sketchup-api-stubs 0.1.0

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  1. checksums.yaml +7 -0
  2. data/SketchUp/Geom/BoundingBox.rb +335 -0
  3. data/SketchUp/Geom/LatLong.rb +123 -0
  4. data/SketchUp/Geom/Point3d.rb +643 -0
  5. data/SketchUp/Geom/PolygonMesh.rb +478 -0
  6. data/SketchUp/Geom/Transformation.rb +476 -0
  7. data/SketchUp/Geom/UTM.rb +135 -0
  8. data/SketchUp/Geom/Vector3d.rb +684 -0
  9. data/SketchUp/Sketchup/Animation.rb +137 -0
  10. data/SketchUp/Sketchup/AppObserver.rb +157 -0
  11. data/SketchUp/Sketchup/ArcCurve.rb +209 -0
  12. data/SketchUp/Sketchup/AttributeDictionaries.rb +146 -0
  13. data/SketchUp/Sketchup/AttributeDictionary.rb +280 -0
  14. data/SketchUp/Sketchup/Axes.rb +149 -0
  15. data/SketchUp/Sketchup/Behavior.rb +338 -0
  16. data/SketchUp/Sketchup/Camera.rb +594 -0
  17. data/SketchUp/Sketchup/ClassificationSchema.rb +63 -0
  18. data/SketchUp/Sketchup/Classifications.rb +118 -0
  19. data/SketchUp/Sketchup/Color.rb +291 -0
  20. data/SketchUp/Sketchup/ComponentDefinition.rb +562 -0
  21. data/SketchUp/Sketchup/ComponentInstance.rb +597 -0
  22. data/SketchUp/Sketchup/Console.rb +78 -0
  23. data/SketchUp/Sketchup/ConstructionLine.rb +257 -0
  24. data/SketchUp/Sketchup/ConstructionPoint.rb +32 -0
  25. data/SketchUp/Sketchup/Curve.rb +196 -0
  26. data/SketchUp/Sketchup/DefinitionList.rb +312 -0
  27. data/SketchUp/Sketchup/DefinitionObserver.rb +73 -0
  28. data/SketchUp/Sketchup/DefinitionsObserver.rb +102 -0
  29. data/SketchUp/Sketchup/Dimension.rb +167 -0
  30. data/SketchUp/Sketchup/DimensionLinear.rb +232 -0
  31. data/SketchUp/Sketchup/DimensionObserver.rb +38 -0
  32. data/SketchUp/Sketchup/DimensionRadial.rb +87 -0
  33. data/SketchUp/Sketchup/Drawingelement.rb +400 -0
  34. data/SketchUp/Sketchup/Edge.rb +517 -0
  35. data/SketchUp/Sketchup/EdgeUse.rb +213 -0
  36. data/SketchUp/Sketchup/Entities.rb +1011 -0
  37. data/SketchUp/Sketchup/EntitiesObserver.rb +125 -0
  38. data/SketchUp/Sketchup/Entity.rb +522 -0
  39. data/SketchUp/Sketchup/EntityObserver.rb +59 -0
  40. data/SketchUp/Sketchup/ExtensionsManager.rb +129 -0
  41. data/SketchUp/Sketchup/Face.rb +737 -0
  42. data/SketchUp/Sketchup/FrameChangeObserver.rb +104 -0
  43. data/SketchUp/Sketchup/Group.rb +705 -0
  44. data/SketchUp/Sketchup/Http.rb +27 -0
  45. data/SketchUp/Sketchup/Http/Request.rb +285 -0
  46. data/SketchUp/Sketchup/Http/Response.rb +62 -0
  47. data/SketchUp/Sketchup/Image.rb +393 -0
  48. data/SketchUp/Sketchup/Importer.rb +192 -0
  49. data/SketchUp/Sketchup/InputPoint.rb +393 -0
  50. data/SketchUp/Sketchup/InstanceObserver.rb +82 -0
  51. data/SketchUp/Sketchup/InstancePath.rb +297 -0
  52. data/SketchUp/Sketchup/Layer.rb +240 -0
  53. data/SketchUp/Sketchup/Layers.rb +235 -0
  54. data/SketchUp/Sketchup/LayersObserver.rb +136 -0
  55. data/SketchUp/Sketchup/Licensing.rb +47 -0
  56. data/SketchUp/Sketchup/Licensing/ExtensionLicense.rb +88 -0
  57. data/SketchUp/Sketchup/Loop.rb +141 -0
  58. data/SketchUp/Sketchup/Material.rb +384 -0
  59. data/SketchUp/Sketchup/Materials.rb +283 -0
  60. data/SketchUp/Sketchup/MaterialsObserver.rb +141 -0
  61. data/SketchUp/Sketchup/Menu.rb +97 -0
  62. data/SketchUp/Sketchup/Model.rb +1459 -0
  63. data/SketchUp/Sketchup/ModelObserver.rb +356 -0
  64. data/SketchUp/Sketchup/OptionsManager.rb +135 -0
  65. data/SketchUp/Sketchup/OptionsProvider.rb +277 -0
  66. data/SketchUp/Sketchup/OptionsProviderObserver.rb +58 -0
  67. data/SketchUp/Sketchup/Page.rb +636 -0
  68. data/SketchUp/Sketchup/Pages.rb +349 -0
  69. data/SketchUp/Sketchup/PagesObserver.rb +76 -0
  70. data/SketchUp/Sketchup/PickHelper.rb +457 -0
  71. data/SketchUp/Sketchup/RegionalSettings.rb +43 -0
  72. data/SketchUp/Sketchup/RenderingOptions.rb +337 -0
  73. data/SketchUp/Sketchup/RenderingOptionsObserver.rb +44 -0
  74. data/SketchUp/Sketchup/SectionPlane.rb +88 -0
  75. data/SketchUp/Sketchup/Selection.rb +470 -0
  76. data/SketchUp/Sketchup/SelectionObserver.rb +115 -0
  77. data/SketchUp/Sketchup/Set.rb +253 -0
  78. data/SketchUp/Sketchup/ShadowInfo.rb +257 -0
  79. data/SketchUp/Sketchup/ShadowInfoObserver.rb +57 -0
  80. data/SketchUp/Sketchup/Style.rb +77 -0
  81. data/SketchUp/Sketchup/Styles.rb +204 -0
  82. data/SketchUp/Sketchup/Text.rb +241 -0
  83. data/SketchUp/Sketchup/Texture.rb +211 -0
  84. data/SketchUp/Sketchup/TextureWriter.rb +237 -0
  85. data/SketchUp/Sketchup/Tool.rb +808 -0
  86. data/SketchUp/Sketchup/Tools.rb +120 -0
  87. data/SketchUp/Sketchup/ToolsObserver.rb +154 -0
  88. data/SketchUp/Sketchup/UVHelper.rb +61 -0
  89. data/SketchUp/Sketchup/Vertex.rb +143 -0
  90. data/SketchUp/Sketchup/View.rb +965 -0
  91. data/SketchUp/Sketchup/ViewObserver.rb +40 -0
  92. data/SketchUp/UI/Command.rb +307 -0
  93. data/SketchUp/UI/HtmlDialog.rb +346 -0
  94. data/SketchUp/UI/Notification.rb +229 -0
  95. data/SketchUp/UI/Toolbar.rb +243 -0
  96. data/SketchUp/UI/WebDialog.rb +623 -0
  97. data/SketchUp/_top_level.rb +193 -0
  98. data/SketchUp/array.rb +593 -0
  99. data/SketchUp/geom.rb +231 -0
  100. data/SketchUp/languagehandler.rb +92 -0
  101. data/SketchUp/length.rb +210 -0
  102. data/SketchUp/numeric.rb +249 -0
  103. data/SketchUp/sketchup.rb +1290 -0
  104. data/SketchUp/sketchupextension.rb +355 -0
  105. data/SketchUp/string.rb +24 -0
  106. data/SketchUp/ui.rb +637 -0
  107. metadata +176 -0
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+ # Copyright:: Copyright 2017 Trimble Inc.
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+ # License:: The MIT License (MIT)
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+
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+ # The Geom module defines a number of Module methods that let you perform
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+ # different geometric operations.
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+ #
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+ # The methods in this module take lines
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+ # and planes as arguments. There is no special class for representing lines or
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+ # planes. Arrays are used for both.
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+ #
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+ # A line can be represented as either an Array of a point and a
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+ # vector, or as an Array of two points.
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+ # line1 = [Geom::Point3d.new(0, 0, 0), Geom::Vector3d.new(0, 0, 1)]
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+ # line2 = [Geom::Point3d.new(0, 0, 0), Geom::Point3d.new(0, 0, 100)]
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+ #
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+ # A plane can be represented as either an Array
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+ # of a point and a vector, or as an Array of 4 numbers that give the
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+ # coefficients of a plane equation.
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+ # plane1 = [Geom::Point3d.new(0, 0, 0), Geom::Vector3d.new(0, 0, 1)]
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+ # plane2 = [0, 0, 1, 0]
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+ #
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+ # There are several good books on 3D math if you are new to
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+ # the concepts of a line, plane, and vector.
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+ #
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+ # @note Lines and Planes are infinite.
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+ #
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+ # @version SketchUp 6.0
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+ module Geom
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+
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+ # Class Methods
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+
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+ # The {.closest_points} method is used to compute the closest points on two
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+ # lines.
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+ #
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+ # @example
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+ # line1 = [Geom::Point3d.new(0, 2, 0), Geom::Vector3d.new(1, 0, 0)]
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+ # line2 = [Geom::Point3d.new(3, 0, 0), Geom::Vector3d.new(0, 1, 0)]
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+ # # This will return a point Point3d(3, 2, 0).
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+ # points = Geom.closest_points(line1, line2)
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+ #
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+ # @param [Array(Geom::Point3d, Geom::Vector3d)] line1
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+ # The first line to
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+ # intersect
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+ #
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+ # @param [Array(Geom::Point3d, Geom::Vector3d)] line2
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+ # The second line to
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+ # intersect
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+ #
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+ # @return [Array(Geom::Point3d, Geom::Point3d)] An array of two points. The
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+ # first point is on the first line and the second point is on the second line.
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+ #
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+ # @version SketchUp 6.0
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+ def self.closest_points(line1, line2)
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+ end
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+
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+ # The {.fit_plane_to_points} method is used to compute a plane that is a best
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+ # fit to an array of points. If more than three points are given some of the
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+ # points may not be on the plane.
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+ #
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+ # The plane is returned as an {Array} of 4 numbers which are the
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+ # coefficients of the plane equation <code>Ax + By + Cz + D = 0</code>.
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+ #
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+ # @example
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+ # point1 = Geom::Point3d.new(0, 0, 0)
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+ # point2 = Geom::Point3d.new(10, 10, 10)
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+ # point3 = Geom::Point3d.new(25, 25, 25)
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+ # plane = Geom.fit_plane_to_points(point1, point2, point3)
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+ #
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+ # @overload fit_plane_to_points(point1, point2, point3, ...)
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+ #
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+ # @param [Geom::Point3d] point1
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+ # @param [Geom::Point3d] point2
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+ # @param [Geom::Point3d] point3
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+ # @return [Array(Geom::Point3d, Geom::Vector3d)] A plane
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+ #
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+ # @overload fit_plane_to_points(points)
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+ #
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+ # @param [Array<Geom::Point3d>] points
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+ # @return [Array(Geom::Point3d, Geom::Vector3d)] A plane
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+ #
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+ # @version SketchUp 6.0
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+ def self.fit_plane_to_points(*args)
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+ end
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+
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+ # The {.intersect_line_line} computes the intersection of two lines.
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+ #
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+ # @example
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+ # # Defines a line parallel to the Y axis, offset 20 units.
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+ # line1 = [Geom::Point3d.new(20, 0, 0), Geom::Vector3d.new(0, 1, 0)]
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+ # # Defines a line parallel to the X axis, offset 10 units.
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+ # line2 = [Geom::Point3d.new(0, 10, 0), Geom::Point3d.new(20, 10, 0)]
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+ # # This will return a point Point3d(20, 10, 0).
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+ # point = Geom.intersect_line_line(line1, line2)
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+ #
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+ # @param [Array(Geom::Point3d, Geom::Vector3d)] line1
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+ # The first line to
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+ # intersect.
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+ #
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+ # @param [Array(Geom::Point3d, Geom::Vector3d)] line2
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+ # The second line to
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+ # intersect.
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+ #
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+ # @return [Geom::Point3d, nil] The intersection point. Returns +nil+ if they
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+ # do not intersect.
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+ #
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+ # @see Geom
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+ # The Geom module for alternative versions of defining a line.
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+ #
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+ # @version SketchUp 6.0
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+ def self.intersect_line_line(line1, line2)
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+ end
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+
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+ # The {.intersect_line_plane} method is used to compute the intersection of a
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+ # line and a plane.
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+ #
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+ # @example
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+ # # Defines a line parallel to the X axis, offset 20 units.
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+ # line = [Geom::Point3d.new(-10, 20, 0), Geom::Vector3d.new(1, 0, 0)]
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+ # # Defines a plane with it's normal parallel to the x axis.
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+ # plane = [Geom::Point3d.new(10, 0 ,0), Geom::Vector3d.new(1, 0, 0)]
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+ # # This will return a point Point3d(10, 20, 0).
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+ # point = Geom.intersect_line_plane(line, plane)
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+ #
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+ # @param [Array(Geom::Point3d, Geom::Vector3d)] line
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+ #
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+ # @param [Array(Geom::Point3d, Geom::Point3d)] plane
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+ #
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+ # @return [Geom::Point3d, nil] A Point3d object. Returns +nil+ if they do not
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+ # intersect.
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+ #
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+ # @see Geom
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+ # The Geom module for alternative versions of defining lines and
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+ # planes.
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+ #
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+ # @version SketchUp 6.0
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+ def self.intersect_line_plane(line, plane)
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+ end
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+
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+ # The {.intersect_plane_plane} method is used to compute the intersection of two
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+ # planes.
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+ #
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+ # @example
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+ # # Defines a plane with it's normal parallel to the x axis.
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+ # plane1 = [Geom::Point3d.new(10, 0 ,0), Geom::Vector3d.new(1, 0, 0)]
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+ # # Defines a plane with it's normal parallel to the y axis.
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+ # plane2 = [Geom::Point3d.new(0, 20 ,0), Geom::Vector3d.new(0, 1, 0)]
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+ # # This will return a line [Point3d(10, 20, 0), Vector3d(0, 0, 1)].
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+ # line = Geom.intersect_plane_plane(plane1, plane2)
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+ #
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+ # @param [Array(Geom::Point3d, Geom::Point3d)] plane1
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+ # The first plane to
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+ # intersect
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+ #
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+ # @param [Array(Geom::Point3d, Geom::Point3d)] plane2
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+ # The second plane to
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+ # intersect
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+ #
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+ # @return [Array(Geom::Point3d, Geom::Vector3d)] A line where the planes
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+ # intersect if successful. Returns +nil+ if the planes do not intersect.
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+ #
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+ # @version SketchUp 6.0
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+ def self.intersect_plane_plane(plane1, plane2)
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+ end
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+
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+ # The {.linear_combination} method is used to compute the linear combination of
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+ # points or vectors.
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+ #
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+ # @example
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+ # point1 = Geom::Point3d.new(1, 1, 1)
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+ # point2 = Geom::Point3d.new(10, 10, 10)
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+ # # Gets the point on the line segment connecting point1 and point2 that is
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+ # # 3/4 the way from point1 to point2: Point3d(7.75, 7.75, 7.75).
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+ # point = Geom.linear_combination(0.25, point1, 0.75, point2)
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+ #
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+ # @overload linear_combination(weight1, point1, weight2, point2)
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+ #
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+ # @param [Float] weight1 A weight or percentage.
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+ # @param [Geom::Point3d] point1
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+ # @param [Float] weight2 A weight or percentage.
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+ # @param [Geom::Point3d] point2
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+ # @return [Geom::Point3d]
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+ #
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+ # @overload linear_combination(weight1, vector1, weight2, vector2)
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+ #
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+ # @param [Float] weight1 A weight or percentage.
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+ # @param [Geom::Vector3d] vector1
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+ # @param [Float] weight2 A weight or percentage.
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+ # @param [Geom::Vector3d] vector2
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+ # @return [Geom::Vector3d]
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+ #
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+ # @version SketchUp 6.0
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+ def self.linear_combination(weight1, pt_or_vect1, weight2, pt_or_vect2)
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+ end
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+
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+ # The {.point_in_polygon_2D} method is used to determine whether a point is
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+ # inside a polygon. The z component of both the point you're checking and
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+ # the points in the polygon are ignored, effectively making it a 2-d check.
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+ #
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+ # @example
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+ # # Create a point that we want to check. (Note that the 3rd coordinate,
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+ # # the z, is ignored for purposes of the check.)
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+ # point = Geom::Point3d.new(5, 0, 10)
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+ #
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+ # # Create a series of points of a triangle we want to check against.
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+ # triangle = []
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+ # triangle << Geom::Point3d.new(0, 0, 0)
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+ # triangle << Geom::Point3d.new(10, 0, 0)
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+ # triangle << Geom::Point3d.new(0, 10, 0)
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+ #
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+ # # Test to see if our point is inside the triangle, counting hits on
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+ # # the border as an intersection in this case.
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+ # hits_on_border_count = true
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+ # status = Geom.point_in_polygon_2D(point, triangle, hits_on_border_count)
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+ #
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+ # @param [Geom::Point3d] point
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+ #
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+ # @param [Array<Geom::Point3d>] polygon
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+ # An array of points that represent the
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+ # corners of the polygon you are checking against.
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+ #
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+ # @param [Boolean] check_border
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+ # Pass true if a point on the border should be
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+ # counted as inside the polygon.
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+ #
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+ # @return [Boolean] +true+ if the point is inside the polygon.
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+ #
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+ # @version SketchUp 6.0
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+ def self.point_in_polygon_2D(point, *polygon, check_border)
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+ end
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+
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+ end
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+ # Copyright:: Copyright 2017 Trimble Inc.
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+ # License:: The MIT License (MIT)
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+
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+ # The LanguageHandler class contains methods used to help make SketchUp
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+ # extensions easier to localize across different languages. It looks for
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+ # translated resources within the Resources folder in the extension's directory
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+ # structure. All translated resources should be located within the appropriate
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+ # language folder and encoded in UTF-8. The strings file should include
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+ # "key"="value" string pairs in the following format:
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+ #
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+ # @example Example code that uses LanguageHandler:
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+ # # Create a global language handler object
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+ # swiveldriver_langHandler = LanguageHandler.new('swiveldriver.strings')
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+ #
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+ # # Get localized string
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+ # localizedStr = swiveldriver_langHandler.GetString('String 1')
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+ #
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+ # @example
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+ # "String 1"="Localized String 1";
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+ # "String 2"="Localized String 2";
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+ #
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+ # @example Here's an example extension directory structure:
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+ # gocorp_swiveldriver.rb <- creates the SketchupExtension instance
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+ # gocorp_swiveldriver/
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+ # gocorp_swiveldriver/Resources/
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+ # gocorp_swiveldriver/Resources/en/swiveldriver.strings <- OPTIONAL localization files by language code
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+ # gocorp_swiveldriver/Resources/fr/swiveldriver.strings
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+ # gocorp_swiveldriver/Resources/es/swiveldriver.strings
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+ #
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+ # @version SketchUp 2014
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+ class LanguageHandler
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+
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+ # Instance Methods
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+
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+ # Looks up and returns the localized version of a given string, based on the
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+ # language SketchUp is currently running in, and the available translations
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+ # in the Resources folder.
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+ #
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+ # @example
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+ # swiveldriver_langHandler = LanguageHandler.new('swiveldriver.strings')
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+ # localized_string = swiveldriver_langHandler['String 1']
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+ #
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+ # @param key
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+ # The key for the string to be retrieved.
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+ #
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+ # @return the localized string.
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+ #
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+ # @version SketchUp 2014
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+ def [](key)
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+ end
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+
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+ # The new method is used to create a new LanguageHandler object.
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+ #
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+ # @example
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+ # swiveldriver_langHandler = LanguageHandler.new('swiveldriver.strings')
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+ #
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+ # @param filename
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+ # The name of the file that contains the localized strings
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+ # with their keys in UTF-8 encoding.
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+ #
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+ # @return the new LanguageHandler object
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+ #
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+ # @version SketchUp 2014
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+ def initialize(filename)
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+ end
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+
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+ # Returns a string containing the path to the given filename if it can be found
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+ # in the Resources folder.
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+ #
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+ # @example
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+ # swiveldriver_langHandler = LanguageHandler.new('swiveldriver.strings')
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+ # image = swiveldriver_langHandler.resource_path('fancy_image.png')
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+ #
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+ # @return path - the location of the file in the Resources folder.
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+ #
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+ # @version SketchUp 2014
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+ def resource_path
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+ end
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+
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+ # Returns a Hash object containing the localization dictionary.
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+ #
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+ # @example
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+ # swiveldriver_langHandler = LanguageHandler.new('swiveldriver.strings')
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+ # hash = swiveldriver_langHandler.strings
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+ #
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+ # @return hash - the localization dictionary.
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+ #
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+ # @version SketchUp 2014
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+ def strings
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+ end
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+
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+ end
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+ # Copyright:: Copyright 2017 Trimble Inc.
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+ # License:: The MIT License (MIT)
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+
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+ # Because length units are used so often in SketchUp, a special class has been
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+ # added to make it easier to work with length values. You can use a Length
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+ # object any place that you would use a Float.
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+ #
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+ # Internally, all lengths in SketchUp are stored in inches. The Length class
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+ # stores values in inches as well. A number of methods have been added to the
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+ # Ruby Numeric class to do units conversions.
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+ #
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+ # Constants:
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+ # Length Format:
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+ # - Length::Decimal
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+ # - Length::Architectural
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+ # - Length::Engineering
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+ # - Length::Fractional
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+ # Length Unit:
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+ # - Length::Inches
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+ # - Length::Feet
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+ # - Length::Millimeter
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+ # - Length::Centimeter
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+ # - Length::Meter
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+ # The setting for the Length format and Length unit can be retrieved from the
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+ # model options by querying the "UnitsOptions" OptionsProvider for
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+ # "LengthFormat" and "LengthUnit" respectively.
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+ #
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+ # @note Prior to SketchUp 2015, Length used to be derived from Float. This is
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+ # no longer the case.
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+ #
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+ # @version SketchUp 6.0
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+ class Length < Float
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+
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+ # Instance Methods
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+
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+ # The < method is used to see if one length is less than another length.
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+ #
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+ # For example, if l1 = 1.0.inch and l2 = 1.000001.inch then l1 == l2 so l1
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+ # < l2 should return false.
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+ #
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+ # @example
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+ # length1 = 12.to_l
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+ # length2 = 11.to_l
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+ # if length1 < length2
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+ # puts "length1 is less than length2"
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+ # else
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+ # puts "length1 is not less than length2"
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+ # end
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+ #
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+ # @param length2
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+ # A length value.
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+ #
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+ # @return status - true if length1 is < length2; false if
54
+ # length1 is not < length2
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+ #
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+ # @version SketchUp 6.0
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+ def <(length2)
58
+ end
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+
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+ # The <= method is used to see if one length is less than or equal to
61
+ # another length.
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+ #
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+ # @example
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+ # length1 = 11.to_l
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+ # length2 = 12.to_l
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+ # if length1 <= length2
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+ # puts "length1 is less than or equal length2"
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+ # else
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+ # puts "length1 is greater than length2"
70
+ # end
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+ #
72
+ # @param length2
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+ # A length value.
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+ #
75
+ # @return status - true if length1 is <= length2; false if
76
+ # length1 is not <= length2
77
+ #
78
+ # @version SketchUp 6.0
79
+ def <=(length2)
80
+ end
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+
82
+ # The <=> method is used to see if one length is less than equal or greater
83
+ # than another length. Because we change == for Length to do a test based on
84
+ # a tolerance, we also need to change <=> to also take tolerance into account.
85
+ #
86
+ # @example
87
+ # length1 = 20.to_l
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+ # length2 = 30.to_l
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+ # result = length1 <=> length2
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+ #
91
+ # @param length2
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+ # A length value.
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+ #
94
+ # @return result - the result of the comparison
95
+ #
96
+ # @version SketchUp 6.0
97
+ def <=>(length2)
98
+ end
99
+
100
+ # The == method is used to see if one length is equal to another length.
101
+ #
102
+ # The equality comparison on Length values uses the default tolerance that
103
+ # SketchUp uses for comparing lengths.
104
+ #
105
+ # @example
106
+ # length1 = 20.to_l
107
+ # length2 = 30.to_l
108
+ # is_equal = length1 == length2
109
+ #
110
+ # @param length2
111
+ # A length value.
112
+ #
113
+ # @return status - true if length1 is == length2; false if
114
+ # length1 is not == length2
115
+ #
116
+ # @version SketchUp 6.0
117
+ def ==(length2)
118
+ end
119
+
120
+ # The > method is used to see if one length is greater than another length.
121
+ #
122
+ # For example, if l1 = 1.0.inch and l2 = 1.000001.inch then l1 == l2 so l1 >
123
+ # l2 should return false.
124
+ #
125
+ # @example
126
+ # length1 = 11.to_l
127
+ # length2 = 12.to_l
128
+ # if length1 > length2
129
+ # puts "length1 is greater than length2"
130
+ # else
131
+ # puts "length1 is not greater than length2"
132
+ # end
133
+ #
134
+ # @param length2
135
+ # A length value.
136
+ #
137
+ # @return status - true if length1 is > length2; false if length1
138
+ # is not > length2
139
+ #
140
+ # @version SketchUp 6.0
141
+ def >(length2)
142
+ end
143
+
144
+ # The >= method is used to see if one length is greater than or equal to
145
+ # another length.
146
+ #
147
+ # For example, if l1 = 1.0.inch and l2 = 1.000001.inch then l1 == l2 so l1 >=
148
+ # l2 should return true. Also L1 <= l2 would return true.
149
+ #
150
+ # @example
151
+ # length1 = 11.to_l
152
+ # length2 = 12.to_l
153
+ # if length1 >= length2
154
+ # puts "length1 is greater than or equal length2"
155
+ # else
156
+ # puts "length1 is less than length2"
157
+ # end
158
+ #
159
+ # @param length2
160
+ # A length value.
161
+ #
162
+ # @return status - true if length1 is >= length2; false if
163
+ # length1 is not >= length2
164
+ #
165
+ # @version SketchUp 6.0
166
+ def >=(length2)
167
+ end
168
+
169
+ # The inspect method is used to retrieve an unformatted string for the length,
170
+ # which is the length in inches, regardless of the user's model unit settings.
171
+ # See Length.to_s for a way automatically format your Length to the user's
172
+ # model units.
173
+ #
174
+ # @example
175
+ # length = 55.to_l
176
+ # str = length.inspect
177
+ #
178
+ # @return length - an unformatted length string
179
+ #
180
+ # @version SketchUp 6.0
181
+ def inspect
182
+ end
183
+
184
+ # The to_f method is used to convert a length to a normal float.
185
+ #
186
+ # @example
187
+ # length = 45.to_l
188
+ # f = length.to_f
189
+ #
190
+ # @return value - the float length value
191
+ #
192
+ # @version SketchUp 6.0
193
+ def to_f
194
+ end
195
+
196
+ # Format a length as a String using the current units formatting settings
197
+ # for the model. (So if the user's model is set to feet, this method will
198
+ # return a nicely formatted length in feet.)
199
+ #
200
+ # @example
201
+ # length = 55.to_l
202
+ # str = length.to_s
203
+ #
204
+ # @return value - the float length value
205
+ #
206
+ # @version SketchUp 6.0
207
+ def to_s
208
+ end
209
+
210
+ end