ruby-sdl2 0.1.0
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- checksums.yaml +7 -0
- data/.dir-locals.el +2 -0
- data/.gitignore +17 -0
- data/COPYING.txt +165 -0
- data/README.md +30 -0
- data/Rakefile +95 -0
- data/clipboard.c +37 -0
- data/doc/po/ja.po +1160 -0
- data/event.c +1027 -0
- data/extconf.rb +53 -0
- data/filesystem.c +36 -0
- data/gamecontroller.c +194 -0
- data/gl.c.m4 +201 -0
- data/hint.c +56 -0
- data/joystick.c +316 -0
- data/key.c.m4 +794 -0
- data/lib/sdl2.rb +3 -0
- data/lib/sdl2/version.rb +6 -0
- data/main.c +244 -0
- data/messagebox.c +231 -0
- data/mixer.c +1079 -0
- data/mouse.c +286 -0
- data/rubysdl2_internal.h +125 -0
- data/sample/chunk_destroy.rb +16 -0
- data/sample/icon.bmp +0 -0
- data/sample/memory_test/m1.rb +28 -0
- data/sample/memory_test/m2.rb +18 -0
- data/sample/memory_test/m3.rb +12 -0
- data/sample/message_box.rb +33 -0
- data/sample/music_player.rb +133 -0
- data/sample/playwave.rb +19 -0
- data/sample/primitives.rb +32 -0
- data/sample/test_clipboard.rb +11 -0
- data/sample/test_controller.rb +57 -0
- data/sample/test_joystick.rb +48 -0
- data/sample/test_keyboard.rb +44 -0
- data/sample/test_mouse.rb +44 -0
- data/sample/test_surface.rb +8 -0
- data/sample/test_ttf.rb +77 -0
- data/sample/test_video.rb +53 -0
- data/sample/testgl.rb +175 -0
- data/sample/testsprite.rb +296 -0
- data/sample/testspriteminimal.rb +75 -0
- data/sample/timer.rb +11 -0
- data/sample/version.rb +12 -0
- data/sample/video_info.rb +65 -0
- data/timer.c +63 -0
- data/ttf.c +196 -0
- data/video.c.m4 +2935 -0
- metadata +102 -0
data/mouse.c
ADDED
@@ -0,0 +1,286 @@
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#include "rubysdl2_internal.h"
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#include <SDL_mouse.h>
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#include <SDL_events.h>
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static VALUE mMouse;
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static VALUE cCursor;
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static VALUE cState;
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/*
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* Document-module: SDL2::Mouse
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*
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* This module have mouse input handling functions.
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*
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*/
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/*
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* Document-class: SDL2::Mouse::Cursor
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*
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* This class represents mouse cursor shape, and
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* have some class-methods for a mouse cursor.
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*/
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/*
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* Document-class: SDL2::Mouse::State
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*
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* This class represents mouse stetes.
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*
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* You can get a mouse state with {SDL2::Mouse.state}.
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*
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* @attribute x
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* the x coordinate of the mouse cursor.
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*
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* For {SDL2::Mouse.state}, this attribute means the x coordinate
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* relative to the window.
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* For {SDL2::Mouse.relative_state}, this attribute means the x coordinate
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* relative to the previous call of {SDL2::Mouse.relative_state}.
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*
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* @return [Integer]
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*
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* @attribute y
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* the y coordinate of the mouse cursor
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*
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* For {SDL2::Mouse.state}, this attribute means the y coordinate
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* relative to the window.
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* For {SDL2::Mouse.relative_state}, this attribute means the y coordinate
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* relative to the previous call of {SDL2::Mouse.relative_state}.
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*
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* @return [Integer]
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*
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* @attribute button_bits
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* button bits
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* @return [Integer]
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* @see #pressed?
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*/
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static VALUE State_new(int x, int y, Uint32 buttons)
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{
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VALUE state = rb_obj_alloc(cState);
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rb_iv_set(state, "@x", INT2FIX(x));
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rb_iv_set(state, "@y", INT2FIX(y));
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rb_iv_set(state, "@button_bits", UINT2NUM(buttons));
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return state;
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}
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static VALUE mouse_state(Uint32 (*func)(int*,int*))
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{
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int x, y;
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Uint32 state;
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state = func(&x, &y);
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return State_new(x, y, state);
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}
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#if SDL_VERSION_ATLEAST(2,0,4)
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/*
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* Get the current mouse state in relation to the desktop.
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*
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* The return value contains the x and y coordinates of the cursor
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* relative to the desktop and the state of mouse buttons.
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*
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* @note This module function is available since SDL 2.0.4.
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* @return [SDL2::Mouse::State] current state
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*/
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static VALUE Mouse_s_global_state(VALUE self)
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{
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return mouse_state(SDL_GetGlobalMouseState);
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}
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#endif
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/*
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* Get the current state of the mouse.
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*
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* The return value contains the x and y coordinates of the cursor and
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* the state of mouse buttons.
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*
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* @return [SDL2::Mouse::State] current state
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*/
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static VALUE Mouse_s_state(VALUE self)
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{
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return mouse_state(SDL_GetMouseState);
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}
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/*
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* Return true if relative mouse mode is enabled.
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*
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* @see .relative_mode=
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*/
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static VALUE Mouse_s_relative_mode_p(VALUE self)
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{
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return INT2BOOL(SDL_GetRelativeMouseMode());
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}
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/*
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* @overload relative_mode=(bool)
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* @param [Boolean] bool true if you want to enable relative mouse mode
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*
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* Set relative mouse mode.
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*
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* While the mouse is in relative mode, the cursor is hidden, and the
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* driver will try to report continuous motion in the current window.
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* Only relative motion events will be delivered, the mouse position
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* will not change.
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*
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* @note This function will flush any pending mouse motion.
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*
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* @return [bool]
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* @see .relative_mode?
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*/
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static VALUE Mouse_s_set_relative_mode(VALUE self, VALUE enabled)
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{
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HANDLE_ERROR(SDL_SetRelativeMouseMode(RTEST(enabled)));
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return enabled;
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}
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/*
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* Get the relative state of the mouse.
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*
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* The button state is same as {.state} and
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* x and y of the returned object are set to the
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* mouse deltas since the last call to this method.
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*
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* @return [SDL2::Mouse::State]
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*/
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static VALUE Mouse_s_relative_state(VALUE self)
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{
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return mouse_state(SDL_GetRelativeMouseState);
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}
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/*
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* Get the window which has mouse focus.
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*
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* @return [SDL2::Window] the window which has mouse focus
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* @return [nil] if no window governed by SDL has mouse focus
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*/
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static VALUE Mouse_s_focused_window(VALUE self)
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{
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SDL_Window* window = SDL_GetMouseFocus();
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if (!window)
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return Qnil;
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else
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return find_window_by_id(SDL_GetWindowID(window));
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}
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/*
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* Show the mouse cursor.
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* @return [nil]
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*/
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static VALUE Cursor_s_show(VALUE self)
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{
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HANDLE_ERROR(SDL_ShowCursor(SDL_ENABLE));
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return Qnil;
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}
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/*
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* Hide the mouse cursor.
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* @return [nil]
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*/
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static VALUE Cursor_s_hide(VALUE self)
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{
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HANDLE_ERROR(SDL_ShowCursor(SDL_DISABLE));
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return Qnil;
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}
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/*
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* Return true if the mouse cursor is shown.
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*/
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static VALUE Cursor_s_shown_p(VALUE self)
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{
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return INT2BOOL(HANDLE_ERROR(SDL_ShowCursor(SDL_QUERY)));
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}
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/*
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* @overload warp(window, x, y)
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* Move the mouse cursor to the given position within the window.
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*
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* @param [SDL::Window] window the window to move the mouse cursor into
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* @param [Integer] x the x coordinate within the window
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* @param [Integer] y the y coordinate within the window
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* @return [nil]
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*/
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static VALUE Cursor_s_warp(VALUE self, VALUE window, VALUE x, VALUE y)
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{
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SDL_WarpMouseInWindow(Get_SDL_Window(window), NUM2INT(x), NUM2INT(y));
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return Qnil;
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}
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#if SDL_VERSION_ATLEAST(2,0,4)
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/*
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* @overload warp_globally(x, y)
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* Move the mouse cursor to the given position within the desktop.
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*
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* @note This class module function is available since SDL 2.0.4.
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* @param [Integer] x the x coordinate within the desktop
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* @param [Integer] y the y coordinate within the desktop
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* @return [nil]
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*/
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static VALUE Cursor_s_warp_globally(VALUE self, VALUE x, VALUE y)
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{
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SDL_WarpMouseGlobal(NUM2INT(x), NUM2INT(y));
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return Qnil;
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}
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#endif
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/*
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* @overload pressed?(index)
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* Return true a mouse button is pressed.
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*
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* @param [Integer] index the index of a mouse button, start at index 0
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*
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*/
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static VALUE State_pressed_p(VALUE self, VALUE index)
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{
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int idx = NUM2INT(index);
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if (idx < 0 || idx >= 32)
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rb_raise(rb_eArgError, "button index out of range (%d for 1..32)", idx);
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return INT2BOOL(NUM2UINT(rb_iv_get(self, "@button_bits")) & SDL_BUTTON(idx));
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}
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/* @return [String] inspection string */
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static VALUE State_inspect(VALUE self)
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{
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int i;
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Uint32 buttons = NUM2UINT(rb_iv_get(self, "@button_bits"));
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VALUE pressed = rb_ary_new();
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VALUE string_for_pressed;
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for (i=1; i<=32; ++i)
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if (buttons & SDL_BUTTON(i))
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rb_ary_push(pressed, rb_sprintf("%d", i));
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string_for_pressed = rb_ary_join(pressed, rb_str_new2(" "));
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return rb_sprintf("<%s:%p x=%d y=%d pressed=[%s]>",
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rb_obj_classname(self), (void*)self,
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NUM2INT(rb_iv_get(self, "@x")), NUM2INT(rb_iv_get(self, "@y")),
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StringValueCStr(string_for_pressed));
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}
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void rubysdl2_init_mouse(void)
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{
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mMouse = rb_define_module_under(mSDL2, "Mouse");
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#if SDL_VERSION_ATLEAST(2,0,4)
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rb_define_module_function(mMouse, "global_state", Mouse_s_global_state, 0);
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#endif
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rb_define_module_function(mMouse, "state", Mouse_s_state, 0);
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rb_define_module_function(mMouse, "relative_mode?", Mouse_s_relative_mode_p, 0);
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rb_define_module_function(mMouse, "relative_mode=", Mouse_s_set_relative_mode, 1);
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rb_define_module_function(mMouse, "relative_state", Mouse_s_relative_state, 0);
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rb_define_module_function(mMouse, "focused_window", Mouse_s_focused_window, 0);
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cCursor = rb_define_class_under(mMouse, "Cursor", rb_cObject);
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rb_define_singleton_method(cCursor, "show", Cursor_s_show, 0);
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rb_define_singleton_method(cCursor, "hide", Cursor_s_hide, 0);
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rb_define_singleton_method(cCursor, "shown?", Cursor_s_shown_p, 0);
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rb_define_singleton_method(cCursor, "warp", Cursor_s_warp, 3);
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#if SDL_VERSION_ATLEAST(2,0,4)
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rb_define_singleton_method(cCursor, "warp_globally", Cursor_s_warp_globally, 3);
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#endif
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279
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cState = rb_define_class_under(mMouse, "State", rb_cObject);
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rb_undef_method(rb_singleton_class(cState), "new");
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define_attr_readers(cState, "x", "y", "button_bits", NULL);
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rb_define_method(cState, "pressed?", State_pressed_p, 1);
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rb_define_method(cState, "inspect", State_inspect, 0);
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}
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data/rubysdl2_internal.h
ADDED
@@ -0,0 +1,125 @@
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1
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/*
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* Ruby/SDL2 Ruby extensiion library for SDL 2.x
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3
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*
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* Copyright (C) 2014 Ippei Obayashi
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*
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* This file is part of Ruby/SDL2.
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*
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* Ruby/SDL2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Ruby/SDL2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Ruby/SDL2. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RUBYSDL2_INTERNAL_H
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#define RUBYSDL2_INTERNAL_H
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#include <ruby.h>
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25
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#include <ruby/encoding.h>
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26
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#define SDL_MAIN_HANDLED
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27
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#include <SDL_surface.h>
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#include <SDL_version.h>
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29
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#include <SDL_video.h>
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30
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31
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#ifndef SDL2_EXTERN
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#define SDL2_EXTERN extern
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#endif
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34
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35
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/** utility functions */
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36
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int rubysdl2_handle_error(int code, const char* cfunc);
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37
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int rubysdl2_is_active(void);
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38
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void rubysdl2_define_attr_readers(VALUE klass, ...);
|
39
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VALUE rubysdl2_utf8str_new_cstr(const char* str);
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40
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VALUE rubysdl2_Surface_new(SDL_Surface* surface);
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41
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SDL_Color rubysdl2_Array_to_SDL_Color(VALUE ary);
|
42
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VALUE rubysdl2_SDL_version_to_String(const SDL_version* ver);
|
43
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VALUE rubysdl2_SDL_version_to_Array(const SDL_version* ver);
|
44
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VALUE rubysdl2_find_window_by_id(Uint32 id);
|
45
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SDL_Rect* rubysdl2_Get_SDL_Rect(VALUE);
|
46
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+
SDL_Window* rubysdl2_Get_SDL_Window(VALUE);
|
47
|
+
const char* rubysdl2_INT2BOOLCSTR(int);
|
48
|
+
|
49
|
+
/** initialize interfaces */
|
50
|
+
void rubysdl2_init_hints(void);
|
51
|
+
void rubysdl2_init_video(void);
|
52
|
+
void rubysdl2_init_gl(void);
|
53
|
+
void rubysdl2_init_messagebox(void);
|
54
|
+
void rubysdl2_init_event(void);
|
55
|
+
void rubysdl2_init_key(void);
|
56
|
+
void rubysdl2_init_mouse(void);
|
57
|
+
void rubysdl2_init_joystick(void);
|
58
|
+
void rubysdl2_init_timer(void);
|
59
|
+
void rubysdl2_init_image(void);
|
60
|
+
void rubysdl2_init_mixer(void);
|
61
|
+
void rubysdl2_init_ttf(void);
|
62
|
+
void rubysdl2_init_filesystem(void);
|
63
|
+
void rubysdl2_init_clipboard(void);
|
64
|
+
void rubysdl2_init_gamecontorller(void);
|
65
|
+
|
66
|
+
/** macros */
|
67
|
+
#define HANDLE_ERROR(c) (rubysdl2_handle_error((c), __func__))
|
68
|
+
#define SDL_ERROR() (HANDLE_ERROR(-1))
|
69
|
+
#define INT2BOOL(x) ((x)?Qtrue:Qfalse)
|
70
|
+
#define NUM2UCHAR NUM2UINT
|
71
|
+
#define UCHAR2NUM UINT2NUM
|
72
|
+
#define rb_str_export_to_utf8(str) rb_str_export_to_enc((str), rb_utf8_encoding())
|
73
|
+
|
74
|
+
#define DEFINE_GETTER(scope, ctype, var_class, classname) \
|
75
|
+
scope ctype* Get_##ctype(VALUE obj) \
|
76
|
+
{ \
|
77
|
+
ctype* s; \
|
78
|
+
if (!rb_obj_is_kind_of(obj, var_class)) \
|
79
|
+
rb_raise(rb_eTypeError, "wrong argument type %s (expected %s)", \
|
80
|
+
rb_obj_classname(obj), classname); \
|
81
|
+
Data_Get_Struct(obj, ctype, s); \
|
82
|
+
\
|
83
|
+
return s; \
|
84
|
+
}
|
85
|
+
|
86
|
+
#define DEFINE_WRAP_GETTER(scope, SDL_typename, struct_name, field, classname) \
|
87
|
+
scope SDL_typename* Get_##SDL_typename(VALUE obj) \
|
88
|
+
{ \
|
89
|
+
struct_name* s = Get_##struct_name(obj); \
|
90
|
+
if (s->field == NULL) \
|
91
|
+
HANDLE_ERROR(SDL_SetError(classname " is already destroyed")); \
|
92
|
+
\
|
93
|
+
return s->field; \
|
94
|
+
}
|
95
|
+
|
96
|
+
#define DEFINE_DESTROY_P(scope, struct_name, field) \
|
97
|
+
scope VALUE struct_name##_destroy_p(VALUE self) \
|
98
|
+
{ \
|
99
|
+
return INT2BOOL(Get_##struct_name(self)->field == NULL); \
|
100
|
+
}
|
101
|
+
|
102
|
+
#define DEFINE_WRAPPER(SDL_typename, struct_name, field, var_class, classname) \
|
103
|
+
DEFINE_GETTER(static, struct_name, var_class, classname); \
|
104
|
+
DEFINE_WRAP_GETTER(static ,SDL_typename, struct_name, field, classname); \
|
105
|
+
DEFINE_DESTROY_P(static, struct_name, field);
|
106
|
+
|
107
|
+
/** classes and modules */
|
108
|
+
SDL2_EXTERN VALUE rubysdl2_mSDL2;
|
109
|
+
SDL2_EXTERN VALUE rubysdl2_eSDL2Error;
|
110
|
+
|
111
|
+
/** prefix macros */
|
112
|
+
#define define_attr_readers rubysdl2_define_attr_readers
|
113
|
+
#define utf8str_new_cstr rubysdl2_utf8str_new_cstr
|
114
|
+
#define Surface_new rubysdl2_Surface_new
|
115
|
+
#define Get_SDL_Rect rubysdl2_Get_SDL_Rect
|
116
|
+
#define Get_SDL_Window rubysdl2_Get_SDL_Window
|
117
|
+
#define Array_to_SDL_Color rubysdl2_Array_to_SDL_Color
|
118
|
+
#define mSDL2 rubysdl2_mSDL2
|
119
|
+
#define eSDL2Error rubysdl2_eSDL2Error
|
120
|
+
#define SDL_version_to_String rubysdl2_SDL_version_to_String
|
121
|
+
#define SDL_version_to_Array rubysdl2_SDL_version_to_Array
|
122
|
+
#define INT2BOOLCSTR rubysdl2_INT2BOOLCSTR
|
123
|
+
#define find_window_by_id rubysdl2_find_window_by_id
|
124
|
+
|
125
|
+
#endif
|
@@ -0,0 +1,16 @@
|
|
1
|
+
require 'sdl2'
|
2
|
+
|
3
|
+
SDL2::init(SDL2::INIT_AUDIO)
|
4
|
+
|
5
|
+
SDL2::Mixer.init(SDL2::Mixer::INIT_FLAC|SDL2::Mixer::INIT_MOD|
|
6
|
+
SDL2::Mixer::INIT_MP3|SDL2::Mixer::INIT_OGG)
|
7
|
+
|
8
|
+
SDL2::Mixer.open(22050, SDL2::Mixer::DEFAULT_FORMAT, 2, 512)
|
9
|
+
|
10
|
+
chunk = SDL2::Mixer::Chunk.load(ARGV[0])
|
11
|
+
p chunk; chunk.destroy; p chunk; p chunk.destroy?
|
12
|
+
|
13
|
+
mus = SDL2::Mixer::Music.load(ARGV[0])
|
14
|
+
p mus; mus.destroy; p mus; p mus.destroy?
|
15
|
+
|
16
|
+
GC.start
|
data/sample/icon.bmp
ADDED
Binary file
|
@@ -0,0 +1,28 @@
|
|
1
|
+
require "sdl2"
|
2
|
+
|
3
|
+
SDL2.init(SDL2::INIT_VIDEO|SDL2::INIT_EVENTS)
|
4
|
+
|
5
|
+
window = SDL2::Window.create("testsprite",
|
6
|
+
SDL2::Window::POS_CENTERED, SDL2::Window::POS_CENTERED,
|
7
|
+
640, 480, 0)
|
8
|
+
|
9
|
+
def f2(renderer)
|
10
|
+
surface = SDL2::Surface.load_bmp("icon.bmp")
|
11
|
+
10.times { renderer.create_texture_from(surface) }
|
12
|
+
p renderer.debug_info
|
13
|
+
end
|
14
|
+
|
15
|
+
def f1(window)
|
16
|
+
renderer = window.create_renderer(-1, 0)
|
17
|
+
p window.debug_info
|
18
|
+
p renderer.debug_info
|
19
|
+
f2(renderer)
|
20
|
+
GC.start
|
21
|
+
p renderer.debug_info
|
22
|
+
end
|
23
|
+
|
24
|
+
f1(window)
|
25
|
+
GC.start
|
26
|
+
p window.debug_info
|
27
|
+
|
28
|
+
|