ruby-sdl2 0.1.0

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+ ((c-mode . ((c-default-style . "k&r")
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+ (c-basic-offset . 4))))
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+ *.o
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+ *~
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+ Makefile
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+ *.so
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+ key.c
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+ video.c
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+ gl.c
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+ pkg/
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+ TAGS
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+ local/
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+ mkmf.log
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+ sample/sample.wav
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+ *.gem
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+ .yardoc/
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+ doc/doc-*
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+ doc/po/rubysdl2.pot
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+ extconf-options.txt
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+ GNU LESSER GENERAL PUBLIC LICENSE
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+ Version 3, 29 June 2007
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+
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+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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+ Everyone is permitted to copy and distribute verbatim copies
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+ This version of the GNU Lesser General Public License incorporates
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+ 6. Revised Versions of the GNU Lesser General Public License.
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+ published by the Free Software Foundation. If the Library as you
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+ Library.
@@ -0,0 +1,30 @@
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+ # Ruby/SDL2
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+
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+ The simple ruby extension library for SDL 2.x.
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+
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+ # Install
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+ Before installing Ruby/SDL2, you need to install:
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+
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+ * [SDL 2.x](http://www.libsdl.org/download-2.0.php)
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+ * [SDL_image](https://www.libsdl.org/projects/SDL_image/)
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+ * [SDL_mixer](https://www.libsdl.org/projects/SDL_mixer/)
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+ * [SDL_ttf](https://www.libsdl.org/projects/SDL_ttf/)
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+
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+ After installing these libraries, you can install Ruby/SDL2
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+ from github
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+
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+ git clone https://github.com/ohai/ruby-sdl2.git
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+ cd ruby-sdl2
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+ gem build rubysdl2.gem
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+ gem install ruby-sdl2-x.y.z.gem
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+
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+ ## Install on Windows
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+ Please write this.
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+
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+ # License
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+
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+ LGPL v3 (see {file:COPYING.txt}).
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+
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+ # Author
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+
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+ Ippei Obayashi <ohai@kmc.gr.jp>
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+ require 'rubygems'
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+ require 'rubygems/package_task'
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+ require_relative "lib/sdl2/version"
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+
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+ C_M4_FILES = Dir.glob("*.c.m4")
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+ C_FROM_M4_FILES = C_M4_FILES.map{|path| path.gsub(/\.c\.m4\Z/, ".c") }
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+ C_FILES = Dir.glob("*.c") | C_FROM_M4_FILES
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+ RB_FILES = Dir.glob("lib/**/*.rb")
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+
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+ POT_SOURCES = RB_FILES + ["main.c"] + (C_FILES - ["main.c"])
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+ YARD_SOURCES = "-m markdown --main README.md --files COPYING.txt #{POT_SOURCES.join(" ")}"
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+
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+ locale = ENV["YARD_LOCALE"]
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+
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+ def extconf_options
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+ return ENV["RUBYSDL2_EXTCONF_OPTS"] if ENV["RUBYSDL2_EXTCONF_OPTS"]
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+ return ENV["EXTCONF_OPTS"] if ENV["EXTCONF_OPTS"]
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+
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+ begin
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+ return File.readlines("extconf-options.txt").map(&:chomp).join(" ")
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+ rescue Errno::ENOENT
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+ return ""
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+ end
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+ end
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+
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+ def gem_spec
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+ Gem::Specification.new do |spec|
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+ spec.name = "ruby-sdl2"
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+ spec.version = SDL2::VERSION
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+ spec.summary = "The simple ruby extension library for SDL 2.x"
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+ spec.description = <<-EOS
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+ Ruby/SDL2 is an extension library to use SDL 2.x
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+ (Simple DirectMedia Layer). SDL 2.x is quite refined
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+ from SDL 1.x and API is changed.
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+ This library enables you to control audio, keyboard,
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+ mouse, joystick, 3D hardware via OpenGL, and 2D video
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+ using opengl or Direct3D.
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+ Ruby/SDL is used for games and visual demos.
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+ EOS
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+ spec.license = "LGPL v3"
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+ spec.author = "Ippei Obayashi"
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+ spec.email = "ohai@kmc.gr.jp"
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+ spec.homepage = "https://github.com/ohai/ruby-sdl2"
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+ spec.files = `git ls-files`.split(/\n/) + C_FROM_M4_FILES
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+ spec.test_files = []
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+ spec.extensions = ["extconf.rb"]
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+ spec.has_rdoc = false
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+ end
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+ end
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+
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+ task "pot" => "doc/po/rubysdl2.pot"
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+ file "doc/po/rubysdl2.pot" => POT_SOURCES do |t|
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+ sh "yard i18n -o #{t.name} #{POT_SOURCES.join(" ")}"
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+ end
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+
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+ if locale
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+ PO_FILE = "doc/po/#{locale}.po"
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+
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+ task "init-po" do
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+ sh "rmsginit -i doc/po/rubysdl2.pot -o #{PO_FILE} -l #{locale}"
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+ end
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+
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+ task "merge-po" do
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+ sh "rmsgmerge -o #{PO_FILE} #{PO_FILE} doc/po/rubysdl2.pot"
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+ end
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+
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+ task "doc" => [PO_FILE] do
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+ sh "yard doc -o doc/doc-#{locale} --locale #{locale} --po-dir doc/po #{YARD_SOURCES}"
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+ end
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+ else
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+ task "doc" => POT_SOURCES do
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+ sh "yard doc -o doc/doc-en #{YARD_SOURCES}"
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+ end
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+ end
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+
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+ task "doc-all" do
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+ raise "Not yet implemented"
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+ end
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+
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+ rule ".c" => ".c.m4" do |t|
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+ sh "m4 #{t.prerequisites[0]} > #{t.name}"
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+ end
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+
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+ file "Makefile" => "extconf.rb" do
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+ sh "ruby extconf.rb #{extconf_options()}"
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+ end
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+
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+ task "build" => C_FILES + ["Makefile"] do
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+ sh "make"
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+ end
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+
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+ Gem::PackageTask.new(gem_spec) do |pkg|
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+ end
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+
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+ rule ".gem" => C_FILES
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+ #include "rubysdl2_internal.h"
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+ #include <SDL_clipboard.h>
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+
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+ static VALUE Clipboard_s_text(VALUE self)
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+ {
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+ if (SDL_HasClipboardText()) {
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+ char* text = SDL_GetClipboardText();
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+ VALUE str;
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+ if (!text)
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+ SDL_ERROR();
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+ str = utf8str_new_cstr(text);
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+ SDL_free(text);
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+ return str;
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+ } else {
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+ return Qnil;
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+ }
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+ }
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+
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+ static VALUE Clipboard_s_set_text(VALUE self, VALUE text)
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+ {
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+ HANDLE_ERROR(SDL_SetClipboardText(StringValueCStr(text)));
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+ return text;
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+ }
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+
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+ static VALUE Clipboard_s_has_text_p(VALUE self)
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+ {
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+ return INT2BOOL(SDL_HasClipboardText());
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+ }
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+
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+ void rubysdl2_init_clipboard(void)
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+ {
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+ VALUE mClipBoard = rb_define_module_under(mSDL2, "Clipboard");
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+
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+ rb_define_module_function(mClipBoard, "text", Clipboard_s_text, 0);
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+ rb_define_module_function(mClipBoard, "text=", Clipboard_s_set_text, 1);
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+ rb_define_module_function(mClipBoard, "has_text?", Clipboard_s_has_text_p, 0);
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+ }
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+ # Japanese translations for PACKAGE package.
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+ # Copyright (C) 2014 THE PACKAGE'S COPYRIGHT HOLDER
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+ # This file is distributed under the same license as the PACKAGE package.
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+ # Ippei Obayashi <ohai@kmc.gr.jp>, 2014.
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+ #
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+ msgid ""
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+ msgstr ""
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+ "Project-Id-Version: PACKAGE VERSION\n"
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+ "Report-Msgid-Bugs-To: \n"
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+ "POT-Creation-Date: 2014-11-02 02:46+0900\n"
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+ "PO-Revision-Date: 2014-10-16 18:10+0900\n"
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+ "Last-Translator: Ippei Obayashi <ohai@kmc.gr.jp>\n"
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+ "Language-Team: Japanese\n"
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+ "Language: ja\n"
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+ "MIME-Version: 1.0\n"
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+ "Content-Type: text/plain; charset=UTF-8\n"
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+ "Content-Transfer-Encoding: 8bit\n"
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+ "Plural-Forms: nplurals=1; plural=0;\n"
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+
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+ #: ../../README.md:1
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+ msgid "# Ruby/SDL2"
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+ msgstr ""
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+
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+ #: ../../README.md:3
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+ msgid "The simple ruby extension library for SDL 2.x."
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+ msgstr ""
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+
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+ #: ../../README.md:5
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+ msgid ""
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+ "# Install\n"
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+ "Before installing Ruby/SDL2, you need to install:"
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+ msgstr ""
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+
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+ #: ../../README.md:8
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+ msgid ""
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+ "* [SDL 2.x](http://www.libsdl.org/download-2.0.php)\n"
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+ "* [SDL_image](https://www.libsdl.org/projects/SDL_image/)\n"
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+ "* [SDL_mixer](https://www.libsdl.org/projects/SDL_mixer/)\n"
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+ "* [SDL_ttf](https://www.libsdl.org/projects/SDL_ttf/)"
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+ msgstr ""
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+
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+ #: ../../README.md:13
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+ msgid ""
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+ "After installing these libraries, you can install Ruby/SDL2\n"
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+ "from github"
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+ msgstr ""
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+
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+ #: ../../README.md:16
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+ msgid ""
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+ " git clone https://github.com/ohai/ruby-sdl2.git\n"
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+ " cd ruby-sdl2\n"
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+ " gem build rubysdl2.gem\n"
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+ " gem install ruby-sdl2-x.y.z.gem"
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+ msgstr ""
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+
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+ #: ../../README.md:21
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+ msgid ""
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+ "## Install on Windows\n"
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+ "Please write this."
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+ msgstr ""
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+
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+ #: ../../README.md:24
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+ msgid "# License"
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+ msgstr ""
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+
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+ #: ../../README.md:26
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+ msgid "LGPL v3 (see {file:COPYING.txt})."
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+ msgstr ""
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+
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+ #: ../../README.md:28
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+ msgid "# Author"
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+ msgstr ""
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+
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+ #: ../../README.md:30
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+ msgid "Ippei Obayashi <ohai@kmc.gr.jp>"
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+ msgstr ""
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+
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+ # SDL2::VERSION
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+ #: ../../lib/sdl2/version.rb:3
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+ msgid "Version string of Ruby/SDL2"
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+ msgstr "Ruby/SDL2 のバージョン文字列"
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+
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+ # SDL2::VERSION_NUMBER
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+ #: ../../lib/sdl2/version.rb:5
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+ msgid "Version of Ruby/SDL2, [major, minor, patch level]"
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+ msgstr "Ruby/SDL2 のバージョン, [major, minor, patch level]"
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+
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+ # SDL2
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+ #: ../../lib/sdl2/version.rb:154 ../../main.c:154
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+ msgid "Namespace module for Ruby/SDL2."
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+ msgstr ""
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+
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+ # SDL2.init
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+ #: ../../main.c:93 ../../main.c:117
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+ msgid ""
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+ "Initialize SDL.\n"
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+ "You must call this function before using any other Ruby/SDL2 methods."
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+ msgstr ""
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+ "SDLを初期化します.\n"
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+ "Ruby/SDL2の他のメソッドを呼ぶ前にこれを呼びだす必要があります."
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+
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+ # SDL2.init
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+ #: ../../main.c:96 ../../main.c:120
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+ msgid ""
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+ "You can specify initialized subsystem by flags which is\n"
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+ "bitwise OR of the following constants:"
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+ msgstr "初期化するサブシステムを以下の定数のビットORでflagsに指定します."
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+
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+ # SDL2.init
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+ #: ../../main.c:99 ../../main.c:123
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+ msgid ""
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+ "* SDL2::INIT_TIMER - timer subsystem\n"
113
+ "* SDL2::INIT_AUDIO - audio subsystem\n"
114
+ "* SDL2::INIT_VIDEO - video subsystem\n"
115
+ "* SDL2::INIT_JOYSTICK - joystick subsystem\n"
116
+ "* SDL2::INIT_HAPTIC - haptic (force feedback) subsystem\n"
117
+ " (interface is not implemented yet)\n"
118
+ "* SDL2::INIT_GAMECONTROLLER - controller subsystem\n"
119
+ "* SDL2::INIT_EVENTS - events subsystem\n"
120
+ "* SDL2::INIT_EVERYTHING - all of the above flags\n"
121
+ "* SDL2::INIT_NOPARACHUTE - this flag is ignored; for compatibility"
122
+ msgstr ""
123
+ "* SDL2::INIT_TIMER - タイマサブシステム\n"
124
+ "* SDL2::INIT_AUDIO - オーディオサブシステム\n"
125
+ "* SDL2::INIT_VIDEO - ビデオサブシステム\n"
126
+ "* SDL2::INIT_JOYSTICK - ジョイステッック\n"
127
+ "* SDL2::INIT_HAPTIC - haptic (force feedback) subsystem\n"
128
+ " (interface is not implemented yet)\n"
129
+ "* SDL2::INIT_GAMECONTROLLER - コントローラサブシステム\n"
130
+ "* SDL2::INIT_EVENTS - イベントサブシステム\n"
131
+ "* SDL2::INIT_EVERYTHING - 以上のサブシステムすべて\n"
132
+ "* SDL2::INIT_NOPARACHUTE - 1.x との互換性のためのフラグで,無視される"
133
+
134
+ # @overload
135
+ #: ../../main.c:116 ../../video.c:2051
136
+ msgid "tag|overload|init"
137
+ msgstr ""
138
+
139
+ # @param [Integer]
140
+ #: ../../main.c:116 ../../video.c:355 ../../video.c:413 ../../video.c:2051
141
+ msgid "tag|param|flags"
142
+ msgstr ""
143
+
144
+ # @param [Integer] flags
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+ #: ../../main.c:116
146
+ msgid "initializing subsystems"
147
+ msgstr "初期化するサブシステム"
148
+
149
+ # @return [Integer]
150
+ #: ../../main.c:160
151
+ msgid "error code sent from SDL library"
152
+ msgstr "SDL ライブラリからのエラーコード(普通は-1)"
153
+
154
+ # SDL2::Error
155
+ #: ../../main.c:161
156
+ msgid "An exception class for all Ruby/SDL2 specific errors."
157
+ msgstr "Ruby/SDL2 特有のエラーのための例外クラス"
158
+
159
+ # SDL2::Window
160
+ # SDL2::Window.create
161
+ #: ../../video.c:308
162
+ msgid "This class represents a window."
163
+ msgstr "このクラスは画面上のウインドウを表します."
164
+
165
+ # SDL2::Window
166
+ # SDL2::Window.create
167
+ #: ../../video.c:310
168
+ msgid ""
169
+ "If you want to use graphical application using Ruby/SDL, first you need to\n"
170
+ "create a window."
171
+ msgstr ""
172
+ ""
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+
174
+ # SDL2::Window
175
+ # SDL2::Window.create
176
+ #: ../../video.c:313
177
+ msgid ""
178
+ "All of methods/class methods are available only after initializing video\n"
179
+ "subsystem by {SDL2.init}."
180
+ msgstr ""
181
+ "{SDL2.init}を呼び出してからでないとビデオサブシステムのメソッドを使う\n"
182
+ "ことはできません."
183
+
184
+ # SDL2::Window
185
+ #: ../../video.c:316
186
+ msgid "# Window Flags"
187
+ msgstr "# ウィンドウフラグ"
188
+
189
+ # SDL2::Window
190
+ #: ../../video.c:318
191
+ msgid ""
192
+ "OR'd bits of the following constants represents window states.\n"
193
+ "You can see a window state using {#flags} and create a window with a specified"
194
+ "\n"
195
+ "state using flag parameter of {.create}."
196
+ msgstr ""
197
+
198
+ # SDL2::Window
199
+ #: ../../video.c:322
200
+ msgid ""
201
+ "* {SDL2::Window::FULLSCREEN} - fullscreen window\n"
202
+ "* {SDL2::Window::FULLSCREEN_DESKTOP} -\n"
203
+ " fullscreen window at the current desktop resolution\n"
204
+ "* {SDL2::Window::OPENGL} - window usable with OpenGL context\n"
205
+ "* {SDL2::Window::SHOWN} - window is visible\n"
206
+ "* {SDL2::Window::HIDDEN} - window is not visible\n"
207
+ "* {SDL2::Window::BORDERLESS} - no window decoration\n"
208
+ "* {SDL2::Window::RESIZABLE} - window is resizable\n"
209
+ "* {SDL2::Window::MINIMIZDED} - window is minimized\n"
210
+ "* {SDL2::Window::MAXIMIZED} - window is maximized\n"
211
+ "* {SDL2::Window::INPUT_GRABBED} - window has grabbed input focus\n"
212
+ "* {SDL2::Window::INPUT_FOCUS} - window has input focus\n"
213
+ "* {SDL2::Window::MOUSE_FOCUS} - window has mouse focus\n"
214
+ "* {SDL2::Window::FOREIGN} - window is not created by SDL\n"
215
+ "* {SDL2::Window::ALLOW_HIGHDPI} - window should be created in high-DPI mode if"
216
+ " supported\n"
217
+ "* {SDL2::Window::MOUSE_CAPTURE} - window has mouse captured"
218
+ msgstr ""
219
+
220
+ # @param [Integer] h
221
+ #: ../../video.c:355
222
+ msgid "the height of the window"
223
+ msgstr ""
224
+
225
+ # @param [Integer]
226
+ #: ../../video.c:355 ../../video.c:987 ../../video.c:1559 ../../video.c:1658
227
+ msgid "tag|param|y"
228
+ msgstr ""
229
+
230
+ # @param [Integer] x
231
+ #: ../../video.c:355
232
+ msgid "the x position of the left-top of the window"
233
+ msgstr ""
234
+
235
+ # @param [Integer]
236
+ #: ../../video.c:355 ../../video.c:794 ../../video.c:1559
237
+ msgid "tag|param|h"
238
+ msgstr ""
239
+
240
+ # @param [Integer]
241
+ #: ../../video.c:355 ../../video.c:794 ../../video.c:1559
242
+ msgid "tag|param|w"
243
+ msgstr ""
244
+
245
+ # @param [Integer] y
246
+ #: ../../video.c:355
247
+ msgid "the y position of the left-top of the window"
248
+ msgstr ""
249
+
250
+ # @return [SDL2::Window]
251
+ #: ../../video.c:355
252
+ msgid "created window"
253
+ msgstr ""
254
+
255
+ # @param [Integer]
256
+ #: ../../video.c:355 ../../video.c:987 ../../video.c:1559 ../../video.c:1658
257
+ msgid "tag|param|x"
258
+ msgstr ""
259
+
260
+ # @param [Integer] w
261
+ #: ../../video.c:355
262
+ msgid "the width of the window"
263
+ msgstr ""
264
+
265
+ # @overload
266
+ #: ../../video.c:355
267
+ msgid "tag|overload|create"
268
+ msgstr ""
269
+
270
+ # @param [Integer] flags
271
+ #: ../../video.c:355
272
+ msgid "0, or one or more [Window flag masks](#label-Flags) OR'd together"
273
+ msgstr ""
274
+
275
+ # SDL2::Window.create
276
+ #: ../../video.c:356
277
+ msgid "Create a window with the specified position (x,y), dimensions (w,h) and flags."
278
+ msgstr ""
279
+
280
+ # @overload
281
+ #: ../../video.c:396
282
+ msgid "tag|overload|destroy"
283
+ msgstr ""
284
+
285
+ # SDL2::Window#destroy
286
+ #: ../../video.c:397
287
+ msgid "Destroy window."
288
+ msgstr ""
289
+
290
+ # SDL2::Window#destroy
291
+ #: ../../video.c:399
292
+ msgid ""
293
+ "You cannot call almost all methods after calling this method.\n"
294
+ "The exception is {#destroy?}."
295
+ msgstr ""
296
+
297
+ # @param [Integer]
298
+ #: ../../video.c:413
299
+ msgid "tag|param|index"
300
+ msgstr ""
301
+
302
+ # @overload
303
+ #: ../../video.c:413
304
+ msgid "tag|overload|create_renderer"
305
+ msgstr ""
306
+
307
+ # @param [Integer] index
308
+ #: ../../video.c:413
309
+ msgid ""
310
+ "the index of the rendering driver to initialize,\n"
311
+ "or -1 to initialize the first one supporting the requested flags"
312
+ msgstr ""
313
+
314
+ # @raise [SDL2::Error]
315
+ #: ../../video.c:413
316
+ msgid "raises when an error occurs."
317
+ msgstr ""
318
+
319
+ # @return [SDL2::Renderer]
320
+ #: ../../video.c:413
321
+ msgid "the created renderer (rendering context)"
322
+ msgstr ""
323
+
324
+ # @param [Integer] flags
325
+ #: ../../video.c:413
326
+ msgid "0, or one or more [Renderer flag masks](SDL2) OR'd together;"
327
+ msgstr ""
328
+
329
+ # SDL2::Window#create_renderer
330
+ #: ../../video.c:414
331
+ msgid "Create a 2D rendering context for a window."
332
+ msgstr ""
333
+
334
+ # @overload
335
+ #: ../../video.c:434
336
+ msgid "tag|overload|renderer"
337
+ msgstr ""
338
+
339
+ # @return [SDL2::Renderer]
340
+ #: ../../video.c:434
341
+ msgid "the associated renderer"
342
+ msgstr ""
343
+
344
+ # @return [nil]
345
+ #: ../../video.c:434
346
+ msgid "if no renderer is created yet"
347
+ msgstr ""
348
+
349
+ # SDL2::Window#renderer
350
+ #: ../../video.c:435
351
+ msgid "Return the renderer associate with the window"
352
+ msgstr ""
353
+
354
+ # SDL2::Window#input_is_grabbed?
355
+ #: ../../video.c:499
356
+ msgid "Window_set_gamma_ramp"
357
+ msgstr ""
358
+
359
+ # SDL2::Renderer
360
+ #: ../../video.c:729
361
+ msgid "This class represents a 2D rendering context for a window."
362
+ msgstr ""
363
+
364
+ # SDL2::Renderer
365
+ #: ../../video.c:731
366
+ msgid ""
367
+ "You can create a renderer using {SDL2::Window#create_renderer} and\n"
368
+ "use it to draw figures on the window."
369
+ msgstr ""
370
+
371
+ # SDL2::Renderer
372
+ #: ../../video.c:734
373
+ msgid ""
374
+ "# Flags\n"
375
+ "You can specify the OR'd bits of the following constants\n"
376
+ "{SDL2::Window#create_renderer when you create a new renderer}."
377
+ msgstr ""
378
+
379
+ # SDL2::Renderer
380
+ #: ../../video.c:738
381
+ msgid ""
382
+ "* SDL2::Renderer::SOFTWARE - the renderer is a software fallback\n"
383
+ "* SDL2::Renderer::ACCELERATED - the renderer uses hardware acceleration\n"
384
+ "* SDL2::Renderer::PRESENTVSYNC - present is synchronized with the refresh rate"
385
+ "\n"
386
+ "* SDL2::Renderer::TARGETTEXTURE - the renderer supports rendering to texture"
387
+ msgstr ""
388
+
389
+ # SDL2::Renderer
390
+ #: ../../video.c:743
391
+ msgid "No flags(==0) gives priority to available ACCELERATED renderers"
392
+ msgstr ""
393
+
394
+ # @return [Array<SDL2::Renderer::Info>]
395
+ #: ../../video.c:754
396
+ msgid "information about rendering contexts"
397
+ msgstr ""
398
+
399
+ # @overload
400
+ #: ../../video.c:754
401
+ msgid "tag|overload|drivers_info"
402
+ msgstr ""
403
+
404
+ # SDL2::Renderer.drivers_info
405
+ #: ../../video.c:755
406
+ msgid "Return information of all available rendering contexts."
407
+ msgstr ""
408
+
409
+ # @raise [SDL2::Error]
410
+ #: ../../video.c:794 ../../video.c:816
411
+ msgid "raised when the texuture cannot be created"
412
+ msgstr ""
413
+
414
+ # @param [Integer] h
415
+ #: ../../video.c:794
416
+ msgid "the height ofthe texture in pixels"
417
+ msgstr ""
418
+
419
+ # @param [Integer] w
420
+ #: ../../video.c:794
421
+ msgid "the width ofthe texture in pixels"
422
+ msgstr ""
423
+
424
+ # @return [SDL2::Texture]
425
+ #: ../../video.c:794 ../../video.c:816
426
+ msgid "the created texture"
427
+ msgstr ""
428
+
429
+ # @overload
430
+ #: ../../video.c:794
431
+ msgid "tag|overload|create_texture"
432
+ msgstr ""
433
+
434
+ # @see
435
+ #: ../../video.c:794
436
+ msgid "tag|see|#create_texture_from"
437
+ msgstr ""
438
+
439
+ # @param [Integer] access
440
+ #: ../../video.c:794
441
+ msgid "texture access pattern"
442
+ msgstr ""
443
+
444
+ # @param [SDL2::PixelFormat, Integer]
445
+ #: ../../video.c:794
446
+ msgid "tag|param|format"
447
+ msgstr ""
448
+
449
+ # SDL2::Rect#h
450
+ #: ../../video.c:794
451
+ #, fuzzy
452
+ msgid "format of the texture"
453
+ msgstr "長方形の高さ"
454
+
455
+ # @param [Integer]
456
+ #: ../../video.c:794
457
+ msgid "tag|param|access"
458
+ msgstr ""
459
+
460
+ # SDL2::Renderer#create_texture
461
+ #: ../../video.c:795
462
+ msgid "Create a new texture for the rendering context."
463
+ msgstr ""
464
+
465
+ # SDL2::Renderer#create_texture
466
+ #: ../../video.c:797
467
+ msgid "You can use the following constants to specify access pattern"
468
+ msgstr ""
469
+
470
+ # SDL2::Renderer#create_texture
471
+ #: ../../video.c:799
472
+ msgid ""
473
+ "* SDL2::Texture::ACCESS_STATIC - changes rarely, not lockable\n"
474
+ "* SDL2::Texture::ACCESS_STREAMING - changes frequently, lockable\n"
475
+ "* SDL2::Texture::ACCESS_TARGET - can be used as a render target"
476
+ msgstr ""
477
+
478
+ # @see
479
+ #: ../../video.c:816
480
+ msgid "tag|see|#create_texture"
481
+ msgstr ""
482
+
483
+ # @param [SDL2::Surface]
484
+ #: ../../video.c:816
485
+ msgid "tag|param|surface"
486
+ msgstr ""
487
+
488
+ # @param [SDL2::Surface] surface
489
+ #: ../../video.c:816
490
+ msgid "the surface containing pixels for the texture"
491
+ msgstr ""
492
+
493
+ # @overload
494
+ #: ../../video.c:816
495
+ msgid "tag|overload|create_texture_from"
496
+ msgstr ""
497
+
498
+ # SDL2::Renderer#create_texture_from
499
+ #: ../../video.c:817
500
+ msgid "Create a texture from an existing surface."
501
+ msgstr ""
502
+
503
+ # @overload
504
+ #: ../../video.c:850
505
+ msgid "tag|overload|copy"
506
+ msgstr ""
507
+
508
+ # @raise [SDL2::Error]
509
+ #: ../../video.c:850 ../../video.c:887
510
+ msgid "raised when copy is failed"
511
+ msgstr ""
512
+
513
+ # @param [SDL2::Rect, nil] srcrect
514
+ #: ../../video.c:850 ../../video.c:887
515
+ msgid "the source rectangle, or nil for the entire texture"
516
+ msgstr ""
517
+
518
+ # @see
519
+ #: ../../video.c:850
520
+ msgid "tag|see|#copy_ex"
521
+ msgstr ""
522
+
523
+ # @param [SDL2::Rect, nil] dstrect
524
+ #: ../../video.c:850 ../../video.c:887
525
+ msgid ""
526
+ "the destination rectangle, or nil for the entire\n"
527
+ "rendering target; the texture will be stretched to fill the given rectangle"
528
+ msgstr ""
529
+
530
+ # @param [SDL2::Texture]
531
+ #: ../../video.c:850 ../../video.c:887
532
+ msgid "tag|param|texture"
533
+ msgstr ""
534
+
535
+ # @param [SDL2::Texture] texture
536
+ #: ../../video.c:850 ../../video.c:887
537
+ msgid "the source texture"
538
+ msgstr ""
539
+
540
+ # @param [SDL2::Rect, nil]
541
+ #: ../../video.c:850 ../../video.c:887
542
+ msgid "tag|param|srcrect"
543
+ msgstr ""
544
+
545
+ # @param [SDL2::Rect, nil]
546
+ #: ../../video.c:850 ../../video.c:887
547
+ msgid "tag|param|dstrect"
548
+ msgstr ""
549
+
550
+ # SDL2::Renderer#copy
551
+ #: ../../video.c:851
552
+ msgid "Copy a portion of the texture to the current rendering target."
553
+ msgstr ""
554
+
555
+ # @param [Integer]
556
+ #: ../../video.c:887
557
+ msgid "tag|param|flip"
558
+ msgstr ""
559
+
560
+ # @see
561
+ #: ../../video.c:887
562
+ msgid "tag|see|#copy"
563
+ msgstr ""
564
+
565
+ # @param [Integer] flip
566
+ #: ../../video.c:887
567
+ msgid "bits OR'd of the flip consntants"
568
+ msgstr ""
569
+
570
+ # @overload
571
+ #: ../../video.c:887
572
+ msgid "tag|overload|copy_ex"
573
+ msgstr ""
574
+
575
+ # @param [Float]
576
+ #: ../../video.c:887
577
+ msgid "tag|param|angle"
578
+ msgstr ""
579
+
580
+ # @param [SDL2::Point, nil] center
581
+ #: ../../video.c:887
582
+ msgid ""
583
+ "the point around which dstrect will be rotated,\n"
584
+ "(if nil, rotation will be done around the center of dstrect)"
585
+ msgstr ""
586
+
587
+ # @param [Float] angle
588
+ #: ../../video.c:887
589
+ msgid ""
590
+ "an angle in degree indicating the rotation\n"
591
+ "that will be applied to dstrect"
592
+ msgstr ""
593
+
594
+ # @param [SDL2::Point, nil]
595
+ #: ../../video.c:887
596
+ msgid "tag|param|center"
597
+ msgstr ""
598
+
599
+ # SDL2::Renderer#copy_ex
600
+ #: ../../video.c:888
601
+ msgid ""
602
+ "Copy a portion of the texture to the current rendering target,\n"
603
+ "rotating it by angle around the given center and also flipping\n"
604
+ "it top-bottom and/or left-right."
605
+ msgstr ""
606
+
607
+ # SDL2::Renderer#copy_ex
608
+ #: ../../video.c:892
609
+ msgid "You can use the following constants to specify the horizontal/vertical flip:"
610
+ msgstr ""
611
+
612
+ # SDL2::Renderer#copy_ex
613
+ #: ../../video.c:894
614
+ msgid ""
615
+ "* SDL2::Renderer::FLIP_HORIZONTAL - flip horizontally\n"
616
+ "* SDL2::Renderer::FLIP_VERTICAL - flip vertically\n"
617
+ "* SDL2::Renderer::FLIP_NONE - do not flip, equal to zero"
618
+ msgstr ""
619
+
620
+ # SDL2::Renderer#present
621
+ #: ../../video.c:901
622
+ msgid "Update the screen with rendering performed"
623
+ msgstr ""
624
+
625
+ # SDL2::Renderer#clear
626
+ #: ../../video.c:911
627
+ msgid "Crear the rendering target with the drawing color."
628
+ msgstr ""
629
+
630
+ # SDL2::Renderer#draw_color
631
+ #: ../../video.c:921
632
+ msgid "Get the color used for drawing operations"
633
+ msgstr ""
634
+
635
+ # @see
636
+ #: ../../video.c:927
637
+ msgid "tag|see|#draw_color="
638
+ msgstr ""
639
+
640
+ # @return [[Integer,Integer,Integer,Integer]]
641
+ #: ../../video.c:927
642
+ msgid ""
643
+ "red, green, blue, and alpha components of the drawing color\n"
644
+ "(all components are more than or equal to 0 and less than and equal to 255)"
645
+ msgstr ""
646
+
647
+ # @param [[Integer, Integer, Integer, Integer]] color
648
+ #: ../../video.c:950
649
+ msgid "red, green, blue, and alpha components used for drawing"
650
+ msgstr ""
651
+
652
+ # @param [[Integer, Integer, Integer, Integer]]
653
+ # @param [[Integer, Integer, Integer]]
654
+ #: ../../video.c:950
655
+ msgid "tag|param|color"
656
+ msgstr ""
657
+
658
+ # @overload
659
+ #: ../../video.c:950
660
+ msgid "tag|overload|draw_color="
661
+ msgstr ""
662
+
663
+ # @see
664
+ #: ../../video.c:950
665
+ msgid "tag|see|#draw_color"
666
+ msgstr ""
667
+
668
+ # @param [[Integer, Integer, Integer]] color
669
+ #: ../../video.c:950
670
+ msgid "red, green, and blue components used for drawing"
671
+ msgstr ""
672
+
673
+ # SDL2::Renderer#draw_color=
674
+ #: ../../video.c:951
675
+ msgid "Set the color used for drawing operations"
676
+ msgstr ""
677
+
678
+ # SDL2::Renderer#draw_color=
679
+ #: ../../video.c:953
680
+ msgid ""
681
+ "All color components (including alpha) must be more than or equal to 0\n"
682
+ "and less than and equal to 255"
683
+ msgstr ""
684
+
685
+ # SDL2::Point#x
686
+ #: ../../video.c:971
687
+ #, fuzzy
688
+ msgid "the y coordinate of the start point"
689
+ msgstr "点のX座標"
690
+
691
+ # @overload
692
+ #: ../../video.c:971
693
+ msgid "tag|overload|draw_line"
694
+ msgstr ""
695
+
696
+ # @param [Integer]
697
+ #: ../../video.c:971
698
+ msgid "tag|param|x1"
699
+ msgstr ""
700
+
701
+ # SDL2::Point#x
702
+ #: ../../video.c:971
703
+ #, fuzzy
704
+ msgid "the y coordinate of the end point"
705
+ msgstr "点のX座標"
706
+
707
+ # @param [Integer]
708
+ #: ../../video.c:971
709
+ msgid "tag|param|y2"
710
+ msgstr ""
711
+
712
+ # SDL2::Point#x
713
+ #: ../../video.c:971
714
+ #, fuzzy
715
+ msgid "the x coordinate of the end point"
716
+ msgstr "点のX座標"
717
+
718
+ # SDL2::Point#x
719
+ #: ../../video.c:971
720
+ #, fuzzy
721
+ msgid "the x coordinate of the start point"
722
+ msgstr "点のX座標"
723
+
724
+ # @param [Integer]
725
+ #: ../../video.c:971
726
+ msgid "tag|param|x2"
727
+ msgstr ""
728
+
729
+ # @param [Integer]
730
+ #: ../../video.c:971
731
+ msgid "tag|param|y1"
732
+ msgstr ""
733
+
734
+ # SDL2::Renderer#draw_line
735
+ #: ../../video.c:972
736
+ msgid ""
737
+ "Draw a line from (x1, y1) to (x2, y2) using drawing color given by\n"
738
+ "{#draw_color=}."
739
+ msgstr ""
740
+
741
+ # SDL2::Point#x
742
+ #: ../../video.c:987 ../../video.c:1658
743
+ #, fuzzy
744
+ msgid "the y coordinate of the point"
745
+ msgstr "点のX座標"
746
+
747
+ # @overload
748
+ #: ../../video.c:987
749
+ msgid "tag|overload|draw_point"
750
+ msgstr ""
751
+
752
+ # SDL2::Point#x
753
+ #: ../../video.c:987 ../../video.c:1658
754
+ #, fuzzy
755
+ msgid "the x coordinate of the point"
756
+ msgstr "点のX座標"
757
+
758
+ # SDL2::Renderer#draw_point
759
+ #: ../../video.c:988
760
+ msgid "Draw a point at (x, y) using drawing color given by {#draw_color=}."
761
+ msgstr ""
762
+
763
+ # @overload
764
+ #: ../../video.c:1001
765
+ msgid "tag|overload|draw_rect"
766
+ msgstr ""
767
+
768
+ # @param [SDL2::Rect]
769
+ #: ../../video.c:1001 ../../video.c:1015
770
+ msgid "tag|param|rect"
771
+ msgstr ""
772
+
773
+ # @param [SDL2::Rect] rect
774
+ #: ../../video.c:1001 ../../video.c:1015
775
+ msgid "the drawing rectangle"
776
+ msgstr ""
777
+
778
+ # SDL2::Renderer#draw_rect
779
+ #: ../../video.c:1002
780
+ msgid "Draw a rectangle using drawing color given by {#draw_color=}."
781
+ msgstr ""
782
+
783
+ # @overload
784
+ #: ../../video.c:1015
785
+ msgid "tag|overload|fill_rect"
786
+ msgstr ""
787
+
788
+ # SDL2::Renderer#fill_rect
789
+ #: ../../video.c:1016
790
+ msgid "Draw a filled rectangle using drawing color given by {#draw_color=}."
791
+ msgstr ""
792
+
793
+ # SDL2::Renderer#info
794
+ #: ../../video.c:1022
795
+ msgid "Get information about _self_ rendering context ."
796
+ msgstr ""
797
+
798
+ # @return [SDL2::Renderer::Info]
799
+ #: ../../video.c:1026
800
+ msgid "rendering information"
801
+ msgstr ""
802
+
803
+ # @param [SDL2::Texture, nil] target
804
+ #: ../../video.c:1111
805
+ msgid ""
806
+ "the targeted texture, or nil\n"
807
+ "for the default render target(i.e. screen)"
808
+ msgstr ""
809
+
810
+ # @see
811
+ #: ../../video.c:1111
812
+ msgid "tag|see|#render_target"
813
+ msgstr ""
814
+
815
+ # @overload
816
+ #: ../../video.c:1111
817
+ msgid "tag|overload|render_target="
818
+ msgstr ""
819
+
820
+ # @param [SDL2::Texture, nil]
821
+ #: ../../video.c:1111
822
+ msgid "tag|param|target"
823
+ msgstr ""
824
+
825
+ # SDL2::Renderer#render_target=
826
+ #: ../../video.c:1112
827
+ msgid "Set a texture as the current render target."
828
+ msgstr ""
829
+
830
+ # SDL2::Renderer#render_target=
831
+ #: ../../video.c:1114
832
+ msgid ""
833
+ "Some renderers have ability to render to a texture instead of a screen.\n"
834
+ "You can judge whether your renderer has this ability using\n"
835
+ "{#support_render_target?}."
836
+ msgstr ""
837
+
838
+ # SDL2::Renderer#render_target=
839
+ #: ../../video.c:1118
840
+ msgid ""
841
+ "The target texture musbe be {#create_texture created} with the\n"
842
+ "SDL2::Texture::ACCESS_TARGET flag."
843
+ msgstr ""
844
+
845
+ # SDL2::Renderer#render_target
846
+ #: ../../video.c:1120
847
+ msgid "Get the current render target."
848
+ msgstr ""
849
+
850
+ # @return [SDL2::Texture]
851
+ #: ../../video.c:1128
852
+ msgid "the current rendering target"
853
+ msgstr ""
854
+
855
+ # @return [nil]
856
+ #: ../../video.c:1128
857
+ msgid "for the default render target (i.e. screen)"
858
+ msgstr ""
859
+
860
+ # @see
861
+ #: ../../video.c:1128
862
+ msgid "tag|see|#render_target="
863
+ msgstr ""
864
+
865
+ # @see
866
+ #: ../../video.c:1128
867
+ msgid "tag|see|#support_render_target?"
868
+ msgstr ""
869
+
870
+ # SDL2::Rect.[]
871
+ #: ../../video.c:1508
872
+ msgid "Alias of new. See {#initialize}."
873
+ msgstr "new の別名。詳しくは {#initialize}参照。"
874
+
875
+ # SDL2::Rect#h
876
+ #: ../../video.c:1508 ../../video.c:1559
877
+ msgid "Height of the rectangle"
878
+ msgstr "長方形の高さ"
879
+
880
+ # SDL2::Rect#w
881
+ #: ../../video.c:1508 ../../video.c:1559
882
+ msgid "Width of the rectangle"
883
+ msgstr "長方形の幅"
884
+
885
+ # SDL2::Rect#y
886
+ #: ../../video.c:1508 ../../video.c:1559
887
+ msgid "Y coordiante of the left-top point of the rectangle"
888
+ msgstr "長方形の左上の点のY座標"
889
+
890
+ # SDL2::Rect#x
891
+ #: ../../video.c:1508 ../../video.c:1559
892
+ msgid "X coordiante of the left-top point of the rectangle"
893
+ msgstr "長方形の左上の点のX座標"
894
+
895
+ # SDL2::Rect
896
+ #: ../../video.c:1508
897
+ msgid "This class represents a rectangle in SDL2."
898
+ msgstr "このクラスは SDL2 上の長方形を表します"
899
+
900
+ # SDL2::Rect
901
+ #: ../../video.c:1510
902
+ msgid ""
903
+ "Any rectanle is represented by four attributes x, y, w, and h,\n"
904
+ "and these four attributes must be integer."
905
+ msgstr "長方形は x, y (左上の x,y 座標)と w(幅), h(高さ) で表されます。これらの値はすべて整数でなければなりません。"
906
+
907
+ # SDL2::Rect#initialize
908
+ #: ../../video.c:1543 ../../video.c:1560
909
+ msgid "Create a new SDL2::Rect object"
910
+ msgstr "SDL2::Rect オブジェクトを生成します"
911
+
912
+ # @overload
913
+ #: ../../video.c:1559 ../../video.c:1658
914
+ msgid "tag|overload|initialize"
915
+ msgstr ""
916
+
917
+ # @overload
918
+ #: ../../video.c:1559
919
+ msgid "tag|overload|initialze"
920
+ msgstr ""
921
+
922
+ # SDL2::Rect#initialize
923
+ #: ../../video.c:1560
924
+ msgid ""
925
+ "Create a new SDL2::Rect object whose x, w, w, and h are all\n"
926
+ "zero."
927
+ msgstr "SDL2::Rect オブジェクトを生成します。x,y,w,h はすべて 0 で初期化されます。"
928
+
929
+ # SDL2::Rect#inspect
930
+ #: ../../video.c:1577
931
+ msgid "Inspection string for debug"
932
+ msgstr "デバッグ用文字列を返します"
933
+
934
+ # @param [SDL2::Rect]
935
+ #: ../../video.c:1601 ../../video.c:1618
936
+ msgid "tag|param|other"
937
+ msgstr ""
938
+
939
+ # @param [SDL2::Rect] other
940
+ #: ../../video.c:1601 ../../video.c:1618
941
+ msgid "rectangle"
942
+ msgstr "長方形"
943
+
944
+ # @overload
945
+ #: ../../video.c:1601
946
+ msgid "tag|overload|intersection"
947
+ msgstr ""
948
+
949
+ # SDL2::Rect#intersection
950
+ #: ../../video.c:1602
951
+ msgid "Returns the intersection rect of self and other."
952
+ msgstr "self と other の共通部分の長方形を返します."
953
+
954
+ # SDL2::Rect#intersection
955
+ #: ../../video.c:1604
956
+ msgid "If there is no intersection, returns nil."
957
+ msgstr "共通部分が存在しない場合は nil を返します."
958
+
959
+ # @overload
960
+ #: ../../video.c:1618
961
+ msgid "tag|overload|union"
962
+ msgstr ""
963
+
964
+ # SDL2::Rect#union
965
+ #: ../../video.c:1619
966
+ msgid "Returns the minimal rect containing self and other"
967
+ msgstr "self と other の両方を含む最小の長方形を返します."
968
+
969
+ # SDL2::Point#y
970
+ #: ../../video.c:1626
971
+ msgid "Y coordiante of the point."
972
+ msgstr "点のY座標"
973
+
974
+ # SDL2::Point#x
975
+ #: ../../video.c:1626
976
+ msgid "X coordiante of the point."
977
+ msgstr "点のX座標"
978
+
979
+ # SDL2::Point
980
+ #: ../../video.c:1626
981
+ msgid ""
982
+ "This class represents a point in SDL library.\n"
983
+ "Some method requires this method."
984
+ msgstr "このクラスは点を表します.ruby/sdl2のメソッドにはこのクラスのインスタンスを要求するものがあります."
985
+
986
+ # SDL2::Rect#initialize
987
+ #: ../../video.c:1646
988
+ #, fuzzy
989
+ msgid "Create a new point object."
990
+ msgstr "SDL2::Rect オブジェクトを生成します"
991
+
992
+ # SDL2::Point#initialize
993
+ #: ../../video.c:1659
994
+ msgid "x and y of the created point object are initialized by 0"
995
+ msgstr ""
996
+
997
+ # SDL2::Point#inspect
998
+ #: ../../video.c:1669
999
+ msgid "Return inspection string."
1000
+ msgstr ""
1001
+
1002
+ # @param [Integer] flags
1003
+ #: ../../video.c:2051
1004
+ msgid "submodule bits"
1005
+ msgstr ""
1006
+
1007
+ # @raise [SDL2::Error]
1008
+ #: ../../video.c:2051
1009
+ msgid "raised when initializing is failed."
1010
+ msgstr ""
1011
+
1012
+ # SDL2::IMG#init
1013
+ # SDL2::IMG.init
1014
+ #: ../../video.c:2052
1015
+ msgid "Initialize SDL_image."
1016
+ msgstr ""
1017
+
1018
+ # SDL2::IMG.init
1019
+ #: ../../video.c:2054
1020
+ msgid ""
1021
+ "You can specify the supporting image formats by bitwise OR'd of the\n"
1022
+ "following constants."
1023
+ msgstr ""
1024
+
1025
+ # SDL2::IMG#init
1026
+ #: ../../video.c:2054
1027
+ msgid ""
1028
+ " You can specify the supporting image formats by bitwise OR'd of the\n"
1029
+ " following constants."
1030
+ msgstr ""
1031
+
1032
+ # SDL2::IMG#init
1033
+ #: ../../video.c:2057
1034
+ msgid ""
1035
+ " * {SDL2::IMG::INIT_JPG}\n"
1036
+ " * {SDL2::IMG::INIT_PNG}\n"
1037
+ " * {SDL2::IMG::INIT_TIF}"
1038
+ msgstr ""
1039
+
1040
+ # SDL2::IMG.init
1041
+ #: ../../video.c:2057
1042
+ msgid ""
1043
+ "* {SDL2::IMG::INIT_JPG}\n"
1044
+ "* {SDL2::IMG::INIT_PNG}\n"
1045
+ "* {SDL2::IMG::INIT_TIF}"
1046
+ msgstr ""
1047
+
1048
+ # SDL2::IMG.init
1049
+ #: ../../video.c:2061
1050
+ msgid ""
1051
+ "You need to initialize SDL_image to check whether specified format\n"
1052
+ "is supported by your environment. If your environment does not\n"
1053
+ "support required support format, you have a {SDL2::Error} exception."
1054
+ msgstr ""
1055
+
1056
+ # SDL2::IMG#init
1057
+ #: ../../video.c:2061
1058
+ msgid ""
1059
+ " You need to initialize SDL_image to check whether specified format\n"
1060
+ " is supported by your environment. If your environment does not\n"
1061
+ " support required support format, you have a {SDL2::Error} exception."
1062
+ msgstr ""
1063
+
1064
+ # SDL2::IMG#init
1065
+ #: ../../video.c:2065
1066
+ msgid ""
1067
+ " @param [Integer] flags submodule bits\n"
1068
+ " @return [nil]"
1069
+ msgstr ""
1070
+
1071
+ # SDL2::IMG#init
1072
+ #: ../../video.c:2068
1073
+ msgid " @raise [SDL2::Error] raised when initializing is failed."
1074
+ msgstr ""
1075
+
1076
+ # @raise [SDL2::Error]
1077
+ #: ../../video.c:2075 ../../video.c:2102
1078
+ msgid ""
1079
+ "raised when you fail to load (for example,\n"
1080
+ "you have a wrong file name, or the file is broken)"
1081
+ msgstr ""
1082
+
1083
+ # @return [SDL2::Surface]
1084
+ #: ../../video.c:2075
1085
+ msgid "Created surface"
1086
+ msgstr ""
1087
+
1088
+ # @param [String]
1089
+ #: ../../video.c:2075 ../../video.c:2102
1090
+ msgid "tag|param|file"
1091
+ msgstr ""
1092
+
1093
+ # @overload
1094
+ #: ../../video.c:2075
1095
+ msgid "tag|overload|load"
1096
+ msgstr ""
1097
+
1098
+ # @see
1099
+ #: ../../video.c:2075
1100
+ msgid "tag|see|SDL2::Renderer#load_texture"
1101
+ msgstr ""
1102
+
1103
+ # @see
1104
+ #: ../../video.c:2075 ../../video.c:2102
1105
+ msgid "tag|see|SDL2::IMG.init"
1106
+ msgstr ""
1107
+
1108
+ # @param [String] file
1109
+ #: ../../video.c:2075
1110
+ msgid "the image file name to load a surface from"
1111
+ msgstr ""
1112
+
1113
+ # SDL2::Surface.load
1114
+ #: ../../video.c:2076
1115
+ msgid "Load file and create a new {SDL2::Surface}."
1116
+ msgstr ""
1117
+
1118
+ # SDL2::Renderer#load_texture
1119
+ # SDL2::Surface.load
1120
+ #: ../../video.c:2078 ../../video.c:2105
1121
+ msgid ""
1122
+ "This method uses SDL_image. SDL_image supports following formats:\n"
1123
+ "BMP, CUR, GIF, ICO, JPG, LBP, PCX, PNG, PNM, TGA, TIF, XCF, XPM, and XV."
1124
+ msgstr ""
1125
+
1126
+ # @see
1127
+ #: ../../video.c:2102
1128
+ msgid "tag|see|SDL2::Surface.load"
1129
+ msgstr ""
1130
+
1131
+ # @param [String] file
1132
+ #: ../../video.c:2102
1133
+ msgid "the image file name to load a texture from"
1134
+ msgstr ""
1135
+
1136
+ # @return [SDL2::Texture]
1137
+ #: ../../video.c:2102
1138
+ msgid "Created texture"
1139
+ msgstr ""
1140
+
1141
+ # @overload
1142
+ #: ../../video.c:2102
1143
+ msgid "tag|overload|load_texture"
1144
+ msgstr ""
1145
+
1146
+ # SDL2::Renderer#load_texture
1147
+ #: ../../video.c:2103
1148
+ msgid "Load file and create a new {SDL2::Texture}."
1149
+ msgstr ""
1150
+
1151
+ #~ msgid ""
1152
+ #~ "Initialize SDL.\n"
1153
+ #~ " You must call this function before using any other Ruby/SDL2 methods."
1154
+ #~ msgstr ""
1155
+ #~ "SDLを初期化します.\n"
1156
+ #~ "Ruby/SDL2の他のメソッドを呼ぶ前にこれを呼びだす必要があります."
1157
+ #~ msgid ""
1158
+ #~ " You can specify initialized subsystem by flags which is\n"
1159
+ #~ " bitwise OR of the following constants:"
1160
+ #~ msgstr "初期化するサブシステムを以下の定数のビットORでflagsに指定します."