ruby-sdl2 0.1.0
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- checksums.yaml +7 -0
- data/.dir-locals.el +2 -0
- data/.gitignore +17 -0
- data/COPYING.txt +165 -0
- data/README.md +30 -0
- data/Rakefile +95 -0
- data/clipboard.c +37 -0
- data/doc/po/ja.po +1160 -0
- data/event.c +1027 -0
- data/extconf.rb +53 -0
- data/filesystem.c +36 -0
- data/gamecontroller.c +194 -0
- data/gl.c.m4 +201 -0
- data/hint.c +56 -0
- data/joystick.c +316 -0
- data/key.c.m4 +794 -0
- data/lib/sdl2.rb +3 -0
- data/lib/sdl2/version.rb +6 -0
- data/main.c +244 -0
- data/messagebox.c +231 -0
- data/mixer.c +1079 -0
- data/mouse.c +286 -0
- data/rubysdl2_internal.h +125 -0
- data/sample/chunk_destroy.rb +16 -0
- data/sample/icon.bmp +0 -0
- data/sample/memory_test/m1.rb +28 -0
- data/sample/memory_test/m2.rb +18 -0
- data/sample/memory_test/m3.rb +12 -0
- data/sample/message_box.rb +33 -0
- data/sample/music_player.rb +133 -0
- data/sample/playwave.rb +19 -0
- data/sample/primitives.rb +32 -0
- data/sample/test_clipboard.rb +11 -0
- data/sample/test_controller.rb +57 -0
- data/sample/test_joystick.rb +48 -0
- data/sample/test_keyboard.rb +44 -0
- data/sample/test_mouse.rb +44 -0
- data/sample/test_surface.rb +8 -0
- data/sample/test_ttf.rb +77 -0
- data/sample/test_video.rb +53 -0
- data/sample/testgl.rb +175 -0
- data/sample/testsprite.rb +296 -0
- data/sample/testspriteminimal.rb +75 -0
- data/sample/timer.rb +11 -0
- data/sample/version.rb +12 -0
- data/sample/video_info.rb +65 -0
- data/timer.c +63 -0
- data/ttf.c +196 -0
- data/video.c.m4 +2935 -0
- metadata +102 -0
data/extconf.rb
ADDED
@@ -0,0 +1,53 @@
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require 'mkmf'
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def add_cflags(str)
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$CFLAGS += " " + str
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5
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end
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6
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7
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def add_libs(str)
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$LOCAL_LIBS += " " + str
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end
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10
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def run_config_program(*args)
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IO.popen([*args], "r") do |io|
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io.gets.chomp
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end
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end
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def config(pkg_config, header, libnames)
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if system("pkg-config", pkg_config, "--exists")
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puts("Use pkg-config #{pkg_config}")
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add_cflags(run_config_program("pkg-config", pkg_config, "--cflags"))
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add_libs(run_config_program("pkg-config", pkg_config, "--libs"))
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else
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libnames.each{|libname| break if have_library(libname) }
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end
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26
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have_header(header)
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end
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28
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def sdl2config_with_command
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30
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sdl2_config = with_config('sdl2-config', 'sdl2-config')
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add_cflags(run_config_program(sdl2_config, "--cflags"))
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add_libs(run_config_program(sdl2_config, "--libs"))
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end
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34
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35
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def sdl2config_on_mingw
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36
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have_library("mingw32")
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37
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have_library("SDL2")
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38
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add_libs("-mwindows")
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end
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case RbConfig::CONFIG["arch"]
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when /mingw/
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sdl2config_on_mingw
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else
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sdl2config_with_command
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end
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config("SDL2_image", "SDL_image.h", ["SDL2_image", "SDL_image"])
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config("SDL2_mixer", "SDL_mixer.h", ["SDL2_mixer", "SDL_mixer"])
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config("SDL2_ttf", "SDL_ttf.h", ["SDL2_ttf", "SDL_ttf"])
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51
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have_header("SDL_filesystem.h")
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53
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create_makefile('sdl2_ext')
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data/filesystem.c
ADDED
@@ -0,0 +1,36 @@
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#ifdef HAVE_SDL_FILESYSTEM_H
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#include "rubysdl2_internal.h"
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#include <SDL_filesystem.h>
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static VALUE SDL2_s_base_path(VALUE self)
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{
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char* path = SDL_GetBasePath();
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VALUE str;
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if (!path)
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SDL_ERROR();
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str = utf8str_new_cstr(path);
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SDL_free(path);
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return str;
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}
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static VALUE SDL2_s_preference_path(VALUE self, VALUE org, VALUE app)
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17
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{
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char* path = SDL_GetPrefPath(StringValueCStr(org), StringValueCStr(app));
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VALUE str;
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if (!path)
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SDL_ERROR();
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str = utf8str_new_cstr(path);
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SDL_free(path);
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return str;
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}
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26
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void rubysdl2_init_filesystem(void)
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28
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{
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29
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rb_define_module_function(mSDL2, "base_path", SDL2_s_base_path, 0);
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30
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rb_define_module_function(mSDL2, "preference_path", SDL2_s_preference_path, 2);
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31
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}
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#else
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void rubysdl2_init_filesystem(void)
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34
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{
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}
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#endif
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data/gamecontroller.c
ADDED
@@ -0,0 +1,194 @@
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#include "rubysdl2_internal.h"
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#include <SDL_gamecontroller.h>
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static VALUE cGameController;
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typedef struct GameController {
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SDL_GameController* controller;
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} GameController;
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static void GameController_free(GameController* g)
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{
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12
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if (rubysdl2_is_active() && g->controller)
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SDL_GameControllerClose(g->controller);
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free(g);
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}
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16
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17
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static VALUE GameController_new(SDL_GameController* controller)
|
18
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{
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GameController* g = ALLOC(GameController);
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g->controller = controller;
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return Data_Wrap_Struct(cGameController, 0, GameController_free, g);
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22
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}
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23
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24
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DEFINE_WRAPPER(SDL_GameController, GameController, controller, cGameController,
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"SDL2::GameController");
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static VALUE GameController_s_add_mapping(VALUE self, VALUE string)
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29
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{
|
30
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int ret = HANDLE_ERROR(SDL_GameControllerAddMapping(StringValueCStr(string)));
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31
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return INT2NUM(ret);
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32
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}
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33
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34
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static VALUE GameController_s_axis_name_of(VALUE self, VALUE axis)
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35
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{
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36
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const char* name = SDL_GameControllerGetStringForAxis(NUM2INT(axis));
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37
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if (!name) {
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38
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SDL_SetError("Unknown axis %d", NUM2INT(axis));
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39
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SDL_ERROR();
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40
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}
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41
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return utf8str_new_cstr(name);
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42
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}
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43
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44
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static VALUE GameController_s_button_name_of(VALUE self, VALUE button)
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45
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{
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46
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const char* name = SDL_GameControllerGetStringForButton(NUM2INT(button));
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47
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if (!name) {
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48
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SDL_SetError("Unknown axis %d", NUM2INT(button));
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49
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SDL_ERROR();
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50
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}
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51
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return utf8str_new_cstr(name);
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52
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}
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53
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54
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static VALUE GameController_s_axis_from_name(VALUE self, VALUE name)
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55
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{
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56
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+
int axis = SDL_GameControllerGetAxisFromString(StringValueCStr(name));
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57
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if (axis < 0) {
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58
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SDL_SetError("Unknown axis name \"%s\"", StringValueCStr(name));
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59
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SDL_ERROR();
|
60
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+
}
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61
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return INT2FIX(axis);
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62
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}
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63
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|
64
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static VALUE GameController_s_button_from_name(VALUE self, VALUE name)
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65
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{
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66
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int button = SDL_GameControllerGetButtonFromString(StringValueCStr(name));
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67
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if (button < 0) {
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68
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SDL_SetError("Unknown button name \"%s\"", StringValueCStr(name));
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69
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SDL_ERROR();
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70
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+
}
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71
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return INT2FIX(button);
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72
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+
}
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73
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+
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74
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static VALUE GameController_s_device_names(VALUE self)
|
75
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{
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76
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int num_joysticks = SDL_NumJoysticks();
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77
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int i;
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78
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VALUE device_names = rb_ary_new2(num_joysticks);
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79
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for (i=0; i<num_joysticks; ++i) {
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80
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const char* name = SDL_GameControllerNameForIndex(i);
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81
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if (name)
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82
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rb_ary_push(device_names, utf8str_new_cstr(name));
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83
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else
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84
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rb_ary_push(device_names, Qnil);
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85
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}
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86
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return device_names;
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87
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}
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88
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|
89
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static VALUE GameController_s_mapping_for(VALUE self, VALUE guid_string)
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90
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{
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91
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SDL_JoystickGUID guid = SDL_JoystickGetGUIDFromString(StringValueCStr(guid_string));
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92
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return utf8str_new_cstr(SDL_GameControllerMappingForGUID(guid));
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93
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}
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94
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+
|
95
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static VALUE GameController_s_open(VALUE self, VALUE index)
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96
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{
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97
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SDL_GameController* controller = SDL_GameControllerOpen(NUM2INT(index));
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98
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if (!controller)
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99
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SDL_ERROR();
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100
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return GameController_new(controller);
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101
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}
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102
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|
103
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static VALUE GameController_name(VALUE self)
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104
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{
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105
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return utf8str_new_cstr(SDL_GameControllerName(Get_SDL_GameController(self)));
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106
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}
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107
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|
108
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static VALUE GameController_attached_p(VALUE self)
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109
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{
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110
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return INT2BOOL(SDL_GameControllerGetAttached(Get_SDL_GameController(self)));
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111
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}
|
112
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|
113
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static VALUE GameController_destroy(VALUE self)
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114
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{
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115
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GameController* g = Get_GameController(self);
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116
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if (g->controller)
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SDL_GameControllerClose(g->controller);
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118
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g->controller = NULL;
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119
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return Qnil;
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120
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}
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121
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|
122
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static VALUE GameController_mapping(VALUE self)
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123
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{
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124
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return utf8str_new_cstr(SDL_GameControllerMapping(Get_SDL_GameController(self)));
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125
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}
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126
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|
127
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static VALUE GameController_axis(VALUE self, VALUE axis)
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128
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{
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129
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return INT2FIX(SDL_GameControllerGetAxis(Get_SDL_GameController(self),
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130
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NUM2INT(axis)));
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131
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}
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132
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+
|
133
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static VALUE GameController_button_pressed_p(VALUE self, VALUE button)
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134
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{
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135
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return INT2BOOL(SDL_GameControllerGetButton(Get_SDL_GameController(self),
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136
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NUM2INT(button)));
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137
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}
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138
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|
139
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void rubysdl2_init_gamecontorller(void)
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140
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{
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141
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cGameController = rb_define_class_under(mSDL2, "GameController", rb_cObject);
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142
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+
|
143
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rb_define_singleton_method(cGameController, "add_mapping",
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144
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GameController_s_add_mapping, 1);
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145
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rb_define_singleton_method(cGameController, "device_names",
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146
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GameController_s_device_names, 0);
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147
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rb_define_singleton_method(cGameController, "axis_name_of",
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148
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GameController_s_axis_name_of, 1);
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149
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rb_define_singleton_method(cGameController, "button_name_of",
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150
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GameController_s_button_name_of, 1);
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151
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rb_define_singleton_method(cGameController, "mapping_for",
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152
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GameController_s_mapping_for, 1);
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153
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rb_define_singleton_method(cGameController, "button_from_name",
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154
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GameController_s_button_from_name, 1);
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155
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rb_define_singleton_method(cGameController, "axis_from_name",
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156
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GameController_s_axis_from_name, 1);
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157
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rb_define_singleton_method(cGameController, "open", GameController_s_open, 1);
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158
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rb_define_method(cGameController, "destroy?", GameController_destroy_p, 0);
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159
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rb_define_method(cGameController, "destroy", GameController_destroy, 0);
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160
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rb_define_method(cGameController, "name", GameController_name, 0);
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161
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rb_define_method(cGameController, "attached?", GameController_attached_p, 0);
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162
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rb_define_method(cGameController, "mapping", GameController_mapping, 0);
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163
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rb_define_method(cGameController, "axis", GameController_axis, 1);
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164
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rb_define_method(cGameController, "button_pressed?", GameController_button_pressed_p, 1);
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165
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#define DEFINE_CONTROLLER_AXIS_CONST(type) \
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166
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rb_define_const(cGameController, "AXIS_" #type, INT2NUM(SDL_CONTROLLER_AXIS_##type))
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167
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DEFINE_CONTROLLER_AXIS_CONST(INVALID);
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168
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DEFINE_CONTROLLER_AXIS_CONST(LEFTX);
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169
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DEFINE_CONTROLLER_AXIS_CONST(LEFTY);
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170
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DEFINE_CONTROLLER_AXIS_CONST(RIGHTX);
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171
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DEFINE_CONTROLLER_AXIS_CONST(RIGHTY);
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172
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DEFINE_CONTROLLER_AXIS_CONST(TRIGGERLEFT);
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173
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DEFINE_CONTROLLER_AXIS_CONST(TRIGGERRIGHT);
|
174
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DEFINE_CONTROLLER_AXIS_CONST(MAX);
|
175
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#define DEFINE_CONTROLLER_BUTTON_CONST(type) \
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176
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rb_define_const(cGameController, "BUTTON_" #type, INT2NUM(SDL_CONTROLLER_BUTTON_##type))
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177
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DEFINE_CONTROLLER_BUTTON_CONST(INVALID);
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178
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DEFINE_CONTROLLER_BUTTON_CONST(A);
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179
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DEFINE_CONTROLLER_BUTTON_CONST(B);
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180
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DEFINE_CONTROLLER_BUTTON_CONST(X);
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181
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DEFINE_CONTROLLER_BUTTON_CONST(Y);
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182
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DEFINE_CONTROLLER_BUTTON_CONST(BACK);
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183
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DEFINE_CONTROLLER_BUTTON_CONST(GUIDE);
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184
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DEFINE_CONTROLLER_BUTTON_CONST(START);
|
185
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DEFINE_CONTROLLER_BUTTON_CONST(LEFTSTICK);
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186
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DEFINE_CONTROLLER_BUTTON_CONST(RIGHTSTICK);
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187
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DEFINE_CONTROLLER_BUTTON_CONST(LEFTSHOULDER);
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188
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DEFINE_CONTROLLER_BUTTON_CONST(RIGHTSHOULDER);
|
189
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DEFINE_CONTROLLER_BUTTON_CONST(DPAD_UP);
|
190
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DEFINE_CONTROLLER_BUTTON_CONST(DPAD_DOWN);
|
191
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+
DEFINE_CONTROLLER_BUTTON_CONST(DPAD_LEFT);
|
192
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DEFINE_CONTROLLER_BUTTON_CONST(DPAD_RIGHT);
|
193
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+
DEFINE_CONTROLLER_BUTTON_CONST(MAX);
|
194
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+
}
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data/gl.c.m4
ADDED
@@ -0,0 +1,201 @@
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1
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+
/* -*- mode: C -*- */
|
2
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+
#include "rubysdl2_internal.h"
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3
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+
#include <SDL_video.h>
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4
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#include <SDL_version.h>
|
5
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+
|
6
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+
static VALUE mGL;
|
7
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+
static VALUE cGLContext;
|
8
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+
|
9
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+
static VALUE current_context = Qnil;
|
10
|
+
|
11
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+
typedef struct GLContext {
|
12
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+
SDL_GLContext context;
|
13
|
+
} GLContext;
|
14
|
+
|
15
|
+
DEFINE_WRAPPER(SDL_GLContext, GLContext, context, cGLContext, "SDL2::GL::Context");
|
16
|
+
|
17
|
+
static void GLContext_free(GLContext* c)
|
18
|
+
{
|
19
|
+
if (c->context)
|
20
|
+
SDL_GL_DeleteContext(c->context);
|
21
|
+
free(c);
|
22
|
+
}
|
23
|
+
|
24
|
+
static VALUE GLContext_new(SDL_GLContext context)
|
25
|
+
{
|
26
|
+
GLContext* c = ALLOC(GLContext);
|
27
|
+
c->context = context;
|
28
|
+
return Data_Wrap_Struct(cGLContext, 0, GLContext_free, c);
|
29
|
+
}
|
30
|
+
/*
|
31
|
+
* @overload create(window)
|
32
|
+
* Create an OpenGL context for use with an OpenGL window, and make it
|
33
|
+
* current.
|
34
|
+
*
|
35
|
+
* @param window [SDL2::Window] the window corresponding with a new context
|
36
|
+
* @return [SDL2::GL::Context]
|
37
|
+
*
|
38
|
+
* @see #delete
|
39
|
+
*/
|
40
|
+
static VALUE GLContext_s_create(VALUE self, VALUE window)
|
41
|
+
{
|
42
|
+
SDL_GLContext context = SDL_GL_CreateContext(Get_SDL_Window(window));
|
43
|
+
if (!context)
|
44
|
+
SDL_ERROR();
|
45
|
+
|
46
|
+
return (current_context = GLContext_new(context));
|
47
|
+
}
|
48
|
+
|
49
|
+
static VALUE GLContext_destroy(VALUE self)
|
50
|
+
{
|
51
|
+
GLContext* c = Get_GLContext(self);
|
52
|
+
if (c->context)
|
53
|
+
SDL_GL_DeleteContext(c->context);
|
54
|
+
c->context = NULL;
|
55
|
+
return Qnil;
|
56
|
+
}
|
57
|
+
|
58
|
+
static VALUE GLContext_make_current(VALUE self, VALUE window)
|
59
|
+
{
|
60
|
+
HANDLE_ERROR(SDL_GL_MakeCurrent(Get_SDL_Window(window), Get_SDL_GLContext(self)));
|
61
|
+
current_context = self;
|
62
|
+
return Qnil;
|
63
|
+
}
|
64
|
+
|
65
|
+
static VALUE GLContext_s_current(VALUE self)
|
66
|
+
{
|
67
|
+
return current_context;
|
68
|
+
}
|
69
|
+
|
70
|
+
static VALUE GL_s_extension_supported_p(VALUE self, VALUE extension)
|
71
|
+
{
|
72
|
+
return INT2BOOL(SDL_GL_ExtensionSupported(StringValueCStr(extension)));
|
73
|
+
}
|
74
|
+
|
75
|
+
static VALUE GL_s_swap_interval(VALUE self)
|
76
|
+
{
|
77
|
+
return INT2NUM(SDL_GL_GetSwapInterval());
|
78
|
+
}
|
79
|
+
|
80
|
+
static VALUE GL_s_set_swap_interval(VALUE self, VALUE interval)
|
81
|
+
{
|
82
|
+
HANDLE_ERROR(SDL_GL_SetSwapInterval(NUM2INT(interval)));
|
83
|
+
return Qnil;
|
84
|
+
}
|
85
|
+
|
86
|
+
static VALUE GL_s_get_attribute(VALUE self, VALUE attr)
|
87
|
+
{
|
88
|
+
int value;
|
89
|
+
HANDLE_ERROR(SDL_GL_GetAttribute(NUM2INT(attr), &value));
|
90
|
+
return INT2NUM(value);
|
91
|
+
}
|
92
|
+
|
93
|
+
static VALUE GL_s_set_attribute(VALUE self, VALUE attr, VALUE value)
|
94
|
+
{
|
95
|
+
HANDLE_ERROR(SDL_GL_SetAttribute(NUM2INT(attr), NUM2INT(value)));
|
96
|
+
return value;
|
97
|
+
}
|
98
|
+
|
99
|
+
void rubysdl2_init_gl(void)
|
100
|
+
{
|
101
|
+
mGL = rb_define_module_under(mSDL2, "GL");
|
102
|
+
cGLContext = rb_define_class_under(mGL, "Context", rb_cObject);
|
103
|
+
|
104
|
+
rb_define_singleton_method(cGLContext, "create", GLContext_s_create, 1);
|
105
|
+
rb_define_singleton_method(cGLContext, "current", GLContext_s_current, 0);
|
106
|
+
|
107
|
+
rb_define_method(cGLContext, "destroy?", GLContext_destroy_p, 0);
|
108
|
+
rb_define_method(cGLContext, "destroy", GLContext_destroy, 0);
|
109
|
+
rb_define_method(cGLContext, "make_current", GLContext_make_current, 1);
|
110
|
+
|
111
|
+
rb_define_module_function(mGL, "extension_supported?", GL_s_extension_supported_p, 1);
|
112
|
+
rb_define_module_function(mGL, "swap_interval", GL_s_swap_interval, 0);
|
113
|
+
rb_define_module_function(mGL, "swap_interval=", GL_s_set_swap_interval, 1);
|
114
|
+
rb_define_module_function(mGL, "get_attribute", GL_s_get_attribute, 1);
|
115
|
+
rb_define_module_function(mGL, "set_attribute", GL_s_set_attribute, 2);
|
116
|
+
|
117
|
+
/* define(`DEFINE_GL_ATTR_CONST',`rb_define_const(mGL, "$1", INT2NUM(SDL_GL_$1))') */
|
118
|
+
/* OpenGL attribute - minimal bits of red channel in color buffer, default is 3 */
|
119
|
+
DEFINE_GL_ATTR_CONST(RED_SIZE);
|
120
|
+
/* OpenGL attribute - minimal bits of green channel in color buffer, default is 3 */
|
121
|
+
DEFINE_GL_ATTR_CONST(GREEN_SIZE);
|
122
|
+
/* OpenGL attribute - minimal bits of blue channel in color buffer, default is 2 */
|
123
|
+
DEFINE_GL_ATTR_CONST(BLUE_SIZE);
|
124
|
+
/* OpenGL attribute - minimal bits of alpha channel in color buffer, default is 0 */
|
125
|
+
DEFINE_GL_ATTR_CONST(ALPHA_SIZE);
|
126
|
+
/* OpenGL attribute - minimal bits of framebufer, default is 0 */
|
127
|
+
DEFINE_GL_ATTR_CONST(BUFFER_SIZE);
|
128
|
+
/* OpenGL attribute - whether the single buffer (0) or double buffer (1), default
|
129
|
+
is double buffer */
|
130
|
+
DEFINE_GL_ATTR_CONST(DOUBLEBUFFER);
|
131
|
+
/* OpenGL attribute - bits of depth buffer, default is 16 */
|
132
|
+
DEFINE_GL_ATTR_CONST(DEPTH_SIZE);
|
133
|
+
/* OpenGL attribute - bits of stencil buffer, default is 0 */
|
134
|
+
DEFINE_GL_ATTR_CONST(STENCIL_SIZE);
|
135
|
+
/* OpenGL attribute - minimal bits of red channel in accumlation buffer,
|
136
|
+
default is 0 */
|
137
|
+
DEFINE_GL_ATTR_CONST(ACCUM_RED_SIZE);
|
138
|
+
/* OpenGL attribute - minimal bits of green channel in accumlation buffer,
|
139
|
+
default is 0 */
|
140
|
+
DEFINE_GL_ATTR_CONST(ACCUM_GREEN_SIZE);
|
141
|
+
/* OpenGL attribute - minimal bits of blue channel in accumlation buffer,
|
142
|
+
default is 0 */
|
143
|
+
DEFINE_GL_ATTR_CONST(ACCUM_BLUE_SIZE);
|
144
|
+
/* OpenGL attribute - minimal bits of alpha channel in accumlation buffer,
|
145
|
+
default is 0 */
|
146
|
+
DEFINE_GL_ATTR_CONST(ACCUM_ALPHA_SIZE);
|
147
|
+
/* OpenGL attribute - whether output is stereo (1) or not (0), default is 0 */
|
148
|
+
DEFINE_GL_ATTR_CONST(STEREO);
|
149
|
+
/* OpenGL attribuite - the number of buffers used for multisampe anti-aliasing,
|
150
|
+
default is 0 */
|
151
|
+
DEFINE_GL_ATTR_CONST(MULTISAMPLEBUFFERS);
|
152
|
+
/* OpenGL attribute - the number of samples used around the current pixel
|
153
|
+
use for multisample anti-aliasing, default is 0 */
|
154
|
+
DEFINE_GL_ATTR_CONST(MULTISAMPLESAMPLES);
|
155
|
+
/* OpenGL attribute - 1 for requiring hardware acceleration, 0 for software rendering,
|
156
|
+
default is allowing either */
|
157
|
+
DEFINE_GL_ATTR_CONST(ACCELERATED_VISUAL);
|
158
|
+
/* OpenGL attribute - not used (deprecated) */
|
159
|
+
DEFINE_GL_ATTR_CONST(RETAINED_BACKING);
|
160
|
+
/* OpenGL attribute - OpenGL context major version */
|
161
|
+
DEFINE_GL_ATTR_CONST(CONTEXT_MAJOR_VERSION);
|
162
|
+
/* OpenGL attribute - OpenGL context minor version */
|
163
|
+
DEFINE_GL_ATTR_CONST(CONTEXT_MINOR_VERSION);
|
164
|
+
/* OpenGL attribute - the bit combination of following constants, or 0.
|
165
|
+
* default is 0
|
166
|
+
*
|
167
|
+
* * {SDL2::GL::CONTEXT_DEBUG_FLAG}
|
168
|
+
* * {SDL2::GL::CONTEXT_FORWARD_COMPATIBLE_FLAG}
|
169
|
+
* * {SDL2::GL::CONTEXT_ROBUST_ACCESS_FLAG}
|
170
|
+
* * {SDL2::GL::CONTEXT_RESET_ISOLATION_FLAG}
|
171
|
+
*/
|
172
|
+
DEFINE_GL_ATTR_CONST(CONTEXT_FLAGS);
|
173
|
+
/* OpenGL attribute - type of GL context, one of the following constants,
|
174
|
+
* defaults depends on platform
|
175
|
+
*
|
176
|
+
* * {SDL2::GL::CONTEXT::PROFILE_CORE}
|
177
|
+
* * {SDL2::GL::CONTEXT::PROFILE_COMPATIBLITY}
|
178
|
+
* * {SDL2::GL::CONTEXT::PROFILE_ES}
|
179
|
+
*/
|
180
|
+
DEFINE_GL_ATTR_CONST(CONTEXT_PROFILE_MASK);
|
181
|
+
/* OpenGL attribute - OpenGL context sharing, default is 0 */
|
182
|
+
DEFINE_GL_ATTR_CONST(SHARE_WITH_CURRENT_CONTEXT);
|
183
|
+
#if SDL_VERSION_ATLEAST(2,0,1)
|
184
|
+
/* OpenGL attribute - 1 for requesting sRGB capable visual, default to 0 */
|
185
|
+
DEFINE_GL_ATTR_CONST(FRAMEBUFFER_SRGB_CAPABLE);
|
186
|
+
#endif
|
187
|
+
/* OpenGL attribute - not used (deprecated) */
|
188
|
+
DEFINE_GL_ATTR_CONST(CONTEXT_EGL);
|
189
|
+
|
190
|
+
/* define(`DEFINE_GL_CONTEXT_CONST',`rb_define_const(mGL, "CONTEXT_$1", INT2NUM(SDL_GL_CONTEXT_$1))') */
|
191
|
+
DEFINE_GL_CONTEXT_CONST(DEBUG_FLAG);
|
192
|
+
DEFINE_GL_CONTEXT_CONST(FORWARD_COMPATIBLE_FLAG);
|
193
|
+
DEFINE_GL_CONTEXT_CONST(ROBUST_ACCESS_FLAG);
|
194
|
+
DEFINE_GL_CONTEXT_CONST(RESET_ISOLATION_FLAG);
|
195
|
+
|
196
|
+
DEFINE_GL_CONTEXT_CONST(PROFILE_CORE);
|
197
|
+
DEFINE_GL_CONTEXT_CONST(PROFILE_COMPATIBILITY);
|
198
|
+
DEFINE_GL_CONTEXT_CONST(PROFILE_ES);
|
199
|
+
|
200
|
+
rb_gc_register_address(¤t_context);
|
201
|
+
}
|