ruby-sdl2 0.1.0
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- checksums.yaml +7 -0
- data/.dir-locals.el +2 -0
- data/.gitignore +17 -0
- data/COPYING.txt +165 -0
- data/README.md +30 -0
- data/Rakefile +95 -0
- data/clipboard.c +37 -0
- data/doc/po/ja.po +1160 -0
- data/event.c +1027 -0
- data/extconf.rb +53 -0
- data/filesystem.c +36 -0
- data/gamecontroller.c +194 -0
- data/gl.c.m4 +201 -0
- data/hint.c +56 -0
- data/joystick.c +316 -0
- data/key.c.m4 +794 -0
- data/lib/sdl2.rb +3 -0
- data/lib/sdl2/version.rb +6 -0
- data/main.c +244 -0
- data/messagebox.c +231 -0
- data/mixer.c +1079 -0
- data/mouse.c +286 -0
- data/rubysdl2_internal.h +125 -0
- data/sample/chunk_destroy.rb +16 -0
- data/sample/icon.bmp +0 -0
- data/sample/memory_test/m1.rb +28 -0
- data/sample/memory_test/m2.rb +18 -0
- data/sample/memory_test/m3.rb +12 -0
- data/sample/message_box.rb +33 -0
- data/sample/music_player.rb +133 -0
- data/sample/playwave.rb +19 -0
- data/sample/primitives.rb +32 -0
- data/sample/test_clipboard.rb +11 -0
- data/sample/test_controller.rb +57 -0
- data/sample/test_joystick.rb +48 -0
- data/sample/test_keyboard.rb +44 -0
- data/sample/test_mouse.rb +44 -0
- data/sample/test_surface.rb +8 -0
- data/sample/test_ttf.rb +77 -0
- data/sample/test_video.rb +53 -0
- data/sample/testgl.rb +175 -0
- data/sample/testsprite.rb +296 -0
- data/sample/testspriteminimal.rb +75 -0
- data/sample/timer.rb +11 -0
- data/sample/version.rb +12 -0
- data/sample/video_info.rb +65 -0
- data/timer.c +63 -0
- data/ttf.c +196 -0
- data/video.c.m4 +2935 -0
- metadata +102 -0
@@ -0,0 +1,75 @@
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require 'sdl2'
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SpriteMotion = Struct.new(:position, :velocity)
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WINDOW_W = 640
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WINDOW_H = 480
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NUM_SPRITES = 100
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MAX_SPEED = 1
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def load_sprite(filename, renderer)
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bitmap = SDL2::Surface.load_bmp(filename)
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bitmap.color_key = bitmap.pixel(0, 0)
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sprite = renderer.create_texture_from(bitmap)
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bitmap.destroy
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sprite
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end
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def move_sprite(motions, renderer, sprite)
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# draw a gray background
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renderer.draw_color = [0xA0, 0xA0, 0xA0]
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renderer.clear
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sprite_w = sprite.w; sprite_h = sprite.h
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motions.each do |m|
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m.position.x += m.velocity.x
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if m.position.x < 0 || m.position.x >= WINDOW_W - sprite_w
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m.velocity.x *= -1
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m.position.x += m.velocity.x
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end
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m.position.y += m.velocity.y
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if m.position.y < 0 || m.position.y >= WINDOW_H - sprite_h
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m.velocity.y *= -1
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m.position.y += m.velocity.y
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end
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renderer.copy(sprite, nil, m.position)
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end
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renderer.present
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end
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def random_position(sprite_w, sprite_h)
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SDL2::Rect[rand(WINDOW_W - sprite_w), rand(WINDOW_H - sprite_h), sprite_w, sprite_h]
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end
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def random_velocity
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loop do
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x = rand(MAX_SPEED*2+1) - MAX_SPEED
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y = rand(MAX_SPEED*2+1) - MAX_SPEED
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return SDL2::Point.new(x, y) if x != 0 || y != 0
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end
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end
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window = SDL2::Window.create("testspritesimple", 0, 0, WINDOW_W, WINDOW_H, 0)
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renderer = window.create_renderer(-1, 0)
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sprite = load_sprite("icon.bmp", renderer)
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sprite_w = sprite.w; sprite_h = sprite.h
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motions = Array.new(NUM_SPRITES) do
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SpriteMotion.new(random_position(sprite_w, sprite_h), random_velocity)
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end
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loop do
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while event = SDL2::Event.poll
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case event
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when SDL2::Event::Quit, SDL2::Event::KeyDown
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exit
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end
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end
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move_sprite(motions, renderer, sprite)
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sleep 0.01
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end
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data/sample/timer.rb
ADDED
data/sample/version.rb
ADDED
@@ -0,0 +1,12 @@
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require 'sdl2'
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p SDL2::LIBSDL_VERSION
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p SDL2::LIBSDL_VERSION_NUMBER
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p SDL2::LIBSDL_REVISION
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p SDL2::LIBSDL_REVISION_NUMBER
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p SDL2::LIBSDL_IMAGE_VERSION
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p SDL2::LIBSDL_IMAGE_VERSION_NUMBER
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p SDL2::LIBSDL_MIXER_VERSION
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p SDL2::LIBSDL_MIXER_VERSION_NUMBER
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p SDL2::LIBSDL_TTF_VERSION
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p SDL2::LIBSDL_TTF_VERSION_NUMBER
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@@ -0,0 +1,65 @@
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require 'sdl2'
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require "pp"
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SDL2.init(SDL2::INIT_VIDEO)
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pp SDL2::PixelFormat::FORMATS.map{|f| f.name}
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p SDL2::PixelFormat::RGBA8888
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p SDL2::Display.displays
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SDL2::Display.displays.each{|display| p display.modes }
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display = SDL2::Display.displays.first
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print "curent mode: "; p display.current_mode
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print "desktop mode: "; p display.desktop_mode
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search_mode = SDL2::Display::Mode.new(SDL2::PixelFormat::UNKNOWN, 640, 480, 60)
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puts "The mode closest to #{search_mode.inspect} is #{display.closest_mode(search_mode).inspect}"
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print "bounds: "; p display.bounds
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puts "current video driver: #{SDL2.current_video_driver}"
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window = SDL2::Window.create("video info", 10, 10, 640, 480, 0)
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renderer = window.create_renderer(-1, 0)
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texture = renderer.load_texture("icon.bmp")
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puts "window id: #{window.window_id}"
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p SDL2::Window.all_windows
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p window.display_mode
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p window.display
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print "window brightness: "; p window.brightness
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print "window input grabbing: "; p window.input_is_grabbed?
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print "window maximum size: "; p window.maximum_size
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print "window minimum size: "; p window.minimum_size
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print "window position: "; p window.position
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print "window size: "; p window.size
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print "window title: "; p window.title
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print "window bordered: "; p window.bordered
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p window.renderer
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p renderer
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p SDL2.video_drivers
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p SDL2::Renderer.drivers_info
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p renderer.info
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p renderer.clip_rect
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p renderer.logical_size
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p renderer.scale
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p renderer.viewport
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p renderer.support_render_target?
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p renderer.output_size
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p renderer.info.texture_formats
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renderer.info.texture_formats.each do |format|
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p [format.format, format.name, format.type, format.order, format.layout, format.bpp, format.bytes_per_pixel,
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format.indexed?, format.alpha?, format.fourcc?]
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end
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p texture
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texture.destroy
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p texture
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p SDL2::ScreenSaver.enabled?
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SDL2::ScreenSaver.disable
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p SDL2::ScreenSaver.enabled?
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renderer.present
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data/timer.c
ADDED
@@ -0,0 +1,63 @@
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#include "rubysdl2_internal.h"
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#include <SDL_timer.h>
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/*
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* @overload delay(ms)
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* @param [Integer] ms the number of milliseconds to delay
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*
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* Wait a specified milliseconds.
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*
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* This function stops all ruby threads. If you want to keep running other
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* threads, you should use Kernel.sleep instead of this function.
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*
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* @return [nil]
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*/
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static VALUE SDL_s_delay(VALUE self, VALUE ms)
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{
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SDL_Delay(NUM2UINT(ms));
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return Qnil;
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}
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/*
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* Return the number of milliseconds since {SDL2.init} is called.
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*
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* @return [Integer] milliseconds in 32bit unsigned value.
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*/
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static VALUE SDL_s_get_ticks(VALUE self)
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{
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return UINT2NUM(SDL_GetTicks());
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}
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/*
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* Return the current value of the high resolution counter.
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*
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* This method is typically used for profiling.
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*
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* @return [Integer] the current counter value
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* @see SDL2.get_performance_frequency
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*/
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static VALUE SDL_s_get_performance_counter(VALUE self)
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40
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{
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return ULL2NUM(SDL_GetPerformanceCounter());
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}
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/*
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* Return the frequency (count per second) of the high resolution counter.
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*
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* @return [Integer] a platform-specific count per second.
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* @see SDL2.get_performance_counter
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*/
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static VALUE SDL_s_get_performance_frequency(VALUE self)
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{
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return ULL2NUM(SDL_GetPerformanceFrequency());
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}
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54
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void rubysdl2_init_timer(void)
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{
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rb_define_module_function(mSDL2, "delay", SDL_s_delay, 1);
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rb_define_module_function(mSDL2, "get_ticks", SDL_s_get_ticks, 0);
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rb_define_module_function(mSDL2, "get_performance_counter",
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SDL_s_get_performance_counter, 0);
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rb_define_module_function(mSDL2, "get_performance_frequency",
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SDL_s_get_performance_frequency,0);
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}
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data/ttf.c
ADDED
@@ -0,0 +1,196 @@
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#ifdef HAVE_SDL_TTF_H
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#include "rubysdl2_internal.h"
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#include <SDL_ttf.h>
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#include <ruby/encoding.h>
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VALUE cTTF;
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#define TTF_ERROR() do { HANDLE_ERROR(SDL_SetError(TTF_GetError())); } while (0)
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#define HANDLE_TTF_ERROR(code) \
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do { if ((code) < 0) { TTF_ERROR(); } } while (0)
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typedef struct TTF {
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TTF_Font* font;
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} TTF;
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#define TTF_ATTRIBUTE(attr, capitalized_attr, ruby2c, c2ruby) \
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static VALUE TTF_##attr(VALUE self) \
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{ \
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return c2ruby(TTF_Get##capitalized_attr(Get_TTF_Font(self))); \
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} \
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static VALUE TTF_set_##attr(VALUE self, VALUE val) \
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{ \
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TTF_Set##capitalized_attr(Get_TTF_Font(self), ruby2c(val)); \
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return Qnil; \
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}
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27
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#define TTF_ATTRIBUTE_INT(attr, capitalized_attr) \
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TTF_ATTRIBUTE(attr, capitalized_attr, NUM2INT, INT2NUM)
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#define TTF_ATTR_READER(attr, capitalized_attr, c2ruby) \
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static VALUE TTF_##attr(VALUE self) \
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{ \
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return c2ruby(TTF_Font##capitalized_attr(Get_TTF_Font(self))); \
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}
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35
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static void TTF_free(TTF* f)
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{
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38
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if (rubysdl2_is_active() && f->font)
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TTF_CloseFont(f->font);
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free(f);
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}
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42
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static VALUE TTF_new(TTF_Font* font)
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{
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45
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TTF* f = ALLOC(TTF);
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f->font = font;
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return Data_Wrap_Struct(cTTF, 0, TTF_free, f);
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48
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}
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49
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DEFINE_WRAPPER(TTF_Font, TTF, font, cTTF, "SDL2::TTF");
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51
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static VALUE TTF_s_init(VALUE self)
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53
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{
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54
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HANDLE_TTF_ERROR(TTF_Init());
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55
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return Qnil;
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56
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}
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57
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58
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static VALUE TTF_s_open(int argc, VALUE* argv, VALUE self)
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59
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{
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60
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TTF_Font* font;
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61
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VALUE fname, ptsize, index;
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62
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rb_scan_args(argc, argv, "21", &fname, &ptsize, &index);
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63
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64
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font = TTF_OpenFontIndex(StringValueCStr(fname), NUM2INT(ptsize),
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65
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index == Qnil ? 0 : NUM2LONG(index));
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66
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if (!font)
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67
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TTF_ERROR();
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68
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|
69
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return TTF_new(font);
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70
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}
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71
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+
|
72
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static VALUE TTF_destroy(VALUE self)
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73
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{
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74
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TTF* f = Get_TTF(self);
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75
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if (f->font)
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76
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TTF_CloseFont(f->font);
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77
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f->font = NULL;
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78
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return Qnil;
|
79
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+
}
|
80
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+
|
81
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TTF_ATTRIBUTE_INT(style, FontStyle);
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82
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TTF_ATTRIBUTE_INT(outline, FontOutline);
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83
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TTF_ATTRIBUTE_INT(hinting, FontHinting);
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84
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TTF_ATTRIBUTE(kerning, FontKerning, RTEST, INT2BOOL);
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85
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TTF_ATTR_READER(height, Height, INT2FIX);
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86
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TTF_ATTR_READER(ascent, Ascent, INT2FIX);
|
87
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TTF_ATTR_READER(descent, Descent, INT2FIX);
|
88
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TTF_ATTR_READER(line_skip, LineSkip, INT2FIX);
|
89
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TTF_ATTR_READER(num_faces, Faces, LONG2NUM);
|
90
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TTF_ATTR_READER(face_is_fixed_width_p, FaceIsFixedWidth, INT2BOOL);
|
91
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TTF_ATTR_READER(face_family_name, FaceFamilyName, utf8str_new_cstr);
|
92
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TTF_ATTR_READER(face_style_name, FaceStyleName, utf8str_new_cstr);
|
93
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+
|
94
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+
static VALUE TTF_size_text(VALUE self, VALUE text)
|
95
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+
{
|
96
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+
int w, h;
|
97
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+
text = rb_str_export_to_enc(text, rb_utf8_encoding());
|
98
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+
HANDLE_TTF_ERROR(TTF_SizeUTF8(Get_TTF_Font(self), StringValueCStr(text), &w, &h));
|
99
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+
return rb_ary_new3(2, INT2NUM(w), INT2NUM(h));
|
100
|
+
}
|
101
|
+
|
102
|
+
static SDL_Surface* render_solid(TTF_Font* font, const char* text, SDL_Color fg, SDL_Color bg)
|
103
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+
{
|
104
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+
return TTF_RenderUTF8_Solid(font, text, fg);
|
105
|
+
}
|
106
|
+
|
107
|
+
static SDL_Surface* render_blended(TTF_Font* font, const char* text, SDL_Color fg, SDL_Color bg)
|
108
|
+
{
|
109
|
+
return TTF_RenderUTF8_Blended(font, text, fg);
|
110
|
+
}
|
111
|
+
|
112
|
+
static VALUE render(SDL_Surface* (*renderer)(TTF_Font*, const char*, SDL_Color, SDL_Color),
|
113
|
+
VALUE font, VALUE text, VALUE fg, VALUE bg)
|
114
|
+
{
|
115
|
+
SDL_Surface* surface;
|
116
|
+
text = rb_str_export_to_enc(text, rb_utf8_encoding());
|
117
|
+
surface = renderer(Get_TTF_Font(font), StringValueCStr(text),
|
118
|
+
Array_to_SDL_Color(fg), Array_to_SDL_Color(bg));
|
119
|
+
if (!surface)
|
120
|
+
TTF_ERROR();
|
121
|
+
|
122
|
+
return Surface_new(surface);
|
123
|
+
}
|
124
|
+
|
125
|
+
static VALUE TTF_render_solid(VALUE self, VALUE text, VALUE fg)
|
126
|
+
{
|
127
|
+
return render(render_solid, self, text, fg, Qnil);
|
128
|
+
}
|
129
|
+
|
130
|
+
static VALUE TTF_render_shaded(VALUE self, VALUE text, VALUE fg, VALUE bg)
|
131
|
+
{
|
132
|
+
return render(TTF_RenderUTF8_Shaded, self, text, fg, bg);
|
133
|
+
}
|
134
|
+
|
135
|
+
static VALUE TTF_render_blended(VALUE self, VALUE text, VALUE fg)
|
136
|
+
{
|
137
|
+
return render(render_blended, self, text, fg, Qnil);
|
138
|
+
}
|
139
|
+
|
140
|
+
void rubysdl2_init_ttf(void)
|
141
|
+
{
|
142
|
+
cTTF = rb_define_class_under(mSDL2, "TTF", rb_cObject);
|
143
|
+
rb_undef_alloc_func(cTTF);
|
144
|
+
|
145
|
+
rb_define_singleton_method(cTTF, "init", TTF_s_init, 0);
|
146
|
+
rb_define_singleton_method(cTTF, "open", TTF_s_open, -1);
|
147
|
+
rb_define_method(cTTF, "destroy?", TTF_destroy_p, 0);
|
148
|
+
rb_define_method(cTTF, "destroy", TTF_destroy, 0);
|
149
|
+
|
150
|
+
#define DEFINE_TTF_ATTRIBUTE(attr) do { \
|
151
|
+
rb_define_method(cTTF, #attr, TTF_##attr, 0); \
|
152
|
+
rb_define_method(cTTF, #attr "=", TTF_set_##attr, 1); \
|
153
|
+
} while (0)
|
154
|
+
|
155
|
+
DEFINE_TTF_ATTRIBUTE(style);
|
156
|
+
DEFINE_TTF_ATTRIBUTE(outline);
|
157
|
+
DEFINE_TTF_ATTRIBUTE(hinting);
|
158
|
+
DEFINE_TTF_ATTRIBUTE(kerning);
|
159
|
+
|
160
|
+
#define DEFINE_TTF_ATTR_READER(attr) \
|
161
|
+
rb_define_method(cTTF, #attr, TTF_##attr, 0)
|
162
|
+
|
163
|
+
DEFINE_TTF_ATTR_READER(height);
|
164
|
+
DEFINE_TTF_ATTR_READER(ascent);
|
165
|
+
DEFINE_TTF_ATTR_READER(descent);
|
166
|
+
DEFINE_TTF_ATTR_READER(line_skip);
|
167
|
+
DEFINE_TTF_ATTR_READER(num_faces);
|
168
|
+
rb_define_method(cTTF, "face_is_fixed_width?", TTF_face_is_fixed_width_p, 0);
|
169
|
+
DEFINE_TTF_ATTR_READER(face_family_name);
|
170
|
+
DEFINE_TTF_ATTR_READER(face_style_name);
|
171
|
+
|
172
|
+
rb_define_method(cTTF, "size_text", TTF_size_text, 1);
|
173
|
+
rb_define_method(cTTF, "render_solid", TTF_render_solid, 2);
|
174
|
+
rb_define_method(cTTF, "render_shaded", TTF_render_shaded, 3);
|
175
|
+
rb_define_method(cTTF, "render_blended", TTF_render_blended, 2);
|
176
|
+
|
177
|
+
#define DEFINE_TTF_CONST(name) \
|
178
|
+
rb_define_const(cTTF, #name, INT2NUM((TTF_##name)))
|
179
|
+
DEFINE_TTF_CONST(STYLE_NORMAL);
|
180
|
+
DEFINE_TTF_CONST(STYLE_BOLD);
|
181
|
+
DEFINE_TTF_CONST(STYLE_ITALIC);
|
182
|
+
DEFINE_TTF_CONST(STYLE_UNDERLINE);
|
183
|
+
DEFINE_TTF_CONST(STYLE_STRIKETHROUGH);
|
184
|
+
|
185
|
+
DEFINE_TTF_CONST(HINTING_NORMAL);
|
186
|
+
DEFINE_TTF_CONST(HINTING_LIGHT);
|
187
|
+
DEFINE_TTF_CONST(HINTING_MONO);
|
188
|
+
DEFINE_TTF_CONST(HINTING_NONE);
|
189
|
+
}
|
190
|
+
|
191
|
+
#else /* HAVE_SDL_TTF_H */
|
192
|
+
void rubysdl2_init_ttf(void)
|
193
|
+
{
|
194
|
+
}
|
195
|
+
#endif /* HAVE_SDL_TTF_H */
|
196
|
+
|
data/video.c.m4
ADDED
@@ -0,0 +1,2935 @@
|
|
1
|
+
/* -*- mode: C -*- */
|
2
|
+
#include "rubysdl2_internal.h"
|
3
|
+
#include <SDL_video.h>
|
4
|
+
#include <SDL_version.h>
|
5
|
+
#include <SDL_render.h>
|
6
|
+
#include <SDL_messagebox.h>
|
7
|
+
#include <SDL_endian.h>
|
8
|
+
#include <ruby/encoding.h>
|
9
|
+
|
10
|
+
static VALUE cWindow;
|
11
|
+
static VALUE cDisplay;
|
12
|
+
static VALUE cDisplayMode;
|
13
|
+
static VALUE cRenderer;
|
14
|
+
static VALUE cTexture;
|
15
|
+
static VALUE cRect;
|
16
|
+
static VALUE cPoint;
|
17
|
+
static VALUE cSurface;
|
18
|
+
static VALUE cRendererInfo;
|
19
|
+
static VALUE cPixelFormat; /* NOTE: This is related to SDL_PixelFormatEnum, not SDL_PixelFormat */
|
20
|
+
static VALUE mScreenSaver;
|
21
|
+
|
22
|
+
static VALUE hash_windowid_to_window = Qnil;
|
23
|
+
|
24
|
+
struct Window;
|
25
|
+
struct Renderer;
|
26
|
+
struct Texture;
|
27
|
+
|
28
|
+
#ifdef DEBUG_GC
|
29
|
+
#define GC_LOG(args) fprintf args
|
30
|
+
#else
|
31
|
+
#define GC_LOG(args)
|
32
|
+
#endif
|
33
|
+
|
34
|
+
typedef struct Window {
|
35
|
+
SDL_Window* window;
|
36
|
+
int num_renderers;
|
37
|
+
int max_renderers;
|
38
|
+
struct Renderer** renderers;
|
39
|
+
} Window;
|
40
|
+
|
41
|
+
typedef struct Renderer {
|
42
|
+
SDL_Renderer* renderer;
|
43
|
+
int num_textures;
|
44
|
+
int max_textures;
|
45
|
+
struct Texture** textures;
|
46
|
+
int refcount;
|
47
|
+
} Renderer;
|
48
|
+
|
49
|
+
typedef struct Texture {
|
50
|
+
SDL_Texture* texture;
|
51
|
+
int refcount;
|
52
|
+
} Texture;
|
53
|
+
|
54
|
+
typedef struct Surface {
|
55
|
+
SDL_Surface* surface;
|
56
|
+
int need_to_free_pixels;
|
57
|
+
} Surface;
|
58
|
+
|
59
|
+
static void Renderer_free(Renderer*);
|
60
|
+
static void Window_destroy_internal(Window* w)
|
61
|
+
{
|
62
|
+
int i;
|
63
|
+
for (i=0; i<w->num_renderers; ++i)
|
64
|
+
Renderer_free(w->renderers[i]);
|
65
|
+
w->num_renderers = w->max_renderers = 0;
|
66
|
+
free(w->renderers);
|
67
|
+
w->renderers = NULL;
|
68
|
+
}
|
69
|
+
|
70
|
+
static void Window_free(Window* w)
|
71
|
+
{
|
72
|
+
|
73
|
+
GC_LOG((stderr, "Window free: %p\n", w));
|
74
|
+
Window_destroy_internal(w);
|
75
|
+
if (w->window && rubysdl2_is_active())
|
76
|
+
SDL_DestroyWindow(w->window);
|
77
|
+
|
78
|
+
free(w);
|
79
|
+
}
|
80
|
+
|
81
|
+
static VALUE Window_new(SDL_Window* window)
|
82
|
+
{
|
83
|
+
Window* w = ALLOC(Window);
|
84
|
+
w->window = window;
|
85
|
+
w->num_renderers = 0;
|
86
|
+
w->max_renderers = 4;
|
87
|
+
w->renderers = ALLOC_N(struct Renderer*, 4);
|
88
|
+
return Data_Wrap_Struct(cWindow, 0, Window_free, w);
|
89
|
+
}
|
90
|
+
|
91
|
+
DEFINE_GETTER(static, Window, cWindow, "SDL2::Window");
|
92
|
+
DEFINE_WRAP_GETTER(, SDL_Window, Window, window, "SDL2::Window");
|
93
|
+
DEFINE_DESTROY_P(static, Window, window);
|
94
|
+
|
95
|
+
static VALUE Display_new(int index)
|
96
|
+
{
|
97
|
+
VALUE display = rb_obj_alloc(cDisplay);
|
98
|
+
rb_iv_set(display, "@index", INT2NUM(index));
|
99
|
+
rb_iv_set(display, "@name", utf8str_new_cstr(SDL_GetDisplayName(index)));
|
100
|
+
return display;
|
101
|
+
}
|
102
|
+
|
103
|
+
static VALUE DisplayMode_s_allocate(VALUE klass)
|
104
|
+
{
|
105
|
+
SDL_DisplayMode* mode = ALLOC(SDL_DisplayMode);
|
106
|
+
mode->format = mode->w = mode->h = mode->refresh_rate = 0;
|
107
|
+
mode->driverdata = NULL;
|
108
|
+
return Data_Wrap_Struct(klass, 0, free, mode);
|
109
|
+
}
|
110
|
+
|
111
|
+
static VALUE DisplayMode_new(SDL_DisplayMode* mode)
|
112
|
+
{
|
113
|
+
VALUE display_mode = DisplayMode_s_allocate(cDisplayMode);
|
114
|
+
SDL_DisplayMode* m;
|
115
|
+
Data_Get_Struct(display_mode, SDL_DisplayMode, m);
|
116
|
+
*m = *mode;
|
117
|
+
return display_mode;
|
118
|
+
}
|
119
|
+
|
120
|
+
DEFINE_GETTER(static, SDL_DisplayMode, cDisplayMode, "SDL2::Display::Mode");
|
121
|
+
|
122
|
+
static void Texture_free(Texture*);
|
123
|
+
static void Renderer_destroy_internal(Renderer* r)
|
124
|
+
{
|
125
|
+
int i;
|
126
|
+
for (i=0; i<r->num_textures; ++i)
|
127
|
+
Texture_free(r->textures[i]);
|
128
|
+
free(r->textures);
|
129
|
+
r->textures = NULL;
|
130
|
+
r->max_textures = r->num_textures = 0;
|
131
|
+
|
132
|
+
if (r->renderer && rubysdl2_is_active()) {
|
133
|
+
SDL_DestroyRenderer(r->renderer);
|
134
|
+
}
|
135
|
+
r->renderer = NULL;
|
136
|
+
}
|
137
|
+
|
138
|
+
static void Renderer_free(Renderer* r)
|
139
|
+
{
|
140
|
+
GC_LOG((stderr, "Renderer free: %p (refcount=%d)\n", r, r->refcount));
|
141
|
+
Renderer_destroy_internal(r);
|
142
|
+
|
143
|
+
r->refcount--;
|
144
|
+
if (r->refcount == 0) {
|
145
|
+
free(r);
|
146
|
+
}
|
147
|
+
}
|
148
|
+
|
149
|
+
static void Window_attach_renderer(Window* w, Renderer* r)
|
150
|
+
{
|
151
|
+
if (w->num_renderers == w->max_renderers) {
|
152
|
+
w->max_renderers *= 2;
|
153
|
+
REALLOC_N(w->renderers, Renderer*, w->max_renderers);
|
154
|
+
}
|
155
|
+
w->renderers[w->num_renderers++] = r;
|
156
|
+
++r->refcount;
|
157
|
+
}
|
158
|
+
|
159
|
+
static VALUE Renderer_new(SDL_Renderer* renderer, Window* w)
|
160
|
+
{
|
161
|
+
Renderer* r = ALLOC(Renderer);
|
162
|
+
r->renderer = renderer;
|
163
|
+
r->num_textures = 0;
|
164
|
+
r->max_textures = 16;
|
165
|
+
r->textures = ALLOC_N(Texture*, 16);
|
166
|
+
r->refcount = 1;
|
167
|
+
Window_attach_renderer(w, r);
|
168
|
+
return Data_Wrap_Struct(cRenderer, 0, Renderer_free, r);
|
169
|
+
}
|
170
|
+
|
171
|
+
DEFINE_WRAPPER(SDL_Renderer, Renderer, renderer, cRenderer, "SDL2::Renderer");
|
172
|
+
|
173
|
+
static void Texture_destroy_internal(Texture* t)
|
174
|
+
{
|
175
|
+
if (t->texture && rubysdl2_is_active()) {
|
176
|
+
SDL_DestroyTexture(t->texture);
|
177
|
+
}
|
178
|
+
t->texture = NULL;
|
179
|
+
}
|
180
|
+
|
181
|
+
static void Texture_free(Texture* t)
|
182
|
+
{
|
183
|
+
GC_LOG((stderr, "Texture free: %p (refcount=%d)\n", t, t->refcount));
|
184
|
+
Texture_destroy_internal(t);
|
185
|
+
t->refcount--;
|
186
|
+
if (t->refcount == 0) {
|
187
|
+
free(t);
|
188
|
+
}
|
189
|
+
}
|
190
|
+
|
191
|
+
static void Renderer_attach_texture(Renderer* r, Texture* t)
|
192
|
+
{
|
193
|
+
if (r->max_textures == r->num_textures) {
|
194
|
+
r->max_textures *= 2;
|
195
|
+
REALLOC_N(r->textures, Texture*, r->max_textures);
|
196
|
+
}
|
197
|
+
r->textures[r->num_textures++] = t;
|
198
|
+
++t->refcount;
|
199
|
+
}
|
200
|
+
|
201
|
+
static VALUE Texture_new(SDL_Texture* texture, Renderer* r)
|
202
|
+
{
|
203
|
+
Texture* t = ALLOC(Texture);
|
204
|
+
t->texture = texture;
|
205
|
+
t->refcount = 1;
|
206
|
+
Renderer_attach_texture(r, t);
|
207
|
+
return Data_Wrap_Struct(cTexture, 0, Texture_free, t);
|
208
|
+
}
|
209
|
+
|
210
|
+
DEFINE_WRAPPER(SDL_Texture, Texture, texture, cTexture, "SDL2::Texture");
|
211
|
+
|
212
|
+
|
213
|
+
static void Surface_free(Surface* s)
|
214
|
+
{
|
215
|
+
GC_LOG((stderr, "Surface free: %p\n", s));
|
216
|
+
if (s->need_to_free_pixels)
|
217
|
+
free(s->surface->pixels);
|
218
|
+
if (s->surface && rubysdl2_is_active())
|
219
|
+
SDL_FreeSurface(s->surface);
|
220
|
+
free(s);
|
221
|
+
}
|
222
|
+
|
223
|
+
VALUE Surface_new(SDL_Surface* surface)
|
224
|
+
{
|
225
|
+
Surface* s = ALLOC(Surface);
|
226
|
+
s->surface = surface;
|
227
|
+
s->need_to_free_pixels = 0;
|
228
|
+
return Data_Wrap_Struct(cSurface, 0, Surface_free, s);
|
229
|
+
}
|
230
|
+
|
231
|
+
DEFINE_WRAPPER(SDL_Surface, Surface, surface, cSurface, "SDL2::Surface");
|
232
|
+
|
233
|
+
DEFINE_GETTER(, SDL_Rect, cRect, "SDL2::Rect");
|
234
|
+
|
235
|
+
DEFINE_GETTER(static, SDL_Point, cPoint, "SDL2::Point");
|
236
|
+
|
237
|
+
static VALUE PixelFormat_new(Uint32 format)
|
238
|
+
{
|
239
|
+
VALUE fmt = UINT2NUM(format);
|
240
|
+
return rb_class_new_instance(1, &fmt, cPixelFormat);
|
241
|
+
}
|
242
|
+
|
243
|
+
static VALUE RendererInfo_new(SDL_RendererInfo* info)
|
244
|
+
{
|
245
|
+
VALUE rinfo = rb_obj_alloc(cRendererInfo);
|
246
|
+
VALUE texture_formats = rb_ary_new();
|
247
|
+
unsigned int i;
|
248
|
+
|
249
|
+
rb_iv_set(rinfo, "@name", rb_usascii_str_new_cstr(info->name));
|
250
|
+
rb_iv_set(rinfo, "@texture_formats", texture_formats);
|
251
|
+
for (i=0; i<info->num_texture_formats; ++i)
|
252
|
+
rb_ary_push(texture_formats, PixelFormat_new(info->texture_formats[i]));
|
253
|
+
rb_iv_set(rinfo, "@max_texture_width", INT2NUM(info->max_texture_width));
|
254
|
+
rb_iv_set(rinfo, "@max_texture_height", INT2NUM(info->max_texture_height));
|
255
|
+
|
256
|
+
return rinfo;
|
257
|
+
}
|
258
|
+
|
259
|
+
SDL_Color Array_to_SDL_Color(VALUE ary)
|
260
|
+
{
|
261
|
+
SDL_Color color;
|
262
|
+
VALUE a;
|
263
|
+
if (ary == Qnil) {
|
264
|
+
color.r = color.g = color.b = 0; color.a = 255;
|
265
|
+
return color;
|
266
|
+
}
|
267
|
+
|
268
|
+
Check_Type(ary, T_ARRAY);
|
269
|
+
if (RARRAY_LEN(ary) != 3 && RARRAY_LEN(ary) != 4)
|
270
|
+
rb_raise(rb_eArgError, "wrong number of Array elements (%ld for 3 or 4)",
|
271
|
+
RARRAY_LEN(ary));
|
272
|
+
color.r = NUM2UCHAR(rb_ary_entry(ary, 0));
|
273
|
+
color.g = NUM2UCHAR(rb_ary_entry(ary, 1));
|
274
|
+
color.b = NUM2UCHAR(rb_ary_entry(ary, 2));
|
275
|
+
a = rb_ary_entry(ary, 3);
|
276
|
+
if (a == Qnil)
|
277
|
+
color.a = 255;
|
278
|
+
else
|
279
|
+
color.a = NUM2UCHAR(a);
|
280
|
+
return color;
|
281
|
+
}
|
282
|
+
|
283
|
+
/*
|
284
|
+
* Get the names of all video drivers.
|
285
|
+
*
|
286
|
+
* You can use the name as an argument of {.video_init}.
|
287
|
+
*
|
288
|
+
* @return [Array<String>]
|
289
|
+
*/
|
290
|
+
static VALUE SDL2_s_video_drivers(VALUE self)
|
291
|
+
{
|
292
|
+
int num_drivers = HANDLE_ERROR(SDL_GetNumVideoDrivers());
|
293
|
+
int i;
|
294
|
+
VALUE drivers = rb_ary_new();
|
295
|
+
for (i=0; i<num_drivers; ++i)
|
296
|
+
rb_ary_push(drivers, rb_usascii_str_new_cstr(SDL_GetVideoDriver(i)));
|
297
|
+
return drivers;
|
298
|
+
}
|
299
|
+
|
300
|
+
/*
|
301
|
+
* Get the name of current video driver
|
302
|
+
*
|
303
|
+
* @return [String] the name of the current video driver
|
304
|
+
* @return [nil] when the video is not initialized
|
305
|
+
*/
|
306
|
+
static VALUE SDL2_s_current_video_driver(VALUE self)
|
307
|
+
{
|
308
|
+
const char* name = SDL_GetCurrentVideoDriver();
|
309
|
+
if (name)
|
310
|
+
return utf8str_new_cstr(name);
|
311
|
+
else
|
312
|
+
return Qnil;
|
313
|
+
}
|
314
|
+
|
315
|
+
/*
|
316
|
+
* @overload video_init(driver_name)
|
317
|
+
* Initialize the video subsystem, specifying a video driver.
|
318
|
+
*
|
319
|
+
* {.init} cannot specify a video driver, so you need to use
|
320
|
+
* this method to specify a driver.
|
321
|
+
*
|
322
|
+
* @param driver_name [String]
|
323
|
+
* @return [nil]
|
324
|
+
*
|
325
|
+
* @see .init
|
326
|
+
*/
|
327
|
+
static VALUE SDL2_s_video_init(VALUE self, VALUE driver_name)
|
328
|
+
{
|
329
|
+
HANDLE_ERROR(SDL_VideoInit(StringValueCStr(driver_name)));
|
330
|
+
return Qnil;
|
331
|
+
}
|
332
|
+
|
333
|
+
/*
|
334
|
+
* Document-class: SDL2::Window
|
335
|
+
*
|
336
|
+
* This class represents a window.
|
337
|
+
*
|
338
|
+
* If you want to create graphical application using Ruby/SDL, first you need to
|
339
|
+
* create a window.
|
340
|
+
*
|
341
|
+
* All of methods/class methods are available only after initializing video
|
342
|
+
* subsystem by {SDL2.init}.
|
343
|
+
*
|
344
|
+
* # Window Flags
|
345
|
+
*
|
346
|
+
* OR'd bits of the following constants represents window states.
|
347
|
+
* You can see a window state using {#flags} and create a window with a specified
|
348
|
+
* state using flag parameter of {.create}.
|
349
|
+
*
|
350
|
+
* * {SDL2::Window::FULLSCREEN} - fullscreen window
|
351
|
+
* * {SDL2::Window::FULLSCREEN_DESKTOP} -
|
352
|
+
* fullscreen window at the current desktop resolution
|
353
|
+
* * {SDL2::Window::OPENGL} - window usable with OpenGL context
|
354
|
+
* * {SDL2::Window::SHOWN} - window is visible
|
355
|
+
* * {SDL2::Window::HIDDEN} - window is not visible
|
356
|
+
* * {SDL2::Window::BORDERLESS} - no window decoration
|
357
|
+
* * {SDL2::Window::RESIZABLE} - window is resizable
|
358
|
+
* * {SDL2::Window::MINIMIZDED} - window is minimized
|
359
|
+
* * {SDL2::Window::MAXIMIZED} - window is maximized
|
360
|
+
* * {SDL2::Window::INPUT_GRABBED} - window has grabbed input focus
|
361
|
+
* * {SDL2::Window::INPUT_FOCUS} - window has input focus
|
362
|
+
* * {SDL2::Window::MOUSE_FOCUS} - window has mouse focus
|
363
|
+
* * {SDL2::Window::FOREIGN} - window is not created by SDL
|
364
|
+
* * {SDL2::Window::ALLOW_HIGHDPI} - window should be created in high-DPI mode if supported
|
365
|
+
* * {SDL2::Window::MOUSE_CAPTURE} - window has mouse captured
|
366
|
+
*
|
367
|
+
*
|
368
|
+
* @!method destroy?
|
369
|
+
* Return true if the window is already destroyed.
|
370
|
+
*/
|
371
|
+
|
372
|
+
/*
|
373
|
+
* @overload create(title, x, y, w, h, flags)
|
374
|
+
* Create a window with the specified position (x,y), dimensions (w,h) and flags.
|
375
|
+
*
|
376
|
+
* @param [Integer] x the x position of the left-top of the window
|
377
|
+
* @param [Integer] y the y position of the left-top of the window
|
378
|
+
* @param [Integer] w the width of the window
|
379
|
+
* @param [Integer] h the height of the window
|
380
|
+
* @param [Integer] flags 0, or one or more [Window flag masks](#label-Flags) OR'd together
|
381
|
+
*
|
382
|
+
* @return [SDL2::Window] created window
|
383
|
+
*
|
384
|
+
*/
|
385
|
+
static VALUE Window_s_create(VALUE self, VALUE title, VALUE x, VALUE y, VALUE w, VALUE h,
|
386
|
+
VALUE flags)
|
387
|
+
{
|
388
|
+
SDL_Window* window;
|
389
|
+
VALUE win;
|
390
|
+
title = rb_str_export_to_enc(title, rb_utf8_encoding());
|
391
|
+
window = SDL_CreateWindow(StringValueCStr(title),
|
392
|
+
NUM2INT(x), NUM2INT(y), NUM2INT(w), NUM2INT(h),
|
393
|
+
NUM2UINT(flags));
|
394
|
+
if (window == NULL)
|
395
|
+
HANDLE_ERROR(-1);
|
396
|
+
|
397
|
+
win = Window_new(window);
|
398
|
+
rb_hash_aset(hash_windowid_to_window, UINT2NUM(SDL_GetWindowID(window)), win);
|
399
|
+
return win;
|
400
|
+
}
|
401
|
+
|
402
|
+
/*
|
403
|
+
* Get all windows under SDL.
|
404
|
+
*
|
405
|
+
* @return [Hash<Integer => SDL2::Window>]
|
406
|
+
* the hash from window id to the {SDL2::Window} objects.
|
407
|
+
*/
|
408
|
+
static VALUE Window_s_all_windows(VALUE self)
|
409
|
+
{
|
410
|
+
return rb_hash_dup(hash_windowid_to_window);
|
411
|
+
}
|
412
|
+
|
413
|
+
/*
|
414
|
+
* @overload find_by_id(id)
|
415
|
+
* Get the window from ID.
|
416
|
+
*
|
417
|
+
* @param id [Integer] the window id you want to find
|
418
|
+
* @return [SDL2::Window] the window associated with **id**
|
419
|
+
* @return [nil] when no window is associated with **id**
|
420
|
+
*
|
421
|
+
*/
|
422
|
+
static VALUE Window_s_find_by_id(VALUE self, VALUE id)
|
423
|
+
{
|
424
|
+
return rb_hash_aref(hash_windowid_to_window, id);
|
425
|
+
}
|
426
|
+
|
427
|
+
VALUE find_window_by_id(Uint32 id)
|
428
|
+
{
|
429
|
+
return Window_s_find_by_id(Qnil, UINT2NUM(id));
|
430
|
+
}
|
431
|
+
|
432
|
+
/*
|
433
|
+
* @overload destroy
|
434
|
+
* Destroy window.
|
435
|
+
*
|
436
|
+
* You cannot call almost all methods after calling this method.
|
437
|
+
* The exception is {#destroy?}.
|
438
|
+
*
|
439
|
+
* @return [void]
|
440
|
+
*/
|
441
|
+
static VALUE Window_destroy(VALUE self)
|
442
|
+
{
|
443
|
+
Window_destroy_internal(Get_Window(self));
|
444
|
+
return Qnil;
|
445
|
+
}
|
446
|
+
|
447
|
+
/*
|
448
|
+
* @overload create_renderer(index, flags)
|
449
|
+
* Create a 2D rendering context for a window.
|
450
|
+
*
|
451
|
+
* @param [Integer] index the index of the rendering driver to initialize,
|
452
|
+
* or -1 to initialize the first one supporting the requested flags
|
453
|
+
* @param [Integer] flags 0, or one or more [Renderer flag masks](SDL2) OR'd together;
|
454
|
+
*
|
455
|
+
* @return [SDL2::Renderer] the created renderer (rendering context)
|
456
|
+
*/
|
457
|
+
static VALUE Window_create_renderer(VALUE self, VALUE index, VALUE flags)
|
458
|
+
{
|
459
|
+
SDL_Renderer* sdl_renderer;
|
460
|
+
VALUE renderer;
|
461
|
+
sdl_renderer = SDL_CreateRenderer(Get_SDL_Window(self), NUM2INT(index), NUM2UINT(flags));
|
462
|
+
|
463
|
+
if (sdl_renderer == NULL)
|
464
|
+
HANDLE_ERROR(-1);
|
465
|
+
|
466
|
+
renderer = Renderer_new(sdl_renderer, Get_Window(self));
|
467
|
+
rb_iv_set(self, "renderer", renderer);
|
468
|
+
return renderer;
|
469
|
+
}
|
470
|
+
|
471
|
+
/*
|
472
|
+
* @overload renderer
|
473
|
+
* Return the renderer associate with the window
|
474
|
+
*
|
475
|
+
* @return [SDL2::Renderer] the associated renderer
|
476
|
+
* @return [nil] if no renderer is created yet
|
477
|
+
*/
|
478
|
+
static VALUE Window_renderer(VALUE self)
|
479
|
+
{
|
480
|
+
return rb_iv_get(self, "renderer");
|
481
|
+
}
|
482
|
+
|
483
|
+
/*
|
484
|
+
* Get the numeric ID of the window.
|
485
|
+
*
|
486
|
+
* @return [Integer]
|
487
|
+
*/
|
488
|
+
static VALUE Window_window_id(VALUE self)
|
489
|
+
{
|
490
|
+
return UINT2NUM(SDL_GetWindowID(Get_SDL_Window(self)));
|
491
|
+
}
|
492
|
+
|
493
|
+
/*
|
494
|
+
* Get information about the window.
|
495
|
+
*
|
496
|
+
* @return [SDL2::Window::Mode]
|
497
|
+
*/
|
498
|
+
static VALUE Window_display_mode(VALUE self)
|
499
|
+
{
|
500
|
+
SDL_DisplayMode mode;
|
501
|
+
HANDLE_ERROR(SDL_GetWindowDisplayMode(Get_SDL_Window(self), &mode));
|
502
|
+
return DisplayMode_new(&mode);
|
503
|
+
}
|
504
|
+
|
505
|
+
/*
|
506
|
+
* Get the display associated with the window.
|
507
|
+
*
|
508
|
+
* @return [SDL2::Display]
|
509
|
+
*/
|
510
|
+
static VALUE Window_display(VALUE self)
|
511
|
+
{
|
512
|
+
int display_index = HANDLE_ERROR(SDL_GetWindowDisplayIndex(Get_SDL_Window(self)));
|
513
|
+
return Display_new(display_index);
|
514
|
+
}
|
515
|
+
|
516
|
+
/*
|
517
|
+
* Get the brightness (gamma correction) of the window.
|
518
|
+
*
|
519
|
+
* @return [Float] the brightness
|
520
|
+
* @see #brightness=
|
521
|
+
*/
|
522
|
+
static VALUE Window_brightness(VALUE self)
|
523
|
+
{
|
524
|
+
return DBL2NUM(SDL_GetWindowBrightness(Get_SDL_Window(self)));
|
525
|
+
}
|
526
|
+
|
527
|
+
/*
|
528
|
+
* @overload brightness=(brightness)
|
529
|
+
* Set the brightness (gamma correction) of the window.
|
530
|
+
*
|
531
|
+
* @param brightness [Float] the brightness, 0.0 means complete dark and 1.0 means
|
532
|
+
* normal brightness.
|
533
|
+
* @return [brightness]
|
534
|
+
*
|
535
|
+
* @see #brightness
|
536
|
+
*/
|
537
|
+
static VALUE Window_set_brightness(VALUE self, VALUE brightness)
|
538
|
+
{
|
539
|
+
HANDLE_ERROR(SDL_SetWindowBrightness(Get_SDL_Window(self), NUM2DBL(brightness)));
|
540
|
+
return brightness;
|
541
|
+
}
|
542
|
+
|
543
|
+
/*
|
544
|
+
* Get the [Window flag masks](#label-Window+Flags) of the window.
|
545
|
+
*
|
546
|
+
* @return [Integer] flags
|
547
|
+
* @see .create
|
548
|
+
*/
|
549
|
+
static VALUE Window_flags(VALUE self)
|
550
|
+
{
|
551
|
+
return UINT2NUM(SDL_GetWindowFlags(Get_SDL_Window(self)));
|
552
|
+
}
|
553
|
+
|
554
|
+
static VALUE gamma_table_to_Array(Uint16 r[])
|
555
|
+
{
|
556
|
+
int i;
|
557
|
+
VALUE ary = rb_ary_new2(256);
|
558
|
+
for (i=0; i<256; ++i)
|
559
|
+
rb_ary_push(ary, UINT2NUM(r[i]));
|
560
|
+
return ary;
|
561
|
+
}
|
562
|
+
|
563
|
+
/*
|
564
|
+
* Get the gamma ramp for a window
|
565
|
+
*
|
566
|
+
* @return [Array<Array<Integer>>] the gamma ramp,
|
567
|
+
* return value is red, green, and blue gamma tables and each gamma table
|
568
|
+
* has 256 Integers of 0-65535.
|
569
|
+
*
|
570
|
+
*/
|
571
|
+
static VALUE Window_gamma_ramp(VALUE self)
|
572
|
+
{
|
573
|
+
Uint16 r[256], g[256], b[256];
|
574
|
+
HANDLE_ERROR(SDL_GetWindowGammaRamp(Get_SDL_Window(self), r, g, b));
|
575
|
+
return rb_ary_new3(3,
|
576
|
+
gamma_table_to_Array(r),
|
577
|
+
gamma_table_to_Array(g),
|
578
|
+
gamma_table_to_Array(b));
|
579
|
+
}
|
580
|
+
|
581
|
+
/*
|
582
|
+
* @overload icon=(icon)
|
583
|
+
*
|
584
|
+
* Set the window icon.
|
585
|
+
*
|
586
|
+
* @param icon [SDL2::Surface] the icon for the window
|
587
|
+
* @return [icon]
|
588
|
+
*/
|
589
|
+
static VALUE Window_set_icon(VALUE self, VALUE icon)
|
590
|
+
{
|
591
|
+
SDL_SetWindowIcon(Get_SDL_Window(self), Get_SDL_Surface(icon));
|
592
|
+
return icon;
|
593
|
+
}
|
594
|
+
|
595
|
+
/*
|
596
|
+
* Return true if the input is grabbed to the window.
|
597
|
+
*
|
598
|
+
* @see #input_is_grabbed=
|
599
|
+
*/
|
600
|
+
static VALUE Window_input_is_grabbed_p(VALUE self)
|
601
|
+
{
|
602
|
+
return INT2BOOL(SDL_GetWindowGrab(Get_SDL_Window(self)));
|
603
|
+
}
|
604
|
+
|
605
|
+
/*
|
606
|
+
* @overload input_is_grabbed=(grabbed)
|
607
|
+
* Set the window's input grab mode.
|
608
|
+
*
|
609
|
+
* @param grabbed [Boolean] true to grub input, and false to release input
|
610
|
+
* @return [grabbed]
|
611
|
+
*
|
612
|
+
* @see #input_is_grabbed?
|
613
|
+
*/
|
614
|
+
static VALUE Window_set_input_is_grabbed(VALUE self, VALUE grabbed)
|
615
|
+
{
|
616
|
+
SDL_SetWindowGrab(Get_SDL_Window(self), RTEST(grabbed));
|
617
|
+
return grabbed;
|
618
|
+
}
|
619
|
+
|
620
|
+
static VALUE Window_get_int_int(void (*func)(SDL_Window*, int*, int*), VALUE window)
|
621
|
+
{
|
622
|
+
int n, m;
|
623
|
+
func(Get_SDL_Window(window), &n, &m);
|
624
|
+
return rb_ary_new3(2, INT2NUM(n), INT2NUM(m));
|
625
|
+
}
|
626
|
+
|
627
|
+
static VALUE Window_set_int_int(void (*func)(SDL_Window*, int, int), VALUE window, VALUE val)
|
628
|
+
{
|
629
|
+
Check_Type(val, T_ARRAY);
|
630
|
+
if (RARRAY_LEN(val) != 2)
|
631
|
+
rb_raise(rb_eArgError, "Wrong array size (%ld for 2)", RARRAY_LEN(val));
|
632
|
+
func(Get_SDL_Window(window), NUM2INT(rb_ary_entry(val, 0)), NUM2INT(rb_ary_entry(val, 1)));
|
633
|
+
return Qnil;
|
634
|
+
}
|
635
|
+
|
636
|
+
/*
|
637
|
+
* Get the maximum size of the window's client area.
|
638
|
+
*
|
639
|
+
* @return [Integer,Integer] maximum width and maximum height.
|
640
|
+
*
|
641
|
+
* @see #maximum_size=
|
642
|
+
*/
|
643
|
+
static VALUE Window_maximum_size(VALUE self)
|
644
|
+
{
|
645
|
+
return Window_get_int_int(SDL_GetWindowMaximumSize, self);
|
646
|
+
}
|
647
|
+
|
648
|
+
/*
|
649
|
+
* @overload maximum_size=(size)
|
650
|
+
* Set the maximum size of the window's client area.
|
651
|
+
*
|
652
|
+
* @param size [[Integer, Integer]] maximum width and maximum height,
|
653
|
+
* the both must be positive.
|
654
|
+
*
|
655
|
+
* @return [size]
|
656
|
+
*
|
657
|
+
* @see #maximum_size
|
658
|
+
*/
|
659
|
+
static VALUE Window_set_maximum_size(VALUE self, VALUE max_size)
|
660
|
+
{
|
661
|
+
return Window_set_int_int(SDL_SetWindowMaximumSize, self, max_size);
|
662
|
+
}
|
663
|
+
|
664
|
+
/*
|
665
|
+
* Get the minimum size of the window's client area.
|
666
|
+
*
|
667
|
+
* @return [Integer,Integer] minimum width and minimum height.
|
668
|
+
*
|
669
|
+
* @see #minimum_size=
|
670
|
+
*/
|
671
|
+
static VALUE Window_minimum_size(VALUE self)
|
672
|
+
{
|
673
|
+
return Window_get_int_int(SDL_GetWindowMinimumSize, self);
|
674
|
+
}
|
675
|
+
|
676
|
+
/*
|
677
|
+
* @overload minimum_size=(size)
|
678
|
+
* Set the minimum size of the window's client area.
|
679
|
+
*
|
680
|
+
* @param size [[Integer, Integer]] minimum width and minimum height,
|
681
|
+
* the both must be positive.
|
682
|
+
*
|
683
|
+
* @return [size]
|
684
|
+
*
|
685
|
+
* @see #minimum_size
|
686
|
+
*/
|
687
|
+
static VALUE Window_set_minimum_size(VALUE self, VALUE min_size)
|
688
|
+
{
|
689
|
+
return Window_set_int_int(SDL_SetWindowMinimumSize, self, min_size);
|
690
|
+
}
|
691
|
+
|
692
|
+
/*
|
693
|
+
* Get the position of the window.
|
694
|
+
*
|
695
|
+
* @return [Integer,Integer] the x position and the y position
|
696
|
+
*
|
697
|
+
* @see #position=
|
698
|
+
*/
|
699
|
+
static VALUE Window_position(VALUE self)
|
700
|
+
{
|
701
|
+
return Window_get_int_int(SDL_GetWindowPosition, self);
|
702
|
+
}
|
703
|
+
|
704
|
+
/*
|
705
|
+
* @overload position=(xy)
|
706
|
+
* Set the position of the window
|
707
|
+
*
|
708
|
+
* @param xy [[Integer, Integer]] the x position and the y position,
|
709
|
+
* {SDL2::Window::POS_CENTERED} and {SDL2::Window::POS_UNDEFINED}
|
710
|
+
* are available.
|
711
|
+
*
|
712
|
+
* @return [size]
|
713
|
+
*
|
714
|
+
* @see #position
|
715
|
+
*/
|
716
|
+
static VALUE Window_set_position(VALUE self, VALUE xy)
|
717
|
+
{
|
718
|
+
return Window_set_int_int(SDL_SetWindowPosition, self, xy);
|
719
|
+
}
|
720
|
+
|
721
|
+
/*
|
722
|
+
* Get the size of the window.
|
723
|
+
*
|
724
|
+
* @return [[Integer, Integer]] the width and the height
|
725
|
+
*
|
726
|
+
* @see size=
|
727
|
+
*/
|
728
|
+
static VALUE Window_size(VALUE self)
|
729
|
+
{
|
730
|
+
return Window_get_int_int(SDL_GetWindowSize, self);
|
731
|
+
}
|
732
|
+
|
733
|
+
/*
|
734
|
+
* @overload size=(size)
|
735
|
+
* Set the size of the window.
|
736
|
+
*
|
737
|
+
* @param wh [[Integer, Integer]] new width and new height
|
738
|
+
*
|
739
|
+
* @return [size]
|
740
|
+
*
|
741
|
+
* @see #size
|
742
|
+
*/
|
743
|
+
static VALUE Window_set_size(VALUE self, VALUE size)
|
744
|
+
{
|
745
|
+
return Window_set_int_int(SDL_SetWindowSize, self, size);
|
746
|
+
}
|
747
|
+
|
748
|
+
/*
|
749
|
+
* Get the title of the window
|
750
|
+
*
|
751
|
+
* @return [String] the title, in UTF-8 encoding
|
752
|
+
*
|
753
|
+
* @see #title=
|
754
|
+
*/
|
755
|
+
static VALUE Window_title(VALUE self)
|
756
|
+
{
|
757
|
+
return utf8str_new_cstr(SDL_GetWindowTitle(Get_SDL_Window(self)));
|
758
|
+
}
|
759
|
+
|
760
|
+
/*
|
761
|
+
* Return true if the window is bordered
|
762
|
+
*
|
763
|
+
* @return [Boolean]
|
764
|
+
*
|
765
|
+
* @see #bordered=
|
766
|
+
*/
|
767
|
+
static VALUE Window_bordered(VALUE self)
|
768
|
+
{
|
769
|
+
return INT2BOOL(!(SDL_GetWindowFlags(Get_SDL_Window(self)) & SDL_WINDOW_BORDERLESS));
|
770
|
+
}
|
771
|
+
|
772
|
+
/*
|
773
|
+
* @overload bordered=(bordered)
|
774
|
+
* Set the border state of the window.
|
775
|
+
*
|
776
|
+
* @param bordered [Boolean] true for bordered window, anad false for
|
777
|
+
* borderless window
|
778
|
+
*
|
779
|
+
* @return [bordered]
|
780
|
+
*
|
781
|
+
* @see #bordered
|
782
|
+
*/
|
783
|
+
static VALUE Window_set_bordered(VALUE self, VALUE bordered)
|
784
|
+
{
|
785
|
+
SDL_SetWindowBordered(Get_SDL_Window(self), RTEST(bordered));
|
786
|
+
return bordered;
|
787
|
+
}
|
788
|
+
|
789
|
+
/*
|
790
|
+
* @overload title=(title)
|
791
|
+
* Set the title of the window.
|
792
|
+
*
|
793
|
+
* @param title [String] the title
|
794
|
+
* @return [title]
|
795
|
+
*
|
796
|
+
* @see #title
|
797
|
+
*/
|
798
|
+
static VALUE Window_set_title(VALUE self, VALUE title)
|
799
|
+
{
|
800
|
+
title = rb_str_export_to_enc(title, rb_utf8_encoding());
|
801
|
+
SDL_SetWindowTitle(Get_SDL_Window(self), StringValueCStr(title));
|
802
|
+
return Qnil;
|
803
|
+
}
|
804
|
+
|
805
|
+
/*
|
806
|
+
define(`SIMPLE_WINDOW_METHOD',`static VALUE Window_$2(VALUE self)
|
807
|
+
{
|
808
|
+
SDL_$1Window(Get_SDL_Window(self)); return Qnil;
|
809
|
+
}')
|
810
|
+
*/
|
811
|
+
/*
|
812
|
+
* Show the window.
|
813
|
+
*
|
814
|
+
* @return [nil]
|
815
|
+
* @see #hide
|
816
|
+
*/
|
817
|
+
SIMPLE_WINDOW_METHOD(Show, show);
|
818
|
+
|
819
|
+
/*
|
820
|
+
* Hide the window.
|
821
|
+
*
|
822
|
+
* @return [nil]
|
823
|
+
* @see #show
|
824
|
+
*/
|
825
|
+
SIMPLE_WINDOW_METHOD(Hide, hide);
|
826
|
+
|
827
|
+
/*
|
828
|
+
* Maximize the window.
|
829
|
+
*
|
830
|
+
* @return [nil]
|
831
|
+
* @see #minimize
|
832
|
+
* @see #restore
|
833
|
+
*/
|
834
|
+
SIMPLE_WINDOW_METHOD(Maximize, maximize);
|
835
|
+
|
836
|
+
/*
|
837
|
+
* Minimize the window.
|
838
|
+
*
|
839
|
+
* @return [nil]
|
840
|
+
* @see #maximize
|
841
|
+
* @see #restore
|
842
|
+
*/
|
843
|
+
SIMPLE_WINDOW_METHOD(Minimize, minimize);
|
844
|
+
|
845
|
+
/*
|
846
|
+
* Raise the window above other windows and set the input focus.
|
847
|
+
*
|
848
|
+
* @return [nil]
|
849
|
+
*/
|
850
|
+
SIMPLE_WINDOW_METHOD(Raise, raise);
|
851
|
+
|
852
|
+
/*
|
853
|
+
* Restore the size and position of a minimized or maixmized window.
|
854
|
+
*
|
855
|
+
* @return [nil]
|
856
|
+
* @see #minimize
|
857
|
+
* @see #maximize
|
858
|
+
*/
|
859
|
+
SIMPLE_WINDOW_METHOD(Restore, restore);
|
860
|
+
|
861
|
+
/*
|
862
|
+
* Get the fullscreen stete of the window
|
863
|
+
*
|
864
|
+
* @return [Integer] 0 for window mode, SDL2::Window::FULLSCREEN for
|
865
|
+
* fullscreen mode, and SDL2::Window::FULLSCREEN_DESKTOP for fullscreen
|
866
|
+
* at the current desktop resolution.
|
867
|
+
*
|
868
|
+
* @see #fullscreen_mode=
|
869
|
+
* @see #flags
|
870
|
+
*/
|
871
|
+
static VALUE Window_fullscreen_mode(VALUE self)
|
872
|
+
{
|
873
|
+
Uint32 flags = SDL_GetWindowFlags(Get_SDL_Window(self));
|
874
|
+
return UINT2NUM(flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_FULLSCREEN_DESKTOP));
|
875
|
+
}
|
876
|
+
|
877
|
+
/*
|
878
|
+
* @overload fullscreen_mode=(flag)
|
879
|
+
* Set the fullscreen state of the window
|
880
|
+
*
|
881
|
+
* @param flag [Integer] 0 for window mode, SDL2::Window::FULLSCREEN for
|
882
|
+
* fullscreen mode, and SDL2::Window::FULLSCREEN_DESKTOP for fullscreen
|
883
|
+
* at the current desktop resolution.
|
884
|
+
* @return [flag]
|
885
|
+
*
|
886
|
+
* @see #fullscreen_mode
|
887
|
+
*/
|
888
|
+
static VALUE Window_set_fullscreen_mode(VALUE self, VALUE flags)
|
889
|
+
{
|
890
|
+
HANDLE_ERROR(SDL_SetWindowFullscreen(Get_SDL_Window(self), NUM2UINT(flags)));
|
891
|
+
return flags;
|
892
|
+
}
|
893
|
+
|
894
|
+
|
895
|
+
/*
|
896
|
+
* Get the size of the drawable region.
|
897
|
+
*
|
898
|
+
* @return [[Integer, Integer]] the width and height of the region
|
899
|
+
*/
|
900
|
+
#if SDL_VERSION_ATLEAST(2,0,1)
|
901
|
+
static VALUE Window_gl_drawable_size(VALUE self)
|
902
|
+
{
|
903
|
+
int w, h;
|
904
|
+
SDL_GL_GetDrawableSize(Get_SDL_Window(self), &w, &h);
|
905
|
+
return rb_ary_new3(2, INT2NUM(w), INT2NUM(h));
|
906
|
+
}
|
907
|
+
#endif
|
908
|
+
|
909
|
+
/*
|
910
|
+
* Swap the OpenGL buffers for the window, if double buffering
|
911
|
+
* is supported.
|
912
|
+
*
|
913
|
+
* @return [nil]
|
914
|
+
*/
|
915
|
+
static VALUE Window_gl_swap(VALUE self)
|
916
|
+
{
|
917
|
+
SDL_GL_SwapWindow(Get_SDL_Window(self));
|
918
|
+
return Qnil;
|
919
|
+
}
|
920
|
+
|
921
|
+
/* @return [String] inspection string */
|
922
|
+
static VALUE Window_inspect(VALUE self)
|
923
|
+
{
|
924
|
+
Window* w = Get_Window(self);
|
925
|
+
if (w->window)
|
926
|
+
return rb_sprintf("<%s:%p window_id=%d>",
|
927
|
+
rb_obj_classname(self), (void*)self, SDL_GetWindowID(w->window));
|
928
|
+
else
|
929
|
+
return rb_sprintf("<%s:%p (destroyed)>", rb_obj_classname(self), (void*)self);
|
930
|
+
}
|
931
|
+
|
932
|
+
/* @return [Hash] (GC) debug information */
|
933
|
+
static VALUE Window_debug_info(VALUE self)
|
934
|
+
{
|
935
|
+
Window* w = Get_Window(self);
|
936
|
+
VALUE info = rb_hash_new();
|
937
|
+
int num_active_renderers = 0;
|
938
|
+
int i;
|
939
|
+
rb_hash_aset(info, rb_str_new2("destroy?"), INT2BOOL(w->window == NULL));
|
940
|
+
rb_hash_aset(info, rb_str_new2("max_renderers"), INT2NUM(w->max_renderers));
|
941
|
+
rb_hash_aset(info, rb_str_new2("num_renderers"), INT2NUM(w->num_renderers));
|
942
|
+
for (i=0; i<w->num_renderers; ++i)
|
943
|
+
if (w->renderers[i]->renderer)
|
944
|
+
++num_active_renderers;
|
945
|
+
rb_hash_aset(info, rb_str_new2("num_active_renderers"), INT2NUM(num_active_renderers));
|
946
|
+
|
947
|
+
return info;
|
948
|
+
}
|
949
|
+
|
950
|
+
/*
|
951
|
+
* Document-class: SDL2::Display
|
952
|
+
*
|
953
|
+
* This class represents displays, screens, or monitors.
|
954
|
+
*
|
955
|
+
* This means that if you use dual screen, {.displays} returns two displays.
|
956
|
+
*
|
957
|
+
* This class handles color depth, resolution, and refresh rate of displays.
|
958
|
+
*
|
959
|
+
*/
|
960
|
+
|
961
|
+
/*
|
962
|
+
* Get all connected displays.
|
963
|
+
*
|
964
|
+
* @return [Array<SDL2::Display>]
|
965
|
+
*
|
966
|
+
*/
|
967
|
+
static VALUE Display_s_displays(VALUE self)
|
968
|
+
{
|
969
|
+
int i;
|
970
|
+
int num_displays = HANDLE_ERROR(SDL_GetNumVideoDisplays());
|
971
|
+
VALUE displays = rb_ary_new2(num_displays);
|
972
|
+
for (i=0; i<num_displays; ++i)
|
973
|
+
rb_ary_push(displays, Display_new(i));
|
974
|
+
return displays;
|
975
|
+
}
|
976
|
+
|
977
|
+
static int Display_index_int(VALUE display)
|
978
|
+
{
|
979
|
+
return NUM2INT(rb_iv_get(display, "@index"));
|
980
|
+
}
|
981
|
+
|
982
|
+
/*
|
983
|
+
* Get available display modes of the display.
|
984
|
+
*
|
985
|
+
* @return [Array<SDL2::Display::Mode>]
|
986
|
+
*
|
987
|
+
*/
|
988
|
+
static VALUE Display_modes(VALUE self)
|
989
|
+
{
|
990
|
+
int i;
|
991
|
+
int index = Display_index_int(self);
|
992
|
+
int num_modes = SDL_GetNumDisplayModes(index);
|
993
|
+
VALUE modes = rb_ary_new2(num_modes);
|
994
|
+
for (i=0; i<num_modes; ++i) {
|
995
|
+
SDL_DisplayMode mode;
|
996
|
+
HANDLE_ERROR(SDL_GetDisplayMode(index, i, &mode));
|
997
|
+
rb_ary_push(modes, DisplayMode_new(&mode));
|
998
|
+
}
|
999
|
+
return modes;
|
1000
|
+
}
|
1001
|
+
|
1002
|
+
/*
|
1003
|
+
* Get the current display mode.
|
1004
|
+
*
|
1005
|
+
* @return [SDL2::Display::Mode]
|
1006
|
+
*
|
1007
|
+
* @see #desktop_mode
|
1008
|
+
*/
|
1009
|
+
static VALUE Display_current_mode(VALUE self)
|
1010
|
+
{
|
1011
|
+
SDL_DisplayMode mode;
|
1012
|
+
HANDLE_ERROR(SDL_GetCurrentDisplayMode(Display_index_int(self), &mode));
|
1013
|
+
return DisplayMode_new(&mode);
|
1014
|
+
}
|
1015
|
+
|
1016
|
+
/*
|
1017
|
+
* Get the desktop display mode.
|
1018
|
+
*
|
1019
|
+
* Normally, the return value of this method is
|
1020
|
+
* same as {#current_mode}. However,
|
1021
|
+
* when you use fullscreen and chagne the resolution,
|
1022
|
+
* this method returns the previous native display mode,
|
1023
|
+
* and not the current mode.
|
1024
|
+
*
|
1025
|
+
* @return [SDL2::Display::Mode]
|
1026
|
+
*/
|
1027
|
+
static VALUE Display_desktop_mode(VALUE self)
|
1028
|
+
{
|
1029
|
+
SDL_DisplayMode mode;
|
1030
|
+
HANDLE_ERROR(SDL_GetDesktopDisplayMode(Display_index_int(self), &mode));
|
1031
|
+
return DisplayMode_new(&mode);
|
1032
|
+
}
|
1033
|
+
|
1034
|
+
/*
|
1035
|
+
* @overload closest_mode(mode)
|
1036
|
+
* Get the available display mode closest match to **mode**.
|
1037
|
+
*
|
1038
|
+
* @param mode [SDL2::Display::Mode] the desired display mode
|
1039
|
+
* @return [SDL2::Display::Mode]
|
1040
|
+
*
|
1041
|
+
*/
|
1042
|
+
static VALUE Display_closest_mode(VALUE self, VALUE mode)
|
1043
|
+
{
|
1044
|
+
SDL_DisplayMode closest;
|
1045
|
+
if (!SDL_GetClosestDisplayMode(Display_index_int(self), Get_SDL_DisplayMode(mode),
|
1046
|
+
&closest))
|
1047
|
+
SDL_ERROR();
|
1048
|
+
return DisplayMode_new(&closest);
|
1049
|
+
}
|
1050
|
+
|
1051
|
+
/*
|
1052
|
+
* Get the desktop area represented by the display, with the primary
|
1053
|
+
* display located at (0, 0).
|
1054
|
+
*
|
1055
|
+
* @return [Rect]
|
1056
|
+
*/
|
1057
|
+
static VALUE Display_bounds(VALUE self)
|
1058
|
+
{
|
1059
|
+
VALUE rect = rb_obj_alloc(cRect);
|
1060
|
+
HANDLE_ERROR(SDL_GetDisplayBounds(Display_index_int(self), Get_SDL_Rect(rect)));
|
1061
|
+
return rect;
|
1062
|
+
}
|
1063
|
+
|
1064
|
+
static Uint32 uint32_for_format(VALUE format)
|
1065
|
+
{
|
1066
|
+
if (rb_obj_is_kind_of(format, cPixelFormat))
|
1067
|
+
return NUM2UINT(rb_iv_get(format, "@format"));
|
1068
|
+
else
|
1069
|
+
return NUM2UINT(format);
|
1070
|
+
}
|
1071
|
+
|
1072
|
+
/*
|
1073
|
+
* Document-class: SDL2::Display::Mode
|
1074
|
+
*
|
1075
|
+
* This class represents the display mode.
|
1076
|
+
*
|
1077
|
+
* An object of this class has information about color depth, refresh rate,
|
1078
|
+
* and resolution of a display.
|
1079
|
+
*
|
1080
|
+
*/
|
1081
|
+
|
1082
|
+
/*
|
1083
|
+
* @overload initialze(format, w, h, refresh_rate)
|
1084
|
+
* Create a new Display::Mode object.
|
1085
|
+
*
|
1086
|
+
* @param format [SDL2::PixelFormat, Integer] pixel format
|
1087
|
+
* @param w [Integer] the width
|
1088
|
+
* @param h [Integer] the height
|
1089
|
+
* @param refresh_rate [Integer] refresh rate
|
1090
|
+
*/
|
1091
|
+
static VALUE DisplayMode_initialize(VALUE self, VALUE format, VALUE w, VALUE h,
|
1092
|
+
VALUE refresh_rate)
|
1093
|
+
{
|
1094
|
+
SDL_DisplayMode* mode = Get_SDL_DisplayMode(self);
|
1095
|
+
mode->format = uint32_for_format(format);
|
1096
|
+
mode->w = NUM2INT(w); mode->h = NUM2INT(h);
|
1097
|
+
mode->refresh_rate = NUM2INT(refresh_rate);
|
1098
|
+
return Qnil;
|
1099
|
+
}
|
1100
|
+
|
1101
|
+
/* @return [String] inspection string */
|
1102
|
+
static VALUE DisplayMode_inspect(VALUE self)
|
1103
|
+
{
|
1104
|
+
SDL_DisplayMode* mode = Get_SDL_DisplayMode(self);
|
1105
|
+
return rb_sprintf("<%s: format=%s w=%d h=%d refresh_rate=%d>",
|
1106
|
+
rb_obj_classname(self), SDL_GetPixelFormatName(mode->format),
|
1107
|
+
mode->w, mode->h, mode->refresh_rate);
|
1108
|
+
|
1109
|
+
}
|
1110
|
+
|
1111
|
+
/* @return [SDL2::PixelFormat] the pixel format of the display mode */
|
1112
|
+
static VALUE DisplayMode_format(VALUE self)
|
1113
|
+
{
|
1114
|
+
return PixelFormat_new(Get_SDL_DisplayMode(self)->format);
|
1115
|
+
}
|
1116
|
+
|
1117
|
+
/* @return [Integer] the width of the screen of the display mode */
|
1118
|
+
static VALUE DisplayMode_w(VALUE self)
|
1119
|
+
{
|
1120
|
+
return INT2NUM(Get_SDL_DisplayMode(self)->w);
|
1121
|
+
}
|
1122
|
+
|
1123
|
+
/* @return [Integer] the height of the screen of the display mode */
|
1124
|
+
static VALUE DisplayMode_h(VALUE self)
|
1125
|
+
{
|
1126
|
+
return INT2NUM(Get_SDL_DisplayMode(self)->h);
|
1127
|
+
}
|
1128
|
+
|
1129
|
+
/* @return [Integer] the refresh rate of the display mode */
|
1130
|
+
static VALUE DisplayMode_refresh_rate(VALUE self)
|
1131
|
+
{
|
1132
|
+
return INT2NUM(Get_SDL_DisplayMode(self)->refresh_rate);
|
1133
|
+
}
|
1134
|
+
|
1135
|
+
/*
|
1136
|
+
* Document-class: SDL2::Renderer
|
1137
|
+
*
|
1138
|
+
* This class represents a 2D rendering context for a window.
|
1139
|
+
*
|
1140
|
+
* You can create a renderer using {SDL2::Window#create_renderer} and
|
1141
|
+
* use it to draw figures on the window.
|
1142
|
+
*
|
1143
|
+
* # Flags
|
1144
|
+
* You can specify the OR'd bits of the following constants
|
1145
|
+
* {SDL2::Window#create_renderer when you create a new renderer}.
|
1146
|
+
*
|
1147
|
+
* * SDL2::Renderer::SOFTWARE - the renderer is a software fallback
|
1148
|
+
* * SDL2::Renderer::ACCELERATED - the renderer uses hardware acceleration
|
1149
|
+
* * SDL2::Renderer::PRESENTVSYNC - present is synchronized with the refresh rate
|
1150
|
+
* * SDL2::Renderer::TARGETTEXTURE - the renderer supports rendering to texture
|
1151
|
+
*
|
1152
|
+
* No flags(==0) gives priority to available ACCELERATED renderers
|
1153
|
+
*
|
1154
|
+
* # Blending modes
|
1155
|
+
* You can use 4 types of blending mode for rendering graphics
|
1156
|
+
* using Renderer class.
|
1157
|
+
*
|
1158
|
+
* You can change the blending mode using
|
1159
|
+
* {#draw_blend_mode=} and {SDL2::Texture#blend_mode=}.
|
1160
|
+
*
|
1161
|
+
* In the backend of SDL, opengl or direct3d blending
|
1162
|
+
* mechanism is used for blending operations.
|
1163
|
+
*
|
1164
|
+
* * SDL2::BLENDMODE_NONE - no blending (dstRGBA = srcRGBA)
|
1165
|
+
* * SDL2::BLENDMODE_BLEND - alpha blending
|
1166
|
+
* (dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)),
|
1167
|
+
* dstA = srcA + (dstA * (1-srcA)))
|
1168
|
+
* * SDL2::BLENDMODE_ADD - additive blending
|
1169
|
+
* (dstRGB = (srcRGB * srcA) + dstRGB,
|
1170
|
+
* dstA = dstA)
|
1171
|
+
* * SDL2::BLENDMODE_MUL - color modulate
|
1172
|
+
* (dstRGB = srcRGB * dstRGB,
|
1173
|
+
* dstA = dstA)
|
1174
|
+
*
|
1175
|
+
* @!method destroy?
|
1176
|
+
* Return true if the renderer is {#destroy destroyed}.
|
1177
|
+
*
|
1178
|
+
*/
|
1179
|
+
|
1180
|
+
|
1181
|
+
/*
|
1182
|
+
* @overload drivers_info
|
1183
|
+
* Return information of all available rendering contexts.
|
1184
|
+
* @return [Array<SDL2::Renderer::Info>] information about rendering contexts
|
1185
|
+
*
|
1186
|
+
*/
|
1187
|
+
static VALUE Renderer_s_drivers_info(VALUE self)
|
1188
|
+
{
|
1189
|
+
int num_drivers = SDL_GetNumRenderDrivers();
|
1190
|
+
VALUE info_ary = rb_ary_new();
|
1191
|
+
int i;
|
1192
|
+
for (i=0; i<num_drivers; ++i) {
|
1193
|
+
SDL_RendererInfo info;
|
1194
|
+
HANDLE_ERROR(SDL_GetRenderDriverInfo(i, &info));
|
1195
|
+
rb_ary_push(info_ary, RendererInfo_new(&info));
|
1196
|
+
}
|
1197
|
+
return info_ary;
|
1198
|
+
}
|
1199
|
+
|
1200
|
+
/*
|
1201
|
+
* Destroy the rendering context and free associated textures.
|
1202
|
+
*
|
1203
|
+
* @return [nil]
|
1204
|
+
* @see #destroy?
|
1205
|
+
*/
|
1206
|
+
static VALUE Renderer_destroy(VALUE self)
|
1207
|
+
{
|
1208
|
+
Renderer_destroy_internal(Get_Renderer(self));
|
1209
|
+
return Qnil;
|
1210
|
+
}
|
1211
|
+
|
1212
|
+
/*
|
1213
|
+
* @overload create_texture(format, access, w, h)
|
1214
|
+
* Create a new texture for the rendering context.
|
1215
|
+
*
|
1216
|
+
* You can use the following constants to specify access pattern
|
1217
|
+
*
|
1218
|
+
* * SDL2::Texture::ACCESS_STATIC - changes rarely, not lockable
|
1219
|
+
* * SDL2::Texture::ACCESS_STREAMING - changes frequently, lockable
|
1220
|
+
* * SDL2::Texture::ACCESS_TARGET - can be used as a render target
|
1221
|
+
*
|
1222
|
+
* @param [SDL2::PixelFormat,Integer] format format of the texture
|
1223
|
+
* @param [Integer] access texture access pattern
|
1224
|
+
* @param [Integer] w the width ofthe texture in pixels
|
1225
|
+
* @param [Integer] h the height ofthe texture in pixels
|
1226
|
+
*
|
1227
|
+
* @return [SDL2::Texture] the created texture
|
1228
|
+
*
|
1229
|
+
* @raise [SDL2::Error] raised when the texture cannot be created
|
1230
|
+
*
|
1231
|
+
* @see #create_texture_from
|
1232
|
+
*/
|
1233
|
+
static VALUE Renderer_create_texture(VALUE self, VALUE format, VALUE access,
|
1234
|
+
VALUE w, VALUE h)
|
1235
|
+
{
|
1236
|
+
SDL_Texture* texture = SDL_CreateTexture(Get_SDL_Renderer(self),
|
1237
|
+
uint32_for_format(format),
|
1238
|
+
NUM2INT(access), NUM2INT(w), NUM2INT(h));
|
1239
|
+
if (!texture)
|
1240
|
+
SDL_ERROR();
|
1241
|
+
return Texture_new(texture, Get_Renderer(self));
|
1242
|
+
}
|
1243
|
+
|
1244
|
+
/*
|
1245
|
+
* @overload create_texture_from(surface)
|
1246
|
+
* Create a texture from an existing surface.
|
1247
|
+
*
|
1248
|
+
* @param [SDL2::Surface] surface the surface containing pixels for the texture
|
1249
|
+
* @return [SDL2::Texture] the created texture
|
1250
|
+
*
|
1251
|
+
* @raise [SDL2::Error] raised when the texture cannot be created
|
1252
|
+
*
|
1253
|
+
* @see #create_texture
|
1254
|
+
*/
|
1255
|
+
static VALUE Renderer_create_texture_from(VALUE self, VALUE surface)
|
1256
|
+
{
|
1257
|
+
SDL_Texture* texture = SDL_CreateTextureFromSurface(Get_SDL_Renderer(self),
|
1258
|
+
Get_SDL_Surface(surface));
|
1259
|
+
if (texture == NULL)
|
1260
|
+
SDL_ERROR();
|
1261
|
+
|
1262
|
+
return Texture_new(texture, Get_Renderer(self));
|
1263
|
+
}
|
1264
|
+
|
1265
|
+
static SDL_Rect* Get_SDL_Rect_or_NULL(VALUE rect)
|
1266
|
+
{
|
1267
|
+
return rect == Qnil ? NULL : Get_SDL_Rect(rect);
|
1268
|
+
}
|
1269
|
+
|
1270
|
+
static SDL_Point* Get_SDL_Point_or_NULL(VALUE point)
|
1271
|
+
{
|
1272
|
+
return point == Qnil ? NULL : Get_SDL_Point(point);
|
1273
|
+
}
|
1274
|
+
|
1275
|
+
/*
|
1276
|
+
* @overload copy(texture, srcrect, dstrect)
|
1277
|
+
* Copy a portion of the texture to the current rendering target.
|
1278
|
+
*
|
1279
|
+
* @param [SDL2::Texture] texture the source texture
|
1280
|
+
* @param [SDL2::Rect,nil] srcrect the source rectangle, or nil for the entire texture
|
1281
|
+
* @param [SDL2::Rect,nil] dstrect the destination rectangle, or nil for the entire
|
1282
|
+
* rendering target; the texture will be stretched to fill the given rectangle
|
1283
|
+
*
|
1284
|
+
* @return [void]
|
1285
|
+
*
|
1286
|
+
* @see #copy_ex
|
1287
|
+
*/
|
1288
|
+
static VALUE Renderer_copy(VALUE self, VALUE texture, VALUE srcrect, VALUE dstrect)
|
1289
|
+
{
|
1290
|
+
HANDLE_ERROR(SDL_RenderCopy(Get_SDL_Renderer(self),
|
1291
|
+
Get_SDL_Texture(texture),
|
1292
|
+
Get_SDL_Rect_or_NULL(srcrect),
|
1293
|
+
Get_SDL_Rect_or_NULL(dstrect)));
|
1294
|
+
return Qnil;
|
1295
|
+
}
|
1296
|
+
|
1297
|
+
/*
|
1298
|
+
* @overload copy_ex(texture, srcrect, dstrect, angle, center, flip)
|
1299
|
+
* Copy a portion of the texture to the current rendering target,
|
1300
|
+
* rotating it by angle around the given center and also flipping
|
1301
|
+
* it top-bottom and/or left-right.
|
1302
|
+
*
|
1303
|
+
* You can use the following constants to specify the horizontal/vertical flip:
|
1304
|
+
*
|
1305
|
+
* * SDL2::Renderer::FLIP_HORIZONTAL - flip horizontally
|
1306
|
+
* * SDL2::Renderer::FLIP_VERTICAL - flip vertically
|
1307
|
+
* * SDL2::Renderer::FLIP_NONE - do not flip, equal to zero
|
1308
|
+
*
|
1309
|
+
*
|
1310
|
+
* @param [SDL2::Texture] texture the source texture
|
1311
|
+
* @param [SDL2::Rect,nil] srcrect the source rectangle, or nil for the entire texture
|
1312
|
+
* @param [SDL2::Rect,nil] dstrect the destination rectangle, or nil for the entire
|
1313
|
+
* rendering target; the texture will be stretched to fill the given rectangle
|
1314
|
+
* @param [Float] angle an angle in degree indicating the rotation
|
1315
|
+
* that will be applied to dstrect
|
1316
|
+
* @param [SDL2::Point,nil] center the point around which dstrect will be rotated,
|
1317
|
+
* (if nil, rotation will be done around the center of dstrect)
|
1318
|
+
* @param [Integer] flip bits OR'd of the flip consntants
|
1319
|
+
*
|
1320
|
+
* @return [void]
|
1321
|
+
*
|
1322
|
+
* @see #copy
|
1323
|
+
*/
|
1324
|
+
static VALUE Renderer_copy_ex(VALUE self, VALUE texture, VALUE srcrect, VALUE dstrect,
|
1325
|
+
VALUE angle, VALUE center, VALUE flip)
|
1326
|
+
{
|
1327
|
+
HANDLE_ERROR(SDL_RenderCopyEx(Get_SDL_Renderer(self),
|
1328
|
+
Get_SDL_Texture(texture),
|
1329
|
+
Get_SDL_Rect_or_NULL(srcrect),
|
1330
|
+
Get_SDL_Rect_or_NULL(dstrect),
|
1331
|
+
NUM2DBL(angle),
|
1332
|
+
Get_SDL_Point_or_NULL(center),
|
1333
|
+
NUM2INT(flip)));
|
1334
|
+
return Qnil;
|
1335
|
+
}
|
1336
|
+
|
1337
|
+
/*
|
1338
|
+
* Update the screen with rendering performed
|
1339
|
+
* @return [nil]
|
1340
|
+
*/
|
1341
|
+
static VALUE Renderer_present(VALUE self)
|
1342
|
+
{
|
1343
|
+
SDL_RenderPresent(Get_SDL_Renderer(self));
|
1344
|
+
return Qnil;
|
1345
|
+
}
|
1346
|
+
|
1347
|
+
/*
|
1348
|
+
* Crear the rendering target with the drawing color.
|
1349
|
+
* @return [nil]
|
1350
|
+
*
|
1351
|
+
* @see #draw_color=
|
1352
|
+
*/
|
1353
|
+
static VALUE Renderer_clear(VALUE self)
|
1354
|
+
{
|
1355
|
+
HANDLE_ERROR(SDL_RenderClear(Get_SDL_Renderer(self)));
|
1356
|
+
return Qnil;
|
1357
|
+
}
|
1358
|
+
|
1359
|
+
/*
|
1360
|
+
* Get the color used for drawing operations
|
1361
|
+
* @return [[Integer,Integer,Integer,Integer]]
|
1362
|
+
* red, green, blue, and alpha components of the drawing color
|
1363
|
+
* (all components are more than or equal to 0 and less than and equal to 255)
|
1364
|
+
*
|
1365
|
+
* @see #draw_color=
|
1366
|
+
*/
|
1367
|
+
static VALUE Renderer_draw_color(VALUE self)
|
1368
|
+
{
|
1369
|
+
Uint8 r, g, b, a;
|
1370
|
+
HANDLE_ERROR(SDL_GetRenderDrawColor(Get_SDL_Renderer(self), &r, &g, &b, &a));
|
1371
|
+
return rb_ary_new3(4, INT2FIX(r), INT2FIX(g), INT2FIX(b), INT2FIX(a));
|
1372
|
+
}
|
1373
|
+
|
1374
|
+
/*
|
1375
|
+
* @overload draw_color=(color)
|
1376
|
+
* Set the color used for drawing operations
|
1377
|
+
*
|
1378
|
+
* All color components (including alpha) must be more than or equal to 0
|
1379
|
+
* and less than and equal to 255
|
1380
|
+
*
|
1381
|
+
* This method effects the following methods.
|
1382
|
+
*
|
1383
|
+
* * {#draw_line}
|
1384
|
+
* * {#draw_point}
|
1385
|
+
* * {#draw_rect}
|
1386
|
+
* * {#fill_rect}
|
1387
|
+
* * {#clear}
|
1388
|
+
*
|
1389
|
+
* @param [[Integer, Integer, Integer]] color
|
1390
|
+
* red, green, and blue components used for drawing
|
1391
|
+
* @param [[Integer, Integer, Integer, Integer]] color
|
1392
|
+
* red, green, blue, and alpha components used for drawing
|
1393
|
+
*
|
1394
|
+
* @return [color]
|
1395
|
+
*
|
1396
|
+
* @see #draw_color
|
1397
|
+
*/
|
1398
|
+
static VALUE Renderer_set_draw_color(VALUE self, VALUE rgba)
|
1399
|
+
{
|
1400
|
+
SDL_Color color = Array_to_SDL_Color(rgba);
|
1401
|
+
|
1402
|
+
HANDLE_ERROR(SDL_SetRenderDrawColor(Get_SDL_Renderer(self),
|
1403
|
+
color.r, color.g, color.b, color.a));
|
1404
|
+
|
1405
|
+
return rgba;
|
1406
|
+
}
|
1407
|
+
|
1408
|
+
/*
|
1409
|
+
* @overload draw_line(x1, y1, x2, y2)
|
1410
|
+
* Draw a line from (x1, y1) to (x2, y2) using drawing color given by
|
1411
|
+
* {#draw_color=}.
|
1412
|
+
*
|
1413
|
+
* @param [Integer] x1 the x coordinate of the start point
|
1414
|
+
* @param [Integer] y1 the y coordinate of the start point
|
1415
|
+
* @param [Integer] x2 the x coordinate of the end point
|
1416
|
+
* @param [Integer] y2 the y coordinate of the end point
|
1417
|
+
* @return [nil]
|
1418
|
+
*/
|
1419
|
+
static VALUE Renderer_draw_line(VALUE self, VALUE x1, VALUE y1, VALUE x2, VALUE y2)
|
1420
|
+
{
|
1421
|
+
HANDLE_ERROR(SDL_RenderDrawLine(Get_SDL_Renderer(self),
|
1422
|
+
NUM2INT(x1), NUM2INT(y1), NUM2INT(x2), NUM2INT(y2)));
|
1423
|
+
return Qnil;
|
1424
|
+
}
|
1425
|
+
|
1426
|
+
/*
|
1427
|
+
* @overload draw_point(x, y)
|
1428
|
+
* Draw a point at (x, y) using drawing color given by {#draw_color=}.
|
1429
|
+
*
|
1430
|
+
* @param [Integer] x the x coordinate of the point
|
1431
|
+
* @param [Integer] y the y coordinate of the point
|
1432
|
+
*
|
1433
|
+
* @return [nil]
|
1434
|
+
*/
|
1435
|
+
static VALUE Renderer_draw_point(VALUE self, VALUE x, VALUE y)
|
1436
|
+
{
|
1437
|
+
HANDLE_ERROR(SDL_RenderDrawPoint(Get_SDL_Renderer(self), NUM2INT(x), NUM2INT(y)));
|
1438
|
+
return Qnil;
|
1439
|
+
}
|
1440
|
+
|
1441
|
+
/*
|
1442
|
+
* @overload draw_rect(rect)
|
1443
|
+
* Draw a rectangle using drawing color given by {#draw_color=}.
|
1444
|
+
*
|
1445
|
+
* @param [SDL2::Rect] rect the drawing rectangle
|
1446
|
+
*
|
1447
|
+
* @return [nil]
|
1448
|
+
*/
|
1449
|
+
static VALUE Renderer_draw_rect(VALUE self, VALUE rect)
|
1450
|
+
{
|
1451
|
+
HANDLE_ERROR(SDL_RenderDrawRect(Get_SDL_Renderer(self), Get_SDL_Rect(rect)));
|
1452
|
+
return Qnil;
|
1453
|
+
}
|
1454
|
+
|
1455
|
+
/*
|
1456
|
+
* @overload fill_rect(rect)
|
1457
|
+
* Draw a filled rectangle using drawing color given by {#draw_color=}.
|
1458
|
+
*
|
1459
|
+
* @param [SDL2::Rect] rect the drawing rectangle
|
1460
|
+
*
|
1461
|
+
* @return [nil]
|
1462
|
+
*/
|
1463
|
+
static VALUE Renderer_fill_rect(VALUE self, VALUE rect)
|
1464
|
+
{
|
1465
|
+
HANDLE_ERROR(SDL_RenderFillRect(Get_SDL_Renderer(self), Get_SDL_Rect(rect)));
|
1466
|
+
return Qnil;
|
1467
|
+
}
|
1468
|
+
|
1469
|
+
/*
|
1470
|
+
* Get information about _self_ rendering context .
|
1471
|
+
*
|
1472
|
+
* @return [SDL2::Renderer::Info] rendering information
|
1473
|
+
*/
|
1474
|
+
static VALUE Renderer_info(VALUE self)
|
1475
|
+
{
|
1476
|
+
SDL_RendererInfo info;
|
1477
|
+
HANDLE_ERROR(SDL_GetRendererInfo(Get_SDL_Renderer(self), &info));
|
1478
|
+
return RendererInfo_new(&info);
|
1479
|
+
}
|
1480
|
+
|
1481
|
+
/*
|
1482
|
+
* Get the blend mode used for drawing operations like
|
1483
|
+
* {#fill_rect} and {#draw_line}.
|
1484
|
+
*
|
1485
|
+
* For the blending modes, see [blending modes](#label-Blending+modes)
|
1486
|
+
*
|
1487
|
+
* @return [Integer]
|
1488
|
+
*
|
1489
|
+
* @see #draw_blend_mode=
|
1490
|
+
*/
|
1491
|
+
static VALUE Renderer_draw_blend_mode(VALUE self)
|
1492
|
+
{
|
1493
|
+
SDL_BlendMode mode;
|
1494
|
+
HANDLE_ERROR(SDL_GetRenderDrawBlendMode(Get_SDL_Renderer(self), &mode));
|
1495
|
+
return INT2FIX(mode);
|
1496
|
+
}
|
1497
|
+
|
1498
|
+
/*
|
1499
|
+
* @overload draw_blend_mode=(mode)
|
1500
|
+
* Set the blend mode used for drawing operations.
|
1501
|
+
*
|
1502
|
+
* This method effects the following methods.
|
1503
|
+
*
|
1504
|
+
* * {#draw_line}
|
1505
|
+
* * {#draw_point}
|
1506
|
+
* * {#draw_rect}
|
1507
|
+
* * {#fill_rect}
|
1508
|
+
* * {#clear}
|
1509
|
+
*
|
1510
|
+
* @param mode [Integer] the blending mode
|
1511
|
+
* @return mode
|
1512
|
+
*
|
1513
|
+
* @see #draw_blend_mode
|
1514
|
+
*
|
1515
|
+
*/
|
1516
|
+
static VALUE Renderer_set_draw_blend_mode(VALUE self, VALUE mode)
|
1517
|
+
{
|
1518
|
+
HANDLE_ERROR(SDL_SetRenderDrawBlendMode(Get_SDL_Renderer(self), NUM2INT(mode)));
|
1519
|
+
return mode;
|
1520
|
+
}
|
1521
|
+
|
1522
|
+
/*
|
1523
|
+
* Get the clip rectangle for the current target.
|
1524
|
+
*
|
1525
|
+
* @return [SDL2::Rect] the current clip rectangle
|
1526
|
+
*
|
1527
|
+
*/
|
1528
|
+
static VALUE Renderer_clip_rect(VALUE self)
|
1529
|
+
{
|
1530
|
+
VALUE rect = rb_obj_alloc(cRect);
|
1531
|
+
SDL_RenderGetClipRect(Get_SDL_Renderer(self), Get_SDL_Rect(rect));
|
1532
|
+
return rect;
|
1533
|
+
}
|
1534
|
+
|
1535
|
+
#if SDL_VERSION_ATLEAST(2,0,4)
|
1536
|
+
static VALUE Render_clip_enabled_p(VALUE self)
|
1537
|
+
{
|
1538
|
+
return INT2BOOL(SDL_RenderIsClipEnabled(Get_SDL_Renderer(self)));
|
1539
|
+
}
|
1540
|
+
#endif
|
1541
|
+
|
1542
|
+
static VALUE Renderer_logical_size(VALUE self)
|
1543
|
+
{
|
1544
|
+
int w, h;
|
1545
|
+
SDL_RenderGetLogicalSize(Get_SDL_Renderer(self), &w, &h);
|
1546
|
+
return rb_ary_new3(2, INT2FIX(w), INT2FIX(h));
|
1547
|
+
}
|
1548
|
+
|
1549
|
+
static VALUE Renderer_scale(VALUE self)
|
1550
|
+
{
|
1551
|
+
float scaleX, scaleY;
|
1552
|
+
SDL_RenderGetScale(Get_SDL_Renderer(self), &scaleX, &scaleY);
|
1553
|
+
return rb_ary_new3(2, DBL2NUM(scaleX), DBL2NUM(scaleY));
|
1554
|
+
}
|
1555
|
+
|
1556
|
+
static VALUE Renderer_viewport(VALUE self)
|
1557
|
+
{
|
1558
|
+
VALUE rect = rb_obj_alloc(cRect);
|
1559
|
+
SDL_RenderGetViewport(Get_SDL_Renderer(self), Get_SDL_Rect(rect));
|
1560
|
+
return rect;
|
1561
|
+
}
|
1562
|
+
|
1563
|
+
/*
|
1564
|
+
* Return true if the renderer supports render target.
|
1565
|
+
*
|
1566
|
+
* @see #render_target=
|
1567
|
+
*/
|
1568
|
+
static VALUE Renderer_support_render_target_p(VALUE self)
|
1569
|
+
{
|
1570
|
+
return INT2BOOL(SDL_RenderTargetSupported(Get_SDL_Renderer(self)));
|
1571
|
+
}
|
1572
|
+
|
1573
|
+
static VALUE Renderer_output_size(VALUE self)
|
1574
|
+
{
|
1575
|
+
int w, h;
|
1576
|
+
HANDLE_ERROR(SDL_GetRendererOutputSize(Get_SDL_Renderer(self), &w, &h));
|
1577
|
+
return rb_ary_new3(2, INT2FIX(w), INT2FIX(h));
|
1578
|
+
}
|
1579
|
+
|
1580
|
+
/*
|
1581
|
+
* @overload render_target=(target)
|
1582
|
+
* Set a texture as the current render target.
|
1583
|
+
*
|
1584
|
+
* Some renderers have ability to render to a texture instead of a screen.
|
1585
|
+
* You can judge whether your renderer has this ability using
|
1586
|
+
* {#support_render_target?}.
|
1587
|
+
*
|
1588
|
+
* The target texture musbe be {#create_texture created} with the
|
1589
|
+
* SDL2::Texture::ACCESS_TARGET flag.
|
1590
|
+
*
|
1591
|
+
* @param [SDL2::Texture,nil] target the targeted texture, or nil
|
1592
|
+
* for the default render target(i.e. screen)
|
1593
|
+
*
|
1594
|
+
* @return [target]
|
1595
|
+
*
|
1596
|
+
* @see #render_target
|
1597
|
+
*/
|
1598
|
+
static VALUE Renderer_set_render_target(VALUE self, VALUE target)
|
1599
|
+
{
|
1600
|
+
HANDLE_ERROR(SDL_SetRenderTarget(Get_SDL_Renderer(self),
|
1601
|
+
(target == Qnil) ? NULL : Get_SDL_Texture(target)));
|
1602
|
+
rb_iv_set(self, "render_target", target);
|
1603
|
+
return target;
|
1604
|
+
}
|
1605
|
+
|
1606
|
+
/*
|
1607
|
+
* Get the current render target.
|
1608
|
+
*
|
1609
|
+
* @return [SDL2::Texture] the current rendering target
|
1610
|
+
* @return [nil] for the default render target (i.e. screen)
|
1611
|
+
*
|
1612
|
+
* @see #render_target=
|
1613
|
+
* @see #support_render_target?
|
1614
|
+
*/
|
1615
|
+
static VALUE Renderer_render_target(VALUE self)
|
1616
|
+
{
|
1617
|
+
return rb_iv_get(self, "render_target");
|
1618
|
+
}
|
1619
|
+
|
1620
|
+
/*
|
1621
|
+
* Reset the render target to the screen.
|
1622
|
+
*
|
1623
|
+
* @return [nil]
|
1624
|
+
*/
|
1625
|
+
static VALUE Renderer_reset_render_target(VALUE self)
|
1626
|
+
{
|
1627
|
+
return Renderer_set_render_target(self, Qnil);
|
1628
|
+
}
|
1629
|
+
|
1630
|
+
/* @return [Hash<String=>Object>] (GC) debug information */
|
1631
|
+
static VALUE Renderer_debug_info(VALUE self)
|
1632
|
+
{
|
1633
|
+
Renderer* r = Get_Renderer(self);
|
1634
|
+
VALUE info = rb_hash_new();
|
1635
|
+
int num_active_textures = 0;
|
1636
|
+
int i;
|
1637
|
+
rb_hash_aset(info, rb_str_new2("destroy?"), INT2BOOL(r->renderer == NULL));
|
1638
|
+
rb_hash_aset(info, rb_str_new2("max_textures"), INT2NUM(r->max_textures));
|
1639
|
+
rb_hash_aset(info, rb_str_new2("num_textures"), INT2NUM(r->num_textures));
|
1640
|
+
for (i=0; i<r->num_textures; ++i)
|
1641
|
+
if (r->textures[i]->texture)
|
1642
|
+
++num_active_textures;
|
1643
|
+
rb_hash_aset(info, rb_str_new2("num_active_textures"), INT2NUM(num_active_textures));
|
1644
|
+
rb_hash_aset(info, rb_str_new2("refcount"), INT2NUM(r->refcount));
|
1645
|
+
|
1646
|
+
return info;
|
1647
|
+
}
|
1648
|
+
|
1649
|
+
/*
|
1650
|
+
* Document-class: SDL2::Texture
|
1651
|
+
*
|
1652
|
+
* This class represents the texture associated with a renderer.
|
1653
|
+
*
|
1654
|
+
*
|
1655
|
+
* @!method destroy?
|
1656
|
+
* Return true if the texture is {#destroy destroyed}.
|
1657
|
+
*/
|
1658
|
+
|
1659
|
+
/*
|
1660
|
+
* Destroy the texture and deallocate memory.
|
1661
|
+
*
|
1662
|
+
* @see #destroy?
|
1663
|
+
*/
|
1664
|
+
static VALUE Texture_destroy(VALUE self)
|
1665
|
+
{
|
1666
|
+
Texture_destroy_internal(Get_Texture(self));
|
1667
|
+
return Qnil;
|
1668
|
+
}
|
1669
|
+
|
1670
|
+
/*
|
1671
|
+
* Get the blending mode of the texture.
|
1672
|
+
*
|
1673
|
+
* @return [Integer] blend mode
|
1674
|
+
*
|
1675
|
+
* @see #blend_mode=
|
1676
|
+
*/
|
1677
|
+
static VALUE Texture_blend_mode(VALUE self)
|
1678
|
+
{
|
1679
|
+
SDL_BlendMode mode;
|
1680
|
+
HANDLE_ERROR(SDL_GetTextureBlendMode(Get_SDL_Texture(self), &mode));
|
1681
|
+
return INT2FIX(mode);
|
1682
|
+
}
|
1683
|
+
|
1684
|
+
/*
|
1685
|
+
* @overload blend_mode=(mode)
|
1686
|
+
* Set the blending model of the texture.
|
1687
|
+
*
|
1688
|
+
* @param mode [Integer] blending mode
|
1689
|
+
* @return [mode]
|
1690
|
+
*
|
1691
|
+
* @see #blend_mode
|
1692
|
+
*/
|
1693
|
+
static VALUE Texture_set_blend_mode(VALUE self, VALUE mode)
|
1694
|
+
{
|
1695
|
+
HANDLE_ERROR(SDL_SetTextureBlendMode(Get_SDL_Texture(self), NUM2INT(mode)));
|
1696
|
+
return mode;
|
1697
|
+
}
|
1698
|
+
|
1699
|
+
/*
|
1700
|
+
* Get an additional alpha value used in render copy operations.
|
1701
|
+
*
|
1702
|
+
* @return [Integer] the current alpha value
|
1703
|
+
*
|
1704
|
+
* @see #alpha_mod=
|
1705
|
+
*/
|
1706
|
+
static VALUE Texture_alpha_mod(VALUE self)
|
1707
|
+
{
|
1708
|
+
Uint8 alpha;
|
1709
|
+
HANDLE_ERROR(SDL_GetTextureAlphaMod(Get_SDL_Texture(self), &alpha));
|
1710
|
+
return INT2FIX(alpha);
|
1711
|
+
}
|
1712
|
+
|
1713
|
+
/*
|
1714
|
+
* @overload alpha_mod=(alpha)
|
1715
|
+
* Set an additional alpha value used in render copy operations.
|
1716
|
+
*
|
1717
|
+
* @param alpha [Integer] the alpha value multiplied into copy operation,
|
1718
|
+
* from 0 to 255
|
1719
|
+
* @return [alpha]
|
1720
|
+
*
|
1721
|
+
* @see #alpha_mod
|
1722
|
+
*/
|
1723
|
+
static VALUE Texture_set_alpha_mod(VALUE self, VALUE alpha)
|
1724
|
+
{
|
1725
|
+
HANDLE_ERROR(SDL_SetTextureAlphaMod(Get_SDL_Texture(self), NUM2UCHAR(alpha)));
|
1726
|
+
return alpha;
|
1727
|
+
}
|
1728
|
+
|
1729
|
+
/*
|
1730
|
+
* Get an additional color value used in render copy operations.
|
1731
|
+
*
|
1732
|
+
* @return [[Integer, Integer, Integer]] the current red, green, and blue
|
1733
|
+
* color value.
|
1734
|
+
*/
|
1735
|
+
static VALUE Texture_color_mod(VALUE self)
|
1736
|
+
{
|
1737
|
+
Uint8 r, g, b;
|
1738
|
+
HANDLE_ERROR(SDL_GetTextureColorMod(Get_SDL_Texture(self), &r, &g, &b));
|
1739
|
+
return rb_ary_new3(3, INT2FIX(r), INT2FIX(g), INT2FIX(b));
|
1740
|
+
}
|
1741
|
+
|
1742
|
+
/*
|
1743
|
+
* @overload color_mod=(rgb)
|
1744
|
+
* Set an additional color value used in render copy operations.
|
1745
|
+
*
|
1746
|
+
* @param rgb [[Integer, Integer, Integer]] the red, green, and blue
|
1747
|
+
* color value multiplied into copy operations.
|
1748
|
+
* @return [rgb]
|
1749
|
+
*/
|
1750
|
+
static VALUE Texture_set_color_mod(VALUE self, VALUE rgb)
|
1751
|
+
{
|
1752
|
+
SDL_Color color = Array_to_SDL_Color(rgb);
|
1753
|
+
HANDLE_ERROR(SDL_SetTextureColorMod(Get_SDL_Texture(self),
|
1754
|
+
color.r, color.g, color.b));
|
1755
|
+
return rgb;
|
1756
|
+
}
|
1757
|
+
|
1758
|
+
/*
|
1759
|
+
* Get the format of the texture.
|
1760
|
+
*
|
1761
|
+
* @return [SDL2::PixelFormat]
|
1762
|
+
*/
|
1763
|
+
static VALUE Texture_format(VALUE self)
|
1764
|
+
{
|
1765
|
+
Uint32 format;
|
1766
|
+
HANDLE_ERROR(SDL_QueryTexture(Get_SDL_Texture(self), &format, NULL, NULL, NULL));
|
1767
|
+
return PixelFormat_new(format);
|
1768
|
+
}
|
1769
|
+
|
1770
|
+
/*
|
1771
|
+
* Get the access pattern allowed for the texture.
|
1772
|
+
*
|
1773
|
+
* The return value is one of the following:
|
1774
|
+
*
|
1775
|
+
* * SDL2::Texture::ACCESS_STATIC - changes rarely, not lockable
|
1776
|
+
* * SDL2::Texture::ACCESS_STREAMING - changes frequently, lockable
|
1777
|
+
* * SDL2::Texture::ACCESS_TARGET - can be used as a render target
|
1778
|
+
*
|
1779
|
+
* @return [Integer]
|
1780
|
+
*
|
1781
|
+
* @see SDL2::Renderer#create_texture
|
1782
|
+
*/
|
1783
|
+
static VALUE Texture_access_pattern(VALUE self)
|
1784
|
+
{
|
1785
|
+
int access;
|
1786
|
+
HANDLE_ERROR(SDL_QueryTexture(Get_SDL_Texture(self), NULL, &access, NULL, NULL));
|
1787
|
+
return INT2FIX(access);
|
1788
|
+
}
|
1789
|
+
|
1790
|
+
/*
|
1791
|
+
* Get the width of the texture.
|
1792
|
+
*
|
1793
|
+
* @return [Integer]
|
1794
|
+
*
|
1795
|
+
* @see SDL2::Renderer#create_texture
|
1796
|
+
*/
|
1797
|
+
static VALUE Texture_w(VALUE self)
|
1798
|
+
{
|
1799
|
+
int w;
|
1800
|
+
HANDLE_ERROR(SDL_QueryTexture(Get_SDL_Texture(self), NULL, NULL, &w, NULL));
|
1801
|
+
return INT2FIX(w);
|
1802
|
+
}
|
1803
|
+
|
1804
|
+
/*
|
1805
|
+
* Get the height of the texture.
|
1806
|
+
*
|
1807
|
+
* @return [Integer]
|
1808
|
+
*
|
1809
|
+
* @see SDL2::Renderer#create_texture
|
1810
|
+
*/
|
1811
|
+
static VALUE Texture_h(VALUE self)
|
1812
|
+
{
|
1813
|
+
int h;
|
1814
|
+
HANDLE_ERROR(SDL_QueryTexture(Get_SDL_Texture(self), NULL, NULL, NULL, &h));
|
1815
|
+
return INT2FIX(h);
|
1816
|
+
}
|
1817
|
+
|
1818
|
+
/* @return [String] inspection string */
|
1819
|
+
static VALUE Texture_inspect(VALUE self)
|
1820
|
+
{
|
1821
|
+
Texture* t = Get_Texture(self);
|
1822
|
+
Uint32 format;
|
1823
|
+
int access, w, h;
|
1824
|
+
if (!t->texture)
|
1825
|
+
return rb_sprintf("<%s: (destroyed)>", rb_obj_classname(self));
|
1826
|
+
|
1827
|
+
HANDLE_ERROR(SDL_QueryTexture(t->texture, &format, &access, &w, &h));
|
1828
|
+
return rb_sprintf("<%s:%p format=%s access=%d w=%d h=%d>",
|
1829
|
+
rb_obj_classname(self), (void*)self, SDL_GetPixelFormatName(format),
|
1830
|
+
access, w, h);
|
1831
|
+
}
|
1832
|
+
|
1833
|
+
/* @return [Hash<String=>Object>] (GC) debugging information */
|
1834
|
+
static VALUE Texture_debug_info(VALUE self)
|
1835
|
+
{
|
1836
|
+
Texture* t = Get_Texture(self);
|
1837
|
+
VALUE info = rb_hash_new();
|
1838
|
+
rb_hash_aset(info, rb_str_new2("destroy?"), INT2BOOL(t->texture == NULL));
|
1839
|
+
rb_hash_aset(info, rb_str_new2("refcount"), INT2NUM(t->refcount));
|
1840
|
+
return info;
|
1841
|
+
}
|
1842
|
+
|
1843
|
+
/*
|
1844
|
+
* Document-class: SDL2::Surface
|
1845
|
+
*
|
1846
|
+
* This class represents bitmap images (collection of pixels).
|
1847
|
+
*
|
1848
|
+
* Normally in SDL2, this class is not used for drawing a image
|
1849
|
+
* on a window. {SDL2::Texture} is used for the purpose.
|
1850
|
+
*
|
1851
|
+
* Mainly this class is for compatibility with SDL1, but the class
|
1852
|
+
* is useful for simple pixel manipulation.
|
1853
|
+
* For example, {SDL2::TTF} can create only surfaces, not textures.
|
1854
|
+
* You can convert a surface to texture with
|
1855
|
+
* {SDL2::Renderer#create_texture_from}.
|
1856
|
+
*
|
1857
|
+
* @!method destroy?
|
1858
|
+
* Return true if the surface is {#destroy destroyed}.
|
1859
|
+
*
|
1860
|
+
*/
|
1861
|
+
|
1862
|
+
/*
|
1863
|
+
* @overload load_bmp(path)
|
1864
|
+
* Load a surface from bmp file.
|
1865
|
+
*
|
1866
|
+
* @param path [String] bmp file path
|
1867
|
+
* @return [SDL2::Surface]
|
1868
|
+
* @raise [SDL2::Error] raised when an error occurs.
|
1869
|
+
* For example, if there is no file or the file file
|
1870
|
+
* format is not Windows BMP.
|
1871
|
+
*
|
1872
|
+
*/
|
1873
|
+
static VALUE Surface_s_load_bmp(VALUE self, VALUE fname)
|
1874
|
+
{
|
1875
|
+
SDL_Surface* surface = SDL_LoadBMP(StringValueCStr(fname));
|
1876
|
+
|
1877
|
+
if (surface == NULL)
|
1878
|
+
HANDLE_ERROR(-1);
|
1879
|
+
|
1880
|
+
return Surface_new(surface);
|
1881
|
+
}
|
1882
|
+
|
1883
|
+
/*
|
1884
|
+
* @overload from_string(string, width, heigth, depth, pitch=nil, rmask=nil, gmask=nil, bmask=nil, amask=nil)
|
1885
|
+
*
|
1886
|
+
* Create a RGB surface from pixel data as String object.
|
1887
|
+
*
|
1888
|
+
* If rmask, gmask, bmask are omitted, the default masks are used.
|
1889
|
+
* If amask is omitted, alpha mask is considered to be zero.
|
1890
|
+
*
|
1891
|
+
* @param string [String] the pixel data
|
1892
|
+
* @param width [Integer] the width of the creating surface
|
1893
|
+
* @param height [Integer] the height of the creating surface
|
1894
|
+
* @param depth [Integer] the color depth (in bits) of the creating surface
|
1895
|
+
* @param pitch [Integer] the number of bytes of one scanline
|
1896
|
+
* if this argument is omitted, width*depth/8 is used.
|
1897
|
+
* @param rmask [Integer] the red mask of a pixel
|
1898
|
+
* @param gmask [Integer] the green mask of a pixel
|
1899
|
+
* @param bmask [Integer] the blue mask of a pixel
|
1900
|
+
* @param amask [Integer] the alpha mask of a pixel
|
1901
|
+
* @return [SDL2::Surface] a new surface
|
1902
|
+
* @raise [SDL2::Error] raised when an error occurs in C SDL library
|
1903
|
+
*
|
1904
|
+
*/
|
1905
|
+
static VALUE Surface_s_from_string(int argc, VALUE* argv, VALUE self)
|
1906
|
+
{
|
1907
|
+
VALUE string, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask;
|
1908
|
+
int w, h, d, p, r, g, b, a;
|
1909
|
+
SDL_Surface* surface;
|
1910
|
+
void* pixels;
|
1911
|
+
Surface* s;
|
1912
|
+
|
1913
|
+
rb_scan_args(argc, argv, "45", &string, &width, &height, &depth,
|
1914
|
+
&pitch, &Rmask, &Gmask, &Bmask, &Amask);
|
1915
|
+
StringValue(string);
|
1916
|
+
w = NUM2INT(width);
|
1917
|
+
h = NUM2INT(height);
|
1918
|
+
d = NUM2INT(depth);
|
1919
|
+
p = (pitch == Qnil) ? d*w/8 : NUM2INT(pitch);
|
1920
|
+
r = (Rmask == Qnil) ? 0 : NUM2UINT(Rmask);
|
1921
|
+
g = (Gmask == Qnil) ? 0 : NUM2UINT(Gmask);
|
1922
|
+
b = (Bmask == Qnil) ? 0 : NUM2UINT(Bmask);
|
1923
|
+
a = (Amask == Qnil) ? 0 : NUM2UINT(Amask);
|
1924
|
+
|
1925
|
+
if (RSTRING_LEN(string) < p*h)
|
1926
|
+
rb_raise(rb_eArgError, "String too short");
|
1927
|
+
if (p < d*w/8 )
|
1928
|
+
rb_raise(rb_eArgError, "pitch too small");
|
1929
|
+
|
1930
|
+
pixels = ruby_xmalloc(RSTRING_LEN(string));
|
1931
|
+
memcpy(pixels, RSTRING_PTR(string), RSTRING_LEN(string));
|
1932
|
+
surface = SDL_CreateRGBSurfaceFrom(pixels, w, h, d, p, r, g, b, a);
|
1933
|
+
if (!surface)
|
1934
|
+
SDL_ERROR();
|
1935
|
+
|
1936
|
+
RB_GC_GUARD(string);
|
1937
|
+
|
1938
|
+
s = ALLOC(Surface);
|
1939
|
+
s->surface = surface;
|
1940
|
+
s->need_to_free_pixels = 1;
|
1941
|
+
return Data_Wrap_Struct(cSurface, 0, Surface_free, s);
|
1942
|
+
}
|
1943
|
+
|
1944
|
+
/*
|
1945
|
+
* Destroy the surface and deallocate the memory for pixels.
|
1946
|
+
*
|
1947
|
+
* @return [nil]
|
1948
|
+
* @see #destroy?
|
1949
|
+
*/
|
1950
|
+
static VALUE Surface_destroy(VALUE self)
|
1951
|
+
{
|
1952
|
+
Surface* s = Get_Surface(self);
|
1953
|
+
if (s->need_to_free_pixels)
|
1954
|
+
free(s->surface->pixels);
|
1955
|
+
s->need_to_free_pixels = 0;
|
1956
|
+
if (s->surface)
|
1957
|
+
SDL_FreeSurface(s->surface);
|
1958
|
+
s->surface = NULL;
|
1959
|
+
return Qnil;
|
1960
|
+
}
|
1961
|
+
|
1962
|
+
/*
|
1963
|
+
* Get the blending mode of the surface used for blit operations.
|
1964
|
+
*
|
1965
|
+
* @return [Integer]
|
1966
|
+
* @see #blend_mode=
|
1967
|
+
*/
|
1968
|
+
static VALUE Surface_blend_mode(VALUE self)
|
1969
|
+
{
|
1970
|
+
SDL_BlendMode mode;
|
1971
|
+
HANDLE_ERROR(SDL_GetSurfaceBlendMode(Get_SDL_Surface(self), &mode));
|
1972
|
+
return INT2FIX(mode);
|
1973
|
+
}
|
1974
|
+
|
1975
|
+
/*
|
1976
|
+
* @overload blend_mode=(mode)
|
1977
|
+
* Set the blending mode of the surface used for blit operations.
|
1978
|
+
*
|
1979
|
+
* @param mode [Integer] the blending mode
|
1980
|
+
* @return [mode]
|
1981
|
+
* @see #blend_mode
|
1982
|
+
*/
|
1983
|
+
static VALUE Surface_set_blend_mode(VALUE self, VALUE mode)
|
1984
|
+
{
|
1985
|
+
HANDLE_ERROR(SDL_SetSurfaceBlendMode(Get_SDL_Surface(self), NUM2INT(mode)));
|
1986
|
+
return mode;
|
1987
|
+
}
|
1988
|
+
|
1989
|
+
/*
|
1990
|
+
* Return true if the surface need to lock when you get access to the
|
1991
|
+
* pixel data of the surface.
|
1992
|
+
*
|
1993
|
+
* @see #lock
|
1994
|
+
*/
|
1995
|
+
static VALUE Surface_must_lock_p(VALUE self)
|
1996
|
+
{
|
1997
|
+
return INT2BOOL(SDL_MUSTLOCK(Get_SDL_Surface(self)));
|
1998
|
+
}
|
1999
|
+
|
2000
|
+
/*
|
2001
|
+
* Lock the surface.
|
2002
|
+
*
|
2003
|
+
* @return [nil]
|
2004
|
+
*
|
2005
|
+
* @see #unlock
|
2006
|
+
* @see #must_lock?
|
2007
|
+
*/
|
2008
|
+
static VALUE Surface_lock(VALUE self)
|
2009
|
+
{
|
2010
|
+
HANDLE_ERROR(SDL_LockSurface(Get_SDL_Surface(self)));
|
2011
|
+
return Qnil;
|
2012
|
+
}
|
2013
|
+
|
2014
|
+
/*
|
2015
|
+
* Unlock the surface.
|
2016
|
+
*
|
2017
|
+
* @return [nil]
|
2018
|
+
*
|
2019
|
+
* @see #lock
|
2020
|
+
*/
|
2021
|
+
static VALUE Surface_unlock(VALUE self)
|
2022
|
+
{
|
2023
|
+
SDL_UnlockSurface(Get_SDL_Surface(self));
|
2024
|
+
return Qnil;
|
2025
|
+
}
|
2026
|
+
|
2027
|
+
/*
|
2028
|
+
* @overload pixel(x, y)
|
2029
|
+
* Get a pixel data at (**x**, **y**)
|
2030
|
+
*
|
2031
|
+
* @param x [Integer] the x coordinate
|
2032
|
+
* @param y [Integer] the y coordinate
|
2033
|
+
* @return [Integer] pixel data
|
2034
|
+
*
|
2035
|
+
* @see #pixel_color
|
2036
|
+
*
|
2037
|
+
*/
|
2038
|
+
static VALUE Surface_pixel(VALUE self, VALUE x_coord, VALUE y_coord)
|
2039
|
+
{
|
2040
|
+
int x = NUM2INT(x_coord);
|
2041
|
+
int y = NUM2INT(y_coord);
|
2042
|
+
SDL_Surface* surface = Get_SDL_Surface(self);
|
2043
|
+
int offset;
|
2044
|
+
Uint32 pixel = 0;
|
2045
|
+
int i;
|
2046
|
+
|
2047
|
+
if (x < 0 || x >= surface->w || y < 0 || y >= surface->h)
|
2048
|
+
rb_raise(rb_eArgError, "(%d, %d) out of range for %dx%d",
|
2049
|
+
x, y, surface->w, surface->h);
|
2050
|
+
offset = surface->pitch * y + surface->format->BytesPerPixel * x;
|
2051
|
+
for (i=0; i<surface->format->BytesPerPixel; ++i) {
|
2052
|
+
pixel += *((Uint8*)surface->pixels + offset + i) << (8*i);
|
2053
|
+
}
|
2054
|
+
|
2055
|
+
return UINT2NUM(SDL_SwapLE32(pixel));
|
2056
|
+
}
|
2057
|
+
|
2058
|
+
/*
|
2059
|
+
* Get all pixel data of the surface as a string.
|
2060
|
+
*
|
2061
|
+
* @return [String]
|
2062
|
+
*
|
2063
|
+
*/
|
2064
|
+
static VALUE Surface_pixels(VALUE self)
|
2065
|
+
{
|
2066
|
+
SDL_Surface* surface = Get_SDL_Surface(self);
|
2067
|
+
int size = surface->h * surface->pitch;
|
2068
|
+
return rb_str_new(surface->pixels, size);
|
2069
|
+
}
|
2070
|
+
|
2071
|
+
/*
|
2072
|
+
* Get the pitch (bytes per horizontal line) of the surface.
|
2073
|
+
*
|
2074
|
+
* @return [Integer]
|
2075
|
+
*/
|
2076
|
+
static VALUE Surface_pitch(VALUE self)
|
2077
|
+
{
|
2078
|
+
return UINT2NUM(Get_SDL_Surface(self)->pitch);
|
2079
|
+
}
|
2080
|
+
|
2081
|
+
/*
|
2082
|
+
* Get bits per pixel of the surface.
|
2083
|
+
*
|
2084
|
+
* @return [Integer]
|
2085
|
+
*/
|
2086
|
+
static VALUE Surface_bits_per_pixel(VALUE self)
|
2087
|
+
{
|
2088
|
+
return UCHAR2NUM(Get_SDL_Surface(self)->format->BitsPerPixel);
|
2089
|
+
}
|
2090
|
+
|
2091
|
+
/*
|
2092
|
+
* Get bytes per pixel of the surface.
|
2093
|
+
*
|
2094
|
+
* @return [Integer]
|
2095
|
+
*/
|
2096
|
+
static VALUE Surface_bytes_per_pixel(VALUE self)
|
2097
|
+
{
|
2098
|
+
return UCHAR2NUM(Get_SDL_Surface(self)->format->BytesPerPixel);
|
2099
|
+
}
|
2100
|
+
|
2101
|
+
/*
|
2102
|
+
* @overload pixel_color(x, y)
|
2103
|
+
* Get the pixel color (r,g,b and a) at (**x**, **y**) of the surface.
|
2104
|
+
*
|
2105
|
+
* @param x [Integer] the x coordinate
|
2106
|
+
* @param y [Integer] the y coordinate
|
2107
|
+
* @return [[Integer, Integer, Integer, Integer]]
|
2108
|
+
* the red, green, blue, and alpha component of the specified pixel.
|
2109
|
+
*
|
2110
|
+
*/
|
2111
|
+
static VALUE Surface_pixel_color(VALUE self, VALUE x, VALUE y)
|
2112
|
+
{
|
2113
|
+
Uint32 pixel = NUM2UINT(Surface_pixel(self, x, y));
|
2114
|
+
SDL_Surface* surface = Get_SDL_Surface(self);
|
2115
|
+
Uint8 r, g, b, a;
|
2116
|
+
SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a);
|
2117
|
+
|
2118
|
+
return rb_ary_new3(4, UCHAR2NUM(r), UCHAR2NUM(g), UCHAR2NUM(b), UCHAR2NUM(a));
|
2119
|
+
}
|
2120
|
+
|
2121
|
+
static Uint32 pixel_value(VALUE val, SDL_PixelFormat* format)
|
2122
|
+
{
|
2123
|
+
if (RTEST(rb_funcall(val, rb_intern("integer?"), 0, 0))) {
|
2124
|
+
return NUM2UINT(val);
|
2125
|
+
} else {
|
2126
|
+
long len;
|
2127
|
+
Uint8 r, g, b, a;
|
2128
|
+
Check_Type(val, T_ARRAY);
|
2129
|
+
len = RARRAY_LEN(val);
|
2130
|
+
if (len == 3 || len == 4) {
|
2131
|
+
r = NUM2UCHAR(rb_ary_entry(val, 0));
|
2132
|
+
g = NUM2UCHAR(rb_ary_entry(val, 1));
|
2133
|
+
b = NUM2UCHAR(rb_ary_entry(val, 2));
|
2134
|
+
if (len == 3)
|
2135
|
+
a = 255;
|
2136
|
+
else
|
2137
|
+
a = NUM2UCHAR(rb_ary_entry(val, 3));
|
2138
|
+
return SDL_MapRGBA(format, r, g, b, a);
|
2139
|
+
} else {
|
2140
|
+
rb_raise(rb_eArgError, "Wrong length of array (%ld for 3..4)", len);
|
2141
|
+
}
|
2142
|
+
}
|
2143
|
+
return 0;
|
2144
|
+
}
|
2145
|
+
|
2146
|
+
/*
|
2147
|
+
* Unset the color key of the surface.
|
2148
|
+
*
|
2149
|
+
* @return [nil]
|
2150
|
+
*
|
2151
|
+
* @see #color_key=
|
2152
|
+
*/
|
2153
|
+
static VALUE Surface_unset_color_key(VALUE self)
|
2154
|
+
{
|
2155
|
+
HANDLE_ERROR(SDL_SetColorKey(Get_SDL_Surface(self), SDL_FALSE, 0));
|
2156
|
+
return Qnil;
|
2157
|
+
}
|
2158
|
+
|
2159
|
+
/*
|
2160
|
+
* @overload color_key=(key)
|
2161
|
+
* Set the color key of the surface
|
2162
|
+
*
|
2163
|
+
* @param key [Integer, Array<Integer>]
|
2164
|
+
* the color key, pixel value (see {#pixel}) or pixel color (array of
|
2165
|
+
* three or four integer elements).
|
2166
|
+
*
|
2167
|
+
* @return [key]
|
2168
|
+
*
|
2169
|
+
* @see #color_key
|
2170
|
+
* @see #unset_color_key
|
2171
|
+
*/
|
2172
|
+
static VALUE Surface_set_color_key(VALUE self, VALUE key)
|
2173
|
+
{
|
2174
|
+
SDL_Surface* surface = Get_SDL_Surface(self);
|
2175
|
+
if (key == Qnil)
|
2176
|
+
return Surface_unset_color_key(self);
|
2177
|
+
|
2178
|
+
HANDLE_ERROR(SDL_SetColorKey(surface, SDL_TRUE, pixel_value(key, surface->format)));
|
2179
|
+
|
2180
|
+
return key;
|
2181
|
+
}
|
2182
|
+
|
2183
|
+
/*
|
2184
|
+
* Get the color key of the surface
|
2185
|
+
*
|
2186
|
+
* @return [Integer] the color key, as pixel value (see {#pixel})
|
2187
|
+
*
|
2188
|
+
* @see #color_key=
|
2189
|
+
* @see #unset_color_key
|
2190
|
+
*/
|
2191
|
+
static VALUE Surface_color_key(VALUE self)
|
2192
|
+
{
|
2193
|
+
Uint32 key;
|
2194
|
+
if (SDL_GetColorKey(Get_SDL_Surface(self), &key) < 0)
|
2195
|
+
return Qnil;
|
2196
|
+
else
|
2197
|
+
return UINT2NUM(key);
|
2198
|
+
}
|
2199
|
+
|
2200
|
+
/*
|
2201
|
+
* Get the width of the surface.
|
2202
|
+
*
|
2203
|
+
* @return [Integer]
|
2204
|
+
*/
|
2205
|
+
static VALUE Surface_w(VALUE self)
|
2206
|
+
{
|
2207
|
+
return INT2NUM(Get_SDL_Surface(self)->w);
|
2208
|
+
}
|
2209
|
+
|
2210
|
+
/*
|
2211
|
+
* Get the height of the surface.
|
2212
|
+
*
|
2213
|
+
* @return [Integer]
|
2214
|
+
*/
|
2215
|
+
static VALUE Surface_h(VALUE self)
|
2216
|
+
{
|
2217
|
+
return INT2NUM(Get_SDL_Surface(self)->h);
|
2218
|
+
}
|
2219
|
+
|
2220
|
+
|
2221
|
+
/*
|
2222
|
+
* @overload blit(src, srcrect, dst, dstrect)
|
2223
|
+
* Perform a fast blit from **src** surface to **dst** surface.
|
2224
|
+
*
|
2225
|
+
* @param src [SDL2::Surface] the source surface
|
2226
|
+
* @param srcrect [SDL2::Rect,nil] the region in the source surface,
|
2227
|
+
* if nil is given, the whole source is used
|
2228
|
+
* @param dst [SDL2::Surface] the destination surface
|
2229
|
+
* @param dstrect [SDL2::Rect,nil] the region in the destination surface
|
2230
|
+
* if nil is given, the source image is copied to (0, 0) on
|
2231
|
+
* the destination surface.
|
2232
|
+
* **dstrect** is changed by this method to store the
|
2233
|
+
* actually copied region (since the surface has clipping functionality,
|
2234
|
+
* actually copied region may be different from given **dstrect**).
|
2235
|
+
* @return [nil]
|
2236
|
+
*/
|
2237
|
+
static VALUE Surface_s_blit(VALUE self, VALUE src, VALUE srcrect, VALUE dst, VALUE dstrect)
|
2238
|
+
{
|
2239
|
+
HANDLE_ERROR(SDL_BlitSurface(Get_SDL_Surface(src),
|
2240
|
+
Get_SDL_Rect_or_NULL(srcrect),
|
2241
|
+
Get_SDL_Surface(dst),
|
2242
|
+
Get_SDL_Rect_or_NULL(dstrect)));
|
2243
|
+
return Qnil;
|
2244
|
+
}
|
2245
|
+
|
2246
|
+
/*
|
2247
|
+
* @overload new(width, height, depth)
|
2248
|
+
* @overload new(width, height, depth, amask)
|
2249
|
+
* @overload new(width, heigth, depth, rmask, gmask, bmask, amask)
|
2250
|
+
*
|
2251
|
+
* @param width [Integer]
|
2252
|
+
* @return [SDL2::Surface]
|
2253
|
+
*/
|
2254
|
+
static VALUE Surface_s_new(int argc, VALUE* argv, VALUE self)
|
2255
|
+
{
|
2256
|
+
VALUE width, height, depth;
|
2257
|
+
Uint32 Rmask, Gmask, Bmask, Amask;
|
2258
|
+
SDL_Surface * surface;
|
2259
|
+
|
2260
|
+
if (argc == 3) {
|
2261
|
+
rb_scan_args(argc, argv, "30", &width, &height, &depth);
|
2262
|
+
Rmask = Gmask = Bmask = Amask = 0;
|
2263
|
+
} else if (argc == 7) {
|
2264
|
+
VALUE rm, gm, bm, am;
|
2265
|
+
rb_scan_args(argc, argv, "70", &width, &height, &depth, &rm, &gm, &bm, &am);
|
2266
|
+
Rmask = NUM2UINT(rm); Gmask = NUM2UINT(gm);
|
2267
|
+
Bmask = NUM2UINT(bm); Amask = NUM2UINT(am);
|
2268
|
+
} else {
|
2269
|
+
rb_raise(rb_eArgError, "wrong number of arguments (%d for 4 or 7)", argc);
|
2270
|
+
}
|
2271
|
+
|
2272
|
+
surface = SDL_CreateRGBSurface(0, NUM2INT(width), NUM2INT(height), NUM2INT(depth),
|
2273
|
+
Rmask, Gmask, Bmask, Amask);
|
2274
|
+
if (!surface)
|
2275
|
+
SDL_ERROR();
|
2276
|
+
|
2277
|
+
return Surface_new(surface);
|
2278
|
+
}
|
2279
|
+
|
2280
|
+
#define FIELD_ACCESSOR(classname, typename, field) \
|
2281
|
+
static VALUE classname##_##field(VALUE self) \
|
2282
|
+
{ \
|
2283
|
+
typename* r; Data_Get_Struct(self, typename, r); \
|
2284
|
+
return INT2NUM(r->field); \
|
2285
|
+
} \
|
2286
|
+
static VALUE classname##_set_##field(VALUE self, VALUE val) \
|
2287
|
+
{ \
|
2288
|
+
typename* r; Data_Get_Struct(self, typename, r); \
|
2289
|
+
r->field = NUM2INT(val); return val; \
|
2290
|
+
}
|
2291
|
+
|
2292
|
+
|
2293
|
+
/* Document-class: SDL2::Rect
|
2294
|
+
*
|
2295
|
+
* This class represents a rectangle in SDL2.
|
2296
|
+
*
|
2297
|
+
* Any rectanle is represented by four attributes x, y, w, and h,
|
2298
|
+
* and these four attributes must be integer.
|
2299
|
+
*
|
2300
|
+
* @!attribute [rw] x
|
2301
|
+
* X coordiante of the left-top point of the rectangle
|
2302
|
+
* @return [Integer]
|
2303
|
+
*
|
2304
|
+
* @!attribute [rw] y
|
2305
|
+
* Y coordiante of the left-top point of the rectangle
|
2306
|
+
* @return [Integer]
|
2307
|
+
*
|
2308
|
+
* @!attribute [rw] w
|
2309
|
+
* Width of the rectangle
|
2310
|
+
* @return [Integer]
|
2311
|
+
*
|
2312
|
+
* @!attribute [rw] h
|
2313
|
+
* Height of the rectangle
|
2314
|
+
* @return [Integer]
|
2315
|
+
*
|
2316
|
+
* @!method self.[](*args)
|
2317
|
+
* Alias of new. See {#initialize}.
|
2318
|
+
* @return [SDL2::Rect]
|
2319
|
+
*/
|
2320
|
+
static VALUE Rect_s_allocate(VALUE klass)
|
2321
|
+
{
|
2322
|
+
SDL_Rect* rect = ALLOC(SDL_Rect);
|
2323
|
+
rect->x = rect->y = rect->w = rect->h = 0;
|
2324
|
+
|
2325
|
+
return Data_Wrap_Struct(cRect, 0, free, rect);
|
2326
|
+
}
|
2327
|
+
|
2328
|
+
/*
|
2329
|
+
* Create a new SDL2::Rect object
|
2330
|
+
*
|
2331
|
+
* @return [SDL2::Rect]
|
2332
|
+
*
|
2333
|
+
* @overload initialze(x, y, w, h)
|
2334
|
+
* Create a new SDL2::Rect object
|
2335
|
+
*
|
2336
|
+
* @param x [Integer] X coordiante of the left-top point of the rectangle
|
2337
|
+
* @param y [Integer] Y coordiante of the left-top point of the rectangle
|
2338
|
+
* @param w [Integer] Width of the rectangle
|
2339
|
+
* @param h [Integer] Height of the rectangle
|
2340
|
+
*
|
2341
|
+
* @overload initialize
|
2342
|
+
* Create a new SDL2::Rect object whose x, w, w, and h are all
|
2343
|
+
* zero.
|
2344
|
+
*/
|
2345
|
+
static VALUE Rect_initialize(int argc, VALUE* argv, VALUE self)
|
2346
|
+
{
|
2347
|
+
VALUE x, y, w, h;
|
2348
|
+
rb_scan_args(argc, argv, "04", &x, &y, &w, &h);
|
2349
|
+
if (argc == 0) {
|
2350
|
+
/* do nothing*/
|
2351
|
+
} else if (argc == 4) {
|
2352
|
+
SDL_Rect* rect;
|
2353
|
+
Data_Get_Struct(self, SDL_Rect, rect);
|
2354
|
+
rect->x = NUM2INT(x); rect->y = NUM2INT(y);
|
2355
|
+
rect->w = NUM2INT(w); rect->h = NUM2INT(h);
|
2356
|
+
} else {
|
2357
|
+
rb_raise(rb_eArgError, "wrong number of arguments (%d for 0 or 4)", argc);
|
2358
|
+
}
|
2359
|
+
return Qnil;
|
2360
|
+
}
|
2361
|
+
|
2362
|
+
/*
|
2363
|
+
* Inspection string for debug
|
2364
|
+
* @return [String]
|
2365
|
+
*/
|
2366
|
+
static VALUE Rect_inspect(VALUE self)
|
2367
|
+
{
|
2368
|
+
SDL_Rect* rect = Get_SDL_Rect(self);
|
2369
|
+
return rb_sprintf("<SDL2::Rect: x=%d y=%d w=%d h=%d>",
|
2370
|
+
rect->x, rect->y, rect->w, rect->h);
|
2371
|
+
}
|
2372
|
+
|
2373
|
+
FIELD_ACCESSOR(Rect, SDL_Rect, x);
|
2374
|
+
FIELD_ACCESSOR(Rect, SDL_Rect, y);
|
2375
|
+
FIELD_ACCESSOR(Rect, SDL_Rect, w);
|
2376
|
+
FIELD_ACCESSOR(Rect, SDL_Rect, h);
|
2377
|
+
|
2378
|
+
/*
|
2379
|
+
* @overload intersection(other)
|
2380
|
+
* Returns the intersection rect of self and other.
|
2381
|
+
*
|
2382
|
+
* If there is no intersection, returns nil.
|
2383
|
+
*
|
2384
|
+
* @return [SDL2::Rect, nil]
|
2385
|
+
* @param [SDL2::Rect] other rectangle
|
2386
|
+
*/
|
2387
|
+
static VALUE Rect_intersection(VALUE self, VALUE other)
|
2388
|
+
{
|
2389
|
+
VALUE result = Rect_s_allocate(cRect);
|
2390
|
+
if (SDL_IntersectRect(Get_SDL_Rect(self), Get_SDL_Rect(other), Get_SDL_Rect(result))) {
|
2391
|
+
return result;
|
2392
|
+
} else {
|
2393
|
+
return Qnil;
|
2394
|
+
}
|
2395
|
+
}
|
2396
|
+
|
2397
|
+
/*
|
2398
|
+
* @overload union(other)
|
2399
|
+
* Returns the minimal rect containing self and other
|
2400
|
+
*
|
2401
|
+
* @return [SDL2::Rect]
|
2402
|
+
* @param [SDL2::Rect] other rectangle
|
2403
|
+
*/
|
2404
|
+
static VALUE Rect_union(VALUE self, VALUE other)
|
2405
|
+
{
|
2406
|
+
VALUE result = Rect_s_allocate(cRect);
|
2407
|
+
SDL_UnionRect(Get_SDL_Rect(self), Get_SDL_Rect(other), Get_SDL_Rect(result));
|
2408
|
+
return result;
|
2409
|
+
}
|
2410
|
+
|
2411
|
+
/*
|
2412
|
+
* Document-class: SDL2::Point
|
2413
|
+
*
|
2414
|
+
* This class represents a point in SDL library.
|
2415
|
+
* Some method requires this method.
|
2416
|
+
*
|
2417
|
+
* @!attribute [rw] x
|
2418
|
+
* X coordiante of the point.
|
2419
|
+
* @return [Integer]
|
2420
|
+
*
|
2421
|
+
* @!attribute [rw] y
|
2422
|
+
* Y coordiante of the point.
|
2423
|
+
* @return [Integer]
|
2424
|
+
*/
|
2425
|
+
static VALUE Point_s_allocate(VALUE klass)
|
2426
|
+
{
|
2427
|
+
SDL_Point* point;
|
2428
|
+
return Data_Make_Struct(klass, SDL_Point, 0, free, point);
|
2429
|
+
}
|
2430
|
+
|
2431
|
+
/*
|
2432
|
+
* Create a new point object.
|
2433
|
+
*
|
2434
|
+
* @overload initialize(x, y)
|
2435
|
+
* @param x the x coordinate of the point
|
2436
|
+
* @param y the y coordinate of the point
|
2437
|
+
*
|
2438
|
+
* @overload initialize
|
2439
|
+
* x and y of the created point object are initialized by 0
|
2440
|
+
*
|
2441
|
+
* @return [SDL2::Point]
|
2442
|
+
*
|
2443
|
+
*/
|
2444
|
+
static VALUE Point_initialize(int argc, VALUE* argv, VALUE self)
|
2445
|
+
{
|
2446
|
+
VALUE x, y;
|
2447
|
+
SDL_Point* point = Get_SDL_Point(self);
|
2448
|
+
rb_scan_args(argc, argv, "02", &x, &y);
|
2449
|
+
point->x = (x == Qnil) ? 0 : NUM2INT(x);
|
2450
|
+
point->y = (y == Qnil) ? 0 : NUM2INT(y);
|
2451
|
+
return Qnil;
|
2452
|
+
}
|
2453
|
+
|
2454
|
+
/*
|
2455
|
+
* Return inspection string.
|
2456
|
+
* @return [String]
|
2457
|
+
*/
|
2458
|
+
static VALUE Point_inspect(VALUE self)
|
2459
|
+
{
|
2460
|
+
SDL_Point* point = Get_SDL_Point(self);
|
2461
|
+
return rb_sprintf("<SDL2::Point x=%d y=%d>", point->x, point->y);
|
2462
|
+
}
|
2463
|
+
|
2464
|
+
FIELD_ACCESSOR(Point, SDL_Point, x);
|
2465
|
+
FIELD_ACCESSOR(Point, SDL_Point, y);
|
2466
|
+
|
2467
|
+
static VALUE PixelForamt_initialize(VALUE self, VALUE format)
|
2468
|
+
{
|
2469
|
+
rb_iv_set(self, "@format", format);
|
2470
|
+
return Qnil;
|
2471
|
+
}
|
2472
|
+
|
2473
|
+
static VALUE PixelFormat_type(VALUE self)
|
2474
|
+
{
|
2475
|
+
return UINT2NUM(SDL_PIXELTYPE(NUM2UINT(rb_iv_get(self, "@format"))));
|
2476
|
+
}
|
2477
|
+
|
2478
|
+
#define PIXELFORMAT_ATTR_READER(field, extractor, c2ruby) \
|
2479
|
+
static VALUE PixelFormat_##field(VALUE self) \
|
2480
|
+
{ \
|
2481
|
+
return c2ruby(extractor(NUM2UINT(rb_iv_get(self, "@format")))); \
|
2482
|
+
}
|
2483
|
+
|
2484
|
+
PIXELFORMAT_ATTR_READER(name, SDL_GetPixelFormatName, utf8str_new_cstr);
|
2485
|
+
PIXELFORMAT_ATTR_READER(order, SDL_PIXELORDER, UINT2NUM);
|
2486
|
+
PIXELFORMAT_ATTR_READER(layout, SDL_PIXELLAYOUT, UINT2NUM);
|
2487
|
+
PIXELFORMAT_ATTR_READER(bits_per_pixel, SDL_BITSPERPIXEL, INT2NUM);
|
2488
|
+
PIXELFORMAT_ATTR_READER(bytes_per_pixel, SDL_BYTESPERPIXEL, INT2NUM);
|
2489
|
+
PIXELFORMAT_ATTR_READER(indexed_p, SDL_ISPIXELFORMAT_INDEXED, INT2BOOL);
|
2490
|
+
PIXELFORMAT_ATTR_READER(alpha_p, SDL_ISPIXELFORMAT_ALPHA, INT2BOOL);
|
2491
|
+
PIXELFORMAT_ATTR_READER(fourcc_p, SDL_ISPIXELFORMAT_FOURCC, INT2BOOL);
|
2492
|
+
|
2493
|
+
static VALUE PixelFormat_eq(VALUE self, VALUE other)
|
2494
|
+
{
|
2495
|
+
if (!rb_obj_is_kind_of(other, cPixelFormat))
|
2496
|
+
return Qfalse;
|
2497
|
+
|
2498
|
+
return INT2BOOL(rb_iv_get(self, "@format") == rb_iv_get(other, "@format"));
|
2499
|
+
}
|
2500
|
+
|
2501
|
+
static VALUE PixelFormat_inspect(VALUE self)
|
2502
|
+
{
|
2503
|
+
Uint32 format = NUM2UINT(rb_iv_get(self, "@format"));
|
2504
|
+
return rb_sprintf("<%s: %s type=%d order=%d layout=%d"
|
2505
|
+
" bits=%d bytes=%d indexed=%s alpha=%s fourcc=%s>",
|
2506
|
+
rb_obj_classname(self),
|
2507
|
+
SDL_GetPixelFormatName(format),
|
2508
|
+
SDL_PIXELTYPE(format), SDL_PIXELORDER(format), SDL_PIXELLAYOUT(format),
|
2509
|
+
SDL_BITSPERPIXEL(format), SDL_BYTESPERPIXEL(format),
|
2510
|
+
INT2BOOLCSTR(SDL_ISPIXELFORMAT_INDEXED(format)),
|
2511
|
+
INT2BOOLCSTR(SDL_ISPIXELFORMAT_ALPHA(format)),
|
2512
|
+
INT2BOOLCSTR(SDL_ISPIXELFORMAT_FOURCC(format)));
|
2513
|
+
}
|
2514
|
+
|
2515
|
+
static VALUE ScreenSaver_enable(VALUE self)
|
2516
|
+
{
|
2517
|
+
SDL_EnableScreenSaver();
|
2518
|
+
return Qnil;
|
2519
|
+
}
|
2520
|
+
|
2521
|
+
static VALUE ScreenSaver_disable(VALUE self)
|
2522
|
+
{
|
2523
|
+
SDL_DisableScreenSaver();
|
2524
|
+
return Qnil;
|
2525
|
+
}
|
2526
|
+
|
2527
|
+
static VALUE ScreenSaver_enabled_p(VALUE self)
|
2528
|
+
{
|
2529
|
+
return INT2BOOL(SDL_IsScreenSaverEnabled());
|
2530
|
+
}
|
2531
|
+
|
2532
|
+
/*
|
2533
|
+
define(`DEFINE_C_ACCESSOR',`rb_define_method($2, "$3", $1_$3, 0);
|
2534
|
+
rb_define_method($2, "$3=", $1_set_$3, 1)')
|
2535
|
+
*/
|
2536
|
+
|
2537
|
+
void rubysdl2_init_video(void)
|
2538
|
+
{
|
2539
|
+
rb_define_module_function(mSDL2, "video_drivers", SDL2_s_video_drivers, 0);
|
2540
|
+
rb_define_module_function(mSDL2, "current_video_driver", SDL2_s_current_video_driver, 0);
|
2541
|
+
rb_define_module_function(mSDL2, "video_init", SDL2_s_video_init, 1);
|
2542
|
+
|
2543
|
+
cWindow = rb_define_class_under(mSDL2, "Window", rb_cObject);
|
2544
|
+
|
2545
|
+
rb_undef_alloc_func(cWindow);
|
2546
|
+
rb_define_singleton_method(cWindow, "create", Window_s_create, 6);
|
2547
|
+
rb_define_singleton_method(cWindow, "all_windows", Window_s_all_windows, 0);
|
2548
|
+
rb_define_singleton_method(cWindow, "find_by_id", Window_s_find_by_id, 1);
|
2549
|
+
rb_define_method(cWindow, "destroy?", Window_destroy_p, 0);
|
2550
|
+
rb_define_method(cWindow, "destroy", Window_destroy, 0);
|
2551
|
+
rb_define_method(cWindow, "create_renderer", Window_create_renderer, 2);
|
2552
|
+
rb_define_method(cWindow, "renderer", Window_renderer, 0);
|
2553
|
+
rb_define_method(cWindow, "window_id", Window_window_id, 0);
|
2554
|
+
rb_define_method(cWindow, "inspect", Window_inspect, 0);
|
2555
|
+
rb_define_method(cWindow, "display_mode", Window_display_mode, 0);
|
2556
|
+
rb_define_method(cWindow, "display", Window_display, 0);
|
2557
|
+
rb_define_method(cWindow, "debug_info", Window_debug_info, 0);
|
2558
|
+
DEFINE_C_ACCESSOR(Window, cWindow, brightness);
|
2559
|
+
rb_define_method(cWindow, "flags", Window_flags, 0);
|
2560
|
+
rb_define_method(cWindow, "gamma_ramp", Window_gamma_ramp, 0);
|
2561
|
+
rb_define_method(cWindow, "input_is_grabbed?", Window_input_is_grabbed_p, 0);
|
2562
|
+
rb_define_method(cWindow, "input_is_grabbed=", Window_set_input_is_grabbed, 1);
|
2563
|
+
DEFINE_C_ACCESSOR(Window, cWindow, maximum_size);
|
2564
|
+
DEFINE_C_ACCESSOR(Window, cWindow, minimum_size);
|
2565
|
+
DEFINE_C_ACCESSOR(Window, cWindow, position);
|
2566
|
+
DEFINE_C_ACCESSOR(Window, cWindow, size);
|
2567
|
+
DEFINE_C_ACCESSOR(Window, cWindow, title);
|
2568
|
+
DEFINE_C_ACCESSOR(Window, cWindow, bordered);
|
2569
|
+
rb_define_method(cWindow, "icon=", Window_set_icon, 1);
|
2570
|
+
rb_define_method(cWindow, "show", Window_show, 0);
|
2571
|
+
rb_define_method(cWindow, "hide", Window_hide, 0);
|
2572
|
+
rb_define_method(cWindow, "maximize", Window_maximize, 0);
|
2573
|
+
rb_define_method(cWindow, "minimize", Window_minimize, 0);
|
2574
|
+
rb_define_method(cWindow, "raise", Window_raise, 0);
|
2575
|
+
rb_define_method(cWindow, "restore", Window_restore, 0);
|
2576
|
+
rb_define_method(cWindow, "fullscreen_mode", Window_fullscreen_mode, 0);
|
2577
|
+
rb_define_method(cWindow, "fullscreen_mode=", Window_set_fullscreen_mode, 1);
|
2578
|
+
#if SDL_VERSION_ATLEAST(2,0,1)
|
2579
|
+
rb_define_method(cWindow, "gl_drawable_size", Window_gl_drawable_size, 0);
|
2580
|
+
#endif
|
2581
|
+
rb_define_method(cWindow, "gl_swap", Window_gl_swap, 0);
|
2582
|
+
rb_define_const(cWindow, "POS_CENTERED", INT2NUM(SDL_WINDOWPOS_CENTERED));
|
2583
|
+
rb_define_const(cWindow, "POS_UNDEFINED", INT2NUM(SDL_WINDOWPOS_UNDEFINED));
|
2584
|
+
#define DEFINE_SDL_WINDOW_FLAGS_CONST(n) \
|
2585
|
+
rb_define_const(cWindow, #n, UINT2NUM(SDL_WINDOW_##n));
|
2586
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(FULLSCREEN);
|
2587
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(FULLSCREEN_DESKTOP);
|
2588
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(OPENGL);
|
2589
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(SHOWN);
|
2590
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(HIDDEN);
|
2591
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(BORDERLESS);
|
2592
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(RESIZABLE);
|
2593
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(MINIMIZED);
|
2594
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(MAXIMIZED);
|
2595
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(INPUT_GRABBED);
|
2596
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(INPUT_FOCUS);
|
2597
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(MOUSE_FOCUS);
|
2598
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(FOREIGN);
|
2599
|
+
#ifdef SDL_WINDOW_ALLOW_HIGHDPI
|
2600
|
+
DEFINE_SDL_WINDOW_FLAGS_CONST(ALLOW_HIGHDPI);
|
2601
|
+
#endif
|
2602
|
+
|
2603
|
+
|
2604
|
+
cDisplay = rb_define_class_under(mSDL2, "Display", rb_cObject);
|
2605
|
+
|
2606
|
+
rb_define_module_function(cDisplay, "displays", Display_s_displays, 0);
|
2607
|
+
rb_define_attr(cDisplay, "index", 1, 0);
|
2608
|
+
rb_define_attr(cDisplay, "name", 1, 0);
|
2609
|
+
rb_define_method(cDisplay, "modes", Display_modes, 0);
|
2610
|
+
rb_define_method(cDisplay, "current_mode", Display_current_mode, 0);
|
2611
|
+
rb_define_method(cDisplay, "desktop_mode", Display_desktop_mode, 0);
|
2612
|
+
rb_define_method(cDisplay, "closest_mode", Display_closest_mode, 1);
|
2613
|
+
rb_define_method(cDisplay, "bounds", Display_bounds, 0);
|
2614
|
+
|
2615
|
+
cDisplayMode = rb_define_class_under(cDisplay, "Mode", rb_cObject);
|
2616
|
+
|
2617
|
+
rb_define_alloc_func(cDisplayMode, DisplayMode_s_allocate);
|
2618
|
+
rb_define_method(cDisplayMode, "initialize", DisplayMode_initialize, 4);
|
2619
|
+
rb_define_method(cDisplayMode, "inspect", DisplayMode_inspect, 0);
|
2620
|
+
rb_define_method(cDisplayMode, "format", DisplayMode_format, 0);
|
2621
|
+
rb_define_method(cDisplayMode, "w", DisplayMode_w, 0);
|
2622
|
+
rb_define_method(cDisplayMode, "h", DisplayMode_h, 0);
|
2623
|
+
rb_define_method(cDisplayMode, "refresh_rate", DisplayMode_refresh_rate, 0);
|
2624
|
+
/* attr format, w, h, refresh_rate */
|
2625
|
+
|
2626
|
+
cRenderer = rb_define_class_under(mSDL2, "Renderer", rb_cObject);
|
2627
|
+
|
2628
|
+
rb_undef_alloc_func(cRenderer);
|
2629
|
+
rb_define_singleton_method(cRenderer, "drivers_info", Renderer_s_drivers_info, 0);
|
2630
|
+
rb_define_method(cRenderer, "destroy?", Renderer_destroy_p, 0);
|
2631
|
+
rb_define_method(cRenderer, "destroy", Renderer_destroy, 0);
|
2632
|
+
rb_define_method(cRenderer, "debug_info", Renderer_debug_info, 0);
|
2633
|
+
rb_define_method(cRenderer, "create_texture", Renderer_create_texture, 4);
|
2634
|
+
rb_define_method(cRenderer, "create_texture_from", Renderer_create_texture_from, 1);
|
2635
|
+
rb_define_method(cRenderer, "copy", Renderer_copy, 3);
|
2636
|
+
rb_define_method(cRenderer, "copy_ex", Renderer_copy_ex, 6);
|
2637
|
+
rb_define_method(cRenderer, "present", Renderer_present, 0);
|
2638
|
+
rb_define_method(cRenderer, "draw_color",Renderer_draw_color, 0);
|
2639
|
+
rb_define_method(cRenderer, "draw_color=",Renderer_set_draw_color, 1);
|
2640
|
+
rb_define_method(cRenderer, "clear", Renderer_clear, 0);
|
2641
|
+
rb_define_method(cRenderer, "draw_line",Renderer_draw_line, 4);
|
2642
|
+
rb_define_method(cRenderer, "draw_point",Renderer_draw_point, 2);
|
2643
|
+
rb_define_method(cRenderer, "draw_rect", Renderer_draw_rect, 1);
|
2644
|
+
rb_define_method(cRenderer, "fill_rect", Renderer_fill_rect, 1);
|
2645
|
+
rb_define_method(cRenderer, "draw_blend_mode", Renderer_draw_blend_mode, 0);
|
2646
|
+
rb_define_method(cRenderer, "draw_blend_mode=", Renderer_set_draw_blend_mode, 1);
|
2647
|
+
rb_define_method(cRenderer, "clip_rect", Renderer_clip_rect, 0);
|
2648
|
+
#if SDL_VERSION_ATLEAST(2,0,4)
|
2649
|
+
rb_define_method(cRenderer, "clip_enabled?", Render_clip_enabled_p, 0);
|
2650
|
+
#endif
|
2651
|
+
rb_define_method(cRenderer, "logical_size", Renderer_logical_size, 0);
|
2652
|
+
rb_define_method(cRenderer, "scale", Renderer_scale, 0);
|
2653
|
+
rb_define_method(cRenderer, "viewport", Renderer_viewport, 0);
|
2654
|
+
rb_define_method(cRenderer, "support_render_target?", Renderer_support_render_target_p, 0);
|
2655
|
+
rb_define_method(cRenderer, "output_size", Renderer_output_size, 0);
|
2656
|
+
rb_define_method(cRenderer, "render_target", Renderer_render_target, 0);
|
2657
|
+
rb_define_method(cRenderer, "render_target=", Renderer_set_render_target, 1);
|
2658
|
+
rb_define_method(cRenderer, "reset_render_target", Renderer_reset_render_target, 0);
|
2659
|
+
|
2660
|
+
rb_define_method(cRenderer, "info", Renderer_info, 0);
|
2661
|
+
#define DEFINE_SDL_RENDERER_FLAGS_CONST(n) \
|
2662
|
+
rb_define_const(cRenderer, #n, UINT2NUM(SDL_RENDERER_##n))
|
2663
|
+
DEFINE_SDL_RENDERER_FLAGS_CONST(SOFTWARE);
|
2664
|
+
DEFINE_SDL_RENDERER_FLAGS_CONST(ACCELERATED);
|
2665
|
+
#ifdef SDL_RENDERER_PRESENTVSYNC
|
2666
|
+
DEFINE_SDL_RENDERER_FLAGS_CONST(PRESENTVSYNC);
|
2667
|
+
#endif
|
2668
|
+
DEFINE_SDL_RENDERER_FLAGS_CONST(TARGETTEXTURE);
|
2669
|
+
#define DEFINE_SDL_FLIP_CONST(t) \
|
2670
|
+
rb_define_const(cRenderer, "FLIP_" #t, INT2FIX(SDL_FLIP_##t))
|
2671
|
+
DEFINE_SDL_FLIP_CONST(NONE);
|
2672
|
+
DEFINE_SDL_FLIP_CONST(HORIZONTAL);
|
2673
|
+
DEFINE_SDL_FLIP_CONST(VERTICAL);
|
2674
|
+
#define DEFINE_BLENDMODE_CONST(t) \
|
2675
|
+
rb_define_const(mSDL2, "BLENDMODE_" #t, INT2FIX(SDL_BLENDMODE_##t))
|
2676
|
+
DEFINE_BLENDMODE_CONST(NONE);
|
2677
|
+
DEFINE_BLENDMODE_CONST(BLEND);
|
2678
|
+
DEFINE_BLENDMODE_CONST(ADD);
|
2679
|
+
DEFINE_BLENDMODE_CONST(MOD);
|
2680
|
+
|
2681
|
+
cTexture = rb_define_class_under(mSDL2, "Texture", rb_cObject);
|
2682
|
+
|
2683
|
+
rb_undef_alloc_func(cTexture);
|
2684
|
+
rb_define_method(cTexture, "destroy?", Texture_destroy_p, 0);
|
2685
|
+
rb_define_method(cTexture, "destroy", Texture_destroy, 0);
|
2686
|
+
DEFINE_C_ACCESSOR(Texture, cTexture, blend_mode);
|
2687
|
+
DEFINE_C_ACCESSOR(Texture, cTexture, color_mod);
|
2688
|
+
DEFINE_C_ACCESSOR(Texture, cTexture, alpha_mod);
|
2689
|
+
rb_define_method(cTexture, "format", Texture_format, 0);
|
2690
|
+
rb_define_method(cTexture, "access_pattern", Texture_access_pattern, 0);
|
2691
|
+
rb_define_method(cTexture, "w", Texture_w, 0);
|
2692
|
+
rb_define_method(cTexture, "h", Texture_h, 0);
|
2693
|
+
rb_define_method(cTexture, "inspect", Texture_inspect, 0);
|
2694
|
+
rb_define_method(cTexture, "debug_info", Texture_debug_info, 0);
|
2695
|
+
#define DEFINE_TEXTUREAH_ACCESS_CONST(t) \
|
2696
|
+
rb_define_const(cTexture, "ACCESS_" #t, INT2NUM(SDL_TEXTUREACCESS_##t))
|
2697
|
+
DEFINE_TEXTUREAH_ACCESS_CONST(STATIC);
|
2698
|
+
DEFINE_TEXTUREAH_ACCESS_CONST(STREAMING);
|
2699
|
+
DEFINE_TEXTUREAH_ACCESS_CONST(TARGET);
|
2700
|
+
|
2701
|
+
|
2702
|
+
cSurface = rb_define_class_under(mSDL2, "Surface", rb_cObject);
|
2703
|
+
|
2704
|
+
rb_undef_alloc_func(cSurface);
|
2705
|
+
rb_define_singleton_method(cSurface, "load_bmp", Surface_s_load_bmp, 1);
|
2706
|
+
rb_define_singleton_method(cSurface, "blit", Surface_s_blit, 4);
|
2707
|
+
rb_define_singleton_method(cSurface, "new", Surface_s_new, -1);
|
2708
|
+
rb_define_singleton_method(cSurface, "from_string", Surface_s_from_string, -1);
|
2709
|
+
rb_define_method(cSurface, "destroy?", Surface_destroy_p, 0);
|
2710
|
+
rb_define_method(cSurface, "destroy", Surface_destroy, 0);
|
2711
|
+
DEFINE_C_ACCESSOR(Surface, cSurface, blend_mode);
|
2712
|
+
rb_define_method(cSurface, "must_lock?", Surface_must_lock_p, 0);
|
2713
|
+
rb_define_method(cSurface, "lock", Surface_lock, 0);
|
2714
|
+
rb_define_method(cSurface, "unlock", Surface_unlock, 0);
|
2715
|
+
rb_define_method(cSurface, "w", Surface_w, 0);
|
2716
|
+
rb_define_method(cSurface, "h", Surface_h, 0);
|
2717
|
+
rb_define_method(cSurface, "pixel", Surface_pixel, 2);
|
2718
|
+
rb_define_method(cSurface, "pixel_color", Surface_pixel_color, 2);
|
2719
|
+
rb_define_method(cSurface, "color_key", Surface_color_key, 0);
|
2720
|
+
rb_define_method(cSurface, "color_key=", Surface_set_color_key, 1);
|
2721
|
+
rb_define_method(cSurface, "unset_color_key", Surface_set_color_key, 0);
|
2722
|
+
rb_define_method(cSurface, "pixels", Surface_pixels, 0);
|
2723
|
+
rb_define_method(cSurface, "pitch", Surface_pitch, 0);
|
2724
|
+
rb_define_method(cSurface, "bits_per_pixel", Surface_bits_per_pixel, 0);
|
2725
|
+
rb_define_method(cSurface, "bytes_per_pixel", Surface_bytes_per_pixel, 0);
|
2726
|
+
|
2727
|
+
cRect = rb_define_class_under(mSDL2, "Rect", rb_cObject);
|
2728
|
+
|
2729
|
+
rb_define_alloc_func(cRect, Rect_s_allocate);
|
2730
|
+
rb_define_method(cRect, "initialize", Rect_initialize, -1);
|
2731
|
+
rb_define_alias(rb_singleton_class(cRect), "[]", "new");
|
2732
|
+
rb_define_method(cRect, "inspect", Rect_inspect, 0);
|
2733
|
+
DEFINE_C_ACCESSOR(Rect, cRect, x);
|
2734
|
+
DEFINE_C_ACCESSOR(Rect, cRect, y);
|
2735
|
+
DEFINE_C_ACCESSOR(Rect, cRect, w);
|
2736
|
+
DEFINE_C_ACCESSOR(Rect, cRect, h);
|
2737
|
+
rb_define_method(cRect, "union", Rect_union, 1);
|
2738
|
+
rb_define_method(cRect, "intersection", Rect_intersection, 1);
|
2739
|
+
|
2740
|
+
cPoint = rb_define_class_under(mSDL2, "Point", rb_cObject);
|
2741
|
+
|
2742
|
+
rb_define_alloc_func(cPoint, Point_s_allocate);
|
2743
|
+
rb_define_method(cPoint, "initialize", Point_initialize, -1);
|
2744
|
+
rb_define_alias(rb_singleton_class(cPoint), "[]", "new");
|
2745
|
+
rb_define_method(cPoint, "inspect", Point_inspect, 0);
|
2746
|
+
DEFINE_C_ACCESSOR(Point, cPoint, x);
|
2747
|
+
DEFINE_C_ACCESSOR(Point, cPoint, y);
|
2748
|
+
|
2749
|
+
|
2750
|
+
cRendererInfo = rb_define_class_under(cRenderer, "Info", rb_cObject);
|
2751
|
+
define_attr_readers(cRendererInfo, "name", "flags", "texture_formats",
|
2752
|
+
"max_texture_width", "max_texture_height", NULL);
|
2753
|
+
|
2754
|
+
|
2755
|
+
cPixelFormat = rb_define_class_under(mSDL2, "PixelFormat", rb_cObject);
|
2756
|
+
|
2757
|
+
rb_define_method(cPixelFormat, "initialize", PixelForamt_initialize, 1);
|
2758
|
+
rb_define_attr(cPixelFormat, "format", 1, 0);
|
2759
|
+
rb_define_method(cPixelFormat, "name", PixelFormat_name, 0);
|
2760
|
+
rb_define_method(cPixelFormat, "inspect", PixelFormat_inspect, 0);
|
2761
|
+
rb_define_method(cPixelFormat, "type", PixelFormat_type, 0);
|
2762
|
+
rb_define_method(cPixelFormat, "order", PixelFormat_order, 0);
|
2763
|
+
rb_define_method(cPixelFormat, "layout", PixelFormat_layout, 0);
|
2764
|
+
rb_define_method(cPixelFormat, "bits_per_pixel", PixelFormat_bits_per_pixel, 0);
|
2765
|
+
rb_define_alias(cPixelFormat, "bpp", "bits_per_pixel");
|
2766
|
+
rb_define_method(cPixelFormat, "bytes_per_pixel", PixelFormat_bytes_per_pixel, 0);
|
2767
|
+
rb_define_method(cPixelFormat, "indexed?", PixelFormat_indexed_p, 0);
|
2768
|
+
rb_define_method(cPixelFormat, "alpha?", PixelFormat_alpha_p, 0);
|
2769
|
+
rb_define_method(cPixelFormat, "fourcc?", PixelFormat_fourcc_p, 0);
|
2770
|
+
rb_define_method(cPixelFormat, "==", PixelFormat_eq, 1);
|
2771
|
+
|
2772
|
+
{
|
2773
|
+
VALUE formats = rb_ary_new();
|
2774
|
+
rb_define_const(cPixelFormat, "FORMATS", formats);
|
2775
|
+
#define DEFINE_PIXELFORMAT_CONST(t) \
|
2776
|
+
do { \
|
2777
|
+
VALUE format = PixelFormat_new(SDL_PIXELFORMAT_##t); \
|
2778
|
+
rb_define_const(cPixelFormat, #t, format); \
|
2779
|
+
rb_ary_push(formats, format); \
|
2780
|
+
} while (0)
|
2781
|
+
DEFINE_PIXELFORMAT_CONST(UNKNOWN);
|
2782
|
+
DEFINE_PIXELFORMAT_CONST(INDEX1LSB);
|
2783
|
+
DEFINE_PIXELFORMAT_CONST(INDEX1MSB);
|
2784
|
+
DEFINE_PIXELFORMAT_CONST(INDEX4LSB);
|
2785
|
+
DEFINE_PIXELFORMAT_CONST(INDEX4MSB);
|
2786
|
+
DEFINE_PIXELFORMAT_CONST(INDEX8);
|
2787
|
+
DEFINE_PIXELFORMAT_CONST(RGB332);
|
2788
|
+
DEFINE_PIXELFORMAT_CONST(RGB444);
|
2789
|
+
DEFINE_PIXELFORMAT_CONST(RGB555);
|
2790
|
+
DEFINE_PIXELFORMAT_CONST(BGR555);
|
2791
|
+
DEFINE_PIXELFORMAT_CONST(ARGB4444);
|
2792
|
+
DEFINE_PIXELFORMAT_CONST(RGBA4444);
|
2793
|
+
DEFINE_PIXELFORMAT_CONST(ABGR4444);
|
2794
|
+
DEFINE_PIXELFORMAT_CONST(BGRA4444);
|
2795
|
+
DEFINE_PIXELFORMAT_CONST(ARGB1555);
|
2796
|
+
DEFINE_PIXELFORMAT_CONST(RGBA5551);
|
2797
|
+
DEFINE_PIXELFORMAT_CONST(ABGR1555);
|
2798
|
+
DEFINE_PIXELFORMAT_CONST(BGRA5551);
|
2799
|
+
DEFINE_PIXELFORMAT_CONST(RGB565);
|
2800
|
+
DEFINE_PIXELFORMAT_CONST(BGR565);
|
2801
|
+
DEFINE_PIXELFORMAT_CONST(RGB24);
|
2802
|
+
DEFINE_PIXELFORMAT_CONST(BGR24);
|
2803
|
+
DEFINE_PIXELFORMAT_CONST(RGB888);
|
2804
|
+
DEFINE_PIXELFORMAT_CONST(RGBX8888);
|
2805
|
+
DEFINE_PIXELFORMAT_CONST(BGR888);
|
2806
|
+
DEFINE_PIXELFORMAT_CONST(BGRX8888);
|
2807
|
+
DEFINE_PIXELFORMAT_CONST(ARGB8888);
|
2808
|
+
DEFINE_PIXELFORMAT_CONST(RGBA8888);
|
2809
|
+
DEFINE_PIXELFORMAT_CONST(ABGR8888);
|
2810
|
+
DEFINE_PIXELFORMAT_CONST(BGRA8888);
|
2811
|
+
DEFINE_PIXELFORMAT_CONST(ARGB2101010);
|
2812
|
+
DEFINE_PIXELFORMAT_CONST(YV12);
|
2813
|
+
DEFINE_PIXELFORMAT_CONST(IYUV);
|
2814
|
+
DEFINE_PIXELFORMAT_CONST(YUY2);
|
2815
|
+
DEFINE_PIXELFORMAT_CONST(UYVY);
|
2816
|
+
DEFINE_PIXELFORMAT_CONST(YVYU);
|
2817
|
+
rb_obj_freeze(formats);
|
2818
|
+
}
|
2819
|
+
|
2820
|
+
mScreenSaver = rb_define_module_under(mSDL2, "ScreenSaver");
|
2821
|
+
rb_define_module_function(mScreenSaver, "enable", ScreenSaver_enable, 0);
|
2822
|
+
rb_define_module_function(mScreenSaver, "disable", ScreenSaver_disable, 0);
|
2823
|
+
rb_define_module_function(mScreenSaver, "enabled?", ScreenSaver_enabled_p, 0);
|
2824
|
+
|
2825
|
+
|
2826
|
+
rb_gc_register_address(&hash_windowid_to_window);
|
2827
|
+
hash_windowid_to_window = rb_hash_new();
|
2828
|
+
}
|
2829
|
+
|
2830
|
+
#ifdef HAVE_SDL_IMAGE_H
|
2831
|
+
#include <SDL_image.h>
|
2832
|
+
|
2833
|
+
static VALUE mIMG;
|
2834
|
+
|
2835
|
+
/*
|
2836
|
+
* @overload init(flags)
|
2837
|
+
* Initialize SDL_image.
|
2838
|
+
*
|
2839
|
+
* You can specify the supporting image formats by bitwise OR'd of the
|
2840
|
+
* following constants.
|
2841
|
+
*
|
2842
|
+
* * {SDL2::IMG::INIT_JPG}
|
2843
|
+
* * {SDL2::IMG::INIT_PNG}
|
2844
|
+
* * {SDL2::IMG::INIT_TIF}
|
2845
|
+
*
|
2846
|
+
* You need to initialize SDL_image to check whether specified format
|
2847
|
+
* is supported by your environment. If your environment does not
|
2848
|
+
* support required support format, you have a {SDL2::Error} exception.
|
2849
|
+
*
|
2850
|
+
* @param [Integer] flags submodule bits
|
2851
|
+
* @return [nil]
|
2852
|
+
*
|
2853
|
+
* @raise [SDL2::Error] raised when initializing is failed.
|
2854
|
+
*/
|
2855
|
+
static VALUE IMG_s_init(VALUE self, VALUE f)
|
2856
|
+
{
|
2857
|
+
int flags = NUM2INT(f);
|
2858
|
+
if (IMG_Init(flags) & flags != flags)
|
2859
|
+
rb_raise(eSDL2Error, "Couldn't initialze SDL_image");
|
2860
|
+
return Qnil;
|
2861
|
+
}
|
2862
|
+
|
2863
|
+
/*
|
2864
|
+
* @overload load(file)
|
2865
|
+
* Load file and create a new {SDL2::Surface}.
|
2866
|
+
*
|
2867
|
+
* This method uses SDL_image. SDL_image supports following formats:
|
2868
|
+
* BMP, CUR, GIF, ICO, JPG, LBP, PCX, PNG, PNM, TGA, TIF, XCF, XPM, and XV.
|
2869
|
+
*
|
2870
|
+
* @param [String] file the image file name to load a surface from
|
2871
|
+
* @return [SDL2::Surface] Created surface
|
2872
|
+
*
|
2873
|
+
* @raise [SDL2::Error] raised when you fail to load (for example,
|
2874
|
+
* you have a wrong file name, or the file is broken)
|
2875
|
+
*
|
2876
|
+
* @see SDL2::IMG.init
|
2877
|
+
* @see SDL2::Renderer#load_texture
|
2878
|
+
*/
|
2879
|
+
static VALUE Surface_s_load(VALUE self, VALUE fname)
|
2880
|
+
{
|
2881
|
+
SDL_Surface* surface = IMG_Load(StringValueCStr(fname));
|
2882
|
+
if (!surface) {
|
2883
|
+
SDL_SetError(IMG_GetError());
|
2884
|
+
SDL_ERROR();
|
2885
|
+
}
|
2886
|
+
return Surface_new(surface);
|
2887
|
+
}
|
2888
|
+
|
2889
|
+
/*
|
2890
|
+
* @overload load_texture(file)
|
2891
|
+
*
|
2892
|
+
* Load file and create a new {SDL2::Texture}.
|
2893
|
+
*
|
2894
|
+
* This method uses SDL_image. SDL_image supports following formats:
|
2895
|
+
* BMP, CUR, GIF, ICO, JPG, LBP, PCX, PNG, PNM, TGA, TIF, XCF, XPM, and XV.
|
2896
|
+
*
|
2897
|
+
* @param [String] file the image file name to load a texture from
|
2898
|
+
* @return [SDL2::Texture] Created texture
|
2899
|
+
*
|
2900
|
+
* @raise [SDL2::Error] raised when you fail to load (for example,
|
2901
|
+
* you have a wrong file name, or the file is broken)
|
2902
|
+
*
|
2903
|
+
* @see SDL2::IMG.init
|
2904
|
+
* @see SDL2::Surface.load
|
2905
|
+
*/
|
2906
|
+
static VALUE Renderer_load_texture(VALUE self, VALUE fname)
|
2907
|
+
{
|
2908
|
+
SDL_Texture* texture = IMG_LoadTexture(Get_SDL_Renderer(self), StringValueCStr(fname));
|
2909
|
+
if (!texture) {
|
2910
|
+
SDL_SetError(IMG_GetError());
|
2911
|
+
SDL_ERROR();
|
2912
|
+
}
|
2913
|
+
return Texture_new(texture, Get_Renderer(self));
|
2914
|
+
}
|
2915
|
+
|
2916
|
+
void rubysdl2_init_image(void)
|
2917
|
+
{
|
2918
|
+
mIMG = rb_define_module_under(mSDL2, "IMG");
|
2919
|
+
rb_define_module_function(mIMG, "init", IMG_s_init, 1);
|
2920
|
+
|
2921
|
+
rb_define_singleton_method(cSurface, "load", Surface_s_load, 1);
|
2922
|
+
rb_define_method(cRenderer, "load_texture", Renderer_load_texture, 1);
|
2923
|
+
|
2924
|
+
|
2925
|
+
rb_define_const(mIMG, "INIT_JPG", INT2NUM(IMG_INIT_JPG));
|
2926
|
+
rb_define_const(mIMG, "INIT_PNG", INT2NUM(IMG_INIT_PNG));
|
2927
|
+
rb_define_const(mIMG, "INIT_TIF", INT2NUM(IMG_INIT_TIF));
|
2928
|
+
rb_define_const(mIMG, "INIT_WEBP", INT2NUM(IMG_INIT_WEBP));
|
2929
|
+
}
|
2930
|
+
|
2931
|
+
#else /* HAVE_SDL_IMAGE_H */
|
2932
|
+
void rubysdl2_init_image(void)
|
2933
|
+
{
|
2934
|
+
}
|
2935
|
+
#endif
|