reflexion 0.1.11 → 0.1.16
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- checksums.yaml +5 -5
- data/.doc/ext/reflex/application.cpp +9 -5
- data/.doc/ext/reflex/capture_event.cpp +4 -9
- data/.doc/ext/reflex/contact_event.cpp +17 -13
- data/.doc/ext/reflex/draw_event.cpp +3 -8
- data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
- data/.doc/ext/reflex/event.cpp +0 -4
- data/.doc/ext/reflex/filter.cpp +81 -0
- data/.doc/ext/reflex/focus_event.cpp +9 -13
- data/.doc/ext/reflex/frame_event.cpp +47 -14
- data/.doc/ext/reflex/image_view.cpp +1 -10
- data/.doc/ext/reflex/key_event.cpp +9 -14
- data/.doc/ext/reflex/line_shape.cpp +99 -0
- data/.doc/ext/reflex/motion_event.cpp +73 -0
- data/.doc/ext/reflex/native.cpp +18 -18
- data/.doc/ext/reflex/pointer_event.cpp +27 -25
- data/.doc/ext/reflex/polygon_shape.cpp +65 -0
- data/.doc/ext/reflex/rect_shape.cpp +102 -23
- data/.doc/ext/reflex/reflex.cpp +24 -3
- data/.doc/ext/reflex/scroll_event.cpp +8 -15
- data/.doc/ext/reflex/selector.cpp +43 -15
- data/.doc/ext/reflex/shape.cpp +211 -0
- data/.doc/ext/reflex/style.cpp +359 -185
- data/.doc/ext/reflex/style_length.cpp +163 -35
- data/.doc/ext/reflex/timer.cpp +101 -0
- data/.doc/ext/reflex/timer_event.cpp +123 -0
- data/.doc/ext/reflex/update_event.cpp +12 -8
- data/.doc/ext/reflex/view.cpp +548 -144
- data/.doc/ext/reflex/wheel_event.cpp +5 -28
- data/.doc/ext/reflex/window.cpp +7 -15
- data/LICENSE +21 -0
- data/README.md +1 -1
- data/Rakefile +14 -12
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +10 -5
- data/ext/reflex/capture_event.cpp +4 -9
- data/ext/reflex/contact_event.cpp +18 -13
- data/ext/reflex/defs.h +5 -2
- data/ext/reflex/draw_event.cpp +3 -8
- data/ext/reflex/ellipse_shape.cpp +56 -25
- data/ext/reflex/event.cpp +0 -4
- data/ext/reflex/extconf.rb +1 -2
- data/ext/reflex/filter.cpp +86 -0
- data/ext/reflex/focus_event.cpp +11 -15
- data/ext/reflex/frame_event.cpp +52 -14
- data/ext/reflex/image_view.cpp +1 -10
- data/ext/reflex/key_event.cpp +9 -14
- data/ext/reflex/line_shape.cpp +104 -0
- data/ext/reflex/motion_event.cpp +77 -0
- data/ext/reflex/native.cpp +18 -18
- data/ext/reflex/pointer_event.cpp +27 -25
- data/ext/reflex/polygon_shape.cpp +68 -0
- data/ext/reflex/rect_shape.cpp +113 -24
- data/ext/reflex/reflex.cpp +24 -3
- data/ext/reflex/scroll_event.cpp +8 -15
- data/ext/reflex/selector.cpp +46 -16
- data/ext/reflex/selector.h +130 -0
- data/ext/reflex/shape.cpp +231 -0
- data/ext/reflex/style.cpp +363 -192
- data/ext/reflex/style_length.cpp +164 -37
- data/ext/reflex/timer.cpp +108 -0
- data/ext/reflex/timer_event.cpp +133 -0
- data/ext/reflex/update_event.cpp +13 -8
- data/ext/reflex/view.cpp +594 -150
- data/ext/reflex/wheel_event.cpp +5 -30
- data/ext/reflex/window.cpp +7 -15
- data/include/reflex.h +5 -4
- data/include/reflex/application.h +2 -0
- data/include/reflex/debug.h +22 -0
- data/include/reflex/defs.h +45 -2
- data/include/reflex/event.h +55 -11
- data/include/reflex/exception.h +17 -2
- data/include/reflex/filter.h +56 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/ruby.h +6 -4
- data/include/reflex/ruby/application.h +17 -9
- data/include/reflex/ruby/event.h +22 -0
- data/include/reflex/ruby/filter.h +69 -0
- data/include/reflex/ruby/reflex.h +1 -0
- data/include/reflex/ruby/selector.h +1 -1
- data/include/reflex/ruby/shape.h +140 -0
- data/include/reflex/ruby/style.h +1 -1
- data/include/reflex/ruby/timer.h +69 -0
- data/include/reflex/ruby/view.h +43 -76
- data/include/reflex/ruby/window.h +17 -32
- data/include/reflex/selector.h +54 -2
- data/include/reflex/shape.h +211 -0
- data/include/reflex/style.h +136 -76
- data/include/reflex/timer.h +73 -0
- data/include/reflex/view.h +181 -59
- data/include/reflex/window.h +4 -3
- data/lib/reflex.rb +13 -6
- data/lib/reflex/application.rb +6 -3
- data/lib/reflex/button.rb +2 -2
- data/lib/reflex/{texture.rb → camera.rb} +2 -2
- data/lib/reflex/capture_event.rb +7 -6
- data/lib/reflex/contact_event.rb +10 -12
- data/lib/reflex/draw_event.rb +6 -1
- data/lib/reflex/ellipse_shape.rb +27 -0
- data/lib/reflex/filter.rb +18 -0
- data/lib/reflex/fixture.rb +4 -0
- data/lib/reflex/focus_event.rb +10 -12
- data/lib/reflex/frame_event.rb +1 -1
- data/lib/reflex/helper.rb +17 -29
- data/lib/reflex/key_event.rb +13 -11
- data/lib/reflex/line_shape.rb +18 -0
- data/lib/reflex/matrix.rb +13 -0
- data/lib/reflex/module.rb +4 -19
- data/lib/reflex/pointer_event.rb +28 -35
- data/lib/reflex/polygon.rb +14 -0
- data/lib/reflex/polygon_shape.rb +23 -0
- data/lib/reflex/polyline.rb +13 -0
- data/lib/reflex/rect_shape.rb +20 -0
- data/lib/reflex/reflex.rb +1 -3
- data/lib/reflex/scroll_event.rb +1 -1
- data/lib/reflex/selector.rb +2 -2
- data/lib/reflex/shape.rb +62 -0
- data/lib/reflex/style.rb +78 -11
- data/lib/reflex/style_length.rb +0 -11
- data/lib/reflex/text_view.rb +7 -24
- data/lib/reflex/timer.rb +30 -0
- data/lib/reflex/timer_event.rb +29 -0
- data/lib/reflex/update_event.rb +1 -1
- data/lib/reflex/view.rb +127 -32
- data/lib/reflex/wheel_event.rb +9 -1
- data/lib/reflex/window.rb +29 -9
- data/lib/reflexion.rb +23 -7
- data/reflex.gemspec +7 -8
- data/samples/bats.rb +4 -4
- data/samples/camera.rb +32 -0
- data/samples/fans.rb +1 -1
- data/samples/fps.rb +5 -3
- data/samples/hello.rb +4 -6
- data/samples/image.rb +5 -4
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
- data/samples/layout.rb +16 -7
- data/samples/model.rb +10 -7
- data/samples/physics.rb +22 -20
- data/samples/reflexion/breakout.rb +4 -5
- data/samples/reflexion/hello.rb +2 -2
- data/samples/reflexion/jump_action.rb +191 -0
- data/samples/reflexion/noise.rb +23 -0
- data/samples/reflexion/paint.rb +7 -6
- data/samples/reflexion/physics.rb +15 -8
- data/samples/reflexion/pulse.rb +24 -10
- data/samples/shader.rb +8 -6
- data/samples/shapes.rb +79 -14
- data/samples/tree.rb +9 -10
- data/samples/views.rb +3 -3
- data/samples/visuals.rb +2 -5
- data/src/body.cpp +146 -345
- data/src/body.h +91 -0
- data/src/event.cpp +65 -15
- data/src/exception.cpp +13 -3
- data/src/filter.cpp +76 -0
- data/src/fixture.cpp +164 -39
- data/src/fixture.h +85 -0
- data/src/image_view.cpp +4 -4
- data/src/ios/app_delegate.h +5 -10
- data/src/ios/app_delegate.mm +79 -41
- data/src/ios/application.h +32 -0
- data/src/ios/application.mm +35 -25
- data/src/ios/event.mm +8 -4
- data/src/ios/reflex.mm +0 -7
- data/src/ios/view_controller.h +37 -0
- data/src/ios/view_controller.mm +424 -0
- data/src/ios/window.h +40 -0
- data/src/ios/window.mm +59 -250
- data/src/osx/app_delegate.h +5 -10
- data/src/osx/app_delegate.mm +52 -55
- data/src/osx/application.h +32 -0
- data/src/osx/application.mm +44 -39
- data/src/osx/native_window.h +0 -15
- data/src/osx/native_window.mm +127 -127
- data/src/osx/opengl_view.h +0 -2
- data/src/osx/opengl_view.mm +12 -3
- data/src/osx/reflex.mm +0 -9
- data/src/osx/window.h +42 -0
- data/src/osx/window.mm +45 -252
- data/src/selector.cpp +232 -7
- data/src/selector.h +52 -0
- data/src/shape.cpp +1191 -0
- data/src/shape.h +61 -0
- data/src/style.cpp +573 -376
- data/src/style.h +39 -0
- data/src/timer.cpp +288 -0
- data/src/timer.h +55 -0
- data/src/view.cpp +1624 -984
- data/src/view.h +56 -0
- data/src/win32/window.cpp +3 -4
- data/src/window.cpp +302 -20
- data/src/window.h +94 -0
- data/src/world.cpp +112 -111
- data/src/world.h +34 -53
- data/task/box2d.rake +31 -10
- data/test/test_capture_event.rb +8 -6
- data/test/test_pointer_event.rb +130 -0
- data/test/test_selector.rb +1 -1
- data/test/test_shape.rb +71 -0
- data/test/test_style.rb +77 -11
- data/test/test_style_length.rb +42 -13
- data/test/test_view.rb +138 -14
- metadata +118 -202
- data/.doc/ext/reflex/arc_shape.cpp +0 -89
- data/.doc/ext/reflex/body.cpp +0 -299
- data/.doc/ext/reflex/fixture.cpp +0 -101
- data/.doc/ext/reflex/shape_view.cpp +0 -153
- data/ext/reflex/arc_shape.cpp +0 -94
- data/ext/reflex/body.cpp +0 -328
- data/ext/reflex/fixture.cpp +0 -108
- data/ext/reflex/shape_view.cpp +0 -161
- data/include/reflex/bitmap.h +0 -20
- data/include/reflex/body.h +0 -128
- data/include/reflex/bounds.h +0 -20
- data/include/reflex/color.h +0 -20
- data/include/reflex/color_space.h +0 -20
- data/include/reflex/fixture.h +0 -117
- data/include/reflex/font.h +0 -20
- data/include/reflex/image.h +0 -20
- data/include/reflex/matrix.h +0 -20
- data/include/reflex/painter.h +0 -20
- data/include/reflex/point.h +0 -24
- data/include/reflex/ruby/body.h +0 -41
- data/include/reflex/ruby/fixture.h +0 -41
- data/include/reflex/ruby/shape_view.h +0 -96
- data/include/reflex/shader.h +0 -20
- data/include/reflex/shape_view.h +0 -146
- data/include/reflex/texture.h +0 -20
- data/lib/reflex/body.rb +0 -22
- data/lib/reflex/flags.rb +0 -18
- data/lib/reflex/shape_view.rb +0 -25
- data/src/ios/application_data.h +0 -45
- data/src/ios/native_window.h +0 -39
- data/src/ios/native_window.mm +0 -224
- data/src/ios/opengl_view.h +0 -13
- data/src/ios/opengl_view.mm +0 -139
- data/src/ios/window_data.h +0 -75
- data/src/osx/application_data.h +0 -45
- data/src/osx/window_data.h +0 -75
- data/src/physics/Box2D/Box2D.h +0 -68
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
- data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
- data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
- data/src/physics/Box2D/Collision/b2Collision.h +0 -277
- data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
- data/src/physics/Box2D/Collision/b2Distance.h +0 -141
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
- data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
- data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
- data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
- data/src/physics/Box2D/Common/b2Draw.h +0 -86
- data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
- data/src/physics/Box2D/Common/b2Math.cpp +0 -94
- data/src/physics/Box2D/Common/b2Math.h +0 -720
- data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
- data/src/physics/Box2D/Common/b2Settings.h +0 -151
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
- data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
- data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
- data/src/physics/Box2D/Common/b2Timer.h +0 -50
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
- data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
- data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
- data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
- data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
- data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
- data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
- data/src/physics/Box2D/Dynamics/b2World.h +0 -354
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
- data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
- data/src/physics/Box2D/Rope/b2Rope.h +0 -115
- data/src/shape_view.cpp +0 -306
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* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* 2. Altered source versions must be plainly marked as such, and must not be
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#ifndef B2_WORLD_H
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#include <Box2D/Dynamics/b2TimeStep.h>
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struct b2Color;
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/// The world class manages all physics entities, dynamic simulation,
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class b2World
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~b2World();
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void SetDestructionListener(b2DestructionListener* listener);
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55
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/// Register a contact filter to provide specific control over collision.
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56
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/// Otherwise the default filter is used (b2_defaultFilter). The listener is
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57
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/// owned by you and must remain in scope.
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58
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void SetContactFilter(b2ContactFilter* filter);
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59
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60
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/// Register a contact event listener. The listener is owned by you and must
|
61
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/// remain in scope.
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62
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void SetContactListener(b2ContactListener* listener);
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63
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64
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/// Register a routine for debug drawing. The debug draw functions are called
|
65
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/// inside with b2World::DrawDebugData method. The debug draw object is owned
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/// by you and must remain in scope.
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67
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void SetDebugDraw(b2Draw* debugDraw);
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68
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|
69
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/// Create a rigid body given a definition. No reference to the definition
|
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/// is retained.
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/// @warning This function is locked during callbacks.
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72
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b2Body* CreateBody(const b2BodyDef* def);
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74
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/// Destroy a rigid body given a definition. No reference to the definition
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75
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/// is retained. This function is locked during callbacks.
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76
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/// @warning This automatically deletes all associated shapes and joints.
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/// @warning This function is locked during callbacks.
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void DestroyBody(b2Body* body);
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79
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80
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/// Create a joint to constrain bodies together. No reference to the definition
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81
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/// is retained. This may cause the connected bodies to cease colliding.
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82
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/// @warning This function is locked during callbacks.
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83
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b2Joint* CreateJoint(const b2JointDef* def);
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84
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85
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/// Destroy a joint. This may cause the connected bodies to begin colliding.
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/// @warning This function is locked during callbacks.
|
87
|
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void DestroyJoint(b2Joint* joint);
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89
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/// Take a time step. This performs collision detection, integration,
|
90
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/// and constraint solution.
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91
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/// @param timeStep the amount of time to simulate, this should not vary.
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/// @param velocityIterations for the velocity constraint solver.
|
93
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/// @param positionIterations for the position constraint solver.
|
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void Step( float32 timeStep,
|
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int32 velocityIterations,
|
96
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int32 positionIterations);
|
97
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|
98
|
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/// Manually clear the force buffer on all bodies. By default, forces are cleared automatically
|
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/// after each call to Step. The default behavior is modified by calling SetAutoClearForces.
|
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/// The purpose of this function is to support sub-stepping. Sub-stepping is often used to maintain
|
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/// a fixed sized time step under a variable frame-rate.
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/// When you perform sub-stepping you will disable auto clearing of forces and instead call
|
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/// ClearForces after all sub-steps are complete in one pass of your game loop.
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/// @see SetAutoClearForces
|
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void ClearForces();
|
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|
107
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/// Call this to draw shapes and other debug draw data. This is intentionally non-const.
|
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void DrawDebugData();
|
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|
110
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/// Query the world for all fixtures that potentially overlap the
|
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/// provided AABB.
|
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/// @param callback a user implemented callback class.
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/// @param aabb the query box.
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void QueryAABB(b2QueryCallback* callback, const b2AABB& aabb) const;
|
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/// Ray-cast the world for all fixtures in the path of the ray. Your callback
|
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/// controls whether you get the closest point, any point, or n-points.
|
118
|
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/// The ray-cast ignores shapes that contain the starting point.
|
119
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/// @param callback a user implemented callback class.
|
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|
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/// @param point1 the ray starting point
|
121
|
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/// @param point2 the ray ending point
|
122
|
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void RayCast(b2RayCastCallback* callback, const b2Vec2& point1, const b2Vec2& point2) const;
|
123
|
-
|
124
|
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/// Get the world body list. With the returned body, use b2Body::GetNext to get
|
125
|
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/// the next body in the world list. A NULL body indicates the end of the list.
|
126
|
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/// @return the head of the world body list.
|
127
|
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b2Body* GetBodyList();
|
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|
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const b2Body* GetBodyList() const;
|
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|
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|
130
|
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/// Get the world joint list. With the returned joint, use b2Joint::GetNext to get
|
131
|
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/// the next joint in the world list. A NULL joint indicates the end of the list.
|
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|
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/// @return the head of the world joint list.
|
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|
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b2Joint* GetJointList();
|
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|
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const b2Joint* GetJointList() const;
|
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|
-
|
136
|
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/// Get the world contact list. With the returned contact, use b2Contact::GetNext to get
|
137
|
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/// the next contact in the world list. A NULL contact indicates the end of the list.
|
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|
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/// @return the head of the world contact list.
|
139
|
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/// @warning contacts are created and destroyed in the middle of a time step.
|
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|
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/// Use b2ContactListener to avoid missing contacts.
|
141
|
-
b2Contact* GetContactList();
|
142
|
-
const b2Contact* GetContactList() const;
|
143
|
-
|
144
|
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/// Enable/disable sleep.
|
145
|
-
void SetAllowSleeping(bool flag);
|
146
|
-
bool GetAllowSleeping() const { return m_allowSleep; }
|
147
|
-
|
148
|
-
/// Enable/disable warm starting. For testing.
|
149
|
-
void SetWarmStarting(bool flag) { m_warmStarting = flag; }
|
150
|
-
bool GetWarmStarting() const { return m_warmStarting; }
|
151
|
-
|
152
|
-
/// Enable/disable continuous physics. For testing.
|
153
|
-
void SetContinuousPhysics(bool flag) { m_continuousPhysics = flag; }
|
154
|
-
bool GetContinuousPhysics() const { return m_continuousPhysics; }
|
155
|
-
|
156
|
-
/// Enable/disable single stepped continuous physics. For testing.
|
157
|
-
void SetSubStepping(bool flag) { m_subStepping = flag; }
|
158
|
-
bool GetSubStepping() const { return m_subStepping; }
|
159
|
-
|
160
|
-
/// Get the number of broad-phase proxies.
|
161
|
-
int32 GetProxyCount() const;
|
162
|
-
|
163
|
-
/// Get the number of bodies.
|
164
|
-
int32 GetBodyCount() const;
|
165
|
-
|
166
|
-
/// Get the number of joints.
|
167
|
-
int32 GetJointCount() const;
|
168
|
-
|
169
|
-
/// Get the number of contacts (each may have 0 or more contact points).
|
170
|
-
int32 GetContactCount() const;
|
171
|
-
|
172
|
-
/// Get the height of the dynamic tree.
|
173
|
-
int32 GetTreeHeight() const;
|
174
|
-
|
175
|
-
/// Get the balance of the dynamic tree.
|
176
|
-
int32 GetTreeBalance() const;
|
177
|
-
|
178
|
-
/// Get the quality metric of the dynamic tree. The smaller the better.
|
179
|
-
/// The minimum is 1.
|
180
|
-
float32 GetTreeQuality() const;
|
181
|
-
|
182
|
-
/// Change the global gravity vector.
|
183
|
-
void SetGravity(const b2Vec2& gravity);
|
184
|
-
|
185
|
-
/// Get the global gravity vector.
|
186
|
-
b2Vec2 GetGravity() const;
|
187
|
-
|
188
|
-
/// Is the world locked (in the middle of a time step).
|
189
|
-
bool IsLocked() const;
|
190
|
-
|
191
|
-
/// Set flag to control automatic clearing of forces after each time step.
|
192
|
-
void SetAutoClearForces(bool flag);
|
193
|
-
|
194
|
-
/// Get the flag that controls automatic clearing of forces after each time step.
|
195
|
-
bool GetAutoClearForces() const;
|
196
|
-
|
197
|
-
/// Shift the world origin. Useful for large worlds.
|
198
|
-
/// The body shift formula is: position -= newOrigin
|
199
|
-
/// @param newOrigin the new origin with respect to the old origin
|
200
|
-
void ShiftOrigin(const b2Vec2& newOrigin);
|
201
|
-
|
202
|
-
/// Get the contact manager for testing.
|
203
|
-
const b2ContactManager& GetContactManager() const;
|
204
|
-
|
205
|
-
/// Get the current profile.
|
206
|
-
const b2Profile& GetProfile() const;
|
207
|
-
|
208
|
-
/// Dump the world into the log file.
|
209
|
-
/// @warning this should be called outside of a time step.
|
210
|
-
void Dump();
|
211
|
-
|
212
|
-
private:
|
213
|
-
|
214
|
-
// m_flags
|
215
|
-
enum
|
216
|
-
{
|
217
|
-
e_newFixture = 0x0001,
|
218
|
-
e_locked = 0x0002,
|
219
|
-
e_clearForces = 0x0004
|
220
|
-
};
|
221
|
-
|
222
|
-
friend class b2Body;
|
223
|
-
friend class b2Fixture;
|
224
|
-
friend class b2ContactManager;
|
225
|
-
friend class b2Controller;
|
226
|
-
|
227
|
-
void Solve(const b2TimeStep& step);
|
228
|
-
void SolveTOI(const b2TimeStep& step);
|
229
|
-
|
230
|
-
void DrawJoint(b2Joint* joint);
|
231
|
-
void DrawShape(b2Fixture* shape, const b2Transform& xf, const b2Color& color);
|
232
|
-
|
233
|
-
b2BlockAllocator m_blockAllocator;
|
234
|
-
b2StackAllocator m_stackAllocator;
|
235
|
-
|
236
|
-
int32 m_flags;
|
237
|
-
|
238
|
-
b2ContactManager m_contactManager;
|
239
|
-
|
240
|
-
b2Body* m_bodyList;
|
241
|
-
b2Joint* m_jointList;
|
242
|
-
|
243
|
-
int32 m_bodyCount;
|
244
|
-
int32 m_jointCount;
|
245
|
-
|
246
|
-
b2Vec2 m_gravity;
|
247
|
-
bool m_allowSleep;
|
248
|
-
|
249
|
-
b2DestructionListener* m_destructionListener;
|
250
|
-
b2Draw* g_debugDraw;
|
251
|
-
|
252
|
-
// This is used to compute the time step ratio to
|
253
|
-
// support a variable time step.
|
254
|
-
float32 m_inv_dt0;
|
255
|
-
|
256
|
-
// These are for debugging the solver.
|
257
|
-
bool m_warmStarting;
|
258
|
-
bool m_continuousPhysics;
|
259
|
-
bool m_subStepping;
|
260
|
-
|
261
|
-
bool m_stepComplete;
|
262
|
-
|
263
|
-
b2Profile m_profile;
|
264
|
-
};
|
265
|
-
|
266
|
-
inline b2Body* b2World::GetBodyList()
|
267
|
-
{
|
268
|
-
return m_bodyList;
|
269
|
-
}
|
270
|
-
|
271
|
-
inline const b2Body* b2World::GetBodyList() const
|
272
|
-
{
|
273
|
-
return m_bodyList;
|
274
|
-
}
|
275
|
-
|
276
|
-
inline b2Joint* b2World::GetJointList()
|
277
|
-
{
|
278
|
-
return m_jointList;
|
279
|
-
}
|
280
|
-
|
281
|
-
inline const b2Joint* b2World::GetJointList() const
|
282
|
-
{
|
283
|
-
return m_jointList;
|
284
|
-
}
|
285
|
-
|
286
|
-
inline b2Contact* b2World::GetContactList()
|
287
|
-
{
|
288
|
-
return m_contactManager.m_contactList;
|
289
|
-
}
|
290
|
-
|
291
|
-
inline const b2Contact* b2World::GetContactList() const
|
292
|
-
{
|
293
|
-
return m_contactManager.m_contactList;
|
294
|
-
}
|
295
|
-
|
296
|
-
inline int32 b2World::GetBodyCount() const
|
297
|
-
{
|
298
|
-
return m_bodyCount;
|
299
|
-
}
|
300
|
-
|
301
|
-
inline int32 b2World::GetJointCount() const
|
302
|
-
{
|
303
|
-
return m_jointCount;
|
304
|
-
}
|
305
|
-
|
306
|
-
inline int32 b2World::GetContactCount() const
|
307
|
-
{
|
308
|
-
return m_contactManager.m_contactCount;
|
309
|
-
}
|
310
|
-
|
311
|
-
inline void b2World::SetGravity(const b2Vec2& gravity)
|
312
|
-
{
|
313
|
-
m_gravity = gravity;
|
314
|
-
}
|
315
|
-
|
316
|
-
inline b2Vec2 b2World::GetGravity() const
|
317
|
-
{
|
318
|
-
return m_gravity;
|
319
|
-
}
|
320
|
-
|
321
|
-
inline bool b2World::IsLocked() const
|
322
|
-
{
|
323
|
-
return (m_flags & e_locked) == e_locked;
|
324
|
-
}
|
325
|
-
|
326
|
-
inline void b2World::SetAutoClearForces(bool flag)
|
327
|
-
{
|
328
|
-
if (flag)
|
329
|
-
{
|
330
|
-
m_flags |= e_clearForces;
|
331
|
-
}
|
332
|
-
else
|
333
|
-
{
|
334
|
-
m_flags &= ~e_clearForces;
|
335
|
-
}
|
336
|
-
}
|
337
|
-
|
338
|
-
/// Get the flag that controls automatic clearing of forces after each time step.
|
339
|
-
inline bool b2World::GetAutoClearForces() const
|
340
|
-
{
|
341
|
-
return (m_flags & e_clearForces) == e_clearForces;
|
342
|
-
}
|
343
|
-
|
344
|
-
inline const b2ContactManager& b2World::GetContactManager() const
|
345
|
-
{
|
346
|
-
return m_contactManager;
|
347
|
-
}
|
348
|
-
|
349
|
-
inline const b2Profile& b2World::GetProfile() const
|
350
|
-
{
|
351
|
-
return m_profile;
|
352
|
-
}
|
353
|
-
|
354
|
-
#endif
|
@@ -1,36 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
3
|
-
*
|
4
|
-
* This software is provided 'as-is', without any express or implied
|
5
|
-
* warranty. In no event will the authors be held liable for any damages
|
6
|
-
* arising from the use of this software.
|
7
|
-
* Permission is granted to anyone to use this software for any purpose,
|
8
|
-
* including commercial applications, and to alter it and redistribute it
|
9
|
-
* freely, subject to the following restrictions:
|
10
|
-
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
-
* claim that you wrote the original software. If you use this software
|
12
|
-
* in a product, an acknowledgment in the product documentation would be
|
13
|
-
* appreciated but is not required.
|
14
|
-
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
-
* misrepresented as being the original software.
|
16
|
-
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
-
*/
|
18
|
-
|
19
|
-
#include <Box2D/Dynamics/b2WorldCallbacks.h>
|
20
|
-
#include <Box2D/Dynamics/b2Fixture.h>
|
21
|
-
|
22
|
-
// Return true if contact calculations should be performed between these two shapes.
|
23
|
-
// If you implement your own collision filter you may want to build from this implementation.
|
24
|
-
bool b2ContactFilter::ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB)
|
25
|
-
{
|
26
|
-
const b2Filter& filterA = fixtureA->GetFilterData();
|
27
|
-
const b2Filter& filterB = fixtureB->GetFilterData();
|
28
|
-
|
29
|
-
if (filterA.groupIndex == filterB.groupIndex && filterA.groupIndex != 0)
|
30
|
-
{
|
31
|
-
return filterA.groupIndex > 0;
|
32
|
-
}
|
33
|
-
|
34
|
-
bool collide = (filterA.maskBits & filterB.categoryBits) != 0 && (filterA.categoryBits & filterB.maskBits) != 0;
|
35
|
-
return collide;
|
36
|
-
}
|
@@ -1,155 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
|
3
|
-
*
|
4
|
-
* This software is provided 'as-is', without any express or implied
|
5
|
-
* warranty. In no event will the authors be held liable for any damages
|
6
|
-
* arising from the use of this software.
|
7
|
-
* Permission is granted to anyone to use this software for any purpose,
|
8
|
-
* including commercial applications, and to alter it and redistribute it
|
9
|
-
* freely, subject to the following restrictions:
|
10
|
-
* 1. The origin of this software must not be misrepresented; you must not
|
11
|
-
* claim that you wrote the original software. If you use this software
|
12
|
-
* in a product, an acknowledgment in the product documentation would be
|
13
|
-
* appreciated but is not required.
|
14
|
-
* 2. Altered source versions must be plainly marked as such, and must not be
|
15
|
-
* misrepresented as being the original software.
|
16
|
-
* 3. This notice may not be removed or altered from any source distribution.
|
17
|
-
*/
|
18
|
-
|
19
|
-
#ifndef B2_WORLD_CALLBACKS_H
|
20
|
-
#define B2_WORLD_CALLBACKS_H
|
21
|
-
|
22
|
-
#include <Box2D/Common/b2Settings.h>
|
23
|
-
|
24
|
-
struct b2Vec2;
|
25
|
-
struct b2Transform;
|
26
|
-
class b2Fixture;
|
27
|
-
class b2Body;
|
28
|
-
class b2Joint;
|
29
|
-
class b2Contact;
|
30
|
-
struct b2ContactResult;
|
31
|
-
struct b2Manifold;
|
32
|
-
|
33
|
-
/// Joints and fixtures are destroyed when their associated
|
34
|
-
/// body is destroyed. Implement this listener so that you
|
35
|
-
/// may nullify references to these joints and shapes.
|
36
|
-
class b2DestructionListener
|
37
|
-
{
|
38
|
-
public:
|
39
|
-
virtual ~b2DestructionListener() {}
|
40
|
-
|
41
|
-
/// Called when any joint is about to be destroyed due
|
42
|
-
/// to the destruction of one of its attached bodies.
|
43
|
-
virtual void SayGoodbye(b2Joint* joint) = 0;
|
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/// Called when any fixture is about to be destroyed due
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/// to the destruction of its parent body.
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virtual void SayGoodbye(b2Fixture* fixture) = 0;
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};
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-
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50
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/// Implement this class to provide collision filtering. In other words, you can implement
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/// this class if you want finer control over contact creation.
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class b2ContactFilter
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{
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public:
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55
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virtual ~b2ContactFilter() {}
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56
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-
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57
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/// Return true if contact calculations should be performed between these two shapes.
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58
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/// @warning for performance reasons this is only called when the AABBs begin to overlap.
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59
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virtual bool ShouldCollide(b2Fixture* fixtureA, b2Fixture* fixtureB);
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60
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};
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-
|
62
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/// Contact impulses for reporting. Impulses are used instead of forces because
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63
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/// sub-step forces may approach infinity for rigid body collisions. These
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64
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/// match up one-to-one with the contact points in b2Manifold.
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65
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struct b2ContactImpulse
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66
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{
|
67
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float32 normalImpulses[b2_maxManifoldPoints];
|
68
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float32 tangentImpulses[b2_maxManifoldPoints];
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69
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int32 count;
|
70
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-
};
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71
|
-
|
72
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/// Implement this class to get contact information. You can use these results for
|
73
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/// things like sounds and game logic. You can also get contact results by
|
74
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/// traversing the contact lists after the time step. However, you might miss
|
75
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/// some contacts because continuous physics leads to sub-stepping.
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76
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/// Additionally you may receive multiple callbacks for the same contact in a
|
77
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/// single time step.
|
78
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/// You should strive to make your callbacks efficient because there may be
|
79
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/// many callbacks per time step.
|
80
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/// @warning You cannot create/destroy Box2D entities inside these callbacks.
|
81
|
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class b2ContactListener
|
82
|
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{
|
83
|
-
public:
|
84
|
-
virtual ~b2ContactListener() {}
|
85
|
-
|
86
|
-
/// Called when two fixtures begin to touch.
|
87
|
-
virtual void BeginContact(b2Contact* contact) { B2_NOT_USED(contact); }
|
88
|
-
|
89
|
-
/// Called when two fixtures cease to touch.
|
90
|
-
virtual void EndContact(b2Contact* contact) { B2_NOT_USED(contact); }
|
91
|
-
|
92
|
-
/// This is called after a contact is updated. This allows you to inspect a
|
93
|
-
/// contact before it goes to the solver. If you are careful, you can modify the
|
94
|
-
/// contact manifold (e.g. disable contact).
|
95
|
-
/// A copy of the old manifold is provided so that you can detect changes.
|
96
|
-
/// Note: this is called only for awake bodies.
|
97
|
-
/// Note: this is called even when the number of contact points is zero.
|
98
|
-
/// Note: this is not called for sensors.
|
99
|
-
/// Note: if you set the number of contact points to zero, you will not
|
100
|
-
/// get an EndContact callback. However, you may get a BeginContact callback
|
101
|
-
/// the next step.
|
102
|
-
virtual void PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
|
103
|
-
{
|
104
|
-
B2_NOT_USED(contact);
|
105
|
-
B2_NOT_USED(oldManifold);
|
106
|
-
}
|
107
|
-
|
108
|
-
/// This lets you inspect a contact after the solver is finished. This is useful
|
109
|
-
/// for inspecting impulses.
|
110
|
-
/// Note: the contact manifold does not include time of impact impulses, which can be
|
111
|
-
/// arbitrarily large if the sub-step is small. Hence the impulse is provided explicitly
|
112
|
-
/// in a separate data structure.
|
113
|
-
/// Note: this is only called for contacts that are touching, solid, and awake.
|
114
|
-
virtual void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse)
|
115
|
-
{
|
116
|
-
B2_NOT_USED(contact);
|
117
|
-
B2_NOT_USED(impulse);
|
118
|
-
}
|
119
|
-
};
|
120
|
-
|
121
|
-
/// Callback class for AABB queries.
|
122
|
-
/// See b2World::Query
|
123
|
-
class b2QueryCallback
|
124
|
-
{
|
125
|
-
public:
|
126
|
-
virtual ~b2QueryCallback() {}
|
127
|
-
|
128
|
-
/// Called for each fixture found in the query AABB.
|
129
|
-
/// @return false to terminate the query.
|
130
|
-
virtual bool ReportFixture(b2Fixture* fixture) = 0;
|
131
|
-
};
|
132
|
-
|
133
|
-
/// Callback class for ray casts.
|
134
|
-
/// See b2World::RayCast
|
135
|
-
class b2RayCastCallback
|
136
|
-
{
|
137
|
-
public:
|
138
|
-
virtual ~b2RayCastCallback() {}
|
139
|
-
|
140
|
-
/// Called for each fixture found in the query. You control how the ray cast
|
141
|
-
/// proceeds by returning a float:
|
142
|
-
/// return -1: ignore this fixture and continue
|
143
|
-
/// return 0: terminate the ray cast
|
144
|
-
/// return fraction: clip the ray to this point
|
145
|
-
/// return 1: don't clip the ray and continue
|
146
|
-
/// @param fixture the fixture hit by the ray
|
147
|
-
/// @param point the point of initial intersection
|
148
|
-
/// @param normal the normal vector at the point of intersection
|
149
|
-
/// @return -1 to filter, 0 to terminate, fraction to clip the ray for
|
150
|
-
/// closest hit, 1 to continue
|
151
|
-
virtual float32 ReportFixture( b2Fixture* fixture, const b2Vec2& point,
|
152
|
-
const b2Vec2& normal, float32 fraction) = 0;
|
153
|
-
};
|
154
|
-
|
155
|
-
#endif
|