reflexion 0.1.11 → 0.1.16

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Files changed (333) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +4 -9
  4. data/.doc/ext/reflex/contact_event.cpp +17 -13
  5. data/.doc/ext/reflex/draw_event.cpp +3 -8
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +47 -14
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +9 -14
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +73 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +27 -25
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +24 -3
  20. data/.doc/ext/reflex/scroll_event.cpp +8 -15
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +12 -8
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +5 -28
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/LICENSE +21 -0
  32. data/README.md +1 -1
  33. data/Rakefile +14 -12
  34. data/VERSION +1 -1
  35. data/ext/reflex/application.cpp +10 -5
  36. data/ext/reflex/capture_event.cpp +4 -9
  37. data/ext/reflex/contact_event.cpp +18 -13
  38. data/ext/reflex/defs.h +5 -2
  39. data/ext/reflex/draw_event.cpp +3 -8
  40. data/ext/reflex/ellipse_shape.cpp +56 -25
  41. data/ext/reflex/event.cpp +0 -4
  42. data/ext/reflex/extconf.rb +1 -2
  43. data/ext/reflex/filter.cpp +86 -0
  44. data/ext/reflex/focus_event.cpp +11 -15
  45. data/ext/reflex/frame_event.cpp +52 -14
  46. data/ext/reflex/image_view.cpp +1 -10
  47. data/ext/reflex/key_event.cpp +9 -14
  48. data/ext/reflex/line_shape.cpp +104 -0
  49. data/ext/reflex/motion_event.cpp +77 -0
  50. data/ext/reflex/native.cpp +18 -18
  51. data/ext/reflex/pointer_event.cpp +27 -25
  52. data/ext/reflex/polygon_shape.cpp +68 -0
  53. data/ext/reflex/rect_shape.cpp +113 -24
  54. data/ext/reflex/reflex.cpp +24 -3
  55. data/ext/reflex/scroll_event.cpp +8 -15
  56. data/ext/reflex/selector.cpp +46 -16
  57. data/ext/reflex/selector.h +130 -0
  58. data/ext/reflex/shape.cpp +231 -0
  59. data/ext/reflex/style.cpp +363 -192
  60. data/ext/reflex/style_length.cpp +164 -37
  61. data/ext/reflex/timer.cpp +108 -0
  62. data/ext/reflex/timer_event.cpp +133 -0
  63. data/ext/reflex/update_event.cpp +13 -8
  64. data/ext/reflex/view.cpp +594 -150
  65. data/ext/reflex/wheel_event.cpp +5 -30
  66. data/ext/reflex/window.cpp +7 -15
  67. data/include/reflex.h +5 -4
  68. data/include/reflex/application.h +2 -0
  69. data/include/reflex/debug.h +22 -0
  70. data/include/reflex/defs.h +45 -2
  71. data/include/reflex/event.h +55 -11
  72. data/include/reflex/exception.h +17 -2
  73. data/include/reflex/filter.h +56 -0
  74. data/include/reflex/image_view.h +1 -1
  75. data/include/reflex/ruby.h +6 -4
  76. data/include/reflex/ruby/application.h +17 -9
  77. data/include/reflex/ruby/event.h +22 -0
  78. data/include/reflex/ruby/filter.h +69 -0
  79. data/include/reflex/ruby/reflex.h +1 -0
  80. data/include/reflex/ruby/selector.h +1 -1
  81. data/include/reflex/ruby/shape.h +140 -0
  82. data/include/reflex/ruby/style.h +1 -1
  83. data/include/reflex/ruby/timer.h +69 -0
  84. data/include/reflex/ruby/view.h +43 -76
  85. data/include/reflex/ruby/window.h +17 -32
  86. data/include/reflex/selector.h +54 -2
  87. data/include/reflex/shape.h +211 -0
  88. data/include/reflex/style.h +136 -76
  89. data/include/reflex/timer.h +73 -0
  90. data/include/reflex/view.h +181 -59
  91. data/include/reflex/window.h +4 -3
  92. data/lib/reflex.rb +13 -6
  93. data/lib/reflex/application.rb +6 -3
  94. data/lib/reflex/button.rb +2 -2
  95. data/lib/reflex/{texture.rb → camera.rb} +2 -2
  96. data/lib/reflex/capture_event.rb +7 -6
  97. data/lib/reflex/contact_event.rb +10 -12
  98. data/lib/reflex/draw_event.rb +6 -1
  99. data/lib/reflex/ellipse_shape.rb +27 -0
  100. data/lib/reflex/filter.rb +18 -0
  101. data/lib/reflex/fixture.rb +4 -0
  102. data/lib/reflex/focus_event.rb +10 -12
  103. data/lib/reflex/frame_event.rb +1 -1
  104. data/lib/reflex/helper.rb +17 -29
  105. data/lib/reflex/key_event.rb +13 -11
  106. data/lib/reflex/line_shape.rb +18 -0
  107. data/lib/reflex/matrix.rb +13 -0
  108. data/lib/reflex/module.rb +4 -19
  109. data/lib/reflex/pointer_event.rb +28 -35
  110. data/lib/reflex/polygon.rb +14 -0
  111. data/lib/reflex/polygon_shape.rb +23 -0
  112. data/lib/reflex/polyline.rb +13 -0
  113. data/lib/reflex/rect_shape.rb +20 -0
  114. data/lib/reflex/reflex.rb +1 -3
  115. data/lib/reflex/scroll_event.rb +1 -1
  116. data/lib/reflex/selector.rb +2 -2
  117. data/lib/reflex/shape.rb +62 -0
  118. data/lib/reflex/style.rb +78 -11
  119. data/lib/reflex/style_length.rb +0 -11
  120. data/lib/reflex/text_view.rb +7 -24
  121. data/lib/reflex/timer.rb +30 -0
  122. data/lib/reflex/timer_event.rb +29 -0
  123. data/lib/reflex/update_event.rb +1 -1
  124. data/lib/reflex/view.rb +127 -32
  125. data/lib/reflex/wheel_event.rb +9 -1
  126. data/lib/reflex/window.rb +29 -9
  127. data/lib/reflexion.rb +23 -7
  128. data/reflex.gemspec +7 -8
  129. data/samples/bats.rb +4 -4
  130. data/samples/camera.rb +32 -0
  131. data/samples/fans.rb +1 -1
  132. data/samples/fps.rb +5 -3
  133. data/samples/hello.rb +4 -6
  134. data/samples/image.rb +5 -4
  135. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  136. data/samples/layout.rb +16 -7
  137. data/samples/model.rb +10 -7
  138. data/samples/physics.rb +22 -20
  139. data/samples/reflexion/breakout.rb +4 -5
  140. data/samples/reflexion/hello.rb +2 -2
  141. data/samples/reflexion/jump_action.rb +191 -0
  142. data/samples/reflexion/noise.rb +23 -0
  143. data/samples/reflexion/paint.rb +7 -6
  144. data/samples/reflexion/physics.rb +15 -8
  145. data/samples/reflexion/pulse.rb +24 -10
  146. data/samples/shader.rb +8 -6
  147. data/samples/shapes.rb +79 -14
  148. data/samples/tree.rb +9 -10
  149. data/samples/views.rb +3 -3
  150. data/samples/visuals.rb +2 -5
  151. data/src/body.cpp +146 -345
  152. data/src/body.h +91 -0
  153. data/src/event.cpp +65 -15
  154. data/src/exception.cpp +13 -3
  155. data/src/filter.cpp +76 -0
  156. data/src/fixture.cpp +164 -39
  157. data/src/fixture.h +85 -0
  158. data/src/image_view.cpp +4 -4
  159. data/src/ios/app_delegate.h +5 -10
  160. data/src/ios/app_delegate.mm +79 -41
  161. data/src/ios/application.h +32 -0
  162. data/src/ios/application.mm +35 -25
  163. data/src/ios/event.mm +8 -4
  164. data/src/ios/reflex.mm +0 -7
  165. data/src/ios/view_controller.h +37 -0
  166. data/src/ios/view_controller.mm +424 -0
  167. data/src/ios/window.h +40 -0
  168. data/src/ios/window.mm +59 -250
  169. data/src/osx/app_delegate.h +5 -10
  170. data/src/osx/app_delegate.mm +52 -55
  171. data/src/osx/application.h +32 -0
  172. data/src/osx/application.mm +44 -39
  173. data/src/osx/native_window.h +0 -15
  174. data/src/osx/native_window.mm +127 -127
  175. data/src/osx/opengl_view.h +0 -2
  176. data/src/osx/opengl_view.mm +12 -3
  177. data/src/osx/reflex.mm +0 -9
  178. data/src/osx/window.h +42 -0
  179. data/src/osx/window.mm +45 -252
  180. data/src/selector.cpp +232 -7
  181. data/src/selector.h +52 -0
  182. data/src/shape.cpp +1191 -0
  183. data/src/shape.h +61 -0
  184. data/src/style.cpp +573 -376
  185. data/src/style.h +39 -0
  186. data/src/timer.cpp +288 -0
  187. data/src/timer.h +55 -0
  188. data/src/view.cpp +1624 -984
  189. data/src/view.h +56 -0
  190. data/src/win32/window.cpp +3 -4
  191. data/src/window.cpp +302 -20
  192. data/src/window.h +94 -0
  193. data/src/world.cpp +112 -111
  194. data/src/world.h +34 -53
  195. data/task/box2d.rake +31 -10
  196. data/test/test_capture_event.rb +8 -6
  197. data/test/test_pointer_event.rb +130 -0
  198. data/test/test_selector.rb +1 -1
  199. data/test/test_shape.rb +71 -0
  200. data/test/test_style.rb +77 -11
  201. data/test/test_style_length.rb +42 -13
  202. data/test/test_view.rb +138 -14
  203. metadata +118 -202
  204. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  205. data/.doc/ext/reflex/body.cpp +0 -299
  206. data/.doc/ext/reflex/fixture.cpp +0 -101
  207. data/.doc/ext/reflex/shape_view.cpp +0 -153
  208. data/ext/reflex/arc_shape.cpp +0 -94
  209. data/ext/reflex/body.cpp +0 -328
  210. data/ext/reflex/fixture.cpp +0 -108
  211. data/ext/reflex/shape_view.cpp +0 -161
  212. data/include/reflex/bitmap.h +0 -20
  213. data/include/reflex/body.h +0 -128
  214. data/include/reflex/bounds.h +0 -20
  215. data/include/reflex/color.h +0 -20
  216. data/include/reflex/color_space.h +0 -20
  217. data/include/reflex/fixture.h +0 -117
  218. data/include/reflex/font.h +0 -20
  219. data/include/reflex/image.h +0 -20
  220. data/include/reflex/matrix.h +0 -20
  221. data/include/reflex/painter.h +0 -20
  222. data/include/reflex/point.h +0 -24
  223. data/include/reflex/ruby/body.h +0 -41
  224. data/include/reflex/ruby/fixture.h +0 -41
  225. data/include/reflex/ruby/shape_view.h +0 -96
  226. data/include/reflex/shader.h +0 -20
  227. data/include/reflex/shape_view.h +0 -146
  228. data/include/reflex/texture.h +0 -20
  229. data/lib/reflex/body.rb +0 -22
  230. data/lib/reflex/flags.rb +0 -18
  231. data/lib/reflex/shape_view.rb +0 -25
  232. data/src/ios/application_data.h +0 -45
  233. data/src/ios/native_window.h +0 -39
  234. data/src/ios/native_window.mm +0 -224
  235. data/src/ios/opengl_view.h +0 -13
  236. data/src/ios/opengl_view.mm +0 -139
  237. data/src/ios/window_data.h +0 -75
  238. data/src/osx/application_data.h +0 -45
  239. data/src/osx/window_data.h +0 -75
  240. data/src/physics/Box2D/Box2D.h +0 -68
  241. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  242. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  243. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  244. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  245. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  246. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  247. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  248. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  249. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  250. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  251. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  252. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  253. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  254. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  255. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  256. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  257. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  258. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  259. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  260. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  261. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  262. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  263. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  264. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  265. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  266. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  267. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  268. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  269. data/src/physics/Box2D/Common/b2Math.h +0 -720
  270. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  271. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  272. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  273. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  274. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  275. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  276. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  277. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  279. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  280. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  281. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  282. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  283. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  284. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  285. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  286. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  288. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  289. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  291. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  292. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  293. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  294. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  295. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  296. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  297. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  298. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  299. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  300. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  301. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  302. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  303. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  304. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  305. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  306. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  307. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  308. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  309. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  310. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  311. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  312. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  313. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  314. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  315. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  316. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  317. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  318. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  319. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  320. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  321. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  322. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  323. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  324. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  325. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  326. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  327. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  328. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  329. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  330. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  331. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  332. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  333. data/src/shape_view.cpp +0 -306
@@ -1,304 +0,0 @@
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- /*
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- * Copyright (c) 2006-2012 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #include <Box2D/Dynamics/Joints/b2MotorJoint.h>
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- #include <Box2D/Dynamics/b2Body.h>
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- #include <Box2D/Dynamics/b2TimeStep.h>
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-
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- // Point-to-point constraint
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- // Cdot = v2 - v1
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- // = v2 + cross(w2, r2) - v1 - cross(w1, r1)
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- // J = [-I -r1_skew I r2_skew ]
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- // Identity used:
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- // w k % (rx i + ry j) = w * (-ry i + rx j)
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-
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- // Angle constraint
31
- // Cdot = w2 - w1
32
- // J = [0 0 -1 0 0 1]
33
- // K = invI1 + invI2
34
-
35
- void b2MotorJointDef::Initialize(b2Body* bA, b2Body* bB)
36
- {
37
- bodyA = bA;
38
- bodyB = bB;
39
- b2Vec2 xB = bodyB->GetPosition();
40
- linearOffset = bodyA->GetLocalPoint(xB);
41
-
42
- float32 angleA = bodyA->GetAngle();
43
- float32 angleB = bodyB->GetAngle();
44
- angularOffset = angleB - angleA;
45
- }
46
-
47
- b2MotorJoint::b2MotorJoint(const b2MotorJointDef* def)
48
- : b2Joint(def)
49
- {
50
- m_linearOffset = def->linearOffset;
51
- m_angularOffset = def->angularOffset;
52
-
53
- m_linearImpulse.SetZero();
54
- m_angularImpulse = 0.0f;
55
-
56
- m_maxForce = def->maxForce;
57
- m_maxTorque = def->maxTorque;
58
- m_correctionFactor = def->correctionFactor;
59
- }
60
-
61
- void b2MotorJoint::InitVelocityConstraints(const b2SolverData& data)
62
- {
63
- m_indexA = m_bodyA->m_islandIndex;
64
- m_indexB = m_bodyB->m_islandIndex;
65
- m_localCenterA = m_bodyA->m_sweep.localCenter;
66
- m_localCenterB = m_bodyB->m_sweep.localCenter;
67
- m_invMassA = m_bodyA->m_invMass;
68
- m_invMassB = m_bodyB->m_invMass;
69
- m_invIA = m_bodyA->m_invI;
70
- m_invIB = m_bodyB->m_invI;
71
-
72
- b2Vec2 cA = data.positions[m_indexA].c;
73
- float32 aA = data.positions[m_indexA].a;
74
- b2Vec2 vA = data.velocities[m_indexA].v;
75
- float32 wA = data.velocities[m_indexA].w;
76
-
77
- b2Vec2 cB = data.positions[m_indexB].c;
78
- float32 aB = data.positions[m_indexB].a;
79
- b2Vec2 vB = data.velocities[m_indexB].v;
80
- float32 wB = data.velocities[m_indexB].w;
81
-
82
- b2Rot qA(aA), qB(aB);
83
-
84
- // Compute the effective mass matrix.
85
- m_rA = b2Mul(qA, -m_localCenterA);
86
- m_rB = b2Mul(qB, -m_localCenterB);
87
-
88
- // J = [-I -r1_skew I r2_skew]
89
- // [ 0 -1 0 1]
90
- // r_skew = [-ry; rx]
91
-
92
- // Matlab
93
- // K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
94
- // [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
95
- // [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
96
-
97
- float32 mA = m_invMassA, mB = m_invMassB;
98
- float32 iA = m_invIA, iB = m_invIB;
99
-
100
- b2Mat22 K;
101
- K.ex.x = mA + mB + iA * m_rA.y * m_rA.y + iB * m_rB.y * m_rB.y;
102
- K.ex.y = -iA * m_rA.x * m_rA.y - iB * m_rB.x * m_rB.y;
103
- K.ey.x = K.ex.y;
104
- K.ey.y = mA + mB + iA * m_rA.x * m_rA.x + iB * m_rB.x * m_rB.x;
105
-
106
- m_linearMass = K.GetInverse();
107
-
108
- m_angularMass = iA + iB;
109
- if (m_angularMass > 0.0f)
110
- {
111
- m_angularMass = 1.0f / m_angularMass;
112
- }
113
-
114
- m_linearError = cB + m_rB - cA - m_rA - b2Mul(qA, m_linearOffset);
115
- m_angularError = aB - aA - m_angularOffset;
116
-
117
- if (data.step.warmStarting)
118
- {
119
- // Scale impulses to support a variable time step.
120
- m_linearImpulse *= data.step.dtRatio;
121
- m_angularImpulse *= data.step.dtRatio;
122
-
123
- b2Vec2 P(m_linearImpulse.x, m_linearImpulse.y);
124
- vA -= mA * P;
125
- wA -= iA * (b2Cross(m_rA, P) + m_angularImpulse);
126
- vB += mB * P;
127
- wB += iB * (b2Cross(m_rB, P) + m_angularImpulse);
128
- }
129
- else
130
- {
131
- m_linearImpulse.SetZero();
132
- m_angularImpulse = 0.0f;
133
- }
134
-
135
- data.velocities[m_indexA].v = vA;
136
- data.velocities[m_indexA].w = wA;
137
- data.velocities[m_indexB].v = vB;
138
- data.velocities[m_indexB].w = wB;
139
- }
140
-
141
- void b2MotorJoint::SolveVelocityConstraints(const b2SolverData& data)
142
- {
143
- b2Vec2 vA = data.velocities[m_indexA].v;
144
- float32 wA = data.velocities[m_indexA].w;
145
- b2Vec2 vB = data.velocities[m_indexB].v;
146
- float32 wB = data.velocities[m_indexB].w;
147
-
148
- float32 mA = m_invMassA, mB = m_invMassB;
149
- float32 iA = m_invIA, iB = m_invIB;
150
-
151
- float32 h = data.step.dt;
152
- float32 inv_h = data.step.inv_dt;
153
-
154
- // Solve angular friction
155
- {
156
- float32 Cdot = wB - wA + inv_h * m_correctionFactor * m_angularError;
157
- float32 impulse = -m_angularMass * Cdot;
158
-
159
- float32 oldImpulse = m_angularImpulse;
160
- float32 maxImpulse = h * m_maxTorque;
161
- m_angularImpulse = b2Clamp(m_angularImpulse + impulse, -maxImpulse, maxImpulse);
162
- impulse = m_angularImpulse - oldImpulse;
163
-
164
- wA -= iA * impulse;
165
- wB += iB * impulse;
166
- }
167
-
168
- // Solve linear friction
169
- {
170
- b2Vec2 Cdot = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA) + inv_h * m_correctionFactor * m_linearError;
171
-
172
- b2Vec2 impulse = -b2Mul(m_linearMass, Cdot);
173
- b2Vec2 oldImpulse = m_linearImpulse;
174
- m_linearImpulse += impulse;
175
-
176
- float32 maxImpulse = h * m_maxForce;
177
-
178
- if (m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse)
179
- {
180
- m_linearImpulse.Normalize();
181
- m_linearImpulse *= maxImpulse;
182
- }
183
-
184
- impulse = m_linearImpulse - oldImpulse;
185
-
186
- vA -= mA * impulse;
187
- wA -= iA * b2Cross(m_rA, impulse);
188
-
189
- vB += mB * impulse;
190
- wB += iB * b2Cross(m_rB, impulse);
191
- }
192
-
193
- data.velocities[m_indexA].v = vA;
194
- data.velocities[m_indexA].w = wA;
195
- data.velocities[m_indexB].v = vB;
196
- data.velocities[m_indexB].w = wB;
197
- }
198
-
199
- bool b2MotorJoint::SolvePositionConstraints(const b2SolverData& data)
200
- {
201
- B2_NOT_USED(data);
202
-
203
- return true;
204
- }
205
-
206
- b2Vec2 b2MotorJoint::GetAnchorA() const
207
- {
208
- return m_bodyA->GetPosition();
209
- }
210
-
211
- b2Vec2 b2MotorJoint::GetAnchorB() const
212
- {
213
- return m_bodyB->GetPosition();
214
- }
215
-
216
- b2Vec2 b2MotorJoint::GetReactionForce(float32 inv_dt) const
217
- {
218
- return inv_dt * m_linearImpulse;
219
- }
220
-
221
- float32 b2MotorJoint::GetReactionTorque(float32 inv_dt) const
222
- {
223
- return inv_dt * m_angularImpulse;
224
- }
225
-
226
- void b2MotorJoint::SetMaxForce(float32 force)
227
- {
228
- b2Assert(b2IsValid(force) && force >= 0.0f);
229
- m_maxForce = force;
230
- }
231
-
232
- float32 b2MotorJoint::GetMaxForce() const
233
- {
234
- return m_maxForce;
235
- }
236
-
237
- void b2MotorJoint::SetMaxTorque(float32 torque)
238
- {
239
- b2Assert(b2IsValid(torque) && torque >= 0.0f);
240
- m_maxTorque = torque;
241
- }
242
-
243
- float32 b2MotorJoint::GetMaxTorque() const
244
- {
245
- return m_maxTorque;
246
- }
247
-
248
- void b2MotorJoint::SetCorrectionFactor(float32 factor)
249
- {
250
- b2Assert(b2IsValid(factor) && 0.0f <= factor && factor <= 1.0f);
251
- m_correctionFactor = factor;
252
- }
253
-
254
- float32 b2MotorJoint::GetCorrectionFactor() const
255
- {
256
- return m_correctionFactor;
257
- }
258
-
259
- void b2MotorJoint::SetLinearOffset(const b2Vec2& linearOffset)
260
- {
261
- if (linearOffset.x != m_linearOffset.x || linearOffset.y != m_linearOffset.y)
262
- {
263
- m_bodyA->SetAwake(true);
264
- m_bodyB->SetAwake(true);
265
- m_linearOffset = linearOffset;
266
- }
267
- }
268
-
269
- const b2Vec2& b2MotorJoint::GetLinearOffset() const
270
- {
271
- return m_linearOffset;
272
- }
273
-
274
- void b2MotorJoint::SetAngularOffset(float32 angularOffset)
275
- {
276
- if (angularOffset != m_angularOffset)
277
- {
278
- m_bodyA->SetAwake(true);
279
- m_bodyB->SetAwake(true);
280
- m_angularOffset = angularOffset;
281
- }
282
- }
283
-
284
- float32 b2MotorJoint::GetAngularOffset() const
285
- {
286
- return m_angularOffset;
287
- }
288
-
289
- void b2MotorJoint::Dump()
290
- {
291
- int32 indexA = m_bodyA->m_islandIndex;
292
- int32 indexB = m_bodyB->m_islandIndex;
293
-
294
- b2Log(" b2MotorJointDef jd;\n");
295
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
296
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
297
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
298
- b2Log(" jd.linearOffset.Set(%.15lef, %.15lef);\n", m_linearOffset.x, m_linearOffset.y);
299
- b2Log(" jd.angularOffset = %.15lef;\n", m_angularOffset);
300
- b2Log(" jd.maxForce = %.15lef;\n", m_maxForce);
301
- b2Log(" jd.maxTorque = %.15lef;\n", m_maxTorque);
302
- b2Log(" jd.correctionFactor = %.15lef;\n", m_correctionFactor);
303
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
304
- }
@@ -1,133 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2012 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_MOTOR_JOINT_H
20
- #define B2_MOTOR_JOINT_H
21
-
22
- #include <Box2D/Dynamics/Joints/b2Joint.h>
23
-
24
- /// Motor joint definition.
25
- struct b2MotorJointDef : public b2JointDef
26
- {
27
- b2MotorJointDef()
28
- {
29
- type = e_motorJoint;
30
- linearOffset.SetZero();
31
- angularOffset = 0.0f;
32
- maxForce = 1.0f;
33
- maxTorque = 1.0f;
34
- correctionFactor = 0.3f;
35
- }
36
-
37
- /// Initialize the bodies and offsets using the current transforms.
38
- void Initialize(b2Body* bodyA, b2Body* bodyB);
39
-
40
- /// Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
41
- b2Vec2 linearOffset;
42
-
43
- /// The bodyB angle minus bodyA angle in radians.
44
- float32 angularOffset;
45
-
46
- /// The maximum motor force in N.
47
- float32 maxForce;
48
-
49
- /// The maximum motor torque in N-m.
50
- float32 maxTorque;
51
-
52
- /// Position correction factor in the range [0,1].
53
- float32 correctionFactor;
54
- };
55
-
56
- /// A motor joint is used to control the relative motion
57
- /// between two bodies. A typical usage is to control the movement
58
- /// of a dynamic body with respect to the ground.
59
- class b2MotorJoint : public b2Joint
60
- {
61
- public:
62
- b2Vec2 GetAnchorA() const;
63
- b2Vec2 GetAnchorB() const;
64
-
65
- b2Vec2 GetReactionForce(float32 inv_dt) const;
66
- float32 GetReactionTorque(float32 inv_dt) const;
67
-
68
- /// Set/get the target linear offset, in frame A, in meters.
69
- void SetLinearOffset(const b2Vec2& linearOffset);
70
- const b2Vec2& GetLinearOffset() const;
71
-
72
- /// Set/get the target angular offset, in radians.
73
- void SetAngularOffset(float32 angularOffset);
74
- float32 GetAngularOffset() const;
75
-
76
- /// Set the maximum friction force in N.
77
- void SetMaxForce(float32 force);
78
-
79
- /// Get the maximum friction force in N.
80
- float32 GetMaxForce() const;
81
-
82
- /// Set the maximum friction torque in N*m.
83
- void SetMaxTorque(float32 torque);
84
-
85
- /// Get the maximum friction torque in N*m.
86
- float32 GetMaxTorque() const;
87
-
88
- /// Set the position correction factor in the range [0,1].
89
- void SetCorrectionFactor(float32 factor);
90
-
91
- /// Get the position correction factor in the range [0,1].
92
- float32 GetCorrectionFactor() const;
93
-
94
- /// Dump to b2Log
95
- void Dump();
96
-
97
- protected:
98
-
99
- friend class b2Joint;
100
-
101
- b2MotorJoint(const b2MotorJointDef* def);
102
-
103
- void InitVelocityConstraints(const b2SolverData& data);
104
- void SolveVelocityConstraints(const b2SolverData& data);
105
- bool SolvePositionConstraints(const b2SolverData& data);
106
-
107
- // Solver shared
108
- b2Vec2 m_linearOffset;
109
- float32 m_angularOffset;
110
- b2Vec2 m_linearImpulse;
111
- float32 m_angularImpulse;
112
- float32 m_maxForce;
113
- float32 m_maxTorque;
114
- float32 m_correctionFactor;
115
-
116
- // Solver temp
117
- int32 m_indexA;
118
- int32 m_indexB;
119
- b2Vec2 m_rA;
120
- b2Vec2 m_rB;
121
- b2Vec2 m_localCenterA;
122
- b2Vec2 m_localCenterB;
123
- b2Vec2 m_linearError;
124
- float32 m_angularError;
125
- float32 m_invMassA;
126
- float32 m_invMassB;
127
- float32 m_invIA;
128
- float32 m_invIB;
129
- b2Mat22 m_linearMass;
130
- float32 m_angularMass;
131
- };
132
-
133
- #endif
@@ -1,222 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Dynamics/Joints/b2MouseJoint.h>
20
- #include <Box2D/Dynamics/b2Body.h>
21
- #include <Box2D/Dynamics/b2TimeStep.h>
22
-
23
- // p = attached point, m = mouse point
24
- // C = p - m
25
- // Cdot = v
26
- // = v + cross(w, r)
27
- // J = [I r_skew]
28
- // Identity used:
29
- // w k % (rx i + ry j) = w * (-ry i + rx j)
30
-
31
- b2MouseJoint::b2MouseJoint(const b2MouseJointDef* def)
32
- : b2Joint(def)
33
- {
34
- b2Assert(def->target.IsValid());
35
- b2Assert(b2IsValid(def->maxForce) && def->maxForce >= 0.0f);
36
- b2Assert(b2IsValid(def->frequencyHz) && def->frequencyHz >= 0.0f);
37
- b2Assert(b2IsValid(def->dampingRatio) && def->dampingRatio >= 0.0f);
38
-
39
- m_targetA = def->target;
40
- m_localAnchorB = b2MulT(m_bodyB->GetTransform(), m_targetA);
41
-
42
- m_maxForce = def->maxForce;
43
- m_impulse.SetZero();
44
-
45
- m_frequencyHz = def->frequencyHz;
46
- m_dampingRatio = def->dampingRatio;
47
-
48
- m_beta = 0.0f;
49
- m_gamma = 0.0f;
50
- }
51
-
52
- void b2MouseJoint::SetTarget(const b2Vec2& target)
53
- {
54
- if (m_bodyB->IsAwake() == false)
55
- {
56
- m_bodyB->SetAwake(true);
57
- }
58
- m_targetA = target;
59
- }
60
-
61
- const b2Vec2& b2MouseJoint::GetTarget() const
62
- {
63
- return m_targetA;
64
- }
65
-
66
- void b2MouseJoint::SetMaxForce(float32 force)
67
- {
68
- m_maxForce = force;
69
- }
70
-
71
- float32 b2MouseJoint::GetMaxForce() const
72
- {
73
- return m_maxForce;
74
- }
75
-
76
- void b2MouseJoint::SetFrequency(float32 hz)
77
- {
78
- m_frequencyHz = hz;
79
- }
80
-
81
- float32 b2MouseJoint::GetFrequency() const
82
- {
83
- return m_frequencyHz;
84
- }
85
-
86
- void b2MouseJoint::SetDampingRatio(float32 ratio)
87
- {
88
- m_dampingRatio = ratio;
89
- }
90
-
91
- float32 b2MouseJoint::GetDampingRatio() const
92
- {
93
- return m_dampingRatio;
94
- }
95
-
96
- void b2MouseJoint::InitVelocityConstraints(const b2SolverData& data)
97
- {
98
- m_indexB = m_bodyB->m_islandIndex;
99
- m_localCenterB = m_bodyB->m_sweep.localCenter;
100
- m_invMassB = m_bodyB->m_invMass;
101
- m_invIB = m_bodyB->m_invI;
102
-
103
- b2Vec2 cB = data.positions[m_indexB].c;
104
- float32 aB = data.positions[m_indexB].a;
105
- b2Vec2 vB = data.velocities[m_indexB].v;
106
- float32 wB = data.velocities[m_indexB].w;
107
-
108
- b2Rot qB(aB);
109
-
110
- float32 mass = m_bodyB->GetMass();
111
-
112
- // Frequency
113
- float32 omega = 2.0f * b2_pi * m_frequencyHz;
114
-
115
- // Damping coefficient
116
- float32 d = 2.0f * mass * m_dampingRatio * omega;
117
-
118
- // Spring stiffness
119
- float32 k = mass * (omega * omega);
120
-
121
- // magic formulas
122
- // gamma has units of inverse mass.
123
- // beta has units of inverse time.
124
- float32 h = data.step.dt;
125
- b2Assert(d + h * k > b2_epsilon);
126
- m_gamma = h * (d + h * k);
127
- if (m_gamma != 0.0f)
128
- {
129
- m_gamma = 1.0f / m_gamma;
130
- }
131
- m_beta = h * k * m_gamma;
132
-
133
- // Compute the effective mass matrix.
134
- m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
135
-
136
- // K = [(1/m1 + 1/m2) * eye(2) - skew(r1) * invI1 * skew(r1) - skew(r2) * invI2 * skew(r2)]
137
- // = [1/m1+1/m2 0 ] + invI1 * [r1.y*r1.y -r1.x*r1.y] + invI2 * [r1.y*r1.y -r1.x*r1.y]
138
- // [ 0 1/m1+1/m2] [-r1.x*r1.y r1.x*r1.x] [-r1.x*r1.y r1.x*r1.x]
139
- b2Mat22 K;
140
- K.ex.x = m_invMassB + m_invIB * m_rB.y * m_rB.y + m_gamma;
141
- K.ex.y = -m_invIB * m_rB.x * m_rB.y;
142
- K.ey.x = K.ex.y;
143
- K.ey.y = m_invMassB + m_invIB * m_rB.x * m_rB.x + m_gamma;
144
-
145
- m_mass = K.GetInverse();
146
-
147
- m_C = cB + m_rB - m_targetA;
148
- m_C *= m_beta;
149
-
150
- // Cheat with some damping
151
- wB *= 0.98f;
152
-
153
- if (data.step.warmStarting)
154
- {
155
- m_impulse *= data.step.dtRatio;
156
- vB += m_invMassB * m_impulse;
157
- wB += m_invIB * b2Cross(m_rB, m_impulse);
158
- }
159
- else
160
- {
161
- m_impulse.SetZero();
162
- }
163
-
164
- data.velocities[m_indexB].v = vB;
165
- data.velocities[m_indexB].w = wB;
166
- }
167
-
168
- void b2MouseJoint::SolveVelocityConstraints(const b2SolverData& data)
169
- {
170
- b2Vec2 vB = data.velocities[m_indexB].v;
171
- float32 wB = data.velocities[m_indexB].w;
172
-
173
- // Cdot = v + cross(w, r)
174
- b2Vec2 Cdot = vB + b2Cross(wB, m_rB);
175
- b2Vec2 impulse = b2Mul(m_mass, -(Cdot + m_C + m_gamma * m_impulse));
176
-
177
- b2Vec2 oldImpulse = m_impulse;
178
- m_impulse += impulse;
179
- float32 maxImpulse = data.step.dt * m_maxForce;
180
- if (m_impulse.LengthSquared() > maxImpulse * maxImpulse)
181
- {
182
- m_impulse *= maxImpulse / m_impulse.Length();
183
- }
184
- impulse = m_impulse - oldImpulse;
185
-
186
- vB += m_invMassB * impulse;
187
- wB += m_invIB * b2Cross(m_rB, impulse);
188
-
189
- data.velocities[m_indexB].v = vB;
190
- data.velocities[m_indexB].w = wB;
191
- }
192
-
193
- bool b2MouseJoint::SolvePositionConstraints(const b2SolverData& data)
194
- {
195
- B2_NOT_USED(data);
196
- return true;
197
- }
198
-
199
- b2Vec2 b2MouseJoint::GetAnchorA() const
200
- {
201
- return m_targetA;
202
- }
203
-
204
- b2Vec2 b2MouseJoint::GetAnchorB() const
205
- {
206
- return m_bodyB->GetWorldPoint(m_localAnchorB);
207
- }
208
-
209
- b2Vec2 b2MouseJoint::GetReactionForce(float32 inv_dt) const
210
- {
211
- return inv_dt * m_impulse;
212
- }
213
-
214
- float32 b2MouseJoint::GetReactionTorque(float32 inv_dt) const
215
- {
216
- return inv_dt * 0.0f;
217
- }
218
-
219
- void b2MouseJoint::ShiftOrigin(const b2Vec2& newOrigin)
220
- {
221
- m_targetA -= newOrigin;
222
- }