reflexion 0.1.11 → 0.1.16

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Files changed (333) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +4 -9
  4. data/.doc/ext/reflex/contact_event.cpp +17 -13
  5. data/.doc/ext/reflex/draw_event.cpp +3 -8
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +47 -14
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +9 -14
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +73 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +27 -25
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +24 -3
  20. data/.doc/ext/reflex/scroll_event.cpp +8 -15
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +12 -8
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +5 -28
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/LICENSE +21 -0
  32. data/README.md +1 -1
  33. data/Rakefile +14 -12
  34. data/VERSION +1 -1
  35. data/ext/reflex/application.cpp +10 -5
  36. data/ext/reflex/capture_event.cpp +4 -9
  37. data/ext/reflex/contact_event.cpp +18 -13
  38. data/ext/reflex/defs.h +5 -2
  39. data/ext/reflex/draw_event.cpp +3 -8
  40. data/ext/reflex/ellipse_shape.cpp +56 -25
  41. data/ext/reflex/event.cpp +0 -4
  42. data/ext/reflex/extconf.rb +1 -2
  43. data/ext/reflex/filter.cpp +86 -0
  44. data/ext/reflex/focus_event.cpp +11 -15
  45. data/ext/reflex/frame_event.cpp +52 -14
  46. data/ext/reflex/image_view.cpp +1 -10
  47. data/ext/reflex/key_event.cpp +9 -14
  48. data/ext/reflex/line_shape.cpp +104 -0
  49. data/ext/reflex/motion_event.cpp +77 -0
  50. data/ext/reflex/native.cpp +18 -18
  51. data/ext/reflex/pointer_event.cpp +27 -25
  52. data/ext/reflex/polygon_shape.cpp +68 -0
  53. data/ext/reflex/rect_shape.cpp +113 -24
  54. data/ext/reflex/reflex.cpp +24 -3
  55. data/ext/reflex/scroll_event.cpp +8 -15
  56. data/ext/reflex/selector.cpp +46 -16
  57. data/ext/reflex/selector.h +130 -0
  58. data/ext/reflex/shape.cpp +231 -0
  59. data/ext/reflex/style.cpp +363 -192
  60. data/ext/reflex/style_length.cpp +164 -37
  61. data/ext/reflex/timer.cpp +108 -0
  62. data/ext/reflex/timer_event.cpp +133 -0
  63. data/ext/reflex/update_event.cpp +13 -8
  64. data/ext/reflex/view.cpp +594 -150
  65. data/ext/reflex/wheel_event.cpp +5 -30
  66. data/ext/reflex/window.cpp +7 -15
  67. data/include/reflex.h +5 -4
  68. data/include/reflex/application.h +2 -0
  69. data/include/reflex/debug.h +22 -0
  70. data/include/reflex/defs.h +45 -2
  71. data/include/reflex/event.h +55 -11
  72. data/include/reflex/exception.h +17 -2
  73. data/include/reflex/filter.h +56 -0
  74. data/include/reflex/image_view.h +1 -1
  75. data/include/reflex/ruby.h +6 -4
  76. data/include/reflex/ruby/application.h +17 -9
  77. data/include/reflex/ruby/event.h +22 -0
  78. data/include/reflex/ruby/filter.h +69 -0
  79. data/include/reflex/ruby/reflex.h +1 -0
  80. data/include/reflex/ruby/selector.h +1 -1
  81. data/include/reflex/ruby/shape.h +140 -0
  82. data/include/reflex/ruby/style.h +1 -1
  83. data/include/reflex/ruby/timer.h +69 -0
  84. data/include/reflex/ruby/view.h +43 -76
  85. data/include/reflex/ruby/window.h +17 -32
  86. data/include/reflex/selector.h +54 -2
  87. data/include/reflex/shape.h +211 -0
  88. data/include/reflex/style.h +136 -76
  89. data/include/reflex/timer.h +73 -0
  90. data/include/reflex/view.h +181 -59
  91. data/include/reflex/window.h +4 -3
  92. data/lib/reflex.rb +13 -6
  93. data/lib/reflex/application.rb +6 -3
  94. data/lib/reflex/button.rb +2 -2
  95. data/lib/reflex/{texture.rb → camera.rb} +2 -2
  96. data/lib/reflex/capture_event.rb +7 -6
  97. data/lib/reflex/contact_event.rb +10 -12
  98. data/lib/reflex/draw_event.rb +6 -1
  99. data/lib/reflex/ellipse_shape.rb +27 -0
  100. data/lib/reflex/filter.rb +18 -0
  101. data/lib/reflex/fixture.rb +4 -0
  102. data/lib/reflex/focus_event.rb +10 -12
  103. data/lib/reflex/frame_event.rb +1 -1
  104. data/lib/reflex/helper.rb +17 -29
  105. data/lib/reflex/key_event.rb +13 -11
  106. data/lib/reflex/line_shape.rb +18 -0
  107. data/lib/reflex/matrix.rb +13 -0
  108. data/lib/reflex/module.rb +4 -19
  109. data/lib/reflex/pointer_event.rb +28 -35
  110. data/lib/reflex/polygon.rb +14 -0
  111. data/lib/reflex/polygon_shape.rb +23 -0
  112. data/lib/reflex/polyline.rb +13 -0
  113. data/lib/reflex/rect_shape.rb +20 -0
  114. data/lib/reflex/reflex.rb +1 -3
  115. data/lib/reflex/scroll_event.rb +1 -1
  116. data/lib/reflex/selector.rb +2 -2
  117. data/lib/reflex/shape.rb +62 -0
  118. data/lib/reflex/style.rb +78 -11
  119. data/lib/reflex/style_length.rb +0 -11
  120. data/lib/reflex/text_view.rb +7 -24
  121. data/lib/reflex/timer.rb +30 -0
  122. data/lib/reflex/timer_event.rb +29 -0
  123. data/lib/reflex/update_event.rb +1 -1
  124. data/lib/reflex/view.rb +127 -32
  125. data/lib/reflex/wheel_event.rb +9 -1
  126. data/lib/reflex/window.rb +29 -9
  127. data/lib/reflexion.rb +23 -7
  128. data/reflex.gemspec +7 -8
  129. data/samples/bats.rb +4 -4
  130. data/samples/camera.rb +32 -0
  131. data/samples/fans.rb +1 -1
  132. data/samples/fps.rb +5 -3
  133. data/samples/hello.rb +4 -6
  134. data/samples/image.rb +5 -4
  135. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  136. data/samples/layout.rb +16 -7
  137. data/samples/model.rb +10 -7
  138. data/samples/physics.rb +22 -20
  139. data/samples/reflexion/breakout.rb +4 -5
  140. data/samples/reflexion/hello.rb +2 -2
  141. data/samples/reflexion/jump_action.rb +191 -0
  142. data/samples/reflexion/noise.rb +23 -0
  143. data/samples/reflexion/paint.rb +7 -6
  144. data/samples/reflexion/physics.rb +15 -8
  145. data/samples/reflexion/pulse.rb +24 -10
  146. data/samples/shader.rb +8 -6
  147. data/samples/shapes.rb +79 -14
  148. data/samples/tree.rb +9 -10
  149. data/samples/views.rb +3 -3
  150. data/samples/visuals.rb +2 -5
  151. data/src/body.cpp +146 -345
  152. data/src/body.h +91 -0
  153. data/src/event.cpp +65 -15
  154. data/src/exception.cpp +13 -3
  155. data/src/filter.cpp +76 -0
  156. data/src/fixture.cpp +164 -39
  157. data/src/fixture.h +85 -0
  158. data/src/image_view.cpp +4 -4
  159. data/src/ios/app_delegate.h +5 -10
  160. data/src/ios/app_delegate.mm +79 -41
  161. data/src/ios/application.h +32 -0
  162. data/src/ios/application.mm +35 -25
  163. data/src/ios/event.mm +8 -4
  164. data/src/ios/reflex.mm +0 -7
  165. data/src/ios/view_controller.h +37 -0
  166. data/src/ios/view_controller.mm +424 -0
  167. data/src/ios/window.h +40 -0
  168. data/src/ios/window.mm +59 -250
  169. data/src/osx/app_delegate.h +5 -10
  170. data/src/osx/app_delegate.mm +52 -55
  171. data/src/osx/application.h +32 -0
  172. data/src/osx/application.mm +44 -39
  173. data/src/osx/native_window.h +0 -15
  174. data/src/osx/native_window.mm +127 -127
  175. data/src/osx/opengl_view.h +0 -2
  176. data/src/osx/opengl_view.mm +12 -3
  177. data/src/osx/reflex.mm +0 -9
  178. data/src/osx/window.h +42 -0
  179. data/src/osx/window.mm +45 -252
  180. data/src/selector.cpp +232 -7
  181. data/src/selector.h +52 -0
  182. data/src/shape.cpp +1191 -0
  183. data/src/shape.h +61 -0
  184. data/src/style.cpp +573 -376
  185. data/src/style.h +39 -0
  186. data/src/timer.cpp +288 -0
  187. data/src/timer.h +55 -0
  188. data/src/view.cpp +1624 -984
  189. data/src/view.h +56 -0
  190. data/src/win32/window.cpp +3 -4
  191. data/src/window.cpp +302 -20
  192. data/src/window.h +94 -0
  193. data/src/world.cpp +112 -111
  194. data/src/world.h +34 -53
  195. data/task/box2d.rake +31 -10
  196. data/test/test_capture_event.rb +8 -6
  197. data/test/test_pointer_event.rb +130 -0
  198. data/test/test_selector.rb +1 -1
  199. data/test/test_shape.rb +71 -0
  200. data/test/test_style.rb +77 -11
  201. data/test/test_style_length.rb +42 -13
  202. data/test/test_view.rb +138 -14
  203. metadata +118 -202
  204. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  205. data/.doc/ext/reflex/body.cpp +0 -299
  206. data/.doc/ext/reflex/fixture.cpp +0 -101
  207. data/.doc/ext/reflex/shape_view.cpp +0 -153
  208. data/ext/reflex/arc_shape.cpp +0 -94
  209. data/ext/reflex/body.cpp +0 -328
  210. data/ext/reflex/fixture.cpp +0 -108
  211. data/ext/reflex/shape_view.cpp +0 -161
  212. data/include/reflex/bitmap.h +0 -20
  213. data/include/reflex/body.h +0 -128
  214. data/include/reflex/bounds.h +0 -20
  215. data/include/reflex/color.h +0 -20
  216. data/include/reflex/color_space.h +0 -20
  217. data/include/reflex/fixture.h +0 -117
  218. data/include/reflex/font.h +0 -20
  219. data/include/reflex/image.h +0 -20
  220. data/include/reflex/matrix.h +0 -20
  221. data/include/reflex/painter.h +0 -20
  222. data/include/reflex/point.h +0 -24
  223. data/include/reflex/ruby/body.h +0 -41
  224. data/include/reflex/ruby/fixture.h +0 -41
  225. data/include/reflex/ruby/shape_view.h +0 -96
  226. data/include/reflex/shader.h +0 -20
  227. data/include/reflex/shape_view.h +0 -146
  228. data/include/reflex/texture.h +0 -20
  229. data/lib/reflex/body.rb +0 -22
  230. data/lib/reflex/flags.rb +0 -18
  231. data/lib/reflex/shape_view.rb +0 -25
  232. data/src/ios/application_data.h +0 -45
  233. data/src/ios/native_window.h +0 -39
  234. data/src/ios/native_window.mm +0 -224
  235. data/src/ios/opengl_view.h +0 -13
  236. data/src/ios/opengl_view.mm +0 -139
  237. data/src/ios/window_data.h +0 -75
  238. data/src/osx/application_data.h +0 -45
  239. data/src/osx/window_data.h +0 -75
  240. data/src/physics/Box2D/Box2D.h +0 -68
  241. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  242. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  243. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  244. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  245. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  246. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  247. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  248. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  249. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  250. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  251. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  252. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  253. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  254. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  255. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  256. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  257. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  258. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  259. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  260. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  261. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  262. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  263. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  264. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  265. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  266. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  267. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  268. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  269. data/src/physics/Box2D/Common/b2Math.h +0 -720
  270. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  271. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  272. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  273. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  274. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  275. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  276. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  277. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  279. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  280. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  281. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  282. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  283. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  284. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  285. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  286. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  288. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  289. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  291. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  292. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  293. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  294. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  295. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  296. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  297. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  298. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  299. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  300. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  301. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  302. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  303. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  304. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  305. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  306. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  307. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  308. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  309. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  310. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  311. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  312. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  313. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  314. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  315. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  316. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  317. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  318. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  319. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  320. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  321. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  322. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  323. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  324. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  325. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  326. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  327. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  328. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  329. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  330. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  331. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  332. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  333. data/src/shape_view.cpp +0 -306
@@ -1,196 +0,0 @@
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- /*
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- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #ifndef B2_PRISMATIC_JOINT_H
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- #define B2_PRISMATIC_JOINT_H
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-
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- #include <Box2D/Dynamics/Joints/b2Joint.h>
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-
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- /// Prismatic joint definition. This requires defining a line of
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- /// motion using an axis and an anchor point. The definition uses local
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- /// anchor points and a local axis so that the initial configuration
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- /// can violate the constraint slightly. The joint translation is zero
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- /// when the local anchor points coincide in world space. Using local
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- /// anchors and a local axis helps when saving and loading a game.
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- struct b2PrismaticJointDef : public b2JointDef
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- {
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- b2PrismaticJointDef()
33
- {
34
- type = e_prismaticJoint;
35
- localAnchorA.SetZero();
36
- localAnchorB.SetZero();
37
- localAxisA.Set(1.0f, 0.0f);
38
- referenceAngle = 0.0f;
39
- enableLimit = false;
40
- lowerTranslation = 0.0f;
41
- upperTranslation = 0.0f;
42
- enableMotor = false;
43
- maxMotorForce = 0.0f;
44
- motorSpeed = 0.0f;
45
- }
46
-
47
- /// Initialize the bodies, anchors, axis, and reference angle using the world
48
- /// anchor and unit world axis.
49
- void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis);
50
-
51
- /// The local anchor point relative to bodyA's origin.
52
- b2Vec2 localAnchorA;
53
-
54
- /// The local anchor point relative to bodyB's origin.
55
- b2Vec2 localAnchorB;
56
-
57
- /// The local translation unit axis in bodyA.
58
- b2Vec2 localAxisA;
59
-
60
- /// The constrained angle between the bodies: bodyB_angle - bodyA_angle.
61
- float32 referenceAngle;
62
-
63
- /// Enable/disable the joint limit.
64
- bool enableLimit;
65
-
66
- /// The lower translation limit, usually in meters.
67
- float32 lowerTranslation;
68
-
69
- /// The upper translation limit, usually in meters.
70
- float32 upperTranslation;
71
-
72
- /// Enable/disable the joint motor.
73
- bool enableMotor;
74
-
75
- /// The maximum motor torque, usually in N-m.
76
- float32 maxMotorForce;
77
-
78
- /// The desired motor speed in radians per second.
79
- float32 motorSpeed;
80
- };
81
-
82
- /// A prismatic joint. This joint provides one degree of freedom: translation
83
- /// along an axis fixed in bodyA. Relative rotation is prevented. You can
84
- /// use a joint limit to restrict the range of motion and a joint motor to
85
- /// drive the motion or to model joint friction.
86
- class b2PrismaticJoint : public b2Joint
87
- {
88
- public:
89
- b2Vec2 GetAnchorA() const;
90
- b2Vec2 GetAnchorB() const;
91
-
92
- b2Vec2 GetReactionForce(float32 inv_dt) const;
93
- float32 GetReactionTorque(float32 inv_dt) const;
94
-
95
- /// The local anchor point relative to bodyA's origin.
96
- const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
97
-
98
- /// The local anchor point relative to bodyB's origin.
99
- const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
100
-
101
- /// The local joint axis relative to bodyA.
102
- const b2Vec2& GetLocalAxisA() const { return m_localXAxisA; }
103
-
104
- /// Get the reference angle.
105
- float32 GetReferenceAngle() const { return m_referenceAngle; }
106
-
107
- /// Get the current joint translation, usually in meters.
108
- float32 GetJointTranslation() const;
109
-
110
- /// Get the current joint translation speed, usually in meters per second.
111
- float32 GetJointSpeed() const;
112
-
113
- /// Is the joint limit enabled?
114
- bool IsLimitEnabled() const;
115
-
116
- /// Enable/disable the joint limit.
117
- void EnableLimit(bool flag);
118
-
119
- /// Get the lower joint limit, usually in meters.
120
- float32 GetLowerLimit() const;
121
-
122
- /// Get the upper joint limit, usually in meters.
123
- float32 GetUpperLimit() const;
124
-
125
- /// Set the joint limits, usually in meters.
126
- void SetLimits(float32 lower, float32 upper);
127
-
128
- /// Is the joint motor enabled?
129
- bool IsMotorEnabled() const;
130
-
131
- /// Enable/disable the joint motor.
132
- void EnableMotor(bool flag);
133
-
134
- /// Set the motor speed, usually in meters per second.
135
- void SetMotorSpeed(float32 speed);
136
-
137
- /// Get the motor speed, usually in meters per second.
138
- float32 GetMotorSpeed() const;
139
-
140
- /// Set the maximum motor force, usually in N.
141
- void SetMaxMotorForce(float32 force);
142
- float32 GetMaxMotorForce() const { return m_maxMotorForce; }
143
-
144
- /// Get the current motor force given the inverse time step, usually in N.
145
- float32 GetMotorForce(float32 inv_dt) const;
146
-
147
- /// Dump to b2Log
148
- void Dump();
149
-
150
- protected:
151
- friend class b2Joint;
152
- friend class b2GearJoint;
153
- b2PrismaticJoint(const b2PrismaticJointDef* def);
154
-
155
- void InitVelocityConstraints(const b2SolverData& data);
156
- void SolveVelocityConstraints(const b2SolverData& data);
157
- bool SolvePositionConstraints(const b2SolverData& data);
158
-
159
- // Solver shared
160
- b2Vec2 m_localAnchorA;
161
- b2Vec2 m_localAnchorB;
162
- b2Vec2 m_localXAxisA;
163
- b2Vec2 m_localYAxisA;
164
- float32 m_referenceAngle;
165
- b2Vec3 m_impulse;
166
- float32 m_motorImpulse;
167
- float32 m_lowerTranslation;
168
- float32 m_upperTranslation;
169
- float32 m_maxMotorForce;
170
- float32 m_motorSpeed;
171
- bool m_enableLimit;
172
- bool m_enableMotor;
173
- b2LimitState m_limitState;
174
-
175
- // Solver temp
176
- int32 m_indexA;
177
- int32 m_indexB;
178
- b2Vec2 m_localCenterA;
179
- b2Vec2 m_localCenterB;
180
- float32 m_invMassA;
181
- float32 m_invMassB;
182
- float32 m_invIA;
183
- float32 m_invIB;
184
- b2Vec2 m_axis, m_perp;
185
- float32 m_s1, m_s2;
186
- float32 m_a1, m_a2;
187
- b2Mat33 m_K;
188
- float32 m_motorMass;
189
- };
190
-
191
- inline float32 b2PrismaticJoint::GetMotorSpeed() const
192
- {
193
- return m_motorSpeed;
194
- }
195
-
196
- #endif
@@ -1,348 +0,0 @@
1
- /*
2
- * Copyright (c) 2007 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Dynamics/Joints/b2PulleyJoint.h>
20
- #include <Box2D/Dynamics/b2Body.h>
21
- #include <Box2D/Dynamics/b2TimeStep.h>
22
-
23
- // Pulley:
24
- // length1 = norm(p1 - s1)
25
- // length2 = norm(p2 - s2)
26
- // C0 = (length1 + ratio * length2)_initial
27
- // C = C0 - (length1 + ratio * length2)
28
- // u1 = (p1 - s1) / norm(p1 - s1)
29
- // u2 = (p2 - s2) / norm(p2 - s2)
30
- // Cdot = -dot(u1, v1 + cross(w1, r1)) - ratio * dot(u2, v2 + cross(w2, r2))
31
- // J = -[u1 cross(r1, u1) ratio * u2 ratio * cross(r2, u2)]
32
- // K = J * invM * JT
33
- // = invMass1 + invI1 * cross(r1, u1)^2 + ratio^2 * (invMass2 + invI2 * cross(r2, u2)^2)
34
-
35
- void b2PulleyJointDef::Initialize(b2Body* bA, b2Body* bB,
36
- const b2Vec2& groundA, const b2Vec2& groundB,
37
- const b2Vec2& anchorA, const b2Vec2& anchorB,
38
- float32 r)
39
- {
40
- bodyA = bA;
41
- bodyB = bB;
42
- groundAnchorA = groundA;
43
- groundAnchorB = groundB;
44
- localAnchorA = bodyA->GetLocalPoint(anchorA);
45
- localAnchorB = bodyB->GetLocalPoint(anchorB);
46
- b2Vec2 dA = anchorA - groundA;
47
- lengthA = dA.Length();
48
- b2Vec2 dB = anchorB - groundB;
49
- lengthB = dB.Length();
50
- ratio = r;
51
- b2Assert(ratio > b2_epsilon);
52
- }
53
-
54
- b2PulleyJoint::b2PulleyJoint(const b2PulleyJointDef* def)
55
- : b2Joint(def)
56
- {
57
- m_groundAnchorA = def->groundAnchorA;
58
- m_groundAnchorB = def->groundAnchorB;
59
- m_localAnchorA = def->localAnchorA;
60
- m_localAnchorB = def->localAnchorB;
61
-
62
- m_lengthA = def->lengthA;
63
- m_lengthB = def->lengthB;
64
-
65
- b2Assert(def->ratio != 0.0f);
66
- m_ratio = def->ratio;
67
-
68
- m_constant = def->lengthA + m_ratio * def->lengthB;
69
-
70
- m_impulse = 0.0f;
71
- }
72
-
73
- void b2PulleyJoint::InitVelocityConstraints(const b2SolverData& data)
74
- {
75
- m_indexA = m_bodyA->m_islandIndex;
76
- m_indexB = m_bodyB->m_islandIndex;
77
- m_localCenterA = m_bodyA->m_sweep.localCenter;
78
- m_localCenterB = m_bodyB->m_sweep.localCenter;
79
- m_invMassA = m_bodyA->m_invMass;
80
- m_invMassB = m_bodyB->m_invMass;
81
- m_invIA = m_bodyA->m_invI;
82
- m_invIB = m_bodyB->m_invI;
83
-
84
- b2Vec2 cA = data.positions[m_indexA].c;
85
- float32 aA = data.positions[m_indexA].a;
86
- b2Vec2 vA = data.velocities[m_indexA].v;
87
- float32 wA = data.velocities[m_indexA].w;
88
-
89
- b2Vec2 cB = data.positions[m_indexB].c;
90
- float32 aB = data.positions[m_indexB].a;
91
- b2Vec2 vB = data.velocities[m_indexB].v;
92
- float32 wB = data.velocities[m_indexB].w;
93
-
94
- b2Rot qA(aA), qB(aB);
95
-
96
- m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
97
- m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
98
-
99
- // Get the pulley axes.
100
- m_uA = cA + m_rA - m_groundAnchorA;
101
- m_uB = cB + m_rB - m_groundAnchorB;
102
-
103
- float32 lengthA = m_uA.Length();
104
- float32 lengthB = m_uB.Length();
105
-
106
- if (lengthA > 10.0f * b2_linearSlop)
107
- {
108
- m_uA *= 1.0f / lengthA;
109
- }
110
- else
111
- {
112
- m_uA.SetZero();
113
- }
114
-
115
- if (lengthB > 10.0f * b2_linearSlop)
116
- {
117
- m_uB *= 1.0f / lengthB;
118
- }
119
- else
120
- {
121
- m_uB.SetZero();
122
- }
123
-
124
- // Compute effective mass.
125
- float32 ruA = b2Cross(m_rA, m_uA);
126
- float32 ruB = b2Cross(m_rB, m_uB);
127
-
128
- float32 mA = m_invMassA + m_invIA * ruA * ruA;
129
- float32 mB = m_invMassB + m_invIB * ruB * ruB;
130
-
131
- m_mass = mA + m_ratio * m_ratio * mB;
132
-
133
- if (m_mass > 0.0f)
134
- {
135
- m_mass = 1.0f / m_mass;
136
- }
137
-
138
- if (data.step.warmStarting)
139
- {
140
- // Scale impulses to support variable time steps.
141
- m_impulse *= data.step.dtRatio;
142
-
143
- // Warm starting.
144
- b2Vec2 PA = -(m_impulse) * m_uA;
145
- b2Vec2 PB = (-m_ratio * m_impulse) * m_uB;
146
-
147
- vA += m_invMassA * PA;
148
- wA += m_invIA * b2Cross(m_rA, PA);
149
- vB += m_invMassB * PB;
150
- wB += m_invIB * b2Cross(m_rB, PB);
151
- }
152
- else
153
- {
154
- m_impulse = 0.0f;
155
- }
156
-
157
- data.velocities[m_indexA].v = vA;
158
- data.velocities[m_indexA].w = wA;
159
- data.velocities[m_indexB].v = vB;
160
- data.velocities[m_indexB].w = wB;
161
- }
162
-
163
- void b2PulleyJoint::SolveVelocityConstraints(const b2SolverData& data)
164
- {
165
- b2Vec2 vA = data.velocities[m_indexA].v;
166
- float32 wA = data.velocities[m_indexA].w;
167
- b2Vec2 vB = data.velocities[m_indexB].v;
168
- float32 wB = data.velocities[m_indexB].w;
169
-
170
- b2Vec2 vpA = vA + b2Cross(wA, m_rA);
171
- b2Vec2 vpB = vB + b2Cross(wB, m_rB);
172
-
173
- float32 Cdot = -b2Dot(m_uA, vpA) - m_ratio * b2Dot(m_uB, vpB);
174
- float32 impulse = -m_mass * Cdot;
175
- m_impulse += impulse;
176
-
177
- b2Vec2 PA = -impulse * m_uA;
178
- b2Vec2 PB = -m_ratio * impulse * m_uB;
179
- vA += m_invMassA * PA;
180
- wA += m_invIA * b2Cross(m_rA, PA);
181
- vB += m_invMassB * PB;
182
- wB += m_invIB * b2Cross(m_rB, PB);
183
-
184
- data.velocities[m_indexA].v = vA;
185
- data.velocities[m_indexA].w = wA;
186
- data.velocities[m_indexB].v = vB;
187
- data.velocities[m_indexB].w = wB;
188
- }
189
-
190
- bool b2PulleyJoint::SolvePositionConstraints(const b2SolverData& data)
191
- {
192
- b2Vec2 cA = data.positions[m_indexA].c;
193
- float32 aA = data.positions[m_indexA].a;
194
- b2Vec2 cB = data.positions[m_indexB].c;
195
- float32 aB = data.positions[m_indexB].a;
196
-
197
- b2Rot qA(aA), qB(aB);
198
-
199
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
200
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
201
-
202
- // Get the pulley axes.
203
- b2Vec2 uA = cA + rA - m_groundAnchorA;
204
- b2Vec2 uB = cB + rB - m_groundAnchorB;
205
-
206
- float32 lengthA = uA.Length();
207
- float32 lengthB = uB.Length();
208
-
209
- if (lengthA > 10.0f * b2_linearSlop)
210
- {
211
- uA *= 1.0f / lengthA;
212
- }
213
- else
214
- {
215
- uA.SetZero();
216
- }
217
-
218
- if (lengthB > 10.0f * b2_linearSlop)
219
- {
220
- uB *= 1.0f / lengthB;
221
- }
222
- else
223
- {
224
- uB.SetZero();
225
- }
226
-
227
- // Compute effective mass.
228
- float32 ruA = b2Cross(rA, uA);
229
- float32 ruB = b2Cross(rB, uB);
230
-
231
- float32 mA = m_invMassA + m_invIA * ruA * ruA;
232
- float32 mB = m_invMassB + m_invIB * ruB * ruB;
233
-
234
- float32 mass = mA + m_ratio * m_ratio * mB;
235
-
236
- if (mass > 0.0f)
237
- {
238
- mass = 1.0f / mass;
239
- }
240
-
241
- float32 C = m_constant - lengthA - m_ratio * lengthB;
242
- float32 linearError = b2Abs(C);
243
-
244
- float32 impulse = -mass * C;
245
-
246
- b2Vec2 PA = -impulse * uA;
247
- b2Vec2 PB = -m_ratio * impulse * uB;
248
-
249
- cA += m_invMassA * PA;
250
- aA += m_invIA * b2Cross(rA, PA);
251
- cB += m_invMassB * PB;
252
- aB += m_invIB * b2Cross(rB, PB);
253
-
254
- data.positions[m_indexA].c = cA;
255
- data.positions[m_indexA].a = aA;
256
- data.positions[m_indexB].c = cB;
257
- data.positions[m_indexB].a = aB;
258
-
259
- return linearError < b2_linearSlop;
260
- }
261
-
262
- b2Vec2 b2PulleyJoint::GetAnchorA() const
263
- {
264
- return m_bodyA->GetWorldPoint(m_localAnchorA);
265
- }
266
-
267
- b2Vec2 b2PulleyJoint::GetAnchorB() const
268
- {
269
- return m_bodyB->GetWorldPoint(m_localAnchorB);
270
- }
271
-
272
- b2Vec2 b2PulleyJoint::GetReactionForce(float32 inv_dt) const
273
- {
274
- b2Vec2 P = m_impulse * m_uB;
275
- return inv_dt * P;
276
- }
277
-
278
- float32 b2PulleyJoint::GetReactionTorque(float32 inv_dt) const
279
- {
280
- B2_NOT_USED(inv_dt);
281
- return 0.0f;
282
- }
283
-
284
- b2Vec2 b2PulleyJoint::GetGroundAnchorA() const
285
- {
286
- return m_groundAnchorA;
287
- }
288
-
289
- b2Vec2 b2PulleyJoint::GetGroundAnchorB() const
290
- {
291
- return m_groundAnchorB;
292
- }
293
-
294
- float32 b2PulleyJoint::GetLengthA() const
295
- {
296
- return m_lengthA;
297
- }
298
-
299
- float32 b2PulleyJoint::GetLengthB() const
300
- {
301
- return m_lengthB;
302
- }
303
-
304
- float32 b2PulleyJoint::GetRatio() const
305
- {
306
- return m_ratio;
307
- }
308
-
309
- float32 b2PulleyJoint::GetCurrentLengthA() const
310
- {
311
- b2Vec2 p = m_bodyA->GetWorldPoint(m_localAnchorA);
312
- b2Vec2 s = m_groundAnchorA;
313
- b2Vec2 d = p - s;
314
- return d.Length();
315
- }
316
-
317
- float32 b2PulleyJoint::GetCurrentLengthB() const
318
- {
319
- b2Vec2 p = m_bodyB->GetWorldPoint(m_localAnchorB);
320
- b2Vec2 s = m_groundAnchorB;
321
- b2Vec2 d = p - s;
322
- return d.Length();
323
- }
324
-
325
- void b2PulleyJoint::Dump()
326
- {
327
- int32 indexA = m_bodyA->m_islandIndex;
328
- int32 indexB = m_bodyB->m_islandIndex;
329
-
330
- b2Log(" b2PulleyJointDef jd;\n");
331
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
332
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
333
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
334
- b2Log(" jd.groundAnchorA.Set(%.15lef, %.15lef);\n", m_groundAnchorA.x, m_groundAnchorA.y);
335
- b2Log(" jd.groundAnchorB.Set(%.15lef, %.15lef);\n", m_groundAnchorB.x, m_groundAnchorB.y);
336
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
337
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
338
- b2Log(" jd.lengthA = %.15lef;\n", m_lengthA);
339
- b2Log(" jd.lengthB = %.15lef;\n", m_lengthB);
340
- b2Log(" jd.ratio = %.15lef;\n", m_ratio);
341
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
342
- }
343
-
344
- void b2PulleyJoint::ShiftOrigin(const b2Vec2& newOrigin)
345
- {
346
- m_groundAnchorA -= newOrigin;
347
- m_groundAnchorB -= newOrigin;
348
- }