reflexion 0.1.11 → 0.1.16

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Files changed (333) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +4 -9
  4. data/.doc/ext/reflex/contact_event.cpp +17 -13
  5. data/.doc/ext/reflex/draw_event.cpp +3 -8
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +47 -14
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +9 -14
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +73 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +27 -25
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +24 -3
  20. data/.doc/ext/reflex/scroll_event.cpp +8 -15
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +12 -8
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +5 -28
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/LICENSE +21 -0
  32. data/README.md +1 -1
  33. data/Rakefile +14 -12
  34. data/VERSION +1 -1
  35. data/ext/reflex/application.cpp +10 -5
  36. data/ext/reflex/capture_event.cpp +4 -9
  37. data/ext/reflex/contact_event.cpp +18 -13
  38. data/ext/reflex/defs.h +5 -2
  39. data/ext/reflex/draw_event.cpp +3 -8
  40. data/ext/reflex/ellipse_shape.cpp +56 -25
  41. data/ext/reflex/event.cpp +0 -4
  42. data/ext/reflex/extconf.rb +1 -2
  43. data/ext/reflex/filter.cpp +86 -0
  44. data/ext/reflex/focus_event.cpp +11 -15
  45. data/ext/reflex/frame_event.cpp +52 -14
  46. data/ext/reflex/image_view.cpp +1 -10
  47. data/ext/reflex/key_event.cpp +9 -14
  48. data/ext/reflex/line_shape.cpp +104 -0
  49. data/ext/reflex/motion_event.cpp +77 -0
  50. data/ext/reflex/native.cpp +18 -18
  51. data/ext/reflex/pointer_event.cpp +27 -25
  52. data/ext/reflex/polygon_shape.cpp +68 -0
  53. data/ext/reflex/rect_shape.cpp +113 -24
  54. data/ext/reflex/reflex.cpp +24 -3
  55. data/ext/reflex/scroll_event.cpp +8 -15
  56. data/ext/reflex/selector.cpp +46 -16
  57. data/ext/reflex/selector.h +130 -0
  58. data/ext/reflex/shape.cpp +231 -0
  59. data/ext/reflex/style.cpp +363 -192
  60. data/ext/reflex/style_length.cpp +164 -37
  61. data/ext/reflex/timer.cpp +108 -0
  62. data/ext/reflex/timer_event.cpp +133 -0
  63. data/ext/reflex/update_event.cpp +13 -8
  64. data/ext/reflex/view.cpp +594 -150
  65. data/ext/reflex/wheel_event.cpp +5 -30
  66. data/ext/reflex/window.cpp +7 -15
  67. data/include/reflex.h +5 -4
  68. data/include/reflex/application.h +2 -0
  69. data/include/reflex/debug.h +22 -0
  70. data/include/reflex/defs.h +45 -2
  71. data/include/reflex/event.h +55 -11
  72. data/include/reflex/exception.h +17 -2
  73. data/include/reflex/filter.h +56 -0
  74. data/include/reflex/image_view.h +1 -1
  75. data/include/reflex/ruby.h +6 -4
  76. data/include/reflex/ruby/application.h +17 -9
  77. data/include/reflex/ruby/event.h +22 -0
  78. data/include/reflex/ruby/filter.h +69 -0
  79. data/include/reflex/ruby/reflex.h +1 -0
  80. data/include/reflex/ruby/selector.h +1 -1
  81. data/include/reflex/ruby/shape.h +140 -0
  82. data/include/reflex/ruby/style.h +1 -1
  83. data/include/reflex/ruby/timer.h +69 -0
  84. data/include/reflex/ruby/view.h +43 -76
  85. data/include/reflex/ruby/window.h +17 -32
  86. data/include/reflex/selector.h +54 -2
  87. data/include/reflex/shape.h +211 -0
  88. data/include/reflex/style.h +136 -76
  89. data/include/reflex/timer.h +73 -0
  90. data/include/reflex/view.h +181 -59
  91. data/include/reflex/window.h +4 -3
  92. data/lib/reflex.rb +13 -6
  93. data/lib/reflex/application.rb +6 -3
  94. data/lib/reflex/button.rb +2 -2
  95. data/lib/reflex/{texture.rb → camera.rb} +2 -2
  96. data/lib/reflex/capture_event.rb +7 -6
  97. data/lib/reflex/contact_event.rb +10 -12
  98. data/lib/reflex/draw_event.rb +6 -1
  99. data/lib/reflex/ellipse_shape.rb +27 -0
  100. data/lib/reflex/filter.rb +18 -0
  101. data/lib/reflex/fixture.rb +4 -0
  102. data/lib/reflex/focus_event.rb +10 -12
  103. data/lib/reflex/frame_event.rb +1 -1
  104. data/lib/reflex/helper.rb +17 -29
  105. data/lib/reflex/key_event.rb +13 -11
  106. data/lib/reflex/line_shape.rb +18 -0
  107. data/lib/reflex/matrix.rb +13 -0
  108. data/lib/reflex/module.rb +4 -19
  109. data/lib/reflex/pointer_event.rb +28 -35
  110. data/lib/reflex/polygon.rb +14 -0
  111. data/lib/reflex/polygon_shape.rb +23 -0
  112. data/lib/reflex/polyline.rb +13 -0
  113. data/lib/reflex/rect_shape.rb +20 -0
  114. data/lib/reflex/reflex.rb +1 -3
  115. data/lib/reflex/scroll_event.rb +1 -1
  116. data/lib/reflex/selector.rb +2 -2
  117. data/lib/reflex/shape.rb +62 -0
  118. data/lib/reflex/style.rb +78 -11
  119. data/lib/reflex/style_length.rb +0 -11
  120. data/lib/reflex/text_view.rb +7 -24
  121. data/lib/reflex/timer.rb +30 -0
  122. data/lib/reflex/timer_event.rb +29 -0
  123. data/lib/reflex/update_event.rb +1 -1
  124. data/lib/reflex/view.rb +127 -32
  125. data/lib/reflex/wheel_event.rb +9 -1
  126. data/lib/reflex/window.rb +29 -9
  127. data/lib/reflexion.rb +23 -7
  128. data/reflex.gemspec +7 -8
  129. data/samples/bats.rb +4 -4
  130. data/samples/camera.rb +32 -0
  131. data/samples/fans.rb +1 -1
  132. data/samples/fps.rb +5 -3
  133. data/samples/hello.rb +4 -6
  134. data/samples/image.rb +5 -4
  135. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  136. data/samples/layout.rb +16 -7
  137. data/samples/model.rb +10 -7
  138. data/samples/physics.rb +22 -20
  139. data/samples/reflexion/breakout.rb +4 -5
  140. data/samples/reflexion/hello.rb +2 -2
  141. data/samples/reflexion/jump_action.rb +191 -0
  142. data/samples/reflexion/noise.rb +23 -0
  143. data/samples/reflexion/paint.rb +7 -6
  144. data/samples/reflexion/physics.rb +15 -8
  145. data/samples/reflexion/pulse.rb +24 -10
  146. data/samples/shader.rb +8 -6
  147. data/samples/shapes.rb +79 -14
  148. data/samples/tree.rb +9 -10
  149. data/samples/views.rb +3 -3
  150. data/samples/visuals.rb +2 -5
  151. data/src/body.cpp +146 -345
  152. data/src/body.h +91 -0
  153. data/src/event.cpp +65 -15
  154. data/src/exception.cpp +13 -3
  155. data/src/filter.cpp +76 -0
  156. data/src/fixture.cpp +164 -39
  157. data/src/fixture.h +85 -0
  158. data/src/image_view.cpp +4 -4
  159. data/src/ios/app_delegate.h +5 -10
  160. data/src/ios/app_delegate.mm +79 -41
  161. data/src/ios/application.h +32 -0
  162. data/src/ios/application.mm +35 -25
  163. data/src/ios/event.mm +8 -4
  164. data/src/ios/reflex.mm +0 -7
  165. data/src/ios/view_controller.h +37 -0
  166. data/src/ios/view_controller.mm +424 -0
  167. data/src/ios/window.h +40 -0
  168. data/src/ios/window.mm +59 -250
  169. data/src/osx/app_delegate.h +5 -10
  170. data/src/osx/app_delegate.mm +52 -55
  171. data/src/osx/application.h +32 -0
  172. data/src/osx/application.mm +44 -39
  173. data/src/osx/native_window.h +0 -15
  174. data/src/osx/native_window.mm +127 -127
  175. data/src/osx/opengl_view.h +0 -2
  176. data/src/osx/opengl_view.mm +12 -3
  177. data/src/osx/reflex.mm +0 -9
  178. data/src/osx/window.h +42 -0
  179. data/src/osx/window.mm +45 -252
  180. data/src/selector.cpp +232 -7
  181. data/src/selector.h +52 -0
  182. data/src/shape.cpp +1191 -0
  183. data/src/shape.h +61 -0
  184. data/src/style.cpp +573 -376
  185. data/src/style.h +39 -0
  186. data/src/timer.cpp +288 -0
  187. data/src/timer.h +55 -0
  188. data/src/view.cpp +1624 -984
  189. data/src/view.h +56 -0
  190. data/src/win32/window.cpp +3 -4
  191. data/src/window.cpp +302 -20
  192. data/src/window.h +94 -0
  193. data/src/world.cpp +112 -111
  194. data/src/world.h +34 -53
  195. data/task/box2d.rake +31 -10
  196. data/test/test_capture_event.rb +8 -6
  197. data/test/test_pointer_event.rb +130 -0
  198. data/test/test_selector.rb +1 -1
  199. data/test/test_shape.rb +71 -0
  200. data/test/test_style.rb +77 -11
  201. data/test/test_style_length.rb +42 -13
  202. data/test/test_view.rb +138 -14
  203. metadata +118 -202
  204. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  205. data/.doc/ext/reflex/body.cpp +0 -299
  206. data/.doc/ext/reflex/fixture.cpp +0 -101
  207. data/.doc/ext/reflex/shape_view.cpp +0 -153
  208. data/ext/reflex/arc_shape.cpp +0 -94
  209. data/ext/reflex/body.cpp +0 -328
  210. data/ext/reflex/fixture.cpp +0 -108
  211. data/ext/reflex/shape_view.cpp +0 -161
  212. data/include/reflex/bitmap.h +0 -20
  213. data/include/reflex/body.h +0 -128
  214. data/include/reflex/bounds.h +0 -20
  215. data/include/reflex/color.h +0 -20
  216. data/include/reflex/color_space.h +0 -20
  217. data/include/reflex/fixture.h +0 -117
  218. data/include/reflex/font.h +0 -20
  219. data/include/reflex/image.h +0 -20
  220. data/include/reflex/matrix.h +0 -20
  221. data/include/reflex/painter.h +0 -20
  222. data/include/reflex/point.h +0 -24
  223. data/include/reflex/ruby/body.h +0 -41
  224. data/include/reflex/ruby/fixture.h +0 -41
  225. data/include/reflex/ruby/shape_view.h +0 -96
  226. data/include/reflex/shader.h +0 -20
  227. data/include/reflex/shape_view.h +0 -146
  228. data/include/reflex/texture.h +0 -20
  229. data/lib/reflex/body.rb +0 -22
  230. data/lib/reflex/flags.rb +0 -18
  231. data/lib/reflex/shape_view.rb +0 -25
  232. data/src/ios/application_data.h +0 -45
  233. data/src/ios/native_window.h +0 -39
  234. data/src/ios/native_window.mm +0 -224
  235. data/src/ios/opengl_view.h +0 -13
  236. data/src/ios/opengl_view.mm +0 -139
  237. data/src/ios/window_data.h +0 -75
  238. data/src/osx/application_data.h +0 -45
  239. data/src/osx/window_data.h +0 -75
  240. data/src/physics/Box2D/Box2D.h +0 -68
  241. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  242. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  243. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  244. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  245. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  246. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  247. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  248. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  249. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  250. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  251. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  252. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  253. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  254. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  255. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  256. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  257. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  258. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  259. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  260. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  261. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  262. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  263. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  264. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  265. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  266. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  267. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  268. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  269. data/src/physics/Box2D/Common/b2Math.h +0 -720
  270. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  271. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  272. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  273. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  274. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  275. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  276. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  277. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  279. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  280. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  281. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  282. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  283. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  284. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  285. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  286. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  288. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  289. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  291. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  292. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  293. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  294. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  295. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  296. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  297. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  298. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  299. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  300. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  301. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  302. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  303. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  304. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  305. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  306. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  307. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  308. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  309. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  310. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  311. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  312. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  313. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  314. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  315. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  316. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  317. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  318. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  319. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  320. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  321. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  322. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  323. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  324. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  325. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  326. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  327. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  328. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  329. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  330. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  331. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  332. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  333. data/src/shape_view.cpp +0 -306
@@ -1,419 +0,0 @@
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- /*
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- * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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- *
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- * This software is provided 'as-is', without any express or implied
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- * warranty. In no event will the authors be held liable for any damages
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- * arising from the use of this software.
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- * Permission is granted to anyone to use this software for any purpose,
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- * including commercial applications, and to alter it and redistribute it
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- * freely, subject to the following restrictions:
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- * 1. The origin of this software must not be misrepresented; you must not
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- * claim that you wrote the original software. If you use this software
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- * in a product, an acknowledgment in the product documentation would be
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- * appreciated but is not required.
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- * 2. Altered source versions must be plainly marked as such, and must not be
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- * misrepresented as being the original software.
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- * 3. This notice may not be removed or altered from any source distribution.
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- */
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-
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- #include <Box2D/Dynamics/Joints/b2WheelJoint.h>
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- #include <Box2D/Dynamics/b2Body.h>
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- #include <Box2D/Dynamics/b2TimeStep.h>
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-
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- // Linear constraint (point-to-line)
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- // d = pB - pA = xB + rB - xA - rA
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- // C = dot(ay, d)
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- // Cdot = dot(d, cross(wA, ay)) + dot(ay, vB + cross(wB, rB) - vA - cross(wA, rA))
27
- // = -dot(ay, vA) - dot(cross(d + rA, ay), wA) + dot(ay, vB) + dot(cross(rB, ay), vB)
28
- // J = [-ay, -cross(d + rA, ay), ay, cross(rB, ay)]
29
-
30
- // Spring linear constraint
31
- // C = dot(ax, d)
32
- // Cdot = = -dot(ax, vA) - dot(cross(d + rA, ax), wA) + dot(ax, vB) + dot(cross(rB, ax), vB)
33
- // J = [-ax -cross(d+rA, ax) ax cross(rB, ax)]
34
-
35
- // Motor rotational constraint
36
- // Cdot = wB - wA
37
- // J = [0 0 -1 0 0 1]
38
-
39
- void b2WheelJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor, const b2Vec2& axis)
40
- {
41
- bodyA = bA;
42
- bodyB = bB;
43
- localAnchorA = bodyA->GetLocalPoint(anchor);
44
- localAnchorB = bodyB->GetLocalPoint(anchor);
45
- localAxisA = bodyA->GetLocalVector(axis);
46
- }
47
-
48
- b2WheelJoint::b2WheelJoint(const b2WheelJointDef* def)
49
- : b2Joint(def)
50
- {
51
- m_localAnchorA = def->localAnchorA;
52
- m_localAnchorB = def->localAnchorB;
53
- m_localXAxisA = def->localAxisA;
54
- m_localYAxisA = b2Cross(1.0f, m_localXAxisA);
55
-
56
- m_mass = 0.0f;
57
- m_impulse = 0.0f;
58
- m_motorMass = 0.0f;
59
- m_motorImpulse = 0.0f;
60
- m_springMass = 0.0f;
61
- m_springImpulse = 0.0f;
62
-
63
- m_maxMotorTorque = def->maxMotorTorque;
64
- m_motorSpeed = def->motorSpeed;
65
- m_enableMotor = def->enableMotor;
66
-
67
- m_frequencyHz = def->frequencyHz;
68
- m_dampingRatio = def->dampingRatio;
69
-
70
- m_bias = 0.0f;
71
- m_gamma = 0.0f;
72
-
73
- m_ax.SetZero();
74
- m_ay.SetZero();
75
- }
76
-
77
- void b2WheelJoint::InitVelocityConstraints(const b2SolverData& data)
78
- {
79
- m_indexA = m_bodyA->m_islandIndex;
80
- m_indexB = m_bodyB->m_islandIndex;
81
- m_localCenterA = m_bodyA->m_sweep.localCenter;
82
- m_localCenterB = m_bodyB->m_sweep.localCenter;
83
- m_invMassA = m_bodyA->m_invMass;
84
- m_invMassB = m_bodyB->m_invMass;
85
- m_invIA = m_bodyA->m_invI;
86
- m_invIB = m_bodyB->m_invI;
87
-
88
- float32 mA = m_invMassA, mB = m_invMassB;
89
- float32 iA = m_invIA, iB = m_invIB;
90
-
91
- b2Vec2 cA = data.positions[m_indexA].c;
92
- float32 aA = data.positions[m_indexA].a;
93
- b2Vec2 vA = data.velocities[m_indexA].v;
94
- float32 wA = data.velocities[m_indexA].w;
95
-
96
- b2Vec2 cB = data.positions[m_indexB].c;
97
- float32 aB = data.positions[m_indexB].a;
98
- b2Vec2 vB = data.velocities[m_indexB].v;
99
- float32 wB = data.velocities[m_indexB].w;
100
-
101
- b2Rot qA(aA), qB(aB);
102
-
103
- // Compute the effective masses.
104
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
105
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
106
- b2Vec2 d = cB + rB - cA - rA;
107
-
108
- // Point to line constraint
109
- {
110
- m_ay = b2Mul(qA, m_localYAxisA);
111
- m_sAy = b2Cross(d + rA, m_ay);
112
- m_sBy = b2Cross(rB, m_ay);
113
-
114
- m_mass = mA + mB + iA * m_sAy * m_sAy + iB * m_sBy * m_sBy;
115
-
116
- if (m_mass > 0.0f)
117
- {
118
- m_mass = 1.0f / m_mass;
119
- }
120
- }
121
-
122
- // Spring constraint
123
- m_springMass = 0.0f;
124
- m_bias = 0.0f;
125
- m_gamma = 0.0f;
126
- if (m_frequencyHz > 0.0f)
127
- {
128
- m_ax = b2Mul(qA, m_localXAxisA);
129
- m_sAx = b2Cross(d + rA, m_ax);
130
- m_sBx = b2Cross(rB, m_ax);
131
-
132
- float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx;
133
-
134
- if (invMass > 0.0f)
135
- {
136
- m_springMass = 1.0f / invMass;
137
-
138
- float32 C = b2Dot(d, m_ax);
139
-
140
- // Frequency
141
- float32 omega = 2.0f * b2_pi * m_frequencyHz;
142
-
143
- // Damping coefficient
144
- float32 d = 2.0f * m_springMass * m_dampingRatio * omega;
145
-
146
- // Spring stiffness
147
- float32 k = m_springMass * omega * omega;
148
-
149
- // magic formulas
150
- float32 h = data.step.dt;
151
- m_gamma = h * (d + h * k);
152
- if (m_gamma > 0.0f)
153
- {
154
- m_gamma = 1.0f / m_gamma;
155
- }
156
-
157
- m_bias = C * h * k * m_gamma;
158
-
159
- m_springMass = invMass + m_gamma;
160
- if (m_springMass > 0.0f)
161
- {
162
- m_springMass = 1.0f / m_springMass;
163
- }
164
- }
165
- }
166
- else
167
- {
168
- m_springImpulse = 0.0f;
169
- }
170
-
171
- // Rotational motor
172
- if (m_enableMotor)
173
- {
174
- m_motorMass = iA + iB;
175
- if (m_motorMass > 0.0f)
176
- {
177
- m_motorMass = 1.0f / m_motorMass;
178
- }
179
- }
180
- else
181
- {
182
- m_motorMass = 0.0f;
183
- m_motorImpulse = 0.0f;
184
- }
185
-
186
- if (data.step.warmStarting)
187
- {
188
- // Account for variable time step.
189
- m_impulse *= data.step.dtRatio;
190
- m_springImpulse *= data.step.dtRatio;
191
- m_motorImpulse *= data.step.dtRatio;
192
-
193
- b2Vec2 P = m_impulse * m_ay + m_springImpulse * m_ax;
194
- float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse;
195
- float32 LB = m_impulse * m_sBy + m_springImpulse * m_sBx + m_motorImpulse;
196
-
197
- vA -= m_invMassA * P;
198
- wA -= m_invIA * LA;
199
-
200
- vB += m_invMassB * P;
201
- wB += m_invIB * LB;
202
- }
203
- else
204
- {
205
- m_impulse = 0.0f;
206
- m_springImpulse = 0.0f;
207
- m_motorImpulse = 0.0f;
208
- }
209
-
210
- data.velocities[m_indexA].v = vA;
211
- data.velocities[m_indexA].w = wA;
212
- data.velocities[m_indexB].v = vB;
213
- data.velocities[m_indexB].w = wB;
214
- }
215
-
216
- void b2WheelJoint::SolveVelocityConstraints(const b2SolverData& data)
217
- {
218
- float32 mA = m_invMassA, mB = m_invMassB;
219
- float32 iA = m_invIA, iB = m_invIB;
220
-
221
- b2Vec2 vA = data.velocities[m_indexA].v;
222
- float32 wA = data.velocities[m_indexA].w;
223
- b2Vec2 vB = data.velocities[m_indexB].v;
224
- float32 wB = data.velocities[m_indexB].w;
225
-
226
- // Solve spring constraint
227
- {
228
- float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA;
229
- float32 impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse);
230
- m_springImpulse += impulse;
231
-
232
- b2Vec2 P = impulse * m_ax;
233
- float32 LA = impulse * m_sAx;
234
- float32 LB = impulse * m_sBx;
235
-
236
- vA -= mA * P;
237
- wA -= iA * LA;
238
-
239
- vB += mB * P;
240
- wB += iB * LB;
241
- }
242
-
243
- // Solve rotational motor constraint
244
- {
245
- float32 Cdot = wB - wA - m_motorSpeed;
246
- float32 impulse = -m_motorMass * Cdot;
247
-
248
- float32 oldImpulse = m_motorImpulse;
249
- float32 maxImpulse = data.step.dt * m_maxMotorTorque;
250
- m_motorImpulse = b2Clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
251
- impulse = m_motorImpulse - oldImpulse;
252
-
253
- wA -= iA * impulse;
254
- wB += iB * impulse;
255
- }
256
-
257
- // Solve point to line constraint
258
- {
259
- float32 Cdot = b2Dot(m_ay, vB - vA) + m_sBy * wB - m_sAy * wA;
260
- float32 impulse = -m_mass * Cdot;
261
- m_impulse += impulse;
262
-
263
- b2Vec2 P = impulse * m_ay;
264
- float32 LA = impulse * m_sAy;
265
- float32 LB = impulse * m_sBy;
266
-
267
- vA -= mA * P;
268
- wA -= iA * LA;
269
-
270
- vB += mB * P;
271
- wB += iB * LB;
272
- }
273
-
274
- data.velocities[m_indexA].v = vA;
275
- data.velocities[m_indexA].w = wA;
276
- data.velocities[m_indexB].v = vB;
277
- data.velocities[m_indexB].w = wB;
278
- }
279
-
280
- bool b2WheelJoint::SolvePositionConstraints(const b2SolverData& data)
281
- {
282
- b2Vec2 cA = data.positions[m_indexA].c;
283
- float32 aA = data.positions[m_indexA].a;
284
- b2Vec2 cB = data.positions[m_indexB].c;
285
- float32 aB = data.positions[m_indexB].a;
286
-
287
- b2Rot qA(aA), qB(aB);
288
-
289
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
290
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
291
- b2Vec2 d = (cB - cA) + rB - rA;
292
-
293
- b2Vec2 ay = b2Mul(qA, m_localYAxisA);
294
-
295
- float32 sAy = b2Cross(d + rA, ay);
296
- float32 sBy = b2Cross(rB, ay);
297
-
298
- float32 C = b2Dot(d, ay);
299
-
300
- float32 k = m_invMassA + m_invMassB + m_invIA * m_sAy * m_sAy + m_invIB * m_sBy * m_sBy;
301
-
302
- float32 impulse;
303
- if (k != 0.0f)
304
- {
305
- impulse = - C / k;
306
- }
307
- else
308
- {
309
- impulse = 0.0f;
310
- }
311
-
312
- b2Vec2 P = impulse * ay;
313
- float32 LA = impulse * sAy;
314
- float32 LB = impulse * sBy;
315
-
316
- cA -= m_invMassA * P;
317
- aA -= m_invIA * LA;
318
- cB += m_invMassB * P;
319
- aB += m_invIB * LB;
320
-
321
- data.positions[m_indexA].c = cA;
322
- data.positions[m_indexA].a = aA;
323
- data.positions[m_indexB].c = cB;
324
- data.positions[m_indexB].a = aB;
325
-
326
- return b2Abs(C) <= b2_linearSlop;
327
- }
328
-
329
- b2Vec2 b2WheelJoint::GetAnchorA() const
330
- {
331
- return m_bodyA->GetWorldPoint(m_localAnchorA);
332
- }
333
-
334
- b2Vec2 b2WheelJoint::GetAnchorB() const
335
- {
336
- return m_bodyB->GetWorldPoint(m_localAnchorB);
337
- }
338
-
339
- b2Vec2 b2WheelJoint::GetReactionForce(float32 inv_dt) const
340
- {
341
- return inv_dt * (m_impulse * m_ay + m_springImpulse * m_ax);
342
- }
343
-
344
- float32 b2WheelJoint::GetReactionTorque(float32 inv_dt) const
345
- {
346
- return inv_dt * m_motorImpulse;
347
- }
348
-
349
- float32 b2WheelJoint::GetJointTranslation() const
350
- {
351
- b2Body* bA = m_bodyA;
352
- b2Body* bB = m_bodyB;
353
-
354
- b2Vec2 pA = bA->GetWorldPoint(m_localAnchorA);
355
- b2Vec2 pB = bB->GetWorldPoint(m_localAnchorB);
356
- b2Vec2 d = pB - pA;
357
- b2Vec2 axis = bA->GetWorldVector(m_localXAxisA);
358
-
359
- float32 translation = b2Dot(d, axis);
360
- return translation;
361
- }
362
-
363
- float32 b2WheelJoint::GetJointSpeed() const
364
- {
365
- float32 wA = m_bodyA->m_angularVelocity;
366
- float32 wB = m_bodyB->m_angularVelocity;
367
- return wB - wA;
368
- }
369
-
370
- bool b2WheelJoint::IsMotorEnabled() const
371
- {
372
- return m_enableMotor;
373
- }
374
-
375
- void b2WheelJoint::EnableMotor(bool flag)
376
- {
377
- m_bodyA->SetAwake(true);
378
- m_bodyB->SetAwake(true);
379
- m_enableMotor = flag;
380
- }
381
-
382
- void b2WheelJoint::SetMotorSpeed(float32 speed)
383
- {
384
- m_bodyA->SetAwake(true);
385
- m_bodyB->SetAwake(true);
386
- m_motorSpeed = speed;
387
- }
388
-
389
- void b2WheelJoint::SetMaxMotorTorque(float32 torque)
390
- {
391
- m_bodyA->SetAwake(true);
392
- m_bodyB->SetAwake(true);
393
- m_maxMotorTorque = torque;
394
- }
395
-
396
- float32 b2WheelJoint::GetMotorTorque(float32 inv_dt) const
397
- {
398
- return inv_dt * m_motorImpulse;
399
- }
400
-
401
- void b2WheelJoint::Dump()
402
- {
403
- int32 indexA = m_bodyA->m_islandIndex;
404
- int32 indexB = m_bodyB->m_islandIndex;
405
-
406
- b2Log(" b2WheelJointDef jd;\n");
407
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
408
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
409
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
410
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
411
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
412
- b2Log(" jd.localAxisA.Set(%.15lef, %.15lef);\n", m_localXAxisA.x, m_localXAxisA.y);
413
- b2Log(" jd.enableMotor = bool(%d);\n", m_enableMotor);
414
- b2Log(" jd.motorSpeed = %.15lef;\n", m_motorSpeed);
415
- b2Log(" jd.maxMotorTorque = %.15lef;\n", m_maxMotorTorque);
416
- b2Log(" jd.frequencyHz = %.15lef;\n", m_frequencyHz);
417
- b2Log(" jd.dampingRatio = %.15lef;\n", m_dampingRatio);
418
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
419
- }
@@ -1,210 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_WHEEL_JOINT_H
20
- #define B2_WHEEL_JOINT_H
21
-
22
- #include <Box2D/Dynamics/Joints/b2Joint.h>
23
-
24
- /// Wheel joint definition. This requires defining a line of
25
- /// motion using an axis and an anchor point. The definition uses local
26
- /// anchor points and a local axis so that the initial configuration
27
- /// can violate the constraint slightly. The joint translation is zero
28
- /// when the local anchor points coincide in world space. Using local
29
- /// anchors and a local axis helps when saving and loading a game.
30
- struct b2WheelJointDef : public b2JointDef
31
- {
32
- b2WheelJointDef()
33
- {
34
- type = e_wheelJoint;
35
- localAnchorA.SetZero();
36
- localAnchorB.SetZero();
37
- localAxisA.Set(1.0f, 0.0f);
38
- enableMotor = false;
39
- maxMotorTorque = 0.0f;
40
- motorSpeed = 0.0f;
41
- frequencyHz = 2.0f;
42
- dampingRatio = 0.7f;
43
- }
44
-
45
- /// Initialize the bodies, anchors, axis, and reference angle using the world
46
- /// anchor and world axis.
47
- void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis);
48
-
49
- /// The local anchor point relative to bodyA's origin.
50
- b2Vec2 localAnchorA;
51
-
52
- /// The local anchor point relative to bodyB's origin.
53
- b2Vec2 localAnchorB;
54
-
55
- /// The local translation axis in bodyA.
56
- b2Vec2 localAxisA;
57
-
58
- /// Enable/disable the joint motor.
59
- bool enableMotor;
60
-
61
- /// The maximum motor torque, usually in N-m.
62
- float32 maxMotorTorque;
63
-
64
- /// The desired motor speed in radians per second.
65
- float32 motorSpeed;
66
-
67
- /// Suspension frequency, zero indicates no suspension
68
- float32 frequencyHz;
69
-
70
- /// Suspension damping ratio, one indicates critical damping
71
- float32 dampingRatio;
72
- };
73
-
74
- /// A wheel joint. This joint provides two degrees of freedom: translation
75
- /// along an axis fixed in bodyA and rotation in the plane. In other words, it is a point to
76
- /// line constraint with a rotational motor and a linear spring/damper.
77
- /// This joint is designed for vehicle suspensions.
78
- class b2WheelJoint : public b2Joint
79
- {
80
- public:
81
- b2Vec2 GetAnchorA() const;
82
- b2Vec2 GetAnchorB() const;
83
-
84
- b2Vec2 GetReactionForce(float32 inv_dt) const;
85
- float32 GetReactionTorque(float32 inv_dt) const;
86
-
87
- /// The local anchor point relative to bodyA's origin.
88
- const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
89
-
90
- /// The local anchor point relative to bodyB's origin.
91
- const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
92
-
93
- /// The local joint axis relative to bodyA.
94
- const b2Vec2& GetLocalAxisA() const { return m_localXAxisA; }
95
-
96
- /// Get the current joint translation, usually in meters.
97
- float32 GetJointTranslation() const;
98
-
99
- /// Get the current joint translation speed, usually in meters per second.
100
- float32 GetJointSpeed() const;
101
-
102
- /// Is the joint motor enabled?
103
- bool IsMotorEnabled() const;
104
-
105
- /// Enable/disable the joint motor.
106
- void EnableMotor(bool flag);
107
-
108
- /// Set the motor speed, usually in radians per second.
109
- void SetMotorSpeed(float32 speed);
110
-
111
- /// Get the motor speed, usually in radians per second.
112
- float32 GetMotorSpeed() const;
113
-
114
- /// Set/Get the maximum motor force, usually in N-m.
115
- void SetMaxMotorTorque(float32 torque);
116
- float32 GetMaxMotorTorque() const;
117
-
118
- /// Get the current motor torque given the inverse time step, usually in N-m.
119
- float32 GetMotorTorque(float32 inv_dt) const;
120
-
121
- /// Set/Get the spring frequency in hertz. Setting the frequency to zero disables the spring.
122
- void SetSpringFrequencyHz(float32 hz);
123
- float32 GetSpringFrequencyHz() const;
124
-
125
- /// Set/Get the spring damping ratio
126
- void SetSpringDampingRatio(float32 ratio);
127
- float32 GetSpringDampingRatio() const;
128
-
129
- /// Dump to b2Log
130
- void Dump();
131
-
132
- protected:
133
-
134
- friend class b2Joint;
135
- b2WheelJoint(const b2WheelJointDef* def);
136
-
137
- void InitVelocityConstraints(const b2SolverData& data);
138
- void SolveVelocityConstraints(const b2SolverData& data);
139
- bool SolvePositionConstraints(const b2SolverData& data);
140
-
141
- float32 m_frequencyHz;
142
- float32 m_dampingRatio;
143
-
144
- // Solver shared
145
- b2Vec2 m_localAnchorA;
146
- b2Vec2 m_localAnchorB;
147
- b2Vec2 m_localXAxisA;
148
- b2Vec2 m_localYAxisA;
149
-
150
- float32 m_impulse;
151
- float32 m_motorImpulse;
152
- float32 m_springImpulse;
153
-
154
- float32 m_maxMotorTorque;
155
- float32 m_motorSpeed;
156
- bool m_enableMotor;
157
-
158
- // Solver temp
159
- int32 m_indexA;
160
- int32 m_indexB;
161
- b2Vec2 m_localCenterA;
162
- b2Vec2 m_localCenterB;
163
- float32 m_invMassA;
164
- float32 m_invMassB;
165
- float32 m_invIA;
166
- float32 m_invIB;
167
-
168
- b2Vec2 m_ax, m_ay;
169
- float32 m_sAx, m_sBx;
170
- float32 m_sAy, m_sBy;
171
-
172
- float32 m_mass;
173
- float32 m_motorMass;
174
- float32 m_springMass;
175
-
176
- float32 m_bias;
177
- float32 m_gamma;
178
- };
179
-
180
- inline float32 b2WheelJoint::GetMotorSpeed() const
181
- {
182
- return m_motorSpeed;
183
- }
184
-
185
- inline float32 b2WheelJoint::GetMaxMotorTorque() const
186
- {
187
- return m_maxMotorTorque;
188
- }
189
-
190
- inline void b2WheelJoint::SetSpringFrequencyHz(float32 hz)
191
- {
192
- m_frequencyHz = hz;
193
- }
194
-
195
- inline float32 b2WheelJoint::GetSpringFrequencyHz() const
196
- {
197
- return m_frequencyHz;
198
- }
199
-
200
- inline void b2WheelJoint::SetSpringDampingRatio(float32 ratio)
201
- {
202
- m_dampingRatio = ratio;
203
- }
204
-
205
- inline float32 b2WheelJoint::GetSpringDampingRatio() const
206
- {
207
- return m_dampingRatio;
208
- }
209
-
210
- #endif