reflexion 0.1.11 → 0.1.16
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- checksums.yaml +5 -5
- data/.doc/ext/reflex/application.cpp +9 -5
- data/.doc/ext/reflex/capture_event.cpp +4 -9
- data/.doc/ext/reflex/contact_event.cpp +17 -13
- data/.doc/ext/reflex/draw_event.cpp +3 -8
- data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
- data/.doc/ext/reflex/event.cpp +0 -4
- data/.doc/ext/reflex/filter.cpp +81 -0
- data/.doc/ext/reflex/focus_event.cpp +9 -13
- data/.doc/ext/reflex/frame_event.cpp +47 -14
- data/.doc/ext/reflex/image_view.cpp +1 -10
- data/.doc/ext/reflex/key_event.cpp +9 -14
- data/.doc/ext/reflex/line_shape.cpp +99 -0
- data/.doc/ext/reflex/motion_event.cpp +73 -0
- data/.doc/ext/reflex/native.cpp +18 -18
- data/.doc/ext/reflex/pointer_event.cpp +27 -25
- data/.doc/ext/reflex/polygon_shape.cpp +65 -0
- data/.doc/ext/reflex/rect_shape.cpp +102 -23
- data/.doc/ext/reflex/reflex.cpp +24 -3
- data/.doc/ext/reflex/scroll_event.cpp +8 -15
- data/.doc/ext/reflex/selector.cpp +43 -15
- data/.doc/ext/reflex/shape.cpp +211 -0
- data/.doc/ext/reflex/style.cpp +359 -185
- data/.doc/ext/reflex/style_length.cpp +163 -35
- data/.doc/ext/reflex/timer.cpp +101 -0
- data/.doc/ext/reflex/timer_event.cpp +123 -0
- data/.doc/ext/reflex/update_event.cpp +12 -8
- data/.doc/ext/reflex/view.cpp +548 -144
- data/.doc/ext/reflex/wheel_event.cpp +5 -28
- data/.doc/ext/reflex/window.cpp +7 -15
- data/LICENSE +21 -0
- data/README.md +1 -1
- data/Rakefile +14 -12
- data/VERSION +1 -1
- data/ext/reflex/application.cpp +10 -5
- data/ext/reflex/capture_event.cpp +4 -9
- data/ext/reflex/contact_event.cpp +18 -13
- data/ext/reflex/defs.h +5 -2
- data/ext/reflex/draw_event.cpp +3 -8
- data/ext/reflex/ellipse_shape.cpp +56 -25
- data/ext/reflex/event.cpp +0 -4
- data/ext/reflex/extconf.rb +1 -2
- data/ext/reflex/filter.cpp +86 -0
- data/ext/reflex/focus_event.cpp +11 -15
- data/ext/reflex/frame_event.cpp +52 -14
- data/ext/reflex/image_view.cpp +1 -10
- data/ext/reflex/key_event.cpp +9 -14
- data/ext/reflex/line_shape.cpp +104 -0
- data/ext/reflex/motion_event.cpp +77 -0
- data/ext/reflex/native.cpp +18 -18
- data/ext/reflex/pointer_event.cpp +27 -25
- data/ext/reflex/polygon_shape.cpp +68 -0
- data/ext/reflex/rect_shape.cpp +113 -24
- data/ext/reflex/reflex.cpp +24 -3
- data/ext/reflex/scroll_event.cpp +8 -15
- data/ext/reflex/selector.cpp +46 -16
- data/ext/reflex/selector.h +130 -0
- data/ext/reflex/shape.cpp +231 -0
- data/ext/reflex/style.cpp +363 -192
- data/ext/reflex/style_length.cpp +164 -37
- data/ext/reflex/timer.cpp +108 -0
- data/ext/reflex/timer_event.cpp +133 -0
- data/ext/reflex/update_event.cpp +13 -8
- data/ext/reflex/view.cpp +594 -150
- data/ext/reflex/wheel_event.cpp +5 -30
- data/ext/reflex/window.cpp +7 -15
- data/include/reflex.h +5 -4
- data/include/reflex/application.h +2 -0
- data/include/reflex/debug.h +22 -0
- data/include/reflex/defs.h +45 -2
- data/include/reflex/event.h +55 -11
- data/include/reflex/exception.h +17 -2
- data/include/reflex/filter.h +56 -0
- data/include/reflex/image_view.h +1 -1
- data/include/reflex/ruby.h +6 -4
- data/include/reflex/ruby/application.h +17 -9
- data/include/reflex/ruby/event.h +22 -0
- data/include/reflex/ruby/filter.h +69 -0
- data/include/reflex/ruby/reflex.h +1 -0
- data/include/reflex/ruby/selector.h +1 -1
- data/include/reflex/ruby/shape.h +140 -0
- data/include/reflex/ruby/style.h +1 -1
- data/include/reflex/ruby/timer.h +69 -0
- data/include/reflex/ruby/view.h +43 -76
- data/include/reflex/ruby/window.h +17 -32
- data/include/reflex/selector.h +54 -2
- data/include/reflex/shape.h +211 -0
- data/include/reflex/style.h +136 -76
- data/include/reflex/timer.h +73 -0
- data/include/reflex/view.h +181 -59
- data/include/reflex/window.h +4 -3
- data/lib/reflex.rb +13 -6
- data/lib/reflex/application.rb +6 -3
- data/lib/reflex/button.rb +2 -2
- data/lib/reflex/{texture.rb → camera.rb} +2 -2
- data/lib/reflex/capture_event.rb +7 -6
- data/lib/reflex/contact_event.rb +10 -12
- data/lib/reflex/draw_event.rb +6 -1
- data/lib/reflex/ellipse_shape.rb +27 -0
- data/lib/reflex/filter.rb +18 -0
- data/lib/reflex/fixture.rb +4 -0
- data/lib/reflex/focus_event.rb +10 -12
- data/lib/reflex/frame_event.rb +1 -1
- data/lib/reflex/helper.rb +17 -29
- data/lib/reflex/key_event.rb +13 -11
- data/lib/reflex/line_shape.rb +18 -0
- data/lib/reflex/matrix.rb +13 -0
- data/lib/reflex/module.rb +4 -19
- data/lib/reflex/pointer_event.rb +28 -35
- data/lib/reflex/polygon.rb +14 -0
- data/lib/reflex/polygon_shape.rb +23 -0
- data/lib/reflex/polyline.rb +13 -0
- data/lib/reflex/rect_shape.rb +20 -0
- data/lib/reflex/reflex.rb +1 -3
- data/lib/reflex/scroll_event.rb +1 -1
- data/lib/reflex/selector.rb +2 -2
- data/lib/reflex/shape.rb +62 -0
- data/lib/reflex/style.rb +78 -11
- data/lib/reflex/style_length.rb +0 -11
- data/lib/reflex/text_view.rb +7 -24
- data/lib/reflex/timer.rb +30 -0
- data/lib/reflex/timer_event.rb +29 -0
- data/lib/reflex/update_event.rb +1 -1
- data/lib/reflex/view.rb +127 -32
- data/lib/reflex/wheel_event.rb +9 -1
- data/lib/reflex/window.rb +29 -9
- data/lib/reflexion.rb +23 -7
- data/reflex.gemspec +7 -8
- data/samples/bats.rb +4 -4
- data/samples/camera.rb +32 -0
- data/samples/fans.rb +1 -1
- data/samples/fps.rb +5 -3
- data/samples/hello.rb +4 -6
- data/samples/image.rb +5 -4
- data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
- data/samples/layout.rb +16 -7
- data/samples/model.rb +10 -7
- data/samples/physics.rb +22 -20
- data/samples/reflexion/breakout.rb +4 -5
- data/samples/reflexion/hello.rb +2 -2
- data/samples/reflexion/jump_action.rb +191 -0
- data/samples/reflexion/noise.rb +23 -0
- data/samples/reflexion/paint.rb +7 -6
- data/samples/reflexion/physics.rb +15 -8
- data/samples/reflexion/pulse.rb +24 -10
- data/samples/shader.rb +8 -6
- data/samples/shapes.rb +79 -14
- data/samples/tree.rb +9 -10
- data/samples/views.rb +3 -3
- data/samples/visuals.rb +2 -5
- data/src/body.cpp +146 -345
- data/src/body.h +91 -0
- data/src/event.cpp +65 -15
- data/src/exception.cpp +13 -3
- data/src/filter.cpp +76 -0
- data/src/fixture.cpp +164 -39
- data/src/fixture.h +85 -0
- data/src/image_view.cpp +4 -4
- data/src/ios/app_delegate.h +5 -10
- data/src/ios/app_delegate.mm +79 -41
- data/src/ios/application.h +32 -0
- data/src/ios/application.mm +35 -25
- data/src/ios/event.mm +8 -4
- data/src/ios/reflex.mm +0 -7
- data/src/ios/view_controller.h +37 -0
- data/src/ios/view_controller.mm +424 -0
- data/src/ios/window.h +40 -0
- data/src/ios/window.mm +59 -250
- data/src/osx/app_delegate.h +5 -10
- data/src/osx/app_delegate.mm +52 -55
- data/src/osx/application.h +32 -0
- data/src/osx/application.mm +44 -39
- data/src/osx/native_window.h +0 -15
- data/src/osx/native_window.mm +127 -127
- data/src/osx/opengl_view.h +0 -2
- data/src/osx/opengl_view.mm +12 -3
- data/src/osx/reflex.mm +0 -9
- data/src/osx/window.h +42 -0
- data/src/osx/window.mm +45 -252
- data/src/selector.cpp +232 -7
- data/src/selector.h +52 -0
- data/src/shape.cpp +1191 -0
- data/src/shape.h +61 -0
- data/src/style.cpp +573 -376
- data/src/style.h +39 -0
- data/src/timer.cpp +288 -0
- data/src/timer.h +55 -0
- data/src/view.cpp +1624 -984
- data/src/view.h +56 -0
- data/src/win32/window.cpp +3 -4
- data/src/window.cpp +302 -20
- data/src/window.h +94 -0
- data/src/world.cpp +112 -111
- data/src/world.h +34 -53
- data/task/box2d.rake +31 -10
- data/test/test_capture_event.rb +8 -6
- data/test/test_pointer_event.rb +130 -0
- data/test/test_selector.rb +1 -1
- data/test/test_shape.rb +71 -0
- data/test/test_style.rb +77 -11
- data/test/test_style_length.rb +42 -13
- data/test/test_view.rb +138 -14
- metadata +118 -202
- data/.doc/ext/reflex/arc_shape.cpp +0 -89
- data/.doc/ext/reflex/body.cpp +0 -299
- data/.doc/ext/reflex/fixture.cpp +0 -101
- data/.doc/ext/reflex/shape_view.cpp +0 -153
- data/ext/reflex/arc_shape.cpp +0 -94
- data/ext/reflex/body.cpp +0 -328
- data/ext/reflex/fixture.cpp +0 -108
- data/ext/reflex/shape_view.cpp +0 -161
- data/include/reflex/bitmap.h +0 -20
- data/include/reflex/body.h +0 -128
- data/include/reflex/bounds.h +0 -20
- data/include/reflex/color.h +0 -20
- data/include/reflex/color_space.h +0 -20
- data/include/reflex/fixture.h +0 -117
- data/include/reflex/font.h +0 -20
- data/include/reflex/image.h +0 -20
- data/include/reflex/matrix.h +0 -20
- data/include/reflex/painter.h +0 -20
- data/include/reflex/point.h +0 -24
- data/include/reflex/ruby/body.h +0 -41
- data/include/reflex/ruby/fixture.h +0 -41
- data/include/reflex/ruby/shape_view.h +0 -96
- data/include/reflex/shader.h +0 -20
- data/include/reflex/shape_view.h +0 -146
- data/include/reflex/texture.h +0 -20
- data/lib/reflex/body.rb +0 -22
- data/lib/reflex/flags.rb +0 -18
- data/lib/reflex/shape_view.rb +0 -25
- data/src/ios/application_data.h +0 -45
- data/src/ios/native_window.h +0 -39
- data/src/ios/native_window.mm +0 -224
- data/src/ios/opengl_view.h +0 -13
- data/src/ios/opengl_view.mm +0 -139
- data/src/ios/window_data.h +0 -75
- data/src/osx/application_data.h +0 -45
- data/src/osx/window_data.h +0 -75
- data/src/physics/Box2D/Box2D.h +0 -68
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
- data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
- data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
- data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
- data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
- data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
- data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
- data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
- data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
- data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
- data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
- data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
- data/src/physics/Box2D/Collision/b2Collision.h +0 -277
- data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
- data/src/physics/Box2D/Collision/b2Distance.h +0 -141
- data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
- data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
- data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
- data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
- data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
- data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
- data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
- data/src/physics/Box2D/Common/b2Draw.h +0 -86
- data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
- data/src/physics/Box2D/Common/b2Math.cpp +0 -94
- data/src/physics/Box2D/Common/b2Math.h +0 -720
- data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
- data/src/physics/Box2D/Common/b2Settings.h +0 -151
- data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
- data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
- data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
- data/src/physics/Box2D/Common/b2Timer.h +0 -50
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
- data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
- data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
- data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
- data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
- data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
- data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
- data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
- data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
- data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
- data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
- data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
- data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
- data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
- data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
- data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
- data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
- data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
- data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
- data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
- data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
- data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
- data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
- data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
- data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
- data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
- data/src/physics/Box2D/Dynamics/b2World.h +0 -354
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
- data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
- data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
- data/src/physics/Box2D/Rope/b2Rope.h +0 -115
- data/src/shape_view.cpp +0 -306
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/*
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* Copyright (c) 2006-2007 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include <Box2D/Dynamics/Joints/b2WheelJoint.h>
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#include <Box2D/Dynamics/b2Body.h>
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#include <Box2D/Dynamics/b2TimeStep.h>
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// Linear constraint (point-to-line)
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// d = pB - pA = xB + rB - xA - rA
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// C = dot(ay, d)
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// Cdot = dot(d, cross(wA, ay)) + dot(ay, vB + cross(wB, rB) - vA - cross(wA, rA))
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// = -dot(ay, vA) - dot(cross(d + rA, ay), wA) + dot(ay, vB) + dot(cross(rB, ay), vB)
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// J = [-ay, -cross(d + rA, ay), ay, cross(rB, ay)]
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// Spring linear constraint
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// C = dot(ax, d)
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// Cdot = = -dot(ax, vA) - dot(cross(d + rA, ax), wA) + dot(ax, vB) + dot(cross(rB, ax), vB)
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// J = [-ax -cross(d+rA, ax) ax cross(rB, ax)]
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// Motor rotational constraint
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// Cdot = wB - wA
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// J = [0 0 -1 0 0 1]
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void b2WheelJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor, const b2Vec2& axis)
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{
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bodyA = bA;
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bodyB = bB;
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localAnchorA = bodyA->GetLocalPoint(anchor);
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localAnchorB = bodyB->GetLocalPoint(anchor);
|
45
|
-
localAxisA = bodyA->GetLocalVector(axis);
|
46
|
-
}
|
47
|
-
|
48
|
-
b2WheelJoint::b2WheelJoint(const b2WheelJointDef* def)
|
49
|
-
: b2Joint(def)
|
50
|
-
{
|
51
|
-
m_localAnchorA = def->localAnchorA;
|
52
|
-
m_localAnchorB = def->localAnchorB;
|
53
|
-
m_localXAxisA = def->localAxisA;
|
54
|
-
m_localYAxisA = b2Cross(1.0f, m_localXAxisA);
|
55
|
-
|
56
|
-
m_mass = 0.0f;
|
57
|
-
m_impulse = 0.0f;
|
58
|
-
m_motorMass = 0.0f;
|
59
|
-
m_motorImpulse = 0.0f;
|
60
|
-
m_springMass = 0.0f;
|
61
|
-
m_springImpulse = 0.0f;
|
62
|
-
|
63
|
-
m_maxMotorTorque = def->maxMotorTorque;
|
64
|
-
m_motorSpeed = def->motorSpeed;
|
65
|
-
m_enableMotor = def->enableMotor;
|
66
|
-
|
67
|
-
m_frequencyHz = def->frequencyHz;
|
68
|
-
m_dampingRatio = def->dampingRatio;
|
69
|
-
|
70
|
-
m_bias = 0.0f;
|
71
|
-
m_gamma = 0.0f;
|
72
|
-
|
73
|
-
m_ax.SetZero();
|
74
|
-
m_ay.SetZero();
|
75
|
-
}
|
76
|
-
|
77
|
-
void b2WheelJoint::InitVelocityConstraints(const b2SolverData& data)
|
78
|
-
{
|
79
|
-
m_indexA = m_bodyA->m_islandIndex;
|
80
|
-
m_indexB = m_bodyB->m_islandIndex;
|
81
|
-
m_localCenterA = m_bodyA->m_sweep.localCenter;
|
82
|
-
m_localCenterB = m_bodyB->m_sweep.localCenter;
|
83
|
-
m_invMassA = m_bodyA->m_invMass;
|
84
|
-
m_invMassB = m_bodyB->m_invMass;
|
85
|
-
m_invIA = m_bodyA->m_invI;
|
86
|
-
m_invIB = m_bodyB->m_invI;
|
87
|
-
|
88
|
-
float32 mA = m_invMassA, mB = m_invMassB;
|
89
|
-
float32 iA = m_invIA, iB = m_invIB;
|
90
|
-
|
91
|
-
b2Vec2 cA = data.positions[m_indexA].c;
|
92
|
-
float32 aA = data.positions[m_indexA].a;
|
93
|
-
b2Vec2 vA = data.velocities[m_indexA].v;
|
94
|
-
float32 wA = data.velocities[m_indexA].w;
|
95
|
-
|
96
|
-
b2Vec2 cB = data.positions[m_indexB].c;
|
97
|
-
float32 aB = data.positions[m_indexB].a;
|
98
|
-
b2Vec2 vB = data.velocities[m_indexB].v;
|
99
|
-
float32 wB = data.velocities[m_indexB].w;
|
100
|
-
|
101
|
-
b2Rot qA(aA), qB(aB);
|
102
|
-
|
103
|
-
// Compute the effective masses.
|
104
|
-
b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
105
|
-
b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
106
|
-
b2Vec2 d = cB + rB - cA - rA;
|
107
|
-
|
108
|
-
// Point to line constraint
|
109
|
-
{
|
110
|
-
m_ay = b2Mul(qA, m_localYAxisA);
|
111
|
-
m_sAy = b2Cross(d + rA, m_ay);
|
112
|
-
m_sBy = b2Cross(rB, m_ay);
|
113
|
-
|
114
|
-
m_mass = mA + mB + iA * m_sAy * m_sAy + iB * m_sBy * m_sBy;
|
115
|
-
|
116
|
-
if (m_mass > 0.0f)
|
117
|
-
{
|
118
|
-
m_mass = 1.0f / m_mass;
|
119
|
-
}
|
120
|
-
}
|
121
|
-
|
122
|
-
// Spring constraint
|
123
|
-
m_springMass = 0.0f;
|
124
|
-
m_bias = 0.0f;
|
125
|
-
m_gamma = 0.0f;
|
126
|
-
if (m_frequencyHz > 0.0f)
|
127
|
-
{
|
128
|
-
m_ax = b2Mul(qA, m_localXAxisA);
|
129
|
-
m_sAx = b2Cross(d + rA, m_ax);
|
130
|
-
m_sBx = b2Cross(rB, m_ax);
|
131
|
-
|
132
|
-
float32 invMass = mA + mB + iA * m_sAx * m_sAx + iB * m_sBx * m_sBx;
|
133
|
-
|
134
|
-
if (invMass > 0.0f)
|
135
|
-
{
|
136
|
-
m_springMass = 1.0f / invMass;
|
137
|
-
|
138
|
-
float32 C = b2Dot(d, m_ax);
|
139
|
-
|
140
|
-
// Frequency
|
141
|
-
float32 omega = 2.0f * b2_pi * m_frequencyHz;
|
142
|
-
|
143
|
-
// Damping coefficient
|
144
|
-
float32 d = 2.0f * m_springMass * m_dampingRatio * omega;
|
145
|
-
|
146
|
-
// Spring stiffness
|
147
|
-
float32 k = m_springMass * omega * omega;
|
148
|
-
|
149
|
-
// magic formulas
|
150
|
-
float32 h = data.step.dt;
|
151
|
-
m_gamma = h * (d + h * k);
|
152
|
-
if (m_gamma > 0.0f)
|
153
|
-
{
|
154
|
-
m_gamma = 1.0f / m_gamma;
|
155
|
-
}
|
156
|
-
|
157
|
-
m_bias = C * h * k * m_gamma;
|
158
|
-
|
159
|
-
m_springMass = invMass + m_gamma;
|
160
|
-
if (m_springMass > 0.0f)
|
161
|
-
{
|
162
|
-
m_springMass = 1.0f / m_springMass;
|
163
|
-
}
|
164
|
-
}
|
165
|
-
}
|
166
|
-
else
|
167
|
-
{
|
168
|
-
m_springImpulse = 0.0f;
|
169
|
-
}
|
170
|
-
|
171
|
-
// Rotational motor
|
172
|
-
if (m_enableMotor)
|
173
|
-
{
|
174
|
-
m_motorMass = iA + iB;
|
175
|
-
if (m_motorMass > 0.0f)
|
176
|
-
{
|
177
|
-
m_motorMass = 1.0f / m_motorMass;
|
178
|
-
}
|
179
|
-
}
|
180
|
-
else
|
181
|
-
{
|
182
|
-
m_motorMass = 0.0f;
|
183
|
-
m_motorImpulse = 0.0f;
|
184
|
-
}
|
185
|
-
|
186
|
-
if (data.step.warmStarting)
|
187
|
-
{
|
188
|
-
// Account for variable time step.
|
189
|
-
m_impulse *= data.step.dtRatio;
|
190
|
-
m_springImpulse *= data.step.dtRatio;
|
191
|
-
m_motorImpulse *= data.step.dtRatio;
|
192
|
-
|
193
|
-
b2Vec2 P = m_impulse * m_ay + m_springImpulse * m_ax;
|
194
|
-
float32 LA = m_impulse * m_sAy + m_springImpulse * m_sAx + m_motorImpulse;
|
195
|
-
float32 LB = m_impulse * m_sBy + m_springImpulse * m_sBx + m_motorImpulse;
|
196
|
-
|
197
|
-
vA -= m_invMassA * P;
|
198
|
-
wA -= m_invIA * LA;
|
199
|
-
|
200
|
-
vB += m_invMassB * P;
|
201
|
-
wB += m_invIB * LB;
|
202
|
-
}
|
203
|
-
else
|
204
|
-
{
|
205
|
-
m_impulse = 0.0f;
|
206
|
-
m_springImpulse = 0.0f;
|
207
|
-
m_motorImpulse = 0.0f;
|
208
|
-
}
|
209
|
-
|
210
|
-
data.velocities[m_indexA].v = vA;
|
211
|
-
data.velocities[m_indexA].w = wA;
|
212
|
-
data.velocities[m_indexB].v = vB;
|
213
|
-
data.velocities[m_indexB].w = wB;
|
214
|
-
}
|
215
|
-
|
216
|
-
void b2WheelJoint::SolveVelocityConstraints(const b2SolverData& data)
|
217
|
-
{
|
218
|
-
float32 mA = m_invMassA, mB = m_invMassB;
|
219
|
-
float32 iA = m_invIA, iB = m_invIB;
|
220
|
-
|
221
|
-
b2Vec2 vA = data.velocities[m_indexA].v;
|
222
|
-
float32 wA = data.velocities[m_indexA].w;
|
223
|
-
b2Vec2 vB = data.velocities[m_indexB].v;
|
224
|
-
float32 wB = data.velocities[m_indexB].w;
|
225
|
-
|
226
|
-
// Solve spring constraint
|
227
|
-
{
|
228
|
-
float32 Cdot = b2Dot(m_ax, vB - vA) + m_sBx * wB - m_sAx * wA;
|
229
|
-
float32 impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse);
|
230
|
-
m_springImpulse += impulse;
|
231
|
-
|
232
|
-
b2Vec2 P = impulse * m_ax;
|
233
|
-
float32 LA = impulse * m_sAx;
|
234
|
-
float32 LB = impulse * m_sBx;
|
235
|
-
|
236
|
-
vA -= mA * P;
|
237
|
-
wA -= iA * LA;
|
238
|
-
|
239
|
-
vB += mB * P;
|
240
|
-
wB += iB * LB;
|
241
|
-
}
|
242
|
-
|
243
|
-
// Solve rotational motor constraint
|
244
|
-
{
|
245
|
-
float32 Cdot = wB - wA - m_motorSpeed;
|
246
|
-
float32 impulse = -m_motorMass * Cdot;
|
247
|
-
|
248
|
-
float32 oldImpulse = m_motorImpulse;
|
249
|
-
float32 maxImpulse = data.step.dt * m_maxMotorTorque;
|
250
|
-
m_motorImpulse = b2Clamp(m_motorImpulse + impulse, -maxImpulse, maxImpulse);
|
251
|
-
impulse = m_motorImpulse - oldImpulse;
|
252
|
-
|
253
|
-
wA -= iA * impulse;
|
254
|
-
wB += iB * impulse;
|
255
|
-
}
|
256
|
-
|
257
|
-
// Solve point to line constraint
|
258
|
-
{
|
259
|
-
float32 Cdot = b2Dot(m_ay, vB - vA) + m_sBy * wB - m_sAy * wA;
|
260
|
-
float32 impulse = -m_mass * Cdot;
|
261
|
-
m_impulse += impulse;
|
262
|
-
|
263
|
-
b2Vec2 P = impulse * m_ay;
|
264
|
-
float32 LA = impulse * m_sAy;
|
265
|
-
float32 LB = impulse * m_sBy;
|
266
|
-
|
267
|
-
vA -= mA * P;
|
268
|
-
wA -= iA * LA;
|
269
|
-
|
270
|
-
vB += mB * P;
|
271
|
-
wB += iB * LB;
|
272
|
-
}
|
273
|
-
|
274
|
-
data.velocities[m_indexA].v = vA;
|
275
|
-
data.velocities[m_indexA].w = wA;
|
276
|
-
data.velocities[m_indexB].v = vB;
|
277
|
-
data.velocities[m_indexB].w = wB;
|
278
|
-
}
|
279
|
-
|
280
|
-
bool b2WheelJoint::SolvePositionConstraints(const b2SolverData& data)
|
281
|
-
{
|
282
|
-
b2Vec2 cA = data.positions[m_indexA].c;
|
283
|
-
float32 aA = data.positions[m_indexA].a;
|
284
|
-
b2Vec2 cB = data.positions[m_indexB].c;
|
285
|
-
float32 aB = data.positions[m_indexB].a;
|
286
|
-
|
287
|
-
b2Rot qA(aA), qB(aB);
|
288
|
-
|
289
|
-
b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
|
290
|
-
b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
|
291
|
-
b2Vec2 d = (cB - cA) + rB - rA;
|
292
|
-
|
293
|
-
b2Vec2 ay = b2Mul(qA, m_localYAxisA);
|
294
|
-
|
295
|
-
float32 sAy = b2Cross(d + rA, ay);
|
296
|
-
float32 sBy = b2Cross(rB, ay);
|
297
|
-
|
298
|
-
float32 C = b2Dot(d, ay);
|
299
|
-
|
300
|
-
float32 k = m_invMassA + m_invMassB + m_invIA * m_sAy * m_sAy + m_invIB * m_sBy * m_sBy;
|
301
|
-
|
302
|
-
float32 impulse;
|
303
|
-
if (k != 0.0f)
|
304
|
-
{
|
305
|
-
impulse = - C / k;
|
306
|
-
}
|
307
|
-
else
|
308
|
-
{
|
309
|
-
impulse = 0.0f;
|
310
|
-
}
|
311
|
-
|
312
|
-
b2Vec2 P = impulse * ay;
|
313
|
-
float32 LA = impulse * sAy;
|
314
|
-
float32 LB = impulse * sBy;
|
315
|
-
|
316
|
-
cA -= m_invMassA * P;
|
317
|
-
aA -= m_invIA * LA;
|
318
|
-
cB += m_invMassB * P;
|
319
|
-
aB += m_invIB * LB;
|
320
|
-
|
321
|
-
data.positions[m_indexA].c = cA;
|
322
|
-
data.positions[m_indexA].a = aA;
|
323
|
-
data.positions[m_indexB].c = cB;
|
324
|
-
data.positions[m_indexB].a = aB;
|
325
|
-
|
326
|
-
return b2Abs(C) <= b2_linearSlop;
|
327
|
-
}
|
328
|
-
|
329
|
-
b2Vec2 b2WheelJoint::GetAnchorA() const
|
330
|
-
{
|
331
|
-
return m_bodyA->GetWorldPoint(m_localAnchorA);
|
332
|
-
}
|
333
|
-
|
334
|
-
b2Vec2 b2WheelJoint::GetAnchorB() const
|
335
|
-
{
|
336
|
-
return m_bodyB->GetWorldPoint(m_localAnchorB);
|
337
|
-
}
|
338
|
-
|
339
|
-
b2Vec2 b2WheelJoint::GetReactionForce(float32 inv_dt) const
|
340
|
-
{
|
341
|
-
return inv_dt * (m_impulse * m_ay + m_springImpulse * m_ax);
|
342
|
-
}
|
343
|
-
|
344
|
-
float32 b2WheelJoint::GetReactionTorque(float32 inv_dt) const
|
345
|
-
{
|
346
|
-
return inv_dt * m_motorImpulse;
|
347
|
-
}
|
348
|
-
|
349
|
-
float32 b2WheelJoint::GetJointTranslation() const
|
350
|
-
{
|
351
|
-
b2Body* bA = m_bodyA;
|
352
|
-
b2Body* bB = m_bodyB;
|
353
|
-
|
354
|
-
b2Vec2 pA = bA->GetWorldPoint(m_localAnchorA);
|
355
|
-
b2Vec2 pB = bB->GetWorldPoint(m_localAnchorB);
|
356
|
-
b2Vec2 d = pB - pA;
|
357
|
-
b2Vec2 axis = bA->GetWorldVector(m_localXAxisA);
|
358
|
-
|
359
|
-
float32 translation = b2Dot(d, axis);
|
360
|
-
return translation;
|
361
|
-
}
|
362
|
-
|
363
|
-
float32 b2WheelJoint::GetJointSpeed() const
|
364
|
-
{
|
365
|
-
float32 wA = m_bodyA->m_angularVelocity;
|
366
|
-
float32 wB = m_bodyB->m_angularVelocity;
|
367
|
-
return wB - wA;
|
368
|
-
}
|
369
|
-
|
370
|
-
bool b2WheelJoint::IsMotorEnabled() const
|
371
|
-
{
|
372
|
-
return m_enableMotor;
|
373
|
-
}
|
374
|
-
|
375
|
-
void b2WheelJoint::EnableMotor(bool flag)
|
376
|
-
{
|
377
|
-
m_bodyA->SetAwake(true);
|
378
|
-
m_bodyB->SetAwake(true);
|
379
|
-
m_enableMotor = flag;
|
380
|
-
}
|
381
|
-
|
382
|
-
void b2WheelJoint::SetMotorSpeed(float32 speed)
|
383
|
-
{
|
384
|
-
m_bodyA->SetAwake(true);
|
385
|
-
m_bodyB->SetAwake(true);
|
386
|
-
m_motorSpeed = speed;
|
387
|
-
}
|
388
|
-
|
389
|
-
void b2WheelJoint::SetMaxMotorTorque(float32 torque)
|
390
|
-
{
|
391
|
-
m_bodyA->SetAwake(true);
|
392
|
-
m_bodyB->SetAwake(true);
|
393
|
-
m_maxMotorTorque = torque;
|
394
|
-
}
|
395
|
-
|
396
|
-
float32 b2WheelJoint::GetMotorTorque(float32 inv_dt) const
|
397
|
-
{
|
398
|
-
return inv_dt * m_motorImpulse;
|
399
|
-
}
|
400
|
-
|
401
|
-
void b2WheelJoint::Dump()
|
402
|
-
{
|
403
|
-
int32 indexA = m_bodyA->m_islandIndex;
|
404
|
-
int32 indexB = m_bodyB->m_islandIndex;
|
405
|
-
|
406
|
-
b2Log(" b2WheelJointDef jd;\n");
|
407
|
-
b2Log(" jd.bodyA = bodies[%d];\n", indexA);
|
408
|
-
b2Log(" jd.bodyB = bodies[%d];\n", indexB);
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b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
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b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
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b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
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b2Log(" jd.localAxisA.Set(%.15lef, %.15lef);\n", m_localXAxisA.x, m_localXAxisA.y);
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b2Log(" jd.enableMotor = bool(%d);\n", m_enableMotor);
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b2Log(" jd.motorSpeed = %.15lef;\n", m_motorSpeed);
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b2Log(" jd.maxMotorTorque = %.15lef;\n", m_maxMotorTorque);
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b2Log(" jd.frequencyHz = %.15lef;\n", m_frequencyHz);
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b2Log(" jd.dampingRatio = %.15lef;\n", m_dampingRatio);
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b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
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}
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/*
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* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_WHEEL_JOINT_H
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#define B2_WHEEL_JOINT_H
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#include <Box2D/Dynamics/Joints/b2Joint.h>
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/// Wheel joint definition. This requires defining a line of
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/// motion using an axis and an anchor point. The definition uses local
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/// anchor points and a local axis so that the initial configuration
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/// can violate the constraint slightly. The joint translation is zero
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/// when the local anchor points coincide in world space. Using local
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/// anchors and a local axis helps when saving and loading a game.
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struct b2WheelJointDef : public b2JointDef
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{
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b2WheelJointDef()
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{
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type = e_wheelJoint;
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localAnchorA.SetZero();
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localAnchorB.SetZero();
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localAxisA.Set(1.0f, 0.0f);
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enableMotor = false;
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maxMotorTorque = 0.0f;
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motorSpeed = 0.0f;
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frequencyHz = 2.0f;
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dampingRatio = 0.7f;
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}
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/// Initialize the bodies, anchors, axis, and reference angle using the world
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/// anchor and world axis.
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void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor, const b2Vec2& axis);
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/// The local anchor point relative to bodyA's origin.
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b2Vec2 localAnchorA;
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/// The local anchor point relative to bodyB's origin.
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b2Vec2 localAnchorB;
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/// The local translation axis in bodyA.
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b2Vec2 localAxisA;
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/// Enable/disable the joint motor.
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bool enableMotor;
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/// The maximum motor torque, usually in N-m.
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float32 maxMotorTorque;
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/// The desired motor speed in radians per second.
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float32 motorSpeed;
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/// Suspension frequency, zero indicates no suspension
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float32 frequencyHz;
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/// Suspension damping ratio, one indicates critical damping
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float32 dampingRatio;
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};
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/// A wheel joint. This joint provides two degrees of freedom: translation
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/// along an axis fixed in bodyA and rotation in the plane. In other words, it is a point to
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/// line constraint with a rotational motor and a linear spring/damper.
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/// This joint is designed for vehicle suspensions.
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class b2WheelJoint : public b2Joint
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{
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public:
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b2Vec2 GetAnchorA() const;
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b2Vec2 GetAnchorB() const;
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b2Vec2 GetReactionForce(float32 inv_dt) const;
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float32 GetReactionTorque(float32 inv_dt) const;
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/// The local anchor point relative to bodyA's origin.
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const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
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/// The local anchor point relative to bodyB's origin.
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const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
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/// The local joint axis relative to bodyA.
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const b2Vec2& GetLocalAxisA() const { return m_localXAxisA; }
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/// Get the current joint translation, usually in meters.
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float32 GetJointTranslation() const;
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/// Get the current joint translation speed, usually in meters per second.
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float32 GetJointSpeed() const;
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/// Is the joint motor enabled?
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bool IsMotorEnabled() const;
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/// Enable/disable the joint motor.
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void EnableMotor(bool flag);
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/// Set the motor speed, usually in radians per second.
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void SetMotorSpeed(float32 speed);
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/// Get the motor speed, usually in radians per second.
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float32 GetMotorSpeed() const;
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/// Set/Get the maximum motor force, usually in N-m.
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void SetMaxMotorTorque(float32 torque);
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float32 GetMaxMotorTorque() const;
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/// Get the current motor torque given the inverse time step, usually in N-m.
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float32 GetMotorTorque(float32 inv_dt) const;
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/// Set/Get the spring frequency in hertz. Setting the frequency to zero disables the spring.
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void SetSpringFrequencyHz(float32 hz);
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float32 GetSpringFrequencyHz() const;
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/// Set/Get the spring damping ratio
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void SetSpringDampingRatio(float32 ratio);
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float32 GetSpringDampingRatio() const;
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/// Dump to b2Log
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void Dump();
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protected:
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friend class b2Joint;
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b2WheelJoint(const b2WheelJointDef* def);
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void InitVelocityConstraints(const b2SolverData& data);
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void SolveVelocityConstraints(const b2SolverData& data);
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bool SolvePositionConstraints(const b2SolverData& data);
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float32 m_frequencyHz;
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float32 m_dampingRatio;
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// Solver shared
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b2Vec2 m_localAnchorA;
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b2Vec2 m_localAnchorB;
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b2Vec2 m_localXAxisA;
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b2Vec2 m_localYAxisA;
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float32 m_impulse;
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float32 m_motorImpulse;
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float32 m_springImpulse;
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float32 m_maxMotorTorque;
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float32 m_motorSpeed;
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bool m_enableMotor;
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// Solver temp
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int32 m_indexA;
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int32 m_indexB;
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b2Vec2 m_localCenterA;
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b2Vec2 m_localCenterB;
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float32 m_invMassA;
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float32 m_invMassB;
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float32 m_invIA;
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float32 m_invIB;
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b2Vec2 m_ax, m_ay;
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float32 m_sAx, m_sBx;
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float32 m_sAy, m_sBy;
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float32 m_mass;
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float32 m_motorMass;
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float32 m_springMass;
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float32 m_bias;
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float32 m_gamma;
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};
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inline float32 b2WheelJoint::GetMotorSpeed() const
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{
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return m_motorSpeed;
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}
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|
185
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inline float32 b2WheelJoint::GetMaxMotorTorque() const
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{
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return m_maxMotorTorque;
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}
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inline void b2WheelJoint::SetSpringFrequencyHz(float32 hz)
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191
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{
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m_frequencyHz = hz;
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}
|
194
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|
195
|
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inline float32 b2WheelJoint::GetSpringFrequencyHz() const
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{
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197
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return m_frequencyHz;
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}
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|
200
|
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inline void b2WheelJoint::SetSpringDampingRatio(float32 ratio)
|
201
|
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{
|
202
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-
m_dampingRatio = ratio;
|
203
|
-
}
|
204
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|
205
|
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inline float32 b2WheelJoint::GetSpringDampingRatio() const
|
206
|
-
{
|
207
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-
return m_dampingRatio;
|
208
|
-
}
|
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|
210
|
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#endif
|