reflexion 0.1.11 → 0.1.16

Sign up to get free protection for your applications and to get access to all the features.
Files changed (333) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +4 -9
  4. data/.doc/ext/reflex/contact_event.cpp +17 -13
  5. data/.doc/ext/reflex/draw_event.cpp +3 -8
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +47 -14
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +9 -14
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +73 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +27 -25
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +24 -3
  20. data/.doc/ext/reflex/scroll_event.cpp +8 -15
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +12 -8
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +5 -28
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/LICENSE +21 -0
  32. data/README.md +1 -1
  33. data/Rakefile +14 -12
  34. data/VERSION +1 -1
  35. data/ext/reflex/application.cpp +10 -5
  36. data/ext/reflex/capture_event.cpp +4 -9
  37. data/ext/reflex/contact_event.cpp +18 -13
  38. data/ext/reflex/defs.h +5 -2
  39. data/ext/reflex/draw_event.cpp +3 -8
  40. data/ext/reflex/ellipse_shape.cpp +56 -25
  41. data/ext/reflex/event.cpp +0 -4
  42. data/ext/reflex/extconf.rb +1 -2
  43. data/ext/reflex/filter.cpp +86 -0
  44. data/ext/reflex/focus_event.cpp +11 -15
  45. data/ext/reflex/frame_event.cpp +52 -14
  46. data/ext/reflex/image_view.cpp +1 -10
  47. data/ext/reflex/key_event.cpp +9 -14
  48. data/ext/reflex/line_shape.cpp +104 -0
  49. data/ext/reflex/motion_event.cpp +77 -0
  50. data/ext/reflex/native.cpp +18 -18
  51. data/ext/reflex/pointer_event.cpp +27 -25
  52. data/ext/reflex/polygon_shape.cpp +68 -0
  53. data/ext/reflex/rect_shape.cpp +113 -24
  54. data/ext/reflex/reflex.cpp +24 -3
  55. data/ext/reflex/scroll_event.cpp +8 -15
  56. data/ext/reflex/selector.cpp +46 -16
  57. data/ext/reflex/selector.h +130 -0
  58. data/ext/reflex/shape.cpp +231 -0
  59. data/ext/reflex/style.cpp +363 -192
  60. data/ext/reflex/style_length.cpp +164 -37
  61. data/ext/reflex/timer.cpp +108 -0
  62. data/ext/reflex/timer_event.cpp +133 -0
  63. data/ext/reflex/update_event.cpp +13 -8
  64. data/ext/reflex/view.cpp +594 -150
  65. data/ext/reflex/wheel_event.cpp +5 -30
  66. data/ext/reflex/window.cpp +7 -15
  67. data/include/reflex.h +5 -4
  68. data/include/reflex/application.h +2 -0
  69. data/include/reflex/debug.h +22 -0
  70. data/include/reflex/defs.h +45 -2
  71. data/include/reflex/event.h +55 -11
  72. data/include/reflex/exception.h +17 -2
  73. data/include/reflex/filter.h +56 -0
  74. data/include/reflex/image_view.h +1 -1
  75. data/include/reflex/ruby.h +6 -4
  76. data/include/reflex/ruby/application.h +17 -9
  77. data/include/reflex/ruby/event.h +22 -0
  78. data/include/reflex/ruby/filter.h +69 -0
  79. data/include/reflex/ruby/reflex.h +1 -0
  80. data/include/reflex/ruby/selector.h +1 -1
  81. data/include/reflex/ruby/shape.h +140 -0
  82. data/include/reflex/ruby/style.h +1 -1
  83. data/include/reflex/ruby/timer.h +69 -0
  84. data/include/reflex/ruby/view.h +43 -76
  85. data/include/reflex/ruby/window.h +17 -32
  86. data/include/reflex/selector.h +54 -2
  87. data/include/reflex/shape.h +211 -0
  88. data/include/reflex/style.h +136 -76
  89. data/include/reflex/timer.h +73 -0
  90. data/include/reflex/view.h +181 -59
  91. data/include/reflex/window.h +4 -3
  92. data/lib/reflex.rb +13 -6
  93. data/lib/reflex/application.rb +6 -3
  94. data/lib/reflex/button.rb +2 -2
  95. data/lib/reflex/{texture.rb → camera.rb} +2 -2
  96. data/lib/reflex/capture_event.rb +7 -6
  97. data/lib/reflex/contact_event.rb +10 -12
  98. data/lib/reflex/draw_event.rb +6 -1
  99. data/lib/reflex/ellipse_shape.rb +27 -0
  100. data/lib/reflex/filter.rb +18 -0
  101. data/lib/reflex/fixture.rb +4 -0
  102. data/lib/reflex/focus_event.rb +10 -12
  103. data/lib/reflex/frame_event.rb +1 -1
  104. data/lib/reflex/helper.rb +17 -29
  105. data/lib/reflex/key_event.rb +13 -11
  106. data/lib/reflex/line_shape.rb +18 -0
  107. data/lib/reflex/matrix.rb +13 -0
  108. data/lib/reflex/module.rb +4 -19
  109. data/lib/reflex/pointer_event.rb +28 -35
  110. data/lib/reflex/polygon.rb +14 -0
  111. data/lib/reflex/polygon_shape.rb +23 -0
  112. data/lib/reflex/polyline.rb +13 -0
  113. data/lib/reflex/rect_shape.rb +20 -0
  114. data/lib/reflex/reflex.rb +1 -3
  115. data/lib/reflex/scroll_event.rb +1 -1
  116. data/lib/reflex/selector.rb +2 -2
  117. data/lib/reflex/shape.rb +62 -0
  118. data/lib/reflex/style.rb +78 -11
  119. data/lib/reflex/style_length.rb +0 -11
  120. data/lib/reflex/text_view.rb +7 -24
  121. data/lib/reflex/timer.rb +30 -0
  122. data/lib/reflex/timer_event.rb +29 -0
  123. data/lib/reflex/update_event.rb +1 -1
  124. data/lib/reflex/view.rb +127 -32
  125. data/lib/reflex/wheel_event.rb +9 -1
  126. data/lib/reflex/window.rb +29 -9
  127. data/lib/reflexion.rb +23 -7
  128. data/reflex.gemspec +7 -8
  129. data/samples/bats.rb +4 -4
  130. data/samples/camera.rb +32 -0
  131. data/samples/fans.rb +1 -1
  132. data/samples/fps.rb +5 -3
  133. data/samples/hello.rb +4 -6
  134. data/samples/image.rb +5 -4
  135. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  136. data/samples/layout.rb +16 -7
  137. data/samples/model.rb +10 -7
  138. data/samples/physics.rb +22 -20
  139. data/samples/reflexion/breakout.rb +4 -5
  140. data/samples/reflexion/hello.rb +2 -2
  141. data/samples/reflexion/jump_action.rb +191 -0
  142. data/samples/reflexion/noise.rb +23 -0
  143. data/samples/reflexion/paint.rb +7 -6
  144. data/samples/reflexion/physics.rb +15 -8
  145. data/samples/reflexion/pulse.rb +24 -10
  146. data/samples/shader.rb +8 -6
  147. data/samples/shapes.rb +79 -14
  148. data/samples/tree.rb +9 -10
  149. data/samples/views.rb +3 -3
  150. data/samples/visuals.rb +2 -5
  151. data/src/body.cpp +146 -345
  152. data/src/body.h +91 -0
  153. data/src/event.cpp +65 -15
  154. data/src/exception.cpp +13 -3
  155. data/src/filter.cpp +76 -0
  156. data/src/fixture.cpp +164 -39
  157. data/src/fixture.h +85 -0
  158. data/src/image_view.cpp +4 -4
  159. data/src/ios/app_delegate.h +5 -10
  160. data/src/ios/app_delegate.mm +79 -41
  161. data/src/ios/application.h +32 -0
  162. data/src/ios/application.mm +35 -25
  163. data/src/ios/event.mm +8 -4
  164. data/src/ios/reflex.mm +0 -7
  165. data/src/ios/view_controller.h +37 -0
  166. data/src/ios/view_controller.mm +424 -0
  167. data/src/ios/window.h +40 -0
  168. data/src/ios/window.mm +59 -250
  169. data/src/osx/app_delegate.h +5 -10
  170. data/src/osx/app_delegate.mm +52 -55
  171. data/src/osx/application.h +32 -0
  172. data/src/osx/application.mm +44 -39
  173. data/src/osx/native_window.h +0 -15
  174. data/src/osx/native_window.mm +127 -127
  175. data/src/osx/opengl_view.h +0 -2
  176. data/src/osx/opengl_view.mm +12 -3
  177. data/src/osx/reflex.mm +0 -9
  178. data/src/osx/window.h +42 -0
  179. data/src/osx/window.mm +45 -252
  180. data/src/selector.cpp +232 -7
  181. data/src/selector.h +52 -0
  182. data/src/shape.cpp +1191 -0
  183. data/src/shape.h +61 -0
  184. data/src/style.cpp +573 -376
  185. data/src/style.h +39 -0
  186. data/src/timer.cpp +288 -0
  187. data/src/timer.h +55 -0
  188. data/src/view.cpp +1624 -984
  189. data/src/view.h +56 -0
  190. data/src/win32/window.cpp +3 -4
  191. data/src/window.cpp +302 -20
  192. data/src/window.h +94 -0
  193. data/src/world.cpp +112 -111
  194. data/src/world.h +34 -53
  195. data/task/box2d.rake +31 -10
  196. data/test/test_capture_event.rb +8 -6
  197. data/test/test_pointer_event.rb +130 -0
  198. data/test/test_selector.rb +1 -1
  199. data/test/test_shape.rb +71 -0
  200. data/test/test_style.rb +77 -11
  201. data/test/test_style_length.rb +42 -13
  202. data/test/test_view.rb +138 -14
  203. metadata +118 -202
  204. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  205. data/.doc/ext/reflex/body.cpp +0 -299
  206. data/.doc/ext/reflex/fixture.cpp +0 -101
  207. data/.doc/ext/reflex/shape_view.cpp +0 -153
  208. data/ext/reflex/arc_shape.cpp +0 -94
  209. data/ext/reflex/body.cpp +0 -328
  210. data/ext/reflex/fixture.cpp +0 -108
  211. data/ext/reflex/shape_view.cpp +0 -161
  212. data/include/reflex/bitmap.h +0 -20
  213. data/include/reflex/body.h +0 -128
  214. data/include/reflex/bounds.h +0 -20
  215. data/include/reflex/color.h +0 -20
  216. data/include/reflex/color_space.h +0 -20
  217. data/include/reflex/fixture.h +0 -117
  218. data/include/reflex/font.h +0 -20
  219. data/include/reflex/image.h +0 -20
  220. data/include/reflex/matrix.h +0 -20
  221. data/include/reflex/painter.h +0 -20
  222. data/include/reflex/point.h +0 -24
  223. data/include/reflex/ruby/body.h +0 -41
  224. data/include/reflex/ruby/fixture.h +0 -41
  225. data/include/reflex/ruby/shape_view.h +0 -96
  226. data/include/reflex/shader.h +0 -20
  227. data/include/reflex/shape_view.h +0 -146
  228. data/include/reflex/texture.h +0 -20
  229. data/lib/reflex/body.rb +0 -22
  230. data/lib/reflex/flags.rb +0 -18
  231. data/lib/reflex/shape_view.rb +0 -25
  232. data/src/ios/application_data.h +0 -45
  233. data/src/ios/native_window.h +0 -39
  234. data/src/ios/native_window.mm +0 -224
  235. data/src/ios/opengl_view.h +0 -13
  236. data/src/ios/opengl_view.mm +0 -139
  237. data/src/ios/window_data.h +0 -75
  238. data/src/osx/application_data.h +0 -45
  239. data/src/osx/window_data.h +0 -75
  240. data/src/physics/Box2D/Box2D.h +0 -68
  241. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  242. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  243. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  244. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  245. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  246. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  247. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  248. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  249. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  250. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  251. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  252. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  253. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  254. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  255. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  256. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  257. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  258. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  259. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  260. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  261. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  262. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  263. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  264. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  265. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  266. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  267. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  268. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  269. data/src/physics/Box2D/Common/b2Math.h +0 -720
  270. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  271. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  272. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  273. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  274. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  275. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  276. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  277. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  279. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  280. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  281. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  282. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  283. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  284. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  285. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  286. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  288. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  289. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  291. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  292. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  293. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  294. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  295. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  296. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  297. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  298. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  299. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  300. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  301. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  302. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  303. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  304. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  305. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  306. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  307. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  308. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  309. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  310. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  311. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  312. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  313. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  314. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  315. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  316. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  317. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  318. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  319. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  320. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  321. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  322. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  323. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  324. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  325. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  326. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  327. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  328. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  329. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  330. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  331. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  332. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  333. data/src/shape_view.cpp +0 -306
@@ -1,204 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_REVOLUTE_JOINT_H
20
- #define B2_REVOLUTE_JOINT_H
21
-
22
- #include <Box2D/Dynamics/Joints/b2Joint.h>
23
-
24
- /// Revolute joint definition. This requires defining an
25
- /// anchor point where the bodies are joined. The definition
26
- /// uses local anchor points so that the initial configuration
27
- /// can violate the constraint slightly. You also need to
28
- /// specify the initial relative angle for joint limits. This
29
- /// helps when saving and loading a game.
30
- /// The local anchor points are measured from the body's origin
31
- /// rather than the center of mass because:
32
- /// 1. you might not know where the center of mass will be.
33
- /// 2. if you add/remove shapes from a body and recompute the mass,
34
- /// the joints will be broken.
35
- struct b2RevoluteJointDef : public b2JointDef
36
- {
37
- b2RevoluteJointDef()
38
- {
39
- type = e_revoluteJoint;
40
- localAnchorA.Set(0.0f, 0.0f);
41
- localAnchorB.Set(0.0f, 0.0f);
42
- referenceAngle = 0.0f;
43
- lowerAngle = 0.0f;
44
- upperAngle = 0.0f;
45
- maxMotorTorque = 0.0f;
46
- motorSpeed = 0.0f;
47
- enableLimit = false;
48
- enableMotor = false;
49
- }
50
-
51
- /// Initialize the bodies, anchors, and reference angle using a world
52
- /// anchor point.
53
- void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
54
-
55
- /// The local anchor point relative to bodyA's origin.
56
- b2Vec2 localAnchorA;
57
-
58
- /// The local anchor point relative to bodyB's origin.
59
- b2Vec2 localAnchorB;
60
-
61
- /// The bodyB angle minus bodyA angle in the reference state (radians).
62
- float32 referenceAngle;
63
-
64
- /// A flag to enable joint limits.
65
- bool enableLimit;
66
-
67
- /// The lower angle for the joint limit (radians).
68
- float32 lowerAngle;
69
-
70
- /// The upper angle for the joint limit (radians).
71
- float32 upperAngle;
72
-
73
- /// A flag to enable the joint motor.
74
- bool enableMotor;
75
-
76
- /// The desired motor speed. Usually in radians per second.
77
- float32 motorSpeed;
78
-
79
- /// The maximum motor torque used to achieve the desired motor speed.
80
- /// Usually in N-m.
81
- float32 maxMotorTorque;
82
- };
83
-
84
- /// A revolute joint constrains two bodies to share a common point while they
85
- /// are free to rotate about the point. The relative rotation about the shared
86
- /// point is the joint angle. You can limit the relative rotation with
87
- /// a joint limit that specifies a lower and upper angle. You can use a motor
88
- /// to drive the relative rotation about the shared point. A maximum motor torque
89
- /// is provided so that infinite forces are not generated.
90
- class b2RevoluteJoint : public b2Joint
91
- {
92
- public:
93
- b2Vec2 GetAnchorA() const;
94
- b2Vec2 GetAnchorB() const;
95
-
96
- /// The local anchor point relative to bodyA's origin.
97
- const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
98
-
99
- /// The local anchor point relative to bodyB's origin.
100
- const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
101
-
102
- /// Get the reference angle.
103
- float32 GetReferenceAngle() const { return m_referenceAngle; }
104
-
105
- /// Get the current joint angle in radians.
106
- float32 GetJointAngle() const;
107
-
108
- /// Get the current joint angle speed in radians per second.
109
- float32 GetJointSpeed() const;
110
-
111
- /// Is the joint limit enabled?
112
- bool IsLimitEnabled() const;
113
-
114
- /// Enable/disable the joint limit.
115
- void EnableLimit(bool flag);
116
-
117
- /// Get the lower joint limit in radians.
118
- float32 GetLowerLimit() const;
119
-
120
- /// Get the upper joint limit in radians.
121
- float32 GetUpperLimit() const;
122
-
123
- /// Set the joint limits in radians.
124
- void SetLimits(float32 lower, float32 upper);
125
-
126
- /// Is the joint motor enabled?
127
- bool IsMotorEnabled() const;
128
-
129
- /// Enable/disable the joint motor.
130
- void EnableMotor(bool flag);
131
-
132
- /// Set the motor speed in radians per second.
133
- void SetMotorSpeed(float32 speed);
134
-
135
- /// Get the motor speed in radians per second.
136
- float32 GetMotorSpeed() const;
137
-
138
- /// Set the maximum motor torque, usually in N-m.
139
- void SetMaxMotorTorque(float32 torque);
140
- float32 GetMaxMotorTorque() const { return m_maxMotorTorque; }
141
-
142
- /// Get the reaction force given the inverse time step.
143
- /// Unit is N.
144
- b2Vec2 GetReactionForce(float32 inv_dt) const;
145
-
146
- /// Get the reaction torque due to the joint limit given the inverse time step.
147
- /// Unit is N*m.
148
- float32 GetReactionTorque(float32 inv_dt) const;
149
-
150
- /// Get the current motor torque given the inverse time step.
151
- /// Unit is N*m.
152
- float32 GetMotorTorque(float32 inv_dt) const;
153
-
154
- /// Dump to b2Log.
155
- void Dump();
156
-
157
- protected:
158
-
159
- friend class b2Joint;
160
- friend class b2GearJoint;
161
-
162
- b2RevoluteJoint(const b2RevoluteJointDef* def);
163
-
164
- void InitVelocityConstraints(const b2SolverData& data);
165
- void SolveVelocityConstraints(const b2SolverData& data);
166
- bool SolvePositionConstraints(const b2SolverData& data);
167
-
168
- // Solver shared
169
- b2Vec2 m_localAnchorA;
170
- b2Vec2 m_localAnchorB;
171
- b2Vec3 m_impulse;
172
- float32 m_motorImpulse;
173
-
174
- bool m_enableMotor;
175
- float32 m_maxMotorTorque;
176
- float32 m_motorSpeed;
177
-
178
- bool m_enableLimit;
179
- float32 m_referenceAngle;
180
- float32 m_lowerAngle;
181
- float32 m_upperAngle;
182
-
183
- // Solver temp
184
- int32 m_indexA;
185
- int32 m_indexB;
186
- b2Vec2 m_rA;
187
- b2Vec2 m_rB;
188
- b2Vec2 m_localCenterA;
189
- b2Vec2 m_localCenterB;
190
- float32 m_invMassA;
191
- float32 m_invMassB;
192
- float32 m_invIA;
193
- float32 m_invIB;
194
- b2Mat33 m_mass; // effective mass for point-to-point constraint.
195
- float32 m_motorMass; // effective mass for motor/limit angular constraint.
196
- b2LimitState m_limitState;
197
- };
198
-
199
- inline float32 b2RevoluteJoint::GetMotorSpeed() const
200
- {
201
- return m_motorSpeed;
202
- }
203
-
204
- #endif
@@ -1,241 +0,0 @@
1
- /*
2
- * Copyright (c) 2007-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Dynamics/Joints/b2RopeJoint.h>
20
- #include <Box2D/Dynamics/b2Body.h>
21
- #include <Box2D/Dynamics/b2TimeStep.h>
22
-
23
-
24
- // Limit:
25
- // C = norm(pB - pA) - L
26
- // u = (pB - pA) / norm(pB - pA)
27
- // Cdot = dot(u, vB + cross(wB, rB) - vA - cross(wA, rA))
28
- // J = [-u -cross(rA, u) u cross(rB, u)]
29
- // K = J * invM * JT
30
- // = invMassA + invIA * cross(rA, u)^2 + invMassB + invIB * cross(rB, u)^2
31
-
32
- b2RopeJoint::b2RopeJoint(const b2RopeJointDef* def)
33
- : b2Joint(def)
34
- {
35
- m_localAnchorA = def->localAnchorA;
36
- m_localAnchorB = def->localAnchorB;
37
-
38
- m_maxLength = def->maxLength;
39
-
40
- m_mass = 0.0f;
41
- m_impulse = 0.0f;
42
- m_state = e_inactiveLimit;
43
- m_length = 0.0f;
44
- }
45
-
46
- void b2RopeJoint::InitVelocityConstraints(const b2SolverData& data)
47
- {
48
- m_indexA = m_bodyA->m_islandIndex;
49
- m_indexB = m_bodyB->m_islandIndex;
50
- m_localCenterA = m_bodyA->m_sweep.localCenter;
51
- m_localCenterB = m_bodyB->m_sweep.localCenter;
52
- m_invMassA = m_bodyA->m_invMass;
53
- m_invMassB = m_bodyB->m_invMass;
54
- m_invIA = m_bodyA->m_invI;
55
- m_invIB = m_bodyB->m_invI;
56
-
57
- b2Vec2 cA = data.positions[m_indexA].c;
58
- float32 aA = data.positions[m_indexA].a;
59
- b2Vec2 vA = data.velocities[m_indexA].v;
60
- float32 wA = data.velocities[m_indexA].w;
61
-
62
- b2Vec2 cB = data.positions[m_indexB].c;
63
- float32 aB = data.positions[m_indexB].a;
64
- b2Vec2 vB = data.velocities[m_indexB].v;
65
- float32 wB = data.velocities[m_indexB].w;
66
-
67
- b2Rot qA(aA), qB(aB);
68
-
69
- m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
70
- m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
71
- m_u = cB + m_rB - cA - m_rA;
72
-
73
- m_length = m_u.Length();
74
-
75
- float32 C = m_length - m_maxLength;
76
- if (C > 0.0f)
77
- {
78
- m_state = e_atUpperLimit;
79
- }
80
- else
81
- {
82
- m_state = e_inactiveLimit;
83
- }
84
-
85
- if (m_length > b2_linearSlop)
86
- {
87
- m_u *= 1.0f / m_length;
88
- }
89
- else
90
- {
91
- m_u.SetZero();
92
- m_mass = 0.0f;
93
- m_impulse = 0.0f;
94
- return;
95
- }
96
-
97
- // Compute effective mass.
98
- float32 crA = b2Cross(m_rA, m_u);
99
- float32 crB = b2Cross(m_rB, m_u);
100
- float32 invMass = m_invMassA + m_invIA * crA * crA + m_invMassB + m_invIB * crB * crB;
101
-
102
- m_mass = invMass != 0.0f ? 1.0f / invMass : 0.0f;
103
-
104
- if (data.step.warmStarting)
105
- {
106
- // Scale the impulse to support a variable time step.
107
- m_impulse *= data.step.dtRatio;
108
-
109
- b2Vec2 P = m_impulse * m_u;
110
- vA -= m_invMassA * P;
111
- wA -= m_invIA * b2Cross(m_rA, P);
112
- vB += m_invMassB * P;
113
- wB += m_invIB * b2Cross(m_rB, P);
114
- }
115
- else
116
- {
117
- m_impulse = 0.0f;
118
- }
119
-
120
- data.velocities[m_indexA].v = vA;
121
- data.velocities[m_indexA].w = wA;
122
- data.velocities[m_indexB].v = vB;
123
- data.velocities[m_indexB].w = wB;
124
- }
125
-
126
- void b2RopeJoint::SolveVelocityConstraints(const b2SolverData& data)
127
- {
128
- b2Vec2 vA = data.velocities[m_indexA].v;
129
- float32 wA = data.velocities[m_indexA].w;
130
- b2Vec2 vB = data.velocities[m_indexB].v;
131
- float32 wB = data.velocities[m_indexB].w;
132
-
133
- // Cdot = dot(u, v + cross(w, r))
134
- b2Vec2 vpA = vA + b2Cross(wA, m_rA);
135
- b2Vec2 vpB = vB + b2Cross(wB, m_rB);
136
- float32 C = m_length - m_maxLength;
137
- float32 Cdot = b2Dot(m_u, vpB - vpA);
138
-
139
- // Predictive constraint.
140
- if (C < 0.0f)
141
- {
142
- Cdot += data.step.inv_dt * C;
143
- }
144
-
145
- float32 impulse = -m_mass * Cdot;
146
- float32 oldImpulse = m_impulse;
147
- m_impulse = b2Min(0.0f, m_impulse + impulse);
148
- impulse = m_impulse - oldImpulse;
149
-
150
- b2Vec2 P = impulse * m_u;
151
- vA -= m_invMassA * P;
152
- wA -= m_invIA * b2Cross(m_rA, P);
153
- vB += m_invMassB * P;
154
- wB += m_invIB * b2Cross(m_rB, P);
155
-
156
- data.velocities[m_indexA].v = vA;
157
- data.velocities[m_indexA].w = wA;
158
- data.velocities[m_indexB].v = vB;
159
- data.velocities[m_indexB].w = wB;
160
- }
161
-
162
- bool b2RopeJoint::SolvePositionConstraints(const b2SolverData& data)
163
- {
164
- b2Vec2 cA = data.positions[m_indexA].c;
165
- float32 aA = data.positions[m_indexA].a;
166
- b2Vec2 cB = data.positions[m_indexB].c;
167
- float32 aB = data.positions[m_indexB].a;
168
-
169
- b2Rot qA(aA), qB(aB);
170
-
171
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
172
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
173
- b2Vec2 u = cB + rB - cA - rA;
174
-
175
- float32 length = u.Normalize();
176
- float32 C = length - m_maxLength;
177
-
178
- C = b2Clamp(C, 0.0f, b2_maxLinearCorrection);
179
-
180
- float32 impulse = -m_mass * C;
181
- b2Vec2 P = impulse * u;
182
-
183
- cA -= m_invMassA * P;
184
- aA -= m_invIA * b2Cross(rA, P);
185
- cB += m_invMassB * P;
186
- aB += m_invIB * b2Cross(rB, P);
187
-
188
- data.positions[m_indexA].c = cA;
189
- data.positions[m_indexA].a = aA;
190
- data.positions[m_indexB].c = cB;
191
- data.positions[m_indexB].a = aB;
192
-
193
- return length - m_maxLength < b2_linearSlop;
194
- }
195
-
196
- b2Vec2 b2RopeJoint::GetAnchorA() const
197
- {
198
- return m_bodyA->GetWorldPoint(m_localAnchorA);
199
- }
200
-
201
- b2Vec2 b2RopeJoint::GetAnchorB() const
202
- {
203
- return m_bodyB->GetWorldPoint(m_localAnchorB);
204
- }
205
-
206
- b2Vec2 b2RopeJoint::GetReactionForce(float32 inv_dt) const
207
- {
208
- b2Vec2 F = (inv_dt * m_impulse) * m_u;
209
- return F;
210
- }
211
-
212
- float32 b2RopeJoint::GetReactionTorque(float32 inv_dt) const
213
- {
214
- B2_NOT_USED(inv_dt);
215
- return 0.0f;
216
- }
217
-
218
- float32 b2RopeJoint::GetMaxLength() const
219
- {
220
- return m_maxLength;
221
- }
222
-
223
- b2LimitState b2RopeJoint::GetLimitState() const
224
- {
225
- return m_state;
226
- }
227
-
228
- void b2RopeJoint::Dump()
229
- {
230
- int32 indexA = m_bodyA->m_islandIndex;
231
- int32 indexB = m_bodyB->m_islandIndex;
232
-
233
- b2Log(" b2RopeJointDef jd;\n");
234
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
235
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
236
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
237
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
238
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
239
- b2Log(" jd.maxLength = %.15lef;\n", m_maxLength);
240
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
241
- }
@@ -1,114 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_ROPE_JOINT_H
20
- #define B2_ROPE_JOINT_H
21
-
22
- #include <Box2D/Dynamics/Joints/b2Joint.h>
23
-
24
- /// Rope joint definition. This requires two body anchor points and
25
- /// a maximum lengths.
26
- /// Note: by default the connected objects will not collide.
27
- /// see collideConnected in b2JointDef.
28
- struct b2RopeJointDef : public b2JointDef
29
- {
30
- b2RopeJointDef()
31
- {
32
- type = e_ropeJoint;
33
- localAnchorA.Set(-1.0f, 0.0f);
34
- localAnchorB.Set(1.0f, 0.0f);
35
- maxLength = 0.0f;
36
- }
37
-
38
- /// The local anchor point relative to bodyA's origin.
39
- b2Vec2 localAnchorA;
40
-
41
- /// The local anchor point relative to bodyB's origin.
42
- b2Vec2 localAnchorB;
43
-
44
- /// The maximum length of the rope.
45
- /// Warning: this must be larger than b2_linearSlop or
46
- /// the joint will have no effect.
47
- float32 maxLength;
48
- };
49
-
50
- /// A rope joint enforces a maximum distance between two points
51
- /// on two bodies. It has no other effect.
52
- /// Warning: if you attempt to change the maximum length during
53
- /// the simulation you will get some non-physical behavior.
54
- /// A model that would allow you to dynamically modify the length
55
- /// would have some sponginess, so I chose not to implement it
56
- /// that way. See b2DistanceJoint if you want to dynamically
57
- /// control length.
58
- class b2RopeJoint : public b2Joint
59
- {
60
- public:
61
- b2Vec2 GetAnchorA() const;
62
- b2Vec2 GetAnchorB() const;
63
-
64
- b2Vec2 GetReactionForce(float32 inv_dt) const;
65
- float32 GetReactionTorque(float32 inv_dt) const;
66
-
67
- /// The local anchor point relative to bodyA's origin.
68
- const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
69
-
70
- /// The local anchor point relative to bodyB's origin.
71
- const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
72
-
73
- /// Set/Get the maximum length of the rope.
74
- void SetMaxLength(float32 length) { m_maxLength = length; }
75
- float32 GetMaxLength() const;
76
-
77
- b2LimitState GetLimitState() const;
78
-
79
- /// Dump joint to dmLog
80
- void Dump();
81
-
82
- protected:
83
-
84
- friend class b2Joint;
85
- b2RopeJoint(const b2RopeJointDef* data);
86
-
87
- void InitVelocityConstraints(const b2SolverData& data);
88
- void SolveVelocityConstraints(const b2SolverData& data);
89
- bool SolvePositionConstraints(const b2SolverData& data);
90
-
91
- // Solver shared
92
- b2Vec2 m_localAnchorA;
93
- b2Vec2 m_localAnchorB;
94
- float32 m_maxLength;
95
- float32 m_length;
96
- float32 m_impulse;
97
-
98
- // Solver temp
99
- int32 m_indexA;
100
- int32 m_indexB;
101
- b2Vec2 m_u;
102
- b2Vec2 m_rA;
103
- b2Vec2 m_rB;
104
- b2Vec2 m_localCenterA;
105
- b2Vec2 m_localCenterB;
106
- float32 m_invMassA;
107
- float32 m_invMassB;
108
- float32 m_invIA;
109
- float32 m_invIB;
110
- float32 m_mass;
111
- b2LimitState m_state;
112
- };
113
-
114
- #endif