reflexion 0.1.11 → 0.1.16

Sign up to get free protection for your applications and to get access to all the features.
Files changed (333) hide show
  1. checksums.yaml +5 -5
  2. data/.doc/ext/reflex/application.cpp +9 -5
  3. data/.doc/ext/reflex/capture_event.cpp +4 -9
  4. data/.doc/ext/reflex/contact_event.cpp +17 -13
  5. data/.doc/ext/reflex/draw_event.cpp +3 -8
  6. data/.doc/ext/reflex/ellipse_shape.cpp +51 -24
  7. data/.doc/ext/reflex/event.cpp +0 -4
  8. data/.doc/ext/reflex/filter.cpp +81 -0
  9. data/.doc/ext/reflex/focus_event.cpp +9 -13
  10. data/.doc/ext/reflex/frame_event.cpp +47 -14
  11. data/.doc/ext/reflex/image_view.cpp +1 -10
  12. data/.doc/ext/reflex/key_event.cpp +9 -14
  13. data/.doc/ext/reflex/line_shape.cpp +99 -0
  14. data/.doc/ext/reflex/motion_event.cpp +73 -0
  15. data/.doc/ext/reflex/native.cpp +18 -18
  16. data/.doc/ext/reflex/pointer_event.cpp +27 -25
  17. data/.doc/ext/reflex/polygon_shape.cpp +65 -0
  18. data/.doc/ext/reflex/rect_shape.cpp +102 -23
  19. data/.doc/ext/reflex/reflex.cpp +24 -3
  20. data/.doc/ext/reflex/scroll_event.cpp +8 -15
  21. data/.doc/ext/reflex/selector.cpp +43 -15
  22. data/.doc/ext/reflex/shape.cpp +211 -0
  23. data/.doc/ext/reflex/style.cpp +359 -185
  24. data/.doc/ext/reflex/style_length.cpp +163 -35
  25. data/.doc/ext/reflex/timer.cpp +101 -0
  26. data/.doc/ext/reflex/timer_event.cpp +123 -0
  27. data/.doc/ext/reflex/update_event.cpp +12 -8
  28. data/.doc/ext/reflex/view.cpp +548 -144
  29. data/.doc/ext/reflex/wheel_event.cpp +5 -28
  30. data/.doc/ext/reflex/window.cpp +7 -15
  31. data/LICENSE +21 -0
  32. data/README.md +1 -1
  33. data/Rakefile +14 -12
  34. data/VERSION +1 -1
  35. data/ext/reflex/application.cpp +10 -5
  36. data/ext/reflex/capture_event.cpp +4 -9
  37. data/ext/reflex/contact_event.cpp +18 -13
  38. data/ext/reflex/defs.h +5 -2
  39. data/ext/reflex/draw_event.cpp +3 -8
  40. data/ext/reflex/ellipse_shape.cpp +56 -25
  41. data/ext/reflex/event.cpp +0 -4
  42. data/ext/reflex/extconf.rb +1 -2
  43. data/ext/reflex/filter.cpp +86 -0
  44. data/ext/reflex/focus_event.cpp +11 -15
  45. data/ext/reflex/frame_event.cpp +52 -14
  46. data/ext/reflex/image_view.cpp +1 -10
  47. data/ext/reflex/key_event.cpp +9 -14
  48. data/ext/reflex/line_shape.cpp +104 -0
  49. data/ext/reflex/motion_event.cpp +77 -0
  50. data/ext/reflex/native.cpp +18 -18
  51. data/ext/reflex/pointer_event.cpp +27 -25
  52. data/ext/reflex/polygon_shape.cpp +68 -0
  53. data/ext/reflex/rect_shape.cpp +113 -24
  54. data/ext/reflex/reflex.cpp +24 -3
  55. data/ext/reflex/scroll_event.cpp +8 -15
  56. data/ext/reflex/selector.cpp +46 -16
  57. data/ext/reflex/selector.h +130 -0
  58. data/ext/reflex/shape.cpp +231 -0
  59. data/ext/reflex/style.cpp +363 -192
  60. data/ext/reflex/style_length.cpp +164 -37
  61. data/ext/reflex/timer.cpp +108 -0
  62. data/ext/reflex/timer_event.cpp +133 -0
  63. data/ext/reflex/update_event.cpp +13 -8
  64. data/ext/reflex/view.cpp +594 -150
  65. data/ext/reflex/wheel_event.cpp +5 -30
  66. data/ext/reflex/window.cpp +7 -15
  67. data/include/reflex.h +5 -4
  68. data/include/reflex/application.h +2 -0
  69. data/include/reflex/debug.h +22 -0
  70. data/include/reflex/defs.h +45 -2
  71. data/include/reflex/event.h +55 -11
  72. data/include/reflex/exception.h +17 -2
  73. data/include/reflex/filter.h +56 -0
  74. data/include/reflex/image_view.h +1 -1
  75. data/include/reflex/ruby.h +6 -4
  76. data/include/reflex/ruby/application.h +17 -9
  77. data/include/reflex/ruby/event.h +22 -0
  78. data/include/reflex/ruby/filter.h +69 -0
  79. data/include/reflex/ruby/reflex.h +1 -0
  80. data/include/reflex/ruby/selector.h +1 -1
  81. data/include/reflex/ruby/shape.h +140 -0
  82. data/include/reflex/ruby/style.h +1 -1
  83. data/include/reflex/ruby/timer.h +69 -0
  84. data/include/reflex/ruby/view.h +43 -76
  85. data/include/reflex/ruby/window.h +17 -32
  86. data/include/reflex/selector.h +54 -2
  87. data/include/reflex/shape.h +211 -0
  88. data/include/reflex/style.h +136 -76
  89. data/include/reflex/timer.h +73 -0
  90. data/include/reflex/view.h +181 -59
  91. data/include/reflex/window.h +4 -3
  92. data/lib/reflex.rb +13 -6
  93. data/lib/reflex/application.rb +6 -3
  94. data/lib/reflex/button.rb +2 -2
  95. data/lib/reflex/{texture.rb → camera.rb} +2 -2
  96. data/lib/reflex/capture_event.rb +7 -6
  97. data/lib/reflex/contact_event.rb +10 -12
  98. data/lib/reflex/draw_event.rb +6 -1
  99. data/lib/reflex/ellipse_shape.rb +27 -0
  100. data/lib/reflex/filter.rb +18 -0
  101. data/lib/reflex/fixture.rb +4 -0
  102. data/lib/reflex/focus_event.rb +10 -12
  103. data/lib/reflex/frame_event.rb +1 -1
  104. data/lib/reflex/helper.rb +17 -29
  105. data/lib/reflex/key_event.rb +13 -11
  106. data/lib/reflex/line_shape.rb +18 -0
  107. data/lib/reflex/matrix.rb +13 -0
  108. data/lib/reflex/module.rb +4 -19
  109. data/lib/reflex/pointer_event.rb +28 -35
  110. data/lib/reflex/polygon.rb +14 -0
  111. data/lib/reflex/polygon_shape.rb +23 -0
  112. data/lib/reflex/polyline.rb +13 -0
  113. data/lib/reflex/rect_shape.rb +20 -0
  114. data/lib/reflex/reflex.rb +1 -3
  115. data/lib/reflex/scroll_event.rb +1 -1
  116. data/lib/reflex/selector.rb +2 -2
  117. data/lib/reflex/shape.rb +62 -0
  118. data/lib/reflex/style.rb +78 -11
  119. data/lib/reflex/style_length.rb +0 -11
  120. data/lib/reflex/text_view.rb +7 -24
  121. data/lib/reflex/timer.rb +30 -0
  122. data/lib/reflex/timer_event.rb +29 -0
  123. data/lib/reflex/update_event.rb +1 -1
  124. data/lib/reflex/view.rb +127 -32
  125. data/lib/reflex/wheel_event.rb +9 -1
  126. data/lib/reflex/window.rb +29 -9
  127. data/lib/reflexion.rb +23 -7
  128. data/reflex.gemspec +7 -8
  129. data/samples/bats.rb +4 -4
  130. data/samples/camera.rb +32 -0
  131. data/samples/fans.rb +1 -1
  132. data/samples/fps.rb +5 -3
  133. data/samples/hello.rb +4 -6
  134. data/samples/image.rb +5 -4
  135. data/samples/ios/hello/hello.xcodeproj/project.pbxproj +0 -2
  136. data/samples/layout.rb +16 -7
  137. data/samples/model.rb +10 -7
  138. data/samples/physics.rb +22 -20
  139. data/samples/reflexion/breakout.rb +4 -5
  140. data/samples/reflexion/hello.rb +2 -2
  141. data/samples/reflexion/jump_action.rb +191 -0
  142. data/samples/reflexion/noise.rb +23 -0
  143. data/samples/reflexion/paint.rb +7 -6
  144. data/samples/reflexion/physics.rb +15 -8
  145. data/samples/reflexion/pulse.rb +24 -10
  146. data/samples/shader.rb +8 -6
  147. data/samples/shapes.rb +79 -14
  148. data/samples/tree.rb +9 -10
  149. data/samples/views.rb +3 -3
  150. data/samples/visuals.rb +2 -5
  151. data/src/body.cpp +146 -345
  152. data/src/body.h +91 -0
  153. data/src/event.cpp +65 -15
  154. data/src/exception.cpp +13 -3
  155. data/src/filter.cpp +76 -0
  156. data/src/fixture.cpp +164 -39
  157. data/src/fixture.h +85 -0
  158. data/src/image_view.cpp +4 -4
  159. data/src/ios/app_delegate.h +5 -10
  160. data/src/ios/app_delegate.mm +79 -41
  161. data/src/ios/application.h +32 -0
  162. data/src/ios/application.mm +35 -25
  163. data/src/ios/event.mm +8 -4
  164. data/src/ios/reflex.mm +0 -7
  165. data/src/ios/view_controller.h +37 -0
  166. data/src/ios/view_controller.mm +424 -0
  167. data/src/ios/window.h +40 -0
  168. data/src/ios/window.mm +59 -250
  169. data/src/osx/app_delegate.h +5 -10
  170. data/src/osx/app_delegate.mm +52 -55
  171. data/src/osx/application.h +32 -0
  172. data/src/osx/application.mm +44 -39
  173. data/src/osx/native_window.h +0 -15
  174. data/src/osx/native_window.mm +127 -127
  175. data/src/osx/opengl_view.h +0 -2
  176. data/src/osx/opengl_view.mm +12 -3
  177. data/src/osx/reflex.mm +0 -9
  178. data/src/osx/window.h +42 -0
  179. data/src/osx/window.mm +45 -252
  180. data/src/selector.cpp +232 -7
  181. data/src/selector.h +52 -0
  182. data/src/shape.cpp +1191 -0
  183. data/src/shape.h +61 -0
  184. data/src/style.cpp +573 -376
  185. data/src/style.h +39 -0
  186. data/src/timer.cpp +288 -0
  187. data/src/timer.h +55 -0
  188. data/src/view.cpp +1624 -984
  189. data/src/view.h +56 -0
  190. data/src/win32/window.cpp +3 -4
  191. data/src/window.cpp +302 -20
  192. data/src/window.h +94 -0
  193. data/src/world.cpp +112 -111
  194. data/src/world.h +34 -53
  195. data/task/box2d.rake +31 -10
  196. data/test/test_capture_event.rb +8 -6
  197. data/test/test_pointer_event.rb +130 -0
  198. data/test/test_selector.rb +1 -1
  199. data/test/test_shape.rb +71 -0
  200. data/test/test_style.rb +77 -11
  201. data/test/test_style_length.rb +42 -13
  202. data/test/test_view.rb +138 -14
  203. metadata +118 -202
  204. data/.doc/ext/reflex/arc_shape.cpp +0 -89
  205. data/.doc/ext/reflex/body.cpp +0 -299
  206. data/.doc/ext/reflex/fixture.cpp +0 -101
  207. data/.doc/ext/reflex/shape_view.cpp +0 -153
  208. data/ext/reflex/arc_shape.cpp +0 -94
  209. data/ext/reflex/body.cpp +0 -328
  210. data/ext/reflex/fixture.cpp +0 -108
  211. data/ext/reflex/shape_view.cpp +0 -161
  212. data/include/reflex/bitmap.h +0 -20
  213. data/include/reflex/body.h +0 -128
  214. data/include/reflex/bounds.h +0 -20
  215. data/include/reflex/color.h +0 -20
  216. data/include/reflex/color_space.h +0 -20
  217. data/include/reflex/fixture.h +0 -117
  218. data/include/reflex/font.h +0 -20
  219. data/include/reflex/image.h +0 -20
  220. data/include/reflex/matrix.h +0 -20
  221. data/include/reflex/painter.h +0 -20
  222. data/include/reflex/point.h +0 -24
  223. data/include/reflex/ruby/body.h +0 -41
  224. data/include/reflex/ruby/fixture.h +0 -41
  225. data/include/reflex/ruby/shape_view.h +0 -96
  226. data/include/reflex/shader.h +0 -20
  227. data/include/reflex/shape_view.h +0 -146
  228. data/include/reflex/texture.h +0 -20
  229. data/lib/reflex/body.rb +0 -22
  230. data/lib/reflex/flags.rb +0 -18
  231. data/lib/reflex/shape_view.rb +0 -25
  232. data/src/ios/application_data.h +0 -45
  233. data/src/ios/native_window.h +0 -39
  234. data/src/ios/native_window.mm +0 -224
  235. data/src/ios/opengl_view.h +0 -13
  236. data/src/ios/opengl_view.mm +0 -139
  237. data/src/ios/window_data.h +0 -75
  238. data/src/osx/application_data.h +0 -45
  239. data/src/osx/window_data.h +0 -75
  240. data/src/physics/Box2D/Box2D.h +0 -68
  241. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.cpp +0 -193
  242. data/src/physics/Box2D/Collision/Shapes/b2ChainShape.h +0 -105
  243. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.cpp +0 -99
  244. data/src/physics/Box2D/Collision/Shapes/b2CircleShape.h +0 -91
  245. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.cpp +0 -138
  246. data/src/physics/Box2D/Collision/Shapes/b2EdgeShape.h +0 -74
  247. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.cpp +0 -467
  248. data/src/physics/Box2D/Collision/Shapes/b2PolygonShape.h +0 -101
  249. data/src/physics/Box2D/Collision/Shapes/b2Shape.h +0 -101
  250. data/src/physics/Box2D/Collision/b2BroadPhase.cpp +0 -119
  251. data/src/physics/Box2D/Collision/b2BroadPhase.h +0 -257
  252. data/src/physics/Box2D/Collision/b2CollideCircle.cpp +0 -154
  253. data/src/physics/Box2D/Collision/b2CollideEdge.cpp +0 -698
  254. data/src/physics/Box2D/Collision/b2CollidePolygon.cpp +0 -239
  255. data/src/physics/Box2D/Collision/b2Collision.cpp +0 -252
  256. data/src/physics/Box2D/Collision/b2Collision.h +0 -277
  257. data/src/physics/Box2D/Collision/b2Distance.cpp +0 -603
  258. data/src/physics/Box2D/Collision/b2Distance.h +0 -141
  259. data/src/physics/Box2D/Collision/b2DynamicTree.cpp +0 -778
  260. data/src/physics/Box2D/Collision/b2DynamicTree.h +0 -289
  261. data/src/physics/Box2D/Collision/b2TimeOfImpact.cpp +0 -486
  262. data/src/physics/Box2D/Collision/b2TimeOfImpact.h +0 -58
  263. data/src/physics/Box2D/Common/b2BlockAllocator.cpp +0 -215
  264. data/src/physics/Box2D/Common/b2BlockAllocator.h +0 -62
  265. data/src/physics/Box2D/Common/b2Draw.cpp +0 -44
  266. data/src/physics/Box2D/Common/b2Draw.h +0 -86
  267. data/src/physics/Box2D/Common/b2GrowableStack.h +0 -85
  268. data/src/physics/Box2D/Common/b2Math.cpp +0 -94
  269. data/src/physics/Box2D/Common/b2Math.h +0 -720
  270. data/src/physics/Box2D/Common/b2Settings.cpp +0 -44
  271. data/src/physics/Box2D/Common/b2Settings.h +0 -151
  272. data/src/physics/Box2D/Common/b2StackAllocator.cpp +0 -83
  273. data/src/physics/Box2D/Common/b2StackAllocator.h +0 -60
  274. data/src/physics/Box2D/Common/b2Timer.cpp +0 -101
  275. data/src/physics/Box2D/Common/b2Timer.h +0 -50
  276. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp +0 -53
  277. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h +0 -39
  278. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp +0 -53
  279. data/src/physics/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h +0 -39
  280. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.cpp +0 -52
  281. data/src/physics/Box2D/Dynamics/Contacts/b2CircleContact.h +0 -39
  282. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.cpp +0 -247
  283. data/src/physics/Box2D/Dynamics/Contacts/b2Contact.h +0 -349
  284. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.cpp +0 -838
  285. data/src/physics/Box2D/Dynamics/Contacts/b2ContactSolver.h +0 -95
  286. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp +0 -49
  287. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h +0 -39
  288. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp +0 -49
  289. data/src/physics/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h +0 -39
  290. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp +0 -49
  291. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h +0 -38
  292. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.cpp +0 -52
  293. data/src/physics/Box2D/Dynamics/Contacts/b2PolygonContact.h +0 -39
  294. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.cpp +0 -260
  295. data/src/physics/Box2D/Dynamics/Joints/b2DistanceJoint.h +0 -169
  296. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.cpp +0 -251
  297. data/src/physics/Box2D/Dynamics/Joints/b2FrictionJoint.h +0 -119
  298. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.cpp +0 -419
  299. data/src/physics/Box2D/Dynamics/Joints/b2GearJoint.h +0 -125
  300. data/src/physics/Box2D/Dynamics/Joints/b2Joint.cpp +0 -211
  301. data/src/physics/Box2D/Dynamics/Joints/b2Joint.h +0 -226
  302. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.cpp +0 -304
  303. data/src/physics/Box2D/Dynamics/Joints/b2MotorJoint.h +0 -133
  304. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.cpp +0 -222
  305. data/src/physics/Box2D/Dynamics/Joints/b2MouseJoint.h +0 -129
  306. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp +0 -629
  307. data/src/physics/Box2D/Dynamics/Joints/b2PrismaticJoint.h +0 -196
  308. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.cpp +0 -348
  309. data/src/physics/Box2D/Dynamics/Joints/b2PulleyJoint.h +0 -152
  310. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp +0 -502
  311. data/src/physics/Box2D/Dynamics/Joints/b2RevoluteJoint.h +0 -204
  312. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.cpp +0 -241
  313. data/src/physics/Box2D/Dynamics/Joints/b2RopeJoint.h +0 -114
  314. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.cpp +0 -344
  315. data/src/physics/Box2D/Dynamics/Joints/b2WeldJoint.h +0 -126
  316. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.cpp +0 -419
  317. data/src/physics/Box2D/Dynamics/Joints/b2WheelJoint.h +0 -210
  318. data/src/physics/Box2D/Dynamics/b2Body.cpp +0 -549
  319. data/src/physics/Box2D/Dynamics/b2Body.h +0 -860
  320. data/src/physics/Box2D/Dynamics/b2ContactManager.cpp +0 -296
  321. data/src/physics/Box2D/Dynamics/b2ContactManager.h +0 -52
  322. data/src/physics/Box2D/Dynamics/b2Fixture.cpp +0 -303
  323. data/src/physics/Box2D/Dynamics/b2Fixture.h +0 -345
  324. data/src/physics/Box2D/Dynamics/b2Island.cpp +0 -539
  325. data/src/physics/Box2D/Dynamics/b2Island.h +0 -93
  326. data/src/physics/Box2D/Dynamics/b2TimeStep.h +0 -70
  327. data/src/physics/Box2D/Dynamics/b2World.cpp +0 -1339
  328. data/src/physics/Box2D/Dynamics/b2World.h +0 -354
  329. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.cpp +0 -36
  330. data/src/physics/Box2D/Dynamics/b2WorldCallbacks.h +0 -155
  331. data/src/physics/Box2D/Rope/b2Rope.cpp +0 -259
  332. data/src/physics/Box2D/Rope/b2Rope.h +0 -115
  333. data/src/shape_view.cpp +0 -306
@@ -1,344 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #include <Box2D/Dynamics/Joints/b2WeldJoint.h>
20
- #include <Box2D/Dynamics/b2Body.h>
21
- #include <Box2D/Dynamics/b2TimeStep.h>
22
-
23
- // Point-to-point constraint
24
- // C = p2 - p1
25
- // Cdot = v2 - v1
26
- // = v2 + cross(w2, r2) - v1 - cross(w1, r1)
27
- // J = [-I -r1_skew I r2_skew ]
28
- // Identity used:
29
- // w k % (rx i + ry j) = w * (-ry i + rx j)
30
-
31
- // Angle constraint
32
- // C = angle2 - angle1 - referenceAngle
33
- // Cdot = w2 - w1
34
- // J = [0 0 -1 0 0 1]
35
- // K = invI1 + invI2
36
-
37
- void b2WeldJointDef::Initialize(b2Body* bA, b2Body* bB, const b2Vec2& anchor)
38
- {
39
- bodyA = bA;
40
- bodyB = bB;
41
- localAnchorA = bodyA->GetLocalPoint(anchor);
42
- localAnchorB = bodyB->GetLocalPoint(anchor);
43
- referenceAngle = bodyB->GetAngle() - bodyA->GetAngle();
44
- }
45
-
46
- b2WeldJoint::b2WeldJoint(const b2WeldJointDef* def)
47
- : b2Joint(def)
48
- {
49
- m_localAnchorA = def->localAnchorA;
50
- m_localAnchorB = def->localAnchorB;
51
- m_referenceAngle = def->referenceAngle;
52
- m_frequencyHz = def->frequencyHz;
53
- m_dampingRatio = def->dampingRatio;
54
-
55
- m_impulse.SetZero();
56
- }
57
-
58
- void b2WeldJoint::InitVelocityConstraints(const b2SolverData& data)
59
- {
60
- m_indexA = m_bodyA->m_islandIndex;
61
- m_indexB = m_bodyB->m_islandIndex;
62
- m_localCenterA = m_bodyA->m_sweep.localCenter;
63
- m_localCenterB = m_bodyB->m_sweep.localCenter;
64
- m_invMassA = m_bodyA->m_invMass;
65
- m_invMassB = m_bodyB->m_invMass;
66
- m_invIA = m_bodyA->m_invI;
67
- m_invIB = m_bodyB->m_invI;
68
-
69
- float32 aA = data.positions[m_indexA].a;
70
- b2Vec2 vA = data.velocities[m_indexA].v;
71
- float32 wA = data.velocities[m_indexA].w;
72
-
73
- float32 aB = data.positions[m_indexB].a;
74
- b2Vec2 vB = data.velocities[m_indexB].v;
75
- float32 wB = data.velocities[m_indexB].w;
76
-
77
- b2Rot qA(aA), qB(aB);
78
-
79
- m_rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
80
- m_rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
81
-
82
- // J = [-I -r1_skew I r2_skew]
83
- // [ 0 -1 0 1]
84
- // r_skew = [-ry; rx]
85
-
86
- // Matlab
87
- // K = [ mA+r1y^2*iA+mB+r2y^2*iB, -r1y*iA*r1x-r2y*iB*r2x, -r1y*iA-r2y*iB]
88
- // [ -r1y*iA*r1x-r2y*iB*r2x, mA+r1x^2*iA+mB+r2x^2*iB, r1x*iA+r2x*iB]
89
- // [ -r1y*iA-r2y*iB, r1x*iA+r2x*iB, iA+iB]
90
-
91
- float32 mA = m_invMassA, mB = m_invMassB;
92
- float32 iA = m_invIA, iB = m_invIB;
93
-
94
- b2Mat33 K;
95
- K.ex.x = mA + mB + m_rA.y * m_rA.y * iA + m_rB.y * m_rB.y * iB;
96
- K.ey.x = -m_rA.y * m_rA.x * iA - m_rB.y * m_rB.x * iB;
97
- K.ez.x = -m_rA.y * iA - m_rB.y * iB;
98
- K.ex.y = K.ey.x;
99
- K.ey.y = mA + mB + m_rA.x * m_rA.x * iA + m_rB.x * m_rB.x * iB;
100
- K.ez.y = m_rA.x * iA + m_rB.x * iB;
101
- K.ex.z = K.ez.x;
102
- K.ey.z = K.ez.y;
103
- K.ez.z = iA + iB;
104
-
105
- if (m_frequencyHz > 0.0f)
106
- {
107
- K.GetInverse22(&m_mass);
108
-
109
- float32 invM = iA + iB;
110
- float32 m = invM > 0.0f ? 1.0f / invM : 0.0f;
111
-
112
- float32 C = aB - aA - m_referenceAngle;
113
-
114
- // Frequency
115
- float32 omega = 2.0f * b2_pi * m_frequencyHz;
116
-
117
- // Damping coefficient
118
- float32 d = 2.0f * m * m_dampingRatio * omega;
119
-
120
- // Spring stiffness
121
- float32 k = m * omega * omega;
122
-
123
- // magic formulas
124
- float32 h = data.step.dt;
125
- m_gamma = h * (d + h * k);
126
- m_gamma = m_gamma != 0.0f ? 1.0f / m_gamma : 0.0f;
127
- m_bias = C * h * k * m_gamma;
128
-
129
- invM += m_gamma;
130
- m_mass.ez.z = invM != 0.0f ? 1.0f / invM : 0.0f;
131
- }
132
- else if (K.ez.z == 0.0f)
133
- {
134
- K.GetInverse22(&m_mass);
135
- m_gamma = 0.0f;
136
- m_bias = 0.0f;
137
- }
138
- else
139
- {
140
- K.GetSymInverse33(&m_mass);
141
- m_gamma = 0.0f;
142
- m_bias = 0.0f;
143
- }
144
-
145
- if (data.step.warmStarting)
146
- {
147
- // Scale impulses to support a variable time step.
148
- m_impulse *= data.step.dtRatio;
149
-
150
- b2Vec2 P(m_impulse.x, m_impulse.y);
151
-
152
- vA -= mA * P;
153
- wA -= iA * (b2Cross(m_rA, P) + m_impulse.z);
154
-
155
- vB += mB * P;
156
- wB += iB * (b2Cross(m_rB, P) + m_impulse.z);
157
- }
158
- else
159
- {
160
- m_impulse.SetZero();
161
- }
162
-
163
- data.velocities[m_indexA].v = vA;
164
- data.velocities[m_indexA].w = wA;
165
- data.velocities[m_indexB].v = vB;
166
- data.velocities[m_indexB].w = wB;
167
- }
168
-
169
- void b2WeldJoint::SolveVelocityConstraints(const b2SolverData& data)
170
- {
171
- b2Vec2 vA = data.velocities[m_indexA].v;
172
- float32 wA = data.velocities[m_indexA].w;
173
- b2Vec2 vB = data.velocities[m_indexB].v;
174
- float32 wB = data.velocities[m_indexB].w;
175
-
176
- float32 mA = m_invMassA, mB = m_invMassB;
177
- float32 iA = m_invIA, iB = m_invIB;
178
-
179
- if (m_frequencyHz > 0.0f)
180
- {
181
- float32 Cdot2 = wB - wA;
182
-
183
- float32 impulse2 = -m_mass.ez.z * (Cdot2 + m_bias + m_gamma * m_impulse.z);
184
- m_impulse.z += impulse2;
185
-
186
- wA -= iA * impulse2;
187
- wB += iB * impulse2;
188
-
189
- b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
190
-
191
- b2Vec2 impulse1 = -b2Mul22(m_mass, Cdot1);
192
- m_impulse.x += impulse1.x;
193
- m_impulse.y += impulse1.y;
194
-
195
- b2Vec2 P = impulse1;
196
-
197
- vA -= mA * P;
198
- wA -= iA * b2Cross(m_rA, P);
199
-
200
- vB += mB * P;
201
- wB += iB * b2Cross(m_rB, P);
202
- }
203
- else
204
- {
205
- b2Vec2 Cdot1 = vB + b2Cross(wB, m_rB) - vA - b2Cross(wA, m_rA);
206
- float32 Cdot2 = wB - wA;
207
- b2Vec3 Cdot(Cdot1.x, Cdot1.y, Cdot2);
208
-
209
- b2Vec3 impulse = -b2Mul(m_mass, Cdot);
210
- m_impulse += impulse;
211
-
212
- b2Vec2 P(impulse.x, impulse.y);
213
-
214
- vA -= mA * P;
215
- wA -= iA * (b2Cross(m_rA, P) + impulse.z);
216
-
217
- vB += mB * P;
218
- wB += iB * (b2Cross(m_rB, P) + impulse.z);
219
- }
220
-
221
- data.velocities[m_indexA].v = vA;
222
- data.velocities[m_indexA].w = wA;
223
- data.velocities[m_indexB].v = vB;
224
- data.velocities[m_indexB].w = wB;
225
- }
226
-
227
- bool b2WeldJoint::SolvePositionConstraints(const b2SolverData& data)
228
- {
229
- b2Vec2 cA = data.positions[m_indexA].c;
230
- float32 aA = data.positions[m_indexA].a;
231
- b2Vec2 cB = data.positions[m_indexB].c;
232
- float32 aB = data.positions[m_indexB].a;
233
-
234
- b2Rot qA(aA), qB(aB);
235
-
236
- float32 mA = m_invMassA, mB = m_invMassB;
237
- float32 iA = m_invIA, iB = m_invIB;
238
-
239
- b2Vec2 rA = b2Mul(qA, m_localAnchorA - m_localCenterA);
240
- b2Vec2 rB = b2Mul(qB, m_localAnchorB - m_localCenterB);
241
-
242
- float32 positionError, angularError;
243
-
244
- b2Mat33 K;
245
- K.ex.x = mA + mB + rA.y * rA.y * iA + rB.y * rB.y * iB;
246
- K.ey.x = -rA.y * rA.x * iA - rB.y * rB.x * iB;
247
- K.ez.x = -rA.y * iA - rB.y * iB;
248
- K.ex.y = K.ey.x;
249
- K.ey.y = mA + mB + rA.x * rA.x * iA + rB.x * rB.x * iB;
250
- K.ez.y = rA.x * iA + rB.x * iB;
251
- K.ex.z = K.ez.x;
252
- K.ey.z = K.ez.y;
253
- K.ez.z = iA + iB;
254
-
255
- if (m_frequencyHz > 0.0f)
256
- {
257
- b2Vec2 C1 = cB + rB - cA - rA;
258
-
259
- positionError = C1.Length();
260
- angularError = 0.0f;
261
-
262
- b2Vec2 P = -K.Solve22(C1);
263
-
264
- cA -= mA * P;
265
- aA -= iA * b2Cross(rA, P);
266
-
267
- cB += mB * P;
268
- aB += iB * b2Cross(rB, P);
269
- }
270
- else
271
- {
272
- b2Vec2 C1 = cB + rB - cA - rA;
273
- float32 C2 = aB - aA - m_referenceAngle;
274
-
275
- positionError = C1.Length();
276
- angularError = b2Abs(C2);
277
-
278
- b2Vec3 C(C1.x, C1.y, C2);
279
-
280
- b2Vec3 impulse;
281
- if (K.ez.z > 0.0f)
282
- {
283
- impulse = -K.Solve33(C);
284
- }
285
- else
286
- {
287
- b2Vec2 impulse2 = -K.Solve22(C1);
288
- impulse.Set(impulse2.x, impulse2.y, 0.0f);
289
- }
290
-
291
- b2Vec2 P(impulse.x, impulse.y);
292
-
293
- cA -= mA * P;
294
- aA -= iA * (b2Cross(rA, P) + impulse.z);
295
-
296
- cB += mB * P;
297
- aB += iB * (b2Cross(rB, P) + impulse.z);
298
- }
299
-
300
- data.positions[m_indexA].c = cA;
301
- data.positions[m_indexA].a = aA;
302
- data.positions[m_indexB].c = cB;
303
- data.positions[m_indexB].a = aB;
304
-
305
- return positionError <= b2_linearSlop && angularError <= b2_angularSlop;
306
- }
307
-
308
- b2Vec2 b2WeldJoint::GetAnchorA() const
309
- {
310
- return m_bodyA->GetWorldPoint(m_localAnchorA);
311
- }
312
-
313
- b2Vec2 b2WeldJoint::GetAnchorB() const
314
- {
315
- return m_bodyB->GetWorldPoint(m_localAnchorB);
316
- }
317
-
318
- b2Vec2 b2WeldJoint::GetReactionForce(float32 inv_dt) const
319
- {
320
- b2Vec2 P(m_impulse.x, m_impulse.y);
321
- return inv_dt * P;
322
- }
323
-
324
- float32 b2WeldJoint::GetReactionTorque(float32 inv_dt) const
325
- {
326
- return inv_dt * m_impulse.z;
327
- }
328
-
329
- void b2WeldJoint::Dump()
330
- {
331
- int32 indexA = m_bodyA->m_islandIndex;
332
- int32 indexB = m_bodyB->m_islandIndex;
333
-
334
- b2Log(" b2WeldJointDef jd;\n");
335
- b2Log(" jd.bodyA = bodies[%d];\n", indexA);
336
- b2Log(" jd.bodyB = bodies[%d];\n", indexB);
337
- b2Log(" jd.collideConnected = bool(%d);\n", m_collideConnected);
338
- b2Log(" jd.localAnchorA.Set(%.15lef, %.15lef);\n", m_localAnchorA.x, m_localAnchorA.y);
339
- b2Log(" jd.localAnchorB.Set(%.15lef, %.15lef);\n", m_localAnchorB.x, m_localAnchorB.y);
340
- b2Log(" jd.referenceAngle = %.15lef;\n", m_referenceAngle);
341
- b2Log(" jd.frequencyHz = %.15lef;\n", m_frequencyHz);
342
- b2Log(" jd.dampingRatio = %.15lef;\n", m_dampingRatio);
343
- b2Log(" joints[%d] = m_world->CreateJoint(&jd);\n", m_index);
344
- }
@@ -1,126 +0,0 @@
1
- /*
2
- * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
3
- *
4
- * This software is provided 'as-is', without any express or implied
5
- * warranty. In no event will the authors be held liable for any damages
6
- * arising from the use of this software.
7
- * Permission is granted to anyone to use this software for any purpose,
8
- * including commercial applications, and to alter it and redistribute it
9
- * freely, subject to the following restrictions:
10
- * 1. The origin of this software must not be misrepresented; you must not
11
- * claim that you wrote the original software. If you use this software
12
- * in a product, an acknowledgment in the product documentation would be
13
- * appreciated but is not required.
14
- * 2. Altered source versions must be plainly marked as such, and must not be
15
- * misrepresented as being the original software.
16
- * 3. This notice may not be removed or altered from any source distribution.
17
- */
18
-
19
- #ifndef B2_WELD_JOINT_H
20
- #define B2_WELD_JOINT_H
21
-
22
- #include <Box2D/Dynamics/Joints/b2Joint.h>
23
-
24
- /// Weld joint definition. You need to specify local anchor points
25
- /// where they are attached and the relative body angle. The position
26
- /// of the anchor points is important for computing the reaction torque.
27
- struct b2WeldJointDef : public b2JointDef
28
- {
29
- b2WeldJointDef()
30
- {
31
- type = e_weldJoint;
32
- localAnchorA.Set(0.0f, 0.0f);
33
- localAnchorB.Set(0.0f, 0.0f);
34
- referenceAngle = 0.0f;
35
- frequencyHz = 0.0f;
36
- dampingRatio = 0.0f;
37
- }
38
-
39
- /// Initialize the bodies, anchors, and reference angle using a world
40
- /// anchor point.
41
- void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor);
42
-
43
- /// The local anchor point relative to bodyA's origin.
44
- b2Vec2 localAnchorA;
45
-
46
- /// The local anchor point relative to bodyB's origin.
47
- b2Vec2 localAnchorB;
48
-
49
- /// The bodyB angle minus bodyA angle in the reference state (radians).
50
- float32 referenceAngle;
51
-
52
- /// The mass-spring-damper frequency in Hertz. Rotation only.
53
- /// Disable softness with a value of 0.
54
- float32 frequencyHz;
55
-
56
- /// The damping ratio. 0 = no damping, 1 = critical damping.
57
- float32 dampingRatio;
58
- };
59
-
60
- /// A weld joint essentially glues two bodies together. A weld joint may
61
- /// distort somewhat because the island constraint solver is approximate.
62
- class b2WeldJoint : public b2Joint
63
- {
64
- public:
65
- b2Vec2 GetAnchorA() const;
66
- b2Vec2 GetAnchorB() const;
67
-
68
- b2Vec2 GetReactionForce(float32 inv_dt) const;
69
- float32 GetReactionTorque(float32 inv_dt) const;
70
-
71
- /// The local anchor point relative to bodyA's origin.
72
- const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; }
73
-
74
- /// The local anchor point relative to bodyB's origin.
75
- const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; }
76
-
77
- /// Get the reference angle.
78
- float32 GetReferenceAngle() const { return m_referenceAngle; }
79
-
80
- /// Set/get frequency in Hz.
81
- void SetFrequency(float32 hz) { m_frequencyHz = hz; }
82
- float32 GetFrequency() const { return m_frequencyHz; }
83
-
84
- /// Set/get damping ratio.
85
- void SetDampingRatio(float32 ratio) { m_dampingRatio = ratio; }
86
- float32 GetDampingRatio() const { return m_dampingRatio; }
87
-
88
- /// Dump to b2Log
89
- void Dump();
90
-
91
- protected:
92
-
93
- friend class b2Joint;
94
-
95
- b2WeldJoint(const b2WeldJointDef* def);
96
-
97
- void InitVelocityConstraints(const b2SolverData& data);
98
- void SolveVelocityConstraints(const b2SolverData& data);
99
- bool SolvePositionConstraints(const b2SolverData& data);
100
-
101
- float32 m_frequencyHz;
102
- float32 m_dampingRatio;
103
- float32 m_bias;
104
-
105
- // Solver shared
106
- b2Vec2 m_localAnchorA;
107
- b2Vec2 m_localAnchorB;
108
- float32 m_referenceAngle;
109
- float32 m_gamma;
110
- b2Vec3 m_impulse;
111
-
112
- // Solver temp
113
- int32 m_indexA;
114
- int32 m_indexB;
115
- b2Vec2 m_rA;
116
- b2Vec2 m_rB;
117
- b2Vec2 m_localCenterA;
118
- b2Vec2 m_localCenterB;
119
- float32 m_invMassA;
120
- float32 m_invMassB;
121
- float32 m_invIA;
122
- float32 m_invIB;
123
- b2Mat33 m_mass;
124
- };
125
-
126
- #endif