propane 3.9.0-java → 3.10.0-java
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- checksums.yaml +4 -4
- data/.travis.yml +1 -1
- data/CHANGELOG.md +2 -2
- data/README.md +3 -3
- data/Rakefile +6 -6
- data/lib/java/japplemenubar/JAppleMenuBar.java +88 -0
- data/lib/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
- data/lib/java/monkstone/ColorUtil.java +127 -0
- data/lib/java/monkstone/MathToolModule.java +287 -0
- data/lib/java/monkstone/PropaneLibrary.java +46 -0
- data/lib/java/monkstone/core/LibraryProxy.java +136 -0
- data/lib/java/monkstone/fastmath/DegLutTables.java +111 -0
- data/lib/java/monkstone/fastmath/Deglut.java +71 -0
- data/lib/java/monkstone/fastmath/package-info.java +6 -0
- data/lib/java/monkstone/filechooser/Chooser.java +39 -0
- data/{src/main → lib}/java/monkstone/noise/FastTerrain.java +0 -0
- data/{src/main → lib}/java/monkstone/noise/Noise.java +0 -0
- data/{src/main → lib}/java/monkstone/noise/NoiseGenerator.java +0 -0
- data/{src/main → lib}/java/monkstone/noise/NoiseMode.java +0 -0
- data/lib/java/monkstone/noise/OpenSimplex2F.java +881 -0
- data/lib/java/monkstone/noise/OpenSimplex2S.java +1106 -0
- data/{src/main → lib}/java/monkstone/noise/SmoothTerrain.java +0 -0
- data/lib/java/monkstone/slider/CustomHorizontalSlider.java +164 -0
- data/lib/java/monkstone/slider/CustomVerticalSlider.java +178 -0
- data/lib/java/monkstone/slider/SimpleHorizontalSlider.java +145 -0
- data/lib/java/monkstone/slider/SimpleSlider.java +166 -0
- data/lib/java/monkstone/slider/SimpleVerticalSlider.java +157 -0
- data/lib/java/monkstone/slider/Slider.java +61 -0
- data/lib/java/monkstone/slider/SliderBar.java +245 -0
- data/lib/java/monkstone/slider/SliderGroup.java +56 -0
- data/lib/java/monkstone/slider/WheelHandler.java +35 -0
- data/lib/java/monkstone/vecmath/GfxRender.java +86 -0
- data/lib/java/monkstone/vecmath/JRender.java +56 -0
- data/lib/java/monkstone/vecmath/ShapeRender.java +87 -0
- data/lib/java/monkstone/vecmath/package-info.java +20 -0
- data/lib/java/monkstone/vecmath/vec2/Vec2.java +802 -0
- data/lib/java/monkstone/vecmath/vec2/package-info.java +6 -0
- data/lib/java/monkstone/vecmath/vec3/Vec3.java +727 -0
- data/lib/java/monkstone/vecmath/vec3/package-info.java +6 -0
- data/lib/java/monkstone/videoevent/CaptureEvent.java +27 -0
- data/lib/java/monkstone/videoevent/MovieEvent.java +32 -0
- data/lib/java/monkstone/videoevent/package-info.java +20 -0
- data/lib/java/processing/awt/PGraphicsJava2D.java +3040 -0
- data/lib/java/processing/awt/PImageAWT.java +377 -0
- data/lib/java/processing/awt/PShapeJava2D.java +387 -0
- data/lib/java/processing/awt/PSurfaceAWT.java +1581 -0
- data/lib/java/processing/awt/ShimAWT.java +581 -0
- data/lib/java/processing/core/PApplet.java +15156 -0
- data/lib/java/processing/core/PConstants.java +523 -0
- data/lib/java/processing/core/PFont.java +1126 -0
- data/lib/java/processing/core/PGraphics.java +8600 -0
- data/lib/java/processing/core/PImage.java +3377 -0
- data/lib/java/processing/core/PMatrix.java +208 -0
- data/lib/java/processing/core/PMatrix2D.java +562 -0
- data/lib/java/processing/core/PMatrix3D.java +890 -0
- data/lib/java/processing/core/PShape.java +3561 -0
- data/lib/java/processing/core/PShapeOBJ.java +483 -0
- data/lib/java/processing/core/PShapeSVG.java +2016 -0
- data/lib/java/processing/core/PStyle.java +63 -0
- data/lib/java/processing/core/PSurface.java +198 -0
- data/lib/java/processing/core/PSurfaceNone.java +431 -0
- data/lib/java/processing/core/PVector.java +1066 -0
- data/lib/java/processing/core/ThinkDifferent.java +115 -0
- data/lib/java/processing/data/DoubleDict.java +850 -0
- data/lib/java/processing/data/DoubleList.java +928 -0
- data/lib/java/processing/data/FloatDict.java +847 -0
- data/lib/java/processing/data/FloatList.java +936 -0
- data/lib/java/processing/data/IntDict.java +807 -0
- data/lib/java/processing/data/IntList.java +936 -0
- data/lib/java/processing/data/JSONArray.java +1260 -0
- data/lib/java/processing/data/JSONObject.java +2282 -0
- data/lib/java/processing/data/JSONTokener.java +435 -0
- data/lib/java/processing/data/LongDict.java +802 -0
- data/lib/java/processing/data/LongList.java +937 -0
- data/lib/java/processing/data/Sort.java +46 -0
- data/lib/java/processing/data/StringDict.java +613 -0
- data/lib/java/processing/data/StringList.java +800 -0
- data/lib/java/processing/data/Table.java +4936 -0
- data/lib/java/processing/data/TableRow.java +198 -0
- data/lib/java/processing/data/XML.java +1156 -0
- data/lib/java/processing/dxf/RawDXF.java +404 -0
- data/lib/java/processing/event/Event.java +125 -0
- data/lib/java/processing/event/KeyEvent.java +70 -0
- data/lib/java/processing/event/MouseEvent.java +114 -0
- data/lib/java/processing/event/TouchEvent.java +57 -0
- data/lib/java/processing/javafx/PGraphicsFX2D.java +32 -0
- data/lib/java/processing/javafx/PSurfaceFX.java +173 -0
- data/lib/java/processing/net/Client.java +744 -0
- data/lib/java/processing/net/Server.java +388 -0
- data/lib/java/processing/opengl/FontTexture.java +378 -0
- data/lib/java/processing/opengl/FrameBuffer.java +513 -0
- data/lib/java/processing/opengl/LinePath.java +627 -0
- data/lib/java/processing/opengl/LineStroker.java +681 -0
- data/lib/java/processing/opengl/PGL.java +3483 -0
- data/lib/java/processing/opengl/PGraphics2D.java +615 -0
- data/lib/java/processing/opengl/PGraphics3D.java +281 -0
- data/lib/java/processing/opengl/PGraphicsOpenGL.java +13753 -0
- data/lib/java/processing/opengl/PJOGL.java +2008 -0
- data/lib/java/processing/opengl/PShader.java +1484 -0
- data/lib/java/processing/opengl/PShapeOpenGL.java +5269 -0
- data/lib/java/processing/opengl/PSurfaceJOGL.java +1385 -0
- data/lib/java/processing/opengl/Texture.java +1696 -0
- data/lib/java/processing/opengl/VertexBuffer.java +88 -0
- data/lib/java/processing/opengl/cursors/arrow.png +0 -0
- data/lib/java/processing/opengl/cursors/cross.png +0 -0
- data/lib/java/processing/opengl/cursors/hand.png +0 -0
- data/lib/java/processing/opengl/cursors/license.txt +27 -0
- data/lib/java/processing/opengl/cursors/move.png +0 -0
- data/lib/java/processing/opengl/cursors/text.png +0 -0
- data/lib/java/processing/opengl/cursors/wait.png +0 -0
- data/lib/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
- data/lib/java/processing/opengl/shaders/ColorVert.glsl +34 -0
- data/lib/java/processing/opengl/shaders/LightFrag.glsl +33 -0
- data/lib/java/processing/opengl/shaders/LightVert.glsl +151 -0
- data/lib/java/processing/opengl/shaders/LineFrag.glsl +32 -0
- data/lib/java/processing/opengl/shaders/LineVert.glsl +100 -0
- data/lib/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
- data/lib/java/processing/opengl/shaders/PointFrag.glsl +32 -0
- data/lib/java/processing/opengl/shaders/PointVert.glsl +56 -0
- data/lib/java/processing/opengl/shaders/TexFrag.glsl +37 -0
- data/lib/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
- data/lib/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
- data/lib/java/processing/opengl/shaders/TexVert.glsl +38 -0
- data/lib/java/processing/pdf/PGraphicsPDF.java +581 -0
- data/lib/java/processing/svg/PGraphicsSVG.java +378 -0
- data/lib/propane/app.rb +8 -13
- data/lib/propane/version.rb +1 -1
- data/mvnw +3 -3
- data/mvnw.cmd +2 -2
- data/pom.rb +7 -2
- data/pom.xml +14 -2
- data/propane.gemspec +2 -2
- data/src/main/java/monkstone/FastNoiseModuleJava.java +127 -0
- data/src/main/java/monkstone/MathToolModule.java +30 -30
- data/src/main/java/monkstone/PropaneLibrary.java +2 -0
- data/src/main/java/monkstone/SmoothNoiseModuleJava.java +127 -0
- data/src/main/java/monkstone/fastmath/DegLutTables.java +15 -15
- data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
- data/src/main/java/monkstone/noise/OpenSimplex2F.java +752 -820
- data/src/main/java/monkstone/noise/OpenSimplex2S.java +1138 -1106
- data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
- data/src/main/java/monkstone/vecmath/JRender.java +6 -6
- data/src/main/java/monkstone/vecmath/vec2/Vec2.java +20 -19
- data/src/main/java/monkstone/vecmath/vec3/Vec3.java +12 -12
- data/src/main/java/processing/awt/PGraphicsJava2D.java +11 -3
- data/src/main/java/processing/core/PApplet.java +89 -89
- data/src/main/java/processing/core/PConstants.java +155 -163
- data/src/main/java/processing/opengl/PJOGL.java +6 -5
- data/vendors/Rakefile +1 -1
- metadata +136 -19
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/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2012-15 The Processing Foundation
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Copyright (c) 2004-12 Ben Fry and Casey Reas
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Copyright (c) 2001-04 Massachusetts Institute of Technology
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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package processing.opengl;
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import processing.core.*;
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import processing.opengl.PGraphicsOpenGL.GLResourceShader;
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import java.net.URL;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.HashMap;
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/**
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* This class encapsulates a GLSL shader program, including a vertex
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* and a fragment shader. Based on the GLSLShader class from GLGraphics, which
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* in turn was originally based in the code by JohnG:
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* http://processing.org/discourse/beta/num_1159494801.html
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*
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* @webref rendering:shaders
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*/
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public class PShader implements PConstants {
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static protected final int POINT = 0;
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static protected final int LINE = 1;
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static protected final int POLY = 2;
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static protected final int COLOR = 3;
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static protected final int LIGHT = 4;
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static protected final int TEXTURE = 5;
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static protected final int TEXLIGHT = 6;
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static protected String pointShaderAttrRegexp =
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"attribute *vec2 *offset";
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static protected String pointShaderInRegexp =
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"in *vec2 *offset;";
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static protected String lineShaderAttrRegexp =
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"attribute *vec4 *direction";
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static protected String lineShaderInRegexp =
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"in *vec4 *direction";
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static protected String pointShaderDefRegexp =
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"#define *PROCESSING_POINT_SHADER";
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static protected String lineShaderDefRegexp =
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"#define *PROCESSING_LINE_SHADER";
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static protected String colorShaderDefRegexp =
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"#define *PROCESSING_COLOR_SHADER";
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static protected String lightShaderDefRegexp =
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"#define *PROCESSING_LIGHT_SHADER";
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static protected String texShaderDefRegexp =
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"#define *PROCESSING_TEXTURE_SHADER";
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static protected String texlightShaderDefRegexp =
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"#define *PROCESSING_TEXLIGHT_SHADER";
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static protected String polyShaderDefRegexp =
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"#define *PROCESSING_POLYGON_SHADER";
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static protected String triShaderAttrRegexp =
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"#define *PROCESSING_TRIANGLES_SHADER";
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static protected String quadShaderAttrRegexp =
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"#define *PROCESSING_QUADS_SHADER";
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protected PApplet parent;
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// The main renderer associated to the parent PApplet.
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//protected PGraphicsOpenGL pgMain;
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// We need a reference to the renderer since a shader might
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// be called by different renderers within a single application
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// (the one corresponding to the main surface, or other offscreen
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// renderers).
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protected PGraphicsOpenGL primaryPG;
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protected PGraphicsOpenGL currentPG;
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protected PGL pgl;
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protected int context; // The context that created this shader.
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// The shader type: POINT, LINE, POLY, etc.
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protected int type;
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public int glProgram;
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public int glVertex;
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public int glFragment;
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private GLResourceShader glres;
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protected URL vertexURL;
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protected URL fragmentURL;
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protected String vertexFilename;
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protected String fragmentFilename;
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protected String[] vertexShaderSource;
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protected String[] fragmentShaderSource;
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protected boolean bound;
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protected HashMap<String, UniformValue> uniformValues = null;
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protected HashMap<Integer, Texture> textures;
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protected HashMap<Integer, Integer> texUnits;
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// Direct buffers to pass shader data to GL
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protected IntBuffer intBuffer;
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protected FloatBuffer floatBuffer;
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protected boolean loadedAttributes = false;
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protected boolean loadedUniforms = false;
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// Uniforms common to all shader types
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protected int transformMatLoc;
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protected int modelviewMatLoc;
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protected int projectionMatLoc;
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protected int ppixelsLoc;
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protected int ppixelsUnit;
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protected int viewportLoc;
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protected int resolutionLoc;
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// Uniforms only for lines and points
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protected int perspectiveLoc;
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protected int scaleLoc;
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// Lighting uniforms
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protected int lightCountLoc;
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protected int lightPositionLoc;
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protected int lightNormalLoc;
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protected int lightAmbientLoc;
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protected int lightDiffuseLoc;
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protected int lightSpecularLoc;
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protected int lightFalloffLoc;
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protected int lightSpotLoc;
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// Texturing uniforms
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protected Texture texture;
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protected int texUnit;
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protected int textureLoc;
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protected int texMatrixLoc;
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protected int texOffsetLoc;
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protected float[] tcmat;
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// Vertex attributes
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protected int vertexLoc;
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protected int colorLoc;
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protected int normalLoc;
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protected int texCoordLoc;
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protected int normalMatLoc;
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protected int directionLoc;
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protected int offsetLoc;
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protected int ambientLoc;
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protected int specularLoc;
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protected int emissiveLoc;
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protected int shininessLoc;
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public PShader() {
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parent = null;
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pgl = null;
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context = -1;
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this.vertexURL = null;
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this.fragmentURL = null;
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this.vertexFilename = null;
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this.fragmentFilename = null;
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glProgram = 0;
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glVertex = 0;
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glFragment = 0;
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intBuffer = PGL.allocateIntBuffer(1);
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floatBuffer = PGL.allocateFloatBuffer(1);
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bound = false;
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type = -1;
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}
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public PShader(PApplet parent) {
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this();
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this.parent = parent;
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primaryPG = (PGraphicsOpenGL)parent.g;
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pgl = primaryPG.pgl;
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context = pgl.createEmptyContext();
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}
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/**
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* Creates a shader program using the specified vertex and fragment
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* shaders.
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*
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* @param parent the parent program
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* @param vertFilename name of the vertex shader
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* @param fragFilename name of the fragment shader
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*/
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public PShader(PApplet parent, String vertFilename, String fragFilename) {
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this.parent = parent;
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primaryPG = (PGraphicsOpenGL)parent.g;
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pgl = primaryPG.pgl;
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this.vertexURL = null;
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this.fragmentURL = null;
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this.vertexFilename = vertFilename;
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this.fragmentFilename = fragFilename;
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fragmentShaderSource = pgl.loadFragmentShader(fragFilename);
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vertexShaderSource = pgl.loadVertexShader(vertFilename);
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glProgram = 0;
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glVertex = 0;
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glFragment = 0;
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intBuffer = PGL.allocateIntBuffer(1);
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floatBuffer = PGL.allocateFloatBuffer(1);
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int vertType = getShaderType(vertexShaderSource, -1);
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int fragType = getShaderType(fragmentShaderSource, -1);
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|
+
if (vertType == -1 && fragType == -1) {
|
228
|
+
type = PShader.POLY;
|
229
|
+
} else if (vertType == -1) {
|
230
|
+
type = fragType;
|
231
|
+
} else if (fragType == -1) {
|
232
|
+
type = vertType;
|
233
|
+
} else if (fragType == vertType) {
|
234
|
+
type = vertType;
|
235
|
+
} else {
|
236
|
+
PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
|
237
|
+
}
|
238
|
+
}
|
239
|
+
|
240
|
+
|
241
|
+
/**
|
242
|
+
* @param vertURL network location of the vertex shader
|
243
|
+
* @param fragURL network location of the fragment shader
|
244
|
+
*/
|
245
|
+
public PShader(PApplet parent, URL vertURL, URL fragURL) {
|
246
|
+
this.parent = parent;
|
247
|
+
primaryPG = (PGraphicsOpenGL)parent.g;
|
248
|
+
pgl = primaryPG.pgl;
|
249
|
+
|
250
|
+
this.vertexURL = vertURL;
|
251
|
+
this.fragmentURL = fragURL;
|
252
|
+
this.vertexFilename = null;
|
253
|
+
this.fragmentFilename = null;
|
254
|
+
fragmentShaderSource = pgl.loadFragmentShader(fragURL);
|
255
|
+
vertexShaderSource = pgl.loadVertexShader(vertURL);
|
256
|
+
|
257
|
+
glProgram = 0;
|
258
|
+
glVertex = 0;
|
259
|
+
glFragment = 0;
|
260
|
+
|
261
|
+
intBuffer = PGL.allocateIntBuffer(1);
|
262
|
+
floatBuffer = PGL.allocateFloatBuffer(1);
|
263
|
+
|
264
|
+
int vertType = getShaderType(vertexShaderSource, -1);
|
265
|
+
int fragType = getShaderType(fragmentShaderSource, -1);
|
266
|
+
if (vertType == -1 && fragType == -1) {
|
267
|
+
type = PShader.POLY;
|
268
|
+
} else if (vertType == -1) {
|
269
|
+
type = fragType;
|
270
|
+
} else if (fragType == -1) {
|
271
|
+
type = vertType;
|
272
|
+
} else if (fragType == vertType) {
|
273
|
+
type = vertType;
|
274
|
+
} else {
|
275
|
+
PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
|
276
|
+
}
|
277
|
+
}
|
278
|
+
|
279
|
+
public PShader(PApplet parent, String[] vertSource, String[] fragSource) {
|
280
|
+
this.parent = parent;
|
281
|
+
primaryPG = (PGraphicsOpenGL)parent.g;
|
282
|
+
pgl = primaryPG.pgl;
|
283
|
+
|
284
|
+
this.vertexURL = null;
|
285
|
+
this.fragmentURL = null;
|
286
|
+
this.vertexFilename = null;
|
287
|
+
this.fragmentFilename = null;
|
288
|
+
vertexShaderSource = vertSource;
|
289
|
+
fragmentShaderSource = fragSource;
|
290
|
+
|
291
|
+
glProgram = 0;
|
292
|
+
glVertex = 0;
|
293
|
+
glFragment = 0;
|
294
|
+
|
295
|
+
intBuffer = PGL.allocateIntBuffer(1);
|
296
|
+
floatBuffer = PGL.allocateFloatBuffer(1);
|
297
|
+
|
298
|
+
int vertType = getShaderType(vertexShaderSource, -1);
|
299
|
+
int fragType = getShaderType(fragmentShaderSource, -1);
|
300
|
+
if (vertType == -1 && fragType == -1) {
|
301
|
+
type = PShader.POLY;
|
302
|
+
} else if (vertType == -1) {
|
303
|
+
type = fragType;
|
304
|
+
} else if (fragType == -1) {
|
305
|
+
type = vertType;
|
306
|
+
} else if (fragType == vertType) {
|
307
|
+
type = vertType;
|
308
|
+
} else {
|
309
|
+
PGraphics.showWarning(PGraphicsOpenGL.INCONSISTENT_SHADER_TYPES);
|
310
|
+
}
|
311
|
+
}
|
312
|
+
|
313
|
+
|
314
|
+
public void setVertexShader(String vertFilename) {
|
315
|
+
this.vertexFilename = vertFilename;
|
316
|
+
vertexShaderSource = pgl.loadVertexShader(vertFilename);
|
317
|
+
}
|
318
|
+
|
319
|
+
|
320
|
+
public void setVertexShader(URL vertURL) {
|
321
|
+
this.vertexURL = vertURL;
|
322
|
+
vertexShaderSource = pgl.loadVertexShader(vertURL);
|
323
|
+
}
|
324
|
+
|
325
|
+
|
326
|
+
public void setVertexShader(String[] vertSource) {
|
327
|
+
vertexShaderSource = vertSource;
|
328
|
+
}
|
329
|
+
|
330
|
+
|
331
|
+
public void setFragmentShader(String fragFilename) {
|
332
|
+
this.fragmentFilename = fragFilename;
|
333
|
+
fragmentShaderSource = pgl.loadFragmentShader(fragFilename);
|
334
|
+
}
|
335
|
+
|
336
|
+
|
337
|
+
public void setFragmentShader(URL fragURL) {
|
338
|
+
this.fragmentURL = fragURL;
|
339
|
+
fragmentShaderSource = pgl.loadFragmentShader(fragURL);
|
340
|
+
}
|
341
|
+
|
342
|
+
public void setFragmentShader(String[] fragSource) {
|
343
|
+
fragmentShaderSource = fragSource;
|
344
|
+
}
|
345
|
+
|
346
|
+
|
347
|
+
/**
|
348
|
+
* Initializes (if needed) and binds the shader program.
|
349
|
+
*/
|
350
|
+
public void bind() {
|
351
|
+
init();
|
352
|
+
if (!bound) {
|
353
|
+
pgl.useProgram(glProgram);
|
354
|
+
bound = true;
|
355
|
+
consumeUniforms();
|
356
|
+
bindTextures();
|
357
|
+
}
|
358
|
+
|
359
|
+
if (hasType()) bindTyped();
|
360
|
+
}
|
361
|
+
|
362
|
+
|
363
|
+
/**
|
364
|
+
* Unbinds the shader program.
|
365
|
+
*/
|
366
|
+
public void unbind() {
|
367
|
+
if (hasType()) unbindTyped();
|
368
|
+
|
369
|
+
if (bound) {
|
370
|
+
unbindTextures();
|
371
|
+
pgl.useProgram(0);
|
372
|
+
bound = false;
|
373
|
+
}
|
374
|
+
}
|
375
|
+
|
376
|
+
|
377
|
+
/**
|
378
|
+
* Returns true if the shader is bound, false otherwise.
|
379
|
+
*/
|
380
|
+
public boolean bound() {
|
381
|
+
return bound;
|
382
|
+
}
|
383
|
+
|
384
|
+
/**
|
385
|
+
* @webref rendering:shaders
|
386
|
+
* @brief Sets a variable within the shader
|
387
|
+
* @param name the name of the uniform variable to modify
|
388
|
+
* @param x first component of the variable to modify
|
389
|
+
*/
|
390
|
+
public void set(String name, int x) {
|
391
|
+
setUniformImpl(name, UniformValue.INT1, new int[] { x });
|
392
|
+
}
|
393
|
+
|
394
|
+
/**
|
395
|
+
* @param y second component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[2], vec2)
|
396
|
+
*/
|
397
|
+
public void set(String name, int x, int y) {
|
398
|
+
setUniformImpl(name, UniformValue.INT2, new int[] { x, y });
|
399
|
+
}
|
400
|
+
|
401
|
+
/**
|
402
|
+
* @param z third component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[3], vec3)
|
403
|
+
*/
|
404
|
+
public void set(String name, int x, int y, int z) {
|
405
|
+
setUniformImpl(name, UniformValue.INT3, new int[] { x, y, z });
|
406
|
+
}
|
407
|
+
|
408
|
+
/**
|
409
|
+
* @param w fourth component of the variable to modify. The variable has to be declared with an array/vector type in the shader (i.e.: int[4], vec4)
|
410
|
+
*/
|
411
|
+
public void set(String name, int x, int y, int z, int w) {
|
412
|
+
setUniformImpl(name, UniformValue.INT4, new int[] { x, y, z, w });
|
413
|
+
}
|
414
|
+
|
415
|
+
|
416
|
+
public void set(String name, float x) {
|
417
|
+
setUniformImpl(name, UniformValue.FLOAT1, new float[] { x });
|
418
|
+
}
|
419
|
+
|
420
|
+
|
421
|
+
public void set(String name, float x, float y) {
|
422
|
+
setUniformImpl(name, UniformValue.FLOAT2, new float[] { x, y });
|
423
|
+
}
|
424
|
+
|
425
|
+
|
426
|
+
public void set(String name, float x, float y, float z) {
|
427
|
+
setUniformImpl(name, UniformValue.FLOAT3, new float[] { x, y, z });
|
428
|
+
}
|
429
|
+
|
430
|
+
|
431
|
+
public void set(String name, float x, float y, float z, float w) {
|
432
|
+
setUniformImpl(name, UniformValue.FLOAT4, new float[] { x, y, z, w });
|
433
|
+
}
|
434
|
+
|
435
|
+
/**
|
436
|
+
* @param vec modifies all the components of an array/vector uniform variable. PVector can only be used if the type of the variable is vec3.
|
437
|
+
*/
|
438
|
+
public void set(String name, PVector vec) {
|
439
|
+
setUniformImpl(name, UniformValue.FLOAT3,
|
440
|
+
new float[] { vec.x, vec.y, vec.z });
|
441
|
+
}
|
442
|
+
|
443
|
+
|
444
|
+
public void set(String name, boolean x) {
|
445
|
+
setUniformImpl(name, UniformValue.INT1, new int[] { (x)?1:0 });
|
446
|
+
}
|
447
|
+
|
448
|
+
|
449
|
+
public void set(String name, boolean x, boolean y) {
|
450
|
+
setUniformImpl(name, UniformValue.INT2,
|
451
|
+
new int[] { (x)?1:0, (y)?1:0 });
|
452
|
+
}
|
453
|
+
|
454
|
+
|
455
|
+
public void set(String name, boolean x, boolean y, boolean z) {
|
456
|
+
setUniformImpl(name, UniformValue.INT3,
|
457
|
+
new int[] { (x)?1:0, (y)?1:0, (z)?1:0 });
|
458
|
+
}
|
459
|
+
|
460
|
+
|
461
|
+
public void set(String name, boolean x, boolean y, boolean z, boolean w) {
|
462
|
+
setUniformImpl(name, UniformValue.INT4,
|
463
|
+
new int[] { (x)?1:0, (y)?1:0, (z)?1:0, (w)?1:0 });
|
464
|
+
}
|
465
|
+
|
466
|
+
|
467
|
+
public void set(String name, int[] vec) {
|
468
|
+
set(name, vec, 1);
|
469
|
+
}
|
470
|
+
|
471
|
+
|
472
|
+
/**
|
473
|
+
* @param ncoords number of coordinates per element, max 4
|
474
|
+
*/
|
475
|
+
public void set(String name, int[] vec, int ncoords) {
|
476
|
+
if (ncoords == 1) {
|
477
|
+
setUniformImpl(name, UniformValue.INT1VEC, vec);
|
478
|
+
} else if (ncoords == 2) {
|
479
|
+
setUniformImpl(name, UniformValue.INT2VEC, vec);
|
480
|
+
} else if (ncoords == 3) {
|
481
|
+
setUniformImpl(name, UniformValue.INT3VEC, vec);
|
482
|
+
} else if (ncoords == 4) {
|
483
|
+
setUniformImpl(name, UniformValue.INT4VEC, vec);
|
484
|
+
} else if (4 < ncoords) {
|
485
|
+
PGraphics.showWarning("Only up to 4 coordinates per element are " +
|
486
|
+
"supported.");
|
487
|
+
} else {
|
488
|
+
PGraphics.showWarning("Wrong number of coordinates: it is negative!");
|
489
|
+
}
|
490
|
+
}
|
491
|
+
|
492
|
+
|
493
|
+
public void set(String name, float[] vec) {
|
494
|
+
set(name, vec, 1);
|
495
|
+
}
|
496
|
+
|
497
|
+
|
498
|
+
public void set(String name, float[] vec, int ncoords) {
|
499
|
+
if (ncoords == 1) {
|
500
|
+
setUniformImpl(name, UniformValue.FLOAT1VEC, vec);
|
501
|
+
} else if (ncoords == 2) {
|
502
|
+
setUniformImpl(name, UniformValue.FLOAT2VEC, vec);
|
503
|
+
} else if (ncoords == 3) {
|
504
|
+
setUniformImpl(name, UniformValue.FLOAT3VEC, vec);
|
505
|
+
} else if (ncoords == 4) {
|
506
|
+
setUniformImpl(name, UniformValue.FLOAT4VEC, vec);
|
507
|
+
} else if (4 < ncoords) {
|
508
|
+
PGraphics.showWarning("Only up to 4 coordinates per element are " +
|
509
|
+
"supported.");
|
510
|
+
} else {
|
511
|
+
PGraphics.showWarning("Wrong number of coordinates: it is negative!");
|
512
|
+
}
|
513
|
+
}
|
514
|
+
|
515
|
+
|
516
|
+
public void set(String name, boolean[] vec) {
|
517
|
+
set(name, vec, 1);
|
518
|
+
}
|
519
|
+
|
520
|
+
|
521
|
+
public void set(String name, boolean[] boolvec, int ncoords) {
|
522
|
+
int[] vec = new int[boolvec.length];
|
523
|
+
for (int i = 0; i < boolvec.length; i++) {
|
524
|
+
vec[i] = (boolvec[i])?1:0;
|
525
|
+
}
|
526
|
+
set(name, vec, ncoords);
|
527
|
+
}
|
528
|
+
|
529
|
+
|
530
|
+
/**
|
531
|
+
* @param mat matrix of values
|
532
|
+
*/
|
533
|
+
public void set(String name, PMatrix2D mat) {
|
534
|
+
float[] matv = { mat.m00, mat.m01,
|
535
|
+
mat.m10, mat.m11 };
|
536
|
+
setUniformImpl(name, UniformValue.MAT2, matv);
|
537
|
+
}
|
538
|
+
|
539
|
+
|
540
|
+
public void set(String name, PMatrix3D mat) {
|
541
|
+
set(name, mat, false);
|
542
|
+
}
|
543
|
+
|
544
|
+
/**
|
545
|
+
* @param use3x3 enforces the matrix is 3 x 3
|
546
|
+
*/
|
547
|
+
public void set(String name, PMatrix3D mat, boolean use3x3) {
|
548
|
+
if (use3x3) {
|
549
|
+
float[] matv = { mat.m00, mat.m01, mat.m02,
|
550
|
+
mat.m10, mat.m11, mat.m12,
|
551
|
+
mat.m20, mat.m21, mat.m22 };
|
552
|
+
setUniformImpl(name, UniformValue.MAT3, matv);
|
553
|
+
} else {
|
554
|
+
float[] matv = { mat.m00, mat.m01, mat.m02, mat.m03,
|
555
|
+
mat.m10, mat.m11, mat.m12, mat.m13,
|
556
|
+
mat.m20, mat.m21, mat.m22, mat.m23,
|
557
|
+
mat.m30, mat.m31, mat.m32, mat.m33 };
|
558
|
+
setUniformImpl(name, UniformValue.MAT4, matv);
|
559
|
+
}
|
560
|
+
}
|
561
|
+
|
562
|
+
/**
|
563
|
+
* @param tex sets the sampler uniform variable to read from this image texture
|
564
|
+
*/
|
565
|
+
public void set(String name, PImage tex) {
|
566
|
+
setUniformImpl(name, UniformValue.SAMPLER2D, tex);
|
567
|
+
}
|
568
|
+
|
569
|
+
|
570
|
+
/**
|
571
|
+
* Extra initialization method that can be used by subclasses, called after
|
572
|
+
* compiling and attaching the vertex and fragment shaders, and before
|
573
|
+
* linking the shader program.
|
574
|
+
*
|
575
|
+
*/
|
576
|
+
protected void setup() {
|
577
|
+
}
|
578
|
+
|
579
|
+
|
580
|
+
protected void draw(int idxId, int count, int offset) {
|
581
|
+
pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, idxId);
|
582
|
+
pgl.drawElements(PGL.TRIANGLES, count, PGL.INDEX_TYPE,
|
583
|
+
offset * PGL.SIZEOF_INDEX);
|
584
|
+
pgl.bindBuffer(PGL.ELEMENT_ARRAY_BUFFER, 0);
|
585
|
+
}
|
586
|
+
|
587
|
+
|
588
|
+
/**
|
589
|
+
* Returns the ID location of the attribute parameter given its name.
|
590
|
+
*
|
591
|
+
* @param name String
|
592
|
+
* @return int
|
593
|
+
*/
|
594
|
+
protected int getAttributeLoc(String name) {
|
595
|
+
init();
|
596
|
+
return pgl.getAttribLocation(glProgram, name);
|
597
|
+
}
|
598
|
+
|
599
|
+
|
600
|
+
/**
|
601
|
+
* Returns the ID location of the uniform parameter given its name.
|
602
|
+
*
|
603
|
+
* @param name String
|
604
|
+
* @return int
|
605
|
+
*/
|
606
|
+
protected int getUniformLoc(String name) {
|
607
|
+
init();
|
608
|
+
return pgl.getUniformLocation(glProgram, name);
|
609
|
+
}
|
610
|
+
|
611
|
+
|
612
|
+
protected void setAttributeVBO(int loc, int vboId, int size, int type,
|
613
|
+
boolean normalized, int stride, int offset) {
|
614
|
+
if (-1 < loc) {
|
615
|
+
pgl.bindBuffer(PGL.ARRAY_BUFFER, vboId);
|
616
|
+
pgl.vertexAttribPointer(loc, size, type, normalized, stride, offset);
|
617
|
+
}
|
618
|
+
}
|
619
|
+
|
620
|
+
|
621
|
+
protected void setUniformValue(int loc, int x) {
|
622
|
+
if (-1 < loc) {
|
623
|
+
pgl.uniform1i(loc, x);
|
624
|
+
}
|
625
|
+
}
|
626
|
+
|
627
|
+
|
628
|
+
protected void setUniformValue(int loc, int x, int y) {
|
629
|
+
if (-1 < loc) {
|
630
|
+
pgl.uniform2i(loc, x, y);
|
631
|
+
}
|
632
|
+
}
|
633
|
+
|
634
|
+
|
635
|
+
protected void setUniformValue(int loc, int x, int y, int z) {
|
636
|
+
if (-1 < loc) {
|
637
|
+
pgl.uniform3i(loc, x, y, z);
|
638
|
+
}
|
639
|
+
}
|
640
|
+
|
641
|
+
|
642
|
+
protected void setUniformValue(int loc, int x, int y, int z, int w) {
|
643
|
+
if (-1 < loc) {
|
644
|
+
pgl.uniform4i(loc, x, y, z, w);
|
645
|
+
}
|
646
|
+
}
|
647
|
+
|
648
|
+
|
649
|
+
protected void setUniformValue(int loc, float x) {
|
650
|
+
if (-1 < loc) {
|
651
|
+
pgl.uniform1f(loc, x);
|
652
|
+
}
|
653
|
+
}
|
654
|
+
|
655
|
+
protected void setUniformValue(int loc, float x, float y) {
|
656
|
+
if (-1 < loc) {
|
657
|
+
pgl.uniform2f(loc, x, y);
|
658
|
+
}
|
659
|
+
}
|
660
|
+
|
661
|
+
|
662
|
+
protected void setUniformValue(int loc, float x, float y, float z) {
|
663
|
+
if (-1 < loc) {
|
664
|
+
pgl.uniform3f(loc, x, y, z);
|
665
|
+
}
|
666
|
+
}
|
667
|
+
|
668
|
+
|
669
|
+
protected void setUniformValue(int loc, float x, float y, float z, float w) {
|
670
|
+
if (-1 < loc) {
|
671
|
+
pgl.uniform4f(loc, x, y, z, w);
|
672
|
+
}
|
673
|
+
}
|
674
|
+
|
675
|
+
|
676
|
+
protected void setUniformVector(int loc, int[] vec, int ncoords,
|
677
|
+
int length) {
|
678
|
+
if (-1 < loc) {
|
679
|
+
updateIntBuffer(vec);
|
680
|
+
if (ncoords == 1) {
|
681
|
+
pgl.uniform1iv(loc, length, intBuffer);
|
682
|
+
} else if (ncoords == 2) {
|
683
|
+
pgl.uniform2iv(loc, length, intBuffer);
|
684
|
+
} else if (ncoords == 3) {
|
685
|
+
pgl.uniform3iv(loc, length, intBuffer);
|
686
|
+
} else if (ncoords == 4) {
|
687
|
+
pgl.uniform3iv(loc, length, intBuffer);
|
688
|
+
}
|
689
|
+
}
|
690
|
+
}
|
691
|
+
|
692
|
+
|
693
|
+
protected void setUniformVector(int loc, float[] vec, int ncoords,
|
694
|
+
int length) {
|
695
|
+
if (-1 < loc) {
|
696
|
+
updateFloatBuffer(vec);
|
697
|
+
if (ncoords == 1) {
|
698
|
+
pgl.uniform1fv(loc, length, floatBuffer);
|
699
|
+
} else if (ncoords == 2) {
|
700
|
+
pgl.uniform2fv(loc, length, floatBuffer);
|
701
|
+
} else if (ncoords == 3) {
|
702
|
+
pgl.uniform3fv(loc, length, floatBuffer);
|
703
|
+
} else if (ncoords == 4) {
|
704
|
+
pgl.uniform4fv(loc, length, floatBuffer);
|
705
|
+
}
|
706
|
+
}
|
707
|
+
}
|
708
|
+
|
709
|
+
|
710
|
+
protected void setUniformMatrix(int loc, float[] mat) {
|
711
|
+
if (-1 < loc) {
|
712
|
+
updateFloatBuffer(mat);
|
713
|
+
if (mat.length == 4) {
|
714
|
+
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
715
|
+
} else if (mat.length == 9) {
|
716
|
+
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
717
|
+
} else if (mat.length == 16) {
|
718
|
+
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
719
|
+
}
|
720
|
+
}
|
721
|
+
}
|
722
|
+
|
723
|
+
|
724
|
+
protected void setUniformTex(int loc, Texture tex) {
|
725
|
+
if (texUnits != null) {
|
726
|
+
Integer unit = texUnits.get(loc);
|
727
|
+
if (unit != null) {
|
728
|
+
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
729
|
+
tex.bind();
|
730
|
+
} else {
|
731
|
+
throw new RuntimeException("Cannot find unit for texture " + tex);
|
732
|
+
}
|
733
|
+
}
|
734
|
+
}
|
735
|
+
|
736
|
+
|
737
|
+
protected void setUniformImpl(String name, int type, Object value) {
|
738
|
+
if (uniformValues == null) {
|
739
|
+
uniformValues = new HashMap<>();
|
740
|
+
}
|
741
|
+
uniformValues.put(name, new UniformValue(type, value));
|
742
|
+
}
|
743
|
+
|
744
|
+
|
745
|
+
protected void consumeUniforms() {
|
746
|
+
if (uniformValues != null && 0 < uniformValues.size()) {
|
747
|
+
int unit = 0;
|
748
|
+
for (String name: uniformValues.keySet()) {
|
749
|
+
int loc = getUniformLoc(name);
|
750
|
+
if (loc == -1) {
|
751
|
+
PGraphics.showWarning("The shader doesn't have a uniform called \"" +
|
752
|
+
name + "\" OR the uniform was removed during " +
|
753
|
+
"compilation because it was unused.");
|
754
|
+
continue;
|
755
|
+
}
|
756
|
+
UniformValue val = uniformValues.get(name);
|
757
|
+
if (val.type == UniformValue.INT1) {
|
758
|
+
int[] v = ((int[])val.value);
|
759
|
+
pgl.uniform1i(loc, v[0]);
|
760
|
+
} else if (val.type == UniformValue.INT2) {
|
761
|
+
int[] v = ((int[])val.value);
|
762
|
+
pgl.uniform2i(loc, v[0], v[1]);
|
763
|
+
} else if (val.type == UniformValue.INT3) {
|
764
|
+
int[] v = ((int[])val.value);
|
765
|
+
pgl.uniform3i(loc, v[0], v[1], v[2]);
|
766
|
+
} else if (val.type == UniformValue.INT4) {
|
767
|
+
int[] v = ((int[])val.value);
|
768
|
+
pgl.uniform4i(loc, v[0], v[1], v[2], v[3]);
|
769
|
+
} else if (val.type == UniformValue.FLOAT1) {
|
770
|
+
float[] v = ((float[])val.value);
|
771
|
+
pgl.uniform1f(loc, v[0]);
|
772
|
+
} else if (val.type == UniformValue.FLOAT2) {
|
773
|
+
float[] v = ((float[])val.value);
|
774
|
+
pgl.uniform2f(loc, v[0], v[1]);
|
775
|
+
} else if (val.type == UniformValue.FLOAT3) {
|
776
|
+
float[] v = ((float[])val.value);
|
777
|
+
pgl.uniform3f(loc, v[0], v[1], v[2]);
|
778
|
+
} else if (val.type == UniformValue.FLOAT4) {
|
779
|
+
float[] v = ((float[])val.value);
|
780
|
+
pgl.uniform4f(loc, v[0], v[1], v[2], v[3]);
|
781
|
+
} else if (val.type == UniformValue.INT1VEC) {
|
782
|
+
int[] v = ((int[])val.value);
|
783
|
+
updateIntBuffer(v);
|
784
|
+
pgl.uniform1iv(loc, v.length, intBuffer);
|
785
|
+
} else if (val.type == UniformValue.INT2VEC) {
|
786
|
+
int[] v = ((int[])val.value);
|
787
|
+
updateIntBuffer(v);
|
788
|
+
pgl.uniform2iv(loc, v.length / 2, intBuffer);
|
789
|
+
} else if (val.type == UniformValue.INT3VEC) {
|
790
|
+
int[] v = ((int[])val.value);
|
791
|
+
updateIntBuffer(v);
|
792
|
+
pgl.uniform3iv(loc, v.length / 3, intBuffer);
|
793
|
+
} else if (val.type == UniformValue.INT4VEC) {
|
794
|
+
int[] v = ((int[])val.value);
|
795
|
+
updateIntBuffer(v);
|
796
|
+
pgl.uniform4iv(loc, v.length / 4, intBuffer);
|
797
|
+
} else if (val.type == UniformValue.FLOAT1VEC) {
|
798
|
+
float[] v = ((float[])val.value);
|
799
|
+
updateFloatBuffer(v);
|
800
|
+
pgl.uniform1fv(loc, v.length, floatBuffer);
|
801
|
+
} else if (val.type == UniformValue.FLOAT2VEC) {
|
802
|
+
float[] v = ((float[])val.value);
|
803
|
+
updateFloatBuffer(v);
|
804
|
+
pgl.uniform2fv(loc, v.length / 2, floatBuffer);
|
805
|
+
} else if (val.type == UniformValue.FLOAT3VEC) {
|
806
|
+
float[] v = ((float[])val.value);
|
807
|
+
updateFloatBuffer(v);
|
808
|
+
pgl.uniform3fv(loc, v.length / 3, floatBuffer);
|
809
|
+
} else if (val.type == UniformValue.FLOAT4VEC) {
|
810
|
+
float[] v = ((float[])val.value);
|
811
|
+
updateFloatBuffer(v);
|
812
|
+
pgl.uniform4fv(loc, v.length / 4, floatBuffer);
|
813
|
+
} else if (val.type == UniformValue.MAT2) {
|
814
|
+
float[] v = ((float[])val.value);
|
815
|
+
updateFloatBuffer(v);
|
816
|
+
pgl.uniformMatrix2fv(loc, 1, false, floatBuffer);
|
817
|
+
} else if (val.type == UniformValue.MAT3) {
|
818
|
+
float[] v = ((float[])val.value);
|
819
|
+
updateFloatBuffer(v);
|
820
|
+
pgl.uniformMatrix3fv(loc, 1, false, floatBuffer);
|
821
|
+
} else if (val.type == UniformValue.MAT4) {
|
822
|
+
float[] v = ((float[])val.value);
|
823
|
+
updateFloatBuffer(v);
|
824
|
+
pgl.uniformMatrix4fv(loc, 1, false, floatBuffer);
|
825
|
+
} else if (val.type == UniformValue.SAMPLER2D) {
|
826
|
+
PImage img = (PImage)val.value;
|
827
|
+
Texture tex = currentPG.getTexture(img);
|
828
|
+
|
829
|
+
if (textures == null) textures = new HashMap<>();
|
830
|
+
textures.put(loc, tex);
|
831
|
+
|
832
|
+
if (texUnits == null) texUnits = new HashMap<Integer, Integer>();
|
833
|
+
if (texUnits.containsKey(loc)) {
|
834
|
+
unit = texUnits.get(loc);
|
835
|
+
pgl.uniform1i(loc, unit);
|
836
|
+
} else {
|
837
|
+
texUnits.put(loc, unit);
|
838
|
+
pgl.uniform1i(loc, unit);
|
839
|
+
}
|
840
|
+
unit++;
|
841
|
+
}
|
842
|
+
}
|
843
|
+
uniformValues.clear();
|
844
|
+
}
|
845
|
+
}
|
846
|
+
|
847
|
+
|
848
|
+
protected void updateIntBuffer(int[] vec) {
|
849
|
+
intBuffer = PGL.updateIntBuffer(intBuffer, vec, false);
|
850
|
+
}
|
851
|
+
|
852
|
+
|
853
|
+
protected void updateFloatBuffer(float[] vec) {
|
854
|
+
floatBuffer = PGL.updateFloatBuffer(floatBuffer, vec, false);
|
855
|
+
}
|
856
|
+
|
857
|
+
|
858
|
+
protected void bindTextures() {
|
859
|
+
if (textures != null && texUnits != null) {
|
860
|
+
for (int loc: textures.keySet()) {
|
861
|
+
Texture tex = textures.get(loc);
|
862
|
+
Integer unit = texUnits.get(loc);
|
863
|
+
if (unit != null) {
|
864
|
+
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
865
|
+
tex.bind();
|
866
|
+
} else {
|
867
|
+
throw new RuntimeException("Cannot find unit for texture " + tex);
|
868
|
+
}
|
869
|
+
}
|
870
|
+
}
|
871
|
+
}
|
872
|
+
|
873
|
+
|
874
|
+
protected void unbindTextures() {
|
875
|
+
if (textures != null && texUnits != null) {
|
876
|
+
textures.keySet().forEach((loc) -> {
|
877
|
+
Texture tex = textures.get(loc);
|
878
|
+
Integer unit = texUnits.get(loc);
|
879
|
+
if (unit != null) {
|
880
|
+
pgl.activeTexture(PGL.TEXTURE0 + unit);
|
881
|
+
tex.unbind();
|
882
|
+
} else {
|
883
|
+
throw new RuntimeException("Cannot find unit for texture " + tex);
|
884
|
+
}
|
885
|
+
});
|
886
|
+
pgl.activeTexture(PGL.TEXTURE0);
|
887
|
+
}
|
888
|
+
}
|
889
|
+
|
890
|
+
|
891
|
+
public void init() {
|
892
|
+
if (glProgram == 0 || contextIsOutdated()) {
|
893
|
+
create();
|
894
|
+
if (compile()) {
|
895
|
+
pgl.attachShader(glProgram, glVertex);
|
896
|
+
pgl.attachShader(glProgram, glFragment);
|
897
|
+
|
898
|
+
setup();
|
899
|
+
|
900
|
+
pgl.linkProgram(glProgram);
|
901
|
+
|
902
|
+
validate();
|
903
|
+
}
|
904
|
+
}
|
905
|
+
}
|
906
|
+
|
907
|
+
|
908
|
+
protected void create() {
|
909
|
+
context = pgl.getCurrentContext();
|
910
|
+
glres = new GLResourceShader(this);
|
911
|
+
}
|
912
|
+
|
913
|
+
|
914
|
+
protected boolean compile() {
|
915
|
+
boolean vertRes = true;
|
916
|
+
if (hasVertexShader()) {
|
917
|
+
vertRes = compileVertexShader();
|
918
|
+
} else {
|
919
|
+
PGraphics.showException("Doesn't have a vertex shader");
|
920
|
+
}
|
921
|
+
|
922
|
+
boolean fragRes = true;
|
923
|
+
if (hasFragmentShader()) {
|
924
|
+
fragRes = compileFragmentShader();
|
925
|
+
} else {
|
926
|
+
PGraphics.showException("Doesn't have a fragment shader");
|
927
|
+
}
|
928
|
+
|
929
|
+
return vertRes && fragRes;
|
930
|
+
}
|
931
|
+
|
932
|
+
|
933
|
+
protected void validate() {
|
934
|
+
pgl.getProgramiv(glProgram, PGL.LINK_STATUS, intBuffer);
|
935
|
+
boolean linked = intBuffer.get(0) != 0;
|
936
|
+
if (!linked) {
|
937
|
+
PGraphics.showException("Cannot link shader program:\n" +
|
938
|
+
pgl.getProgramInfoLog(glProgram));
|
939
|
+
}
|
940
|
+
|
941
|
+
pgl.validateProgram(glProgram);
|
942
|
+
pgl.getProgramiv(glProgram, PGL.VALIDATE_STATUS, intBuffer);
|
943
|
+
boolean validated = intBuffer.get(0) != 0;
|
944
|
+
if (!validated) {
|
945
|
+
PGraphics.showException("Cannot validate shader program:\n" +
|
946
|
+
pgl.getProgramInfoLog(glProgram));
|
947
|
+
}
|
948
|
+
}
|
949
|
+
|
950
|
+
|
951
|
+
protected boolean contextIsOutdated() {
|
952
|
+
boolean outdated = !pgl.contextIsCurrent(context);
|
953
|
+
if (outdated) {
|
954
|
+
dispose();
|
955
|
+
}
|
956
|
+
return outdated;
|
957
|
+
}
|
958
|
+
|
959
|
+
|
960
|
+
|
961
|
+
protected boolean hasVertexShader() {
|
962
|
+
return vertexShaderSource != null && 0 < vertexShaderSource.length;
|
963
|
+
}
|
964
|
+
|
965
|
+
|
966
|
+
protected boolean hasFragmentShader() {
|
967
|
+
return fragmentShaderSource != null && 0 < fragmentShaderSource.length;
|
968
|
+
}
|
969
|
+
|
970
|
+
|
971
|
+
/**
|
972
|
+
* @param shaderSource a string containing the shader's code
|
973
|
+
*/
|
974
|
+
protected boolean compileVertexShader() {
|
975
|
+
pgl.shaderSource(glVertex, PApplet.join(vertexShaderSource, "\n"));
|
976
|
+
pgl.compileShader(glVertex);
|
977
|
+
|
978
|
+
pgl.getShaderiv(glVertex, PGL.COMPILE_STATUS, intBuffer);
|
979
|
+
boolean compiled = intBuffer.get(0) == 0 ? false : true;
|
980
|
+
if (!compiled) {
|
981
|
+
PGraphics.showException("Cannot compile vertex shader:\n" +
|
982
|
+
pgl.getShaderInfoLog(glVertex));
|
983
|
+
return false;
|
984
|
+
} else {
|
985
|
+
return true;
|
986
|
+
}
|
987
|
+
}
|
988
|
+
|
989
|
+
|
990
|
+
/**
|
991
|
+
* @return
|
992
|
+
*/
|
993
|
+
protected boolean compileFragmentShader() {
|
994
|
+
pgl.shaderSource(glFragment, PApplet.join(fragmentShaderSource, "\n"));
|
995
|
+
pgl.compileShader(glFragment);
|
996
|
+
|
997
|
+
pgl.getShaderiv(glFragment, PGL.COMPILE_STATUS, intBuffer);
|
998
|
+
boolean compiled = intBuffer.get(0) != 0;
|
999
|
+
if (!compiled) {
|
1000
|
+
PGraphics.showException("Cannot compile fragment shader:\n" +
|
1001
|
+
pgl.getShaderInfoLog(glFragment));
|
1002
|
+
return false;
|
1003
|
+
} else {
|
1004
|
+
return true;
|
1005
|
+
}
|
1006
|
+
}
|
1007
|
+
|
1008
|
+
|
1009
|
+
protected void dispose() {
|
1010
|
+
if (glres != null) {
|
1011
|
+
glres.dispose();
|
1012
|
+
glVertex = 0;
|
1013
|
+
glFragment = 0;
|
1014
|
+
glProgram = 0;
|
1015
|
+
glres = null;
|
1016
|
+
}
|
1017
|
+
}
|
1018
|
+
|
1019
|
+
|
1020
|
+
static protected int getShaderType(String[] source, int defaultType) {
|
1021
|
+
for (String source1 : source) {
|
1022
|
+
String line = source1.trim();
|
1023
|
+
if (PApplet.match(line, colorShaderDefRegexp) != null)
|
1024
|
+
return PShader.COLOR;
|
1025
|
+
else if (PApplet.match(line, lightShaderDefRegexp) != null)
|
1026
|
+
return PShader.LIGHT;
|
1027
|
+
else if (PApplet.match(line, texShaderDefRegexp) != null)
|
1028
|
+
return PShader.TEXTURE;
|
1029
|
+
else if (PApplet.match(line, texlightShaderDefRegexp) != null)
|
1030
|
+
return PShader.TEXLIGHT;
|
1031
|
+
else if (PApplet.match(line, polyShaderDefRegexp) != null)
|
1032
|
+
return PShader.POLY;
|
1033
|
+
else if (PApplet.match(line, triShaderAttrRegexp) != null)
|
1034
|
+
return PShader.POLY;
|
1035
|
+
else if (PApplet.match(line, quadShaderAttrRegexp) != null)
|
1036
|
+
return PShader.POLY;
|
1037
|
+
else if (PApplet.match(line, pointShaderDefRegexp) != null)
|
1038
|
+
return PShader.POINT;
|
1039
|
+
else if (PApplet.match(line, lineShaderDefRegexp) != null)
|
1040
|
+
return PShader.LINE;
|
1041
|
+
else if (PApplet.match(line, pointShaderAttrRegexp) != null)
|
1042
|
+
return PShader.POINT;
|
1043
|
+
else if (PApplet.match(line, pointShaderInRegexp) != null)
|
1044
|
+
return PShader.POINT;
|
1045
|
+
else if (PApplet.match(line, lineShaderAttrRegexp) != null)
|
1046
|
+
return PShader.LINE;
|
1047
|
+
else if (PApplet.match(line, lineShaderInRegexp) != null)
|
1048
|
+
return PShader.LINE;
|
1049
|
+
}
|
1050
|
+
return defaultType;
|
1051
|
+
}
|
1052
|
+
|
1053
|
+
|
1054
|
+
// ***************************************************************************
|
1055
|
+
//
|
1056
|
+
// Processing specific
|
1057
|
+
|
1058
|
+
|
1059
|
+
protected int getType() {
|
1060
|
+
return type;
|
1061
|
+
}
|
1062
|
+
|
1063
|
+
|
1064
|
+
protected void setType(int type) {
|
1065
|
+
this.type = type;
|
1066
|
+
}
|
1067
|
+
|
1068
|
+
|
1069
|
+
protected boolean hasType() {
|
1070
|
+
return POINT <= type && type <= TEXLIGHT;
|
1071
|
+
}
|
1072
|
+
|
1073
|
+
|
1074
|
+
protected boolean isPointShader() {
|
1075
|
+
return type == POINT;
|
1076
|
+
}
|
1077
|
+
|
1078
|
+
|
1079
|
+
protected boolean isLineShader() {
|
1080
|
+
return type == LINE;
|
1081
|
+
}
|
1082
|
+
|
1083
|
+
|
1084
|
+
protected boolean isPolyShader() {
|
1085
|
+
return POLY <= type && type <= TEXLIGHT;
|
1086
|
+
}
|
1087
|
+
|
1088
|
+
|
1089
|
+
protected boolean checkPolyType(int type) {
|
1090
|
+
if (getType() == PShader.POLY) return true;
|
1091
|
+
|
1092
|
+
if (getType() != type) {
|
1093
|
+
switch (type) {
|
1094
|
+
case TEXLIGHT:
|
1095
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_TEXLIGHT_SHADER_ERROR);
|
1096
|
+
break;
|
1097
|
+
case LIGHT:
|
1098
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_LIGHT_SHADER_ERROR);
|
1099
|
+
break;
|
1100
|
+
case TEXTURE:
|
1101
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_TEXTURE_SHADER_ERROR);
|
1102
|
+
break;
|
1103
|
+
case COLOR:
|
1104
|
+
PGraphics.showWarning(PGraphicsOpenGL.NO_COLOR_SHADER_ERROR);
|
1105
|
+
break;
|
1106
|
+
default:
|
1107
|
+
break;
|
1108
|
+
}
|
1109
|
+
return false;
|
1110
|
+
}
|
1111
|
+
|
1112
|
+
return true;
|
1113
|
+
}
|
1114
|
+
|
1115
|
+
|
1116
|
+
protected int getLastTexUnit() {
|
1117
|
+
return texUnits == null ? -1 : texUnits.size() - 1;
|
1118
|
+
}
|
1119
|
+
|
1120
|
+
|
1121
|
+
protected void setRenderer(PGraphicsOpenGL pg) {
|
1122
|
+
this.currentPG = pg;
|
1123
|
+
}
|
1124
|
+
|
1125
|
+
|
1126
|
+
protected void loadAttributes() {
|
1127
|
+
if (loadedAttributes) return;
|
1128
|
+
|
1129
|
+
vertexLoc = getAttributeLoc("vertex");
|
1130
|
+
if (vertexLoc == -1) vertexLoc = getAttributeLoc("position");
|
1131
|
+
|
1132
|
+
colorLoc = getAttributeLoc("color");
|
1133
|
+
texCoordLoc = getAttributeLoc("texCoord");
|
1134
|
+
normalLoc = getAttributeLoc("normal");
|
1135
|
+
|
1136
|
+
ambientLoc = getAttributeLoc("ambient");
|
1137
|
+
specularLoc = getAttributeLoc("specular");
|
1138
|
+
emissiveLoc = getAttributeLoc("emissive");
|
1139
|
+
shininessLoc = getAttributeLoc("shininess");
|
1140
|
+
|
1141
|
+
directionLoc = getAttributeLoc("direction");
|
1142
|
+
|
1143
|
+
offsetLoc = getAttributeLoc("offset");
|
1144
|
+
|
1145
|
+
directionLoc = getAttributeLoc("direction");
|
1146
|
+
offsetLoc = getAttributeLoc("offset");
|
1147
|
+
|
1148
|
+
loadedAttributes = true;
|
1149
|
+
}
|
1150
|
+
|
1151
|
+
|
1152
|
+
protected void loadUniforms() {
|
1153
|
+
if (loadedUniforms) return;
|
1154
|
+
transformMatLoc = getUniformLoc("transform");
|
1155
|
+
if (transformMatLoc == -1)
|
1156
|
+
transformMatLoc = getUniformLoc("transformMatrix");
|
1157
|
+
|
1158
|
+
modelviewMatLoc = getUniformLoc("modelview");
|
1159
|
+
if (modelviewMatLoc == -1)
|
1160
|
+
modelviewMatLoc = getUniformLoc("modelviewMatrix");
|
1161
|
+
|
1162
|
+
projectionMatLoc = getUniformLoc("projection");
|
1163
|
+
if (projectionMatLoc == -1)
|
1164
|
+
projectionMatLoc = getUniformLoc("projectionMatrix");
|
1165
|
+
|
1166
|
+
viewportLoc = getUniformLoc("viewport");
|
1167
|
+
resolutionLoc = getUniformLoc("resolution");
|
1168
|
+
ppixelsLoc = getUniformLoc("ppixels");
|
1169
|
+
|
1170
|
+
normalMatLoc = getUniformLoc("normalMatrix");
|
1171
|
+
|
1172
|
+
lightCountLoc = getUniformLoc("lightCount");
|
1173
|
+
lightPositionLoc = getUniformLoc("lightPosition");
|
1174
|
+
lightNormalLoc = getUniformLoc("lightNormal");
|
1175
|
+
lightAmbientLoc = getUniformLoc("lightAmbient");
|
1176
|
+
lightDiffuseLoc = getUniformLoc("lightDiffuse");
|
1177
|
+
lightSpecularLoc = getUniformLoc("lightSpecular");
|
1178
|
+
lightFalloffLoc = getUniformLoc("lightFalloff");
|
1179
|
+
lightSpotLoc = getUniformLoc("lightSpot");
|
1180
|
+
|
1181
|
+
textureLoc = getUniformLoc("texture");
|
1182
|
+
if (textureLoc == -1) {
|
1183
|
+
textureLoc = getUniformLoc("texMap");
|
1184
|
+
}
|
1185
|
+
|
1186
|
+
texMatrixLoc = getUniformLoc("texMatrix");
|
1187
|
+
texOffsetLoc = getUniformLoc("texOffset");
|
1188
|
+
|
1189
|
+
perspectiveLoc = getUniformLoc("perspective");
|
1190
|
+
scaleLoc = getUniformLoc("scale");
|
1191
|
+
loadedUniforms = true;
|
1192
|
+
}
|
1193
|
+
|
1194
|
+
|
1195
|
+
protected void setCommonUniforms() {
|
1196
|
+
if (-1 < transformMatLoc) {
|
1197
|
+
currentPG.updateGLProjmodelview();
|
1198
|
+
setUniformMatrix(transformMatLoc, currentPG.glProjmodelview);
|
1199
|
+
}
|
1200
|
+
|
1201
|
+
if (-1 < modelviewMatLoc) {
|
1202
|
+
currentPG.updateGLModelview();
|
1203
|
+
setUniformMatrix(modelviewMatLoc, currentPG.glModelview);
|
1204
|
+
}
|
1205
|
+
|
1206
|
+
if (-1 < projectionMatLoc) {
|
1207
|
+
currentPG.updateGLProjection();
|
1208
|
+
setUniformMatrix(projectionMatLoc, currentPG.glProjection);
|
1209
|
+
}
|
1210
|
+
|
1211
|
+
if (-1 < viewportLoc) {
|
1212
|
+
float x = currentPG.viewport.get(0);
|
1213
|
+
float y = currentPG.viewport.get(1);
|
1214
|
+
float w = currentPG.viewport.get(2);
|
1215
|
+
float h = currentPG.viewport.get(3);
|
1216
|
+
setUniformValue(viewportLoc, x, y, w, h);
|
1217
|
+
}
|
1218
|
+
|
1219
|
+
if (-1 < resolutionLoc) {
|
1220
|
+
float w = currentPG.viewport.get(2);
|
1221
|
+
float h = currentPG.viewport.get(3);
|
1222
|
+
setUniformValue(resolutionLoc, w, h);
|
1223
|
+
}
|
1224
|
+
|
1225
|
+
if (-1 < ppixelsLoc) {
|
1226
|
+
ppixelsUnit = getLastTexUnit() + 1;
|
1227
|
+
setUniformValue(ppixelsLoc, ppixelsUnit);
|
1228
|
+
pgl.activeTexture(PGL.TEXTURE0 + ppixelsUnit);
|
1229
|
+
currentPG.bindFrontTexture();
|
1230
|
+
} else {
|
1231
|
+
ppixelsUnit = -1;
|
1232
|
+
}
|
1233
|
+
}
|
1234
|
+
|
1235
|
+
|
1236
|
+
protected void bindTyped() {
|
1237
|
+
if (currentPG == null) {
|
1238
|
+
setRenderer(primaryPG.getCurrentPG());
|
1239
|
+
loadAttributes();
|
1240
|
+
loadUniforms();
|
1241
|
+
}
|
1242
|
+
setCommonUniforms();
|
1243
|
+
|
1244
|
+
if (-1 < vertexLoc) pgl.enableVertexAttribArray(vertexLoc);
|
1245
|
+
if (-1 < colorLoc) pgl.enableVertexAttribArray(colorLoc);
|
1246
|
+
if (-1 < texCoordLoc) pgl.enableVertexAttribArray(texCoordLoc);
|
1247
|
+
if (-1 < normalLoc) pgl.enableVertexAttribArray(normalLoc);
|
1248
|
+
|
1249
|
+
if (-1 < normalMatLoc) {
|
1250
|
+
currentPG.updateGLNormal();
|
1251
|
+
setUniformMatrix(normalMatLoc, currentPG.glNormal);
|
1252
|
+
}
|
1253
|
+
|
1254
|
+
if (-1 < ambientLoc) pgl.enableVertexAttribArray(ambientLoc);
|
1255
|
+
if (-1 < specularLoc) pgl.enableVertexAttribArray(specularLoc);
|
1256
|
+
if (-1 < emissiveLoc) pgl.enableVertexAttribArray(emissiveLoc);
|
1257
|
+
if (-1 < shininessLoc) pgl.enableVertexAttribArray(shininessLoc);
|
1258
|
+
|
1259
|
+
int count = currentPG.lightCount;
|
1260
|
+
setUniformValue(lightCountLoc, count);
|
1261
|
+
if (0 < count) {
|
1262
|
+
setUniformVector(lightPositionLoc, currentPG.lightPosition, 4, count);
|
1263
|
+
setUniformVector(lightNormalLoc, currentPG.lightNormal, 3, count);
|
1264
|
+
setUniformVector(lightAmbientLoc, currentPG.lightAmbient, 3, count);
|
1265
|
+
setUniformVector(lightDiffuseLoc, currentPG.lightDiffuse, 3, count);
|
1266
|
+
setUniformVector(lightSpecularLoc, currentPG.lightSpecular, 3, count);
|
1267
|
+
setUniformVector(lightFalloffLoc, currentPG.lightFalloffCoefficients,
|
1268
|
+
3, count);
|
1269
|
+
setUniformVector(lightSpotLoc, currentPG.lightSpotParameters, 2, count);
|
1270
|
+
}
|
1271
|
+
|
1272
|
+
if (-1 < directionLoc) pgl.enableVertexAttribArray(directionLoc);
|
1273
|
+
|
1274
|
+
if (-1 < offsetLoc) pgl.enableVertexAttribArray(offsetLoc);
|
1275
|
+
|
1276
|
+
if (-1 < perspectiveLoc) {
|
1277
|
+
if (currentPG.getHint(ENABLE_STROKE_PERSPECTIVE) &&
|
1278
|
+
currentPG.nonOrthoProjection()) {
|
1279
|
+
setUniformValue(perspectiveLoc, 1);
|
1280
|
+
} else {
|
1281
|
+
setUniformValue(perspectiveLoc, 0);
|
1282
|
+
}
|
1283
|
+
}
|
1284
|
+
|
1285
|
+
if (-1 < scaleLoc) {
|
1286
|
+
if (currentPG.getHint(DISABLE_OPTIMIZED_STROKE)) {
|
1287
|
+
setUniformValue(scaleLoc, 1.0f, 1.0f, 1.0f);
|
1288
|
+
} else {
|
1289
|
+
float f = PGL.STROKE_DISPLACEMENT;
|
1290
|
+
if (currentPG.orthoProjection()) {
|
1291
|
+
setUniformValue(scaleLoc, 1, 1, f);
|
1292
|
+
} else {
|
1293
|
+
setUniformValue(scaleLoc, f, f, f);
|
1294
|
+
}
|
1295
|
+
}
|
1296
|
+
}
|
1297
|
+
}
|
1298
|
+
|
1299
|
+
protected void unbindTyped() {
|
1300
|
+
if (-1 < offsetLoc) pgl.disableVertexAttribArray(offsetLoc);
|
1301
|
+
|
1302
|
+
if (-1 < directionLoc) pgl.disableVertexAttribArray(directionLoc);
|
1303
|
+
|
1304
|
+
if (-1 < textureLoc && texture != null) {
|
1305
|
+
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
1306
|
+
texture.unbind();
|
1307
|
+
pgl.activeTexture(PGL.TEXTURE0);
|
1308
|
+
texture = null;
|
1309
|
+
}
|
1310
|
+
|
1311
|
+
if (-1 < ambientLoc) pgl.disableVertexAttribArray(ambientLoc);
|
1312
|
+
if (-1 < specularLoc) pgl.disableVertexAttribArray(specularLoc);
|
1313
|
+
if (-1 < emissiveLoc) pgl.disableVertexAttribArray(emissiveLoc);
|
1314
|
+
if (-1 < shininessLoc) pgl.disableVertexAttribArray(shininessLoc);
|
1315
|
+
|
1316
|
+
if (-1 < vertexLoc) pgl.disableVertexAttribArray(vertexLoc);
|
1317
|
+
if (-1 < colorLoc) pgl.disableVertexAttribArray(colorLoc);
|
1318
|
+
if (-1 < texCoordLoc) pgl.disableVertexAttribArray(texCoordLoc);
|
1319
|
+
if (-1 < normalLoc) pgl.disableVertexAttribArray(normalLoc);
|
1320
|
+
|
1321
|
+
if (-1 < ppixelsLoc) {
|
1322
|
+
pgl.enableFBOLayer();
|
1323
|
+
pgl.activeTexture(PGL.TEXTURE0 + ppixelsUnit);
|
1324
|
+
currentPG.unbindFrontTexture();
|
1325
|
+
pgl.activeTexture(PGL.TEXTURE0);
|
1326
|
+
}
|
1327
|
+
|
1328
|
+
pgl.bindBuffer(PGL.ARRAY_BUFFER, 0);
|
1329
|
+
}
|
1330
|
+
|
1331
|
+
protected void setTexture(Texture tex) {
|
1332
|
+
texture = tex;
|
1333
|
+
|
1334
|
+
float scaleu = 1;
|
1335
|
+
float scalev = 1;
|
1336
|
+
float dispu = 0;
|
1337
|
+
float dispv = 0;
|
1338
|
+
|
1339
|
+
if (tex != null) {
|
1340
|
+
if (tex.invertedX()) {
|
1341
|
+
scaleu = -1;
|
1342
|
+
dispu = 1;
|
1343
|
+
}
|
1344
|
+
|
1345
|
+
if (tex.invertedY()) {
|
1346
|
+
scalev = -1;
|
1347
|
+
dispv = 1;
|
1348
|
+
}
|
1349
|
+
|
1350
|
+
scaleu *= tex.maxTexcoordU();
|
1351
|
+
dispu *= tex.maxTexcoordU();
|
1352
|
+
scalev *= tex.maxTexcoordV();
|
1353
|
+
dispv *= tex.maxTexcoordV();
|
1354
|
+
|
1355
|
+
setUniformValue(texOffsetLoc, 1.0f / tex.width, 1.0f / tex.height);
|
1356
|
+
|
1357
|
+
if (-1 < textureLoc) {
|
1358
|
+
texUnit = -1 < ppixelsUnit ? ppixelsUnit + 1 : getLastTexUnit() + 1;
|
1359
|
+
setUniformValue(textureLoc, texUnit);
|
1360
|
+
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
|
1361
|
+
tex.bind();
|
1362
|
+
}
|
1363
|
+
}
|
1364
|
+
|
1365
|
+
if (-1 < texMatrixLoc) {
|
1366
|
+
if (tcmat == null) {
|
1367
|
+
tcmat = new float[16];
|
1368
|
+
}
|
1369
|
+
tcmat[0] = scaleu; tcmat[4] = 0; tcmat[ 8] = 0; tcmat[12] = dispu;
|
1370
|
+
tcmat[1] = 0; tcmat[5] = scalev; tcmat[ 9] = 0; tcmat[13] = dispv;
|
1371
|
+
tcmat[2] = 0; tcmat[6] = 0; tcmat[10] = 0; tcmat[14] = 0;
|
1372
|
+
tcmat[3] = 0; tcmat[7] = 0; tcmat[11] = 0; tcmat[15] = 0;
|
1373
|
+
setUniformMatrix(texMatrixLoc, tcmat);
|
1374
|
+
}
|
1375
|
+
}
|
1376
|
+
|
1377
|
+
|
1378
|
+
protected boolean supportsTexturing() {
|
1379
|
+
return -1 < textureLoc;
|
1380
|
+
}
|
1381
|
+
|
1382
|
+
protected boolean supportLighting() {
|
1383
|
+
return -1 < lightCountLoc || -1 < lightPositionLoc || -1 < lightNormalLoc;
|
1384
|
+
}
|
1385
|
+
|
1386
|
+
protected boolean accessTexCoords() {
|
1387
|
+
return -1 < texCoordLoc;
|
1388
|
+
}
|
1389
|
+
|
1390
|
+
protected boolean accessNormals() {
|
1391
|
+
return -1 < normalLoc;
|
1392
|
+
}
|
1393
|
+
|
1394
|
+
protected boolean accessLightAttribs() {
|
1395
|
+
return -1 < ambientLoc || -1 < specularLoc || -1 < emissiveLoc ||
|
1396
|
+
-1 < shininessLoc;
|
1397
|
+
}
|
1398
|
+
|
1399
|
+
protected void setVertexAttribute(int vboId, int size, int type,
|
1400
|
+
int stride, int offset) {
|
1401
|
+
setAttributeVBO(vertexLoc, vboId, size, type, false, stride, offset);
|
1402
|
+
}
|
1403
|
+
|
1404
|
+
protected void setColorAttribute(int vboId, int size, int type,
|
1405
|
+
int stride, int offset) {
|
1406
|
+
setAttributeVBO(colorLoc, vboId, size, type, true, stride, offset);
|
1407
|
+
}
|
1408
|
+
|
1409
|
+
protected void setNormalAttribute(int vboId, int size, int type,
|
1410
|
+
int stride, int offset) {
|
1411
|
+
setAttributeVBO(normalLoc, vboId, size, type, false, stride, offset);
|
1412
|
+
}
|
1413
|
+
|
1414
|
+
protected void setTexcoordAttribute(int vboId, int size, int type,
|
1415
|
+
int stride, int offset) {
|
1416
|
+
setAttributeVBO(texCoordLoc, vboId, size, type, false, stride, offset);
|
1417
|
+
}
|
1418
|
+
|
1419
|
+
protected void setAmbientAttribute(int vboId, int size, int type,
|
1420
|
+
int stride, int offset) {
|
1421
|
+
setAttributeVBO(ambientLoc, vboId, size, type, true, stride, offset);
|
1422
|
+
}
|
1423
|
+
|
1424
|
+
protected void setSpecularAttribute(int vboId, int size, int type,
|
1425
|
+
int stride, int offset) {
|
1426
|
+
setAttributeVBO(specularLoc, vboId, size, type, true, stride, offset);
|
1427
|
+
}
|
1428
|
+
|
1429
|
+
protected void setEmissiveAttribute(int vboId, int size, int type,
|
1430
|
+
int stride, int offset) {
|
1431
|
+
setAttributeVBO(emissiveLoc, vboId, size, type, true, stride, offset);
|
1432
|
+
}
|
1433
|
+
|
1434
|
+
protected void setShininessAttribute(int vboId, int size, int type,
|
1435
|
+
int stride, int offset) {
|
1436
|
+
setAttributeVBO(shininessLoc, vboId, size, type, false, stride, offset);
|
1437
|
+
}
|
1438
|
+
|
1439
|
+
protected void setLineAttribute(int vboId, int size, int type,
|
1440
|
+
int stride, int offset) {
|
1441
|
+
setAttributeVBO(directionLoc, vboId, size, type, false, stride, offset);
|
1442
|
+
}
|
1443
|
+
|
1444
|
+
protected void setPointAttribute(int vboId, int size, int type,
|
1445
|
+
int stride, int offset) {
|
1446
|
+
setAttributeVBO(offsetLoc, vboId, size, type, false, stride, offset);
|
1447
|
+
}
|
1448
|
+
|
1449
|
+
|
1450
|
+
// ***************************************************************************
|
1451
|
+
//
|
1452
|
+
// Class to store a user-specified value for a uniform parameter
|
1453
|
+
// in the shader
|
1454
|
+
protected static class UniformValue {
|
1455
|
+
static final int INT1 = 0;
|
1456
|
+
static final int INT2 = 1;
|
1457
|
+
static final int INT3 = 2;
|
1458
|
+
static final int INT4 = 3;
|
1459
|
+
static final int FLOAT1 = 4;
|
1460
|
+
static final int FLOAT2 = 5;
|
1461
|
+
static final int FLOAT3 = 6;
|
1462
|
+
static final int FLOAT4 = 7;
|
1463
|
+
static final int INT1VEC = 8;
|
1464
|
+
static final int INT2VEC = 9;
|
1465
|
+
static final int INT3VEC = 10;
|
1466
|
+
static final int INT4VEC = 11;
|
1467
|
+
static final int FLOAT1VEC = 12;
|
1468
|
+
static final int FLOAT2VEC = 13;
|
1469
|
+
static final int FLOAT3VEC = 14;
|
1470
|
+
static final int FLOAT4VEC = 15;
|
1471
|
+
static final int MAT2 = 16;
|
1472
|
+
static final int MAT3 = 17;
|
1473
|
+
static final int MAT4 = 18;
|
1474
|
+
static final int SAMPLER2D = 19;
|
1475
|
+
|
1476
|
+
int type;
|
1477
|
+
Object value;
|
1478
|
+
|
1479
|
+
UniformValue(int type, Object value) {
|
1480
|
+
this.type = type;
|
1481
|
+
this.value = value;
|
1482
|
+
}
|
1483
|
+
}
|
1484
|
+
}
|