propane 3.9.0-java → 3.10.0-java
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- checksums.yaml +4 -4
- data/.travis.yml +1 -1
- data/CHANGELOG.md +2 -2
- data/README.md +3 -3
- data/Rakefile +6 -6
- data/lib/java/japplemenubar/JAppleMenuBar.java +88 -0
- data/lib/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
- data/lib/java/monkstone/ColorUtil.java +127 -0
- data/lib/java/monkstone/MathToolModule.java +287 -0
- data/lib/java/monkstone/PropaneLibrary.java +46 -0
- data/lib/java/monkstone/core/LibraryProxy.java +136 -0
- data/lib/java/monkstone/fastmath/DegLutTables.java +111 -0
- data/lib/java/monkstone/fastmath/Deglut.java +71 -0
- data/lib/java/monkstone/fastmath/package-info.java +6 -0
- data/lib/java/monkstone/filechooser/Chooser.java +39 -0
- data/{src/main → lib}/java/monkstone/noise/FastTerrain.java +0 -0
- data/{src/main → lib}/java/monkstone/noise/Noise.java +0 -0
- data/{src/main → lib}/java/monkstone/noise/NoiseGenerator.java +0 -0
- data/{src/main → lib}/java/monkstone/noise/NoiseMode.java +0 -0
- data/lib/java/monkstone/noise/OpenSimplex2F.java +881 -0
- data/lib/java/monkstone/noise/OpenSimplex2S.java +1106 -0
- data/{src/main → lib}/java/monkstone/noise/SmoothTerrain.java +0 -0
- data/lib/java/monkstone/slider/CustomHorizontalSlider.java +164 -0
- data/lib/java/monkstone/slider/CustomVerticalSlider.java +178 -0
- data/lib/java/monkstone/slider/SimpleHorizontalSlider.java +145 -0
- data/lib/java/monkstone/slider/SimpleSlider.java +166 -0
- data/lib/java/monkstone/slider/SimpleVerticalSlider.java +157 -0
- data/lib/java/monkstone/slider/Slider.java +61 -0
- data/lib/java/monkstone/slider/SliderBar.java +245 -0
- data/lib/java/monkstone/slider/SliderGroup.java +56 -0
- data/lib/java/monkstone/slider/WheelHandler.java +35 -0
- data/lib/java/monkstone/vecmath/GfxRender.java +86 -0
- data/lib/java/monkstone/vecmath/JRender.java +56 -0
- data/lib/java/monkstone/vecmath/ShapeRender.java +87 -0
- data/lib/java/monkstone/vecmath/package-info.java +20 -0
- data/lib/java/monkstone/vecmath/vec2/Vec2.java +802 -0
- data/lib/java/monkstone/vecmath/vec2/package-info.java +6 -0
- data/lib/java/monkstone/vecmath/vec3/Vec3.java +727 -0
- data/lib/java/monkstone/vecmath/vec3/package-info.java +6 -0
- data/lib/java/monkstone/videoevent/CaptureEvent.java +27 -0
- data/lib/java/monkstone/videoevent/MovieEvent.java +32 -0
- data/lib/java/monkstone/videoevent/package-info.java +20 -0
- data/lib/java/processing/awt/PGraphicsJava2D.java +3040 -0
- data/lib/java/processing/awt/PImageAWT.java +377 -0
- data/lib/java/processing/awt/PShapeJava2D.java +387 -0
- data/lib/java/processing/awt/PSurfaceAWT.java +1581 -0
- data/lib/java/processing/awt/ShimAWT.java +581 -0
- data/lib/java/processing/core/PApplet.java +15156 -0
- data/lib/java/processing/core/PConstants.java +523 -0
- data/lib/java/processing/core/PFont.java +1126 -0
- data/lib/java/processing/core/PGraphics.java +8600 -0
- data/lib/java/processing/core/PImage.java +3377 -0
- data/lib/java/processing/core/PMatrix.java +208 -0
- data/lib/java/processing/core/PMatrix2D.java +562 -0
- data/lib/java/processing/core/PMatrix3D.java +890 -0
- data/lib/java/processing/core/PShape.java +3561 -0
- data/lib/java/processing/core/PShapeOBJ.java +483 -0
- data/lib/java/processing/core/PShapeSVG.java +2016 -0
- data/lib/java/processing/core/PStyle.java +63 -0
- data/lib/java/processing/core/PSurface.java +198 -0
- data/lib/java/processing/core/PSurfaceNone.java +431 -0
- data/lib/java/processing/core/PVector.java +1066 -0
- data/lib/java/processing/core/ThinkDifferent.java +115 -0
- data/lib/java/processing/data/DoubleDict.java +850 -0
- data/lib/java/processing/data/DoubleList.java +928 -0
- data/lib/java/processing/data/FloatDict.java +847 -0
- data/lib/java/processing/data/FloatList.java +936 -0
- data/lib/java/processing/data/IntDict.java +807 -0
- data/lib/java/processing/data/IntList.java +936 -0
- data/lib/java/processing/data/JSONArray.java +1260 -0
- data/lib/java/processing/data/JSONObject.java +2282 -0
- data/lib/java/processing/data/JSONTokener.java +435 -0
- data/lib/java/processing/data/LongDict.java +802 -0
- data/lib/java/processing/data/LongList.java +937 -0
- data/lib/java/processing/data/Sort.java +46 -0
- data/lib/java/processing/data/StringDict.java +613 -0
- data/lib/java/processing/data/StringList.java +800 -0
- data/lib/java/processing/data/Table.java +4936 -0
- data/lib/java/processing/data/TableRow.java +198 -0
- data/lib/java/processing/data/XML.java +1156 -0
- data/lib/java/processing/dxf/RawDXF.java +404 -0
- data/lib/java/processing/event/Event.java +125 -0
- data/lib/java/processing/event/KeyEvent.java +70 -0
- data/lib/java/processing/event/MouseEvent.java +114 -0
- data/lib/java/processing/event/TouchEvent.java +57 -0
- data/lib/java/processing/javafx/PGraphicsFX2D.java +32 -0
- data/lib/java/processing/javafx/PSurfaceFX.java +173 -0
- data/lib/java/processing/net/Client.java +744 -0
- data/lib/java/processing/net/Server.java +388 -0
- data/lib/java/processing/opengl/FontTexture.java +378 -0
- data/lib/java/processing/opengl/FrameBuffer.java +513 -0
- data/lib/java/processing/opengl/LinePath.java +627 -0
- data/lib/java/processing/opengl/LineStroker.java +681 -0
- data/lib/java/processing/opengl/PGL.java +3483 -0
- data/lib/java/processing/opengl/PGraphics2D.java +615 -0
- data/lib/java/processing/opengl/PGraphics3D.java +281 -0
- data/lib/java/processing/opengl/PGraphicsOpenGL.java +13753 -0
- data/lib/java/processing/opengl/PJOGL.java +2008 -0
- data/lib/java/processing/opengl/PShader.java +1484 -0
- data/lib/java/processing/opengl/PShapeOpenGL.java +5269 -0
- data/lib/java/processing/opengl/PSurfaceJOGL.java +1385 -0
- data/lib/java/processing/opengl/Texture.java +1696 -0
- data/lib/java/processing/opengl/VertexBuffer.java +88 -0
- data/lib/java/processing/opengl/cursors/arrow.png +0 -0
- data/lib/java/processing/opengl/cursors/cross.png +0 -0
- data/lib/java/processing/opengl/cursors/hand.png +0 -0
- data/lib/java/processing/opengl/cursors/license.txt +27 -0
- data/lib/java/processing/opengl/cursors/move.png +0 -0
- data/lib/java/processing/opengl/cursors/text.png +0 -0
- data/lib/java/processing/opengl/cursors/wait.png +0 -0
- data/lib/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
- data/lib/java/processing/opengl/shaders/ColorVert.glsl +34 -0
- data/lib/java/processing/opengl/shaders/LightFrag.glsl +33 -0
- data/lib/java/processing/opengl/shaders/LightVert.glsl +151 -0
- data/lib/java/processing/opengl/shaders/LineFrag.glsl +32 -0
- data/lib/java/processing/opengl/shaders/LineVert.glsl +100 -0
- data/lib/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
- data/lib/java/processing/opengl/shaders/PointFrag.glsl +32 -0
- data/lib/java/processing/opengl/shaders/PointVert.glsl +56 -0
- data/lib/java/processing/opengl/shaders/TexFrag.glsl +37 -0
- data/lib/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
- data/lib/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
- data/lib/java/processing/opengl/shaders/TexVert.glsl +38 -0
- data/lib/java/processing/pdf/PGraphicsPDF.java +581 -0
- data/lib/java/processing/svg/PGraphicsSVG.java +378 -0
- data/lib/propane/app.rb +8 -13
- data/lib/propane/version.rb +1 -1
- data/mvnw +3 -3
- data/mvnw.cmd +2 -2
- data/pom.rb +7 -2
- data/pom.xml +14 -2
- data/propane.gemspec +2 -2
- data/src/main/java/monkstone/FastNoiseModuleJava.java +127 -0
- data/src/main/java/monkstone/MathToolModule.java +30 -30
- data/src/main/java/monkstone/PropaneLibrary.java +2 -0
- data/src/main/java/monkstone/SmoothNoiseModuleJava.java +127 -0
- data/src/main/java/monkstone/fastmath/DegLutTables.java +15 -15
- data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
- data/src/main/java/monkstone/noise/OpenSimplex2F.java +752 -820
- data/src/main/java/monkstone/noise/OpenSimplex2S.java +1138 -1106
- data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
- data/src/main/java/monkstone/vecmath/JRender.java +6 -6
- data/src/main/java/monkstone/vecmath/vec2/Vec2.java +20 -19
- data/src/main/java/monkstone/vecmath/vec3/Vec3.java +12 -12
- data/src/main/java/processing/awt/PGraphicsJava2D.java +11 -3
- data/src/main/java/processing/core/PApplet.java +89 -89
- data/src/main/java/processing/core/PConstants.java +155 -163
- data/src/main/java/processing/opengl/PJOGL.java +6 -5
- data/vendors/Rakefile +1 -1
- metadata +136 -19
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/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2005-08 Ben Fry and Casey Reas
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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package processing.core;
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/**
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* A matrix is used to define graphical transformations. PMatrix is the common
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* interface for both the 2D and 3D matrix classes in Processing. A matrix is a
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* grid of numbers, which can be multiplied by a vector to give another vector.
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* Multiplying a point by a particular matrix might translate it, rotate it,
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* or carry out a combination of transformations.
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*
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* Multiplying matrices by each other combines their effects; use the
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* {@code apply} and {@code preApply} methods for this.
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*/
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public interface PMatrix {
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/**
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* Make this an identity matrix. Multiplying by it will have no effect.
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*/
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public void reset();
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/**
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* Returns a copy of this PMatrix.
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*/
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public PMatrix get();
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/**
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* Copies the matrix contents into a float array.
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* If target is null (or not the correct size), a new array will be created.
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*/
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public float[] get(float[] target);
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/**
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* Make this matrix become a copy of src.
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*/
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public void set(PMatrix src);
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/**
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* Set the contents of this matrix to the contents of source. Fills the
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* matrix left-to-right, starting in the top row.
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*/
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public void set(float[] source);
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/**
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* Set the matrix content to this 2D matrix or its 3D equivalent.
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*/
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public void set(float m00, float m01, float m02,
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float m10, float m11, float m12);
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/**
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* Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
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*/
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public void set(float m00, float m01, float m02, float m03,
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float m10, float m11, float m12, float m13,
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float m20, float m21, float m22, float m23,
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float m30, float m31, float m32, float m33);
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public void translate(float tx, float ty);
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public void translate(float tx, float ty, float tz);
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public void rotate(float angle);
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public void rotateX(float angle);
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public void rotateY(float angle);
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public void rotateZ(float angle);
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public void rotate(float angle, float v0, float v1, float v2);
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public void scale(float s);
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public void scale(float sx, float sy);
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public void scale(float x, float y, float z);
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public void shearX(float angle);
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public void shearY(float angle);
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/**
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* Multiply this matrix by another.
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*/
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public void apply(PMatrix source);
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/**
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* Multiply this matrix by another.
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*/
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public void apply(PMatrix2D source);
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/**
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* Multiply this matrix by another.
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*/
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public void apply(PMatrix3D source);
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/**
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* Multiply this matrix by another.
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*/
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public void apply(float n00, float n01, float n02,
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float n10, float n11, float n12);
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/**
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* Multiply this matrix by another.
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*/
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public void apply(float n00, float n01, float n02, float n03,
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float n10, float n11, float n12, float n13,
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float n20, float n21, float n22, float n23,
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float n30, float n31, float n32, float n33);
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/**
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* Apply another matrix to the left of this one.
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*/
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public void preApply(PMatrix left);
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/**
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* Apply another matrix to the left of this one.
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*/
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public void preApply(PMatrix2D left);
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/**
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* Apply another matrix to the left of this one. 3D only.
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*/
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public void preApply(PMatrix3D left);
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/**
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* Apply another matrix to the left of this one.
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*/
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public void preApply(float n00, float n01, float n02,
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float n10, float n11, float n12);
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/**
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* Apply another matrix to the left of this one. 3D only.
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*/
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public void preApply(float n00, float n01, float n02, float n03,
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float n10, float n11, float n12, float n13,
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float n20, float n21, float n22, float n23,
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float n30, float n31, float n32, float n33);
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/**
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* Multiply source by this matrix, and return the result.
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* The result will be stored in target if target is non-null, and target
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* will then be the matrix returned. This improves performance if you reuse
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* target, so it's recommended if you call this many times in draw().
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*/
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public PVector mult(PVector source, PVector target);
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/**
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* Multiply a multi-element vector against this matrix.
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* Supplying and recycling a target array improves performance, so it's
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* recommended if you call this many times in draw().
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*/
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public float[] mult(float[] source, float[] target);
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// public float multX(float x, float y);
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// public float multY(float x, float y);
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// public float multX(float x, float y, float z);
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// public float multY(float x, float y, float z);
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// public float multZ(float x, float y, float z);
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/**
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* Transpose this matrix; rows become columns and columns rows.
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*/
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public void transpose();
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/**
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* Invert this matrix. Will not necessarily succeed, because some matrices
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* map more than one point to the same image point, and so are irreversible.
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* @return true if successful
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*/
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public boolean invert();
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/**
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* @return the determinant of the matrix
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*/
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public float determinant();
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}
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/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2005-08 Ben Fry and Casey Reas
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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package processing.core;
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/**
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* 3x2 affine matrix implementation.
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* Matrices are used to describe a transformation; see {@link PMatrix} for a
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* general description. This matrix looks like the following when multiplying
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* a vector (x, y) in {@code mult()}.
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* <pre>
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* [m00 m01 m02][x] [m00*x + m01*y + m02*1] [x']
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* [m10 m11 m12][y] = [m10*x + m11*y + m12*1] = [y']
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* [ 0 0 1 ][1] [ 0*x + 0*y + 1*1 ] [ 1]</pre>
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* (x', y') is returned. The values in the matrix determine the transformation.
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* They are modified by the various transformation functions.
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*/
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public class PMatrix2D implements PMatrix {
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public float m00, m01, m02;
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public float m10, m11, m12;
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/**
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* Create a new matrix, set to the identity matrix.
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*/
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public PMatrix2D() {
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reset();
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}
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public PMatrix2D(float m00, float m01, float m02,
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float m10, float m11, float m12) {
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set(m00, m01, m02,
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m10, m11, m12);
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}
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public PMatrix2D(PMatrix matrix) {
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set(matrix);
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}
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@Override
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public void reset() {
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set(1, 0, 0,
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0, 1, 0);
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}
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/**
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* Returns a copy of this PMatrix.
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*/
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@Override
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public PMatrix2D get() {
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PMatrix2D outgoing = new PMatrix2D();
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outgoing.set(this);
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return outgoing;
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}
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/**
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* Copies the matrix contents into a 6 entry float array.
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* If target is null (or not the correct size), a new array will be created.
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* Returned in the order {@code {m00, m01, m02, m10, m11, m12}}.
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*/
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@Override
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public float[] get(float[] target) {
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if ((target == null) || (target.length != 6)) {
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target = new float[6];
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}
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target[0] = m00;
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target[1] = m01;
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target[2] = m02;
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target[3] = m10;
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target[4] = m11;
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target[5] = m12;
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return target;
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}
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/**
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* If matrix is a PMatrix2D, sets this matrix to be a copy of it.
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* @throws IllegalArgumentException If <tt>matrix</tt> is not 2D.
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*/
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public void set(PMatrix matrix) {
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if (matrix instanceof PMatrix2D) {
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PMatrix2D src = (PMatrix2D) matrix;
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set(src.m00, src.m01, src.m02,
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src.m10, src.m11, src.m12);
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} else {
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throw new IllegalArgumentException("PMatrix2D.set() only accepts PMatrix2D objects.");
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}
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}
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/**
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* Unavailable in 2D. Does nothing.
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*/
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public void set(PMatrix3D src) {
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}
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@Override
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public void set(float[] source) {
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m00 = source[0];
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m01 = source[1];
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m02 = source[2];
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m10 = source[3];
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m11 = source[4];
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m12 = source[5];
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}
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/**
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* Sets the matrix content.
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*/
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@Override
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public void set(float m00, float m01, float m02,
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float m10, float m11, float m12) {
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this.m00 = m00; this.m01 = m01; this.m02 = m02;
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this.m10 = m10; this.m11 = m11; this.m12 = m12;
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}
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/**
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* Unavailable in 2D. Does nothing.
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*/
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public void set(float m00, float m01, float m02, float m03,
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float m10, float m11, float m12, float m13,
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float m20, float m21, float m22, float m23,
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float m30, float m31, float m32, float m33) {
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}
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@Override
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public void translate(float tx, float ty) {
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m02 = tx*m00 + ty*m01 + m02;
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m12 = tx*m10 + ty*m11 + m12;
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}
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/**
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* Unavailable in 2D.
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* @throws IllegalArgumentException
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*/
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@Override
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public void translate(float x, float y, float z) {
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throw new IllegalArgumentException("Cannot use translate(x, y, z) on a PMatrix2D.");
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}
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// Implementation roughly based on AffineTransform.
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@Override
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public void rotate(float angle) {
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float s = sin(angle);
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float c = cos(angle);
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+
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float temp1 = m00;
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float temp2 = m01;
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m00 = c * temp1 + s * temp2;
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m01 = -s * temp1 + c * temp2;
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temp1 = m10;
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temp2 = m11;
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m10 = c * temp1 + s * temp2;
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m11 = -s * temp1 + c * temp2;
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}
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/**
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* Unavailable in 2D.
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* @throws IllegalArgumentException
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*/
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@Override
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public void rotateX(float angle) {
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throw new IllegalArgumentException("Cannot use rotateX() on a PMatrix2D.");
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}
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/**
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* Unavailable in 2D.
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* @throws IllegalArgumentException
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*/
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@Override
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public void rotateY(float angle) {
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throw new IllegalArgumentException("Cannot use rotateY() on a PMatrix2D.");
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}
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+
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@Override
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216
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public void rotateZ(float angle) {
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rotate(angle);
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}
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+
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+
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/**
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* Unavailable in 2D.
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* @throws IllegalArgumentException
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*/
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@Override
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public void rotate(float angle, float v0, float v1, float v2) {
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throw new IllegalArgumentException("Cannot use this version of rotate() on a PMatrix2D.");
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}
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+
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230
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+
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@Override
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232
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public void scale(float s) {
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scale(s, s);
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}
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235
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+
|
236
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+
|
237
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+
@Override
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238
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+
public void scale(float sx, float sy) {
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+
m00 *= sx; m01 *= sy;
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240
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+
m10 *= sx; m11 *= sy;
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+
}
|
242
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+
|
243
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+
|
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+
/**
|
245
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+
* Unavailable in 2D.
|
246
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+
* @throws IllegalArgumentException
|
247
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+
*/
|
248
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+
@Override
|
249
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+
public void scale(float x, float y, float z) {
|
250
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throw new IllegalArgumentException("Cannot use this version of scale() on a PMatrix2D.");
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251
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}
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252
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+
|
253
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+
|
254
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+
@Override
|
255
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+
public void shearX(float angle) {
|
256
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+
apply(1, 0, 1, tan(angle), 0, 0);
|
257
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+
}
|
258
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+
|
259
|
+
|
260
|
+
@Override
|
261
|
+
public void shearY(float angle) {
|
262
|
+
apply(1, 0, 1, 0, tan(angle), 0);
|
263
|
+
}
|
264
|
+
|
265
|
+
|
266
|
+
@Override
|
267
|
+
public void apply(PMatrix source) {
|
268
|
+
if (source instanceof PMatrix2D) {
|
269
|
+
apply((PMatrix2D) source);
|
270
|
+
} else if (source instanceof PMatrix3D) {
|
271
|
+
apply((PMatrix3D) source);
|
272
|
+
}
|
273
|
+
}
|
274
|
+
|
275
|
+
|
276
|
+
@Override
|
277
|
+
public void apply(PMatrix2D source) {
|
278
|
+
apply(source.m00, source.m01, source.m02,
|
279
|
+
source.m10, source.m11, source.m12);
|
280
|
+
}
|
281
|
+
|
282
|
+
|
283
|
+
/**
|
284
|
+
* Unavailable in 2D.
|
285
|
+
* @throws IllegalArgumentException
|
286
|
+
*/
|
287
|
+
@Override
|
288
|
+
public void apply(PMatrix3D source) {
|
289
|
+
throw new IllegalArgumentException("Cannot use apply(PMatrix3D) on a PMatrix2D.");
|
290
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+
}
|
291
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+
|
292
|
+
|
293
|
+
@Override
|
294
|
+
public void apply(float n00, float n01, float n02,
|
295
|
+
float n10, float n11, float n12) {
|
296
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+
float t0 = m00;
|
297
|
+
float t1 = m01;
|
298
|
+
m00 = n00 * t0 + n10 * t1;
|
299
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+
m01 = n01 * t0 + n11 * t1;
|
300
|
+
m02 += n02 * t0 + n12 * t1;
|
301
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+
|
302
|
+
t0 = m10;
|
303
|
+
t1 = m11;
|
304
|
+
m10 = n00 * t0 + n10 * t1;
|
305
|
+
m11 = n01 * t0 + n11 * t1;
|
306
|
+
m12 += n02 * t0 + n12 * t1;
|
307
|
+
}
|
308
|
+
|
309
|
+
|
310
|
+
/**
|
311
|
+
* Unavailable in 2D.
|
312
|
+
* @throws IllegalArgumentException
|
313
|
+
*/
|
314
|
+
public void apply(float n00, float n01, float n02, float n03,
|
315
|
+
float n10, float n11, float n12, float n13,
|
316
|
+
float n20, float n21, float n22, float n23,
|
317
|
+
float n30, float n31, float n32, float n33) {
|
318
|
+
throw new IllegalArgumentException("Cannot use this version of apply() on a PMatrix2D.");
|
319
|
+
}
|
320
|
+
|
321
|
+
|
322
|
+
/**
|
323
|
+
* Apply another matrix to the left of this one.
|
324
|
+
*/
|
325
|
+
@Override
|
326
|
+
public void preApply(PMatrix source) {
|
327
|
+
if (source instanceof PMatrix2D) {
|
328
|
+
preApply((PMatrix2D) source);
|
329
|
+
} else if (source instanceof PMatrix3D) {
|
330
|
+
preApply((PMatrix3D) source);
|
331
|
+
}
|
332
|
+
}
|
333
|
+
|
334
|
+
|
335
|
+
@Override
|
336
|
+
public void preApply(PMatrix2D left) {
|
337
|
+
preApply(left.m00, left.m01, left.m02,
|
338
|
+
left.m10, left.m11, left.m12);
|
339
|
+
}
|
340
|
+
|
341
|
+
|
342
|
+
/**
|
343
|
+
* Unavailable in 2D.
|
344
|
+
* @throws IllegalArgumentException
|
345
|
+
*/
|
346
|
+
@Override
|
347
|
+
public void preApply(PMatrix3D left) {
|
348
|
+
throw new IllegalArgumentException("Cannot use preApply(PMatrix3D) on a PMatrix2D.");
|
349
|
+
}
|
350
|
+
|
351
|
+
|
352
|
+
@Override
|
353
|
+
public void preApply(float n00, float n01, float n02,
|
354
|
+
float n10, float n11, float n12) {
|
355
|
+
float t0 = m02;
|
356
|
+
float t1 = m12;
|
357
|
+
n02 += t0 * n00 + t1 * n01;
|
358
|
+
n12 += t0 * n10 + t1 * n11;
|
359
|
+
|
360
|
+
m02 = n02;
|
361
|
+
m12 = n12;
|
362
|
+
|
363
|
+
t0 = m00;
|
364
|
+
t1 = m10;
|
365
|
+
m00 = t0 * n00 + t1 * n01;
|
366
|
+
m10 = t0 * n10 + t1 * n11;
|
367
|
+
|
368
|
+
t0 = m01;
|
369
|
+
t1 = m11;
|
370
|
+
m01 = t0 * n00 + t1 * n01;
|
371
|
+
m11 = t0 * n10 + t1 * n11;
|
372
|
+
}
|
373
|
+
|
374
|
+
|
375
|
+
/**
|
376
|
+
* Unavailable in 2D.
|
377
|
+
* @throws IllegalArgumentException
|
378
|
+
*/
|
379
|
+
public void preApply(float n00, float n01, float n02, float n03,
|
380
|
+
float n10, float n11, float n12, float n13,
|
381
|
+
float n20, float n21, float n22, float n23,
|
382
|
+
float n30, float n31, float n32, float n33) {
|
383
|
+
throw new IllegalArgumentException("Cannot use this version of preApply() on a PMatrix2D.");
|
384
|
+
}
|
385
|
+
|
386
|
+
|
387
|
+
//////////////////////////////////////////////////////////////
|
388
|
+
|
389
|
+
|
390
|
+
/**
|
391
|
+
* {@inheritDoc}
|
392
|
+
* Ignores any z component.
|
393
|
+
*/
|
394
|
+
public PVector mult(PVector source, PVector target) {
|
395
|
+
if (target == null) {
|
396
|
+
target = new PVector();
|
397
|
+
}
|
398
|
+
target.x = m00*source.x + m01*source.y + m02;
|
399
|
+
target.y = m10*source.x + m11*source.y + m12;
|
400
|
+
return target;
|
401
|
+
}
|
402
|
+
|
403
|
+
|
404
|
+
/**
|
405
|
+
* Multiply a two element vector against this matrix.
|
406
|
+
* If out is null or not length four, a new float array will be returned.
|
407
|
+
* The values for vec and out can be the same (though that's less efficient).
|
408
|
+
*/
|
409
|
+
public float[] mult(float[] vec, float[] out) {
|
410
|
+
if (out == null || out.length != 2) {
|
411
|
+
out = new float[2];
|
412
|
+
}
|
413
|
+
|
414
|
+
if (vec == out) {
|
415
|
+
float tx = m00*vec[0] + m01*vec[1] + m02;
|
416
|
+
float ty = m10*vec[0] + m11*vec[1] + m12;
|
417
|
+
|
418
|
+
out[0] = tx;
|
419
|
+
out[1] = ty;
|
420
|
+
|
421
|
+
} else {
|
422
|
+
out[0] = m00*vec[0] + m01*vec[1] + m02;
|
423
|
+
out[1] = m10*vec[0] + m11*vec[1] + m12;
|
424
|
+
}
|
425
|
+
|
426
|
+
return out;
|
427
|
+
}
|
428
|
+
|
429
|
+
|
430
|
+
/**
|
431
|
+
* Returns the x-coordinate of the result of multiplying the point (x, y)
|
432
|
+
* by this matrix.
|
433
|
+
*/
|
434
|
+
public float multX(float x, float y) {
|
435
|
+
return m00*x + m01*y + m02;
|
436
|
+
}
|
437
|
+
|
438
|
+
|
439
|
+
/**
|
440
|
+
* Returns the y-coordinate of the result of multiplying the point (x, y)
|
441
|
+
* by this matrix.
|
442
|
+
*/
|
443
|
+
public float multY(float x, float y) {
|
444
|
+
return m10*x + m11*y + m12;
|
445
|
+
}
|
446
|
+
|
447
|
+
|
448
|
+
|
449
|
+
/**
|
450
|
+
* Unavailable in 2D. Does nothing.
|
451
|
+
*/
|
452
|
+
@Override
|
453
|
+
public void transpose() {
|
454
|
+
}
|
455
|
+
|
456
|
+
|
457
|
+
/*
|
458
|
+
* Implementation stolen from OpenJDK.
|
459
|
+
*/
|
460
|
+
@Override
|
461
|
+
public boolean invert() {
|
462
|
+
float determinant = determinant();
|
463
|
+
if (Math.abs(determinant) <= Float.MIN_VALUE) {
|
464
|
+
return false;
|
465
|
+
}
|
466
|
+
|
467
|
+
float t00 = m00;
|
468
|
+
float t01 = m01;
|
469
|
+
float t02 = m02;
|
470
|
+
float t10 = m10;
|
471
|
+
float t11 = m11;
|
472
|
+
float t12 = m12;
|
473
|
+
|
474
|
+
m00 = t11 / determinant;
|
475
|
+
m10 = -t10 / determinant;
|
476
|
+
m01 = -t01 / determinant;
|
477
|
+
m11 = t00 / determinant;
|
478
|
+
m02 = (t01 * t12 - t11 * t02) / determinant;
|
479
|
+
m12 = (t10 * t02 - t00 * t12) / determinant;
|
480
|
+
|
481
|
+
return true;
|
482
|
+
}
|
483
|
+
|
484
|
+
|
485
|
+
/**
|
486
|
+
* @return the determinant of the matrix
|
487
|
+
*/
|
488
|
+
@Override
|
489
|
+
public float determinant() {
|
490
|
+
return m00 * m11 - m01 * m10;
|
491
|
+
}
|
492
|
+
|
493
|
+
|
494
|
+
//////////////////////////////////////////////////////////////
|
495
|
+
|
496
|
+
|
497
|
+
public void print() {
|
498
|
+
int big = (int) abs(max(PApplet.max(abs(m00), abs(m01), abs(m02)),
|
499
|
+
PApplet.max(abs(m10), abs(m11), abs(m12))));
|
500
|
+
|
501
|
+
int digits = 1;
|
502
|
+
if (Float.isNaN(big) || Float.isInfinite(big)) { // avoid infinite loop
|
503
|
+
digits = 5;
|
504
|
+
} else {
|
505
|
+
while ((big /= 10) != 0) digits++; // cheap log()
|
506
|
+
}
|
507
|
+
|
508
|
+
System.out.println(PApplet.nfs(m00, digits, 4) + " " +
|
509
|
+
PApplet.nfs(m01, digits, 4) + " " +
|
510
|
+
PApplet.nfs(m02, digits, 4));
|
511
|
+
|
512
|
+
System.out.println(PApplet.nfs(m10, digits, 4) + " " +
|
513
|
+
PApplet.nfs(m11, digits, 4) + " " +
|
514
|
+
PApplet.nfs(m12, digits, 4));
|
515
|
+
|
516
|
+
System.out.println();
|
517
|
+
}
|
518
|
+
|
519
|
+
|
520
|
+
//////////////////////////////////////////////////////////////
|
521
|
+
|
522
|
+
// TODO these need to be added as regular API, but the naming and
|
523
|
+
// implementation needs to be improved first. (e.g. actually keeping track
|
524
|
+
// of whether the matrix is in fact identity internally.)
|
525
|
+
|
526
|
+
|
527
|
+
protected boolean isIdentity() {
|
528
|
+
return ((m00 == 1) && (m01 == 0) && (m02 == 0) &&
|
529
|
+
(m10 == 0) && (m11 == 1) && (m12 == 0));
|
530
|
+
}
|
531
|
+
|
532
|
+
|
533
|
+
// TODO make this more efficient, or move into PMatrix2D
|
534
|
+
protected boolean isWarped() {
|
535
|
+
return ((m00 != 1) || (m01 != 0) &&
|
536
|
+
(m10 != 0) || (m11 != 1));
|
537
|
+
}
|
538
|
+
|
539
|
+
|
540
|
+
//////////////////////////////////////////////////////////////
|
541
|
+
|
542
|
+
|
543
|
+
private static float max(float a, float b) {
|
544
|
+
return (a > b) ? a : b;
|
545
|
+
}
|
546
|
+
|
547
|
+
private static float abs(float a) {
|
548
|
+
return (a < 0) ? -a : a;
|
549
|
+
}
|
550
|
+
|
551
|
+
private static float sin(float angle) {
|
552
|
+
return (float)Math.sin(angle);
|
553
|
+
}
|
554
|
+
|
555
|
+
private static float cos(float angle) {
|
556
|
+
return (float)Math.cos(angle);
|
557
|
+
}
|
558
|
+
|
559
|
+
private static float tan(float angle) {
|
560
|
+
return (float)Math.tan(angle);
|
561
|
+
}
|
562
|
+
}
|