propane 3.9.0-java → 3.10.0-java

Sign up to get free protection for your applications and to get access to all the features.
Files changed (150) hide show
  1. checksums.yaml +4 -4
  2. data/.travis.yml +1 -1
  3. data/CHANGELOG.md +2 -2
  4. data/README.md +3 -3
  5. data/Rakefile +6 -6
  6. data/lib/java/japplemenubar/JAppleMenuBar.java +88 -0
  7. data/lib/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
  8. data/lib/java/monkstone/ColorUtil.java +127 -0
  9. data/lib/java/monkstone/MathToolModule.java +287 -0
  10. data/lib/java/monkstone/PropaneLibrary.java +46 -0
  11. data/lib/java/monkstone/core/LibraryProxy.java +136 -0
  12. data/lib/java/monkstone/fastmath/DegLutTables.java +111 -0
  13. data/lib/java/monkstone/fastmath/Deglut.java +71 -0
  14. data/lib/java/monkstone/fastmath/package-info.java +6 -0
  15. data/lib/java/monkstone/filechooser/Chooser.java +39 -0
  16. data/{src/main → lib}/java/monkstone/noise/FastTerrain.java +0 -0
  17. data/{src/main → lib}/java/monkstone/noise/Noise.java +0 -0
  18. data/{src/main → lib}/java/monkstone/noise/NoiseGenerator.java +0 -0
  19. data/{src/main → lib}/java/monkstone/noise/NoiseMode.java +0 -0
  20. data/lib/java/monkstone/noise/OpenSimplex2F.java +881 -0
  21. data/lib/java/monkstone/noise/OpenSimplex2S.java +1106 -0
  22. data/{src/main → lib}/java/monkstone/noise/SmoothTerrain.java +0 -0
  23. data/lib/java/monkstone/slider/CustomHorizontalSlider.java +164 -0
  24. data/lib/java/monkstone/slider/CustomVerticalSlider.java +178 -0
  25. data/lib/java/monkstone/slider/SimpleHorizontalSlider.java +145 -0
  26. data/lib/java/monkstone/slider/SimpleSlider.java +166 -0
  27. data/lib/java/monkstone/slider/SimpleVerticalSlider.java +157 -0
  28. data/lib/java/monkstone/slider/Slider.java +61 -0
  29. data/lib/java/monkstone/slider/SliderBar.java +245 -0
  30. data/lib/java/monkstone/slider/SliderGroup.java +56 -0
  31. data/lib/java/monkstone/slider/WheelHandler.java +35 -0
  32. data/lib/java/monkstone/vecmath/GfxRender.java +86 -0
  33. data/lib/java/monkstone/vecmath/JRender.java +56 -0
  34. data/lib/java/monkstone/vecmath/ShapeRender.java +87 -0
  35. data/lib/java/monkstone/vecmath/package-info.java +20 -0
  36. data/lib/java/monkstone/vecmath/vec2/Vec2.java +802 -0
  37. data/lib/java/monkstone/vecmath/vec2/package-info.java +6 -0
  38. data/lib/java/monkstone/vecmath/vec3/Vec3.java +727 -0
  39. data/lib/java/monkstone/vecmath/vec3/package-info.java +6 -0
  40. data/lib/java/monkstone/videoevent/CaptureEvent.java +27 -0
  41. data/lib/java/monkstone/videoevent/MovieEvent.java +32 -0
  42. data/lib/java/monkstone/videoevent/package-info.java +20 -0
  43. data/lib/java/processing/awt/PGraphicsJava2D.java +3040 -0
  44. data/lib/java/processing/awt/PImageAWT.java +377 -0
  45. data/lib/java/processing/awt/PShapeJava2D.java +387 -0
  46. data/lib/java/processing/awt/PSurfaceAWT.java +1581 -0
  47. data/lib/java/processing/awt/ShimAWT.java +581 -0
  48. data/lib/java/processing/core/PApplet.java +15156 -0
  49. data/lib/java/processing/core/PConstants.java +523 -0
  50. data/lib/java/processing/core/PFont.java +1126 -0
  51. data/lib/java/processing/core/PGraphics.java +8600 -0
  52. data/lib/java/processing/core/PImage.java +3377 -0
  53. data/lib/java/processing/core/PMatrix.java +208 -0
  54. data/lib/java/processing/core/PMatrix2D.java +562 -0
  55. data/lib/java/processing/core/PMatrix3D.java +890 -0
  56. data/lib/java/processing/core/PShape.java +3561 -0
  57. data/lib/java/processing/core/PShapeOBJ.java +483 -0
  58. data/lib/java/processing/core/PShapeSVG.java +2016 -0
  59. data/lib/java/processing/core/PStyle.java +63 -0
  60. data/lib/java/processing/core/PSurface.java +198 -0
  61. data/lib/java/processing/core/PSurfaceNone.java +431 -0
  62. data/lib/java/processing/core/PVector.java +1066 -0
  63. data/lib/java/processing/core/ThinkDifferent.java +115 -0
  64. data/lib/java/processing/data/DoubleDict.java +850 -0
  65. data/lib/java/processing/data/DoubleList.java +928 -0
  66. data/lib/java/processing/data/FloatDict.java +847 -0
  67. data/lib/java/processing/data/FloatList.java +936 -0
  68. data/lib/java/processing/data/IntDict.java +807 -0
  69. data/lib/java/processing/data/IntList.java +936 -0
  70. data/lib/java/processing/data/JSONArray.java +1260 -0
  71. data/lib/java/processing/data/JSONObject.java +2282 -0
  72. data/lib/java/processing/data/JSONTokener.java +435 -0
  73. data/lib/java/processing/data/LongDict.java +802 -0
  74. data/lib/java/processing/data/LongList.java +937 -0
  75. data/lib/java/processing/data/Sort.java +46 -0
  76. data/lib/java/processing/data/StringDict.java +613 -0
  77. data/lib/java/processing/data/StringList.java +800 -0
  78. data/lib/java/processing/data/Table.java +4936 -0
  79. data/lib/java/processing/data/TableRow.java +198 -0
  80. data/lib/java/processing/data/XML.java +1156 -0
  81. data/lib/java/processing/dxf/RawDXF.java +404 -0
  82. data/lib/java/processing/event/Event.java +125 -0
  83. data/lib/java/processing/event/KeyEvent.java +70 -0
  84. data/lib/java/processing/event/MouseEvent.java +114 -0
  85. data/lib/java/processing/event/TouchEvent.java +57 -0
  86. data/lib/java/processing/javafx/PGraphicsFX2D.java +32 -0
  87. data/lib/java/processing/javafx/PSurfaceFX.java +173 -0
  88. data/lib/java/processing/net/Client.java +744 -0
  89. data/lib/java/processing/net/Server.java +388 -0
  90. data/lib/java/processing/opengl/FontTexture.java +378 -0
  91. data/lib/java/processing/opengl/FrameBuffer.java +513 -0
  92. data/lib/java/processing/opengl/LinePath.java +627 -0
  93. data/lib/java/processing/opengl/LineStroker.java +681 -0
  94. data/lib/java/processing/opengl/PGL.java +3483 -0
  95. data/lib/java/processing/opengl/PGraphics2D.java +615 -0
  96. data/lib/java/processing/opengl/PGraphics3D.java +281 -0
  97. data/lib/java/processing/opengl/PGraphicsOpenGL.java +13753 -0
  98. data/lib/java/processing/opengl/PJOGL.java +2008 -0
  99. data/lib/java/processing/opengl/PShader.java +1484 -0
  100. data/lib/java/processing/opengl/PShapeOpenGL.java +5269 -0
  101. data/lib/java/processing/opengl/PSurfaceJOGL.java +1385 -0
  102. data/lib/java/processing/opengl/Texture.java +1696 -0
  103. data/lib/java/processing/opengl/VertexBuffer.java +88 -0
  104. data/lib/java/processing/opengl/cursors/arrow.png +0 -0
  105. data/lib/java/processing/opengl/cursors/cross.png +0 -0
  106. data/lib/java/processing/opengl/cursors/hand.png +0 -0
  107. data/lib/java/processing/opengl/cursors/license.txt +27 -0
  108. data/lib/java/processing/opengl/cursors/move.png +0 -0
  109. data/lib/java/processing/opengl/cursors/text.png +0 -0
  110. data/lib/java/processing/opengl/cursors/wait.png +0 -0
  111. data/lib/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
  112. data/lib/java/processing/opengl/shaders/ColorVert.glsl +34 -0
  113. data/lib/java/processing/opengl/shaders/LightFrag.glsl +33 -0
  114. data/lib/java/processing/opengl/shaders/LightVert.glsl +151 -0
  115. data/lib/java/processing/opengl/shaders/LineFrag.glsl +32 -0
  116. data/lib/java/processing/opengl/shaders/LineVert.glsl +100 -0
  117. data/lib/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
  118. data/lib/java/processing/opengl/shaders/PointFrag.glsl +32 -0
  119. data/lib/java/processing/opengl/shaders/PointVert.glsl +56 -0
  120. data/lib/java/processing/opengl/shaders/TexFrag.glsl +37 -0
  121. data/lib/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
  122. data/lib/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
  123. data/lib/java/processing/opengl/shaders/TexVert.glsl +38 -0
  124. data/lib/java/processing/pdf/PGraphicsPDF.java +581 -0
  125. data/lib/java/processing/svg/PGraphicsSVG.java +378 -0
  126. data/lib/propane/app.rb +8 -13
  127. data/lib/propane/version.rb +1 -1
  128. data/mvnw +3 -3
  129. data/mvnw.cmd +2 -2
  130. data/pom.rb +7 -2
  131. data/pom.xml +14 -2
  132. data/propane.gemspec +2 -2
  133. data/src/main/java/monkstone/FastNoiseModuleJava.java +127 -0
  134. data/src/main/java/monkstone/MathToolModule.java +30 -30
  135. data/src/main/java/monkstone/PropaneLibrary.java +2 -0
  136. data/src/main/java/monkstone/SmoothNoiseModuleJava.java +127 -0
  137. data/src/main/java/monkstone/fastmath/DegLutTables.java +15 -15
  138. data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
  139. data/src/main/java/monkstone/noise/OpenSimplex2F.java +752 -820
  140. data/src/main/java/monkstone/noise/OpenSimplex2S.java +1138 -1106
  141. data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
  142. data/src/main/java/monkstone/vecmath/JRender.java +6 -6
  143. data/src/main/java/monkstone/vecmath/vec2/Vec2.java +20 -19
  144. data/src/main/java/monkstone/vecmath/vec3/Vec3.java +12 -12
  145. data/src/main/java/processing/awt/PGraphicsJava2D.java +11 -3
  146. data/src/main/java/processing/core/PApplet.java +89 -89
  147. data/src/main/java/processing/core/PConstants.java +155 -163
  148. data/src/main/java/processing/opengl/PJOGL.java +6 -5
  149. data/vendors/Rakefile +1 -1
  150. metadata +136 -19
@@ -0,0 +1,208 @@
1
+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
2
+
3
+ /*
4
+ Part of the Processing project - http://processing.org
5
+
6
+ Copyright (c) 2005-08 Ben Fry and Casey Reas
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation; either
11
+ version 2.1 of the License, or (at your option) any later version.
12
+
13
+ This library is distributed in the hope that it will be useful,
14
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ Lesser General Public License for more details.
17
+
18
+ You should have received a copy of the GNU Lesser General
19
+ Public License along with this library; if not, write to the
20
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
21
+ Boston, MA 02111-1307 USA
22
+ */
23
+
24
+ package processing.core;
25
+
26
+
27
+ /**
28
+ * A matrix is used to define graphical transformations. PMatrix is the common
29
+ * interface for both the 2D and 3D matrix classes in Processing. A matrix is a
30
+ * grid of numbers, which can be multiplied by a vector to give another vector.
31
+ * Multiplying a point by a particular matrix might translate it, rotate it,
32
+ * or carry out a combination of transformations.
33
+ *
34
+ * Multiplying matrices by each other combines their effects; use the
35
+ * {@code apply} and {@code preApply} methods for this.
36
+ */
37
+ public interface PMatrix {
38
+
39
+ /**
40
+ * Make this an identity matrix. Multiplying by it will have no effect.
41
+ */
42
+ public void reset();
43
+
44
+ /**
45
+ * Returns a copy of this PMatrix.
46
+ */
47
+ public PMatrix get();
48
+
49
+ /**
50
+ * Copies the matrix contents into a float array.
51
+ * If target is null (or not the correct size), a new array will be created.
52
+ */
53
+ public float[] get(float[] target);
54
+
55
+
56
+ /**
57
+ * Make this matrix become a copy of src.
58
+ */
59
+ public void set(PMatrix src);
60
+
61
+ /**
62
+ * Set the contents of this matrix to the contents of source. Fills the
63
+ * matrix left-to-right, starting in the top row.
64
+ */
65
+ public void set(float[] source);
66
+
67
+ /**
68
+ * Set the matrix content to this 2D matrix or its 3D equivalent.
69
+ */
70
+ public void set(float m00, float m01, float m02,
71
+ float m10, float m11, float m12);
72
+
73
+ /**
74
+ * Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
75
+ */
76
+ public void set(float m00, float m01, float m02, float m03,
77
+ float m10, float m11, float m12, float m13,
78
+ float m20, float m21, float m22, float m23,
79
+ float m30, float m31, float m32, float m33);
80
+
81
+
82
+ public void translate(float tx, float ty);
83
+
84
+ public void translate(float tx, float ty, float tz);
85
+
86
+ public void rotate(float angle);
87
+
88
+ public void rotateX(float angle);
89
+
90
+ public void rotateY(float angle);
91
+
92
+ public void rotateZ(float angle);
93
+
94
+ public void rotate(float angle, float v0, float v1, float v2);
95
+
96
+ public void scale(float s);
97
+
98
+ public void scale(float sx, float sy);
99
+
100
+ public void scale(float x, float y, float z);
101
+
102
+ public void shearX(float angle);
103
+
104
+ public void shearY(float angle);
105
+
106
+ /**
107
+ * Multiply this matrix by another.
108
+ */
109
+ public void apply(PMatrix source);
110
+
111
+ /**
112
+ * Multiply this matrix by another.
113
+ */
114
+ public void apply(PMatrix2D source);
115
+
116
+ /**
117
+ * Multiply this matrix by another.
118
+ */
119
+ public void apply(PMatrix3D source);
120
+
121
+ /**
122
+ * Multiply this matrix by another.
123
+ */
124
+ public void apply(float n00, float n01, float n02,
125
+ float n10, float n11, float n12);
126
+
127
+ /**
128
+ * Multiply this matrix by another.
129
+ */
130
+ public void apply(float n00, float n01, float n02, float n03,
131
+ float n10, float n11, float n12, float n13,
132
+ float n20, float n21, float n22, float n23,
133
+ float n30, float n31, float n32, float n33);
134
+
135
+ /**
136
+ * Apply another matrix to the left of this one.
137
+ */
138
+ public void preApply(PMatrix left);
139
+
140
+ /**
141
+ * Apply another matrix to the left of this one.
142
+ */
143
+ public void preApply(PMatrix2D left);
144
+
145
+ /**
146
+ * Apply another matrix to the left of this one. 3D only.
147
+ */
148
+ public void preApply(PMatrix3D left);
149
+
150
+ /**
151
+ * Apply another matrix to the left of this one.
152
+ */
153
+ public void preApply(float n00, float n01, float n02,
154
+ float n10, float n11, float n12);
155
+
156
+ /**
157
+ * Apply another matrix to the left of this one. 3D only.
158
+ */
159
+ public void preApply(float n00, float n01, float n02, float n03,
160
+ float n10, float n11, float n12, float n13,
161
+ float n20, float n21, float n22, float n23,
162
+ float n30, float n31, float n32, float n33);
163
+
164
+
165
+ /**
166
+ * Multiply source by this matrix, and return the result.
167
+ * The result will be stored in target if target is non-null, and target
168
+ * will then be the matrix returned. This improves performance if you reuse
169
+ * target, so it's recommended if you call this many times in draw().
170
+ */
171
+ public PVector mult(PVector source, PVector target);
172
+
173
+
174
+ /**
175
+ * Multiply a multi-element vector against this matrix.
176
+ * Supplying and recycling a target array improves performance, so it's
177
+ * recommended if you call this many times in draw().
178
+ */
179
+ public float[] mult(float[] source, float[] target);
180
+
181
+
182
+ // public float multX(float x, float y);
183
+ // public float multY(float x, float y);
184
+
185
+ // public float multX(float x, float y, float z);
186
+ // public float multY(float x, float y, float z);
187
+ // public float multZ(float x, float y, float z);
188
+
189
+
190
+ /**
191
+ * Transpose this matrix; rows become columns and columns rows.
192
+ */
193
+ public void transpose();
194
+
195
+
196
+ /**
197
+ * Invert this matrix. Will not necessarily succeed, because some matrices
198
+ * map more than one point to the same image point, and so are irreversible.
199
+ * @return true if successful
200
+ */
201
+ public boolean invert();
202
+
203
+
204
+ /**
205
+ * @return the determinant of the matrix
206
+ */
207
+ public float determinant();
208
+ }
@@ -0,0 +1,562 @@
1
+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
2
+
3
+ /*
4
+ Part of the Processing project - http://processing.org
5
+
6
+ Copyright (c) 2005-08 Ben Fry and Casey Reas
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation; either
11
+ version 2.1 of the License, or (at your option) any later version.
12
+
13
+ This library is distributed in the hope that it will be useful,
14
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ Lesser General Public License for more details.
17
+
18
+ You should have received a copy of the GNU Lesser General
19
+ Public License along with this library; if not, write to the
20
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
21
+ Boston, MA 02111-1307 USA
22
+ */
23
+
24
+ package processing.core;
25
+
26
+
27
+ /**
28
+ * 3x2 affine matrix implementation.
29
+ * Matrices are used to describe a transformation; see {@link PMatrix} for a
30
+ * general description. This matrix looks like the following when multiplying
31
+ * a vector (x, y) in {@code mult()}.
32
+ * <pre>
33
+ * [m00 m01 m02][x] [m00*x + m01*y + m02*1] [x']
34
+ * [m10 m11 m12][y] = [m10*x + m11*y + m12*1] = [y']
35
+ * [ 0 0 1 ][1] [ 0*x + 0*y + 1*1 ] [ 1]</pre>
36
+ * (x', y') is returned. The values in the matrix determine the transformation.
37
+ * They are modified by the various transformation functions.
38
+ */
39
+ public class PMatrix2D implements PMatrix {
40
+
41
+ public float m00, m01, m02;
42
+ public float m10, m11, m12;
43
+
44
+
45
+ /**
46
+ * Create a new matrix, set to the identity matrix.
47
+ */
48
+ public PMatrix2D() {
49
+ reset();
50
+ }
51
+
52
+
53
+ public PMatrix2D(float m00, float m01, float m02,
54
+ float m10, float m11, float m12) {
55
+ set(m00, m01, m02,
56
+ m10, m11, m12);
57
+ }
58
+
59
+
60
+ public PMatrix2D(PMatrix matrix) {
61
+ set(matrix);
62
+ }
63
+
64
+
65
+ @Override
66
+ public void reset() {
67
+ set(1, 0, 0,
68
+ 0, 1, 0);
69
+ }
70
+
71
+
72
+ /**
73
+ * Returns a copy of this PMatrix.
74
+ */
75
+ @Override
76
+ public PMatrix2D get() {
77
+ PMatrix2D outgoing = new PMatrix2D();
78
+ outgoing.set(this);
79
+ return outgoing;
80
+ }
81
+
82
+
83
+ /**
84
+ * Copies the matrix contents into a 6 entry float array.
85
+ * If target is null (or not the correct size), a new array will be created.
86
+ * Returned in the order {@code {m00, m01, m02, m10, m11, m12}}.
87
+ */
88
+ @Override
89
+ public float[] get(float[] target) {
90
+ if ((target == null) || (target.length != 6)) {
91
+ target = new float[6];
92
+ }
93
+ target[0] = m00;
94
+ target[1] = m01;
95
+ target[2] = m02;
96
+
97
+ target[3] = m10;
98
+ target[4] = m11;
99
+ target[5] = m12;
100
+
101
+ return target;
102
+ }
103
+
104
+
105
+ /**
106
+ * If matrix is a PMatrix2D, sets this matrix to be a copy of it.
107
+ * @throws IllegalArgumentException If <tt>matrix</tt> is not 2D.
108
+ */
109
+ public void set(PMatrix matrix) {
110
+ if (matrix instanceof PMatrix2D) {
111
+ PMatrix2D src = (PMatrix2D) matrix;
112
+ set(src.m00, src.m01, src.m02,
113
+ src.m10, src.m11, src.m12);
114
+ } else {
115
+ throw new IllegalArgumentException("PMatrix2D.set() only accepts PMatrix2D objects.");
116
+ }
117
+ }
118
+
119
+
120
+ /**
121
+ * Unavailable in 2D. Does nothing.
122
+ */
123
+ public void set(PMatrix3D src) {
124
+ }
125
+
126
+
127
+ @Override
128
+ public void set(float[] source) {
129
+ m00 = source[0];
130
+ m01 = source[1];
131
+ m02 = source[2];
132
+
133
+ m10 = source[3];
134
+ m11 = source[4];
135
+ m12 = source[5];
136
+ }
137
+
138
+
139
+ /**
140
+ * Sets the matrix content.
141
+ */
142
+ @Override
143
+ public void set(float m00, float m01, float m02,
144
+ float m10, float m11, float m12) {
145
+ this.m00 = m00; this.m01 = m01; this.m02 = m02;
146
+ this.m10 = m10; this.m11 = m11; this.m12 = m12;
147
+ }
148
+
149
+
150
+ /**
151
+ * Unavailable in 2D. Does nothing.
152
+ */
153
+ public void set(float m00, float m01, float m02, float m03,
154
+ float m10, float m11, float m12, float m13,
155
+ float m20, float m21, float m22, float m23,
156
+ float m30, float m31, float m32, float m33) {
157
+
158
+ }
159
+
160
+
161
+ @Override
162
+ public void translate(float tx, float ty) {
163
+ m02 = tx*m00 + ty*m01 + m02;
164
+ m12 = tx*m10 + ty*m11 + m12;
165
+ }
166
+
167
+
168
+ /**
169
+ * Unavailable in 2D.
170
+ * @throws IllegalArgumentException
171
+ */
172
+ @Override
173
+ public void translate(float x, float y, float z) {
174
+ throw new IllegalArgumentException("Cannot use translate(x, y, z) on a PMatrix2D.");
175
+ }
176
+
177
+
178
+ // Implementation roughly based on AffineTransform.
179
+ @Override
180
+ public void rotate(float angle) {
181
+ float s = sin(angle);
182
+ float c = cos(angle);
183
+
184
+ float temp1 = m00;
185
+ float temp2 = m01;
186
+ m00 = c * temp1 + s * temp2;
187
+ m01 = -s * temp1 + c * temp2;
188
+ temp1 = m10;
189
+ temp2 = m11;
190
+ m10 = c * temp1 + s * temp2;
191
+ m11 = -s * temp1 + c * temp2;
192
+ }
193
+
194
+
195
+ /**
196
+ * Unavailable in 2D.
197
+ * @throws IllegalArgumentException
198
+ */
199
+ @Override
200
+ public void rotateX(float angle) {
201
+ throw new IllegalArgumentException("Cannot use rotateX() on a PMatrix2D.");
202
+ }
203
+
204
+
205
+ /**
206
+ * Unavailable in 2D.
207
+ * @throws IllegalArgumentException
208
+ */
209
+ @Override
210
+ public void rotateY(float angle) {
211
+ throw new IllegalArgumentException("Cannot use rotateY() on a PMatrix2D.");
212
+ }
213
+
214
+
215
+ @Override
216
+ public void rotateZ(float angle) {
217
+ rotate(angle);
218
+ }
219
+
220
+
221
+ /**
222
+ * Unavailable in 2D.
223
+ * @throws IllegalArgumentException
224
+ */
225
+ @Override
226
+ public void rotate(float angle, float v0, float v1, float v2) {
227
+ throw new IllegalArgumentException("Cannot use this version of rotate() on a PMatrix2D.");
228
+ }
229
+
230
+
231
+ @Override
232
+ public void scale(float s) {
233
+ scale(s, s);
234
+ }
235
+
236
+
237
+ @Override
238
+ public void scale(float sx, float sy) {
239
+ m00 *= sx; m01 *= sy;
240
+ m10 *= sx; m11 *= sy;
241
+ }
242
+
243
+
244
+ /**
245
+ * Unavailable in 2D.
246
+ * @throws IllegalArgumentException
247
+ */
248
+ @Override
249
+ public void scale(float x, float y, float z) {
250
+ throw new IllegalArgumentException("Cannot use this version of scale() on a PMatrix2D.");
251
+ }
252
+
253
+
254
+ @Override
255
+ public void shearX(float angle) {
256
+ apply(1, 0, 1, tan(angle), 0, 0);
257
+ }
258
+
259
+
260
+ @Override
261
+ public void shearY(float angle) {
262
+ apply(1, 0, 1, 0, tan(angle), 0);
263
+ }
264
+
265
+
266
+ @Override
267
+ public void apply(PMatrix source) {
268
+ if (source instanceof PMatrix2D) {
269
+ apply((PMatrix2D) source);
270
+ } else if (source instanceof PMatrix3D) {
271
+ apply((PMatrix3D) source);
272
+ }
273
+ }
274
+
275
+
276
+ @Override
277
+ public void apply(PMatrix2D source) {
278
+ apply(source.m00, source.m01, source.m02,
279
+ source.m10, source.m11, source.m12);
280
+ }
281
+
282
+
283
+ /**
284
+ * Unavailable in 2D.
285
+ * @throws IllegalArgumentException
286
+ */
287
+ @Override
288
+ public void apply(PMatrix3D source) {
289
+ throw new IllegalArgumentException("Cannot use apply(PMatrix3D) on a PMatrix2D.");
290
+ }
291
+
292
+
293
+ @Override
294
+ public void apply(float n00, float n01, float n02,
295
+ float n10, float n11, float n12) {
296
+ float t0 = m00;
297
+ float t1 = m01;
298
+ m00 = n00 * t0 + n10 * t1;
299
+ m01 = n01 * t0 + n11 * t1;
300
+ m02 += n02 * t0 + n12 * t1;
301
+
302
+ t0 = m10;
303
+ t1 = m11;
304
+ m10 = n00 * t0 + n10 * t1;
305
+ m11 = n01 * t0 + n11 * t1;
306
+ m12 += n02 * t0 + n12 * t1;
307
+ }
308
+
309
+
310
+ /**
311
+ * Unavailable in 2D.
312
+ * @throws IllegalArgumentException
313
+ */
314
+ public void apply(float n00, float n01, float n02, float n03,
315
+ float n10, float n11, float n12, float n13,
316
+ float n20, float n21, float n22, float n23,
317
+ float n30, float n31, float n32, float n33) {
318
+ throw new IllegalArgumentException("Cannot use this version of apply() on a PMatrix2D.");
319
+ }
320
+
321
+
322
+ /**
323
+ * Apply another matrix to the left of this one.
324
+ */
325
+ @Override
326
+ public void preApply(PMatrix source) {
327
+ if (source instanceof PMatrix2D) {
328
+ preApply((PMatrix2D) source);
329
+ } else if (source instanceof PMatrix3D) {
330
+ preApply((PMatrix3D) source);
331
+ }
332
+ }
333
+
334
+
335
+ @Override
336
+ public void preApply(PMatrix2D left) {
337
+ preApply(left.m00, left.m01, left.m02,
338
+ left.m10, left.m11, left.m12);
339
+ }
340
+
341
+
342
+ /**
343
+ * Unavailable in 2D.
344
+ * @throws IllegalArgumentException
345
+ */
346
+ @Override
347
+ public void preApply(PMatrix3D left) {
348
+ throw new IllegalArgumentException("Cannot use preApply(PMatrix3D) on a PMatrix2D.");
349
+ }
350
+
351
+
352
+ @Override
353
+ public void preApply(float n00, float n01, float n02,
354
+ float n10, float n11, float n12) {
355
+ float t0 = m02;
356
+ float t1 = m12;
357
+ n02 += t0 * n00 + t1 * n01;
358
+ n12 += t0 * n10 + t1 * n11;
359
+
360
+ m02 = n02;
361
+ m12 = n12;
362
+
363
+ t0 = m00;
364
+ t1 = m10;
365
+ m00 = t0 * n00 + t1 * n01;
366
+ m10 = t0 * n10 + t1 * n11;
367
+
368
+ t0 = m01;
369
+ t1 = m11;
370
+ m01 = t0 * n00 + t1 * n01;
371
+ m11 = t0 * n10 + t1 * n11;
372
+ }
373
+
374
+
375
+ /**
376
+ * Unavailable in 2D.
377
+ * @throws IllegalArgumentException
378
+ */
379
+ public void preApply(float n00, float n01, float n02, float n03,
380
+ float n10, float n11, float n12, float n13,
381
+ float n20, float n21, float n22, float n23,
382
+ float n30, float n31, float n32, float n33) {
383
+ throw new IllegalArgumentException("Cannot use this version of preApply() on a PMatrix2D.");
384
+ }
385
+
386
+
387
+ //////////////////////////////////////////////////////////////
388
+
389
+
390
+ /**
391
+ * {@inheritDoc}
392
+ * Ignores any z component.
393
+ */
394
+ public PVector mult(PVector source, PVector target) {
395
+ if (target == null) {
396
+ target = new PVector();
397
+ }
398
+ target.x = m00*source.x + m01*source.y + m02;
399
+ target.y = m10*source.x + m11*source.y + m12;
400
+ return target;
401
+ }
402
+
403
+
404
+ /**
405
+ * Multiply a two element vector against this matrix.
406
+ * If out is null or not length four, a new float array will be returned.
407
+ * The values for vec and out can be the same (though that's less efficient).
408
+ */
409
+ public float[] mult(float[] vec, float[] out) {
410
+ if (out == null || out.length != 2) {
411
+ out = new float[2];
412
+ }
413
+
414
+ if (vec == out) {
415
+ float tx = m00*vec[0] + m01*vec[1] + m02;
416
+ float ty = m10*vec[0] + m11*vec[1] + m12;
417
+
418
+ out[0] = tx;
419
+ out[1] = ty;
420
+
421
+ } else {
422
+ out[0] = m00*vec[0] + m01*vec[1] + m02;
423
+ out[1] = m10*vec[0] + m11*vec[1] + m12;
424
+ }
425
+
426
+ return out;
427
+ }
428
+
429
+
430
+ /**
431
+ * Returns the x-coordinate of the result of multiplying the point (x, y)
432
+ * by this matrix.
433
+ */
434
+ public float multX(float x, float y) {
435
+ return m00*x + m01*y + m02;
436
+ }
437
+
438
+
439
+ /**
440
+ * Returns the y-coordinate of the result of multiplying the point (x, y)
441
+ * by this matrix.
442
+ */
443
+ public float multY(float x, float y) {
444
+ return m10*x + m11*y + m12;
445
+ }
446
+
447
+
448
+
449
+ /**
450
+ * Unavailable in 2D. Does nothing.
451
+ */
452
+ @Override
453
+ public void transpose() {
454
+ }
455
+
456
+
457
+ /*
458
+ * Implementation stolen from OpenJDK.
459
+ */
460
+ @Override
461
+ public boolean invert() {
462
+ float determinant = determinant();
463
+ if (Math.abs(determinant) <= Float.MIN_VALUE) {
464
+ return false;
465
+ }
466
+
467
+ float t00 = m00;
468
+ float t01 = m01;
469
+ float t02 = m02;
470
+ float t10 = m10;
471
+ float t11 = m11;
472
+ float t12 = m12;
473
+
474
+ m00 = t11 / determinant;
475
+ m10 = -t10 / determinant;
476
+ m01 = -t01 / determinant;
477
+ m11 = t00 / determinant;
478
+ m02 = (t01 * t12 - t11 * t02) / determinant;
479
+ m12 = (t10 * t02 - t00 * t12) / determinant;
480
+
481
+ return true;
482
+ }
483
+
484
+
485
+ /**
486
+ * @return the determinant of the matrix
487
+ */
488
+ @Override
489
+ public float determinant() {
490
+ return m00 * m11 - m01 * m10;
491
+ }
492
+
493
+
494
+ //////////////////////////////////////////////////////////////
495
+
496
+
497
+ public void print() {
498
+ int big = (int) abs(max(PApplet.max(abs(m00), abs(m01), abs(m02)),
499
+ PApplet.max(abs(m10), abs(m11), abs(m12))));
500
+
501
+ int digits = 1;
502
+ if (Float.isNaN(big) || Float.isInfinite(big)) { // avoid infinite loop
503
+ digits = 5;
504
+ } else {
505
+ while ((big /= 10) != 0) digits++; // cheap log()
506
+ }
507
+
508
+ System.out.println(PApplet.nfs(m00, digits, 4) + " " +
509
+ PApplet.nfs(m01, digits, 4) + " " +
510
+ PApplet.nfs(m02, digits, 4));
511
+
512
+ System.out.println(PApplet.nfs(m10, digits, 4) + " " +
513
+ PApplet.nfs(m11, digits, 4) + " " +
514
+ PApplet.nfs(m12, digits, 4));
515
+
516
+ System.out.println();
517
+ }
518
+
519
+
520
+ //////////////////////////////////////////////////////////////
521
+
522
+ // TODO these need to be added as regular API, but the naming and
523
+ // implementation needs to be improved first. (e.g. actually keeping track
524
+ // of whether the matrix is in fact identity internally.)
525
+
526
+
527
+ protected boolean isIdentity() {
528
+ return ((m00 == 1) && (m01 == 0) && (m02 == 0) &&
529
+ (m10 == 0) && (m11 == 1) && (m12 == 0));
530
+ }
531
+
532
+
533
+ // TODO make this more efficient, or move into PMatrix2D
534
+ protected boolean isWarped() {
535
+ return ((m00 != 1) || (m01 != 0) &&
536
+ (m10 != 0) || (m11 != 1));
537
+ }
538
+
539
+
540
+ //////////////////////////////////////////////////////////////
541
+
542
+
543
+ private static float max(float a, float b) {
544
+ return (a > b) ? a : b;
545
+ }
546
+
547
+ private static float abs(float a) {
548
+ return (a < 0) ? -a : a;
549
+ }
550
+
551
+ private static float sin(float angle) {
552
+ return (float)Math.sin(angle);
553
+ }
554
+
555
+ private static float cos(float angle) {
556
+ return (float)Math.cos(angle);
557
+ }
558
+
559
+ private static float tan(float angle) {
560
+ return (float)Math.tan(angle);
561
+ }
562
+ }