propane 3.9.0-java → 3.10.0-java

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (150) hide show
  1. checksums.yaml +4 -4
  2. data/.travis.yml +1 -1
  3. data/CHANGELOG.md +2 -2
  4. data/README.md +3 -3
  5. data/Rakefile +6 -6
  6. data/lib/java/japplemenubar/JAppleMenuBar.java +88 -0
  7. data/lib/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
  8. data/lib/java/monkstone/ColorUtil.java +127 -0
  9. data/lib/java/monkstone/MathToolModule.java +287 -0
  10. data/lib/java/monkstone/PropaneLibrary.java +46 -0
  11. data/lib/java/monkstone/core/LibraryProxy.java +136 -0
  12. data/lib/java/monkstone/fastmath/DegLutTables.java +111 -0
  13. data/lib/java/monkstone/fastmath/Deglut.java +71 -0
  14. data/lib/java/monkstone/fastmath/package-info.java +6 -0
  15. data/lib/java/monkstone/filechooser/Chooser.java +39 -0
  16. data/{src/main → lib}/java/monkstone/noise/FastTerrain.java +0 -0
  17. data/{src/main → lib}/java/monkstone/noise/Noise.java +0 -0
  18. data/{src/main → lib}/java/monkstone/noise/NoiseGenerator.java +0 -0
  19. data/{src/main → lib}/java/monkstone/noise/NoiseMode.java +0 -0
  20. data/lib/java/monkstone/noise/OpenSimplex2F.java +881 -0
  21. data/lib/java/monkstone/noise/OpenSimplex2S.java +1106 -0
  22. data/{src/main → lib}/java/monkstone/noise/SmoothTerrain.java +0 -0
  23. data/lib/java/monkstone/slider/CustomHorizontalSlider.java +164 -0
  24. data/lib/java/monkstone/slider/CustomVerticalSlider.java +178 -0
  25. data/lib/java/monkstone/slider/SimpleHorizontalSlider.java +145 -0
  26. data/lib/java/monkstone/slider/SimpleSlider.java +166 -0
  27. data/lib/java/monkstone/slider/SimpleVerticalSlider.java +157 -0
  28. data/lib/java/monkstone/slider/Slider.java +61 -0
  29. data/lib/java/monkstone/slider/SliderBar.java +245 -0
  30. data/lib/java/monkstone/slider/SliderGroup.java +56 -0
  31. data/lib/java/monkstone/slider/WheelHandler.java +35 -0
  32. data/lib/java/monkstone/vecmath/GfxRender.java +86 -0
  33. data/lib/java/monkstone/vecmath/JRender.java +56 -0
  34. data/lib/java/monkstone/vecmath/ShapeRender.java +87 -0
  35. data/lib/java/monkstone/vecmath/package-info.java +20 -0
  36. data/lib/java/monkstone/vecmath/vec2/Vec2.java +802 -0
  37. data/lib/java/monkstone/vecmath/vec2/package-info.java +6 -0
  38. data/lib/java/monkstone/vecmath/vec3/Vec3.java +727 -0
  39. data/lib/java/monkstone/vecmath/vec3/package-info.java +6 -0
  40. data/lib/java/monkstone/videoevent/CaptureEvent.java +27 -0
  41. data/lib/java/monkstone/videoevent/MovieEvent.java +32 -0
  42. data/lib/java/monkstone/videoevent/package-info.java +20 -0
  43. data/lib/java/processing/awt/PGraphicsJava2D.java +3040 -0
  44. data/lib/java/processing/awt/PImageAWT.java +377 -0
  45. data/lib/java/processing/awt/PShapeJava2D.java +387 -0
  46. data/lib/java/processing/awt/PSurfaceAWT.java +1581 -0
  47. data/lib/java/processing/awt/ShimAWT.java +581 -0
  48. data/lib/java/processing/core/PApplet.java +15156 -0
  49. data/lib/java/processing/core/PConstants.java +523 -0
  50. data/lib/java/processing/core/PFont.java +1126 -0
  51. data/lib/java/processing/core/PGraphics.java +8600 -0
  52. data/lib/java/processing/core/PImage.java +3377 -0
  53. data/lib/java/processing/core/PMatrix.java +208 -0
  54. data/lib/java/processing/core/PMatrix2D.java +562 -0
  55. data/lib/java/processing/core/PMatrix3D.java +890 -0
  56. data/lib/java/processing/core/PShape.java +3561 -0
  57. data/lib/java/processing/core/PShapeOBJ.java +483 -0
  58. data/lib/java/processing/core/PShapeSVG.java +2016 -0
  59. data/lib/java/processing/core/PStyle.java +63 -0
  60. data/lib/java/processing/core/PSurface.java +198 -0
  61. data/lib/java/processing/core/PSurfaceNone.java +431 -0
  62. data/lib/java/processing/core/PVector.java +1066 -0
  63. data/lib/java/processing/core/ThinkDifferent.java +115 -0
  64. data/lib/java/processing/data/DoubleDict.java +850 -0
  65. data/lib/java/processing/data/DoubleList.java +928 -0
  66. data/lib/java/processing/data/FloatDict.java +847 -0
  67. data/lib/java/processing/data/FloatList.java +936 -0
  68. data/lib/java/processing/data/IntDict.java +807 -0
  69. data/lib/java/processing/data/IntList.java +936 -0
  70. data/lib/java/processing/data/JSONArray.java +1260 -0
  71. data/lib/java/processing/data/JSONObject.java +2282 -0
  72. data/lib/java/processing/data/JSONTokener.java +435 -0
  73. data/lib/java/processing/data/LongDict.java +802 -0
  74. data/lib/java/processing/data/LongList.java +937 -0
  75. data/lib/java/processing/data/Sort.java +46 -0
  76. data/lib/java/processing/data/StringDict.java +613 -0
  77. data/lib/java/processing/data/StringList.java +800 -0
  78. data/lib/java/processing/data/Table.java +4936 -0
  79. data/lib/java/processing/data/TableRow.java +198 -0
  80. data/lib/java/processing/data/XML.java +1156 -0
  81. data/lib/java/processing/dxf/RawDXF.java +404 -0
  82. data/lib/java/processing/event/Event.java +125 -0
  83. data/lib/java/processing/event/KeyEvent.java +70 -0
  84. data/lib/java/processing/event/MouseEvent.java +114 -0
  85. data/lib/java/processing/event/TouchEvent.java +57 -0
  86. data/lib/java/processing/javafx/PGraphicsFX2D.java +32 -0
  87. data/lib/java/processing/javafx/PSurfaceFX.java +173 -0
  88. data/lib/java/processing/net/Client.java +744 -0
  89. data/lib/java/processing/net/Server.java +388 -0
  90. data/lib/java/processing/opengl/FontTexture.java +378 -0
  91. data/lib/java/processing/opengl/FrameBuffer.java +513 -0
  92. data/lib/java/processing/opengl/LinePath.java +627 -0
  93. data/lib/java/processing/opengl/LineStroker.java +681 -0
  94. data/lib/java/processing/opengl/PGL.java +3483 -0
  95. data/lib/java/processing/opengl/PGraphics2D.java +615 -0
  96. data/lib/java/processing/opengl/PGraphics3D.java +281 -0
  97. data/lib/java/processing/opengl/PGraphicsOpenGL.java +13753 -0
  98. data/lib/java/processing/opengl/PJOGL.java +2008 -0
  99. data/lib/java/processing/opengl/PShader.java +1484 -0
  100. data/lib/java/processing/opengl/PShapeOpenGL.java +5269 -0
  101. data/lib/java/processing/opengl/PSurfaceJOGL.java +1385 -0
  102. data/lib/java/processing/opengl/Texture.java +1696 -0
  103. data/lib/java/processing/opengl/VertexBuffer.java +88 -0
  104. data/lib/java/processing/opengl/cursors/arrow.png +0 -0
  105. data/lib/java/processing/opengl/cursors/cross.png +0 -0
  106. data/lib/java/processing/opengl/cursors/hand.png +0 -0
  107. data/lib/java/processing/opengl/cursors/license.txt +27 -0
  108. data/lib/java/processing/opengl/cursors/move.png +0 -0
  109. data/lib/java/processing/opengl/cursors/text.png +0 -0
  110. data/lib/java/processing/opengl/cursors/wait.png +0 -0
  111. data/lib/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
  112. data/lib/java/processing/opengl/shaders/ColorVert.glsl +34 -0
  113. data/lib/java/processing/opengl/shaders/LightFrag.glsl +33 -0
  114. data/lib/java/processing/opengl/shaders/LightVert.glsl +151 -0
  115. data/lib/java/processing/opengl/shaders/LineFrag.glsl +32 -0
  116. data/lib/java/processing/opengl/shaders/LineVert.glsl +100 -0
  117. data/lib/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
  118. data/lib/java/processing/opengl/shaders/PointFrag.glsl +32 -0
  119. data/lib/java/processing/opengl/shaders/PointVert.glsl +56 -0
  120. data/lib/java/processing/opengl/shaders/TexFrag.glsl +37 -0
  121. data/lib/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
  122. data/lib/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
  123. data/lib/java/processing/opengl/shaders/TexVert.glsl +38 -0
  124. data/lib/java/processing/pdf/PGraphicsPDF.java +581 -0
  125. data/lib/java/processing/svg/PGraphicsSVG.java +378 -0
  126. data/lib/propane/app.rb +8 -13
  127. data/lib/propane/version.rb +1 -1
  128. data/mvnw +3 -3
  129. data/mvnw.cmd +2 -2
  130. data/pom.rb +7 -2
  131. data/pom.xml +14 -2
  132. data/propane.gemspec +2 -2
  133. data/src/main/java/monkstone/FastNoiseModuleJava.java +127 -0
  134. data/src/main/java/monkstone/MathToolModule.java +30 -30
  135. data/src/main/java/monkstone/PropaneLibrary.java +2 -0
  136. data/src/main/java/monkstone/SmoothNoiseModuleJava.java +127 -0
  137. data/src/main/java/monkstone/fastmath/DegLutTables.java +15 -15
  138. data/src/main/java/monkstone/filechooser/Chooser.java +1 -1
  139. data/src/main/java/monkstone/noise/OpenSimplex2F.java +752 -820
  140. data/src/main/java/monkstone/noise/OpenSimplex2S.java +1138 -1106
  141. data/src/main/java/monkstone/slider/WheelHandler.java +1 -1
  142. data/src/main/java/monkstone/vecmath/JRender.java +6 -6
  143. data/src/main/java/monkstone/vecmath/vec2/Vec2.java +20 -19
  144. data/src/main/java/monkstone/vecmath/vec3/Vec3.java +12 -12
  145. data/src/main/java/processing/awt/PGraphicsJava2D.java +11 -3
  146. data/src/main/java/processing/core/PApplet.java +89 -89
  147. data/src/main/java/processing/core/PConstants.java +155 -163
  148. data/src/main/java/processing/opengl/PJOGL.java +6 -5
  149. data/vendors/Rakefile +1 -1
  150. metadata +136 -19
@@ -0,0 +1,2008 @@
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+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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+
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
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+ Copyright (c) 2004-12 Ben Fry and Casey Reas
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+ Copyright (c) 2001-04 Massachusetts Institute of Technology
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+
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+ This library is free software; you can redistribute it and/or
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+ modify it under the terms of the GNU Lesser General Public
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+ License as published by the Free Software Foundation, version 2.1.
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+
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+ This library is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ Lesser General Public License for more details.
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+
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+ You should have received a copy of the GNU Lesser General
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+ Public License along with this library; if not, write to the
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+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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+ Boston, MA 02111-1307 USA
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+ */
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+
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+ package processing.opengl;
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+
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+ import java.awt.Font;
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+ import java.awt.FontMetrics;
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+ import java.awt.Shape;
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+ import java.awt.Toolkit;
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+ import java.awt.font.FontRenderContext;
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+ import java.awt.font.GlyphVector;
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+ import java.awt.geom.PathIterator;
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+ import java.io.IOException;
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+ import java.net.URL;
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+ import java.nio.Buffer;
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+ import java.nio.ByteBuffer;
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+ import java.nio.FloatBuffer;
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+ import java.nio.IntBuffer;
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+
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+ import com.jogamp.common.util.VersionNumber;
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+ import com.jogamp.opengl.GL;
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+ import com.jogamp.opengl.GL2;
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+ import com.jogamp.opengl.GL2ES2;
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+ import com.jogamp.opengl.GL2ES3;
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+ import com.jogamp.opengl.GL2GL3;
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+ import com.jogamp.opengl.GL3ES3;
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+ import com.jogamp.opengl.GLAutoDrawable;
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+ import com.jogamp.opengl.GLCapabilities;
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+ import com.jogamp.opengl.GLCapabilitiesImmutable;
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+ import com.jogamp.opengl.GLContext;
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+ import com.jogamp.opengl.GLDrawable;
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+ import com.jogamp.opengl.fixedfunc.GLMatrixFunc;
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+ import com.jogamp.opengl.glu.GLU;
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+ import com.jogamp.opengl.glu.GLUtessellator;
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+ import com.jogamp.opengl.glu.GLUtessellatorCallbackAdapter;
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+ import com.jogamp.opengl.util.awt.AWTGLReadBufferUtil;
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+
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+ import processing.awt.PImageAWT;
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+ import processing.core.PApplet;
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+ import processing.core.PGraphics;
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+ import processing.core.PImage;
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+ import processing.core.PMatrix3D;
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+ import processing.core.PSurface;
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+
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+
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+ public class PJOGL extends PGL {
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+ // OpenGL profile to use (2, 3 or 4)
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+ public static int profile = 2;
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+
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+ // User-provided icons to override defaults
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+ protected static String[] icons = null;
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+
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+ // The two windowing toolkits available to use in JOGL:
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+ public static final int AWT = 0; // http://jogamp.org/wiki/index.php/Using_JOGL_in_AWT_SWT_and_Swing
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+ public static final int NEWT = 1; // http://jogamp.org/jogl/doc/NEWT-Overview.html
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+
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+ // ........................................................
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+
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+ // Public members to access the underlying GL objects and context
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+
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+ /** Basic GL functionality, common to all profiles */
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+ public GL gl;
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+
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+ /** GLU interface **/
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+ public GLU glu;
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+
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+ /** The rendering context (holds rendering state info) */
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+ public GLContext context;
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+
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+ // ........................................................
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+
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+ // Additional parameters
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+
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+ /** Time that the Processing's animation thread will wait for JOGL's rendering
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+ * thread to be done with a single frame.
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+ */
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+ protected static int DRAW_TIMEOUT_MILLIS = 500;
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+
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+ // ........................................................
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+
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+ // Protected JOGL-specific objects needed to access the GL profiles
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+
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+ /** The capabilities of the OpenGL rendering surface */
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+ protected GLCapabilitiesImmutable capabilities;
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+
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+ /** The rendering surface */
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+ protected GLDrawable drawable;
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+
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+ /** GLES2 functionality (shaders, etc) */
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+ protected GL2ES2 gl2;
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+
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+ /** GL3 interface */
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+ protected GL2GL3 gl3;
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+
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+ /** GL2 desktop functionality (blit framebuffer, map buffer range,
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+ * multisampled renderbuffers) */
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+ protected GL2 gl2x;
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+
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+ /** GL3ES3 interface */
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+ protected GL3ES3 gl3es3;
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+
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+ /** Stores exceptions that ocurred during drawing */
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+ protected Exception drawException;
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+
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+ // ........................................................
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+
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+ // Utility arrays to copy projection/modelview matrices to GL
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+
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+ protected float[] projMatrix;
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+ protected float[] mvMatrix;
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+
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+ // ........................................................
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+
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+ // Static initialization for some parameters that need to be different for
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+ // JOGL
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+
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+ static {
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+ MIN_DIRECT_BUFFER_SIZE = 2;
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+ INDEX_TYPE = GL.GL_UNSIGNED_SHORT;
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+ }
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+
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+
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+ ///////////////////////////////////////////////////////////////
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+
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+ // Initialization, finalization
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+
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+
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+ public PJOGL(PGraphicsOpenGL pg) {
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+ super(pg);
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+ glu = new GLU();
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+ }
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+
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+ public PJOGL(PGraphicsOpenGL pg, PGL.RenderCallback callback) {
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+ super(pg, callback);
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+ glu = new GLU();
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+ }
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+
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+
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+ @Override
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+ public Object getNative() {
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+ return sketch.getSurface().getNative();
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+ }
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+
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+
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+ @Override
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+ protected void setFrameRate(float fps) {}
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+
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+
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+ @Override
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+ protected void initSurface(int antialias) {}
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+
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+
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+ @Override
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+ protected void reinitSurface() {}
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+
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+
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+ @Override
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+ protected void registerListeners() {}
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+
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+
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+ @Override
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+ protected PImage screenshot() {
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+ AWTGLReadBufferUtil util = new AWTGLReadBufferUtil(capabilities.getGLProfile(), false);
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+ return new PImageAWT(util.readPixelsToBufferedImage(gl, true));
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+ }
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+
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+
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+ static public void setIcon(String... icons) {
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+ PJOGL.icons = new String[icons.length];
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+ PApplet.arrayCopy(icons, PJOGL.icons);
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+ }
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+
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+
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+ ///////////////////////////////////////////////////////////////
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+
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+ // Public methods to get/set renderer's properties
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+
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+
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+ public void setCaps(GLCapabilities caps) {
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+ reqNumSamples = caps.getNumSamples();
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+ capabilities = caps;
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+ }
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+
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+
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+ public GLCapabilitiesImmutable getCaps() {
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+ return capabilities;
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+ }
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+
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+
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+ public void setFps(float fps) {
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+ if (!setFps || targetFps != fps) {
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+ if (60 < fps) {
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+ // Disables v-sync
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+ gl.setSwapInterval(0);
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+ } else if (30 < fps) {
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+ gl.setSwapInterval(1);
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+ } else {
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+ gl.setSwapInterval(2);
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+ }
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+ targetFps = currentFps = fps;
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+ setFps = true;
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+ }
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+ }
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+
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+
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+ @Override
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+ protected int getDepthBits() {
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+ return capabilities.getDepthBits();
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+ }
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+
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+
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+ @Override
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+ protected int getStencilBits() {
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+ return capabilities.getStencilBits();
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+ }
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+
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+
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+ @Override
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+ protected float getPixelScale() {
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+ PSurface surf = sketch.getSurface();
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+ if (surf == null) {
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+ return graphics.pixelDensity;
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+ } else if (surf instanceof PSurfaceJOGL) {
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+ return ((PSurfaceJOGL)surf).getPixelScale();
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+ } else {
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+ throw new RuntimeException("Renderer cannot find a JOGL surface");
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+ }
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+ }
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+
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+
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+ @Override
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+ protected void getGL(PGL pgl) {
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+ PJOGL pjogl = (PJOGL)pgl;
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+
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+ this.drawable = pjogl.drawable;
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+ this.context = pjogl.context;
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+ this.glContext = pjogl.glContext;
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+ setThread(pjogl.glThread);
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+
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+ this.gl = pjogl.gl;
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+ this.gl2 = pjogl.gl2;
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+ this.gl2x = pjogl.gl2x;
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+ this.gl3 = pjogl.gl3;
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+ this.gl3es3 = pjogl.gl3es3;
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+ }
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+
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+
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+ public void getGL(GLAutoDrawable glDrawable) {
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+ context = glDrawable.getContext();
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+ glContext = context.hashCode();
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+ setThread(Thread.currentThread());
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+
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+ gl = context.getGL();
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+ gl2 = gl.getGL2ES2();
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+ try {
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+ gl2x = gl.getGL2();
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+ } catch (com.jogamp.opengl.GLException e) {
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+ gl2x = null;
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+ }
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+ try {
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+ gl3 = gl.getGL2GL3();
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+ } catch (com.jogamp.opengl.GLException e) {
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+ gl3 = null;
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+ }
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+ try {
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+ gl3es3 = gl.getGL3ES3();
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+ } catch (com.jogamp.opengl.GLException e) {
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+ gl3es3 = null;
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+ }
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+ }
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+
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+
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+ @Override
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+ protected boolean canDraw() { return true; }
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+
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+
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+ @Override
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+ protected void requestFocus() {}
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+
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+
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+ @Override
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+ protected void requestDraw() {}
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+
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+
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+ @Override
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+ protected void swapBuffers() {
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+ PSurfaceJOGL surf = (PSurfaceJOGL)sketch.getSurface();
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+ surf.window.swapBuffers();
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+ }
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+
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+
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+ @Override
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+ protected void initFBOLayer() {
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+ if (0 < sketch.frameCount) {
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+ if (isES()) initFBOLayerES();
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+ else initFBOLayerGL();
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+ }
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+ }
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+
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+
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+ private void initFBOLayerES() {
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+ IntBuffer buf = allocateDirectIntBuffer(fboWidth * fboHeight);
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+
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+ if (hasReadBuffer()) readBuffer(BACK);
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+ readPixelsImpl(0, 0, fboWidth, fboHeight, RGBA, UNSIGNED_BYTE, buf);
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+ bindTexture(TEXTURE_2D, glColorTex.get(frontTex));
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+ texSubImage2D(TEXTURE_2D, 0, 0, 0, fboWidth, fboHeight, RGBA, UNSIGNED_BYTE, buf);
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+
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+ bindTexture(TEXTURE_2D, glColorTex.get(backTex));
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+ texSubImage2D(TEXTURE_2D, 0, 0, 0, fboWidth, fboHeight, RGBA, UNSIGNED_BYTE, buf);
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+
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+ bindTexture(TEXTURE_2D, 0);
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+ bindFramebufferImpl(FRAMEBUFFER, 0);
335
+ }
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+
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+
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+ private void initFBOLayerGL() {
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+ // Copy the contents of the front and back screen buffers to the textures
340
+ // of the FBO, so they are properly initialized. Note that the front buffer
341
+ // of the default framebuffer (the screen) contains the previous frame:
342
+ // https://www.opengl.org/wiki/Default_Framebuffer
343
+ // so it is copied to the front texture of the FBO layer:
344
+ if (pclearColor || 0 < pgeomCount || !sketch.isLooping()) {
345
+ if (hasReadBuffer()) readBuffer(FRONT);
346
+ } else {
347
+ // ...except when the previous frame has not been cleared and nothing was
348
+ // rendered while looping. In this case the back buffer, which holds the
349
+ // initial state of the previous frame, still contains the most up-to-date
350
+ // screen state.
351
+ readBuffer(BACK);
352
+ }
353
+ bindFramebufferImpl(DRAW_FRAMEBUFFER, glColorFbo.get(0));
354
+ framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0,
355
+ TEXTURE_2D, glColorTex.get(frontTex), 0);
356
+ if (hasDrawBuffer()) drawBuffer(COLOR_ATTACHMENT0);
357
+ blitFramebuffer(0, 0, fboWidth, fboHeight,
358
+ 0, 0, fboWidth, fboHeight,
359
+ COLOR_BUFFER_BIT, NEAREST);
360
+
361
+ readBuffer(BACK);
362
+ bindFramebufferImpl(DRAW_FRAMEBUFFER, glColorFbo.get(0));
363
+ framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0,
364
+ TEXTURE_2D, glColorTex.get(backTex), 0);
365
+ drawBuffer(COLOR_ATTACHMENT0);
366
+ blitFramebuffer(0, 0, fboWidth, fboHeight,
367
+ 0, 0, fboWidth, fboHeight,
368
+ COLOR_BUFFER_BIT, NEAREST);
369
+
370
+ bindFramebufferImpl(FRAMEBUFFER, 0);
371
+ }
372
+
373
+
374
+ @Override
375
+ protected void beginGL() {
376
+ PMatrix3D proj = graphics.projection;
377
+ PMatrix3D mdl = graphics.modelview;
378
+ if (gl2x != null) {
379
+ if (projMatrix == null) {
380
+ projMatrix = new float[16];
381
+ }
382
+ gl2x.glMatrixMode(GLMatrixFunc.GL_PROJECTION);
383
+ projMatrix[ 0] = proj.m00;
384
+ projMatrix[ 1] = proj.m10;
385
+ projMatrix[ 2] = proj.m20;
386
+ projMatrix[ 3] = proj.m30;
387
+ projMatrix[ 4] = proj.m01;
388
+ projMatrix[ 5] = proj.m11;
389
+ projMatrix[ 6] = proj.m21;
390
+ projMatrix[ 7] = proj.m31;
391
+ projMatrix[ 8] = proj.m02;
392
+ projMatrix[ 9] = proj.m12;
393
+ projMatrix[10] = proj.m22;
394
+ projMatrix[11] = proj.m32;
395
+ projMatrix[12] = proj.m03;
396
+ projMatrix[13] = proj.m13;
397
+ projMatrix[14] = proj.m23;
398
+ projMatrix[15] = proj.m33;
399
+ gl2x.glLoadMatrixf(projMatrix, 0);
400
+
401
+ if (mvMatrix == null) {
402
+ mvMatrix = new float[16];
403
+ }
404
+ gl2x.glMatrixMode(GLMatrixFunc.GL_MODELVIEW);
405
+ mvMatrix[ 0] = mdl.m00;
406
+ mvMatrix[ 1] = mdl.m10;
407
+ mvMatrix[ 2] = mdl.m20;
408
+ mvMatrix[ 3] = mdl.m30;
409
+ mvMatrix[ 4] = mdl.m01;
410
+ mvMatrix[ 5] = mdl.m11;
411
+ mvMatrix[ 6] = mdl.m21;
412
+ mvMatrix[ 7] = mdl.m31;
413
+ mvMatrix[ 8] = mdl.m02;
414
+ mvMatrix[ 9] = mdl.m12;
415
+ mvMatrix[10] = mdl.m22;
416
+ mvMatrix[11] = mdl.m32;
417
+ mvMatrix[12] = mdl.m03;
418
+ mvMatrix[13] = mdl.m13;
419
+ mvMatrix[14] = mdl.m23;
420
+ mvMatrix[15] = mdl.m33;
421
+ gl2x.glLoadMatrixf(mvMatrix, 0);
422
+ }
423
+ }
424
+
425
+
426
+ @Override
427
+ protected boolean hasFBOs() {
428
+ if (context.hasBasicFBOSupport()) return true;
429
+ else return super.hasFBOs();
430
+ }
431
+
432
+
433
+ @Override
434
+ protected boolean hasShaders() {
435
+ if (context.hasGLSL()) return true;
436
+ else return super.hasShaders();
437
+ }
438
+
439
+
440
+ public void init(GLAutoDrawable glDrawable) {
441
+ capabilities = glDrawable.getChosenGLCapabilities();
442
+ if (!hasFBOs()) {
443
+ throw new RuntimeException(MISSING_FBO_ERROR);
444
+ }
445
+ if (!hasShaders()) {
446
+ throw new RuntimeException(MISSING_GLSL_ERROR);
447
+ }
448
+ }
449
+
450
+
451
+ ///////////////////////////////////////////////////////////
452
+
453
+ // Utility functions
454
+
455
+
456
+ @Override
457
+ protected void enableTexturing(int target) {
458
+ if (target == TEXTURE_2D) {
459
+ texturingTargets[0] = true;
460
+ } else if (target == TEXTURE_RECTANGLE) {
461
+ texturingTargets[1] = true;
462
+ }
463
+ }
464
+
465
+
466
+ @Override
467
+ protected void disableTexturing(int target) {
468
+ if (target == TEXTURE_2D) {
469
+ texturingTargets[0] = false;
470
+ } else if (target == TEXTURE_RECTANGLE) {
471
+ texturingTargets[1] = false;
472
+ }
473
+ }
474
+
475
+
476
+ /**
477
+ * Convenience method to get a legit FontMetrics object. Where possible,
478
+ * override this any renderer subclass so that you're not using what's
479
+ * returned by getDefaultToolkit() to get your metrics.
480
+ */
481
+ @SuppressWarnings("deprecation")
482
+ private FontMetrics getFontMetrics(Font font) { // ignore
483
+ return Toolkit.getDefaultToolkit().getFontMetrics(font);
484
+ }
485
+
486
+
487
+ /**
488
+ * Convenience method to jump through some Java2D hoops and get an FRC.
489
+ */
490
+ private FontRenderContext getFontRenderContext(Font font) { // ignore
491
+ return getFontMetrics(font).getFontRenderContext();
492
+ }
493
+
494
+
495
+ @Override
496
+ protected int getFontAscent(Object font) {
497
+ return getFontMetrics((Font) font).getAscent();
498
+ }
499
+
500
+
501
+ @Override
502
+ protected int getFontDescent(Object font) {
503
+ return getFontMetrics((Font) font).getDescent();
504
+ }
505
+
506
+
507
+ @Override
508
+ protected int getTextWidth(Object font, char[] buffer, int start, int stop) {
509
+ // maybe should use one of the newer/fancier functions for this?
510
+ int length = stop - start;
511
+ FontMetrics metrics = getFontMetrics((Font) font);
512
+ return metrics.charsWidth(buffer, start, length);
513
+ }
514
+
515
+
516
+ @Override
517
+ protected Object getDerivedFont(Object font, float size) {
518
+ return ((Font) font).deriveFont(size);
519
+ }
520
+
521
+
522
+ @Override
523
+ protected int getGLSLVersion() {
524
+ VersionNumber vn = context.getGLSLVersionNumber();
525
+ return vn.getMajor() * 100 + vn.getMinor();
526
+ }
527
+
528
+
529
+ @Override
530
+ protected String getGLSLVersionSuffix() {
531
+ VersionNumber vn = context.getGLSLVersionNumber();
532
+ if (context.isGLESProfile() && 1 < vn.getMajor()) {
533
+ return " es";
534
+ } else {
535
+ return "";
536
+ }
537
+ }
538
+
539
+
540
+ @Override
541
+ protected String[] loadVertexShader(String filename) {
542
+ return loadVertexShader(filename, getGLSLVersion(), getGLSLVersionSuffix());
543
+ }
544
+
545
+
546
+ @Override
547
+ protected String[] loadFragmentShader(String filename) {
548
+ return loadFragmentShader(filename, getGLSLVersion(), getGLSLVersionSuffix());
549
+ }
550
+
551
+
552
+ @Override
553
+ protected String[] loadVertexShader(URL url) {
554
+ return loadVertexShader(url, getGLSLVersion(), getGLSLVersionSuffix());
555
+ }
556
+
557
+
558
+ @Override
559
+ protected String[] loadFragmentShader(URL url) {
560
+ return loadFragmentShader(url, getGLSLVersion(), getGLSLVersionSuffix());
561
+ }
562
+
563
+
564
+ @Override
565
+ protected String[] loadFragmentShader(String filename, int version, String versionSuffix) {
566
+ String[] fragSrc0 = sketch.loadStrings(filename);
567
+ return preprocessFragmentSource(fragSrc0, version, versionSuffix);
568
+ }
569
+
570
+
571
+ @Override
572
+ protected String[] loadVertexShader(String filename, int version, String versionSuffix) {
573
+ String[] vertSrc0 = sketch.loadStrings(filename);
574
+ return preprocessVertexSource(vertSrc0, version, versionSuffix);
575
+ }
576
+
577
+
578
+ @Override
579
+ protected String[] loadFragmentShader(URL url, int version, String versionSuffix) {
580
+ try {
581
+ String[] fragSrc0 = PApplet.loadStrings(url.openStream());
582
+ return preprocessFragmentSource(fragSrc0, version, versionSuffix);
583
+ } catch (IOException e) {
584
+ PGraphics.showException("Cannot load fragment shader " + url.getFile());
585
+ }
586
+ return null;
587
+ }
588
+
589
+
590
+ @Override
591
+ protected String[] loadVertexShader(URL url, int version, String versionSuffix) {
592
+ try {
593
+ String[] vertSrc0 = PApplet.loadStrings(url.openStream());
594
+ return preprocessVertexSource(vertSrc0, version, versionSuffix);
595
+ } catch (IOException e) {
596
+ PGraphics.showException("Cannot load vertex shader " + url.getFile());
597
+ }
598
+ return null;
599
+ }
600
+
601
+
602
+ ///////////////////////////////////////////////////////////
603
+
604
+ // Tessellator
605
+
606
+
607
+ @Override
608
+ protected Tessellator createTessellator(TessellatorCallback callback) {
609
+ return new Tessellator(callback);
610
+ }
611
+
612
+
613
+ protected static class Tessellator implements PGL.Tessellator {
614
+ protected GLUtessellator tess;
615
+ protected TessellatorCallback callback;
616
+ protected GLUCallback gluCallback;
617
+
618
+ public Tessellator(TessellatorCallback callback) {
619
+ this.callback = callback;
620
+ tess = GLU.gluNewTess();
621
+ gluCallback = new GLUCallback();
622
+
623
+ GLU.gluTessCallback(tess, GLU.GLU_TESS_BEGIN, gluCallback);
624
+ GLU.gluTessCallback(tess, GLU.GLU_TESS_END, gluCallback);
625
+ GLU.gluTessCallback(tess, GLU.GLU_TESS_VERTEX, gluCallback);
626
+ GLU.gluTessCallback(tess, GLU.GLU_TESS_COMBINE, gluCallback);
627
+ GLU.gluTessCallback(tess, GLU.GLU_TESS_ERROR, gluCallback);
628
+ }
629
+
630
+ @Override
631
+ public void setCallback(int flag) {
632
+ GLU.gluTessCallback(tess, flag, gluCallback);
633
+ }
634
+
635
+ @Override
636
+ public void setWindingRule(int rule) {
637
+ setProperty(GLU.GLU_TESS_WINDING_RULE, rule);
638
+ }
639
+
640
+ public void setProperty(int property, int value) {
641
+ GLU.gluTessProperty(tess, property, value);
642
+ }
643
+
644
+ @Override
645
+ public void beginPolygon() {
646
+ beginPolygon(null);
647
+ }
648
+
649
+ @Override
650
+ public void beginPolygon(Object data) {
651
+ GLU.gluTessBeginPolygon(tess, data);
652
+ }
653
+
654
+ @Override
655
+ public void endPolygon() {
656
+ GLU.gluTessEndPolygon(tess);
657
+ }
658
+
659
+ @Override
660
+ public void beginContour() {
661
+ GLU.gluTessBeginContour(tess);
662
+ }
663
+
664
+ @Override
665
+ public void endContour() {
666
+ GLU.gluTessEndContour(tess);
667
+ }
668
+
669
+ @Override
670
+ public void addVertex(double[] v) {
671
+ addVertex(v, 0, v);
672
+ }
673
+
674
+ @Override
675
+ public void addVertex(double[] v, int n, Object data) {
676
+ GLU.gluTessVertex(tess, v, n, data);
677
+ }
678
+
679
+ protected class GLUCallback extends GLUtessellatorCallbackAdapter {
680
+ @Override
681
+ public void begin(int type) {
682
+ callback.begin(type);
683
+ }
684
+
685
+ @Override
686
+ public void end() {
687
+ callback.end();
688
+ }
689
+
690
+ @Override
691
+ public void vertex(Object data) {
692
+ callback.vertex(data);
693
+ }
694
+
695
+ @Override
696
+ public void combine(double[] coords, Object[] data,
697
+ float[] weight, Object[] outData) {
698
+ callback.combine(coords, data, weight, outData);
699
+ }
700
+
701
+ @Override
702
+ public void error(int errnum) {
703
+ callback.error(errnum);
704
+ }
705
+ }
706
+ }
707
+
708
+
709
+ @Override
710
+ protected String tessError(int err) {
711
+ return glu.gluErrorString(err);
712
+ }
713
+
714
+
715
+ ///////////////////////////////////////////////////////////
716
+
717
+ // Font outline
718
+
719
+
720
+ static {
721
+ SHAPE_TEXT_SUPPORTED = true;
722
+ SEG_MOVETO = PathIterator.SEG_MOVETO;
723
+ SEG_LINETO = PathIterator.SEG_LINETO;
724
+ SEG_QUADTO = PathIterator.SEG_QUADTO;
725
+ SEG_CUBICTO = PathIterator.SEG_CUBICTO;
726
+ SEG_CLOSE = PathIterator.SEG_CLOSE;
727
+ }
728
+
729
+
730
+ @Override
731
+ protected FontOutline createFontOutline(char ch, Object font) {
732
+ return new FontOutline(ch, (Font) font);
733
+ }
734
+
735
+
736
+ protected class FontOutline implements PGL.FontOutline {
737
+ PathIterator iter;
738
+
739
+ public FontOutline(char ch, Font font) {
740
+ char[] textArray = new char[] { ch };
741
+ FontRenderContext frc = getFontRenderContext(font);
742
+ GlyphVector gv = font.createGlyphVector(frc, textArray);
743
+ Shape shp = gv.getOutline();
744
+ iter = shp.getPathIterator(null);
745
+ }
746
+
747
+ @Override
748
+ public boolean isDone() {
749
+ return iter.isDone();
750
+ }
751
+
752
+ @Override
753
+ public int currentSegment(float[] coords) {
754
+ return iter.currentSegment(coords);
755
+ }
756
+
757
+ @Override
758
+ public void next() {
759
+ iter.next();
760
+ }
761
+ }
762
+
763
+
764
+ ///////////////////////////////////////////////////////////
765
+
766
+ // Constants
767
+
768
+ static {
769
+ FALSE = GL.GL_FALSE;
770
+ TRUE = GL.GL_TRUE;
771
+
772
+ INT = GL2ES2.GL_INT;
773
+ BYTE = GL.GL_BYTE;
774
+ SHORT = GL.GL_SHORT;
775
+ FLOAT = GL.GL_FLOAT;
776
+ BOOL = GL2ES2.GL_BOOL;
777
+ UNSIGNED_INT = GL.GL_UNSIGNED_INT;
778
+ UNSIGNED_BYTE = GL.GL_UNSIGNED_BYTE;
779
+ UNSIGNED_SHORT = GL.GL_UNSIGNED_SHORT;
780
+
781
+ RGB = GL.GL_RGB;
782
+ RGBA = GL.GL_RGBA;
783
+ ALPHA = GL.GL_ALPHA;
784
+ LUMINANCE = GL.GL_LUMINANCE;
785
+ LUMINANCE_ALPHA = GL.GL_LUMINANCE_ALPHA;
786
+
787
+ UNSIGNED_SHORT_5_6_5 = GL.GL_UNSIGNED_SHORT_5_6_5;
788
+ UNSIGNED_SHORT_4_4_4_4 = GL.GL_UNSIGNED_SHORT_4_4_4_4;
789
+ UNSIGNED_SHORT_5_5_5_1 = GL.GL_UNSIGNED_SHORT_5_5_5_1;
790
+
791
+ RGBA4 = GL.GL_RGBA4;
792
+ RGB5_A1 = GL.GL_RGB5_A1;
793
+ RGB565 = GL.GL_RGB565;
794
+ RGB8 = GL.GL_RGB8;
795
+ RGBA8 = GL.GL_RGBA8;
796
+ ALPHA8 = GL.GL_ALPHA8;
797
+
798
+ READ_ONLY = GL2ES3.GL_READ_ONLY;
799
+ WRITE_ONLY = GL.GL_WRITE_ONLY;
800
+ READ_WRITE = GL2ES3.GL_READ_WRITE;
801
+
802
+ TESS_WINDING_NONZERO = GLU.GLU_TESS_WINDING_NONZERO;
803
+ TESS_WINDING_ODD = GLU.GLU_TESS_WINDING_ODD;
804
+ TESS_EDGE_FLAG = GLU.GLU_TESS_EDGE_FLAG;
805
+
806
+ GENERATE_MIPMAP_HINT = GL.GL_GENERATE_MIPMAP_HINT;
807
+ FASTEST = GL.GL_FASTEST;
808
+ NICEST = GL.GL_NICEST;
809
+ DONT_CARE = GL.GL_DONT_CARE;
810
+
811
+ VENDOR = GL.GL_VENDOR;
812
+ RENDERER = GL.GL_RENDERER;
813
+ VERSION = GL.GL_VERSION;
814
+ EXTENSIONS = GL.GL_EXTENSIONS;
815
+ SHADING_LANGUAGE_VERSION = GL2ES2.GL_SHADING_LANGUAGE_VERSION;
816
+
817
+ MAX_SAMPLES = GL.GL_MAX_SAMPLES;
818
+ SAMPLES = GL.GL_SAMPLES;
819
+
820
+ ALIASED_LINE_WIDTH_RANGE = GL.GL_ALIASED_LINE_WIDTH_RANGE;
821
+ ALIASED_POINT_SIZE_RANGE = GL.GL_ALIASED_POINT_SIZE_RANGE;
822
+
823
+ DEPTH_BITS = GL.GL_DEPTH_BITS;
824
+ STENCIL_BITS = GL.GL_STENCIL_BITS;
825
+
826
+ CCW = GL.GL_CCW;
827
+ CW = GL.GL_CW;
828
+
829
+ VIEWPORT = GL.GL_VIEWPORT;
830
+
831
+ ARRAY_BUFFER = GL.GL_ARRAY_BUFFER;
832
+ ELEMENT_ARRAY_BUFFER = GL.GL_ELEMENT_ARRAY_BUFFER;
833
+ PIXEL_PACK_BUFFER = GL2ES3.GL_PIXEL_PACK_BUFFER;
834
+
835
+ MAX_VERTEX_ATTRIBS = GL2ES2.GL_MAX_VERTEX_ATTRIBS;
836
+
837
+ STATIC_DRAW = GL.GL_STATIC_DRAW;
838
+ DYNAMIC_DRAW = GL.GL_DYNAMIC_DRAW;
839
+ STREAM_DRAW = GL2ES2.GL_STREAM_DRAW;
840
+ STREAM_READ = GL2ES3.GL_STREAM_READ;
841
+
842
+ BUFFER_SIZE = GL.GL_BUFFER_SIZE;
843
+ BUFFER_USAGE = GL.GL_BUFFER_USAGE;
844
+
845
+ POINTS = GL.GL_POINTS;
846
+ LINE_STRIP = GL.GL_LINE_STRIP;
847
+ LINE_LOOP = GL.GL_LINE_LOOP;
848
+ LINES = GL.GL_LINES;
849
+ TRIANGLE_FAN = GL.GL_TRIANGLE_FAN;
850
+ TRIANGLE_STRIP = GL.GL_TRIANGLE_STRIP;
851
+ TRIANGLES = GL.GL_TRIANGLES;
852
+
853
+ CULL_FACE = GL.GL_CULL_FACE;
854
+ FRONT = GL.GL_FRONT;
855
+ BACK = GL.GL_BACK;
856
+ FRONT_AND_BACK = GL.GL_FRONT_AND_BACK;
857
+
858
+ POLYGON_OFFSET_FILL = GL.GL_POLYGON_OFFSET_FILL;
859
+
860
+ UNPACK_ALIGNMENT = GL.GL_UNPACK_ALIGNMENT;
861
+ PACK_ALIGNMENT = GL.GL_PACK_ALIGNMENT;
862
+
863
+ TEXTURE_2D = GL.GL_TEXTURE_2D;
864
+ TEXTURE_RECTANGLE = GL2GL3.GL_TEXTURE_RECTANGLE;
865
+
866
+ TEXTURE_BINDING_2D = GL.GL_TEXTURE_BINDING_2D;
867
+ TEXTURE_BINDING_RECTANGLE = GL2GL3.GL_TEXTURE_BINDING_RECTANGLE;
868
+
869
+ MAX_TEXTURE_SIZE = GL.GL_MAX_TEXTURE_SIZE;
870
+ TEXTURE_MAX_ANISOTROPY = GL.GL_TEXTURE_MAX_ANISOTROPY_EXT;
871
+ MAX_TEXTURE_MAX_ANISOTROPY = GL.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT;
872
+
873
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS = GL2ES2.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS;
874
+ MAX_TEXTURE_IMAGE_UNITS = GL2ES2.GL_MAX_TEXTURE_IMAGE_UNITS;
875
+ MAX_COMBINED_TEXTURE_IMAGE_UNITS = GL2ES2.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS;
876
+
877
+ NUM_COMPRESSED_TEXTURE_FORMATS = GL.GL_NUM_COMPRESSED_TEXTURE_FORMATS;
878
+ COMPRESSED_TEXTURE_FORMATS = GL.GL_COMPRESSED_TEXTURE_FORMATS;
879
+
880
+ NEAREST = GL.GL_NEAREST;
881
+ LINEAR = GL.GL_LINEAR;
882
+ LINEAR_MIPMAP_NEAREST = GL.GL_LINEAR_MIPMAP_NEAREST;
883
+ LINEAR_MIPMAP_LINEAR = GL.GL_LINEAR_MIPMAP_LINEAR;
884
+
885
+ CLAMP_TO_EDGE = GL.GL_CLAMP_TO_EDGE;
886
+ REPEAT = GL.GL_REPEAT;
887
+
888
+ TEXTURE0 = GL.GL_TEXTURE0;
889
+ TEXTURE1 = GL.GL_TEXTURE1;
890
+ TEXTURE2 = GL.GL_TEXTURE2;
891
+ TEXTURE3 = GL.GL_TEXTURE3;
892
+ TEXTURE_MIN_FILTER = GL.GL_TEXTURE_MIN_FILTER;
893
+ TEXTURE_MAG_FILTER = GL.GL_TEXTURE_MAG_FILTER;
894
+ TEXTURE_WRAP_S = GL.GL_TEXTURE_WRAP_S;
895
+ TEXTURE_WRAP_T = GL.GL_TEXTURE_WRAP_T;
896
+ TEXTURE_WRAP_R = GL2ES2.GL_TEXTURE_WRAP_R;
897
+
898
+ TEXTURE_CUBE_MAP = GL.GL_TEXTURE_CUBE_MAP;
899
+ TEXTURE_CUBE_MAP_POSITIVE_X = GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X;
900
+ TEXTURE_CUBE_MAP_POSITIVE_Y = GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
901
+ TEXTURE_CUBE_MAP_POSITIVE_Z = GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
902
+ TEXTURE_CUBE_MAP_NEGATIVE_X = GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
903
+ TEXTURE_CUBE_MAP_NEGATIVE_Y = GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
904
+ TEXTURE_CUBE_MAP_NEGATIVE_Z = GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
905
+
906
+ VERTEX_SHADER = GL2ES2.GL_VERTEX_SHADER;
907
+ FRAGMENT_SHADER = GL2ES2.GL_FRAGMENT_SHADER;
908
+ INFO_LOG_LENGTH = GL2ES2.GL_INFO_LOG_LENGTH;
909
+ SHADER_SOURCE_LENGTH = GL2ES2.GL_SHADER_SOURCE_LENGTH;
910
+ COMPILE_STATUS = GL2ES2.GL_COMPILE_STATUS;
911
+ LINK_STATUS = GL2ES2.GL_LINK_STATUS;
912
+ VALIDATE_STATUS = GL2ES2.GL_VALIDATE_STATUS;
913
+ SHADER_TYPE = GL2ES2.GL_SHADER_TYPE;
914
+ DELETE_STATUS = GL2ES2.GL_DELETE_STATUS;
915
+
916
+ FLOAT_VEC2 = GL2ES2.GL_FLOAT_VEC2;
917
+ FLOAT_VEC3 = GL2ES2.GL_FLOAT_VEC3;
918
+ FLOAT_VEC4 = GL2ES2.GL_FLOAT_VEC4;
919
+ FLOAT_MAT2 = GL2ES2.GL_FLOAT_MAT2;
920
+ FLOAT_MAT3 = GL2ES2.GL_FLOAT_MAT3;
921
+ FLOAT_MAT4 = GL2ES2.GL_FLOAT_MAT4;
922
+ INT_VEC2 = GL2ES2.GL_INT_VEC2;
923
+ INT_VEC3 = GL2ES2.GL_INT_VEC3;
924
+ INT_VEC4 = GL2ES2.GL_INT_VEC4;
925
+ BOOL_VEC2 = GL2ES2.GL_BOOL_VEC2;
926
+ BOOL_VEC3 = GL2ES2.GL_BOOL_VEC3;
927
+ BOOL_VEC4 = GL2ES2.GL_BOOL_VEC4;
928
+ SAMPLER_2D = GL2ES2.GL_SAMPLER_2D;
929
+ SAMPLER_CUBE = GL2ES2.GL_SAMPLER_CUBE;
930
+
931
+ LOW_FLOAT = GL2ES2.GL_LOW_FLOAT;
932
+ MEDIUM_FLOAT = GL2ES2.GL_MEDIUM_FLOAT;
933
+ HIGH_FLOAT = GL2ES2.GL_HIGH_FLOAT;
934
+ LOW_INT = GL2ES2.GL_LOW_INT;
935
+ MEDIUM_INT = GL2ES2.GL_MEDIUM_INT;
936
+ HIGH_INT = GL2ES2.GL_HIGH_INT;
937
+
938
+ CURRENT_VERTEX_ATTRIB = GL2ES2.GL_CURRENT_VERTEX_ATTRIB;
939
+
940
+ VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
941
+ VERTEX_ATTRIB_ARRAY_ENABLED = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_ENABLED;
942
+ VERTEX_ATTRIB_ARRAY_SIZE = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_SIZE;
943
+ VERTEX_ATTRIB_ARRAY_STRIDE = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_STRIDE;
944
+ VERTEX_ATTRIB_ARRAY_TYPE = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_TYPE;
945
+ VERTEX_ATTRIB_ARRAY_NORMALIZED = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED;
946
+ VERTEX_ATTRIB_ARRAY_POINTER = GL2ES2.GL_VERTEX_ATTRIB_ARRAY_POINTER;
947
+
948
+ BLEND = GL.GL_BLEND;
949
+ ONE = GL.GL_ONE;
950
+ ZERO = GL.GL_ZERO;
951
+ SRC_ALPHA = GL.GL_SRC_ALPHA;
952
+ DST_ALPHA = GL.GL_DST_ALPHA;
953
+ ONE_MINUS_SRC_ALPHA = GL.GL_ONE_MINUS_SRC_ALPHA;
954
+ ONE_MINUS_DST_COLOR = GL.GL_ONE_MINUS_DST_COLOR;
955
+ ONE_MINUS_SRC_COLOR = GL.GL_ONE_MINUS_SRC_COLOR;
956
+ DST_COLOR = GL.GL_DST_COLOR;
957
+ SRC_COLOR = GL.GL_SRC_COLOR;
958
+
959
+ SAMPLE_ALPHA_TO_COVERAGE = GL.GL_SAMPLE_ALPHA_TO_COVERAGE;
960
+ SAMPLE_COVERAGE = GL.GL_SAMPLE_COVERAGE;
961
+
962
+ KEEP = GL.GL_KEEP;
963
+ REPLACE = GL.GL_REPLACE;
964
+ INCR = GL.GL_INCR;
965
+ DECR = GL.GL_DECR;
966
+ INVERT = GL.GL_INVERT;
967
+ INCR_WRAP = GL.GL_INCR_WRAP;
968
+ DECR_WRAP = GL.GL_DECR_WRAP;
969
+ NEVER = GL.GL_NEVER;
970
+ ALWAYS = GL.GL_ALWAYS;
971
+
972
+ EQUAL = GL.GL_EQUAL;
973
+ LESS = GL.GL_LESS;
974
+ LEQUAL = GL.GL_LEQUAL;
975
+ GREATER = GL.GL_GREATER;
976
+ GEQUAL = GL.GL_GEQUAL;
977
+ NOTEQUAL = GL.GL_NOTEQUAL;
978
+
979
+ FUNC_ADD = GL.GL_FUNC_ADD;
980
+ FUNC_MIN = GL2ES3.GL_MIN;
981
+ FUNC_MAX = GL2ES3.GL_MAX;
982
+ FUNC_REVERSE_SUBTRACT = GL.GL_FUNC_REVERSE_SUBTRACT;
983
+ FUNC_SUBTRACT = GL.GL_FUNC_SUBTRACT;
984
+
985
+ DITHER = GL.GL_DITHER;
986
+
987
+ CONSTANT_COLOR = GL2ES2.GL_CONSTANT_COLOR;
988
+ CONSTANT_ALPHA = GL2ES2.GL_CONSTANT_ALPHA;
989
+ ONE_MINUS_CONSTANT_COLOR = GL2ES2.GL_ONE_MINUS_CONSTANT_COLOR;
990
+ ONE_MINUS_CONSTANT_ALPHA = GL2ES2.GL_ONE_MINUS_CONSTANT_ALPHA;
991
+ SRC_ALPHA_SATURATE = GL.GL_SRC_ALPHA_SATURATE;
992
+
993
+ SCISSOR_TEST = GL.GL_SCISSOR_TEST;
994
+ STENCIL_TEST = GL.GL_STENCIL_TEST;
995
+ DEPTH_TEST = GL.GL_DEPTH_TEST;
996
+ DEPTH_WRITEMASK = GL.GL_DEPTH_WRITEMASK;
997
+
998
+ COLOR_BUFFER_BIT = GL.GL_COLOR_BUFFER_BIT;
999
+ DEPTH_BUFFER_BIT = GL.GL_DEPTH_BUFFER_BIT;
1000
+ STENCIL_BUFFER_BIT = GL.GL_STENCIL_BUFFER_BIT;
1001
+
1002
+ FRAMEBUFFER = GL.GL_FRAMEBUFFER;
1003
+ COLOR_ATTACHMENT0 = GL.GL_COLOR_ATTACHMENT0;
1004
+ COLOR_ATTACHMENT1 = GL2ES2.GL_COLOR_ATTACHMENT1;
1005
+ COLOR_ATTACHMENT2 = GL2ES2.GL_COLOR_ATTACHMENT2;
1006
+ COLOR_ATTACHMENT3 = GL2ES2.GL_COLOR_ATTACHMENT3;
1007
+ RENDERBUFFER = GL.GL_RENDERBUFFER;
1008
+ DEPTH_ATTACHMENT = GL.GL_DEPTH_ATTACHMENT;
1009
+ STENCIL_ATTACHMENT = GL.GL_STENCIL_ATTACHMENT;
1010
+ READ_FRAMEBUFFER = GL.GL_READ_FRAMEBUFFER;
1011
+ DRAW_FRAMEBUFFER = GL.GL_DRAW_FRAMEBUFFER;
1012
+
1013
+ RGBA8 = GL.GL_RGBA8;
1014
+ DEPTH24_STENCIL8 = GL.GL_DEPTH24_STENCIL8;
1015
+
1016
+ DEPTH_COMPONENT = GL2ES2.GL_DEPTH_COMPONENT;
1017
+ DEPTH_COMPONENT16 = GL.GL_DEPTH_COMPONENT16;
1018
+ DEPTH_COMPONENT24 = GL.GL_DEPTH_COMPONENT24;
1019
+ DEPTH_COMPONENT32 = GL.GL_DEPTH_COMPONENT32;
1020
+
1021
+ STENCIL_INDEX = GL2ES2.GL_STENCIL_INDEX;
1022
+ STENCIL_INDEX1 = GL.GL_STENCIL_INDEX1;
1023
+ STENCIL_INDEX4 = GL.GL_STENCIL_INDEX4;
1024
+ STENCIL_INDEX8 = GL.GL_STENCIL_INDEX8;
1025
+
1026
+ DEPTH_STENCIL = GL.GL_DEPTH_STENCIL;
1027
+
1028
+ FRAMEBUFFER_COMPLETE = GL.GL_FRAMEBUFFER_COMPLETE;
1029
+ FRAMEBUFFER_UNDEFINED = GL2ES3.GL_FRAMEBUFFER_UNDEFINED;
1030
+ FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1031
+ FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
1032
+ FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
1033
+ FRAMEBUFFER_INCOMPLETE_FORMATS = GL.GL_FRAMEBUFFER_INCOMPLETE_FORMATS;
1034
+ FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
1035
+ FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL2GL3.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
1036
+ FRAMEBUFFER_UNSUPPORTED = GL.GL_FRAMEBUFFER_UNSUPPORTED;
1037
+ FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GL.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
1038
+ FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL3ES3.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
1039
+
1040
+ FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
1041
+ FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = GL.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
1042
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = GL.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
1043
+ FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = GL.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
1044
+
1045
+ RENDERBUFFER_WIDTH = GL.GL_RENDERBUFFER_WIDTH;
1046
+ RENDERBUFFER_HEIGHT = GL.GL_RENDERBUFFER_HEIGHT;
1047
+ RENDERBUFFER_RED_SIZE = GL.GL_RENDERBUFFER_RED_SIZE;
1048
+ RENDERBUFFER_GREEN_SIZE = GL.GL_RENDERBUFFER_GREEN_SIZE;
1049
+ RENDERBUFFER_BLUE_SIZE = GL.GL_RENDERBUFFER_BLUE_SIZE;
1050
+ RENDERBUFFER_ALPHA_SIZE = GL.GL_RENDERBUFFER_ALPHA_SIZE;
1051
+ RENDERBUFFER_DEPTH_SIZE = GL.GL_RENDERBUFFER_DEPTH_SIZE;
1052
+ RENDERBUFFER_STENCIL_SIZE = GL.GL_RENDERBUFFER_STENCIL_SIZE;
1053
+ RENDERBUFFER_INTERNAL_FORMAT = GL.GL_RENDERBUFFER_INTERNAL_FORMAT;
1054
+
1055
+ MULTISAMPLE = GL.GL_MULTISAMPLE;
1056
+ LINE_SMOOTH = GL.GL_LINE_SMOOTH;
1057
+ POLYGON_SMOOTH = GL2GL3.GL_POLYGON_SMOOTH;
1058
+
1059
+ SYNC_GPU_COMMANDS_COMPLETE = GL3ES3.GL_SYNC_GPU_COMMANDS_COMPLETE;
1060
+ ALREADY_SIGNALED = GL3ES3.GL_ALREADY_SIGNALED;
1061
+ CONDITION_SATISFIED = GL3ES3.GL_CONDITION_SATISFIED;
1062
+ }
1063
+
1064
+ ///////////////////////////////////////////////////////////
1065
+
1066
+ // Special Functions
1067
+
1068
+ @Override
1069
+ public void flush() {
1070
+ gl.glFlush();
1071
+ }
1072
+
1073
+ @Override
1074
+ public void finish() {
1075
+ gl.glFinish();
1076
+ }
1077
+
1078
+ @Override
1079
+ public void hint(int target, int hint) {
1080
+ gl.glHint(target, hint);
1081
+ }
1082
+
1083
+ ///////////////////////////////////////////////////////////
1084
+
1085
+ // State and State Requests
1086
+
1087
+ @Override
1088
+ public void enable(int value) {
1089
+ if (-1 < value) {
1090
+ gl.glEnable(value);
1091
+ }
1092
+ }
1093
+
1094
+ @Override
1095
+ public void disable(int value) {
1096
+ if (-1 < value) {
1097
+ gl.glDisable(value);
1098
+ }
1099
+ }
1100
+
1101
+ @Override
1102
+ public void getBooleanv(int value, IntBuffer data) {
1103
+ if (-1 < value) {
1104
+ if (byteBuffer.capacity() < data.capacity()) {
1105
+ byteBuffer = allocateDirectByteBuffer(data.capacity());
1106
+ }
1107
+ gl.glGetBooleanv(value, byteBuffer);
1108
+ for (int i = 0; i < data.capacity(); i++) {
1109
+ data.put(i, byteBuffer.get(i));
1110
+ }
1111
+ } else {
1112
+ fillIntBuffer(data, 0, data.capacity() - 1, 0);
1113
+ }
1114
+ }
1115
+
1116
+ @Override
1117
+ public void getIntegerv(int value, IntBuffer data) {
1118
+ if (-1 < value) {
1119
+ gl.glGetIntegerv(value, data);
1120
+ } else {
1121
+ fillIntBuffer(data, 0, data.capacity() - 1, 0);
1122
+ }
1123
+ }
1124
+
1125
+ @Override
1126
+ public void getFloatv(int value, FloatBuffer data) {
1127
+ if (-1 < value) {
1128
+ gl.glGetFloatv(value, data);
1129
+ } else {
1130
+ fillFloatBuffer(data, 0, data.capacity() - 1, 0);
1131
+ }
1132
+ }
1133
+
1134
+ @Override
1135
+ public boolean isEnabled(int value) {
1136
+ return gl.glIsEnabled(value);
1137
+ }
1138
+
1139
+ @Override
1140
+ public String getString(int name) {
1141
+ if (gl == null) {
1142
+ throw new PGL.GraphicsNotInitializedException("Context not initalized.");
1143
+ }
1144
+ return gl.glGetString(name);
1145
+ }
1146
+
1147
+ ///////////////////////////////////////////////////////////
1148
+
1149
+ // Error Handling
1150
+
1151
+ @Override
1152
+ public int getError() {
1153
+ return gl.glGetError();
1154
+ }
1155
+
1156
+ @Override
1157
+ public String errorString(int err) {
1158
+ return glu.gluErrorString(err);
1159
+ }
1160
+
1161
+ //////////////////////////////////////////////////////////////////////////////
1162
+
1163
+ // Buffer Objects
1164
+
1165
+ @Override
1166
+ public void genBuffers(int n, IntBuffer buffers) {
1167
+ gl.glGenBuffers(n, buffers);
1168
+ }
1169
+
1170
+ @Override
1171
+ public void deleteBuffers(int n, IntBuffer buffers) {
1172
+ gl.glDeleteBuffers(n, buffers);
1173
+ }
1174
+
1175
+ @Override
1176
+ public void bindBuffer(int target, int buffer) {
1177
+ gl.glBindBuffer(target, buffer);
1178
+ }
1179
+
1180
+ @Override
1181
+ public void bufferData(int target, int size, Buffer data, int usage) {
1182
+ gl.glBufferData(target, size, data, usage);
1183
+ }
1184
+
1185
+ @Override
1186
+ public void bufferSubData(int target, int offset, int size, Buffer data) {
1187
+ gl.glBufferSubData(target, offset, size, data);
1188
+ }
1189
+
1190
+ @Override
1191
+ public void isBuffer(int buffer) {
1192
+ gl.glIsBuffer(buffer);
1193
+ }
1194
+
1195
+ @Override
1196
+ public void getBufferParameteriv(int target, int value, IntBuffer data) {
1197
+ gl.glGetBufferParameteriv(target, value, data);
1198
+ }
1199
+
1200
+ @Override
1201
+ public ByteBuffer mapBuffer(int target, int access) {
1202
+ return gl2.glMapBuffer(target, access);
1203
+ }
1204
+
1205
+ @Override
1206
+ public ByteBuffer mapBufferRange(int target, int offset, int length, int access) {
1207
+ if (gl2x != null) {
1208
+ return gl2x.glMapBufferRange(target, offset, length, access);
1209
+ } else if (gl3 != null) {
1210
+ return gl3.glMapBufferRange(target, offset, length, access);
1211
+ } else {
1212
+ throw new RuntimeException(String.format(MISSING_GLFUNC_ERROR, "glMapBufferRange()"));
1213
+ }
1214
+ }
1215
+
1216
+ @Override
1217
+ public void unmapBuffer(int target) {
1218
+ gl2.glUnmapBuffer(target);
1219
+ }
1220
+
1221
+ //////////////////////////////////////////////////////////////////////////////
1222
+
1223
+ // Synchronization
1224
+
1225
+ @Override
1226
+ public long fenceSync(int condition, int flags) {
1227
+ if (gl3es3 != null) {
1228
+ return gl3es3.glFenceSync(condition, flags);
1229
+ } else {
1230
+ throw new RuntimeException(String.format(MISSING_GLFUNC_ERROR, "fenceSync()"));
1231
+ }
1232
+ }
1233
+
1234
+ @Override
1235
+ public void deleteSync(long sync) {
1236
+ if (gl3es3 != null) {
1237
+ gl3es3.glDeleteSync(sync);
1238
+ } else {
1239
+ throw new RuntimeException(String.format(MISSING_GLFUNC_ERROR, "deleteSync()"));
1240
+ }
1241
+ }
1242
+
1243
+ @Override
1244
+ public int clientWaitSync(long sync, int flags, long timeout) {
1245
+ if (gl3es3 != null) {
1246
+ return gl3es3.glClientWaitSync(sync, flags, timeout);
1247
+ } else {
1248
+ throw new RuntimeException(String.format(MISSING_GLFUNC_ERROR, "clientWaitSync()"));
1249
+ }
1250
+ }
1251
+
1252
+ //////////////////////////////////////////////////////////////////////////////
1253
+
1254
+ // Viewport and Clipping
1255
+
1256
+ @Override
1257
+ public void depthRangef(float n, float f) {
1258
+ gl.glDepthRangef(n, f);
1259
+ }
1260
+
1261
+ @Override
1262
+ public void viewport(int x, int y, int w, int h) {
1263
+ float scale = getPixelScale();
1264
+ viewportImpl((int)scale * x, (int)(scale * y), (int)(scale * w), (int)(scale * h));
1265
+ }
1266
+
1267
+ @Override
1268
+ protected void viewportImpl(int x, int y, int w, int h) {
1269
+ gl.glViewport(x, y, w, h);
1270
+ }
1271
+
1272
+ //////////////////////////////////////////////////////////////////////////////
1273
+
1274
+ // Reading Pixels
1275
+
1276
+ @Override
1277
+ protected void readPixelsImpl(int x, int y, int width, int height, int format, int type, Buffer buffer) {
1278
+ gl.glReadPixels(x, y, width, height, format, type, buffer);
1279
+ }
1280
+
1281
+ @Override
1282
+ protected void readPixelsImpl(int x, int y, int width, int height, int format, int type, long offset) {
1283
+ gl.glReadPixels(x, y, width, height, format, type, 0);
1284
+ }
1285
+
1286
+ //////////////////////////////////////////////////////////////////////////////
1287
+
1288
+ // Vertices
1289
+
1290
+ @Override
1291
+ public void vertexAttrib1f(int index, float value) {
1292
+ gl2.glVertexAttrib1f(index, value);
1293
+ }
1294
+
1295
+ @Override
1296
+ public void vertexAttrib2f(int index, float value0, float value1) {
1297
+ gl2.glVertexAttrib2f(index, value0, value1);
1298
+ }
1299
+
1300
+ @Override
1301
+ public void vertexAttrib3f(int index, float value0, float value1, float value2) {
1302
+ gl2.glVertexAttrib3f(index, value0, value1, value2);
1303
+ }
1304
+
1305
+ @Override
1306
+ public void vertexAttrib4f(int index, float value0, float value1, float value2, float value3) {
1307
+ gl2.glVertexAttrib4f(index, value0, value1, value2, value3);
1308
+ }
1309
+
1310
+ @Override
1311
+ public void vertexAttrib1fv(int index, FloatBuffer values) {
1312
+ gl2.glVertexAttrib1fv(index, values);
1313
+ }
1314
+
1315
+ @Override
1316
+ public void vertexAttrib2fv(int index, FloatBuffer values) {
1317
+ gl2.glVertexAttrib2fv(index, values);
1318
+ }
1319
+
1320
+ @Override
1321
+ public void vertexAttrib3fv(int index, FloatBuffer values) {
1322
+ gl2.glVertexAttrib3fv(index, values);
1323
+ }
1324
+
1325
+ @Override
1326
+ public void vertexAttrib4fv(int index, FloatBuffer values) {
1327
+ gl2.glVertexAttrib4fv(index, values);
1328
+ }
1329
+
1330
+ @Override
1331
+ public void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, int offset) {
1332
+ gl2.glVertexAttribPointer(index, size, type, normalized, stride, offset);
1333
+ }
1334
+
1335
+ @Override
1336
+ public void enableVertexAttribArray(int index) {
1337
+ gl2.glEnableVertexAttribArray(index);
1338
+ }
1339
+
1340
+ @Override
1341
+ public void disableVertexAttribArray(int index) {
1342
+ gl2.glDisableVertexAttribArray(index);
1343
+ }
1344
+
1345
+ @Override
1346
+ public void drawArraysImpl(int mode, int first, int count) {
1347
+ gl.glDrawArrays(mode, first, count);
1348
+ }
1349
+
1350
+ @Override
1351
+ public void drawElementsImpl(int mode, int count, int type, int offset) {
1352
+ gl.glDrawElements(mode, count, type, offset);
1353
+ }
1354
+
1355
+ //////////////////////////////////////////////////////////////////////////////
1356
+
1357
+ // Rasterization
1358
+
1359
+ @Override
1360
+ public void lineWidth(float width) {
1361
+ gl.glLineWidth(width);
1362
+ }
1363
+
1364
+ @Override
1365
+ public void frontFace(int dir) {
1366
+ gl.glFrontFace(dir);
1367
+ }
1368
+
1369
+ @Override
1370
+ public void cullFace(int mode) {
1371
+ gl.glCullFace(mode);
1372
+ }
1373
+
1374
+ @Override
1375
+ public void polygonOffset(float factor, float units) {
1376
+ gl.glPolygonOffset(factor, units);
1377
+ }
1378
+
1379
+ //////////////////////////////////////////////////////////////////////////////
1380
+
1381
+ // Pixel Rectangles
1382
+
1383
+ @Override
1384
+ public void pixelStorei(int pname, int param) {
1385
+ gl.glPixelStorei(pname, param);
1386
+ }
1387
+
1388
+ ///////////////////////////////////////////////////////////
1389
+
1390
+ // Texturing
1391
+
1392
+ @Override
1393
+ public void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer data) {
1394
+ gl.glTexImage2D(target, level, internalFormat, width, height, border, format, type, data);
1395
+ }
1396
+
1397
+ @Override
1398
+ public void copyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border) {
1399
+ gl.glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border);
1400
+ }
1401
+
1402
+ @Override
1403
+ public void texSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int type, Buffer data) {
1404
+ gl.glTexSubImage2D(target, level, xOffset, yOffset, width, height, format, type, data);
1405
+ }
1406
+
1407
+ @Override
1408
+ public void copyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, int width, int height) {
1409
+ gl.glCopyTexSubImage2D(target, level, x, y, xOffset, yOffset, width, height);
1410
+ }
1411
+
1412
+ @Override
1413
+ public void compressedTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int imageSize, Buffer data) {
1414
+ gl.glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
1415
+ }
1416
+
1417
+ @Override
1418
+ public void compressedTexSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int imageSize, Buffer data) {
1419
+ gl.glCompressedTexSubImage2D(target, level, xOffset, yOffset, width, height, format, imageSize, data);
1420
+ }
1421
+
1422
+ @Override
1423
+ public void texParameteri(int target, int pname, int param) {
1424
+ gl.glTexParameteri(target, pname, param);
1425
+ }
1426
+
1427
+ @Override
1428
+ public void texParameterf(int target, int pname, float param) {
1429
+ gl.glTexParameterf(target, pname, param);
1430
+ }
1431
+
1432
+ @Override
1433
+ public void texParameteriv(int target, int pname, IntBuffer params) {
1434
+ gl.glTexParameteriv(target, pname, params);
1435
+ }
1436
+
1437
+ @Override
1438
+ public void texParameterfv(int target, int pname, FloatBuffer params) {
1439
+ gl.glTexParameterfv(target, pname, params);
1440
+ }
1441
+
1442
+ @Override
1443
+ public void generateMipmap(int target) {
1444
+ gl.glGenerateMipmap(target);
1445
+ }
1446
+
1447
+ @Override
1448
+ public void genTextures(int n, IntBuffer textures) {
1449
+ gl.glGenTextures(n, textures);
1450
+ }
1451
+
1452
+ @Override
1453
+ public void deleteTextures(int n, IntBuffer textures) {
1454
+ gl.glDeleteTextures(n, textures);
1455
+ }
1456
+
1457
+ @Override
1458
+ public void getTexParameteriv(int target, int pname, IntBuffer params) {
1459
+ gl.glGetTexParameteriv(target, pname, params);
1460
+ }
1461
+
1462
+ @Override
1463
+ public void getTexParameterfv(int target, int pname, FloatBuffer params) {
1464
+ gl.glGetTexParameterfv(target, pname, params);
1465
+ }
1466
+
1467
+ @Override
1468
+ public boolean isTexture(int texture) {
1469
+ return gl.glIsTexture(texture);
1470
+ }
1471
+
1472
+ @Override
1473
+ protected void activeTextureImpl(int texture) {
1474
+ gl.glActiveTexture(texture);
1475
+ }
1476
+
1477
+ @Override
1478
+ protected void bindTextureImpl(int target, int texture) {
1479
+ gl.glBindTexture(target, texture);
1480
+ }
1481
+
1482
+ ///////////////////////////////////////////////////////////
1483
+
1484
+ // Shaders and Programs
1485
+
1486
+ @Override
1487
+ public int createShader(int type) {
1488
+ return gl2.glCreateShader(type);
1489
+ }
1490
+
1491
+ @Override
1492
+ public void shaderSource(int shader, String source) {
1493
+ gl2.glShaderSource(shader, 1, new String[] { source }, null, 0);
1494
+ }
1495
+
1496
+ @Override
1497
+ public void compileShader(int shader) {
1498
+ gl2.glCompileShader(shader);
1499
+ }
1500
+
1501
+ @Override
1502
+ public void releaseShaderCompiler() {
1503
+ gl2.glReleaseShaderCompiler();
1504
+ }
1505
+
1506
+ @Override
1507
+ public void deleteShader(int shader) {
1508
+ gl2.glDeleteShader(shader);
1509
+ }
1510
+
1511
+ @Override
1512
+ public void shaderBinary(int count, IntBuffer shaders, int binaryFormat, Buffer binary, int length) {
1513
+ gl2.glShaderBinary(count, shaders, binaryFormat, binary, length);
1514
+ }
1515
+
1516
+ @Override
1517
+ public int createProgram() {
1518
+ return gl2.glCreateProgram();
1519
+ }
1520
+
1521
+ @Override
1522
+ public void attachShader(int program, int shader) {
1523
+ gl2.glAttachShader(program, shader);
1524
+ }
1525
+
1526
+ @Override
1527
+ public void detachShader(int program, int shader) {
1528
+ gl2.glDetachShader(program, shader);
1529
+ }
1530
+
1531
+ @Override
1532
+ public void linkProgram(int program) {
1533
+ gl2.glLinkProgram(program);
1534
+ }
1535
+
1536
+ @Override
1537
+ public void useProgram(int program) {
1538
+ gl2.glUseProgram(program);
1539
+ }
1540
+
1541
+ @Override
1542
+ public void deleteProgram(int program) {
1543
+ gl2.glDeleteProgram(program);
1544
+ }
1545
+
1546
+ @Override
1547
+ public String getActiveAttrib(int program, int index, IntBuffer size, IntBuffer type) {
1548
+ int[] tmp = {0, 0, 0};
1549
+ byte[] namebuf = new byte[1024];
1550
+ gl2.glGetActiveAttrib(program, index, 1024, tmp, 0, tmp, 1, tmp, 2, namebuf, 0);
1551
+ size.put(tmp[1]);
1552
+ type.put(tmp[2]);
1553
+ String name = new String(namebuf, 0, tmp[0]);
1554
+ return name;
1555
+ }
1556
+
1557
+ @Override
1558
+ public int getAttribLocation(int program, String name) {
1559
+ return gl2.glGetAttribLocation(program, name);
1560
+ }
1561
+
1562
+ @Override
1563
+ public void bindAttribLocation(int program, int index, String name) {
1564
+ gl2.glBindAttribLocation(program, index, name);
1565
+ }
1566
+
1567
+ @Override
1568
+ public int getUniformLocation(int program, String name) {
1569
+ return gl2.glGetUniformLocation(program, name);
1570
+ }
1571
+
1572
+ @Override
1573
+ public String getActiveUniform(int program, int index, IntBuffer size, IntBuffer type) {
1574
+ int[] tmp= {0, 0, 0};
1575
+ byte[] namebuf = new byte[1024];
1576
+ gl2.glGetActiveUniform(program, index, 1024, tmp, 0, tmp, 1, tmp, 2, namebuf, 0);
1577
+ size.put(tmp[1]);
1578
+ type.put(tmp[2]);
1579
+ String name = new String(namebuf, 0, tmp[0]);
1580
+ return name;
1581
+ }
1582
+
1583
+ @Override
1584
+ public void uniform1i(int location, int value) {
1585
+ gl2.glUniform1i(location, value);
1586
+ }
1587
+
1588
+ @Override
1589
+ public void uniform2i(int location, int value0, int value1) {
1590
+ gl2.glUniform2i(location, value0, value1);
1591
+ }
1592
+
1593
+ @Override
1594
+ public void uniform3i(int location, int value0, int value1, int value2) {
1595
+ gl2.glUniform3i(location, value0, value1, value2);
1596
+ }
1597
+
1598
+ @Override
1599
+ public void uniform4i(int location, int value0, int value1, int value2, int value3) {
1600
+ gl2.glUniform4i(location, value0, value1, value2, value3);
1601
+ }
1602
+
1603
+ @Override
1604
+ public void uniform1f(int location, float value) {
1605
+ gl2.glUniform1f(location, value);
1606
+ }
1607
+
1608
+ @Override
1609
+ public void uniform2f(int location, float value0, float value1) {
1610
+ gl2.glUniform2f(location, value0, value1);
1611
+ }
1612
+
1613
+ @Override
1614
+ public void uniform3f(int location, float value0, float value1, float value2) {
1615
+ gl2.glUniform3f(location, value0, value1, value2);
1616
+ }
1617
+
1618
+ @Override
1619
+ public void uniform4f(int location, float value0, float value1, float value2, float value3) {
1620
+ gl2.glUniform4f(location, value0, value1, value2, value3);
1621
+ }
1622
+
1623
+ @Override
1624
+ public void uniform1iv(int location, int count, IntBuffer v) {
1625
+ gl2.glUniform1iv(location, count, v);
1626
+ }
1627
+
1628
+ @Override
1629
+ public void uniform2iv(int location, int count, IntBuffer v) {
1630
+ gl2.glUniform2iv(location, count, v);
1631
+ }
1632
+
1633
+ @Override
1634
+ public void uniform3iv(int location, int count, IntBuffer v) {
1635
+ gl2.glUniform3iv(location, count, v);
1636
+ }
1637
+
1638
+ @Override
1639
+ public void uniform4iv(int location, int count, IntBuffer v) {
1640
+ gl2.glUniform4iv(location, count, v);
1641
+ }
1642
+
1643
+ @Override
1644
+ public void uniform1fv(int location, int count, FloatBuffer v) {
1645
+ gl2.glUniform1fv(location, count, v);
1646
+ }
1647
+
1648
+ @Override
1649
+ public void uniform2fv(int location, int count, FloatBuffer v) {
1650
+ gl2.glUniform2fv(location, count, v);
1651
+ }
1652
+
1653
+ @Override
1654
+ public void uniform3fv(int location, int count, FloatBuffer v) {
1655
+ gl2.glUniform3fv(location, count, v);
1656
+ }
1657
+
1658
+ @Override
1659
+ public void uniform4fv(int location, int count, FloatBuffer v) {
1660
+ gl2.glUniform4fv(location, count, v);
1661
+ }
1662
+
1663
+ @Override
1664
+ public void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer mat) {
1665
+ gl2.glUniformMatrix2fv(location, count, transpose, mat);
1666
+ }
1667
+
1668
+ @Override
1669
+ public void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer mat) {
1670
+ gl2.glUniformMatrix3fv(location, count, transpose, mat);
1671
+ }
1672
+
1673
+ @Override
1674
+ public void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer mat) {
1675
+ gl2.glUniformMatrix4fv(location, count, transpose, mat);
1676
+ }
1677
+
1678
+ @Override
1679
+ public void validateProgram(int program) {
1680
+ gl2.glValidateProgram(program);
1681
+ }
1682
+
1683
+ @Override
1684
+ public boolean isShader(int shader) {
1685
+ return gl2.glIsShader(shader);
1686
+ }
1687
+
1688
+ @Override
1689
+ public void getShaderiv(int shader, int pname, IntBuffer params) {
1690
+ gl2.glGetShaderiv(shader, pname, params);
1691
+ }
1692
+
1693
+ @Override
1694
+ public void getAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders) {
1695
+ gl2.glGetAttachedShaders(program, maxCount, count, shaders);
1696
+ }
1697
+
1698
+ @Override
1699
+ public String getShaderInfoLog(int shader) {
1700
+ int[] val = { 0 };
1701
+ gl2.glGetShaderiv(shader, GL2ES2.GL_INFO_LOG_LENGTH, val, 0);
1702
+ int length = val[0];
1703
+
1704
+ byte[] log = new byte[length];
1705
+ gl2.glGetShaderInfoLog(shader, length, val, 0, log, 0);
1706
+ return new String(log);
1707
+ }
1708
+
1709
+ @Override
1710
+ public String getShaderSource(int shader) {
1711
+ int[] len = {0};
1712
+ byte[] buf = new byte[1024];
1713
+ gl2.glGetShaderSource(shader, 1024, len, 0, buf, 0);
1714
+ return new String(buf, 0, len[0]);
1715
+ }
1716
+
1717
+ @Override
1718
+ public void getShaderPrecisionFormat(int shaderType, int precisionType, IntBuffer range, IntBuffer precision) {
1719
+ gl2.glGetShaderPrecisionFormat(shaderType, precisionType, range, precision);
1720
+ }
1721
+
1722
+ @Override
1723
+ public void getVertexAttribfv(int index, int pname, FloatBuffer params) {
1724
+ gl2.glGetVertexAttribfv(index, pname, params);
1725
+ }
1726
+
1727
+ @Override
1728
+ public void getVertexAttribiv(int index, int pname, IntBuffer params) {
1729
+ gl2.glGetVertexAttribiv(index, pname, params);
1730
+ }
1731
+
1732
+ @Override
1733
+ public void getVertexAttribPointerv(int index, int pname, ByteBuffer data) {
1734
+ throw new RuntimeException(String.format(MISSING_GLFUNC_ERROR, "glGetVertexAttribPointerv()"));
1735
+ }
1736
+
1737
+ @Override
1738
+ public void getUniformfv(int program, int location, FloatBuffer params) {
1739
+ gl2.glGetUniformfv(program, location, params);
1740
+ }
1741
+
1742
+ @Override
1743
+ public void getUniformiv(int program, int location, IntBuffer params) {
1744
+ gl2.glGetUniformiv(program, location, params);
1745
+ }
1746
+
1747
+ @Override
1748
+ public boolean isProgram(int program) {
1749
+ return gl2.glIsProgram(program);
1750
+ }
1751
+
1752
+ @Override
1753
+ public void getProgramiv(int program, int pname, IntBuffer params) {
1754
+ gl2.glGetProgramiv(program, pname, params);
1755
+ }
1756
+
1757
+ @Override
1758
+ public String getProgramInfoLog(int program) {
1759
+ int[] val = { 0 };
1760
+ gl2.glGetProgramiv(program, GL2ES2.GL_INFO_LOG_LENGTH, val, 0);
1761
+ int length = val[0];
1762
+
1763
+ if (0 < length) {
1764
+ byte[] log = new byte[length];
1765
+ gl2.glGetProgramInfoLog(program, length, val, 0, log, 0);
1766
+ return new String(log);
1767
+ } else {
1768
+ return "Unknown error";
1769
+ }
1770
+ }
1771
+
1772
+ ///////////////////////////////////////////////////////////
1773
+
1774
+ // Per-Fragment Operations
1775
+
1776
+ @Override
1777
+ public void scissor(int x, int y, int w, int h) {
1778
+ float scale = getPixelScale();
1779
+ gl.glScissor((int)scale * x, (int)(scale * y), (int)(scale * w), (int)(scale * h));
1780
+ // gl.glScissor(x, y, w, h);
1781
+ }
1782
+
1783
+ @Override
1784
+ public void sampleCoverage(float value, boolean invert) {
1785
+ gl2.glSampleCoverage(value, invert);
1786
+ }
1787
+
1788
+ @Override
1789
+ public void stencilFunc(int func, int ref, int mask) {
1790
+ gl2.glStencilFunc(func, ref, mask);
1791
+ }
1792
+
1793
+ @Override
1794
+ public void stencilFuncSeparate(int face, int func, int ref, int mask) {
1795
+ gl2.glStencilFuncSeparate(face, func, ref, mask);
1796
+ }
1797
+
1798
+ @Override
1799
+ public void stencilOp(int sfail, int dpfail, int dppass) {
1800
+ gl2.glStencilOp(sfail, dpfail, dppass);
1801
+ }
1802
+
1803
+ @Override
1804
+ public void stencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
1805
+ gl2.glStencilOpSeparate(face, sfail, dpfail, dppass);
1806
+ }
1807
+
1808
+ @Override
1809
+ public void depthFunc(int func) {
1810
+ gl.glDepthFunc(func);
1811
+ }
1812
+
1813
+ @Override
1814
+ public void blendEquation(int mode) {
1815
+ gl.glBlendEquation(mode);
1816
+ }
1817
+
1818
+ @Override
1819
+ public void blendEquationSeparate(int modeRGB, int modeAlpha) {
1820
+ gl.glBlendEquationSeparate(modeRGB, modeAlpha);
1821
+ }
1822
+
1823
+ @Override
1824
+ public void blendFunc(int src, int dst) {
1825
+ gl.glBlendFunc(src, dst);
1826
+ }
1827
+
1828
+ @Override
1829
+ public void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) {
1830
+ gl.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
1831
+ }
1832
+
1833
+ @Override
1834
+ public void blendColor(float red, float green, float blue, float alpha) {
1835
+ gl2.glBlendColor(red, green, blue, alpha);
1836
+ }
1837
+
1838
+ // Whole Framebuffer Operations
1839
+
1840
+ @Override
1841
+ public void colorMask(boolean r, boolean g, boolean b, boolean a) {
1842
+ gl.glColorMask(r, g, b, a);
1843
+ }
1844
+
1845
+ @Override
1846
+ public void depthMask(boolean mask) {
1847
+ gl.glDepthMask(mask);
1848
+ }
1849
+
1850
+ @Override
1851
+ public void stencilMask(int mask) {
1852
+ gl.glStencilMask(mask);
1853
+ }
1854
+
1855
+ @Override
1856
+ public void stencilMaskSeparate(int face, int mask) {
1857
+ gl2.glStencilMaskSeparate(face, mask);
1858
+ }
1859
+
1860
+ @Override
1861
+ public void clearColor(float r, float g, float b, float a) {
1862
+ gl.glClearColor(r, g, b, a);
1863
+ }
1864
+
1865
+ @Override
1866
+ public void clearDepth(float d) {
1867
+ gl.glClearDepth(d);
1868
+ }
1869
+
1870
+ @Override
1871
+ public void clearStencil(int s) {
1872
+ gl.glClearStencil(s);
1873
+ }
1874
+
1875
+ @Override
1876
+ public void clear(int buf) {
1877
+ gl.glClear(buf);
1878
+ }
1879
+
1880
+ ///////////////////////////////////////////////////////////
1881
+
1882
+ // Framebuffers Objects
1883
+
1884
+ @Override
1885
+ protected void bindFramebufferImpl(int target, int framebuffer) {
1886
+ gl.glBindFramebuffer(target, framebuffer);
1887
+ }
1888
+
1889
+ @Override
1890
+ public void deleteFramebuffers(int n, IntBuffer framebuffers) {
1891
+ gl.glDeleteFramebuffers(n, framebuffers);
1892
+ }
1893
+
1894
+ @Override
1895
+ public void genFramebuffers(int n, IntBuffer framebuffers) {
1896
+ gl.glGenFramebuffers(n, framebuffers);
1897
+ }
1898
+
1899
+ @Override
1900
+ public void bindRenderbuffer(int target, int renderbuffer) {
1901
+ gl.glBindRenderbuffer(target, renderbuffer);
1902
+ }
1903
+
1904
+ @Override
1905
+ public void deleteRenderbuffers(int n, IntBuffer renderbuffers) {
1906
+ gl.glDeleteRenderbuffers(n, renderbuffers);
1907
+ }
1908
+
1909
+ @Override
1910
+ public void genRenderbuffers(int n, IntBuffer renderbuffers) {
1911
+ gl.glGenRenderbuffers(n, renderbuffers);
1912
+ }
1913
+
1914
+ @Override
1915
+ public void renderbufferStorage(int target, int internalFormat, int width, int height) {
1916
+ gl.glRenderbufferStorage(target, internalFormat, width, height);
1917
+ }
1918
+
1919
+ @Override
1920
+ public void framebufferRenderbuffer(int target, int attachment, int rendbuferfTarget, int renderbuffer) {
1921
+ gl.glFramebufferRenderbuffer(target, attachment, rendbuferfTarget, renderbuffer);
1922
+ }
1923
+
1924
+ @Override
1925
+ public void framebufferTexture2D(int target, int attachment, int texTarget, int texture, int level) {
1926
+ gl.glFramebufferTexture2D(target, attachment, texTarget, texture, level);
1927
+ }
1928
+
1929
+ @Override
1930
+ public int checkFramebufferStatus(int target) {
1931
+ return gl.glCheckFramebufferStatus(target);
1932
+ }
1933
+
1934
+ @Override
1935
+ public boolean isFramebuffer(int framebuffer) {
1936
+ return gl2.glIsFramebuffer(framebuffer);
1937
+ }
1938
+
1939
+ @Override
1940
+ public void getFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) {
1941
+ gl2.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1942
+ }
1943
+
1944
+ @Override
1945
+ public boolean isRenderbuffer(int renderbuffer) {
1946
+ return gl2.glIsRenderbuffer(renderbuffer);
1947
+ }
1948
+
1949
+ @Override
1950
+ public void getRenderbufferParameteriv(int target, int pname, IntBuffer params) {
1951
+ gl2.glGetRenderbufferParameteriv(target, pname, params);
1952
+ }
1953
+
1954
+ @Override
1955
+ public void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
1956
+ if (gl2x != null) {
1957
+ gl2x.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1958
+ } else if (gl3 != null) {
1959
+ gl3.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1960
+ } else if (gl3es3 != null) {
1961
+ gl3es3.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1962
+ } else {
1963
+ throw new RuntimeException(String.format(MISSING_GLFUNC_ERROR, "glBlitFramebuffer()"));
1964
+ }
1965
+ }
1966
+
1967
+ @Override
1968
+ public void renderbufferStorageMultisample(int target, int samples, int format, int width, int height) {
1969
+ if (gl2x != null) {
1970
+ gl2x.glRenderbufferStorageMultisample(target, samples, format, width, height);
1971
+ } else if (gl3 != null) {
1972
+ gl3.glRenderbufferStorageMultisample(target, samples, format, width, height);
1973
+ } else if (gl3es3 != null) {
1974
+ gl3es3.glRenderbufferStorageMultisample(target, samples, format, width, height);
1975
+ } else {
1976
+ throw new RuntimeException(String.format(MISSING_GLFUNC_ERROR, "glRenderbufferStorageMultisample()"));
1977
+ }
1978
+ }
1979
+
1980
+ @Override
1981
+ public void readBuffer(int buf) {
1982
+ if (gl2x != null) {
1983
+ gl2x.glReadBuffer(buf);
1984
+ } else if (gl3 != null) {
1985
+ gl3.glReadBuffer(buf);
1986
+ } else if (gl3es3 != null) {
1987
+ gl3es3.glReadBuffer(buf);
1988
+ } else {
1989
+ throw new RuntimeException(String.format(MISSING_GLFUNC_ERROR, "glReadBuffer()"));
1990
+ }
1991
+ }
1992
+
1993
+ @Override
1994
+ public void drawBuffer(int buf) {
1995
+ if (gl2x != null) {
1996
+ gl2x.glDrawBuffer(buf);
1997
+ } else if (gl3 != null) {
1998
+ gl3.glDrawBuffer(buf);
1999
+ } else if (gl3es3 != null) {
2000
+ IntBuffer intBuffer = IntBuffer.allocate(1);
2001
+ intBuffer.put(buf);
2002
+ intBuffer.rewind();
2003
+ gl3es3.glDrawBuffers(1, intBuffer);
2004
+ } else {
2005
+ throw new RuntimeException(String.format(MISSING_GLFUNC_ERROR, "glDrawBuffer()"));
2006
+ }
2007
+ }
2008
+ }