propane 2.7.2-java → 2.8.0.pre-java
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- checksums.yaml +4 -4
- data/.travis.yml +10 -0
- data/CHANGELOG.md +1 -1
- data/README.md +10 -8
- data/Rakefile +1 -1
- data/lib/propane/app.rb +3 -3
- data/lib/propane/version.rb +1 -1
- data/lib/{processing-core.jar → propane-2.8.0.jar} +0 -0
- data/library/control_panel/control_panel.rb +3 -2
- data/pom.rb +89 -88
- data/pom.xml +75 -46
- data/propane.gemspec +1 -2
- data/src/main/java/japplemenubar/JAppleMenuBar.java +88 -0
- data/src/main/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
- data/src/{monkstone → main/java/monkstone}/ColorUtil.java +0 -0
- data/src/{monkstone → main/java/monkstone}/MathToolModule.java +0 -0
- data/src/{monkstone → main/java/monkstone}/PropaneLibrary.java +0 -0
- data/src/{monkstone → main/java/monkstone}/core/LibraryProxy.java +0 -0
- data/src/{monkstone → main/java/monkstone}/fastmath/Deglut.java +0 -0
- data/src/{monkstone → main/java/monkstone}/fastmath/package-info.java +0 -0
- data/src/{monkstone → main/java/monkstone}/filechooser/Chooser.java +0 -0
- data/src/{monkstone → main/java/monkstone}/noise/SimplexNoise.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/CustomHorizontalSlider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/CustomVerticalSlider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/SimpleHorizontalSlider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/SimpleSlider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/SimpleVerticalSlider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/Slider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/SliderBar.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/SliderGroup.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/WheelHandler.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/AppRender.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/JRender.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/ShapeRender.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/package-info.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/vec2/Vec2.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/vec2/package-info.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/vec3/Vec3.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/vec3/package-info.java +0 -0
- data/src/{monkstone → main/java/monkstone}/videoevent/VideoInterface.java +0 -0
- data/src/{monkstone → main/java/monkstone}/videoevent/package-info.java +0 -0
- data/src/main/java/processing/awt/PGraphicsJava2D.java +3029 -0
- data/src/main/java/processing/awt/PShapeJava2D.java +377 -0
- data/src/main/java/processing/awt/PSurfaceAWT.java +1567 -0
- data/src/main/java/processing/core/PApplet.java +15709 -0
- data/src/main/java/processing/core/PConstants.java +527 -0
- data/src/main/java/processing/core/PFont.java +1098 -0
- data/src/main/java/processing/core/PGraphics.java +8467 -0
- data/src/main/java/processing/core/PImage.java +3438 -0
- data/src/main/java/processing/core/PMatrix.java +208 -0
- data/src/main/java/processing/core/PMatrix2D.java +534 -0
- data/src/main/java/processing/core/PMatrix3D.java +877 -0
- data/src/main/java/processing/core/PShape.java +3445 -0
- data/src/main/java/processing/core/PShapeOBJ.java +469 -0
- data/src/main/java/processing/core/PShapeSVG.java +1787 -0
- data/src/main/java/processing/core/PStyle.java +63 -0
- data/src/main/java/processing/core/PSurface.java +161 -0
- data/src/main/java/processing/core/PSurfaceNone.java +374 -0
- data/src/main/java/processing/core/PVector.java +1063 -0
- data/src/main/java/processing/data/FloatDict.java +829 -0
- data/src/main/java/processing/data/FloatList.java +912 -0
- data/src/main/java/processing/data/IntDict.java +796 -0
- data/src/main/java/processing/data/IntList.java +913 -0
- data/src/main/java/processing/data/JSONArray.java +1260 -0
- data/src/main/java/processing/data/JSONObject.java +2282 -0
- data/src/main/java/processing/data/JSONTokener.java +435 -0
- data/src/main/java/processing/data/Sort.java +46 -0
- data/src/main/java/processing/data/StringDict.java +601 -0
- data/src/main/java/processing/data/StringList.java +775 -0
- data/src/main/java/processing/data/Table.java +4923 -0
- data/src/main/java/processing/data/TableRow.java +198 -0
- data/src/main/java/processing/data/XML.java +1149 -0
- data/src/main/java/processing/event/Event.java +125 -0
- data/src/main/java/processing/event/KeyEvent.java +70 -0
- data/src/main/java/processing/event/MouseEvent.java +149 -0
- data/src/main/java/processing/event/TouchEvent.java +57 -0
- data/src/main/java/processing/opengl/FontTexture.java +379 -0
- data/src/main/java/processing/opengl/FrameBuffer.java +503 -0
- data/src/main/java/processing/opengl/LinePath.java +623 -0
- data/src/main/java/processing/opengl/LineStroker.java +685 -0
- data/src/main/java/processing/opengl/PGL.java +3366 -0
- data/src/main/java/processing/opengl/PGraphics2D.java +615 -0
- data/src/main/java/processing/opengl/PGraphics3D.java +281 -0
- data/src/main/java/processing/opengl/PGraphicsOpenGL.java +13634 -0
- data/src/main/java/processing/opengl/PJOGL.java +1966 -0
- data/src/main/java/processing/opengl/PShader.java +1478 -0
- data/src/main/java/processing/opengl/PShapeOpenGL.java +5234 -0
- data/src/main/java/processing/opengl/PSurfaceJOGL.java +1315 -0
- data/src/main/java/processing/opengl/Texture.java +1670 -0
- data/src/main/java/processing/opengl/VertexBuffer.java +88 -0
- data/src/main/java/processing/opengl/cursors/arrow.png +0 -0
- data/src/main/java/processing/opengl/cursors/cross.png +0 -0
- data/src/main/java/processing/opengl/cursors/hand.png +0 -0
- data/src/main/java/processing/opengl/cursors/license.txt +27 -0
- data/src/main/java/processing/opengl/cursors/move.png +0 -0
- data/src/main/java/processing/opengl/cursors/text.png +0 -0
- data/src/main/java/processing/opengl/cursors/wait.png +0 -0
- data/src/main/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
- data/src/main/java/processing/opengl/shaders/ColorVert.glsl +34 -0
- data/src/main/java/processing/opengl/shaders/LightFrag.glsl +33 -0
- data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +154 -0
- data/src/main/java/processing/opengl/shaders/LightVert.glsl +151 -0
- data/src/main/java/processing/opengl/shaders/LineFrag.glsl +32 -0
- data/src/main/java/processing/opengl/shaders/LineVert.glsl +100 -0
- data/src/main/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
- data/src/main/java/processing/opengl/shaders/PointFrag.glsl +32 -0
- data/src/main/java/processing/opengl/shaders/PointVert.glsl +56 -0
- data/src/main/java/processing/opengl/shaders/TexFrag.glsl +37 -0
- data/src/main/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
- data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +160 -0
- data/src/main/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
- data/src/main/java/processing/opengl/shaders/TexVert.glsl +38 -0
- data/src/main/resources/icon/icon-1024.png +0 -0
- data/src/main/resources/icon/icon-128.png +0 -0
- data/src/main/resources/icon/icon-16.png +0 -0
- data/src/main/resources/icon/icon-256.png +0 -0
- data/src/main/resources/icon/icon-32.png +0 -0
- data/src/main/resources/icon/icon-48.png +0 -0
- data/src/main/resources/icon/icon-512.png +0 -0
- data/src/main/resources/icon/icon-64.png +0 -0
- data/src/main/resources/license.txt +508 -0
- data/vendors/Rakefile +5 -20
- metadata +115 -33
- data/lib/propane.jar +0 -0
@@ -0,0 +1,40 @@
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2012-15 The Processing Foundation
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Copyright (c) 2004-12 Ben Fry and Casey Reas
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Copyright (c) 2001-04 Massachusetts Institute of Technology
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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#define PROCESSING_TEXTURE_SHADER
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uniform sampler2D texture;
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uniform sampler2D mask;
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varying vec4 vertTexCoord;
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void main() {
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vec3 texColor = texture2D(texture, vertTexCoord.st).rgb;
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vec3 maskColor = texture2D(mask, vertTexCoord.st).rgb;
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float luminance = dot(maskColor, vec3(0.2126, 0.7152, 0.0722));
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gl_FragColor = vec4(texColor, luminance);
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}
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2012-15 The Processing Foundation
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Copyright (c) 2004-12 Ben Fry and Casey Reas
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Copyright (c) 2001-04 Massachusetts Institute of Technology
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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varying vec4 vertColor;
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void main() {
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gl_FragColor = vertColor;
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}
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2012-15 The Processing Foundation
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Copyright (c) 2004-12 Ben Fry and Casey Reas
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Copyright (c) 2001-04 Massachusetts Institute of Technology
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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uniform mat4 projectionMatrix;
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uniform mat4 modelviewMatrix;
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uniform vec4 viewport;
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uniform int perspective;
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attribute vec4 position;
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attribute vec4 color;
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attribute vec2 offset;
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varying vec4 vertColor;
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void main() {
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vec4 pos = modelviewMatrix * position;
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vec4 clip = projectionMatrix * pos;
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// Perspective ---
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// convert from world to clip by multiplying with projection scaling factor
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// invert Y, projections in Processing invert Y
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vec2 perspScale = (projectionMatrix * vec4(1, -1, 0, 0)).xy;
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// formula to convert from clip space (range -1..1) to screen space (range 0..[width or height])
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// screen_p = (p.xy/p.w + <1,1>) * 0.5 * viewport.zw
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// No Perspective ---
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// multiply by W (to cancel out division by W later in the pipeline) and
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// convert from screen to clip (derived from clip to screen above)
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vec2 noPerspScale = clip.w / (0.5 * viewport.zw);
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gl_Position.xy = clip.xy + offset.xy * mix(noPerspScale, perspScale, float(perspective > 0));
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gl_Position.zw = clip.zw;
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vertColor = color;
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}
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2012-15 The Processing Foundation
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Copyright (c) 2004-12 Ben Fry and Casey Reas
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Copyright (c) 2001-04 Massachusetts Institute of Technology
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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uniform sampler2D texture;
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uniform vec2 texOffset;
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varying vec4 vertColor;
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varying vec4 vertTexCoord;
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void main() {
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gl_FragColor = texture2D(texture, vertTexCoord.st) * vertColor;
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}
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2012-15 The Processing Foundation
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Copyright (c) 2004-12 Ben Fry and Casey Reas
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Copyright (c) 2001-04 Massachusetts Institute of Technology
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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uniform sampler2D texture;
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uniform vec2 texOffset;
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varying vec4 vertColor;
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varying vec4 backVertColor;
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varying vec4 vertTexCoord;
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void main() {
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gl_FragColor = texture2D(texture, vertTexCoord.st) * (gl_FrontFacing ? vertColor : backVertColor);
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}
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2012-15 The Processing Foundation
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Copyright (c) 2004-12 Ben Fry and Casey Reas
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Copyright (c) 2001-04 Massachusetts Institute of Technology
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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uniform mat4 modelviewMatrix;
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uniform mat4 transformMatrix;
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uniform mat3 normalMatrix;
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uniform mat4 texMatrix;
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uniform int lightCount;
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uniform vec4 lightPosition[8];
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uniform vec3 lightNormal[8];
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uniform vec3 lightAmbient[8];
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uniform vec3 lightDiffuse[8];
|
33
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uniform vec3 lightSpecular[8];
|
34
|
+
uniform vec3 lightFalloff[8];
|
35
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+
uniform vec2 lightSpot[8];
|
36
|
+
|
37
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+
attribute vec4 position;
|
38
|
+
attribute vec4 color;
|
39
|
+
attribute vec3 normal;
|
40
|
+
attribute vec2 texCoord;
|
41
|
+
|
42
|
+
attribute vec4 ambient;
|
43
|
+
attribute vec4 specular;
|
44
|
+
attribute vec4 emissive;
|
45
|
+
attribute float shininess;
|
46
|
+
|
47
|
+
varying vec4 vertColor;
|
48
|
+
varying vec4 backVertColor;
|
49
|
+
varying vec4 vertTexCoord;
|
50
|
+
|
51
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const float zero_float = 0.0;
|
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const float one_float = 1.0;
|
53
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+
const vec3 zero_vec3 = vec3(0.0);
|
54
|
+
const vec3 minus_one_vec3 = vec3(0.0-1.0);
|
55
|
+
|
56
|
+
float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
|
57
|
+
vec3 lpv = lightPos - vertPos;
|
58
|
+
vec3 dist = vec3(one_float);
|
59
|
+
dist.z = dot(lpv, lpv);
|
60
|
+
dist.y = sqrt(dist.z);
|
61
|
+
return one_float / dot(dist, coeff);
|
62
|
+
}
|
63
|
+
|
64
|
+
float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
|
65
|
+
vec3 lpv = normalize(lightPos - vertPos);
|
66
|
+
vec3 nln = minus_one_vec3 * lightNorm;
|
67
|
+
float spotCos = dot(nln, lpv);
|
68
|
+
return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
|
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+
}
|
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+
|
71
|
+
float lambertFactor(vec3 lightDir, vec3 vecNormal) {
|
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|
+
return max(zero_float, dot(lightDir, vecNormal));
|
73
|
+
}
|
74
|
+
|
75
|
+
float blinnPhongFactor(vec3 lightDir, vec3 vertPos, vec3 vecNormal, float shine) {
|
76
|
+
vec3 np = normalize(vertPos);
|
77
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+
vec3 ldp = normalize(lightDir - np);
|
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|
+
return pow(max(zero_float, dot(ldp, vecNormal)), shine);
|
79
|
+
}
|
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|
+
|
81
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+
void main() {
|
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+
// Vertex in clip coordinates
|
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+
gl_Position = transformMatrix * position;
|
84
|
+
|
85
|
+
// Vertex in eye coordinates
|
86
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+
vec3 ecVertex = vec3(modelviewMatrix * position);
|
87
|
+
|
88
|
+
// Normal vector in eye coordinates
|
89
|
+
vec3 ecNormal = normalize(normalMatrix * normal);
|
90
|
+
vec3 ecNormalInv = ecNormal * minus_one_vec3;
|
91
|
+
|
92
|
+
// Light calculations
|
93
|
+
vec3 totalAmbient = vec3(0, 0, 0);
|
94
|
+
|
95
|
+
vec3 totalFrontDiffuse = vec3(0, 0, 0);
|
96
|
+
vec3 totalFrontSpecular = vec3(0, 0, 0);
|
97
|
+
|
98
|
+
vec3 totalBackDiffuse = vec3(0, 0, 0);
|
99
|
+
vec3 totalBackSpecular = vec3(0, 0, 0);
|
100
|
+
|
101
|
+
// prevent register allocation failure by limiting ourselves to
|
102
|
+
// two lights for now
|
103
|
+
for (int i = 0; i < 2; i++) {
|
104
|
+
if (lightCount == i) break;
|
105
|
+
|
106
|
+
vec3 lightPos = lightPosition[i].xyz;
|
107
|
+
bool isDir = lightPosition[i].w < one_float;
|
108
|
+
float spotCos = lightSpot[i].x;
|
109
|
+
float spotExp = lightSpot[i].y;
|
110
|
+
|
111
|
+
vec3 lightDir;
|
112
|
+
float falloff;
|
113
|
+
float spotf;
|
114
|
+
|
115
|
+
if (isDir) {
|
116
|
+
falloff = one_float;
|
117
|
+
lightDir = minus_one_vec3 * lightNormal[i];
|
118
|
+
} else {
|
119
|
+
falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
|
120
|
+
lightDir = normalize(lightPos - ecVertex);
|
121
|
+
}
|
122
|
+
|
123
|
+
spotf = spotExp > zero_float ? spotFactor(lightPos, ecVertex, lightNormal[i],
|
124
|
+
spotCos, spotExp)
|
125
|
+
: one_float;
|
126
|
+
|
127
|
+
if (any(greaterThan(lightAmbient[i], zero_vec3))) {
|
128
|
+
totalAmbient += lightAmbient[i] * falloff;
|
129
|
+
}
|
130
|
+
|
131
|
+
if (any(greaterThan(lightDiffuse[i], zero_vec3))) {
|
132
|
+
totalFrontDiffuse += lightDiffuse[i] * falloff * spotf *
|
133
|
+
lambertFactor(lightDir, ecNormal);
|
134
|
+
totalBackDiffuse += lightDiffuse[i] * falloff * spotf *
|
135
|
+
lambertFactor(lightDir, ecNormalInv);
|
136
|
+
}
|
137
|
+
|
138
|
+
if (any(greaterThan(lightSpecular[i], zero_vec3))) {
|
139
|
+
totalFrontSpecular += lightSpecular[i] * falloff * spotf *
|
140
|
+
blinnPhongFactor(lightDir, ecVertex, ecNormal, shininess);
|
141
|
+
totalBackSpecular += lightSpecular[i] * falloff * spotf *
|
142
|
+
blinnPhongFactor(lightDir, ecVertex, ecNormalInv, shininess);
|
143
|
+
}
|
144
|
+
}
|
145
|
+
|
146
|
+
// Calculating final color as result of all lights (plus emissive term).
|
147
|
+
// Transparency is determined exclusively by the diffuse component.
|
148
|
+
vertColor = vec4(totalAmbient, 0) * ambient +
|
149
|
+
vec4(totalFrontDiffuse, 1) * color +
|
150
|
+
vec4(totalFrontSpecular, 0) * specular +
|
151
|
+
vec4(emissive.rgb, 0);
|
152
|
+
|
153
|
+
backVertColor = vec4(totalAmbient, 0) * ambient +
|
154
|
+
vec4(totalBackDiffuse, 1) * color +
|
155
|
+
vec4(totalBackSpecular, 0) * specular +
|
156
|
+
vec4(emissive.rgb, 0);
|
157
|
+
|
158
|
+
// Calculating texture coordinates, with r and q set both to one
|
159
|
+
vertTexCoord = texMatrix * vec4(texCoord, 1.0, 1.0);
|
160
|
+
}
|
@@ -0,0 +1,157 @@
|
|
1
|
+
/*
|
2
|
+
Part of the Processing project - http://processing.org
|
3
|
+
|
4
|
+
Copyright (c) 2012-15 The Processing Foundation
|
5
|
+
Copyright (c) 2004-12 Ben Fry and Casey Reas
|
6
|
+
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
7
|
+
|
8
|
+
This library is free software; you can redistribute it and/or
|
9
|
+
modify it under the terms of the GNU Lesser General Public
|
10
|
+
License as published by the Free Software Foundation, version 2.1.
|
11
|
+
|
12
|
+
This library is distributed in the hope that it will be useful,
|
13
|
+
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
+
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
+
Lesser General Public License for more details.
|
16
|
+
|
17
|
+
You should have received a copy of the GNU Lesser General
|
18
|
+
Public License along with this library; if not, write to the
|
19
|
+
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
20
|
+
Boston, MA 02111-1307 USA
|
21
|
+
*/
|
22
|
+
|
23
|
+
uniform mat4 modelviewMatrix;
|
24
|
+
uniform mat4 transformMatrix;
|
25
|
+
uniform mat3 normalMatrix;
|
26
|
+
uniform mat4 texMatrix;
|
27
|
+
|
28
|
+
uniform int lightCount;
|
29
|
+
uniform vec4 lightPosition[8];
|
30
|
+
uniform vec3 lightNormal[8];
|
31
|
+
uniform vec3 lightAmbient[8];
|
32
|
+
uniform vec3 lightDiffuse[8];
|
33
|
+
uniform vec3 lightSpecular[8];
|
34
|
+
uniform vec3 lightFalloff[8];
|
35
|
+
uniform vec2 lightSpot[8];
|
36
|
+
|
37
|
+
attribute vec4 position;
|
38
|
+
attribute vec4 color;
|
39
|
+
attribute vec3 normal;
|
40
|
+
attribute vec2 texCoord;
|
41
|
+
|
42
|
+
attribute vec4 ambient;
|
43
|
+
attribute vec4 specular;
|
44
|
+
attribute vec4 emissive;
|
45
|
+
attribute float shininess;
|
46
|
+
|
47
|
+
varying vec4 vertColor;
|
48
|
+
varying vec4 backVertColor;
|
49
|
+
varying vec4 vertTexCoord;
|
50
|
+
|
51
|
+
const float zero_float = 0.0;
|
52
|
+
const float one_float = 1.0;
|
53
|
+
const vec3 zero_vec3 = vec3(0);
|
54
|
+
|
55
|
+
float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
|
56
|
+
vec3 lpv = lightPos - vertPos;
|
57
|
+
vec3 dist = vec3(one_float);
|
58
|
+
dist.z = dot(lpv, lpv);
|
59
|
+
dist.y = sqrt(dist.z);
|
60
|
+
return one_float / dot(dist, coeff);
|
61
|
+
}
|
62
|
+
|
63
|
+
float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
|
64
|
+
vec3 lpv = normalize(lightPos - vertPos);
|
65
|
+
vec3 nln = -one_float * lightNorm;
|
66
|
+
float spotCos = dot(nln, lpv);
|
67
|
+
return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
|
68
|
+
}
|
69
|
+
|
70
|
+
float lambertFactor(vec3 lightDir, vec3 vecNormal) {
|
71
|
+
return max(zero_float, dot(lightDir, vecNormal));
|
72
|
+
}
|
73
|
+
|
74
|
+
float blinnPhongFactor(vec3 lightDir, vec3 vertPos, vec3 vecNormal, float shine) {
|
75
|
+
vec3 np = normalize(vertPos);
|
76
|
+
vec3 ldp = normalize(lightDir - np);
|
77
|
+
return pow(max(zero_float, dot(ldp, vecNormal)), shine);
|
78
|
+
}
|
79
|
+
|
80
|
+
void main() {
|
81
|
+
// Vertex in clip coordinates
|
82
|
+
gl_Position = transformMatrix * position;
|
83
|
+
|
84
|
+
// Vertex in eye coordinates
|
85
|
+
vec3 ecVertex = vec3(modelviewMatrix * position);
|
86
|
+
|
87
|
+
// Normal vector in eye coordinates
|
88
|
+
vec3 ecNormal = normalize(normalMatrix * normal);
|
89
|
+
vec3 ecNormalInv = ecNormal * -one_float;
|
90
|
+
|
91
|
+
// Light calculations
|
92
|
+
vec3 totalAmbient = vec3(0, 0, 0);
|
93
|
+
|
94
|
+
vec3 totalFrontDiffuse = vec3(0, 0, 0);
|
95
|
+
vec3 totalFrontSpecular = vec3(0, 0, 0);
|
96
|
+
|
97
|
+
vec3 totalBackDiffuse = vec3(0, 0, 0);
|
98
|
+
vec3 totalBackSpecular = vec3(0, 0, 0);
|
99
|
+
|
100
|
+
for (int i = 0; i < 8; i++) {
|
101
|
+
if (lightCount == i) break;
|
102
|
+
|
103
|
+
vec3 lightPos = lightPosition[i].xyz;
|
104
|
+
bool isDir = lightPosition[i].w < one_float;
|
105
|
+
float spotCos = lightSpot[i].x;
|
106
|
+
float spotExp = lightSpot[i].y;
|
107
|
+
|
108
|
+
vec3 lightDir;
|
109
|
+
float falloff;
|
110
|
+
float spotf;
|
111
|
+
|
112
|
+
if (isDir) {
|
113
|
+
falloff = one_float;
|
114
|
+
lightDir = -one_float * lightNormal[i];
|
115
|
+
} else {
|
116
|
+
falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
|
117
|
+
lightDir = normalize(lightPos - ecVertex);
|
118
|
+
}
|
119
|
+
|
120
|
+
spotf = spotExp > zero_float ? spotFactor(lightPos, ecVertex, lightNormal[i],
|
121
|
+
spotCos, spotExp)
|
122
|
+
: one_float;
|
123
|
+
|
124
|
+
if (any(greaterThan(lightAmbient[i], zero_vec3))) {
|
125
|
+
totalAmbient += lightAmbient[i] * falloff;
|
126
|
+
}
|
127
|
+
|
128
|
+
if (any(greaterThan(lightDiffuse[i], zero_vec3))) {
|
129
|
+
totalFrontDiffuse += lightDiffuse[i] * falloff * spotf *
|
130
|
+
lambertFactor(lightDir, ecNormal);
|
131
|
+
totalBackDiffuse += lightDiffuse[i] * falloff * spotf *
|
132
|
+
lambertFactor(lightDir, ecNormalInv);
|
133
|
+
}
|
134
|
+
|
135
|
+
if (any(greaterThan(lightSpecular[i], zero_vec3))) {
|
136
|
+
totalFrontSpecular += lightSpecular[i] * falloff * spotf *
|
137
|
+
blinnPhongFactor(lightDir, ecVertex, ecNormal, shininess);
|
138
|
+
totalBackSpecular += lightSpecular[i] * falloff * spotf *
|
139
|
+
blinnPhongFactor(lightDir, ecVertex, ecNormalInv, shininess);
|
140
|
+
}
|
141
|
+
}
|
142
|
+
|
143
|
+
// Calculating final color as result of all lights (plus emissive term).
|
144
|
+
// Transparency is determined exclusively by the diffuse component.
|
145
|
+
vertColor = vec4(totalAmbient, 0) * ambient +
|
146
|
+
vec4(totalFrontDiffuse, 1) * color +
|
147
|
+
vec4(totalFrontSpecular, 0) * specular +
|
148
|
+
vec4(emissive.rgb, 0);
|
149
|
+
|
150
|
+
backVertColor = vec4(totalAmbient, 0) * ambient +
|
151
|
+
vec4(totalBackDiffuse, 1) * color +
|
152
|
+
vec4(totalBackSpecular, 0) * specular +
|
153
|
+
vec4(emissive.rgb, 0);
|
154
|
+
|
155
|
+
// Calculating texture coordinates, with r and q set both to one
|
156
|
+
vertTexCoord = texMatrix * vec4(texCoord, 1.0, 1.0);
|
157
|
+
}
|
@@ -0,0 +1,38 @@
|
|
1
|
+
/*
|
2
|
+
Part of the Processing project - http://processing.org
|
3
|
+
|
4
|
+
Copyright (c) 2012-15 The Processing Foundation
|
5
|
+
Copyright (c) 2004-12 Ben Fry and Casey Reas
|
6
|
+
Copyright (c) 2001-04 Massachusetts Institute of Technology
|
7
|
+
|
8
|
+
This library is free software; you can redistribute it and/or
|
9
|
+
modify it under the terms of the GNU Lesser General Public
|
10
|
+
License as published by the Free Software Foundation, version 2.1.
|
11
|
+
|
12
|
+
This library is distributed in the hope that it will be useful,
|
13
|
+
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
+
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
+
Lesser General Public License for more details.
|
16
|
+
|
17
|
+
You should have received a copy of the GNU Lesser General
|
18
|
+
Public License along with this library; if not, write to the
|
19
|
+
Free Software Foundation, Inc., 59 Temple Place, Suite 330,
|
20
|
+
Boston, MA 02111-1307 USA
|
21
|
+
*/
|
22
|
+
|
23
|
+
uniform mat4 transformMatrix;
|
24
|
+
uniform mat4 texMatrix;
|
25
|
+
|
26
|
+
attribute vec4 position;
|
27
|
+
attribute vec4 color;
|
28
|
+
attribute vec2 texCoord;
|
29
|
+
|
30
|
+
varying vec4 vertColor;
|
31
|
+
varying vec4 vertTexCoord;
|
32
|
+
|
33
|
+
void main() {
|
34
|
+
gl_Position = transformMatrix * position;
|
35
|
+
|
36
|
+
vertColor = color;
|
37
|
+
vertTexCoord = texMatrix * vec4(texCoord, 1.0, 1.0);
|
38
|
+
}
|
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|
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|
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|
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|
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|
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|
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|