propane 2.7.2-java → 2.8.0.pre-java

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Files changed (124) hide show
  1. checksums.yaml +4 -4
  2. data/.travis.yml +10 -0
  3. data/CHANGELOG.md +1 -1
  4. data/README.md +10 -8
  5. data/Rakefile +1 -1
  6. data/lib/propane/app.rb +3 -3
  7. data/lib/propane/version.rb +1 -1
  8. data/lib/{processing-core.jar → propane-2.8.0.jar} +0 -0
  9. data/library/control_panel/control_panel.rb +3 -2
  10. data/pom.rb +89 -88
  11. data/pom.xml +75 -46
  12. data/propane.gemspec +1 -2
  13. data/src/main/java/japplemenubar/JAppleMenuBar.java +88 -0
  14. data/src/main/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
  15. data/src/{monkstone → main/java/monkstone}/ColorUtil.java +0 -0
  16. data/src/{monkstone → main/java/monkstone}/MathToolModule.java +0 -0
  17. data/src/{monkstone → main/java/monkstone}/PropaneLibrary.java +0 -0
  18. data/src/{monkstone → main/java/monkstone}/core/LibraryProxy.java +0 -0
  19. data/src/{monkstone → main/java/monkstone}/fastmath/Deglut.java +0 -0
  20. data/src/{monkstone → main/java/monkstone}/fastmath/package-info.java +0 -0
  21. data/src/{monkstone → main/java/monkstone}/filechooser/Chooser.java +0 -0
  22. data/src/{monkstone → main/java/monkstone}/noise/SimplexNoise.java +0 -0
  23. data/src/{monkstone → main/java/monkstone}/slider/CustomHorizontalSlider.java +0 -0
  24. data/src/{monkstone → main/java/monkstone}/slider/CustomVerticalSlider.java +0 -0
  25. data/src/{monkstone → main/java/monkstone}/slider/SimpleHorizontalSlider.java +0 -0
  26. data/src/{monkstone → main/java/monkstone}/slider/SimpleSlider.java +0 -0
  27. data/src/{monkstone → main/java/monkstone}/slider/SimpleVerticalSlider.java +0 -0
  28. data/src/{monkstone → main/java/monkstone}/slider/Slider.java +0 -0
  29. data/src/{monkstone → main/java/monkstone}/slider/SliderBar.java +0 -0
  30. data/src/{monkstone → main/java/monkstone}/slider/SliderGroup.java +0 -0
  31. data/src/{monkstone → main/java/monkstone}/slider/WheelHandler.java +0 -0
  32. data/src/{monkstone → main/java/monkstone}/vecmath/AppRender.java +0 -0
  33. data/src/{monkstone → main/java/monkstone}/vecmath/JRender.java +0 -0
  34. data/src/{monkstone → main/java/monkstone}/vecmath/ShapeRender.java +0 -0
  35. data/src/{monkstone → main/java/monkstone}/vecmath/package-info.java +0 -0
  36. data/src/{monkstone → main/java/monkstone}/vecmath/vec2/Vec2.java +0 -0
  37. data/src/{monkstone → main/java/monkstone}/vecmath/vec2/package-info.java +0 -0
  38. data/src/{monkstone → main/java/monkstone}/vecmath/vec3/Vec3.java +0 -0
  39. data/src/{monkstone → main/java/monkstone}/vecmath/vec3/package-info.java +0 -0
  40. data/src/{monkstone → main/java/monkstone}/videoevent/VideoInterface.java +0 -0
  41. data/src/{monkstone → main/java/monkstone}/videoevent/package-info.java +0 -0
  42. data/src/main/java/processing/awt/PGraphicsJava2D.java +3029 -0
  43. data/src/main/java/processing/awt/PShapeJava2D.java +377 -0
  44. data/src/main/java/processing/awt/PSurfaceAWT.java +1567 -0
  45. data/src/main/java/processing/core/PApplet.java +15709 -0
  46. data/src/main/java/processing/core/PConstants.java +527 -0
  47. data/src/main/java/processing/core/PFont.java +1098 -0
  48. data/src/main/java/processing/core/PGraphics.java +8467 -0
  49. data/src/main/java/processing/core/PImage.java +3438 -0
  50. data/src/main/java/processing/core/PMatrix.java +208 -0
  51. data/src/main/java/processing/core/PMatrix2D.java +534 -0
  52. data/src/main/java/processing/core/PMatrix3D.java +877 -0
  53. data/src/main/java/processing/core/PShape.java +3445 -0
  54. data/src/main/java/processing/core/PShapeOBJ.java +469 -0
  55. data/src/main/java/processing/core/PShapeSVG.java +1787 -0
  56. data/src/main/java/processing/core/PStyle.java +63 -0
  57. data/src/main/java/processing/core/PSurface.java +161 -0
  58. data/src/main/java/processing/core/PSurfaceNone.java +374 -0
  59. data/src/main/java/processing/core/PVector.java +1063 -0
  60. data/src/main/java/processing/data/FloatDict.java +829 -0
  61. data/src/main/java/processing/data/FloatList.java +912 -0
  62. data/src/main/java/processing/data/IntDict.java +796 -0
  63. data/src/main/java/processing/data/IntList.java +913 -0
  64. data/src/main/java/processing/data/JSONArray.java +1260 -0
  65. data/src/main/java/processing/data/JSONObject.java +2282 -0
  66. data/src/main/java/processing/data/JSONTokener.java +435 -0
  67. data/src/main/java/processing/data/Sort.java +46 -0
  68. data/src/main/java/processing/data/StringDict.java +601 -0
  69. data/src/main/java/processing/data/StringList.java +775 -0
  70. data/src/main/java/processing/data/Table.java +4923 -0
  71. data/src/main/java/processing/data/TableRow.java +198 -0
  72. data/src/main/java/processing/data/XML.java +1149 -0
  73. data/src/main/java/processing/event/Event.java +125 -0
  74. data/src/main/java/processing/event/KeyEvent.java +70 -0
  75. data/src/main/java/processing/event/MouseEvent.java +149 -0
  76. data/src/main/java/processing/event/TouchEvent.java +57 -0
  77. data/src/main/java/processing/opengl/FontTexture.java +379 -0
  78. data/src/main/java/processing/opengl/FrameBuffer.java +503 -0
  79. data/src/main/java/processing/opengl/LinePath.java +623 -0
  80. data/src/main/java/processing/opengl/LineStroker.java +685 -0
  81. data/src/main/java/processing/opengl/PGL.java +3366 -0
  82. data/src/main/java/processing/opengl/PGraphics2D.java +615 -0
  83. data/src/main/java/processing/opengl/PGraphics3D.java +281 -0
  84. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +13634 -0
  85. data/src/main/java/processing/opengl/PJOGL.java +1966 -0
  86. data/src/main/java/processing/opengl/PShader.java +1478 -0
  87. data/src/main/java/processing/opengl/PShapeOpenGL.java +5234 -0
  88. data/src/main/java/processing/opengl/PSurfaceJOGL.java +1315 -0
  89. data/src/main/java/processing/opengl/Texture.java +1670 -0
  90. data/src/main/java/processing/opengl/VertexBuffer.java +88 -0
  91. data/src/main/java/processing/opengl/cursors/arrow.png +0 -0
  92. data/src/main/java/processing/opengl/cursors/cross.png +0 -0
  93. data/src/main/java/processing/opengl/cursors/hand.png +0 -0
  94. data/src/main/java/processing/opengl/cursors/license.txt +27 -0
  95. data/src/main/java/processing/opengl/cursors/move.png +0 -0
  96. data/src/main/java/processing/opengl/cursors/text.png +0 -0
  97. data/src/main/java/processing/opengl/cursors/wait.png +0 -0
  98. data/src/main/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
  99. data/src/main/java/processing/opengl/shaders/ColorVert.glsl +34 -0
  100. data/src/main/java/processing/opengl/shaders/LightFrag.glsl +33 -0
  101. data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +154 -0
  102. data/src/main/java/processing/opengl/shaders/LightVert.glsl +151 -0
  103. data/src/main/java/processing/opengl/shaders/LineFrag.glsl +32 -0
  104. data/src/main/java/processing/opengl/shaders/LineVert.glsl +100 -0
  105. data/src/main/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
  106. data/src/main/java/processing/opengl/shaders/PointFrag.glsl +32 -0
  107. data/src/main/java/processing/opengl/shaders/PointVert.glsl +56 -0
  108. data/src/main/java/processing/opengl/shaders/TexFrag.glsl +37 -0
  109. data/src/main/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
  110. data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +160 -0
  111. data/src/main/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
  112. data/src/main/java/processing/opengl/shaders/TexVert.glsl +38 -0
  113. data/src/main/resources/icon/icon-1024.png +0 -0
  114. data/src/main/resources/icon/icon-128.png +0 -0
  115. data/src/main/resources/icon/icon-16.png +0 -0
  116. data/src/main/resources/icon/icon-256.png +0 -0
  117. data/src/main/resources/icon/icon-32.png +0 -0
  118. data/src/main/resources/icon/icon-48.png +0 -0
  119. data/src/main/resources/icon/icon-512.png +0 -0
  120. data/src/main/resources/icon/icon-64.png +0 -0
  121. data/src/main/resources/license.txt +508 -0
  122. data/vendors/Rakefile +5 -20
  123. metadata +115 -33
  124. data/lib/propane.jar +0 -0
@@ -0,0 +1,40 @@
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
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+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
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+
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+ #ifdef GL_ES
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+ precision mediump float;
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+ precision mediump int;
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+ #endif
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+
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+ #define PROCESSING_TEXTURE_SHADER
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+
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+ uniform sampler2D texture;
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+ uniform sampler2D mask;
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+
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+ varying vec4 vertTexCoord;
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+
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+ void main() {
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+ vec3 texColor = texture2D(texture, vertTexCoord.st).rgb;
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+ vec3 maskColor = texture2D(mask, vertTexCoord.st).rgb;
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+ float luminance = dot(maskColor, vec3(0.2126, 0.7152, 0.0722));
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+ gl_FragColor = vec4(texColor, luminance);
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+ }
@@ -0,0 +1,32 @@
1
+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
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+
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+ #ifdef GL_ES
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+ precision mediump float;
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+ precision mediump int;
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+ #endif
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+
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+ varying vec4 vertColor;
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+
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+ void main() {
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+ gl_FragColor = vertColor;
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+ }
@@ -0,0 +1,56 @@
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+ /*
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+ Part of the Processing project - http://processing.org
3
+
4
+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
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+
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+ uniform mat4 projectionMatrix;
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+ uniform mat4 modelviewMatrix;
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+
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+ uniform vec4 viewport;
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+ uniform int perspective;
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+
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+ attribute vec4 position;
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+ attribute vec4 color;
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+ attribute vec2 offset;
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+
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+ varying vec4 vertColor;
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+
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+ void main() {
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+ vec4 pos = modelviewMatrix * position;
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+ vec4 clip = projectionMatrix * pos;
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+
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+ // Perspective ---
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+ // convert from world to clip by multiplying with projection scaling factor
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+ // invert Y, projections in Processing invert Y
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+ vec2 perspScale = (projectionMatrix * vec4(1, -1, 0, 0)).xy;
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+
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+ // formula to convert from clip space (range -1..1) to screen space (range 0..[width or height])
45
+ // screen_p = (p.xy/p.w + <1,1>) * 0.5 * viewport.zw
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+
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+ // No Perspective ---
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+ // multiply by W (to cancel out division by W later in the pipeline) and
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+ // convert from screen to clip (derived from clip to screen above)
50
+ vec2 noPerspScale = clip.w / (0.5 * viewport.zw);
51
+
52
+ gl_Position.xy = clip.xy + offset.xy * mix(noPerspScale, perspScale, float(perspective > 0));
53
+ gl_Position.zw = clip.zw;
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+
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+ vertColor = color;
56
+ }
@@ -0,0 +1,37 @@
1
+ /*
2
+ Part of the Processing project - http://processing.org
3
+
4
+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
22
+
23
+ #ifdef GL_ES
24
+ precision mediump float;
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+ precision mediump int;
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+ #endif
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+
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+ uniform sampler2D texture;
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+
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+ uniform vec2 texOffset;
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+
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+ varying vec4 vertColor;
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+ varying vec4 vertTexCoord;
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+
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+ void main() {
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+ gl_FragColor = texture2D(texture, vertTexCoord.st) * vertColor;
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+ }
@@ -0,0 +1,37 @@
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+ /*
2
+ Part of the Processing project - http://processing.org
3
+
4
+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
22
+ #ifdef GL_ES
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+ precision mediump float;
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+ precision mediump int;
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+ #endif
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+
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+ uniform sampler2D texture;
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+
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+ uniform vec2 texOffset;
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+
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+ varying vec4 vertColor;
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+ varying vec4 backVertColor;
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+ varying vec4 vertTexCoord;
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+
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+ void main() {
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+ gl_FragColor = texture2D(texture, vertTexCoord.st) * (gl_FrontFacing ? vertColor : backVertColor);
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+ }
@@ -0,0 +1,160 @@
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+ /*
2
+ Part of the Processing project - http://processing.org
3
+
4
+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
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+
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+ uniform mat4 modelviewMatrix;
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+ uniform mat4 transformMatrix;
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+ uniform mat3 normalMatrix;
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+ uniform mat4 texMatrix;
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+
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+ uniform int lightCount;
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+ uniform vec4 lightPosition[8];
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+ uniform vec3 lightNormal[8];
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+ uniform vec3 lightAmbient[8];
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+ uniform vec3 lightDiffuse[8];
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+ uniform vec3 lightSpecular[8];
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+ uniform vec3 lightFalloff[8];
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+ uniform vec2 lightSpot[8];
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+
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+ attribute vec4 position;
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+ attribute vec4 color;
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+ attribute vec3 normal;
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+ attribute vec2 texCoord;
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+
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+ attribute vec4 ambient;
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+ attribute vec4 specular;
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+ attribute vec4 emissive;
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+ attribute float shininess;
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+
47
+ varying vec4 vertColor;
48
+ varying vec4 backVertColor;
49
+ varying vec4 vertTexCoord;
50
+
51
+ const float zero_float = 0.0;
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+ const float one_float = 1.0;
53
+ const vec3 zero_vec3 = vec3(0.0);
54
+ const vec3 minus_one_vec3 = vec3(0.0-1.0);
55
+
56
+ float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
57
+ vec3 lpv = lightPos - vertPos;
58
+ vec3 dist = vec3(one_float);
59
+ dist.z = dot(lpv, lpv);
60
+ dist.y = sqrt(dist.z);
61
+ return one_float / dot(dist, coeff);
62
+ }
63
+
64
+ float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
65
+ vec3 lpv = normalize(lightPos - vertPos);
66
+ vec3 nln = minus_one_vec3 * lightNorm;
67
+ float spotCos = dot(nln, lpv);
68
+ return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
69
+ }
70
+
71
+ float lambertFactor(vec3 lightDir, vec3 vecNormal) {
72
+ return max(zero_float, dot(lightDir, vecNormal));
73
+ }
74
+
75
+ float blinnPhongFactor(vec3 lightDir, vec3 vertPos, vec3 vecNormal, float shine) {
76
+ vec3 np = normalize(vertPos);
77
+ vec3 ldp = normalize(lightDir - np);
78
+ return pow(max(zero_float, dot(ldp, vecNormal)), shine);
79
+ }
80
+
81
+ void main() {
82
+ // Vertex in clip coordinates
83
+ gl_Position = transformMatrix * position;
84
+
85
+ // Vertex in eye coordinates
86
+ vec3 ecVertex = vec3(modelviewMatrix * position);
87
+
88
+ // Normal vector in eye coordinates
89
+ vec3 ecNormal = normalize(normalMatrix * normal);
90
+ vec3 ecNormalInv = ecNormal * minus_one_vec3;
91
+
92
+ // Light calculations
93
+ vec3 totalAmbient = vec3(0, 0, 0);
94
+
95
+ vec3 totalFrontDiffuse = vec3(0, 0, 0);
96
+ vec3 totalFrontSpecular = vec3(0, 0, 0);
97
+
98
+ vec3 totalBackDiffuse = vec3(0, 0, 0);
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+ vec3 totalBackSpecular = vec3(0, 0, 0);
100
+
101
+ // prevent register allocation failure by limiting ourselves to
102
+ // two lights for now
103
+ for (int i = 0; i < 2; i++) {
104
+ if (lightCount == i) break;
105
+
106
+ vec3 lightPos = lightPosition[i].xyz;
107
+ bool isDir = lightPosition[i].w < one_float;
108
+ float spotCos = lightSpot[i].x;
109
+ float spotExp = lightSpot[i].y;
110
+
111
+ vec3 lightDir;
112
+ float falloff;
113
+ float spotf;
114
+
115
+ if (isDir) {
116
+ falloff = one_float;
117
+ lightDir = minus_one_vec3 * lightNormal[i];
118
+ } else {
119
+ falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
120
+ lightDir = normalize(lightPos - ecVertex);
121
+ }
122
+
123
+ spotf = spotExp > zero_float ? spotFactor(lightPos, ecVertex, lightNormal[i],
124
+ spotCos, spotExp)
125
+ : one_float;
126
+
127
+ if (any(greaterThan(lightAmbient[i], zero_vec3))) {
128
+ totalAmbient += lightAmbient[i] * falloff;
129
+ }
130
+
131
+ if (any(greaterThan(lightDiffuse[i], zero_vec3))) {
132
+ totalFrontDiffuse += lightDiffuse[i] * falloff * spotf *
133
+ lambertFactor(lightDir, ecNormal);
134
+ totalBackDiffuse += lightDiffuse[i] * falloff * spotf *
135
+ lambertFactor(lightDir, ecNormalInv);
136
+ }
137
+
138
+ if (any(greaterThan(lightSpecular[i], zero_vec3))) {
139
+ totalFrontSpecular += lightSpecular[i] * falloff * spotf *
140
+ blinnPhongFactor(lightDir, ecVertex, ecNormal, shininess);
141
+ totalBackSpecular += lightSpecular[i] * falloff * spotf *
142
+ blinnPhongFactor(lightDir, ecVertex, ecNormalInv, shininess);
143
+ }
144
+ }
145
+
146
+ // Calculating final color as result of all lights (plus emissive term).
147
+ // Transparency is determined exclusively by the diffuse component.
148
+ vertColor = vec4(totalAmbient, 0) * ambient +
149
+ vec4(totalFrontDiffuse, 1) * color +
150
+ vec4(totalFrontSpecular, 0) * specular +
151
+ vec4(emissive.rgb, 0);
152
+
153
+ backVertColor = vec4(totalAmbient, 0) * ambient +
154
+ vec4(totalBackDiffuse, 1) * color +
155
+ vec4(totalBackSpecular, 0) * specular +
156
+ vec4(emissive.rgb, 0);
157
+
158
+ // Calculating texture coordinates, with r and q set both to one
159
+ vertTexCoord = texMatrix * vec4(texCoord, 1.0, 1.0);
160
+ }
@@ -0,0 +1,157 @@
1
+ /*
2
+ Part of the Processing project - http://processing.org
3
+
4
+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
22
+
23
+ uniform mat4 modelviewMatrix;
24
+ uniform mat4 transformMatrix;
25
+ uniform mat3 normalMatrix;
26
+ uniform mat4 texMatrix;
27
+
28
+ uniform int lightCount;
29
+ uniform vec4 lightPosition[8];
30
+ uniform vec3 lightNormal[8];
31
+ uniform vec3 lightAmbient[8];
32
+ uniform vec3 lightDiffuse[8];
33
+ uniform vec3 lightSpecular[8];
34
+ uniform vec3 lightFalloff[8];
35
+ uniform vec2 lightSpot[8];
36
+
37
+ attribute vec4 position;
38
+ attribute vec4 color;
39
+ attribute vec3 normal;
40
+ attribute vec2 texCoord;
41
+
42
+ attribute vec4 ambient;
43
+ attribute vec4 specular;
44
+ attribute vec4 emissive;
45
+ attribute float shininess;
46
+
47
+ varying vec4 vertColor;
48
+ varying vec4 backVertColor;
49
+ varying vec4 vertTexCoord;
50
+
51
+ const float zero_float = 0.0;
52
+ const float one_float = 1.0;
53
+ const vec3 zero_vec3 = vec3(0);
54
+
55
+ float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
56
+ vec3 lpv = lightPos - vertPos;
57
+ vec3 dist = vec3(one_float);
58
+ dist.z = dot(lpv, lpv);
59
+ dist.y = sqrt(dist.z);
60
+ return one_float / dot(dist, coeff);
61
+ }
62
+
63
+ float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
64
+ vec3 lpv = normalize(lightPos - vertPos);
65
+ vec3 nln = -one_float * lightNorm;
66
+ float spotCos = dot(nln, lpv);
67
+ return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
68
+ }
69
+
70
+ float lambertFactor(vec3 lightDir, vec3 vecNormal) {
71
+ return max(zero_float, dot(lightDir, vecNormal));
72
+ }
73
+
74
+ float blinnPhongFactor(vec3 lightDir, vec3 vertPos, vec3 vecNormal, float shine) {
75
+ vec3 np = normalize(vertPos);
76
+ vec3 ldp = normalize(lightDir - np);
77
+ return pow(max(zero_float, dot(ldp, vecNormal)), shine);
78
+ }
79
+
80
+ void main() {
81
+ // Vertex in clip coordinates
82
+ gl_Position = transformMatrix * position;
83
+
84
+ // Vertex in eye coordinates
85
+ vec3 ecVertex = vec3(modelviewMatrix * position);
86
+
87
+ // Normal vector in eye coordinates
88
+ vec3 ecNormal = normalize(normalMatrix * normal);
89
+ vec3 ecNormalInv = ecNormal * -one_float;
90
+
91
+ // Light calculations
92
+ vec3 totalAmbient = vec3(0, 0, 0);
93
+
94
+ vec3 totalFrontDiffuse = vec3(0, 0, 0);
95
+ vec3 totalFrontSpecular = vec3(0, 0, 0);
96
+
97
+ vec3 totalBackDiffuse = vec3(0, 0, 0);
98
+ vec3 totalBackSpecular = vec3(0, 0, 0);
99
+
100
+ for (int i = 0; i < 8; i++) {
101
+ if (lightCount == i) break;
102
+
103
+ vec3 lightPos = lightPosition[i].xyz;
104
+ bool isDir = lightPosition[i].w < one_float;
105
+ float spotCos = lightSpot[i].x;
106
+ float spotExp = lightSpot[i].y;
107
+
108
+ vec3 lightDir;
109
+ float falloff;
110
+ float spotf;
111
+
112
+ if (isDir) {
113
+ falloff = one_float;
114
+ lightDir = -one_float * lightNormal[i];
115
+ } else {
116
+ falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
117
+ lightDir = normalize(lightPos - ecVertex);
118
+ }
119
+
120
+ spotf = spotExp > zero_float ? spotFactor(lightPos, ecVertex, lightNormal[i],
121
+ spotCos, spotExp)
122
+ : one_float;
123
+
124
+ if (any(greaterThan(lightAmbient[i], zero_vec3))) {
125
+ totalAmbient += lightAmbient[i] * falloff;
126
+ }
127
+
128
+ if (any(greaterThan(lightDiffuse[i], zero_vec3))) {
129
+ totalFrontDiffuse += lightDiffuse[i] * falloff * spotf *
130
+ lambertFactor(lightDir, ecNormal);
131
+ totalBackDiffuse += lightDiffuse[i] * falloff * spotf *
132
+ lambertFactor(lightDir, ecNormalInv);
133
+ }
134
+
135
+ if (any(greaterThan(lightSpecular[i], zero_vec3))) {
136
+ totalFrontSpecular += lightSpecular[i] * falloff * spotf *
137
+ blinnPhongFactor(lightDir, ecVertex, ecNormal, shininess);
138
+ totalBackSpecular += lightSpecular[i] * falloff * spotf *
139
+ blinnPhongFactor(lightDir, ecVertex, ecNormalInv, shininess);
140
+ }
141
+ }
142
+
143
+ // Calculating final color as result of all lights (plus emissive term).
144
+ // Transparency is determined exclusively by the diffuse component.
145
+ vertColor = vec4(totalAmbient, 0) * ambient +
146
+ vec4(totalFrontDiffuse, 1) * color +
147
+ vec4(totalFrontSpecular, 0) * specular +
148
+ vec4(emissive.rgb, 0);
149
+
150
+ backVertColor = vec4(totalAmbient, 0) * ambient +
151
+ vec4(totalBackDiffuse, 1) * color +
152
+ vec4(totalBackSpecular, 0) * specular +
153
+ vec4(emissive.rgb, 0);
154
+
155
+ // Calculating texture coordinates, with r and q set both to one
156
+ vertTexCoord = texMatrix * vec4(texCoord, 1.0, 1.0);
157
+ }
@@ -0,0 +1,38 @@
1
+ /*
2
+ Part of the Processing project - http://processing.org
3
+
4
+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
22
+
23
+ uniform mat4 transformMatrix;
24
+ uniform mat4 texMatrix;
25
+
26
+ attribute vec4 position;
27
+ attribute vec4 color;
28
+ attribute vec2 texCoord;
29
+
30
+ varying vec4 vertColor;
31
+ varying vec4 vertTexCoord;
32
+
33
+ void main() {
34
+ gl_Position = transformMatrix * position;
35
+
36
+ vertColor = color;
37
+ vertTexCoord = texMatrix * vec4(texCoord, 1.0, 1.0);
38
+ }
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