propane 2.7.2-java → 2.8.0.pre-java

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Files changed (124) hide show
  1. checksums.yaml +4 -4
  2. data/.travis.yml +10 -0
  3. data/CHANGELOG.md +1 -1
  4. data/README.md +10 -8
  5. data/Rakefile +1 -1
  6. data/lib/propane/app.rb +3 -3
  7. data/lib/propane/version.rb +1 -1
  8. data/lib/{processing-core.jar → propane-2.8.0.jar} +0 -0
  9. data/library/control_panel/control_panel.rb +3 -2
  10. data/pom.rb +89 -88
  11. data/pom.xml +75 -46
  12. data/propane.gemspec +1 -2
  13. data/src/main/java/japplemenubar/JAppleMenuBar.java +88 -0
  14. data/src/main/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
  15. data/src/{monkstone → main/java/monkstone}/ColorUtil.java +0 -0
  16. data/src/{monkstone → main/java/monkstone}/MathToolModule.java +0 -0
  17. data/src/{monkstone → main/java/monkstone}/PropaneLibrary.java +0 -0
  18. data/src/{monkstone → main/java/monkstone}/core/LibraryProxy.java +0 -0
  19. data/src/{monkstone → main/java/monkstone}/fastmath/Deglut.java +0 -0
  20. data/src/{monkstone → main/java/monkstone}/fastmath/package-info.java +0 -0
  21. data/src/{monkstone → main/java/monkstone}/filechooser/Chooser.java +0 -0
  22. data/src/{monkstone → main/java/monkstone}/noise/SimplexNoise.java +0 -0
  23. data/src/{monkstone → main/java/monkstone}/slider/CustomHorizontalSlider.java +0 -0
  24. data/src/{monkstone → main/java/monkstone}/slider/CustomVerticalSlider.java +0 -0
  25. data/src/{monkstone → main/java/monkstone}/slider/SimpleHorizontalSlider.java +0 -0
  26. data/src/{monkstone → main/java/monkstone}/slider/SimpleSlider.java +0 -0
  27. data/src/{monkstone → main/java/monkstone}/slider/SimpleVerticalSlider.java +0 -0
  28. data/src/{monkstone → main/java/monkstone}/slider/Slider.java +0 -0
  29. data/src/{monkstone → main/java/monkstone}/slider/SliderBar.java +0 -0
  30. data/src/{monkstone → main/java/monkstone}/slider/SliderGroup.java +0 -0
  31. data/src/{monkstone → main/java/monkstone}/slider/WheelHandler.java +0 -0
  32. data/src/{monkstone → main/java/monkstone}/vecmath/AppRender.java +0 -0
  33. data/src/{monkstone → main/java/monkstone}/vecmath/JRender.java +0 -0
  34. data/src/{monkstone → main/java/monkstone}/vecmath/ShapeRender.java +0 -0
  35. data/src/{monkstone → main/java/monkstone}/vecmath/package-info.java +0 -0
  36. data/src/{monkstone → main/java/monkstone}/vecmath/vec2/Vec2.java +0 -0
  37. data/src/{monkstone → main/java/monkstone}/vecmath/vec2/package-info.java +0 -0
  38. data/src/{monkstone → main/java/monkstone}/vecmath/vec3/Vec3.java +0 -0
  39. data/src/{monkstone → main/java/monkstone}/vecmath/vec3/package-info.java +0 -0
  40. data/src/{monkstone → main/java/monkstone}/videoevent/VideoInterface.java +0 -0
  41. data/src/{monkstone → main/java/monkstone}/videoevent/package-info.java +0 -0
  42. data/src/main/java/processing/awt/PGraphicsJava2D.java +3029 -0
  43. data/src/main/java/processing/awt/PShapeJava2D.java +377 -0
  44. data/src/main/java/processing/awt/PSurfaceAWT.java +1567 -0
  45. data/src/main/java/processing/core/PApplet.java +15709 -0
  46. data/src/main/java/processing/core/PConstants.java +527 -0
  47. data/src/main/java/processing/core/PFont.java +1098 -0
  48. data/src/main/java/processing/core/PGraphics.java +8467 -0
  49. data/src/main/java/processing/core/PImage.java +3438 -0
  50. data/src/main/java/processing/core/PMatrix.java +208 -0
  51. data/src/main/java/processing/core/PMatrix2D.java +534 -0
  52. data/src/main/java/processing/core/PMatrix3D.java +877 -0
  53. data/src/main/java/processing/core/PShape.java +3445 -0
  54. data/src/main/java/processing/core/PShapeOBJ.java +469 -0
  55. data/src/main/java/processing/core/PShapeSVG.java +1787 -0
  56. data/src/main/java/processing/core/PStyle.java +63 -0
  57. data/src/main/java/processing/core/PSurface.java +161 -0
  58. data/src/main/java/processing/core/PSurfaceNone.java +374 -0
  59. data/src/main/java/processing/core/PVector.java +1063 -0
  60. data/src/main/java/processing/data/FloatDict.java +829 -0
  61. data/src/main/java/processing/data/FloatList.java +912 -0
  62. data/src/main/java/processing/data/IntDict.java +796 -0
  63. data/src/main/java/processing/data/IntList.java +913 -0
  64. data/src/main/java/processing/data/JSONArray.java +1260 -0
  65. data/src/main/java/processing/data/JSONObject.java +2282 -0
  66. data/src/main/java/processing/data/JSONTokener.java +435 -0
  67. data/src/main/java/processing/data/Sort.java +46 -0
  68. data/src/main/java/processing/data/StringDict.java +601 -0
  69. data/src/main/java/processing/data/StringList.java +775 -0
  70. data/src/main/java/processing/data/Table.java +4923 -0
  71. data/src/main/java/processing/data/TableRow.java +198 -0
  72. data/src/main/java/processing/data/XML.java +1149 -0
  73. data/src/main/java/processing/event/Event.java +125 -0
  74. data/src/main/java/processing/event/KeyEvent.java +70 -0
  75. data/src/main/java/processing/event/MouseEvent.java +149 -0
  76. data/src/main/java/processing/event/TouchEvent.java +57 -0
  77. data/src/main/java/processing/opengl/FontTexture.java +379 -0
  78. data/src/main/java/processing/opengl/FrameBuffer.java +503 -0
  79. data/src/main/java/processing/opengl/LinePath.java +623 -0
  80. data/src/main/java/processing/opengl/LineStroker.java +685 -0
  81. data/src/main/java/processing/opengl/PGL.java +3366 -0
  82. data/src/main/java/processing/opengl/PGraphics2D.java +615 -0
  83. data/src/main/java/processing/opengl/PGraphics3D.java +281 -0
  84. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +13634 -0
  85. data/src/main/java/processing/opengl/PJOGL.java +1966 -0
  86. data/src/main/java/processing/opengl/PShader.java +1478 -0
  87. data/src/main/java/processing/opengl/PShapeOpenGL.java +5234 -0
  88. data/src/main/java/processing/opengl/PSurfaceJOGL.java +1315 -0
  89. data/src/main/java/processing/opengl/Texture.java +1670 -0
  90. data/src/main/java/processing/opengl/VertexBuffer.java +88 -0
  91. data/src/main/java/processing/opengl/cursors/arrow.png +0 -0
  92. data/src/main/java/processing/opengl/cursors/cross.png +0 -0
  93. data/src/main/java/processing/opengl/cursors/hand.png +0 -0
  94. data/src/main/java/processing/opengl/cursors/license.txt +27 -0
  95. data/src/main/java/processing/opengl/cursors/move.png +0 -0
  96. data/src/main/java/processing/opengl/cursors/text.png +0 -0
  97. data/src/main/java/processing/opengl/cursors/wait.png +0 -0
  98. data/src/main/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
  99. data/src/main/java/processing/opengl/shaders/ColorVert.glsl +34 -0
  100. data/src/main/java/processing/opengl/shaders/LightFrag.glsl +33 -0
  101. data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +154 -0
  102. data/src/main/java/processing/opengl/shaders/LightVert.glsl +151 -0
  103. data/src/main/java/processing/opengl/shaders/LineFrag.glsl +32 -0
  104. data/src/main/java/processing/opengl/shaders/LineVert.glsl +100 -0
  105. data/src/main/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
  106. data/src/main/java/processing/opengl/shaders/PointFrag.glsl +32 -0
  107. data/src/main/java/processing/opengl/shaders/PointVert.glsl +56 -0
  108. data/src/main/java/processing/opengl/shaders/TexFrag.glsl +37 -0
  109. data/src/main/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
  110. data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +160 -0
  111. data/src/main/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
  112. data/src/main/java/processing/opengl/shaders/TexVert.glsl +38 -0
  113. data/src/main/resources/icon/icon-1024.png +0 -0
  114. data/src/main/resources/icon/icon-128.png +0 -0
  115. data/src/main/resources/icon/icon-16.png +0 -0
  116. data/src/main/resources/icon/icon-256.png +0 -0
  117. data/src/main/resources/icon/icon-32.png +0 -0
  118. data/src/main/resources/icon/icon-48.png +0 -0
  119. data/src/main/resources/icon/icon-512.png +0 -0
  120. data/src/main/resources/icon/icon-64.png +0 -0
  121. data/src/main/resources/license.txt +508 -0
  122. data/vendors/Rakefile +5 -20
  123. metadata +115 -33
  124. data/lib/propane.jar +0 -0
@@ -0,0 +1,208 @@
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+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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+
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2005-08 Ben Fry and Casey Reas
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+
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+ This library is free software; you can redistribute it and/or
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+ modify it under the terms of the GNU Lesser General Public
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+ License as published by the Free Software Foundation; either
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+ version 2.1 of the License, or (at your option) any later version.
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+
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+ This library is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ Lesser General Public License for more details.
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+
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+ You should have received a copy of the GNU Lesser General
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+ Public License along with this library; if not, write to the
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+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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+ Boston, MA 02111-1307 USA
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+ */
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+
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+ package processing.core;
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+
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+
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+ /**
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+ * A matrix is used to define graphical transformations. PMatrix is the common
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+ * interface for both the 2D and 3D matrix classes in Processing. A matrix is a
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+ * grid of numbers, which can be multiplied by a vector to give another vector.
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+ * Multiplying a point by a particular matrix might translate it, rotate it,
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+ * or carry out a combination of transformations.
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+ *
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+ * Multiplying matrices by each other combines their effects; use the
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+ * {@code apply} and {@code preApply} methods for this.
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+ */
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+ public interface PMatrix {
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+
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+ /**
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+ * Make this an identity matrix. Multiplying by it will have no effect.
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+ */
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+ public void reset();
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+
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+ /**
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+ * Returns a copy of this PMatrix.
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+ */
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+ public PMatrix get();
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+
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+ /**
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+ * Copies the matrix contents into a float array.
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+ * If target is null (or not the correct size), a new array will be created.
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+ */
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+ public float[] get(float[] target);
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+
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+
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+ /**
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+ * Make this matrix become a copy of src.
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+ */
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+ public void set(PMatrix src);
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+
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+ /**
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+ * Set the contents of this matrix to the contents of source. Fills the
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+ * matrix left-to-right, starting in the top row.
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+ */
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+ public void set(float[] source);
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+
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+ /**
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+ * Set the matrix content to this 2D matrix or its 3D equivalent.
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+ */
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+ public void set(float m00, float m01, float m02,
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+ float m10, float m11, float m12);
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+
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+ /**
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+ * Set the matrix content to the 3D matrix supplied, if this matrix is 3D.
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+ */
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+ public void set(float m00, float m01, float m02, float m03,
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+ float m10, float m11, float m12, float m13,
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+ float m20, float m21, float m22, float m23,
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+ float m30, float m31, float m32, float m33);
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+
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+
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+ public void translate(float tx, float ty);
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+
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+ public void translate(float tx, float ty, float tz);
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+
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+ public void rotate(float angle);
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+
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+ public void rotateX(float angle);
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+
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+ public void rotateY(float angle);
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+
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+ public void rotateZ(float angle);
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+
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+ public void rotate(float angle, float v0, float v1, float v2);
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+
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+ public void scale(float s);
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+
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+ public void scale(float sx, float sy);
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+
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+ public void scale(float x, float y, float z);
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+
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+ public void shearX(float angle);
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+
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+ public void shearY(float angle);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(PMatrix source);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(PMatrix2D source);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(PMatrix3D source);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(float n00, float n01, float n02,
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+ float n10, float n11, float n12);
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+
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+ /**
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+ * Multiply this matrix by another.
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+ */
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+ public void apply(float n00, float n01, float n02, float n03,
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+ float n10, float n11, float n12, float n13,
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+ float n20, float n21, float n22, float n23,
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+ float n30, float n31, float n32, float n33);
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+
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+ /**
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+ * Apply another matrix to the left of this one.
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+ */
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+ public void preApply(PMatrix left);
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+
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+ /**
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+ * Apply another matrix to the left of this one.
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+ */
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+ public void preApply(PMatrix2D left);
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+
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+ /**
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+ * Apply another matrix to the left of this one. 3D only.
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+ */
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+ public void preApply(PMatrix3D left);
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+
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+ /**
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+ * Apply another matrix to the left of this one.
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+ */
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+ public void preApply(float n00, float n01, float n02,
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+ float n10, float n11, float n12);
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+
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+ /**
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+ * Apply another matrix to the left of this one. 3D only.
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+ */
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+ public void preApply(float n00, float n01, float n02, float n03,
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+ float n10, float n11, float n12, float n13,
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+ float n20, float n21, float n22, float n23,
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+ float n30, float n31, float n32, float n33);
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+
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+
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+ /**
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+ * Multiply source by this matrix, and return the result.
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+ * The result will be stored in target if target is non-null, and target
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+ * will then be the matrix returned. This improves performance if you reuse
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+ * target, so it's recommended if you call this many times in draw().
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+ */
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+ public PVector mult(PVector source, PVector target);
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+
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+
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+ /**
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+ * Multiply a multi-element vector against this matrix.
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+ * Supplying and recycling a target array improves performance, so it's
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+ * recommended if you call this many times in draw().
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+ */
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+ public float[] mult(float[] source, float[] target);
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+
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+
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+ // public float multX(float x, float y);
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+ // public float multY(float x, float y);
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+
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+ // public float multX(float x, float y, float z);
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+ // public float multY(float x, float y, float z);
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+ // public float multZ(float x, float y, float z);
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+
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+
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+ /**
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+ * Transpose this matrix; rows become columns and columns rows.
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+ */
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+ public void transpose();
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+
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+
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+ /**
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+ * Invert this matrix. Will not necessarily succeed, because some matrices
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+ * map more than one point to the same image point, and so are irreversible.
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+ * @return true if successful
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+ */
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+ public boolean invert();
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+
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+
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+ /**
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+ * @return the determinant of the matrix
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+ */
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+ public float determinant();
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+ }