propane 2.7.2-java → 2.8.0.pre-java
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- checksums.yaml +4 -4
- data/.travis.yml +10 -0
- data/CHANGELOG.md +1 -1
- data/README.md +10 -8
- data/Rakefile +1 -1
- data/lib/propane/app.rb +3 -3
- data/lib/propane/version.rb +1 -1
- data/lib/{processing-core.jar → propane-2.8.0.jar} +0 -0
- data/library/control_panel/control_panel.rb +3 -2
- data/pom.rb +89 -88
- data/pom.xml +75 -46
- data/propane.gemspec +1 -2
- data/src/main/java/japplemenubar/JAppleMenuBar.java +88 -0
- data/src/main/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
- data/src/{monkstone → main/java/monkstone}/ColorUtil.java +0 -0
- data/src/{monkstone → main/java/monkstone}/MathToolModule.java +0 -0
- data/src/{monkstone → main/java/monkstone}/PropaneLibrary.java +0 -0
- data/src/{monkstone → main/java/monkstone}/core/LibraryProxy.java +0 -0
- data/src/{monkstone → main/java/monkstone}/fastmath/Deglut.java +0 -0
- data/src/{monkstone → main/java/monkstone}/fastmath/package-info.java +0 -0
- data/src/{monkstone → main/java/monkstone}/filechooser/Chooser.java +0 -0
- data/src/{monkstone → main/java/monkstone}/noise/SimplexNoise.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/CustomHorizontalSlider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/CustomVerticalSlider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/SimpleHorizontalSlider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/SimpleSlider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/SimpleVerticalSlider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/Slider.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/SliderBar.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/SliderGroup.java +0 -0
- data/src/{monkstone → main/java/monkstone}/slider/WheelHandler.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/AppRender.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/JRender.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/ShapeRender.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/package-info.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/vec2/Vec2.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/vec2/package-info.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/vec3/Vec3.java +0 -0
- data/src/{monkstone → main/java/monkstone}/vecmath/vec3/package-info.java +0 -0
- data/src/{monkstone → main/java/monkstone}/videoevent/VideoInterface.java +0 -0
- data/src/{monkstone → main/java/monkstone}/videoevent/package-info.java +0 -0
- data/src/main/java/processing/awt/PGraphicsJava2D.java +3029 -0
- data/src/main/java/processing/awt/PShapeJava2D.java +377 -0
- data/src/main/java/processing/awt/PSurfaceAWT.java +1567 -0
- data/src/main/java/processing/core/PApplet.java +15709 -0
- data/src/main/java/processing/core/PConstants.java +527 -0
- data/src/main/java/processing/core/PFont.java +1098 -0
- data/src/main/java/processing/core/PGraphics.java +8467 -0
- data/src/main/java/processing/core/PImage.java +3438 -0
- data/src/main/java/processing/core/PMatrix.java +208 -0
- data/src/main/java/processing/core/PMatrix2D.java +534 -0
- data/src/main/java/processing/core/PMatrix3D.java +877 -0
- data/src/main/java/processing/core/PShape.java +3445 -0
- data/src/main/java/processing/core/PShapeOBJ.java +469 -0
- data/src/main/java/processing/core/PShapeSVG.java +1787 -0
- data/src/main/java/processing/core/PStyle.java +63 -0
- data/src/main/java/processing/core/PSurface.java +161 -0
- data/src/main/java/processing/core/PSurfaceNone.java +374 -0
- data/src/main/java/processing/core/PVector.java +1063 -0
- data/src/main/java/processing/data/FloatDict.java +829 -0
- data/src/main/java/processing/data/FloatList.java +912 -0
- data/src/main/java/processing/data/IntDict.java +796 -0
- data/src/main/java/processing/data/IntList.java +913 -0
- data/src/main/java/processing/data/JSONArray.java +1260 -0
- data/src/main/java/processing/data/JSONObject.java +2282 -0
- data/src/main/java/processing/data/JSONTokener.java +435 -0
- data/src/main/java/processing/data/Sort.java +46 -0
- data/src/main/java/processing/data/StringDict.java +601 -0
- data/src/main/java/processing/data/StringList.java +775 -0
- data/src/main/java/processing/data/Table.java +4923 -0
- data/src/main/java/processing/data/TableRow.java +198 -0
- data/src/main/java/processing/data/XML.java +1149 -0
- data/src/main/java/processing/event/Event.java +125 -0
- data/src/main/java/processing/event/KeyEvent.java +70 -0
- data/src/main/java/processing/event/MouseEvent.java +149 -0
- data/src/main/java/processing/event/TouchEvent.java +57 -0
- data/src/main/java/processing/opengl/FontTexture.java +379 -0
- data/src/main/java/processing/opengl/FrameBuffer.java +503 -0
- data/src/main/java/processing/opengl/LinePath.java +623 -0
- data/src/main/java/processing/opengl/LineStroker.java +685 -0
- data/src/main/java/processing/opengl/PGL.java +3366 -0
- data/src/main/java/processing/opengl/PGraphics2D.java +615 -0
- data/src/main/java/processing/opengl/PGraphics3D.java +281 -0
- data/src/main/java/processing/opengl/PGraphicsOpenGL.java +13634 -0
- data/src/main/java/processing/opengl/PJOGL.java +1966 -0
- data/src/main/java/processing/opengl/PShader.java +1478 -0
- data/src/main/java/processing/opengl/PShapeOpenGL.java +5234 -0
- data/src/main/java/processing/opengl/PSurfaceJOGL.java +1315 -0
- data/src/main/java/processing/opengl/Texture.java +1670 -0
- data/src/main/java/processing/opengl/VertexBuffer.java +88 -0
- data/src/main/java/processing/opengl/cursors/arrow.png +0 -0
- data/src/main/java/processing/opengl/cursors/cross.png +0 -0
- data/src/main/java/processing/opengl/cursors/hand.png +0 -0
- data/src/main/java/processing/opengl/cursors/license.txt +27 -0
- data/src/main/java/processing/opengl/cursors/move.png +0 -0
- data/src/main/java/processing/opengl/cursors/text.png +0 -0
- data/src/main/java/processing/opengl/cursors/wait.png +0 -0
- data/src/main/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
- data/src/main/java/processing/opengl/shaders/ColorVert.glsl +34 -0
- data/src/main/java/processing/opengl/shaders/LightFrag.glsl +33 -0
- data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +154 -0
- data/src/main/java/processing/opengl/shaders/LightVert.glsl +151 -0
- data/src/main/java/processing/opengl/shaders/LineFrag.glsl +32 -0
- data/src/main/java/processing/opengl/shaders/LineVert.glsl +100 -0
- data/src/main/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
- data/src/main/java/processing/opengl/shaders/PointFrag.glsl +32 -0
- data/src/main/java/processing/opengl/shaders/PointVert.glsl +56 -0
- data/src/main/java/processing/opengl/shaders/TexFrag.glsl +37 -0
- data/src/main/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
- data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +160 -0
- data/src/main/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
- data/src/main/java/processing/opengl/shaders/TexVert.glsl +38 -0
- data/src/main/resources/icon/icon-1024.png +0 -0
- data/src/main/resources/icon/icon-128.png +0 -0
- data/src/main/resources/icon/icon-16.png +0 -0
- data/src/main/resources/icon/icon-256.png +0 -0
- data/src/main/resources/icon/icon-32.png +0 -0
- data/src/main/resources/icon/icon-48.png +0 -0
- data/src/main/resources/icon/icon-512.png +0 -0
- data/src/main/resources/icon/icon-64.png +0 -0
- data/src/main/resources/license.txt +508 -0
- data/vendors/Rakefile +5 -20
- metadata +115 -33
- data/lib/propane.jar +0 -0
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/* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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/*
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Part of the Processing project - http://processing.org
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Copyright (c) 2012-15 The Processing Foundation
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Copyright (c) 2004-12 Ben Fry and Casey Reas
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Copyright (c) 2001-04 Massachusetts Institute of Technology
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation, version 2.1.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General
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Public License along with this library; if not, write to the
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Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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Boston, MA 02111-1307 USA
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*/
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package processing.opengl;
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import java.io.IOException;
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import java.net.URL;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.ShortBuffer;
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import java.util.Arrays;
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import java.util.regex.Pattern;
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import processing.core.PApplet;
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import processing.core.PConstants;
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import processing.core.PGraphics;
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/**
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* Processing-OpenGL abstraction layer. Needs to be implemented by subclasses
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* using specific OpenGL-Java bindings.
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*
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* It includes a full GLES 2.0 interface.
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*
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*/
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public abstract class PGL {
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// ........................................................
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// Basic fields
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/** The PGraphics and PApplet objects using this interface */
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protected PGraphicsOpenGL graphics;
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protected PApplet sketch;
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/** OpenGL thread */
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protected Thread glThread;
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/** ID of the GL context associated to the surface **/
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protected int glContext;
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/** true if this is the GL interface for a primary surface PGraphics */
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public boolean primaryPGL;
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// ........................................................
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// Parameters
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public static int REQUESTED_DEPTH_BITS = 24;
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public static int REQUESTED_STENCIL_BITS = 8;
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public static int REQUESTED_ALPHA_BITS = 8;
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/** Switches between the use of regular and direct buffers. */
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protected static boolean USE_DIRECT_BUFFERS = true;
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protected static int MIN_DIRECT_BUFFER_SIZE = 1;
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/** Enables/disables mipmap use. */
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protected static boolean MIPMAPS_ENABLED = true;
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/** Initial sizes for arrays of input and tessellated data. */
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protected static int DEFAULT_IN_VERTICES = 64;
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protected static int DEFAULT_IN_EDGES = 128;
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protected static int DEFAULT_IN_TEXTURES = 64;
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protected static int DEFAULT_TESS_VERTICES = 64;
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protected static int DEFAULT_TESS_INDICES = 128;
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/** Maximum lights by default is 8, the minimum defined by OpenGL. */
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protected static int MAX_LIGHTS = 8;
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/** Maximum index value of a tessellated vertex. GLES restricts the vertex
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* indices to be of type unsigned short. Since Java only supports signed
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* shorts as primitive type we have 2^15 = 32768 as the maximum number of
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* vertices that can be referred to within a single VBO.
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*/
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protected static int MAX_VERTEX_INDEX = 32767;
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protected static int MAX_VERTEX_INDEX1 = MAX_VERTEX_INDEX + 1;
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/** Count of tessellated fill, line or point vertices that will
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* trigger a flush in the immediate mode. It doesn't necessarily
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* be equal to MAX_VERTEX_INDEX1, since the number of vertices can
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* be effectively much large since the renderer uses offsets to
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* refer to vertices beyond the MAX_VERTEX_INDEX limit.
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*/
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protected static int FLUSH_VERTEX_COUNT = MAX_VERTEX_INDEX1;
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/** Minimum/maximum dimensions of a texture used to hold font data. */
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protected static int MIN_FONT_TEX_SIZE = 256;
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protected static int MAX_FONT_TEX_SIZE = 1024;
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/** Minimum stroke weight needed to apply the full path stroking
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* algorithm that properly generates caps and joins.
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*/
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protected static float MIN_CAPS_JOINS_WEIGHT = 2f;
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/** Maximum length of linear paths to be stroked with the
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* full algorithm that generates accurate caps and joins.
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*/
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protected static int MAX_CAPS_JOINS_LENGTH = 5000;
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/** Minimum array size to use arrayCopy method(). */
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protected static int MIN_ARRAYCOPY_SIZE = 2;
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/** Factor used to displace the stroke vertices towards the camera in
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* order to make sure the lines are always on top of the fill geometry */
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protected static float STROKE_DISPLACEMENT = 0.999f;
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// ........................................................
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// Variables to handle single-buffered situations (i.e.: Android)
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protected IntBuffer firstFrame;
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protected static boolean SINGLE_BUFFERED = false;
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// ........................................................
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// FBO layer
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protected boolean fboLayerEnabled = false;
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protected boolean fboLayerCreated = false;
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protected boolean fboLayerEnabledReq = false;
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protected boolean fboLayerDisableReq = false;
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protected boolean fbolayerResetReq = false;
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public int reqNumSamples;
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protected int numSamples;
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protected IntBuffer glColorFbo;
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protected IntBuffer glColorTex;
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protected IntBuffer glDepthStencil;
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protected IntBuffer glDepth;
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protected IntBuffer glStencil;
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protected IntBuffer glMultiFbo;
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protected IntBuffer glMultiColor;
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protected IntBuffer glMultiDepthStencil;
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protected IntBuffer glMultiDepth;
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protected IntBuffer glMultiStencil;
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protected int fboWidth, fboHeight;
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protected int backTex, frontTex;
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/** Flags used to handle the creation of a separate front texture */
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protected boolean usingFrontTex = false;
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protected boolean needSepFrontTex = false;
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// ........................................................
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// Texture rendering
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protected boolean loadedTex2DShader = false;
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protected int tex2DShaderProgram;
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protected int tex2DVertShader;
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protected int tex2DFragShader;
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protected int tex2DShaderContext;
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protected int tex2DVertLoc;
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protected int tex2DTCoordLoc;
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protected int tex2DSamplerLoc;
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protected int tex2DGeoVBO;
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protected boolean loadedTexRectShader = false;
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protected int texRectShaderProgram;
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protected int texRectVertShader;
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protected int texRectFragShader;
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protected int texRectShaderContext;
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protected int texRectVertLoc;
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protected int texRectTCoordLoc;
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protected int texRectSamplerLoc;
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protected int texRectGeoVBO;
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protected float[] texCoords = {
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// X, Y, U, V
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-1.0f, -1.0f, 0.0f, 0.0f,
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+1.0f, -1.0f, 1.0f, 0.0f,
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-1.0f, +1.0f, 0.0f, 1.0f,
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+1.0f, +1.0f, 1.0f, 1.0f
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};
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protected FloatBuffer texData;
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protected static final String SHADER_PREPROCESSOR_DIRECTIVE =
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"#ifdef GL_ES\n" +
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"precision mediump float;\n" +
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"precision mediump int;\n" +
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"#endif\n";
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protected static String[] texVertShaderSource = {
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"attribute vec2 position;",
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"attribute vec2 texCoord;",
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"varying vec2 vertTexCoord;",
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"void main() {",
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" gl_Position = vec4(position, 0, 1);",
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" vertTexCoord = texCoord;",
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"}"
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};
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protected static String[] tex2DFragShaderSource = {
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SHADER_PREPROCESSOR_DIRECTIVE,
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"uniform sampler2D texMap;",
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"varying vec2 vertTexCoord;",
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"void main() {",
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" gl_FragColor = texture2D(texMap, vertTexCoord.st);",
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"}"
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};
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protected static String[] texRectFragShaderSource = {
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SHADER_PREPROCESSOR_DIRECTIVE,
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"uniform sampler2DRect texMap;",
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"varying vec2 vertTexCoord;",
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"void main() {",
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" gl_FragColor = texture2DRect(texMap, vertTexCoord.st);",
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"}"
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};
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|
+
/** Which texturing targets are enabled */
|
236
|
+
protected boolean[] texturingTargets = { false, false };
|
237
|
+
|
238
|
+
/** Used to keep track of which textures are bound to each target */
|
239
|
+
protected int maxTexUnits;
|
240
|
+
protected int activeTexUnit = 0;
|
241
|
+
protected int[][] boundTextures;
|
242
|
+
|
243
|
+
// ........................................................
|
244
|
+
|
245
|
+
// Framerate handling
|
246
|
+
|
247
|
+
protected float targetFps = 60;
|
248
|
+
protected float currentFps = 60;
|
249
|
+
protected boolean setFps = false;
|
250
|
+
|
251
|
+
// ........................................................
|
252
|
+
|
253
|
+
// Utility buffers
|
254
|
+
|
255
|
+
protected ByteBuffer byteBuffer;
|
256
|
+
protected IntBuffer intBuffer;
|
257
|
+
protected IntBuffer viewBuffer;
|
258
|
+
|
259
|
+
protected IntBuffer colorBuffer;
|
260
|
+
protected FloatBuffer depthBuffer;
|
261
|
+
protected ByteBuffer stencilBuffer;
|
262
|
+
|
263
|
+
//........................................................
|
264
|
+
|
265
|
+
// Rendering information
|
266
|
+
|
267
|
+
/** Used to register amount of geometry rendered in each frame. */
|
268
|
+
protected int geomCount = 0;
|
269
|
+
protected int pgeomCount;
|
270
|
+
|
271
|
+
/** Used to register calls to background. */
|
272
|
+
protected boolean clearColor = false;
|
273
|
+
protected boolean pclearColor;
|
274
|
+
|
275
|
+
protected boolean clearDepth = false;
|
276
|
+
protected boolean pclearDepth;
|
277
|
+
|
278
|
+
protected boolean clearStencil = false;
|
279
|
+
protected boolean pclearStencil;
|
280
|
+
|
281
|
+
|
282
|
+
// ........................................................
|
283
|
+
|
284
|
+
// Error messages
|
285
|
+
|
286
|
+
public static final String WIKI =
|
287
|
+
" Read http://wiki.processing.org/w/OpenGL_Issues for help.";
|
288
|
+
|
289
|
+
public static final String FRAMEBUFFER_ERROR =
|
290
|
+
"Framebuffer error (%1$s), rendering will probably not work as expected" + WIKI;
|
291
|
+
|
292
|
+
public static final String MISSING_FBO_ERROR =
|
293
|
+
"Framebuffer objects are not supported by this hardware (or driver)" + WIKI;
|
294
|
+
|
295
|
+
public static final String MISSING_GLSL_ERROR =
|
296
|
+
"GLSL shaders are not supported by this hardware (or driver)" + WIKI;
|
297
|
+
|
298
|
+
public static final String MISSING_GLFUNC_ERROR =
|
299
|
+
"GL function %1$s is not available on this hardware (or driver)" + WIKI;
|
300
|
+
|
301
|
+
public static final String UNSUPPORTED_GLPROF_ERROR =
|
302
|
+
"Unsupported OpenGL profile.";
|
303
|
+
|
304
|
+
public static final String TEXUNIT_ERROR =
|
305
|
+
"Number of texture units not supported by this hardware (or driver)" + WIKI;
|
306
|
+
|
307
|
+
public static final String NONPRIMARY_ERROR =
|
308
|
+
"The renderer is trying to call a PGL function that can only be called on a primary PGL. " +
|
309
|
+
"This is most likely due to a bug in the renderer's code, please report it with an " +
|
310
|
+
"issue on Processing's github page https://github.com/processing/processing/issues?state=open " +
|
311
|
+
"if using any of the built-in OpenGL renderers. If you are using a contributed " +
|
312
|
+
"library, contact the library's developers.";
|
313
|
+
|
314
|
+
protected static final String DEPTH_READING_NOT_ENABLED_ERROR =
|
315
|
+
"Reading depth and stencil values from this multisampled buffer is not enabled. " +
|
316
|
+
"You can enable it by calling hint(ENABLE_DEPTH_READING) once. " +
|
317
|
+
"If your sketch becomes too slow, disable multisampling with noSmooth() instead.";
|
318
|
+
|
319
|
+
// ........................................................
|
320
|
+
|
321
|
+
// Constants
|
322
|
+
|
323
|
+
/** Size of different types in bytes */
|
324
|
+
protected static int SIZEOF_SHORT = Short.SIZE / 8;
|
325
|
+
protected static int SIZEOF_INT = Integer.SIZE / 8;
|
326
|
+
protected static int SIZEOF_FLOAT = Float.SIZE / 8;
|
327
|
+
protected static int SIZEOF_BYTE = Byte.SIZE / 8;
|
328
|
+
protected static int SIZEOF_INDEX = SIZEOF_SHORT;
|
329
|
+
protected static int INDEX_TYPE = 0x1403; // GL_UNSIGNED_SHORT
|
330
|
+
|
331
|
+
/** Machine Epsilon for float precision. */
|
332
|
+
protected static float FLOAT_EPS = Float.MIN_VALUE;
|
333
|
+
// Calculation of the Machine Epsilon for float precision. From:
|
334
|
+
// http://en.wikipedia.org/wiki/Machine_epsilon#Approximation_using_Java
|
335
|
+
static {
|
336
|
+
float eps = 1.0f;
|
337
|
+
|
338
|
+
do {
|
339
|
+
eps /= 2.0f;
|
340
|
+
} while ((float)(1.0 + (eps / 2.0)) != 1.0);
|
341
|
+
|
342
|
+
FLOAT_EPS = eps;
|
343
|
+
}
|
344
|
+
|
345
|
+
/**
|
346
|
+
* Set to true if the host system is big endian (PowerPC, MIPS, SPARC), false
|
347
|
+
* if little endian (x86 Intel for Mac or PC).
|
348
|
+
*/
|
349
|
+
protected static boolean BIG_ENDIAN =
|
350
|
+
ByteOrder.nativeOrder() == ByteOrder.BIG_ENDIAN;
|
351
|
+
|
352
|
+
// ........................................................
|
353
|
+
|
354
|
+
// Present mode
|
355
|
+
|
356
|
+
// ........................................................
|
357
|
+
|
358
|
+
// Present mode
|
359
|
+
|
360
|
+
protected boolean presentMode = false;
|
361
|
+
protected boolean showStopButton = true;
|
362
|
+
public float presentX;
|
363
|
+
public float presentY;
|
364
|
+
protected IntBuffer closeButtonTex;
|
365
|
+
protected int stopButtonColor;
|
366
|
+
protected int stopButtonWidth = 28;
|
367
|
+
protected int stopButtonHeight = 12;
|
368
|
+
protected int stopButtonX = 21; // The position of the close button is relative to the
|
369
|
+
protected int closeButtonY = 21; // lower left corner
|
370
|
+
protected static int[] closeButtonPix = {
|
371
|
+
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
372
|
+
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
373
|
+
0, 0, 0, 0, 0, 0, 0, 0, -1, -1, -1, 0, 0, 0, -1, -1, -1, -1, -1, 0, 0, 0, -1,
|
374
|
+
-1, -1, 0, 0, 0, -1, -1, -1, -1, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0,
|
375
|
+
0, 0, 0, -1, -1, 0, -1, -1, 0, 0, -1, -1, 0, -1, -1, 0, 0, -1, 0, 0, 0, 0, 0,
|
376
|
+
0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, -1,
|
377
|
+
-1, -1, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1,
|
378
|
+
0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, -1, 0, 0, -1,
|
379
|
+
0, 0, 0, -1, 0, 0, -1, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, -1, 0, -1,
|
380
|
+
-1, 0, 0, -1, -1, 0, -1, -1, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, 0, -1, -1, -1,
|
381
|
+
0, 0, 0, -1, -1, -1, 0, 0, 0, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
382
|
+
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
383
|
+
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0,
|
384
|
+
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0};
|
385
|
+
|
386
|
+
|
387
|
+
///////////////////////////////////////////////////////////////
|
388
|
+
|
389
|
+
// Initialization, finalization
|
390
|
+
|
391
|
+
|
392
|
+
public PGL() { }
|
393
|
+
|
394
|
+
|
395
|
+
public PGL(PGraphicsOpenGL pg) {
|
396
|
+
this.graphics = pg;
|
397
|
+
if (glColorTex == null) {
|
398
|
+
glColorFbo = allocateIntBuffer(1);
|
399
|
+
glColorTex = allocateIntBuffer(2);
|
400
|
+
glDepthStencil = allocateIntBuffer(1);
|
401
|
+
glDepth = allocateIntBuffer(1);
|
402
|
+
glStencil = allocateIntBuffer(1);
|
403
|
+
|
404
|
+
glMultiFbo = allocateIntBuffer(1);
|
405
|
+
glMultiColor = allocateIntBuffer(1);
|
406
|
+
glMultiDepthStencil = allocateIntBuffer(1);
|
407
|
+
glMultiDepth = allocateIntBuffer(1);
|
408
|
+
glMultiStencil = allocateIntBuffer(1);
|
409
|
+
}
|
410
|
+
|
411
|
+
byteBuffer = allocateByteBuffer(1);
|
412
|
+
intBuffer = allocateIntBuffer(1);
|
413
|
+
viewBuffer = allocateIntBuffer(4);
|
414
|
+
}
|
415
|
+
|
416
|
+
|
417
|
+
public void dispose() {
|
418
|
+
destroyFBOLayer();
|
419
|
+
}
|
420
|
+
|
421
|
+
|
422
|
+
public void setPrimary(boolean primary) {
|
423
|
+
primaryPGL = primary;
|
424
|
+
}
|
425
|
+
|
426
|
+
|
427
|
+
static public int smoothToSamples(int smooth) {
|
428
|
+
if (smooth == 0) {
|
429
|
+
// smooth(0) is noSmooth(), which is 1x sampling
|
430
|
+
return 1;
|
431
|
+
} else if (smooth == 1) {
|
432
|
+
// smooth(1) means "default smoothing", which is 2x for OpenGL
|
433
|
+
return 2;
|
434
|
+
} else {
|
435
|
+
// smooth(N) can be used for 4x, 8x, etc
|
436
|
+
return smooth;
|
437
|
+
}
|
438
|
+
}
|
439
|
+
|
440
|
+
|
441
|
+
abstract public Object getNative();
|
442
|
+
|
443
|
+
|
444
|
+
abstract protected void setFrameRate(float fps);
|
445
|
+
|
446
|
+
|
447
|
+
abstract protected void initSurface(int antialias);
|
448
|
+
|
449
|
+
|
450
|
+
abstract protected void reinitSurface();
|
451
|
+
|
452
|
+
|
453
|
+
abstract protected void registerListeners();
|
454
|
+
|
455
|
+
|
456
|
+
protected int getReadFramebuffer() {
|
457
|
+
return fboLayerEnabled ? glColorFbo.get(0) : 0;
|
458
|
+
}
|
459
|
+
|
460
|
+
|
461
|
+
protected int getDrawFramebuffer() {
|
462
|
+
if (fboLayerEnabled) return 1 < numSamples ? glMultiFbo.get(0) :
|
463
|
+
glColorFbo.get(0);
|
464
|
+
else return 0;
|
465
|
+
}
|
466
|
+
|
467
|
+
|
468
|
+
protected int getDefaultDrawBuffer() {
|
469
|
+
return fboLayerEnabled ? COLOR_ATTACHMENT0 : BACK;
|
470
|
+
}
|
471
|
+
|
472
|
+
|
473
|
+
protected int getDefaultReadBuffer() {
|
474
|
+
return fboLayerEnabled ? COLOR_ATTACHMENT0 : FRONT;
|
475
|
+
}
|
476
|
+
|
477
|
+
|
478
|
+
protected boolean isFBOBacked() {;
|
479
|
+
return fboLayerEnabled;
|
480
|
+
}
|
481
|
+
|
482
|
+
|
483
|
+
@Deprecated
|
484
|
+
public void requestFBOLayer() {
|
485
|
+
enableFBOLayer();
|
486
|
+
}
|
487
|
+
|
488
|
+
|
489
|
+
public void enableFBOLayer() {
|
490
|
+
fboLayerEnabledReq = true;
|
491
|
+
}
|
492
|
+
|
493
|
+
|
494
|
+
public void disableFBOLayer() {
|
495
|
+
fboLayerDisableReq = true;
|
496
|
+
}
|
497
|
+
|
498
|
+
|
499
|
+
public void resetFBOLayer() {
|
500
|
+
fbolayerResetReq = true;
|
501
|
+
}
|
502
|
+
|
503
|
+
|
504
|
+
protected boolean isMultisampled() {
|
505
|
+
return 1 < numSamples;
|
506
|
+
}
|
507
|
+
|
508
|
+
|
509
|
+
abstract protected int getDepthBits();
|
510
|
+
|
511
|
+
|
512
|
+
abstract protected int getStencilBits();
|
513
|
+
|
514
|
+
|
515
|
+
protected boolean getDepthTest() {
|
516
|
+
intBuffer.rewind();
|
517
|
+
getBooleanv(DEPTH_TEST, intBuffer);
|
518
|
+
return intBuffer.get(0) == 0 ? false : true;
|
519
|
+
}
|
520
|
+
|
521
|
+
|
522
|
+
protected boolean getDepthWriteMask() {
|
523
|
+
intBuffer.rewind();
|
524
|
+
getBooleanv(DEPTH_WRITEMASK, intBuffer);
|
525
|
+
return intBuffer.get(0) == 0 ? false : true;
|
526
|
+
}
|
527
|
+
|
528
|
+
|
529
|
+
protected Texture wrapBackTexture(Texture texture) {
|
530
|
+
if (texture == null) {
|
531
|
+
texture = new Texture(graphics);
|
532
|
+
texture.init(graphics.width, graphics.height,
|
533
|
+
glColorTex.get(backTex), TEXTURE_2D, RGBA,
|
534
|
+
fboWidth, fboHeight, NEAREST, NEAREST,
|
535
|
+
CLAMP_TO_EDGE, CLAMP_TO_EDGE);
|
536
|
+
texture.invertedY(true);
|
537
|
+
texture.colorBuffer(true);
|
538
|
+
graphics.setCache(graphics, texture);
|
539
|
+
} else {
|
540
|
+
texture.glName = glColorTex.get(backTex);
|
541
|
+
}
|
542
|
+
return texture;
|
543
|
+
}
|
544
|
+
|
545
|
+
|
546
|
+
protected Texture wrapFrontTexture(Texture texture) {
|
547
|
+
if (texture == null) {
|
548
|
+
texture = new Texture(graphics);
|
549
|
+
texture.init(graphics.width, graphics.height,
|
550
|
+
glColorTex.get(frontTex), TEXTURE_2D, RGBA,
|
551
|
+
fboWidth, fboHeight, NEAREST, NEAREST,
|
552
|
+
CLAMP_TO_EDGE, CLAMP_TO_EDGE);
|
553
|
+
texture.invertedY(true);
|
554
|
+
texture.colorBuffer(true);
|
555
|
+
} else {
|
556
|
+
texture.glName = glColorTex.get(frontTex);
|
557
|
+
}
|
558
|
+
return texture;
|
559
|
+
}
|
560
|
+
|
561
|
+
|
562
|
+
protected void bindFrontTexture() {
|
563
|
+
usingFrontTex = true;
|
564
|
+
if (!texturingIsEnabled(TEXTURE_2D)) {
|
565
|
+
enableTexturing(TEXTURE_2D);
|
566
|
+
}
|
567
|
+
bindTexture(TEXTURE_2D, glColorTex.get(frontTex));
|
568
|
+
}
|
569
|
+
|
570
|
+
|
571
|
+
protected void unbindFrontTexture() {
|
572
|
+
if (textureIsBound(TEXTURE_2D, glColorTex.get(frontTex))) {
|
573
|
+
// We don't want to unbind another texture
|
574
|
+
// that might be bound instead of this one.
|
575
|
+
if (!texturingIsEnabled(TEXTURE_2D)) {
|
576
|
+
enableTexturing(TEXTURE_2D);
|
577
|
+
bindTexture(TEXTURE_2D, 0);
|
578
|
+
disableTexturing(TEXTURE_2D);
|
579
|
+
} else {
|
580
|
+
bindTexture(TEXTURE_2D, 0);
|
581
|
+
}
|
582
|
+
}
|
583
|
+
}
|
584
|
+
|
585
|
+
|
586
|
+
protected void syncBackTexture() {
|
587
|
+
if (usingFrontTex) needSepFrontTex = true;
|
588
|
+
if (1 < numSamples) {
|
589
|
+
bindFramebufferImpl(READ_FRAMEBUFFER, glMultiFbo.get(0));
|
590
|
+
bindFramebufferImpl(DRAW_FRAMEBUFFER, glColorFbo.get(0));
|
591
|
+
int mask = COLOR_BUFFER_BIT;
|
592
|
+
if (graphics.getHint(PConstants.ENABLE_BUFFER_READING)) {
|
593
|
+
mask |= DEPTH_BUFFER_BIT | STENCIL_BUFFER_BIT;
|
594
|
+
}
|
595
|
+
blitFramebuffer(0, 0, fboWidth, fboHeight,
|
596
|
+
0, 0, fboWidth, fboHeight,
|
597
|
+
mask, NEAREST);
|
598
|
+
}
|
599
|
+
}
|
600
|
+
|
601
|
+
|
602
|
+
abstract protected float getPixelScale();
|
603
|
+
|
604
|
+
///////////////////////////////////////////////////////////
|
605
|
+
|
606
|
+
// Present mode
|
607
|
+
|
608
|
+
|
609
|
+
public void initPresentMode(float x, float y, int stopColor) {
|
610
|
+
presentMode = true;
|
611
|
+
showStopButton = stopColor != 0;
|
612
|
+
stopButtonColor = stopColor;
|
613
|
+
presentX = x;
|
614
|
+
presentY = y;
|
615
|
+
enableFBOLayer();
|
616
|
+
}
|
617
|
+
|
618
|
+
|
619
|
+
public boolean presentMode() {
|
620
|
+
return presentMode;
|
621
|
+
}
|
622
|
+
|
623
|
+
|
624
|
+
public float presentX() {
|
625
|
+
return presentX;
|
626
|
+
}
|
627
|
+
|
628
|
+
|
629
|
+
public float presentY() {
|
630
|
+
return presentY;
|
631
|
+
}
|
632
|
+
|
633
|
+
|
634
|
+
public boolean insideStopButton(float x, float y) {
|
635
|
+
if (!showStopButton) return false;
|
636
|
+
return stopButtonX < x && x < stopButtonX + stopButtonWidth &&
|
637
|
+
-(closeButtonY + stopButtonHeight) < y && y < -closeButtonY;
|
638
|
+
}
|
639
|
+
|
640
|
+
|
641
|
+
///////////////////////////////////////////////////////////
|
642
|
+
|
643
|
+
// Frame rendering
|
644
|
+
|
645
|
+
|
646
|
+
protected void clearDepthStencil() {
|
647
|
+
if (!pclearDepth && !pclearStencil) {
|
648
|
+
depthMask(true);
|
649
|
+
clearDepth(1);
|
650
|
+
clearStencil(0);
|
651
|
+
clear(DEPTH_BUFFER_BIT | STENCIL_BUFFER_BIT);
|
652
|
+
} else if (!pclearDepth) {
|
653
|
+
depthMask(true);
|
654
|
+
clearDepth(1);
|
655
|
+
clear(DEPTH_BUFFER_BIT);
|
656
|
+
} else if (!pclearStencil) {
|
657
|
+
clearStencil(0);
|
658
|
+
clear(STENCIL_BUFFER_BIT);
|
659
|
+
}
|
660
|
+
}
|
661
|
+
|
662
|
+
|
663
|
+
protected void clearBackground(float r, float g, float b, float a,
|
664
|
+
boolean depth, boolean stencil) {
|
665
|
+
clearColor(r, g, b, a);
|
666
|
+
if (depth && stencil) {
|
667
|
+
clearDepth(1);
|
668
|
+
clearStencil(0);
|
669
|
+
clear(DEPTH_BUFFER_BIT | STENCIL_BUFFER_BIT | COLOR_BUFFER_BIT);
|
670
|
+
if (0 < sketch.frameCount) {
|
671
|
+
clearDepth = true;
|
672
|
+
clearStencil = true;
|
673
|
+
}
|
674
|
+
} else if (depth) {
|
675
|
+
clearDepth(1);
|
676
|
+
clear(DEPTH_BUFFER_BIT | COLOR_BUFFER_BIT);
|
677
|
+
if (0 < sketch.frameCount) {
|
678
|
+
clearDepth = true;
|
679
|
+
}
|
680
|
+
} else if (stencil) {
|
681
|
+
clearStencil(0);
|
682
|
+
clear(STENCIL_BUFFER_BIT | COLOR_BUFFER_BIT);
|
683
|
+
if (0 < sketch.frameCount) {
|
684
|
+
clearStencil = true;
|
685
|
+
}
|
686
|
+
} else {
|
687
|
+
clear(PGL.COLOR_BUFFER_BIT);
|
688
|
+
}
|
689
|
+
if (0 < sketch.frameCount) {
|
690
|
+
clearColor = true;
|
691
|
+
}
|
692
|
+
}
|
693
|
+
|
694
|
+
|
695
|
+
protected void beginRender() {
|
696
|
+
if (sketch == null) {
|
697
|
+
sketch = graphics.parent;
|
698
|
+
}
|
699
|
+
|
700
|
+
pgeomCount = geomCount;
|
701
|
+
geomCount = 0;
|
702
|
+
|
703
|
+
pclearColor = clearColor;
|
704
|
+
clearColor = false;
|
705
|
+
|
706
|
+
pclearDepth = clearDepth;
|
707
|
+
clearDepth = false;
|
708
|
+
|
709
|
+
pclearStencil = clearStencil;
|
710
|
+
clearStencil = false;
|
711
|
+
|
712
|
+
if (SINGLE_BUFFERED && sketch.frameCount == 1) {
|
713
|
+
restoreFirstFrame();
|
714
|
+
}
|
715
|
+
|
716
|
+
if (fboLayerEnabledReq) {
|
717
|
+
fboLayerEnabled = true;
|
718
|
+
fboLayerEnabledReq = false;
|
719
|
+
}
|
720
|
+
|
721
|
+
if (fboLayerEnabled) {
|
722
|
+
if (fbolayerResetReq) {
|
723
|
+
destroyFBOLayer();
|
724
|
+
fbolayerResetReq = false;
|
725
|
+
}
|
726
|
+
if (!fboLayerCreated) {
|
727
|
+
createFBOLayer();
|
728
|
+
}
|
729
|
+
|
730
|
+
// Draw to the back texture
|
731
|
+
bindFramebufferImpl(FRAMEBUFFER, glColorFbo.get(0));
|
732
|
+
framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0,
|
733
|
+
TEXTURE_2D, glColorTex.get(backTex), 0);
|
734
|
+
|
735
|
+
if (1 < numSamples) {
|
736
|
+
bindFramebufferImpl(FRAMEBUFFER, glMultiFbo.get(0));
|
737
|
+
}
|
738
|
+
|
739
|
+
if (sketch.frameCount == 0) {
|
740
|
+
// No need to draw back color buffer because we are in the first frame.
|
741
|
+
int argb = graphics.backgroundColor;
|
742
|
+
float ba = ((argb >> 24) & 0xff) / 255.0f;
|
743
|
+
float br = ((argb >> 16) & 0xff) / 255.0f;
|
744
|
+
float bg = ((argb >> 8) & 0xff) / 255.0f;
|
745
|
+
float bb = ((argb) & 0xff) / 255.0f;
|
746
|
+
clearColor(br, bg, bb, ba);
|
747
|
+
clear(COLOR_BUFFER_BIT);
|
748
|
+
} else if (!pclearColor || !sketch.isLooping()) {
|
749
|
+
// Render previous back texture (now is the front) as background,
|
750
|
+
// because no background() is being used ("incremental drawing")
|
751
|
+
int x = 0;
|
752
|
+
int y = 0;
|
753
|
+
if (presentMode) {
|
754
|
+
x = (int)presentX;
|
755
|
+
y = (int)presentY;
|
756
|
+
}
|
757
|
+
float scale = getPixelScale();
|
758
|
+
drawTexture(TEXTURE_2D, glColorTex.get(frontTex), fboWidth, fboHeight,
|
759
|
+
x, y, graphics.width, graphics.height,
|
760
|
+
0, 0, (int)(scale * graphics.width), (int)(scale * graphics.height),
|
761
|
+
0, 0, graphics.width, graphics.height);
|
762
|
+
}
|
763
|
+
}
|
764
|
+
}
|
765
|
+
|
766
|
+
|
767
|
+
protected void endRender(int windowColor) {
|
768
|
+
if (fboLayerEnabled) {
|
769
|
+
syncBackTexture();
|
770
|
+
|
771
|
+
// Draw the contents of the back texture to the screen framebuffer.
|
772
|
+
bindFramebufferImpl(FRAMEBUFFER, 0);
|
773
|
+
|
774
|
+
if (presentMode) {
|
775
|
+
float wa = ((windowColor >> 24) & 0xff) / 255.0f;
|
776
|
+
float wr = ((windowColor >> 16) & 0xff) / 255.0f;
|
777
|
+
float wg = ((windowColor >> 8) & 0xff) / 255.0f;
|
778
|
+
float wb = (windowColor & 0xff) / 255.0f;
|
779
|
+
clearDepth(1);
|
780
|
+
clearColor(wr, wg, wb, wa);
|
781
|
+
clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT);
|
782
|
+
|
783
|
+
if (showStopButton) {
|
784
|
+
if (closeButtonTex == null) {
|
785
|
+
closeButtonTex = allocateIntBuffer(1);
|
786
|
+
genTextures(1, closeButtonTex);
|
787
|
+
bindTexture(TEXTURE_2D, closeButtonTex.get(0));
|
788
|
+
texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, NEAREST);
|
789
|
+
texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, NEAREST);
|
790
|
+
texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE);
|
791
|
+
texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE);
|
792
|
+
texImage2D(TEXTURE_2D, 0, RGBA, stopButtonWidth, stopButtonHeight, 0, RGBA, UNSIGNED_BYTE, null);
|
793
|
+
|
794
|
+
int[] color = new int[closeButtonPix.length];
|
795
|
+
PApplet.arrayCopy(closeButtonPix, color);
|
796
|
+
|
797
|
+
|
798
|
+
// Multiply the texture by the button color
|
799
|
+
float ba = ((stopButtonColor >> 24) & 0xFF) / 255f;
|
800
|
+
float br = ((stopButtonColor >> 16) & 0xFF) / 255f;
|
801
|
+
float bg = ((stopButtonColor >> 8) & 0xFF) / 255f;
|
802
|
+
float bb = ((stopButtonColor >> 0) & 0xFF) / 255f;
|
803
|
+
for (int i = 0; i < color.length; i++) {
|
804
|
+
int c = closeButtonPix[i];
|
805
|
+
int a = (int)(ba * ((c >> 24) & 0xFF));
|
806
|
+
int r = (int)(br * ((c >> 16) & 0xFF));
|
807
|
+
int g = (int)(bg * ((c >> 8) & 0xFF));
|
808
|
+
int b = (int)(bb * ((c >> 0) & 0xFF));
|
809
|
+
color[i] = javaToNativeARGB((a << 24) | (r << 16) | (g << 8) | b);
|
810
|
+
}
|
811
|
+
IntBuffer buf = allocateIntBuffer(color);
|
812
|
+
copyToTexture(TEXTURE_2D, RGBA, closeButtonTex.get(0), 0, 0, stopButtonWidth, stopButtonHeight, buf);
|
813
|
+
bindTexture(TEXTURE_2D, 0);
|
814
|
+
}
|
815
|
+
drawTexture(TEXTURE_2D, closeButtonTex.get(0), stopButtonWidth, stopButtonHeight,
|
816
|
+
0, 0, stopButtonX + stopButtonWidth, closeButtonY + stopButtonHeight,
|
817
|
+
0, stopButtonHeight, stopButtonWidth, 0,
|
818
|
+
stopButtonX, closeButtonY, stopButtonX + stopButtonWidth, closeButtonY + stopButtonHeight);
|
819
|
+
}
|
820
|
+
} else {
|
821
|
+
clearDepth(1);
|
822
|
+
clearColor(0, 0, 0, 0);
|
823
|
+
clear(COLOR_BUFFER_BIT | DEPTH_BUFFER_BIT);
|
824
|
+
}
|
825
|
+
|
826
|
+
// Render current back texture to screen, without blending.
|
827
|
+
disable(BLEND);
|
828
|
+
int x = 0;
|
829
|
+
int y = 0;
|
830
|
+
if (presentMode) {
|
831
|
+
x = (int)presentX;
|
832
|
+
y = (int)presentY;
|
833
|
+
}
|
834
|
+
float scale = getPixelScale();
|
835
|
+
drawTexture(TEXTURE_2D, glColorTex.get(backTex),
|
836
|
+
fboWidth, fboHeight,
|
837
|
+
x, y, graphics.width, graphics.height,
|
838
|
+
0, 0, (int)(scale * graphics.width), (int)(scale * graphics.height),
|
839
|
+
0, 0, graphics.width, graphics.height);
|
840
|
+
|
841
|
+
// Swapping front and back textures.
|
842
|
+
int temp = frontTex;
|
843
|
+
frontTex = backTex;
|
844
|
+
backTex = temp;
|
845
|
+
|
846
|
+
if (fboLayerDisableReq) {
|
847
|
+
fboLayerEnabled = false;
|
848
|
+
fboLayerDisableReq = false;
|
849
|
+
}
|
850
|
+
} else {
|
851
|
+
if (SINGLE_BUFFERED && sketch.frameCount == 0) {
|
852
|
+
saveFirstFrame();
|
853
|
+
}
|
854
|
+
|
855
|
+
if (!clearColor && 0 < sketch.frameCount || !sketch.isLooping()) {
|
856
|
+
enableFBOLayer();
|
857
|
+
if (SINGLE_BUFFERED) {
|
858
|
+
createFBOLayer();
|
859
|
+
}
|
860
|
+
}
|
861
|
+
}
|
862
|
+
}
|
863
|
+
|
864
|
+
|
865
|
+
protected abstract void getGL(PGL pgl);
|
866
|
+
|
867
|
+
|
868
|
+
protected abstract boolean canDraw();
|
869
|
+
|
870
|
+
|
871
|
+
protected abstract void requestFocus();
|
872
|
+
|
873
|
+
|
874
|
+
protected abstract void requestDraw();
|
875
|
+
|
876
|
+
|
877
|
+
protected abstract void swapBuffers();
|
878
|
+
|
879
|
+
|
880
|
+
public boolean threadIsCurrent() {
|
881
|
+
return Thread.currentThread() == glThread;
|
882
|
+
}
|
883
|
+
|
884
|
+
|
885
|
+
public void setThread(Thread thread) {
|
886
|
+
glThread = thread;
|
887
|
+
}
|
888
|
+
|
889
|
+
|
890
|
+
protected void beginGL() { }
|
891
|
+
|
892
|
+
|
893
|
+
protected void endGL() { }
|
894
|
+
|
895
|
+
|
896
|
+
private void createFBOLayer() {
|
897
|
+
float scale = getPixelScale();
|
898
|
+
|
899
|
+
if (hasNpotTexSupport()) {
|
900
|
+
fboWidth = (int)(scale * graphics.width);
|
901
|
+
fboHeight = (int)(scale * graphics.height);
|
902
|
+
} else {
|
903
|
+
fboWidth = nextPowerOfTwo((int)(scale * graphics.width));
|
904
|
+
fboHeight = nextPowerOfTwo((int)(scale * graphics.height));
|
905
|
+
}
|
906
|
+
|
907
|
+
if (hasFboMultisampleSupport()) {
|
908
|
+
int maxs = maxSamples();
|
909
|
+
numSamples = PApplet.min(reqNumSamples, maxs);
|
910
|
+
} else {
|
911
|
+
numSamples = 1;
|
912
|
+
}
|
913
|
+
boolean multisample = 1 < numSamples;
|
914
|
+
|
915
|
+
boolean packed = hasPackedDepthStencilSupport();
|
916
|
+
int depthBits = PApplet.min(REQUESTED_DEPTH_BITS, getDepthBits());
|
917
|
+
int stencilBits = PApplet.min(REQUESTED_STENCIL_BITS, getStencilBits());
|
918
|
+
|
919
|
+
genTextures(2, glColorTex);
|
920
|
+
for (int i = 0; i < 2; i++) {
|
921
|
+
bindTexture(TEXTURE_2D, glColorTex.get(i));
|
922
|
+
texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, NEAREST);
|
923
|
+
texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, NEAREST);
|
924
|
+
texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE);
|
925
|
+
texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE);
|
926
|
+
texImage2D(TEXTURE_2D, 0, RGBA, fboWidth, fboHeight, 0,
|
927
|
+
RGBA, UNSIGNED_BYTE, null);
|
928
|
+
initTexture(TEXTURE_2D, RGBA, fboWidth, fboHeight, graphics.backgroundColor);
|
929
|
+
}
|
930
|
+
bindTexture(TEXTURE_2D, 0);
|
931
|
+
|
932
|
+
backTex = 0;
|
933
|
+
frontTex = 1;
|
934
|
+
|
935
|
+
genFramebuffers(1, glColorFbo);
|
936
|
+
bindFramebufferImpl(FRAMEBUFFER, glColorFbo.get(0));
|
937
|
+
framebufferTexture2D(FRAMEBUFFER, COLOR_ATTACHMENT0, TEXTURE_2D,
|
938
|
+
glColorTex.get(backTex), 0);
|
939
|
+
|
940
|
+
if (!multisample || graphics.getHint(PConstants.ENABLE_BUFFER_READING)) {
|
941
|
+
// If not multisampled, this is the only depth and stencil buffer.
|
942
|
+
// If multisampled and depth reading enabled, these are going to
|
943
|
+
// hold downsampled depth and stencil buffers.
|
944
|
+
createDepthAndStencilBuffer(false, depthBits, stencilBits, packed);
|
945
|
+
}
|
946
|
+
|
947
|
+
if (multisample) {
|
948
|
+
// Creating multisampled FBO
|
949
|
+
genFramebuffers(1, glMultiFbo);
|
950
|
+
bindFramebufferImpl(FRAMEBUFFER, glMultiFbo.get(0));
|
951
|
+
|
952
|
+
// color render buffer...
|
953
|
+
genRenderbuffers(1, glMultiColor);
|
954
|
+
bindRenderbuffer(RENDERBUFFER, glMultiColor.get(0));
|
955
|
+
renderbufferStorageMultisample(RENDERBUFFER, numSamples,
|
956
|
+
RGBA8, fboWidth, fboHeight);
|
957
|
+
framebufferRenderbuffer(FRAMEBUFFER, COLOR_ATTACHMENT0,
|
958
|
+
RENDERBUFFER, glMultiColor.get(0));
|
959
|
+
|
960
|
+
// Creating multisampled depth and stencil buffers
|
961
|
+
createDepthAndStencilBuffer(true, depthBits, stencilBits, packed);
|
962
|
+
}
|
963
|
+
|
964
|
+
int status = validateFramebuffer();
|
965
|
+
|
966
|
+
if (status == FRAMEBUFFER_INCOMPLETE_MULTISAMPLE && 1 < numSamples) {
|
967
|
+
System.err.println("Continuing with multisampling disabled");
|
968
|
+
reqNumSamples = 1;
|
969
|
+
destroyFBOLayer();
|
970
|
+
// try again
|
971
|
+
createFBOLayer();
|
972
|
+
return;
|
973
|
+
}
|
974
|
+
|
975
|
+
// Clear all buffers.
|
976
|
+
clearDepth(1);
|
977
|
+
clearStencil(0);
|
978
|
+
int argb = graphics.backgroundColor;
|
979
|
+
float ba = ((argb >> 24) & 0xff) / 255.0f;
|
980
|
+
float br = ((argb >> 16) & 0xff) / 255.0f;
|
981
|
+
float bg = ((argb >> 8) & 0xff) / 255.0f;
|
982
|
+
float bb = ((argb) & 0xff) / 255.0f;
|
983
|
+
clearColor(br, bg, bb, ba);
|
984
|
+
clear(DEPTH_BUFFER_BIT | STENCIL_BUFFER_BIT | COLOR_BUFFER_BIT);
|
985
|
+
|
986
|
+
bindFramebufferImpl(FRAMEBUFFER, 0);
|
987
|
+
initFBOLayer();
|
988
|
+
|
989
|
+
fboLayerCreated = true;
|
990
|
+
}
|
991
|
+
|
992
|
+
protected abstract void initFBOLayer();
|
993
|
+
|
994
|
+
|
995
|
+
protected void saveFirstFrame() {
|
996
|
+
firstFrame = allocateDirectIntBuffer(graphics.width * graphics.height);
|
997
|
+
if (hasReadBuffer()) readBuffer(BACK);
|
998
|
+
readPixelsImpl(0, 0, graphics.width, graphics.height, RGBA, UNSIGNED_BYTE, firstFrame);
|
999
|
+
}
|
1000
|
+
|
1001
|
+
|
1002
|
+
protected void restoreFirstFrame() {
|
1003
|
+
if (firstFrame == null) return;
|
1004
|
+
|
1005
|
+
IntBuffer tex = allocateIntBuffer(1);
|
1006
|
+
genTextures(1, tex);
|
1007
|
+
|
1008
|
+
int w, h;
|
1009
|
+
float scale = getPixelScale();
|
1010
|
+
if (hasNpotTexSupport()) {
|
1011
|
+
w = (int)(scale * graphics.width);
|
1012
|
+
h = (int)(scale * graphics.height);
|
1013
|
+
} else {
|
1014
|
+
w = nextPowerOfTwo((int)(scale * graphics.width));
|
1015
|
+
h = nextPowerOfTwo((int)(scale * graphics.height));
|
1016
|
+
}
|
1017
|
+
|
1018
|
+
bindTexture(TEXTURE_2D, tex.get(0));
|
1019
|
+
texParameteri(TEXTURE_2D, TEXTURE_MIN_FILTER, NEAREST);
|
1020
|
+
texParameteri(TEXTURE_2D, TEXTURE_MAG_FILTER, NEAREST);
|
1021
|
+
texParameteri(TEXTURE_2D, TEXTURE_WRAP_S, CLAMP_TO_EDGE);
|
1022
|
+
texParameteri(TEXTURE_2D, TEXTURE_WRAP_T, CLAMP_TO_EDGE);
|
1023
|
+
texImage2D(TEXTURE_2D, 0, RGBA, w, h, 0, RGBA, UNSIGNED_BYTE, null);
|
1024
|
+
texSubImage2D(TEXTURE_2D, 0, 0, 0, graphics.width, graphics.height, RGBA, UNSIGNED_BYTE, firstFrame);
|
1025
|
+
|
1026
|
+
drawTexture(TEXTURE_2D, tex.get(0), w, h,
|
1027
|
+
0, 0, graphics.width, graphics.height,
|
1028
|
+
0, 0, (int)(scale * graphics.width), (int)(scale * graphics.height),
|
1029
|
+
0, 0, graphics.width, graphics.height);
|
1030
|
+
|
1031
|
+
deleteTextures(1, tex);
|
1032
|
+
firstFrame.clear();
|
1033
|
+
firstFrame = null;
|
1034
|
+
}
|
1035
|
+
|
1036
|
+
protected void destroyFBOLayer() {
|
1037
|
+
if (threadIsCurrent() && fboLayerCreated) {
|
1038
|
+
deleteFramebuffers(1, glColorFbo);
|
1039
|
+
deleteTextures(2, glColorTex);
|
1040
|
+
deleteRenderbuffers(1, glDepthStencil);
|
1041
|
+
deleteRenderbuffers(1, glDepth);
|
1042
|
+
deleteRenderbuffers(1, glStencil);
|
1043
|
+
|
1044
|
+
deleteFramebuffers(1, glMultiFbo);
|
1045
|
+
deleteRenderbuffers(1, glMultiColor);
|
1046
|
+
deleteRenderbuffers(1, glMultiDepthStencil);
|
1047
|
+
deleteRenderbuffers(1, glMultiDepth);
|
1048
|
+
deleteRenderbuffers(1, glMultiStencil);
|
1049
|
+
}
|
1050
|
+
fboLayerCreated = false;
|
1051
|
+
}
|
1052
|
+
|
1053
|
+
|
1054
|
+
private void createDepthAndStencilBuffer(boolean multisample, int depthBits,
|
1055
|
+
int stencilBits, boolean packed) {
|
1056
|
+
// Creating depth and stencil buffers
|
1057
|
+
if (packed && depthBits == 24 && stencilBits == 8) {
|
1058
|
+
// packed depth+stencil buffer
|
1059
|
+
IntBuffer depthStencilBuf =
|
1060
|
+
multisample ? glMultiDepthStencil : glDepthStencil;
|
1061
|
+
genRenderbuffers(1, depthStencilBuf);
|
1062
|
+
bindRenderbuffer(RENDERBUFFER, depthStencilBuf.get(0));
|
1063
|
+
if (multisample) {
|
1064
|
+
renderbufferStorageMultisample(RENDERBUFFER, numSamples,
|
1065
|
+
DEPTH24_STENCIL8, fboWidth, fboHeight);
|
1066
|
+
} else {
|
1067
|
+
renderbufferStorage(RENDERBUFFER, DEPTH24_STENCIL8,
|
1068
|
+
fboWidth, fboHeight);
|
1069
|
+
}
|
1070
|
+
framebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT, RENDERBUFFER,
|
1071
|
+
depthStencilBuf.get(0));
|
1072
|
+
framebufferRenderbuffer(FRAMEBUFFER, STENCIL_ATTACHMENT, RENDERBUFFER,
|
1073
|
+
depthStencilBuf.get(0));
|
1074
|
+
} else {
|
1075
|
+
// separate depth and stencil buffers
|
1076
|
+
if (0 < depthBits) {
|
1077
|
+
int depthComponent = DEPTH_COMPONENT16;
|
1078
|
+
if (depthBits == 32) {
|
1079
|
+
depthComponent = DEPTH_COMPONENT32;
|
1080
|
+
} else if (depthBits == 24) {
|
1081
|
+
depthComponent = DEPTH_COMPONENT24;
|
1082
|
+
} else if (depthBits == 16) {
|
1083
|
+
depthComponent = DEPTH_COMPONENT16;
|
1084
|
+
}
|
1085
|
+
|
1086
|
+
IntBuffer depthBuf = multisample ? glMultiDepth : glDepth;
|
1087
|
+
genRenderbuffers(1, depthBuf);
|
1088
|
+
bindRenderbuffer(RENDERBUFFER, depthBuf.get(0));
|
1089
|
+
if (multisample) {
|
1090
|
+
renderbufferStorageMultisample(RENDERBUFFER, numSamples,
|
1091
|
+
depthComponent, fboWidth, fboHeight);
|
1092
|
+
} else {
|
1093
|
+
renderbufferStorage(RENDERBUFFER, depthComponent,
|
1094
|
+
fboWidth, fboHeight);
|
1095
|
+
}
|
1096
|
+
framebufferRenderbuffer(FRAMEBUFFER, DEPTH_ATTACHMENT,
|
1097
|
+
RENDERBUFFER, depthBuf.get(0));
|
1098
|
+
}
|
1099
|
+
|
1100
|
+
if (0 < stencilBits) {
|
1101
|
+
int stencilIndex = STENCIL_INDEX1;
|
1102
|
+
if (stencilBits == 8) {
|
1103
|
+
stencilIndex = STENCIL_INDEX8;
|
1104
|
+
} else if (stencilBits == 4) {
|
1105
|
+
stencilIndex = STENCIL_INDEX4;
|
1106
|
+
} else if (stencilBits == 1) {
|
1107
|
+
stencilIndex = STENCIL_INDEX1;
|
1108
|
+
}
|
1109
|
+
|
1110
|
+
IntBuffer stencilBuf = multisample ? glMultiStencil : glStencil;
|
1111
|
+
genRenderbuffers(1, stencilBuf);
|
1112
|
+
bindRenderbuffer(RENDERBUFFER, stencilBuf.get(0));
|
1113
|
+
if (multisample) {
|
1114
|
+
renderbufferStorageMultisample(RENDERBUFFER, numSamples,
|
1115
|
+
stencilIndex, fboWidth, fboHeight);
|
1116
|
+
} else {
|
1117
|
+
renderbufferStorage(RENDERBUFFER, stencilIndex,
|
1118
|
+
fboWidth, fboHeight);
|
1119
|
+
}
|
1120
|
+
framebufferRenderbuffer(FRAMEBUFFER, STENCIL_ATTACHMENT,
|
1121
|
+
RENDERBUFFER, stencilBuf.get(0));
|
1122
|
+
}
|
1123
|
+
}
|
1124
|
+
}
|
1125
|
+
|
1126
|
+
|
1127
|
+
///////////////////////////////////////////////////////////
|
1128
|
+
|
1129
|
+
// Context interface
|
1130
|
+
|
1131
|
+
|
1132
|
+
protected int createEmptyContext() {
|
1133
|
+
return -1;
|
1134
|
+
}
|
1135
|
+
|
1136
|
+
|
1137
|
+
protected int getCurrentContext() {
|
1138
|
+
return glContext;
|
1139
|
+
}
|
1140
|
+
|
1141
|
+
|
1142
|
+
///////////////////////////////////////////////////////////
|
1143
|
+
|
1144
|
+
// Utility functions
|
1145
|
+
|
1146
|
+
|
1147
|
+
protected boolean contextIsCurrent(int other) {
|
1148
|
+
return other == -1 || other == glContext;
|
1149
|
+
}
|
1150
|
+
|
1151
|
+
|
1152
|
+
protected void enableTexturing(int target) {
|
1153
|
+
if (target == TEXTURE_2D) {
|
1154
|
+
texturingTargets[0] = true;
|
1155
|
+
} else if (target == TEXTURE_RECTANGLE) {
|
1156
|
+
texturingTargets[1] = true;
|
1157
|
+
}
|
1158
|
+
}
|
1159
|
+
|
1160
|
+
|
1161
|
+
protected void disableTexturing(int target) {
|
1162
|
+
if (target == TEXTURE_2D) {
|
1163
|
+
texturingTargets[0] = false;
|
1164
|
+
} else if (target == TEXTURE_RECTANGLE) {
|
1165
|
+
texturingTargets[1] = false;
|
1166
|
+
}
|
1167
|
+
}
|
1168
|
+
|
1169
|
+
|
1170
|
+
protected boolean texturingIsEnabled(int target) {
|
1171
|
+
if (target == TEXTURE_2D) {
|
1172
|
+
return texturingTargets[0];
|
1173
|
+
} else if (target == TEXTURE_RECTANGLE) {
|
1174
|
+
return texturingTargets[1];
|
1175
|
+
} else {
|
1176
|
+
return false;
|
1177
|
+
}
|
1178
|
+
}
|
1179
|
+
|
1180
|
+
|
1181
|
+
protected boolean textureIsBound(int target, int id) {
|
1182
|
+
if (boundTextures == null) return false;
|
1183
|
+
|
1184
|
+
if (target == TEXTURE_2D) {
|
1185
|
+
return boundTextures[activeTexUnit][0] == id;
|
1186
|
+
} else if (target == TEXTURE_RECTANGLE) {
|
1187
|
+
return boundTextures[activeTexUnit][1] == id;
|
1188
|
+
} else {
|
1189
|
+
return false;
|
1190
|
+
}
|
1191
|
+
}
|
1192
|
+
|
1193
|
+
|
1194
|
+
protected void initTexture(int target, int format, int width, int height) {
|
1195
|
+
initTexture(target, format, width, height, 0);
|
1196
|
+
}
|
1197
|
+
|
1198
|
+
|
1199
|
+
protected void initTexture(int target, int format, int width, int height,
|
1200
|
+
int initColor) {
|
1201
|
+
int[] glcolor = new int[16 * 16];
|
1202
|
+
Arrays.fill(glcolor, javaToNativeARGB(initColor));
|
1203
|
+
IntBuffer texels = allocateDirectIntBuffer(16 * 16);
|
1204
|
+
texels.put(glcolor);
|
1205
|
+
texels.rewind();
|
1206
|
+
for (int y = 0; y < height; y += 16) {
|
1207
|
+
int h = PApplet.min(16, height - y);
|
1208
|
+
for (int x = 0; x < width; x += 16) {
|
1209
|
+
int w = PApplet.min(16, width - x);
|
1210
|
+
texSubImage2D(target, 0, x, y, w, h, format, UNSIGNED_BYTE, texels);
|
1211
|
+
}
|
1212
|
+
}
|
1213
|
+
}
|
1214
|
+
|
1215
|
+
|
1216
|
+
protected void copyToTexture(int target, int format, int id, int x, int y,
|
1217
|
+
int w, int h, int[] buffer) {
|
1218
|
+
copyToTexture(target, format, id, x, y, w, h, IntBuffer.wrap(buffer));
|
1219
|
+
|
1220
|
+
}
|
1221
|
+
|
1222
|
+
protected void copyToTexture(int target, int format, int id, int x, int y,
|
1223
|
+
int w, int h, IntBuffer buffer) {
|
1224
|
+
activeTexture(TEXTURE0);
|
1225
|
+
boolean enabledTex = false;
|
1226
|
+
if (!texturingIsEnabled(target)) {
|
1227
|
+
enableTexturing(target);
|
1228
|
+
enabledTex = true;
|
1229
|
+
}
|
1230
|
+
bindTexture(target, id);
|
1231
|
+
texSubImage2D(target, 0, x, y, w, h, format, UNSIGNED_BYTE, buffer);
|
1232
|
+
bindTexture(target, 0);
|
1233
|
+
if (enabledTex) {
|
1234
|
+
disableTexturing(target);
|
1235
|
+
}
|
1236
|
+
}
|
1237
|
+
|
1238
|
+
|
1239
|
+
/**
|
1240
|
+
* Not an approved function, this will change or be removed in the future.
|
1241
|
+
*/
|
1242
|
+
public void drawTexture(int target, int id, int width, int height,
|
1243
|
+
int X0, int Y0, int X1, int Y1) {
|
1244
|
+
// If a texture is drawing on a viewport of the same size as its resolution,
|
1245
|
+
// the pixel factor is 1:1, so we override the surface's pixel factor.
|
1246
|
+
drawTexture(target, id, width, height,
|
1247
|
+
0, 0, width, height, 1,
|
1248
|
+
X0, Y0, X1, Y1,
|
1249
|
+
X0, Y0, X1, Y1);
|
1250
|
+
}
|
1251
|
+
|
1252
|
+
|
1253
|
+
/**
|
1254
|
+
* Not an approved function, this will change or be removed in the future.
|
1255
|
+
*/
|
1256
|
+
public void drawTexture(int target, int id,int texW, int texH,
|
1257
|
+
int viewX, int viewY, int viewW, int viewH,
|
1258
|
+
int texX0, int texY0, int texX1, int texY1,
|
1259
|
+
int scrX0, int scrY0, int scrX1, int scrY1) {
|
1260
|
+
int viewF = (int)getPixelScale();
|
1261
|
+
drawTexture(target, id, texW, texH,
|
1262
|
+
viewX, viewY, viewW, viewH, viewF,
|
1263
|
+
texX0, texY0, texX1, texY1,
|
1264
|
+
scrX0, scrY0, scrX1, scrY1);
|
1265
|
+
}
|
1266
|
+
|
1267
|
+
|
1268
|
+
public void drawTexture(int target, int id,int texW, int texH,
|
1269
|
+
int viewX, int viewY, int viewW, int viewH, int viewF,
|
1270
|
+
int texX0, int texY0, int texX1, int texY1,
|
1271
|
+
int scrX0, int scrY0, int scrX1, int scrY1) {
|
1272
|
+
if (target == TEXTURE_2D) {
|
1273
|
+
drawTexture2D(id, texW, texH,
|
1274
|
+
viewX, viewY, viewW, viewH, viewF,
|
1275
|
+
texX0, texY0, texX1, texY1,
|
1276
|
+
scrX0, scrY0, scrX1, scrY1);
|
1277
|
+
} else if (target == TEXTURE_RECTANGLE) {
|
1278
|
+
drawTextureRect(id, texW, texH,
|
1279
|
+
viewX, viewY, viewW, viewH, viewF,
|
1280
|
+
texX0, texY0, texX1, texY1,
|
1281
|
+
scrX0, scrY0, scrX1, scrY1);
|
1282
|
+
}
|
1283
|
+
}
|
1284
|
+
|
1285
|
+
|
1286
|
+
protected PGL initTex2DShader() {
|
1287
|
+
PGL ppgl = primaryPGL ? this : graphics.getPrimaryPGL();
|
1288
|
+
|
1289
|
+
if (!ppgl.loadedTex2DShader || ppgl.tex2DShaderContext != ppgl.glContext) {
|
1290
|
+
String[] preprocVertSrc = preprocessVertexSource(texVertShaderSource, getGLSLVersion());
|
1291
|
+
String vertSource = PApplet.join(preprocVertSrc, "\n");
|
1292
|
+
String[] preprocFragSrc = preprocessFragmentSource(tex2DFragShaderSource, getGLSLVersion());
|
1293
|
+
String fragSource = PApplet.join(preprocFragSrc, "\n");
|
1294
|
+
ppgl.tex2DVertShader = createShader(VERTEX_SHADER, vertSource);
|
1295
|
+
ppgl.tex2DFragShader = createShader(FRAGMENT_SHADER, fragSource);
|
1296
|
+
if (0 < ppgl.tex2DVertShader && 0 < ppgl.tex2DFragShader) {
|
1297
|
+
ppgl.tex2DShaderProgram = createProgram(ppgl.tex2DVertShader, ppgl.tex2DFragShader);
|
1298
|
+
}
|
1299
|
+
if (0 < ppgl.tex2DShaderProgram) {
|
1300
|
+
ppgl.tex2DVertLoc = getAttribLocation(ppgl.tex2DShaderProgram, "position");
|
1301
|
+
ppgl.tex2DTCoordLoc = getAttribLocation(ppgl.tex2DShaderProgram, "texCoord");
|
1302
|
+
ppgl.tex2DSamplerLoc = getUniformLocation(ppgl.tex2DShaderProgram, "texMap");
|
1303
|
+
}
|
1304
|
+
ppgl.loadedTex2DShader = true;
|
1305
|
+
ppgl.tex2DShaderContext = ppgl.glContext;
|
1306
|
+
|
1307
|
+
genBuffers(1, intBuffer);
|
1308
|
+
ppgl.tex2DGeoVBO = intBuffer.get(0);
|
1309
|
+
bindBuffer(ARRAY_BUFFER, ppgl.tex2DGeoVBO);
|
1310
|
+
bufferData(ARRAY_BUFFER, 16 * SIZEOF_FLOAT, null, STATIC_DRAW);
|
1311
|
+
}
|
1312
|
+
|
1313
|
+
if (texData == null) {
|
1314
|
+
texData = allocateDirectFloatBuffer(texCoords.length);
|
1315
|
+
}
|
1316
|
+
|
1317
|
+
return ppgl;
|
1318
|
+
}
|
1319
|
+
|
1320
|
+
|
1321
|
+
protected void drawTexture2D(int id, int texW, int texH,
|
1322
|
+
int viewX, int viewY, int viewW, int viewH, int viewF,
|
1323
|
+
int texX0, int texY0, int texX1, int texY1,
|
1324
|
+
int scrX0, int scrY0, int scrX1, int scrY1) {
|
1325
|
+
PGL ppgl = initTex2DShader();
|
1326
|
+
|
1327
|
+
if (0 < ppgl.tex2DShaderProgram) {
|
1328
|
+
// The texture overwrites anything drawn earlier.
|
1329
|
+
boolean depthTest = getDepthTest();
|
1330
|
+
disable(DEPTH_TEST);
|
1331
|
+
|
1332
|
+
// When drawing the texture we don't write to the
|
1333
|
+
// depth mask, so the texture remains in the background
|
1334
|
+
// and can be occluded by anything drawn later, even if
|
1335
|
+
// if it is behind it.
|
1336
|
+
boolean depthMask = getDepthWriteMask();
|
1337
|
+
depthMask(false);
|
1338
|
+
|
1339
|
+
// Making sure that the viewport matches the provided screen dimensions
|
1340
|
+
viewBuffer.rewind();
|
1341
|
+
getIntegerv(VIEWPORT, viewBuffer);
|
1342
|
+
viewportImpl(viewF * viewX, viewF * viewY, viewF * viewW, viewF * viewH);
|
1343
|
+
|
1344
|
+
useProgram(ppgl.tex2DShaderProgram);
|
1345
|
+
|
1346
|
+
enableVertexAttribArray(ppgl.tex2DVertLoc);
|
1347
|
+
enableVertexAttribArray(ppgl.tex2DTCoordLoc);
|
1348
|
+
|
1349
|
+
// Vertex coordinates of the textured quad are specified
|
1350
|
+
// in normalized screen space (-1, 1):
|
1351
|
+
// Corner 1
|
1352
|
+
texCoords[ 0] = 2 * (float)scrX0 / viewW - 1;
|
1353
|
+
texCoords[ 1] = 2 * (float)scrY0 / viewH - 1;
|
1354
|
+
texCoords[ 2] = (float)texX0 / texW;
|
1355
|
+
texCoords[ 3] = (float)texY0 / texH;
|
1356
|
+
// Corner 2
|
1357
|
+
texCoords[ 4] = 2 * (float)scrX1 / viewW - 1;
|
1358
|
+
texCoords[ 5] = 2 * (float)scrY0 / viewH - 1;
|
1359
|
+
texCoords[ 6] = (float)texX1 / texW;
|
1360
|
+
texCoords[ 7] = (float)texY0 / texH;
|
1361
|
+
// Corner 3
|
1362
|
+
texCoords[ 8] = 2 * (float)scrX0 / viewW - 1;
|
1363
|
+
texCoords[ 9] = 2 * (float)scrY1 / viewH - 1;
|
1364
|
+
texCoords[10] = (float)texX0 / texW;
|
1365
|
+
texCoords[11] = (float)texY1 / texH;
|
1366
|
+
// Corner 4
|
1367
|
+
texCoords[12] = 2 * (float)scrX1 / viewW - 1;
|
1368
|
+
texCoords[13] = 2 * (float)scrY1 / viewH - 1;
|
1369
|
+
texCoords[14] = (float)texX1 / texW;
|
1370
|
+
texCoords[15] = (float)texY1 / texH;
|
1371
|
+
|
1372
|
+
texData.rewind();
|
1373
|
+
texData.put(texCoords);
|
1374
|
+
|
1375
|
+
activeTexture(TEXTURE0);
|
1376
|
+
boolean enabledTex = false;
|
1377
|
+
if (!texturingIsEnabled(TEXTURE_2D)) {
|
1378
|
+
enableTexturing(TEXTURE_2D);
|
1379
|
+
enabledTex = true;
|
1380
|
+
}
|
1381
|
+
bindTexture(TEXTURE_2D, id);
|
1382
|
+
uniform1i(ppgl.tex2DSamplerLoc, 0);
|
1383
|
+
|
1384
|
+
texData.position(0);
|
1385
|
+
bindBuffer(ARRAY_BUFFER, ppgl.tex2DGeoVBO);
|
1386
|
+
bufferData(ARRAY_BUFFER, 16 * SIZEOF_FLOAT, texData, STATIC_DRAW);
|
1387
|
+
|
1388
|
+
vertexAttribPointer(ppgl.tex2DVertLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT, 0);
|
1389
|
+
vertexAttribPointer(ppgl.tex2DTCoordLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT, 2 * SIZEOF_FLOAT);
|
1390
|
+
|
1391
|
+
drawArrays(TRIANGLE_STRIP, 0, 4);
|
1392
|
+
|
1393
|
+
bindBuffer(ARRAY_BUFFER, 0); // Making sure that no VBO is bound at this point.
|
1394
|
+
|
1395
|
+
bindTexture(TEXTURE_2D, 0);
|
1396
|
+
if (enabledTex) {
|
1397
|
+
disableTexturing(TEXTURE_2D);
|
1398
|
+
}
|
1399
|
+
|
1400
|
+
disableVertexAttribArray(ppgl.tex2DVertLoc);
|
1401
|
+
disableVertexAttribArray(ppgl.tex2DTCoordLoc);
|
1402
|
+
|
1403
|
+
useProgram(0);
|
1404
|
+
|
1405
|
+
if (depthTest) {
|
1406
|
+
enable(DEPTH_TEST);
|
1407
|
+
} else {
|
1408
|
+
disable(DEPTH_TEST);
|
1409
|
+
}
|
1410
|
+
depthMask(depthMask);
|
1411
|
+
|
1412
|
+
viewportImpl(viewBuffer.get(0), viewBuffer.get(1),
|
1413
|
+
viewBuffer.get(2), viewBuffer.get(3));
|
1414
|
+
}
|
1415
|
+
}
|
1416
|
+
|
1417
|
+
|
1418
|
+
protected PGL initTexRectShader() {
|
1419
|
+
PGL ppgl = primaryPGL ? this : graphics.getPrimaryPGL();
|
1420
|
+
|
1421
|
+
if (!ppgl.loadedTexRectShader || ppgl.texRectShaderContext != ppgl.glContext) {
|
1422
|
+
String[] preprocVertSrc = preprocessVertexSource(texVertShaderSource, getGLSLVersion());
|
1423
|
+
String vertSource = PApplet.join(preprocVertSrc, "\n");
|
1424
|
+
String[] preprocFragSrc = preprocessFragmentSource(texRectFragShaderSource, getGLSLVersion());
|
1425
|
+
String fragSource = PApplet.join(preprocFragSrc, "\n");
|
1426
|
+
ppgl.texRectVertShader = createShader(VERTEX_SHADER, vertSource);
|
1427
|
+
ppgl.texRectFragShader = createShader(FRAGMENT_SHADER, fragSource);
|
1428
|
+
if (0 < ppgl.texRectVertShader && 0 < ppgl.texRectFragShader) {
|
1429
|
+
ppgl.texRectShaderProgram = createProgram(ppgl.texRectVertShader,
|
1430
|
+
ppgl.texRectFragShader);
|
1431
|
+
}
|
1432
|
+
if (0 < ppgl.texRectShaderProgram) {
|
1433
|
+
ppgl.texRectVertLoc = getAttribLocation(ppgl.texRectShaderProgram, "position");
|
1434
|
+
ppgl.texRectTCoordLoc = getAttribLocation(ppgl.texRectShaderProgram, "texCoord");
|
1435
|
+
ppgl.texRectSamplerLoc = getUniformLocation(ppgl.texRectShaderProgram, "texMap");
|
1436
|
+
}
|
1437
|
+
ppgl.loadedTexRectShader = true;
|
1438
|
+
ppgl.texRectShaderContext = ppgl.glContext;
|
1439
|
+
|
1440
|
+
genBuffers(1, intBuffer);
|
1441
|
+
ppgl.texRectGeoVBO = intBuffer.get(0);
|
1442
|
+
bindBuffer(ARRAY_BUFFER, ppgl.texRectGeoVBO);
|
1443
|
+
bufferData(ARRAY_BUFFER, 16 * SIZEOF_FLOAT, null, STATIC_DRAW);
|
1444
|
+
}
|
1445
|
+
|
1446
|
+
return ppgl;
|
1447
|
+
}
|
1448
|
+
|
1449
|
+
|
1450
|
+
protected void drawTextureRect(int id, int texW, int texH,
|
1451
|
+
int viewX, int viewY, int viewW, int viewH, int viewF,
|
1452
|
+
int texX0, int texY0, int texX1, int texY1,
|
1453
|
+
int scrX0, int scrY0, int scrX1, int scrY1) {
|
1454
|
+
PGL ppgl = initTexRectShader();
|
1455
|
+
|
1456
|
+
if (texData == null) {
|
1457
|
+
texData = allocateDirectFloatBuffer(texCoords.length);
|
1458
|
+
}
|
1459
|
+
|
1460
|
+
if (0 < ppgl.texRectShaderProgram) {
|
1461
|
+
// The texture overwrites anything drawn earlier.
|
1462
|
+
boolean depthTest = getDepthTest();
|
1463
|
+
disable(DEPTH_TEST);
|
1464
|
+
|
1465
|
+
// When drawing the texture we don't write to the
|
1466
|
+
// depth mask, so the texture remains in the background
|
1467
|
+
// and can be occluded by anything drawn later, even if
|
1468
|
+
// if it is behind it.
|
1469
|
+
boolean depthMask = getDepthWriteMask();
|
1470
|
+
depthMask(false);
|
1471
|
+
|
1472
|
+
// Making sure that the viewport matches the provided screen dimensions
|
1473
|
+
viewBuffer.rewind();
|
1474
|
+
getIntegerv(VIEWPORT, viewBuffer);
|
1475
|
+
viewportImpl(viewF * viewX, viewF * viewY, viewF * viewW, viewF * viewH);
|
1476
|
+
|
1477
|
+
useProgram(ppgl.texRectShaderProgram);
|
1478
|
+
|
1479
|
+
enableVertexAttribArray(ppgl.texRectVertLoc);
|
1480
|
+
enableVertexAttribArray(ppgl.texRectTCoordLoc);
|
1481
|
+
|
1482
|
+
// Vertex coordinates of the textured quad are specified
|
1483
|
+
// in normalized screen space (-1, 1):
|
1484
|
+
// Corner 1
|
1485
|
+
texCoords[ 0] = 2 * (float)scrX0 / viewW - 1;
|
1486
|
+
texCoords[ 1] = 2 * (float)scrY0 / viewH - 1;
|
1487
|
+
texCoords[ 2] = texX0;
|
1488
|
+
texCoords[ 3] = texY0;
|
1489
|
+
// Corner 2
|
1490
|
+
texCoords[ 4] = 2 * (float)scrX1 / viewW - 1;
|
1491
|
+
texCoords[ 5] = 2 * (float)scrY0 / viewH - 1;
|
1492
|
+
texCoords[ 6] = texX1;
|
1493
|
+
texCoords[ 7] = texY0;
|
1494
|
+
// Corner 3
|
1495
|
+
texCoords[ 8] = 2 * (float)scrX0 / viewW - 1;
|
1496
|
+
texCoords[ 9] = 2 * (float)scrY1 / viewH - 1;
|
1497
|
+
texCoords[10] = texX0;
|
1498
|
+
texCoords[11] = texY1;
|
1499
|
+
// Corner 4
|
1500
|
+
texCoords[12] = 2 * (float)scrX1 / viewW - 1;
|
1501
|
+
texCoords[13] = 2 * (float)scrY1 / viewH - 1;
|
1502
|
+
texCoords[14] = texX1;
|
1503
|
+
texCoords[15] = texY1;
|
1504
|
+
|
1505
|
+
texData.rewind();
|
1506
|
+
texData.put(texCoords);
|
1507
|
+
|
1508
|
+
activeTexture(TEXTURE0);
|
1509
|
+
boolean enabledTex = false;
|
1510
|
+
if (!texturingIsEnabled(TEXTURE_RECTANGLE)) {
|
1511
|
+
enableTexturing(TEXTURE_RECTANGLE);
|
1512
|
+
enabledTex = true;
|
1513
|
+
}
|
1514
|
+
bindTexture(TEXTURE_RECTANGLE, id);
|
1515
|
+
uniform1i(ppgl.texRectSamplerLoc, 0);
|
1516
|
+
|
1517
|
+
texData.position(0);
|
1518
|
+
bindBuffer(ARRAY_BUFFER, ppgl.texRectGeoVBO);
|
1519
|
+
bufferData(ARRAY_BUFFER, 16 * SIZEOF_FLOAT, texData, STATIC_DRAW);
|
1520
|
+
|
1521
|
+
vertexAttribPointer(ppgl.texRectVertLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT, 0);
|
1522
|
+
vertexAttribPointer(ppgl.texRectTCoordLoc, 2, FLOAT, false, 4 * SIZEOF_FLOAT, 2 * SIZEOF_FLOAT);
|
1523
|
+
|
1524
|
+
drawArrays(TRIANGLE_STRIP, 0, 4);
|
1525
|
+
|
1526
|
+
bindBuffer(ARRAY_BUFFER, 0); // Making sure that no VBO is bound at this point.
|
1527
|
+
|
1528
|
+
bindTexture(TEXTURE_RECTANGLE, 0);
|
1529
|
+
if (enabledTex) {
|
1530
|
+
disableTexturing(TEXTURE_RECTANGLE);
|
1531
|
+
}
|
1532
|
+
|
1533
|
+
disableVertexAttribArray(ppgl.texRectVertLoc);
|
1534
|
+
disableVertexAttribArray(ppgl.texRectTCoordLoc);
|
1535
|
+
|
1536
|
+
useProgram(0);
|
1537
|
+
|
1538
|
+
if (depthTest) {
|
1539
|
+
enable(DEPTH_TEST);
|
1540
|
+
} else {
|
1541
|
+
disable(DEPTH_TEST);
|
1542
|
+
}
|
1543
|
+
depthMask(depthMask);
|
1544
|
+
|
1545
|
+
viewportImpl(viewBuffer.get(0), viewBuffer.get(1),
|
1546
|
+
viewBuffer.get(2), viewBuffer.get(3));
|
1547
|
+
}
|
1548
|
+
}
|
1549
|
+
|
1550
|
+
|
1551
|
+
protected int getColorValue(int scrX, int scrY) {
|
1552
|
+
if (colorBuffer == null) {
|
1553
|
+
colorBuffer = IntBuffer.allocate(1);
|
1554
|
+
}
|
1555
|
+
colorBuffer.rewind();
|
1556
|
+
readPixels(scrX, graphics.height - scrY - 1, 1, 1, RGBA, UNSIGNED_BYTE,
|
1557
|
+
colorBuffer);
|
1558
|
+
return colorBuffer.get();
|
1559
|
+
}
|
1560
|
+
|
1561
|
+
|
1562
|
+
protected float getDepthValue(int scrX, int scrY) {
|
1563
|
+
if (depthBuffer == null) {
|
1564
|
+
depthBuffer = FloatBuffer.allocate(1);
|
1565
|
+
}
|
1566
|
+
depthBuffer.rewind();
|
1567
|
+
readPixels(scrX, graphics.height - scrY - 1, 1, 1, DEPTH_COMPONENT, FLOAT,
|
1568
|
+
depthBuffer);
|
1569
|
+
return depthBuffer.get(0);
|
1570
|
+
}
|
1571
|
+
|
1572
|
+
|
1573
|
+
protected byte getStencilValue(int scrX, int scrY) {
|
1574
|
+
if (stencilBuffer == null) {
|
1575
|
+
stencilBuffer = ByteBuffer.allocate(1);
|
1576
|
+
}
|
1577
|
+
stencilBuffer.rewind();
|
1578
|
+
readPixels(scrX, graphics.height - scrY - 1, 1, 1, STENCIL_INDEX,
|
1579
|
+
UNSIGNED_BYTE, stencilBuffer);
|
1580
|
+
return stencilBuffer.get(0);
|
1581
|
+
}
|
1582
|
+
|
1583
|
+
|
1584
|
+
protected static boolean isPowerOfTwo(int val) {
|
1585
|
+
return (val & (val - 1)) == 0;
|
1586
|
+
}
|
1587
|
+
|
1588
|
+
|
1589
|
+
// bit shifting this might be more efficient
|
1590
|
+
protected static int nextPowerOfTwo(int val) {
|
1591
|
+
int ret = 1;
|
1592
|
+
while (ret < val) ret <<= 1;
|
1593
|
+
return ret;
|
1594
|
+
}
|
1595
|
+
|
1596
|
+
|
1597
|
+
/**
|
1598
|
+
* Converts input native OpenGL value (RGBA on big endian, ABGR on little
|
1599
|
+
* endian) to Java ARGB.
|
1600
|
+
*/
|
1601
|
+
protected static int nativeToJavaARGB(int color) {
|
1602
|
+
if (BIG_ENDIAN) { // RGBA to ARGB
|
1603
|
+
return (color >>> 8) | (color << 24);
|
1604
|
+
} else { // ABGR to ARGB
|
1605
|
+
int rb = color & 0x00FF00FF;
|
1606
|
+
return (color & 0xFF00FF00) | (rb << 16) | (rb >> 16);
|
1607
|
+
}
|
1608
|
+
}
|
1609
|
+
|
1610
|
+
|
1611
|
+
/**
|
1612
|
+
* Converts input array of native OpenGL values (RGBA on big endian, ABGR on
|
1613
|
+
* little endian) representing an image of width x height resolution to Java
|
1614
|
+
* ARGB. It also rearranges the elements in the array so that the image is
|
1615
|
+
* flipped vertically.
|
1616
|
+
*/
|
1617
|
+
protected static void nativeToJavaARGB(int[] pixels, int width, int height) {
|
1618
|
+
int index = 0;
|
1619
|
+
int yindex = (height - 1) * width;
|
1620
|
+
for (int y = 0; y < height / 2; y++) {
|
1621
|
+
for (int x = 0; x < width; x++) {
|
1622
|
+
int pixy = pixels[yindex];
|
1623
|
+
int pixi = pixels[index];
|
1624
|
+
if (BIG_ENDIAN) { // RGBA to ARGB
|
1625
|
+
pixels[index] = (pixy >>> 8) | (pixy << 24);
|
1626
|
+
pixels[yindex] = (pixi >>> 8) | (pixi << 24);
|
1627
|
+
} else { // ABGR to ARGB
|
1628
|
+
int rbi = pixi & 0x00FF00FF;
|
1629
|
+
int rby = pixy & 0x00FF00FF;
|
1630
|
+
pixels[index] = (pixy & 0xFF00FF00) | (rby << 16) | (rby >> 16);
|
1631
|
+
pixels[yindex] = (pixi & 0xFF00FF00) | (rbi << 16) | (rbi >> 16);
|
1632
|
+
}
|
1633
|
+
index++;
|
1634
|
+
yindex++;
|
1635
|
+
}
|
1636
|
+
yindex -= width * 2;
|
1637
|
+
}
|
1638
|
+
|
1639
|
+
if ((height % 2) == 1) { // Converts center row
|
1640
|
+
index = (height / 2) * width;
|
1641
|
+
for (int x = 0; x < width; x++) {
|
1642
|
+
int pixi = pixels[index];
|
1643
|
+
if (BIG_ENDIAN) { // RGBA to ARGB
|
1644
|
+
pixels[index] = (pixi >>> 8) | (pixi << 24);
|
1645
|
+
} else { // ABGR to ARGB
|
1646
|
+
int rbi = pixi & 0x00FF00FF;
|
1647
|
+
pixels[index] = (pixi & 0xFF00FF00) | (rbi << 16) | (rbi >> 16);
|
1648
|
+
}
|
1649
|
+
index++;
|
1650
|
+
}
|
1651
|
+
}
|
1652
|
+
}
|
1653
|
+
|
1654
|
+
|
1655
|
+
/**
|
1656
|
+
* Converts input native OpenGL value (RGBA on big endian, ABGR on little
|
1657
|
+
* endian) to Java RGB, so that the alpha component of the result is set
|
1658
|
+
* to opaque (255).
|
1659
|
+
*/
|
1660
|
+
protected static int nativeToJavaRGB(int color) {
|
1661
|
+
if (BIG_ENDIAN) { // RGBA to ARGB
|
1662
|
+
return (color >>> 8) | 0xFF000000;
|
1663
|
+
} else { // ABGR to ARGB
|
1664
|
+
int rb = color & 0x00FF00FF;
|
1665
|
+
return 0xFF000000 | (rb << 16) |
|
1666
|
+
(color & 0x0000FF00) | (rb >> 16);
|
1667
|
+
}
|
1668
|
+
}
|
1669
|
+
|
1670
|
+
|
1671
|
+
/**
|
1672
|
+
* Converts input array of native OpenGL values (RGBA on big endian, ABGR on
|
1673
|
+
* little endian) representing an image of width x height resolution to Java
|
1674
|
+
* RGB, so that the alpha component of all pixels is set to opaque (255). It
|
1675
|
+
* also rearranges the elements in the array so that the image is flipped
|
1676
|
+
* vertically.
|
1677
|
+
*/
|
1678
|
+
protected static void nativeToJavaRGB(int[] pixels, int width, int height) {
|
1679
|
+
int index = 0;
|
1680
|
+
int yindex = (height - 1) * width;
|
1681
|
+
for (int y = 0; y < height / 2; y++) {
|
1682
|
+
for (int x = 0; x < width; x++) {
|
1683
|
+
int pixy = pixels[yindex];
|
1684
|
+
int pixi = pixels[index];
|
1685
|
+
if (BIG_ENDIAN) { // RGBA to ARGB
|
1686
|
+
pixels[index] = (pixy >>> 8) | 0xFF000000;
|
1687
|
+
pixels[yindex] = (pixi >>> 8) | 0xFF000000;
|
1688
|
+
} else { // ABGR to ARGB
|
1689
|
+
int rbi = pixi & 0x00FF00FF;
|
1690
|
+
int rby = pixy & 0x00FF00FF;
|
1691
|
+
pixels[index] = 0xFF000000 | (rby << 16) |
|
1692
|
+
(pixy & 0x0000FF00) | (rby >> 16);
|
1693
|
+
pixels[yindex] = 0xFF000000 | (rbi << 16) |
|
1694
|
+
(pixi & 0x0000FF00) | (rbi >> 16);
|
1695
|
+
}
|
1696
|
+
index++;
|
1697
|
+
yindex++;
|
1698
|
+
}
|
1699
|
+
yindex -= width * 2;
|
1700
|
+
}
|
1701
|
+
|
1702
|
+
if ((height % 2) == 1) { // Converts center row
|
1703
|
+
index = (height / 2) * width;
|
1704
|
+
for (int x = 0; x < width; x++) {
|
1705
|
+
int pixi = pixels[index];
|
1706
|
+
if (BIG_ENDIAN) { // RGBA to ARGB
|
1707
|
+
pixels[index] = (pixi >>> 8) | 0xFF000000;
|
1708
|
+
} else { // ABGR to ARGB
|
1709
|
+
int rbi = pixi & 0x00FF00FF;
|
1710
|
+
pixels[index] = 0xFF000000 | (rbi << 16) |
|
1711
|
+
(pixi & 0x000FF00) | (rbi >> 16);
|
1712
|
+
}
|
1713
|
+
index++;
|
1714
|
+
}
|
1715
|
+
}
|
1716
|
+
}
|
1717
|
+
|
1718
|
+
|
1719
|
+
/**
|
1720
|
+
* Converts input Java ARGB value to native OpenGL format (RGBA on big endian,
|
1721
|
+
* BGRA on little endian).
|
1722
|
+
*/
|
1723
|
+
protected static int javaToNativeARGB(int color) {
|
1724
|
+
if (BIG_ENDIAN) { // ARGB to RGBA
|
1725
|
+
return (color >>> 24) | (color << 8);
|
1726
|
+
} else { // ARGB to ABGR
|
1727
|
+
int rb = color & 0x00FF00FF;
|
1728
|
+
return (color & 0xFF00FF00) | (rb << 16) | (rb >> 16);
|
1729
|
+
}
|
1730
|
+
}
|
1731
|
+
|
1732
|
+
|
1733
|
+
/**
|
1734
|
+
* Converts input array of Java ARGB values representing an image of width x
|
1735
|
+
* height resolution to native OpenGL format (RGBA on big endian, BGRA on
|
1736
|
+
* little endian). It also rearranges the elements in the array so that the
|
1737
|
+
* image is flipped vertically.
|
1738
|
+
*/
|
1739
|
+
protected static void javaToNativeARGB(int[] pixels, int width, int height) {
|
1740
|
+
int index = 0;
|
1741
|
+
int yindex = (height - 1) * width;
|
1742
|
+
for (int y = 0; y < height / 2; y++) {
|
1743
|
+
for (int x = 0; x < width; x++) {
|
1744
|
+
int pixy = pixels[yindex];
|
1745
|
+
int pixi = pixels[index];
|
1746
|
+
if (BIG_ENDIAN) { // ARGB to RGBA
|
1747
|
+
pixels[index] = (pixy >>> 24) | (pixy << 8);
|
1748
|
+
pixels[yindex] = (pixi >>> 24) | (pixi << 8);
|
1749
|
+
} else { // ARGB to ABGR
|
1750
|
+
int rbi = pixi & 0x00FF00FF;
|
1751
|
+
int rby = pixy & 0x00FF00FF;
|
1752
|
+
pixels[index] = (pixy & 0xFF00FF00) | (rby << 16) | (rby >> 16);
|
1753
|
+
pixels[yindex] = (pixi & 0xFF00FF00) | (rbi << 16) | (rbi >> 16);
|
1754
|
+
}
|
1755
|
+
index++;
|
1756
|
+
yindex++;
|
1757
|
+
}
|
1758
|
+
yindex -= width * 2;
|
1759
|
+
}
|
1760
|
+
|
1761
|
+
if ((height % 2) == 1) { // Converts center row
|
1762
|
+
index = (height / 2) * width;
|
1763
|
+
for (int x = 0; x < width; x++) {
|
1764
|
+
int pixi = pixels[index];
|
1765
|
+
if (BIG_ENDIAN) { // ARGB to RGBA
|
1766
|
+
pixels[index] = (pixi >>> 24) | (pixi << 8);
|
1767
|
+
} else { // ARGB to ABGR
|
1768
|
+
int rbi = pixi & 0x00FF00FF;
|
1769
|
+
pixels[index] = (pixi & 0xFF00FF00) | (rbi << 16) | (rbi >> 16);
|
1770
|
+
}
|
1771
|
+
index++;
|
1772
|
+
}
|
1773
|
+
}
|
1774
|
+
}
|
1775
|
+
|
1776
|
+
|
1777
|
+
/**
|
1778
|
+
* Converts input Java ARGB value to native OpenGL format (RGBA on big endian,
|
1779
|
+
* BGRA on little endian), setting alpha component to opaque (255).
|
1780
|
+
*/
|
1781
|
+
protected static int javaToNativeRGB(int color) {
|
1782
|
+
if (BIG_ENDIAN) { // ARGB to RGB
|
1783
|
+
return 0xFF | (color << 8);
|
1784
|
+
} else { // ARGB to BGR
|
1785
|
+
int rb = color & 0x00FF00FF;
|
1786
|
+
return 0xFF000000 | (rb << 16) | (color & 0x0000FF00) | (rb >> 16);
|
1787
|
+
}
|
1788
|
+
}
|
1789
|
+
|
1790
|
+
|
1791
|
+
/**
|
1792
|
+
* Converts input array of Java ARGB values representing an image of width x
|
1793
|
+
* height resolution to native OpenGL format (RGBA on big endian, BGRA on
|
1794
|
+
* little endian), while setting alpha component of all pixels to opaque
|
1795
|
+
* (255). It also rearranges the elements in the array so that the image is
|
1796
|
+
* flipped vertically.
|
1797
|
+
*/
|
1798
|
+
protected static void javaToNativeRGB(int[] pixels, int width, int height) {
|
1799
|
+
int index = 0;
|
1800
|
+
int yindex = (height - 1) * width;
|
1801
|
+
for (int y = 0; y < height / 2; y++) {
|
1802
|
+
for (int x = 0; x < width; x++) {
|
1803
|
+
int pixy = pixels[yindex];
|
1804
|
+
int pixi = pixels[index];
|
1805
|
+
if (BIG_ENDIAN) { // ARGB to RGB
|
1806
|
+
pixels[index] = 0xFF | (pixy << 8);
|
1807
|
+
pixels[yindex] = 0xFF | (pixi << 8);
|
1808
|
+
} else { // ARGB to BGR
|
1809
|
+
int rbi = pixi & 0x00FF00FF;
|
1810
|
+
int rby = pixy & 0x00FF00FF;
|
1811
|
+
pixels[index] = 0xFF000000 | (rby << 16) |
|
1812
|
+
(pixy & 0x0000FF00) | (rby >> 16);
|
1813
|
+
pixels[yindex] = 0xFF000000 | (rbi << 16) |
|
1814
|
+
(pixi & 0x0000FF00) | (rbi >> 16);
|
1815
|
+
}
|
1816
|
+
index++;
|
1817
|
+
yindex++;
|
1818
|
+
}
|
1819
|
+
yindex -= width * 2;
|
1820
|
+
}
|
1821
|
+
|
1822
|
+
if ((height % 2) == 1) { // Converts center row
|
1823
|
+
index = (height / 2) * width;
|
1824
|
+
for (int x = 0; x < width; x++) {
|
1825
|
+
int pixi = pixels[index];
|
1826
|
+
if (BIG_ENDIAN) { // ARGB to RGB
|
1827
|
+
pixels[index] = 0xFF | (pixi << 8);
|
1828
|
+
} else { // ARGB to BGR
|
1829
|
+
int rbi = pixi & 0x00FF00FF;
|
1830
|
+
pixels[index] = 0xFF000000 | (rbi << 16) |
|
1831
|
+
(pixi & 0x0000FF00) | (rbi >> 16);
|
1832
|
+
}
|
1833
|
+
index++;
|
1834
|
+
}
|
1835
|
+
}
|
1836
|
+
}
|
1837
|
+
|
1838
|
+
|
1839
|
+
protected static int qualityToSamples(int quality) {
|
1840
|
+
if (quality <= 1) {
|
1841
|
+
return 1;
|
1842
|
+
} else {
|
1843
|
+
// Number of samples is always an even number:
|
1844
|
+
int n = 2 * (quality / 2);
|
1845
|
+
return n;
|
1846
|
+
}
|
1847
|
+
}
|
1848
|
+
|
1849
|
+
|
1850
|
+
abstract protected int getGLSLVersion();
|
1851
|
+
|
1852
|
+
|
1853
|
+
protected String[] loadVertexShader(String filename) {
|
1854
|
+
return sketch.loadStrings(filename);
|
1855
|
+
}
|
1856
|
+
|
1857
|
+
|
1858
|
+
protected String[] loadFragmentShader(String filename) {
|
1859
|
+
return sketch.loadStrings(filename);
|
1860
|
+
}
|
1861
|
+
|
1862
|
+
|
1863
|
+
protected String[] loadFragmentShader(URL url) {
|
1864
|
+
try {
|
1865
|
+
return PApplet.loadStrings(url.openStream());
|
1866
|
+
} catch (IOException e) {
|
1867
|
+
PGraphics.showException("Cannot load fragment shader " + url.getFile());
|
1868
|
+
}
|
1869
|
+
return null;
|
1870
|
+
}
|
1871
|
+
|
1872
|
+
|
1873
|
+
protected String[] loadVertexShader(URL url) {
|
1874
|
+
try {
|
1875
|
+
return PApplet.loadStrings(url.openStream());
|
1876
|
+
} catch (IOException e) {
|
1877
|
+
PGraphics.showException("Cannot load vertex shader " + url.getFile());
|
1878
|
+
}
|
1879
|
+
return null;
|
1880
|
+
}
|
1881
|
+
|
1882
|
+
|
1883
|
+
protected String[] loadVertexShader(String filename, int version) {
|
1884
|
+
return loadVertexShader(filename);
|
1885
|
+
}
|
1886
|
+
|
1887
|
+
|
1888
|
+
protected String[] loadFragmentShader(String filename, int version) {
|
1889
|
+
return loadFragmentShader(filename);
|
1890
|
+
}
|
1891
|
+
|
1892
|
+
|
1893
|
+
protected String[] loadFragmentShader(URL url, int version) {
|
1894
|
+
return loadFragmentShader(url);
|
1895
|
+
}
|
1896
|
+
|
1897
|
+
|
1898
|
+
protected String[] loadVertexShader(URL url, int version) {
|
1899
|
+
return loadVertexShader(url);
|
1900
|
+
}
|
1901
|
+
|
1902
|
+
|
1903
|
+
protected static String[] preprocessFragmentSource(String[] fragSrc0,
|
1904
|
+
int version) {
|
1905
|
+
if (containsVersionDirective(fragSrc0)) {
|
1906
|
+
// The user knows what she or he is doing
|
1907
|
+
return fragSrc0;
|
1908
|
+
}
|
1909
|
+
|
1910
|
+
String[] fragSrc;
|
1911
|
+
|
1912
|
+
if (version < 130) {
|
1913
|
+
Pattern[] search = { };
|
1914
|
+
String[] replace = { };
|
1915
|
+
int offset = 1;
|
1916
|
+
|
1917
|
+
fragSrc = preprocessShaderSource(fragSrc0, search, replace, offset);
|
1918
|
+
fragSrc[0] = "#version " + version;
|
1919
|
+
} else {
|
1920
|
+
// We need to replace 'texture' uniform by 'texMap' uniform and
|
1921
|
+
// 'textureXXX()' functions by 'texture()' functions. Order of these
|
1922
|
+
// replacements is important to prevent collisions between these two.
|
1923
|
+
Pattern[] search = new Pattern[] {
|
1924
|
+
Pattern.compile(String.format(GLSL_ID_REGEX, "varying|attribute")),
|
1925
|
+
Pattern.compile(String.format(GLSL_ID_REGEX, "texture")),
|
1926
|
+
Pattern.compile(String.format(GLSL_FN_REGEX, "texture2DRect|texture2D|texture3D|textureCube")),
|
1927
|
+
Pattern.compile(String.format(GLSL_ID_REGEX, "gl_FragColor"))
|
1928
|
+
};
|
1929
|
+
String[] replace = new String[] {
|
1930
|
+
"in", "texMap", "texture", "_fragColor"
|
1931
|
+
};
|
1932
|
+
int offset = 2;
|
1933
|
+
|
1934
|
+
fragSrc = preprocessShaderSource(fragSrc0, search, replace, offset);
|
1935
|
+
fragSrc[0] = "#version " + version;
|
1936
|
+
fragSrc[1] = "out vec4 _fragColor;";
|
1937
|
+
}
|
1938
|
+
|
1939
|
+
return fragSrc;
|
1940
|
+
}
|
1941
|
+
|
1942
|
+
protected static String[] preprocessVertexSource(String[] vertSrc0,
|
1943
|
+
int version) {
|
1944
|
+
if (containsVersionDirective(vertSrc0)) {
|
1945
|
+
// The user knows what she or he is doing
|
1946
|
+
return vertSrc0;
|
1947
|
+
}
|
1948
|
+
|
1949
|
+
String[] vertSrc;
|
1950
|
+
|
1951
|
+
if (version < 130) {
|
1952
|
+
Pattern[] search = { };
|
1953
|
+
String[] replace = { };
|
1954
|
+
int offset = 1;
|
1955
|
+
|
1956
|
+
vertSrc = preprocessShaderSource(vertSrc0, search, replace, offset);
|
1957
|
+
vertSrc[0] = "#version " + version;
|
1958
|
+
} else {
|
1959
|
+
// We need to replace 'texture' uniform by 'texMap' uniform and
|
1960
|
+
// 'textureXXX()' functions by 'texture()' functions. Order of these
|
1961
|
+
// replacements is important to prevent collisions between these two.
|
1962
|
+
Pattern[] search = new Pattern[] {
|
1963
|
+
Pattern.compile(String.format(GLSL_ID_REGEX, "varying")),
|
1964
|
+
Pattern.compile(String.format(GLSL_ID_REGEX, "attribute")),
|
1965
|
+
Pattern.compile(String.format(GLSL_ID_REGEX, "texture")),
|
1966
|
+
Pattern.compile(String.format(GLSL_FN_REGEX, "texture2DRect|texture2D|texture3D|textureCube"))
|
1967
|
+
};
|
1968
|
+
String[] replace = new String[] {
|
1969
|
+
"out", "in", "texMap", "texture",
|
1970
|
+
};
|
1971
|
+
int offset = 1;
|
1972
|
+
|
1973
|
+
vertSrc = preprocessShaderSource(vertSrc0, search, replace, offset);
|
1974
|
+
vertSrc[0] = "#version " + version;
|
1975
|
+
}
|
1976
|
+
|
1977
|
+
return vertSrc;
|
1978
|
+
}
|
1979
|
+
|
1980
|
+
|
1981
|
+
protected static final String GLSL_ID_REGEX = "(?<![0-9A-Z_a-z])(%s)(?![0-9A-Z_a-z]|\\s*\\()";
|
1982
|
+
protected static final String GLSL_FN_REGEX = "(?<![0-9A-Z_a-z])(%s)(?=\\s*\\()";
|
1983
|
+
|
1984
|
+
|
1985
|
+
protected static String[] preprocessShaderSource(String[] src0,
|
1986
|
+
Pattern[] search,
|
1987
|
+
String[] replace,
|
1988
|
+
int offset) {
|
1989
|
+
String[] src = new String[src0.length+offset];
|
1990
|
+
for (int i = 0; i < src0.length; i++) {
|
1991
|
+
String line = src0[i];
|
1992
|
+
int versionIndex = line.indexOf("#version");
|
1993
|
+
if (versionIndex >= 0) {
|
1994
|
+
line = line.substring(0, versionIndex);
|
1995
|
+
}
|
1996
|
+
for (int j = 0; j < search.length; j++) {
|
1997
|
+
line = search[j].matcher(line).replaceAll(replace[j]);
|
1998
|
+
}
|
1999
|
+
src[i+offset] = line;
|
2000
|
+
}
|
2001
|
+
return src;
|
2002
|
+
}
|
2003
|
+
|
2004
|
+
protected static boolean containsVersionDirective(String[] shSrc) {
|
2005
|
+
for (int i = 0; i < shSrc.length; i++) {
|
2006
|
+
String line = shSrc[i];
|
2007
|
+
int versionIndex = line.indexOf("#version");
|
2008
|
+
if (versionIndex >= 0) {
|
2009
|
+
int commentIndex = line.indexOf("//");
|
2010
|
+
if (commentIndex < 0 || versionIndex < commentIndex) {
|
2011
|
+
return true;
|
2012
|
+
}
|
2013
|
+
}
|
2014
|
+
}
|
2015
|
+
return false;
|
2016
|
+
}
|
2017
|
+
|
2018
|
+
protected int createShader(int shaderType, String source) {
|
2019
|
+
int shader = createShader(shaderType);
|
2020
|
+
if (shader != 0) {
|
2021
|
+
shaderSource(shader, source);
|
2022
|
+
compileShader(shader);
|
2023
|
+
if (!compiled(shader)) {
|
2024
|
+
System.err.println("Could not compile shader " + shaderType + ":");
|
2025
|
+
System.err.println(getShaderInfoLog(shader));
|
2026
|
+
deleteShader(shader);
|
2027
|
+
shader = 0;
|
2028
|
+
}
|
2029
|
+
}
|
2030
|
+
return shader;
|
2031
|
+
}
|
2032
|
+
|
2033
|
+
|
2034
|
+
protected int createProgram(int vertexShader, int fragmentShader) {
|
2035
|
+
int program = createProgram();
|
2036
|
+
if (program != 0) {
|
2037
|
+
attachShader(program, vertexShader);
|
2038
|
+
attachShader(program, fragmentShader);
|
2039
|
+
linkProgram(program);
|
2040
|
+
if (!linked(program)) {
|
2041
|
+
System.err.println("Could not link program: ");
|
2042
|
+
System.err.println(getProgramInfoLog(program));
|
2043
|
+
deleteProgram(program);
|
2044
|
+
program = 0;
|
2045
|
+
}
|
2046
|
+
}
|
2047
|
+
return program;
|
2048
|
+
}
|
2049
|
+
|
2050
|
+
|
2051
|
+
protected boolean compiled(int shader) {
|
2052
|
+
intBuffer.rewind();
|
2053
|
+
getShaderiv(shader, COMPILE_STATUS, intBuffer);
|
2054
|
+
return intBuffer.get(0) == 0 ? false : true;
|
2055
|
+
}
|
2056
|
+
|
2057
|
+
|
2058
|
+
protected boolean linked(int program) {
|
2059
|
+
intBuffer.rewind();
|
2060
|
+
getProgramiv(program, LINK_STATUS, intBuffer);
|
2061
|
+
return intBuffer.get(0) == 0 ? false : true;
|
2062
|
+
}
|
2063
|
+
|
2064
|
+
|
2065
|
+
protected int validateFramebuffer() {
|
2066
|
+
int status = checkFramebufferStatus(FRAMEBUFFER);
|
2067
|
+
if (status == FRAMEBUFFER_COMPLETE) {
|
2068
|
+
return 0;
|
2069
|
+
} else if (status == FRAMEBUFFER_UNDEFINED) {
|
2070
|
+
System.err.println(String.format(FRAMEBUFFER_ERROR,
|
2071
|
+
"framebuffer undefined"));
|
2072
|
+
} else if (status == FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
|
2073
|
+
System.err.println(String.format(FRAMEBUFFER_ERROR,
|
2074
|
+
"incomplete attachment"));
|
2075
|
+
} else if (status == FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
|
2076
|
+
System.err.println(String.format(FRAMEBUFFER_ERROR,
|
2077
|
+
"incomplete missing attachment"));
|
2078
|
+
} else if (status == FRAMEBUFFER_INCOMPLETE_DIMENSIONS) {
|
2079
|
+
System.err.println(String.format(FRAMEBUFFER_ERROR,
|
2080
|
+
"incomplete dimensions"));
|
2081
|
+
} else if (status == FRAMEBUFFER_INCOMPLETE_FORMATS) {
|
2082
|
+
System.err.println(String.format(FRAMEBUFFER_ERROR,
|
2083
|
+
"incomplete formats"));
|
2084
|
+
} else if (status == FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) {
|
2085
|
+
System.err.println(String.format(FRAMEBUFFER_ERROR,
|
2086
|
+
"incomplete draw buffer"));
|
2087
|
+
} else if (status == FRAMEBUFFER_INCOMPLETE_READ_BUFFER) {
|
2088
|
+
System.err.println(String.format(FRAMEBUFFER_ERROR,
|
2089
|
+
"incomplete read buffer"));
|
2090
|
+
} else if (status == FRAMEBUFFER_UNSUPPORTED) {
|
2091
|
+
System.err.println(String.format(FRAMEBUFFER_ERROR,
|
2092
|
+
"framebuffer unsupported"));
|
2093
|
+
} else if (status == FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) {
|
2094
|
+
System.err.println(String.format(FRAMEBUFFER_ERROR,
|
2095
|
+
"incomplete multisample buffer"));
|
2096
|
+
} else if (status == FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS) {
|
2097
|
+
System.err.println(String.format(FRAMEBUFFER_ERROR,
|
2098
|
+
"incomplete layer targets"));
|
2099
|
+
} else {
|
2100
|
+
System.err.println(String.format(FRAMEBUFFER_ERROR,
|
2101
|
+
"unknown error " + status));
|
2102
|
+
}
|
2103
|
+
return status;
|
2104
|
+
}
|
2105
|
+
|
2106
|
+
protected boolean isES() {
|
2107
|
+
return getString(VERSION).trim().toLowerCase().contains("opengl es");
|
2108
|
+
}
|
2109
|
+
|
2110
|
+
protected int[] getGLVersion() {
|
2111
|
+
String version = getString(VERSION).trim().toLowerCase();
|
2112
|
+
|
2113
|
+
String ES = "opengl es";
|
2114
|
+
int esPosition = version.indexOf(ES);
|
2115
|
+
if (esPosition >= 0) {
|
2116
|
+
version = version.substring(esPosition + ES.length()).trim();
|
2117
|
+
}
|
2118
|
+
|
2119
|
+
int[] res = {0, 0, 0};
|
2120
|
+
String[] parts = version.split(" ");
|
2121
|
+
for (int i = 0; i < parts.length; i++) {
|
2122
|
+
if (0 < parts[i].indexOf(".")) {
|
2123
|
+
String nums[] = parts[i].split("\\.");
|
2124
|
+
try {
|
2125
|
+
res[0] = Integer.parseInt(nums[0]);
|
2126
|
+
} catch (NumberFormatException e) { }
|
2127
|
+
if (1 < nums.length) {
|
2128
|
+
try {
|
2129
|
+
res[1] = Integer.parseInt(nums[1]);
|
2130
|
+
} catch (NumberFormatException e) { }
|
2131
|
+
}
|
2132
|
+
if (2 < nums.length) {
|
2133
|
+
try {
|
2134
|
+
res[2] = Integer.parseInt(nums[2]);
|
2135
|
+
} catch (NumberFormatException e) { }
|
2136
|
+
}
|
2137
|
+
break;
|
2138
|
+
}
|
2139
|
+
}
|
2140
|
+
return res;
|
2141
|
+
}
|
2142
|
+
|
2143
|
+
|
2144
|
+
protected boolean hasFBOs() {
|
2145
|
+
// FBOs might still be available through extensions.
|
2146
|
+
int major = getGLVersion()[0];
|
2147
|
+
if (major < 2) {
|
2148
|
+
String ext = getString(EXTENSIONS);
|
2149
|
+
return ext.indexOf("_framebuffer_object") != -1 &&
|
2150
|
+
ext.indexOf("_vertex_shader") != -1 &&
|
2151
|
+
ext.indexOf("_shader_objects") != -1 &&
|
2152
|
+
ext.indexOf("_shading_language") != -1;
|
2153
|
+
} else {
|
2154
|
+
return true;
|
2155
|
+
}
|
2156
|
+
}
|
2157
|
+
|
2158
|
+
|
2159
|
+
protected boolean hasShaders() {
|
2160
|
+
// GLSL might still be available through extensions. For instance,
|
2161
|
+
// GLContext.hasGLSL() gives false for older intel integrated chipsets on
|
2162
|
+
// OSX, where OpenGL is 1.4 but shaders are available.
|
2163
|
+
int major = getGLVersion()[0];
|
2164
|
+
if (major < 2) {
|
2165
|
+
String ext = getString(EXTENSIONS);
|
2166
|
+
return ext.indexOf("_fragment_shader") != -1 &&
|
2167
|
+
ext.indexOf("_vertex_shader") != -1 &&
|
2168
|
+
ext.indexOf("_shader_objects") != -1 &&
|
2169
|
+
ext.indexOf("_shading_language") != -1;
|
2170
|
+
} else {
|
2171
|
+
return true;
|
2172
|
+
}
|
2173
|
+
}
|
2174
|
+
|
2175
|
+
|
2176
|
+
protected boolean hasNpotTexSupport() {
|
2177
|
+
int major = getGLVersion()[0];
|
2178
|
+
if (major < 3) {
|
2179
|
+
String ext = getString(EXTENSIONS);
|
2180
|
+
if (isES()) {
|
2181
|
+
return -1 < ext.indexOf("_texture_npot");
|
2182
|
+
} else {
|
2183
|
+
return -1 < ext.indexOf("_texture_non_power_of_two");
|
2184
|
+
}
|
2185
|
+
} else {
|
2186
|
+
return true;
|
2187
|
+
}
|
2188
|
+
}
|
2189
|
+
|
2190
|
+
|
2191
|
+
protected boolean hasAutoMipmapGenSupport() {
|
2192
|
+
int major = getGLVersion()[0];
|
2193
|
+
if (isES() && major >= 2) {
|
2194
|
+
return true;
|
2195
|
+
} else if (!isES() && major >= 3) {
|
2196
|
+
return true;
|
2197
|
+
} else {
|
2198
|
+
String ext = getString(EXTENSIONS);
|
2199
|
+
return -1 < ext.indexOf("_generate_mipmap");
|
2200
|
+
}
|
2201
|
+
}
|
2202
|
+
|
2203
|
+
|
2204
|
+
protected boolean hasFboMultisampleSupport() {
|
2205
|
+
int major = getGLVersion()[0];
|
2206
|
+
if (major < 3) {
|
2207
|
+
String ext = getString(EXTENSIONS);
|
2208
|
+
return -1 < ext.indexOf("_framebuffer_multisample");
|
2209
|
+
} else {
|
2210
|
+
return true;
|
2211
|
+
}
|
2212
|
+
}
|
2213
|
+
|
2214
|
+
|
2215
|
+
protected boolean hasPackedDepthStencilSupport() {
|
2216
|
+
int major = getGLVersion()[0];
|
2217
|
+
if (major < 3) {
|
2218
|
+
String ext = getString(EXTENSIONS);
|
2219
|
+
return -1 < ext.indexOf("_packed_depth_stencil");
|
2220
|
+
} else {
|
2221
|
+
return true;
|
2222
|
+
}
|
2223
|
+
}
|
2224
|
+
|
2225
|
+
|
2226
|
+
protected boolean hasAnisoSamplingSupport() {
|
2227
|
+
int major = getGLVersion()[0];
|
2228
|
+
if (major < 3) {
|
2229
|
+
String ext = getString(EXTENSIONS);
|
2230
|
+
return -1 < ext.indexOf("_texture_filter_anisotropic");
|
2231
|
+
} else {
|
2232
|
+
return true;
|
2233
|
+
}
|
2234
|
+
}
|
2235
|
+
|
2236
|
+
|
2237
|
+
protected boolean hasSynchronization() {
|
2238
|
+
int[] version = getGLVersion();
|
2239
|
+
if (isES()) {
|
2240
|
+
return version[0] >= 3;
|
2241
|
+
}
|
2242
|
+
return (version[0] > 3) || (version[0] == 3 && version[1] >= 2);
|
2243
|
+
}
|
2244
|
+
|
2245
|
+
|
2246
|
+
protected boolean hasPBOs() {
|
2247
|
+
int[] version = getGLVersion();
|
2248
|
+
if (isES()) {
|
2249
|
+
return version[0] >= 3;
|
2250
|
+
}
|
2251
|
+
return (version[0] > 2) || (version[0] == 2 && version[1] >= 1);
|
2252
|
+
}
|
2253
|
+
|
2254
|
+
|
2255
|
+
protected boolean hasReadBuffer() {
|
2256
|
+
int[] version = getGLVersion();
|
2257
|
+
if (isES()) {
|
2258
|
+
return version[0] >= 3;
|
2259
|
+
}
|
2260
|
+
return version[0] >= 2;
|
2261
|
+
}
|
2262
|
+
|
2263
|
+
|
2264
|
+
protected boolean hasDrawBuffer() {
|
2265
|
+
int[] version = getGLVersion();
|
2266
|
+
if (isES()) {
|
2267
|
+
return version[0] >= 3;
|
2268
|
+
}
|
2269
|
+
return version[0] >= 2;
|
2270
|
+
}
|
2271
|
+
|
2272
|
+
|
2273
|
+
protected int maxSamples() {
|
2274
|
+
intBuffer.rewind();
|
2275
|
+
getIntegerv(MAX_SAMPLES, intBuffer);
|
2276
|
+
return intBuffer.get(0);
|
2277
|
+
}
|
2278
|
+
|
2279
|
+
|
2280
|
+
protected int getMaxTexUnits() {
|
2281
|
+
intBuffer.rewind();
|
2282
|
+
getIntegerv(MAX_TEXTURE_IMAGE_UNITS, intBuffer);
|
2283
|
+
return intBuffer.get(0);
|
2284
|
+
}
|
2285
|
+
|
2286
|
+
|
2287
|
+
protected static ByteBuffer allocateDirectByteBuffer(int size) {
|
2288
|
+
int bytes = PApplet.max(MIN_DIRECT_BUFFER_SIZE, size) * SIZEOF_BYTE;
|
2289
|
+
return ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder());
|
2290
|
+
}
|
2291
|
+
|
2292
|
+
|
2293
|
+
protected static ByteBuffer allocateByteBuffer(int size) {
|
2294
|
+
if (USE_DIRECT_BUFFERS) {
|
2295
|
+
return allocateDirectByteBuffer(size);
|
2296
|
+
} else {
|
2297
|
+
return ByteBuffer.allocate(size);
|
2298
|
+
}
|
2299
|
+
}
|
2300
|
+
|
2301
|
+
|
2302
|
+
protected static ByteBuffer allocateByteBuffer(byte[] arr) {
|
2303
|
+
if (USE_DIRECT_BUFFERS) {
|
2304
|
+
ByteBuffer buf = allocateDirectByteBuffer(arr.length);
|
2305
|
+
buf.put(arr);
|
2306
|
+
buf.position(0);
|
2307
|
+
return buf;
|
2308
|
+
} else {
|
2309
|
+
return ByteBuffer.wrap(arr);
|
2310
|
+
}
|
2311
|
+
}
|
2312
|
+
|
2313
|
+
|
2314
|
+
protected static ByteBuffer updateByteBuffer(ByteBuffer buf, byte[] arr,
|
2315
|
+
boolean wrap) {
|
2316
|
+
if (USE_DIRECT_BUFFERS) {
|
2317
|
+
if (buf == null || buf.capacity() < arr.length) {
|
2318
|
+
buf = allocateDirectByteBuffer(arr.length);
|
2319
|
+
}
|
2320
|
+
buf.position(0);
|
2321
|
+
buf.put(arr);
|
2322
|
+
buf.rewind();
|
2323
|
+
} else {
|
2324
|
+
if (wrap) {
|
2325
|
+
buf = ByteBuffer.wrap(arr);
|
2326
|
+
} else {
|
2327
|
+
if (buf == null || buf.capacity() < arr.length) {
|
2328
|
+
buf = ByteBuffer.allocate(arr.length);
|
2329
|
+
}
|
2330
|
+
buf.position(0);
|
2331
|
+
buf.put(arr);
|
2332
|
+
buf.rewind();
|
2333
|
+
}
|
2334
|
+
}
|
2335
|
+
return buf;
|
2336
|
+
}
|
2337
|
+
|
2338
|
+
|
2339
|
+
protected static void updateByteBuffer(ByteBuffer buf, byte[] arr,
|
2340
|
+
int offset, int size) {
|
2341
|
+
if (USE_DIRECT_BUFFERS || (buf.hasArray() && buf.array() != arr)) {
|
2342
|
+
buf.position(offset);
|
2343
|
+
buf.put(arr, offset, size);
|
2344
|
+
buf.rewind();
|
2345
|
+
}
|
2346
|
+
}
|
2347
|
+
|
2348
|
+
|
2349
|
+
protected static void getByteArray(ByteBuffer buf, byte[] arr) {
|
2350
|
+
if (!buf.hasArray() || buf.array() != arr) {
|
2351
|
+
buf.position(0);
|
2352
|
+
buf.get(arr);
|
2353
|
+
buf.rewind();
|
2354
|
+
}
|
2355
|
+
}
|
2356
|
+
|
2357
|
+
|
2358
|
+
protected static void putByteArray(ByteBuffer buf, byte[] arr) {
|
2359
|
+
if (!buf.hasArray() || buf.array() != arr) {
|
2360
|
+
buf.position(0);
|
2361
|
+
buf.put(arr);
|
2362
|
+
buf.rewind();
|
2363
|
+
}
|
2364
|
+
}
|
2365
|
+
|
2366
|
+
|
2367
|
+
protected static void fillByteBuffer(ByteBuffer buf, int i0, int i1,
|
2368
|
+
byte val) {
|
2369
|
+
int n = i1 - i0;
|
2370
|
+
byte[] temp = new byte[n];
|
2371
|
+
Arrays.fill(temp, 0, n, val);
|
2372
|
+
buf.position(i0);
|
2373
|
+
buf.put(temp, 0, n);
|
2374
|
+
buf.rewind();
|
2375
|
+
}
|
2376
|
+
|
2377
|
+
|
2378
|
+
protected static ShortBuffer allocateDirectShortBuffer(int size) {
|
2379
|
+
int bytes = PApplet.max(MIN_DIRECT_BUFFER_SIZE, size) * SIZEOF_SHORT;
|
2380
|
+
return ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder()).
|
2381
|
+
asShortBuffer();
|
2382
|
+
}
|
2383
|
+
|
2384
|
+
|
2385
|
+
protected static ShortBuffer allocateShortBuffer(int size) {
|
2386
|
+
if (USE_DIRECT_BUFFERS) {
|
2387
|
+
return allocateDirectShortBuffer(size);
|
2388
|
+
} else {
|
2389
|
+
return ShortBuffer.allocate(size);
|
2390
|
+
}
|
2391
|
+
}
|
2392
|
+
|
2393
|
+
|
2394
|
+
protected static ShortBuffer allocateShortBuffer(short[] arr) {
|
2395
|
+
if (USE_DIRECT_BUFFERS) {
|
2396
|
+
ShortBuffer buf = allocateDirectShortBuffer(arr.length);
|
2397
|
+
buf.put(arr);
|
2398
|
+
buf.position(0);
|
2399
|
+
return buf;
|
2400
|
+
} else {
|
2401
|
+
return ShortBuffer.wrap(arr);
|
2402
|
+
}
|
2403
|
+
}
|
2404
|
+
|
2405
|
+
|
2406
|
+
protected static ShortBuffer updateShortBuffer(ShortBuffer buf, short[] arr,
|
2407
|
+
boolean wrap) {
|
2408
|
+
if (USE_DIRECT_BUFFERS) {
|
2409
|
+
if (buf == null || buf.capacity() < arr.length) {
|
2410
|
+
buf = allocateDirectShortBuffer(arr.length);
|
2411
|
+
}
|
2412
|
+
buf.position(0);
|
2413
|
+
buf.put(arr);
|
2414
|
+
buf.rewind();
|
2415
|
+
} else {
|
2416
|
+
if (wrap) {
|
2417
|
+
buf = ShortBuffer.wrap(arr);
|
2418
|
+
} else {
|
2419
|
+
if (buf == null || buf.capacity() < arr.length) {
|
2420
|
+
buf = ShortBuffer.allocate(arr.length);
|
2421
|
+
}
|
2422
|
+
buf.position(0);
|
2423
|
+
buf.put(arr);
|
2424
|
+
buf.rewind();
|
2425
|
+
}
|
2426
|
+
}
|
2427
|
+
return buf;
|
2428
|
+
}
|
2429
|
+
|
2430
|
+
|
2431
|
+
protected static void updateShortBuffer(ShortBuffer buf, short[] arr,
|
2432
|
+
int offset, int size) {
|
2433
|
+
if (USE_DIRECT_BUFFERS || (buf.hasArray() && buf.array() != arr)) {
|
2434
|
+
buf.position(offset);
|
2435
|
+
buf.put(arr, offset, size);
|
2436
|
+
buf.rewind();
|
2437
|
+
}
|
2438
|
+
}
|
2439
|
+
|
2440
|
+
|
2441
|
+
protected static void getShortArray(ShortBuffer buf, short[] arr) {
|
2442
|
+
if (!buf.hasArray() || buf.array() != arr) {
|
2443
|
+
buf.position(0);
|
2444
|
+
buf.get(arr);
|
2445
|
+
buf.rewind();
|
2446
|
+
}
|
2447
|
+
}
|
2448
|
+
|
2449
|
+
|
2450
|
+
protected static void putShortArray(ShortBuffer buf, short[] arr) {
|
2451
|
+
if (!buf.hasArray() || buf.array() != arr) {
|
2452
|
+
buf.position(0);
|
2453
|
+
buf.put(arr);
|
2454
|
+
buf.rewind();
|
2455
|
+
}
|
2456
|
+
}
|
2457
|
+
|
2458
|
+
|
2459
|
+
protected static void fillShortBuffer(ShortBuffer buf, int i0, int i1,
|
2460
|
+
short val) {
|
2461
|
+
int n = i1 - i0;
|
2462
|
+
short[] temp = new short[n];
|
2463
|
+
Arrays.fill(temp, 0, n, val);
|
2464
|
+
buf.position(i0);
|
2465
|
+
buf.put(temp, 0, n);
|
2466
|
+
buf.rewind();
|
2467
|
+
}
|
2468
|
+
|
2469
|
+
|
2470
|
+
protected static IntBuffer allocateDirectIntBuffer(int size) {
|
2471
|
+
int bytes = PApplet.max(MIN_DIRECT_BUFFER_SIZE, size) * SIZEOF_INT;
|
2472
|
+
return ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder()).
|
2473
|
+
asIntBuffer();
|
2474
|
+
}
|
2475
|
+
|
2476
|
+
|
2477
|
+
protected static IntBuffer allocateIntBuffer(int size) {
|
2478
|
+
if (USE_DIRECT_BUFFERS) {
|
2479
|
+
return allocateDirectIntBuffer(size);
|
2480
|
+
} else {
|
2481
|
+
return IntBuffer.allocate(size);
|
2482
|
+
}
|
2483
|
+
}
|
2484
|
+
|
2485
|
+
|
2486
|
+
protected static IntBuffer allocateIntBuffer(int[] arr) {
|
2487
|
+
if (USE_DIRECT_BUFFERS) {
|
2488
|
+
IntBuffer buf = allocateDirectIntBuffer(arr.length);
|
2489
|
+
buf.put(arr);
|
2490
|
+
buf.position(0);
|
2491
|
+
return buf;
|
2492
|
+
} else {
|
2493
|
+
return IntBuffer.wrap(arr);
|
2494
|
+
}
|
2495
|
+
}
|
2496
|
+
|
2497
|
+
|
2498
|
+
protected static IntBuffer updateIntBuffer(IntBuffer buf, int[] arr,
|
2499
|
+
boolean wrap) {
|
2500
|
+
if (USE_DIRECT_BUFFERS) {
|
2501
|
+
if (buf == null || buf.capacity() < arr.length) {
|
2502
|
+
buf = allocateDirectIntBuffer(arr.length);
|
2503
|
+
}
|
2504
|
+
buf.position(0);
|
2505
|
+
buf.put(arr);
|
2506
|
+
buf.rewind();
|
2507
|
+
} else {
|
2508
|
+
if (wrap) {
|
2509
|
+
buf = IntBuffer.wrap(arr);
|
2510
|
+
} else {
|
2511
|
+
if (buf == null || buf.capacity() < arr.length) {
|
2512
|
+
buf = IntBuffer.allocate(arr.length);
|
2513
|
+
}
|
2514
|
+
buf.position(0);
|
2515
|
+
buf.put(arr);
|
2516
|
+
buf.rewind();
|
2517
|
+
}
|
2518
|
+
}
|
2519
|
+
return buf;
|
2520
|
+
}
|
2521
|
+
|
2522
|
+
|
2523
|
+
protected static void updateIntBuffer(IntBuffer buf, int[] arr,
|
2524
|
+
int offset, int size) {
|
2525
|
+
if (USE_DIRECT_BUFFERS || (buf.hasArray() && buf.array() != arr)) {
|
2526
|
+
buf.position(offset);
|
2527
|
+
buf.put(arr, offset, size);
|
2528
|
+
buf.rewind();
|
2529
|
+
}
|
2530
|
+
}
|
2531
|
+
|
2532
|
+
|
2533
|
+
protected static void getIntArray(IntBuffer buf, int[] arr) {
|
2534
|
+
if (!buf.hasArray() || buf.array() != arr) {
|
2535
|
+
buf.position(0);
|
2536
|
+
buf.get(arr);
|
2537
|
+
buf.rewind();
|
2538
|
+
}
|
2539
|
+
}
|
2540
|
+
|
2541
|
+
|
2542
|
+
protected static void putIntArray(IntBuffer buf, int[] arr) {
|
2543
|
+
if (!buf.hasArray() || buf.array() != arr) {
|
2544
|
+
buf.position(0);
|
2545
|
+
buf.put(arr);
|
2546
|
+
buf.rewind();
|
2547
|
+
}
|
2548
|
+
}
|
2549
|
+
|
2550
|
+
|
2551
|
+
protected static void fillIntBuffer(IntBuffer buf, int i0, int i1, int val) {
|
2552
|
+
int n = i1 - i0;
|
2553
|
+
int[] temp = new int[n];
|
2554
|
+
Arrays.fill(temp, 0, n, val);
|
2555
|
+
buf.position(i0);
|
2556
|
+
buf.put(temp, 0, n);
|
2557
|
+
buf.rewind();
|
2558
|
+
}
|
2559
|
+
|
2560
|
+
|
2561
|
+
protected static FloatBuffer allocateDirectFloatBuffer(int size) {
|
2562
|
+
int bytes = PApplet.max(MIN_DIRECT_BUFFER_SIZE, size) * SIZEOF_FLOAT;
|
2563
|
+
return ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder()).
|
2564
|
+
asFloatBuffer();
|
2565
|
+
}
|
2566
|
+
|
2567
|
+
|
2568
|
+
protected static FloatBuffer allocateFloatBuffer(int size) {
|
2569
|
+
if (USE_DIRECT_BUFFERS) {
|
2570
|
+
return allocateDirectFloatBuffer(size);
|
2571
|
+
} else {
|
2572
|
+
return FloatBuffer.allocate(size);
|
2573
|
+
}
|
2574
|
+
}
|
2575
|
+
|
2576
|
+
|
2577
|
+
protected static FloatBuffer allocateFloatBuffer(float[] arr) {
|
2578
|
+
if (USE_DIRECT_BUFFERS) {
|
2579
|
+
FloatBuffer buf = allocateDirectFloatBuffer(arr.length);
|
2580
|
+
buf.put(arr);
|
2581
|
+
buf.position(0);
|
2582
|
+
return buf;
|
2583
|
+
} else {
|
2584
|
+
return FloatBuffer.wrap(arr);
|
2585
|
+
}
|
2586
|
+
}
|
2587
|
+
|
2588
|
+
|
2589
|
+
protected static FloatBuffer updateFloatBuffer(FloatBuffer buf, float[] arr,
|
2590
|
+
boolean wrap) {
|
2591
|
+
if (USE_DIRECT_BUFFERS) {
|
2592
|
+
if (buf == null || buf.capacity() < arr.length) {
|
2593
|
+
buf = allocateDirectFloatBuffer(arr.length);
|
2594
|
+
}
|
2595
|
+
buf.position(0);
|
2596
|
+
buf.put(arr);
|
2597
|
+
buf.rewind();
|
2598
|
+
} else {
|
2599
|
+
if (wrap) {
|
2600
|
+
buf = FloatBuffer.wrap(arr);
|
2601
|
+
} else {
|
2602
|
+
if (buf == null || buf.capacity() < arr.length) {
|
2603
|
+
buf = FloatBuffer.allocate(arr.length);
|
2604
|
+
}
|
2605
|
+
buf.position(0);
|
2606
|
+
buf.put(arr);
|
2607
|
+
buf.rewind();
|
2608
|
+
}
|
2609
|
+
}
|
2610
|
+
return buf;
|
2611
|
+
}
|
2612
|
+
|
2613
|
+
|
2614
|
+
protected static void updateFloatBuffer(FloatBuffer buf, float[] arr,
|
2615
|
+
int offset, int size) {
|
2616
|
+
if (USE_DIRECT_BUFFERS || (buf.hasArray() && buf.array() != arr)) {
|
2617
|
+
buf.position(offset);
|
2618
|
+
buf.put(arr, offset, size);
|
2619
|
+
buf.rewind();
|
2620
|
+
}
|
2621
|
+
}
|
2622
|
+
|
2623
|
+
|
2624
|
+
protected static void getFloatArray(FloatBuffer buf, float[] arr) {
|
2625
|
+
if (!buf.hasArray() || buf.array() != arr) {
|
2626
|
+
buf.position(0);
|
2627
|
+
buf.get(arr);
|
2628
|
+
buf.rewind();
|
2629
|
+
}
|
2630
|
+
}
|
2631
|
+
|
2632
|
+
|
2633
|
+
protected static void putFloatArray(FloatBuffer buf, float[] arr) {
|
2634
|
+
if (!buf.hasArray() || buf.array() != arr) {
|
2635
|
+
buf.position(0);
|
2636
|
+
buf.put(arr);
|
2637
|
+
buf.rewind();
|
2638
|
+
}
|
2639
|
+
}
|
2640
|
+
|
2641
|
+
|
2642
|
+
protected static void fillFloatBuffer(FloatBuffer buf, int i0, int i1,
|
2643
|
+
float val) {
|
2644
|
+
int n = i1 - i0;
|
2645
|
+
float[] temp = new float[n];
|
2646
|
+
Arrays.fill(temp, 0, n, val);
|
2647
|
+
buf.position(i0);
|
2648
|
+
buf.put(temp, 0, n);
|
2649
|
+
buf.rewind();
|
2650
|
+
}
|
2651
|
+
|
2652
|
+
|
2653
|
+
// TODO: the next three functions shouldn't be here...
|
2654
|
+
// Uses 'Object' so that the API can be used w/ Android Typeface objects
|
2655
|
+
|
2656
|
+
abstract protected int getFontAscent(Object font);
|
2657
|
+
|
2658
|
+
|
2659
|
+
abstract protected int getFontDescent(Object font);
|
2660
|
+
|
2661
|
+
|
2662
|
+
abstract protected int getTextWidth(Object font, char[] buffer, int start, int stop);
|
2663
|
+
|
2664
|
+
|
2665
|
+
abstract protected Object getDerivedFont(Object font, float size);
|
2666
|
+
|
2667
|
+
|
2668
|
+
///////////////////////////////////////////////////////////
|
2669
|
+
|
2670
|
+
// Tessellator interface
|
2671
|
+
|
2672
|
+
|
2673
|
+
protected abstract Tessellator createTessellator(TessellatorCallback callback);
|
2674
|
+
|
2675
|
+
|
2676
|
+
protected interface Tessellator {
|
2677
|
+
public void setCallback(int flag);
|
2678
|
+
public void setWindingRule(int rule);
|
2679
|
+
public void setProperty(int property, int value);
|
2680
|
+
|
2681
|
+
public void beginPolygon();
|
2682
|
+
public void beginPolygon(Object data);
|
2683
|
+
public void endPolygon();
|
2684
|
+
public void beginContour();
|
2685
|
+
public void endContour();
|
2686
|
+
public void addVertex(double[] v);
|
2687
|
+
public void addVertex(double[] v, int n, Object data);
|
2688
|
+
}
|
2689
|
+
|
2690
|
+
|
2691
|
+
protected interface TessellatorCallback {
|
2692
|
+
public void begin(int type);
|
2693
|
+
public void end();
|
2694
|
+
public void vertex(Object data);
|
2695
|
+
public void combine(double[] coords, Object[] data,
|
2696
|
+
float[] weight, Object[] outData);
|
2697
|
+
public void error(int errnum);
|
2698
|
+
}
|
2699
|
+
|
2700
|
+
|
2701
|
+
protected String tessError(int err) {
|
2702
|
+
return "";
|
2703
|
+
}
|
2704
|
+
|
2705
|
+
|
2706
|
+
///////////////////////////////////////////////////////////
|
2707
|
+
|
2708
|
+
// FontOutline interface
|
2709
|
+
|
2710
|
+
|
2711
|
+
protected static boolean SHAPE_TEXT_SUPPORTED;
|
2712
|
+
protected static int SEG_MOVETO;
|
2713
|
+
protected static int SEG_LINETO;
|
2714
|
+
protected static int SEG_QUADTO;
|
2715
|
+
protected static int SEG_CUBICTO;
|
2716
|
+
protected static int SEG_CLOSE;
|
2717
|
+
|
2718
|
+
|
2719
|
+
protected abstract FontOutline createFontOutline(char ch, Object font);
|
2720
|
+
|
2721
|
+
|
2722
|
+
protected interface FontOutline {
|
2723
|
+
public boolean isDone();
|
2724
|
+
public int currentSegment(float coords[]);
|
2725
|
+
public void next();
|
2726
|
+
}
|
2727
|
+
|
2728
|
+
|
2729
|
+
//////////////////////////////////////////////////////////////////////////////
|
2730
|
+
//
|
2731
|
+
// OpenGL ES 2.0 API, with a few additional functions for multisampling and
|
2732
|
+
// and buffer mapping from OpenGL 2.1+.
|
2733
|
+
//
|
2734
|
+
// The functions are organized following the groups in the GLES 2.0 reference
|
2735
|
+
// card:
|
2736
|
+
// http://www.khronos.org/opengles/sdk/docs/reference_cards/OpenGL-ES-2_0-Reference-card.pdf
|
2737
|
+
//
|
2738
|
+
// The entire GLES 2.0 specification is available below:
|
2739
|
+
// http://www.khronos.org/opengles/2_X/
|
2740
|
+
//
|
2741
|
+
// Implementations of the PGL functions for specific OpenGL bindings (JOGL,
|
2742
|
+
// LWJGL) should simply call the corresponding GL function in the bindings.
|
2743
|
+
// readPixels(), activeTexture() and bindTexture() are special cases, please
|
2744
|
+
// read their comments.
|
2745
|
+
// Also, keep in mind the note about the PGL constants below.
|
2746
|
+
//
|
2747
|
+
//////////////////////////////////////////////////////////////////////////////
|
2748
|
+
|
2749
|
+
///////////////////////////////////////////////////////////
|
2750
|
+
|
2751
|
+
// Constants
|
2752
|
+
// Very important note: set the GL constants in your PGL subclass by using an
|
2753
|
+
// static initialization block as follows:
|
2754
|
+
// static {
|
2755
|
+
// FALSE = SUPER_DUPER_JAVA_OPENGL_BINDINGS.GL_FALSE;
|
2756
|
+
// TRUE = SUPER_DUPER_JAVA_OPENGL_BINDINGS.GL_TRUE;
|
2757
|
+
// ...
|
2758
|
+
// }
|
2759
|
+
// and not by re-declaring the constants, because doing so will lead to
|
2760
|
+
// errors when the constants are accessed through PGL because they are not
|
2761
|
+
// overridden but hidden by the new declarations, and hence they keep their
|
2762
|
+
// initial values (all zeroes) when accessed through the superclass.
|
2763
|
+
|
2764
|
+
public static int FALSE;
|
2765
|
+
public static int TRUE;
|
2766
|
+
|
2767
|
+
public static int INT;
|
2768
|
+
public static int BYTE;
|
2769
|
+
public static int SHORT;
|
2770
|
+
public static int FLOAT;
|
2771
|
+
public static int BOOL;
|
2772
|
+
public static int UNSIGNED_INT;
|
2773
|
+
public static int UNSIGNED_BYTE;
|
2774
|
+
public static int UNSIGNED_SHORT;
|
2775
|
+
|
2776
|
+
public static int RGB;
|
2777
|
+
public static int RGBA;
|
2778
|
+
public static int ALPHA;
|
2779
|
+
public static int LUMINANCE;
|
2780
|
+
public static int LUMINANCE_ALPHA;
|
2781
|
+
|
2782
|
+
public static int UNSIGNED_SHORT_5_6_5;
|
2783
|
+
public static int UNSIGNED_SHORT_4_4_4_4;
|
2784
|
+
public static int UNSIGNED_SHORT_5_5_5_1;
|
2785
|
+
|
2786
|
+
public static int RGBA4;
|
2787
|
+
public static int RGB5_A1;
|
2788
|
+
public static int RGB565;
|
2789
|
+
public static int RGB8;
|
2790
|
+
public static int RGBA8;
|
2791
|
+
public static int ALPHA8;
|
2792
|
+
|
2793
|
+
public static int READ_ONLY;
|
2794
|
+
public static int WRITE_ONLY;
|
2795
|
+
public static int READ_WRITE;
|
2796
|
+
|
2797
|
+
public static int TESS_WINDING_NONZERO;
|
2798
|
+
public static int TESS_WINDING_ODD;
|
2799
|
+
public static int TESS_EDGE_FLAG;
|
2800
|
+
|
2801
|
+
public static int GENERATE_MIPMAP_HINT;
|
2802
|
+
public static int FASTEST;
|
2803
|
+
public static int NICEST;
|
2804
|
+
public static int DONT_CARE;
|
2805
|
+
|
2806
|
+
public static int VENDOR;
|
2807
|
+
public static int RENDERER;
|
2808
|
+
public static int VERSION;
|
2809
|
+
public static int EXTENSIONS;
|
2810
|
+
public static int SHADING_LANGUAGE_VERSION;
|
2811
|
+
|
2812
|
+
public static int MAX_SAMPLES;
|
2813
|
+
public static int SAMPLES;
|
2814
|
+
|
2815
|
+
public static int ALIASED_LINE_WIDTH_RANGE;
|
2816
|
+
public static int ALIASED_POINT_SIZE_RANGE;
|
2817
|
+
|
2818
|
+
public static int DEPTH_BITS;
|
2819
|
+
public static int STENCIL_BITS;
|
2820
|
+
|
2821
|
+
public static int CCW;
|
2822
|
+
public static int CW;
|
2823
|
+
|
2824
|
+
public static int VIEWPORT;
|
2825
|
+
|
2826
|
+
public static int ARRAY_BUFFER;
|
2827
|
+
public static int ELEMENT_ARRAY_BUFFER;
|
2828
|
+
public static int PIXEL_PACK_BUFFER;
|
2829
|
+
|
2830
|
+
public static int MAX_VERTEX_ATTRIBS;
|
2831
|
+
|
2832
|
+
public static int STATIC_DRAW;
|
2833
|
+
public static int DYNAMIC_DRAW;
|
2834
|
+
public static int STREAM_DRAW;
|
2835
|
+
public static int STREAM_READ;
|
2836
|
+
|
2837
|
+
public static int BUFFER_SIZE;
|
2838
|
+
public static int BUFFER_USAGE;
|
2839
|
+
|
2840
|
+
public static int POINTS;
|
2841
|
+
public static int LINE_STRIP;
|
2842
|
+
public static int LINE_LOOP;
|
2843
|
+
public static int LINES;
|
2844
|
+
public static int TRIANGLE_FAN;
|
2845
|
+
public static int TRIANGLE_STRIP;
|
2846
|
+
public static int TRIANGLES;
|
2847
|
+
|
2848
|
+
public static int CULL_FACE;
|
2849
|
+
public static int FRONT;
|
2850
|
+
public static int BACK;
|
2851
|
+
public static int FRONT_AND_BACK;
|
2852
|
+
|
2853
|
+
public static int POLYGON_OFFSET_FILL;
|
2854
|
+
|
2855
|
+
public static int UNPACK_ALIGNMENT;
|
2856
|
+
public static int PACK_ALIGNMENT;
|
2857
|
+
|
2858
|
+
public static int TEXTURE_2D;
|
2859
|
+
public static int TEXTURE_RECTANGLE;
|
2860
|
+
|
2861
|
+
public static int TEXTURE_BINDING_2D;
|
2862
|
+
public static int TEXTURE_BINDING_RECTANGLE;
|
2863
|
+
|
2864
|
+
public static int MAX_TEXTURE_SIZE;
|
2865
|
+
public static int TEXTURE_MAX_ANISOTROPY;
|
2866
|
+
public static int MAX_TEXTURE_MAX_ANISOTROPY;
|
2867
|
+
|
2868
|
+
public static int MAX_VERTEX_TEXTURE_IMAGE_UNITS;
|
2869
|
+
public static int MAX_TEXTURE_IMAGE_UNITS;
|
2870
|
+
public static int MAX_COMBINED_TEXTURE_IMAGE_UNITS;
|
2871
|
+
|
2872
|
+
public static int NUM_COMPRESSED_TEXTURE_FORMATS;
|
2873
|
+
public static int COMPRESSED_TEXTURE_FORMATS;
|
2874
|
+
|
2875
|
+
public static int NEAREST;
|
2876
|
+
public static int LINEAR;
|
2877
|
+
public static int LINEAR_MIPMAP_NEAREST;
|
2878
|
+
public static int LINEAR_MIPMAP_LINEAR;
|
2879
|
+
|
2880
|
+
public static int CLAMP_TO_EDGE;
|
2881
|
+
public static int REPEAT;
|
2882
|
+
|
2883
|
+
public static int TEXTURE0;
|
2884
|
+
public static int TEXTURE1;
|
2885
|
+
public static int TEXTURE2;
|
2886
|
+
public static int TEXTURE3;
|
2887
|
+
public static int TEXTURE_MIN_FILTER;
|
2888
|
+
public static int TEXTURE_MAG_FILTER;
|
2889
|
+
public static int TEXTURE_WRAP_S;
|
2890
|
+
public static int TEXTURE_WRAP_T;
|
2891
|
+
public static int TEXTURE_WRAP_R;
|
2892
|
+
|
2893
|
+
public static int TEXTURE_CUBE_MAP;
|
2894
|
+
public static int TEXTURE_CUBE_MAP_POSITIVE_X;
|
2895
|
+
public static int TEXTURE_CUBE_MAP_POSITIVE_Y;
|
2896
|
+
public static int TEXTURE_CUBE_MAP_POSITIVE_Z;
|
2897
|
+
public static int TEXTURE_CUBE_MAP_NEGATIVE_X;
|
2898
|
+
public static int TEXTURE_CUBE_MAP_NEGATIVE_Y;
|
2899
|
+
public static int TEXTURE_CUBE_MAP_NEGATIVE_Z;
|
2900
|
+
|
2901
|
+
public static int VERTEX_SHADER;
|
2902
|
+
public static int FRAGMENT_SHADER;
|
2903
|
+
public static int INFO_LOG_LENGTH;
|
2904
|
+
public static int SHADER_SOURCE_LENGTH;
|
2905
|
+
public static int COMPILE_STATUS;
|
2906
|
+
public static int LINK_STATUS;
|
2907
|
+
public static int VALIDATE_STATUS;
|
2908
|
+
public static int SHADER_TYPE;
|
2909
|
+
public static int DELETE_STATUS;
|
2910
|
+
|
2911
|
+
public static int FLOAT_VEC2;
|
2912
|
+
public static int FLOAT_VEC3;
|
2913
|
+
public static int FLOAT_VEC4;
|
2914
|
+
public static int FLOAT_MAT2;
|
2915
|
+
public static int FLOAT_MAT3;
|
2916
|
+
public static int FLOAT_MAT4;
|
2917
|
+
public static int INT_VEC2;
|
2918
|
+
public static int INT_VEC3;
|
2919
|
+
public static int INT_VEC4;
|
2920
|
+
public static int BOOL_VEC2;
|
2921
|
+
public static int BOOL_VEC3;
|
2922
|
+
public static int BOOL_VEC4;
|
2923
|
+
public static int SAMPLER_2D;
|
2924
|
+
public static int SAMPLER_CUBE;
|
2925
|
+
|
2926
|
+
public static int LOW_FLOAT;
|
2927
|
+
public static int MEDIUM_FLOAT;
|
2928
|
+
public static int HIGH_FLOAT;
|
2929
|
+
public static int LOW_INT;
|
2930
|
+
public static int MEDIUM_INT;
|
2931
|
+
public static int HIGH_INT;
|
2932
|
+
|
2933
|
+
public static int CURRENT_VERTEX_ATTRIB;
|
2934
|
+
|
2935
|
+
public static int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING;
|
2936
|
+
public static int VERTEX_ATTRIB_ARRAY_ENABLED;
|
2937
|
+
public static int VERTEX_ATTRIB_ARRAY_SIZE;
|
2938
|
+
public static int VERTEX_ATTRIB_ARRAY_STRIDE;
|
2939
|
+
public static int VERTEX_ATTRIB_ARRAY_TYPE;
|
2940
|
+
public static int VERTEX_ATTRIB_ARRAY_NORMALIZED;
|
2941
|
+
public static int VERTEX_ATTRIB_ARRAY_POINTER;
|
2942
|
+
|
2943
|
+
public static int BLEND;
|
2944
|
+
public static int ONE;
|
2945
|
+
public static int ZERO;
|
2946
|
+
public static int SRC_ALPHA;
|
2947
|
+
public static int DST_ALPHA;
|
2948
|
+
public static int ONE_MINUS_SRC_ALPHA;
|
2949
|
+
public static int ONE_MINUS_DST_COLOR;
|
2950
|
+
public static int ONE_MINUS_SRC_COLOR;
|
2951
|
+
public static int DST_COLOR;
|
2952
|
+
public static int SRC_COLOR;
|
2953
|
+
|
2954
|
+
public static int SAMPLE_ALPHA_TO_COVERAGE;
|
2955
|
+
public static int SAMPLE_COVERAGE;
|
2956
|
+
|
2957
|
+
public static int KEEP;
|
2958
|
+
public static int REPLACE;
|
2959
|
+
public static int INCR;
|
2960
|
+
public static int DECR;
|
2961
|
+
public static int INVERT;
|
2962
|
+
public static int INCR_WRAP;
|
2963
|
+
public static int DECR_WRAP;
|
2964
|
+
public static int NEVER;
|
2965
|
+
public static int ALWAYS;
|
2966
|
+
|
2967
|
+
public static int EQUAL;
|
2968
|
+
public static int LESS;
|
2969
|
+
public static int LEQUAL;
|
2970
|
+
public static int GREATER;
|
2971
|
+
public static int GEQUAL;
|
2972
|
+
public static int NOTEQUAL;
|
2973
|
+
|
2974
|
+
public static int FUNC_ADD;
|
2975
|
+
public static int FUNC_MIN;
|
2976
|
+
public static int FUNC_MAX;
|
2977
|
+
public static int FUNC_REVERSE_SUBTRACT;
|
2978
|
+
public static int FUNC_SUBTRACT;
|
2979
|
+
|
2980
|
+
public static int DITHER;
|
2981
|
+
|
2982
|
+
public static int CONSTANT_COLOR;
|
2983
|
+
public static int CONSTANT_ALPHA;
|
2984
|
+
public static int ONE_MINUS_CONSTANT_COLOR;
|
2985
|
+
public static int ONE_MINUS_CONSTANT_ALPHA;
|
2986
|
+
public static int SRC_ALPHA_SATURATE;
|
2987
|
+
|
2988
|
+
public static int SCISSOR_TEST;
|
2989
|
+
public static int STENCIL_TEST;
|
2990
|
+
public static int DEPTH_TEST;
|
2991
|
+
public static int DEPTH_WRITEMASK;
|
2992
|
+
|
2993
|
+
public static int COLOR_BUFFER_BIT;
|
2994
|
+
public static int DEPTH_BUFFER_BIT;
|
2995
|
+
public static int STENCIL_BUFFER_BIT;
|
2996
|
+
|
2997
|
+
public static int FRAMEBUFFER;
|
2998
|
+
public static int COLOR_ATTACHMENT0;
|
2999
|
+
public static int COLOR_ATTACHMENT1;
|
3000
|
+
public static int COLOR_ATTACHMENT2;
|
3001
|
+
public static int COLOR_ATTACHMENT3;
|
3002
|
+
public static int RENDERBUFFER;
|
3003
|
+
public static int DEPTH_ATTACHMENT;
|
3004
|
+
public static int STENCIL_ATTACHMENT;
|
3005
|
+
public static int READ_FRAMEBUFFER;
|
3006
|
+
public static int DRAW_FRAMEBUFFER;
|
3007
|
+
|
3008
|
+
public static int DEPTH24_STENCIL8;
|
3009
|
+
|
3010
|
+
public static int DEPTH_COMPONENT;
|
3011
|
+
public static int DEPTH_COMPONENT16;
|
3012
|
+
public static int DEPTH_COMPONENT24;
|
3013
|
+
public static int DEPTH_COMPONENT32;
|
3014
|
+
|
3015
|
+
public static int STENCIL_INDEX;
|
3016
|
+
public static int STENCIL_INDEX1;
|
3017
|
+
public static int STENCIL_INDEX4;
|
3018
|
+
public static int STENCIL_INDEX8;
|
3019
|
+
|
3020
|
+
public static int DEPTH_STENCIL;
|
3021
|
+
|
3022
|
+
public static int FRAMEBUFFER_COMPLETE;
|
3023
|
+
public static int FRAMEBUFFER_UNDEFINED;
|
3024
|
+
public static int FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
|
3025
|
+
public static int FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
|
3026
|
+
public static int FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
|
3027
|
+
public static int FRAMEBUFFER_INCOMPLETE_FORMATS;
|
3028
|
+
public static int FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER;
|
3029
|
+
public static int FRAMEBUFFER_INCOMPLETE_READ_BUFFER;
|
3030
|
+
public static int FRAMEBUFFER_UNSUPPORTED;
|
3031
|
+
public static int FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
|
3032
|
+
public static int FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
|
3033
|
+
|
3034
|
+
public static int FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE;
|
3035
|
+
public static int FRAMEBUFFER_ATTACHMENT_OBJECT_NAME;
|
3036
|
+
public static int FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL;
|
3037
|
+
public static int FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE;
|
3038
|
+
|
3039
|
+
public static int RENDERBUFFER_WIDTH;
|
3040
|
+
public static int RENDERBUFFER_HEIGHT;
|
3041
|
+
public static int RENDERBUFFER_RED_SIZE;
|
3042
|
+
public static int RENDERBUFFER_GREEN_SIZE;
|
3043
|
+
public static int RENDERBUFFER_BLUE_SIZE;
|
3044
|
+
public static int RENDERBUFFER_ALPHA_SIZE;
|
3045
|
+
public static int RENDERBUFFER_DEPTH_SIZE;
|
3046
|
+
public static int RENDERBUFFER_STENCIL_SIZE;
|
3047
|
+
public static int RENDERBUFFER_INTERNAL_FORMAT;
|
3048
|
+
|
3049
|
+
public static int MULTISAMPLE;
|
3050
|
+
public static int LINE_SMOOTH;
|
3051
|
+
public static int POLYGON_SMOOTH;
|
3052
|
+
|
3053
|
+
public static int SYNC_GPU_COMMANDS_COMPLETE;
|
3054
|
+
public static int ALREADY_SIGNALED;
|
3055
|
+
public static int CONDITION_SATISFIED;
|
3056
|
+
|
3057
|
+
///////////////////////////////////////////////////////////
|
3058
|
+
|
3059
|
+
// Special Functions
|
3060
|
+
|
3061
|
+
public abstract void flush();
|
3062
|
+
public abstract void finish();
|
3063
|
+
public abstract void hint(int target, int hint);
|
3064
|
+
|
3065
|
+
///////////////////////////////////////////////////////////
|
3066
|
+
|
3067
|
+
// State and State Requests
|
3068
|
+
|
3069
|
+
public abstract void enable(int value);
|
3070
|
+
public abstract void disable(int value);
|
3071
|
+
public abstract void getBooleanv(int value, IntBuffer data);
|
3072
|
+
public abstract void getIntegerv(int value, IntBuffer data);
|
3073
|
+
public abstract void getFloatv(int value, FloatBuffer data);
|
3074
|
+
public abstract boolean isEnabled(int value);
|
3075
|
+
public abstract String getString(int name);
|
3076
|
+
|
3077
|
+
///////////////////////////////////////////////////////////
|
3078
|
+
|
3079
|
+
// Error Handling
|
3080
|
+
|
3081
|
+
public abstract int getError();
|
3082
|
+
public abstract String errorString(int err);
|
3083
|
+
|
3084
|
+
//////////////////////////////////////////////////////////////////////////////
|
3085
|
+
|
3086
|
+
// Buffer Objects
|
3087
|
+
|
3088
|
+
public abstract void genBuffers(int n, IntBuffer buffers);
|
3089
|
+
public abstract void deleteBuffers(int n, IntBuffer buffers);
|
3090
|
+
public abstract void bindBuffer(int target, int buffer);
|
3091
|
+
public abstract void bufferData(int target, int size, Buffer data, int usage);
|
3092
|
+
public abstract void bufferSubData(int target, int offset, int size, Buffer data);
|
3093
|
+
public abstract void isBuffer(int buffer);
|
3094
|
+
public abstract void getBufferParameteriv(int target, int value, IntBuffer data);
|
3095
|
+
public abstract ByteBuffer mapBuffer(int target, int access);
|
3096
|
+
public abstract ByteBuffer mapBufferRange(int target, int offset, int length, int access);
|
3097
|
+
public abstract void unmapBuffer(int target);
|
3098
|
+
|
3099
|
+
//////////////////////////////////////////////////////////////////////////////
|
3100
|
+
|
3101
|
+
// Synchronization
|
3102
|
+
|
3103
|
+
public abstract long fenceSync(int condition, int flags);
|
3104
|
+
public abstract void deleteSync(long sync);
|
3105
|
+
public abstract int clientWaitSync(long sync, int flags, long timeout);
|
3106
|
+
|
3107
|
+
//////////////////////////////////////////////////////////////////////////////
|
3108
|
+
|
3109
|
+
// Viewport and Clipping
|
3110
|
+
|
3111
|
+
public abstract void depthRangef(float n, float f);
|
3112
|
+
public abstract void viewport(int x, int y, int w, int h);
|
3113
|
+
protected abstract void viewportImpl(int x, int y, int w, int h);
|
3114
|
+
|
3115
|
+
//////////////////////////////////////////////////////////////////////////////
|
3116
|
+
|
3117
|
+
// Reading Pixels
|
3118
|
+
// This is a special case: because the renderer might be using an FBO even on
|
3119
|
+
// the main surface, some extra handling might be needed before and after
|
3120
|
+
// reading the pixels. To make this transparent to the user, the actual call
|
3121
|
+
// to glReadPixels() should be done in readPixelsImpl().
|
3122
|
+
|
3123
|
+
public void readPixels(int x, int y, int width, int height, int format, int type, Buffer buffer){
|
3124
|
+
boolean multisampled = isMultisampled() || graphics.offscreenMultisample;
|
3125
|
+
boolean depthReadingEnabled = graphics.getHint(PConstants.ENABLE_BUFFER_READING);
|
3126
|
+
boolean depthRequested = format == STENCIL_INDEX || format == DEPTH_COMPONENT || format == DEPTH_STENCIL;
|
3127
|
+
|
3128
|
+
if (multisampled && depthRequested && !depthReadingEnabled) {
|
3129
|
+
PGraphics.showWarning(DEPTH_READING_NOT_ENABLED_ERROR);
|
3130
|
+
return;
|
3131
|
+
}
|
3132
|
+
|
3133
|
+
graphics.beginReadPixels();
|
3134
|
+
readPixelsImpl(x, y, width, height, format, type, buffer);
|
3135
|
+
graphics.endReadPixels();
|
3136
|
+
}
|
3137
|
+
|
3138
|
+
public void readPixels(int x, int y, int width, int height, int format, int type, long offset){
|
3139
|
+
boolean multisampled = isMultisampled() || graphics.offscreenMultisample;
|
3140
|
+
boolean depthReadingEnabled = graphics.getHint(PConstants.ENABLE_BUFFER_READING);
|
3141
|
+
boolean depthRequested = format == STENCIL_INDEX || format == DEPTH_COMPONENT || format == DEPTH_STENCIL;
|
3142
|
+
|
3143
|
+
if (multisampled && depthRequested && !depthReadingEnabled) {
|
3144
|
+
PGraphics.showWarning(DEPTH_READING_NOT_ENABLED_ERROR);
|
3145
|
+
return;
|
3146
|
+
}
|
3147
|
+
|
3148
|
+
graphics.beginReadPixels();
|
3149
|
+
readPixelsImpl(x, y, width, height, format, type, offset);
|
3150
|
+
graphics.endReadPixels();
|
3151
|
+
}
|
3152
|
+
|
3153
|
+
protected abstract void readPixelsImpl(int x, int y, int width, int height, int format, int type, Buffer buffer);
|
3154
|
+
protected abstract void readPixelsImpl(int x, int y, int width, int height, int format, int type, long offset);
|
3155
|
+
|
3156
|
+
//////////////////////////////////////////////////////////////////////////////
|
3157
|
+
|
3158
|
+
// Vertices
|
3159
|
+
|
3160
|
+
public abstract void vertexAttrib1f(int index, float value);
|
3161
|
+
public abstract void vertexAttrib2f(int index, float value0, float value1);
|
3162
|
+
public abstract void vertexAttrib3f(int index, float value0, float value1, float value2);
|
3163
|
+
public abstract void vertexAttrib4f(int index, float value0, float value1, float value2, float value3);
|
3164
|
+
public abstract void vertexAttrib1fv(int index, FloatBuffer values);
|
3165
|
+
public abstract void vertexAttrib2fv(int index, FloatBuffer values);
|
3166
|
+
public abstract void vertexAttrib3fv(int index, FloatBuffer values);
|
3167
|
+
public abstract void vertexAttrib4fv(int index, FloatBuffer values);
|
3168
|
+
public abstract void vertexAttribPointer(int index, int size, int type, boolean normalized, int stride, int offset);
|
3169
|
+
public abstract void enableVertexAttribArray(int index);
|
3170
|
+
public abstract void disableVertexAttribArray(int index);
|
3171
|
+
|
3172
|
+
public void drawArrays(int mode, int first, int count) {
|
3173
|
+
geomCount += count;
|
3174
|
+
drawArraysImpl(mode, first, count);
|
3175
|
+
}
|
3176
|
+
|
3177
|
+
public abstract void drawArraysImpl(int mode, int first, int count);
|
3178
|
+
|
3179
|
+
public void drawElements(int mode, int count, int type, int offset) {
|
3180
|
+
geomCount += count;
|
3181
|
+
drawElementsImpl(mode, count, type, offset);
|
3182
|
+
}
|
3183
|
+
|
3184
|
+
public abstract void drawElementsImpl(int mode, int count, int type, int offset);
|
3185
|
+
|
3186
|
+
//////////////////////////////////////////////////////////////////////////////
|
3187
|
+
|
3188
|
+
// Rasterization
|
3189
|
+
|
3190
|
+
public abstract void lineWidth(float width);
|
3191
|
+
public abstract void frontFace(int dir);
|
3192
|
+
public abstract void cullFace(int mode);
|
3193
|
+
public abstract void polygonOffset(float factor, float units);
|
3194
|
+
|
3195
|
+
//////////////////////////////////////////////////////////////////////////////
|
3196
|
+
|
3197
|
+
// Pixel Rectangles
|
3198
|
+
|
3199
|
+
public abstract void pixelStorei(int pname, int param);
|
3200
|
+
|
3201
|
+
///////////////////////////////////////////////////////////
|
3202
|
+
|
3203
|
+
// Texturing
|
3204
|
+
|
3205
|
+
public abstract void texImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, Buffer data);
|
3206
|
+
public abstract void copyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border);
|
3207
|
+
public abstract void texSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int type, Buffer data);
|
3208
|
+
public abstract void copyTexSubImage2D(int target, int level, int xOffset, int yOffset, int x, int y, int width, int height);
|
3209
|
+
public abstract void compressedTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int imageSize, Buffer data);
|
3210
|
+
public abstract void compressedTexSubImage2D(int target, int level, int xOffset, int yOffset, int width, int height, int format, int imageSize, Buffer data);
|
3211
|
+
public abstract void texParameteri(int target, int pname, int param);
|
3212
|
+
public abstract void texParameterf(int target, int pname, float param);
|
3213
|
+
public abstract void texParameteriv(int target, int pname, IntBuffer params);
|
3214
|
+
public abstract void texParameterfv(int target, int pname, FloatBuffer params);
|
3215
|
+
public abstract void generateMipmap(int target);
|
3216
|
+
public abstract void genTextures(int n, IntBuffer textures);
|
3217
|
+
public abstract void deleteTextures(int n, IntBuffer textures);
|
3218
|
+
public abstract void getTexParameteriv(int target, int pname, IntBuffer params);
|
3219
|
+
public abstract void getTexParameterfv(int target, int pname, FloatBuffer params);
|
3220
|
+
public abstract boolean isTexture(int texture);
|
3221
|
+
|
3222
|
+
// activeTexture() and bindTexture() have some extra logic to keep track of
|
3223
|
+
// the bound textures, so the actual GL call should go in activeTextureImpl()
|
3224
|
+
// and bindTextureImpl().
|
3225
|
+
public void activeTexture(int texture) {
|
3226
|
+
activeTexUnit = texture - TEXTURE0;
|
3227
|
+
activeTextureImpl(texture);
|
3228
|
+
}
|
3229
|
+
|
3230
|
+
protected abstract void activeTextureImpl(int texture);
|
3231
|
+
|
3232
|
+
public void bindTexture(int target, int texture) {
|
3233
|
+
bindTextureImpl(target, texture);
|
3234
|
+
|
3235
|
+
if (boundTextures == null) {
|
3236
|
+
maxTexUnits = getMaxTexUnits();
|
3237
|
+
boundTextures = new int[maxTexUnits][2];
|
3238
|
+
}
|
3239
|
+
|
3240
|
+
if (maxTexUnits <= activeTexUnit) {
|
3241
|
+
throw new RuntimeException(TEXUNIT_ERROR);
|
3242
|
+
}
|
3243
|
+
|
3244
|
+
if (target == TEXTURE_2D) {
|
3245
|
+
boundTextures[activeTexUnit][0] = texture;
|
3246
|
+
} else if (target == TEXTURE_RECTANGLE) {
|
3247
|
+
boundTextures[activeTexUnit][1] = texture;
|
3248
|
+
}
|
3249
|
+
}
|
3250
|
+
protected abstract void bindTextureImpl(int target, int texture);
|
3251
|
+
|
3252
|
+
///////////////////////////////////////////////////////////
|
3253
|
+
|
3254
|
+
// Shaders and Programs
|
3255
|
+
|
3256
|
+
public abstract int createShader(int type);
|
3257
|
+
public abstract void shaderSource(int shader, String source);
|
3258
|
+
public abstract void compileShader(int shader);
|
3259
|
+
public abstract void releaseShaderCompiler();
|
3260
|
+
public abstract void deleteShader(int shader);
|
3261
|
+
public abstract void shaderBinary(int count, IntBuffer shaders, int binaryFormat, Buffer binary, int length);
|
3262
|
+
public abstract int createProgram();
|
3263
|
+
public abstract void attachShader(int program, int shader);
|
3264
|
+
public abstract void detachShader(int program, int shader);
|
3265
|
+
public abstract void linkProgram(int program);
|
3266
|
+
public abstract void useProgram(int program);
|
3267
|
+
public abstract void deleteProgram(int program);
|
3268
|
+
public abstract String getActiveAttrib(int program, int index, IntBuffer size, IntBuffer type);
|
3269
|
+
public abstract int getAttribLocation(int program, String name);
|
3270
|
+
public abstract void bindAttribLocation(int program, int index, String name);
|
3271
|
+
public abstract int getUniformLocation(int program, String name);
|
3272
|
+
public abstract String getActiveUniform(int program, int index, IntBuffer size, IntBuffer type);
|
3273
|
+
public abstract void uniform1i(int location, int value);
|
3274
|
+
public abstract void uniform2i(int location, int value0, int value1);
|
3275
|
+
public abstract void uniform3i(int location, int value0, int value1, int value2);
|
3276
|
+
public abstract void uniform4i(int location, int value0, int value1, int value2, int value3);
|
3277
|
+
public abstract void uniform1f(int location, float value);
|
3278
|
+
public abstract void uniform2f(int location, float value0, float value1);
|
3279
|
+
public abstract void uniform3f(int location, float value0, float value1, float value2);
|
3280
|
+
public abstract void uniform4f(int location, float value0, float value1, float value2, float value3);
|
3281
|
+
public abstract void uniform1iv(int location, int count, IntBuffer v);
|
3282
|
+
public abstract void uniform2iv(int location, int count, IntBuffer v);
|
3283
|
+
public abstract void uniform3iv(int location, int count, IntBuffer v);
|
3284
|
+
public abstract void uniform4iv(int location, int count, IntBuffer v);
|
3285
|
+
public abstract void uniform1fv(int location, int count, FloatBuffer v);
|
3286
|
+
public abstract void uniform2fv(int location, int count, FloatBuffer v);
|
3287
|
+
public abstract void uniform3fv(int location, int count, FloatBuffer v);
|
3288
|
+
public abstract void uniform4fv(int location, int count, FloatBuffer v);
|
3289
|
+
public abstract void uniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer mat);
|
3290
|
+
public abstract void uniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer mat);
|
3291
|
+
public abstract void uniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer mat);
|
3292
|
+
public abstract void validateProgram(int program);
|
3293
|
+
public abstract boolean isShader(int shader);
|
3294
|
+
public abstract void getShaderiv(int shader, int pname, IntBuffer params);
|
3295
|
+
public abstract void getAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer shaders);
|
3296
|
+
public abstract String getShaderInfoLog(int shader);
|
3297
|
+
public abstract String getShaderSource(int shader);
|
3298
|
+
public abstract void getShaderPrecisionFormat(int shaderType, int precisionType, IntBuffer range, IntBuffer precision);
|
3299
|
+
public abstract void getVertexAttribfv(int index, int pname, FloatBuffer params);
|
3300
|
+
public abstract void getVertexAttribiv(int index, int pname, IntBuffer params);
|
3301
|
+
public abstract void getVertexAttribPointerv(int index, int pname, ByteBuffer data);
|
3302
|
+
public abstract void getUniformfv(int program, int location, FloatBuffer params);
|
3303
|
+
public abstract void getUniformiv(int program, int location, IntBuffer params);
|
3304
|
+
public abstract boolean isProgram(int program);
|
3305
|
+
public abstract void getProgramiv(int program, int pname, IntBuffer params);
|
3306
|
+
public abstract String getProgramInfoLog(int program);
|
3307
|
+
|
3308
|
+
///////////////////////////////////////////////////////////
|
3309
|
+
|
3310
|
+
// Per-Fragment Operations
|
3311
|
+
|
3312
|
+
public abstract void scissor(int x, int y, int w, int h);
|
3313
|
+
public abstract void sampleCoverage(float value, boolean invert);
|
3314
|
+
public abstract void stencilFunc(int func, int ref, int mask);
|
3315
|
+
public abstract void stencilFuncSeparate(int face, int func, int ref, int mask);
|
3316
|
+
public abstract void stencilOp(int sfail, int dpfail, int dppass);
|
3317
|
+
public abstract void stencilOpSeparate(int face, int sfail, int dpfail, int dppass);
|
3318
|
+
public abstract void depthFunc(int func);
|
3319
|
+
public abstract void blendEquation(int mode);
|
3320
|
+
public abstract void blendEquationSeparate(int modeRGB, int modeAlpha);
|
3321
|
+
public abstract void blendFunc(int src, int dst);
|
3322
|
+
public abstract void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
|
3323
|
+
public abstract void blendColor(float red, float green, float blue, float alpha);
|
3324
|
+
|
3325
|
+
///////////////////////////////////////////////////////////
|
3326
|
+
|
3327
|
+
// Whole Framebuffer Operations
|
3328
|
+
|
3329
|
+
public abstract void colorMask(boolean r, boolean g, boolean b, boolean a);
|
3330
|
+
public abstract void depthMask(boolean mask);
|
3331
|
+
public abstract void stencilMask(int mask);
|
3332
|
+
public abstract void stencilMaskSeparate(int face, int mask);
|
3333
|
+
public abstract void clearColor(float r, float g, float b, float a);
|
3334
|
+
public abstract void clearDepth(float d);
|
3335
|
+
public abstract void clearStencil(int s);
|
3336
|
+
public abstract void clear(int buf);
|
3337
|
+
|
3338
|
+
///////////////////////////////////////////////////////////
|
3339
|
+
|
3340
|
+
// Framebuffers Objects
|
3341
|
+
|
3342
|
+
public void bindFramebuffer(int target, int framebuffer) {
|
3343
|
+
graphics.beginBindFramebuffer(target, framebuffer);
|
3344
|
+
bindFramebufferImpl(target, framebuffer);
|
3345
|
+
graphics.endBindFramebuffer(target, framebuffer);
|
3346
|
+
}
|
3347
|
+
protected abstract void bindFramebufferImpl(int target, int framebuffer);
|
3348
|
+
|
3349
|
+
public abstract void deleteFramebuffers(int n, IntBuffer framebuffers);
|
3350
|
+
public abstract void genFramebuffers(int n, IntBuffer framebuffers);
|
3351
|
+
public abstract void bindRenderbuffer(int target, int renderbuffer);
|
3352
|
+
public abstract void deleteRenderbuffers(int n, IntBuffer renderbuffers);
|
3353
|
+
public abstract void genRenderbuffers(int n, IntBuffer renderbuffers);
|
3354
|
+
public abstract void renderbufferStorage(int target, int internalFormat, int width, int height);
|
3355
|
+
public abstract void framebufferRenderbuffer(int target, int attachment, int rendbuferfTarget, int renderbuffer);
|
3356
|
+
public abstract void framebufferTexture2D(int target, int attachment, int texTarget, int texture, int level);
|
3357
|
+
public abstract int checkFramebufferStatus(int target);
|
3358
|
+
public abstract boolean isFramebuffer(int framebuffer);
|
3359
|
+
public abstract void getFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params);
|
3360
|
+
public abstract boolean isRenderbuffer(int renderbuffer);
|
3361
|
+
public abstract void getRenderbufferParameteriv(int target, int pname, IntBuffer params);
|
3362
|
+
public abstract void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter);
|
3363
|
+
public abstract void renderbufferStorageMultisample(int target, int samples, int format, int width, int height);
|
3364
|
+
public abstract void readBuffer(int buf);
|
3365
|
+
public abstract void drawBuffer(int buf);
|
3366
|
+
}
|