propane 2.7.2-java → 2.8.0.pre-java

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (124) hide show
  1. checksums.yaml +4 -4
  2. data/.travis.yml +10 -0
  3. data/CHANGELOG.md +1 -1
  4. data/README.md +10 -8
  5. data/Rakefile +1 -1
  6. data/lib/propane/app.rb +3 -3
  7. data/lib/propane/version.rb +1 -1
  8. data/lib/{processing-core.jar → propane-2.8.0.jar} +0 -0
  9. data/library/control_panel/control_panel.rb +3 -2
  10. data/pom.rb +89 -88
  11. data/pom.xml +75 -46
  12. data/propane.gemspec +1 -2
  13. data/src/main/java/japplemenubar/JAppleMenuBar.java +88 -0
  14. data/src/main/java/japplemenubar/libjAppleMenuBar.jnilib +0 -0
  15. data/src/{monkstone → main/java/monkstone}/ColorUtil.java +0 -0
  16. data/src/{monkstone → main/java/monkstone}/MathToolModule.java +0 -0
  17. data/src/{monkstone → main/java/monkstone}/PropaneLibrary.java +0 -0
  18. data/src/{monkstone → main/java/monkstone}/core/LibraryProxy.java +0 -0
  19. data/src/{monkstone → main/java/monkstone}/fastmath/Deglut.java +0 -0
  20. data/src/{monkstone → main/java/monkstone}/fastmath/package-info.java +0 -0
  21. data/src/{monkstone → main/java/monkstone}/filechooser/Chooser.java +0 -0
  22. data/src/{monkstone → main/java/monkstone}/noise/SimplexNoise.java +0 -0
  23. data/src/{monkstone → main/java/monkstone}/slider/CustomHorizontalSlider.java +0 -0
  24. data/src/{monkstone → main/java/monkstone}/slider/CustomVerticalSlider.java +0 -0
  25. data/src/{monkstone → main/java/monkstone}/slider/SimpleHorizontalSlider.java +0 -0
  26. data/src/{monkstone → main/java/monkstone}/slider/SimpleSlider.java +0 -0
  27. data/src/{monkstone → main/java/monkstone}/slider/SimpleVerticalSlider.java +0 -0
  28. data/src/{monkstone → main/java/monkstone}/slider/Slider.java +0 -0
  29. data/src/{monkstone → main/java/monkstone}/slider/SliderBar.java +0 -0
  30. data/src/{monkstone → main/java/monkstone}/slider/SliderGroup.java +0 -0
  31. data/src/{monkstone → main/java/monkstone}/slider/WheelHandler.java +0 -0
  32. data/src/{monkstone → main/java/monkstone}/vecmath/AppRender.java +0 -0
  33. data/src/{monkstone → main/java/monkstone}/vecmath/JRender.java +0 -0
  34. data/src/{monkstone → main/java/monkstone}/vecmath/ShapeRender.java +0 -0
  35. data/src/{monkstone → main/java/monkstone}/vecmath/package-info.java +0 -0
  36. data/src/{monkstone → main/java/monkstone}/vecmath/vec2/Vec2.java +0 -0
  37. data/src/{monkstone → main/java/monkstone}/vecmath/vec2/package-info.java +0 -0
  38. data/src/{monkstone → main/java/monkstone}/vecmath/vec3/Vec3.java +0 -0
  39. data/src/{monkstone → main/java/monkstone}/vecmath/vec3/package-info.java +0 -0
  40. data/src/{monkstone → main/java/monkstone}/videoevent/VideoInterface.java +0 -0
  41. data/src/{monkstone → main/java/monkstone}/videoevent/package-info.java +0 -0
  42. data/src/main/java/processing/awt/PGraphicsJava2D.java +3029 -0
  43. data/src/main/java/processing/awt/PShapeJava2D.java +377 -0
  44. data/src/main/java/processing/awt/PSurfaceAWT.java +1567 -0
  45. data/src/main/java/processing/core/PApplet.java +15709 -0
  46. data/src/main/java/processing/core/PConstants.java +527 -0
  47. data/src/main/java/processing/core/PFont.java +1098 -0
  48. data/src/main/java/processing/core/PGraphics.java +8467 -0
  49. data/src/main/java/processing/core/PImage.java +3438 -0
  50. data/src/main/java/processing/core/PMatrix.java +208 -0
  51. data/src/main/java/processing/core/PMatrix2D.java +534 -0
  52. data/src/main/java/processing/core/PMatrix3D.java +877 -0
  53. data/src/main/java/processing/core/PShape.java +3445 -0
  54. data/src/main/java/processing/core/PShapeOBJ.java +469 -0
  55. data/src/main/java/processing/core/PShapeSVG.java +1787 -0
  56. data/src/main/java/processing/core/PStyle.java +63 -0
  57. data/src/main/java/processing/core/PSurface.java +161 -0
  58. data/src/main/java/processing/core/PSurfaceNone.java +374 -0
  59. data/src/main/java/processing/core/PVector.java +1063 -0
  60. data/src/main/java/processing/data/FloatDict.java +829 -0
  61. data/src/main/java/processing/data/FloatList.java +912 -0
  62. data/src/main/java/processing/data/IntDict.java +796 -0
  63. data/src/main/java/processing/data/IntList.java +913 -0
  64. data/src/main/java/processing/data/JSONArray.java +1260 -0
  65. data/src/main/java/processing/data/JSONObject.java +2282 -0
  66. data/src/main/java/processing/data/JSONTokener.java +435 -0
  67. data/src/main/java/processing/data/Sort.java +46 -0
  68. data/src/main/java/processing/data/StringDict.java +601 -0
  69. data/src/main/java/processing/data/StringList.java +775 -0
  70. data/src/main/java/processing/data/Table.java +4923 -0
  71. data/src/main/java/processing/data/TableRow.java +198 -0
  72. data/src/main/java/processing/data/XML.java +1149 -0
  73. data/src/main/java/processing/event/Event.java +125 -0
  74. data/src/main/java/processing/event/KeyEvent.java +70 -0
  75. data/src/main/java/processing/event/MouseEvent.java +149 -0
  76. data/src/main/java/processing/event/TouchEvent.java +57 -0
  77. data/src/main/java/processing/opengl/FontTexture.java +379 -0
  78. data/src/main/java/processing/opengl/FrameBuffer.java +503 -0
  79. data/src/main/java/processing/opengl/LinePath.java +623 -0
  80. data/src/main/java/processing/opengl/LineStroker.java +685 -0
  81. data/src/main/java/processing/opengl/PGL.java +3366 -0
  82. data/src/main/java/processing/opengl/PGraphics2D.java +615 -0
  83. data/src/main/java/processing/opengl/PGraphics3D.java +281 -0
  84. data/src/main/java/processing/opengl/PGraphicsOpenGL.java +13634 -0
  85. data/src/main/java/processing/opengl/PJOGL.java +1966 -0
  86. data/src/main/java/processing/opengl/PShader.java +1478 -0
  87. data/src/main/java/processing/opengl/PShapeOpenGL.java +5234 -0
  88. data/src/main/java/processing/opengl/PSurfaceJOGL.java +1315 -0
  89. data/src/main/java/processing/opengl/Texture.java +1670 -0
  90. data/src/main/java/processing/opengl/VertexBuffer.java +88 -0
  91. data/src/main/java/processing/opengl/cursors/arrow.png +0 -0
  92. data/src/main/java/processing/opengl/cursors/cross.png +0 -0
  93. data/src/main/java/processing/opengl/cursors/hand.png +0 -0
  94. data/src/main/java/processing/opengl/cursors/license.txt +27 -0
  95. data/src/main/java/processing/opengl/cursors/move.png +0 -0
  96. data/src/main/java/processing/opengl/cursors/text.png +0 -0
  97. data/src/main/java/processing/opengl/cursors/wait.png +0 -0
  98. data/src/main/java/processing/opengl/shaders/ColorFrag.glsl +32 -0
  99. data/src/main/java/processing/opengl/shaders/ColorVert.glsl +34 -0
  100. data/src/main/java/processing/opengl/shaders/LightFrag.glsl +33 -0
  101. data/src/main/java/processing/opengl/shaders/LightVert-vc4.glsl +154 -0
  102. data/src/main/java/processing/opengl/shaders/LightVert.glsl +151 -0
  103. data/src/main/java/processing/opengl/shaders/LineFrag.glsl +32 -0
  104. data/src/main/java/processing/opengl/shaders/LineVert.glsl +100 -0
  105. data/src/main/java/processing/opengl/shaders/MaskFrag.glsl +40 -0
  106. data/src/main/java/processing/opengl/shaders/PointFrag.glsl +32 -0
  107. data/src/main/java/processing/opengl/shaders/PointVert.glsl +56 -0
  108. data/src/main/java/processing/opengl/shaders/TexFrag.glsl +37 -0
  109. data/src/main/java/processing/opengl/shaders/TexLightFrag.glsl +37 -0
  110. data/src/main/java/processing/opengl/shaders/TexLightVert-vc4.glsl +160 -0
  111. data/src/main/java/processing/opengl/shaders/TexLightVert.glsl +157 -0
  112. data/src/main/java/processing/opengl/shaders/TexVert.glsl +38 -0
  113. data/src/main/resources/icon/icon-1024.png +0 -0
  114. data/src/main/resources/icon/icon-128.png +0 -0
  115. data/src/main/resources/icon/icon-16.png +0 -0
  116. data/src/main/resources/icon/icon-256.png +0 -0
  117. data/src/main/resources/icon/icon-32.png +0 -0
  118. data/src/main/resources/icon/icon-48.png +0 -0
  119. data/src/main/resources/icon/icon-512.png +0 -0
  120. data/src/main/resources/icon/icon-64.png +0 -0
  121. data/src/main/resources/license.txt +508 -0
  122. data/vendors/Rakefile +5 -20
  123. metadata +115 -33
  124. data/lib/propane.jar +0 -0
@@ -0,0 +1,88 @@
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+ /* -*- mode: java; c-basic-offset: 2; indent-tabs-mode: nil -*- */
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+
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
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+ Copyright (c) 2004-12 Ben Fry and Casey Reas
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+ Copyright (c) 2001-04 Massachusetts Institute of Technology
9
+
10
+ This library is free software; you can redistribute it and/or
11
+ modify it under the terms of the GNU Lesser General Public
12
+ License as published by the Free Software Foundation, version 2.1.
13
+
14
+ This library is distributed in the hope that it will be useful,
15
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
16
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17
+ Lesser General Public License for more details.
18
+
19
+ You should have received a copy of the GNU Lesser General
20
+ Public License along with this library; if not, write to the
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+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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+ Boston, MA 02111-1307 USA
23
+ */
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+
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+ package processing.opengl;
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+
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+ import processing.opengl.PGraphicsOpenGL.GLResourceVertexBuffer;
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+
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+ // TODO: need to combine with PGraphicsOpenGL.VertexAttribute
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+ public class VertexBuffer {
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+ static protected final int INIT_VERTEX_BUFFER_SIZE = 256;
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+ static protected final int INIT_INDEX_BUFFER_SIZE = 512;
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+
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+ public int glId;
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+ int target;
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+ int elementSize;
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+ int ncoords;
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+ boolean index;
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+
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+ protected PGL pgl; // The interface between Processing and OpenGL.
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+ protected int context; // The context that created this texture.
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+ private GLResourceVertexBuffer glres;
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+
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+ VertexBuffer(PGraphicsOpenGL pg, int target, int ncoords, int esize) {
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+ this(pg, target, ncoords, esize, false);
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+ }
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+
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+ VertexBuffer(PGraphicsOpenGL pg, int target, int ncoords, int esize, boolean index) {
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+ pgl = pg.pgl;
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+ context = pgl.createEmptyContext();
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+
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+ this.target = target;
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+ this.ncoords = ncoords;
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+ this.elementSize = esize;
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+ this.index = index;
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+ create();
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+ init();
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+ }
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+
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+ protected void create() {
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+ context = pgl.getCurrentContext();
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+ glres = new GLResourceVertexBuffer(this);
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+ }
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+
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+ protected void init() {
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+ int size = index ? ncoords * INIT_INDEX_BUFFER_SIZE * elementSize :
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+ ncoords * INIT_VERTEX_BUFFER_SIZE * elementSize;
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+ pgl.bindBuffer(target, glId);
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+ pgl.bufferData(target, size, null, PGL.STATIC_DRAW);
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+ }
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+
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+ protected void dispose() {
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+ if (glres != null) {
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+ glres.dispose();
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+ glId = 0;
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+ glres = null;
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+ }
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+ }
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+
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+ protected boolean contextIsOutdated() {
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+ boolean outdated = !pgl.contextIsCurrent(context);
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+ if (outdated) {
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+ dispose();
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+ }
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+ return outdated;
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+ }
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+
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+ }
@@ -0,0 +1,27 @@
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+ These files are based on the DMZ Cursors package,
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+ used with permission from Jakub Steiner <jimmac@gmail.com>
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+ 11 September 2015
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+
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+
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2006 Jakub Steiner <jimmac@novell.com>
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+ Copyright (c) 2006 Novell, Inc.
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
@@ -0,0 +1,32 @@
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
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+
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+ #ifdef GL_ES
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+ precision mediump float;
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+ precision mediump int;
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+ #endif
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+
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+ varying vec4 vertColor;
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+
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+ void main() {
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+ gl_FragColor = vertColor;
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+ }
@@ -0,0 +1,34 @@
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
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+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
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+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
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+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
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+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
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+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
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+ */
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+
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+ uniform mat4 transformMatrix;
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+
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+ attribute vec4 position;
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+ attribute vec4 color;
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+
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+ varying vec4 vertColor;
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+
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+ void main() {
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+ gl_Position = transformMatrix * position;
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+
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+ vertColor = color;
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+ }
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
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+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
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+
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+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
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+ This library is distributed in the hope that it will be useful,
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
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+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
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+
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+ #ifdef GL_ES
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+ precision mediump float;
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+ precision mediump int;
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+ #endif
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+
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+ varying vec4 vertColor;
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+ varying vec4 backVertColor;
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+
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+ void main() {
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+ gl_FragColor = gl_FrontFacing ? vertColor : backVertColor;
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+ }
@@ -0,0 +1,154 @@
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+ /*
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+ Part of the Processing project - http://processing.org
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+
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+ Copyright (c) 2012-15 The Processing Foundation
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+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
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+
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+ uniform mat4 modelviewMatrix;
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+ uniform mat4 transformMatrix;
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+ uniform mat3 normalMatrix;
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+
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+ uniform int lightCount;
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+ uniform vec4 lightPosition[8];
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+ uniform vec3 lightNormal[8];
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+ uniform vec3 lightAmbient[8];
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+ uniform vec3 lightDiffuse[8];
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+ uniform vec3 lightSpecular[8];
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+ uniform vec3 lightFalloff[8];
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+ uniform vec2 lightSpot[8];
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+
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+ attribute vec4 position;
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+ attribute vec4 color;
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+ attribute vec3 normal;
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+
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+ attribute vec4 ambient;
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+ attribute vec4 specular;
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+ attribute vec4 emissive;
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+ attribute float shininess;
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+
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+ varying vec4 vertColor;
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+ varying vec4 backVertColor;
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+
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+ const float zero_float = 0.0;
49
+ const float one_float = 1.0;
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+ const vec3 zero_vec3 = vec3(0.0);
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+ const vec3 minus_one_vec3 = vec3(0.0-1.0);
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+
53
+ float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
54
+ vec3 lpv = lightPos - vertPos;
55
+ vec3 dist = vec3(one_float);
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+ dist.z = dot(lpv, lpv);
57
+ dist.y = sqrt(dist.z);
58
+ return one_float / dot(dist, coeff);
59
+ }
60
+
61
+ float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
62
+ vec3 lpv = normalize(lightPos - vertPos);
63
+ vec3 nln = minus_one_vec3 * lightNorm;
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+ float spotCos = dot(nln, lpv);
65
+ return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
66
+ }
67
+
68
+ float lambertFactor(vec3 lightDir, vec3 vecNormal) {
69
+ return max(zero_float, dot(lightDir, vecNormal));
70
+ }
71
+
72
+ float blinnPhongFactor(vec3 lightDir, vec3 vertPos, vec3 vecNormal, float shine) {
73
+ vec3 np = normalize(vertPos);
74
+ vec3 ldp = normalize(lightDir - np);
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+ return pow(max(zero_float, dot(ldp, vecNormal)), shine);
76
+ }
77
+
78
+ void main() {
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+ // Vertex in clip coordinates
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+ gl_Position = transformMatrix * position;
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+
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+ // Vertex in eye coordinates
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+ vec3 ecVertex = vec3(modelviewMatrix * position);
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+
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+ // Normal vector in eye coordinates
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+ vec3 ecNormal = normalize(normalMatrix * normal);
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+ vec3 ecNormalInv = ecNormal * minus_one_vec3;
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+
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+ // Light calculations
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+ vec3 totalAmbient = vec3(0, 0, 0);
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+
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+ vec3 totalFrontDiffuse = vec3(0, 0, 0);
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+ vec3 totalFrontSpecular = vec3(0, 0, 0);
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+
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+ vec3 totalBackDiffuse = vec3(0, 0, 0);
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+ vec3 totalBackSpecular = vec3(0, 0, 0);
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+
98
+ // prevent register allocation failure by limiting ourselves to
99
+ // two lights for now
100
+ for (int i = 0; i < 2; i++) {
101
+ if (lightCount == i) break;
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+
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+ vec3 lightPos = lightPosition[i].xyz;
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+ bool isDir = lightPosition[i].w < one_float;
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+ float spotCos = lightSpot[i].x;
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+ float spotExp = lightSpot[i].y;
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+
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+ vec3 lightDir;
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+ float falloff;
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+ float spotf;
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+
112
+ if (isDir) {
113
+ falloff = one_float;
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+ lightDir = minus_one_vec3 * lightNormal[i];
115
+ } else {
116
+ falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
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+ lightDir = normalize(lightPos - ecVertex);
118
+ }
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+
120
+ spotf = spotExp > zero_float ? spotFactor(lightPos, ecVertex, lightNormal[i],
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+ spotCos, spotExp)
122
+ : one_float;
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+
124
+ if (any(greaterThan(lightAmbient[i], zero_vec3))) {
125
+ totalAmbient += lightAmbient[i] * falloff;
126
+ }
127
+
128
+ if (any(greaterThan(lightDiffuse[i], zero_vec3))) {
129
+ totalFrontDiffuse += lightDiffuse[i] * falloff * spotf *
130
+ lambertFactor(lightDir, ecNormal);
131
+ totalBackDiffuse += lightDiffuse[i] * falloff * spotf *
132
+ lambertFactor(lightDir, ecNormalInv);
133
+ }
134
+
135
+ if (any(greaterThan(lightSpecular[i], zero_vec3))) {
136
+ totalFrontSpecular += lightSpecular[i] * falloff * spotf *
137
+ blinnPhongFactor(lightDir, ecVertex, ecNormal, shininess);
138
+ totalBackSpecular += lightSpecular[i] * falloff * spotf *
139
+ blinnPhongFactor(lightDir, ecVertex, ecNormalInv, shininess);
140
+ }
141
+ }
142
+
143
+ // Calculating final color as result of all lights (plus emissive term).
144
+ // Transparency is determined exclusively by the diffuse component.
145
+ vertColor = vec4(totalAmbient, 0) * ambient +
146
+ vec4(totalFrontDiffuse, 1) * color +
147
+ vec4(totalFrontSpecular, 0) * specular +
148
+ vec4(emissive.rgb, 0);
149
+
150
+ backVertColor = vec4(totalAmbient, 0) * ambient +
151
+ vec4(totalBackDiffuse, 1) * color +
152
+ vec4(totalBackSpecular, 0) * specular +
153
+ vec4(emissive.rgb, 0);
154
+ }
@@ -0,0 +1,151 @@
1
+ /*
2
+ Part of the Processing project - http://processing.org
3
+
4
+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
22
+
23
+ uniform mat4 modelviewMatrix;
24
+ uniform mat4 transformMatrix;
25
+ uniform mat3 normalMatrix;
26
+
27
+ uniform int lightCount;
28
+ uniform vec4 lightPosition[8];
29
+ uniform vec3 lightNormal[8];
30
+ uniform vec3 lightAmbient[8];
31
+ uniform vec3 lightDiffuse[8];
32
+ uniform vec3 lightSpecular[8];
33
+ uniform vec3 lightFalloff[8];
34
+ uniform vec2 lightSpot[8];
35
+
36
+ attribute vec4 position;
37
+ attribute vec4 color;
38
+ attribute vec3 normal;
39
+
40
+ attribute vec4 ambient;
41
+ attribute vec4 specular;
42
+ attribute vec4 emissive;
43
+ attribute float shininess;
44
+
45
+ varying vec4 vertColor;
46
+ varying vec4 backVertColor;
47
+
48
+ const float zero_float = 0.0;
49
+ const float one_float = 1.0;
50
+ const vec3 zero_vec3 = vec3(0);
51
+
52
+ float falloffFactor(vec3 lightPos, vec3 vertPos, vec3 coeff) {
53
+ vec3 lpv = lightPos - vertPos;
54
+ vec3 dist = vec3(one_float);
55
+ dist.z = dot(lpv, lpv);
56
+ dist.y = sqrt(dist.z);
57
+ return one_float / dot(dist, coeff);
58
+ }
59
+
60
+ float spotFactor(vec3 lightPos, vec3 vertPos, vec3 lightNorm, float minCos, float spotExp) {
61
+ vec3 lpv = normalize(lightPos - vertPos);
62
+ vec3 nln = -one_float * lightNorm;
63
+ float spotCos = dot(nln, lpv);
64
+ return spotCos <= minCos ? zero_float : pow(spotCos, spotExp);
65
+ }
66
+
67
+ float lambertFactor(vec3 lightDir, vec3 vecNormal) {
68
+ return max(zero_float, dot(lightDir, vecNormal));
69
+ }
70
+
71
+ float blinnPhongFactor(vec3 lightDir, vec3 vertPos, vec3 vecNormal, float shine) {
72
+ vec3 np = normalize(vertPos);
73
+ vec3 ldp = normalize(lightDir - np);
74
+ return pow(max(zero_float, dot(ldp, vecNormal)), shine);
75
+ }
76
+
77
+ void main() {
78
+ // Vertex in clip coordinates
79
+ gl_Position = transformMatrix * position;
80
+
81
+ // Vertex in eye coordinates
82
+ vec3 ecVertex = vec3(modelviewMatrix * position);
83
+
84
+ // Normal vector in eye coordinates
85
+ vec3 ecNormal = normalize(normalMatrix * normal);
86
+ vec3 ecNormalInv = ecNormal * -one_float;
87
+
88
+ // Light calculations
89
+ vec3 totalAmbient = vec3(0, 0, 0);
90
+
91
+ vec3 totalFrontDiffuse = vec3(0, 0, 0);
92
+ vec3 totalFrontSpecular = vec3(0, 0, 0);
93
+
94
+ vec3 totalBackDiffuse = vec3(0, 0, 0);
95
+ vec3 totalBackSpecular = vec3(0, 0, 0);
96
+
97
+ for (int i = 0; i < 8; i++) {
98
+ if (lightCount == i) break;
99
+
100
+ vec3 lightPos = lightPosition[i].xyz;
101
+ bool isDir = lightPosition[i].w < one_float;
102
+ float spotCos = lightSpot[i].x;
103
+ float spotExp = lightSpot[i].y;
104
+
105
+ vec3 lightDir;
106
+ float falloff;
107
+ float spotf;
108
+
109
+ if (isDir) {
110
+ falloff = one_float;
111
+ lightDir = -one_float * lightNormal[i];
112
+ } else {
113
+ falloff = falloffFactor(lightPos, ecVertex, lightFalloff[i]);
114
+ lightDir = normalize(lightPos - ecVertex);
115
+ }
116
+
117
+ spotf = spotExp > zero_float ? spotFactor(lightPos, ecVertex, lightNormal[i],
118
+ spotCos, spotExp)
119
+ : one_float;
120
+
121
+ if (any(greaterThan(lightAmbient[i], zero_vec3))) {
122
+ totalAmbient += lightAmbient[i] * falloff;
123
+ }
124
+
125
+ if (any(greaterThan(lightDiffuse[i], zero_vec3))) {
126
+ totalFrontDiffuse += lightDiffuse[i] * falloff * spotf *
127
+ lambertFactor(lightDir, ecNormal);
128
+ totalBackDiffuse += lightDiffuse[i] * falloff * spotf *
129
+ lambertFactor(lightDir, ecNormalInv);
130
+ }
131
+
132
+ if (any(greaterThan(lightSpecular[i], zero_vec3))) {
133
+ totalFrontSpecular += lightSpecular[i] * falloff * spotf *
134
+ blinnPhongFactor(lightDir, ecVertex, ecNormal, shininess);
135
+ totalBackSpecular += lightSpecular[i] * falloff * spotf *
136
+ blinnPhongFactor(lightDir, ecVertex, ecNormalInv, shininess);
137
+ }
138
+ }
139
+
140
+ // Calculating final color as result of all lights (plus emissive term).
141
+ // Transparency is determined exclusively by the diffuse component.
142
+ vertColor = vec4(totalAmbient, 0) * ambient +
143
+ vec4(totalFrontDiffuse, 1) * color +
144
+ vec4(totalFrontSpecular, 0) * specular +
145
+ vec4(emissive.rgb, 0);
146
+
147
+ backVertColor = vec4(totalAmbient, 0) * ambient +
148
+ vec4(totalBackDiffuse, 1) * color +
149
+ vec4(totalBackSpecular, 0) * specular +
150
+ vec4(emissive.rgb, 0);
151
+ }
@@ -0,0 +1,32 @@
1
+ /*
2
+ Part of the Processing project - http://processing.org
3
+
4
+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
22
+
23
+ #ifdef GL_ES
24
+ precision mediump float;
25
+ precision mediump int;
26
+ #endif
27
+
28
+ varying vec4 vertColor;
29
+
30
+ void main() {
31
+ gl_FragColor = vertColor;
32
+ }
@@ -0,0 +1,100 @@
1
+ /*
2
+ Part of the Processing project - http://processing.org
3
+
4
+ Copyright (c) 2012-15 The Processing Foundation
5
+ Copyright (c) 2004-12 Ben Fry and Casey Reas
6
+ Copyright (c) 2001-04 Massachusetts Institute of Technology
7
+
8
+ This library is free software; you can redistribute it and/or
9
+ modify it under the terms of the GNU Lesser General Public
10
+ License as published by the Free Software Foundation, version 2.1.
11
+
12
+ This library is distributed in the hope that it will be useful,
13
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15
+ Lesser General Public License for more details.
16
+
17
+ You should have received a copy of the GNU Lesser General
18
+ Public License along with this library; if not, write to the
19
+ Free Software Foundation, Inc., 59 Temple Place, Suite 330,
20
+ Boston, MA 02111-1307 USA
21
+ */
22
+
23
+ #define PROCESSING_LINE_SHADER
24
+
25
+ uniform mat4 modelviewMatrix;
26
+ uniform mat4 projectionMatrix;
27
+
28
+ uniform vec4 viewport;
29
+ uniform int perspective;
30
+ uniform vec3 scale;
31
+
32
+ attribute vec4 position;
33
+ attribute vec4 color;
34
+ attribute vec4 direction;
35
+
36
+ varying vec4 vertColor;
37
+
38
+ void main() {
39
+ vec4 posp = modelviewMatrix * position;
40
+ vec4 posq = modelviewMatrix * (position + vec4(direction.xyz, 0));
41
+
42
+ // Moving vertices slightly toward the camera
43
+ // to avoid depth-fighting with the fill triangles.
44
+ // Discussed here:
45
+ // http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=252848
46
+ posp.xyz = posp.xyz * scale;
47
+ posq.xyz = posq.xyz * scale;
48
+
49
+ vec4 p = projectionMatrix * posp;
50
+ vec4 q = projectionMatrix * posq;
51
+
52
+ // formula to convert from clip space (range -1..1) to screen space (range 0..[width or height])
53
+ // screen_p = (p.xy/p.w + <1,1>) * 0.5 * viewport.zw
54
+
55
+ // prevent division by W by transforming the tangent formula (div by 0 causes
56
+ // the line to disappear, see https://github.com/processing/processing/issues/5183)
57
+ // t = screen_q - screen_p
58
+ //
59
+ // tangent is normalized and we don't care which direction it points to (+-)
60
+ // t = +- normalize( screen_q - screen_p )
61
+ // t = +- normalize( (q.xy/q.w+<1,1>)*0.5*viewport.zw - (p.xy/p.w+<1,1>)*0.5*viewport.zw )
62
+ //
63
+ // extract common factor, <1,1> - <1,1> cancels out
64
+ // t = +- normalize( (q.xy/q.w - p.xy/p.w) * 0.5 * viewport.zw )
65
+ //
66
+ // convert to common divisor
67
+ // t = +- normalize( ((q.xy*p.w - p.xy*q.w) / (p.w*q.w)) * 0.5 * viewport.zw )
68
+ //
69
+ // remove the common scalar divisor/factor, not needed due to normalize and +-
70
+ // (keep viewport - can't remove because it has different components for x and y
71
+ // and corrects for aspect ratio, see https://github.com/processing/processing/issues/5181)
72
+ // t = +- normalize( (q.xy*p.w - p.xy*q.w) * viewport.zw )
73
+
74
+ vec2 tangent = (q.xy*p.w - p.xy*q.w) * viewport.zw;
75
+
76
+ // don't normalize zero vector (line join triangles and lines perpendicular to the eye plane)
77
+ tangent = length(tangent) == 0.0 ? vec2(0.0, 0.0) : normalize(tangent);
78
+
79
+ // flip tangent to normal (it's already normalized)
80
+ vec2 normal = vec2(-tangent.y, tangent.x);
81
+
82
+ float thickness = direction.w;
83
+ vec2 offset = normal * thickness;
84
+
85
+ // Perspective ---
86
+ // convert from world to clip by multiplying with projection scaling factor
87
+ // to get the right thickness (see https://github.com/processing/processing/issues/5182)
88
+ // invert Y, projections in Processing invert Y
89
+ vec2 perspScale = (projectionMatrix * vec4(1, -1, 0, 0)).xy;
90
+
91
+ // No Perspective ---
92
+ // multiply by W (to cancel out division by W later in the pipeline) and
93
+ // convert from screen to clip (derived from clip to screen above)
94
+ vec2 noPerspScale = p.w / (0.5 * viewport.zw);
95
+
96
+ gl_Position.xy = p.xy + offset.xy * mix(noPerspScale, perspScale, float(perspective > 0));
97
+ gl_Position.zw = p.zw;
98
+
99
+ vertColor = color;
100
+ }