opengl-definitions 0.0.2 → 0.0.3

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Files changed (770) hide show
  1. checksums.yaml +4 -4
  2. data/lib/opengl-definitions/extensions/GLX_3DFX_multisample.rb +2 -4
  3. data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +16 -18
  4. data/lib/opengl-definitions/extensions/GLX_ARB_context_flush_control.rb +3 -5
  5. data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +6 -8
  6. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_profile.rb +3 -5
  7. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_robustness.rb +4 -6
  8. data/lib/opengl-definitions/extensions/GLX_ARB_fbconfig_float.rb +2 -4
  9. data/lib/opengl-definitions/extensions/GLX_ARB_framebuffer_sRGB.rb +1 -3
  10. data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +1 -1
  11. data/lib/opengl-definitions/extensions/GLX_ARB_multisample.rb +2 -4
  12. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_application_isolation.rb +1 -3
  13. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_share_group_isolation.rb +1 -3
  14. data/lib/opengl-definitions/extensions/GLX_ARB_vertex_buffer_object.rb +1 -3
  15. data/lib/opengl-definitions/extensions/GLX_EXT_buffer_age.rb +1 -3
  16. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es2_profile.rb +1 -3
  17. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es_profile.rb +1 -3
  18. data/lib/opengl-definitions/extensions/GLX_EXT_fbconfig_packed_float.rb +2 -4
  19. data/lib/opengl-definitions/extensions/GLX_EXT_framebuffer_sRGB.rb +1 -3
  20. data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +4 -6
  21. data/lib/opengl-definitions/extensions/GLX_EXT_stereo_tree.rb +3 -5
  22. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +3 -5
  23. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control_tear.rb +1 -3
  24. data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +34 -36
  25. data/lib/opengl-definitions/extensions/GLX_EXT_visual_info.rb +16 -18
  26. data/lib/opengl-definitions/extensions/GLX_EXT_visual_rating.rb +4 -6
  27. data/lib/opengl-definitions/extensions/GLX_INTEL_swap_event.rb +4 -6
  28. data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +2 -2
  29. data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +1 -1
  30. data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +1 -1
  31. data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +13 -15
  32. data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +1 -1
  33. data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +3 -5
  34. data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +1 -1
  35. data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +1 -1
  36. data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +1 -1
  37. data/lib/opengl-definitions/extensions/GLX_NV_float_buffer.rb +1 -3
  38. data/lib/opengl-definitions/extensions/GLX_NV_multisample_coverage.rb +2 -4
  39. data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +3 -5
  40. data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +1 -1
  41. data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +5 -7
  42. data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +11 -13
  43. data/lib/opengl-definitions/extensions/GLX_OML_swap_method.rb +4 -6
  44. data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +1 -1
  45. data/lib/opengl-definitions/extensions/GLX_SGIS_blended_overlay.rb +1 -3
  46. data/lib/opengl-definitions/extensions/GLX_SGIS_multisample.rb +2 -4
  47. data/lib/opengl-definitions/extensions/GLX_SGIS_shared_multisample.rb +2 -4
  48. data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +2 -4
  49. data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +12 -14
  50. data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +11 -13
  51. data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +28 -30
  52. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +1 -1
  53. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +1 -1
  54. data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +3 -5
  55. data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +1 -1
  56. data/lib/opengl-definitions/extensions/GLX_SGIX_visual_select_group.rb +1 -3
  57. data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +1 -1
  58. data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +1 -1
  59. data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +1 -1
  60. data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +1 -1
  61. data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +1 -1
  62. data/lib/opengl-definitions/extensions/GL_3DFX_multisample.rb +4 -6
  63. data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +1 -1
  64. data/lib/opengl-definitions/extensions/GL_3DFX_texture_compression_FXT1.rb +2 -4
  65. data/lib/opengl-definitions/extensions/GL_AMD_blend_minmax_factor.rb +2 -4
  66. data/lib/opengl-definitions/extensions/GL_AMD_compressed_3DC_texture.rb +2 -4
  67. data/lib/opengl-definitions/extensions/GL_AMD_compressed_ATC_texture.rb +3 -5
  68. data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +16 -18
  69. data/lib/opengl-definitions/extensions/GL_AMD_depth_clamp_separate.rb +2 -4
  70. data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +1 -1
  71. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +29 -31
  72. data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +10 -12
  73. data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +1 -1
  74. data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +6 -8
  75. data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +7 -9
  76. data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +8 -10
  77. data/lib/opengl-definitions/extensions/GL_AMD_pinned_memory.rb +1 -3
  78. data/lib/opengl-definitions/extensions/GL_AMD_program_binary_Z400.rb +1 -3
  79. data/lib/opengl-definitions/extensions/GL_AMD_query_buffer_object.rb +3 -5
  80. data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +2 -4
  81. data/lib/opengl-definitions/extensions/GL_AMD_seamless_cubemap_per_texture.rb +1 -3
  82. data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +10 -12
  83. data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +5 -7
  84. data/lib/opengl-definitions/extensions/GL_AMD_transform_feedback4.rb +1 -3
  85. data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +8 -10
  86. data/lib/opengl-definitions/extensions/GL_ANGLE_depth_texture.rb +8 -10
  87. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +5 -7
  88. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +4 -6
  89. data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +2 -4
  90. data/lib/opengl-definitions/extensions/GL_ANGLE_pack_reverse_row_order.rb +1 -3
  91. data/lib/opengl-definitions/extensions/GL_ANGLE_program_binary.rb +1 -3
  92. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt3.rb +1 -3
  93. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt5.rb +1 -3
  94. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_usage.rb +2 -4
  95. data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +2 -4
  96. data/lib/opengl-definitions/extensions/GL_APPLE_aux_depth_stencil.rb +1 -3
  97. data/lib/opengl-definitions/extensions/GL_APPLE_client_storage.rb +1 -3
  98. data/lib/opengl-definitions/extensions/GL_APPLE_clip_distance.rb +9 -11
  99. data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +1 -1
  100. data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +4 -6
  101. data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +3 -5
  102. data/lib/opengl-definitions/extensions/GL_APPLE_float_pixels.rb +14 -16
  103. data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +3 -5
  104. data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +8 -10
  105. data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +7 -9
  106. data/lib/opengl-definitions/extensions/GL_APPLE_rgb_422.rb +4 -6
  107. data/lib/opengl-definitions/extensions/GL_APPLE_row_bytes.rb +2 -4
  108. data/lib/opengl-definitions/extensions/GL_APPLE_specular_vector.rb +1 -3
  109. data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +17 -19
  110. data/lib/opengl-definitions/extensions/GL_APPLE_texture_format_BGRA8888.rb +2 -4
  111. data/lib/opengl-definitions/extensions/GL_APPLE_texture_max_level.rb +1 -3
  112. data/lib/opengl-definitions/extensions/GL_APPLE_texture_packed_float.rb +4 -6
  113. data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +7 -9
  114. data/lib/opengl-definitions/extensions/GL_APPLE_transform_hint.rb +1 -3
  115. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +2 -4
  116. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +8 -10
  117. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +11 -13
  118. data/lib/opengl-definitions/extensions/GL_APPLE_ycbcr_422.rb +3 -5
  119. data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +17 -19
  120. data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +2 -4
  121. data/lib/opengl-definitions/extensions/GL_ARB_ES3_2_compatibility.rb +4 -6
  122. data/lib/opengl-definitions/extensions/GL_ARB_ES3_compatibility.rb +13 -15
  123. data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +1 -1
  124. data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +2 -4
  125. data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +6 -8
  126. data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +10 -12
  127. data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +3 -5
  128. data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +1 -1
  129. data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +2 -4
  130. data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +7 -9
  131. data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +6 -8
  132. data/lib/opengl-definitions/extensions/GL_ARB_compressed_texture_pixel_storage.rb +8 -10
  133. data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +19 -21
  134. data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +5 -7
  135. data/lib/opengl-definitions/extensions/GL_ARB_conditional_render_inverted.rb +4 -6
  136. data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +3 -5
  137. data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +1 -1
  138. data/lib/opengl-definitions/extensions/GL_ARB_cull_distance.rb +2 -4
  139. data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +24 -26
  140. data/lib/opengl-definitions/extensions/GL_ARB_depth_buffer_float.rb +3 -5
  141. data/lib/opengl-definitions/extensions/GL_ARB_depth_clamp.rb +1 -3
  142. data/lib/opengl-definitions/extensions/GL_ARB_depth_texture.rb +5 -7
  143. data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +14 -16
  144. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +18 -20
  145. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +1 -1
  146. data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +1 -1
  147. data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +3 -5
  148. data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +1 -1
  149. data/lib/opengl-definitions/extensions/GL_ARB_enhanced_layouts.rb +4 -6
  150. data/lib/opengl-definitions/extensions/GL_ARB_explicit_uniform_location.rb +1 -3
  151. data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +79 -81
  152. data/lib/opengl-definitions/extensions/GL_ARB_fragment_shader.rb +3 -5
  153. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +10 -12
  154. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +74 -81
  155. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_sRGB.rb +1 -3
  156. data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +21 -23
  157. data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +5 -7
  158. data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +1 -1
  159. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader5.rb +6 -8
  160. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +14 -16
  161. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_int64.rb +9 -11
  162. data/lib/opengl-definitions/extensions/GL_ARB_half_float_pixel.rb +1 -3
  163. data/lib/opengl-definitions/extensions/GL_ARB_half_float_vertex.rb +1 -3
  164. data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +110 -120
  165. data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +3 -5
  166. data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +2 -4
  167. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +2 -4
  168. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +116 -118
  169. data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +1 -1
  170. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_alignment.rb +1 -3
  171. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +7 -9
  172. data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +11 -13
  173. data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +1 -1
  174. data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +1 -1
  175. data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +10 -12
  176. data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +36 -38
  177. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +6 -8
  178. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query2.rb +1 -3
  179. data/lib/opengl-definitions/extensions/GL_ARB_parallel_shader_compile.rb +3 -5
  180. data/lib/opengl-definitions/extensions/GL_ARB_pipeline_statistics_query.rb +11 -13
  181. data/lib/opengl-definitions/extensions/GL_ARB_pixel_buffer_object.rb +4 -6
  182. data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +5 -7
  183. data/lib/opengl-definitions/extensions/GL_ARB_point_sprite.rb +2 -4
  184. data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +51 -53
  185. data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +5 -7
  186. data/lib/opengl-definitions/extensions/GL_ARB_query_buffer_object.rb +4 -6
  187. data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +21 -28
  188. data/lib/opengl-definitions/extensions/GL_ARB_sample_locations.rb +9 -11
  189. data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +3 -5
  190. data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +2 -4
  191. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cube_map.rb +1 -3
  192. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cubemap_per_texture.rb +1 -3
  193. data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +10 -12
  194. data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +30 -32
  195. data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +65 -67
  196. data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +35 -37
  197. data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +18 -20
  198. data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +12 -14
  199. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_100.rb +1 -3
  200. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +4 -6
  201. data/lib/opengl-definitions/extensions/GL_ARB_shadow.rb +3 -5
  202. data/lib/opengl-definitions/extensions/GL_ARB_shadow_ambient.rb +1 -3
  203. data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +3 -5
  204. data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +12 -14
  205. data/lib/opengl-definitions/extensions/GL_ARB_stencil_texturing.rb +1 -3
  206. data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +16 -18
  207. data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +38 -40
  208. data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +1 -1
  209. data/lib/opengl-definitions/extensions/GL_ARB_texture_border_clamp.rb +1 -3
  210. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +6 -8
  211. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object_rgb32.rb +3 -5
  212. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +4 -6
  213. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +12 -14
  214. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_bptc.rb +4 -6
  215. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_rgtc.rb +4 -6
  216. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map.rb +12 -14
  217. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map_array.rb +7 -9
  218. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_combine.rb +22 -24
  219. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_dot3.rb +2 -4
  220. data/lib/opengl-definitions/extensions/GL_ARB_texture_filter_minmax.rb +2 -4
  221. data/lib/opengl-definitions/extensions/GL_ARB_texture_float.rb +20 -22
  222. data/lib/opengl-definitions/extensions/GL_ARB_texture_gather.rb +3 -5
  223. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirror_clamp_to_edge.rb +1 -3
  224. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirrored_repeat.rb +1 -3
  225. data/lib/opengl-definitions/extensions/GL_ARB_texture_multisample.rb +22 -24
  226. data/lib/opengl-definitions/extensions/GL_ARB_texture_rectangle.rb +4 -6
  227. data/lib/opengl-definitions/extensions/GL_ARB_texture_rg.rb +22 -24
  228. data/lib/opengl-definitions/extensions/GL_ARB_texture_rgb10_a2ui.rb +1 -3
  229. data/lib/opengl-definitions/extensions/GL_ARB_texture_stencil8.rb +2 -4
  230. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage.rb +2 -4
  231. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage_multisample.rb +1 -1
  232. data/lib/opengl-definitions/extensions/GL_ARB_texture_swizzle.rb +5 -7
  233. data/lib/opengl-definitions/extensions/GL_ARB_texture_view.rb +6 -8
  234. data/lib/opengl-definitions/extensions/GL_ARB_timer_query.rb +3 -5
  235. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback2.rb +5 -7
  236. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback3.rb +3 -5
  237. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_instanced.rb +1 -1
  238. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_overflow_query.rb +2 -4
  239. data/lib/opengl-definitions/extensions/GL_ARB_transpose_matrix.rb +5 -7
  240. data/lib/opengl-definitions/extensions/GL_ARB_uniform_buffer_object.rb +34 -36
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  724. data/lib/opengl-definitions/extensions/WGL_NV_render_depth_texture.rb +5 -7
  725. data/lib/opengl-definitions/extensions/WGL_NV_render_texture_rectangle.rb +3 -5
  726. data/lib/opengl-definitions/extensions/WGL_NV_swap_group.rb +1 -1
  727. data/lib/opengl-definitions/extensions/WGL_NV_vertex_array_range.rb +1 -1
  728. data/lib/opengl-definitions/extensions/WGL_NV_video_capture.rb +3 -5
  729. data/lib/opengl-definitions/extensions/WGL_NV_video_output.rb +14 -16
  730. data/lib/opengl-definitions/extensions/WGL_OML_sync_control.rb +1 -1
  731. data/lib/opengl-definitions/version.rb +1 -1
  732. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_1.rb +4 -6
  733. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_2.rb +1 -1
  734. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_3.rb +58 -60
  735. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_4.rb +3 -5
  736. data/lib/opengl-definitions/versions/GL_VERSION_1_0.rb +589 -0
  737. data/lib/opengl-definitions/versions/GL_VERSION_1_1.rb +19 -0
  738. data/lib/opengl-definitions/versions/GL_VERSION_1_2.rb +54 -0
  739. data/lib/opengl-definitions/versions/GL_VERSION_1_3.rb +110 -0
  740. data/lib/opengl-definitions/versions/GL_VERSION_1_4.rb +51 -0
  741. data/lib/opengl-definitions/versions/GL_VERSION_1_5.rb +73 -0
  742. data/lib/opengl-definitions/{core → versions}/GL_VERSION_2_0.rb +86 -88
  743. data/lib/opengl-definitions/versions/GL_VERSION_2_1.rb +34 -0
  744. data/lib/opengl-definitions/versions/GL_VERSION_3_0.rb +176 -0
  745. data/lib/opengl-definitions/versions/GL_VERSION_3_1.rb +49 -0
  746. data/lib/opengl-definitions/versions/GL_VERSION_3_2.rb +38 -0
  747. data/lib/opengl-definitions/{core → versions}/GL_VERSION_3_3.rb +4 -6
  748. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_0.rb +15 -17
  749. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_1.rb +1 -1
  750. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_2.rb +1 -1
  751. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_3.rb +4 -6
  752. data/lib/opengl-definitions/versions/GL_VERSION_4_4.rb +14 -0
  753. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_5.rb +1 -1
  754. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb +259 -0
  755. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb +27 -0
  756. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb +41 -0
  757. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb +42 -0
  758. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_5.rb +5 -0
  759. metadata +43 -24
  760. data/lib/opengl-definitions/core/GL_VERSION_1_0.rb +0 -849
  761. data/lib/opengl-definitions/core/GL_VERSION_1_1.rb +0 -45
  762. data/lib/opengl-definitions/core/GL_VERSION_1_2.rb +0 -56
  763. data/lib/opengl-definitions/core/GL_VERSION_1_3.rb +0 -154
  764. data/lib/opengl-definitions/core/GL_VERSION_1_4.rb +0 -96
  765. data/lib/opengl-definitions/core/GL_VERSION_1_5.rb +0 -81
  766. data/lib/opengl-definitions/core/GL_VERSION_2_1.rb +0 -36
  767. data/lib/opengl-definitions/core/GL_VERSION_3_0.rb +0 -178
  768. data/lib/opengl-definitions/core/GL_VERSION_3_1.rb +0 -51
  769. data/lib/opengl-definitions/core/GL_VERSION_3_2.rb +0 -40
  770. data/lib/opengl-definitions/core/GL_VERSION_4_4.rb +0 -16
@@ -1,849 +0,0 @@
1
- # Unlike other extensions, functions from this module are not pointers.
2
-
3
- module GL_VERSION_1_0
4
- module Constants
5
- GL_2_BYTES = 0x1407
6
- GL_2D = 0x0600
7
- GL_3_BYTES = 0x1408
8
- GL_3D = 0x0601
9
- GL_3D_COLOR = 0x0602
10
- GL_3D_COLOR_TEXTURE = 0x0603
11
- GL_4_BYTES = 0x1409
12
- GL_4D_COLOR_TEXTURE = 0x0604
13
- GL_ACCUM = 0x0100
14
- GL_ACCUM_ALPHA_BITS = 0x0D5B
15
- GL_ACCUM_BLUE_BITS = 0x0D5A
16
- GL_ACCUM_BUFFER_BIT = 0x00000200
17
- GL_ACCUM_CLEAR_VALUE = 0x0B80
18
- GL_ACCUM_GREEN_BITS = 0x0D59
19
- GL_ACCUM_RED_BITS = 0x0D58
20
- GL_ADD = 0x0104
21
- GL_ALL_ATTRIB_BITS = 0x000fffff
22
- GL_ALPHA = 0x1906
23
- GL_ALPHA_BIAS = 0x0D1D
24
- GL_ALPHA_BITS = 0x0D55
25
- GL_ALPHA_SCALE = 0x0D1C
26
- GL_ALPHA_TEST = 0x0BC0
27
- GL_ALPHA_TEST_FUNC = 0x0BC1
28
- GL_ALPHA_TEST_REF = 0x0BC2
29
- GL_ALPHA12 = 0x803D
30
- GL_ALPHA16 = 0x803E
31
- GL_ALPHA4 = 0x803B
32
- GL_ALPHA8 = 0x803C
33
- GL_ALWAYS = 0x0207
34
- GL_AMBIENT = 0x1200
35
- GL_AMBIENT_AND_DIFFUSE = 0x1602
36
- GL_AND = 0x1501
37
- GL_AND_INVERTED = 0x1504
38
- GL_AND_REVERSE = 0x1502
39
- GL_ATTRIB_STACK_DEPTH = 0x0BB0
40
- GL_AUTO_NORMAL = 0x0D80
41
- GL_AUX_BUFFERS = 0x0C00
42
- GL_AUX0 = 0x0409
43
- GL_AUX1 = 0x040A
44
- GL_AUX2 = 0x040B
45
- GL_AUX3 = 0x040C
46
- GL_BACK = 0x0405
47
- GL_BACK_LEFT = 0x0402
48
- GL_BACK_RIGHT = 0x0403
49
- GL_BITMAP = 0x1A00
50
- GL_BITMAP_TOKEN = 0x0704
51
- GL_BLEND = 0x0BE2
52
- GL_BLEND_DST = 0x0BE0
53
- GL_BLEND_SRC = 0x0BE1
54
- GL_BLUE = 0x1905
55
- GL_BLUE_BIAS = 0x0D1B
56
- GL_BLUE_BITS = 0x0D54
57
- GL_BLUE_SCALE = 0x0D1A
58
- GL_BYTE = 0x1400
59
- GL_C3F_V3F = 0x2A24
60
- GL_C4F_N3F_V3F = 0x2A26
61
- GL_C4UB_V2F = 0x2A22
62
- GL_C4UB_V3F = 0x2A23
63
- GL_CCW = 0x0901
64
- GL_CLAMP = 0x2900
65
- GL_CLEAR = 0x1500
66
- GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff
67
- GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
68
- GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
69
- GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
70
- GL_CLIP_PLANE0 = 0x3000
71
- GL_CLIP_PLANE1 = 0x3001
72
- GL_CLIP_PLANE2 = 0x3002
73
- GL_CLIP_PLANE3 = 0x3003
74
- GL_CLIP_PLANE4 = 0x3004
75
- GL_CLIP_PLANE5 = 0x3005
76
- GL_COEFF = 0x0A00
77
- GL_COLOR = 0x1800
78
- GL_COLOR_ARRAY = 0x8076
79
- GL_COLOR_ARRAY_POINTER = 0x8090
80
- GL_COLOR_ARRAY_SIZE = 0x8081
81
- GL_COLOR_ARRAY_STRIDE = 0x8083
82
- GL_COLOR_ARRAY_TYPE = 0x8082
83
- GL_COLOR_BUFFER_BIT = 0x00004000
84
- GL_COLOR_CLEAR_VALUE = 0x0C22
85
- GL_COLOR_INDEX = 0x1900
86
- GL_COLOR_INDEX1_EXT = 0x80E2
87
- GL_COLOR_INDEX12_EXT = 0x80E6
88
- GL_COLOR_INDEX16_EXT = 0x80E7
89
- GL_COLOR_INDEX2_EXT = 0x80E3
90
- GL_COLOR_INDEX4_EXT = 0x80E4
91
- GL_COLOR_INDEX8_EXT = 0x80E5
92
- GL_COLOR_INDEXES = 0x1603
93
- GL_COLOR_LOGIC_OP = 0x0BF2
94
- GL_COLOR_MATERIAL = 0x0B57
95
- GL_COLOR_MATERIAL_FACE = 0x0B55
96
- GL_COLOR_MATERIAL_PARAMETER = 0x0B56
97
- GL_COLOR_WRITEMASK = 0x0C23
98
- GL_COMPILE = 0x1300
99
- GL_COMPILE_AND_EXECUTE = 0x1301
100
- GL_CONSTANT_ATTENUATION = 0x1207
101
- GL_COPY = 0x1503
102
- GL_COPY_INVERTED = 0x150C
103
- GL_COPY_PIXEL_TOKEN = 0x0706
104
- GL_CULL_FACE = 0x0B44
105
- GL_CULL_FACE_MODE = 0x0B45
106
- GL_CURRENT_BIT = 0x00000001
107
- GL_CURRENT_COLOR = 0x0B00
108
- GL_CURRENT_INDEX = 0x0B01
109
- GL_CURRENT_NORMAL = 0x0B02
110
- GL_CURRENT_RASTER_COLOR = 0x0B04
111
- GL_CURRENT_RASTER_DISTANCE = 0x0B09
112
- GL_CURRENT_RASTER_INDEX = 0x0B05
113
- GL_CURRENT_RASTER_POSITION = 0x0B07
114
- GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
115
- GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
116
- GL_CURRENT_TEXTURE_COORDS = 0x0B03
117
- GL_CW = 0x0900
118
- GL_DECAL = 0x2101
119
- GL_DECR = 0x1E03
120
- GL_DEPTH = 0x1801
121
- GL_DEPTH_BIAS = 0x0D1F
122
- GL_DEPTH_BITS = 0x0D56
123
- GL_DEPTH_BUFFER_BIT = 0x00000100
124
- GL_DEPTH_CLEAR_VALUE = 0x0B73
125
- GL_DEPTH_COMPONENT = 0x1902
126
- GL_DEPTH_FUNC = 0x0B74
127
- GL_DEPTH_RANGE = 0x0B70
128
- GL_DEPTH_SCALE = 0x0D1E
129
- GL_DEPTH_TEST = 0x0B71
130
- GL_DEPTH_WRITEMASK = 0x0B72
131
- GL_DIFFUSE = 0x1201
132
- GL_DITHER = 0x0BD0
133
- GL_DOMAIN = 0x0A02
134
- GL_DONT_CARE = 0x1100
135
- GL_DOUBLE = 0x140A
136
- GL_DOUBLEBUFFER = 0x0C32
137
- GL_DRAW_BUFFER = 0x0C01
138
- GL_DRAW_PIXEL_TOKEN = 0x0705
139
- GL_DST_ALPHA = 0x0304
140
- GL_DST_COLOR = 0x0306
141
- GL_EDGE_FLAG = 0x0B43
142
- GL_EDGE_FLAG_ARRAY = 0x8079
143
- GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
144
- GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
145
- GL_EMISSION = 0x1600
146
- GL_ENABLE_BIT = 0x00002000
147
- GL_EQUAL = 0x0202
148
- GL_EQUIV = 0x1509
149
- GL_EVAL_BIT = 0x00010000
150
- GL_EXP = 0x0800
151
- GL_EXP2 = 0x0801
152
- GL_EXTENSIONS = 0x1F03
153
- GL_EYE_LINEAR = 0x2400
154
- GL_EYE_PLANE = 0x2502
155
- GL_FALSE = 0
156
- GL_FASTEST = 0x1101
157
- GL_FEEDBACK = 0x1C01
158
- GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
159
- GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
160
- GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
161
- GL_FILL = 0x1B02
162
- GL_FLAT = 0x1D00
163
- GL_FLOAT = 0x1406
164
- GL_FOG = 0x0B60
165
- GL_FOG_BIT = 0x00000080
166
- GL_FOG_COLOR = 0x0B66
167
- GL_FOG_DENSITY = 0x0B62
168
- GL_FOG_END = 0x0B64
169
- GL_FOG_HINT = 0x0C54
170
- GL_FOG_INDEX = 0x0B61
171
- GL_FOG_MODE = 0x0B65
172
- GL_FOG_START = 0x0B63
173
- GL_FRONT = 0x0404
174
- GL_FRONT_AND_BACK = 0x0408
175
- GL_FRONT_FACE = 0x0B46
176
- GL_FRONT_LEFT = 0x0400
177
- GL_FRONT_RIGHT = 0x0401
178
- GL_GEQUAL = 0x0206
179
- GL_GREATER = 0x0204
180
- GL_GREEN = 0x1904
181
- GL_GREEN_BIAS = 0x0D19
182
- GL_GREEN_BITS = 0x0D53
183
- GL_GREEN_SCALE = 0x0D18
184
- GL_HINT_BIT = 0x00008000
185
- GL_INCR = 0x1E02
186
- GL_INDEX_ARRAY = 0x8077
187
- GL_INDEX_ARRAY_POINTER = 0x8091
188
- GL_INDEX_ARRAY_STRIDE = 0x8086
189
- GL_INDEX_ARRAY_TYPE = 0x8085
190
- GL_INDEX_BITS = 0x0D51
191
- GL_INDEX_CLEAR_VALUE = 0x0C20
192
- GL_INDEX_LOGIC_OP = 0x0BF1
193
- GL_INDEX_MODE = 0x0C30
194
- GL_INDEX_OFFSET = 0x0D13
195
- GL_INDEX_SHIFT = 0x0D12
196
- GL_INDEX_WRITEMASK = 0x0C21
197
- GL_INT = 0x1404
198
- GL_INTENSITY = 0x8049
199
- GL_INTENSITY12 = 0x804C
200
- GL_INTENSITY16 = 0x804D
201
- GL_INTENSITY4 = 0x804A
202
- GL_INTENSITY8 = 0x804B
203
- GL_INVALID_ENUM = 0x0500
204
- GL_INVALID_OPERATION = 0x0502
205
- GL_INVALID_VALUE = 0x0501
206
- GL_INVERT = 0x150A
207
- GL_KEEP = 0x1E00
208
- GL_LEFT = 0x0406
209
- GL_LEQUAL = 0x0203
210
- GL_LESS = 0x0201
211
- GL_LIGHT_MODEL_AMBIENT = 0x0B53
212
- GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
213
- GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
214
- GL_LIGHT0 = 0x4000
215
- GL_LIGHT1 = 0x4001
216
- GL_LIGHT2 = 0x4002
217
- GL_LIGHT3 = 0x4003
218
- GL_LIGHT4 = 0x4004
219
- GL_LIGHT5 = 0x4005
220
- GL_LIGHT6 = 0x4006
221
- GL_LIGHT7 = 0x4007
222
- GL_LIGHTING = 0x0B50
223
- GL_LIGHTING_BIT = 0x00000040
224
- GL_LINE = 0x1B01
225
- GL_LINE_BIT = 0x00000004
226
- GL_LINE_LOOP = 0x0002
227
- GL_LINE_RESET_TOKEN = 0x0707
228
- GL_LINE_SMOOTH = 0x0B20
229
- GL_LINE_SMOOTH_HINT = 0x0C52
230
- GL_LINE_STIPPLE = 0x0B24
231
- GL_LINE_STIPPLE_PATTERN = 0x0B25
232
- GL_LINE_STIPPLE_REPEAT = 0x0B26
233
- GL_LINE_STRIP = 0x0003
234
- GL_LINE_TOKEN = 0x0702
235
- GL_LINE_WIDTH = 0x0B21
236
- GL_LINE_WIDTH_GRANULARITY = 0x0B23
237
- GL_LINE_WIDTH_RANGE = 0x0B22
238
- GL_LINEAR = 0x2601
239
- GL_LINEAR_ATTENUATION = 0x1208
240
- GL_LINEAR_MIPMAP_LINEAR = 0x2703
241
- GL_LINEAR_MIPMAP_NEAREST = 0x2701
242
- GL_LINES = 0x0001
243
- GL_LIST_BASE = 0x0B32
244
- GL_LIST_BIT = 0x00020000
245
- GL_LIST_INDEX = 0x0B33
246
- GL_LIST_MODE = 0x0B30
247
- GL_LOAD = 0x0101
248
- GL_LOGIC_OP = 0x0BF1
249
- GL_LOGIC_OP_MODE = 0x0BF0
250
- GL_LUMINANCE = 0x1909
251
- GL_LUMINANCE_ALPHA = 0x190A
252
- GL_LUMINANCE12 = 0x8041
253
- GL_LUMINANCE12_ALPHA12 = 0x8047
254
- GL_LUMINANCE12_ALPHA4 = 0x8046
255
- GL_LUMINANCE16 = 0x8042
256
- GL_LUMINANCE16_ALPHA16 = 0x8048
257
- GL_LUMINANCE4 = 0x803F
258
- GL_LUMINANCE4_ALPHA4 = 0x8043
259
- GL_LUMINANCE6_ALPHA2 = 0x8044
260
- GL_LUMINANCE8 = 0x8040
261
- GL_LUMINANCE8_ALPHA8 = 0x8045
262
- GL_MAP_COLOR = 0x0D10
263
- GL_MAP_STENCIL = 0x0D11
264
- GL_MAP1_COLOR_4 = 0x0D90
265
- GL_MAP1_GRID_DOMAIN = 0x0DD0
266
- GL_MAP1_GRID_SEGMENTS = 0x0DD1
267
- GL_MAP1_INDEX = 0x0D91
268
- GL_MAP1_NORMAL = 0x0D92
269
- GL_MAP1_TEXTURE_COORD_1 = 0x0D93
270
- GL_MAP1_TEXTURE_COORD_2 = 0x0D94
271
- GL_MAP1_TEXTURE_COORD_3 = 0x0D95
272
- GL_MAP1_TEXTURE_COORD_4 = 0x0D96
273
- GL_MAP1_VERTEX_3 = 0x0D97
274
- GL_MAP1_VERTEX_4 = 0x0D98
275
- GL_MAP2_COLOR_4 = 0x0DB0
276
- GL_MAP2_GRID_DOMAIN = 0x0DD2
277
- GL_MAP2_GRID_SEGMENTS = 0x0DD3
278
- GL_MAP2_INDEX = 0x0DB1
279
- GL_MAP2_NORMAL = 0x0DB2
280
- GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
281
- GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
282
- GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
283
- GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
284
- GL_MAP2_VERTEX_3 = 0x0DB7
285
- GL_MAP2_VERTEX_4 = 0x0DB8
286
- GL_MATRIX_MODE = 0x0BA0
287
- GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
288
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
289
- GL_MAX_CLIP_PLANES = 0x0D32
290
- GL_MAX_EVAL_ORDER = 0x0D30
291
- GL_MAX_LIGHTS = 0x0D31
292
- GL_MAX_LIST_NESTING = 0x0B31
293
- GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
294
- GL_MAX_NAME_STACK_DEPTH = 0x0D37
295
- GL_MAX_PIXEL_MAP_TABLE = 0x0D34
296
- GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
297
- GL_MAX_TEXTURE_SIZE = 0x0D33
298
- GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
299
- GL_MAX_VIEWPORT_DIMS = 0x0D3A
300
- GL_MODELVIEW = 0x1700
301
- GL_MODELVIEW_MATRIX = 0x0BA6
302
- GL_MODELVIEW_STACK_DEPTH = 0x0BA3
303
- GL_MODULATE = 0x2100
304
- GL_MULT = 0x0103
305
- GL_N3F_V3F = 0x2A25
306
- GL_NAME_STACK_DEPTH = 0x0D70
307
- GL_NAND = 0x150E
308
- GL_NEAREST = 0x2600
309
- GL_NEAREST_MIPMAP_LINEAR = 0x2702
310
- GL_NEAREST_MIPMAP_NEAREST = 0x2700
311
- GL_NEVER = 0x0200
312
- GL_NICEST = 0x1102
313
- GL_NO_ERROR = 0
314
- GL_NONE = 0
315
- GL_NOOP = 0x1505
316
- GL_NOR = 0x1508
317
- GL_NORMAL_ARRAY = 0x8075
318
- GL_NORMAL_ARRAY_POINTER = 0x808F
319
- GL_NORMAL_ARRAY_STRIDE = 0x807F
320
- GL_NORMAL_ARRAY_TYPE = 0x807E
321
- GL_NORMALIZE = 0x0BA1
322
- GL_NOTEQUAL = 0x0205
323
- GL_OBJECT_LINEAR = 0x2401
324
- GL_OBJECT_PLANE = 0x2501
325
- GL_ONE = 1
326
- GL_ONE_MINUS_DST_ALPHA = 0x0305
327
- GL_ONE_MINUS_DST_COLOR = 0x0307
328
- GL_ONE_MINUS_SRC_ALPHA = 0x0303
329
- GL_ONE_MINUS_SRC_COLOR = 0x0301
330
- GL_OR = 0x1507
331
- GL_OR_INVERTED = 0x150D
332
- GL_OR_REVERSE = 0x150B
333
- GL_ORDER = 0x0A01
334
- GL_OUT_OF_MEMORY = 0x0505
335
- GL_PACK_ALIGNMENT = 0x0D05
336
- GL_PACK_LSB_FIRST = 0x0D01
337
- GL_PACK_ROW_LENGTH = 0x0D02
338
- GL_PACK_SKIP_PIXELS = 0x0D04
339
- GL_PACK_SKIP_ROWS = 0x0D03
340
- GL_PACK_SWAP_BYTES = 0x0D00
341
- GL_PASS_THROUGH_TOKEN = 0x0700
342
- GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
343
- GL_PIXEL_MAP_A_TO_A = 0x0C79
344
- GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
345
- GL_PIXEL_MAP_B_TO_B = 0x0C78
346
- GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
347
- GL_PIXEL_MAP_G_TO_G = 0x0C77
348
- GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
349
- GL_PIXEL_MAP_I_TO_A = 0x0C75
350
- GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
351
- GL_PIXEL_MAP_I_TO_B = 0x0C74
352
- GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
353
- GL_PIXEL_MAP_I_TO_G = 0x0C73
354
- GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
355
- GL_PIXEL_MAP_I_TO_I = 0x0C70
356
- GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
357
- GL_PIXEL_MAP_I_TO_R = 0x0C72
358
- GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
359
- GL_PIXEL_MAP_R_TO_R = 0x0C76
360
- GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
361
- GL_PIXEL_MAP_S_TO_S = 0x0C71
362
- GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
363
- GL_PIXEL_MODE_BIT = 0x00000020
364
- GL_POINT = 0x1B00
365
- GL_POINT_BIT = 0x00000002
366
- GL_POINT_SIZE = 0x0B11
367
- GL_POINT_SIZE_GRANULARITY = 0x0B13
368
- GL_POINT_SIZE_RANGE = 0x0B12
369
- GL_POINT_SMOOTH = 0x0B10
370
- GL_POINT_SMOOTH_HINT = 0x0C51
371
- GL_POINT_TOKEN = 0x0701
372
- GL_POINTS = 0x0000
373
- GL_POLYGON = 0x0009
374
- GL_POLYGON_BIT = 0x00000008
375
- GL_POLYGON_MODE = 0x0B40
376
- GL_POLYGON_OFFSET_FACTOR = 0x8038
377
- GL_POLYGON_OFFSET_FILL = 0x8037
378
- GL_POLYGON_OFFSET_LINE = 0x2A02
379
- GL_POLYGON_OFFSET_POINT = 0x2A01
380
- GL_POLYGON_OFFSET_UNITS = 0x2A00
381
- GL_POLYGON_SMOOTH = 0x0B41
382
- GL_POLYGON_SMOOTH_HINT = 0x0C53
383
- GL_POLYGON_STIPPLE = 0x0B42
384
- GL_POLYGON_STIPPLE_BIT = 0x00000010
385
- GL_POLYGON_TOKEN = 0x0703
386
- GL_POSITION = 0x1203
387
- GL_PROJECTION = 0x1701
388
- GL_PROJECTION_MATRIX = 0x0BA7
389
- GL_PROJECTION_STACK_DEPTH = 0x0BA4
390
- GL_PROXY_TEXTURE_1D = 0x8063
391
- GL_PROXY_TEXTURE_2D = 0x8064
392
- GL_Q = 0x2003
393
- GL_QUAD_STRIP = 0x0008
394
- GL_QUADRATIC_ATTENUATION = 0x1209
395
- GL_QUADS = 0x0007
396
- GL_R = 0x2002
397
- GL_R3_G3_B2 = 0x2A10
398
- GL_READ_BUFFER = 0x0C02
399
- GL_RED = 0x1903
400
- GL_RED_BIAS = 0x0D15
401
- GL_RED_BITS = 0x0D52
402
- GL_RED_SCALE = 0x0D14
403
- GL_RENDER = 0x1C00
404
- GL_RENDER_MODE = 0x0C40
405
- GL_RENDERER = 0x1F01
406
- GL_REPEAT = 0x2901
407
- GL_REPLACE = 0x1E01
408
- GL_RETURN = 0x0102
409
- GL_RGB = 0x1907
410
- GL_RGB10 = 0x8052
411
- GL_RGB10_A2 = 0x8059
412
- GL_RGB12 = 0x8053
413
- GL_RGB16 = 0x8054
414
- GL_RGB4 = 0x804F
415
- GL_RGB5 = 0x8050
416
- GL_RGB5_A1 = 0x8057
417
- GL_RGB8 = 0x8051
418
- GL_RGBA = 0x1908
419
- GL_RGBA_MODE = 0x0C31
420
- GL_RGBA12 = 0x805A
421
- GL_RGBA16 = 0x805B
422
- GL_RGBA2 = 0x8055
423
- GL_RGBA4 = 0x8056
424
- GL_RGBA8 = 0x8058
425
- GL_RIGHT = 0x0407
426
- GL_S = 0x2000
427
- GL_SCISSOR_BIT = 0x00080000
428
- GL_SCISSOR_BOX = 0x0C10
429
- GL_SCISSOR_TEST = 0x0C11
430
- GL_SELECT = 0x1C02
431
- GL_SELECTION_BUFFER_POINTER = 0x0DF3
432
- GL_SELECTION_BUFFER_SIZE = 0x0DF4
433
- GL_SET = 0x150F
434
- GL_SHADE_MODEL = 0x0B54
435
- GL_SHININESS = 0x1601
436
- GL_SHORT = 0x1402
437
- GL_SMOOTH = 0x1D01
438
- GL_SPECULAR = 0x1202
439
- GL_SPHERE_MAP = 0x2402
440
- GL_SPOT_CUTOFF = 0x1206
441
- GL_SPOT_DIRECTION = 0x1204
442
- GL_SPOT_EXPONENT = 0x1205
443
- GL_SRC_ALPHA = 0x0302
444
- GL_SRC_ALPHA_SATURATE = 0x0308
445
- GL_SRC_COLOR = 0x0300
446
- GL_STACK_OVERFLOW = 0x0503
447
- GL_STACK_UNDERFLOW = 0x0504
448
- GL_STENCIL = 0x1802
449
- GL_STENCIL_BITS = 0x0D57
450
- GL_STENCIL_BUFFER_BIT = 0x00000400
451
- GL_STENCIL_CLEAR_VALUE = 0x0B91
452
- GL_STENCIL_FAIL = 0x0B94
453
- GL_STENCIL_FUNC = 0x0B92
454
- GL_STENCIL_INDEX = 0x1901
455
- GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
456
- GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
457
- GL_STENCIL_REF = 0x0B97
458
- GL_STENCIL_TEST = 0x0B90
459
- GL_STENCIL_VALUE_MASK = 0x0B93
460
- GL_STENCIL_WRITEMASK = 0x0B98
461
- GL_STEREO = 0x0C33
462
- GL_SUBPIXEL_BITS = 0x0D50
463
- GL_T = 0x2001
464
- GL_T2F_C3F_V3F = 0x2A2A
465
- GL_T2F_C4F_N3F_V3F = 0x2A2C
466
- GL_T2F_C4UB_V3F = 0x2A29
467
- GL_T2F_N3F_V3F = 0x2A2B
468
- GL_T2F_V3F = 0x2A27
469
- GL_T4F_C4F_N3F_V4F = 0x2A2D
470
- GL_T4F_V4F = 0x2A28
471
- GL_TEXTURE = 0x1702
472
- GL_TEXTURE_1D = 0x0DE0
473
- GL_TEXTURE_2D = 0x0DE1
474
- GL_TEXTURE_ALPHA_SIZE = 0x805F
475
- GL_TEXTURE_BINDING_1D = 0x8068
476
- GL_TEXTURE_BINDING_2D = 0x8069
477
- GL_TEXTURE_BIT = 0x00040000
478
- GL_TEXTURE_BLUE_SIZE = 0x805E
479
- GL_TEXTURE_BORDER = 0x1005
480
- GL_TEXTURE_BORDER_COLOR = 0x1004
481
- GL_TEXTURE_COMPONENTS = 0x1003
482
- GL_TEXTURE_COORD_ARRAY = 0x8078
483
- GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
484
- GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
485
- GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
486
- GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
487
- GL_TEXTURE_ENV = 0x2300
488
- GL_TEXTURE_ENV_COLOR = 0x2201
489
- GL_TEXTURE_ENV_MODE = 0x2200
490
- GL_TEXTURE_GEN_MODE = 0x2500
491
- GL_TEXTURE_GEN_Q = 0x0C63
492
- GL_TEXTURE_GEN_R = 0x0C62
493
- GL_TEXTURE_GEN_S = 0x0C60
494
- GL_TEXTURE_GEN_T = 0x0C61
495
- GL_TEXTURE_GREEN_SIZE = 0x805D
496
- GL_TEXTURE_HEIGHT = 0x1001
497
- GL_TEXTURE_INTENSITY_SIZE = 0x8061
498
- GL_TEXTURE_INTERNAL_FORMAT = 0x1003
499
- GL_TEXTURE_LUMINANCE_SIZE = 0x8060
500
- GL_TEXTURE_MAG_FILTER = 0x2800
501
- GL_TEXTURE_MATRIX = 0x0BA8
502
- GL_TEXTURE_MIN_FILTER = 0x2801
503
- GL_TEXTURE_PRIORITY = 0x8066
504
- GL_TEXTURE_RED_SIZE = 0x805C
505
- GL_TEXTURE_RESIDENT = 0x8067
506
- GL_TEXTURE_STACK_DEPTH = 0x0BA5
507
- GL_TEXTURE_WIDTH = 0x1000
508
- GL_TEXTURE_WRAP_S = 0x2802
509
- GL_TEXTURE_WRAP_T = 0x2803
510
- GL_TRANSFORM_BIT = 0x00001000
511
- GL_TRIANGLE_FAN = 0x0006
512
- GL_TRIANGLE_STRIP = 0x0005
513
- GL_TRIANGLES = 0x0004
514
- GL_TRUE = 1
515
- GL_UNPACK_ALIGNMENT = 0x0CF5
516
- GL_UNPACK_LSB_FIRST = 0x0CF1
517
- GL_UNPACK_ROW_LENGTH = 0x0CF2
518
- GL_UNPACK_SKIP_PIXELS = 0x0CF4
519
- GL_UNPACK_SKIP_ROWS = 0x0CF3
520
- GL_UNPACK_SWAP_BYTES = 0x0CF0
521
- GL_UNSIGNED_BYTE = 0x1401
522
- GL_UNSIGNED_INT = 0x1405
523
- GL_UNSIGNED_SHORT = 0x1403
524
- GL_V2F = 0x2A20
525
- GL_V3F = 0x2A21
526
- GL_VENDOR = 0x1F00
527
- GL_VERSION = 0x1F02
528
- GL_VERTEX_ARRAY = 0x8074
529
- GL_VERTEX_ARRAY_POINTER = 0x808E
530
- GL_VERTEX_ARRAY_SIZE = 0x807A
531
- GL_VERTEX_ARRAY_STRIDE = 0x807C
532
- GL_VERTEX_ARRAY_TYPE = 0x807B
533
- GL_VIEWPORT = 0x0BA2
534
- GL_VIEWPORT_BIT = 0x00000800
535
- GL_XOR = 0x1506
536
- GL_ZERO = 0
537
- GL_ZOOM_X = 0x0D16
538
- GL_ZOOM_Y = 0x0D17
539
- end
540
-
541
- FUNCTIONS = {
542
- glBlendFunc: [ :void, :GLenum, :GLenum ].freeze,
543
- glClear: [ :void, :GLbitfield ].freeze,
544
- glClearColor: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
545
- glClearDepth: [ :void, :GLdouble ].freeze,
546
- glClearStencil: [ :void, :GLint ].freeze,
547
- glColorMask: [ :void, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze,
548
- glCullFace: [ :void, :GLenum ].freeze,
549
- glDepthFunc: [ :void, :GLenum ].freeze,
550
- glDepthMask: [ :void, :GLboolean ].freeze,
551
- glDepthRange: [ :void, :GLdouble, :GLdouble ].freeze,
552
- glDisable: [ :void, :GLenum ].freeze,
553
- glDrawBuffer: [ :void, :GLenum ].freeze,
554
- glEnable: [ :void, :GLenum ].freeze,
555
- glFinish: [ :void ].freeze,
556
- glFlush: [ :void ].freeze,
557
- glFrontFace: [ :void, :GLenum ].freeze,
558
- glGetBooleanv: [ :void, :GLenum, :pointer ].freeze,
559
- glGetDoublev: [ :void, :GLenum, :pointer ].freeze,
560
- glGetError: [ :GLenum ].freeze,
561
- glGetFloatv: [ :void, :GLenum, :pointer ].freeze,
562
- glGetIntegerv: [ :void, :GLenum, :pointer ].freeze,
563
- glGetString: [ :string, :GLenum ].freeze,
564
- glGetTexImage: [ :void, :GLenum, :GLint, :GLenum, :GLenum, :pointer ].freeze,
565
- glGetTexLevelParameterfv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
566
- glGetTexLevelParameteriv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
567
- glGetTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
568
- glGetTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
569
- glHint: [ :void, :GLenum, :GLenum ].freeze,
570
- glIsEnabled: [ :GLboolean, :GLenum ].freeze,
571
- glLineWidth: [ :void, :GLfloat ].freeze,
572
- glLogicOp: [ :void, :GLenum ].freeze,
573
- glPixelStoref: [ :void, :GLenum, :GLfloat ].freeze,
574
- glPixelStorei: [ :void, :GLenum, :GLint ].freeze,
575
- glPointSize: [ :void, :GLfloat ].freeze,
576
- glPolygonMode: [ :void, :GLenum, :GLenum ].freeze,
577
- glReadBuffer: [ :void, :GLenum ].freeze,
578
- glReadPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
579
- glScissor: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
580
- glStencilFunc: [ :void, :GLenum, :GLint, :GLuint ].freeze,
581
- glStencilMask: [ :void, :GLuint ].freeze,
582
- glStencilOp: [ :void, :GLenum, :GLenum, :GLenum ].freeze,
583
- glTexImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
584
- glTexImage2D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
585
- glTexParameterf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
586
- glTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
587
- glTexParameteri: [ :void, :GLenum, :GLenum, :GLint ].freeze,
588
- glTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
589
- glViewport: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze
590
- }.freeze
591
-
592
- module Compatibility
593
- FUNCTIONS = {
594
- glAccum: [ :void, :GLenum, :GLfloat ].freeze,
595
- glAlphaFunc: [ :void, :GLenum, :GLfloat ].freeze,
596
- glBegin: [ :void, :GLenum ].freeze,
597
- glBitmap: [ :void, :GLsizei, :GLsizei, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :pointer ].freeze,
598
- glCallList: [ :void, :GLuint ].freeze,
599
- glCallLists: [ :void, :GLsizei, :GLenum, :pointer ].freeze,
600
- glClearAccum: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
601
- glClearIndex: [ :void, :GLfloat ].freeze,
602
- glClipPlane: [ :void, :GLenum, :pointer ].freeze,
603
- glColor3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
604
- glColor3bv: [ :void, :pointer ].freeze,
605
- glColor3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
606
- glColor3dv: [ :void, :pointer ].freeze,
607
- glColor3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
608
- glColor3fv: [ :void, :pointer ].freeze,
609
- glColor3i: [ :void, :GLint, :GLint, :GLint ].freeze,
610
- glColor3iv: [ :void, :pointer ].freeze,
611
- glColor3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
612
- glColor3sv: [ :void, :pointer ].freeze,
613
- glColor3ub: [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze,
614
- glColor3ubv: [ :void, :pointer ].freeze,
615
- glColor3ui: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
616
- glColor3uiv: [ :void, :pointer ].freeze,
617
- glColor3us: [ :void, :GLushort, :GLushort, :GLushort ].freeze,
618
- glColor3usv: [ :void, :pointer ].freeze,
619
- glColor4b: [ :void, :GLbyte, :GLbyte, :GLbyte, :GLbyte ].freeze,
620
- glColor4bv: [ :void, :pointer ].freeze,
621
- glColor4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
622
- glColor4dv: [ :void, :pointer ].freeze,
623
- glColor4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
624
- glColor4fv: [ :void, :pointer ].freeze,
625
- glColor4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
626
- glColor4iv: [ :void, :pointer ].freeze,
627
- glColor4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
628
- glColor4sv: [ :void, :pointer ].freeze,
629
- glColor4ub: [ :void, :GLubyte, :GLubyte, :GLubyte, :GLubyte ].freeze,
630
- glColor4ubv: [ :void, :pointer ].freeze,
631
- glColor4ui: [ :void, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
632
- glColor4uiv: [ :void, :pointer ].freeze,
633
- glColor4us: [ :void, :GLushort, :GLushort, :GLushort, :GLushort ].freeze,
634
- glColor4usv: [ :void, :pointer ].freeze,
635
- glColorMaterial: [ :void, :GLenum, :GLenum ].freeze,
636
- glCopyPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum ].freeze,
637
- glDeleteLists: [ :void, :GLuint, :GLsizei ].freeze,
638
- glDrawPixels: [ :void, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
639
- glEdgeFlag: [ :void, :GLboolean ].freeze,
640
- glEdgeFlagv: [ :void, :pointer ].freeze,
641
- glEnd: [ :void ].freeze,
642
- glEndList: [ :void ].freeze,
643
- glEvalCoord1d: [ :void, :GLdouble ].freeze,
644
- glEvalCoord1dv: [ :void, :pointer ].freeze,
645
- glEvalCoord1f: [ :void, :GLfloat ].freeze,
646
- glEvalCoord1fv: [ :void, :pointer ].freeze,
647
- glEvalCoord2d: [ :void, :GLdouble, :GLdouble ].freeze,
648
- glEvalCoord2dv: [ :void, :pointer ].freeze,
649
- glEvalCoord2f: [ :void, :GLfloat, :GLfloat ].freeze,
650
- glEvalCoord2fv: [ :void, :pointer ].freeze,
651
- glEvalMesh1: [ :void, :GLenum, :GLint, :GLint ].freeze,
652
- glEvalMesh2: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
653
- glEvalPoint1: [ :void, :GLint ].freeze,
654
- glEvalPoint2: [ :void, :GLint, :GLint ].freeze,
655
- glFeedbackBuffer: [ :void, :GLsizei, :GLenum, :pointer ].freeze,
656
- glFogf: [ :void, :GLenum, :GLfloat ].freeze,
657
- glFogfv: [ :void, :GLenum, :pointer ].freeze,
658
- glFogi: [ :void, :GLenum, :GLint ].freeze,
659
- glFogiv: [ :void, :GLenum, :pointer ].freeze,
660
- glFrustum: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
661
- glGenLists: [ :GLuint, :GLsizei ].freeze,
662
- glGetClipPlane: [ :void, :GLenum, :pointer ].freeze,
663
- glGetLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
664
- glGetLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
665
- glGetMapdv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
666
- glGetMapfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
667
- glGetMapiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
668
- glGetMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
669
- glGetMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
670
- glGetPixelMapfv: [ :void, :GLenum, :pointer ].freeze,
671
- glGetPixelMapuiv: [ :void, :GLenum, :pointer ].freeze,
672
- glGetPixelMapusv: [ :void, :GLenum, :pointer ].freeze,
673
- glGetPolygonStipple: [ :void, :pointer ].freeze,
674
- glGetTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
675
- glGetTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
676
- glGetTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
677
- glGetTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
678
- glIndexd: [ :void, :GLdouble ].freeze,
679
- glIndexdv: [ :void, :pointer ].freeze,
680
- glIndexf: [ :void, :GLfloat ].freeze,
681
- glIndexfv: [ :void, :pointer ].freeze,
682
- glIndexi: [ :void, :GLint ].freeze,
683
- glIndexiv: [ :void, :pointer ].freeze,
684
- glIndexs: [ :void, :GLshort ].freeze,
685
- glIndexsv: [ :void, :pointer ].freeze,
686
- glIndexMask: [ :void, :GLuint ].freeze,
687
- glInitNames: [ :void ].freeze,
688
- glIsList: [ :GLboolean, :GLuint ].freeze,
689
- glLightf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
690
- glLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
691
- glLighti: [ :void, :GLenum, :GLenum, :GLint ].freeze,
692
- glLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
693
- glLightModelf: [ :void, :GLenum, :GLfloat ].freeze,
694
- glLightModelfv: [ :void, :GLenum, :pointer ].freeze,
695
- glLightModeli: [ :void, :GLenum, :GLint ].freeze,
696
- glLightModeliv: [ :void, :GLenum, :pointer ].freeze,
697
- glLineStipple: [ :void, :GLint, :GLushort ].freeze,
698
- glListBase: [ :void, :GLuint ].freeze,
699
- glLoadIdentity: [ :void ].freeze,
700
- glLoadMatrixd: [ :void, :pointer ].freeze,
701
- glLoadMatrixf: [ :void, :pointer ].freeze,
702
- glLoadName: [ :void, :GLuint ].freeze,
703
- glMap1d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
704
- glMap1f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
705
- glMap2d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
706
- glMap2f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
707
- glMaterialf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
708
- glMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
709
- glMateriali: [ :void, :GLenum, :GLenum, :GLint ].freeze,
710
- glMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
711
- glMatrixMode: [ :void, :GLenum ].freeze,
712
- glMultMatrixd: [ :void, :pointer ].freeze,
713
- glMultMatrixf: [ :void, :pointer ].freeze,
714
- glNewList: [ :void, :GLuint, :GLenum ].freeze,
715
- glNormal3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
716
- glNormal3bv: [ :void, :pointer ].freeze,
717
- glNormal3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
718
- glNormal3dv: [ :void, :pointer ].freeze,
719
- glNormal3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
720
- glNormal3fv: [ :void, :pointer ].freeze,
721
- glNormal3i: [ :void, :GLint, :GLint, :GLint ].freeze,
722
- glNormal3iv: [ :void, :pointer ].freeze,
723
- glNormal3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
724
- glNormal3sv: [ :void, :pointer ].freeze,
725
- glOrtho: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
726
- glPassThrough: [ :void, :GLfloat ].freeze,
727
- glPixelMapfv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
728
- glPixelMapuiv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
729
- glPixelMapusv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
730
- glPixelTransferf: [ :void, :GLenum, :GLfloat ].freeze,
731
- glPixelTransferi: [ :void, :GLenum, :GLint ].freeze,
732
- glPixelZoom: [ :void, :GLfloat, :GLfloat ].freeze,
733
- glPolygonStipple: [ :void, :pointer ].freeze,
734
- glPopAttrib: [ :void ].freeze,
735
- glPopMatrix: [ :void ].freeze,
736
- glPopName: [ :void ].freeze,
737
- glPushAttrib: [ :void, :GLbitfield ].freeze,
738
- glPushMatrix: [ :void ].freeze,
739
- glPushName: [ :void, :GLuint ].freeze,
740
- glRasterPos2d: [ :void, :GLdouble, :GLdouble ].freeze,
741
- glRasterPos2dv: [ :void, :pointer ].freeze,
742
- glRasterPos2f: [ :void, :GLfloat, :GLfloat ].freeze,
743
- glRasterPos2fv: [ :void, :pointer ].freeze,
744
- glRasterPos2i: [ :void, :GLint, :GLint ].freeze,
745
- glRasterPos2iv: [ :void, :pointer ].freeze,
746
- glRasterPos2s: [ :void, :GLshort, :GLshort ].freeze,
747
- glRasterPos2sv: [ :void, :pointer ].freeze,
748
- glRasterPos3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
749
- glRasterPos3dv: [ :void, :pointer ].freeze,
750
- glRasterPos3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
751
- glRasterPos3fv: [ :void, :pointer ].freeze,
752
- glRasterPos3i: [ :void, :GLint, :GLint, :GLint ].freeze,
753
- glRasterPos3iv: [ :void, :pointer ].freeze,
754
- glRasterPos3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
755
- glRasterPos3sv: [ :void, :pointer ].freeze,
756
- glRasterPos4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
757
- glRasterPos4dv: [ :void, :pointer ].freeze,
758
- glRasterPos4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
759
- glRasterPos4fv: [ :void, :pointer ].freeze,
760
- glRasterPos4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
761
- glRasterPos4iv: [ :void, :pointer ].freeze,
762
- glRasterPos4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
763
- glRasterPos4sv: [ :void, :pointer ].freeze,
764
- glRectd: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
765
- glRectdv: [ :void, :pointer, :pointer ].freeze,
766
- glRectf: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
767
- glRectfv: [ :void, :pointer, :pointer ].freeze,
768
- glRecti: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
769
- glRectiv: [ :void, :pointer, :pointer ].freeze,
770
- glRects: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
771
- glRectsv: [ :void, :pointer, :pointer ].freeze,
772
- glRenderMode: [ :GLint, :GLenum ].freeze,
773
- glRotated: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
774
- glRotatef: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
775
- glScaled: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
776
- glScalef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
777
- glSelectBuffer: [ :void, :GLsizei, :pointer ].freeze,
778
- glShadeModel: [ :void, :GLenum ].freeze,
779
- glTexCoord1d: [ :void, :GLdouble ].freeze,
780
- glTexCoord1dv: [ :void, :pointer ].freeze,
781
- glTexCoord1f: [ :void, :GLfloat ].freeze,
782
- glTexCoord1fv: [ :void, :pointer ].freeze,
783
- glTexCoord1i: [ :void, :GLint ].freeze,
784
- glTexCoord1iv: [ :void, :pointer ].freeze,
785
- glTexCoord1s: [ :void, :GLshort ].freeze,
786
- glTexCoord1sv: [ :void, :pointer ].freeze,
787
- glTexCoord2d: [ :void, :GLdouble, :GLdouble ].freeze,
788
- glTexCoord2dv: [ :void, :pointer ].freeze,
789
- glTexCoord2f: [ :void, :GLfloat, :GLfloat ].freeze,
790
- glTexCoord2fv: [ :void, :pointer ].freeze,
791
- glTexCoord2i: [ :void, :GLint, :GLint ].freeze,
792
- glTexCoord2iv: [ :void, :pointer ].freeze,
793
- glTexCoord2s: [ :void, :GLshort, :GLshort ].freeze,
794
- glTexCoord2sv: [ :void, :pointer ].freeze,
795
- glTexCoord3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
796
- glTexCoord3dv: [ :void, :pointer ].freeze,
797
- glTexCoord3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
798
- glTexCoord3fv: [ :void, :pointer ].freeze,
799
- glTexCoord3i: [ :void, :GLint, :GLint, :GLint ].freeze,
800
- glTexCoord3iv: [ :void, :pointer ].freeze,
801
- glTexCoord3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
802
- glTexCoord3sv: [ :void, :pointer ].freeze,
803
- glTexCoord4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
804
- glTexCoord4dv: [ :void, :pointer ].freeze,
805
- glTexCoord4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
806
- glTexCoord4fv: [ :void, :pointer ].freeze,
807
- glTexCoord4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
808
- glTexCoord4iv: [ :void, :pointer ].freeze,
809
- glTexCoord4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
810
- glTexCoord4sv: [ :void, :pointer ].freeze,
811
- glTexEnvf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
812
- glTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
813
- glTexEnvi: [ :void, :GLenum, :GLenum, :GLint ].freeze,
814
- glTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
815
- glTexGend: [ :void, :GLenum, :GLenum, :GLdouble ].freeze,
816
- glTexGendv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
817
- glTexGenf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
818
- glTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
819
- glTexGeni: [ :void, :GLenum, :GLenum, :GLint ].freeze,
820
- glTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
821
- glTranslated: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
822
- glTranslatef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
823
- glVertex2d: [ :void, :GLdouble, :GLdouble ].freeze,
824
- glVertex2dv: [ :void, :pointer ].freeze,
825
- glVertex2f: [ :void, :GLfloat, :GLfloat ].freeze,
826
- glVertex2fv: [ :void, :pointer ].freeze,
827
- glVertex2i: [ :void, :GLint, :GLint ].freeze,
828
- glVertex2iv: [ :void, :pointer ].freeze,
829
- glVertex2s: [ :void, :GLshort, :GLshort ].freeze,
830
- glVertex2sv: [ :void, :pointer ].freeze,
831
- glVertex3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
832
- glVertex3dv: [ :void, :pointer ].freeze,
833
- glVertex3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
834
- glVertex3fv: [ :void, :pointer ].freeze,
835
- glVertex3i: [ :void, :GLint, :GLint, :GLint ].freeze,
836
- glVertex3iv: [ :void, :pointer ].freeze,
837
- glVertex3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
838
- glVertex3sv: [ :void, :pointer ].freeze,
839
- glVertex4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
840
- glVertex4dv: [ :void, :pointer ].freeze,
841
- glVertex4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
842
- glVertex4fv: [ :void, :pointer ].freeze,
843
- glVertex4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
844
- glVertex4iv: [ :void, :pointer ].freeze,
845
- glVertex4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
846
- glVertex4sv: [ :void, :pointer ].freeze
847
- }.freeze
848
- end
849
- end