opengl-definitions 0.0.2 → 0.0.3

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Files changed (770) hide show
  1. checksums.yaml +4 -4
  2. data/lib/opengl-definitions/extensions/GLX_3DFX_multisample.rb +2 -4
  3. data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +16 -18
  4. data/lib/opengl-definitions/extensions/GLX_ARB_context_flush_control.rb +3 -5
  5. data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +6 -8
  6. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_profile.rb +3 -5
  7. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_robustness.rb +4 -6
  8. data/lib/opengl-definitions/extensions/GLX_ARB_fbconfig_float.rb +2 -4
  9. data/lib/opengl-definitions/extensions/GLX_ARB_framebuffer_sRGB.rb +1 -3
  10. data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +1 -1
  11. data/lib/opengl-definitions/extensions/GLX_ARB_multisample.rb +2 -4
  12. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_application_isolation.rb +1 -3
  13. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_share_group_isolation.rb +1 -3
  14. data/lib/opengl-definitions/extensions/GLX_ARB_vertex_buffer_object.rb +1 -3
  15. data/lib/opengl-definitions/extensions/GLX_EXT_buffer_age.rb +1 -3
  16. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es2_profile.rb +1 -3
  17. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es_profile.rb +1 -3
  18. data/lib/opengl-definitions/extensions/GLX_EXT_fbconfig_packed_float.rb +2 -4
  19. data/lib/opengl-definitions/extensions/GLX_EXT_framebuffer_sRGB.rb +1 -3
  20. data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +4 -6
  21. data/lib/opengl-definitions/extensions/GLX_EXT_stereo_tree.rb +3 -5
  22. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +3 -5
  23. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control_tear.rb +1 -3
  24. data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +34 -36
  25. data/lib/opengl-definitions/extensions/GLX_EXT_visual_info.rb +16 -18
  26. data/lib/opengl-definitions/extensions/GLX_EXT_visual_rating.rb +4 -6
  27. data/lib/opengl-definitions/extensions/GLX_INTEL_swap_event.rb +4 -6
  28. data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +2 -2
  29. data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +1 -1
  30. data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +1 -1
  31. data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +13 -15
  32. data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +1 -1
  33. data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +3 -5
  34. data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +1 -1
  35. data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +1 -1
  36. data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +1 -1
  37. data/lib/opengl-definitions/extensions/GLX_NV_float_buffer.rb +1 -3
  38. data/lib/opengl-definitions/extensions/GLX_NV_multisample_coverage.rb +2 -4
  39. data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +3 -5
  40. data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +1 -1
  41. data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +5 -7
  42. data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +11 -13
  43. data/lib/opengl-definitions/extensions/GLX_OML_swap_method.rb +4 -6
  44. data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +1 -1
  45. data/lib/opengl-definitions/extensions/GLX_SGIS_blended_overlay.rb +1 -3
  46. data/lib/opengl-definitions/extensions/GLX_SGIS_multisample.rb +2 -4
  47. data/lib/opengl-definitions/extensions/GLX_SGIS_shared_multisample.rb +2 -4
  48. data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +2 -4
  49. data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +12 -14
  50. data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +11 -13
  51. data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +28 -30
  52. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +1 -1
  53. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +1 -1
  54. data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +3 -5
  55. data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +1 -1
  56. data/lib/opengl-definitions/extensions/GLX_SGIX_visual_select_group.rb +1 -3
  57. data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +1 -1
  58. data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +1 -1
  59. data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +1 -1
  60. data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +1 -1
  61. data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +1 -1
  62. data/lib/opengl-definitions/extensions/GL_3DFX_multisample.rb +4 -6
  63. data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +1 -1
  64. data/lib/opengl-definitions/extensions/GL_3DFX_texture_compression_FXT1.rb +2 -4
  65. data/lib/opengl-definitions/extensions/GL_AMD_blend_minmax_factor.rb +2 -4
  66. data/lib/opengl-definitions/extensions/GL_AMD_compressed_3DC_texture.rb +2 -4
  67. data/lib/opengl-definitions/extensions/GL_AMD_compressed_ATC_texture.rb +3 -5
  68. data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +16 -18
  69. data/lib/opengl-definitions/extensions/GL_AMD_depth_clamp_separate.rb +2 -4
  70. data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +1 -1
  71. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +29 -31
  72. data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +10 -12
  73. data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +1 -1
  74. data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +6 -8
  75. data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +7 -9
  76. data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +8 -10
  77. data/lib/opengl-definitions/extensions/GL_AMD_pinned_memory.rb +1 -3
  78. data/lib/opengl-definitions/extensions/GL_AMD_program_binary_Z400.rb +1 -3
  79. data/lib/opengl-definitions/extensions/GL_AMD_query_buffer_object.rb +3 -5
  80. data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +2 -4
  81. data/lib/opengl-definitions/extensions/GL_AMD_seamless_cubemap_per_texture.rb +1 -3
  82. data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +10 -12
  83. data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +5 -7
  84. data/lib/opengl-definitions/extensions/GL_AMD_transform_feedback4.rb +1 -3
  85. data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +8 -10
  86. data/lib/opengl-definitions/extensions/GL_ANGLE_depth_texture.rb +8 -10
  87. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +5 -7
  88. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +4 -6
  89. data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +2 -4
  90. data/lib/opengl-definitions/extensions/GL_ANGLE_pack_reverse_row_order.rb +1 -3
  91. data/lib/opengl-definitions/extensions/GL_ANGLE_program_binary.rb +1 -3
  92. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt3.rb +1 -3
  93. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt5.rb +1 -3
  94. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_usage.rb +2 -4
  95. data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +2 -4
  96. data/lib/opengl-definitions/extensions/GL_APPLE_aux_depth_stencil.rb +1 -3
  97. data/lib/opengl-definitions/extensions/GL_APPLE_client_storage.rb +1 -3
  98. data/lib/opengl-definitions/extensions/GL_APPLE_clip_distance.rb +9 -11
  99. data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +1 -1
  100. data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +4 -6
  101. data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +3 -5
  102. data/lib/opengl-definitions/extensions/GL_APPLE_float_pixels.rb +14 -16
  103. data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +3 -5
  104. data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +8 -10
  105. data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +7 -9
  106. data/lib/opengl-definitions/extensions/GL_APPLE_rgb_422.rb +4 -6
  107. data/lib/opengl-definitions/extensions/GL_APPLE_row_bytes.rb +2 -4
  108. data/lib/opengl-definitions/extensions/GL_APPLE_specular_vector.rb +1 -3
  109. data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +17 -19
  110. data/lib/opengl-definitions/extensions/GL_APPLE_texture_format_BGRA8888.rb +2 -4
  111. data/lib/opengl-definitions/extensions/GL_APPLE_texture_max_level.rb +1 -3
  112. data/lib/opengl-definitions/extensions/GL_APPLE_texture_packed_float.rb +4 -6
  113. data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +7 -9
  114. data/lib/opengl-definitions/extensions/GL_APPLE_transform_hint.rb +1 -3
  115. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +2 -4
  116. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +8 -10
  117. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +11 -13
  118. data/lib/opengl-definitions/extensions/GL_APPLE_ycbcr_422.rb +3 -5
  119. data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +17 -19
  120. data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +2 -4
  121. data/lib/opengl-definitions/extensions/GL_ARB_ES3_2_compatibility.rb +4 -6
  122. data/lib/opengl-definitions/extensions/GL_ARB_ES3_compatibility.rb +13 -15
  123. data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +1 -1
  124. data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +2 -4
  125. data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +6 -8
  126. data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +10 -12
  127. data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +3 -5
  128. data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +1 -1
  129. data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +2 -4
  130. data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +7 -9
  131. data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +6 -8
  132. data/lib/opengl-definitions/extensions/GL_ARB_compressed_texture_pixel_storage.rb +8 -10
  133. data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +19 -21
  134. data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +5 -7
  135. data/lib/opengl-definitions/extensions/GL_ARB_conditional_render_inverted.rb +4 -6
  136. data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +3 -5
  137. data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +1 -1
  138. data/lib/opengl-definitions/extensions/GL_ARB_cull_distance.rb +2 -4
  139. data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +24 -26
  140. data/lib/opengl-definitions/extensions/GL_ARB_depth_buffer_float.rb +3 -5
  141. data/lib/opengl-definitions/extensions/GL_ARB_depth_clamp.rb +1 -3
  142. data/lib/opengl-definitions/extensions/GL_ARB_depth_texture.rb +5 -7
  143. data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +14 -16
  144. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +18 -20
  145. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +1 -1
  146. data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +1 -1
  147. data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +3 -5
  148. data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +1 -1
  149. data/lib/opengl-definitions/extensions/GL_ARB_enhanced_layouts.rb +4 -6
  150. data/lib/opengl-definitions/extensions/GL_ARB_explicit_uniform_location.rb +1 -3
  151. data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +79 -81
  152. data/lib/opengl-definitions/extensions/GL_ARB_fragment_shader.rb +3 -5
  153. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +10 -12
  154. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +74 -81
  155. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_sRGB.rb +1 -3
  156. data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +21 -23
  157. data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +5 -7
  158. data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +1 -1
  159. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader5.rb +6 -8
  160. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +14 -16
  161. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_int64.rb +9 -11
  162. data/lib/opengl-definitions/extensions/GL_ARB_half_float_pixel.rb +1 -3
  163. data/lib/opengl-definitions/extensions/GL_ARB_half_float_vertex.rb +1 -3
  164. data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +110 -120
  165. data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +3 -5
  166. data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +2 -4
  167. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +2 -4
  168. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +116 -118
  169. data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +1 -1
  170. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_alignment.rb +1 -3
  171. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +7 -9
  172. data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +11 -13
  173. data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +1 -1
  174. data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +1 -1
  175. data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +10 -12
  176. data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +36 -38
  177. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +6 -8
  178. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query2.rb +1 -3
  179. data/lib/opengl-definitions/extensions/GL_ARB_parallel_shader_compile.rb +3 -5
  180. data/lib/opengl-definitions/extensions/GL_ARB_pipeline_statistics_query.rb +11 -13
  181. data/lib/opengl-definitions/extensions/GL_ARB_pixel_buffer_object.rb +4 -6
  182. data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +5 -7
  183. data/lib/opengl-definitions/extensions/GL_ARB_point_sprite.rb +2 -4
  184. data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +51 -53
  185. data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +5 -7
  186. data/lib/opengl-definitions/extensions/GL_ARB_query_buffer_object.rb +4 -6
  187. data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +21 -28
  188. data/lib/opengl-definitions/extensions/GL_ARB_sample_locations.rb +9 -11
  189. data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +3 -5
  190. data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +2 -4
  191. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cube_map.rb +1 -3
  192. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cubemap_per_texture.rb +1 -3
  193. data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +10 -12
  194. data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +30 -32
  195. data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +65 -67
  196. data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +35 -37
  197. data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +18 -20
  198. data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +12 -14
  199. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_100.rb +1 -3
  200. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +4 -6
  201. data/lib/opengl-definitions/extensions/GL_ARB_shadow.rb +3 -5
  202. data/lib/opengl-definitions/extensions/GL_ARB_shadow_ambient.rb +1 -3
  203. data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +3 -5
  204. data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +12 -14
  205. data/lib/opengl-definitions/extensions/GL_ARB_stencil_texturing.rb +1 -3
  206. data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +16 -18
  207. data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +38 -40
  208. data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +1 -1
  209. data/lib/opengl-definitions/extensions/GL_ARB_texture_border_clamp.rb +1 -3
  210. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +6 -8
  211. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object_rgb32.rb +3 -5
  212. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +4 -6
  213. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +12 -14
  214. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_bptc.rb +4 -6
  215. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_rgtc.rb +4 -6
  216. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map.rb +12 -14
  217. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map_array.rb +7 -9
  218. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_combine.rb +22 -24
  219. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_dot3.rb +2 -4
  220. data/lib/opengl-definitions/extensions/GL_ARB_texture_filter_minmax.rb +2 -4
  221. data/lib/opengl-definitions/extensions/GL_ARB_texture_float.rb +20 -22
  222. data/lib/opengl-definitions/extensions/GL_ARB_texture_gather.rb +3 -5
  223. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirror_clamp_to_edge.rb +1 -3
  224. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirrored_repeat.rb +1 -3
  225. data/lib/opengl-definitions/extensions/GL_ARB_texture_multisample.rb +22 -24
  226. data/lib/opengl-definitions/extensions/GL_ARB_texture_rectangle.rb +4 -6
  227. data/lib/opengl-definitions/extensions/GL_ARB_texture_rg.rb +22 -24
  228. data/lib/opengl-definitions/extensions/GL_ARB_texture_rgb10_a2ui.rb +1 -3
  229. data/lib/opengl-definitions/extensions/GL_ARB_texture_stencil8.rb +2 -4
  230. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage.rb +2 -4
  231. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage_multisample.rb +1 -1
  232. data/lib/opengl-definitions/extensions/GL_ARB_texture_swizzle.rb +5 -7
  233. data/lib/opengl-definitions/extensions/GL_ARB_texture_view.rb +6 -8
  234. data/lib/opengl-definitions/extensions/GL_ARB_timer_query.rb +3 -5
  235. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback2.rb +5 -7
  236. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback3.rb +3 -5
  237. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_instanced.rb +1 -1
  238. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_overflow_query.rb +2 -4
  239. data/lib/opengl-definitions/extensions/GL_ARB_transpose_matrix.rb +5 -7
  240. data/lib/opengl-definitions/extensions/GL_ARB_uniform_buffer_object.rb +34 -36
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  724. data/lib/opengl-definitions/extensions/WGL_NV_render_depth_texture.rb +5 -7
  725. data/lib/opengl-definitions/extensions/WGL_NV_render_texture_rectangle.rb +3 -5
  726. data/lib/opengl-definitions/extensions/WGL_NV_swap_group.rb +1 -1
  727. data/lib/opengl-definitions/extensions/WGL_NV_vertex_array_range.rb +1 -1
  728. data/lib/opengl-definitions/extensions/WGL_NV_video_capture.rb +3 -5
  729. data/lib/opengl-definitions/extensions/WGL_NV_video_output.rb +14 -16
  730. data/lib/opengl-definitions/extensions/WGL_OML_sync_control.rb +1 -1
  731. data/lib/opengl-definitions/version.rb +1 -1
  732. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_1.rb +4 -6
  733. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_2.rb +1 -1
  734. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_3.rb +58 -60
  735. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_4.rb +3 -5
  736. data/lib/opengl-definitions/versions/GL_VERSION_1_0.rb +589 -0
  737. data/lib/opengl-definitions/versions/GL_VERSION_1_1.rb +19 -0
  738. data/lib/opengl-definitions/versions/GL_VERSION_1_2.rb +54 -0
  739. data/lib/opengl-definitions/versions/GL_VERSION_1_3.rb +110 -0
  740. data/lib/opengl-definitions/versions/GL_VERSION_1_4.rb +51 -0
  741. data/lib/opengl-definitions/versions/GL_VERSION_1_5.rb +73 -0
  742. data/lib/opengl-definitions/{core → versions}/GL_VERSION_2_0.rb +86 -88
  743. data/lib/opengl-definitions/versions/GL_VERSION_2_1.rb +34 -0
  744. data/lib/opengl-definitions/versions/GL_VERSION_3_0.rb +176 -0
  745. data/lib/opengl-definitions/versions/GL_VERSION_3_1.rb +49 -0
  746. data/lib/opengl-definitions/versions/GL_VERSION_3_2.rb +38 -0
  747. data/lib/opengl-definitions/{core → versions}/GL_VERSION_3_3.rb +4 -6
  748. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_0.rb +15 -17
  749. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_1.rb +1 -1
  750. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_2.rb +1 -1
  751. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_3.rb +4 -6
  752. data/lib/opengl-definitions/versions/GL_VERSION_4_4.rb +14 -0
  753. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_5.rb +1 -1
  754. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb +259 -0
  755. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb +27 -0
  756. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb +41 -0
  757. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb +42 -0
  758. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_5.rb +5 -0
  759. metadata +43 -24
  760. data/lib/opengl-definitions/core/GL_VERSION_1_0.rb +0 -849
  761. data/lib/opengl-definitions/core/GL_VERSION_1_1.rb +0 -45
  762. data/lib/opengl-definitions/core/GL_VERSION_1_2.rb +0 -56
  763. data/lib/opengl-definitions/core/GL_VERSION_1_3.rb +0 -154
  764. data/lib/opengl-definitions/core/GL_VERSION_1_4.rb +0 -96
  765. data/lib/opengl-definitions/core/GL_VERSION_1_5.rb +0 -81
  766. data/lib/opengl-definitions/core/GL_VERSION_2_1.rb +0 -36
  767. data/lib/opengl-definitions/core/GL_VERSION_3_0.rb +0 -178
  768. data/lib/opengl-definitions/core/GL_VERSION_3_1.rb +0 -51
  769. data/lib/opengl-definitions/core/GL_VERSION_3_2.rb +0 -40
  770. data/lib/opengl-definitions/core/GL_VERSION_4_4.rb +0 -16
@@ -0,0 +1,49 @@
1
+ module GL_VERSION_3_1
2
+ GL_BUFFER_ACCESS_FLAGS = 0x911F
3
+ GL_BUFFER_MAP_LENGTH = 0x9120
4
+ GL_BUFFER_MAP_OFFSET = 0x9121
5
+ GL_INT_SAMPLER_2D_RECT = 0x8DCD
6
+ GL_INT_SAMPLER_BUFFER = 0x8DD0
7
+ GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8
8
+ GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B
9
+ GL_PRIMITIVE_RESTART = 0x8F9D
10
+ GL_PRIMITIVE_RESTART_INDEX = 0x8F9E
11
+ GL_PROXY_TEXTURE_RECTANGLE = 0x84F7
12
+ GL_R16_SNORM = 0x8F98
13
+ GL_R8_SNORM = 0x8F94
14
+ GL_RED_SNORM = 0x8F90
15
+ GL_RG_SNORM = 0x8F91
16
+ GL_RG16_SNORM = 0x8F99
17
+ GL_RG8_SNORM = 0x8F95
18
+ GL_RGB_SNORM = 0x8F92
19
+ GL_RGB16_SNORM = 0x8F9A
20
+ GL_RGB8_SNORM = 0x8F96
21
+ GL_RGBA_SNORM = 0x8F93
22
+ GL_RGBA16_SNORM = 0x8F9B
23
+ GL_RGBA8_SNORM = 0x8F97
24
+ GL_SAMPLER_2D_RECT = 0x8B63
25
+ GL_SAMPLER_2D_RECT_SHADOW = 0x8B64
26
+ GL_SAMPLER_BUFFER = 0x8DC2
27
+ GL_SIGNED_NORMALIZED = 0x8F9C
28
+ GL_TEXTURE_BINDING_BUFFER = 0x8C2C
29
+ GL_TEXTURE_BINDING_RECTANGLE = 0x84F6
30
+ GL_TEXTURE_BUFFER = 0x8C2A
31
+ GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D
32
+ GL_TEXTURE_BUFFER_FORMAT = 0x8C2E
33
+ GL_TEXTURE_RECTANGLE = 0x84F5
34
+ GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5
35
+ GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8
36
+
37
+ @extensions = [
38
+ :GL_ARB_copy_buffer,
39
+ :GL_ARB_uniform_buffer_object
40
+ ].freeze
41
+
42
+ @functions = {
43
+ glDrawArraysInstanced: [ :void, :GLenum, :GLint, :GLsizei, :GLsizei ].freeze,
44
+ glDrawElementsInstanced: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei ].freeze,
45
+ glPrimitiveRestartIndex: [ :void, :GLuint ].freeze,
46
+ glTexBuffer: [ :void, :GLenum, :GLenum, :GLuint ].freeze
47
+ }.freeze
48
+ end
49
+
@@ -0,0 +1,38 @@
1
+ module GL_VERSION_3_2
2
+ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
3
+ GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
4
+ GL_CONTEXT_PROFILE_MASK = 0x9126
5
+ GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7
6
+ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8
7
+ GL_GEOMETRY_INPUT_TYPE = 0x8917
8
+ GL_GEOMETRY_OUTPUT_TYPE = 0x8918
9
+ GL_GEOMETRY_SHADER = 0x8DD9
10
+ GL_GEOMETRY_VERTICES_OUT = 0x8916
11
+ GL_LINE_STRIP_ADJACENCY = 0x000B
12
+ GL_LINES_ADJACENCY = 0x000A
13
+ GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
14
+ GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123
15
+ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124
16
+ GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0
17
+ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29
18
+ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1
19
+ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF
20
+ GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
21
+ GL_PROGRAM_POINT_SIZE = 0x8642
22
+ GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
23
+ GL_TRIANGLES_ADJACENCY = 0x000C
24
+
25
+ @extensions = [
26
+ :GL_ARB_draw_elements_base_vertex,
27
+ :GL_ARB_provoking_vertex,
28
+ :GL_ARB_sync,
29
+ :GL_ARB_texture_multisample
30
+ ].freeze
31
+
32
+ @functions = {
33
+ glFramebufferTexture: [ :void, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
34
+ glGetBufferParameteri64v: [ :void, :GLenum, :GLenum, :pointer ].freeze,
35
+ glGetInteger64i_v: [ :void, :GLenum, :GLuint, :pointer ].freeze
36
+ }.freeze
37
+ end
38
+
@@ -1,5 +1,7 @@
1
1
  module GL_VERSION_3_3
2
- EXTENSIONS = [
2
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
3
+
4
+ @extensions = [
3
5
  :GL_ARB_explicit_attrib_location,
4
6
  :GL_ARB_shader_bit_encoding,
5
7
  :GL_ARB_blend_func_extended,
@@ -11,11 +13,7 @@ module GL_VERSION_3_3
11
13
  :GL_ARB_vertex_type_2_10_10_10_rev
12
14
  ].freeze
13
15
 
14
- module Constants
15
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
16
- end
17
-
18
- FUNCTIONS = {
16
+ @functions = {
19
17
  glVertexAttribDivisor: [ :void, :GLuint, :GLuint ].freeze
20
18
  }.freeze
21
19
  end
@@ -1,5 +1,18 @@
1
1
  module GL_VERSION_4_0
2
- EXTENSIONS = [
2
+ GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
3
+ GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F
4
+ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
5
+ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
6
+ GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
7
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
8
+ GL_SAMPLE_SHADING = 0x8C36
9
+ GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
10
+ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
11
+ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
12
+ GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
13
+ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
14
+
15
+ @extensions = [
3
16
  :GL_ARB_draw_indirect,
4
17
  :GL_ARB_gpu_shader5,
5
18
  :GL_ARB_gpu_shader_fp64,
@@ -13,22 +26,7 @@ module GL_VERSION_4_0
13
26
  :GL_ARB_transform_feedback3
14
27
  ].freeze
15
28
 
16
- module Constants
17
- GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E
18
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F
19
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
20
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
21
- GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37
22
- GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B
23
- GL_SAMPLE_SHADING = 0x8C36
24
- GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C
25
- GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D
26
- GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A
27
- GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
28
- GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F
29
- end
30
-
31
- FUNCTIONS = {
29
+ @functions = {
32
30
  glBlendEquationi: [ :void, :GLuint, :GLenum ].freeze,
33
31
  glBlendEquationSeparatei: [ :void, :GLuint, :GLenum, :GLenum ].freeze,
34
32
  glBlendFunci: [ :void, :GLuint, :GLenum, :GLenum ].freeze,
@@ -1,5 +1,5 @@
1
1
  module GL_VERSION_4_1
2
- EXTENSIONS = [
2
+ @extensions = [
3
3
  :GL_ARB_ES2_compatibility,
4
4
  :GL_ARB_get_program_binary,
5
5
  :GL_ARB_separate_shader_objects,
@@ -1,5 +1,5 @@
1
1
  module GL_VERSIONS_4_2
2
- EXTENSIONS = [
2
+ @extensions = [
3
3
  :GL_ARB_base_instance,
4
4
  :GL_ARB_internalformat_query,
5
5
  :GL_ARB_shader_atomic_counters,
@@ -1,5 +1,8 @@
1
1
  module GL_VERSION_4_3
2
- EXTENSIONS = [
2
+ GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
3
+ GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
4
+
5
+ @extensions = [
3
6
  :GL_ARB_arrays_of_arrays,
4
7
  :GL_ARB_clear_buffer_object,
5
8
  :GL_ARB_compute_shader,
@@ -23,10 +26,5 @@ module GL_VERSION_4_3
23
26
  :GL_ARB_vertex_attrib_binding,
24
27
  :GL_KHR_debug
25
28
  ].freeze
26
-
27
- module Constants
28
- GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9
29
- GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E
30
- end
31
29
  end
32
30
 
@@ -0,0 +1,14 @@
1
+ module GL_VERSION_4_4
2
+ GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
3
+ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
4
+ GL_TEXTURE_BUFFER_BINDING = 0x8C2A
5
+
6
+ @extensions = [
7
+ :GL_ARB_clip_control,
8
+ :GL_ARB_direct_state_access,
9
+ :GL_ARB_ES3_1_compatibility,
10
+ :GL_ARB_get_texture_sub_image,
11
+ :GL_ARB_texture_barrier,
12
+ :GL_KHR_robustness
13
+ ].freeze
14
+ end
@@ -1,5 +1,5 @@
1
1
  module GL_VERSION_4_5
2
- EXTENSIONS = [
2
+ @extensions = [
3
3
  :GL_ARB_direct_state_access,
4
4
  :GL_ARB_ES3_1_compatibility,
5
5
  :GL_ARB_get_texture_sub_image,
@@ -0,0 +1,259 @@
1
+ # Unlike other extensions, functions from this module are not pointers.
2
+
3
+ module GL_VERSION_1_0
4
+ @functions = @functions.merge( {
5
+ glAccum: [ :void, :GLenum, :GLfloat ].freeze,
6
+ glAlphaFunc: [ :void, :GLenum, :GLfloat ].freeze,
7
+ glBegin: [ :void, :GLenum ].freeze,
8
+ glBitmap: [ :void, :GLsizei, :GLsizei, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :pointer ].freeze,
9
+ glCallList: [ :void, :GLuint ].freeze,
10
+ glCallLists: [ :void, :GLsizei, :GLenum, :pointer ].freeze,
11
+ glClearAccum: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
12
+ glClearIndex: [ :void, :GLfloat ].freeze,
13
+ glClipPlane: [ :void, :GLenum, :pointer ].freeze,
14
+ glColor3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
15
+ glColor3bv: [ :void, :pointer ].freeze,
16
+ glColor3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
17
+ glColor3dv: [ :void, :pointer ].freeze,
18
+ glColor3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
19
+ glColor3fv: [ :void, :pointer ].freeze,
20
+ glColor3i: [ :void, :GLint, :GLint, :GLint ].freeze,
21
+ glColor3iv: [ :void, :pointer ].freeze,
22
+ glColor3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
23
+ glColor3sv: [ :void, :pointer ].freeze,
24
+ glColor3ub: [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze,
25
+ glColor3ubv: [ :void, :pointer ].freeze,
26
+ glColor3ui: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
27
+ glColor3uiv: [ :void, :pointer ].freeze,
28
+ glColor3us: [ :void, :GLushort, :GLushort, :GLushort ].freeze,
29
+ glColor3usv: [ :void, :pointer ].freeze,
30
+ glColor4b: [ :void, :GLbyte, :GLbyte, :GLbyte, :GLbyte ].freeze,
31
+ glColor4bv: [ :void, :pointer ].freeze,
32
+ glColor4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
33
+ glColor4dv: [ :void, :pointer ].freeze,
34
+ glColor4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
35
+ glColor4fv: [ :void, :pointer ].freeze,
36
+ glColor4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
37
+ glColor4iv: [ :void, :pointer ].freeze,
38
+ glColor4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
39
+ glColor4sv: [ :void, :pointer ].freeze,
40
+ glColor4ub: [ :void, :GLubyte, :GLubyte, :GLubyte, :GLubyte ].freeze,
41
+ glColor4ubv: [ :void, :pointer ].freeze,
42
+ glColor4ui: [ :void, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
43
+ glColor4uiv: [ :void, :pointer ].freeze,
44
+ glColor4us: [ :void, :GLushort, :GLushort, :GLushort, :GLushort ].freeze,
45
+ glColor4usv: [ :void, :pointer ].freeze,
46
+ glColorMaterial: [ :void, :GLenum, :GLenum ].freeze,
47
+ glCopyPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum ].freeze,
48
+ glDeleteLists: [ :void, :GLuint, :GLsizei ].freeze,
49
+ glDrawPixels: [ :void, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
50
+ glEdgeFlag: [ :void, :GLboolean ].freeze,
51
+ glEdgeFlagv: [ :void, :pointer ].freeze,
52
+ glEnd: [ :void ].freeze,
53
+ glEndList: [ :void ].freeze,
54
+ glEvalCoord1d: [ :void, :GLdouble ].freeze,
55
+ glEvalCoord1dv: [ :void, :pointer ].freeze,
56
+ glEvalCoord1f: [ :void, :GLfloat ].freeze,
57
+ glEvalCoord1fv: [ :void, :pointer ].freeze,
58
+ glEvalCoord2d: [ :void, :GLdouble, :GLdouble ].freeze,
59
+ glEvalCoord2dv: [ :void, :pointer ].freeze,
60
+ glEvalCoord2f: [ :void, :GLfloat, :GLfloat ].freeze,
61
+ glEvalCoord2fv: [ :void, :pointer ].freeze,
62
+ glEvalMesh1: [ :void, :GLenum, :GLint, :GLint ].freeze,
63
+ glEvalMesh2: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
64
+ glEvalPoint1: [ :void, :GLint ].freeze,
65
+ glEvalPoint2: [ :void, :GLint, :GLint ].freeze,
66
+ glFeedbackBuffer: [ :void, :GLsizei, :GLenum, :pointer ].freeze,
67
+ glFogf: [ :void, :GLenum, :GLfloat ].freeze,
68
+ glFogfv: [ :void, :GLenum, :pointer ].freeze,
69
+ glFogi: [ :void, :GLenum, :GLint ].freeze,
70
+ glFogiv: [ :void, :GLenum, :pointer ].freeze,
71
+ glFrustum: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
72
+ glGenLists: [ :GLuint, :GLsizei ].freeze,
73
+ glGetClipPlane: [ :void, :GLenum, :pointer ].freeze,
74
+ glGetLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
75
+ glGetLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
76
+ glGetMapdv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
77
+ glGetMapfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
78
+ glGetMapiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
79
+ glGetMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
80
+ glGetMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
81
+ glGetPixelMapfv: [ :void, :GLenum, :pointer ].freeze,
82
+ glGetPixelMapuiv: [ :void, :GLenum, :pointer ].freeze,
83
+ glGetPixelMapusv: [ :void, :GLenum, :pointer ].freeze,
84
+ glGetPolygonStipple: [ :void, :pointer ].freeze,
85
+ glGetTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
86
+ glGetTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
87
+ glGetTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
88
+ glGetTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
89
+ glIndexd: [ :void, :GLdouble ].freeze,
90
+ glIndexdv: [ :void, :pointer ].freeze,
91
+ glIndexf: [ :void, :GLfloat ].freeze,
92
+ glIndexfv: [ :void, :pointer ].freeze,
93
+ glIndexi: [ :void, :GLint ].freeze,
94
+ glIndexiv: [ :void, :pointer ].freeze,
95
+ glIndexs: [ :void, :GLshort ].freeze,
96
+ glIndexsv: [ :void, :pointer ].freeze,
97
+ glIndexMask: [ :void, :GLuint ].freeze,
98
+ glInitNames: [ :void ].freeze,
99
+ glIsList: [ :GLboolean, :GLuint ].freeze,
100
+ glLightf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
101
+ glLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
102
+ glLighti: [ :void, :GLenum, :GLenum, :GLint ].freeze,
103
+ glLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
104
+ glLightModelf: [ :void, :GLenum, :GLfloat ].freeze,
105
+ glLightModelfv: [ :void, :GLenum, :pointer ].freeze,
106
+ glLightModeli: [ :void, :GLenum, :GLint ].freeze,
107
+ glLightModeliv: [ :void, :GLenum, :pointer ].freeze,
108
+ glLineStipple: [ :void, :GLint, :GLushort ].freeze,
109
+ glListBase: [ :void, :GLuint ].freeze,
110
+ glLoadIdentity: [ :void ].freeze,
111
+ glLoadMatrixd: [ :void, :pointer ].freeze,
112
+ glLoadMatrixf: [ :void, :pointer ].freeze,
113
+ glLoadName: [ :void, :GLuint ].freeze,
114
+ glMap1d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
115
+ glMap1f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
116
+ glMap2d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze,
117
+ glMap2f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze,
118
+ glMaterialf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
119
+ glMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
120
+ glMateriali: [ :void, :GLenum, :GLenum, :GLint ].freeze,
121
+ glMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
122
+ glMatrixMode: [ :void, :GLenum ].freeze,
123
+ glMultMatrixd: [ :void, :pointer ].freeze,
124
+ glMultMatrixf: [ :void, :pointer ].freeze,
125
+ glNewList: [ :void, :GLuint, :GLenum ].freeze,
126
+ glNormal3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
127
+ glNormal3bv: [ :void, :pointer ].freeze,
128
+ glNormal3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
129
+ glNormal3dv: [ :void, :pointer ].freeze,
130
+ glNormal3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
131
+ glNormal3fv: [ :void, :pointer ].freeze,
132
+ glNormal3i: [ :void, :GLint, :GLint, :GLint ].freeze,
133
+ glNormal3iv: [ :void, :pointer ].freeze,
134
+ glNormal3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
135
+ glNormal3sv: [ :void, :pointer ].freeze,
136
+ glOrtho: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
137
+ glPassThrough: [ :void, :GLfloat ].freeze,
138
+ glPixelMapfv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
139
+ glPixelMapuiv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
140
+ glPixelMapusv: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
141
+ glPixelTransferf: [ :void, :GLenum, :GLfloat ].freeze,
142
+ glPixelTransferi: [ :void, :GLenum, :GLint ].freeze,
143
+ glPixelZoom: [ :void, :GLfloat, :GLfloat ].freeze,
144
+ glPolygonStipple: [ :void, :pointer ].freeze,
145
+ glPopAttrib: [ :void ].freeze,
146
+ glPopMatrix: [ :void ].freeze,
147
+ glPopName: [ :void ].freeze,
148
+ glPushAttrib: [ :void, :GLbitfield ].freeze,
149
+ glPushMatrix: [ :void ].freeze,
150
+ glPushName: [ :void, :GLuint ].freeze,
151
+ glRasterPos2d: [ :void, :GLdouble, :GLdouble ].freeze,
152
+ glRasterPos2dv: [ :void, :pointer ].freeze,
153
+ glRasterPos2f: [ :void, :GLfloat, :GLfloat ].freeze,
154
+ glRasterPos2fv: [ :void, :pointer ].freeze,
155
+ glRasterPos2i: [ :void, :GLint, :GLint ].freeze,
156
+ glRasterPos2iv: [ :void, :pointer ].freeze,
157
+ glRasterPos2s: [ :void, :GLshort, :GLshort ].freeze,
158
+ glRasterPos2sv: [ :void, :pointer ].freeze,
159
+ glRasterPos3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
160
+ glRasterPos3dv: [ :void, :pointer ].freeze,
161
+ glRasterPos3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
162
+ glRasterPos3fv: [ :void, :pointer ].freeze,
163
+ glRasterPos3i: [ :void, :GLint, :GLint, :GLint ].freeze,
164
+ glRasterPos3iv: [ :void, :pointer ].freeze,
165
+ glRasterPos3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
166
+ glRasterPos3sv: [ :void, :pointer ].freeze,
167
+ glRasterPos4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
168
+ glRasterPos4dv: [ :void, :pointer ].freeze,
169
+ glRasterPos4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
170
+ glRasterPos4fv: [ :void, :pointer ].freeze,
171
+ glRasterPos4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
172
+ glRasterPos4iv: [ :void, :pointer ].freeze,
173
+ glRasterPos4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
174
+ glRasterPos4sv: [ :void, :pointer ].freeze,
175
+ glRectd: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
176
+ glRectdv: [ :void, :pointer, :pointer ].freeze,
177
+ glRectf: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
178
+ glRectfv: [ :void, :pointer, :pointer ].freeze,
179
+ glRecti: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
180
+ glRectiv: [ :void, :pointer, :pointer ].freeze,
181
+ glRects: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
182
+ glRectsv: [ :void, :pointer, :pointer ].freeze,
183
+ glRenderMode: [ :GLint, :GLenum ].freeze,
184
+ glRotated: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
185
+ glRotatef: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
186
+ glScaled: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
187
+ glScalef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
188
+ glSelectBuffer: [ :void, :GLsizei, :pointer ].freeze,
189
+ glShadeModel: [ :void, :GLenum ].freeze,
190
+ glTexCoord1d: [ :void, :GLdouble ].freeze,
191
+ glTexCoord1dv: [ :void, :pointer ].freeze,
192
+ glTexCoord1f: [ :void, :GLfloat ].freeze,
193
+ glTexCoord1fv: [ :void, :pointer ].freeze,
194
+ glTexCoord1i: [ :void, :GLint ].freeze,
195
+ glTexCoord1iv: [ :void, :pointer ].freeze,
196
+ glTexCoord1s: [ :void, :GLshort ].freeze,
197
+ glTexCoord1sv: [ :void, :pointer ].freeze,
198
+ glTexCoord2d: [ :void, :GLdouble, :GLdouble ].freeze,
199
+ glTexCoord2dv: [ :void, :pointer ].freeze,
200
+ glTexCoord2f: [ :void, :GLfloat, :GLfloat ].freeze,
201
+ glTexCoord2fv: [ :void, :pointer ].freeze,
202
+ glTexCoord2i: [ :void, :GLint, :GLint ].freeze,
203
+ glTexCoord2iv: [ :void, :pointer ].freeze,
204
+ glTexCoord2s: [ :void, :GLshort, :GLshort ].freeze,
205
+ glTexCoord2sv: [ :void, :pointer ].freeze,
206
+ glTexCoord3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
207
+ glTexCoord3dv: [ :void, :pointer ].freeze,
208
+ glTexCoord3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
209
+ glTexCoord3fv: [ :void, :pointer ].freeze,
210
+ glTexCoord3i: [ :void, :GLint, :GLint, :GLint ].freeze,
211
+ glTexCoord3iv: [ :void, :pointer ].freeze,
212
+ glTexCoord3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
213
+ glTexCoord3sv: [ :void, :pointer ].freeze,
214
+ glTexCoord4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
215
+ glTexCoord4dv: [ :void, :pointer ].freeze,
216
+ glTexCoord4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
217
+ glTexCoord4fv: [ :void, :pointer ].freeze,
218
+ glTexCoord4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
219
+ glTexCoord4iv: [ :void, :pointer ].freeze,
220
+ glTexCoord4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
221
+ glTexCoord4sv: [ :void, :pointer ].freeze,
222
+ glTexEnvf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
223
+ glTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
224
+ glTexEnvi: [ :void, :GLenum, :GLenum, :GLint ].freeze,
225
+ glTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
226
+ glTexGend: [ :void, :GLenum, :GLenum, :GLdouble ].freeze,
227
+ glTexGendv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
228
+ glTexGenf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
229
+ glTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
230
+ glTexGeni: [ :void, :GLenum, :GLenum, :GLint ].freeze,
231
+ glTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
232
+ glTranslated: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
233
+ glTranslatef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
234
+ glVertex2d: [ :void, :GLdouble, :GLdouble ].freeze,
235
+ glVertex2dv: [ :void, :pointer ].freeze,
236
+ glVertex2f: [ :void, :GLfloat, :GLfloat ].freeze,
237
+ glVertex2fv: [ :void, :pointer ].freeze,
238
+ glVertex2i: [ :void, :GLint, :GLint ].freeze,
239
+ glVertex2iv: [ :void, :pointer ].freeze,
240
+ glVertex2s: [ :void, :GLshort, :GLshort ].freeze,
241
+ glVertex2sv: [ :void, :pointer ].freeze,
242
+ glVertex3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
243
+ glVertex3dv: [ :void, :pointer ].freeze,
244
+ glVertex3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
245
+ glVertex3fv: [ :void, :pointer ].freeze,
246
+ glVertex3i: [ :void, :GLint, :GLint, :GLint ].freeze,
247
+ glVertex3iv: [ :void, :pointer ].freeze,
248
+ glVertex3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
249
+ glVertex3sv: [ :void, :pointer ].freeze,
250
+ glVertex4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
251
+ glVertex4dv: [ :void, :pointer ].freeze,
252
+ glVertex4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
253
+ glVertex4fv: [ :void, :pointer ].freeze,
254
+ glVertex4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze,
255
+ glVertex4iv: [ :void, :pointer ].freeze,
256
+ glVertex4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
257
+ glVertex4sv: [ :void, :pointer ].freeze
258
+ } ).freeze
259
+ end
@@ -0,0 +1,27 @@
1
+ # Unlike other extensions, functions from this module are not pointers.
2
+
3
+ module GL_VERSION_1_1
4
+ @functions = @functions.merge( {
5
+ glAreTexturesResident: [ :GLboolean, :GLsizei, :pointer, :pointer ].freeze,
6
+ glArrayElement: [ :void, :GLint ].freeze,
7
+ glColorPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze,
8
+ glDisableClientState: [ :void, :GLenum ].freeze,
9
+ glEdgeFlagPointer: [ :void, :GLsizei, :pointer ].freeze,
10
+ glEnableClientState: [ :void, :GLenum ].freeze,
11
+ glGetPointerv: [ :void, :GLenum, :pointer ].freeze,
12
+ glIndexPointer: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
13
+ glIndexub: [ :void, :GLubyte ].freeze,
14
+ glIndexubv: [ :void, :pointer ].freeze,
15
+ glInterleavedArrays: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
16
+ glMapGrid1d: [ :void, :GLint, :GLdouble, :GLdouble ].freeze,
17
+ glMapGrid1f: [ :void, :GLint, :GLfloat, :GLfloat ].freeze,
18
+ glMapGrid2d: [ :void, :GLint, :GLdouble, :GLdouble, :GLint, :GLdouble, :GLdouble ].freeze,
19
+ glMapGrid2f: [ :void, :GLint, :GLfloat, :GLfloat, :GLint, :GLfloat, :GLfloat ].freeze,
20
+ glNormalPointer: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
21
+ glPopClientAttrib: [ :void ].freeze,
22
+ glPrioritizeTextures: [ :void, :GLsizei, :pointer, :pointer ].freeze,
23
+ glPushClientAttrib: [ :void, :GLbitfield ].freeze,
24
+ glTexCoordPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze,
25
+ glVertexPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze
26
+ } ).freeze
27
+ end
@@ -0,0 +1,41 @@
1
+ module GL_VERSION_1_3
2
+ @functions = @functions.merge( {
3
+ glClientActiveTexture: [ :void, :GLenum ].freeze,
4
+ glLoadTransposeMatrixd: [ :void, :pointer ].freeze,
5
+ glLoadTransposeMatrixf: [ :void, :pointer ].freeze,
6
+ glMultiTexCoord1d: [ :void, :GLenum, :GLdouble ].freeze,
7
+ glMultiTexCoord1dv: [ :void, :GLenum, :pointer ].freeze,
8
+ glMultiTexCoord1f: [ :void, :GLenum, :GLfloat ].freeze,
9
+ glMultiTexCoord1fv: [ :void, :GLenum, :pointer ].freeze,
10
+ glMultiTexCoord1i: [ :void, :GLenum, :GLint ].freeze,
11
+ glMultiTexCoord1iv: [ :void, :GLenum, :pointer ].freeze,
12
+ glMultiTexCoord1s: [ :void, :GLenum, :GLshort ].freeze,
13
+ glMultiTexCoord1sv: [ :void, :GLenum, :pointer ].freeze,
14
+ glMultiTexCoord2d: [ :void, :GLenum, :GLdouble, :GLdouble ].freeze,
15
+ glMultiTexCoord2dv: [ :void, :GLenum, :pointer ].freeze,
16
+ glMultiTexCoord2f: [ :void, :GLenum, :GLfloat, :GLfloat ].freeze,
17
+ glMultiTexCoord2fv: [ :void, :GLenum, :pointer ].freeze,
18
+ glMultiTexCoord2i: [ :void, :GLenum, :GLint, :GLint ].freeze,
19
+ glMultiTexCoord2iv: [ :void, :GLenum, :pointer ].freeze,
20
+ glMultiTexCoord2s: [ :void, :GLenum, :GLshort, :GLshort ].freeze,
21
+ glMultiTexCoord2sv: [ :void, :GLenum, :pointer ].freeze,
22
+ glMultiTexCoord3d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze,
23
+ glMultiTexCoord3dv: [ :void, :GLenum, :pointer ].freeze,
24
+ glMultiTexCoord3f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze,
25
+ glMultiTexCoord3fv: [ :void, :GLenum, :pointer ].freeze,
26
+ glMultiTexCoord3i: [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze,
27
+ glMultiTexCoord3iv: [ :void, :GLenum, :pointer ].freeze,
28
+ glMultiTexCoord3s: [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze,
29
+ glMultiTexCoord3sv: [ :void, :GLenum, :pointer ].freeze,
30
+ glMultiTexCoord4d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
31
+ glMultiTexCoord4dv: [ :void, :GLenum, :pointer ].freeze,
32
+ glMultiTexCoord4f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
33
+ glMultiTexCoord4fv: [ :void, :GLenum, :pointer ].freeze,
34
+ glMultiTexCoord4i: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
35
+ glMultiTexCoord4iv: [ :void, :GLenum, :pointer ].freeze,
36
+ glMultiTexCoord4s: [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
37
+ glMultiTexCoord4sv: [ :void, :GLenum, :pointer ].freeze,
38
+ glMultTransposeMatrixd: [ :void, :pointer ].freeze,
39
+ glMultTransposeMatrixf: [ :void, :pointer ].freeze
40
+ } ).freeze
41
+ end
@@ -0,0 +1,42 @@
1
+ module GL_VERSION_1_4
2
+ @functions = @functions.merge( {
3
+ glFogCoordd: [ :void, :GLdouble ].freeze,
4
+ glFogCoorddv: [ :void, :pointer ].freeze,
5
+ glFogCoordf: [ :void, :GLfloat ].freeze,
6
+ glFogCoordfv: [ :void, :pointer ].freeze,
7
+ glFogCoordPointer: [ :void, :GLenum, :GLsizei, :pointer ].freeze,
8
+ glSecondaryColor3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
9
+ glSecondaryColor3bv: [ :void, :pointer ].freeze,
10
+ glSecondaryColor3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
11
+ glSecondaryColor3dv: [ :void, :pointer ].freeze,
12
+ glSecondaryColor3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
13
+ glSecondaryColor3fv: [ :void, :pointer ].freeze,
14
+ glSecondaryColor3i: [ :void, :GLint, :GLint, :GLint ].freeze,
15
+ glSecondaryColor3iv: [ :void, :pointer ].freeze,
16
+ glSecondaryColor3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
17
+ glSecondaryColor3sv: [ :void, :pointer ].freeze,
18
+ glSecondaryColor3ub: [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze,
19
+ glSecondaryColor3ubv: [ :void, :pointer ].freeze,
20
+ glSecondaryColor3ui: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
21
+ glSecondaryColor3uiv: [ :void, :pointer ].freeze,
22
+ glSecondaryColor3us: [ :void, :GLushort, :GLushort, :GLushort ].freeze,
23
+ glSecondaryColor3usv: [ :void, :pointer ].freeze,
24
+ glSecondaryColorPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze,
25
+ glWindowPos2d: [ :void, :GLdouble, :GLdouble ].freeze,
26
+ glWindowPos2dv: [ :void, :pointer ].freeze,
27
+ glWindowPos2f: [ :void, :GLfloat, :GLfloat ].freeze,
28
+ glWindowPos2fv: [ :void, :pointer ].freeze,
29
+ glWindowPos2i: [ :void, :GLint, :GLint ].freeze,
30
+ glWindowPos2iv: [ :void, :pointer ].freeze,
31
+ glWindowPos2s: [ :void, :GLshort, :GLshort ].freeze,
32
+ glWindowPos2sv: [ :void, :pointer ].freeze,
33
+ glWindowPos3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
34
+ glWindowPos3dv: [ :void, :pointer ].freeze,
35
+ glWindowPos3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
36
+ glWindowPos3fv: [ :void, :pointer ].freeze,
37
+ glWindowPos3i: [ :void, :GLint, :GLint, :GLint ].freeze,
38
+ glWindowPos3iv: [ :void, :pointer ].freeze,
39
+ glWindowPos3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze,
40
+ glWindowPos3sv: [ :void, :pointer ].freeze
41
+ } ).freeze
42
+ end
@@ -0,0 +1,5 @@
1
+ module GL_VERSION_1_5
2
+ @functions = @functions.merge( {
3
+ glGetTexGendv: [ :void, :GLenum, :GLenum, :pointer ].freeze
4
+ } ).freeze
5
+ end