opengl-definitions 0.0.2 → 0.0.3

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Files changed (770) hide show
  1. checksums.yaml +4 -4
  2. data/lib/opengl-definitions/extensions/GLX_3DFX_multisample.rb +2 -4
  3. data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +16 -18
  4. data/lib/opengl-definitions/extensions/GLX_ARB_context_flush_control.rb +3 -5
  5. data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +6 -8
  6. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_profile.rb +3 -5
  7. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_robustness.rb +4 -6
  8. data/lib/opengl-definitions/extensions/GLX_ARB_fbconfig_float.rb +2 -4
  9. data/lib/opengl-definitions/extensions/GLX_ARB_framebuffer_sRGB.rb +1 -3
  10. data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +1 -1
  11. data/lib/opengl-definitions/extensions/GLX_ARB_multisample.rb +2 -4
  12. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_application_isolation.rb +1 -3
  13. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_share_group_isolation.rb +1 -3
  14. data/lib/opengl-definitions/extensions/GLX_ARB_vertex_buffer_object.rb +1 -3
  15. data/lib/opengl-definitions/extensions/GLX_EXT_buffer_age.rb +1 -3
  16. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es2_profile.rb +1 -3
  17. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es_profile.rb +1 -3
  18. data/lib/opengl-definitions/extensions/GLX_EXT_fbconfig_packed_float.rb +2 -4
  19. data/lib/opengl-definitions/extensions/GLX_EXT_framebuffer_sRGB.rb +1 -3
  20. data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +4 -6
  21. data/lib/opengl-definitions/extensions/GLX_EXT_stereo_tree.rb +3 -5
  22. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +3 -5
  23. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control_tear.rb +1 -3
  24. data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +34 -36
  25. data/lib/opengl-definitions/extensions/GLX_EXT_visual_info.rb +16 -18
  26. data/lib/opengl-definitions/extensions/GLX_EXT_visual_rating.rb +4 -6
  27. data/lib/opengl-definitions/extensions/GLX_INTEL_swap_event.rb +4 -6
  28. data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +2 -2
  29. data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +1 -1
  30. data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +1 -1
  31. data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +13 -15
  32. data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +1 -1
  33. data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +3 -5
  34. data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +1 -1
  35. data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +1 -1
  36. data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +1 -1
  37. data/lib/opengl-definitions/extensions/GLX_NV_float_buffer.rb +1 -3
  38. data/lib/opengl-definitions/extensions/GLX_NV_multisample_coverage.rb +2 -4
  39. data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +3 -5
  40. data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +1 -1
  41. data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +5 -7
  42. data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +11 -13
  43. data/lib/opengl-definitions/extensions/GLX_OML_swap_method.rb +4 -6
  44. data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +1 -1
  45. data/lib/opengl-definitions/extensions/GLX_SGIS_blended_overlay.rb +1 -3
  46. data/lib/opengl-definitions/extensions/GLX_SGIS_multisample.rb +2 -4
  47. data/lib/opengl-definitions/extensions/GLX_SGIS_shared_multisample.rb +2 -4
  48. data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +2 -4
  49. data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +12 -14
  50. data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +11 -13
  51. data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +28 -30
  52. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +1 -1
  53. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +1 -1
  54. data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +3 -5
  55. data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +1 -1
  56. data/lib/opengl-definitions/extensions/GLX_SGIX_visual_select_group.rb +1 -3
  57. data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +1 -1
  58. data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +1 -1
  59. data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +1 -1
  60. data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +1 -1
  61. data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +1 -1
  62. data/lib/opengl-definitions/extensions/GL_3DFX_multisample.rb +4 -6
  63. data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +1 -1
  64. data/lib/opengl-definitions/extensions/GL_3DFX_texture_compression_FXT1.rb +2 -4
  65. data/lib/opengl-definitions/extensions/GL_AMD_blend_minmax_factor.rb +2 -4
  66. data/lib/opengl-definitions/extensions/GL_AMD_compressed_3DC_texture.rb +2 -4
  67. data/lib/opengl-definitions/extensions/GL_AMD_compressed_ATC_texture.rb +3 -5
  68. data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +16 -18
  69. data/lib/opengl-definitions/extensions/GL_AMD_depth_clamp_separate.rb +2 -4
  70. data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +1 -1
  71. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +29 -31
  72. data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +10 -12
  73. data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +1 -1
  74. data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +6 -8
  75. data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +7 -9
  76. data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +8 -10
  77. data/lib/opengl-definitions/extensions/GL_AMD_pinned_memory.rb +1 -3
  78. data/lib/opengl-definitions/extensions/GL_AMD_program_binary_Z400.rb +1 -3
  79. data/lib/opengl-definitions/extensions/GL_AMD_query_buffer_object.rb +3 -5
  80. data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +2 -4
  81. data/lib/opengl-definitions/extensions/GL_AMD_seamless_cubemap_per_texture.rb +1 -3
  82. data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +10 -12
  83. data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +5 -7
  84. data/lib/opengl-definitions/extensions/GL_AMD_transform_feedback4.rb +1 -3
  85. data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +8 -10
  86. data/lib/opengl-definitions/extensions/GL_ANGLE_depth_texture.rb +8 -10
  87. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +5 -7
  88. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +4 -6
  89. data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +2 -4
  90. data/lib/opengl-definitions/extensions/GL_ANGLE_pack_reverse_row_order.rb +1 -3
  91. data/lib/opengl-definitions/extensions/GL_ANGLE_program_binary.rb +1 -3
  92. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt3.rb +1 -3
  93. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt5.rb +1 -3
  94. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_usage.rb +2 -4
  95. data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +2 -4
  96. data/lib/opengl-definitions/extensions/GL_APPLE_aux_depth_stencil.rb +1 -3
  97. data/lib/opengl-definitions/extensions/GL_APPLE_client_storage.rb +1 -3
  98. data/lib/opengl-definitions/extensions/GL_APPLE_clip_distance.rb +9 -11
  99. data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +1 -1
  100. data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +4 -6
  101. data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +3 -5
  102. data/lib/opengl-definitions/extensions/GL_APPLE_float_pixels.rb +14 -16
  103. data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +3 -5
  104. data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +8 -10
  105. data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +7 -9
  106. data/lib/opengl-definitions/extensions/GL_APPLE_rgb_422.rb +4 -6
  107. data/lib/opengl-definitions/extensions/GL_APPLE_row_bytes.rb +2 -4
  108. data/lib/opengl-definitions/extensions/GL_APPLE_specular_vector.rb +1 -3
  109. data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +17 -19
  110. data/lib/opengl-definitions/extensions/GL_APPLE_texture_format_BGRA8888.rb +2 -4
  111. data/lib/opengl-definitions/extensions/GL_APPLE_texture_max_level.rb +1 -3
  112. data/lib/opengl-definitions/extensions/GL_APPLE_texture_packed_float.rb +4 -6
  113. data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +7 -9
  114. data/lib/opengl-definitions/extensions/GL_APPLE_transform_hint.rb +1 -3
  115. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +2 -4
  116. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +8 -10
  117. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +11 -13
  118. data/lib/opengl-definitions/extensions/GL_APPLE_ycbcr_422.rb +3 -5
  119. data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +17 -19
  120. data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +2 -4
  121. data/lib/opengl-definitions/extensions/GL_ARB_ES3_2_compatibility.rb +4 -6
  122. data/lib/opengl-definitions/extensions/GL_ARB_ES3_compatibility.rb +13 -15
  123. data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +1 -1
  124. data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +2 -4
  125. data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +6 -8
  126. data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +10 -12
  127. data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +3 -5
  128. data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +1 -1
  129. data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +2 -4
  130. data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +7 -9
  131. data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +6 -8
  132. data/lib/opengl-definitions/extensions/GL_ARB_compressed_texture_pixel_storage.rb +8 -10
  133. data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +19 -21
  134. data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +5 -7
  135. data/lib/opengl-definitions/extensions/GL_ARB_conditional_render_inverted.rb +4 -6
  136. data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +3 -5
  137. data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +1 -1
  138. data/lib/opengl-definitions/extensions/GL_ARB_cull_distance.rb +2 -4
  139. data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +24 -26
  140. data/lib/opengl-definitions/extensions/GL_ARB_depth_buffer_float.rb +3 -5
  141. data/lib/opengl-definitions/extensions/GL_ARB_depth_clamp.rb +1 -3
  142. data/lib/opengl-definitions/extensions/GL_ARB_depth_texture.rb +5 -7
  143. data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +14 -16
  144. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +18 -20
  145. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +1 -1
  146. data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +1 -1
  147. data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +3 -5
  148. data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +1 -1
  149. data/lib/opengl-definitions/extensions/GL_ARB_enhanced_layouts.rb +4 -6
  150. data/lib/opengl-definitions/extensions/GL_ARB_explicit_uniform_location.rb +1 -3
  151. data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +79 -81
  152. data/lib/opengl-definitions/extensions/GL_ARB_fragment_shader.rb +3 -5
  153. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +10 -12
  154. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +74 -81
  155. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_sRGB.rb +1 -3
  156. data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +21 -23
  157. data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +5 -7
  158. data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +1 -1
  159. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader5.rb +6 -8
  160. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +14 -16
  161. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_int64.rb +9 -11
  162. data/lib/opengl-definitions/extensions/GL_ARB_half_float_pixel.rb +1 -3
  163. data/lib/opengl-definitions/extensions/GL_ARB_half_float_vertex.rb +1 -3
  164. data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +110 -120
  165. data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +3 -5
  166. data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +2 -4
  167. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +2 -4
  168. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +116 -118
  169. data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +1 -1
  170. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_alignment.rb +1 -3
  171. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +7 -9
  172. data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +11 -13
  173. data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +1 -1
  174. data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +1 -1
  175. data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +10 -12
  176. data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +36 -38
  177. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +6 -8
  178. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query2.rb +1 -3
  179. data/lib/opengl-definitions/extensions/GL_ARB_parallel_shader_compile.rb +3 -5
  180. data/lib/opengl-definitions/extensions/GL_ARB_pipeline_statistics_query.rb +11 -13
  181. data/lib/opengl-definitions/extensions/GL_ARB_pixel_buffer_object.rb +4 -6
  182. data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +5 -7
  183. data/lib/opengl-definitions/extensions/GL_ARB_point_sprite.rb +2 -4
  184. data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +51 -53
  185. data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +5 -7
  186. data/lib/opengl-definitions/extensions/GL_ARB_query_buffer_object.rb +4 -6
  187. data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +21 -28
  188. data/lib/opengl-definitions/extensions/GL_ARB_sample_locations.rb +9 -11
  189. data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +3 -5
  190. data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +2 -4
  191. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cube_map.rb +1 -3
  192. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cubemap_per_texture.rb +1 -3
  193. data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +10 -12
  194. data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +30 -32
  195. data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +65 -67
  196. data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +35 -37
  197. data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +18 -20
  198. data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +12 -14
  199. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_100.rb +1 -3
  200. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +4 -6
  201. data/lib/opengl-definitions/extensions/GL_ARB_shadow.rb +3 -5
  202. data/lib/opengl-definitions/extensions/GL_ARB_shadow_ambient.rb +1 -3
  203. data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +3 -5
  204. data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +12 -14
  205. data/lib/opengl-definitions/extensions/GL_ARB_stencil_texturing.rb +1 -3
  206. data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +16 -18
  207. data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +38 -40
  208. data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +1 -1
  209. data/lib/opengl-definitions/extensions/GL_ARB_texture_border_clamp.rb +1 -3
  210. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +6 -8
  211. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object_rgb32.rb +3 -5
  212. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +4 -6
  213. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +12 -14
  214. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_bptc.rb +4 -6
  215. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_rgtc.rb +4 -6
  216. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map.rb +12 -14
  217. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map_array.rb +7 -9
  218. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_combine.rb +22 -24
  219. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_dot3.rb +2 -4
  220. data/lib/opengl-definitions/extensions/GL_ARB_texture_filter_minmax.rb +2 -4
  221. data/lib/opengl-definitions/extensions/GL_ARB_texture_float.rb +20 -22
  222. data/lib/opengl-definitions/extensions/GL_ARB_texture_gather.rb +3 -5
  223. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirror_clamp_to_edge.rb +1 -3
  224. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirrored_repeat.rb +1 -3
  225. data/lib/opengl-definitions/extensions/GL_ARB_texture_multisample.rb +22 -24
  226. data/lib/opengl-definitions/extensions/GL_ARB_texture_rectangle.rb +4 -6
  227. data/lib/opengl-definitions/extensions/GL_ARB_texture_rg.rb +22 -24
  228. data/lib/opengl-definitions/extensions/GL_ARB_texture_rgb10_a2ui.rb +1 -3
  229. data/lib/opengl-definitions/extensions/GL_ARB_texture_stencil8.rb +2 -4
  230. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage.rb +2 -4
  231. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage_multisample.rb +1 -1
  232. data/lib/opengl-definitions/extensions/GL_ARB_texture_swizzle.rb +5 -7
  233. data/lib/opengl-definitions/extensions/GL_ARB_texture_view.rb +6 -8
  234. data/lib/opengl-definitions/extensions/GL_ARB_timer_query.rb +3 -5
  235. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback2.rb +5 -7
  236. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback3.rb +3 -5
  237. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_instanced.rb +1 -1
  238. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_overflow_query.rb +2 -4
  239. data/lib/opengl-definitions/extensions/GL_ARB_transpose_matrix.rb +5 -7
  240. data/lib/opengl-definitions/extensions/GL_ARB_uniform_buffer_object.rb +34 -36
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  724. data/lib/opengl-definitions/extensions/WGL_NV_render_depth_texture.rb +5 -7
  725. data/lib/opengl-definitions/extensions/WGL_NV_render_texture_rectangle.rb +3 -5
  726. data/lib/opengl-definitions/extensions/WGL_NV_swap_group.rb +1 -1
  727. data/lib/opengl-definitions/extensions/WGL_NV_vertex_array_range.rb +1 -1
  728. data/lib/opengl-definitions/extensions/WGL_NV_video_capture.rb +3 -5
  729. data/lib/opengl-definitions/extensions/WGL_NV_video_output.rb +14 -16
  730. data/lib/opengl-definitions/extensions/WGL_OML_sync_control.rb +1 -1
  731. data/lib/opengl-definitions/version.rb +1 -1
  732. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_1.rb +4 -6
  733. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_2.rb +1 -1
  734. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_3.rb +58 -60
  735. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_4.rb +3 -5
  736. data/lib/opengl-definitions/versions/GL_VERSION_1_0.rb +589 -0
  737. data/lib/opengl-definitions/versions/GL_VERSION_1_1.rb +19 -0
  738. data/lib/opengl-definitions/versions/GL_VERSION_1_2.rb +54 -0
  739. data/lib/opengl-definitions/versions/GL_VERSION_1_3.rb +110 -0
  740. data/lib/opengl-definitions/versions/GL_VERSION_1_4.rb +51 -0
  741. data/lib/opengl-definitions/versions/GL_VERSION_1_5.rb +73 -0
  742. data/lib/opengl-definitions/{core → versions}/GL_VERSION_2_0.rb +86 -88
  743. data/lib/opengl-definitions/versions/GL_VERSION_2_1.rb +34 -0
  744. data/lib/opengl-definitions/versions/GL_VERSION_3_0.rb +176 -0
  745. data/lib/opengl-definitions/versions/GL_VERSION_3_1.rb +49 -0
  746. data/lib/opengl-definitions/versions/GL_VERSION_3_2.rb +38 -0
  747. data/lib/opengl-definitions/{core → versions}/GL_VERSION_3_3.rb +4 -6
  748. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_0.rb +15 -17
  749. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_1.rb +1 -1
  750. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_2.rb +1 -1
  751. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_3.rb +4 -6
  752. data/lib/opengl-definitions/versions/GL_VERSION_4_4.rb +14 -0
  753. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_5.rb +1 -1
  754. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb +259 -0
  755. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb +27 -0
  756. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb +41 -0
  757. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb +42 -0
  758. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_5.rb +5 -0
  759. metadata +43 -24
  760. data/lib/opengl-definitions/core/GL_VERSION_1_0.rb +0 -849
  761. data/lib/opengl-definitions/core/GL_VERSION_1_1.rb +0 -45
  762. data/lib/opengl-definitions/core/GL_VERSION_1_2.rb +0 -56
  763. data/lib/opengl-definitions/core/GL_VERSION_1_3.rb +0 -154
  764. data/lib/opengl-definitions/core/GL_VERSION_1_4.rb +0 -96
  765. data/lib/opengl-definitions/core/GL_VERSION_1_5.rb +0 -81
  766. data/lib/opengl-definitions/core/GL_VERSION_2_1.rb +0 -36
  767. data/lib/opengl-definitions/core/GL_VERSION_3_0.rb +0 -178
  768. data/lib/opengl-definitions/core/GL_VERSION_3_1.rb +0 -51
  769. data/lib/opengl-definitions/core/GL_VERSION_3_2.rb +0 -40
  770. data/lib/opengl-definitions/core/GL_VERSION_4_4.rb +0 -16
@@ -0,0 +1,110 @@
1
+ module GL_VERSION_1_3
2
+ GL_ACTIVE_TEXTURE = 0x84E0
3
+ GL_ADD_SIGNED = 0x8574
4
+ GL_CLAMP_TO_BORDER = 0x812D
5
+ GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
6
+ GL_COMBINE = 0x8570
7
+ GL_COMBINE_ALPHA = 0x8572
8
+ GL_COMBINE_RGB = 0x8571
9
+ GL_COMPRESSED_ALPHA = 0x84E9
10
+ GL_COMPRESSED_INTENSITY = 0x84EC
11
+ GL_COMPRESSED_LUMINANCE = 0x84EA
12
+ GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
13
+ GL_COMPRESSED_RGB = 0x84ED
14
+ GL_COMPRESSED_RGBA = 0x84EE
15
+ GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
16
+ GL_CONSTANT = 0x8576
17
+ GL_DOT3_RGB = 0x86AE
18
+ GL_DOT3_RGBA = 0x86AF
19
+ GL_INTERPOLATE = 0x8575
20
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
21
+ GL_MAX_TEXTURE_UNITS = 0x84E2
22
+ GL_MULTISAMPLE = 0x809D
23
+ GL_MULTISAMPLE_BIT = 0x20000000
24
+ GL_NORMAL_MAP = 0x8511
25
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
26
+ GL_OPERAND0_ALPHA = 0x8598
27
+ GL_OPERAND0_RGB = 0x8590
28
+ GL_OPERAND1_ALPHA = 0x8599
29
+ GL_OPERAND1_RGB = 0x8591
30
+ GL_OPERAND2_ALPHA = 0x859A
31
+ GL_OPERAND2_RGB = 0x8592
32
+ GL_PREVIOUS = 0x8578
33
+ GL_PRIMARY_COLOR = 0x8577
34
+ GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
35
+ GL_REFLECTION_MAP = 0x8512
36
+ GL_RGB_SCALE = 0x8573
37
+ GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
38
+ GL_SAMPLE_ALPHA_TO_ONE = 0x809F
39
+ GL_SAMPLE_BUFFERS = 0x80A8
40
+ GL_SAMPLE_COVERAGE = 0x80A0
41
+ GL_SAMPLE_COVERAGE_INVERT = 0x80AB
42
+ GL_SAMPLE_COVERAGE_VALUE = 0x80AA
43
+ GL_SAMPLES = 0x80A9
44
+ GL_SOURCE0_ALPHA = 0x8588
45
+ GL_SOURCE0_RGB = 0x8580
46
+ GL_SOURCE1_ALPHA = 0x8589
47
+ GL_SOURCE1_RGB = 0x8581
48
+ GL_SOURCE2_ALPHA = 0x858A
49
+ GL_SOURCE2_RGB = 0x8582
50
+ GL_SUBTRACT = 0x84E7
51
+ GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
52
+ GL_TEXTURE_COMPRESSED = 0x86A1
53
+ GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
54
+ GL_TEXTURE_COMPRESSION_HINT = 0x84EF
55
+ GL_TEXTURE_CUBE_MAP = 0x8513
56
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
57
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
58
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
59
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
60
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
61
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
62
+ GL_TEXTURE0 = 0x84C0
63
+ GL_TEXTURE1 = 0x84C1
64
+ GL_TEXTURE10 = 0x84CA
65
+ GL_TEXTURE11 = 0x84CB
66
+ GL_TEXTURE12 = 0x84CC
67
+ GL_TEXTURE13 = 0x84CD
68
+ GL_TEXTURE14 = 0x84CE
69
+ GL_TEXTURE15 = 0x84CF
70
+ GL_TEXTURE16 = 0x84D0
71
+ GL_TEXTURE17 = 0x84D1
72
+ GL_TEXTURE18 = 0x84D2
73
+ GL_TEXTURE19 = 0x84D3
74
+ GL_TEXTURE2 = 0x84C2
75
+ GL_TEXTURE20 = 0x84D4
76
+ GL_TEXTURE21 = 0x84D5
77
+ GL_TEXTURE22 = 0x84D6
78
+ GL_TEXTURE23 = 0x84D7
79
+ GL_TEXTURE24 = 0x84D8
80
+ GL_TEXTURE25 = 0x84D9
81
+ GL_TEXTURE26 = 0x84DA
82
+ GL_TEXTURE27 = 0x84DB
83
+ GL_TEXTURE28 = 0x84DC
84
+ GL_TEXTURE29 = 0x84DD
85
+ GL_TEXTURE3 = 0x84C3
86
+ GL_TEXTURE30 = 0x84DE
87
+ GL_TEXTURE31 = 0x84DF
88
+ GL_TEXTURE4 = 0x84C4
89
+ GL_TEXTURE5 = 0x84C5
90
+ GL_TEXTURE6 = 0x84C6
91
+ GL_TEXTURE7 = 0x84C7
92
+ GL_TEXTURE8 = 0x84C8
93
+ GL_TEXTURE9 = 0x84C9
94
+ GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
95
+ GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
96
+ GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
97
+ GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
98
+
99
+ @functions = {
100
+ glActiveTexture: [ :void, :GLenum ].freeze,
101
+ glCompressedTexImage1D: [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
102
+ glCompressedTexImage2D: [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
103
+ glCompressedTexImage3D: [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
104
+ glCompressedTexSubImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
105
+ glCompressedTexSubImage2D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
106
+ glCompressedTexSubImage3D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
107
+ glGetCompressedTexImage: [ :void, :GLenum, :GLint, :pointer ].freeze,
108
+ glSampleCoverage: [ :void, :GLfloat, :GLboolean ].freeze
109
+ }.freeze
110
+ end
@@ -0,0 +1,51 @@
1
+ module GL_VERSION_1_4
2
+ GL_BLEND_DST_ALPHA = 0x80CA
3
+ GL_BLEND_DST_RGB = 0x80C8
4
+ GL_BLEND_SRC_ALPHA = 0x80CB
5
+ GL_BLEND_SRC_RGB = 0x80C9
6
+ GL_COLOR_SUM = 0x8458
7
+ GL_COMPARE_R_TO_TEXTURE = 0x884E
8
+ GL_CURRENT_FOG_COORDINATE = 0x8453
9
+ GL_CURRENT_SECONDARY_COLOR = 0x8459
10
+ GL_DECR_WRAP = 0x8508
11
+ GL_DEPTH_COMPONENT16 = 0x81A5
12
+ GL_DEPTH_COMPONENT24 = 0x81A6
13
+ GL_DEPTH_COMPONENT32 = 0x81A7
14
+ GL_DEPTH_TEXTURE_MODE = 0x884B
15
+ GL_FOG_COORDINATE = 0x8451
16
+ GL_FOG_COORDINATE_ARRAY = 0x8457
17
+ GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456
18
+ GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455
19
+ GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454
20
+ GL_FOG_COORDINATE_SOURCE = 0x8450
21
+ GL_FRAGMENT_DEPTH = 0x8452
22
+ GL_GENERATE_MIPMAP = 0x8191
23
+ GL_GENERATE_MIPMAP_HINT = 0x8192
24
+ GL_INCR_WRAP = 0x8507
25
+ GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
26
+ GL_MIRRORED_REPEAT = 0x8370
27
+ GL_POINT_DISTANCE_ATTENUATION = 0x8129
28
+ GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
29
+ GL_POINT_SIZE_MAX = 0x8127
30
+ GL_POINT_SIZE_MIN = 0x8126
31
+ GL_SECONDARY_COLOR_ARRAY = 0x845E
32
+ GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D
33
+ GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A
34
+ GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C
35
+ GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B
36
+ GL_TEXTURE_COMPARE_FUNC = 0x884D
37
+ GL_TEXTURE_COMPARE_MODE = 0x884C
38
+ GL_TEXTURE_DEPTH_SIZE = 0x884A
39
+ GL_TEXTURE_FILTER_CONTROL = 0x8500
40
+ GL_TEXTURE_LOD_BIAS = 0x8501
41
+
42
+ @functions = {
43
+ glBlendFuncSeparate: [ :void, :GLenum, :GLenum, :GLenum, :GLenum ].freeze,
44
+ glMultiDrawArrays: [ :void, :GLenum, :pointer, :pointer, :GLsizei ].freeze,
45
+ glMultiDrawElements: [ :void, :GLenum, :pointer, :GLenum, :pointer, :GLsizei ].freeze,
46
+ glPointParameterf: [ :void, :GLenum, :GLfloat ].freeze,
47
+ glPointParameterfv: [ :void, :GLenum, :pointer ].freeze,
48
+ glPointParameteri: [ :void, :GLenum, :GLint ].freeze,
49
+ glPointParameteriv: [ :void, :GLenum, :pointer ].freeze
50
+ }.freeze
51
+ end
@@ -0,0 +1,73 @@
1
+ module GL_VERSION_1_5
2
+ GL_ARRAY_BUFFER = 0x8892
3
+ GL_ARRAY_BUFFER_BINDING = 0x8894
4
+ GL_BUFFER_ACCESS = 0x88BB
5
+ GL_BUFFER_MAP_POINTER = 0x88BD
6
+ GL_BUFFER_MAPPED = 0x88BC
7
+ GL_BUFFER_SIZE = 0x8764
8
+ GL_BUFFER_USAGE = 0x8765
9
+ GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898
10
+ GL_CURRENT_FOG_COORD = 0x8453
11
+ GL_CURRENT_QUERY = 0x8865
12
+ GL_DYNAMIC_COPY = 0x88EA
13
+ GL_DYNAMIC_DRAW = 0x88E8
14
+ GL_DYNAMIC_READ = 0x88E9
15
+ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B
16
+ GL_ELEMENT_ARRAY_BUFFER = 0x8893
17
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
18
+ GL_FOG_COORD = 0x8451
19
+ GL_FOG_COORD_ARRAY = 0x8457
20
+ GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D
21
+ GL_FOG_COORD_ARRAY_POINTER = 0x8456
22
+ GL_FOG_COORD_ARRAY_STRIDE = 0x8455
23
+ GL_FOG_COORD_ARRAY_TYPE = 0x8454
24
+ GL_FOG_COORD_SRC = 0x8450
25
+ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = GL_FOG_COORD_ARRAY_BUFFER_BINDING
26
+ GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899
27
+ GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897
28
+ GL_QUERY_COUNTER_BITS = 0x8864
29
+ GL_QUERY_RESULT = 0x8866
30
+ GL_QUERY_RESULT_AVAILABLE = 0x8867
31
+ GL_READ_ONLY = 0x88B8
32
+ GL_READ_WRITE = 0x88BA
33
+ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C
34
+ GL_SRC0_ALPHA = 0x8588
35
+ GL_SRC0_RGB = 0x8580
36
+ GL_SRC1_ALPHA = 0x8589
37
+ GL_SRC1_RGB = 0x8581
38
+ GL_SRC2_ALPHA = 0x858A
39
+ GL_SRC2_RGB = 0x8582
40
+ GL_STATIC_COPY = 0x88E6
41
+ GL_STATIC_DRAW = 0x88E4
42
+ GL_STATIC_READ = 0x88E5
43
+ GL_STREAM_COPY = 0x88E2
44
+ GL_STREAM_DRAW = 0x88E0
45
+ GL_STREAM_READ = 0x88E1
46
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A
47
+ GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896
48
+ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
49
+ GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E
50
+ GL_WRITE_ONLY = 0x88B9
51
+
52
+ @functions = {
53
+ glBeginQuery: [ :void, :GLenum, :GLuint ].freeze,
54
+ glBindBuffer: [ :void, :GLenum, :GLuint ].freeze,
55
+ glBufferData: [ :void, :GLenum, :GLsizeiptr, :pointer, :GLenum ].freeze,
56
+ glBufferSubData: [ :void, :GLenum, :GLintptr, :GLsizeiptr, :pointer ].freeze,
57
+ glDeleteBuffers: [ :void, :GLsizei, :pointer ].freeze,
58
+ glDeleteQueries: [ :void, :GLsizei, :pointer ].freeze,
59
+ glEndQuery: [ :void, :GLenum ].freeze,
60
+ glGenBuffers: [ :void, :GLsizei, :pointer ].freeze,
61
+ glGenQueries: [ :void, :GLsizei, :pointer ].freeze,
62
+ glGetBufferParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
63
+ glGetBufferPointerv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
64
+ glGetBufferSubData: [ :void, :GLenum, :GLintptr, :GLsizeiptr, :pointer ].freeze,
65
+ glGetQueryiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
66
+ glGetQueryObjectiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
67
+ glGetQueryObjectuiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
68
+ glIsBuffer: [ :GLboolean, :GLuint ].freeze,
69
+ glIsQuery: [ :GLboolean, :GLuint ].freeze,
70
+ glMapBuffer: [ :pointer, :GLenum, :GLenum ].freeze,
71
+ glUnmapBuffer: [ :GLboolean, :GLenum ].freeze
72
+ }.freeze
73
+ end
@@ -1,93 +1,91 @@
1
1
  module GL_VERSION_2_0
2
- module Constants
3
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
4
- GL_ACTIVE_ATTRIBUTES = 0x8B89
5
- GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
6
- GL_ACTIVE_UNIFORMS = 0x8B86
7
- GL_ATTACHED_SHADERS = 0x8B85
8
- GL_BLEND_EQUATION_ALPHA = 0x883D
9
- GL_BLEND_EQUATION = 0x8009
10
- GL_BLEND_EQUATION_RGB = GL_BLEND_EQUATION
11
- GL_BOOL = 0x8B56
12
- GL_BOOL_VEC2 = 0x8B57
13
- GL_BOOL_VEC3 = 0x8B58
14
- GL_BOOL_VEC4 = 0x8B59
15
- GL_COMPILE_STATUS = 0x8B81
16
- GL_COORD_REPLACE = 0x8862
17
- GL_CURRENT_PROGRAM = 0x8B8D
18
- GL_CURRENT_VERTEX_ATTRIB = 0x8626
19
- GL_DELETE_STATUS = 0x8B80
20
- GL_DRAW_BUFFER0 = 0x8825
21
- GL_DRAW_BUFFER1 = 0x8826
22
- GL_DRAW_BUFFER10 = 0x882F
23
- GL_DRAW_BUFFER11 = 0x8830
24
- GL_DRAW_BUFFER12 = 0x8831
25
- GL_DRAW_BUFFER13 = 0x8832
26
- GL_DRAW_BUFFER14 = 0x8833
27
- GL_DRAW_BUFFER15 = 0x8834
28
- GL_DRAW_BUFFER2 = 0x8827
29
- GL_DRAW_BUFFER3 = 0x8828
30
- GL_DRAW_BUFFER4 = 0x8829
31
- GL_DRAW_BUFFER5 = 0x882A
32
- GL_DRAW_BUFFER6 = 0x882B
33
- GL_DRAW_BUFFER7 = 0x882C
34
- GL_DRAW_BUFFER8 = 0x882D
35
- GL_DRAW_BUFFER9 = 0x882E
36
- GL_FLOAT_MAT2 = 0x8B5A
37
- GL_FLOAT_MAT3 = 0x8B5B
38
- GL_FLOAT_MAT4 = 0x8B5C
39
- GL_FLOAT_VEC2 = 0x8B50
40
- GL_FLOAT_VEC3 = 0x8B51
41
- GL_FLOAT_VEC4 = 0x8B52
42
- GL_FRAGMENT_SHADER = 0x8B30
43
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
44
- GL_INFO_LOG_LENGTH = 0x8B84
45
- GL_INT_VEC2 = 0x8B53
46
- GL_INT_VEC3 = 0x8B54
47
- GL_INT_VEC4 = 0x8B55
48
- GL_LINK_STATUS = 0x8B82
49
- GL_LOWER_LEFT = 0x8CA1
50
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
51
- GL_MAX_DRAW_BUFFERS = 0x8824
52
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
53
- GL_MAX_TEXTURE_COORDS = 0x8871
54
- GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
55
- GL_MAX_VARYING_FLOATS = 0x8B4B
56
- GL_MAX_VERTEX_ATTRIBS = 0x8869
57
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
58
- GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
59
- GL_POINT_SPRITE = 0x8861
60
- GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
61
- GL_SAMPLER_1D = 0x8B5D
62
- GL_SAMPLER_1D_SHADOW = 0x8B61
63
- GL_SAMPLER_2D = 0x8B5E
64
- GL_SAMPLER_2D_SHADOW = 0x8B62
65
- GL_SAMPLER_3D = 0x8B5F
66
- GL_SAMPLER_CUBE = 0x8B60
67
- GL_SHADER_SOURCE_LENGTH = 0x8B88
68
- GL_SHADER_TYPE = 0x8B4F
69
- GL_SHADING_LANGUAGE_VERSION = 0x8B8C
70
- GL_STENCIL_BACK_FAIL = 0x8801
71
- GL_STENCIL_BACK_FUNC = 0x8800
72
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
73
- GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
74
- GL_STENCIL_BACK_REF = 0x8CA3
75
- GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
76
- GL_STENCIL_BACK_WRITEMASK = 0x8CA5
77
- GL_UPPER_LEFT = 0x8CA2
78
- GL_VALIDATE_STATUS = 0x8B83
79
- GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
80
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
81
- GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
82
- GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
83
- GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
84
- GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
85
- GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
86
- GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
87
- GL_VERTEX_SHADER = 0x8B31
88
- end
2
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
3
+ GL_ACTIVE_ATTRIBUTES = 0x8B89
4
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
5
+ GL_ACTIVE_UNIFORMS = 0x8B86
6
+ GL_ATTACHED_SHADERS = 0x8B85
7
+ GL_BLEND_EQUATION_ALPHA = 0x883D
8
+ GL_BLEND_EQUATION = 0x8009
9
+ GL_BLEND_EQUATION_RGB = GL_BLEND_EQUATION
10
+ GL_BOOL = 0x8B56
11
+ GL_BOOL_VEC2 = 0x8B57
12
+ GL_BOOL_VEC3 = 0x8B58
13
+ GL_BOOL_VEC4 = 0x8B59
14
+ GL_COMPILE_STATUS = 0x8B81
15
+ GL_COORD_REPLACE = 0x8862
16
+ GL_CURRENT_PROGRAM = 0x8B8D
17
+ GL_CURRENT_VERTEX_ATTRIB = 0x8626
18
+ GL_DELETE_STATUS = 0x8B80
19
+ GL_DRAW_BUFFER0 = 0x8825
20
+ GL_DRAW_BUFFER1 = 0x8826
21
+ GL_DRAW_BUFFER10 = 0x882F
22
+ GL_DRAW_BUFFER11 = 0x8830
23
+ GL_DRAW_BUFFER12 = 0x8831
24
+ GL_DRAW_BUFFER13 = 0x8832
25
+ GL_DRAW_BUFFER14 = 0x8833
26
+ GL_DRAW_BUFFER15 = 0x8834
27
+ GL_DRAW_BUFFER2 = 0x8827
28
+ GL_DRAW_BUFFER3 = 0x8828
29
+ GL_DRAW_BUFFER4 = 0x8829
30
+ GL_DRAW_BUFFER5 = 0x882A
31
+ GL_DRAW_BUFFER6 = 0x882B
32
+ GL_DRAW_BUFFER7 = 0x882C
33
+ GL_DRAW_BUFFER8 = 0x882D
34
+ GL_DRAW_BUFFER9 = 0x882E
35
+ GL_FLOAT_MAT2 = 0x8B5A
36
+ GL_FLOAT_MAT3 = 0x8B5B
37
+ GL_FLOAT_MAT4 = 0x8B5C
38
+ GL_FLOAT_VEC2 = 0x8B50
39
+ GL_FLOAT_VEC3 = 0x8B51
40
+ GL_FLOAT_VEC4 = 0x8B52
41
+ GL_FRAGMENT_SHADER = 0x8B30
42
+ GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
43
+ GL_INFO_LOG_LENGTH = 0x8B84
44
+ GL_INT_VEC2 = 0x8B53
45
+ GL_INT_VEC3 = 0x8B54
46
+ GL_INT_VEC4 = 0x8B55
47
+ GL_LINK_STATUS = 0x8B82
48
+ GL_LOWER_LEFT = 0x8CA1
49
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
50
+ GL_MAX_DRAW_BUFFERS = 0x8824
51
+ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
52
+ GL_MAX_TEXTURE_COORDS = 0x8871
53
+ GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
54
+ GL_MAX_VARYING_FLOATS = 0x8B4B
55
+ GL_MAX_VERTEX_ATTRIBS = 0x8869
56
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
57
+ GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
58
+ GL_POINT_SPRITE = 0x8861
59
+ GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0
60
+ GL_SAMPLER_1D = 0x8B5D
61
+ GL_SAMPLER_1D_SHADOW = 0x8B61
62
+ GL_SAMPLER_2D = 0x8B5E
63
+ GL_SAMPLER_2D_SHADOW = 0x8B62
64
+ GL_SAMPLER_3D = 0x8B5F
65
+ GL_SAMPLER_CUBE = 0x8B60
66
+ GL_SHADER_SOURCE_LENGTH = 0x8B88
67
+ GL_SHADER_TYPE = 0x8B4F
68
+ GL_SHADING_LANGUAGE_VERSION = 0x8B8C
69
+ GL_STENCIL_BACK_FAIL = 0x8801
70
+ GL_STENCIL_BACK_FUNC = 0x8800
71
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
72
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
73
+ GL_STENCIL_BACK_REF = 0x8CA3
74
+ GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
75
+ GL_STENCIL_BACK_WRITEMASK = 0x8CA5
76
+ GL_UPPER_LEFT = 0x8CA2
77
+ GL_VALIDATE_STATUS = 0x8B83
78
+ GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
79
+ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
80
+ GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
81
+ GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
82
+ GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
83
+ GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
84
+ GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642
85
+ GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643
86
+ GL_VERTEX_SHADER = 0x8B31
89
87
 
90
- FUNCTIONS = {
88
+ @functions = {
91
89
  glAttachShader: [ :void, :GLuint, :GLuint ].freeze,
92
90
  glBindAttribLocation: [ :void, :GLuint, :GLuint, :string ].freeze,
93
91
  glBlendEquationSeparate: [ :void, :GLenum, :GLenum ].freeze,
@@ -0,0 +1,34 @@
1
+ module GL_VERSION_2_1
2
+ GL_COMPRESSED_SLUMINANCE = 0x8C4A
3
+ GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B
4
+ GL_COMPRESSED_SRGB = 0x8C48
5
+ GL_COMPRESSED_SRGB_ALPHA = 0x8C49
6
+ GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F
7
+ GL_FLOAT_MAT2x3 = 0x8B65
8
+ GL_FLOAT_MAT2x4 = 0x8B66
9
+ GL_FLOAT_MAT3x2 = 0x8B67
10
+ GL_FLOAT_MAT3x4 = 0x8B68
11
+ GL_FLOAT_MAT4x2 = 0x8B69
12
+ GL_FLOAT_MAT4x3 = 0x8B6A
13
+ GL_PIXEL_PACK_BUFFER = 0x88EB
14
+ GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
15
+ GL_PIXEL_UNPACK_BUFFER = 0x88EC
16
+ GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
17
+ GL_SLUMINANCE = 0x8C46
18
+ GL_SLUMINANCE_ALPHA = 0x8C44
19
+ GL_SLUMINANCE8 = 0x8C47
20
+ GL_SLUMINANCE8_ALPHA8 = 0x8C45
21
+ GL_SRGB = 0x8C40
22
+ GL_SRGB_ALPHA = 0x8C42
23
+ GL_SRGB8 = 0x8C41
24
+ GL_SRGB8_ALPHA8 = 0x8C43
25
+
26
+ @functions = {
27
+ glUniformMatrix2x3fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
28
+ glUniformMatrix2x4fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
29
+ glUniformMatrix3x2fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
30
+ glUniformMatrix3x4fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
31
+ glUniformMatrix4x2fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
32
+ glUniformMatrix4x3fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze
33
+ }.freeze
34
+ end
@@ -0,0 +1,176 @@
1
+ module GL_VERSION_3_0
2
+ # Note: this version includes only a subset of functions from extension GL_ARB_uniform_buffer_object
3
+
4
+ GL_ALPHA_INTEGER = 0x8D97
5
+ GL_BGR_INTEGER = 0x8D9A
6
+ GL_BGRA_INTEGER = 0x8D9B
7
+ GL_BLUE_INTEGER = 0x8D96
8
+ GL_CLAMP_FRAGMENT_COLOR = 0x891B
9
+ GL_CLAMP_READ_COLOR = 0x891C
10
+ GL_CLAMP_VERTEX_COLOR = 0x891A
11
+ GL_CLIP_DISTANCE0 = 0x3000
12
+ GL_CLIP_DISTANCE1 = 0x3001
13
+ GL_CLIP_DISTANCE2 = 0x3002
14
+ GL_CLIP_DISTANCE3 = 0x3003
15
+ GL_CLIP_DISTANCE4 = 0x3004
16
+ GL_CLIP_DISTANCE5 = 0x3005
17
+ GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E
18
+ GL_COMPARE_REF_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE_ARB
19
+ GL_COMPRESSED_RED = 0x8225
20
+ GL_COMPRESSED_RG = 0x8226
21
+ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001
22
+ GL_CONTEXT_FLAGS = 0x821E
23
+ GL_DEPTH_BUFFER = 0x8223
24
+ GL_FIXED_ONLY = 0x891D
25
+ GL_GREEN_INTEGER = 0x8D95
26
+ GL_INT_SAMPLER_1D = 0x8DC9
27
+ GL_INT_SAMPLER_1D_ARRAY = 0x8DCE
28
+ GL_INT_SAMPLER_2D = 0x8DCA
29
+ GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
30
+ GL_INT_SAMPLER_3D = 0x8DCB
31
+ GL_INT_SAMPLER_CUBE = 0x8DCC
32
+ GL_INTERLEAVED_ATTRIBS = 0x8C8C
33
+ GL_MAJOR_VERSION = 0x821B
34
+ GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
35
+ GL_MAX_CLIP_DISTANCES = 0x0D32
36
+ GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
37
+ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
38
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
39
+ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
40
+ GL_MAX_VARYING_COMPONENTS = 0x8B4B
41
+ GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
42
+ GL_MINOR_VERSION = 0x821C
43
+ GL_NUM_EXTENSIONS = 0x821D
44
+ GL_PRIMITIVES_GENERATED = 0x8C87
45
+ GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19
46
+ GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B
47
+ GL_QUERY_BY_REGION_NO_WAIT = 0x8E16
48
+ GL_QUERY_BY_REGION_WAIT = 0x8E15
49
+ GL_QUERY_NO_WAIT = 0x8E14
50
+ GL_QUERY_WAIT = 0x8E13
51
+ GL_R11F_G11F_B10F = 0x8C3A
52
+ GL_RASTERIZER_DISCARD = 0x8C89
53
+ GL_RED_INTEGER = 0x8D94
54
+ GL_RGB_INTEGER = 0x8D98
55
+ GL_RGB16F = 0x881B
56
+ GL_RGB16I = 0x8D89
57
+ GL_RGB16UI = 0x8D77
58
+ GL_RGB32F = 0x8815
59
+ GL_RGB32I = 0x8D83
60
+ GL_RGB32UI = 0x8D71
61
+ GL_RGB8I = 0x8D8F
62
+ GL_RGB8UI = 0x8D7D
63
+ GL_RGB9_E5 = 0x8C3D
64
+ GL_RGBA_INTEGER = 0x8D99
65
+ GL_RGBA16F = 0x881A
66
+ GL_RGBA16I = 0x8D88
67
+ GL_RGBA16UI = 0x8D76
68
+ GL_RGBA32F = 0x8814
69
+ GL_RGBA32I = 0x8D82
70
+ GL_RGBA32UI = 0x8D70
71
+ GL_RGBA8I = 0x8D8E
72
+ GL_RGBA8UI = 0x8D7C
73
+ GL_SAMPLER_1D_ARRAY = 0x8DC0
74
+ GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3
75
+ GL_SAMPLER_2D_ARRAY = 0x8DC1
76
+ GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
77
+ GL_SAMPLER_CUBE_SHADOW = 0x8DC5
78
+ GL_SEPARATE_ATTRIBS = 0x8C8D
79
+ GL_STENCIL_BUFFER = 0x8224
80
+ GL_TEXTURE_1D_ARRAY = 0x8C18
81
+ GL_TEXTURE_2D_ARRAY = 0x8C1A
82
+ GL_TEXTURE_ALPHA_TYPE = 0x8C13
83
+ GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C
84
+ GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
85
+ GL_TEXTURE_BLUE_TYPE = 0x8C12
86
+ GL_TEXTURE_DEPTH_TYPE = 0x8C16
87
+ GL_TEXTURE_GREEN_TYPE = 0x8C11
88
+ GL_TEXTURE_INTENSITY_TYPE = 0x8C15
89
+ GL_TEXTURE_LUMINANCE_TYPE = 0x8C14
90
+ GL_TEXTURE_RED_TYPE = 0x8C10
91
+ GL_TEXTURE_SHARED_SIZE = 0x8C3F
92
+ GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
93
+ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
94
+ GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
95
+ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
96
+ GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
97
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
98
+ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
99
+ GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
100
+ GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
101
+ GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
102
+ GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1
103
+ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6
104
+ GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
105
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
106
+ GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
107
+ GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
108
+ GL_UNSIGNED_INT_VEC2 = 0x8DC6
109
+ GL_UNSIGNED_INT_VEC3 = 0x8DC7
110
+ GL_UNSIGNED_INT_VEC4 = 0x8DC8
111
+ GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
112
+
113
+ @extensions = [
114
+ :GL_ARB_framebuffer_object,
115
+ :GL_ARB_map_buffer_range,
116
+ :GL_ARB_vertex_array_object
117
+ ].freeze
118
+
119
+ @functions = {
120
+ glBeginConditionalRender: [ :void, :GLuint, :GLenum ].freeze,
121
+ glBeginTransformFeedback: [ :void, :GLenum ].freeze,
122
+ glBindFragDataLocation: [ :void, :GLuint, :GLuint, :string ].freeze,
123
+ glClampColor: [ :void, :GLenum, :GLenum ].freeze,
124
+ glClearBufferfi: [ :void, :GLenum, :GLint, :GLfloat, :GLint ].freeze,
125
+ glClearBufferfv: [ :void, :GLenum, :GLint, :pointer ].freeze,
126
+ glClearBufferiv: [ :void, :GLenum, :GLint, :pointer ].freeze,
127
+ glClearBufferuiv: [ :void, :GLenum, :GLint, :pointer ].freeze,
128
+ glColorMaski: [ :void, :GLuint, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze,
129
+ glDisablei: [ :void, :GLenum, :GLuint ].freeze,
130
+ glEnablei: [ :void, :GLenum, :GLuint ].freeze,
131
+ glEndConditionalRender: [ :void ].freeze,
132
+ glEndTransformFeedback: [ :void ].freeze,
133
+ glGetBooleani_v: [ :void, :GLenum, :GLuint, :pointer ].freeze,
134
+ glGetFragDataLocation: [ :GLint, :GLuint, :string ].freeze,
135
+ glGetStringi: [ :string, :GLenum, :GLuint ].freeze,
136
+ glGetTexParameterIiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
137
+ glGetTexParameterIuiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
138
+ glGetTransformFeedbackVarying: [ :void, :GLuint, :GLuint, :GLsizei, :pointer, :pointer, :pointer, :string ].freeze,
139
+ glGetUniformuiv: [ :void, :GLuint, :GLint, :pointer ].freeze,
140
+ glGetVertexAttribIiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
141
+ glGetVertexAttribIuiv: [ :void, :GLuint, :GLenum, :pointer ].freeze,
142
+ glIsEnabledi: [ :GLboolean, :GLenum, :GLuint ].freeze,
143
+ glTexParameterIiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
144
+ glTexParameterIuiv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
145
+ glTransformFeedbackVaryings: [ :void, :GLuint, :GLsizei, :pointer, :GLenum ].freeze,
146
+ glUniform1ui: [ :void, :GLint, :GLuint ].freeze,
147
+ glUniform1uiv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
148
+ glUniform2ui: [ :void, :GLint, :GLuint, :GLuint ].freeze,
149
+ glUniform2uiv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
150
+ glUniform3ui: [ :void, :GLint, :GLuint, :GLuint, :GLuint ].freeze,
151
+ glUniform3uiv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
152
+ glUniform4ui: [ :void, :GLint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
153
+ glUniform4uiv: [ :void, :GLint, :GLsizei, :pointer ].freeze,
154
+ glVertexAttribI1i: [ :void, :GLuint, :GLint ].freeze,
155
+ glVertexAttribI1iv: [ :void, :GLuint, :pointer ].freeze,
156
+ glVertexAttribI1ui: [ :void, :GLuint, :GLuint ].freeze,
157
+ glVertexAttribI1uiv: [ :void, :GLuint, :pointer ].freeze,
158
+ glVertexAttribI2i: [ :void, :GLuint, :GLint, :GLint ].freeze,
159
+ glVertexAttribI2iv: [ :void, :GLuint, :pointer ].freeze,
160
+ glVertexAttribI2ui: [ :void, :GLuint, :GLuint, :GLuint ].freeze,
161
+ glVertexAttribI2uiv: [ :void, :GLuint, :pointer ].freeze,
162
+ glVertexAttribI3i: [ :void, :GLuint, :GLint, :GLint, :GLint ].freeze,
163
+ glVertexAttribI3iv: [ :void, :GLuint, :pointer ].freeze,
164
+ glVertexAttribI3ui: [ :void, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
165
+ glVertexAttribI3uiv: [ :void, :GLuint, :pointer ].freeze,
166
+ glVertexAttribI4bv: [ :void, :GLuint, :pointer ].freeze,
167
+ glVertexAttribI4i: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint ].freeze,
168
+ glVertexAttribI4iv: [ :void, :GLuint, :pointer ].freeze,
169
+ glVertexAttribI4sv: [ :void, :GLuint, :pointer ].freeze,
170
+ glVertexAttribI4ubv: [ :void, :GLuint, :pointer ].freeze,
171
+ glVertexAttribI4ui: [ :void, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze,
172
+ glVertexAttribI4uiv: [ :void, :GLuint, :pointer ].freeze,
173
+ glVertexAttribI4usv: [ :void, :GLuint, :pointer ].freeze,
174
+ glVertexAttribIPointer: [ :void, :GLuint, :GLint, :GLenum, :GLsizei, :pointer ].freeze
175
+ }.freeze
176
+ end