opengl-definitions 0.0.2 → 0.0.3

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Files changed (770) hide show
  1. checksums.yaml +4 -4
  2. data/lib/opengl-definitions/extensions/GLX_3DFX_multisample.rb +2 -4
  3. data/lib/opengl-definitions/extensions/GLX_AMD_gpu_association.rb +16 -18
  4. data/lib/opengl-definitions/extensions/GLX_ARB_context_flush_control.rb +3 -5
  5. data/lib/opengl-definitions/extensions/GLX_ARB_create_context.rb +6 -8
  6. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_profile.rb +3 -5
  7. data/lib/opengl-definitions/extensions/GLX_ARB_create_context_robustness.rb +4 -6
  8. data/lib/opengl-definitions/extensions/GLX_ARB_fbconfig_float.rb +2 -4
  9. data/lib/opengl-definitions/extensions/GLX_ARB_framebuffer_sRGB.rb +1 -3
  10. data/lib/opengl-definitions/extensions/GLX_ARB_get_proc_address.rb +1 -1
  11. data/lib/opengl-definitions/extensions/GLX_ARB_multisample.rb +2 -4
  12. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_application_isolation.rb +1 -3
  13. data/lib/opengl-definitions/extensions/GLX_ARB_robustness_share_group_isolation.rb +1 -3
  14. data/lib/opengl-definitions/extensions/GLX_ARB_vertex_buffer_object.rb +1 -3
  15. data/lib/opengl-definitions/extensions/GLX_EXT_buffer_age.rb +1 -3
  16. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es2_profile.rb +1 -3
  17. data/lib/opengl-definitions/extensions/GLX_EXT_create_context_es_profile.rb +1 -3
  18. data/lib/opengl-definitions/extensions/GLX_EXT_fbconfig_packed_float.rb +2 -4
  19. data/lib/opengl-definitions/extensions/GLX_EXT_framebuffer_sRGB.rb +1 -3
  20. data/lib/opengl-definitions/extensions/GLX_EXT_import_context.rb +4 -6
  21. data/lib/opengl-definitions/extensions/GLX_EXT_stereo_tree.rb +3 -5
  22. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control.rb +3 -5
  23. data/lib/opengl-definitions/extensions/GLX_EXT_swap_control_tear.rb +1 -3
  24. data/lib/opengl-definitions/extensions/GLX_EXT_texture_from_pixmap.rb +34 -36
  25. data/lib/opengl-definitions/extensions/GLX_EXT_visual_info.rb +16 -18
  26. data/lib/opengl-definitions/extensions/GLX_EXT_visual_rating.rb +4 -6
  27. data/lib/opengl-definitions/extensions/GLX_INTEL_swap_event.rb +4 -6
  28. data/lib/opengl-definitions/extensions/GLX_MESA_agp_offset.rb +2 -2
  29. data/lib/opengl-definitions/extensions/GLX_MESA_copy_sub_buffer.rb +1 -1
  30. data/lib/opengl-definitions/extensions/GLX_MESA_pixmap_colormap.rb +1 -1
  31. data/lib/opengl-definitions/extensions/GLX_MESA_query_renderer.rb +13 -15
  32. data/lib/opengl-definitions/extensions/GLX_MESA_release_buffers.rb +1 -1
  33. data/lib/opengl-definitions/extensions/GLX_MESA_set_3dfx_mode.rb +3 -5
  34. data/lib/opengl-definitions/extensions/GLX_NV_copy_buffer.rb +1 -1
  35. data/lib/opengl-definitions/extensions/GLX_NV_copy_image.rb +1 -1
  36. data/lib/opengl-definitions/extensions/GLX_NV_delay_before_swap.rb +1 -1
  37. data/lib/opengl-definitions/extensions/GLX_NV_float_buffer.rb +1 -3
  38. data/lib/opengl-definitions/extensions/GLX_NV_multisample_coverage.rb +2 -4
  39. data/lib/opengl-definitions/extensions/GLX_NV_present_video.rb +3 -5
  40. data/lib/opengl-definitions/extensions/GLX_NV_swap_group.rb +1 -1
  41. data/lib/opengl-definitions/extensions/GLX_NV_video_capture.rb +5 -7
  42. data/lib/opengl-definitions/extensions/GLX_NV_video_out.rb +11 -13
  43. data/lib/opengl-definitions/extensions/GLX_OML_swap_method.rb +4 -6
  44. data/lib/opengl-definitions/extensions/GLX_OML_sync_control.rb +1 -1
  45. data/lib/opengl-definitions/extensions/GLX_SGIS_blended_overlay.rb +1 -3
  46. data/lib/opengl-definitions/extensions/GLX_SGIS_multisample.rb +2 -4
  47. data/lib/opengl-definitions/extensions/GLX_SGIS_shared_multisample.rb +2 -4
  48. data/lib/opengl-definitions/extensions/GLX_SGIX_dmbuffer.rb +2 -4
  49. data/lib/opengl-definitions/extensions/GLX_SGIX_fbconfig.rb +12 -14
  50. data/lib/opengl-definitions/extensions/GLX_SGIX_hyperpipe.rb +11 -13
  51. data/lib/opengl-definitions/extensions/GLX_SGIX_pbuffer.rb +28 -30
  52. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_barrier.rb +1 -1
  53. data/lib/opengl-definitions/extensions/GLX_SGIX_swap_group.rb +1 -1
  54. data/lib/opengl-definitions/extensions/GLX_SGIX_video_resize.rb +3 -5
  55. data/lib/opengl-definitions/extensions/GLX_SGIX_video_source.rb +1 -1
  56. data/lib/opengl-definitions/extensions/GLX_SGIX_visual_select_group.rb +1 -3
  57. data/lib/opengl-definitions/extensions/GLX_SGI_cushion.rb +1 -1
  58. data/lib/opengl-definitions/extensions/GLX_SGI_make_current_read.rb +1 -1
  59. data/lib/opengl-definitions/extensions/GLX_SGI_swap_control.rb +1 -1
  60. data/lib/opengl-definitions/extensions/GLX_SGI_video_sync.rb +1 -1
  61. data/lib/opengl-definitions/extensions/GLX_SUN_get_transparent_index.rb +1 -1
  62. data/lib/opengl-definitions/extensions/GL_3DFX_multisample.rb +4 -6
  63. data/lib/opengl-definitions/extensions/GL_3DFX_tbuffer.rb +1 -1
  64. data/lib/opengl-definitions/extensions/GL_3DFX_texture_compression_FXT1.rb +2 -4
  65. data/lib/opengl-definitions/extensions/GL_AMD_blend_minmax_factor.rb +2 -4
  66. data/lib/opengl-definitions/extensions/GL_AMD_compressed_3DC_texture.rb +2 -4
  67. data/lib/opengl-definitions/extensions/GL_AMD_compressed_ATC_texture.rb +3 -5
  68. data/lib/opengl-definitions/extensions/GL_AMD_debug_output.rb +16 -18
  69. data/lib/opengl-definitions/extensions/GL_AMD_depth_clamp_separate.rb +2 -4
  70. data/lib/opengl-definitions/extensions/GL_AMD_draw_buffers_blend.rb +1 -1
  71. data/lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb +29 -31
  72. data/lib/opengl-definitions/extensions/GL_AMD_interleaved_elements.rb +10 -12
  73. data/lib/opengl-definitions/extensions/GL_AMD_multi_draw_indirect.rb +1 -1
  74. data/lib/opengl-definitions/extensions/GL_AMD_name_gen_delete.rb +6 -8
  75. data/lib/opengl-definitions/extensions/GL_AMD_occlusion_query_event.rb +7 -9
  76. data/lib/opengl-definitions/extensions/GL_AMD_performance_monitor.rb +8 -10
  77. data/lib/opengl-definitions/extensions/GL_AMD_pinned_memory.rb +1 -3
  78. data/lib/opengl-definitions/extensions/GL_AMD_program_binary_Z400.rb +1 -3
  79. data/lib/opengl-definitions/extensions/GL_AMD_query_buffer_object.rb +3 -5
  80. data/lib/opengl-definitions/extensions/GL_AMD_sample_positions.rb +2 -4
  81. data/lib/opengl-definitions/extensions/GL_AMD_seamless_cubemap_per_texture.rb +1 -3
  82. data/lib/opengl-definitions/extensions/GL_AMD_sparse_texture.rb +10 -12
  83. data/lib/opengl-definitions/extensions/GL_AMD_stencil_operation_extended.rb +5 -7
  84. data/lib/opengl-definitions/extensions/GL_AMD_transform_feedback4.rb +1 -3
  85. data/lib/opengl-definitions/extensions/GL_AMD_vertex_shader_tessellator.rb +8 -10
  86. data/lib/opengl-definitions/extensions/GL_ANGLE_depth_texture.rb +8 -10
  87. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_blit.rb +5 -7
  88. data/lib/opengl-definitions/extensions/GL_ANGLE_framebuffer_multisample.rb +4 -6
  89. data/lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb +2 -4
  90. data/lib/opengl-definitions/extensions/GL_ANGLE_pack_reverse_row_order.rb +1 -3
  91. data/lib/opengl-definitions/extensions/GL_ANGLE_program_binary.rb +1 -3
  92. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt3.rb +1 -3
  93. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_compression_dxt5.rb +1 -3
  94. data/lib/opengl-definitions/extensions/GL_ANGLE_texture_usage.rb +2 -4
  95. data/lib/opengl-definitions/extensions/GL_ANGLE_translated_shader_source.rb +2 -4
  96. data/lib/opengl-definitions/extensions/GL_APPLE_aux_depth_stencil.rb +1 -3
  97. data/lib/opengl-definitions/extensions/GL_APPLE_client_storage.rb +1 -3
  98. data/lib/opengl-definitions/extensions/GL_APPLE_clip_distance.rb +9 -11
  99. data/lib/opengl-definitions/extensions/GL_APPLE_copy_texture_levels.rb +1 -1
  100. data/lib/opengl-definitions/extensions/GL_APPLE_element_array.rb +4 -6
  101. data/lib/opengl-definitions/extensions/GL_APPLE_fence.rb +3 -5
  102. data/lib/opengl-definitions/extensions/GL_APPLE_float_pixels.rb +14 -16
  103. data/lib/opengl-definitions/extensions/GL_APPLE_flush_buffer_range.rb +3 -5
  104. data/lib/opengl-definitions/extensions/GL_APPLE_framebuffer_multisample.rb +8 -10
  105. data/lib/opengl-definitions/extensions/GL_APPLE_object_purgeable.rb +7 -9
  106. data/lib/opengl-definitions/extensions/GL_APPLE_rgb_422.rb +4 -6
  107. data/lib/opengl-definitions/extensions/GL_APPLE_row_bytes.rb +2 -4
  108. data/lib/opengl-definitions/extensions/GL_APPLE_specular_vector.rb +1 -3
  109. data/lib/opengl-definitions/extensions/GL_APPLE_sync.rb +17 -19
  110. data/lib/opengl-definitions/extensions/GL_APPLE_texture_format_BGRA8888.rb +2 -4
  111. data/lib/opengl-definitions/extensions/GL_APPLE_texture_max_level.rb +1 -3
  112. data/lib/opengl-definitions/extensions/GL_APPLE_texture_packed_float.rb +4 -6
  113. data/lib/opengl-definitions/extensions/GL_APPLE_texture_range.rb +7 -9
  114. data/lib/opengl-definitions/extensions/GL_APPLE_transform_hint.rb +1 -3
  115. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_object.rb +2 -4
  116. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_array_range.rb +8 -10
  117. data/lib/opengl-definitions/extensions/GL_APPLE_vertex_program_evaluators.rb +11 -13
  118. data/lib/opengl-definitions/extensions/GL_APPLE_ycbcr_422.rb +3 -5
  119. data/lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb +17 -19
  120. data/lib/opengl-definitions/extensions/GL_ARB_ES3_1_compatibility.rb +2 -4
  121. data/lib/opengl-definitions/extensions/GL_ARB_ES3_2_compatibility.rb +4 -6
  122. data/lib/opengl-definitions/extensions/GL_ARB_ES3_compatibility.rb +13 -15
  123. data/lib/opengl-definitions/extensions/GL_ARB_base_instance.rb +1 -1
  124. data/lib/opengl-definitions/extensions/GL_ARB_bindless_texture.rb +2 -4
  125. data/lib/opengl-definitions/extensions/GL_ARB_blend_func_extended.rb +6 -8
  126. data/lib/opengl-definitions/extensions/GL_ARB_buffer_storage.rb +10 -12
  127. data/lib/opengl-definitions/extensions/GL_ARB_cl_event.rb +3 -5
  128. data/lib/opengl-definitions/extensions/GL_ARB_clear_buffer_object.rb +1 -1
  129. data/lib/opengl-definitions/extensions/GL_ARB_clear_texture.rb +2 -4
  130. data/lib/opengl-definitions/extensions/GL_ARB_clip_control.rb +7 -9
  131. data/lib/opengl-definitions/extensions/GL_ARB_color_buffer_float.rb +6 -8
  132. data/lib/opengl-definitions/extensions/GL_ARB_compressed_texture_pixel_storage.rb +8 -10
  133. data/lib/opengl-definitions/extensions/GL_ARB_compute_shader.rb +19 -21
  134. data/lib/opengl-definitions/extensions/GL_ARB_compute_variable_group_size.rb +5 -7
  135. data/lib/opengl-definitions/extensions/GL_ARB_conditional_render_inverted.rb +4 -6
  136. data/lib/opengl-definitions/extensions/GL_ARB_copy_buffer.rb +3 -5
  137. data/lib/opengl-definitions/extensions/GL_ARB_copy_image.rb +1 -1
  138. data/lib/opengl-definitions/extensions/GL_ARB_cull_distance.rb +2 -4
  139. data/lib/opengl-definitions/extensions/GL_ARB_debug_output.rb +24 -26
  140. data/lib/opengl-definitions/extensions/GL_ARB_depth_buffer_float.rb +3 -5
  141. data/lib/opengl-definitions/extensions/GL_ARB_depth_clamp.rb +1 -3
  142. data/lib/opengl-definitions/extensions/GL_ARB_depth_texture.rb +5 -7
  143. data/lib/opengl-definitions/extensions/GL_ARB_direct_state_access.rb +14 -16
  144. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers.rb +18 -20
  145. data/lib/opengl-definitions/extensions/GL_ARB_draw_buffers_blend.rb +1 -1
  146. data/lib/opengl-definitions/extensions/GL_ARB_draw_elements_base_vertex.rb +1 -1
  147. data/lib/opengl-definitions/extensions/GL_ARB_draw_indirect.rb +3 -5
  148. data/lib/opengl-definitions/extensions/GL_ARB_draw_instanced.rb +1 -1
  149. data/lib/opengl-definitions/extensions/GL_ARB_enhanced_layouts.rb +4 -6
  150. data/lib/opengl-definitions/extensions/GL_ARB_explicit_uniform_location.rb +1 -3
  151. data/lib/opengl-definitions/extensions/GL_ARB_fragment_program.rb +79 -81
  152. data/lib/opengl-definitions/extensions/GL_ARB_fragment_shader.rb +3 -5
  153. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_no_attachments.rb +10 -12
  154. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_object.rb +74 -81
  155. data/lib/opengl-definitions/extensions/GL_ARB_framebuffer_sRGB.rb +1 -3
  156. data/lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb +21 -23
  157. data/lib/opengl-definitions/extensions/GL_ARB_get_program_binary.rb +5 -7
  158. data/lib/opengl-definitions/extensions/GL_ARB_get_texture_sub_image.rb +1 -1
  159. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader5.rb +6 -8
  160. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_fp64.rb +14 -16
  161. data/lib/opengl-definitions/extensions/GL_ARB_gpu_shader_int64.rb +9 -11
  162. data/lib/opengl-definitions/extensions/GL_ARB_half_float_pixel.rb +1 -3
  163. data/lib/opengl-definitions/extensions/GL_ARB_half_float_vertex.rb +1 -3
  164. data/lib/opengl-definitions/extensions/GL_ARB_imaging.rb +110 -120
  165. data/lib/opengl-definitions/extensions/GL_ARB_indirect_parameters.rb +3 -5
  166. data/lib/opengl-definitions/extensions/GL_ARB_instanced_arrays.rb +2 -4
  167. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query.rb +2 -4
  168. data/lib/opengl-definitions/extensions/GL_ARB_internalformat_query2.rb +116 -118
  169. data/lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb +1 -1
  170. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_alignment.rb +1 -3
  171. data/lib/opengl-definitions/extensions/GL_ARB_map_buffer_range.rb +7 -9
  172. data/lib/opengl-definitions/extensions/GL_ARB_matrix_palette.rb +11 -13
  173. data/lib/opengl-definitions/extensions/GL_ARB_multi_bind.rb +1 -1
  174. data/lib/opengl-definitions/extensions/GL_ARB_multi_draw_indirect.rb +1 -1
  175. data/lib/opengl-definitions/extensions/GL_ARB_multisample.rb +10 -12
  176. data/lib/opengl-definitions/extensions/GL_ARB_multitexture.rb +36 -38
  177. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query.rb +6 -8
  178. data/lib/opengl-definitions/extensions/GL_ARB_occlusion_query2.rb +1 -3
  179. data/lib/opengl-definitions/extensions/GL_ARB_parallel_shader_compile.rb +3 -5
  180. data/lib/opengl-definitions/extensions/GL_ARB_pipeline_statistics_query.rb +11 -13
  181. data/lib/opengl-definitions/extensions/GL_ARB_pixel_buffer_object.rb +4 -6
  182. data/lib/opengl-definitions/extensions/GL_ARB_point_parameters.rb +5 -7
  183. data/lib/opengl-definitions/extensions/GL_ARB_point_sprite.rb +2 -4
  184. data/lib/opengl-definitions/extensions/GL_ARB_program_interface_query.rb +51 -53
  185. data/lib/opengl-definitions/extensions/GL_ARB_provoking_vertex.rb +5 -7
  186. data/lib/opengl-definitions/extensions/GL_ARB_query_buffer_object.rb +4 -6
  187. data/lib/opengl-definitions/extensions/GL_ARB_robustness.rb +21 -28
  188. data/lib/opengl-definitions/extensions/GL_ARB_sample_locations.rb +9 -11
  189. data/lib/opengl-definitions/extensions/GL_ARB_sample_shading.rb +3 -5
  190. data/lib/opengl-definitions/extensions/GL_ARB_sampler_objects.rb +2 -4
  191. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cube_map.rb +1 -3
  192. data/lib/opengl-definitions/extensions/GL_ARB_seamless_cubemap_per_texture.rb +1 -3
  193. data/lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb +10 -12
  194. data/lib/opengl-definitions/extensions/GL_ARB_shader_atomic_counters.rb +30 -32
  195. data/lib/opengl-definitions/extensions/GL_ARB_shader_image_load_store.rb +65 -67
  196. data/lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb +35 -37
  197. data/lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb +18 -20
  198. data/lib/opengl-definitions/extensions/GL_ARB_shader_subroutine.rb +12 -14
  199. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_100.rb +1 -3
  200. data/lib/opengl-definitions/extensions/GL_ARB_shading_language_include.rb +4 -6
  201. data/lib/opengl-definitions/extensions/GL_ARB_shadow.rb +3 -5
  202. data/lib/opengl-definitions/extensions/GL_ARB_shadow_ambient.rb +1 -3
  203. data/lib/opengl-definitions/extensions/GL_ARB_sparse_buffer.rb +3 -5
  204. data/lib/opengl-definitions/extensions/GL_ARB_sparse_texture.rb +12 -14
  205. data/lib/opengl-definitions/extensions/GL_ARB_stencil_texturing.rb +1 -3
  206. data/lib/opengl-definitions/extensions/GL_ARB_sync.rb +16 -18
  207. data/lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb +38 -40
  208. data/lib/opengl-definitions/extensions/GL_ARB_texture_barrier.rb +1 -1
  209. data/lib/opengl-definitions/extensions/GL_ARB_texture_border_clamp.rb +1 -3
  210. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object.rb +6 -8
  211. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_object_rgb32.rb +3 -5
  212. data/lib/opengl-definitions/extensions/GL_ARB_texture_buffer_range.rb +4 -6
  213. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression.rb +12 -14
  214. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_bptc.rb +4 -6
  215. data/lib/opengl-definitions/extensions/GL_ARB_texture_compression_rgtc.rb +4 -6
  216. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map.rb +12 -14
  217. data/lib/opengl-definitions/extensions/GL_ARB_texture_cube_map_array.rb +7 -9
  218. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_combine.rb +22 -24
  219. data/lib/opengl-definitions/extensions/GL_ARB_texture_env_dot3.rb +2 -4
  220. data/lib/opengl-definitions/extensions/GL_ARB_texture_filter_minmax.rb +2 -4
  221. data/lib/opengl-definitions/extensions/GL_ARB_texture_float.rb +20 -22
  222. data/lib/opengl-definitions/extensions/GL_ARB_texture_gather.rb +3 -5
  223. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirror_clamp_to_edge.rb +1 -3
  224. data/lib/opengl-definitions/extensions/GL_ARB_texture_mirrored_repeat.rb +1 -3
  225. data/lib/opengl-definitions/extensions/GL_ARB_texture_multisample.rb +22 -24
  226. data/lib/opengl-definitions/extensions/GL_ARB_texture_rectangle.rb +4 -6
  227. data/lib/opengl-definitions/extensions/GL_ARB_texture_rg.rb +22 -24
  228. data/lib/opengl-definitions/extensions/GL_ARB_texture_rgb10_a2ui.rb +1 -3
  229. data/lib/opengl-definitions/extensions/GL_ARB_texture_stencil8.rb +2 -4
  230. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage.rb +2 -4
  231. data/lib/opengl-definitions/extensions/GL_ARB_texture_storage_multisample.rb +1 -1
  232. data/lib/opengl-definitions/extensions/GL_ARB_texture_swizzle.rb +5 -7
  233. data/lib/opengl-definitions/extensions/GL_ARB_texture_view.rb +6 -8
  234. data/lib/opengl-definitions/extensions/GL_ARB_timer_query.rb +3 -5
  235. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback2.rb +5 -7
  236. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback3.rb +3 -5
  237. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_instanced.rb +1 -1
  238. data/lib/opengl-definitions/extensions/GL_ARB_transform_feedback_overflow_query.rb +2 -4
  239. data/lib/opengl-definitions/extensions/GL_ARB_transpose_matrix.rb +5 -7
  240. data/lib/opengl-definitions/extensions/GL_ARB_uniform_buffer_object.rb +34 -36
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  724. data/lib/opengl-definitions/extensions/WGL_NV_render_depth_texture.rb +5 -7
  725. data/lib/opengl-definitions/extensions/WGL_NV_render_texture_rectangle.rb +3 -5
  726. data/lib/opengl-definitions/extensions/WGL_NV_swap_group.rb +1 -1
  727. data/lib/opengl-definitions/extensions/WGL_NV_vertex_array_range.rb +1 -1
  728. data/lib/opengl-definitions/extensions/WGL_NV_video_capture.rb +3 -5
  729. data/lib/opengl-definitions/extensions/WGL_NV_video_output.rb +14 -16
  730. data/lib/opengl-definitions/extensions/WGL_OML_sync_control.rb +1 -1
  731. data/lib/opengl-definitions/version.rb +1 -1
  732. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_1.rb +4 -6
  733. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_2.rb +1 -1
  734. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_3.rb +58 -60
  735. data/lib/opengl-definitions/{core → versions}/GLX_VERSION_1_4.rb +3 -5
  736. data/lib/opengl-definitions/versions/GL_VERSION_1_0.rb +589 -0
  737. data/lib/opengl-definitions/versions/GL_VERSION_1_1.rb +19 -0
  738. data/lib/opengl-definitions/versions/GL_VERSION_1_2.rb +54 -0
  739. data/lib/opengl-definitions/versions/GL_VERSION_1_3.rb +110 -0
  740. data/lib/opengl-definitions/versions/GL_VERSION_1_4.rb +51 -0
  741. data/lib/opengl-definitions/versions/GL_VERSION_1_5.rb +73 -0
  742. data/lib/opengl-definitions/{core → versions}/GL_VERSION_2_0.rb +86 -88
  743. data/lib/opengl-definitions/versions/GL_VERSION_2_1.rb +34 -0
  744. data/lib/opengl-definitions/versions/GL_VERSION_3_0.rb +176 -0
  745. data/lib/opengl-definitions/versions/GL_VERSION_3_1.rb +49 -0
  746. data/lib/opengl-definitions/versions/GL_VERSION_3_2.rb +38 -0
  747. data/lib/opengl-definitions/{core → versions}/GL_VERSION_3_3.rb +4 -6
  748. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_0.rb +15 -17
  749. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_1.rb +1 -1
  750. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_2.rb +1 -1
  751. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_3.rb +4 -6
  752. data/lib/opengl-definitions/versions/GL_VERSION_4_4.rb +14 -0
  753. data/lib/opengl-definitions/{core → versions}/GL_VERSION_4_5.rb +1 -1
  754. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb +259 -0
  755. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb +27 -0
  756. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb +41 -0
  757. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb +42 -0
  758. data/lib/opengl-definitions/versions/compatibility/GL_VERSION_1_5.rb +5 -0
  759. metadata +43 -24
  760. data/lib/opengl-definitions/core/GL_VERSION_1_0.rb +0 -849
  761. data/lib/opengl-definitions/core/GL_VERSION_1_1.rb +0 -45
  762. data/lib/opengl-definitions/core/GL_VERSION_1_2.rb +0 -56
  763. data/lib/opengl-definitions/core/GL_VERSION_1_3.rb +0 -154
  764. data/lib/opengl-definitions/core/GL_VERSION_1_4.rb +0 -96
  765. data/lib/opengl-definitions/core/GL_VERSION_1_5.rb +0 -81
  766. data/lib/opengl-definitions/core/GL_VERSION_2_1.rb +0 -36
  767. data/lib/opengl-definitions/core/GL_VERSION_3_0.rb +0 -178
  768. data/lib/opengl-definitions/core/GL_VERSION_3_1.rb +0 -51
  769. data/lib/opengl-definitions/core/GL_VERSION_3_2.rb +0 -40
  770. data/lib/opengl-definitions/core/GL_VERSION_4_4.rb +0 -16
@@ -0,0 +1,589 @@
1
+ # Unlike other extensions, functions from this module are not pointers.
2
+
3
+ module GL_VERSION_1_0
4
+ GL_2_BYTES = 0x1407
5
+ GL_2D = 0x0600
6
+ GL_3_BYTES = 0x1408
7
+ GL_3D = 0x0601
8
+ GL_3D_COLOR = 0x0602
9
+ GL_3D_COLOR_TEXTURE = 0x0603
10
+ GL_4_BYTES = 0x1409
11
+ GL_4D_COLOR_TEXTURE = 0x0604
12
+ GL_ACCUM = 0x0100
13
+ GL_ACCUM_ALPHA_BITS = 0x0D5B
14
+ GL_ACCUM_BLUE_BITS = 0x0D5A
15
+ GL_ACCUM_BUFFER_BIT = 0x00000200
16
+ GL_ACCUM_CLEAR_VALUE = 0x0B80
17
+ GL_ACCUM_GREEN_BITS = 0x0D59
18
+ GL_ACCUM_RED_BITS = 0x0D58
19
+ GL_ADD = 0x0104
20
+ GL_ALL_ATTRIB_BITS = 0x000fffff
21
+ GL_ALPHA = 0x1906
22
+ GL_ALPHA_BIAS = 0x0D1D
23
+ GL_ALPHA_BITS = 0x0D55
24
+ GL_ALPHA_SCALE = 0x0D1C
25
+ GL_ALPHA_TEST = 0x0BC0
26
+ GL_ALPHA_TEST_FUNC = 0x0BC1
27
+ GL_ALPHA_TEST_REF = 0x0BC2
28
+ GL_ALPHA12 = 0x803D
29
+ GL_ALPHA16 = 0x803E
30
+ GL_ALPHA4 = 0x803B
31
+ GL_ALPHA8 = 0x803C
32
+ GL_ALWAYS = 0x0207
33
+ GL_AMBIENT = 0x1200
34
+ GL_AMBIENT_AND_DIFFUSE = 0x1602
35
+ GL_AND = 0x1501
36
+ GL_AND_INVERTED = 0x1504
37
+ GL_AND_REVERSE = 0x1502
38
+ GL_ATTRIB_STACK_DEPTH = 0x0BB0
39
+ GL_AUTO_NORMAL = 0x0D80
40
+ GL_AUX_BUFFERS = 0x0C00
41
+ GL_AUX0 = 0x0409
42
+ GL_AUX1 = 0x040A
43
+ GL_AUX2 = 0x040B
44
+ GL_AUX3 = 0x040C
45
+ GL_BACK = 0x0405
46
+ GL_BACK_LEFT = 0x0402
47
+ GL_BACK_RIGHT = 0x0403
48
+ GL_BITMAP = 0x1A00
49
+ GL_BITMAP_TOKEN = 0x0704
50
+ GL_BLEND = 0x0BE2
51
+ GL_BLEND_DST = 0x0BE0
52
+ GL_BLEND_SRC = 0x0BE1
53
+ GL_BLUE = 0x1905
54
+ GL_BLUE_BIAS = 0x0D1B
55
+ GL_BLUE_BITS = 0x0D54
56
+ GL_BLUE_SCALE = 0x0D1A
57
+ GL_BYTE = 0x1400
58
+ GL_C3F_V3F = 0x2A24
59
+ GL_C4F_N3F_V3F = 0x2A26
60
+ GL_C4UB_V2F = 0x2A22
61
+ GL_C4UB_V3F = 0x2A23
62
+ GL_CCW = 0x0901
63
+ GL_CLAMP = 0x2900
64
+ GL_CLEAR = 0x1500
65
+ GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff
66
+ GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
67
+ GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
68
+ GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
69
+ GL_CLIP_PLANE0 = 0x3000
70
+ GL_CLIP_PLANE1 = 0x3001
71
+ GL_CLIP_PLANE2 = 0x3002
72
+ GL_CLIP_PLANE3 = 0x3003
73
+ GL_CLIP_PLANE4 = 0x3004
74
+ GL_CLIP_PLANE5 = 0x3005
75
+ GL_COEFF = 0x0A00
76
+ GL_COLOR = 0x1800
77
+ GL_COLOR_ARRAY = 0x8076
78
+ GL_COLOR_ARRAY_POINTER = 0x8090
79
+ GL_COLOR_ARRAY_SIZE = 0x8081
80
+ GL_COLOR_ARRAY_STRIDE = 0x8083
81
+ GL_COLOR_ARRAY_TYPE = 0x8082
82
+ GL_COLOR_BUFFER_BIT = 0x00004000
83
+ GL_COLOR_CLEAR_VALUE = 0x0C22
84
+ GL_COLOR_INDEX = 0x1900
85
+ GL_COLOR_INDEX1_EXT = 0x80E2
86
+ GL_COLOR_INDEX12_EXT = 0x80E6
87
+ GL_COLOR_INDEX16_EXT = 0x80E7
88
+ GL_COLOR_INDEX2_EXT = 0x80E3
89
+ GL_COLOR_INDEX4_EXT = 0x80E4
90
+ GL_COLOR_INDEX8_EXT = 0x80E5
91
+ GL_COLOR_INDEXES = 0x1603
92
+ GL_COLOR_LOGIC_OP = 0x0BF2
93
+ GL_COLOR_MATERIAL = 0x0B57
94
+ GL_COLOR_MATERIAL_FACE = 0x0B55
95
+ GL_COLOR_MATERIAL_PARAMETER = 0x0B56
96
+ GL_COLOR_WRITEMASK = 0x0C23
97
+ GL_COMPILE = 0x1300
98
+ GL_COMPILE_AND_EXECUTE = 0x1301
99
+ GL_CONSTANT_ATTENUATION = 0x1207
100
+ GL_COPY = 0x1503
101
+ GL_COPY_INVERTED = 0x150C
102
+ GL_COPY_PIXEL_TOKEN = 0x0706
103
+ GL_CULL_FACE = 0x0B44
104
+ GL_CULL_FACE_MODE = 0x0B45
105
+ GL_CURRENT_BIT = 0x00000001
106
+ GL_CURRENT_COLOR = 0x0B00
107
+ GL_CURRENT_INDEX = 0x0B01
108
+ GL_CURRENT_NORMAL = 0x0B02
109
+ GL_CURRENT_RASTER_COLOR = 0x0B04
110
+ GL_CURRENT_RASTER_DISTANCE = 0x0B09
111
+ GL_CURRENT_RASTER_INDEX = 0x0B05
112
+ GL_CURRENT_RASTER_POSITION = 0x0B07
113
+ GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
114
+ GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
115
+ GL_CURRENT_TEXTURE_COORDS = 0x0B03
116
+ GL_CW = 0x0900
117
+ GL_DECAL = 0x2101
118
+ GL_DECR = 0x1E03
119
+ GL_DEPTH = 0x1801
120
+ GL_DEPTH_BIAS = 0x0D1F
121
+ GL_DEPTH_BITS = 0x0D56
122
+ GL_DEPTH_BUFFER_BIT = 0x00000100
123
+ GL_DEPTH_CLEAR_VALUE = 0x0B73
124
+ GL_DEPTH_COMPONENT = 0x1902
125
+ GL_DEPTH_FUNC = 0x0B74
126
+ GL_DEPTH_RANGE = 0x0B70
127
+ GL_DEPTH_SCALE = 0x0D1E
128
+ GL_DEPTH_TEST = 0x0B71
129
+ GL_DEPTH_WRITEMASK = 0x0B72
130
+ GL_DIFFUSE = 0x1201
131
+ GL_DITHER = 0x0BD0
132
+ GL_DOMAIN = 0x0A02
133
+ GL_DONT_CARE = 0x1100
134
+ GL_DOUBLE = 0x140A
135
+ GL_DOUBLEBUFFER = 0x0C32
136
+ GL_DRAW_BUFFER = 0x0C01
137
+ GL_DRAW_PIXEL_TOKEN = 0x0705
138
+ GL_DST_ALPHA = 0x0304
139
+ GL_DST_COLOR = 0x0306
140
+ GL_EDGE_FLAG = 0x0B43
141
+ GL_EDGE_FLAG_ARRAY = 0x8079
142
+ GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
143
+ GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
144
+ GL_EMISSION = 0x1600
145
+ GL_ENABLE_BIT = 0x00002000
146
+ GL_EQUAL = 0x0202
147
+ GL_EQUIV = 0x1509
148
+ GL_EVAL_BIT = 0x00010000
149
+ GL_EXP = 0x0800
150
+ GL_EXP2 = 0x0801
151
+ GL_EXTENSIONS = 0x1F03
152
+ GL_EYE_LINEAR = 0x2400
153
+ GL_EYE_PLANE = 0x2502
154
+ GL_FALSE = 0
155
+ GL_FASTEST = 0x1101
156
+ GL_FEEDBACK = 0x1C01
157
+ GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
158
+ GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
159
+ GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
160
+ GL_FILL = 0x1B02
161
+ GL_FLAT = 0x1D00
162
+ GL_FLOAT = 0x1406
163
+ GL_FOG = 0x0B60
164
+ GL_FOG_BIT = 0x00000080
165
+ GL_FOG_COLOR = 0x0B66
166
+ GL_FOG_DENSITY = 0x0B62
167
+ GL_FOG_END = 0x0B64
168
+ GL_FOG_HINT = 0x0C54
169
+ GL_FOG_INDEX = 0x0B61
170
+ GL_FOG_MODE = 0x0B65
171
+ GL_FOG_START = 0x0B63
172
+ GL_FRONT = 0x0404
173
+ GL_FRONT_AND_BACK = 0x0408
174
+ GL_FRONT_FACE = 0x0B46
175
+ GL_FRONT_LEFT = 0x0400
176
+ GL_FRONT_RIGHT = 0x0401
177
+ GL_GEQUAL = 0x0206
178
+ GL_GREATER = 0x0204
179
+ GL_GREEN = 0x1904
180
+ GL_GREEN_BIAS = 0x0D19
181
+ GL_GREEN_BITS = 0x0D53
182
+ GL_GREEN_SCALE = 0x0D18
183
+ GL_HINT_BIT = 0x00008000
184
+ GL_INCR = 0x1E02
185
+ GL_INDEX_ARRAY = 0x8077
186
+ GL_INDEX_ARRAY_POINTER = 0x8091
187
+ GL_INDEX_ARRAY_STRIDE = 0x8086
188
+ GL_INDEX_ARRAY_TYPE = 0x8085
189
+ GL_INDEX_BITS = 0x0D51
190
+ GL_INDEX_CLEAR_VALUE = 0x0C20
191
+ GL_INDEX_LOGIC_OP = 0x0BF1
192
+ GL_INDEX_MODE = 0x0C30
193
+ GL_INDEX_OFFSET = 0x0D13
194
+ GL_INDEX_SHIFT = 0x0D12
195
+ GL_INDEX_WRITEMASK = 0x0C21
196
+ GL_INT = 0x1404
197
+ GL_INTENSITY = 0x8049
198
+ GL_INTENSITY12 = 0x804C
199
+ GL_INTENSITY16 = 0x804D
200
+ GL_INTENSITY4 = 0x804A
201
+ GL_INTENSITY8 = 0x804B
202
+ GL_INVALID_ENUM = 0x0500
203
+ GL_INVALID_OPERATION = 0x0502
204
+ GL_INVALID_VALUE = 0x0501
205
+ GL_INVERT = 0x150A
206
+ GL_KEEP = 0x1E00
207
+ GL_LEFT = 0x0406
208
+ GL_LEQUAL = 0x0203
209
+ GL_LESS = 0x0201
210
+ GL_LIGHT_MODEL_AMBIENT = 0x0B53
211
+ GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
212
+ GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
213
+ GL_LIGHT0 = 0x4000
214
+ GL_LIGHT1 = 0x4001
215
+ GL_LIGHT2 = 0x4002
216
+ GL_LIGHT3 = 0x4003
217
+ GL_LIGHT4 = 0x4004
218
+ GL_LIGHT5 = 0x4005
219
+ GL_LIGHT6 = 0x4006
220
+ GL_LIGHT7 = 0x4007
221
+ GL_LIGHTING = 0x0B50
222
+ GL_LIGHTING_BIT = 0x00000040
223
+ GL_LINE = 0x1B01
224
+ GL_LINE_BIT = 0x00000004
225
+ GL_LINE_LOOP = 0x0002
226
+ GL_LINE_RESET_TOKEN = 0x0707
227
+ GL_LINE_SMOOTH = 0x0B20
228
+ GL_LINE_SMOOTH_HINT = 0x0C52
229
+ GL_LINE_STIPPLE = 0x0B24
230
+ GL_LINE_STIPPLE_PATTERN = 0x0B25
231
+ GL_LINE_STIPPLE_REPEAT = 0x0B26
232
+ GL_LINE_STRIP = 0x0003
233
+ GL_LINE_TOKEN = 0x0702
234
+ GL_LINE_WIDTH = 0x0B21
235
+ GL_LINE_WIDTH_GRANULARITY = 0x0B23
236
+ GL_LINE_WIDTH_RANGE = 0x0B22
237
+ GL_LINEAR = 0x2601
238
+ GL_LINEAR_ATTENUATION = 0x1208
239
+ GL_LINEAR_MIPMAP_LINEAR = 0x2703
240
+ GL_LINEAR_MIPMAP_NEAREST = 0x2701
241
+ GL_LINES = 0x0001
242
+ GL_LIST_BASE = 0x0B32
243
+ GL_LIST_BIT = 0x00020000
244
+ GL_LIST_INDEX = 0x0B33
245
+ GL_LIST_MODE = 0x0B30
246
+ GL_LOAD = 0x0101
247
+ GL_LOGIC_OP = 0x0BF1
248
+ GL_LOGIC_OP_MODE = 0x0BF0
249
+ GL_LUMINANCE = 0x1909
250
+ GL_LUMINANCE_ALPHA = 0x190A
251
+ GL_LUMINANCE12 = 0x8041
252
+ GL_LUMINANCE12_ALPHA12 = 0x8047
253
+ GL_LUMINANCE12_ALPHA4 = 0x8046
254
+ GL_LUMINANCE16 = 0x8042
255
+ GL_LUMINANCE16_ALPHA16 = 0x8048
256
+ GL_LUMINANCE4 = 0x803F
257
+ GL_LUMINANCE4_ALPHA4 = 0x8043
258
+ GL_LUMINANCE6_ALPHA2 = 0x8044
259
+ GL_LUMINANCE8 = 0x8040
260
+ GL_LUMINANCE8_ALPHA8 = 0x8045
261
+ GL_MAP_COLOR = 0x0D10
262
+ GL_MAP_STENCIL = 0x0D11
263
+ GL_MAP1_COLOR_4 = 0x0D90
264
+ GL_MAP1_GRID_DOMAIN = 0x0DD0
265
+ GL_MAP1_GRID_SEGMENTS = 0x0DD1
266
+ GL_MAP1_INDEX = 0x0D91
267
+ GL_MAP1_NORMAL = 0x0D92
268
+ GL_MAP1_TEXTURE_COORD_1 = 0x0D93
269
+ GL_MAP1_TEXTURE_COORD_2 = 0x0D94
270
+ GL_MAP1_TEXTURE_COORD_3 = 0x0D95
271
+ GL_MAP1_TEXTURE_COORD_4 = 0x0D96
272
+ GL_MAP1_VERTEX_3 = 0x0D97
273
+ GL_MAP1_VERTEX_4 = 0x0D98
274
+ GL_MAP2_COLOR_4 = 0x0DB0
275
+ GL_MAP2_GRID_DOMAIN = 0x0DD2
276
+ GL_MAP2_GRID_SEGMENTS = 0x0DD3
277
+ GL_MAP2_INDEX = 0x0DB1
278
+ GL_MAP2_NORMAL = 0x0DB2
279
+ GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
280
+ GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
281
+ GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
282
+ GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
283
+ GL_MAP2_VERTEX_3 = 0x0DB7
284
+ GL_MAP2_VERTEX_4 = 0x0DB8
285
+ GL_MATRIX_MODE = 0x0BA0
286
+ GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
287
+ GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
288
+ GL_MAX_CLIP_PLANES = 0x0D32
289
+ GL_MAX_EVAL_ORDER = 0x0D30
290
+ GL_MAX_LIGHTS = 0x0D31
291
+ GL_MAX_LIST_NESTING = 0x0B31
292
+ GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
293
+ GL_MAX_NAME_STACK_DEPTH = 0x0D37
294
+ GL_MAX_PIXEL_MAP_TABLE = 0x0D34
295
+ GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
296
+ GL_MAX_TEXTURE_SIZE = 0x0D33
297
+ GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
298
+ GL_MAX_VIEWPORT_DIMS = 0x0D3A
299
+ GL_MODELVIEW = 0x1700
300
+ GL_MODELVIEW_MATRIX = 0x0BA6
301
+ GL_MODELVIEW_STACK_DEPTH = 0x0BA3
302
+ GL_MODULATE = 0x2100
303
+ GL_MULT = 0x0103
304
+ GL_N3F_V3F = 0x2A25
305
+ GL_NAME_STACK_DEPTH = 0x0D70
306
+ GL_NAND = 0x150E
307
+ GL_NEAREST = 0x2600
308
+ GL_NEAREST_MIPMAP_LINEAR = 0x2702
309
+ GL_NEAREST_MIPMAP_NEAREST = 0x2700
310
+ GL_NEVER = 0x0200
311
+ GL_NICEST = 0x1102
312
+ GL_NO_ERROR = 0
313
+ GL_NONE = 0
314
+ GL_NOOP = 0x1505
315
+ GL_NOR = 0x1508
316
+ GL_NORMAL_ARRAY = 0x8075
317
+ GL_NORMAL_ARRAY_POINTER = 0x808F
318
+ GL_NORMAL_ARRAY_STRIDE = 0x807F
319
+ GL_NORMAL_ARRAY_TYPE = 0x807E
320
+ GL_NORMALIZE = 0x0BA1
321
+ GL_NOTEQUAL = 0x0205
322
+ GL_OBJECT_LINEAR = 0x2401
323
+ GL_OBJECT_PLANE = 0x2501
324
+ GL_ONE = 1
325
+ GL_ONE_MINUS_DST_ALPHA = 0x0305
326
+ GL_ONE_MINUS_DST_COLOR = 0x0307
327
+ GL_ONE_MINUS_SRC_ALPHA = 0x0303
328
+ GL_ONE_MINUS_SRC_COLOR = 0x0301
329
+ GL_OR = 0x1507
330
+ GL_OR_INVERTED = 0x150D
331
+ GL_OR_REVERSE = 0x150B
332
+ GL_ORDER = 0x0A01
333
+ GL_OUT_OF_MEMORY = 0x0505
334
+ GL_PACK_ALIGNMENT = 0x0D05
335
+ GL_PACK_LSB_FIRST = 0x0D01
336
+ GL_PACK_ROW_LENGTH = 0x0D02
337
+ GL_PACK_SKIP_PIXELS = 0x0D04
338
+ GL_PACK_SKIP_ROWS = 0x0D03
339
+ GL_PACK_SWAP_BYTES = 0x0D00
340
+ GL_PASS_THROUGH_TOKEN = 0x0700
341
+ GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
342
+ GL_PIXEL_MAP_A_TO_A = 0x0C79
343
+ GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
344
+ GL_PIXEL_MAP_B_TO_B = 0x0C78
345
+ GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
346
+ GL_PIXEL_MAP_G_TO_G = 0x0C77
347
+ GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
348
+ GL_PIXEL_MAP_I_TO_A = 0x0C75
349
+ GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
350
+ GL_PIXEL_MAP_I_TO_B = 0x0C74
351
+ GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
352
+ GL_PIXEL_MAP_I_TO_G = 0x0C73
353
+ GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
354
+ GL_PIXEL_MAP_I_TO_I = 0x0C70
355
+ GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
356
+ GL_PIXEL_MAP_I_TO_R = 0x0C72
357
+ GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
358
+ GL_PIXEL_MAP_R_TO_R = 0x0C76
359
+ GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
360
+ GL_PIXEL_MAP_S_TO_S = 0x0C71
361
+ GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
362
+ GL_PIXEL_MODE_BIT = 0x00000020
363
+ GL_POINT = 0x1B00
364
+ GL_POINT_BIT = 0x00000002
365
+ GL_POINT_SIZE = 0x0B11
366
+ GL_POINT_SIZE_GRANULARITY = 0x0B13
367
+ GL_POINT_SIZE_RANGE = 0x0B12
368
+ GL_POINT_SMOOTH = 0x0B10
369
+ GL_POINT_SMOOTH_HINT = 0x0C51
370
+ GL_POINT_TOKEN = 0x0701
371
+ GL_POINTS = 0x0000
372
+ GL_POLYGON = 0x0009
373
+ GL_POLYGON_BIT = 0x00000008
374
+ GL_POLYGON_MODE = 0x0B40
375
+ GL_POLYGON_OFFSET_FACTOR = 0x8038
376
+ GL_POLYGON_OFFSET_FILL = 0x8037
377
+ GL_POLYGON_OFFSET_LINE = 0x2A02
378
+ GL_POLYGON_OFFSET_POINT = 0x2A01
379
+ GL_POLYGON_OFFSET_UNITS = 0x2A00
380
+ GL_POLYGON_SMOOTH = 0x0B41
381
+ GL_POLYGON_SMOOTH_HINT = 0x0C53
382
+ GL_POLYGON_STIPPLE = 0x0B42
383
+ GL_POLYGON_STIPPLE_BIT = 0x00000010
384
+ GL_POLYGON_TOKEN = 0x0703
385
+ GL_POSITION = 0x1203
386
+ GL_PROJECTION = 0x1701
387
+ GL_PROJECTION_MATRIX = 0x0BA7
388
+ GL_PROJECTION_STACK_DEPTH = 0x0BA4
389
+ GL_PROXY_TEXTURE_1D = 0x8063
390
+ GL_PROXY_TEXTURE_2D = 0x8064
391
+ GL_Q = 0x2003
392
+ GL_QUAD_STRIP = 0x0008
393
+ GL_QUADRATIC_ATTENUATION = 0x1209
394
+ GL_QUADS = 0x0007
395
+ GL_R = 0x2002
396
+ GL_R3_G3_B2 = 0x2A10
397
+ GL_READ_BUFFER = 0x0C02
398
+ GL_RED = 0x1903
399
+ GL_RED_BIAS = 0x0D15
400
+ GL_RED_BITS = 0x0D52
401
+ GL_RED_SCALE = 0x0D14
402
+ GL_RENDER = 0x1C00
403
+ GL_RENDER_MODE = 0x0C40
404
+ GL_RENDERER = 0x1F01
405
+ GL_REPEAT = 0x2901
406
+ GL_REPLACE = 0x1E01
407
+ GL_RETURN = 0x0102
408
+ GL_RGB = 0x1907
409
+ GL_RGB10 = 0x8052
410
+ GL_RGB10_A2 = 0x8059
411
+ GL_RGB12 = 0x8053
412
+ GL_RGB16 = 0x8054
413
+ GL_RGB4 = 0x804F
414
+ GL_RGB5 = 0x8050
415
+ GL_RGB5_A1 = 0x8057
416
+ GL_RGB8 = 0x8051
417
+ GL_RGBA = 0x1908
418
+ GL_RGBA_MODE = 0x0C31
419
+ GL_RGBA12 = 0x805A
420
+ GL_RGBA16 = 0x805B
421
+ GL_RGBA2 = 0x8055
422
+ GL_RGBA4 = 0x8056
423
+ GL_RGBA8 = 0x8058
424
+ GL_RIGHT = 0x0407
425
+ GL_S = 0x2000
426
+ GL_SCISSOR_BIT = 0x00080000
427
+ GL_SCISSOR_BOX = 0x0C10
428
+ GL_SCISSOR_TEST = 0x0C11
429
+ GL_SELECT = 0x1C02
430
+ GL_SELECTION_BUFFER_POINTER = 0x0DF3
431
+ GL_SELECTION_BUFFER_SIZE = 0x0DF4
432
+ GL_SET = 0x150F
433
+ GL_SHADE_MODEL = 0x0B54
434
+ GL_SHININESS = 0x1601
435
+ GL_SHORT = 0x1402
436
+ GL_SMOOTH = 0x1D01
437
+ GL_SPECULAR = 0x1202
438
+ GL_SPHERE_MAP = 0x2402
439
+ GL_SPOT_CUTOFF = 0x1206
440
+ GL_SPOT_DIRECTION = 0x1204
441
+ GL_SPOT_EXPONENT = 0x1205
442
+ GL_SRC_ALPHA = 0x0302
443
+ GL_SRC_ALPHA_SATURATE = 0x0308
444
+ GL_SRC_COLOR = 0x0300
445
+ GL_STACK_OVERFLOW = 0x0503
446
+ GL_STACK_UNDERFLOW = 0x0504
447
+ GL_STENCIL = 0x1802
448
+ GL_STENCIL_BITS = 0x0D57
449
+ GL_STENCIL_BUFFER_BIT = 0x00000400
450
+ GL_STENCIL_CLEAR_VALUE = 0x0B91
451
+ GL_STENCIL_FAIL = 0x0B94
452
+ GL_STENCIL_FUNC = 0x0B92
453
+ GL_STENCIL_INDEX = 0x1901
454
+ GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
455
+ GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
456
+ GL_STENCIL_REF = 0x0B97
457
+ GL_STENCIL_TEST = 0x0B90
458
+ GL_STENCIL_VALUE_MASK = 0x0B93
459
+ GL_STENCIL_WRITEMASK = 0x0B98
460
+ GL_STEREO = 0x0C33
461
+ GL_SUBPIXEL_BITS = 0x0D50
462
+ GL_T = 0x2001
463
+ GL_T2F_C3F_V3F = 0x2A2A
464
+ GL_T2F_C4F_N3F_V3F = 0x2A2C
465
+ GL_T2F_C4UB_V3F = 0x2A29
466
+ GL_T2F_N3F_V3F = 0x2A2B
467
+ GL_T2F_V3F = 0x2A27
468
+ GL_T4F_C4F_N3F_V4F = 0x2A2D
469
+ GL_T4F_V4F = 0x2A28
470
+ GL_TEXTURE = 0x1702
471
+ GL_TEXTURE_1D = 0x0DE0
472
+ GL_TEXTURE_2D = 0x0DE1
473
+ GL_TEXTURE_ALPHA_SIZE = 0x805F
474
+ GL_TEXTURE_BINDING_1D = 0x8068
475
+ GL_TEXTURE_BINDING_2D = 0x8069
476
+ GL_TEXTURE_BIT = 0x00040000
477
+ GL_TEXTURE_BLUE_SIZE = 0x805E
478
+ GL_TEXTURE_BORDER = 0x1005
479
+ GL_TEXTURE_BORDER_COLOR = 0x1004
480
+ GL_TEXTURE_COMPONENTS = 0x1003
481
+ GL_TEXTURE_COORD_ARRAY = 0x8078
482
+ GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
483
+ GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
484
+ GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
485
+ GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
486
+ GL_TEXTURE_ENV = 0x2300
487
+ GL_TEXTURE_ENV_COLOR = 0x2201
488
+ GL_TEXTURE_ENV_MODE = 0x2200
489
+ GL_TEXTURE_GEN_MODE = 0x2500
490
+ GL_TEXTURE_GEN_Q = 0x0C63
491
+ GL_TEXTURE_GEN_R = 0x0C62
492
+ GL_TEXTURE_GEN_S = 0x0C60
493
+ GL_TEXTURE_GEN_T = 0x0C61
494
+ GL_TEXTURE_GREEN_SIZE = 0x805D
495
+ GL_TEXTURE_HEIGHT = 0x1001
496
+ GL_TEXTURE_INTENSITY_SIZE = 0x8061
497
+ GL_TEXTURE_INTERNAL_FORMAT = 0x1003
498
+ GL_TEXTURE_LUMINANCE_SIZE = 0x8060
499
+ GL_TEXTURE_MAG_FILTER = 0x2800
500
+ GL_TEXTURE_MATRIX = 0x0BA8
501
+ GL_TEXTURE_MIN_FILTER = 0x2801
502
+ GL_TEXTURE_PRIORITY = 0x8066
503
+ GL_TEXTURE_RED_SIZE = 0x805C
504
+ GL_TEXTURE_RESIDENT = 0x8067
505
+ GL_TEXTURE_STACK_DEPTH = 0x0BA5
506
+ GL_TEXTURE_WIDTH = 0x1000
507
+ GL_TEXTURE_WRAP_S = 0x2802
508
+ GL_TEXTURE_WRAP_T = 0x2803
509
+ GL_TRANSFORM_BIT = 0x00001000
510
+ GL_TRIANGLE_FAN = 0x0006
511
+ GL_TRIANGLE_STRIP = 0x0005
512
+ GL_TRIANGLES = 0x0004
513
+ GL_TRUE = 1
514
+ GL_UNPACK_ALIGNMENT = 0x0CF5
515
+ GL_UNPACK_LSB_FIRST = 0x0CF1
516
+ GL_UNPACK_ROW_LENGTH = 0x0CF2
517
+ GL_UNPACK_SKIP_PIXELS = 0x0CF4
518
+ GL_UNPACK_SKIP_ROWS = 0x0CF3
519
+ GL_UNPACK_SWAP_BYTES = 0x0CF0
520
+ GL_UNSIGNED_BYTE = 0x1401
521
+ GL_UNSIGNED_INT = 0x1405
522
+ GL_UNSIGNED_SHORT = 0x1403
523
+ GL_V2F = 0x2A20
524
+ GL_V3F = 0x2A21
525
+ GL_VENDOR = 0x1F00
526
+ GL_VERSION = 0x1F02
527
+ GL_VERTEX_ARRAY = 0x8074
528
+ GL_VERTEX_ARRAY_POINTER = 0x808E
529
+ GL_VERTEX_ARRAY_SIZE = 0x807A
530
+ GL_VERTEX_ARRAY_STRIDE = 0x807C
531
+ GL_VERTEX_ARRAY_TYPE = 0x807B
532
+ GL_VIEWPORT = 0x0BA2
533
+ GL_VIEWPORT_BIT = 0x00000800
534
+ GL_XOR = 0x1506
535
+ GL_ZERO = 0
536
+ GL_ZOOM_X = 0x0D16
537
+ GL_ZOOM_Y = 0x0D17
538
+
539
+ @functions = {
540
+ glBlendFunc: [ :void, :GLenum, :GLenum ].freeze,
541
+ glClear: [ :void, :GLbitfield ].freeze,
542
+ glClearColor: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
543
+ glClearDepth: [ :void, :GLdouble ].freeze,
544
+ glClearStencil: [ :void, :GLint ].freeze,
545
+ glColorMask: [ :void, :GLboolean, :GLboolean, :GLboolean, :GLboolean ].freeze,
546
+ glCullFace: [ :void, :GLenum ].freeze,
547
+ glDepthFunc: [ :void, :GLenum ].freeze,
548
+ glDepthMask: [ :void, :GLboolean ].freeze,
549
+ glDepthRange: [ :void, :GLdouble, :GLdouble ].freeze,
550
+ glDisable: [ :void, :GLenum ].freeze,
551
+ glDrawBuffer: [ :void, :GLenum ].freeze,
552
+ glEnable: [ :void, :GLenum ].freeze,
553
+ glFinish: [ :void ].freeze,
554
+ glFlush: [ :void ].freeze,
555
+ glFrontFace: [ :void, :GLenum ].freeze,
556
+ glGetBooleanv: [ :void, :GLenum, :pointer ].freeze,
557
+ glGetDoublev: [ :void, :GLenum, :pointer ].freeze,
558
+ glGetError: [ :GLenum ].freeze,
559
+ glGetFloatv: [ :void, :GLenum, :pointer ].freeze,
560
+ glGetIntegerv: [ :void, :GLenum, :pointer ].freeze,
561
+ glGetString: [ :string, :GLenum ].freeze,
562
+ glGetTexImage: [ :void, :GLenum, :GLint, :GLenum, :GLenum, :pointer ].freeze,
563
+ glGetTexLevelParameterfv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
564
+ glGetTexLevelParameteriv: [ :void, :GLenum, :GLint, :GLenum, :pointer ].freeze,
565
+ glGetTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
566
+ glGetTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
567
+ glHint: [ :void, :GLenum, :GLenum ].freeze,
568
+ glIsEnabled: [ :GLboolean, :GLenum ].freeze,
569
+ glLineWidth: [ :void, :GLfloat ].freeze,
570
+ glLogicOp: [ :void, :GLenum ].freeze,
571
+ glPixelStoref: [ :void, :GLenum, :GLfloat ].freeze,
572
+ glPixelStorei: [ :void, :GLenum, :GLint ].freeze,
573
+ glPointSize: [ :void, :GLfloat ].freeze,
574
+ glPolygonMode: [ :void, :GLenum, :GLenum ].freeze,
575
+ glReadBuffer: [ :void, :GLenum ].freeze,
576
+ glReadPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
577
+ glScissor: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
578
+ glStencilFunc: [ :void, :GLenum, :GLint, :GLuint ].freeze,
579
+ glStencilMask: [ :void, :GLuint ].freeze,
580
+ glStencilOp: [ :void, :GLenum, :GLenum, :GLenum ].freeze,
581
+ glTexImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
582
+ glTexImage2D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
583
+ glTexParameterf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze,
584
+ glTexParameterfv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
585
+ glTexParameteri: [ :void, :GLenum, :GLenum, :GLint ].freeze,
586
+ glTexParameteriv: [ :void, :GLenum, :GLenum, :pointer ].freeze,
587
+ glViewport: [ :void, :GLint, :GLint, :GLsizei, :GLsizei ].freeze
588
+ }.freeze
589
+ end
@@ -0,0 +1,19 @@
1
+ # Unlike other extensions, functions from this module are not pointers.
2
+
3
+ module GL_VERSION_1_1
4
+ @functions = {
5
+ glBindTexture: [ :void, :GLenum, :GLuint ].freeze,
6
+ glCopyTexImage1D: [ :void, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLint ].freeze,
7
+ glCopyTexImage2D: [ :void, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint ].freeze,
8
+ glCopyTexSubImage1D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei ].freeze,
9
+ glCopyTexSubImage2D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
10
+ glDeleteTextures: [ :void, :GLsizei, :pointer ].freeze,
11
+ glDrawArrays: [ :void, :GLenum, :GLint, :GLsizei ].freeze,
12
+ glDrawElements: [ :void, :GLenum, :GLsizei, :GLenum, :pointer ].freeze,
13
+ glGenTextures: [ :void, :GLsizei, :pointer ].freeze,
14
+ glIsTexture: [ :GLboolean, :GLuint ].freeze,
15
+ glPolygonOffset: [ :void, :GLfloat, :GLfloat ].freeze,
16
+ glTexSubImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLenum, :pointer ].freeze,
17
+ glTexSubImage2D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze
18
+ }.freeze
19
+ end
@@ -0,0 +1,54 @@
1
+ module GL_VERSION_1_2
2
+ GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
3
+ GL_ALIASED_POINT_SIZE_RANGE = 0x846D
4
+ GL_BGR = 0x80E0
5
+ GL_BGRA = 0x80E1
6
+ GL_CLAMP_TO_EDGE = 0x812F
7
+ GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
8
+ GL_MAX_3D_TEXTURE_SIZE = 0x8073
9
+ GL_MAX_ELEMENTS_INDICES = 0x80E9
10
+ GL_MAX_ELEMENTS_VERTICES = 0x80E8
11
+ GL_PACK_IMAGE_HEIGHT = 0x806C
12
+ GL_PACK_SKIP_IMAGES = 0x806B
13
+ GL_PROXY_TEXTURE_3D = 0x8070
14
+ GL_RESCALE_NORMAL = 0x803A
15
+ GL_SEPARATE_SPECULAR_COLOR = 0x81FA
16
+ GL_SINGLE_COLOR = 0x81F9
17
+ GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
18
+ GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
19
+ GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
20
+ GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
21
+ GL_TEXTURE_3D = 0x806F
22
+ GL_TEXTURE_BASE_LEVEL = 0x813C
23
+ GL_TEXTURE_BINDING_3D = 0x806A
24
+ GL_TEXTURE_DEPTH = 0x8071
25
+ GL_TEXTURE_MAX_LEVEL = 0x813D
26
+ GL_TEXTURE_MAX_LOD = 0x813B
27
+ GL_TEXTURE_MIN_LOD = 0x813A
28
+ GL_TEXTURE_WRAP_R = 0x8072
29
+ GL_UNPACK_IMAGE_HEIGHT = 0x806E
30
+ GL_UNPACK_SKIP_IMAGES = 0x806D
31
+ GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
32
+ GL_UNSIGNED_BYTE_3_3_2 = 0x8032
33
+ GL_UNSIGNED_INT_10_10_10_2 = 0x8036
34
+ GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
35
+ GL_UNSIGNED_INT_8_8_8_8 = 0x8035
36
+ GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
37
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
38
+ GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
39
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
40
+ GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
41
+ GL_UNSIGNED_SHORT_5_6_5 = 0x8363
42
+ GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
43
+
44
+ @extensions = [
45
+ :GL_ARB_imaging
46
+ ].freeze
47
+
48
+ @functions = {
49
+ glCopyTexSubImage3D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
50
+ glDrawRangeElements: [ :void, :GLenum, :GLuint, :GLuint, :GLsizei, :GLenum, :pointer ].freeze,
51
+ glTexImage3D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze,
52
+ glTexSubImage3D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze
53
+ }.freeze
54
+ end