motion-game 1.0
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- checksums.yaml +7 -0
- data/build/android/armeabi/libchipmunk.a +0 -0
- data/build/android/armeabi/libcrypto.a +0 -0
- data/build/android/armeabi/libcurl.a +0 -0
- data/build/android/armeabi/libfreetype.a +0 -0
- data/build/android/armeabi/libjpeg.a +0 -0
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/armeabi/libpng.a +0 -0
- data/build/android/armeabi/libssl.a +0 -0
- data/build/android/armeabi/libtiff.a +0 -0
- data/build/android/armeabi/libwebp.a +0 -0
- data/build/android/armeabi/libwebsockets.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libchipmunk.a +0 -0
- data/build/android/x86/libcrypto.a +0 -0
- data/build/android/x86/libcurl.a +0 -0
- data/build/android/x86/libfreetype.a +0 -0
- data/build/android/x86/libjpeg.a +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/android/x86/libpng.a +0 -0
- data/build/android/x86/libssl.a +0 -0
- data/build/android/x86/libtiff.a +0 -0
- data/build/android/x86/libwebp.a +0 -0
- data/build/android/x86/libwebsockets.a +0 -0
- data/build/ios/libchipmunk.a +0 -0
- data/build/ios/libcurl.a +0 -0
- data/build/ios/libfreetype.a +0 -0
- data/build/ios/libjpeg.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/ios/libpng.a +0 -0
- data/build/ios/libtiff.a +0 -0
- data/build/ios/libwebp.a +0 -0
- data/build/ios/libwebsockets.a +0 -0
- data/doc/MG.html +129 -0
- data/doc/MG/Application.html +332 -0
- data/doc/MG/Audio.html +1049 -0
- data/doc/MG/Button.html +722 -0
- data/doc/MG/Color.html +528 -0
- data/doc/MG/Director.html +1140 -0
- data/doc/MG/Draw.html +437 -0
- data/doc/MG/Events.html +127 -0
- data/doc/MG/Events/Acceleration.html +502 -0
- data/doc/MG/Events/Touch.html +232 -0
- data/doc/MG/Layout.html +513 -0
- data/doc/MG/List.html +1050 -0
- data/doc/MG/Node.html +1752 -0
- data/doc/MG/Parallax.html +294 -0
- data/doc/MG/Particle.html +1221 -0
- data/doc/MG/Point.html +540 -0
- data/doc/MG/Scene.html +1250 -0
- data/doc/MG/Scroll.html +530 -0
- data/doc/MG/Size.html +737 -0
- data/doc/MG/Slider.html +335 -0
- data/doc/MG/Sprite.html +2066 -0
- data/doc/MG/Text.html +918 -0
- data/doc/MG/Web.html +828 -0
- data/doc/MG/Widget.html +460 -0
- data/doc/_index.html +362 -0
- data/doc/class_list.html +58 -0
- data/doc/css/common.css +1 -0
- data/doc/css/full_list.css +57 -0
- data/doc/css/style.css +339 -0
- data/doc/file.README.html +114 -0
- data/doc/file_list.html +60 -0
- data/doc/frames.html +26 -0
- data/doc/index.html +114 -0
- data/doc/js/app.js +219 -0
- data/doc/js/full_list.js +181 -0
- data/doc/js/jquery.js +4 -0
- data/doc/method_list.html +933 -0
- data/doc/top-level-namespace.html +112 -0
- data/lib/motion-game.rb +1 -0
- data/lib/motion-game/android.rb +23 -0
- data/lib/motion-game/android/main_activity.rb +2 -0
- data/lib/motion-game/ios.rb +14 -0
- data/lib/motion-game/ios/app_delegate.rb +20 -0
- data/lib/motion-game/ios/root_view_controller.rb +14 -0
- data/lib/motion-game/project.rb +1 -0
- data/lib/motion-game/shortcuts.rb +177 -0
- data/template/motion-game/files/Gemfile +5 -0
- data/template/motion-game/files/Rakefile +12 -0
- data/template/motion-game/files/app/application.rb +5 -0
- data/template/motion-game/files/app/main_scene.rb +7 -0
- data/template/motion-game/files/config/android.rb.erb +6 -0
- data/template/motion-game/files/config/ios.rb.erb +6 -0
- metadata +130 -0
data/doc/MG/Scene.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<title>
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Class: MG::Scene
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— Documentation by YARD 0.8.7.6
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</title>
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<link rel="stylesheet" href="../css/style.css" type="text/css" charset="utf-8" />
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<link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
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<script type="text/javascript" charset="utf-8">
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hasFrames = window.top.frames.main ? true : false;
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relpath = '../';
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framesUrl = "../frames.html#!MG/Scene.html";
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</script>
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<script type="text/javascript" charset="utf-8" src="../js/jquery.js"></script>
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<script type="text/javascript" charset="utf-8" src="../js/app.js"></script>
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<div id="menu">
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<a href="../_index.html">Index (S)</a> »
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<span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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»
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<span class="title">Scene</span>
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<div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
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href="../class_list.html">
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Class List
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</a>
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<a class="full_list_link" id="method_list_link"
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href="../method_list.html">
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Method List
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</a>
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<a class="full_list_link" id="file_list_link"
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href="../file_list.html">
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File List
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</a>
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<iframe id="search_frame"></iframe>
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<div id="content"><h1>Class: MG::Scene
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</h1>
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<dl class="box">
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<dt class="r1">Inherits:</dt>
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<dd class="r1">
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<span class="inheritName"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></span>
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<ul class="fullTree">
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<li>Object</li>
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<li class="next"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></li>
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<li class="next">MG::Scene</li>
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</ul>
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<a href="#" class="inheritanceTree">show all</a>
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</dd>
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<dt class="r2 last">Defined in:</dt>
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<dd class="r2 last">motion-game</dd>
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</dl>
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<div class="clear"></div>
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<h2>Overview</h2><div class="docstring">
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<div class="discussion">
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<p>This class represents a scene, an independent screen or stage of the
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application workflow. A scene is responsible for handling events from the
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device, providing a physics world for the sprites, and also starting the
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game loop. An application must have at least one scene, and the
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<code>Scene</code> class is designed to be subclassed.</p>
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</div>
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<h2>Properties <small>(<a href="#" class="summary_toggle">collapse</a>)</small></h2>
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<ul class="summary">
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<li class="public ">
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<span class="summary_signature">
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<a href="#debug_physics%3F-instance_method" title="#debug_physics? (instance method)">- (Boolean) <strong>debug_physics?</strong> </a>
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</span>
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<span class="summary_desc"><div class='inline'>
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<p>Whether the physics engine should draw debug lines.</p>
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</div></span>
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<span class="summary_signature">
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<a href="#gravity-instance_method" title="#gravity (instance method)">- (Point) <strong>gravity</strong> </a>
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</span>
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<span class="summary_desc"><div class='inline'>
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<p>The gravity of the scene's physics world.</p>
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</div></span>
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</li>
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<h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
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<p class="inherited"><span class='object_link'><a href="Node.html#alpha-instance_method" title="MG::Node#alpha (method)">#alpha</a></span>, <span class='object_link'><a href="Node.html#anchor_point-instance_method" title="MG::Node#anchor_point (method)">#anchor_point</a></span>, <span class='object_link'><a href="Node.html#color-instance_method" title="MG::Node#color (method)">#color</a></span>, <span class='object_link'><a href="Node.html#name-instance_method" title="MG::Node#name (method)">#name</a></span>, <span class='object_link'><a href="Node.html#position-instance_method" title="MG::Node#position (method)">#position</a></span>, <span class='object_link'><a href="Node.html#rotation-instance_method" title="MG::Node#rotation (method)">#rotation</a></span>, <span class='object_link'><a href="Node.html#scale-instance_method" title="MG::Node#scale (method)">#scale</a></span>, <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">#size</a></span>, <span class='object_link'><a href="Node.html#visible%3F-instance_method" title="MG::Node#visible? (method)">#visible?</a></span>, <span class='object_link'><a href="Node.html#z_index-instance_method" title="MG::Node#z_index (method)">#z_index</a></span></p>
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<h2>
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Constructors
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<small>(<a href="#" class="summary_toggle">collapse</a>)</small>
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</h2>
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<span class="summary_signature">
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<a href="#initialize-instance_method" title="#initialize (instance method)">- (Scene) <strong>initialize</strong> </a>
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</span>
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<span class="note title constructor">constructor</span>
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<p>The default initializer.</p>
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</ul>
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<h2>
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Update Loop
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<small>(<a href="#" class="summary_toggle">collapse</a>)</small>
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</h2>
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<a href="#schedule-instance_method" title="#schedule (instance method)">- (String) <strong>schedule</strong>(delay, repeat = 0, interval = 0) {|Float| ... }</a>
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<p>Schedules a given block for execution.</p>
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<a href="#start_update-instance_method" title="#start_update (instance method)">- (Scene) <strong>start_update</strong> </a>
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<p>Starts the update loop.</p>
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<a href="#stop_update-instance_method" title="#stop_update (instance method)">- (Scene) <strong>stop_update</strong> </a>
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<a href="#unschedule-instance_method" title="#unschedule (instance method)">- (Scene) <strong>unschedule</strong>(key) </a>
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<a href="#update-instance_method" title="#update (instance method)">- (Scene) <strong>update</strong>(delta) </a>
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<span class="summary_desc"><div class='inline'>
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<p>The update loop method.</p>
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</div></span>
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</ul>
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<h2>
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Events
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<small>(<a href="#" class="summary_toggle">collapse</a>)</small>
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</h2>
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<ul class="summary">
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|
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<li class="public ">
|
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<span class="summary_signature">
|
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|
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<a href="#on_accelerate-instance_method" title="#on_accelerate (instance method)">- (Scene) <strong>on_accelerate</strong> {|Events::Acceleration| ... }</a>
|
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|
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</span>
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|
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|
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|
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<span class="summary_desc"><div class='inline'>
|
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<p>Starts listening for accelerometer events on the receiver.</p>
|
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</div></span>
|
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|
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</li>
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|
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<li class="public ">
|
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<span class="summary_signature">
|
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|
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<a href="#on_contact_begin-instance_method" title="#on_contact_begin (instance method)">- (Scene) <strong>on_contact_begin</strong> {|Events::PhysicsContact| ... }</a>
|
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|
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|
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|
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</span>
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|
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|
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|
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<span class="summary_desc"><div class='inline'>
|
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<p>Starts listening for contact begin events from the physics engine.</p>
|
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</div></span>
|
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|
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</li>
|
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|
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|
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<li class="public ">
|
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<span class="summary_signature">
|
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|
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<a href="#on_touch_begin-instance_method" title="#on_touch_begin (instance method)">- (Scene) <strong>on_touch_begin</strong> {|Events::Touch| ... }</a>
|
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|
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+
|
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|
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</span>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<span class="summary_desc"><div class='inline'>
|
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<p>Starts listening for touch begin events on the receiver.</p>
|
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|
+
</div></span>
|
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|
+
|
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|
+
</li>
|
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|
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|
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</ul>
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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<h3 class="inherited">Methods inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
|
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+
<p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span></p>
|
448
|
+
<div id="constructor_details" class="method_details_list">
|
449
|
+
<h2>Constructor Details</h2>
|
450
|
+
|
451
|
+
<div class="method_details first">
|
452
|
+
<h3 class="signature first" id="initialize-instance_method">
|
453
|
+
|
454
|
+
- (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>initialize</strong>
|
455
|
+
|
456
|
+
|
457
|
+
|
458
|
+
|
459
|
+
|
460
|
+
</h3><div class="docstring">
|
461
|
+
<div class="discussion">
|
462
|
+
|
463
|
+
<p>The default initializer. Subclasses can construct the scene interface in
|
464
|
+
this method, as well as providing an implementation for <span class='object_link'><a href="#update-instance_method" title="MG::Scene#update (method)">#update</a></span>, then run
|
465
|
+
the update loop by calling <span class='object_link'><a href="#start_update-instance_method" title="MG::Scene#start_update (method)">#start_update</a></span>.</p>
|
466
|
+
|
467
|
+
|
468
|
+
</div>
|
469
|
+
</div>
|
470
|
+
<div class="tags">
|
471
|
+
|
472
|
+
|
473
|
+
</div><table class="source_code">
|
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|
+
<tr>
|
475
|
+
<td>
|
476
|
+
<pre class="lines">
|
477
|
+
|
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|
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|
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|
+
184</pre>
|
480
|
+
</td>
|
481
|
+
<td>
|
482
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 184</span>
|
483
|
+
|
484
|
+
<span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
485
|
+
</td>
|
486
|
+
</tr>
|
487
|
+
</table>
|
488
|
+
</div>
|
489
|
+
|
490
|
+
</div>
|
491
|
+
|
492
|
+
<div id="instance_attr_details" class="attr_details">
|
493
|
+
<h2>Instance Attribute Details</h2>
|
494
|
+
|
495
|
+
|
496
|
+
<span id="debug_physics?=-instance_method"></span>
|
497
|
+
<div class="method_details first">
|
498
|
+
<h3 class="signature first" id="debug_physics?-instance_method">
|
499
|
+
|
500
|
+
- (<tt>Boolean</tt>) <strong>debug_physics?</strong>
|
501
|
+
|
502
|
+
|
503
|
+
|
504
|
+
|
505
|
+
|
506
|
+
</h3><div class="docstring">
|
507
|
+
<div class="discussion">
|
508
|
+
|
509
|
+
<p>Returns whether the physics engine should draw debug lines.</p>
|
510
|
+
|
511
|
+
|
512
|
+
</div>
|
513
|
+
</div>
|
514
|
+
<div class="tags">
|
515
|
+
|
516
|
+
<p class="tag_title">Returns:</p>
|
517
|
+
<ul class="return">
|
518
|
+
|
519
|
+
<li>
|
520
|
+
|
521
|
+
|
522
|
+
<span class='type'>(<tt>Boolean</tt>)</span>
|
523
|
+
|
524
|
+
|
525
|
+
|
526
|
+
—
|
527
|
+
<div class='inline'>
|
528
|
+
<p>whether the physics engine should draw debug lines.</p>
|
529
|
+
</div>
|
530
|
+
|
531
|
+
</li>
|
532
|
+
|
533
|
+
</ul>
|
534
|
+
|
535
|
+
</div><table class="source_code">
|
536
|
+
<tr>
|
537
|
+
<td>
|
538
|
+
<pre class="lines">
|
539
|
+
|
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|
+
|
541
|
+
250
|
542
|
+
251
|
543
|
+
252</pre>
|
544
|
+
</td>
|
545
|
+
<td>
|
546
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 250</span>
|
547
|
+
|
548
|
+
def debug_physics?
|
549
|
+
@debug_physics?
|
550
|
+
end</pre>
|
551
|
+
</td>
|
552
|
+
</tr>
|
553
|
+
</table>
|
554
|
+
</div>
|
555
|
+
|
556
|
+
|
557
|
+
<span id="gravity=-instance_method"></span>
|
558
|
+
<div class="method_details ">
|
559
|
+
<h3 class="signature " id="gravity-instance_method">
|
560
|
+
|
561
|
+
- (<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>) <strong>gravity</strong>
|
562
|
+
|
563
|
+
|
564
|
+
|
565
|
+
|
566
|
+
|
567
|
+
</h3><div class="docstring">
|
568
|
+
<div class="discussion">
|
569
|
+
|
570
|
+
<p>Returns the gravity of the scene's physics world.</p>
|
571
|
+
|
572
|
+
|
573
|
+
</div>
|
574
|
+
</div>
|
575
|
+
<div class="tags">
|
576
|
+
|
577
|
+
<p class="tag_title">Returns:</p>
|
578
|
+
<ul class="return">
|
579
|
+
|
580
|
+
<li>
|
581
|
+
|
582
|
+
|
583
|
+
<span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
|
584
|
+
|
585
|
+
|
586
|
+
|
587
|
+
—
|
588
|
+
<div class='inline'>
|
589
|
+
<p>the gravity of the scene's physics world.</p>
|
590
|
+
</div>
|
591
|
+
|
592
|
+
</li>
|
593
|
+
|
594
|
+
</ul>
|
595
|
+
|
596
|
+
</div><table class="source_code">
|
597
|
+
<tr>
|
598
|
+
<td>
|
599
|
+
<pre class="lines">
|
600
|
+
|
601
|
+
|
602
|
+
247
|
603
|
+
248
|
604
|
+
249</pre>
|
605
|
+
</td>
|
606
|
+
<td>
|
607
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 247</span>
|
608
|
+
|
609
|
+
<span class='kw'>def</span> <span class='id identifier rubyid_gravity'>gravity</span>
|
610
|
+
<span class='ivar'>@gravity</span>
|
611
|
+
<span class='kw'>end</span></pre>
|
612
|
+
</td>
|
613
|
+
</tr>
|
614
|
+
</table>
|
615
|
+
</div>
|
616
|
+
|
617
|
+
</div>
|
618
|
+
|
619
|
+
|
620
|
+
<div id="instance_method_details" class="method_details_list">
|
621
|
+
<h2>Instance Method Details</h2>
|
622
|
+
|
623
|
+
|
624
|
+
<div class="method_details first">
|
625
|
+
<h3 class="signature first" id="on_accelerate-instance_method">
|
626
|
+
|
627
|
+
- (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_accelerate</strong> {|Events::Acceleration| ... }
|
628
|
+
|
629
|
+
|
630
|
+
|
631
|
+
|
632
|
+
|
633
|
+
</h3><div class="docstring">
|
634
|
+
<div class="discussion">
|
635
|
+
|
636
|
+
<p>Starts listening for accelerometer events on the receiver.</p>
|
637
|
+
|
638
|
+
|
639
|
+
</div>
|
640
|
+
</div>
|
641
|
+
<div class="tags">
|
642
|
+
|
643
|
+
<p class="tag_title">Yields:</p>
|
644
|
+
<ul class="yield">
|
645
|
+
|
646
|
+
<li>
|
647
|
+
|
648
|
+
|
649
|
+
<span class='type'>(<tt><span class='object_link'><a href="Events/Acceleration.html" title="MG::Events::Acceleration (class)">Events::Acceleration</a></span></tt>)</span>
|
650
|
+
|
651
|
+
|
652
|
+
|
653
|
+
—
|
654
|
+
<div class='inline'>
|
655
|
+
<p>the given block will be yield when an accelerometer event is received from
|
656
|
+
the device.</p>
|
657
|
+
</div>
|
658
|
+
|
659
|
+
</li>
|
660
|
+
|
661
|
+
</ul>
|
662
|
+
<p class="tag_title">Returns:</p>
|
663
|
+
<ul class="return">
|
664
|
+
|
665
|
+
<li>
|
666
|
+
|
667
|
+
|
668
|
+
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
669
|
+
|
670
|
+
|
671
|
+
|
672
|
+
—
|
673
|
+
<div class='inline'>
|
674
|
+
<p>the receiver.</p>
|
675
|
+
</div>
|
676
|
+
|
677
|
+
</li>
|
678
|
+
|
679
|
+
</ul>
|
680
|
+
|
681
|
+
</div><table class="source_code">
|
682
|
+
<tr>
|
683
|
+
<td>
|
684
|
+
<pre class="lines">
|
685
|
+
|
686
|
+
|
687
|
+
235</pre>
|
688
|
+
</td>
|
689
|
+
<td>
|
690
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 235</span>
|
691
|
+
|
692
|
+
<span class='kw'>def</span> <span class='id identifier rubyid_on_accelerate'>on_accelerate</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
693
|
+
</td>
|
694
|
+
</tr>
|
695
|
+
</table>
|
696
|
+
</div>
|
697
|
+
|
698
|
+
<div class="method_details ">
|
699
|
+
<h3 class="signature " id="on_contact_begin-instance_method">
|
700
|
+
|
701
|
+
- (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_contact_begin</strong> {|Events::PhysicsContact| ... }
|
702
|
+
|
703
|
+
|
704
|
+
|
705
|
+
|
706
|
+
|
707
|
+
</h3><div class="docstring">
|
708
|
+
<div class="discussion">
|
709
|
+
|
710
|
+
<p>Starts listening for contact begin events from the physics engine.</p>
|
711
|
+
|
712
|
+
|
713
|
+
</div>
|
714
|
+
</div>
|
715
|
+
<div class="tags">
|
716
|
+
|
717
|
+
<p class="tag_title">Yields:</p>
|
718
|
+
<ul class="yield">
|
719
|
+
|
720
|
+
<li>
|
721
|
+
|
722
|
+
|
723
|
+
<span class='type'>(<tt>Events::PhysicsContact</tt>)</span>
|
724
|
+
|
725
|
+
|
726
|
+
|
727
|
+
—
|
728
|
+
<div class='inline'>
|
729
|
+
<p>the given block will be yield when a contact event is received from the
|
730
|
+
physics engine.</p>
|
731
|
+
</div>
|
732
|
+
|
733
|
+
</li>
|
734
|
+
|
735
|
+
</ul>
|
736
|
+
<p class="tag_title">Returns:</p>
|
737
|
+
<ul class="return">
|
738
|
+
|
739
|
+
<li>
|
740
|
+
|
741
|
+
|
742
|
+
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
743
|
+
|
744
|
+
|
745
|
+
|
746
|
+
—
|
747
|
+
<div class='inline'>
|
748
|
+
<p>the receiver.</p>
|
749
|
+
</div>
|
750
|
+
|
751
|
+
</li>
|
752
|
+
|
753
|
+
</ul>
|
754
|
+
|
755
|
+
</div><table class="source_code">
|
756
|
+
<tr>
|
757
|
+
<td>
|
758
|
+
<pre class="lines">
|
759
|
+
|
760
|
+
|
761
|
+
241</pre>
|
762
|
+
</td>
|
763
|
+
<td>
|
764
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 241</span>
|
765
|
+
|
766
|
+
<span class='kw'>def</span> <span class='id identifier rubyid_on_contact_begin'>on_contact_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
767
|
+
</td>
|
768
|
+
</tr>
|
769
|
+
</table>
|
770
|
+
</div>
|
771
|
+
|
772
|
+
<div class="method_details ">
|
773
|
+
<h3 class="signature " id="on_touch_begin-instance_method">
|
774
|
+
|
775
|
+
- (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_begin</strong> {|Events::Touch| ... }
|
776
|
+
|
777
|
+
|
778
|
+
|
779
|
+
|
780
|
+
|
781
|
+
</h3><div class="docstring">
|
782
|
+
<div class="discussion">
|
783
|
+
|
784
|
+
<p>Starts listening for touch begin events on the receiver.</p>
|
785
|
+
|
786
|
+
|
787
|
+
</div>
|
788
|
+
</div>
|
789
|
+
<div class="tags">
|
790
|
+
|
791
|
+
<p class="tag_title">Yields:</p>
|
792
|
+
<ul class="yield">
|
793
|
+
|
794
|
+
<li>
|
795
|
+
|
796
|
+
|
797
|
+
<span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
|
798
|
+
|
799
|
+
|
800
|
+
|
801
|
+
—
|
802
|
+
<div class='inline'>
|
803
|
+
<p>the given block will be yield when a touch begin event is received.</p>
|
804
|
+
</div>
|
805
|
+
|
806
|
+
</li>
|
807
|
+
|
808
|
+
</ul>
|
809
|
+
<p class="tag_title">Returns:</p>
|
810
|
+
<ul class="return">
|
811
|
+
|
812
|
+
<li>
|
813
|
+
|
814
|
+
|
815
|
+
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
816
|
+
|
817
|
+
|
818
|
+
|
819
|
+
—
|
820
|
+
<div class='inline'>
|
821
|
+
<p>the receiver.</p>
|
822
|
+
</div>
|
823
|
+
|
824
|
+
</li>
|
825
|
+
|
826
|
+
</ul>
|
827
|
+
|
828
|
+
</div><table class="source_code">
|
829
|
+
<tr>
|
830
|
+
<td>
|
831
|
+
<pre class="lines">
|
832
|
+
|
833
|
+
|
834
|
+
229</pre>
|
835
|
+
</td>
|
836
|
+
<td>
|
837
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 229</span>
|
838
|
+
|
839
|
+
<span class='kw'>def</span> <span class='id identifier rubyid_on_touch_begin'>on_touch_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
840
|
+
</td>
|
841
|
+
</tr>
|
842
|
+
</table>
|
843
|
+
</div>
|
844
|
+
|
845
|
+
<div class="method_details ">
|
846
|
+
<h3 class="signature " id="schedule-instance_method">
|
847
|
+
|
848
|
+
- (<tt>String</tt>) <strong>schedule</strong>(delay, repeat = 0, interval = 0) {|Float| ... }
|
849
|
+
|
850
|
+
|
851
|
+
|
852
|
+
|
853
|
+
|
854
|
+
</h3><div class="docstring">
|
855
|
+
<div class="discussion">
|
856
|
+
|
857
|
+
<p>Schedules a given block for execution.</p>
|
858
|
+
|
859
|
+
|
860
|
+
</div>
|
861
|
+
</div>
|
862
|
+
<div class="tags">
|
863
|
+
<p class="tag_title">Parameters:</p>
|
864
|
+
<ul class="param">
|
865
|
+
|
866
|
+
<li>
|
867
|
+
|
868
|
+
<span class='name'>delay</span>
|
869
|
+
|
870
|
+
|
871
|
+
<span class='type'>(<tt>Float</tt>)</span>
|
872
|
+
|
873
|
+
|
874
|
+
|
875
|
+
—
|
876
|
+
<div class='inline'>
|
877
|
+
<p>the duration of the block, in seconds.</p>
|
878
|
+
</div>
|
879
|
+
|
880
|
+
</li>
|
881
|
+
|
882
|
+
<li>
|
883
|
+
|
884
|
+
<span class='name'>repeat</span>
|
885
|
+
|
886
|
+
|
887
|
+
<span class='type'>(<tt>Integer</tt>)</span>
|
888
|
+
|
889
|
+
|
890
|
+
<em class="default">(defaults to: <tt>0</tt>)</em>
|
891
|
+
|
892
|
+
|
893
|
+
—
|
894
|
+
<div class='inline'>
|
895
|
+
<p>the number of times the block should be repeated.</p>
|
896
|
+
</div>
|
897
|
+
|
898
|
+
</li>
|
899
|
+
|
900
|
+
<li>
|
901
|
+
|
902
|
+
<span class='name'>interval</span>
|
903
|
+
|
904
|
+
|
905
|
+
<span class='type'>(<tt>Float</tt>)</span>
|
906
|
+
|
907
|
+
|
908
|
+
<em class="default">(defaults to: <tt>0</tt>)</em>
|
909
|
+
|
910
|
+
|
911
|
+
—
|
912
|
+
<div class='inline'>
|
913
|
+
<p>the interval between repetitions, in seconds.</p>
|
914
|
+
</div>
|
915
|
+
|
916
|
+
</li>
|
917
|
+
|
918
|
+
</ul>
|
919
|
+
|
920
|
+
<p class="tag_title">Yields:</p>
|
921
|
+
<ul class="yield">
|
922
|
+
|
923
|
+
<li>
|
924
|
+
|
925
|
+
|
926
|
+
<span class='type'>(<tt>Float</tt>)</span>
|
927
|
+
|
928
|
+
|
929
|
+
|
930
|
+
—
|
931
|
+
<div class='inline'>
|
932
|
+
<p>the given block will be yield with the delta value, in seconds.</p>
|
933
|
+
</div>
|
934
|
+
|
935
|
+
</li>
|
936
|
+
|
937
|
+
</ul>
|
938
|
+
<p class="tag_title">Returns:</p>
|
939
|
+
<ul class="return">
|
940
|
+
|
941
|
+
<li>
|
942
|
+
|
943
|
+
|
944
|
+
<span class='type'>(<tt>String</tt>)</span>
|
945
|
+
|
946
|
+
|
947
|
+
|
948
|
+
—
|
949
|
+
<div class='inline'>
|
950
|
+
<p>a token representing the task that can be passed to <span class='object_link'><a href="#unschedule-instance_method" title="MG::Scene#unschedule (method)">#unschedule</a></span> when
|
951
|
+
needed.</p>
|
952
|
+
</div>
|
953
|
+
|
954
|
+
</li>
|
955
|
+
|
956
|
+
</ul>
|
957
|
+
|
958
|
+
</div><table class="source_code">
|
959
|
+
<tr>
|
960
|
+
<td>
|
961
|
+
<pre class="lines">
|
962
|
+
|
963
|
+
|
964
|
+
214</pre>
|
965
|
+
</td>
|
966
|
+
<td>
|
967
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 214</span>
|
968
|
+
|
969
|
+
<span class='kw'>def</span> <span class='id identifier rubyid_schedule'>schedule</span><span class='lparen'>(</span><span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_repeat'>repeat</span><span class='op'>=</span><span class='int'>0</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='op'>=</span><span class='int'>0</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
970
|
+
</td>
|
971
|
+
</tr>
|
972
|
+
</table>
|
973
|
+
</div>
|
974
|
+
|
975
|
+
<div class="method_details ">
|
976
|
+
<h3 class="signature " id="start_update-instance_method">
|
977
|
+
|
978
|
+
- (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>start_update</strong>
|
979
|
+
|
980
|
+
|
981
|
+
|
982
|
+
|
983
|
+
|
984
|
+
</h3><div class="docstring">
|
985
|
+
<div class="discussion">
|
986
|
+
|
987
|
+
<p>Starts the update loop. The <code>#update</code> method will be called on
|
988
|
+
this object for every frame.</p>
|
989
|
+
|
990
|
+
|
991
|
+
</div>
|
992
|
+
</div>
|
993
|
+
<div class="tags">
|
994
|
+
|
995
|
+
<p class="tag_title">Returns:</p>
|
996
|
+
<ul class="return">
|
997
|
+
|
998
|
+
<li>
|
999
|
+
|
1000
|
+
|
1001
|
+
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
1002
|
+
|
1003
|
+
|
1004
|
+
|
1005
|
+
—
|
1006
|
+
<div class='inline'>
|
1007
|
+
<p>the receiver.</p>
|
1008
|
+
</div>
|
1009
|
+
|
1010
|
+
</li>
|
1011
|
+
|
1012
|
+
</ul>
|
1013
|
+
|
1014
|
+
</div><table class="source_code">
|
1015
|
+
<tr>
|
1016
|
+
<td>
|
1017
|
+
<pre class="lines">
|
1018
|
+
|
1019
|
+
|
1020
|
+
192</pre>
|
1021
|
+
</td>
|
1022
|
+
<td>
|
1023
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 192</span>
|
1024
|
+
|
1025
|
+
<span class='kw'>def</span> <span class='id identifier rubyid_start_update'>start_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1026
|
+
</td>
|
1027
|
+
</tr>
|
1028
|
+
</table>
|
1029
|
+
</div>
|
1030
|
+
|
1031
|
+
<div class="method_details ">
|
1032
|
+
<h3 class="signature " id="stop_update-instance_method">
|
1033
|
+
|
1034
|
+
- (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>stop_update</strong>
|
1035
|
+
|
1036
|
+
|
1037
|
+
|
1038
|
+
|
1039
|
+
|
1040
|
+
</h3><div class="docstring">
|
1041
|
+
<div class="discussion">
|
1042
|
+
|
1043
|
+
<p>Stops the update loop. The <code>#update</code> method will no longer be
|
1044
|
+
called on this object.</p>
|
1045
|
+
|
1046
|
+
|
1047
|
+
</div>
|
1048
|
+
</div>
|
1049
|
+
<div class="tags">
|
1050
|
+
|
1051
|
+
<p class="tag_title">Returns:</p>
|
1052
|
+
<ul class="return">
|
1053
|
+
|
1054
|
+
<li>
|
1055
|
+
|
1056
|
+
|
1057
|
+
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
1058
|
+
|
1059
|
+
|
1060
|
+
|
1061
|
+
—
|
1062
|
+
<div class='inline'>
|
1063
|
+
<p>the receiver.</p>
|
1064
|
+
</div>
|
1065
|
+
|
1066
|
+
</li>
|
1067
|
+
|
1068
|
+
</ul>
|
1069
|
+
|
1070
|
+
</div><table class="source_code">
|
1071
|
+
<tr>
|
1072
|
+
<td>
|
1073
|
+
<pre class="lines">
|
1074
|
+
|
1075
|
+
|
1076
|
+
197</pre>
|
1077
|
+
</td>
|
1078
|
+
<td>
|
1079
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 197</span>
|
1080
|
+
|
1081
|
+
<span class='kw'>def</span> <span class='id identifier rubyid_stop_update'>stop_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1082
|
+
</td>
|
1083
|
+
</tr>
|
1084
|
+
</table>
|
1085
|
+
</div>
|
1086
|
+
|
1087
|
+
<div class="method_details ">
|
1088
|
+
<h3 class="signature " id="unschedule-instance_method">
|
1089
|
+
|
1090
|
+
- (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>unschedule</strong>(key)
|
1091
|
+
|
1092
|
+
|
1093
|
+
|
1094
|
+
|
1095
|
+
|
1096
|
+
</h3><div class="docstring">
|
1097
|
+
<div class="discussion">
|
1098
|
+
|
1099
|
+
<p>Unschedules a task that's currently running.</p>
|
1100
|
+
|
1101
|
+
|
1102
|
+
</div>
|
1103
|
+
</div>
|
1104
|
+
<div class="tags">
|
1105
|
+
<p class="tag_title">Parameters:</p>
|
1106
|
+
<ul class="param">
|
1107
|
+
|
1108
|
+
<li>
|
1109
|
+
|
1110
|
+
<span class='name'>key</span>
|
1111
|
+
|
1112
|
+
|
1113
|
+
<span class='type'>(<tt>String</tt>)</span>
|
1114
|
+
|
1115
|
+
|
1116
|
+
|
1117
|
+
—
|
1118
|
+
<div class='inline'>
|
1119
|
+
<p>a token representing the task to unschedule, returned by <span class='object_link'><a href="#schedule-instance_method" title="MG::Scene#schedule (method)">#schedule</a></span>.</p>
|
1120
|
+
</div>
|
1121
|
+
|
1122
|
+
</li>
|
1123
|
+
|
1124
|
+
</ul>
|
1125
|
+
|
1126
|
+
<p class="tag_title">Returns:</p>
|
1127
|
+
<ul class="return">
|
1128
|
+
|
1129
|
+
<li>
|
1130
|
+
|
1131
|
+
|
1132
|
+
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
1133
|
+
|
1134
|
+
|
1135
|
+
|
1136
|
+
—
|
1137
|
+
<div class='inline'>
|
1138
|
+
<p>the receiver.</p>
|
1139
|
+
</div>
|
1140
|
+
|
1141
|
+
</li>
|
1142
|
+
|
1143
|
+
</ul>
|
1144
|
+
|
1145
|
+
</div><table class="source_code">
|
1146
|
+
<tr>
|
1147
|
+
<td>
|
1148
|
+
<pre class="lines">
|
1149
|
+
|
1150
|
+
|
1151
|
+
220</pre>
|
1152
|
+
</td>
|
1153
|
+
<td>
|
1154
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 220</span>
|
1155
|
+
|
1156
|
+
<span class='kw'>def</span> <span class='id identifier rubyid_unschedule'>unschedule</span><span class='lparen'>(</span><span class='id identifier rubyid_key'>key</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1157
|
+
</td>
|
1158
|
+
</tr>
|
1159
|
+
</table>
|
1160
|
+
</div>
|
1161
|
+
|
1162
|
+
<div class="method_details ">
|
1163
|
+
<h3 class="signature " id="update-instance_method">
|
1164
|
+
|
1165
|
+
- (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>update</strong>(delta)
|
1166
|
+
|
1167
|
+
|
1168
|
+
|
1169
|
+
|
1170
|
+
|
1171
|
+
</h3><div class="docstring">
|
1172
|
+
<div class="discussion">
|
1173
|
+
|
1174
|
+
<p>The update loop method. Subclasses can provide a custom implementation of
|
1175
|
+
this method. The default implementation is empty.</p>
|
1176
|
+
|
1177
|
+
|
1178
|
+
</div>
|
1179
|
+
</div>
|
1180
|
+
<div class="tags">
|
1181
|
+
<p class="tag_title">Parameters:</p>
|
1182
|
+
<ul class="param">
|
1183
|
+
|
1184
|
+
<li>
|
1185
|
+
|
1186
|
+
<span class='name'>delta</span>
|
1187
|
+
|
1188
|
+
|
1189
|
+
<span class='type'>(<tt>Float</tt>)</span>
|
1190
|
+
|
1191
|
+
|
1192
|
+
|
1193
|
+
—
|
1194
|
+
<div class='inline'>
|
1195
|
+
<p>a value representing the amount of time, in seconds, since the last time
|
1196
|
+
this method was called.</p>
|
1197
|
+
</div>
|
1198
|
+
|
1199
|
+
</li>
|
1200
|
+
|
1201
|
+
</ul>
|
1202
|
+
|
1203
|
+
<p class="tag_title">Returns:</p>
|
1204
|
+
<ul class="return">
|
1205
|
+
|
1206
|
+
<li>
|
1207
|
+
|
1208
|
+
|
1209
|
+
<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
|
1210
|
+
|
1211
|
+
|
1212
|
+
|
1213
|
+
—
|
1214
|
+
<div class='inline'>
|
1215
|
+
<p>the receiver.</p>
|
1216
|
+
</div>
|
1217
|
+
|
1218
|
+
</li>
|
1219
|
+
|
1220
|
+
</ul>
|
1221
|
+
|
1222
|
+
</div><table class="source_code">
|
1223
|
+
<tr>
|
1224
|
+
<td>
|
1225
|
+
<pre class="lines">
|
1226
|
+
|
1227
|
+
|
1228
|
+
204</pre>
|
1229
|
+
</td>
|
1230
|
+
<td>
|
1231
|
+
<pre class="code"><span class="info file"># File 'motion-game', line 204</span>
|
1232
|
+
|
1233
|
+
<span class='kw'>def</span> <span class='id identifier rubyid_update'>update</span><span class='lparen'>(</span><span class='id identifier rubyid_delta'>delta</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
1234
|
+
</td>
|
1235
|
+
</tr>
|
1236
|
+
</table>
|
1237
|
+
</div>
|
1238
|
+
|
1239
|
+
</div>
|
1240
|
+
|
1241
|
+
</div>
|
1242
|
+
|
1243
|
+
<div id="footer">
|
1244
|
+
Generated on Thu Sep 3 15:12:07 2015 by
|
1245
|
+
<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
|
1246
|
+
0.8.7.6 (ruby-2.0.0).
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+
</div>
|
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+
|
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|
+
</body>
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</html>
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