motion-game 1.0

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Files changed (86) hide show
  1. checksums.yaml +7 -0
  2. data/build/android/armeabi/libchipmunk.a +0 -0
  3. data/build/android/armeabi/libcrypto.a +0 -0
  4. data/build/android/armeabi/libcurl.a +0 -0
  5. data/build/android/armeabi/libfreetype.a +0 -0
  6. data/build/android/armeabi/libjpeg.a +0 -0
  7. data/build/android/armeabi/libmotion-cocos.a +0 -0
  8. data/build/android/armeabi/libpng.a +0 -0
  9. data/build/android/armeabi/libssl.a +0 -0
  10. data/build/android/armeabi/libtiff.a +0 -0
  11. data/build/android/armeabi/libwebp.a +0 -0
  12. data/build/android/armeabi/libwebsockets.a +0 -0
  13. data/build/android/motion-cocos.jar +0 -0
  14. data/build/android/x86/libchipmunk.a +0 -0
  15. data/build/android/x86/libcrypto.a +0 -0
  16. data/build/android/x86/libcurl.a +0 -0
  17. data/build/android/x86/libfreetype.a +0 -0
  18. data/build/android/x86/libjpeg.a +0 -0
  19. data/build/android/x86/libmotion-cocos.a +0 -0
  20. data/build/android/x86/libpng.a +0 -0
  21. data/build/android/x86/libssl.a +0 -0
  22. data/build/android/x86/libtiff.a +0 -0
  23. data/build/android/x86/libwebp.a +0 -0
  24. data/build/android/x86/libwebsockets.a +0 -0
  25. data/build/ios/libchipmunk.a +0 -0
  26. data/build/ios/libcurl.a +0 -0
  27. data/build/ios/libfreetype.a +0 -0
  28. data/build/ios/libjpeg.a +0 -0
  29. data/build/ios/libmotion-cocos.a +0 -0
  30. data/build/ios/libpng.a +0 -0
  31. data/build/ios/libtiff.a +0 -0
  32. data/build/ios/libwebp.a +0 -0
  33. data/build/ios/libwebsockets.a +0 -0
  34. data/doc/MG.html +129 -0
  35. data/doc/MG/Application.html +332 -0
  36. data/doc/MG/Audio.html +1049 -0
  37. data/doc/MG/Button.html +722 -0
  38. data/doc/MG/Color.html +528 -0
  39. data/doc/MG/Director.html +1140 -0
  40. data/doc/MG/Draw.html +437 -0
  41. data/doc/MG/Events.html +127 -0
  42. data/doc/MG/Events/Acceleration.html +502 -0
  43. data/doc/MG/Events/Touch.html +232 -0
  44. data/doc/MG/Layout.html +513 -0
  45. data/doc/MG/List.html +1050 -0
  46. data/doc/MG/Node.html +1752 -0
  47. data/doc/MG/Parallax.html +294 -0
  48. data/doc/MG/Particle.html +1221 -0
  49. data/doc/MG/Point.html +540 -0
  50. data/doc/MG/Scene.html +1250 -0
  51. data/doc/MG/Scroll.html +530 -0
  52. data/doc/MG/Size.html +737 -0
  53. data/doc/MG/Slider.html +335 -0
  54. data/doc/MG/Sprite.html +2066 -0
  55. data/doc/MG/Text.html +918 -0
  56. data/doc/MG/Web.html +828 -0
  57. data/doc/MG/Widget.html +460 -0
  58. data/doc/_index.html +362 -0
  59. data/doc/class_list.html +58 -0
  60. data/doc/css/common.css +1 -0
  61. data/doc/css/full_list.css +57 -0
  62. data/doc/css/style.css +339 -0
  63. data/doc/file.README.html +114 -0
  64. data/doc/file_list.html +60 -0
  65. data/doc/frames.html +26 -0
  66. data/doc/index.html +114 -0
  67. data/doc/js/app.js +219 -0
  68. data/doc/js/full_list.js +181 -0
  69. data/doc/js/jquery.js +4 -0
  70. data/doc/method_list.html +933 -0
  71. data/doc/top-level-namespace.html +112 -0
  72. data/lib/motion-game.rb +1 -0
  73. data/lib/motion-game/android.rb +23 -0
  74. data/lib/motion-game/android/main_activity.rb +2 -0
  75. data/lib/motion-game/ios.rb +14 -0
  76. data/lib/motion-game/ios/app_delegate.rb +20 -0
  77. data/lib/motion-game/ios/root_view_controller.rb +14 -0
  78. data/lib/motion-game/project.rb +1 -0
  79. data/lib/motion-game/shortcuts.rb +177 -0
  80. data/template/motion-game/files/Gemfile +5 -0
  81. data/template/motion-game/files/Rakefile +12 -0
  82. data/template/motion-game/files/app/application.rb +5 -0
  83. data/template/motion-game/files/app/main_scene.rb +7 -0
  84. data/template/motion-game/files/config/android.rb.erb +6 -0
  85. data/template/motion-game/files/config/ios.rb.erb +6 -0
  86. metadata +130 -0
@@ -0,0 +1,112 @@
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+ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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+ <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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+ <head>
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+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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+ <title>
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+ Top Level Namespace
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+
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+ &mdash; Documentation by YARD 0.8.7.6
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+
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+ </title>
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+
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+ <link rel="stylesheet" href="css/style.css" type="text/css" charset="utf-8" />
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+
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+ <link rel="stylesheet" href="css/common.css" type="text/css" charset="utf-8" />
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+
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+ <script type="text/javascript" charset="utf-8">
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+ hasFrames = window.top.frames.main ? true : false;
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+ relpath = '';
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+ framesUrl = "frames.html#!top-level-namespace.html";
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+ </script>
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+
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+
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+ <script type="text/javascript" charset="utf-8" src="js/jquery.js"></script>
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+
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+ <script type="text/javascript" charset="utf-8" src="js/app.js"></script>
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+
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+
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+ </head>
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+ <body>
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+ <div id="header">
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+ <div id="menu">
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+
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+ <a href="_index.html">Index</a> &raquo;
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+
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+
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+ <span class="title">Top Level Namespace</span>
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+
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+
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+ <div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
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+ </div>
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+
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+ <div id="search">
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+
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+ <a class="full_list_link" id="class_list_link"
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+ href="class_list.html">
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+ Class List
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+ </a>
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+
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+ <a class="full_list_link" id="method_list_link"
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+ href="method_list.html">
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+ Method List
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+ </a>
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+
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+ <a class="full_list_link" id="file_list_link"
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+ href="file_list.html">
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+ File List
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+ </a>
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+
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+ </div>
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+ <div class="clear"></div>
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+ </div>
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+
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+ <iframe id="search_frame"></iframe>
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+
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+ <div id="content"><h1>Top Level Namespace
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+
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+
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+
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+ </h1>
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+
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+ <dl class="box">
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+
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+
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+
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+
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+
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+
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+
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+
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+ </dl>
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+ <div class="clear"></div>
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+
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+ <h2>Defined Under Namespace</h2>
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+ <p class="children">
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+
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+
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+ <strong class="modules">Modules:</strong> <span class='object_link'><a href="MG.html" title="MG (module)">MG</a></span>
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+
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+
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+
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+
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+ </p>
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+ </div>
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+
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+ <div id="footer">
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+ Generated on Thu Sep 3 15:12:07 2015 by
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+ <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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+ 0.8.7.6 (ruby-2.0.0).
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+ </div>
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+
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+ </body>
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+ </html>
@@ -0,0 +1 @@
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+ require 'motion-game/project'
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+ $:.unshift("/Library/RubyMotion/lib")
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+ require 'motion/project/template/android'
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+
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+ Motion::Project::App.setup do |app|
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+ app.api_version = '16' unless Motion::Project::Config.starter?
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+ app.build_dir = 'build/android'
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+ app.assets_dirs = ['resources']
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+ app.resources_dirs = []
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+ app.files.concat(Dir.glob(File.join(File.dirname(__FILE__), 'android/*.rb')))
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+ app.vendor_project :jar => File.join(File.dirname(__FILE__), '../../build/android/motion-cocos.jar')
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+ app.archs = ['armv5te', 'x86']
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+
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+ %w{armeabi x86}.each do |arch|
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+ app.libs[arch] += %w{motion-cocos chipmunk crypto curl freetype jpeg png ssl tiff webp websockets}.map { |x| File.join(File.dirname(__FILE__), "../../build/android/#{arch}/lib#{x}.a") } + ['-lz', '-latomic', '-lEGL', '-lGLESv2', '-lOpenSLES', '-landroid'] # The order of these libraries is very important for the linker to find all symbols.
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+ end
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+ app.custom_init_funcs << 'Init_Fluency'
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+
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+ app.manifest.add_child('uses-feature')['android:glEsVersion'] = '0x00020000'
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+ app.manifest.child('application').child('activity') do |main_activity|
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+ main_activity['android:screenOrientation'] = 'landscape'
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+ main_activity['android:theme'] = '@android:style/Theme.NoTitleBar.Fullscreen'
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+ end
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+ end
@@ -0,0 +1,2 @@
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+ class MainActivity < Org::Cocos2dx::Lib::Cocos2dxActivity
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+ end
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+ $:.unshift("/Library/RubyMotion/lib")
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+ require 'motion/project/template/ios'
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+
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+ Motion::Project::App.setup do |app|
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+ app.build_dir = 'build/ios'
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+ app.deployment_target = '7.0' unless Motion::Project::Config.starter?
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+ app.files.concat(Dir.glob(File.join(File.dirname(__FILE__), 'ios/*.rb')))
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+ app.frameworks += ['CoreMotion', 'AVFoundation', 'GameController', 'MediaPlayer', 'OpenAL']
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+ app.libs += ['-lz', '-lsqlite3']
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+ app.vendor_project File.join(File.dirname(__FILE__), '../../build/ios'), :static, :force_load => true
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+ app.custom_init_funcs << 'Init_Fluency'
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+
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+ app.info_plist['UISupportedInterfaceOrientations'] = ['UIInterfaceOrientationLandscapeRight', 'UIInterfaceOrientationLandscapeLeft']
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+ end
@@ -0,0 +1,20 @@
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+ class AppDelegate
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+ def application(application, didFinishLaunchingWithOptions:launchOptions)
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+ @app = Application.new # important to initialize the engine
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+
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+ @window = UIWindow.alloc.initWithFrame(UIScreen.mainScreen.bounds)
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+
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+ rootViewController = RootViewController.alloc.init
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+ rootViewController.wantsFullScreenLayout = true
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+ glview = CCEAGLView.viewWithFrame(@window.bounds)
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+ rootViewController.view = glview
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+
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+ @window.rootViewController = rootViewController
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+ @window.makeKeyAndVisible
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+
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+ MG::Director.shared._set_glview(glview)
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+ MG::Application.shared.run
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+
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+ true
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+ end
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+ end
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+ class RootViewController < UIViewController
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+ def shouldAutorotate
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+ true
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+ end
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+
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+ def didRotateFromInterfaceOrientation(orientation)
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+ super
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+ MG::Application.shared._screen_size_changed
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+ end
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+
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+ def prefersStatusBarHidden
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+ true
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+ end
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+ end
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+ require File.join(File.dirname(__FILE__), 'shortcuts.rb')
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+ # This file has been generated, do not edit by hand.
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+ def invoke_rake(platform, task)
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+ trace = Rake.application.options.trace == true
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+ system "/usr/bin/rake -r \"#{File.dirname(__FILE__)}/#{platform}.rb\" -f \"config/#{platform}.rb\" \"#{task}\" #{trace ? '--trace' : ''}" or exit 1
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+ end
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+ namespace 'ios' do
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+ desc "Create an .ipa archive"
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+ task "archive" do
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+ invoke_rake 'ios', 'archive'
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+ end
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+ desc "Create an .ipa archive for distribution (AppStore)"
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+ task "archive:distribution" do
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+ invoke_rake 'ios', 'archive:distribution'
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+ end
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+ desc "Build everything"
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+ task "build" do
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+ invoke_rake 'ios', 'build'
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+ end
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+ desc "Build the device version"
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+ task "build:device" do
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+ invoke_rake 'ios', 'build:device'
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+ end
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+ desc "Build the simulator version"
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+ task "build:simulator" do
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+ invoke_rake 'ios', 'build:simulator'
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+ end
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+ desc "Clear local build objects"
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+ task "clean" do
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+ invoke_rake 'ios', 'clean'
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+ end
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+ desc "Clean all build objects"
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+ task "clean:all" do
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+ invoke_rake 'ios', 'clean:all'
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+ end
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+ desc "Show project config"
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+ task "config" do
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+ invoke_rake 'ios', 'config'
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+ end
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+ desc "Same as crashlog:simulator"
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+ task "crashlog" do
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+ invoke_rake 'ios', 'crashlog'
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+ end
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+ desc "Retrieve and symbolicate crash logs generated by the app on the device, and open the latest generated one"
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+ task "crashlog:device" do
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+ invoke_rake 'ios', 'crashlog:device'
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+ end
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+ desc "Open the latest crash report generated by the app in the simulator"
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+ task "crashlog:simulator" do
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+ invoke_rake 'ios', 'crashlog:simulator'
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+ end
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+ desc "Generate ctags"
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+ task "ctags" do
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+ invoke_rake 'ios', 'ctags'
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+ end
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+ desc "Build the project, then run the simulator"
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+ task "default" do
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+ invoke_rake 'ios', 'default'
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+ end
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+ desc "Deploy on the device"
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+ task "device" do
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+ invoke_rake 'ios', 'device'
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+ end
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+ desc "Same as profile:simulator"
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+ task "profile" do
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+ invoke_rake 'ios', 'profile'
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+ end
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+ desc "Run a build on the device through Instruments"
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+ task "profile:device" do
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+ invoke_rake 'ios', 'profile:device'
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+ end
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+ desc "List all built-in device Instruments templates"
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+ task "profile:device:templates" do
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+ invoke_rake 'ios', 'profile:device:templates'
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+ end
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+ desc "Run a build on the simulator through Instruments"
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+ task "profile:simulator" do
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+ invoke_rake 'ios', 'profile:simulator'
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+ end
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+ desc "List all built-in Simulator Instruments templates"
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+ task "profile:simulator:templates" do
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+ invoke_rake 'ios', 'profile:simulator:templates'
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+ end
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+ desc "Run the simulator"
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+ task "simulator" do
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+ invoke_rake 'ios', 'simulator'
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+ end
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+ desc "Same as 'spec:simulator'"
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+ task "spec" do
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+ invoke_rake 'ios', 'spec'
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+ end
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+ desc "Run the test/spec suite on the device"
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+ task "spec:device" do
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+ invoke_rake 'ios', 'spec:device'
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+ end
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+ desc "Run the test/spec suite on the simulator"
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+ task "spec:simulator" do
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+ invoke_rake 'ios', 'spec:simulator'
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+ end
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+ desc "Create a .a static library"
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+ task "static" do
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+ invoke_rake 'ios', 'static'
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+ end
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+ desc "Same as 'watch:simulator'"
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+ task "watch" do
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+ invoke_rake 'ios', 'watch'
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+ end
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+ desc "Run the Watch application on the simulator"
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+ task "watch:simulator" do
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+ invoke_rake 'ios', 'watch:simulator'
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+ end
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+ end
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+ namespace 'android' do
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+ desc "Create an application package file (.apk)"
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+ task "build" do
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+ invoke_rake 'android', 'build'
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+ end
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+ desc "Clear local build objects"
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+ task "clean" do
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+ invoke_rake 'android', 'clean'
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+ end
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+ desc "Clean all build objects"
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+ task "clean:all" do
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+ invoke_rake 'android', 'clean:all'
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+ end
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+ desc "Show project config"
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+ task "config" do
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+ invoke_rake 'android', 'config'
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+ end
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+ desc "Generate ctags"
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+ task "ctags" do
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+ invoke_rake 'android', 'ctags'
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+ end
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+ desc "Same as 'rake emulator'"
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+ task "default" do
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+ invoke_rake 'android', 'default'
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+ end
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+ desc "Build the app then run it in the device"
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+ task "device" do
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+ invoke_rake 'android', 'device'
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+ end
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+ desc "Install the app in the device"
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+ task "device:install" do
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+ invoke_rake 'android', 'device:install'
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+ end
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+ desc "Start the app's main intent in the device"
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+ task "device:start" do
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+ invoke_rake 'android', 'device:start'
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+ end
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+ desc "Build the app then run it in the emulator"
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+ task "emulator" do
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+ invoke_rake 'android', 'emulator'
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+ end
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+ desc "Install the app in the emulator"
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+ task "emulator:install" do
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+ invoke_rake 'android', 'emulator:install'
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+ end
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+ desc "Start the app's main intent in the emulator"
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+ task "emulator:start" do
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+ invoke_rake 'android', 'emulator:start'
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+ end
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+ desc "Create an application package file (.apk) for release (Google Play)"
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+ task "release" do
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+ invoke_rake 'android', 'release'
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+ end
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+ desc "Same as 'spec:emulator'"
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+ task "spec" do
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+ invoke_rake 'android', 'spec'
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+ end
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+ desc "Run the test/spec suite on the device"
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+ task "spec:device" do
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+ invoke_rake 'android', 'spec:device'
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+ end
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+ desc "Run the test/spec suite on the emulator"
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+ task "spec:emulator" do
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+ invoke_rake 'android', 'spec:emulator'
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+ end
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+ end
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+ source 'https://rubygems.org'
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+
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+ gem 'rake'
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+ gem 'motion-game'
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+ # Add your dependencies here:
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+ # -*- coding: utf-8 -*-
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+
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+ begin
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+ require 'bundler'
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+ Bundler.require
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+ rescue LoadError
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+ end
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+
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+ # This file is empty on purpose, you can edit it to add your own tasks.
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+ # Use `rake -T' to see the list of all tasks.
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+ # For iOS specific settings, refer to config/ios.rb.
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+ # For Android specific settings, refer to config/android.rb.
@@ -0,0 +1,5 @@
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+ class Application < MG::Application
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+ def start
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+ MG::Director.shared.run(MainScene.new)
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+ end
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+ end
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+ class MainScene < MG::Scene
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+ def initialize
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+ label = MG::Text.new("Hello World", "Arial", 96)
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+ label.anchor_point = [0, 0]
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+ add label
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+ end
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+ end
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+ # -*- coding: utf-8 -*-
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+
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+ Motion::Project::App.setup do |app|
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+ # Use `rake android:config' to see complete project settings.
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+ app.name = '<%= name %>'
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+ end
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+ # -*- coding: utf-8 -*-
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+
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+ Motion::Project::App.setup do |app|
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+ # Use `rake ios:config' to see complete project settings.
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+ app.name = '<%= name %>'
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+ end
metadata ADDED
@@ -0,0 +1,130 @@
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+ --- !ruby/object:Gem::Specification
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+ name: motion-game
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+ version: !ruby/object:Gem::Version
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+ version: '1.0'
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+ platform: ruby
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+ authors:
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+ - Laurent Sansonetti
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2015-09-03 00:00:00.000000000 Z
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+ dependencies: []
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+ description: motion-cocoapods allows you to write cross-platform native mobile games
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+ in Ruby.
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+ email: lrz@hipbyte.com
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+ executables: []
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - lib/motion-game/android/main_activity.rb
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+ - lib/motion-game/android.rb
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+ - lib/motion-game/ios/app_delegate.rb
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+ - lib/motion-game/ios/root_view_controller.rb
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+ - lib/motion-game/ios.rb
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+ - lib/motion-game/project.rb
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+ - lib/motion-game/shortcuts.rb
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+ - lib/motion-game.rb
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+ - build/ios/libchipmunk.a
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+ - build/ios/libcurl.a
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+ - build/ios/libfreetype.a
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+ - build/ios/libjpeg.a
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+ - build/ios/libmotion-cocos.a
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+ - build/ios/libpng.a
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+ - build/ios/libtiff.a
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+ - build/ios/libwebp.a
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+ - build/ios/libwebsockets.a
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+ - build/android/motion-cocos.jar
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+ - build/android/armeabi/libchipmunk.a
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+ - build/android/armeabi/libcrypto.a
40
+ - build/android/armeabi/libcurl.a
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+ - build/android/armeabi/libfreetype.a
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+ - build/android/armeabi/libjpeg.a
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+ - build/android/armeabi/libmotion-cocos.a
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+ - build/android/armeabi/libpng.a
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+ - build/android/armeabi/libssl.a
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+ - build/android/armeabi/libtiff.a
47
+ - build/android/armeabi/libwebp.a
48
+ - build/android/armeabi/libwebsockets.a
49
+ - build/android/x86/libchipmunk.a
50
+ - build/android/x86/libcrypto.a
51
+ - build/android/x86/libcurl.a
52
+ - build/android/x86/libfreetype.a
53
+ - build/android/x86/libjpeg.a
54
+ - build/android/x86/libmotion-cocos.a
55
+ - build/android/x86/libpng.a
56
+ - build/android/x86/libssl.a
57
+ - build/android/x86/libtiff.a
58
+ - build/android/x86/libwebp.a
59
+ - build/android/x86/libwebsockets.a
60
+ - doc/_index.html
61
+ - doc/class_list.html
62
+ - doc/css/common.css
63
+ - doc/css/full_list.css
64
+ - doc/css/style.css
65
+ - doc/file.README.html
66
+ - doc/file_list.html
67
+ - doc/frames.html
68
+ - doc/index.html
69
+ - doc/js/app.js
70
+ - doc/js/full_list.js
71
+ - doc/js/jquery.js
72
+ - doc/method_list.html
73
+ - doc/MG/Application.html
74
+ - doc/MG/Audio.html
75
+ - doc/MG/Button.html
76
+ - doc/MG/Color.html
77
+ - doc/MG/Director.html
78
+ - doc/MG/Draw.html
79
+ - doc/MG/Events/Acceleration.html
80
+ - doc/MG/Events/Touch.html
81
+ - doc/MG/Events.html
82
+ - doc/MG/Layout.html
83
+ - doc/MG/List.html
84
+ - doc/MG/Node.html
85
+ - doc/MG/Parallax.html
86
+ - doc/MG/Particle.html
87
+ - doc/MG/Point.html
88
+ - doc/MG/Scene.html
89
+ - doc/MG/Scroll.html
90
+ - doc/MG/Size.html
91
+ - doc/MG/Slider.html
92
+ - doc/MG/Sprite.html
93
+ - doc/MG/Text.html
94
+ - doc/MG/Web.html
95
+ - doc/MG/Widget.html
96
+ - doc/MG.html
97
+ - doc/top-level-namespace.html
98
+ - template/motion-game/files/app/application.rb
99
+ - template/motion-game/files/app/main_scene.rb
100
+ - template/motion-game/files/config/android.rb.erb
101
+ - template/motion-game/files/config/ios.rb.erb
102
+ - template/motion-game/files/Gemfile
103
+ - template/motion-game/files/Rakefile
104
+ homepage: http://www.rubymotion.com/game
105
+ licenses:
106
+ - Proprietary
107
+ metadata:
108
+ rubymotion_template_dir: template
109
+ post_install_message:
110
+ rdoc_options: []
111
+ require_paths:
112
+ - lib
113
+ required_ruby_version: !ruby/object:Gem::Requirement
114
+ requirements:
115
+ - - '>='
116
+ - !ruby/object:Gem::Version
117
+ version: '0'
118
+ required_rubygems_version: !ruby/object:Gem::Requirement
119
+ requirements:
120
+ - - '>='
121
+ - !ruby/object:Gem::Version
122
+ version: '0'
123
+ requirements: []
124
+ rubyforge_project:
125
+ rubygems_version: 2.0.14
126
+ signing_key:
127
+ specification_version: 4
128
+ summary: Cross-platform mobile game engine for RubyMotion
129
+ test_files: []
130
+ has_rdoc: