motion-game 1.0
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- checksums.yaml +7 -0
- data/build/android/armeabi/libchipmunk.a +0 -0
- data/build/android/armeabi/libcrypto.a +0 -0
- data/build/android/armeabi/libcurl.a +0 -0
- data/build/android/armeabi/libfreetype.a +0 -0
- data/build/android/armeabi/libjpeg.a +0 -0
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/armeabi/libpng.a +0 -0
- data/build/android/armeabi/libssl.a +0 -0
- data/build/android/armeabi/libtiff.a +0 -0
- data/build/android/armeabi/libwebp.a +0 -0
- data/build/android/armeabi/libwebsockets.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libchipmunk.a +0 -0
- data/build/android/x86/libcrypto.a +0 -0
- data/build/android/x86/libcurl.a +0 -0
- data/build/android/x86/libfreetype.a +0 -0
- data/build/android/x86/libjpeg.a +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/android/x86/libpng.a +0 -0
- data/build/android/x86/libssl.a +0 -0
- data/build/android/x86/libtiff.a +0 -0
- data/build/android/x86/libwebp.a +0 -0
- data/build/android/x86/libwebsockets.a +0 -0
- data/build/ios/libchipmunk.a +0 -0
- data/build/ios/libcurl.a +0 -0
- data/build/ios/libfreetype.a +0 -0
- data/build/ios/libjpeg.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/ios/libpng.a +0 -0
- data/build/ios/libtiff.a +0 -0
- data/build/ios/libwebp.a +0 -0
- data/build/ios/libwebsockets.a +0 -0
- data/doc/MG.html +129 -0
- data/doc/MG/Application.html +332 -0
- data/doc/MG/Audio.html +1049 -0
- data/doc/MG/Button.html +722 -0
- data/doc/MG/Color.html +528 -0
- data/doc/MG/Director.html +1140 -0
- data/doc/MG/Draw.html +437 -0
- data/doc/MG/Events.html +127 -0
- data/doc/MG/Events/Acceleration.html +502 -0
- data/doc/MG/Events/Touch.html +232 -0
- data/doc/MG/Layout.html +513 -0
- data/doc/MG/List.html +1050 -0
- data/doc/MG/Node.html +1752 -0
- data/doc/MG/Parallax.html +294 -0
- data/doc/MG/Particle.html +1221 -0
- data/doc/MG/Point.html +540 -0
- data/doc/MG/Scene.html +1250 -0
- data/doc/MG/Scroll.html +530 -0
- data/doc/MG/Size.html +737 -0
- data/doc/MG/Slider.html +335 -0
- data/doc/MG/Sprite.html +2066 -0
- data/doc/MG/Text.html +918 -0
- data/doc/MG/Web.html +828 -0
- data/doc/MG/Widget.html +460 -0
- data/doc/_index.html +362 -0
- data/doc/class_list.html +58 -0
- data/doc/css/common.css +1 -0
- data/doc/css/full_list.css +57 -0
- data/doc/css/style.css +339 -0
- data/doc/file.README.html +114 -0
- data/doc/file_list.html +60 -0
- data/doc/frames.html +26 -0
- data/doc/index.html +114 -0
- data/doc/js/app.js +219 -0
- data/doc/js/full_list.js +181 -0
- data/doc/js/jquery.js +4 -0
- data/doc/method_list.html +933 -0
- data/doc/top-level-namespace.html +112 -0
- data/lib/motion-game.rb +1 -0
- data/lib/motion-game/android.rb +23 -0
- data/lib/motion-game/android/main_activity.rb +2 -0
- data/lib/motion-game/ios.rb +14 -0
- data/lib/motion-game/ios/app_delegate.rb +20 -0
- data/lib/motion-game/ios/root_view_controller.rb +14 -0
- data/lib/motion-game/project.rb +1 -0
- data/lib/motion-game/shortcuts.rb +177 -0
- data/template/motion-game/files/Gemfile +5 -0
- data/template/motion-game/files/Rakefile +12 -0
- data/template/motion-game/files/app/application.rb +5 -0
- data/template/motion-game/files/app/main_scene.rb +7 -0
- data/template/motion-game/files/config/android.rb.erb +6 -0
- data/template/motion-game/files/config/ios.rb.erb +6 -0
- metadata +130 -0
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<title>
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Top Level Namespace
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— Documentation by YARD 0.8.7.6
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</title>
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<link rel="stylesheet" href="css/style.css" type="text/css" charset="utf-8" />
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<link rel="stylesheet" href="css/common.css" type="text/css" charset="utf-8" />
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<script type="text/javascript" charset="utf-8">
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hasFrames = window.top.frames.main ? true : false;
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relpath = '';
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framesUrl = "frames.html#!top-level-namespace.html";
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</script>
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<script type="text/javascript" charset="utf-8" src="js/jquery.js"></script>
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<script type="text/javascript" charset="utf-8" src="js/app.js"></script>
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</head>
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<body>
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<div id="header">
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<div id="menu">
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<a href="_index.html">Index</a> »
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<span class="title">Top Level Namespace</span>
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<div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
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</div>
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<div id="search">
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<a class="full_list_link" id="class_list_link"
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href="class_list.html">
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Class List
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</a>
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<a class="full_list_link" id="method_list_link"
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href="method_list.html">
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Method List
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</a>
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<a class="full_list_link" id="file_list_link"
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href="file_list.html">
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File List
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</a>
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<div class="clear"></div>
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<iframe id="search_frame"></iframe>
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<div id="content"><h1>Top Level Namespace
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</h1>
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</dl>
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<h2>Defined Under Namespace</h2>
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<p class="children">
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<strong class="modules">Modules:</strong> <span class='object_link'><a href="MG.html" title="MG (module)">MG</a></span>
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<div id="footer">
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Generated on Thu Sep 3 15:12:07 2015 by
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<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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0.8.7.6 (ruby-2.0.0).
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</div>
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</body>
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</html>
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data/lib/motion-game.rb
ADDED
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require 'motion-game/project'
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$:.unshift("/Library/RubyMotion/lib")
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require 'motion/project/template/android'
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Motion::Project::App.setup do |app|
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app.api_version = '16' unless Motion::Project::Config.starter?
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app.build_dir = 'build/android'
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app.assets_dirs = ['resources']
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app.resources_dirs = []
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app.files.concat(Dir.glob(File.join(File.dirname(__FILE__), 'android/*.rb')))
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app.vendor_project :jar => File.join(File.dirname(__FILE__), '../../build/android/motion-cocos.jar')
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app.archs = ['armv5te', 'x86']
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%w{armeabi x86}.each do |arch|
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app.libs[arch] += %w{motion-cocos chipmunk crypto curl freetype jpeg png ssl tiff webp websockets}.map { |x| File.join(File.dirname(__FILE__), "../../build/android/#{arch}/lib#{x}.a") } + ['-lz', '-latomic', '-lEGL', '-lGLESv2', '-lOpenSLES', '-landroid'] # The order of these libraries is very important for the linker to find all symbols.
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end
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app.custom_init_funcs << 'Init_Fluency'
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app.manifest.add_child('uses-feature')['android:glEsVersion'] = '0x00020000'
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app.manifest.child('application').child('activity') do |main_activity|
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main_activity['android:screenOrientation'] = 'landscape'
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main_activity['android:theme'] = '@android:style/Theme.NoTitleBar.Fullscreen'
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end
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end
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$:.unshift("/Library/RubyMotion/lib")
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require 'motion/project/template/ios'
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Motion::Project::App.setup do |app|
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app.build_dir = 'build/ios'
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app.deployment_target = '7.0' unless Motion::Project::Config.starter?
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app.files.concat(Dir.glob(File.join(File.dirname(__FILE__), 'ios/*.rb')))
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app.frameworks += ['CoreMotion', 'AVFoundation', 'GameController', 'MediaPlayer', 'OpenAL']
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app.libs += ['-lz', '-lsqlite3']
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app.vendor_project File.join(File.dirname(__FILE__), '../../build/ios'), :static, :force_load => true
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app.custom_init_funcs << 'Init_Fluency'
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app.info_plist['UISupportedInterfaceOrientations'] = ['UIInterfaceOrientationLandscapeRight', 'UIInterfaceOrientationLandscapeLeft']
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end
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class AppDelegate
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def application(application, didFinishLaunchingWithOptions:launchOptions)
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@app = Application.new # important to initialize the engine
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@window = UIWindow.alloc.initWithFrame(UIScreen.mainScreen.bounds)
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rootViewController = RootViewController.alloc.init
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rootViewController.wantsFullScreenLayout = true
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glview = CCEAGLView.viewWithFrame(@window.bounds)
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rootViewController.view = glview
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@window.rootViewController = rootViewController
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@window.makeKeyAndVisible
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MG::Director.shared._set_glview(glview)
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MG::Application.shared.run
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true
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end
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end
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require File.join(File.dirname(__FILE__), 'shortcuts.rb')
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# This file has been generated, do not edit by hand.
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def invoke_rake(platform, task)
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trace = Rake.application.options.trace == true
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system "/usr/bin/rake -r \"#{File.dirname(__FILE__)}/#{platform}.rb\" -f \"config/#{platform}.rb\" \"#{task}\" #{trace ? '--trace' : ''}" or exit 1
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end
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namespace 'ios' do
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desc "Create an .ipa archive"
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task "archive" do
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invoke_rake 'ios', 'archive'
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end
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desc "Create an .ipa archive for distribution (AppStore)"
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task "archive:distribution" do
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invoke_rake 'ios', 'archive:distribution'
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end
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desc "Build everything"
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task "build" do
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invoke_rake 'ios', 'build'
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end
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desc "Build the device version"
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task "build:device" do
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invoke_rake 'ios', 'build:device'
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end
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desc "Build the simulator version"
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task "build:simulator" do
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invoke_rake 'ios', 'build:simulator'
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end
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desc "Clear local build objects"
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task "clean" do
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invoke_rake 'ios', 'clean'
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end
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desc "Clean all build objects"
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task "clean:all" do
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invoke_rake 'ios', 'clean:all'
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end
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desc "Show project config"
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task "config" do
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invoke_rake 'ios', 'config'
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end
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desc "Same as crashlog:simulator"
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task "crashlog" do
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invoke_rake 'ios', 'crashlog'
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end
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desc "Retrieve and symbolicate crash logs generated by the app on the device, and open the latest generated one"
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task "crashlog:device" do
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invoke_rake 'ios', 'crashlog:device'
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end
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desc "Open the latest crash report generated by the app in the simulator"
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task "crashlog:simulator" do
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invoke_rake 'ios', 'crashlog:simulator'
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end
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desc "Generate ctags"
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task "ctags" do
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invoke_rake 'ios', 'ctags'
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end
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desc "Build the project, then run the simulator"
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task "default" do
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invoke_rake 'ios', 'default'
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end
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desc "Deploy on the device"
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task "device" do
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invoke_rake 'ios', 'device'
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end
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desc "Same as profile:simulator"
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task "profile" do
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invoke_rake 'ios', 'profile'
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end
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desc "Run a build on the device through Instruments"
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task "profile:device" do
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invoke_rake 'ios', 'profile:device'
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end
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desc "List all built-in device Instruments templates"
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task "profile:device:templates" do
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invoke_rake 'ios', 'profile:device:templates'
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end
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desc "Run a build on the simulator through Instruments"
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task "profile:simulator" do
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invoke_rake 'ios', 'profile:simulator'
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end
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desc "List all built-in Simulator Instruments templates"
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task "profile:simulator:templates" do
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invoke_rake 'ios', 'profile:simulator:templates'
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end
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desc "Run the simulator"
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task "simulator" do
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invoke_rake 'ios', 'simulator'
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end
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desc "Same as 'spec:simulator'"
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task "spec" do
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invoke_rake 'ios', 'spec'
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end
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desc "Run the test/spec suite on the device"
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task "spec:device" do
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invoke_rake 'ios', 'spec:device'
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end
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desc "Run the test/spec suite on the simulator"
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task "spec:simulator" do
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invoke_rake 'ios', 'spec:simulator'
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end
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desc "Create a .a static library"
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task "static" do
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invoke_rake 'ios', 'static'
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end
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desc "Same as 'watch:simulator'"
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task "watch" do
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invoke_rake 'ios', 'watch'
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end
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desc "Run the Watch application on the simulator"
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task "watch:simulator" do
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invoke_rake 'ios', 'watch:simulator'
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end
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end
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namespace 'android' do
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desc "Create an application package file (.apk)"
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task "build" do
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invoke_rake 'android', 'build'
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end
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desc "Clear local build objects"
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task "clean" do
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invoke_rake 'android', 'clean'
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end
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desc "Clean all build objects"
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task "clean:all" do
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invoke_rake 'android', 'clean:all'
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end
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desc "Show project config"
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task "config" do
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invoke_rake 'android', 'config'
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end
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desc "Generate ctags"
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130
|
+
task "ctags" do
|
131
|
+
invoke_rake 'android', 'ctags'
|
132
|
+
end
|
133
|
+
desc "Same as 'rake emulator'"
|
134
|
+
task "default" do
|
135
|
+
invoke_rake 'android', 'default'
|
136
|
+
end
|
137
|
+
desc "Build the app then run it in the device"
|
138
|
+
task "device" do
|
139
|
+
invoke_rake 'android', 'device'
|
140
|
+
end
|
141
|
+
desc "Install the app in the device"
|
142
|
+
task "device:install" do
|
143
|
+
invoke_rake 'android', 'device:install'
|
144
|
+
end
|
145
|
+
desc "Start the app's main intent in the device"
|
146
|
+
task "device:start" do
|
147
|
+
invoke_rake 'android', 'device:start'
|
148
|
+
end
|
149
|
+
desc "Build the app then run it in the emulator"
|
150
|
+
task "emulator" do
|
151
|
+
invoke_rake 'android', 'emulator'
|
152
|
+
end
|
153
|
+
desc "Install the app in the emulator"
|
154
|
+
task "emulator:install" do
|
155
|
+
invoke_rake 'android', 'emulator:install'
|
156
|
+
end
|
157
|
+
desc "Start the app's main intent in the emulator"
|
158
|
+
task "emulator:start" do
|
159
|
+
invoke_rake 'android', 'emulator:start'
|
160
|
+
end
|
161
|
+
desc "Create an application package file (.apk) for release (Google Play)"
|
162
|
+
task "release" do
|
163
|
+
invoke_rake 'android', 'release'
|
164
|
+
end
|
165
|
+
desc "Same as 'spec:emulator'"
|
166
|
+
task "spec" do
|
167
|
+
invoke_rake 'android', 'spec'
|
168
|
+
end
|
169
|
+
desc "Run the test/spec suite on the device"
|
170
|
+
task "spec:device" do
|
171
|
+
invoke_rake 'android', 'spec:device'
|
172
|
+
end
|
173
|
+
desc "Run the test/spec suite on the emulator"
|
174
|
+
task "spec:emulator" do
|
175
|
+
invoke_rake 'android', 'spec:emulator'
|
176
|
+
end
|
177
|
+
end
|
@@ -0,0 +1,12 @@
|
|
1
|
+
# -*- coding: utf-8 -*-
|
2
|
+
|
3
|
+
begin
|
4
|
+
require 'bundler'
|
5
|
+
Bundler.require
|
6
|
+
rescue LoadError
|
7
|
+
end
|
8
|
+
|
9
|
+
# This file is empty on purpose, you can edit it to add your own tasks.
|
10
|
+
# Use `rake -T' to see the list of all tasks.
|
11
|
+
# For iOS specific settings, refer to config/ios.rb.
|
12
|
+
# For Android specific settings, refer to config/android.rb.
|
metadata
ADDED
@@ -0,0 +1,130 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: motion-game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '1.0'
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Laurent Sansonetti
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-09-03 00:00:00.000000000 Z
|
12
|
+
dependencies: []
|
13
|
+
description: motion-cocoapods allows you to write cross-platform native mobile games
|
14
|
+
in Ruby.
|
15
|
+
email: lrz@hipbyte.com
|
16
|
+
executables: []
|
17
|
+
extensions: []
|
18
|
+
extra_rdoc_files: []
|
19
|
+
files:
|
20
|
+
- lib/motion-game/android/main_activity.rb
|
21
|
+
- lib/motion-game/android.rb
|
22
|
+
- lib/motion-game/ios/app_delegate.rb
|
23
|
+
- lib/motion-game/ios/root_view_controller.rb
|
24
|
+
- lib/motion-game/ios.rb
|
25
|
+
- lib/motion-game/project.rb
|
26
|
+
- lib/motion-game/shortcuts.rb
|
27
|
+
- lib/motion-game.rb
|
28
|
+
- build/ios/libchipmunk.a
|
29
|
+
- build/ios/libcurl.a
|
30
|
+
- build/ios/libfreetype.a
|
31
|
+
- build/ios/libjpeg.a
|
32
|
+
- build/ios/libmotion-cocos.a
|
33
|
+
- build/ios/libpng.a
|
34
|
+
- build/ios/libtiff.a
|
35
|
+
- build/ios/libwebp.a
|
36
|
+
- build/ios/libwebsockets.a
|
37
|
+
- build/android/motion-cocos.jar
|
38
|
+
- build/android/armeabi/libchipmunk.a
|
39
|
+
- build/android/armeabi/libcrypto.a
|
40
|
+
- build/android/armeabi/libcurl.a
|
41
|
+
- build/android/armeabi/libfreetype.a
|
42
|
+
- build/android/armeabi/libjpeg.a
|
43
|
+
- build/android/armeabi/libmotion-cocos.a
|
44
|
+
- build/android/armeabi/libpng.a
|
45
|
+
- build/android/armeabi/libssl.a
|
46
|
+
- build/android/armeabi/libtiff.a
|
47
|
+
- build/android/armeabi/libwebp.a
|
48
|
+
- build/android/armeabi/libwebsockets.a
|
49
|
+
- build/android/x86/libchipmunk.a
|
50
|
+
- build/android/x86/libcrypto.a
|
51
|
+
- build/android/x86/libcurl.a
|
52
|
+
- build/android/x86/libfreetype.a
|
53
|
+
- build/android/x86/libjpeg.a
|
54
|
+
- build/android/x86/libmotion-cocos.a
|
55
|
+
- build/android/x86/libpng.a
|
56
|
+
- build/android/x86/libssl.a
|
57
|
+
- build/android/x86/libtiff.a
|
58
|
+
- build/android/x86/libwebp.a
|
59
|
+
- build/android/x86/libwebsockets.a
|
60
|
+
- doc/_index.html
|
61
|
+
- doc/class_list.html
|
62
|
+
- doc/css/common.css
|
63
|
+
- doc/css/full_list.css
|
64
|
+
- doc/css/style.css
|
65
|
+
- doc/file.README.html
|
66
|
+
- doc/file_list.html
|
67
|
+
- doc/frames.html
|
68
|
+
- doc/index.html
|
69
|
+
- doc/js/app.js
|
70
|
+
- doc/js/full_list.js
|
71
|
+
- doc/js/jquery.js
|
72
|
+
- doc/method_list.html
|
73
|
+
- doc/MG/Application.html
|
74
|
+
- doc/MG/Audio.html
|
75
|
+
- doc/MG/Button.html
|
76
|
+
- doc/MG/Color.html
|
77
|
+
- doc/MG/Director.html
|
78
|
+
- doc/MG/Draw.html
|
79
|
+
- doc/MG/Events/Acceleration.html
|
80
|
+
- doc/MG/Events/Touch.html
|
81
|
+
- doc/MG/Events.html
|
82
|
+
- doc/MG/Layout.html
|
83
|
+
- doc/MG/List.html
|
84
|
+
- doc/MG/Node.html
|
85
|
+
- doc/MG/Parallax.html
|
86
|
+
- doc/MG/Particle.html
|
87
|
+
- doc/MG/Point.html
|
88
|
+
- doc/MG/Scene.html
|
89
|
+
- doc/MG/Scroll.html
|
90
|
+
- doc/MG/Size.html
|
91
|
+
- doc/MG/Slider.html
|
92
|
+
- doc/MG/Sprite.html
|
93
|
+
- doc/MG/Text.html
|
94
|
+
- doc/MG/Web.html
|
95
|
+
- doc/MG/Widget.html
|
96
|
+
- doc/MG.html
|
97
|
+
- doc/top-level-namespace.html
|
98
|
+
- template/motion-game/files/app/application.rb
|
99
|
+
- template/motion-game/files/app/main_scene.rb
|
100
|
+
- template/motion-game/files/config/android.rb.erb
|
101
|
+
- template/motion-game/files/config/ios.rb.erb
|
102
|
+
- template/motion-game/files/Gemfile
|
103
|
+
- template/motion-game/files/Rakefile
|
104
|
+
homepage: http://www.rubymotion.com/game
|
105
|
+
licenses:
|
106
|
+
- Proprietary
|
107
|
+
metadata:
|
108
|
+
rubymotion_template_dir: template
|
109
|
+
post_install_message:
|
110
|
+
rdoc_options: []
|
111
|
+
require_paths:
|
112
|
+
- lib
|
113
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
114
|
+
requirements:
|
115
|
+
- - '>='
|
116
|
+
- !ruby/object:Gem::Version
|
117
|
+
version: '0'
|
118
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
119
|
+
requirements:
|
120
|
+
- - '>='
|
121
|
+
- !ruby/object:Gem::Version
|
122
|
+
version: '0'
|
123
|
+
requirements: []
|
124
|
+
rubyforge_project:
|
125
|
+
rubygems_version: 2.0.14
|
126
|
+
signing_key:
|
127
|
+
specification_version: 4
|
128
|
+
summary: Cross-platform mobile game engine for RubyMotion
|
129
|
+
test_files: []
|
130
|
+
has_rdoc:
|