motion-game 1.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (86) hide show
  1. checksums.yaml +7 -0
  2. data/build/android/armeabi/libchipmunk.a +0 -0
  3. data/build/android/armeabi/libcrypto.a +0 -0
  4. data/build/android/armeabi/libcurl.a +0 -0
  5. data/build/android/armeabi/libfreetype.a +0 -0
  6. data/build/android/armeabi/libjpeg.a +0 -0
  7. data/build/android/armeabi/libmotion-cocos.a +0 -0
  8. data/build/android/armeabi/libpng.a +0 -0
  9. data/build/android/armeabi/libssl.a +0 -0
  10. data/build/android/armeabi/libtiff.a +0 -0
  11. data/build/android/armeabi/libwebp.a +0 -0
  12. data/build/android/armeabi/libwebsockets.a +0 -0
  13. data/build/android/motion-cocos.jar +0 -0
  14. data/build/android/x86/libchipmunk.a +0 -0
  15. data/build/android/x86/libcrypto.a +0 -0
  16. data/build/android/x86/libcurl.a +0 -0
  17. data/build/android/x86/libfreetype.a +0 -0
  18. data/build/android/x86/libjpeg.a +0 -0
  19. data/build/android/x86/libmotion-cocos.a +0 -0
  20. data/build/android/x86/libpng.a +0 -0
  21. data/build/android/x86/libssl.a +0 -0
  22. data/build/android/x86/libtiff.a +0 -0
  23. data/build/android/x86/libwebp.a +0 -0
  24. data/build/android/x86/libwebsockets.a +0 -0
  25. data/build/ios/libchipmunk.a +0 -0
  26. data/build/ios/libcurl.a +0 -0
  27. data/build/ios/libfreetype.a +0 -0
  28. data/build/ios/libjpeg.a +0 -0
  29. data/build/ios/libmotion-cocos.a +0 -0
  30. data/build/ios/libpng.a +0 -0
  31. data/build/ios/libtiff.a +0 -0
  32. data/build/ios/libwebp.a +0 -0
  33. data/build/ios/libwebsockets.a +0 -0
  34. data/doc/MG.html +129 -0
  35. data/doc/MG/Application.html +332 -0
  36. data/doc/MG/Audio.html +1049 -0
  37. data/doc/MG/Button.html +722 -0
  38. data/doc/MG/Color.html +528 -0
  39. data/doc/MG/Director.html +1140 -0
  40. data/doc/MG/Draw.html +437 -0
  41. data/doc/MG/Events.html +127 -0
  42. data/doc/MG/Events/Acceleration.html +502 -0
  43. data/doc/MG/Events/Touch.html +232 -0
  44. data/doc/MG/Layout.html +513 -0
  45. data/doc/MG/List.html +1050 -0
  46. data/doc/MG/Node.html +1752 -0
  47. data/doc/MG/Parallax.html +294 -0
  48. data/doc/MG/Particle.html +1221 -0
  49. data/doc/MG/Point.html +540 -0
  50. data/doc/MG/Scene.html +1250 -0
  51. data/doc/MG/Scroll.html +530 -0
  52. data/doc/MG/Size.html +737 -0
  53. data/doc/MG/Slider.html +335 -0
  54. data/doc/MG/Sprite.html +2066 -0
  55. data/doc/MG/Text.html +918 -0
  56. data/doc/MG/Web.html +828 -0
  57. data/doc/MG/Widget.html +460 -0
  58. data/doc/_index.html +362 -0
  59. data/doc/class_list.html +58 -0
  60. data/doc/css/common.css +1 -0
  61. data/doc/css/full_list.css +57 -0
  62. data/doc/css/style.css +339 -0
  63. data/doc/file.README.html +114 -0
  64. data/doc/file_list.html +60 -0
  65. data/doc/frames.html +26 -0
  66. data/doc/index.html +114 -0
  67. data/doc/js/app.js +219 -0
  68. data/doc/js/full_list.js +181 -0
  69. data/doc/js/jquery.js +4 -0
  70. data/doc/method_list.html +933 -0
  71. data/doc/top-level-namespace.html +112 -0
  72. data/lib/motion-game.rb +1 -0
  73. data/lib/motion-game/android.rb +23 -0
  74. data/lib/motion-game/android/main_activity.rb +2 -0
  75. data/lib/motion-game/ios.rb +14 -0
  76. data/lib/motion-game/ios/app_delegate.rb +20 -0
  77. data/lib/motion-game/ios/root_view_controller.rb +14 -0
  78. data/lib/motion-game/project.rb +1 -0
  79. data/lib/motion-game/shortcuts.rb +177 -0
  80. data/template/motion-game/files/Gemfile +5 -0
  81. data/template/motion-game/files/Rakefile +12 -0
  82. data/template/motion-game/files/app/application.rb +5 -0
  83. data/template/motion-game/files/app/main_scene.rb +7 -0
  84. data/template/motion-game/files/config/android.rb.erb +6 -0
  85. data/template/motion-game/files/config/ios.rb.erb +6 -0
  86. metadata +130 -0
@@ -0,0 +1,335 @@
1
+ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
2
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
3
+ <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
4
+ <head>
5
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
6
+ <title>
7
+ Class: MG::Slider
8
+
9
+ &mdash; Documentation by YARD 0.8.7.6
10
+
11
+ </title>
12
+
13
+ <link rel="stylesheet" href="../css/style.css" type="text/css" charset="utf-8" />
14
+
15
+ <link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
16
+
17
+ <script type="text/javascript" charset="utf-8">
18
+ hasFrames = window.top.frames.main ? true : false;
19
+ relpath = '../';
20
+ framesUrl = "../frames.html#!MG/Slider.html";
21
+ </script>
22
+
23
+
24
+ <script type="text/javascript" charset="utf-8" src="../js/jquery.js"></script>
25
+
26
+ <script type="text/javascript" charset="utf-8" src="../js/app.js"></script>
27
+
28
+
29
+ </head>
30
+ <body>
31
+ <div id="header">
32
+ <div id="menu">
33
+
34
+ <a href="../_index.html">Index (S)</a> &raquo;
35
+ <span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
36
+ &raquo;
37
+ <span class="title">Slider</span>
38
+
39
+
40
+ <div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
41
+ </div>
42
+
43
+ <div id="search">
44
+
45
+ <a class="full_list_link" id="class_list_link"
46
+ href="../class_list.html">
47
+ Class List
48
+ </a>
49
+
50
+ <a class="full_list_link" id="method_list_link"
51
+ href="../method_list.html">
52
+ Method List
53
+ </a>
54
+
55
+ <a class="full_list_link" id="file_list_link"
56
+ href="../file_list.html">
57
+ File List
58
+ </a>
59
+
60
+ </div>
61
+ <div class="clear"></div>
62
+ </div>
63
+
64
+ <iframe id="search_frame"></iframe>
65
+
66
+ <div id="content"><h1>Class: MG::Slider
67
+
68
+
69
+
70
+ </h1>
71
+
72
+ <dl class="box">
73
+
74
+ <dt class="r1">Inherits:</dt>
75
+ <dd class="r1">
76
+ <span class="inheritName"><span class='object_link'><a href="Widget.html" title="MG::Widget (class)">Widget</a></span></span>
77
+
78
+ <ul class="fullTree">
79
+ <li>Object</li>
80
+
81
+ <li class="next"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></li>
82
+
83
+ <li class="next"><span class='object_link'><a href="Widget.html" title="MG::Widget (class)">Widget</a></span></li>
84
+
85
+ <li class="next">MG::Slider</li>
86
+
87
+ </ul>
88
+ <a href="#" class="inheritanceTree">show all</a>
89
+
90
+ </dd>
91
+
92
+
93
+
94
+
95
+
96
+
97
+
98
+
99
+
100
+ <dt class="r2 last">Defined in:</dt>
101
+ <dd class="r2 last">motion-game</dd>
102
+
103
+ </dl>
104
+ <div class="clear"></div>
105
+
106
+
107
+
108
+
109
+
110
+ <h2>Properties <small>(<a href="#" class="summary_toggle">collapse</a>)</small></h2>
111
+ <ul class="summary">
112
+
113
+ <li class="public ">
114
+ <span class="summary_signature">
115
+
116
+ <a href="#progress-instance_method" title="#progress (instance method)">- (Integer) <strong>progress</strong> </a>
117
+
118
+
119
+
120
+ </span>
121
+
122
+
123
+
124
+
125
+
126
+
127
+
128
+
129
+
130
+
131
+
132
+
133
+ <span class="summary_desc"><div class='inline'>
134
+ <p>The progress direction of the slider, as a percentage value from
135
+ <code>1</code> to <code>100</code>.</p>
136
+ </div></span>
137
+
138
+ </li>
139
+
140
+
141
+ </ul>
142
+
143
+
144
+
145
+
146
+
147
+ <h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Widget.html" title="MG::Widget (class)">Widget</a></span></h3>
148
+ <p class="inherited"><span class='object_link'><a href="Widget.html#enabled%3F-instance_method" title="MG::Widget#enabled? (method)">#enabled?</a></span>, <span class='object_link'><a href="Widget.html#highlighted%3F-instance_method" title="MG::Widget#highlighted? (method)">#highlighted?</a></span></p>
149
+
150
+
151
+
152
+ <h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
153
+ <p class="inherited"><span class='object_link'><a href="Node.html#alpha-instance_method" title="MG::Node#alpha (method)">#alpha</a></span>, <span class='object_link'><a href="Node.html#anchor_point-instance_method" title="MG::Node#anchor_point (method)">#anchor_point</a></span>, <span class='object_link'><a href="Node.html#color-instance_method" title="MG::Node#color (method)">#color</a></span>, <span class='object_link'><a href="Node.html#name-instance_method" title="MG::Node#name (method)">#name</a></span>, <span class='object_link'><a href="Node.html#position-instance_method" title="MG::Node#position (method)">#position</a></span>, <span class='object_link'><a href="Node.html#rotation-instance_method" title="MG::Node#rotation (method)">#rotation</a></span>, <span class='object_link'><a href="Node.html#scale-instance_method" title="MG::Node#scale (method)">#scale</a></span>, <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">#size</a></span>, <span class='object_link'><a href="Node.html#visible%3F-instance_method" title="MG::Node#visible? (method)">#visible?</a></span>, <span class='object_link'><a href="Node.html#z_index-instance_method" title="MG::Node#z_index (method)">#z_index</a></span></p>
154
+
155
+
156
+
157
+ <h2>
158
+ Constructors
159
+ <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
160
+ </h2>
161
+
162
+ <ul class="summary">
163
+
164
+ <li class="public ">
165
+ <span class="summary_signature">
166
+
167
+ <a href="#initialize-instance_method" title="#initialize (instance method)">- (Slider) <strong>initialize</strong> </a>
168
+
169
+
170
+
171
+ </span>
172
+
173
+
174
+ <span class="note title constructor">constructor</span>
175
+
176
+
177
+
178
+
179
+
180
+
181
+
182
+
183
+ <span class="summary_desc"><div class='inline'>
184
+ <p>Creates a new Slider widget.</p>
185
+ </div></span>
186
+
187
+ </li>
188
+
189
+
190
+ </ul>
191
+
192
+
193
+
194
+
195
+
196
+
197
+
198
+
199
+
200
+
201
+
202
+ <h3 class="inherited">Methods inherited from <span class='object_link'><a href="Widget.html" title="MG::Widget (class)">Widget</a></span></h3>
203
+ <p class="inherited"><span class='object_link'><a href="Widget.html#on_touch-instance_method" title="MG::Widget#on_touch (method)">#on_touch</a></span></p>
204
+
205
+
206
+
207
+
208
+
209
+
210
+
211
+
212
+
213
+ <h3 class="inherited">Methods inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
214
+ <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span></p>
215
+ <div id="constructor_details" class="method_details_list">
216
+ <h2>Constructor Details</h2>
217
+
218
+ <div class="method_details first">
219
+ <h3 class="signature first" id="initialize-instance_method">
220
+
221
+ - (<tt><span class='object_link'><a href="" title="MG::Slider (class)">Slider</a></span></tt>) <strong>initialize</strong>
222
+
223
+
224
+
225
+
226
+
227
+ </h3><div class="docstring">
228
+ <div class="discussion">
229
+
230
+ <p>Creates a new Slider widget.</p>
231
+
232
+
233
+ </div>
234
+ </div>
235
+ <div class="tags">
236
+
237
+
238
+ </div><table class="source_code">
239
+ <tr>
240
+ <td>
241
+ <pre class="lines">
242
+
243
+
244
+ 772</pre>
245
+ </td>
246
+ <td>
247
+ <pre class="code"><span class="info file"># File 'motion-game', line 772</span>
248
+
249
+ <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
250
+ </td>
251
+ </tr>
252
+ </table>
253
+ </div>
254
+
255
+ </div>
256
+
257
+ <div id="instance_attr_details" class="attr_details">
258
+ <h2>Instance Attribute Details</h2>
259
+
260
+
261
+ <span id="progress=-instance_method"></span>
262
+ <div class="method_details first">
263
+ <h3 class="signature first" id="progress-instance_method">
264
+
265
+ - (<tt>Integer</tt>) <strong>progress</strong>
266
+
267
+
268
+
269
+
270
+
271
+ </h3><div class="docstring">
272
+ <div class="discussion">
273
+
274
+ <p>Returns the progress direction of the slider, as a percentage value from
275
+ <code>1</code> to <code>100</code>.</p>
276
+
277
+
278
+ </div>
279
+ </div>
280
+ <div class="tags">
281
+
282
+ <p class="tag_title">Returns:</p>
283
+ <ul class="return">
284
+
285
+ <li>
286
+
287
+
288
+ <span class='type'>(<tt>Integer</tt>)</span>
289
+
290
+
291
+
292
+ &mdash;
293
+ <div class='inline'>
294
+ <p>the progress direction of the slider, as a percentage value from
295
+ <code>1</code> to <code>100</code>.</p>
296
+ </div>
297
+
298
+ </li>
299
+
300
+ </ul>
301
+
302
+ </div><table class="source_code">
303
+ <tr>
304
+ <td>
305
+ <pre class="lines">
306
+
307
+
308
+ 779
309
+ 780
310
+ 781</pre>
311
+ </td>
312
+ <td>
313
+ <pre class="code"><span class="info file"># File 'motion-game', line 779</span>
314
+
315
+ <span class='kw'>def</span> <span class='id identifier rubyid_progress'>progress</span>
316
+ <span class='ivar'>@progress</span>
317
+ <span class='kw'>end</span></pre>
318
+ </td>
319
+ </tr>
320
+ </table>
321
+ </div>
322
+
323
+ </div>
324
+
325
+
326
+ </div>
327
+
328
+ <div id="footer">
329
+ Generated on Thu Sep 3 15:12:08 2015 by
330
+ <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
331
+ 0.8.7.6 (ruby-2.0.0).
332
+ </div>
333
+
334
+ </body>
335
+ </html>
@@ -0,0 +1,2066 @@
1
+ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
2
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
3
+ <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
4
+ <head>
5
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
6
+ <title>
7
+ Class: MG::Sprite
8
+
9
+ &mdash; Documentation by YARD 0.8.7.6
10
+
11
+ </title>
12
+
13
+ <link rel="stylesheet" href="../css/style.css" type="text/css" charset="utf-8" />
14
+
15
+ <link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
16
+
17
+ <script type="text/javascript" charset="utf-8">
18
+ hasFrames = window.top.frames.main ? true : false;
19
+ relpath = '../';
20
+ framesUrl = "../frames.html#!MG/Sprite.html";
21
+ </script>
22
+
23
+
24
+ <script type="text/javascript" charset="utf-8" src="../js/jquery.js"></script>
25
+
26
+ <script type="text/javascript" charset="utf-8" src="../js/app.js"></script>
27
+
28
+
29
+ </head>
30
+ <body>
31
+ <div id="header">
32
+ <div id="menu">
33
+
34
+ <a href="../_index.html">Index (S)</a> &raquo;
35
+ <span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
36
+ &raquo;
37
+ <span class="title">Sprite</span>
38
+
39
+
40
+ <div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
41
+ </div>
42
+
43
+ <div id="search">
44
+
45
+ <a class="full_list_link" id="class_list_link"
46
+ href="../class_list.html">
47
+ Class List
48
+ </a>
49
+
50
+ <a class="full_list_link" id="method_list_link"
51
+ href="../method_list.html">
52
+ Method List
53
+ </a>
54
+
55
+ <a class="full_list_link" id="file_list_link"
56
+ href="../file_list.html">
57
+ File List
58
+ </a>
59
+
60
+ </div>
61
+ <div class="clear"></div>
62
+ </div>
63
+
64
+ <iframe id="search_frame"></iframe>
65
+
66
+ <div id="content"><h1>Class: MG::Sprite
67
+
68
+
69
+
70
+ </h1>
71
+
72
+ <dl class="box">
73
+
74
+ <dt class="r1">Inherits:</dt>
75
+ <dd class="r1">
76
+ <span class="inheritName"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></span>
77
+
78
+ <ul class="fullTree">
79
+ <li>Object</li>
80
+
81
+ <li class="next"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></li>
82
+
83
+ <li class="next">MG::Sprite</li>
84
+
85
+ </ul>
86
+ <a href="#" class="inheritanceTree">show all</a>
87
+
88
+ </dd>
89
+
90
+
91
+
92
+
93
+
94
+
95
+
96
+
97
+
98
+ <dt class="r2 last">Defined in:</dt>
99
+ <dd class="r2 last">motion-game</dd>
100
+
101
+ </dl>
102
+ <div class="clear"></div>
103
+
104
+
105
+
106
+
107
+
108
+ <h2>Properties <small>(<a href="#" class="summary_toggle">collapse</a>)</small></h2>
109
+ <ul class="summary">
110
+
111
+ <li class="public ">
112
+ <span class="summary_signature">
113
+
114
+ <a href="#category_mask-instance_method" title="#category_mask (instance method)">- (Integer) <strong>category_mask</strong> </a>
115
+
116
+
117
+
118
+ </span>
119
+
120
+
121
+
122
+
123
+
124
+
125
+
126
+
127
+
128
+
129
+
130
+
131
+ <span class="summary_desc"><div class='inline'>
132
+ <p>Physics category mask.</p>
133
+ </div></span>
134
+
135
+ </li>
136
+
137
+
138
+ <li class="public ">
139
+ <span class="summary_signature">
140
+
141
+ <a href="#collision_mask-instance_method" title="#collision_mask (instance method)">- (Integer) <strong>collision_mask</strong> </a>
142
+
143
+
144
+
145
+ </span>
146
+
147
+
148
+
149
+
150
+
151
+
152
+
153
+
154
+
155
+
156
+
157
+
158
+ <span class="summary_desc"><div class='inline'>
159
+ <p>Physics collision mask.</p>
160
+ </div></span>
161
+
162
+ </li>
163
+
164
+
165
+ <li class="public ">
166
+ <span class="summary_signature">
167
+
168
+ <a href="#contact_mask-instance_method" title="#contact_mask (instance method)">- (Integer) <strong>contact_mask</strong> </a>
169
+
170
+
171
+
172
+ </span>
173
+
174
+
175
+
176
+
177
+
178
+
179
+
180
+
181
+
182
+
183
+
184
+
185
+ <span class="summary_desc"><div class='inline'>
186
+ <p>Physics contact test mask.</p>
187
+ </div></span>
188
+
189
+ </li>
190
+
191
+
192
+ <li class="public ">
193
+ <span class="summary_signature">
194
+
195
+ <a href="#dynamic%3F-instance_method" title="#dynamic? (instance method)">- (Boolean) <strong>dynamic?</strong> </a>
196
+
197
+
198
+
199
+ </span>
200
+
201
+
202
+
203
+
204
+
205
+
206
+
207
+
208
+
209
+
210
+
211
+
212
+ <span class="summary_desc"><div class='inline'>
213
+ <p>Whether the sprite body should be dynamic or not in the physics world.</p>
214
+ </div></span>
215
+
216
+ </li>
217
+
218
+
219
+ <li class="public ">
220
+ <span class="summary_signature">
221
+
222
+ <a href="#friction-instance_method" title="#friction (instance method)">- (Float) <strong>friction</strong> </a>
223
+
224
+
225
+
226
+ </span>
227
+
228
+
229
+
230
+
231
+
232
+
233
+
234
+
235
+
236
+
237
+
238
+
239
+ <span class="summary_desc"><div class='inline'>
240
+ <p>The linear damping / air friction force on the sprite body.</p>
241
+ </div></span>
242
+
243
+ </li>
244
+
245
+
246
+ <li class="public ">
247
+ <span class="summary_signature">
248
+
249
+ <a href="#gravitates%3F-instance_method" title="#gravitates? (instance method)">- (Boolean) <strong>gravitates?</strong> </a>
250
+
251
+
252
+
253
+ </span>
254
+
255
+
256
+
257
+
258
+
259
+
260
+
261
+
262
+
263
+
264
+
265
+
266
+ <span class="summary_desc"><div class='inline'>
267
+ <p>Whether the sprite should be affected by the scene&#39;s gravitational
268
+ force.</p>
269
+ </div></span>
270
+
271
+ </li>
272
+
273
+
274
+ <li class="public ">
275
+ <span class="summary_signature">
276
+
277
+ <a href="#inertia_moment-instance_method" title="#inertia_moment (instance method)">- (Float) <strong>inertia_moment</strong> </a>
278
+
279
+
280
+
281
+ </span>
282
+
283
+
284
+
285
+
286
+
287
+
288
+
289
+
290
+
291
+
292
+
293
+
294
+ <span class="summary_desc"><div class='inline'>
295
+ <p>The moment of inertia of the body.</p>
296
+ </div></span>
297
+
298
+ </li>
299
+
300
+
301
+ <li class="public ">
302
+ <span class="summary_signature">
303
+
304
+ <a href="#mass-instance_method" title="#mass (instance method)">- (Float) <strong>mass</strong> </a>
305
+
306
+
307
+
308
+ </span>
309
+
310
+
311
+
312
+
313
+
314
+
315
+
316
+
317
+
318
+
319
+
320
+
321
+ <span class="summary_desc"><div class='inline'>
322
+ <p>The body mass of the sprite.</p>
323
+ </div></span>
324
+
325
+ </li>
326
+
327
+
328
+ <li class="public ">
329
+ <span class="summary_signature">
330
+
331
+ <a href="#resting%3F-instance_method" title="#resting? (instance method)">- (Boolean) <strong>resting?</strong> </a>
332
+
333
+
334
+
335
+ </span>
336
+
337
+
338
+
339
+
340
+
341
+
342
+
343
+
344
+
345
+
346
+
347
+
348
+ <span class="summary_desc"><div class='inline'>
349
+ <p>Whether the body is at rest.</p>
350
+ </div></span>
351
+
352
+ </li>
353
+
354
+
355
+ <li class="public ">
356
+ <span class="summary_signature">
357
+
358
+ <a href="#velocity-instance_method" title="#velocity (instance method)">- (Point) <strong>velocity</strong> </a>
359
+
360
+
361
+
362
+ </span>
363
+
364
+
365
+
366
+
367
+
368
+
369
+
370
+
371
+
372
+
373
+
374
+
375
+ <span class="summary_desc"><div class='inline'>
376
+ <p>The velocity force on the sprite body.</p>
377
+ </div></span>
378
+
379
+ </li>
380
+
381
+
382
+ </ul>
383
+
384
+
385
+
386
+
387
+
388
+ <h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
389
+ <p class="inherited"><span class='object_link'><a href="Node.html#alpha-instance_method" title="MG::Node#alpha (method)">#alpha</a></span>, <span class='object_link'><a href="Node.html#anchor_point-instance_method" title="MG::Node#anchor_point (method)">#anchor_point</a></span>, <span class='object_link'><a href="Node.html#color-instance_method" title="MG::Node#color (method)">#color</a></span>, <span class='object_link'><a href="Node.html#name-instance_method" title="MG::Node#name (method)">#name</a></span>, <span class='object_link'><a href="Node.html#position-instance_method" title="MG::Node#position (method)">#position</a></span>, <span class='object_link'><a href="Node.html#rotation-instance_method" title="MG::Node#rotation (method)">#rotation</a></span>, <span class='object_link'><a href="Node.html#scale-instance_method" title="MG::Node#scale (method)">#scale</a></span>, <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">#size</a></span>, <span class='object_link'><a href="Node.html#visible%3F-instance_method" title="MG::Node#visible? (method)">#visible?</a></span>, <span class='object_link'><a href="Node.html#z_index-instance_method" title="MG::Node#z_index (method)">#z_index</a></span></p>
390
+
391
+
392
+
393
+ <h2>
394
+ Spritesheets
395
+ <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
396
+ </h2>
397
+
398
+ <ul class="summary">
399
+
400
+ <li class="public ">
401
+ <span class="summary_signature">
402
+
403
+ <a href="#load-class_method" title="load (class method)">+ (nil) <strong>load</strong>(file_name) </a>
404
+
405
+
406
+
407
+ </span>
408
+
409
+
410
+
411
+
412
+
413
+
414
+
415
+
416
+
417
+ <span class="summary_desc"><div class='inline'>
418
+ <p>Loads all sprites from the content of <code>file_name</code>, which should
419
+ be the name of a property list spritesheet file in the application&#39;s
420
+ resource directory.</p>
421
+ </div></span>
422
+
423
+ </li>
424
+
425
+
426
+ </ul>
427
+
428
+ <h2>
429
+ Constructors
430
+ <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
431
+ </h2>
432
+
433
+ <ul class="summary">
434
+
435
+ <li class="public ">
436
+ <span class="summary_signature">
437
+
438
+ <a href="#initialize-instance_method" title="#initialize (instance method)">- (Sprite) <strong>initialize</strong>(sprite_name) </a>
439
+
440
+
441
+
442
+ </span>
443
+
444
+
445
+ <span class="note title constructor">constructor</span>
446
+
447
+
448
+
449
+
450
+
451
+
452
+
453
+
454
+ <span class="summary_desc"><div class='inline'>
455
+ <p>Creates a new sprite object from <code>sprite_name</code>, which must be
456
+ either the name of a standalone image file in the application&#39;s
457
+ resource directory or the name of a sprite frame which was loaded from a
458
+ spritesheet using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.load (method)">Sprite.load</a></span>.</p>
459
+ </div></span>
460
+
461
+ </li>
462
+
463
+
464
+ </ul>
465
+
466
+ <h2>
467
+ Actions
468
+ <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
469
+ </h2>
470
+
471
+ <ul class="summary">
472
+
473
+ <li class="public ">
474
+ <span class="summary_signature">
475
+
476
+ <a href="#animate-instance_method" title="#animate (instance method)">- (Sprite) <strong>animate</strong>(frame_names, delay, loops = 1) </a>
477
+
478
+
479
+
480
+ </span>
481
+
482
+
483
+
484
+
485
+
486
+
487
+
488
+
489
+
490
+ <span class="summary_desc"><div class='inline'>
491
+ <p>Starts an animation where the sprite display frame will be changed to the
492
+ given frames in <code>sprite_frames_names</code> based on the given
493
+ <code>delay</code> and repeated <code>loops</code> times.</p>
494
+ </div></span>
495
+
496
+ </li>
497
+
498
+
499
+ <li class="public ">
500
+ <span class="summary_signature">
501
+
502
+ <a href="#blink-instance_method" title="#blink (instance method)">- (Sprite) <strong>blink</strong>(number_of_blinks, interval) </a>
503
+
504
+
505
+
506
+ </span>
507
+
508
+
509
+
510
+
511
+
512
+
513
+
514
+
515
+
516
+ <span class="summary_desc"><div class='inline'>
517
+ <p>Blinks the receiver.</p>
518
+ </div></span>
519
+
520
+ </li>
521
+
522
+
523
+ <li class="public ">
524
+ <span class="summary_signature">
525
+
526
+ <a href="#move_by-instance_method" title="#move_by (instance method)">- (Sprite) <strong>move_by</strong>(delta_location, interval) </a>
527
+
528
+
529
+
530
+ </span>
531
+
532
+
533
+
534
+
535
+
536
+
537
+
538
+
539
+
540
+ <span class="summary_desc"><div class='inline'>
541
+ <p>Moves the position of the receiver to a new location determined by the sum
542
+ of the current location and the given <code>delta_location</code> object.</p>
543
+ </div></span>
544
+
545
+ </li>
546
+
547
+
548
+ <li class="public ">
549
+ <span class="summary_signature">
550
+
551
+ <a href="#move_to-instance_method" title="#move_to (instance method)">- (Sprite) <strong>move_to</strong>(location, interval) </a>
552
+
553
+
554
+
555
+ </span>
556
+
557
+
558
+
559
+
560
+
561
+
562
+
563
+
564
+
565
+ <span class="summary_desc"><div class='inline'>
566
+ <p>Moves the position of the receiver to a new given location.</p>
567
+ </div></span>
568
+
569
+ </li>
570
+
571
+
572
+ </ul>
573
+
574
+ <h2>
575
+ Physics
576
+ <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
577
+ </h2>
578
+
579
+ <ul class="summary">
580
+
581
+ <li class="public ">
582
+ <span class="summary_signature">
583
+
584
+ <a href="#apply_force-instance_method" title="#apply_force (instance method)">- (Sprite) <strong>apply_force</strong>(force) </a>
585
+
586
+
587
+
588
+ </span>
589
+
590
+
591
+
592
+
593
+
594
+
595
+
596
+
597
+
598
+ <span class="summary_desc"><div class='inline'>
599
+ <p>Applies an immediate force to the sprite body.</p>
600
+ </div></span>
601
+
602
+ </li>
603
+
604
+
605
+ <li class="public ">
606
+ <span class="summary_signature">
607
+
608
+ <a href="#apply_impulse-instance_method" title="#apply_impulse (instance method)">- (Sprite) <strong>apply_impulse</strong>(force) </a>
609
+
610
+
611
+
612
+ </span>
613
+
614
+
615
+
616
+
617
+
618
+
619
+
620
+
621
+
622
+ <span class="summary_desc"><div class='inline'>
623
+ <p>Applies a continuous force to the sprite body.</p>
624
+ </div></span>
625
+
626
+ </li>
627
+
628
+
629
+ <li class="public ">
630
+ <span class="summary_signature">
631
+
632
+ <a href="#attach_physics_box-instance_method" title="#attach_physics_box (instance method)">- (Sprite) <strong>attach_physics_box</strong>(size = nil) </a>
633
+
634
+
635
+
636
+ </span>
637
+
638
+
639
+
640
+
641
+
642
+
643
+
644
+
645
+
646
+ <span class="summary_desc"><div class='inline'>
647
+ <p>Attaches a physics body with a box shape to the sprite.</p>
648
+ </div></span>
649
+
650
+ </li>
651
+
652
+
653
+ </ul>
654
+
655
+
656
+
657
+
658
+
659
+
660
+
661
+
662
+
663
+
664
+
665
+ <h3 class="inherited">Methods inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
666
+ <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span></p>
667
+ <div id="constructor_details" class="method_details_list">
668
+ <h2>Constructor Details</h2>
669
+
670
+ <div class="method_details first">
671
+ <h3 class="signature first" id="initialize-instance_method">
672
+
673
+ - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>initialize</strong>(sprite_name)
674
+
675
+
676
+
677
+
678
+
679
+ </h3><div class="docstring">
680
+ <div class="discussion">
681
+
682
+ <p>Creates a new sprite object from <code>sprite_name</code>, which must be
683
+ either the name of a standalone image file in the application&#39;s
684
+ resource directory or the name of a sprite frame which was loaded from a
685
+ spritesheet using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.load (method)">load</a></span>.</p>
686
+
687
+
688
+ </div>
689
+ </div>
690
+ <div class="tags">
691
+ <p class="tag_title">Parameters:</p>
692
+ <ul class="param">
693
+
694
+ <li>
695
+
696
+ <span class='name'>sprite_name</span>
697
+
698
+
699
+ <span class='type'>(<tt>String</tt>)</span>
700
+
701
+
702
+
703
+ &mdash;
704
+ <div class='inline'>
705
+ <p>the name of the sprite to create.</p>
706
+ </div>
707
+
708
+ </li>
709
+
710
+ </ul>
711
+
712
+
713
+ </div><table class="source_code">
714
+ <tr>
715
+ <td>
716
+ <pre class="lines">
717
+
718
+
719
+ 454</pre>
720
+ </td>
721
+ <td>
722
+ <pre class="code"><span class="info file"># File 'motion-game', line 454</span>
723
+
724
+ <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='lparen'>(</span><span class='id identifier rubyid_sprite_name'>sprite_name</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
725
+ </td>
726
+ </tr>
727
+ </table>
728
+ </div>
729
+
730
+ </div>
731
+
732
+ <div id="instance_attr_details" class="attr_details">
733
+ <h2>Instance Attribute Details</h2>
734
+
735
+
736
+ <span id="category_mask=-instance_method"></span>
737
+ <div class="method_details first">
738
+ <h3 class="signature first" id="category_mask-instance_method">
739
+
740
+ - (<tt>Integer</tt>) <strong>category_mask</strong>
741
+
742
+
743
+
744
+
745
+
746
+ </h3><div class="docstring">
747
+ <div class="discussion">
748
+
749
+ <p>Returns physics category mask.</p>
750
+
751
+
752
+ </div>
753
+ </div>
754
+ <div class="tags">
755
+
756
+ <p class="tag_title">Returns:</p>
757
+ <ul class="return">
758
+
759
+ <li>
760
+
761
+
762
+ <span class='type'>(<tt>Integer</tt>)</span>
763
+
764
+
765
+
766
+ &mdash;
767
+ <div class='inline'>
768
+ <p>physics category mask.</p>
769
+ </div>
770
+
771
+ </li>
772
+
773
+ </ul>
774
+
775
+ </div><table class="source_code">
776
+ <tr>
777
+ <td>
778
+ <pre class="lines">
779
+
780
+
781
+ 540
782
+ 541
783
+ 542</pre>
784
+ </td>
785
+ <td>
786
+ <pre class="code"><span class="info file"># File 'motion-game', line 540</span>
787
+
788
+ <span class='kw'>def</span> <span class='id identifier rubyid_category_mask'>category_mask</span>
789
+ <span class='ivar'>@category_mask</span>
790
+ <span class='kw'>end</span></pre>
791
+ </td>
792
+ </tr>
793
+ </table>
794
+ </div>
795
+
796
+
797
+ <span id="collision_mask=-instance_method"></span>
798
+ <div class="method_details ">
799
+ <h3 class="signature " id="collision_mask-instance_method">
800
+
801
+ - (<tt>Integer</tt>) <strong>collision_mask</strong>
802
+
803
+
804
+
805
+
806
+
807
+ </h3><div class="docstring">
808
+ <div class="discussion">
809
+
810
+ <p>Returns physics collision mask.</p>
811
+
812
+
813
+ </div>
814
+ </div>
815
+ <div class="tags">
816
+
817
+ <p class="tag_title">Returns:</p>
818
+ <ul class="return">
819
+
820
+ <li>
821
+
822
+
823
+ <span class='type'>(<tt>Integer</tt>)</span>
824
+
825
+
826
+
827
+ &mdash;
828
+ <div class='inline'>
829
+ <p>physics collision mask.</p>
830
+ </div>
831
+
832
+ </li>
833
+
834
+ </ul>
835
+
836
+ </div><table class="source_code">
837
+ <tr>
838
+ <td>
839
+ <pre class="lines">
840
+
841
+
842
+ 546
843
+ 547
844
+ 548</pre>
845
+ </td>
846
+ <td>
847
+ <pre class="code"><span class="info file"># File 'motion-game', line 546</span>
848
+
849
+ <span class='kw'>def</span> <span class='id identifier rubyid_collision_mask'>collision_mask</span>
850
+ <span class='ivar'>@collision_mask</span>
851
+ <span class='kw'>end</span></pre>
852
+ </td>
853
+ </tr>
854
+ </table>
855
+ </div>
856
+
857
+
858
+ <span id="contact_mask=-instance_method"></span>
859
+ <div class="method_details ">
860
+ <h3 class="signature " id="contact_mask-instance_method">
861
+
862
+ - (<tt>Integer</tt>) <strong>contact_mask</strong>
863
+
864
+
865
+
866
+
867
+
868
+ </h3><div class="docstring">
869
+ <div class="discussion">
870
+
871
+ <p>Returns physics contact test mask.</p>
872
+
873
+
874
+ </div>
875
+ </div>
876
+ <div class="tags">
877
+
878
+ <p class="tag_title">Returns:</p>
879
+ <ul class="return">
880
+
881
+ <li>
882
+
883
+
884
+ <span class='type'>(<tt>Integer</tt>)</span>
885
+
886
+
887
+
888
+ &mdash;
889
+ <div class='inline'>
890
+ <p>physics contact test mask.</p>
891
+ </div>
892
+
893
+ </li>
894
+
895
+ </ul>
896
+
897
+ </div><table class="source_code">
898
+ <tr>
899
+ <td>
900
+ <pre class="lines">
901
+
902
+
903
+ 543
904
+ 544
905
+ 545</pre>
906
+ </td>
907
+ <td>
908
+ <pre class="code"><span class="info file"># File 'motion-game', line 543</span>
909
+
910
+ <span class='kw'>def</span> <span class='id identifier rubyid_contact_mask'>contact_mask</span>
911
+ <span class='ivar'>@contact_mask</span>
912
+ <span class='kw'>end</span></pre>
913
+ </td>
914
+ </tr>
915
+ </table>
916
+ </div>
917
+
918
+
919
+ <span id="dynamic?=-instance_method"></span>
920
+ <div class="method_details ">
921
+ <h3 class="signature " id="dynamic?-instance_method">
922
+
923
+ - (<tt>Boolean</tt>) <strong>dynamic?</strong>
924
+
925
+
926
+
927
+
928
+
929
+ </h3><div class="docstring">
930
+ <div class="discussion">
931
+
932
+ <p>Returns whether the sprite body should be dynamic or not in the physics
933
+ world. The default is <code>true</code>, and a dynamic body will affect
934
+ with gravity.</p>
935
+
936
+
937
+ </div>
938
+ </div>
939
+ <div class="tags">
940
+
941
+ <p class="tag_title">Returns:</p>
942
+ <ul class="return">
943
+
944
+ <li>
945
+
946
+
947
+ <span class='type'>(<tt>Boolean</tt>)</span>
948
+
949
+
950
+
951
+ &mdash;
952
+ <div class='inline'>
953
+ <p>whether the sprite body should be dynamic or not in the physics world. The
954
+ default is <code>true</code>, and a dynamic body will affect with gravity.</p>
955
+ </div>
956
+
957
+ </li>
958
+
959
+ </ul>
960
+
961
+ </div><table class="source_code">
962
+ <tr>
963
+ <td>
964
+ <pre class="lines">
965
+
966
+
967
+ 525
968
+ 526
969
+ 527</pre>
970
+ </td>
971
+ <td>
972
+ <pre class="code"><span class="info file"># File 'motion-game', line 525</span>
973
+
974
+ def dynamic?
975
+ @dynamic?
976
+ end</pre>
977
+ </td>
978
+ </tr>
979
+ </table>
980
+ </div>
981
+
982
+
983
+ <span id="friction=-instance_method"></span>
984
+ <div class="method_details ">
985
+ <h3 class="signature " id="friction-instance_method">
986
+
987
+ - (<tt>Float</tt>) <strong>friction</strong>
988
+
989
+
990
+
991
+
992
+
993
+ </h3><div class="docstring">
994
+ <div class="discussion">
995
+
996
+ <p>Returns the linear damping / air friction force on the sprite body.</p>
997
+
998
+
999
+ </div>
1000
+ </div>
1001
+ <div class="tags">
1002
+
1003
+ <p class="tag_title">Returns:</p>
1004
+ <ul class="return">
1005
+
1006
+ <li>
1007
+
1008
+
1009
+ <span class='type'>(<tt>Float</tt>)</span>
1010
+
1011
+
1012
+
1013
+ &mdash;
1014
+ <div class='inline'>
1015
+ <p>the linear damping / air friction force on the sprite body.</p>
1016
+ </div>
1017
+
1018
+ </li>
1019
+
1020
+ </ul>
1021
+
1022
+ </div><table class="source_code">
1023
+ <tr>
1024
+ <td>
1025
+ <pre class="lines">
1026
+
1027
+
1028
+ 528
1029
+ 529
1030
+ 530</pre>
1031
+ </td>
1032
+ <td>
1033
+ <pre class="code"><span class="info file"># File 'motion-game', line 528</span>
1034
+
1035
+ <span class='kw'>def</span> <span class='id identifier rubyid_friction'>friction</span>
1036
+ <span class='ivar'>@friction</span>
1037
+ <span class='kw'>end</span></pre>
1038
+ </td>
1039
+ </tr>
1040
+ </table>
1041
+ </div>
1042
+
1043
+
1044
+ <span id="gravitates?=-instance_method"></span>
1045
+ <div class="method_details ">
1046
+ <h3 class="signature " id="gravitates?-instance_method">
1047
+
1048
+ - (<tt>Boolean</tt>) <strong>gravitates?</strong>
1049
+
1050
+
1051
+
1052
+
1053
+
1054
+ </h3><div class="docstring">
1055
+ <div class="discussion">
1056
+
1057
+ <p>Returns whether the sprite should be affected by the scene&#39;s
1058
+ gravitational force. The default is <code>true</code>.</p>
1059
+
1060
+
1061
+ </div>
1062
+ </div>
1063
+ <div class="tags">
1064
+
1065
+ <p class="tag_title">Returns:</p>
1066
+ <ul class="return">
1067
+
1068
+ <li>
1069
+
1070
+
1071
+ <span class='type'>(<tt>Boolean</tt>)</span>
1072
+
1073
+
1074
+
1075
+ &mdash;
1076
+ <div class='inline'>
1077
+ <p>whether the sprite should be affected by the scene&#39;s gravitational
1078
+ force. The default is <code>true</code>.</p>
1079
+ </div>
1080
+
1081
+ </li>
1082
+
1083
+ </ul>
1084
+
1085
+ </div><table class="source_code">
1086
+ <tr>
1087
+ <td>
1088
+ <pre class="lines">
1089
+
1090
+
1091
+ 520
1092
+ 521
1093
+ 522</pre>
1094
+ </td>
1095
+ <td>
1096
+ <pre class="code"><span class="info file"># File 'motion-game', line 520</span>
1097
+
1098
+ def gravitates?
1099
+ @gravitates?
1100
+ end</pre>
1101
+ </td>
1102
+ </tr>
1103
+ </table>
1104
+ </div>
1105
+
1106
+
1107
+ <span id="inertia_moment=-instance_method"></span>
1108
+ <div class="method_details ">
1109
+ <h3 class="signature " id="inertia_moment-instance_method">
1110
+
1111
+ - (<tt>Float</tt>) <strong>inertia_moment</strong>
1112
+
1113
+
1114
+
1115
+
1116
+
1117
+ </h3><div class="docstring">
1118
+ <div class="discussion">
1119
+
1120
+ <p>Returns the moment of inertia of the body.</p>
1121
+
1122
+
1123
+ </div>
1124
+ </div>
1125
+ <div class="tags">
1126
+
1127
+ <p class="tag_title">Returns:</p>
1128
+ <ul class="return">
1129
+
1130
+ <li>
1131
+
1132
+
1133
+ <span class='type'>(<tt>Float</tt>)</span>
1134
+
1135
+
1136
+
1137
+ &mdash;
1138
+ <div class='inline'>
1139
+ <p>the moment of inertia of the body.</p>
1140
+ </div>
1141
+
1142
+ </li>
1143
+
1144
+ </ul>
1145
+
1146
+ </div><table class="source_code">
1147
+ <tr>
1148
+ <td>
1149
+ <pre class="lines">
1150
+
1151
+
1152
+ 537
1153
+ 538
1154
+ 539</pre>
1155
+ </td>
1156
+ <td>
1157
+ <pre class="code"><span class="info file"># File 'motion-game', line 537</span>
1158
+
1159
+ <span class='kw'>def</span> <span class='id identifier rubyid_inertia_moment'>inertia_moment</span>
1160
+ <span class='ivar'>@inertia_moment</span>
1161
+ <span class='kw'>end</span></pre>
1162
+ </td>
1163
+ </tr>
1164
+ </table>
1165
+ </div>
1166
+
1167
+
1168
+ <span id="mass=-instance_method"></span>
1169
+ <div class="method_details ">
1170
+ <h3 class="signature " id="mass-instance_method">
1171
+
1172
+ - (<tt>Float</tt>) <strong>mass</strong>
1173
+
1174
+
1175
+
1176
+
1177
+
1178
+ </h3><div class="docstring">
1179
+ <div class="discussion">
1180
+
1181
+ <p>Returns the body mass of the sprite.</p>
1182
+
1183
+
1184
+ </div>
1185
+ </div>
1186
+ <div class="tags">
1187
+
1188
+ <p class="tag_title">Returns:</p>
1189
+ <ul class="return">
1190
+
1191
+ <li>
1192
+
1193
+
1194
+ <span class='type'>(<tt>Float</tt>)</span>
1195
+
1196
+
1197
+
1198
+ &mdash;
1199
+ <div class='inline'>
1200
+ <p>the body mass of the sprite.</p>
1201
+ </div>
1202
+
1203
+ </li>
1204
+
1205
+ </ul>
1206
+
1207
+ </div><table class="source_code">
1208
+ <tr>
1209
+ <td>
1210
+ <pre class="lines">
1211
+
1212
+
1213
+ 516
1214
+ 517
1215
+ 518</pre>
1216
+ </td>
1217
+ <td>
1218
+ <pre class="code"><span class="info file"># File 'motion-game', line 516</span>
1219
+
1220
+ <span class='kw'>def</span> <span class='id identifier rubyid_mass'>mass</span>
1221
+ <span class='ivar'>@mass</span>
1222
+ <span class='kw'>end</span></pre>
1223
+ </td>
1224
+ </tr>
1225
+ </table>
1226
+ </div>
1227
+
1228
+
1229
+ <span id="resting?=-instance_method"></span>
1230
+ <div class="method_details ">
1231
+ <h3 class="signature " id="resting?-instance_method">
1232
+
1233
+ - (<tt>Boolean</tt>) <strong>resting?</strong>
1234
+
1235
+
1236
+
1237
+
1238
+
1239
+ </h3><div class="docstring">
1240
+ <div class="discussion">
1241
+
1242
+ <p>Returns whether the body is at rest.</p>
1243
+
1244
+
1245
+ </div>
1246
+ </div>
1247
+ <div class="tags">
1248
+
1249
+ <p class="tag_title">Returns:</p>
1250
+ <ul class="return">
1251
+
1252
+ <li>
1253
+
1254
+
1255
+ <span class='type'>(<tt>Boolean</tt>)</span>
1256
+
1257
+
1258
+
1259
+ &mdash;
1260
+ <div class='inline'>
1261
+ <p>whether the body is at rest.</p>
1262
+ </div>
1263
+
1264
+ </li>
1265
+
1266
+ </ul>
1267
+
1268
+ </div><table class="source_code">
1269
+ <tr>
1270
+ <td>
1271
+ <pre class="lines">
1272
+
1273
+
1274
+ 534
1275
+ 535
1276
+ 536</pre>
1277
+ </td>
1278
+ <td>
1279
+ <pre class="code"><span class="info file"># File 'motion-game', line 534</span>
1280
+
1281
+ def resting?
1282
+ @resting?
1283
+ end</pre>
1284
+ </td>
1285
+ </tr>
1286
+ </table>
1287
+ </div>
1288
+
1289
+
1290
+ <span id="velocity=-instance_method"></span>
1291
+ <div class="method_details ">
1292
+ <h3 class="signature " id="velocity-instance_method">
1293
+
1294
+ - (<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>) <strong>velocity</strong>
1295
+
1296
+
1297
+
1298
+
1299
+
1300
+ </h3><div class="docstring">
1301
+ <div class="discussion">
1302
+
1303
+ <p>Returns the velocity force on the sprite body.</p>
1304
+
1305
+
1306
+ </div>
1307
+ </div>
1308
+ <div class="tags">
1309
+
1310
+ <p class="tag_title">Returns:</p>
1311
+ <ul class="return">
1312
+
1313
+ <li>
1314
+
1315
+
1316
+ <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
1317
+
1318
+
1319
+
1320
+ &mdash;
1321
+ <div class='inline'>
1322
+ <p>the velocity force on the sprite body.</p>
1323
+ </div>
1324
+
1325
+ </li>
1326
+
1327
+ </ul>
1328
+
1329
+ </div><table class="source_code">
1330
+ <tr>
1331
+ <td>
1332
+ <pre class="lines">
1333
+
1334
+
1335
+ 531
1336
+ 532
1337
+ 533</pre>
1338
+ </td>
1339
+ <td>
1340
+ <pre class="code"><span class="info file"># File 'motion-game', line 531</span>
1341
+
1342
+ <span class='kw'>def</span> <span class='id identifier rubyid_velocity'>velocity</span>
1343
+ <span class='ivar'>@velocity</span>
1344
+ <span class='kw'>end</span></pre>
1345
+ </td>
1346
+ </tr>
1347
+ </table>
1348
+ </div>
1349
+
1350
+ </div>
1351
+
1352
+
1353
+ <div id="class_method_details" class="method_details_list">
1354
+ <h2>Class Method Details</h2>
1355
+
1356
+
1357
+ <div class="method_details first">
1358
+ <h3 class="signature first" id="load-class_method">
1359
+
1360
+ + (<tt>nil</tt>) <strong>load</strong>(file_name)
1361
+
1362
+
1363
+
1364
+
1365
+
1366
+ </h3><div class="docstring">
1367
+ <div class="discussion">
1368
+
1369
+ <p>Loads all sprites from the content of <code>file_name</code>, which should
1370
+ be the name of a property list spritesheet file in the application&#39;s
1371
+ resource directory. Once a spritesheet file is loaded, individual sprites
1372
+ can be created using <span class='object_link'><a href="#initialize-instance_method" title="MG::Sprite#initialize (method)">#initialize</a></span> by providing the name of the
1373
+ frame. Sprite frames files can be created with a visual editor such as
1374
+ TexturePacker.</p>
1375
+
1376
+
1377
+ </div>
1378
+ </div>
1379
+ <div class="tags">
1380
+ <p class="tag_title">Parameters:</p>
1381
+ <ul class="param">
1382
+
1383
+ <li>
1384
+
1385
+ <span class='name'>file_name</span>
1386
+
1387
+
1388
+ <span class='type'>(<tt>String</tt>)</span>
1389
+
1390
+
1391
+
1392
+ &mdash;
1393
+ <div class='inline'>
1394
+ <p>the name of the sprite frames property list file.</p>
1395
+ </div>
1396
+
1397
+ </li>
1398
+
1399
+ </ul>
1400
+
1401
+ <p class="tag_title">Returns:</p>
1402
+ <ul class="return">
1403
+
1404
+ <li>
1405
+
1406
+
1407
+ <span class='type'>(<tt>nil</tt>)</span>
1408
+
1409
+
1410
+
1411
+ </li>
1412
+
1413
+ </ul>
1414
+
1415
+ </div><table class="source_code">
1416
+ <tr>
1417
+ <td>
1418
+ <pre class="lines">
1419
+
1420
+
1421
+ 444</pre>
1422
+ </td>
1423
+ <td>
1424
+ <pre class="code"><span class="info file"># File 'motion-game', line 444</span>
1425
+
1426
+ <span class='kw'>def</span> <span class='kw'>self</span><span class='period'>.</span><span class='id identifier rubyid_load'>load</span><span class='lparen'>(</span><span class='id identifier rubyid_file_name'>file_name</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1427
+ </td>
1428
+ </tr>
1429
+ </table>
1430
+ </div>
1431
+
1432
+ </div>
1433
+
1434
+ <div id="instance_method_details" class="method_details_list">
1435
+ <h2>Instance Method Details</h2>
1436
+
1437
+
1438
+ <div class="method_details first">
1439
+ <h3 class="signature first" id="animate-instance_method">
1440
+
1441
+ - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>animate</strong>(frame_names, delay, loops = 1)
1442
+
1443
+
1444
+
1445
+
1446
+
1447
+ </h3><div class="docstring">
1448
+ <div class="discussion">
1449
+
1450
+ <p>Starts an animation where the sprite display frame will be changed to the
1451
+ given frames in <code>sprite_frames_names</code> based on the given
1452
+ <code>delay</code> and repeated <code>loops</code> times.</p>
1453
+
1454
+
1455
+ </div>
1456
+ </div>
1457
+ <div class="tags">
1458
+ <p class="tag_title">Parameters:</p>
1459
+ <ul class="param">
1460
+
1461
+ <li>
1462
+
1463
+ <span class='name'>frame_names</span>
1464
+
1465
+
1466
+ <span class='type'>(<tt>Array&lt;String&gt;</tt>)</span>
1467
+
1468
+
1469
+
1470
+ &mdash;
1471
+ <div class='inline'>
1472
+ <p>an array of sprite frames to load and use for the animation, which can be
1473
+ either the names of standalone image files in the application&#39;s
1474
+ resource directory or the names of sprite frames loaded from a spritesheet
1475
+ using <span class='object_link'><a href="#load-class_method" title="MG::Sprite.load (method)">load</a></span>.</p>
1476
+ </div>
1477
+
1478
+ </li>
1479
+
1480
+ <li>
1481
+
1482
+ <span class='name'>delay</span>
1483
+
1484
+
1485
+ <span class='type'>(<tt>Float</tt>)</span>
1486
+
1487
+
1488
+
1489
+ &mdash;
1490
+ <div class='inline'>
1491
+ <p>the delay in seconds between each frame animation.</p>
1492
+ </div>
1493
+
1494
+ </li>
1495
+
1496
+ <li>
1497
+
1498
+ <span class='name'>loops</span>
1499
+
1500
+
1501
+ <span class='type'>(<tt>Integer</tt>, <tt>Symbol</tt>)</span>
1502
+
1503
+
1504
+ <em class="default">(defaults to: <tt>1</tt>)</em>
1505
+
1506
+
1507
+ &mdash;
1508
+ <div class='inline'>
1509
+ <p>the number of times the animation should loop. If given the
1510
+ <code>:forever</code> symbol, the animation will loop forever.</p>
1511
+ </div>
1512
+
1513
+ </li>
1514
+
1515
+ </ul>
1516
+
1517
+ <p class="tag_title">Returns:</p>
1518
+ <ul class="return">
1519
+
1520
+ <li>
1521
+
1522
+
1523
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
1524
+
1525
+
1526
+
1527
+ &mdash;
1528
+ <div class='inline'>
1529
+ <p>the receiver.</p>
1530
+ </div>
1531
+
1532
+ </li>
1533
+
1534
+ </ul>
1535
+
1536
+ </div><table class="source_code">
1537
+ <tr>
1538
+ <td>
1539
+ <pre class="lines">
1540
+
1541
+
1542
+ 491</pre>
1543
+ </td>
1544
+ <td>
1545
+ <pre class="code"><span class="info file"># File 'motion-game', line 491</span>
1546
+
1547
+ <span class='kw'>def</span> <span class='id identifier rubyid_animate'>animate</span><span class='lparen'>(</span><span class='id identifier rubyid_frame_names'>frame_names</span><span class='comma'>,</span> <span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_loops'>loops</span><span class='op'>=</span><span class='int'>1</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1548
+ </td>
1549
+ </tr>
1550
+ </table>
1551
+ </div>
1552
+
1553
+ <div class="method_details ">
1554
+ <h3 class="signature " id="apply_force-instance_method">
1555
+
1556
+ - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>apply_force</strong>(force)
1557
+
1558
+
1559
+
1560
+
1561
+
1562
+ </h3><div class="docstring">
1563
+ <div class="discussion">
1564
+
1565
+ <p>Applies an immediate force to the sprite body.</p>
1566
+
1567
+
1568
+ </div>
1569
+ </div>
1570
+ <div class="tags">
1571
+ <p class="tag_title">Parameters:</p>
1572
+ <ul class="param">
1573
+
1574
+ <li>
1575
+
1576
+ <span class='name'>force</span>
1577
+
1578
+
1579
+ <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
1580
+
1581
+
1582
+
1583
+ &mdash;
1584
+ <div class='inline'>
1585
+ <p>the force to apply.</p>
1586
+ </div>
1587
+
1588
+ </li>
1589
+
1590
+ </ul>
1591
+
1592
+ <p class="tag_title">Returns:</p>
1593
+ <ul class="return">
1594
+
1595
+ <li>
1596
+
1597
+
1598
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
1599
+
1600
+
1601
+
1602
+ &mdash;
1603
+ <div class='inline'>
1604
+ <p>the receiver.</p>
1605
+ </div>
1606
+
1607
+ </li>
1608
+
1609
+ </ul>
1610
+
1611
+ </div><table class="source_code">
1612
+ <tr>
1613
+ <td>
1614
+ <pre class="lines">
1615
+
1616
+
1617
+ 510</pre>
1618
+ </td>
1619
+ <td>
1620
+ <pre class="code"><span class="info file"># File 'motion-game', line 510</span>
1621
+
1622
+ <span class='kw'>def</span> <span class='id identifier rubyid_apply_force'>apply_force</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1623
+ </td>
1624
+ </tr>
1625
+ </table>
1626
+ </div>
1627
+
1628
+ <div class="method_details ">
1629
+ <h3 class="signature " id="apply_impulse-instance_method">
1630
+
1631
+ - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>apply_impulse</strong>(force)
1632
+
1633
+
1634
+
1635
+
1636
+
1637
+ </h3><div class="docstring">
1638
+ <div class="discussion">
1639
+
1640
+ <p>Applies a continuous force to the sprite body.</p>
1641
+
1642
+
1643
+ </div>
1644
+ </div>
1645
+ <div class="tags">
1646
+ <p class="tag_title">Parameters:</p>
1647
+ <ul class="param">
1648
+
1649
+ <li>
1650
+
1651
+ <span class='name'>force</span>
1652
+
1653
+
1654
+ <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
1655
+
1656
+
1657
+
1658
+ &mdash;
1659
+ <div class='inline'>
1660
+ <p>the force to apply.</p>
1661
+ </div>
1662
+
1663
+ </li>
1664
+
1665
+ </ul>
1666
+
1667
+ <p class="tag_title">Returns:</p>
1668
+ <ul class="return">
1669
+
1670
+ <li>
1671
+
1672
+
1673
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
1674
+
1675
+
1676
+
1677
+ &mdash;
1678
+ <div class='inline'>
1679
+ <p>the receiver.</p>
1680
+ </div>
1681
+
1682
+ </li>
1683
+
1684
+ </ul>
1685
+
1686
+ </div><table class="source_code">
1687
+ <tr>
1688
+ <td>
1689
+ <pre class="lines">
1690
+
1691
+
1692
+ 505</pre>
1693
+ </td>
1694
+ <td>
1695
+ <pre class="code"><span class="info file"># File 'motion-game', line 505</span>
1696
+
1697
+ <span class='kw'>def</span> <span class='id identifier rubyid_apply_impulse'>apply_impulse</span><span class='lparen'>(</span><span class='id identifier rubyid_force'>force</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1698
+ </td>
1699
+ </tr>
1700
+ </table>
1701
+ </div>
1702
+
1703
+ <div class="method_details ">
1704
+ <h3 class="signature " id="attach_physics_box-instance_method">
1705
+
1706
+ - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>attach_physics_box</strong>(size = nil)
1707
+
1708
+
1709
+
1710
+
1711
+
1712
+ </h3><div class="docstring">
1713
+ <div class="discussion">
1714
+
1715
+ <p>Attaches a physics body with a box shape to the sprite.</p>
1716
+
1717
+
1718
+ </div>
1719
+ </div>
1720
+ <div class="tags">
1721
+ <p class="tag_title">Parameters:</p>
1722
+ <ul class="param">
1723
+
1724
+ <li>
1725
+
1726
+ <span class='name'>size</span>
1727
+
1728
+
1729
+ <span class='type'>(<tt><span class='object_link'><a href="Size.html" title="MG::Size (class)">Size</a></span></tt>)</span>
1730
+
1731
+
1732
+ <em class="default">(defaults to: <tt>nil</tt>)</em>
1733
+
1734
+
1735
+ &mdash;
1736
+ <div class='inline'>
1737
+ <p>the size of the box. If <code>nil</code> is given, the size of the sprite,
1738
+ retrieved with <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">Node#size</a></span>, will be used instead.</p>
1739
+ </div>
1740
+
1741
+ </li>
1742
+
1743
+ </ul>
1744
+
1745
+ <p class="tag_title">Returns:</p>
1746
+ <ul class="return">
1747
+
1748
+ <li>
1749
+
1750
+
1751
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
1752
+
1753
+
1754
+
1755
+ &mdash;
1756
+ <div class='inline'>
1757
+ <p>the receiver.</p>
1758
+ </div>
1759
+
1760
+ </li>
1761
+
1762
+ </ul>
1763
+
1764
+ </div><table class="source_code">
1765
+ <tr>
1766
+ <td>
1767
+ <pre class="lines">
1768
+
1769
+
1770
+ 500</pre>
1771
+ </td>
1772
+ <td>
1773
+ <pre class="code"><span class="info file"># File 'motion-game', line 500</span>
1774
+
1775
+ <span class='kw'>def</span> <span class='id identifier rubyid_attach_physics_box'>attach_physics_box</span><span class='lparen'>(</span><span class='id identifier rubyid_size'>size</span><span class='op'>=</span><span class='kw'>nil</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1776
+ </td>
1777
+ </tr>
1778
+ </table>
1779
+ </div>
1780
+
1781
+ <div class="method_details ">
1782
+ <h3 class="signature " id="blink-instance_method">
1783
+
1784
+ - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>blink</strong>(number_of_blinks, interval)
1785
+
1786
+
1787
+
1788
+
1789
+
1790
+ </h3><div class="docstring">
1791
+ <div class="discussion">
1792
+
1793
+ <p>Blinks the receiver.</p>
1794
+
1795
+
1796
+ </div>
1797
+ </div>
1798
+ <div class="tags">
1799
+ <p class="tag_title">Parameters:</p>
1800
+ <ul class="param">
1801
+
1802
+ <li>
1803
+
1804
+ <span class='name'>number_of_blinks</span>
1805
+
1806
+
1807
+ <span class='type'>(<tt>Integer</tt>)</span>
1808
+
1809
+
1810
+
1811
+ &mdash;
1812
+ <div class='inline'>
1813
+ <p>the number of times the receiver should blink.</p>
1814
+ </div>
1815
+
1816
+ </li>
1817
+
1818
+ <li>
1819
+
1820
+ <span class='name'>interval</span>
1821
+
1822
+
1823
+ <span class='type'>(<tt>Float</tt>)</span>
1824
+
1825
+
1826
+
1827
+ &mdash;
1828
+ <div class='inline'>
1829
+ <p>the animation interval.</p>
1830
+ </div>
1831
+
1832
+ </li>
1833
+
1834
+ </ul>
1835
+
1836
+ <p class="tag_title">Returns:</p>
1837
+ <ul class="return">
1838
+
1839
+ <li>
1840
+
1841
+
1842
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
1843
+
1844
+
1845
+
1846
+ &mdash;
1847
+ <div class='inline'>
1848
+ <p>the receiver.</p>
1849
+ </div>
1850
+
1851
+ </li>
1852
+
1853
+ </ul>
1854
+
1855
+ </div><table class="source_code">
1856
+ <tr>
1857
+ <td>
1858
+ <pre class="lines">
1859
+
1860
+
1861
+ 478</pre>
1862
+ </td>
1863
+ <td>
1864
+ <pre class="code"><span class="info file"># File 'motion-game', line 478</span>
1865
+
1866
+ <span class='kw'>def</span> <span class='id identifier rubyid_blink'>blink</span><span class='lparen'>(</span><span class='id identifier rubyid_number_of_blinks'>number_of_blinks</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1867
+ </td>
1868
+ </tr>
1869
+ </table>
1870
+ </div>
1871
+
1872
+ <div class="method_details ">
1873
+ <h3 class="signature " id="move_by-instance_method">
1874
+
1875
+ - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>move_by</strong>(delta_location, interval)
1876
+
1877
+
1878
+
1879
+
1880
+
1881
+ </h3><div class="docstring">
1882
+ <div class="discussion">
1883
+
1884
+ <p>Moves the position of the receiver to a new location determined by the sum
1885
+ of the current location and the given <code>delta_location</code> object.</p>
1886
+
1887
+
1888
+ </div>
1889
+ </div>
1890
+ <div class="tags">
1891
+ <p class="tag_title">Parameters:</p>
1892
+ <ul class="param">
1893
+
1894
+ <li>
1895
+
1896
+ <span class='name'>delta_location</span>
1897
+
1898
+
1899
+ <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
1900
+
1901
+
1902
+
1903
+ &mdash;
1904
+ <div class='inline'>
1905
+ <p>a point that will be added to the receiver&#39;s current location.</p>
1906
+ </div>
1907
+
1908
+ </li>
1909
+
1910
+ <li>
1911
+
1912
+ <span class='name'>interval</span>
1913
+
1914
+
1915
+ <span class='type'>(<tt>Float</tt>)</span>
1916
+
1917
+
1918
+
1919
+ &mdash;
1920
+ <div class='inline'>
1921
+ <p>the animation interval.</p>
1922
+ </div>
1923
+
1924
+ </li>
1925
+
1926
+ </ul>
1927
+
1928
+ <p class="tag_title">Returns:</p>
1929
+ <ul class="return">
1930
+
1931
+ <li>
1932
+
1933
+
1934
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
1935
+
1936
+
1937
+
1938
+ &mdash;
1939
+ <div class='inline'>
1940
+ <p>the receiver.</p>
1941
+ </div>
1942
+
1943
+ </li>
1944
+
1945
+ </ul>
1946
+
1947
+ </div><table class="source_code">
1948
+ <tr>
1949
+ <td>
1950
+ <pre class="lines">
1951
+
1952
+
1953
+ 465</pre>
1954
+ </td>
1955
+ <td>
1956
+ <pre class="code"><span class="info file"># File 'motion-game', line 465</span>
1957
+
1958
+ <span class='kw'>def</span> <span class='id identifier rubyid_move_by'>move_by</span><span class='lparen'>(</span><span class='id identifier rubyid_delta_location'>delta_location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1959
+ </td>
1960
+ </tr>
1961
+ </table>
1962
+ </div>
1963
+
1964
+ <div class="method_details ">
1965
+ <h3 class="signature " id="move_to-instance_method">
1966
+
1967
+ - (<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>) <strong>move_to</strong>(location, interval)
1968
+
1969
+
1970
+
1971
+
1972
+
1973
+ </h3><div class="docstring">
1974
+ <div class="discussion">
1975
+
1976
+ <p>Moves the position of the receiver to a new given location.</p>
1977
+
1978
+
1979
+ </div>
1980
+ </div>
1981
+ <div class="tags">
1982
+ <p class="tag_title">Parameters:</p>
1983
+ <ul class="param">
1984
+
1985
+ <li>
1986
+
1987
+ <span class='name'>location</span>
1988
+
1989
+
1990
+ <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
1991
+
1992
+
1993
+
1994
+ &mdash;
1995
+ <div class='inline'>
1996
+ <p>where the receiver should be moved to.</p>
1997
+ </div>
1998
+
1999
+ </li>
2000
+
2001
+ <li>
2002
+
2003
+ <span class='name'>interval</span>
2004
+
2005
+
2006
+ <span class='type'>(<tt>Float</tt>)</span>
2007
+
2008
+
2009
+
2010
+ &mdash;
2011
+ <div class='inline'>
2012
+ <p>the animation interval.</p>
2013
+ </div>
2014
+
2015
+ </li>
2016
+
2017
+ </ul>
2018
+
2019
+ <p class="tag_title">Returns:</p>
2020
+ <ul class="return">
2021
+
2022
+ <li>
2023
+
2024
+
2025
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Sprite (class)">Sprite</a></span></tt>)</span>
2026
+
2027
+
2028
+
2029
+ &mdash;
2030
+ <div class='inline'>
2031
+ <p>the receiver.</p>
2032
+ </div>
2033
+
2034
+ </li>
2035
+
2036
+ </ul>
2037
+
2038
+ </div><table class="source_code">
2039
+ <tr>
2040
+ <td>
2041
+ <pre class="lines">
2042
+
2043
+
2044
+ 471</pre>
2045
+ </td>
2046
+ <td>
2047
+ <pre class="code"><span class="info file"># File 'motion-game', line 471</span>
2048
+
2049
+ <span class='kw'>def</span> <span class='id identifier rubyid_move_to'>move_to</span><span class='lparen'>(</span><span class='id identifier rubyid_location'>location</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
2050
+ </td>
2051
+ </tr>
2052
+ </table>
2053
+ </div>
2054
+
2055
+ </div>
2056
+
2057
+ </div>
2058
+
2059
+ <div id="footer">
2060
+ Generated on Thu Sep 3 15:12:07 2015 by
2061
+ <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
2062
+ 0.8.7.6 (ruby-2.0.0).
2063
+ </div>
2064
+
2065
+ </body>
2066
+ </html>