motion-game 1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/build/android/armeabi/libchipmunk.a +0 -0
- data/build/android/armeabi/libcrypto.a +0 -0
- data/build/android/armeabi/libcurl.a +0 -0
- data/build/android/armeabi/libfreetype.a +0 -0
- data/build/android/armeabi/libjpeg.a +0 -0
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/armeabi/libpng.a +0 -0
- data/build/android/armeabi/libssl.a +0 -0
- data/build/android/armeabi/libtiff.a +0 -0
- data/build/android/armeabi/libwebp.a +0 -0
- data/build/android/armeabi/libwebsockets.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libchipmunk.a +0 -0
- data/build/android/x86/libcrypto.a +0 -0
- data/build/android/x86/libcurl.a +0 -0
- data/build/android/x86/libfreetype.a +0 -0
- data/build/android/x86/libjpeg.a +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/android/x86/libpng.a +0 -0
- data/build/android/x86/libssl.a +0 -0
- data/build/android/x86/libtiff.a +0 -0
- data/build/android/x86/libwebp.a +0 -0
- data/build/android/x86/libwebsockets.a +0 -0
- data/build/ios/libchipmunk.a +0 -0
- data/build/ios/libcurl.a +0 -0
- data/build/ios/libfreetype.a +0 -0
- data/build/ios/libjpeg.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/ios/libpng.a +0 -0
- data/build/ios/libtiff.a +0 -0
- data/build/ios/libwebp.a +0 -0
- data/build/ios/libwebsockets.a +0 -0
- data/doc/MG.html +129 -0
- data/doc/MG/Application.html +332 -0
- data/doc/MG/Audio.html +1049 -0
- data/doc/MG/Button.html +722 -0
- data/doc/MG/Color.html +528 -0
- data/doc/MG/Director.html +1140 -0
- data/doc/MG/Draw.html +437 -0
- data/doc/MG/Events.html +127 -0
- data/doc/MG/Events/Acceleration.html +502 -0
- data/doc/MG/Events/Touch.html +232 -0
- data/doc/MG/Layout.html +513 -0
- data/doc/MG/List.html +1050 -0
- data/doc/MG/Node.html +1752 -0
- data/doc/MG/Parallax.html +294 -0
- data/doc/MG/Particle.html +1221 -0
- data/doc/MG/Point.html +540 -0
- data/doc/MG/Scene.html +1250 -0
- data/doc/MG/Scroll.html +530 -0
- data/doc/MG/Size.html +737 -0
- data/doc/MG/Slider.html +335 -0
- data/doc/MG/Sprite.html +2066 -0
- data/doc/MG/Text.html +918 -0
- data/doc/MG/Web.html +828 -0
- data/doc/MG/Widget.html +460 -0
- data/doc/_index.html +362 -0
- data/doc/class_list.html +58 -0
- data/doc/css/common.css +1 -0
- data/doc/css/full_list.css +57 -0
- data/doc/css/style.css +339 -0
- data/doc/file.README.html +114 -0
- data/doc/file_list.html +60 -0
- data/doc/frames.html +26 -0
- data/doc/index.html +114 -0
- data/doc/js/app.js +219 -0
- data/doc/js/full_list.js +181 -0
- data/doc/js/jquery.js +4 -0
- data/doc/method_list.html +933 -0
- data/doc/top-level-namespace.html +112 -0
- data/lib/motion-game.rb +1 -0
- data/lib/motion-game/android.rb +23 -0
- data/lib/motion-game/android/main_activity.rb +2 -0
- data/lib/motion-game/ios.rb +14 -0
- data/lib/motion-game/ios/app_delegate.rb +20 -0
- data/lib/motion-game/ios/root_view_controller.rb +14 -0
- data/lib/motion-game/project.rb +1 -0
- data/lib/motion-game/shortcuts.rb +177 -0
- data/template/motion-game/files/Gemfile +5 -0
- data/template/motion-game/files/Rakefile +12 -0
- data/template/motion-game/files/app/application.rb +5 -0
- data/template/motion-game/files/app/main_scene.rb +7 -0
- data/template/motion-game/files/config/android.rb.erb +6 -0
- data/template/motion-game/files/config/ios.rb.erb +6 -0
- metadata +130 -0
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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<title>
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Module: MG
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— Documentation by YARD 0.8.7.6
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<link rel="stylesheet" href="css/common.css" type="text/css" charset="utf-8" />
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<script type="text/javascript" charset="utf-8">
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hasFrames = window.top.frames.main ? true : false;
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relpath = '';
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framesUrl = "frames.html#!MG.html";
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<script type="text/javascript" charset="utf-8" src="js/jquery.js"></script>
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<script type="text/javascript" charset="utf-8" src="js/app.js"></script>
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</head>
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<body>
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<div id="header">
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<div id="menu">
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<a href="_index.html">Index (M)</a> »
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<span class="title">MG</span>
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<div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
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</div>
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<div id="search">
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<a class="full_list_link" id="class_list_link"
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href="class_list.html">
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Class List
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<a class="full_list_link" id="method_list_link"
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href="method_list.html">
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Method List
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<a class="full_list_link" id="file_list_link"
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href="file_list.html">
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File List
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<div class="clear"></div>
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<iframe id="search_frame"></iframe>
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<div id="content"><h1>Module: MG
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</h1>
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<dt class="r1 last">Defined in:</dt>
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<dd class="r1 last">motion-game</dd>
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</dl>
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<div class="clear"></div>
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<h2>Overview</h2><div class="docstring">
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<div class="discussion">
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<p>MG stands for Motion Game. All classes part of the framework are defined
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under that module.</p>
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</div>
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</div>
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<div class="tags">
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</div><h2>Defined Under Namespace</h2>
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<p class="children">
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<strong class="modules">Modules:</strong> <span class='object_link'><a href="MG/Events.html" title="MG::Events (module)">Events</a></span>
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<strong class="classes">Classes:</strong> <span class='object_link'><a href="MG/Application.html" title="MG::Application (class)">Application</a></span>, <span class='object_link'><a href="MG/Audio.html" title="MG::Audio (class)">Audio</a></span>, <span class='object_link'><a href="MG/Button.html" title="MG::Button (class)">Button</a></span>, <span class='object_link'><a href="MG/Color.html" title="MG::Color (class)">Color</a></span>, <span class='object_link'><a href="MG/Director.html" title="MG::Director (class)">Director</a></span>, <span class='object_link'><a href="MG/Draw.html" title="MG::Draw (class)">Draw</a></span>, <span class='object_link'><a href="MG/Layout.html" title="MG::Layout (class)">Layout</a></span>, <span class='object_link'><a href="MG/List.html" title="MG::List (class)">List</a></span>, <span class='object_link'><a href="MG/Node.html" title="MG::Node (class)">Node</a></span>, <span class='object_link'><a href="MG/Parallax.html" title="MG::Parallax (class)">Parallax</a></span>, <span class='object_link'><a href="MG/Particle.html" title="MG::Particle (class)">Particle</a></span>, <span class='object_link'><a href="MG/Point.html" title="MG::Point (class)">Point</a></span>, <span class='object_link'><a href="MG/Scene.html" title="MG::Scene (class)">Scene</a></span>, <span class='object_link'><a href="MG/Scroll.html" title="MG::Scroll (class)">Scroll</a></span>, <span class='object_link'><a href="MG/Size.html" title="MG::Size (class)">Size</a></span>, <span class='object_link'><a href="MG/Slider.html" title="MG::Slider (class)">Slider</a></span>, <span class='object_link'><a href="MG/Sprite.html" title="MG::Sprite (class)">Sprite</a></span>, <span class='object_link'><a href="MG/Text.html" title="MG::Text (class)">Text</a></span>, <span class='object_link'><a href="MG/Web.html" title="MG::Web (class)">Web</a></span>, <span class='object_link'><a href="MG/Widget.html" title="MG::Widget (class)">Widget</a></span>
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</p>
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</div>
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<div id="footer">
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Generated on Thu Sep 3 15:12:07 2015 by
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<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
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0.8.7.6 (ruby-2.0.0).
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</div>
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</body>
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</html>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<title>
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Class: MG::Application
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— Documentation by YARD 0.8.7.6
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</title>
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<link rel="stylesheet" href="../css/style.css" type="text/css" charset="utf-8" />
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<link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
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<script type="text/javascript" charset="utf-8">
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hasFrames = window.top.frames.main ? true : false;
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relpath = '../';
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framesUrl = "../frames.html#!MG/Application.html";
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</script>
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<script type="text/javascript" charset="utf-8" src="../js/jquery.js"></script>
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<script type="text/javascript" charset="utf-8" src="../js/app.js"></script>
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</head>
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<div id="header">
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<a href="../_index.html">Index (A)</a> »
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<span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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»
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<span class="title">Application</span>
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<div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
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</div>
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<a class="full_list_link" id="class_list_link"
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href="../class_list.html">
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Class List
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</a>
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<a class="full_list_link" id="method_list_link"
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href="../method_list.html">
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Method List
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</a>
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<a class="full_list_link" id="file_list_link"
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href="../file_list.html">
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File List
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</a>
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</div>
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<div class="clear"></div>
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<iframe id="search_frame"></iframe>
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<div id="content"><h1>Class: MG::Application
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</h1>
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<dl class="box">
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<dt class="r1">Inherits:</dt>
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<dd class="r1">
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<span class="inheritName">Object</span>
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<ul class="fullTree">
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<li>Object</li>
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<li class="next">MG::Application</li>
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</ul>
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<a href="#" class="inheritanceTree">show all</a>
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</dd>
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<dt class="r2 last">Defined in:</dt>
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<dd class="r2 last">motion-game</dd>
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</dl>
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<div class="discussion">
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<p>The application class. A proper subclass is generated for you by the
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project template with a <span class='object_link'><a href="#start-instance_method" title="MG::Application#start (method)">#start</a></span> method, in which you are responsible to
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create a scene and ask the director to run it:</p>
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<pre class="ruby"><span class="ruby-keyword">class</span> <span class="ruby-constant">Application</span> <span class="ruby-operator"><</span> <span class="ruby-constant">MG</span><span class="ruby-operator">::</span><span class="ruby-constant">Application</span>
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<span class="ruby-keyword">def</span> <span class="ruby-identifier">start</span>
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<span class="ruby-constant">MG</span><span class="ruby-operator">::</span><span class="ruby-constant">Director</span>.<span class="ruby-identifier">shared</span>.<span class="ruby-identifier">run</span>(<span class="ruby-constant">MyScene</span>.<span class="ruby-identifier">new</span>)
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<span class="ruby-keyword">end</span>
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<span class="ruby-keyword">end</span>
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<h2>
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Constructors
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<a href="#shared-class_method" title="shared (class method)">+ (Application) <strong>shared</strong> </a>
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Entry Point
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<a href="#start-instance_method" title="#start (instance method)">- (Application) <strong>start</strong> </a>
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+ (<tt><span class='object_link'><a href="" title="MG::Application (class)">Application</a></span></tt>) <strong>shared</strong>
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<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Application (class)">Application</a></span></tt>)</span>
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—
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<div class='inline'>
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<p>the shared Application instance.</p>
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<pre class="code"><span class="info file"># File 'motion-game', line 18</span>
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<span class='kw'>def</span> <span class='kw'>self</span><span class='period'>.</span><span class='id identifier rubyid_shared'>shared</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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- (<tt><span class='object_link'><a href="" title="MG::Application (class)">Application</a></span></tt>) <strong>start</strong>
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<p>This method is called when the application finished launching. This method
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is empty by default, and you are responsible to provide a custom
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implementation that will create the interface of your game.</p>
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<div class="tags">
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<p class="tag_title">Returns:</p>
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<ul class="return">
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<li>
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<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Application (class)">Application</a></span></tt>)</span>
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<pre class="code"><span class="info file"># File 'motion-game', line 27</span>
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<span class='kw'>def</span> <span class='id identifier rubyid_start'>start</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
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Generated on Thu Sep 3 15:12:07 2015 by
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0.8.7.6 (ruby-2.0.0).
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