motion-game 1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (86) hide show
  1. checksums.yaml +7 -0
  2. data/build/android/armeabi/libchipmunk.a +0 -0
  3. data/build/android/armeabi/libcrypto.a +0 -0
  4. data/build/android/armeabi/libcurl.a +0 -0
  5. data/build/android/armeabi/libfreetype.a +0 -0
  6. data/build/android/armeabi/libjpeg.a +0 -0
  7. data/build/android/armeabi/libmotion-cocos.a +0 -0
  8. data/build/android/armeabi/libpng.a +0 -0
  9. data/build/android/armeabi/libssl.a +0 -0
  10. data/build/android/armeabi/libtiff.a +0 -0
  11. data/build/android/armeabi/libwebp.a +0 -0
  12. data/build/android/armeabi/libwebsockets.a +0 -0
  13. data/build/android/motion-cocos.jar +0 -0
  14. data/build/android/x86/libchipmunk.a +0 -0
  15. data/build/android/x86/libcrypto.a +0 -0
  16. data/build/android/x86/libcurl.a +0 -0
  17. data/build/android/x86/libfreetype.a +0 -0
  18. data/build/android/x86/libjpeg.a +0 -0
  19. data/build/android/x86/libmotion-cocos.a +0 -0
  20. data/build/android/x86/libpng.a +0 -0
  21. data/build/android/x86/libssl.a +0 -0
  22. data/build/android/x86/libtiff.a +0 -0
  23. data/build/android/x86/libwebp.a +0 -0
  24. data/build/android/x86/libwebsockets.a +0 -0
  25. data/build/ios/libchipmunk.a +0 -0
  26. data/build/ios/libcurl.a +0 -0
  27. data/build/ios/libfreetype.a +0 -0
  28. data/build/ios/libjpeg.a +0 -0
  29. data/build/ios/libmotion-cocos.a +0 -0
  30. data/build/ios/libpng.a +0 -0
  31. data/build/ios/libtiff.a +0 -0
  32. data/build/ios/libwebp.a +0 -0
  33. data/build/ios/libwebsockets.a +0 -0
  34. data/doc/MG.html +129 -0
  35. data/doc/MG/Application.html +332 -0
  36. data/doc/MG/Audio.html +1049 -0
  37. data/doc/MG/Button.html +722 -0
  38. data/doc/MG/Color.html +528 -0
  39. data/doc/MG/Director.html +1140 -0
  40. data/doc/MG/Draw.html +437 -0
  41. data/doc/MG/Events.html +127 -0
  42. data/doc/MG/Events/Acceleration.html +502 -0
  43. data/doc/MG/Events/Touch.html +232 -0
  44. data/doc/MG/Layout.html +513 -0
  45. data/doc/MG/List.html +1050 -0
  46. data/doc/MG/Node.html +1752 -0
  47. data/doc/MG/Parallax.html +294 -0
  48. data/doc/MG/Particle.html +1221 -0
  49. data/doc/MG/Point.html +540 -0
  50. data/doc/MG/Scene.html +1250 -0
  51. data/doc/MG/Scroll.html +530 -0
  52. data/doc/MG/Size.html +737 -0
  53. data/doc/MG/Slider.html +335 -0
  54. data/doc/MG/Sprite.html +2066 -0
  55. data/doc/MG/Text.html +918 -0
  56. data/doc/MG/Web.html +828 -0
  57. data/doc/MG/Widget.html +460 -0
  58. data/doc/_index.html +362 -0
  59. data/doc/class_list.html +58 -0
  60. data/doc/css/common.css +1 -0
  61. data/doc/css/full_list.css +57 -0
  62. data/doc/css/style.css +339 -0
  63. data/doc/file.README.html +114 -0
  64. data/doc/file_list.html +60 -0
  65. data/doc/frames.html +26 -0
  66. data/doc/index.html +114 -0
  67. data/doc/js/app.js +219 -0
  68. data/doc/js/full_list.js +181 -0
  69. data/doc/js/jquery.js +4 -0
  70. data/doc/method_list.html +933 -0
  71. data/doc/top-level-namespace.html +112 -0
  72. data/lib/motion-game.rb +1 -0
  73. data/lib/motion-game/android.rb +23 -0
  74. data/lib/motion-game/android/main_activity.rb +2 -0
  75. data/lib/motion-game/ios.rb +14 -0
  76. data/lib/motion-game/ios/app_delegate.rb +20 -0
  77. data/lib/motion-game/ios/root_view_controller.rb +14 -0
  78. data/lib/motion-game/project.rb +1 -0
  79. data/lib/motion-game/shortcuts.rb +177 -0
  80. data/template/motion-game/files/Gemfile +5 -0
  81. data/template/motion-game/files/Rakefile +12 -0
  82. data/template/motion-game/files/app/application.rb +5 -0
  83. data/template/motion-game/files/app/main_scene.rb +7 -0
  84. data/template/motion-game/files/config/android.rb.erb +6 -0
  85. data/template/motion-game/files/config/ios.rb.erb +6 -0
  86. metadata +130 -0
@@ -0,0 +1,1250 @@
1
+ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
2
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
3
+ <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
4
+ <head>
5
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
6
+ <title>
7
+ Class: MG::Scene
8
+
9
+ &mdash; Documentation by YARD 0.8.7.6
10
+
11
+ </title>
12
+
13
+ <link rel="stylesheet" href="../css/style.css" type="text/css" charset="utf-8" />
14
+
15
+ <link rel="stylesheet" href="../css/common.css" type="text/css" charset="utf-8" />
16
+
17
+ <script type="text/javascript" charset="utf-8">
18
+ hasFrames = window.top.frames.main ? true : false;
19
+ relpath = '../';
20
+ framesUrl = "../frames.html#!MG/Scene.html";
21
+ </script>
22
+
23
+
24
+ <script type="text/javascript" charset="utf-8" src="../js/jquery.js"></script>
25
+
26
+ <script type="text/javascript" charset="utf-8" src="../js/app.js"></script>
27
+
28
+
29
+ </head>
30
+ <body>
31
+ <div id="header">
32
+ <div id="menu">
33
+
34
+ <a href="../_index.html">Index (S)</a> &raquo;
35
+ <span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
36
+ &raquo;
37
+ <span class="title">Scene</span>
38
+
39
+
40
+ <div class="noframes"><span class="title">(</span><a href="." target="_top">no frames</a><span class="title">)</span></div>
41
+ </div>
42
+
43
+ <div id="search">
44
+
45
+ <a class="full_list_link" id="class_list_link"
46
+ href="../class_list.html">
47
+ Class List
48
+ </a>
49
+
50
+ <a class="full_list_link" id="method_list_link"
51
+ href="../method_list.html">
52
+ Method List
53
+ </a>
54
+
55
+ <a class="full_list_link" id="file_list_link"
56
+ href="../file_list.html">
57
+ File List
58
+ </a>
59
+
60
+ </div>
61
+ <div class="clear"></div>
62
+ </div>
63
+
64
+ <iframe id="search_frame"></iframe>
65
+
66
+ <div id="content"><h1>Class: MG::Scene
67
+
68
+
69
+
70
+ </h1>
71
+
72
+ <dl class="box">
73
+
74
+ <dt class="r1">Inherits:</dt>
75
+ <dd class="r1">
76
+ <span class="inheritName"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></span>
77
+
78
+ <ul class="fullTree">
79
+ <li>Object</li>
80
+
81
+ <li class="next"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></li>
82
+
83
+ <li class="next">MG::Scene</li>
84
+
85
+ </ul>
86
+ <a href="#" class="inheritanceTree">show all</a>
87
+
88
+ </dd>
89
+
90
+
91
+
92
+
93
+
94
+
95
+
96
+
97
+
98
+ <dt class="r2 last">Defined in:</dt>
99
+ <dd class="r2 last">motion-game</dd>
100
+
101
+ </dl>
102
+ <div class="clear"></div>
103
+
104
+ <h2>Overview</h2><div class="docstring">
105
+ <div class="discussion">
106
+
107
+ <p>This class represents a scene, an independent screen or stage of the
108
+ application workflow. A scene is responsible for handling events from the
109
+ device, providing a physics world for the sprites, and also starting the
110
+ game loop. An application must have at least one scene, and the
111
+ <code>Scene</code> class is designed to be subclassed.</p>
112
+
113
+
114
+ </div>
115
+ </div>
116
+ <div class="tags">
117
+
118
+
119
+ </div>
120
+
121
+
122
+
123
+ <h2>Properties <small>(<a href="#" class="summary_toggle">collapse</a>)</small></h2>
124
+ <ul class="summary">
125
+
126
+ <li class="public ">
127
+ <span class="summary_signature">
128
+
129
+ <a href="#debug_physics%3F-instance_method" title="#debug_physics? (instance method)">- (Boolean) <strong>debug_physics?</strong> </a>
130
+
131
+
132
+
133
+ </span>
134
+
135
+
136
+
137
+
138
+
139
+
140
+
141
+
142
+
143
+
144
+
145
+
146
+ <span class="summary_desc"><div class='inline'>
147
+ <p>Whether the physics engine should draw debug lines.</p>
148
+ </div></span>
149
+
150
+ </li>
151
+
152
+
153
+ <li class="public ">
154
+ <span class="summary_signature">
155
+
156
+ <a href="#gravity-instance_method" title="#gravity (instance method)">- (Point) <strong>gravity</strong> </a>
157
+
158
+
159
+
160
+ </span>
161
+
162
+
163
+
164
+
165
+
166
+
167
+
168
+
169
+
170
+
171
+
172
+
173
+ <span class="summary_desc"><div class='inline'>
174
+ <p>The gravity of the scene&#39;s physics world.</p>
175
+ </div></span>
176
+
177
+ </li>
178
+
179
+
180
+ </ul>
181
+
182
+
183
+
184
+
185
+
186
+ <h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
187
+ <p class="inherited"><span class='object_link'><a href="Node.html#alpha-instance_method" title="MG::Node#alpha (method)">#alpha</a></span>, <span class='object_link'><a href="Node.html#anchor_point-instance_method" title="MG::Node#anchor_point (method)">#anchor_point</a></span>, <span class='object_link'><a href="Node.html#color-instance_method" title="MG::Node#color (method)">#color</a></span>, <span class='object_link'><a href="Node.html#name-instance_method" title="MG::Node#name (method)">#name</a></span>, <span class='object_link'><a href="Node.html#position-instance_method" title="MG::Node#position (method)">#position</a></span>, <span class='object_link'><a href="Node.html#rotation-instance_method" title="MG::Node#rotation (method)">#rotation</a></span>, <span class='object_link'><a href="Node.html#scale-instance_method" title="MG::Node#scale (method)">#scale</a></span>, <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">#size</a></span>, <span class='object_link'><a href="Node.html#visible%3F-instance_method" title="MG::Node#visible? (method)">#visible?</a></span>, <span class='object_link'><a href="Node.html#z_index-instance_method" title="MG::Node#z_index (method)">#z_index</a></span></p>
188
+
189
+
190
+
191
+ <h2>
192
+ Constructors
193
+ <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
194
+ </h2>
195
+
196
+ <ul class="summary">
197
+
198
+ <li class="public ">
199
+ <span class="summary_signature">
200
+
201
+ <a href="#initialize-instance_method" title="#initialize (instance method)">- (Scene) <strong>initialize</strong> </a>
202
+
203
+
204
+
205
+ </span>
206
+
207
+
208
+ <span class="note title constructor">constructor</span>
209
+
210
+
211
+
212
+
213
+
214
+
215
+
216
+
217
+ <span class="summary_desc"><div class='inline'>
218
+ <p>The default initializer.</p>
219
+ </div></span>
220
+
221
+ </li>
222
+
223
+
224
+ </ul>
225
+
226
+ <h2>
227
+ Update Loop
228
+ <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
229
+ </h2>
230
+
231
+ <ul class="summary">
232
+
233
+ <li class="public ">
234
+ <span class="summary_signature">
235
+
236
+ <a href="#schedule-instance_method" title="#schedule (instance method)">- (String) <strong>schedule</strong>(delay, repeat = 0, interval = 0) {|Float| ... }</a>
237
+
238
+
239
+
240
+ </span>
241
+
242
+
243
+
244
+
245
+
246
+
247
+
248
+
249
+
250
+ <span class="summary_desc"><div class='inline'>
251
+ <p>Schedules a given block for execution.</p>
252
+ </div></span>
253
+
254
+ </li>
255
+
256
+
257
+ <li class="public ">
258
+ <span class="summary_signature">
259
+
260
+ <a href="#start_update-instance_method" title="#start_update (instance method)">- (Scene) <strong>start_update</strong> </a>
261
+
262
+
263
+
264
+ </span>
265
+
266
+
267
+
268
+
269
+
270
+
271
+
272
+
273
+
274
+ <span class="summary_desc"><div class='inline'>
275
+ <p>Starts the update loop.</p>
276
+ </div></span>
277
+
278
+ </li>
279
+
280
+
281
+ <li class="public ">
282
+ <span class="summary_signature">
283
+
284
+ <a href="#stop_update-instance_method" title="#stop_update (instance method)">- (Scene) <strong>stop_update</strong> </a>
285
+
286
+
287
+
288
+ </span>
289
+
290
+
291
+
292
+
293
+
294
+
295
+
296
+
297
+
298
+ <span class="summary_desc"><div class='inline'>
299
+ <p>Stops the update loop.</p>
300
+ </div></span>
301
+
302
+ </li>
303
+
304
+
305
+ <li class="public ">
306
+ <span class="summary_signature">
307
+
308
+ <a href="#unschedule-instance_method" title="#unschedule (instance method)">- (Scene) <strong>unschedule</strong>(key) </a>
309
+
310
+
311
+
312
+ </span>
313
+
314
+
315
+
316
+
317
+
318
+
319
+
320
+
321
+
322
+ <span class="summary_desc"><div class='inline'>
323
+ <p>Unschedules a task that&#39;s currently running.</p>
324
+ </div></span>
325
+
326
+ </li>
327
+
328
+
329
+ <li class="public ">
330
+ <span class="summary_signature">
331
+
332
+ <a href="#update-instance_method" title="#update (instance method)">- (Scene) <strong>update</strong>(delta) </a>
333
+
334
+
335
+
336
+ </span>
337
+
338
+
339
+
340
+
341
+
342
+
343
+
344
+
345
+
346
+ <span class="summary_desc"><div class='inline'>
347
+ <p>The update loop method.</p>
348
+ </div></span>
349
+
350
+ </li>
351
+
352
+
353
+ </ul>
354
+
355
+ <h2>
356
+ Events
357
+ <small>(<a href="#" class="summary_toggle">collapse</a>)</small>
358
+ </h2>
359
+
360
+ <ul class="summary">
361
+
362
+ <li class="public ">
363
+ <span class="summary_signature">
364
+
365
+ <a href="#on_accelerate-instance_method" title="#on_accelerate (instance method)">- (Scene) <strong>on_accelerate</strong> {|Events::Acceleration| ... }</a>
366
+
367
+
368
+
369
+ </span>
370
+
371
+
372
+
373
+
374
+
375
+
376
+
377
+
378
+
379
+ <span class="summary_desc"><div class='inline'>
380
+ <p>Starts listening for accelerometer events on the receiver.</p>
381
+ </div></span>
382
+
383
+ </li>
384
+
385
+
386
+ <li class="public ">
387
+ <span class="summary_signature">
388
+
389
+ <a href="#on_contact_begin-instance_method" title="#on_contact_begin (instance method)">- (Scene) <strong>on_contact_begin</strong> {|Events::PhysicsContact| ... }</a>
390
+
391
+
392
+
393
+ </span>
394
+
395
+
396
+
397
+
398
+
399
+
400
+
401
+
402
+
403
+ <span class="summary_desc"><div class='inline'>
404
+ <p>Starts listening for contact begin events from the physics engine.</p>
405
+ </div></span>
406
+
407
+ </li>
408
+
409
+
410
+ <li class="public ">
411
+ <span class="summary_signature">
412
+
413
+ <a href="#on_touch_begin-instance_method" title="#on_touch_begin (instance method)">- (Scene) <strong>on_touch_begin</strong> {|Events::Touch| ... }</a>
414
+
415
+
416
+
417
+ </span>
418
+
419
+
420
+
421
+
422
+
423
+
424
+
425
+
426
+
427
+ <span class="summary_desc"><div class='inline'>
428
+ <p>Starts listening for touch begin events on the receiver.</p>
429
+ </div></span>
430
+
431
+ </li>
432
+
433
+
434
+ </ul>
435
+
436
+
437
+
438
+
439
+
440
+
441
+
442
+
443
+
444
+
445
+
446
+ <h3 class="inherited">Methods inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
447
+ <p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span></p>
448
+ <div id="constructor_details" class="method_details_list">
449
+ <h2>Constructor Details</h2>
450
+
451
+ <div class="method_details first">
452
+ <h3 class="signature first" id="initialize-instance_method">
453
+
454
+ - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>initialize</strong>
455
+
456
+
457
+
458
+
459
+
460
+ </h3><div class="docstring">
461
+ <div class="discussion">
462
+
463
+ <p>The default initializer. Subclasses can construct the scene interface in
464
+ this method, as well as providing an implementation for <span class='object_link'><a href="#update-instance_method" title="MG::Scene#update (method)">#update</a></span>, then run
465
+ the update loop by calling <span class='object_link'><a href="#start_update-instance_method" title="MG::Scene#start_update (method)">#start_update</a></span>.</p>
466
+
467
+
468
+ </div>
469
+ </div>
470
+ <div class="tags">
471
+
472
+
473
+ </div><table class="source_code">
474
+ <tr>
475
+ <td>
476
+ <pre class="lines">
477
+
478
+
479
+ 184</pre>
480
+ </td>
481
+ <td>
482
+ <pre class="code"><span class="info file"># File 'motion-game', line 184</span>
483
+
484
+ <span class='kw'>def</span> <span class='id identifier rubyid_initialize'>initialize</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
485
+ </td>
486
+ </tr>
487
+ </table>
488
+ </div>
489
+
490
+ </div>
491
+
492
+ <div id="instance_attr_details" class="attr_details">
493
+ <h2>Instance Attribute Details</h2>
494
+
495
+
496
+ <span id="debug_physics?=-instance_method"></span>
497
+ <div class="method_details first">
498
+ <h3 class="signature first" id="debug_physics?-instance_method">
499
+
500
+ - (<tt>Boolean</tt>) <strong>debug_physics?</strong>
501
+
502
+
503
+
504
+
505
+
506
+ </h3><div class="docstring">
507
+ <div class="discussion">
508
+
509
+ <p>Returns whether the physics engine should draw debug lines.</p>
510
+
511
+
512
+ </div>
513
+ </div>
514
+ <div class="tags">
515
+
516
+ <p class="tag_title">Returns:</p>
517
+ <ul class="return">
518
+
519
+ <li>
520
+
521
+
522
+ <span class='type'>(<tt>Boolean</tt>)</span>
523
+
524
+
525
+
526
+ &mdash;
527
+ <div class='inline'>
528
+ <p>whether the physics engine should draw debug lines.</p>
529
+ </div>
530
+
531
+ </li>
532
+
533
+ </ul>
534
+
535
+ </div><table class="source_code">
536
+ <tr>
537
+ <td>
538
+ <pre class="lines">
539
+
540
+
541
+ 250
542
+ 251
543
+ 252</pre>
544
+ </td>
545
+ <td>
546
+ <pre class="code"><span class="info file"># File 'motion-game', line 250</span>
547
+
548
+ def debug_physics?
549
+ @debug_physics?
550
+ end</pre>
551
+ </td>
552
+ </tr>
553
+ </table>
554
+ </div>
555
+
556
+
557
+ <span id="gravity=-instance_method"></span>
558
+ <div class="method_details ">
559
+ <h3 class="signature " id="gravity-instance_method">
560
+
561
+ - (<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>) <strong>gravity</strong>
562
+
563
+
564
+
565
+
566
+
567
+ </h3><div class="docstring">
568
+ <div class="discussion">
569
+
570
+ <p>Returns the gravity of the scene&#39;s physics world.</p>
571
+
572
+
573
+ </div>
574
+ </div>
575
+ <div class="tags">
576
+
577
+ <p class="tag_title">Returns:</p>
578
+ <ul class="return">
579
+
580
+ <li>
581
+
582
+
583
+ <span class='type'>(<tt><span class='object_link'><a href="Point.html" title="MG::Point (class)">Point</a></span></tt>)</span>
584
+
585
+
586
+
587
+ &mdash;
588
+ <div class='inline'>
589
+ <p>the gravity of the scene&#39;s physics world.</p>
590
+ </div>
591
+
592
+ </li>
593
+
594
+ </ul>
595
+
596
+ </div><table class="source_code">
597
+ <tr>
598
+ <td>
599
+ <pre class="lines">
600
+
601
+
602
+ 247
603
+ 248
604
+ 249</pre>
605
+ </td>
606
+ <td>
607
+ <pre class="code"><span class="info file"># File 'motion-game', line 247</span>
608
+
609
+ <span class='kw'>def</span> <span class='id identifier rubyid_gravity'>gravity</span>
610
+ <span class='ivar'>@gravity</span>
611
+ <span class='kw'>end</span></pre>
612
+ </td>
613
+ </tr>
614
+ </table>
615
+ </div>
616
+
617
+ </div>
618
+
619
+
620
+ <div id="instance_method_details" class="method_details_list">
621
+ <h2>Instance Method Details</h2>
622
+
623
+
624
+ <div class="method_details first">
625
+ <h3 class="signature first" id="on_accelerate-instance_method">
626
+
627
+ - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_accelerate</strong> {|Events::Acceleration| ... }
628
+
629
+
630
+
631
+
632
+
633
+ </h3><div class="docstring">
634
+ <div class="discussion">
635
+
636
+ <p>Starts listening for accelerometer events on the receiver.</p>
637
+
638
+
639
+ </div>
640
+ </div>
641
+ <div class="tags">
642
+
643
+ <p class="tag_title">Yields:</p>
644
+ <ul class="yield">
645
+
646
+ <li>
647
+
648
+
649
+ <span class='type'>(<tt><span class='object_link'><a href="Events/Acceleration.html" title="MG::Events::Acceleration (class)">Events::Acceleration</a></span></tt>)</span>
650
+
651
+
652
+
653
+ &mdash;
654
+ <div class='inline'>
655
+ <p>the given block will be yield when an accelerometer event is received from
656
+ the device.</p>
657
+ </div>
658
+
659
+ </li>
660
+
661
+ </ul>
662
+ <p class="tag_title">Returns:</p>
663
+ <ul class="return">
664
+
665
+ <li>
666
+
667
+
668
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
669
+
670
+
671
+
672
+ &mdash;
673
+ <div class='inline'>
674
+ <p>the receiver.</p>
675
+ </div>
676
+
677
+ </li>
678
+
679
+ </ul>
680
+
681
+ </div><table class="source_code">
682
+ <tr>
683
+ <td>
684
+ <pre class="lines">
685
+
686
+
687
+ 235</pre>
688
+ </td>
689
+ <td>
690
+ <pre class="code"><span class="info file"># File 'motion-game', line 235</span>
691
+
692
+ <span class='kw'>def</span> <span class='id identifier rubyid_on_accelerate'>on_accelerate</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
693
+ </td>
694
+ </tr>
695
+ </table>
696
+ </div>
697
+
698
+ <div class="method_details ">
699
+ <h3 class="signature " id="on_contact_begin-instance_method">
700
+
701
+ - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_contact_begin</strong> {|Events::PhysicsContact| ... }
702
+
703
+
704
+
705
+
706
+
707
+ </h3><div class="docstring">
708
+ <div class="discussion">
709
+
710
+ <p>Starts listening for contact begin events from the physics engine.</p>
711
+
712
+
713
+ </div>
714
+ </div>
715
+ <div class="tags">
716
+
717
+ <p class="tag_title">Yields:</p>
718
+ <ul class="yield">
719
+
720
+ <li>
721
+
722
+
723
+ <span class='type'>(<tt>Events::PhysicsContact</tt>)</span>
724
+
725
+
726
+
727
+ &mdash;
728
+ <div class='inline'>
729
+ <p>the given block will be yield when a contact event is received from the
730
+ physics engine.</p>
731
+ </div>
732
+
733
+ </li>
734
+
735
+ </ul>
736
+ <p class="tag_title">Returns:</p>
737
+ <ul class="return">
738
+
739
+ <li>
740
+
741
+
742
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
743
+
744
+
745
+
746
+ &mdash;
747
+ <div class='inline'>
748
+ <p>the receiver.</p>
749
+ </div>
750
+
751
+ </li>
752
+
753
+ </ul>
754
+
755
+ </div><table class="source_code">
756
+ <tr>
757
+ <td>
758
+ <pre class="lines">
759
+
760
+
761
+ 241</pre>
762
+ </td>
763
+ <td>
764
+ <pre class="code"><span class="info file"># File 'motion-game', line 241</span>
765
+
766
+ <span class='kw'>def</span> <span class='id identifier rubyid_on_contact_begin'>on_contact_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
767
+ </td>
768
+ </tr>
769
+ </table>
770
+ </div>
771
+
772
+ <div class="method_details ">
773
+ <h3 class="signature " id="on_touch_begin-instance_method">
774
+
775
+ - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>on_touch_begin</strong> {|Events::Touch| ... }
776
+
777
+
778
+
779
+
780
+
781
+ </h3><div class="docstring">
782
+ <div class="discussion">
783
+
784
+ <p>Starts listening for touch begin events on the receiver.</p>
785
+
786
+
787
+ </div>
788
+ </div>
789
+ <div class="tags">
790
+
791
+ <p class="tag_title">Yields:</p>
792
+ <ul class="yield">
793
+
794
+ <li>
795
+
796
+
797
+ <span class='type'>(<tt><span class='object_link'><a href="Events/Touch.html" title="MG::Events::Touch (class)">Events::Touch</a></span></tt>)</span>
798
+
799
+
800
+
801
+ &mdash;
802
+ <div class='inline'>
803
+ <p>the given block will be yield when a touch begin event is received.</p>
804
+ </div>
805
+
806
+ </li>
807
+
808
+ </ul>
809
+ <p class="tag_title">Returns:</p>
810
+ <ul class="return">
811
+
812
+ <li>
813
+
814
+
815
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
816
+
817
+
818
+
819
+ &mdash;
820
+ <div class='inline'>
821
+ <p>the receiver.</p>
822
+ </div>
823
+
824
+ </li>
825
+
826
+ </ul>
827
+
828
+ </div><table class="source_code">
829
+ <tr>
830
+ <td>
831
+ <pre class="lines">
832
+
833
+
834
+ 229</pre>
835
+ </td>
836
+ <td>
837
+ <pre class="code"><span class="info file"># File 'motion-game', line 229</span>
838
+
839
+ <span class='kw'>def</span> <span class='id identifier rubyid_on_touch_begin'>on_touch_begin</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
840
+ </td>
841
+ </tr>
842
+ </table>
843
+ </div>
844
+
845
+ <div class="method_details ">
846
+ <h3 class="signature " id="schedule-instance_method">
847
+
848
+ - (<tt>String</tt>) <strong>schedule</strong>(delay, repeat = 0, interval = 0) {|Float| ... }
849
+
850
+
851
+
852
+
853
+
854
+ </h3><div class="docstring">
855
+ <div class="discussion">
856
+
857
+ <p>Schedules a given block for execution.</p>
858
+
859
+
860
+ </div>
861
+ </div>
862
+ <div class="tags">
863
+ <p class="tag_title">Parameters:</p>
864
+ <ul class="param">
865
+
866
+ <li>
867
+
868
+ <span class='name'>delay</span>
869
+
870
+
871
+ <span class='type'>(<tt>Float</tt>)</span>
872
+
873
+
874
+
875
+ &mdash;
876
+ <div class='inline'>
877
+ <p>the duration of the block, in seconds.</p>
878
+ </div>
879
+
880
+ </li>
881
+
882
+ <li>
883
+
884
+ <span class='name'>repeat</span>
885
+
886
+
887
+ <span class='type'>(<tt>Integer</tt>)</span>
888
+
889
+
890
+ <em class="default">(defaults to: <tt>0</tt>)</em>
891
+
892
+
893
+ &mdash;
894
+ <div class='inline'>
895
+ <p>the number of times the block should be repeated.</p>
896
+ </div>
897
+
898
+ </li>
899
+
900
+ <li>
901
+
902
+ <span class='name'>interval</span>
903
+
904
+
905
+ <span class='type'>(<tt>Float</tt>)</span>
906
+
907
+
908
+ <em class="default">(defaults to: <tt>0</tt>)</em>
909
+
910
+
911
+ &mdash;
912
+ <div class='inline'>
913
+ <p>the interval between repetitions, in seconds.</p>
914
+ </div>
915
+
916
+ </li>
917
+
918
+ </ul>
919
+
920
+ <p class="tag_title">Yields:</p>
921
+ <ul class="yield">
922
+
923
+ <li>
924
+
925
+
926
+ <span class='type'>(<tt>Float</tt>)</span>
927
+
928
+
929
+
930
+ &mdash;
931
+ <div class='inline'>
932
+ <p>the given block will be yield with the delta value, in seconds.</p>
933
+ </div>
934
+
935
+ </li>
936
+
937
+ </ul>
938
+ <p class="tag_title">Returns:</p>
939
+ <ul class="return">
940
+
941
+ <li>
942
+
943
+
944
+ <span class='type'>(<tt>String</tt>)</span>
945
+
946
+
947
+
948
+ &mdash;
949
+ <div class='inline'>
950
+ <p>a token representing the task that can be passed to <span class='object_link'><a href="#unschedule-instance_method" title="MG::Scene#unschedule (method)">#unschedule</a></span> when
951
+ needed.</p>
952
+ </div>
953
+
954
+ </li>
955
+
956
+ </ul>
957
+
958
+ </div><table class="source_code">
959
+ <tr>
960
+ <td>
961
+ <pre class="lines">
962
+
963
+
964
+ 214</pre>
965
+ </td>
966
+ <td>
967
+ <pre class="code"><span class="info file"># File 'motion-game', line 214</span>
968
+
969
+ <span class='kw'>def</span> <span class='id identifier rubyid_schedule'>schedule</span><span class='lparen'>(</span><span class='id identifier rubyid_delay'>delay</span><span class='comma'>,</span> <span class='id identifier rubyid_repeat'>repeat</span><span class='op'>=</span><span class='int'>0</span><span class='comma'>,</span> <span class='id identifier rubyid_interval'>interval</span><span class='op'>=</span><span class='int'>0</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
970
+ </td>
971
+ </tr>
972
+ </table>
973
+ </div>
974
+
975
+ <div class="method_details ">
976
+ <h3 class="signature " id="start_update-instance_method">
977
+
978
+ - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>start_update</strong>
979
+
980
+
981
+
982
+
983
+
984
+ </h3><div class="docstring">
985
+ <div class="discussion">
986
+
987
+ <p>Starts the update loop. The <code>#update</code> method will be called on
988
+ this object for every frame.</p>
989
+
990
+
991
+ </div>
992
+ </div>
993
+ <div class="tags">
994
+
995
+ <p class="tag_title">Returns:</p>
996
+ <ul class="return">
997
+
998
+ <li>
999
+
1000
+
1001
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1002
+
1003
+
1004
+
1005
+ &mdash;
1006
+ <div class='inline'>
1007
+ <p>the receiver.</p>
1008
+ </div>
1009
+
1010
+ </li>
1011
+
1012
+ </ul>
1013
+
1014
+ </div><table class="source_code">
1015
+ <tr>
1016
+ <td>
1017
+ <pre class="lines">
1018
+
1019
+
1020
+ 192</pre>
1021
+ </td>
1022
+ <td>
1023
+ <pre class="code"><span class="info file"># File 'motion-game', line 192</span>
1024
+
1025
+ <span class='kw'>def</span> <span class='id identifier rubyid_start_update'>start_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1026
+ </td>
1027
+ </tr>
1028
+ </table>
1029
+ </div>
1030
+
1031
+ <div class="method_details ">
1032
+ <h3 class="signature " id="stop_update-instance_method">
1033
+
1034
+ - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>stop_update</strong>
1035
+
1036
+
1037
+
1038
+
1039
+
1040
+ </h3><div class="docstring">
1041
+ <div class="discussion">
1042
+
1043
+ <p>Stops the update loop. The <code>#update</code> method will no longer be
1044
+ called on this object.</p>
1045
+
1046
+
1047
+ </div>
1048
+ </div>
1049
+ <div class="tags">
1050
+
1051
+ <p class="tag_title">Returns:</p>
1052
+ <ul class="return">
1053
+
1054
+ <li>
1055
+
1056
+
1057
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1058
+
1059
+
1060
+
1061
+ &mdash;
1062
+ <div class='inline'>
1063
+ <p>the receiver.</p>
1064
+ </div>
1065
+
1066
+ </li>
1067
+
1068
+ </ul>
1069
+
1070
+ </div><table class="source_code">
1071
+ <tr>
1072
+ <td>
1073
+ <pre class="lines">
1074
+
1075
+
1076
+ 197</pre>
1077
+ </td>
1078
+ <td>
1079
+ <pre class="code"><span class="info file"># File 'motion-game', line 197</span>
1080
+
1081
+ <span class='kw'>def</span> <span class='id identifier rubyid_stop_update'>stop_update</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1082
+ </td>
1083
+ </tr>
1084
+ </table>
1085
+ </div>
1086
+
1087
+ <div class="method_details ">
1088
+ <h3 class="signature " id="unschedule-instance_method">
1089
+
1090
+ - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>unschedule</strong>(key)
1091
+
1092
+
1093
+
1094
+
1095
+
1096
+ </h3><div class="docstring">
1097
+ <div class="discussion">
1098
+
1099
+ <p>Unschedules a task that&#39;s currently running.</p>
1100
+
1101
+
1102
+ </div>
1103
+ </div>
1104
+ <div class="tags">
1105
+ <p class="tag_title">Parameters:</p>
1106
+ <ul class="param">
1107
+
1108
+ <li>
1109
+
1110
+ <span class='name'>key</span>
1111
+
1112
+
1113
+ <span class='type'>(<tt>String</tt>)</span>
1114
+
1115
+
1116
+
1117
+ &mdash;
1118
+ <div class='inline'>
1119
+ <p>a token representing the task to unschedule, returned by <span class='object_link'><a href="#schedule-instance_method" title="MG::Scene#schedule (method)">#schedule</a></span>.</p>
1120
+ </div>
1121
+
1122
+ </li>
1123
+
1124
+ </ul>
1125
+
1126
+ <p class="tag_title">Returns:</p>
1127
+ <ul class="return">
1128
+
1129
+ <li>
1130
+
1131
+
1132
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1133
+
1134
+
1135
+
1136
+ &mdash;
1137
+ <div class='inline'>
1138
+ <p>the receiver.</p>
1139
+ </div>
1140
+
1141
+ </li>
1142
+
1143
+ </ul>
1144
+
1145
+ </div><table class="source_code">
1146
+ <tr>
1147
+ <td>
1148
+ <pre class="lines">
1149
+
1150
+
1151
+ 220</pre>
1152
+ </td>
1153
+ <td>
1154
+ <pre class="code"><span class="info file"># File 'motion-game', line 220</span>
1155
+
1156
+ <span class='kw'>def</span> <span class='id identifier rubyid_unschedule'>unschedule</span><span class='lparen'>(</span><span class='id identifier rubyid_key'>key</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1157
+ </td>
1158
+ </tr>
1159
+ </table>
1160
+ </div>
1161
+
1162
+ <div class="method_details ">
1163
+ <h3 class="signature " id="update-instance_method">
1164
+
1165
+ - (<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>) <strong>update</strong>(delta)
1166
+
1167
+
1168
+
1169
+
1170
+
1171
+ </h3><div class="docstring">
1172
+ <div class="discussion">
1173
+
1174
+ <p>The update loop method. Subclasses can provide a custom implementation of
1175
+ this method. The default implementation is empty.</p>
1176
+
1177
+
1178
+ </div>
1179
+ </div>
1180
+ <div class="tags">
1181
+ <p class="tag_title">Parameters:</p>
1182
+ <ul class="param">
1183
+
1184
+ <li>
1185
+
1186
+ <span class='name'>delta</span>
1187
+
1188
+
1189
+ <span class='type'>(<tt>Float</tt>)</span>
1190
+
1191
+
1192
+
1193
+ &mdash;
1194
+ <div class='inline'>
1195
+ <p>a value representing the amount of time, in seconds, since the last time
1196
+ this method was called.</p>
1197
+ </div>
1198
+
1199
+ </li>
1200
+
1201
+ </ul>
1202
+
1203
+ <p class="tag_title">Returns:</p>
1204
+ <ul class="return">
1205
+
1206
+ <li>
1207
+
1208
+
1209
+ <span class='type'>(<tt><span class='object_link'><a href="" title="MG::Scene (class)">Scene</a></span></tt>)</span>
1210
+
1211
+
1212
+
1213
+ &mdash;
1214
+ <div class='inline'>
1215
+ <p>the receiver.</p>
1216
+ </div>
1217
+
1218
+ </li>
1219
+
1220
+ </ul>
1221
+
1222
+ </div><table class="source_code">
1223
+ <tr>
1224
+ <td>
1225
+ <pre class="lines">
1226
+
1227
+
1228
+ 204</pre>
1229
+ </td>
1230
+ <td>
1231
+ <pre class="code"><span class="info file"># File 'motion-game', line 204</span>
1232
+
1233
+ <span class='kw'>def</span> <span class='id identifier rubyid_update'>update</span><span class='lparen'>(</span><span class='id identifier rubyid_delta'>delta</span><span class='rparen'>)</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
1234
+ </td>
1235
+ </tr>
1236
+ </table>
1237
+ </div>
1238
+
1239
+ </div>
1240
+
1241
+ </div>
1242
+
1243
+ <div id="footer">
1244
+ Generated on Thu Sep 3 15:12:07 2015 by
1245
+ <a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
1246
+ 0.8.7.6 (ruby-2.0.0).
1247
+ </div>
1248
+
1249
+ </body>
1250
+ </html>