motion-game 1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/build/android/armeabi/libchipmunk.a +0 -0
- data/build/android/armeabi/libcrypto.a +0 -0
- data/build/android/armeabi/libcurl.a +0 -0
- data/build/android/armeabi/libfreetype.a +0 -0
- data/build/android/armeabi/libjpeg.a +0 -0
- data/build/android/armeabi/libmotion-cocos.a +0 -0
- data/build/android/armeabi/libpng.a +0 -0
- data/build/android/armeabi/libssl.a +0 -0
- data/build/android/armeabi/libtiff.a +0 -0
- data/build/android/armeabi/libwebp.a +0 -0
- data/build/android/armeabi/libwebsockets.a +0 -0
- data/build/android/motion-cocos.jar +0 -0
- data/build/android/x86/libchipmunk.a +0 -0
- data/build/android/x86/libcrypto.a +0 -0
- data/build/android/x86/libcurl.a +0 -0
- data/build/android/x86/libfreetype.a +0 -0
- data/build/android/x86/libjpeg.a +0 -0
- data/build/android/x86/libmotion-cocos.a +0 -0
- data/build/android/x86/libpng.a +0 -0
- data/build/android/x86/libssl.a +0 -0
- data/build/android/x86/libtiff.a +0 -0
- data/build/android/x86/libwebp.a +0 -0
- data/build/android/x86/libwebsockets.a +0 -0
- data/build/ios/libchipmunk.a +0 -0
- data/build/ios/libcurl.a +0 -0
- data/build/ios/libfreetype.a +0 -0
- data/build/ios/libjpeg.a +0 -0
- data/build/ios/libmotion-cocos.a +0 -0
- data/build/ios/libpng.a +0 -0
- data/build/ios/libtiff.a +0 -0
- data/build/ios/libwebp.a +0 -0
- data/build/ios/libwebsockets.a +0 -0
- data/doc/MG.html +129 -0
- data/doc/MG/Application.html +332 -0
- data/doc/MG/Audio.html +1049 -0
- data/doc/MG/Button.html +722 -0
- data/doc/MG/Color.html +528 -0
- data/doc/MG/Director.html +1140 -0
- data/doc/MG/Draw.html +437 -0
- data/doc/MG/Events.html +127 -0
- data/doc/MG/Events/Acceleration.html +502 -0
- data/doc/MG/Events/Touch.html +232 -0
- data/doc/MG/Layout.html +513 -0
- data/doc/MG/List.html +1050 -0
- data/doc/MG/Node.html +1752 -0
- data/doc/MG/Parallax.html +294 -0
- data/doc/MG/Particle.html +1221 -0
- data/doc/MG/Point.html +540 -0
- data/doc/MG/Scene.html +1250 -0
- data/doc/MG/Scroll.html +530 -0
- data/doc/MG/Size.html +737 -0
- data/doc/MG/Slider.html +335 -0
- data/doc/MG/Sprite.html +2066 -0
- data/doc/MG/Text.html +918 -0
- data/doc/MG/Web.html +828 -0
- data/doc/MG/Widget.html +460 -0
- data/doc/_index.html +362 -0
- data/doc/class_list.html +58 -0
- data/doc/css/common.css +1 -0
- data/doc/css/full_list.css +57 -0
- data/doc/css/style.css +339 -0
- data/doc/file.README.html +114 -0
- data/doc/file_list.html +60 -0
- data/doc/frames.html +26 -0
- data/doc/index.html +114 -0
- data/doc/js/app.js +219 -0
- data/doc/js/full_list.js +181 -0
- data/doc/js/jquery.js +4 -0
- data/doc/method_list.html +933 -0
- data/doc/top-level-namespace.html +112 -0
- data/lib/motion-game.rb +1 -0
- data/lib/motion-game/android.rb +23 -0
- data/lib/motion-game/android/main_activity.rb +2 -0
- data/lib/motion-game/ios.rb +14 -0
- data/lib/motion-game/ios/app_delegate.rb +20 -0
- data/lib/motion-game/ios/root_view_controller.rb +14 -0
- data/lib/motion-game/project.rb +1 -0
- data/lib/motion-game/shortcuts.rb +177 -0
- data/template/motion-game/files/Gemfile +5 -0
- data/template/motion-game/files/Rakefile +12 -0
- data/template/motion-game/files/app/application.rb +5 -0
- data/template/motion-game/files/app/main_scene.rb +7 -0
- data/template/motion-game/files/config/android.rb.erb +6 -0
- data/template/motion-game/files/config/ios.rb.erb +6 -0
- metadata +130 -0
data/doc/MG/Widget.html
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<title>
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Class: MG::Widget
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— Documentation by YARD 0.8.7.6
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relpath = '../';
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framesUrl = "../frames.html#!MG/Widget.html";
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<a href="../_index.html">Index (W)</a> »
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<span class='title'><span class='object_link'><a href="../MG.html" title="MG (module)">MG</a></span></span>
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»
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<span class="title">Widget</span>
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Class List
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<a class="full_list_link" id="method_list_link"
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href="../method_list.html">
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Method List
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</a>
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<a class="full_list_link" id="file_list_link"
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href="../file_list.html">
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File List
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<div id="content"><h1>Class: MG::Widget
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<dt class="r1">Inherits:</dt>
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<dd class="r1">
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<span class="inheritName"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></span>
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<li>Object</li>
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<li class="next"><span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></li>
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<li class="next">MG::Widget</li>
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</ul>
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<a href="#" class="inheritanceTree">show all</a>
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<dt class="r2 last">Defined in:</dt>
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<dd class="r2 last">motion-game</dd>
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</dl>
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<div class="clear"></div>
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<h2>Overview</h2><div class="docstring">
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<div class="discussion">
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<p>The base class for all UI widgets. You should not instantiate this class
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directly but use a subclass instead.</p>
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<div class="tags">
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</div><div id="subclasses">
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<h2>Direct Known Subclasses</h2>
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<p class="children"><span class='object_link'><a href="Button.html" title="MG::Button (class)">Button</a></span>, <span class='object_link'><a href="Layout.html" title="MG::Layout (class)">Layout</a></span>, <span class='object_link'><a href="Slider.html" title="MG::Slider (class)">Slider</a></span>, <span class='object_link'><a href="Text.html" title="MG::Text (class)">Text</a></span>, <span class='object_link'><a href="Web.html" title="MG::Web (class)">Web</a></span></p>
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<h2>Properties <small>(<a href="#" class="summary_toggle">collapse</a>)</small></h2>
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<ul class="summary">
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<span class="summary_signature">
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<a href="#enabled%3F-instance_method" title="#enabled? (instance method)">- (Boolean) <strong>enabled?</strong> </a>
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<span class="summary_desc"><div class='inline'>
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<p>Whether the widget is enabled.</p>
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<span class="summary_signature">
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<a href="#highlighted%3F-instance_method" title="#highlighted? (instance method)">- (Boolean) <strong>highlighted?</strong> </a>
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<span class="summary_desc"><div class='inline'>
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<p>Whether the widget is highlighted.</p>
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<h3 class="inherited">Attributes inherited from <span class='object_link'><a href="Node.html" title="MG::Node (class)">Node</a></span></h3>
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<p class="inherited"><span class='object_link'><a href="Node.html#alpha-instance_method" title="MG::Node#alpha (method)">#alpha</a></span>, <span class='object_link'><a href="Node.html#anchor_point-instance_method" title="MG::Node#anchor_point (method)">#anchor_point</a></span>, <span class='object_link'><a href="Node.html#color-instance_method" title="MG::Node#color (method)">#color</a></span>, <span class='object_link'><a href="Node.html#name-instance_method" title="MG::Node#name (method)">#name</a></span>, <span class='object_link'><a href="Node.html#position-instance_method" title="MG::Node#position (method)">#position</a></span>, <span class='object_link'><a href="Node.html#rotation-instance_method" title="MG::Node#rotation (method)">#rotation</a></span>, <span class='object_link'><a href="Node.html#scale-instance_method" title="MG::Node#scale (method)">#scale</a></span>, <span class='object_link'><a href="Node.html#size-instance_method" title="MG::Node#size (method)">#size</a></span>, <span class='object_link'><a href="Node.html#visible%3F-instance_method" title="MG::Node#visible? (method)">#visible?</a></span>, <span class='object_link'><a href="Node.html#z_index-instance_method" title="MG::Node#z_index (method)">#z_index</a></span></p>
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<h2>
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Events
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<small>(<a href="#" class="summary_toggle">collapse</a>)</small>
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</h2>
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<a href="#on_touch-instance_method" title="#on_touch (instance method)">- (Widget) <strong>on_touch</strong> {|Symbol| ... }</a>
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<p>Configures a block to be called when a touch event is received on the
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widget.</p>
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<p class="inherited"><span class='object_link'><a href="Node.html#add-instance_method" title="MG::Node#add (method)">#add</a></span>, <span class='object_link'><a href="Node.html#children-instance_method" title="MG::Node#children (method)">#children</a></span>, <span class='object_link'><a href="Node.html#clear-instance_method" title="MG::Node#clear (method)">#clear</a></span>, <span class='object_link'><a href="Node.html#delete-instance_method" title="MG::Node#delete (method)">#delete</a></span>, <span class='object_link'><a href="Node.html#delete_from_parent-instance_method" title="MG::Node#delete_from_parent (method)">#delete_from_parent</a></span>, <span class='object_link'><a href="Node.html#intersects%3F-instance_method" title="MG::Node#intersects? (method)">#intersects?</a></span>, <span class='object_link'><a href="Node.html#parent-instance_method" title="MG::Node#parent (method)">#parent</a></span></p>
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<p class="tag_title">Returns:</p>
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<p>whether the widget is enabled.</p>
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<pre class="code"><span class="info file"># File 'motion-game', line 680</span>
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- (<tt>Boolean</tt>) <strong>highlighted?</strong>
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<span class='type'>(<tt>Boolean</tt>)</span>
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<p>whether the widget is highlighted.</p>
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</div><table class="source_code">
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<pre class="lines">
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684
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685
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686</pre>
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<td>
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<pre class="code"><span class="info file"># File 'motion-game', line 684</span>
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def highlighted?
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end</pre>
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<div id="instance_method_details" class="method_details_list">
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<h2>Instance Method Details</h2>
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<h3 class="signature first" id="on_touch-instance_method">
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- (<tt><span class='object_link'><a href="" title="MG::Widget (class)">Widget</a></span></tt>) <strong>on_touch</strong> {|Symbol| ... }
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</h3><div class="docstring">
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<div class="discussion">
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<p>Configures a block to be called when a touch event is received on the
|
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widget.</p>
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</div>
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</div>
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<div class="tags">
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<p class="tag_title">Yields:</p>
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<ul class="yield">
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<li>
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<span class='type'>(<tt>Symbol</tt>)</span>
|
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|
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|
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400
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|
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|
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|
|
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|
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—
|
|
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|
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<div class='inline'>
|
|
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|
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<p>the given block will be called when the event is received with a
|
|
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|
+
<code>Symbol</code> that describes the type of event, which can be
|
|
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|
+
<code>:begin</code>, <code>:move</code>, <code>:end</code> or
|
|
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|
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<code>:cancel</code>.</p>
|
|
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|
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</div>
|
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|
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|
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</li>
|
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|
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</ul>
|
|
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|
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<p class="tag_title">Returns:</p>
|
|
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|
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<ul class="return">
|
|
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|
+
|
|
416
|
+
<li>
|
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|
+
|
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418
|
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|
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|
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<span class='type'>(<tt><span class='object_link'><a href="" title="MG::Widget (class)">Widget</a></span></tt>)</span>
|
|
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|
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|
|
421
|
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|
|
422
|
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|
|
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|
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—
|
|
424
|
+
<div class='inline'>
|
|
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|
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<p>the receiver.</p>
|
|
426
|
+
</div>
|
|
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|
+
|
|
428
|
+
</li>
|
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|
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|
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</ul>
|
|
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|
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|
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|
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</div><table class="source_code">
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<tr>
|
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<td>
|
|
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|
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<pre class="lines">
|
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|
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|
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|
|
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695</pre>
|
|
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|
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</td>
|
|
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|
+
<td>
|
|
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|
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<pre class="code"><span class="info file"># File 'motion-game', line 695</span>
|
|
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|
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|
|
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|
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<span class='kw'>def</span> <span class='id identifier rubyid_on_touch'>on_touch</span><span class='semicolon'>;</span> <span class='kw'>end</span></pre>
|
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</table>
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</div>
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<div id="footer">
|
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|
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Generated on Thu Sep 3 15:12:08 2015 by
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|
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<a href="http://yardoc.org" title="Yay! A Ruby Documentation Tool" target="_parent">yard</a>
|
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0.8.7.6 (ruby-2.0.0).
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