ifmapper 1.0.0 → 1.0.6

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Files changed (218) hide show
  1. data/HISTORY.txt +648 -627
  2. data/IFMapper.gemspec +29 -28
  3. data/IFMapper.rbw +31 -31
  4. data/TODO.txt +8 -7
  5. data/bin/IFMapper +31 -31
  6. data/docs/en/index.html +0 -0
  7. data/docs/en/start.html +3 -2
  8. data/docs/en/start.html~ +516 -0
  9. data/docs/es/index.html +0 -0
  10. data/docs/es/start.html +13 -14
  11. data/docs/es/start.html~ +1280 -0
  12. data/docs/images/IFMapper_main.gif +0 -0
  13. data/docs/images/automap.gif +0 -0
  14. data/docs/images/complex_connection.gif +0 -0
  15. data/docs/images/connection.gif +0 -0
  16. data/docs/images/connection_menu.gif +0 -0
  17. data/docs/images/room_description.gif +0 -0
  18. data/docs/images/room_small.gif +0 -0
  19. data/icons/copy.png +0 -0
  20. data/icons/cut.png +0 -0
  21. data/icons/filenew.png +0 -0
  22. data/icons/fileopen.png +0 -0
  23. data/icons/filesave.png +0 -0
  24. data/icons/filesaveas.png +0 -0
  25. data/icons/help.png +0 -0
  26. data/icons/kill.png +0 -0
  27. data/icons/nextpage.png +0 -0
  28. data/icons/paste.png +0 -0
  29. data/icons/prevpage.png +0 -0
  30. data/icons/printicon.png +0 -0
  31. data/icons/redo.png +0 -0
  32. data/icons/room_e.gif +0 -0
  33. data/icons/room_e.xpm +0 -0
  34. data/icons/room_n.gif +0 -0
  35. data/icons/room_n.xpm +0 -0
  36. data/icons/room_ne.gif +0 -0
  37. data/icons/room_ne.xpm +0 -0
  38. data/icons/room_nw.gif +0 -0
  39. data/icons/room_nw.xpm +0 -0
  40. data/icons/room_s.gif +0 -0
  41. data/icons/room_s.xpm +0 -0
  42. data/icons/room_se.gif +0 -0
  43. data/icons/room_se.xpm +0 -0
  44. data/icons/room_sw.gif +0 -0
  45. data/icons/room_sw.xpm +0 -0
  46. data/icons/room_w.gif +0 -0
  47. data/icons/room_w.xpm +0 -0
  48. data/icons/saveas.png +0 -0
  49. data/icons/undo.png +0 -0
  50. data/icons/winapp.png +0 -0
  51. data/icons/zoom.png +0 -0
  52. data/lib/IFMapper/AStar.rb +250 -250
  53. data/lib/IFMapper/Connection.rb +202 -202
  54. data/lib/IFMapper/FXAboutDialogBox.rb +32 -32
  55. data/lib/IFMapper/FXConnection.rb +364 -364
  56. data/lib/IFMapper/FXConnectionDialogBox.rb +124 -124
  57. data/lib/IFMapper/FXDCPostscript.rb +404 -404
  58. data/lib/IFMapper/FXDCPrint.rb +15 -15
  59. data/lib/IFMapper/FXItemList.rb +108 -0
  60. data/lib/IFMapper/FXMap.rb +2147 -2116
  61. data/lib/IFMapper/FXMapColorBox.rb +88 -88
  62. data/lib/IFMapper/FXMapDialogBox.rb +127 -127
  63. data/lib/IFMapper/FXMapFileDialog.rb +34 -34
  64. data/lib/IFMapper/FXMapperSettings.rb +206 -205
  65. data/lib/IFMapper/FXMapperWindow.rb +1592 -1571
  66. data/lib/IFMapper/FXPDFMapExporterOptionsDialogBox.rb +46 -0
  67. data/lib/IFMapper/FXRoom.rb +263 -263
  68. data/lib/IFMapper/FXRoomDialogBox.rb +159 -159
  69. data/lib/IFMapper/FXRoomList.rb +95 -95
  70. data/lib/IFMapper/FXSearchDialogBox.rb +51 -51
  71. data/lib/IFMapper/FXSection.rb +33 -33
  72. data/lib/IFMapper/FXSectionDialogBox.rb +38 -38
  73. data/lib/IFMapper/FXSpline.rb +52 -52
  74. data/lib/IFMapper/FXWarningBox.rb +51 -50
  75. data/lib/IFMapper/GUEReader.rb +445 -445
  76. data/lib/IFMapper/IFMReader.rb +584 -584
  77. data/lib/IFMapper/IFMWriter.rb +245 -227
  78. data/lib/IFMapper/Inform7Writer.rb +579 -573
  79. data/lib/IFMapper/InformReader.rb +478 -478
  80. data/lib/IFMapper/InformWriter.rb +364 -359
  81. data/lib/IFMapper/Map.rb +202 -200
  82. data/lib/IFMapper/MapPrinting.rb +162 -162
  83. data/lib/IFMapper/MapReader.rb +900 -900
  84. data/lib/IFMapper/PDFMapExporter.rb +526 -483
  85. data/lib/IFMapper/Room.rb +153 -151
  86. data/lib/IFMapper/Section.rb +234 -234
  87. data/lib/IFMapper/TADSReader.rb +474 -471
  88. data/lib/IFMapper/TADSWriter.rb +375 -370
  89. data/lib/IFMapper/TranscriptDialogBox.rb +0 -0
  90. data/lib/IFMapper/TranscriptReader.rb +1361 -1359
  91. data/lib/IFMapper/locales/en/Messages.rb +446 -435
  92. data/lib/IFMapper/locales/es/Messages.rb +451 -440
  93. data/lib/IFMapper/locales/es/Messages_iso-8859-1.rb +455 -440
  94. data/lib/IFMapper/locales/es/runme.sh +3 -3
  95. data/maps/A New Life.map b/data/maps/A New → Life.map +0 -0
  96. data/maps/AMFV.map +0 -0
  97. data/maps/AllRoads.map +0 -0
  98. data/maps/Aotearoa.map +0 -0
  99. data/maps/Bronze.map +0 -0
  100. data/maps/Bureaucracy.ifm +0 -0
  101. data/maps/Bureaucracy.map +0 -0
  102. data/maps/CityOfSecrets.map +0 -0
  103. data/maps/DDIV.map +0 -0
  104. data/maps/Following_A_Star.map +0 -0
  105. data/maps/Heated.map +0 -0
  106. data/maps/Heroine.map +0 -0
  107. data/maps/History Repeating.map b/data/maps/History → Repeating.map +0 -0
  108. data/maps/Hollywood_Hijinx.ifm +0 -0
  109. data/maps/Janitor.map +0 -0
  110. data/maps/Jigsaw.ifm +0 -0
  111. data/maps/Jigsaw.map +0 -0
  112. data/maps/LGOP.ifm +0 -0
  113. data/maps/Mercy.ifm +0 -0
  114. data/maps/Ninjas_Fate.map +0 -0
  115. data/maps/Pen_and_Paint.map +0 -0
  116. data/maps/Planetfall.ifm +0 -0
  117. data/maps/Planetfall.map +0 -0
  118. data/maps/Plundered_Hearts.ifm +0 -0
  119. data/maps/QuietEvening.map +0 -0
  120. data/maps/Ralph.ifm +0 -0
  121. data/maps/Reliques_of_Tolti_Alph.map +0 -0
  122. data/maps/Revolution.map +0 -0
  123. data/maps/Robots_of_Dawn.ifm +0 -0
  124. data/maps/SavoirFare.map +0 -0
  125. data/maps/Seastalker.ifm +0 -0
  126. data/maps/Seastalker.map +0 -0
  127. data/maps/Sherlock.ifm +0 -0
  128. data/maps/SoFar.ifm +0 -0
  129. data/maps/Starcross.ifm +0 -0
  130. data/maps/Suspended.ifm +0 -0
  131. data/maps/Tangle.map +0 -0
  132. data/maps/The_Lost_Sheep.map +0 -0
  133. data/maps/Unforgotten.map +0 -0
  134. data/maps/Warbler's Nest.map +0 -0
  135. data/maps/Warbler's_Nest.map +0 -0
  136. data/maps/Westminster_Abbey.map +0 -0
  137. data/maps/WinterWonderland.map +0 -0
  138. data/maps/Wishbringer.ifm +0 -0
  139. data/maps/Wishbringer2.ifm +0 -0
  140. data/maps/Zork1.ifm +0 -0
  141. data/maps/Zork2.ifm +0 -0
  142. data/maps/Zork3.ifm +0 -0
  143. data/maps/Zork_Zero.ifm +0 -0
  144. data/maps/anchor.ifm +0 -0
  145. data/maps/anchor.map +0 -0
  146. data/maps/atrox.ifm +0 -0
  147. data/maps/awaken.ifm +0 -0
  148. data/maps/babel.ifm +0 -0
  149. data/maps/balances.map +0 -0
  150. data/maps/ballerina.map +0 -0
  151. data/maps/bear.map +0 -0
  152. data/maps/bluechairs.map +0 -0
  153. data/maps/break_in.map +0 -0
  154. data/maps/bse.ifm +0 -0
  155. data/maps/building.map +0 -0
  156. data/maps/change.ifm +0 -0
  157. data/maps/christminster.map +0 -0
  158. data/maps/curses.ifm +0 -0
  159. data/maps/curves.ifm +0 -0
  160. data/maps/deadline.map +0 -0
  161. data/maps/delusions.map +0 -0
  162. data/maps/devours.map +0 -0
  163. data/maps/distress.map +0 -0
  164. data/maps/djinni.map +0 -0
  165. data/maps/dreamhold.map +0 -0
  166. data/maps/drift3.map +0 -0
  167. data/maps/eas.map +0 -0
  168. data/maps/eas2.map +0 -0
  169. data/maps/eas3.map +0 -0
  170. data/maps/edifice.ifm +0 -0
  171. data/maps/fallacy.map +0 -0
  172. data/maps/frozen.ifm +0 -0
  173. data/maps/gamlet.map +0 -0
  174. data/maps/glow.ifm +0 -0
  175. data/maps/guilty_bastards.map +0 -0
  176. data/maps/heist.map +0 -0
  177. data/maps/heroes.map +0 -0
  178. data/maps/inhumane.map +0 -0
  179. data/maps/kaged.map +0 -0
  180. data/maps/library.ifm +0 -0
  181. data/maps/lurkinghorror.map +0 -0
  182. data/maps/metamorphoses.map +0 -0
  183. data/maps/mindelec.ifm +0 -0
  184. data/maps/minster.ifm +0 -0
  185. data/maps/mite.map +0 -0
  186. data/maps/moonmist.map +0 -0
  187. data/maps/muldoon_legacy.map +0 -0
  188. data/maps/muse.ifm +0 -0
  189. data/maps/paperchase.ifm +0 -0
  190. data/maps/party.map +0 -0
  191. data/maps/pawn.map +0 -0
  192. data/maps/photograph.map +0 -0
  193. data/maps/pkgirl.map +0 -0
  194. data/maps/pytho.map +0 -0
  195. data/maps/risorgimento.map +0 -0
  196. data/maps/sherbet.map +0 -0
  197. data/maps/simple.map +0 -0
  198. data/maps/slouch.map +0 -0
  199. data/maps/space_st.ifm +0 -0
  200. data/maps/splashdown.map +0 -0
  201. data/maps/spring.map +0 -0
  202. data/maps/squarecircle.map +0 -0
  203. data/maps/stationfall.ifm +0 -0
  204. data/maps/theatre.ifm +0 -0
  205. data/maps/toonesia.ifm +0 -0
  206. data/maps/tortoise.ifm +0 -0
  207. data/maps/trinity.map +0 -0
  208. data/maps/vespers.map +0 -0
  209. data/maps/vgame.ifm +0 -0
  210. data/maps/wasp.map +0 -0
  211. data/maps/weather.ifm +0 -0
  212. data/maps/windhall.ifm +0 -0
  213. data/maps/worlds.map +0 -0
  214. data/maps/xtcontest.map +0 -0
  215. data/maps/zdungeon.map +0 -0
  216. data/maps/zebulon.ifm +0 -0
  217. data/maps/zerosum.map +0 -0
  218. metadata +226 -183
data/lib/IFMapper/Room.rb CHANGED
@@ -1,151 +1,153 @@
1
-
2
- #
3
- # Class used to represent a Room or Location in a Map.
4
- #
5
- class Room
6
- attr_accessor :name # Name of room
7
- attr_accessor :objects # Objects found in room
8
- attr_accessor :tasks # Tasks that need to be performed in room
9
- attr_reader :exits # An array of 8 possible exits in room
10
- attr_accessor :darkness # Is room in darkness?
11
- attr_accessor :x, :y # Room location in grid
12
- attr_accessor :desc # Room description
13
-
14
- DIR_TO_VECTOR = {
15
- 0 => [ 0, -1 ],
16
- 1 => [ 1, -1 ],
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- 2 => [ 1, 0 ],
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- 3 => [ 1, 1 ],
19
- 4 => [ 0, 1 ],
20
- 5 => [ -1, 1 ],
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- 6 => [ -1, 0 ],
22
- 7 => [ -1, -1 ]
23
- }
24
-
25
- def marshal_load(vars)
26
- @name = vars.shift
27
- @objects = vars.shift
28
- @tasks = vars.shift
29
- @exits = vars.shift
30
- @darkness = vars.shift
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- @x = vars.shift
32
- @y = vars.shift
33
- if not vars.empty? and vars[0].kind_of?(String)
34
- @desc = vars.shift
35
- @desc.gsub!(/(\w)\s*\n/, '\1 ')
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- @desc.sub!(/\n+$/, '')
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- @desc.strip!
38
- end
39
- end
40
-
41
- def marshal_dump
42
- [ @name, @objects, @tasks, @exits, @darkness, @x, @y, @desc ]
43
- end
44
-
45
- def [](dir)
46
- return @exits[dir]
47
- end
48
-
49
- def []=(dir, connection)
50
- @exits[dir] = connection
51
- end
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-
53
- #
54
- # Return the number of doors present in room
55
- #
56
- def num_doors
57
- num = 0
58
- @exits.each { |e|
59
- next if not e
60
- num += 1 if e.door?
61
- }
62
- return num
63
- end
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-
65
- #
66
- # Return the number of exits present in room
67
- #
68
- def num_exits
69
- return @exits.nitems
70
- end
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-
72
- #
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- # Return a direction from the vector of the exit that would take
74
- # us to the 'b' room more cleanly.
75
- #
76
- def self.vector_to_dir(dx, dy)
77
- if dx == 0
78
- return 4 if dy > 0
79
- return 0 if dy < 0
80
- raise "vector_to_dir: dx == 0 and dy == 0"
81
- elsif dx > 0
82
- return 1 if dy < 0
83
- return 2 if dy == 0
84
- return 3
85
- else
86
- return 7 if dy < 0
87
- return 6 if dy == 0
88
- return 5
89
- end
90
- end
91
-
92
- def vector_to_dir(dx, dy)
93
- return Room::vector_to_dir( dx, dy )
94
- end
95
-
96
- #
97
- # Given an 'adjacent' room, return the most direct exit from this
98
- # room to room b.
99
- #
100
- def exit_to(b)
101
- dx = (b.x - @x)
102
- dy = (b.y - @y)
103
- return vector_to_dir(dx, dy)
104
- end
105
-
106
- # Check if two rooms are next to each other. If so,
107
- # return the exit that would take us from this room to the other.
108
- # Otherwise, return nil
109
- def next_to?(b)
110
- if not b.kind_of?(Room)
111
- raise "next_to?(b): #{b} is not a room."
112
- end
113
- if self == b
114
- raise "next_to? comparing same room #{self}"
115
- end
116
- if b.x == @x and b.y == @y
117
- raise "#{self} and #{b} in same location."
118
- end
119
- dx = (b.x - @x)
120
- dy = (b.y - @y)
121
- return nil if dx.abs > 1 or dy.abs > 1
122
- return vector_to_dir(dx, dy)
123
- end
124
-
125
- #
126
- # Copy a room to another
127
- #
128
- def copy(b)
129
- @name = b.name
130
- @objects = b.objects
131
- @tasks = b.tasks
132
- @darkness = b.darkness
133
- @desc = b.desc
134
- end
135
-
136
-
137
- def initialize(x, y, name = 'Room')
138
- @exits = Array.new( DIRECTIONS.size )
139
- @darkness = false
140
- @name = name
141
- @x = x
142
- @y = y
143
-
144
- @objects = ''
145
- @tasks = ''
146
- end
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-
148
- def to_s
149
- "\"#{@name}\""
150
- end
151
- end
1
+
2
+ #
3
+ # Class used to represent a Room or Location in a Map.
4
+ #
5
+ class Room
6
+ attr_accessor :name # Name of room
7
+ attr_accessor :objects # Objects found in room
8
+ attr_accessor :tasks # Tasks that need to be performed in room
9
+ attr_reader :exits # An array of 8 possible exits in room
10
+ attr_accessor :darkness # Isxxxxxxxxxx room in darkness?
11
+ attr_accessor :x, :y # Room location in grid
12
+ attr_accessor :desc # Room description
13
+
14
+ DIR_TO_VECTOR = {
15
+ 0 => [ 0, -1 ],
16
+ 1 => [ 1, -1 ],
17
+ 2 => [ 1, 0 ],
18
+ 3 => [ 1, 1 ],
19
+ 4 => [ 0, 1 ],
20
+ 5 => [ -1, 1 ],
21
+ 6 => [ -1, 0 ],
22
+ 7 => [ -1, -1 ]
23
+ }
24
+
25
+ def marshal_load(vars)
26
+ @name = vars.shift
27
+ @objects = vars.shift
28
+ @tasks = vars.shift
29
+ @exits = vars.shift
30
+ @darkness = vars.shift
31
+ @x = vars.shift
32
+ @y = vars.shift
33
+ @desc = nil
34
+ if not vars.empty? and vars[0].kind_of?(String)
35
+ @desc = vars.shift
36
+ @desc.gsub!(/(\w)\s*\n/, '\1 ')
37
+ @desc.sub!(/\n+$/, '')
38
+ @desc.strip!
39
+ end
40
+ end
41
+
42
+ def marshal_dump
43
+ [ @name, @objects, @tasks, @exits, @darkness, @x, @y, @desc ]
44
+ end
45
+
46
+ def [](dir)
47
+ return @exits[dir]
48
+ end
49
+
50
+ def []=(dir, connection)
51
+ @exits[dir] = connection
52
+ end
53
+
54
+ #
55
+ # Return the number of doors present in room
56
+ #
57
+ def num_doors
58
+ num = 0
59
+ @exits.each { |e|
60
+ next if not e
61
+ num += 1 if e.door?
62
+ }
63
+ return num
64
+ end
65
+
66
+ #
67
+ # Return the number of exits present in room
68
+ #
69
+ def num_exits
70
+ return @exits.nitems
71
+ end
72
+
73
+ #
74
+ # Return a direction from the vector of the exit that would take
75
+ # us to the 'b' room more cleanly.
76
+ #
77
+ def self.vector_to_dir(dx, dy)
78
+ if dx == 0
79
+ return 4 if dy > 0
80
+ return 0 if dy < 0
81
+ raise "vector_to_dir: dx == 0 and dy == 0"
82
+ elsif dx > 0
83
+ return 1 if dy < 0
84
+ return 2 if dy == 0
85
+ return 3
86
+ else
87
+ return 7 if dy < 0
88
+ return 6 if dy == 0
89
+ return 5
90
+ end
91
+ end
92
+
93
+ def vector_to_dir(dx, dy)
94
+ return Room::vector_to_dir( dx, dy )
95
+ end
96
+
97
+ #
98
+ # Given an 'adjacent' room, return the most direct exit from this
99
+ # room to room b.
100
+ #
101
+ def exit_to(b)
102
+ dx = (b.x - @x)
103
+ dy = (b.y - @y)
104
+ return vector_to_dir(dx, dy)
105
+ end
106
+
107
+ # Check if two rooms are next to each other. If so,
108
+ # return the exit that would take us from this room to the other.
109
+ # Otherwise, return nil
110
+ def next_to?(b)
111
+ if not b.kind_of?(Room)
112
+ raise "next_to?(b): #{b} is not a room."
113
+ end
114
+ if self == b
115
+ raise "next_to? comparing same room #{self}"
116
+ end
117
+ if b.x == @x and b.y == @y
118
+ raise "#{self} and #{b} in same location."
119
+ end
120
+ dx = (b.x - @x)
121
+ dy = (b.y - @y)
122
+ return nil if dx.abs > 1 or dy.abs > 1
123
+ return vector_to_dir(dx, dy)
124
+ end
125
+
126
+ #
127
+ # Copy a room to another
128
+ #
129
+ def copy(b)
130
+ @name = b.name
131
+ @objects = b.objects
132
+ @tasks = b.tasks
133
+ @darkness = b.darkness
134
+ @desc = b.desc
135
+ end
136
+
137
+
138
+ def initialize(x, y, name = 'Room')
139
+ @exits = Array.new( DIRECTIONS.size )
140
+ @darkness = false
141
+ @name = name
142
+ @x = x
143
+ @y = y
144
+
145
+ @desc = nil
146
+ @objects = ''
147
+ @tasks = ''
148
+ end
149
+
150
+ def to_s
151
+ "\"#{@name}\""
152
+ end
153
+ end
@@ -1,234 +1,234 @@
1
-
2
-
3
- require 'IFMapper/Connection'
4
- require 'IFMapper/Room'
5
-
6
- class Section
7
- attr_accessor :rooms
8
- attr_accessor :connections
9
- attr_accessor :name
10
-
11
- class ConnectionError < StandardError; end
12
-
13
- def marshal_load(v)
14
- @rooms = v[0]
15
- @connections = v[1]
16
- @name = v[2]
17
- end
18
-
19
- def marshal_dump
20
- return [ @rooms, @connections, @name ]
21
- end
22
-
23
- #
24
- # Return the number of rooms in width and height for this page
25
- #
26
- def rooms_width_height
27
- minXY, maxXY = min_max_rooms
28
- return [
29
- maxXY[0] - minXY[0] + 1,
30
- maxXY[1] - minXY[1] + 1
31
- ]
32
- end
33
-
34
- #
35
- # Return the min and max coordinates of all rooms in page
36
- #
37
- def min_max_rooms
38
- return [[0, 0],[0, 0]] if @rooms.empty?
39
-
40
- minXY = [ @rooms[0].x, @rooms[0].y ]
41
- maxXY = minXY.dup
42
- @rooms.each { |r|
43
- minXY[0] = r.x if r.x < minXY[0]
44
- minXY[1] = r.y if r.y < minXY[1]
45
- maxXY[0] = r.x if r.x > maxXY[0]
46
- maxXY[1] = r.y if r.y > maxXY[1]
47
- }
48
- return [ minXY, maxXY ]
49
- end
50
-
51
- #
52
- # Return true or false if map is free at location x,y
53
- #
54
- def free?(x,y)
55
- @rooms.each { |r|
56
- return false if r.x == x and r.y == y
57
- }
58
- return true
59
- end
60
-
61
- #
62
- # Shift rooms in dx and dy direction from x,y position on.
63
- #
64
- def shift(x, y, dx, dy)
65
- @rooms.each { |r|
66
- ox = oy = 0
67
- if (dx < 0 and r.x <= x) or
68
- (dx > 0 and r.x >= x)
69
- ox = dx
70
- end
71
- if (dy < 0 and r.y <= y) or
72
- (dy > 0 and r.y >= y)
73
- oy = dy
74
- end
75
- r.x += ox
76
- r.y += oy
77
- }
78
- end
79
-
80
-
81
- #
82
- # Delete a connection from section
83
- #
84
- def delete_connection(c)
85
- a = c.roomA
86
- if a
87
- e = a.exits.index(c)
88
- a[e] = nil if e
89
- end
90
- b = c.roomB
91
- if b
92
- e = b.exits.rindex(c)
93
- b[e] = nil if e
94
- end
95
- @connections.delete(c)
96
- end
97
-
98
- #
99
- # Delete a connection at a certain index location
100
- #
101
- def delete_connection_at( idx )
102
- c = @connections[idx]
103
-
104
- a = c.roomA
105
- if a
106
- e = a.exits.index(c)
107
- a[e] = nil if e
108
- end
109
- b = c.roomB
110
- if b
111
- e = b.exits.rindex(c)
112
- b[e] = nil if e
113
- end
114
- @connections.delete_at(idx)
115
- end
116
-
117
- #
118
- # Create a new connection among two rooms thru their exits
119
- #
120
- def new_connection( roomA, exitA, roomB, exitB = nil )
121
-
122
- # Verify rooms exist in section (ie. don't allow links across
123
- # sections)
124
- if not @rooms.include?(roomA)
125
- raise ConnectionError, "Room '#{roomA}' not in section #{self}"
126
- end
127
- if roomB and not @rooms.include?(roomB)
128
- raise ConnectionError, "Room '#{roomB}' not in section #{self}"
129
- end
130
-
131
- c = Connection.new( roomA, roomB )
132
- _new_connection( c, roomA, exitA, roomB, exitB )
133
- end
134
-
135
- #
136
- # Delete a room at a certain index
137
- #
138
- def delete_room_at(idx)
139
- r = @rooms[idx]
140
- r.exits.each { |e|
141
- next if not e
142
- delete_connection(e)
143
- }
144
- @rooms.delete_at(idx)
145
- end
146
-
147
- #
148
- # Delete a room, leaving its connections intact
149
- #
150
- def delete_room_only(r)
151
- @rooms.delete(r)
152
- end
153
-
154
- #
155
- # Delete a room and all of its connections
156
- #
157
- def delete_room(r)
158
- r.exits.each { |e|
159
- next if not e
160
- delete_connection(e)
161
- }
162
- delete_room_only(r)
163
- end
164
-
165
- #
166
- # Create a new room (note: FXSection overrides this creating an
167
- # FXRoom instead).
168
- #
169
- def new_room( x, y )
170
- r = Room.new( x, y, 'New Location' )
171
- return _new_room(r, x, y)
172
- end
173
-
174
- def initialize()
175
- @rooms = []
176
- @connections = []
177
- @name = ''
178
- end
179
-
180
- protected
181
-
182
- def _new_room( r, x, y )
183
- @rooms.push(r)
184
- return r
185
- end
186
-
187
- def _new_connection(c, roomA, exitA, roomB, exitB)
188
- exitA = roomA.exit_to(roomB) if not exitA
189
- if not exitA
190
- err = <<"EOF"
191
- No exit given or guessed to connect:
192
- Room #{roomA} (#{roomA.x}, #{roomA.y})
193
- Room #{roomB} (#{roomB.x}, #{roomB.y})
194
- EOF
195
- raise ConnectionError, err
196
- end
197
-
198
- if roomA[exitA]
199
- if not @connections.include?(roomA[exitA])
200
- raise ConnectionError, "roomA exit #{exitA} for '#{roomA}' filled but not in section"
201
- end
202
- raise ConnectionError, "roomA exit #{exitA} for '#{roomA}' is filled"
203
- end
204
-
205
- roomA[exitA] = c
206
-
207
- if roomB and not exitB
208
- dx, dy = Room::DIR_TO_VECTOR[exitA]
209
- x = roomA.x + dx
210
- y = roomA.y + dy
211
- if roomB.x == x and roomB.y == y
212
- exitB = (exitA + 4) % 8
213
- else
214
- dx = x - roomB.x
215
- dy = y - roomB.y
216
- exitB = roomB.vector_to_dir(dx, dy)
217
- end
218
- end
219
-
220
- if roomB and roomB[exitB] and roomB[exitB] != c
221
- roomA[exitA] = nil
222
- raise ConnectionError, "roomB exit #{exitB} for #{roomB} is filled with #{roomB[exitB]}"
223
- end
224
- roomB[exitB] = c if roomB
225
-
226
- @connections.push( c )
227
- return c
228
- end
229
-
230
- def to_s
231
- return @name
232
- end
233
-
234
- end
1
+
2
+
3
+ require 'IFMapper/Connection'
4
+ require 'IFMapper/Room'
5
+
6
+ class Section
7
+ attr_accessor :rooms
8
+ attr_accessor :connections
9
+ attr_accessor :name
10
+
11
+ class ConnectionError < StandardError; end
12
+
13
+ def marshal_load(v)
14
+ @rooms = v[0]
15
+ @connections = v[1]
16
+ @name = v[2]
17
+ end
18
+
19
+ def marshal_dump
20
+ return [ @rooms, @connections, @name ]
21
+ end
22
+
23
+ #
24
+ # Return the number of rooms in width and height for this page
25
+ #
26
+ def rooms_width_height
27
+ minXY, maxXY = min_max_rooms
28
+ return [
29
+ maxXY[0] - minXY[0] + 1,
30
+ maxXY[1] - minXY[1] + 1
31
+ ]
32
+ end
33
+
34
+ #
35
+ # Return the min and max coordinates of all rooms in page
36
+ #
37
+ def min_max_rooms
38
+ return [[0, 0],[0, 0]] if @rooms.empty?
39
+
40
+ minXY = [ @rooms[0].x, @rooms[0].y ]
41
+ maxXY = minXY.dup
42
+ @rooms.each { |r|
43
+ minXY[0] = r.x if r.x < minXY[0]
44
+ minXY[1] = r.y if r.y < minXY[1]
45
+ maxXY[0] = r.x if r.x > maxXY[0]
46
+ maxXY[1] = r.y if r.y > maxXY[1]
47
+ }
48
+ return [ minXY, maxXY ]
49
+ end
50
+
51
+ #
52
+ # Return true or false if map is free at location x,y
53
+ #
54
+ def free?(x,y)
55
+ @rooms.each { |r|
56
+ return false if r.x == x and r.y == y
57
+ }
58
+ return true
59
+ end
60
+
61
+ #
62
+ # Shift rooms in dx and dy direction from x,y position on.
63
+ #
64
+ def shift(x, y, dx, dy)
65
+ @rooms.each { |r|
66
+ ox = oy = 0
67
+ if (dx < 0 and r.x <= x) or
68
+ (dx > 0 and r.x >= x)
69
+ ox = dx
70
+ end
71
+ if (dy < 0 and r.y <= y) or
72
+ (dy > 0 and r.y >= y)
73
+ oy = dy
74
+ end
75
+ r.x += ox
76
+ r.y += oy
77
+ }
78
+ end
79
+
80
+
81
+ #
82
+ # Delete a connection from section
83
+ #
84
+ def delete_connection(c)
85
+ a = c.roomA
86
+ if a
87
+ e = a.exits.index(c)
88
+ a[e] = nil if e
89
+ end
90
+ b = c.roomB
91
+ if b
92
+ e = b.exits.rindex(c)
93
+ b[e] = nil if e
94
+ end
95
+ @connections.delete(c)
96
+ end
97
+
98
+ #
99
+ # Delete a connection at a certain index location
100
+ #
101
+ def delete_connection_at( idx )
102
+ c = @connections[idx]
103
+
104
+ a = c.roomA
105
+ if a
106
+ e = a.exits.index(c)
107
+ a[e] = nil if e
108
+ end
109
+ b = c.roomB
110
+ if b
111
+ e = b.exits.rindex(c)
112
+ b[e] = nil if e
113
+ end
114
+ @connections.delete_at(idx)
115
+ end
116
+
117
+ #
118
+ # Create a new connection among two rooms thru their exits
119
+ #
120
+ def new_connection( roomA, exitA, roomB, exitB = nil )
121
+
122
+ # Verify rooms exist in section (ie. don't allow links across
123
+ # sections)
124
+ if not @rooms.include?(roomA)
125
+ raise ConnectionError, "Room '#{roomA}' not in section #{self}"
126
+ end
127
+ if roomB and not @rooms.include?(roomB)
128
+ raise ConnectionError, "Room '#{roomB}' not in section #{self}"
129
+ end
130
+
131
+ c = Connection.new( roomA, roomB )
132
+ _new_connection( c, roomA, exitA, roomB, exitB )
133
+ end
134
+
135
+ #
136
+ # Delete a room at a certain index
137
+ #
138
+ def delete_room_at(idx)
139
+ r = @rooms[idx]
140
+ r.exits.each { |e|
141
+ next if not e
142
+ delete_connection(e)
143
+ }
144
+ @rooms.delete_at(idx)
145
+ end
146
+
147
+ #
148
+ # Delete a room, leaving its connections intact
149
+ #
150
+ def delete_room_only(r)
151
+ @rooms.delete(r)
152
+ end
153
+
154
+ #
155
+ # Delete a room and all of its connections
156
+ #
157
+ def delete_room(r)
158
+ r.exits.each { |e|
159
+ next if not e
160
+ delete_connection(e)
161
+ }
162
+ delete_room_only(r)
163
+ end
164
+
165
+ #
166
+ # Create a new room (note: FXSection overrides this creating an
167
+ # FXRoom instead).
168
+ #
169
+ def new_room( x, y )
170
+ r = Room.new( x, y, 'New Location' )
171
+ return _new_room(r, x, y)
172
+ end
173
+
174
+ def initialize()
175
+ @rooms = []
176
+ @connections = []
177
+ @name = ''
178
+ end
179
+
180
+ protected
181
+
182
+ def _new_room( r, x, y )
183
+ @rooms.push(r)
184
+ return r
185
+ end
186
+
187
+ def _new_connection(c, roomA, exitA, roomB, exitB)
188
+ exitA = roomA.exit_to(roomB) if not exitA
189
+ if not exitA
190
+ err = <<"EOF"
191
+ No exit given or guessed to connect:
192
+ Room #{roomA} (#{roomA.x}, #{roomA.y})
193
+ Room #{roomB} (#{roomB.x}, #{roomB.y})
194
+ EOF
195
+ raise ConnectionError, err
196
+ end
197
+
198
+ if roomA[exitA]
199
+ if not @connections.include?(roomA[exitA])
200
+ raise ConnectionError, "roomA exit #{exitA} for '#{roomA}' filled but not in section"
201
+ end
202
+ raise ConnectionError, "roomA exit #{exitA} for '#{roomA}' is filled"
203
+ end
204
+
205
+ roomA[exitA] = c
206
+
207
+ if roomB and not exitB
208
+ dx, dy = Room::DIR_TO_VECTOR[exitA]
209
+ x = roomA.x + dx
210
+ y = roomA.y + dy
211
+ if roomB.x == x and roomB.y == y
212
+ exitB = (exitA + 4) % 8
213
+ else
214
+ dx = x - roomB.x
215
+ dy = y - roomB.y
216
+ exitB = roomB.vector_to_dir(dx, dy)
217
+ end
218
+ end
219
+
220
+ if roomB and roomB[exitB] and roomB[exitB] != c
221
+ roomA[exitA] = nil
222
+ raise ConnectionError, "roomB exit #{exitB} for #{roomB} is filled with #{roomB[exitB]}"
223
+ end
224
+ roomB[exitB] = c if roomB
225
+
226
+ @connections.push( c )
227
+ return c
228
+ end
229
+
230
+ def to_s
231
+ return @name
232
+ end
233
+
234
+ end