ifmapper 1.0.0 → 1.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/HISTORY.txt +648 -627
- data/IFMapper.gemspec +29 -28
- data/IFMapper.rbw +31 -31
- data/TODO.txt +8 -7
- data/bin/IFMapper +31 -31
- data/docs/en/index.html +0 -0
- data/docs/en/start.html +3 -2
- data/docs/en/start.html~ +516 -0
- data/docs/es/index.html +0 -0
- data/docs/es/start.html +13 -14
- data/docs/es/start.html~ +1280 -0
- data/docs/images/IFMapper_main.gif +0 -0
- data/docs/images/automap.gif +0 -0
- data/docs/images/complex_connection.gif +0 -0
- data/docs/images/connection.gif +0 -0
- data/docs/images/connection_menu.gif +0 -0
- data/docs/images/room_description.gif +0 -0
- data/docs/images/room_small.gif +0 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/room_e.gif +0 -0
- data/icons/room_e.xpm +0 -0
- data/icons/room_n.gif +0 -0
- data/icons/room_n.xpm +0 -0
- data/icons/room_ne.gif +0 -0
- data/icons/room_ne.xpm +0 -0
- data/icons/room_nw.gif +0 -0
- data/icons/room_nw.xpm +0 -0
- data/icons/room_s.gif +0 -0
- data/icons/room_s.xpm +0 -0
- data/icons/room_se.gif +0 -0
- data/icons/room_se.xpm +0 -0
- data/icons/room_sw.gif +0 -0
- data/icons/room_sw.xpm +0 -0
- data/icons/room_w.gif +0 -0
- data/icons/room_w.xpm +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/AStar.rb +250 -250
- data/lib/IFMapper/Connection.rb +202 -202
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -32
- data/lib/IFMapper/FXConnection.rb +364 -364
- data/lib/IFMapper/FXConnectionDialogBox.rb +124 -124
- data/lib/IFMapper/FXDCPostscript.rb +404 -404
- data/lib/IFMapper/FXDCPrint.rb +15 -15
- data/lib/IFMapper/FXItemList.rb +108 -0
- data/lib/IFMapper/FXMap.rb +2147 -2116
- data/lib/IFMapper/FXMapColorBox.rb +88 -88
- data/lib/IFMapper/FXMapDialogBox.rb +127 -127
- data/lib/IFMapper/FXMapFileDialog.rb +34 -34
- data/lib/IFMapper/FXMapperSettings.rb +206 -205
- data/lib/IFMapper/FXMapperWindow.rb +1592 -1571
- data/lib/IFMapper/FXPDFMapExporterOptionsDialogBox.rb +46 -0
- data/lib/IFMapper/FXRoom.rb +263 -263
- data/lib/IFMapper/FXRoomDialogBox.rb +159 -159
- data/lib/IFMapper/FXRoomList.rb +95 -95
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -51
- data/lib/IFMapper/FXSection.rb +33 -33
- data/lib/IFMapper/FXSectionDialogBox.rb +38 -38
- data/lib/IFMapper/FXSpline.rb +52 -52
- data/lib/IFMapper/FXWarningBox.rb +51 -50
- data/lib/IFMapper/GUEReader.rb +445 -445
- data/lib/IFMapper/IFMReader.rb +584 -584
- data/lib/IFMapper/IFMWriter.rb +245 -227
- data/lib/IFMapper/Inform7Writer.rb +579 -573
- data/lib/IFMapper/InformReader.rb +478 -478
- data/lib/IFMapper/InformWriter.rb +364 -359
- data/lib/IFMapper/Map.rb +202 -200
- data/lib/IFMapper/MapPrinting.rb +162 -162
- data/lib/IFMapper/MapReader.rb +900 -900
- data/lib/IFMapper/PDFMapExporter.rb +526 -483
- data/lib/IFMapper/Room.rb +153 -151
- data/lib/IFMapper/Section.rb +234 -234
- data/lib/IFMapper/TADSReader.rb +474 -471
- data/lib/IFMapper/TADSWriter.rb +375 -370
- data/lib/IFMapper/TranscriptDialogBox.rb +0 -0
- data/lib/IFMapper/TranscriptReader.rb +1361 -1359
- data/lib/IFMapper/locales/en/Messages.rb +446 -435
- data/lib/IFMapper/locales/es/Messages.rb +451 -440
- data/lib/IFMapper/locales/es/Messages_iso-8859-1.rb +455 -440
- data/lib/IFMapper/locales/es/runme.sh +3 -3
- data/maps/A New Life.map b/data/maps/A New → Life.map +0 -0
- data/maps/AMFV.map +0 -0
- data/maps/AllRoads.map +0 -0
- data/maps/Aotearoa.map +0 -0
- data/maps/Bronze.map +0 -0
- data/maps/Bureaucracy.ifm +0 -0
- data/maps/Bureaucracy.map +0 -0
- data/maps/CityOfSecrets.map +0 -0
- data/maps/DDIV.map +0 -0
- data/maps/Following_A_Star.map +0 -0
- data/maps/Heated.map +0 -0
- data/maps/Heroine.map +0 -0
- data/maps/History Repeating.map b/data/maps/History → Repeating.map +0 -0
- data/maps/Hollywood_Hijinx.ifm +0 -0
- data/maps/Janitor.map +0 -0
- data/maps/Jigsaw.ifm +0 -0
- data/maps/Jigsaw.map +0 -0
- data/maps/LGOP.ifm +0 -0
- data/maps/Mercy.ifm +0 -0
- data/maps/Ninjas_Fate.map +0 -0
- data/maps/Pen_and_Paint.map +0 -0
- data/maps/Planetfall.ifm +0 -0
- data/maps/Planetfall.map +0 -0
- data/maps/Plundered_Hearts.ifm +0 -0
- data/maps/QuietEvening.map +0 -0
- data/maps/Ralph.ifm +0 -0
- data/maps/Reliques_of_Tolti_Alph.map +0 -0
- data/maps/Revolution.map +0 -0
- data/maps/Robots_of_Dawn.ifm +0 -0
- data/maps/SavoirFare.map +0 -0
- data/maps/Seastalker.ifm +0 -0
- data/maps/Seastalker.map +0 -0
- data/maps/Sherlock.ifm +0 -0
- data/maps/SoFar.ifm +0 -0
- data/maps/Starcross.ifm +0 -0
- data/maps/Suspended.ifm +0 -0
- data/maps/Tangle.map +0 -0
- data/maps/The_Lost_Sheep.map +0 -0
- data/maps/Unforgotten.map +0 -0
- data/maps/Warbler's Nest.map +0 -0
- data/maps/Warbler's_Nest.map +0 -0
- data/maps/Westminster_Abbey.map +0 -0
- data/maps/WinterWonderland.map +0 -0
- data/maps/Wishbringer.ifm +0 -0
- data/maps/Wishbringer2.ifm +0 -0
- data/maps/Zork1.ifm +0 -0
- data/maps/Zork2.ifm +0 -0
- data/maps/Zork3.ifm +0 -0
- data/maps/Zork_Zero.ifm +0 -0
- data/maps/anchor.ifm +0 -0
- data/maps/anchor.map +0 -0
- data/maps/atrox.ifm +0 -0
- data/maps/awaken.ifm +0 -0
- data/maps/babel.ifm +0 -0
- data/maps/balances.map +0 -0
- data/maps/ballerina.map +0 -0
- data/maps/bear.map +0 -0
- data/maps/bluechairs.map +0 -0
- data/maps/break_in.map +0 -0
- data/maps/bse.ifm +0 -0
- data/maps/building.map +0 -0
- data/maps/change.ifm +0 -0
- data/maps/christminster.map +0 -0
- data/maps/curses.ifm +0 -0
- data/maps/curves.ifm +0 -0
- data/maps/deadline.map +0 -0
- data/maps/delusions.map +0 -0
- data/maps/devours.map +0 -0
- data/maps/distress.map +0 -0
- data/maps/djinni.map +0 -0
- data/maps/dreamhold.map +0 -0
- data/maps/drift3.map +0 -0
- data/maps/eas.map +0 -0
- data/maps/eas2.map +0 -0
- data/maps/eas3.map +0 -0
- data/maps/edifice.ifm +0 -0
- data/maps/fallacy.map +0 -0
- data/maps/frozen.ifm +0 -0
- data/maps/gamlet.map +0 -0
- data/maps/glow.ifm +0 -0
- data/maps/guilty_bastards.map +0 -0
- data/maps/heist.map +0 -0
- data/maps/heroes.map +0 -0
- data/maps/inhumane.map +0 -0
- data/maps/kaged.map +0 -0
- data/maps/library.ifm +0 -0
- data/maps/lurkinghorror.map +0 -0
- data/maps/metamorphoses.map +0 -0
- data/maps/mindelec.ifm +0 -0
- data/maps/minster.ifm +0 -0
- data/maps/mite.map +0 -0
- data/maps/moonmist.map +0 -0
- data/maps/muldoon_legacy.map +0 -0
- data/maps/muse.ifm +0 -0
- data/maps/paperchase.ifm +0 -0
- data/maps/party.map +0 -0
- data/maps/pawn.map +0 -0
- data/maps/photograph.map +0 -0
- data/maps/pkgirl.map +0 -0
- data/maps/pytho.map +0 -0
- data/maps/risorgimento.map +0 -0
- data/maps/sherbet.map +0 -0
- data/maps/simple.map +0 -0
- data/maps/slouch.map +0 -0
- data/maps/space_st.ifm +0 -0
- data/maps/splashdown.map +0 -0
- data/maps/spring.map +0 -0
- data/maps/squarecircle.map +0 -0
- data/maps/stationfall.ifm +0 -0
- data/maps/theatre.ifm +0 -0
- data/maps/toonesia.ifm +0 -0
- data/maps/tortoise.ifm +0 -0
- data/maps/trinity.map +0 -0
- data/maps/vespers.map +0 -0
- data/maps/vgame.ifm +0 -0
- data/maps/wasp.map +0 -0
- data/maps/weather.ifm +0 -0
- data/maps/windhall.ifm +0 -0
- data/maps/worlds.map +0 -0
- data/maps/xtcontest.map +0 -0
- data/maps/zdungeon.map +0 -0
- data/maps/zebulon.ifm +0 -0
- data/maps/zerosum.map +0 -0
- metadata +226 -183
data/HISTORY.txt
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Fixed a
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627
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1
|
+
v1.0.6 - Added new item list window.
|
2
|
+
|
3
|
+
v1.0.5 - Improved PDF output in Letter box mode.
|
4
|
+
- Fixed IFM writer styles and syntax.
|
5
|
+
|
6
|
+
v1.0.4 - Fixed IFM connections to same room (loop paths)
|
7
|
+
- Improved PDF output, applied samwise patch.
|
8
|
+
- Fixed Inform7, 6 and TADS output of loop paths.
|
9
|
+
|
10
|
+
v1.0.2 - Added keyboard shortcut + and - for zooming in map
|
11
|
+
|
12
|
+
Bug fixes:
|
13
|
+
- Fixed modified map check which always asked for saving map.
|
14
|
+
- Fixed start bug for unknown locales. They now default to english.
|
15
|
+
- Fixed deleting of a section due to a typo.
|
16
|
+
|
17
|
+
v1.0.1 Bug fixes:
|
18
|
+
- Read only and automap title now print properly.
|
19
|
+
- Bunch of warnings of ruby1.8.3 now removed.
|
20
|
+
- Added rake-compiler to dependency since fox needs it.
|
21
|
+
|
22
|
+
v1.0.0 Bug fixes:
|
23
|
+
- Versioning number now reflects v1.0.0 everywhere unlike v0.9.9.
|
24
|
+
|
25
|
+
Improvements:
|
26
|
+
- IFMapper now supports (actually, needs) Fox1.6.
|
27
|
+
- IFMapper now supports internationalization to allow writing
|
28
|
+
adventures in other languages besides English under Fox1.6
|
29
|
+
using Unicode (UTF-8).
|
30
|
+
Language can be changed by setting the environment variable
|
31
|
+
LC_ALL or by starting IFMapper.rbw like:
|
32
|
+
|
33
|
+
> ruby IFMapper.rbw -l es
|
34
|
+
|
35
|
+
Languages currently supported: English (en) and Spanish (es).
|
36
|
+
Default is still English.
|
37
|
+
To write out Inform or TADS text in other languages, you will
|
38
|
+
also need ruby's iconv module (which should now be part of
|
39
|
+
both the windows and unix distros)
|
40
|
+
To add new languages, go to ifmapper-1.0.0/lib/IFMapper/locales
|
41
|
+
and add one for your particular language.
|
42
|
+
Then you need to create an UTF-8 Message.rb file.
|
43
|
+
If your editor does not support writing out UTF-8 directly,
|
44
|
+
you can create a file in another encoding and then convert
|
45
|
+
it with an utility like iconv (see example in
|
46
|
+
ifmapper-1.0.0/lib/IFMapper/locales/es)
|
47
|
+
|
48
|
+
- Inform7 writer is now better:
|
49
|
+
* It now properly recognizes male/female people a
|
50
|
+
tad better.
|
51
|
+
* It now tries to avoid tags as much as possible
|
52
|
+
to keep Inform7's concept of natural language.
|
53
|
+
* It recognizes additional words as potential containers, etc.
|
54
|
+
* It now recognizes the 'lit' property in some objects.
|
55
|
+
- Bug fixed wrap_text() in all exporters.
|
56
|
+
|
57
|
+
|
58
|
+
v0.9.9 Improvements:
|
59
|
+
- It is now possible to export maps in Inform 7 new (beta) syntax,
|
60
|
+
albeit the English grammar is still very limited.
|
61
|
+
Just name your map with extension ".inform" instead of ".inf"
|
62
|
+
when saving it or exporting it.
|
63
|
+
|
64
|
+
v0.9.8 Bug fixes:
|
65
|
+
- TADS Exporter was incorrectly recognizing locations with "room" in
|
66
|
+
them as keywords and adding numbers to their tags. Fixed.
|
67
|
+
[Bug Report: Greg Boetcherr]
|
68
|
+
- When replacing dark rooms with lit rooms, the transcript
|
69
|
+
automapper was discarding all other connections. So, if two dark
|
70
|
+
rooms were connected, once one of the dark rooms became lit, the
|
71
|
+
connection to the other dark room was removed. Fixed.
|
72
|
+
- Typo: 'interative' for 'interactive' fixed in TranscriptReader.rb
|
73
|
+
[Bug Report: unknown]
|
74
|
+
- Fixed PDF Exporter which had broken in v0.9.7.
|
75
|
+
|
76
|
+
Improvements:
|
77
|
+
- Automapper now recognizes two new ways of describing exits as
|
78
|
+
being blocked.
|
79
|
+
- Automapper was not dealing with Undo properly when mapping
|
80
|
+
interactively, leading to the creation of wrong exits if user
|
81
|
+
moved right after an undo.
|
82
|
+
- Automapper now tries to use the path map to determine if a location
|
83
|
+
in map is blocked. This should have the benefit of having the
|
84
|
+
automapper avoid placing rooms in the middle of complex connections.
|
85
|
+
- Automapper now capitalizes the name of the game/room a tad more
|
86
|
+
correctly, by always having the first word capitalized.
|
87
|
+
- Added HTML documentation and upload it to rubyforge. These HTML
|
88
|
+
docs are now also distributed with IFMapper.
|
89
|
+
- Gem will now add a copy of 'IFMapper.rbw' to the ruby bin directory.
|
90
|
+
[Suggestion: Lyle Johnson]
|
91
|
+
- Added north-west, north-east, south-west, south-east as alternative
|
92
|
+
move directions.
|
93
|
+
[Suggestion: unknown]
|
94
|
+
|
95
|
+
|
96
|
+
v0.9.7 What's new:
|
97
|
+
- IFM exporting was incorrectly exporting
|
98
|
+
map "";
|
99
|
+
for sections that were unnamed and also when there was only one
|
100
|
+
section.
|
101
|
+
Now, IFM exporting will not export map name if only one section
|
102
|
+
is present. And if multiple sections are present but are unnamed,
|
103
|
+
sections will be given the default name of "Section #".
|
104
|
+
[Bug Report: Eric Forgeot]
|
105
|
+
|
106
|
+
- Improved name finding for Classic transcripts, by actually dealing
|
107
|
+
with parenthesis in short names a tad more strictly.
|
108
|
+
|
109
|
+
- Added support for reading GUEMap maps (.gmp format).
|
110
|
+
For both, GUEMap v1.0+ and GUEMap v2.0 (beta).
|
111
|
+
Comments in GUEmaps will be placed in the task section of rooms.
|
112
|
+
As GUEmaps supports placing rooms with a finer grid, IFMapper will
|
113
|
+
try to translate grid positions, but may not always be entirely
|
114
|
+
successful.
|
115
|
+
|
116
|
+
- Fixed a crashing bug that could occur very rarely when loading
|
117
|
+
multiple maps due to the canvas not being created.
|
118
|
+
|
119
|
+
- Fixed my email in the README.txt.
|
120
|
+
|
121
|
+
- Improved warning box to allow for multi-line messages.
|
122
|
+
This helps with telling user about errors when reading from
|
123
|
+
a file.
|
124
|
+
|
125
|
+
- Rewrote a big chunk of the map readers (inform/tads). Reason was
|
126
|
+
two-fold:
|
127
|
+
* make the code smaller and simpler
|
128
|
+
* fix a logic problem in the layout algorithm which was
|
129
|
+
leading to maps being laid out much bigger when map had
|
130
|
+
a lot of one way connections. Now room layout is much, much
|
131
|
+
improved.
|
132
|
+
[Bug Report: Greg Boettcher]
|
133
|
+
* sped up the creation of map code a tad.
|
134
|
+
|
135
|
+
- Inform reader now understands most special international character
|
136
|
+
sequences (@:a, etc).
|
137
|
+
|
138
|
+
- TADS reader was marking some one way door exits as normal exits.
|
139
|
+
Fixed.
|
140
|
+
|
141
|
+
- TADS reader was not dealing with @location notation properly.
|
142
|
+
It was sometimes placing objects in the wrong room, or completely
|
143
|
+
ignoring them.
|
144
|
+
|
145
|
+
- TADS reader now handles exits that are <<replaceAction(Enter,*)>>
|
146
|
+
|
147
|
+
- Inform and TADS readers will now extract the name of the map from the
|
148
|
+
Story constant.
|
149
|
+
|
150
|
+
- Inform reader is a tad smarter about locating objects.
|
151
|
+
|
152
|
+
|
153
|
+
v0.9.6 What's new:
|
154
|
+
|
155
|
+
- IFM exporting had gotten broken around v0.9 due to a refactoring
|
156
|
+
bug. Fixed.
|
157
|
+
|
158
|
+
- CTRL selection was never quite working as advertised. Now it
|
159
|
+
properly does toggle selecting of rooms/connections.
|
160
|
+
|
161
|
+
- Minor improvement to the automapper. Now places that have Dr.,
|
162
|
+
St., Ave. and Inc. in them will be recognized as locations.
|
163
|
+
Previously, they were ignored due to the period.
|
164
|
+
|
165
|
+
- The automapper will now correctly parse objects from take commands
|
166
|
+
when the response is something like:
|
167
|
+
You take the pencil from the bag.
|
168
|
+
Previously, the object was considered to be 'pencil from the bag'
|
169
|
+
instead of just 'pencil'.
|
170
|
+
|
171
|
+
- Slight improvement to the automapper room description
|
172
|
+
identification. When comparing descriptions and a perfect match
|
173
|
+
or submatch of the description cannot be found against a room, all
|
174
|
+
words in that room description will be compared for a
|
175
|
+
potential match. A room will be matched as already present if
|
176
|
+
at least 20 words match (they also have to be in the same order).
|
177
|
+
However, if multiple rooms happen to match 20 words, then the room
|
178
|
+
with more words matched will be considered as the correct match.
|
179
|
+
This improvement helps with locations that have identical
|
180
|
+
descriptions but that perhaps only change the exit paths.
|
181
|
+
|
182
|
+
- I bug fixed the problem with TADS transcripts with the automapper
|
183
|
+
crashing it. This was supposed to be fixed in 0.9.5 but I had
|
184
|
+
inadvertedly reverted the fix before release.
|
185
|
+
|
186
|
+
- Added a new mode to Automapper of transcripts. The new
|
187
|
+
mode is called Capitalized and helps map rooms where the room name
|
188
|
+
uses a single capitalized sentence, like:
|
189
|
+
Women's change room
|
190
|
+
Western closet
|
191
|
+
instead of the more standard:
|
192
|
+
Women's Change Room
|
193
|
+
Western Closet
|
194
|
+
This format seems somewhat popular among IFComp entries, which are
|
195
|
+
probably trying to follow Infocom's format, but do so incorrectly.
|
196
|
+
|
197
|
+
- Added a new ADRIFT mode to Automapper. This mode helps map
|
198
|
+
ADRIFT games, which have some weird form of transcripts, lacking a
|
199
|
+
prompt. Tested with The PK Girl mainly.
|
200
|
+
|
201
|
+
- TADS3 source code reader is now much improved.
|
202
|
+
It recognizes PathPassages, TravelMessage and noTravel
|
203
|
+
exits properly.
|
204
|
+
It does not consider a missing room as a fatal error and
|
205
|
+
will properly find names of rooms when room line is split into
|
206
|
+
multiple lines.
|
207
|
+
It will also display passage and stairway exits properly (previously,
|
208
|
+
they were considered door exits).
|
209
|
+
Also, TADS3 reader can now properly parse a t3m Makefile for
|
210
|
+
sources.
|
211
|
+
You should now be able to map the big TADS3 demo game
|
212
|
+
Return to Ditch Day from source, which previously would run
|
213
|
+
into some issues.
|
214
|
+
|
215
|
+
- TADS and Inform readers now use a slightly different algorithm for
|
216
|
+
laying out rooms. This new algorithm results in smaller maps and
|
217
|
+
usually less complex exits failing.
|
218
|
+
|
219
|
+
v0.9.5 What's new:
|
220
|
+
|
221
|
+
- IFMapper now looks for Fox1.4 and 1.2, in that order. Note that
|
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I still recommend Fox1.2, as it is more stable.
|
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+
|
224
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+
- Automapper now supports selecting how locations are identified
|
225
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+
(either by comparing the room descriptions or just the short name)
|
226
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+
as well as adds support for some unusual location short name
|
227
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+
formats used in some Infocom games (Moonmist, Witness).
|
228
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+
|
229
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+
- Automapper should now be able to automatically detect the name of
|
230
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+
the game from the transcript (at least with WinFrotz and
|
231
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+
Glux transcripts).
|
232
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+
|
233
|
+
- Automapper was idiotically skipping the first command typed in
|
234
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+
transcript. Fixed.
|
235
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+
|
236
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+
- Room descriptions now remove starting/trailing spaces or newlines.
|
237
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+
|
238
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+
- If possible, when getting an object, if the automapper sees an
|
239
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+
answer like "You now have the ...", it will take the object name
|
240
|
+
from that line instead of from the name the user typed in his
|
241
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+
command.
|
242
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+
|
243
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+
- Removed some debugging put statements from automapper that had been
|
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+
left by mistake in v0.9.
|
245
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+
|
246
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+
- Added the name of the room to the statusbar when mouse is over
|
247
|
+
a room.
|
248
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+
|
249
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+
- You can now save an .ifm, .t, or .inf file directly from the
|
250
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+
save as requester, if you type in a filename with such an
|
251
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+
extension.
|
252
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+
|
253
|
+
- The automapper now also looks for transcripts with extensions
|
254
|
+
.scr (Magnetic Scrolls/Glux) and .txt (Hugo) by default.
|
255
|
+
Note that Hugo, Glux and Magnetic Scrolls transcripts do
|
256
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+
not append text to transcripts after each move, instead keeping a
|
257
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+
buffer that gets spit out when filled. Thus, automapping while
|
258
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+
playing a game with these interpreters game is not as interactive
|
259
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+
as with winfrotz and similar. This method can also lead to some
|
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+
rooms to be missed or some connections be mistaken, as sometimes
|
261
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+
room descriptions will be written out only partially.
|
262
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+
Finally, TADS interpreter is the worst, in that it will actually
|
263
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+
lock the transcript file, not allowing any other program to read it.
|
264
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+
|
265
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+
- Cut/Copying was not allowing you to copy stub connections. Fixed.
|
266
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+
|
267
|
+
- Pasting was not pasting the path properties (special, door, etc)
|
268
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+
|
269
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+
- I changed a tad how connections are stored internally to using
|
270
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+
arrays for the two rooms and the two exit texts. I then added
|
271
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+
code for some common operations.
|
272
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+
|
273
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+
- I removed the idea of BtoA connections. Now, whenever a BtoA
|
274
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+
connection is needed, the elements in the connection are reversed.
|
275
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+
This helps immensely to simplify operations and comparisons
|
276
|
+
on connections (and I should have done this much earlier).
|
277
|
+
In the GUI, if you want to flip a connection from A->B to B->A,
|
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|
+
you no longer do so with clicking twice on the connection but
|
279
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+
can do so now from the right mouse menu.
|
280
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+
|
281
|
+
- Stub connections are now drawn a tad shorter. This helps to
|
282
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+
avoid the problem of two nearby stub connections looking as
|
283
|
+
if it was a single connection.
|
284
|
+
|
285
|
+
- Connection window now correctly disables buttons when selecting
|
286
|
+
looping connections.
|
287
|
+
|
288
|
+
- Looping connections are no longer drawn as curves, as they look
|
289
|
+
more clear as straight lines.
|
290
|
+
|
291
|
+
- Fixed a minor display bug that would draw room index numbers
|
292
|
+
with the wrong font, while editing the room.
|
293
|
+
|
294
|
+
- Help->About will now also display the FXRuby version being
|
295
|
+
used.
|
296
|
+
|
297
|
+
- When adding multiple objects with 'get all' during an automapping
|
298
|
+
of a transcript, you would get additional newlines. Fixed.
|
299
|
+
|
300
|
+
- Sped up a tad path finding and most operations involving path map.
|
301
|
+
|
302
|
+
- Added a check to automapper when transcripts cannot be opened.
|
303
|
+
This helps, for example, with TADS transcripts, which are locked
|
304
|
+
and cannot be opened while you are still on script mode (this
|
305
|
+
absolutely blows in TADS!).
|
306
|
+
Previously, opening a TADS transcript in progress would just
|
307
|
+
crash IFMapper.
|
308
|
+
|
309
|
+
- Fixed yet another problem with links among rooms in different
|
310
|
+
sections that could still result in crashes while automapping.
|
311
|
+
|
312
|
+
- File->Save As will now warn you if you are about to overwrite a
|
313
|
+
file.
|
314
|
+
|
315
|
+
- Deleting rooms will now correctly recalculate the path map.
|
316
|
+
|
317
|
+
- IFMapper gem was not including the demo maps with extension
|
318
|
+
.map. Fixed.
|
319
|
+
|
320
|
+
- Fixed a thread racing condition which would modify the map's
|
321
|
+
sizes as it was being drawn. This could sometimes result in crashes
|
322
|
+
during transcript automapping. Now we use a mutex to avoid the
|
323
|
+
problem.
|
324
|
+
|
325
|
+
- I added a work-around for a bug in Fox that would sometimes
|
326
|
+
not re-initialize the canvas properly and would lead to a crash,
|
327
|
+
usually after 1+ hour of use of the automapper. This problem is not
|
328
|
+
yet fixed (it is a Fox issue), but the work-around will try at
|
329
|
+
least twice to make it work.
|
330
|
+
|
331
|
+
- Switching from one map to another now immediately updates the
|
332
|
+
section # in the toolbar.
|
333
|
+
|
334
|
+
- There's now a new option called Map->Room List which will
|
335
|
+
list all the rooms in your map, allowing you to also select
|
336
|
+
and sort rooms from that list.
|
337
|
+
|
338
|
+
- Added new full maps for Risorgimiento Represo, Christminster, a full
|
339
|
+
Anchorhead, the three Earth & Sky games, City of Secrets, Moonmist,
|
340
|
+
All Roads, Trinity.
|
341
|
+
Partial maps for Dreamhold, Savoir Fare, Heroine's Mantle, World's
|
342
|
+
Apart, Metamorphoses, Pytho's Mask.
|
343
|
+
All of these were created with the automapper, as I played those
|
344
|
+
games.
|
345
|
+
|
346
|
+
v0.9 - What's new:
|
347
|
+
|
348
|
+
- Fixed a very idiotic bug in Cut algorithm. It was basically
|
349
|
+
destroying all cut connections right after they were cut.
|
350
|
+
|
351
|
+
- Editing rooms' names or objects now results in a much, much
|
352
|
+
faster redraw of the map, even if map is very complex.
|
353
|
+
|
354
|
+
- You can now display and edit a location's description. This
|
355
|
+
description is often used by the the automapper during transcript
|
356
|
+
mapping to determine the uniqueness of a room, albeit the main
|
357
|
+
use of editing a room description is to allow creation of
|
358
|
+
new games (currently, Inform/TADS3).
|
359
|
+
|
360
|
+
- You can now optionally avoid displaying the task or description
|
361
|
+
section on rooms.
|
362
|
+
This is mainly to allow you to read maps that have walkthru tasks
|
363
|
+
in them without giving away the game.
|
364
|
+
|
365
|
+
- IFMapper now supports the concept of closed but unlocked doors.
|
366
|
+
These will be displayed as a white square between connections.
|
367
|
+
The main interest of placing these doors is for creation
|
368
|
+
of new Inform games, not so much for solving games.
|
369
|
+
|
370
|
+
- You can now select exit stubs. Useful for deleting them when
|
371
|
+
automapper detects them incorrectly.
|
372
|
+
|
373
|
+
- Saving and Loading a map will now verify the integrity of the map
|
374
|
+
is correct. This prevets autosave from saving a corrupt map if
|
375
|
+
there is a bug in the program.
|
376
|
+
|
377
|
+
- CTRL-Selection is a toggle selection. That is, if you click once
|
378
|
+
on something already selected, it is deselected.
|
379
|
+
|
380
|
+
- Automapper improvements
|
381
|
+
* Automapper will now deal with complex commands involving 'then'
|
382
|
+
a tad better.
|
383
|
+
* An additional fix to dark rooms. Looking in a dark room would
|
384
|
+
result in the dark room being created, even if the room had
|
385
|
+
already been tagged as dark. Fixed.
|
386
|
+
* When choosing an up/down/in/out/random move direction, a new
|
387
|
+
connection will not be generated if there is already a similar
|
388
|
+
n/s/e/w/etc. link between the two rooms. This helps to simplify
|
389
|
+
some maps.
|
390
|
+
* Automapper now will try to automatically remove stub exits that
|
391
|
+
are not really exits if the user tries to move in that direction
|
392
|
+
and fails.
|
393
|
+
* Automapping was incorrectly reporting a maze when a new exit
|
394
|
+
would point in the same direction as a visited up/down or in/out
|
395
|
+
exit.
|
396
|
+
* Room descriptions are now compared (and stored) without \n at the
|
397
|
+
end of each line. This helps with comparing descriptions with any
|
398
|
+
description the user typed manually.
|
399
|
+
* Automapper will no longer crash if a link is attempted between
|
400
|
+
two rooms in different sections, nor will it corrupt your map as
|
401
|
+
it did before.
|
402
|
+
* Automapper is now a tad smarter in not considering words such
|
403
|
+
as open/close in descriptions. This helps the automapper not
|
404
|
+
get confused if a door which is part of the room description
|
405
|
+
changes state.
|
406
|
+
|
407
|
+
- Inform support.
|
408
|
+
|
409
|
+
* You can now read an inform file and automap it, with
|
410
|
+
some limitations.
|
411
|
+
The main limitation deals with how doors are handled, as Inform
|
412
|
+
offers an almost infinite number of ways of dealing with doors,
|
413
|
+
including the use of at least one of 4 popular libraries. Some
|
414
|
+
code will actually resolve issues of where doors lead to within,
|
415
|
+
for example, the "Enter" or "Exit" command, making parsing .inf
|
416
|
+
files impossible without writing a full inform compiler.
|
417
|
+
A second limitation is that Inform allows doors that exist only
|
418
|
+
on one "side" of a room. These exits will be ignored.
|
419
|
+
The inform automapper should prove compatible with most door
|
420
|
+
libraries, but will probably choke on a lot of hand-coded code.
|
421
|
+
|
422
|
+
* You can now export a map as an Inform .inf (source code) file.
|
423
|
+
This can be helpful at the beginning of designing a game to place
|
424
|
+
all objects/characters, doors and room descriptions easily.
|
425
|
+
Obviously, these source code files will later get hacked heavily
|
426
|
+
manually to provide the real game functionality.
|
427
|
+
IFMapper just gives you a start, helping you design
|
428
|
+
the landscape a tad more easily.
|
429
|
+
Doors are created in Inform using Andrew MacKinnon's easydoors
|
430
|
+
Inform extension.
|
431
|
+
|
432
|
+
NOTE: A word of warning about reading Inform or TADS maps.
|
433
|
+
Since these file formats have no concept of 'sections', they
|
434
|
+
can lead to some **HUGE** maps. The original Adventure, for
|
435
|
+
example, results in a 100x100 map. These huge maps may run
|
436
|
+
into memory issues and currently make the path-finding algorithm
|
437
|
+
work extremely slow.
|
438
|
+
|
439
|
+
- TADS 3 support
|
440
|
+
|
441
|
+
* NOTE: TADS 2 is currently *NOT* supported.
|
442
|
+
|
443
|
+
* You can now read a TADS 3 file and automap it, with some
|
444
|
+
limitations.
|
445
|
+
Basically, TADS 3 templates are currently *NOT* supported.
|
446
|
+
Instead, the standard library templates are kind of hard-coded
|
447
|
+
in the reader.
|
448
|
+
TADS 3's standard lib is more sensible than Inform when it
|
449
|
+
comes to doors, so it should hopefully lead to less
|
450
|
+
problems there.
|
451
|
+
|
452
|
+
* You can now export a TADS 3 (.t) file. Same concept as Inform,
|
453
|
+
albeit doors are created using TADS3 standard door classes.
|
454
|
+
|
455
|
+
|
456
|
+
|
457
|
+
v0.8.5 - This is mainly a bug fix release.
|
458
|
+
|
459
|
+
- Improvements to the automapper:
|
460
|
+
* Now it uses much, much less memory as the automapper database
|
461
|
+
will now use the actual map database. This is mainly a departure
|
462
|
+
from the original Perl code.
|
463
|
+
* Now it will properly recognize rooms that were created manually.
|
464
|
+
This allows you to start the automapper with an already created
|
465
|
+
map and also work around any rooms that the automapper does not
|
466
|
+
automatically recognize.
|
467
|
+
* Cut/Copy/Paste rooms will also internally copy their descriptions,
|
468
|
+
so the automapper will not get confused.
|
469
|
+
* Adding objects now checks if the object was already typed in
|
470
|
+
manually.
|
471
|
+
* Fixed a bug with in/out/down/up exits not recognizing if the exit
|
472
|
+
was already drawn in the room, resulting in two identical exits.
|
473
|
+
* Now saving/loading a map that has been automapped will also save its
|
474
|
+
descriptions. This allows you to keep automapping a game easily
|
475
|
+
in different sessions.
|
476
|
+
* Restore/Restart/Unscript was not working appropiately.
|
477
|
+
It should have allowed you to "teleport" to any new location, yet
|
478
|
+
it was creating incorrect links.
|
479
|
+
* There's now better handling of rooms gone dark (previously, they
|
480
|
+
were treated as a separate location and multiple dark rooms
|
481
|
+
would create links to a single dark room)
|
482
|
+
|
483
|
+
- .map save format now is smaller, as some useless data was getting
|
484
|
+
saved, which we now skip. Note, however, that when automapping
|
485
|
+
.map size is bigger, as room descriptions get also stored now.
|
486
|
+
|
487
|
+
- Fixed a minor display bug when room name would take 4 rows and
|
488
|
+
objects would not fit in box.
|
489
|
+
|
490
|
+
- Added some new (possibly incomplete) maps, that I did while
|
491
|
+
testing the stuff. All done with automapper:
|
492
|
+
Deadline, Dutch Dapper, Blue Doors, Inhumane, Not Just an
|
493
|
+
Ordinary Ballerina.
|
494
|
+
|
495
|
+
- Map resizing was always complaining about rooms being deleted.
|
496
|
+
Fixed.
|
497
|
+
|
498
|
+
- Fixed a nasty crashing bug that would happen if trying to load
|
499
|
+
an IFM file with no windows open.
|
500
|
+
|
501
|
+
- Fixed a nasty crashing bug when pasting and then immediately
|
502
|
+
selecting pasted rooms, as the rooms were not added to the
|
503
|
+
pathmap.
|
504
|
+
|
505
|
+
- Complex doors that are locked are now drawn with a crossed line
|
506
|
+
along the middle.
|
507
|
+
|
508
|
+
- Complex paths drawn as bsplines are now drawn with a tad less
|
509
|
+
quality to improve drawing speed.
|
510
|
+
|
511
|
+
v0.8.1 - Just some fixes to the automapper, as it was failing on some
|
512
|
+
relatively simple games.
|
513
|
+
|
514
|
+
Automapper was not matching rooms with periods in them. This was
|
515
|
+
causing problems with games that had rooms like "Mr. Hellman's
|
516
|
+
Bedroom".
|
517
|
+
|
518
|
+
Improved the handling of multiple directional commands. A command
|
519
|
+
like: 'n, e, w' is now handled properly.
|
520
|
+
|
521
|
+
Moved 'fox' requires together so it is easy to upgrade to
|
522
|
+
upcoming fox14.
|
523
|
+
|
524
|
+
v0.8 - Added the ability to create linked rooms using the Numeric Keypad.
|
525
|
+
Turn on NUM LOCK, select a single room and then use the numbers in
|
526
|
+
the keypad to move thru an exit or add a room in a certain direction.
|
527
|
+
|
528
|
+
Changed name of the main program from IFMapper.rb to IFMapper.rbw.
|
529
|
+
This helps on windows in not bringing up a dummy console window.
|
530
|
+
|
531
|
+
Added Home/End/PageUp/PageDown to move nodes diagonally. This
|
532
|
+
helps with the Keypad, when not in NUM LOCK mode.
|
533
|
+
|
534
|
+
Fixed a bug that effected IFMReader that I inadvertedly
|
535
|
+
introduced in v0.7.
|
536
|
+
|
537
|
+
Removed Postscript support. I just realized that GSview also reads
|
538
|
+
PDFs making Postscript really not needed.
|
539
|
+
|
540
|
+
Added splitting of huge sections into multiple pages when spitting
|
541
|
+
PDFs.
|
542
|
+
|
543
|
+
Fixed a bug that would result in a stack trace when loading an IFM
|
544
|
+
file that was pretty big onto an a very tiny empty map.
|
545
|
+
|
546
|
+
Added the ability to Automap a game from transcripts. Go to
|
547
|
+
your game, type 'script' and the filename to save your transcript to.
|
548
|
+
Then, go to IFMapper and go to Map->Automap->Start. Give it that
|
549
|
+
filename. Voila. IFMapper will start automapping the game.
|
550
|
+
Leave the transcript on and, as you play the game, IFMapper behind
|
551
|
+
the scenes will keep automapping.
|
552
|
+
|
553
|
+
# Added tooltip when zoomed out.
|
554
|
+
|
555
|
+
v0.7 - Fix the issue of users trying to fire up the application from another
|
556
|
+
directory, without cd'ing themselves to the IFMapper directory.
|
557
|
+
|
558
|
+
Added IFM export.
|
559
|
+
Note that albeit you can load and save out an IFM map file, if you load
|
560
|
+
and then save an ifm file, the integrity of the ifm file created by
|
561
|
+
hand will not be kept.
|
562
|
+
Things such as ifm variables, task and object dependencies will be
|
563
|
+
lost if you do that. It is unlikely I will add full walkthru
|
564
|
+
functionality to IFMapper.
|
565
|
+
IFMapper's main format remains its propietary .map format (which is
|
566
|
+
just marshalling of its internal ruby classes).
|
567
|
+
|
568
|
+
Added a popup menu to the use of the right mouse button. The main
|
569
|
+
functionality of this is to allow you to easily shift or switch
|
570
|
+
a connection from one room exit to another.
|
571
|
+
To use it, select a single connection among rooms, then press RMB
|
572
|
+
and select the room and the exit you want to shift the connection to.
|
573
|
+
Voila! Much easier than having to delete and recreate the connection.
|
574
|
+
|
575
|
+
Improved selection mechanism a tad to be more accurate. Now you
|
576
|
+
can create complex connections near other complex connections, allowing
|
577
|
+
you to make, for example, intercrossing connections like:
|
578
|
+
R---R
|
579
|
+
|\ /|
|
580
|
+
| X |
|
581
|
+
|/ \|
|
582
|
+
R---R
|
583
|
+
This still needs some minor work as you cannot select long connections
|
584
|
+
near room transition areas.
|
585
|
+
|
586
|
+
Fixed a startup crashing bug when HOME variable was not defined.
|
587
|
+
If it is, IFMapper will use the value of it. If not, user preferences
|
588
|
+
will get saved to %USERPROFILE% if defined or %HOMEDRIVE%/%HOMEPATH%.
|
589
|
+
If all fails, prefs will get saved to the current directory.
|
590
|
+
|
591
|
+
Searching rooms, objects or tasks now also tries to center the window
|
592
|
+
on the current room being found. The Next/Previous button now make
|
593
|
+
a tad more sense. Also, rooms in other sections are not selected
|
594
|
+
until you move to that section using Next/Previous.
|
595
|
+
|
596
|
+
There's now an additional search item to allow searching for keywords
|
597
|
+
in tasks.
|
598
|
+
|
599
|
+
You can now select all nodes or none of them from a menu option.
|
600
|
+
|
601
|
+
Zooming with mousewheel is a tad faster.
|
602
|
+
|
603
|
+
There's now some very bare bones Postscript exporting, albeit no
|
604
|
+
printing yet. Printing is really a tough cookie to crack across
|
605
|
+
platforms.
|
606
|
+
|
607
|
+
Fixed a minor bug regarding failed connections that could show with some
|
608
|
+
ifm files (mainly Zork1.ifm)
|
609
|
+
|
610
|
+
Added some more documentation and also some thank yous.
|
611
|
+
|
612
|
+
Added proper cut/copy/pasting of rooms and connections to the same
|
613
|
+
section, to new sections or even to different maps. Just select the
|
614
|
+
rooms and connections you want to copy and do cut/copy and then paste.
|
615
|
+
Rooms are pasted to the first map area that has enough free nodes to
|
616
|
+
support them.
|
617
|
+
|
618
|
+
Made SHIFT-DRAG selection also select connections.
|
619
|
+
|
620
|
+
Updated my email.
|
621
|
+
|
622
|
+
v0.6 - Fixed a crashing bug when nodes were moved too far to the right or
|
623
|
+
to the bottom of the map area.
|
624
|
+
|
625
|
+
Recoded A* algorithm to fix some bugs and moved it away from FXMap
|
626
|
+
class, into its separate class and file.
|
627
|
+
|
628
|
+
Added cursors for n/nw/w/sw/s/se/e/ne connections. Note, however,
|
629
|
+
that the hotspot for the cursors is not working properly (this seems
|
630
|
+
an fxruby bug).
|
631
|
+
|
632
|
+
Added color preferences.
|
633
|
+
|
634
|
+
Some refactoring and documenting of code.
|
635
|
+
|
636
|
+
PDF Export is improved. Now map sections will be packed into a
|
637
|
+
page when possible. A landscape page will be automatically chosen
|
638
|
+
for each section, if it helps fit the map in the page.
|
639
|
+
Also, pdf export will now show objects in rooms as well as 'U', 'D',
|
640
|
+
'I', 'O' text in exits.
|
641
|
+
|
642
|
+
Added the ability to set the map width/height from the Map Information
|
643
|
+
panel.
|
644
|
+
|
645
|
+
Fixed an obscure bug when loading IFM maps that were bigger than the
|
646
|
+
default map size.
|
647
|
+
|
648
|
+
v0.5 - First public release on Rubyforge.
|