ifmapper 1.0.0 → 1.0.6
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- data/HISTORY.txt +648 -627
- data/IFMapper.gemspec +29 -28
- data/IFMapper.rbw +31 -31
- data/TODO.txt +8 -7
- data/bin/IFMapper +31 -31
- data/docs/en/index.html +0 -0
- data/docs/en/start.html +3 -2
- data/docs/en/start.html~ +516 -0
- data/docs/es/index.html +0 -0
- data/docs/es/start.html +13 -14
- data/docs/es/start.html~ +1280 -0
- data/docs/images/IFMapper_main.gif +0 -0
- data/docs/images/automap.gif +0 -0
- data/docs/images/complex_connection.gif +0 -0
- data/docs/images/connection.gif +0 -0
- data/docs/images/connection_menu.gif +0 -0
- data/docs/images/room_description.gif +0 -0
- data/docs/images/room_small.gif +0 -0
- data/icons/copy.png +0 -0
- data/icons/cut.png +0 -0
- data/icons/filenew.png +0 -0
- data/icons/fileopen.png +0 -0
- data/icons/filesave.png +0 -0
- data/icons/filesaveas.png +0 -0
- data/icons/help.png +0 -0
- data/icons/kill.png +0 -0
- data/icons/nextpage.png +0 -0
- data/icons/paste.png +0 -0
- data/icons/prevpage.png +0 -0
- data/icons/printicon.png +0 -0
- data/icons/redo.png +0 -0
- data/icons/room_e.gif +0 -0
- data/icons/room_e.xpm +0 -0
- data/icons/room_n.gif +0 -0
- data/icons/room_n.xpm +0 -0
- data/icons/room_ne.gif +0 -0
- data/icons/room_ne.xpm +0 -0
- data/icons/room_nw.gif +0 -0
- data/icons/room_nw.xpm +0 -0
- data/icons/room_s.gif +0 -0
- data/icons/room_s.xpm +0 -0
- data/icons/room_se.gif +0 -0
- data/icons/room_se.xpm +0 -0
- data/icons/room_sw.gif +0 -0
- data/icons/room_sw.xpm +0 -0
- data/icons/room_w.gif +0 -0
- data/icons/room_w.xpm +0 -0
- data/icons/saveas.png +0 -0
- data/icons/undo.png +0 -0
- data/icons/winapp.png +0 -0
- data/icons/zoom.png +0 -0
- data/lib/IFMapper/AStar.rb +250 -250
- data/lib/IFMapper/Connection.rb +202 -202
- data/lib/IFMapper/FXAboutDialogBox.rb +32 -32
- data/lib/IFMapper/FXConnection.rb +364 -364
- data/lib/IFMapper/FXConnectionDialogBox.rb +124 -124
- data/lib/IFMapper/FXDCPostscript.rb +404 -404
- data/lib/IFMapper/FXDCPrint.rb +15 -15
- data/lib/IFMapper/FXItemList.rb +108 -0
- data/lib/IFMapper/FXMap.rb +2147 -2116
- data/lib/IFMapper/FXMapColorBox.rb +88 -88
- data/lib/IFMapper/FXMapDialogBox.rb +127 -127
- data/lib/IFMapper/FXMapFileDialog.rb +34 -34
- data/lib/IFMapper/FXMapperSettings.rb +206 -205
- data/lib/IFMapper/FXMapperWindow.rb +1592 -1571
- data/lib/IFMapper/FXPDFMapExporterOptionsDialogBox.rb +46 -0
- data/lib/IFMapper/FXRoom.rb +263 -263
- data/lib/IFMapper/FXRoomDialogBox.rb +159 -159
- data/lib/IFMapper/FXRoomList.rb +95 -95
- data/lib/IFMapper/FXSearchDialogBox.rb +51 -51
- data/lib/IFMapper/FXSection.rb +33 -33
- data/lib/IFMapper/FXSectionDialogBox.rb +38 -38
- data/lib/IFMapper/FXSpline.rb +52 -52
- data/lib/IFMapper/FXWarningBox.rb +51 -50
- data/lib/IFMapper/GUEReader.rb +445 -445
- data/lib/IFMapper/IFMReader.rb +584 -584
- data/lib/IFMapper/IFMWriter.rb +245 -227
- data/lib/IFMapper/Inform7Writer.rb +579 -573
- data/lib/IFMapper/InformReader.rb +478 -478
- data/lib/IFMapper/InformWriter.rb +364 -359
- data/lib/IFMapper/Map.rb +202 -200
- data/lib/IFMapper/MapPrinting.rb +162 -162
- data/lib/IFMapper/MapReader.rb +900 -900
- data/lib/IFMapper/PDFMapExporter.rb +526 -483
- data/lib/IFMapper/Room.rb +153 -151
- data/lib/IFMapper/Section.rb +234 -234
- data/lib/IFMapper/TADSReader.rb +474 -471
- data/lib/IFMapper/TADSWriter.rb +375 -370
- data/lib/IFMapper/TranscriptDialogBox.rb +0 -0
- data/lib/IFMapper/TranscriptReader.rb +1361 -1359
- data/lib/IFMapper/locales/en/Messages.rb +446 -435
- data/lib/IFMapper/locales/es/Messages.rb +451 -440
- data/lib/IFMapper/locales/es/Messages_iso-8859-1.rb +455 -440
- data/lib/IFMapper/locales/es/runme.sh +3 -3
- data/maps/A New Life.map b/data/maps/A New → Life.map +0 -0
- data/maps/AMFV.map +0 -0
- data/maps/AllRoads.map +0 -0
- data/maps/Aotearoa.map +0 -0
- data/maps/Bronze.map +0 -0
- data/maps/Bureaucracy.ifm +0 -0
- data/maps/Bureaucracy.map +0 -0
- data/maps/CityOfSecrets.map +0 -0
- data/maps/DDIV.map +0 -0
- data/maps/Following_A_Star.map +0 -0
- data/maps/Heated.map +0 -0
- data/maps/Heroine.map +0 -0
- data/maps/History Repeating.map b/data/maps/History → Repeating.map +0 -0
- data/maps/Hollywood_Hijinx.ifm +0 -0
- data/maps/Janitor.map +0 -0
- data/maps/Jigsaw.ifm +0 -0
- data/maps/Jigsaw.map +0 -0
- data/maps/LGOP.ifm +0 -0
- data/maps/Mercy.ifm +0 -0
- data/maps/Ninjas_Fate.map +0 -0
- data/maps/Pen_and_Paint.map +0 -0
- data/maps/Planetfall.ifm +0 -0
- data/maps/Planetfall.map +0 -0
- data/maps/Plundered_Hearts.ifm +0 -0
- data/maps/QuietEvening.map +0 -0
- data/maps/Ralph.ifm +0 -0
- data/maps/Reliques_of_Tolti_Alph.map +0 -0
- data/maps/Revolution.map +0 -0
- data/maps/Robots_of_Dawn.ifm +0 -0
- data/maps/SavoirFare.map +0 -0
- data/maps/Seastalker.ifm +0 -0
- data/maps/Seastalker.map +0 -0
- data/maps/Sherlock.ifm +0 -0
- data/maps/SoFar.ifm +0 -0
- data/maps/Starcross.ifm +0 -0
- data/maps/Suspended.ifm +0 -0
- data/maps/Tangle.map +0 -0
- data/maps/The_Lost_Sheep.map +0 -0
- data/maps/Unforgotten.map +0 -0
- data/maps/Warbler's Nest.map +0 -0
- data/maps/Warbler's_Nest.map +0 -0
- data/maps/Westminster_Abbey.map +0 -0
- data/maps/WinterWonderland.map +0 -0
- data/maps/Wishbringer.ifm +0 -0
- data/maps/Wishbringer2.ifm +0 -0
- data/maps/Zork1.ifm +0 -0
- data/maps/Zork2.ifm +0 -0
- data/maps/Zork3.ifm +0 -0
- data/maps/Zork_Zero.ifm +0 -0
- data/maps/anchor.ifm +0 -0
- data/maps/anchor.map +0 -0
- data/maps/atrox.ifm +0 -0
- data/maps/awaken.ifm +0 -0
- data/maps/babel.ifm +0 -0
- data/maps/balances.map +0 -0
- data/maps/ballerina.map +0 -0
- data/maps/bear.map +0 -0
- data/maps/bluechairs.map +0 -0
- data/maps/break_in.map +0 -0
- data/maps/bse.ifm +0 -0
- data/maps/building.map +0 -0
- data/maps/change.ifm +0 -0
- data/maps/christminster.map +0 -0
- data/maps/curses.ifm +0 -0
- data/maps/curves.ifm +0 -0
- data/maps/deadline.map +0 -0
- data/maps/delusions.map +0 -0
- data/maps/devours.map +0 -0
- data/maps/distress.map +0 -0
- data/maps/djinni.map +0 -0
- data/maps/dreamhold.map +0 -0
- data/maps/drift3.map +0 -0
- data/maps/eas.map +0 -0
- data/maps/eas2.map +0 -0
- data/maps/eas3.map +0 -0
- data/maps/edifice.ifm +0 -0
- data/maps/fallacy.map +0 -0
- data/maps/frozen.ifm +0 -0
- data/maps/gamlet.map +0 -0
- data/maps/glow.ifm +0 -0
- data/maps/guilty_bastards.map +0 -0
- data/maps/heist.map +0 -0
- data/maps/heroes.map +0 -0
- data/maps/inhumane.map +0 -0
- data/maps/kaged.map +0 -0
- data/maps/library.ifm +0 -0
- data/maps/lurkinghorror.map +0 -0
- data/maps/metamorphoses.map +0 -0
- data/maps/mindelec.ifm +0 -0
- data/maps/minster.ifm +0 -0
- data/maps/mite.map +0 -0
- data/maps/moonmist.map +0 -0
- data/maps/muldoon_legacy.map +0 -0
- data/maps/muse.ifm +0 -0
- data/maps/paperchase.ifm +0 -0
- data/maps/party.map +0 -0
- data/maps/pawn.map +0 -0
- data/maps/photograph.map +0 -0
- data/maps/pkgirl.map +0 -0
- data/maps/pytho.map +0 -0
- data/maps/risorgimento.map +0 -0
- data/maps/sherbet.map +0 -0
- data/maps/simple.map +0 -0
- data/maps/slouch.map +0 -0
- data/maps/space_st.ifm +0 -0
- data/maps/splashdown.map +0 -0
- data/maps/spring.map +0 -0
- data/maps/squarecircle.map +0 -0
- data/maps/stationfall.ifm +0 -0
- data/maps/theatre.ifm +0 -0
- data/maps/toonesia.ifm +0 -0
- data/maps/tortoise.ifm +0 -0
- data/maps/trinity.map +0 -0
- data/maps/vespers.map +0 -0
- data/maps/vgame.ifm +0 -0
- data/maps/wasp.map +0 -0
- data/maps/weather.ifm +0 -0
- data/maps/windhall.ifm +0 -0
- data/maps/worlds.map +0 -0
- data/maps/xtcontest.map +0 -0
- data/maps/zdungeon.map +0 -0
- data/maps/zebulon.ifm +0 -0
- data/maps/zerosum.map +0 -0
- metadata +226 -183
data/HISTORY.txt
CHANGED
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Fixed a
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1
|
+
v1.0.6 - Added new item list window.
|
2
|
+
|
3
|
+
v1.0.5 - Improved PDF output in Letter box mode.
|
4
|
+
- Fixed IFM writer styles and syntax.
|
5
|
+
|
6
|
+
v1.0.4 - Fixed IFM connections to same room (loop paths)
|
7
|
+
- Improved PDF output, applied samwise patch.
|
8
|
+
- Fixed Inform7, 6 and TADS output of loop paths.
|
9
|
+
|
10
|
+
v1.0.2 - Added keyboard shortcut + and - for zooming in map
|
11
|
+
|
12
|
+
Bug fixes:
|
13
|
+
- Fixed modified map check which always asked for saving map.
|
14
|
+
- Fixed start bug for unknown locales. They now default to english.
|
15
|
+
- Fixed deleting of a section due to a typo.
|
16
|
+
|
17
|
+
v1.0.1 Bug fixes:
|
18
|
+
- Read only and automap title now print properly.
|
19
|
+
- Bunch of warnings of ruby1.8.3 now removed.
|
20
|
+
- Added rake-compiler to dependency since fox needs it.
|
21
|
+
|
22
|
+
v1.0.0 Bug fixes:
|
23
|
+
- Versioning number now reflects v1.0.0 everywhere unlike v0.9.9.
|
24
|
+
|
25
|
+
Improvements:
|
26
|
+
- IFMapper now supports (actually, needs) Fox1.6.
|
27
|
+
- IFMapper now supports internationalization to allow writing
|
28
|
+
adventures in other languages besides English under Fox1.6
|
29
|
+
using Unicode (UTF-8).
|
30
|
+
Language can be changed by setting the environment variable
|
31
|
+
LC_ALL or by starting IFMapper.rbw like:
|
32
|
+
|
33
|
+
> ruby IFMapper.rbw -l es
|
34
|
+
|
35
|
+
Languages currently supported: English (en) and Spanish (es).
|
36
|
+
Default is still English.
|
37
|
+
To write out Inform or TADS text in other languages, you will
|
38
|
+
also need ruby's iconv module (which should now be part of
|
39
|
+
both the windows and unix distros)
|
40
|
+
To add new languages, go to ifmapper-1.0.0/lib/IFMapper/locales
|
41
|
+
and add one for your particular language.
|
42
|
+
Then you need to create an UTF-8 Message.rb file.
|
43
|
+
If your editor does not support writing out UTF-8 directly,
|
44
|
+
you can create a file in another encoding and then convert
|
45
|
+
it with an utility like iconv (see example in
|
46
|
+
ifmapper-1.0.0/lib/IFMapper/locales/es)
|
47
|
+
|
48
|
+
- Inform7 writer is now better:
|
49
|
+
* It now properly recognizes male/female people a
|
50
|
+
tad better.
|
51
|
+
* It now tries to avoid tags as much as possible
|
52
|
+
to keep Inform7's concept of natural language.
|
53
|
+
* It recognizes additional words as potential containers, etc.
|
54
|
+
* It now recognizes the 'lit' property in some objects.
|
55
|
+
- Bug fixed wrap_text() in all exporters.
|
56
|
+
|
57
|
+
|
58
|
+
v0.9.9 Improvements:
|
59
|
+
- It is now possible to export maps in Inform 7 new (beta) syntax,
|
60
|
+
albeit the English grammar is still very limited.
|
61
|
+
Just name your map with extension ".inform" instead of ".inf"
|
62
|
+
when saving it or exporting it.
|
63
|
+
|
64
|
+
v0.9.8 Bug fixes:
|
65
|
+
- TADS Exporter was incorrectly recognizing locations with "room" in
|
66
|
+
them as keywords and adding numbers to their tags. Fixed.
|
67
|
+
[Bug Report: Greg Boetcherr]
|
68
|
+
- When replacing dark rooms with lit rooms, the transcript
|
69
|
+
automapper was discarding all other connections. So, if two dark
|
70
|
+
rooms were connected, once one of the dark rooms became lit, the
|
71
|
+
connection to the other dark room was removed. Fixed.
|
72
|
+
- Typo: 'interative' for 'interactive' fixed in TranscriptReader.rb
|
73
|
+
[Bug Report: unknown]
|
74
|
+
- Fixed PDF Exporter which had broken in v0.9.7.
|
75
|
+
|
76
|
+
Improvements:
|
77
|
+
- Automapper now recognizes two new ways of describing exits as
|
78
|
+
being blocked.
|
79
|
+
- Automapper was not dealing with Undo properly when mapping
|
80
|
+
interactively, leading to the creation of wrong exits if user
|
81
|
+
moved right after an undo.
|
82
|
+
- Automapper now tries to use the path map to determine if a location
|
83
|
+
in map is blocked. This should have the benefit of having the
|
84
|
+
automapper avoid placing rooms in the middle of complex connections.
|
85
|
+
- Automapper now capitalizes the name of the game/room a tad more
|
86
|
+
correctly, by always having the first word capitalized.
|
87
|
+
- Added HTML documentation and upload it to rubyforge. These HTML
|
88
|
+
docs are now also distributed with IFMapper.
|
89
|
+
- Gem will now add a copy of 'IFMapper.rbw' to the ruby bin directory.
|
90
|
+
[Suggestion: Lyle Johnson]
|
91
|
+
- Added north-west, north-east, south-west, south-east as alternative
|
92
|
+
move directions.
|
93
|
+
[Suggestion: unknown]
|
94
|
+
|
95
|
+
|
96
|
+
v0.9.7 What's new:
|
97
|
+
- IFM exporting was incorrectly exporting
|
98
|
+
map "";
|
99
|
+
for sections that were unnamed and also when there was only one
|
100
|
+
section.
|
101
|
+
Now, IFM exporting will not export map name if only one section
|
102
|
+
is present. And if multiple sections are present but are unnamed,
|
103
|
+
sections will be given the default name of "Section #".
|
104
|
+
[Bug Report: Eric Forgeot]
|
105
|
+
|
106
|
+
- Improved name finding for Classic transcripts, by actually dealing
|
107
|
+
with parenthesis in short names a tad more strictly.
|
108
|
+
|
109
|
+
- Added support for reading GUEMap maps (.gmp format).
|
110
|
+
For both, GUEMap v1.0+ and GUEMap v2.0 (beta).
|
111
|
+
Comments in GUEmaps will be placed in the task section of rooms.
|
112
|
+
As GUEmaps supports placing rooms with a finer grid, IFMapper will
|
113
|
+
try to translate grid positions, but may not always be entirely
|
114
|
+
successful.
|
115
|
+
|
116
|
+
- Fixed a crashing bug that could occur very rarely when loading
|
117
|
+
multiple maps due to the canvas not being created.
|
118
|
+
|
119
|
+
- Fixed my email in the README.txt.
|
120
|
+
|
121
|
+
- Improved warning box to allow for multi-line messages.
|
122
|
+
This helps with telling user about errors when reading from
|
123
|
+
a file.
|
124
|
+
|
125
|
+
- Rewrote a big chunk of the map readers (inform/tads). Reason was
|
126
|
+
two-fold:
|
127
|
+
* make the code smaller and simpler
|
128
|
+
* fix a logic problem in the layout algorithm which was
|
129
|
+
leading to maps being laid out much bigger when map had
|
130
|
+
a lot of one way connections. Now room layout is much, much
|
131
|
+
improved.
|
132
|
+
[Bug Report: Greg Boettcher]
|
133
|
+
* sped up the creation of map code a tad.
|
134
|
+
|
135
|
+
- Inform reader now understands most special international character
|
136
|
+
sequences (@:a, etc).
|
137
|
+
|
138
|
+
- TADS reader was marking some one way door exits as normal exits.
|
139
|
+
Fixed.
|
140
|
+
|
141
|
+
- TADS reader was not dealing with @location notation properly.
|
142
|
+
It was sometimes placing objects in the wrong room, or completely
|
143
|
+
ignoring them.
|
144
|
+
|
145
|
+
- TADS reader now handles exits that are <<replaceAction(Enter,*)>>
|
146
|
+
|
147
|
+
- Inform and TADS readers will now extract the name of the map from the
|
148
|
+
Story constant.
|
149
|
+
|
150
|
+
- Inform reader is a tad smarter about locating objects.
|
151
|
+
|
152
|
+
|
153
|
+
v0.9.6 What's new:
|
154
|
+
|
155
|
+
- IFM exporting had gotten broken around v0.9 due to a refactoring
|
156
|
+
bug. Fixed.
|
157
|
+
|
158
|
+
- CTRL selection was never quite working as advertised. Now it
|
159
|
+
properly does toggle selecting of rooms/connections.
|
160
|
+
|
161
|
+
- Minor improvement to the automapper. Now places that have Dr.,
|
162
|
+
St., Ave. and Inc. in them will be recognized as locations.
|
163
|
+
Previously, they were ignored due to the period.
|
164
|
+
|
165
|
+
- The automapper will now correctly parse objects from take commands
|
166
|
+
when the response is something like:
|
167
|
+
You take the pencil from the bag.
|
168
|
+
Previously, the object was considered to be 'pencil from the bag'
|
169
|
+
instead of just 'pencil'.
|
170
|
+
|
171
|
+
- Slight improvement to the automapper room description
|
172
|
+
identification. When comparing descriptions and a perfect match
|
173
|
+
or submatch of the description cannot be found against a room, all
|
174
|
+
words in that room description will be compared for a
|
175
|
+
potential match. A room will be matched as already present if
|
176
|
+
at least 20 words match (they also have to be in the same order).
|
177
|
+
However, if multiple rooms happen to match 20 words, then the room
|
178
|
+
with more words matched will be considered as the correct match.
|
179
|
+
This improvement helps with locations that have identical
|
180
|
+
descriptions but that perhaps only change the exit paths.
|
181
|
+
|
182
|
+
- I bug fixed the problem with TADS transcripts with the automapper
|
183
|
+
crashing it. This was supposed to be fixed in 0.9.5 but I had
|
184
|
+
inadvertedly reverted the fix before release.
|
185
|
+
|
186
|
+
- Added a new mode to Automapper of transcripts. The new
|
187
|
+
mode is called Capitalized and helps map rooms where the room name
|
188
|
+
uses a single capitalized sentence, like:
|
189
|
+
Women's change room
|
190
|
+
Western closet
|
191
|
+
instead of the more standard:
|
192
|
+
Women's Change Room
|
193
|
+
Western Closet
|
194
|
+
This format seems somewhat popular among IFComp entries, which are
|
195
|
+
probably trying to follow Infocom's format, but do so incorrectly.
|
196
|
+
|
197
|
+
- Added a new ADRIFT mode to Automapper. This mode helps map
|
198
|
+
ADRIFT games, which have some weird form of transcripts, lacking a
|
199
|
+
prompt. Tested with The PK Girl mainly.
|
200
|
+
|
201
|
+
- TADS3 source code reader is now much improved.
|
202
|
+
It recognizes PathPassages, TravelMessage and noTravel
|
203
|
+
exits properly.
|
204
|
+
It does not consider a missing room as a fatal error and
|
205
|
+
will properly find names of rooms when room line is split into
|
206
|
+
multiple lines.
|
207
|
+
It will also display passage and stairway exits properly (previously,
|
208
|
+
they were considered door exits).
|
209
|
+
Also, TADS3 reader can now properly parse a t3m Makefile for
|
210
|
+
sources.
|
211
|
+
You should now be able to map the big TADS3 demo game
|
212
|
+
Return to Ditch Day from source, which previously would run
|
213
|
+
into some issues.
|
214
|
+
|
215
|
+
- TADS and Inform readers now use a slightly different algorithm for
|
216
|
+
laying out rooms. This new algorithm results in smaller maps and
|
217
|
+
usually less complex exits failing.
|
218
|
+
|
219
|
+
v0.9.5 What's new:
|
220
|
+
|
221
|
+
- IFMapper now looks for Fox1.4 and 1.2, in that order. Note that
|
222
|
+
I still recommend Fox1.2, as it is more stable.
|
223
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+
|
224
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+
- Automapper now supports selecting how locations are identified
|
225
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+
(either by comparing the room descriptions or just the short name)
|
226
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+
as well as adds support for some unusual location short name
|
227
|
+
formats used in some Infocom games (Moonmist, Witness).
|
228
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+
|
229
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+
- Automapper should now be able to automatically detect the name of
|
230
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+
the game from the transcript (at least with WinFrotz and
|
231
|
+
Glux transcripts).
|
232
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+
|
233
|
+
- Automapper was idiotically skipping the first command typed in
|
234
|
+
transcript. Fixed.
|
235
|
+
|
236
|
+
- Room descriptions now remove starting/trailing spaces or newlines.
|
237
|
+
|
238
|
+
- If possible, when getting an object, if the automapper sees an
|
239
|
+
answer like "You now have the ...", it will take the object name
|
240
|
+
from that line instead of from the name the user typed in his
|
241
|
+
command.
|
242
|
+
|
243
|
+
- Removed some debugging put statements from automapper that had been
|
244
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+
left by mistake in v0.9.
|
245
|
+
|
246
|
+
- Added the name of the room to the statusbar when mouse is over
|
247
|
+
a room.
|
248
|
+
|
249
|
+
- You can now save an .ifm, .t, or .inf file directly from the
|
250
|
+
save as requester, if you type in a filename with such an
|
251
|
+
extension.
|
252
|
+
|
253
|
+
- The automapper now also looks for transcripts with extensions
|
254
|
+
.scr (Magnetic Scrolls/Glux) and .txt (Hugo) by default.
|
255
|
+
Note that Hugo, Glux and Magnetic Scrolls transcripts do
|
256
|
+
not append text to transcripts after each move, instead keeping a
|
257
|
+
buffer that gets spit out when filled. Thus, automapping while
|
258
|
+
playing a game with these interpreters game is not as interactive
|
259
|
+
as with winfrotz and similar. This method can also lead to some
|
260
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+
rooms to be missed or some connections be mistaken, as sometimes
|
261
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+
room descriptions will be written out only partially.
|
262
|
+
Finally, TADS interpreter is the worst, in that it will actually
|
263
|
+
lock the transcript file, not allowing any other program to read it.
|
264
|
+
|
265
|
+
- Cut/Copying was not allowing you to copy stub connections. Fixed.
|
266
|
+
|
267
|
+
- Pasting was not pasting the path properties (special, door, etc)
|
268
|
+
|
269
|
+
- I changed a tad how connections are stored internally to using
|
270
|
+
arrays for the two rooms and the two exit texts. I then added
|
271
|
+
code for some common operations.
|
272
|
+
|
273
|
+
- I removed the idea of BtoA connections. Now, whenever a BtoA
|
274
|
+
connection is needed, the elements in the connection are reversed.
|
275
|
+
This helps immensely to simplify operations and comparisons
|
276
|
+
on connections (and I should have done this much earlier).
|
277
|
+
In the GUI, if you want to flip a connection from A->B to B->A,
|
278
|
+
you no longer do so with clicking twice on the connection but
|
279
|
+
can do so now from the right mouse menu.
|
280
|
+
|
281
|
+
- Stub connections are now drawn a tad shorter. This helps to
|
282
|
+
avoid the problem of two nearby stub connections looking as
|
283
|
+
if it was a single connection.
|
284
|
+
|
285
|
+
- Connection window now correctly disables buttons when selecting
|
286
|
+
looping connections.
|
287
|
+
|
288
|
+
- Looping connections are no longer drawn as curves, as they look
|
289
|
+
more clear as straight lines.
|
290
|
+
|
291
|
+
- Fixed a minor display bug that would draw room index numbers
|
292
|
+
with the wrong font, while editing the room.
|
293
|
+
|
294
|
+
- Help->About will now also display the FXRuby version being
|
295
|
+
used.
|
296
|
+
|
297
|
+
- When adding multiple objects with 'get all' during an automapping
|
298
|
+
of a transcript, you would get additional newlines. Fixed.
|
299
|
+
|
300
|
+
- Sped up a tad path finding and most operations involving path map.
|
301
|
+
|
302
|
+
- Added a check to automapper when transcripts cannot be opened.
|
303
|
+
This helps, for example, with TADS transcripts, which are locked
|
304
|
+
and cannot be opened while you are still on script mode (this
|
305
|
+
absolutely blows in TADS!).
|
306
|
+
Previously, opening a TADS transcript in progress would just
|
307
|
+
crash IFMapper.
|
308
|
+
|
309
|
+
- Fixed yet another problem with links among rooms in different
|
310
|
+
sections that could still result in crashes while automapping.
|
311
|
+
|
312
|
+
- File->Save As will now warn you if you are about to overwrite a
|
313
|
+
file.
|
314
|
+
|
315
|
+
- Deleting rooms will now correctly recalculate the path map.
|
316
|
+
|
317
|
+
- IFMapper gem was not including the demo maps with extension
|
318
|
+
.map. Fixed.
|
319
|
+
|
320
|
+
- Fixed a thread racing condition which would modify the map's
|
321
|
+
sizes as it was being drawn. This could sometimes result in crashes
|
322
|
+
during transcript automapping. Now we use a mutex to avoid the
|
323
|
+
problem.
|
324
|
+
|
325
|
+
- I added a work-around for a bug in Fox that would sometimes
|
326
|
+
not re-initialize the canvas properly and would lead to a crash,
|
327
|
+
usually after 1+ hour of use of the automapper. This problem is not
|
328
|
+
yet fixed (it is a Fox issue), but the work-around will try at
|
329
|
+
least twice to make it work.
|
330
|
+
|
331
|
+
- Switching from one map to another now immediately updates the
|
332
|
+
section # in the toolbar.
|
333
|
+
|
334
|
+
- There's now a new option called Map->Room List which will
|
335
|
+
list all the rooms in your map, allowing you to also select
|
336
|
+
and sort rooms from that list.
|
337
|
+
|
338
|
+
- Added new full maps for Risorgimiento Represo, Christminster, a full
|
339
|
+
Anchorhead, the three Earth & Sky games, City of Secrets, Moonmist,
|
340
|
+
All Roads, Trinity.
|
341
|
+
Partial maps for Dreamhold, Savoir Fare, Heroine's Mantle, World's
|
342
|
+
Apart, Metamorphoses, Pytho's Mask.
|
343
|
+
All of these were created with the automapper, as I played those
|
344
|
+
games.
|
345
|
+
|
346
|
+
v0.9 - What's new:
|
347
|
+
|
348
|
+
- Fixed a very idiotic bug in Cut algorithm. It was basically
|
349
|
+
destroying all cut connections right after they were cut.
|
350
|
+
|
351
|
+
- Editing rooms' names or objects now results in a much, much
|
352
|
+
faster redraw of the map, even if map is very complex.
|
353
|
+
|
354
|
+
- You can now display and edit a location's description. This
|
355
|
+
description is often used by the the automapper during transcript
|
356
|
+
mapping to determine the uniqueness of a room, albeit the main
|
357
|
+
use of editing a room description is to allow creation of
|
358
|
+
new games (currently, Inform/TADS3).
|
359
|
+
|
360
|
+
- You can now optionally avoid displaying the task or description
|
361
|
+
section on rooms.
|
362
|
+
This is mainly to allow you to read maps that have walkthru tasks
|
363
|
+
in them without giving away the game.
|
364
|
+
|
365
|
+
- IFMapper now supports the concept of closed but unlocked doors.
|
366
|
+
These will be displayed as a white square between connections.
|
367
|
+
The main interest of placing these doors is for creation
|
368
|
+
of new Inform games, not so much for solving games.
|
369
|
+
|
370
|
+
- You can now select exit stubs. Useful for deleting them when
|
371
|
+
automapper detects them incorrectly.
|
372
|
+
|
373
|
+
- Saving and Loading a map will now verify the integrity of the map
|
374
|
+
is correct. This prevets autosave from saving a corrupt map if
|
375
|
+
there is a bug in the program.
|
376
|
+
|
377
|
+
- CTRL-Selection is a toggle selection. That is, if you click once
|
378
|
+
on something already selected, it is deselected.
|
379
|
+
|
380
|
+
- Automapper improvements
|
381
|
+
* Automapper will now deal with complex commands involving 'then'
|
382
|
+
a tad better.
|
383
|
+
* An additional fix to dark rooms. Looking in a dark room would
|
384
|
+
result in the dark room being created, even if the room had
|
385
|
+
already been tagged as dark. Fixed.
|
386
|
+
* When choosing an up/down/in/out/random move direction, a new
|
387
|
+
connection will not be generated if there is already a similar
|
388
|
+
n/s/e/w/etc. link between the two rooms. This helps to simplify
|
389
|
+
some maps.
|
390
|
+
* Automapper now will try to automatically remove stub exits that
|
391
|
+
are not really exits if the user tries to move in that direction
|
392
|
+
and fails.
|
393
|
+
* Automapping was incorrectly reporting a maze when a new exit
|
394
|
+
would point in the same direction as a visited up/down or in/out
|
395
|
+
exit.
|
396
|
+
* Room descriptions are now compared (and stored) without \n at the
|
397
|
+
end of each line. This helps with comparing descriptions with any
|
398
|
+
description the user typed manually.
|
399
|
+
* Automapper will no longer crash if a link is attempted between
|
400
|
+
two rooms in different sections, nor will it corrupt your map as
|
401
|
+
it did before.
|
402
|
+
* Automapper is now a tad smarter in not considering words such
|
403
|
+
as open/close in descriptions. This helps the automapper not
|
404
|
+
get confused if a door which is part of the room description
|
405
|
+
changes state.
|
406
|
+
|
407
|
+
- Inform support.
|
408
|
+
|
409
|
+
* You can now read an inform file and automap it, with
|
410
|
+
some limitations.
|
411
|
+
The main limitation deals with how doors are handled, as Inform
|
412
|
+
offers an almost infinite number of ways of dealing with doors,
|
413
|
+
including the use of at least one of 4 popular libraries. Some
|
414
|
+
code will actually resolve issues of where doors lead to within,
|
415
|
+
for example, the "Enter" or "Exit" command, making parsing .inf
|
416
|
+
files impossible without writing a full inform compiler.
|
417
|
+
A second limitation is that Inform allows doors that exist only
|
418
|
+
on one "side" of a room. These exits will be ignored.
|
419
|
+
The inform automapper should prove compatible with most door
|
420
|
+
libraries, but will probably choke on a lot of hand-coded code.
|
421
|
+
|
422
|
+
* You can now export a map as an Inform .inf (source code) file.
|
423
|
+
This can be helpful at the beginning of designing a game to place
|
424
|
+
all objects/characters, doors and room descriptions easily.
|
425
|
+
Obviously, these source code files will later get hacked heavily
|
426
|
+
manually to provide the real game functionality.
|
427
|
+
IFMapper just gives you a start, helping you design
|
428
|
+
the landscape a tad more easily.
|
429
|
+
Doors are created in Inform using Andrew MacKinnon's easydoors
|
430
|
+
Inform extension.
|
431
|
+
|
432
|
+
NOTE: A word of warning about reading Inform or TADS maps.
|
433
|
+
Since these file formats have no concept of 'sections', they
|
434
|
+
can lead to some **HUGE** maps. The original Adventure, for
|
435
|
+
example, results in a 100x100 map. These huge maps may run
|
436
|
+
into memory issues and currently make the path-finding algorithm
|
437
|
+
work extremely slow.
|
438
|
+
|
439
|
+
- TADS 3 support
|
440
|
+
|
441
|
+
* NOTE: TADS 2 is currently *NOT* supported.
|
442
|
+
|
443
|
+
* You can now read a TADS 3 file and automap it, with some
|
444
|
+
limitations.
|
445
|
+
Basically, TADS 3 templates are currently *NOT* supported.
|
446
|
+
Instead, the standard library templates are kind of hard-coded
|
447
|
+
in the reader.
|
448
|
+
TADS 3's standard lib is more sensible than Inform when it
|
449
|
+
comes to doors, so it should hopefully lead to less
|
450
|
+
problems there.
|
451
|
+
|
452
|
+
* You can now export a TADS 3 (.t) file. Same concept as Inform,
|
453
|
+
albeit doors are created using TADS3 standard door classes.
|
454
|
+
|
455
|
+
|
456
|
+
|
457
|
+
v0.8.5 - This is mainly a bug fix release.
|
458
|
+
|
459
|
+
- Improvements to the automapper:
|
460
|
+
* Now it uses much, much less memory as the automapper database
|
461
|
+
will now use the actual map database. This is mainly a departure
|
462
|
+
from the original Perl code.
|
463
|
+
* Now it will properly recognize rooms that were created manually.
|
464
|
+
This allows you to start the automapper with an already created
|
465
|
+
map and also work around any rooms that the automapper does not
|
466
|
+
automatically recognize.
|
467
|
+
* Cut/Copy/Paste rooms will also internally copy their descriptions,
|
468
|
+
so the automapper will not get confused.
|
469
|
+
* Adding objects now checks if the object was already typed in
|
470
|
+
manually.
|
471
|
+
* Fixed a bug with in/out/down/up exits not recognizing if the exit
|
472
|
+
was already drawn in the room, resulting in two identical exits.
|
473
|
+
* Now saving/loading a map that has been automapped will also save its
|
474
|
+
descriptions. This allows you to keep automapping a game easily
|
475
|
+
in different sessions.
|
476
|
+
* Restore/Restart/Unscript was not working appropiately.
|
477
|
+
It should have allowed you to "teleport" to any new location, yet
|
478
|
+
it was creating incorrect links.
|
479
|
+
* There's now better handling of rooms gone dark (previously, they
|
480
|
+
were treated as a separate location and multiple dark rooms
|
481
|
+
would create links to a single dark room)
|
482
|
+
|
483
|
+
- .map save format now is smaller, as some useless data was getting
|
484
|
+
saved, which we now skip. Note, however, that when automapping
|
485
|
+
.map size is bigger, as room descriptions get also stored now.
|
486
|
+
|
487
|
+
- Fixed a minor display bug when room name would take 4 rows and
|
488
|
+
objects would not fit in box.
|
489
|
+
|
490
|
+
- Added some new (possibly incomplete) maps, that I did while
|
491
|
+
testing the stuff. All done with automapper:
|
492
|
+
Deadline, Dutch Dapper, Blue Doors, Inhumane, Not Just an
|
493
|
+
Ordinary Ballerina.
|
494
|
+
|
495
|
+
- Map resizing was always complaining about rooms being deleted.
|
496
|
+
Fixed.
|
497
|
+
|
498
|
+
- Fixed a nasty crashing bug that would happen if trying to load
|
499
|
+
an IFM file with no windows open.
|
500
|
+
|
501
|
+
- Fixed a nasty crashing bug when pasting and then immediately
|
502
|
+
selecting pasted rooms, as the rooms were not added to the
|
503
|
+
pathmap.
|
504
|
+
|
505
|
+
- Complex doors that are locked are now drawn with a crossed line
|
506
|
+
along the middle.
|
507
|
+
|
508
|
+
- Complex paths drawn as bsplines are now drawn with a tad less
|
509
|
+
quality to improve drawing speed.
|
510
|
+
|
511
|
+
v0.8.1 - Just some fixes to the automapper, as it was failing on some
|
512
|
+
relatively simple games.
|
513
|
+
|
514
|
+
Automapper was not matching rooms with periods in them. This was
|
515
|
+
causing problems with games that had rooms like "Mr. Hellman's
|
516
|
+
Bedroom".
|
517
|
+
|
518
|
+
Improved the handling of multiple directional commands. A command
|
519
|
+
like: 'n, e, w' is now handled properly.
|
520
|
+
|
521
|
+
Moved 'fox' requires together so it is easy to upgrade to
|
522
|
+
upcoming fox14.
|
523
|
+
|
524
|
+
v0.8 - Added the ability to create linked rooms using the Numeric Keypad.
|
525
|
+
Turn on NUM LOCK, select a single room and then use the numbers in
|
526
|
+
the keypad to move thru an exit or add a room in a certain direction.
|
527
|
+
|
528
|
+
Changed name of the main program from IFMapper.rb to IFMapper.rbw.
|
529
|
+
This helps on windows in not bringing up a dummy console window.
|
530
|
+
|
531
|
+
Added Home/End/PageUp/PageDown to move nodes diagonally. This
|
532
|
+
helps with the Keypad, when not in NUM LOCK mode.
|
533
|
+
|
534
|
+
Fixed a bug that effected IFMReader that I inadvertedly
|
535
|
+
introduced in v0.7.
|
536
|
+
|
537
|
+
Removed Postscript support. I just realized that GSview also reads
|
538
|
+
PDFs making Postscript really not needed.
|
539
|
+
|
540
|
+
Added splitting of huge sections into multiple pages when spitting
|
541
|
+
PDFs.
|
542
|
+
|
543
|
+
Fixed a bug that would result in a stack trace when loading an IFM
|
544
|
+
file that was pretty big onto an a very tiny empty map.
|
545
|
+
|
546
|
+
Added the ability to Automap a game from transcripts. Go to
|
547
|
+
your game, type 'script' and the filename to save your transcript to.
|
548
|
+
Then, go to IFMapper and go to Map->Automap->Start. Give it that
|
549
|
+
filename. Voila. IFMapper will start automapping the game.
|
550
|
+
Leave the transcript on and, as you play the game, IFMapper behind
|
551
|
+
the scenes will keep automapping.
|
552
|
+
|
553
|
+
# Added tooltip when zoomed out.
|
554
|
+
|
555
|
+
v0.7 - Fix the issue of users trying to fire up the application from another
|
556
|
+
directory, without cd'ing themselves to the IFMapper directory.
|
557
|
+
|
558
|
+
Added IFM export.
|
559
|
+
Note that albeit you can load and save out an IFM map file, if you load
|
560
|
+
and then save an ifm file, the integrity of the ifm file created by
|
561
|
+
hand will not be kept.
|
562
|
+
Things such as ifm variables, task and object dependencies will be
|
563
|
+
lost if you do that. It is unlikely I will add full walkthru
|
564
|
+
functionality to IFMapper.
|
565
|
+
IFMapper's main format remains its propietary .map format (which is
|
566
|
+
just marshalling of its internal ruby classes).
|
567
|
+
|
568
|
+
Added a popup menu to the use of the right mouse button. The main
|
569
|
+
functionality of this is to allow you to easily shift or switch
|
570
|
+
a connection from one room exit to another.
|
571
|
+
To use it, select a single connection among rooms, then press RMB
|
572
|
+
and select the room and the exit you want to shift the connection to.
|
573
|
+
Voila! Much easier than having to delete and recreate the connection.
|
574
|
+
|
575
|
+
Improved selection mechanism a tad to be more accurate. Now you
|
576
|
+
can create complex connections near other complex connections, allowing
|
577
|
+
you to make, for example, intercrossing connections like:
|
578
|
+
R---R
|
579
|
+
|\ /|
|
580
|
+
| X |
|
581
|
+
|/ \|
|
582
|
+
R---R
|
583
|
+
This still needs some minor work as you cannot select long connections
|
584
|
+
near room transition areas.
|
585
|
+
|
586
|
+
Fixed a startup crashing bug when HOME variable was not defined.
|
587
|
+
If it is, IFMapper will use the value of it. If not, user preferences
|
588
|
+
will get saved to %USERPROFILE% if defined or %HOMEDRIVE%/%HOMEPATH%.
|
589
|
+
If all fails, prefs will get saved to the current directory.
|
590
|
+
|
591
|
+
Searching rooms, objects or tasks now also tries to center the window
|
592
|
+
on the current room being found. The Next/Previous button now make
|
593
|
+
a tad more sense. Also, rooms in other sections are not selected
|
594
|
+
until you move to that section using Next/Previous.
|
595
|
+
|
596
|
+
There's now an additional search item to allow searching for keywords
|
597
|
+
in tasks.
|
598
|
+
|
599
|
+
You can now select all nodes or none of them from a menu option.
|
600
|
+
|
601
|
+
Zooming with mousewheel is a tad faster.
|
602
|
+
|
603
|
+
There's now some very bare bones Postscript exporting, albeit no
|
604
|
+
printing yet. Printing is really a tough cookie to crack across
|
605
|
+
platforms.
|
606
|
+
|
607
|
+
Fixed a minor bug regarding failed connections that could show with some
|
608
|
+
ifm files (mainly Zork1.ifm)
|
609
|
+
|
610
|
+
Added some more documentation and also some thank yous.
|
611
|
+
|
612
|
+
Added proper cut/copy/pasting of rooms and connections to the same
|
613
|
+
section, to new sections or even to different maps. Just select the
|
614
|
+
rooms and connections you want to copy and do cut/copy and then paste.
|
615
|
+
Rooms are pasted to the first map area that has enough free nodes to
|
616
|
+
support them.
|
617
|
+
|
618
|
+
Made SHIFT-DRAG selection also select connections.
|
619
|
+
|
620
|
+
Updated my email.
|
621
|
+
|
622
|
+
v0.6 - Fixed a crashing bug when nodes were moved too far to the right or
|
623
|
+
to the bottom of the map area.
|
624
|
+
|
625
|
+
Recoded A* algorithm to fix some bugs and moved it away from FXMap
|
626
|
+
class, into its separate class and file.
|
627
|
+
|
628
|
+
Added cursors for n/nw/w/sw/s/se/e/ne connections. Note, however,
|
629
|
+
that the hotspot for the cursors is not working properly (this seems
|
630
|
+
an fxruby bug).
|
631
|
+
|
632
|
+
Added color preferences.
|
633
|
+
|
634
|
+
Some refactoring and documenting of code.
|
635
|
+
|
636
|
+
PDF Export is improved. Now map sections will be packed into a
|
637
|
+
page when possible. A landscape page will be automatically chosen
|
638
|
+
for each section, if it helps fit the map in the page.
|
639
|
+
Also, pdf export will now show objects in rooms as well as 'U', 'D',
|
640
|
+
'I', 'O' text in exits.
|
641
|
+
|
642
|
+
Added the ability to set the map width/height from the Map Information
|
643
|
+
panel.
|
644
|
+
|
645
|
+
Fixed an obscure bug when loading IFM maps that were bigger than the
|
646
|
+
default map size.
|
647
|
+
|
648
|
+
v0.5 - First public release on Rubyforge.
|