ifmapper 1.0.0 → 1.0.6

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Files changed (218) hide show
  1. data/HISTORY.txt +648 -627
  2. data/IFMapper.gemspec +29 -28
  3. data/IFMapper.rbw +31 -31
  4. data/TODO.txt +8 -7
  5. data/bin/IFMapper +31 -31
  6. data/docs/en/index.html +0 -0
  7. data/docs/en/start.html +3 -2
  8. data/docs/en/start.html~ +516 -0
  9. data/docs/es/index.html +0 -0
  10. data/docs/es/start.html +13 -14
  11. data/docs/es/start.html~ +1280 -0
  12. data/docs/images/IFMapper_main.gif +0 -0
  13. data/docs/images/automap.gif +0 -0
  14. data/docs/images/complex_connection.gif +0 -0
  15. data/docs/images/connection.gif +0 -0
  16. data/docs/images/connection_menu.gif +0 -0
  17. data/docs/images/room_description.gif +0 -0
  18. data/docs/images/room_small.gif +0 -0
  19. data/icons/copy.png +0 -0
  20. data/icons/cut.png +0 -0
  21. data/icons/filenew.png +0 -0
  22. data/icons/fileopen.png +0 -0
  23. data/icons/filesave.png +0 -0
  24. data/icons/filesaveas.png +0 -0
  25. data/icons/help.png +0 -0
  26. data/icons/kill.png +0 -0
  27. data/icons/nextpage.png +0 -0
  28. data/icons/paste.png +0 -0
  29. data/icons/prevpage.png +0 -0
  30. data/icons/printicon.png +0 -0
  31. data/icons/redo.png +0 -0
  32. data/icons/room_e.gif +0 -0
  33. data/icons/room_e.xpm +0 -0
  34. data/icons/room_n.gif +0 -0
  35. data/icons/room_n.xpm +0 -0
  36. data/icons/room_ne.gif +0 -0
  37. data/icons/room_ne.xpm +0 -0
  38. data/icons/room_nw.gif +0 -0
  39. data/icons/room_nw.xpm +0 -0
  40. data/icons/room_s.gif +0 -0
  41. data/icons/room_s.xpm +0 -0
  42. data/icons/room_se.gif +0 -0
  43. data/icons/room_se.xpm +0 -0
  44. data/icons/room_sw.gif +0 -0
  45. data/icons/room_sw.xpm +0 -0
  46. data/icons/room_w.gif +0 -0
  47. data/icons/room_w.xpm +0 -0
  48. data/icons/saveas.png +0 -0
  49. data/icons/undo.png +0 -0
  50. data/icons/winapp.png +0 -0
  51. data/icons/zoom.png +0 -0
  52. data/lib/IFMapper/AStar.rb +250 -250
  53. data/lib/IFMapper/Connection.rb +202 -202
  54. data/lib/IFMapper/FXAboutDialogBox.rb +32 -32
  55. data/lib/IFMapper/FXConnection.rb +364 -364
  56. data/lib/IFMapper/FXConnectionDialogBox.rb +124 -124
  57. data/lib/IFMapper/FXDCPostscript.rb +404 -404
  58. data/lib/IFMapper/FXDCPrint.rb +15 -15
  59. data/lib/IFMapper/FXItemList.rb +108 -0
  60. data/lib/IFMapper/FXMap.rb +2147 -2116
  61. data/lib/IFMapper/FXMapColorBox.rb +88 -88
  62. data/lib/IFMapper/FXMapDialogBox.rb +127 -127
  63. data/lib/IFMapper/FXMapFileDialog.rb +34 -34
  64. data/lib/IFMapper/FXMapperSettings.rb +206 -205
  65. data/lib/IFMapper/FXMapperWindow.rb +1592 -1571
  66. data/lib/IFMapper/FXPDFMapExporterOptionsDialogBox.rb +46 -0
  67. data/lib/IFMapper/FXRoom.rb +263 -263
  68. data/lib/IFMapper/FXRoomDialogBox.rb +159 -159
  69. data/lib/IFMapper/FXRoomList.rb +95 -95
  70. data/lib/IFMapper/FXSearchDialogBox.rb +51 -51
  71. data/lib/IFMapper/FXSection.rb +33 -33
  72. data/lib/IFMapper/FXSectionDialogBox.rb +38 -38
  73. data/lib/IFMapper/FXSpline.rb +52 -52
  74. data/lib/IFMapper/FXWarningBox.rb +51 -50
  75. data/lib/IFMapper/GUEReader.rb +445 -445
  76. data/lib/IFMapper/IFMReader.rb +584 -584
  77. data/lib/IFMapper/IFMWriter.rb +245 -227
  78. data/lib/IFMapper/Inform7Writer.rb +579 -573
  79. data/lib/IFMapper/InformReader.rb +478 -478
  80. data/lib/IFMapper/InformWriter.rb +364 -359
  81. data/lib/IFMapper/Map.rb +202 -200
  82. data/lib/IFMapper/MapPrinting.rb +162 -162
  83. data/lib/IFMapper/MapReader.rb +900 -900
  84. data/lib/IFMapper/PDFMapExporter.rb +526 -483
  85. data/lib/IFMapper/Room.rb +153 -151
  86. data/lib/IFMapper/Section.rb +234 -234
  87. data/lib/IFMapper/TADSReader.rb +474 -471
  88. data/lib/IFMapper/TADSWriter.rb +375 -370
  89. data/lib/IFMapper/TranscriptDialogBox.rb +0 -0
  90. data/lib/IFMapper/TranscriptReader.rb +1361 -1359
  91. data/lib/IFMapper/locales/en/Messages.rb +446 -435
  92. data/lib/IFMapper/locales/es/Messages.rb +451 -440
  93. data/lib/IFMapper/locales/es/Messages_iso-8859-1.rb +455 -440
  94. data/lib/IFMapper/locales/es/runme.sh +3 -3
  95. data/maps/A New Life.map b/data/maps/A New → Life.map +0 -0
  96. data/maps/AMFV.map +0 -0
  97. data/maps/AllRoads.map +0 -0
  98. data/maps/Aotearoa.map +0 -0
  99. data/maps/Bronze.map +0 -0
  100. data/maps/Bureaucracy.ifm +0 -0
  101. data/maps/Bureaucracy.map +0 -0
  102. data/maps/CityOfSecrets.map +0 -0
  103. data/maps/DDIV.map +0 -0
  104. data/maps/Following_A_Star.map +0 -0
  105. data/maps/Heated.map +0 -0
  106. data/maps/Heroine.map +0 -0
  107. data/maps/History Repeating.map b/data/maps/History → Repeating.map +0 -0
  108. data/maps/Hollywood_Hijinx.ifm +0 -0
  109. data/maps/Janitor.map +0 -0
  110. data/maps/Jigsaw.ifm +0 -0
  111. data/maps/Jigsaw.map +0 -0
  112. data/maps/LGOP.ifm +0 -0
  113. data/maps/Mercy.ifm +0 -0
  114. data/maps/Ninjas_Fate.map +0 -0
  115. data/maps/Pen_and_Paint.map +0 -0
  116. data/maps/Planetfall.ifm +0 -0
  117. data/maps/Planetfall.map +0 -0
  118. data/maps/Plundered_Hearts.ifm +0 -0
  119. data/maps/QuietEvening.map +0 -0
  120. data/maps/Ralph.ifm +0 -0
  121. data/maps/Reliques_of_Tolti_Alph.map +0 -0
  122. data/maps/Revolution.map +0 -0
  123. data/maps/Robots_of_Dawn.ifm +0 -0
  124. data/maps/SavoirFare.map +0 -0
  125. data/maps/Seastalker.ifm +0 -0
  126. data/maps/Seastalker.map +0 -0
  127. data/maps/Sherlock.ifm +0 -0
  128. data/maps/SoFar.ifm +0 -0
  129. data/maps/Starcross.ifm +0 -0
  130. data/maps/Suspended.ifm +0 -0
  131. data/maps/Tangle.map +0 -0
  132. data/maps/The_Lost_Sheep.map +0 -0
  133. data/maps/Unforgotten.map +0 -0
  134. data/maps/Warbler's Nest.map +0 -0
  135. data/maps/Warbler's_Nest.map +0 -0
  136. data/maps/Westminster_Abbey.map +0 -0
  137. data/maps/WinterWonderland.map +0 -0
  138. data/maps/Wishbringer.ifm +0 -0
  139. data/maps/Wishbringer2.ifm +0 -0
  140. data/maps/Zork1.ifm +0 -0
  141. data/maps/Zork2.ifm +0 -0
  142. data/maps/Zork3.ifm +0 -0
  143. data/maps/Zork_Zero.ifm +0 -0
  144. data/maps/anchor.ifm +0 -0
  145. data/maps/anchor.map +0 -0
  146. data/maps/atrox.ifm +0 -0
  147. data/maps/awaken.ifm +0 -0
  148. data/maps/babel.ifm +0 -0
  149. data/maps/balances.map +0 -0
  150. data/maps/ballerina.map +0 -0
  151. data/maps/bear.map +0 -0
  152. data/maps/bluechairs.map +0 -0
  153. data/maps/break_in.map +0 -0
  154. data/maps/bse.ifm +0 -0
  155. data/maps/building.map +0 -0
  156. data/maps/change.ifm +0 -0
  157. data/maps/christminster.map +0 -0
  158. data/maps/curses.ifm +0 -0
  159. data/maps/curves.ifm +0 -0
  160. data/maps/deadline.map +0 -0
  161. data/maps/delusions.map +0 -0
  162. data/maps/devours.map +0 -0
  163. data/maps/distress.map +0 -0
  164. data/maps/djinni.map +0 -0
  165. data/maps/dreamhold.map +0 -0
  166. data/maps/drift3.map +0 -0
  167. data/maps/eas.map +0 -0
  168. data/maps/eas2.map +0 -0
  169. data/maps/eas3.map +0 -0
  170. data/maps/edifice.ifm +0 -0
  171. data/maps/fallacy.map +0 -0
  172. data/maps/frozen.ifm +0 -0
  173. data/maps/gamlet.map +0 -0
  174. data/maps/glow.ifm +0 -0
  175. data/maps/guilty_bastards.map +0 -0
  176. data/maps/heist.map +0 -0
  177. data/maps/heroes.map +0 -0
  178. data/maps/inhumane.map +0 -0
  179. data/maps/kaged.map +0 -0
  180. data/maps/library.ifm +0 -0
  181. data/maps/lurkinghorror.map +0 -0
  182. data/maps/metamorphoses.map +0 -0
  183. data/maps/mindelec.ifm +0 -0
  184. data/maps/minster.ifm +0 -0
  185. data/maps/mite.map +0 -0
  186. data/maps/moonmist.map +0 -0
  187. data/maps/muldoon_legacy.map +0 -0
  188. data/maps/muse.ifm +0 -0
  189. data/maps/paperchase.ifm +0 -0
  190. data/maps/party.map +0 -0
  191. data/maps/pawn.map +0 -0
  192. data/maps/photograph.map +0 -0
  193. data/maps/pkgirl.map +0 -0
  194. data/maps/pytho.map +0 -0
  195. data/maps/risorgimento.map +0 -0
  196. data/maps/sherbet.map +0 -0
  197. data/maps/simple.map +0 -0
  198. data/maps/slouch.map +0 -0
  199. data/maps/space_st.ifm +0 -0
  200. data/maps/splashdown.map +0 -0
  201. data/maps/spring.map +0 -0
  202. data/maps/squarecircle.map +0 -0
  203. data/maps/stationfall.ifm +0 -0
  204. data/maps/theatre.ifm +0 -0
  205. data/maps/toonesia.ifm +0 -0
  206. data/maps/tortoise.ifm +0 -0
  207. data/maps/trinity.map +0 -0
  208. data/maps/vespers.map +0 -0
  209. data/maps/vgame.ifm +0 -0
  210. data/maps/wasp.map +0 -0
  211. data/maps/weather.ifm +0 -0
  212. data/maps/windhall.ifm +0 -0
  213. data/maps/worlds.map +0 -0
  214. data/maps/xtcontest.map +0 -0
  215. data/maps/zdungeon.map +0 -0
  216. data/maps/zebulon.ifm +0 -0
  217. data/maps/zerosum.map +0 -0
  218. metadata +226 -183
@@ -1,51 +1,51 @@
1
-
2
- #
3
- # Class used to display a connection dialog box
4
- #
5
- class FXSearchDialogBox < FXDialogBox
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- attr_accessor :index
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-
8
- def text=(x)
9
- @search.text = x
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- @index = 0
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- end
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-
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- def text
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- return @search.text
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- end
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-
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- def proc=(p)
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- @search.connect(SEL_CHANGED, p)
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- @proc = p
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- end
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-
22
- def initialize(parent)
23
- decor = DECOR_TITLE|DECOR_BORDER|DECOR_CLOSE
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- super( parent, '', decor, 40, 200, 0, 0 )
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- @index = 0
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- mainFrame = FXVerticalFrame.new(self,
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- FRAME_SUNKEN|FRAME_THICK|
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- LAYOUT_FILL_X|LAYOUT_FILL_Y)
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-
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- frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X)
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-
32
- FXLabel.new(frame, "Search String: ", nil, 0, LAYOUT_FILL_X)
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- @search = FXTextField.new(frame, 40, nil, 0, LAYOUT_FILL_ROW)
34
-
35
- frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X)
36
- @previous = FXButton.new(frame, "Previous Match")
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- @previous.connect(SEL_COMMAND) { |sender, sel, e |
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- @index -= 1 if @index > 0
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- sender.handle(self, MKUINT(message, SEL_CHANGED), nil)
40
- @proc.call @search, nil, nil if @proc
41
- }
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- @next = FXButton.new(frame, "Next Match")
43
- @next.connect(SEL_COMMAND) { |sender, sel, e |
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- @index += 1
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- @proc.call @search, nil, nil if @proc
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- }
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-
48
- # We need to create the dialog box first, so we can use select text.
49
- create
50
- end
51
- end
1
+
2
+ #
3
+ # Class used to display a connection dialog box
4
+ #
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+ class FXSearchDialogBox < FXDialogBox
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+ attr_accessor :index
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+
8
+ def text=(x)
9
+ @search.text = x
10
+ @index = 0
11
+ end
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+
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+ def text
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+ return @search.text
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+ end
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+
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+ def proc=(p)
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+ @search.connect(SEL_CHANGED, p)
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+ @proc = p
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+ end
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+
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+ def initialize(parent)
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+ decor = DECOR_TITLE|DECOR_BORDER|DECOR_CLOSE
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+ super( parent, '', decor, 40, 200, 0, 0 )
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+ @index = 0
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+ mainFrame = FXVerticalFrame.new(self,
27
+ FRAME_SUNKEN|FRAME_THICK|
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+ LAYOUT_FILL_X|LAYOUT_FILL_Y)
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+
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+ frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X)
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+
32
+ FXLabel.new(frame, "Search String: ", nil, 0, LAYOUT_FILL_X)
33
+ @search = FXTextField.new(frame, 40, nil, 0, LAYOUT_FILL_ROW)
34
+
35
+ frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_BOTTOM|LAYOUT_FILL_X)
36
+ @previous = FXButton.new(frame, "Previous Match")
37
+ @previous.connect(SEL_COMMAND) { |sender, sel, e |
38
+ @index -= 1 if @index > 0
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+ sender.handle(self, MKUINT(message, SEL_CHANGED), nil)
40
+ @proc.call @search, nil, nil if @proc
41
+ }
42
+ @next = FXButton.new(frame, "Next Match")
43
+ @next.connect(SEL_COMMAND) { |sender, sel, e |
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+ @index += 1
45
+ @proc.call @search, nil, nil if @proc
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+ }
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+
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+ # We need to create the dialog box first, so we can use select text.
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+ create
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+ end
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+ end
@@ -1,33 +1,33 @@
1
-
2
- require 'IFMapper/FXConnection'
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- require 'IFMapper/FXRoom'
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- require 'IFMapper/Section'
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-
6
- class FXSection < Section
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- def new_connection( roomA, exitA, roomB, exitB = nil )
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- # Verify rooms exist in section (ie. don't allow links across
9
- # sections)
10
- if not @rooms.include?(roomA)
11
- raise ConnectionError, "Room #{roomA} not in section #{self}"
12
- end
13
- if roomB and not @rooms.include?(roomB)
14
- raise ConnectionError, "Room #{roomB} not in section #{self}"
15
- end
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-
17
- c = FXConnection.new( roomA, roomB )
18
- return _new_connection(c, roomA, exitA, roomB, exitB)
19
- end
20
-
21
- def new_room(x, y)
22
- r = FXRoom.new( x, y, MSG_NEW_LOCATION )
23
- return _new_room(r, x, y)
24
- end
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-
26
- def properties(map)
27
- if not @win
28
- @win = FXSectionDialogBox.new(map)
29
- end
30
- @win.copy_from(self)
31
- @win.show
32
- end
33
- end
1
+
2
+ require 'IFMapper/FXConnection'
3
+ require 'IFMapper/FXRoom'
4
+ require 'IFMapper/Section'
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+
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+ class FXSection < Section
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+ def new_connection( roomA, exitA, roomB, exitB = nil )
8
+ # Verify rooms exist in section (ie. don't allow links across
9
+ # sections)
10
+ if not @rooms.include?(roomA)
11
+ raise ConnectionError, "Room #{roomA} not in section #{self}"
12
+ end
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+ if roomB and not @rooms.include?(roomB)
14
+ raise ConnectionError, "Room #{roomB} not in section #{self}"
15
+ end
16
+
17
+ c = FXConnection.new( roomA, roomB )
18
+ return _new_connection(c, roomA, exitA, roomB, exitB)
19
+ end
20
+
21
+ def new_room(x, y)
22
+ r = FXRoom.new( x, y, MSG_NEW_LOCATION )
23
+ return _new_room(r, x, y)
24
+ end
25
+
26
+ def properties(map)
27
+ if not @win
28
+ @win = FXSectionDialogBox.new(map)
29
+ end
30
+ @win.copy_from(self)
31
+ @win.show
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+ end
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+ end
@@ -1,38 +1,38 @@
1
-
2
-
3
- class FXSectionDialogBox < FXDialogBox
4
-
5
- def copy_to()
6
- @section.name = @name.text
7
- @map.update_title
8
- end
9
-
10
- def copy_from(section)
11
- @name.text = section.name.to_s
12
- @section = section
13
- end
14
-
15
- def initialize(map)
16
- decor = DECOR_TITLE|DECOR_BORDER|DECOR_CLOSE
17
-
18
- super( map.window, "Section Information", decor, 40, 40, 0, 0 )
19
- mainFrame = FXVerticalFrame.new(self,
20
- FRAME_SUNKEN|FRAME_THICK|
21
- LAYOUT_FILL_X|LAYOUT_FILL_Y)
22
-
23
- frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X)
24
-
25
- FXLabel.new(frame, "Name: ", nil, 0, LAYOUT_FILL_X)
26
- @name = FXTextField.new(frame, 40, nil, 0, LAYOUT_FILL_ROW)
27
-
28
- frame = FXVerticalFrame.new(mainFrame,
29
- LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y)
30
-
31
-
32
- @name.connect(SEL_CHANGED) { copy_to() }
33
- @map = map
34
-
35
- # We need to create the dialog box first, so we can use select text.
36
- create
37
- end
38
- end
1
+
2
+
3
+ class FXSectionDialogBox < FXDialogBox
4
+
5
+ def copy_to()
6
+ @section.name = @name.text
7
+ @map.update_title
8
+ end
9
+
10
+ def copy_from(section)
11
+ @name.text = section.name.to_s
12
+ @section = section
13
+ end
14
+
15
+ def initialize(map)
16
+ decor = DECOR_TITLE|DECOR_BORDER|DECOR_CLOSE
17
+
18
+ super( map.window, "Section Information", decor, 40, 40, 0, 0 )
19
+ mainFrame = FXVerticalFrame.new(self,
20
+ FRAME_SUNKEN|FRAME_THICK|
21
+ LAYOUT_FILL_X|LAYOUT_FILL_Y)
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+
23
+ frame = FXHorizontalFrame.new(mainFrame, LAYOUT_SIDE_TOP|LAYOUT_FILL_X)
24
+
25
+ FXLabel.new(frame, "Name: ", nil, 0, LAYOUT_FILL_X)
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+ @name = FXTextField.new(frame, 40, nil, 0, LAYOUT_FILL_ROW)
27
+
28
+ frame = FXVerticalFrame.new(mainFrame,
29
+ LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y)
30
+
31
+
32
+ @name.connect(SEL_CHANGED) { copy_to() }
33
+ @map = map
34
+
35
+ # We need to create the dialog box first, so we can use select text.
36
+ create
37
+ end
38
+ end
@@ -1,52 +1,52 @@
1
-
2
-
3
- #
4
- # Class used to evaluate a bspline.
5
- #
6
- class FXSpline
7
- OS = 1.0 / 6.0
8
- FS = 4.0 / 6.0
9
- def self.bspline_solve( r, p, num )
10
- ax = -OS * p[0][0] + 0.5 * p[1][0] - 0.5 * p[2][0] + OS * p[3][0]
11
- bx = 0.5 * p[0][0] - p[1][0] + 0.5 * p[2][0]
12
- cx = -0.5 * p[0][0] + 0.5 * p[2][0]
13
- dx = OS * p[0][0] + FS * p[1][0] + OS * p[2][0]
14
-
15
- ay = -OS * p[0][1] + 0.5 * p[1][1] - 0.5 * p[2][1] + OS * p[3][1]
16
- by = 0.5 * p[0][1] - p[1][1] + 0.5 * p[2][1]
17
- cy = -0.5 * p[0][1] + 0.5 * p[2][1]
18
- dy = OS * p[0][1] + FS * p[1][1] + OS * p[2][1]
19
-
20
- t = 0.0
21
- tinc = 1.0 / num
22
- 0.upto(num) {
23
- x = t * (t * (t * ax + bx) + cx) + dx
24
- y = t * (t * (t * ay + by) + cy) + dy
25
- r << [ x, y ]
26
- t += tinc
27
- }
28
- end
29
-
30
- def self.bspline(p)
31
- pts = []
32
- 0.upto(p.size-4) { |x|
33
- x2 = p[x+2][0] - p[x+1][0]
34
- x2 = x2 * x2
35
- y2 = p[x+2][1] - p[x+1][1]
36
- y2 = y2 * y2
37
- num = Math.sqrt( x2 + y2 ).to_i / 16
38
- bspline_solve(pts, p[x..x+3], num)
39
- }
40
- return pts
41
- end
42
- end
43
-
44
- class FXDC
45
- # Draw a bspline curve of any number of segments
46
- def drawBSpline(p)
47
- tmp = FXSpline::bspline(p)
48
- pts = tmp.collect { |x| FXPoint.new( x[0].to_i, x[1].to_i) }
49
- drawLines(pts)
50
- return pts
51
- end
52
- end
1
+
2
+
3
+ #
4
+ # Class used to evaluate a bspline.
5
+ #
6
+ class FXSpline
7
+ OS = 1.0 / 6.0
8
+ FS = 4.0 / 6.0
9
+ def self.bspline_solve( r, p, num )
10
+ ax = -OS * p[0][0] + 0.5 * p[1][0] - 0.5 * p[2][0] + OS * p[3][0]
11
+ bx = 0.5 * p[0][0] - p[1][0] + 0.5 * p[2][0]
12
+ cx = -0.5 * p[0][0] + 0.5 * p[2][0]
13
+ dx = OS * p[0][0] + FS * p[1][0] + OS * p[2][0]
14
+
15
+ ay = -OS * p[0][1] + 0.5 * p[1][1] - 0.5 * p[2][1] + OS * p[3][1]
16
+ by = 0.5 * p[0][1] - p[1][1] + 0.5 * p[2][1]
17
+ cy = -0.5 * p[0][1] + 0.5 * p[2][1]
18
+ dy = OS * p[0][1] + FS * p[1][1] + OS * p[2][1]
19
+
20
+ t = 0.0
21
+ tinc = 1.0 / num
22
+ 0.upto(num) {
23
+ x = t * (t * (t * ax + bx) + cx) + dx
24
+ y = t * (t * (t * ay + by) + cy) + dy
25
+ r << [ x, y ]
26
+ t += tinc
27
+ }
28
+ end
29
+
30
+ def self.bspline(p)
31
+ pts = []
32
+ 0.upto(p.size-4) { |x|
33
+ x2 = p[x+2][0] - p[x+1][0]
34
+ x2 = x2 * x2
35
+ y2 = p[x+2][1] - p[x+1][1]
36
+ y2 = y2 * y2
37
+ num = Math.sqrt( x2 + y2 ).to_i / 16
38
+ bspline_solve(pts, p[x..x+3], num)
39
+ }
40
+ return pts
41
+ end
42
+ end
43
+
44
+ class FXDC
45
+ # Draw a bspline curve of any number of segments
46
+ def drawBSpline(p)
47
+ tmp = FXSpline::bspline(p)
48
+ pts = tmp.collect { |x| FXPoint.new( x[0].to_i, x[1].to_i) }
49
+ drawLines(pts)
50
+ return pts
51
+ end
52
+ end
@@ -1,50 +1,51 @@
1
-
2
-
3
- class FXWarningBox < FXDialogBox
4
- def initialize(parent, text)
5
- super( parent, "Warning", DECOR_ALL, 0, 0, 400, 130)
6
- # Frame
7
- s = FXVerticalFrame.new(self,
8
- LAYOUT_SIDE_TOP|LAYOUT_FILL_X)
9
-
10
- f = FXHorizontalFrame.new(s, LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y)
11
-
12
- font = FXFont.new(app, "Helvetica", 30)
13
- oops = FXLabel.new(f, "!", nil, 0, LAYOUT_SIDE_LEFT|LAYOUT_FILL_X|
14
- LAYOUT_CENTER_Y)
15
- oops.frameStyle = FRAME_RAISED|FRAME_THICK
16
- oops.baseColor = 'dark grey'
17
- oops.textColor = 'red'
18
- oops.padLeft = oops.padRight = 15
19
- oops.shadowColor = 'black'
20
- oops.borderColor = 'white'
21
- oops.font = font
22
-
23
- t = FXText.new(f)
24
- t.text = text
25
- t.visibleRows = 4
26
- t.visibleColumns = 80
27
- t.backColor = f.backColor
28
- t.disable
29
-
30
- # Separator
31
- FXHorizontalSeparator.new(s,
32
- LAYOUT_SIDE_TOP|LAYOUT_FILL_X|SEPARATOR_GROOVE)
33
-
34
- # Bottom buttons
35
- buttons = FXHorizontalFrame.new(s,
36
- LAYOUT_SIDE_BOTTOM|FRAME_NONE|
37
- LAYOUT_FILL_X|PACK_UNIFORM_WIDTH)
38
- # Accept
39
- yes = FXButton.new(buttons, "&Yes", nil, self, FXDialogBox::ID_ACCEPT,
40
- FRAME_RAISED|FRAME_THICK|LAYOUT_FILL_X|
41
- LAYOUT_RIGHT|LAYOUT_CENTER_Y)
42
-
43
- # Cancel
44
- no = FXButton.new(buttons, "&No", nil, self, FXDialogBox::ID_CANCEL,
45
- FRAME_RAISED|FRAME_THICK|LAYOUT_FILL_X|
46
- LAYOUT_RIGHT|LAYOUT_CENTER_Y)
47
- no.setDefault
48
- no.setFocus
49
- end
50
- end
1
+
2
+
3
+ class FXWarningBox < FXDialogBox
4
+ def initialize(parent, text)
5
+ super( parent, "Warning", DECOR_ALL, 0, 0, 400, 130)
6
+ # Frame
7
+ s = FXVerticalFrame.new(self,
8
+ LAYOUT_SIDE_TOP|LAYOUT_FILL_X)
9
+
10
+ f = FXHorizontalFrame.new(s, LAYOUT_SIDE_TOP|LAYOUT_FILL_X|LAYOUT_FILL_Y)
11
+
12
+ font = FXFont.new(app, "Helvetica", 30)
13
+ oops = FXLabel.new(f, "!", nil, 0, LAYOUT_SIDE_LEFT|LAYOUT_FILL_X|
14
+ LAYOUT_CENTER_Y)
15
+ oops.frameStyle = FRAME_RAISED|FRAME_THICK
16
+ oops.baseColor = 'dark grey'
17
+ oops.textColor = 'red'
18
+ oops.padLeft = oops.padRight = 15
19
+ oops.shadowColor = 'black'
20
+ oops.borderColor = 'white'
21
+ oops.font = font
22
+
23
+ t = FXText.new(f)
24
+ t.text = text
25
+ t.visibleRows = 4
26
+ t.visibleColumns = 80
27
+ t.backColor = f.backColor
28
+ t.disable
29
+
30
+ # Separator
31
+ FXHorizontalSeparator.new(s,
32
+ LAYOUT_SIDE_TOP|LAYOUT_FILL_X|SEPARATOR_GROOVE)
33
+
34
+ # Bottom buttons
35
+ buttons = FXHorizontalFrame.new(s,
36
+ LAYOUT_SIDE_BOTTOM|FRAME_NONE|
37
+ LAYOUT_FILL_X|PACK_UNIFORM_WIDTH)
38
+ # Accept
39
+ yes = FXButton.new(buttons, "&Yes", nil, self, FXDialogBox::ID_ACCEPT,
40
+ FRAME_RAISED|FRAME_THICK|LAYOUT_FILL_X|
41
+ LAYOUT_RIGHT|LAYOUT_CENTER_Y)
42
+
43
+ # Cancel
44
+ no = FXButton.new(buttons, "&No", nil, self, FXDialogBox::ID_CANCEL,
45
+ FRAME_RAISED|FRAME_THICK|LAYOUT_FILL_X|
46
+ LAYOUT_RIGHT|LAYOUT_CENTER_Y)
47
+ no.setDefault
48
+ no.setFocus
49
+ end
50
+ end
51
+