gosu 0.15.2 → 1.1.0.pre2

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Files changed (243) hide show
  1. checksums.yaml +4 -4
  2. data/dependencies/SDL/include/SDL.h +138 -0
  3. data/dependencies/SDL/include/SDL_assert.h +293 -0
  4. data/dependencies/SDL/include/SDL_atomic.h +295 -0
  5. data/dependencies/SDL/include/SDL_audio.h +859 -0
  6. data/dependencies/SDL/include/SDL_bits.h +121 -0
  7. data/dependencies/SDL/include/SDL_blendmode.h +123 -0
  8. data/dependencies/SDL/include/SDL_clipboard.h +71 -0
  9. data/dependencies/SDL/include/SDL_config.h +55 -0
  10. data/dependencies/SDL/include/SDL_config_android.h +182 -0
  11. data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
  12. data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
  13. data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
  14. data/dependencies/SDL/include/SDL_config_os2.h +188 -0
  15. data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
  16. data/dependencies/SDL/include/SDL_config_psp.h +165 -0
  17. data/dependencies/SDL/include/SDL_config_windows.h +288 -0
  18. data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
  19. data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
  20. data/dependencies/SDL/include/SDL_copying.h +20 -0
  21. data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
  22. data/dependencies/SDL/include/SDL_egl.h +1676 -0
  23. data/dependencies/SDL/include/SDL_endian.h +263 -0
  24. data/dependencies/SDL/include/SDL_error.h +112 -0
  25. data/dependencies/SDL/include/SDL_events.h +827 -0
  26. data/dependencies/SDL/include/SDL_filesystem.h +136 -0
  27. data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
  28. data/dependencies/SDL/include/SDL_gesture.h +87 -0
  29. data/dependencies/SDL/include/SDL_haptic.h +1247 -0
  30. data/dependencies/SDL/include/SDL_hints.h +1578 -0
  31. data/dependencies/SDL/include/SDL_joystick.h +499 -0
  32. data/dependencies/SDL/include/SDL_keyboard.h +217 -0
  33. data/dependencies/SDL/include/SDL_keycode.h +351 -0
  34. data/dependencies/SDL/include/SDL_loadso.h +81 -0
  35. data/dependencies/SDL/include/SDL_locale.h +101 -0
  36. data/dependencies/SDL/include/SDL_log.h +211 -0
  37. data/dependencies/SDL/include/SDL_main.h +180 -0
  38. data/dependencies/SDL/include/SDL_messagebox.h +146 -0
  39. data/dependencies/SDL/include/SDL_metal.h +117 -0
  40. data/dependencies/SDL/include/SDL_misc.h +75 -0
  41. data/dependencies/SDL/include/SDL_mouse.h +302 -0
  42. data/dependencies/SDL/include/SDL_mutex.h +251 -0
  43. data/dependencies/SDL/include/SDL_name.h +33 -0
  44. data/dependencies/SDL/include/SDL_opengl.h +2183 -0
  45. data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
  46. data/dependencies/SDL/include/SDL_opengles.h +39 -0
  47. data/dependencies/SDL/include/SDL_opengles2.h +52 -0
  48. data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
  49. data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
  50. data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
  51. data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
  52. data/dependencies/SDL/include/SDL_pixels.h +479 -0
  53. data/dependencies/SDL/include/SDL_platform.h +198 -0
  54. data/dependencies/SDL/include/SDL_power.h +75 -0
  55. data/dependencies/SDL/include/SDL_quit.h +58 -0
  56. data/dependencies/SDL/include/SDL_rect.h +174 -0
  57. data/dependencies/SDL/include/SDL_render.h +1158 -0
  58. data/dependencies/SDL/include/SDL_revision.h +2 -0
  59. data/dependencies/SDL/include/SDL_rwops.h +283 -0
  60. data/dependencies/SDL/include/SDL_scancode.h +413 -0
  61. data/dependencies/SDL/include/SDL_sensor.h +267 -0
  62. data/dependencies/SDL/include/SDL_shape.h +144 -0
  63. data/dependencies/SDL/include/SDL_stdinc.h +647 -0
  64. data/dependencies/SDL/include/SDL_surface.h +563 -0
  65. data/dependencies/SDL/include/SDL_system.h +325 -0
  66. data/dependencies/SDL/include/SDL_syswm.h +354 -0
  67. data/dependencies/SDL/include/SDL_test.h +69 -0
  68. data/dependencies/SDL/include/SDL_test_assert.h +105 -0
  69. data/dependencies/SDL/include/SDL_test_common.h +218 -0
  70. data/dependencies/SDL/include/SDL_test_compare.h +69 -0
  71. data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
  72. data/dependencies/SDL/include/SDL_test_font.h +81 -0
  73. data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
  74. data/dependencies/SDL/include/SDL_test_harness.h +134 -0
  75. data/dependencies/SDL/include/SDL_test_images.h +78 -0
  76. data/dependencies/SDL/include/SDL_test_log.h +67 -0
  77. data/dependencies/SDL/include/SDL_test_md5.h +129 -0
  78. data/dependencies/SDL/include/SDL_test_memory.h +63 -0
  79. data/dependencies/SDL/include/SDL_test_random.h +115 -0
  80. data/dependencies/SDL/include/SDL_thread.h +366 -0
  81. data/dependencies/SDL/include/SDL_timer.h +115 -0
  82. data/dependencies/SDL/include/SDL_touch.h +102 -0
  83. data/dependencies/SDL/include/SDL_types.h +29 -0
  84. data/dependencies/SDL/include/SDL_version.h +162 -0
  85. data/dependencies/SDL/include/SDL_video.h +1282 -0
  86. data/dependencies/SDL/include/SDL_vulkan.h +276 -0
  87. data/dependencies/SDL/include/begin_code.h +166 -0
  88. data/dependencies/SDL/include/close_code.h +40 -0
  89. data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
  90. data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
  91. data/dependencies/SDL_sound/SDL_sound.c +795 -0
  92. data/dependencies/SDL_sound/SDL_sound.h +725 -0
  93. data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
  94. data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
  95. data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
  96. data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
  97. data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
  98. data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
  99. data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
  100. data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
  101. data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
  102. data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
  103. data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
  104. data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
  105. data/dependencies/SDL_sound/dr_flac.h +5906 -0
  106. data/dependencies/SDL_sound/dr_mp3.h +2832 -0
  107. data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
  108. data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
  109. data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
  110. data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
  111. data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
  112. data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
  113. data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
  114. data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
  115. data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
  116. data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
  117. data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
  118. data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
  119. data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
  120. data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
  121. data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
  122. data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
  123. data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
  124. data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
  125. data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
  126. data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
  127. data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
  128. data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
  129. data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
  130. data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
  131. data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
  132. data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
  133. data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
  134. data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
  135. data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
  136. data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
  137. data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
  138. data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
  139. data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
  140. data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
  141. data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
  142. data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
  143. data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
  144. data/dependencies/al_soft/AL/al.h +655 -0
  145. data/dependencies/al_soft/AL/alc.h +270 -0
  146. data/dependencies/al_soft/AL/alext.h +585 -0
  147. data/dependencies/al_soft/AL/efx-creative.h +3 -0
  148. data/dependencies/al_soft/AL/efx-presets.h +402 -0
  149. data/dependencies/al_soft/AL/efx.h +762 -0
  150. data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
  151. data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
  152. data/{src → dependencies/stb}/stb_image.h +330 -127
  153. data/{src → dependencies/stb}/stb_image_write.h +156 -85
  154. data/{src → dependencies/stb}/stb_truetype.h +192 -69
  155. data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
  156. data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
  157. data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
  158. data/ext/gosu/extconf.rb +53 -39
  159. data/{Gosu → include/Gosu}/Audio.hpp +6 -8
  160. data/include/Gosu/Bitmap.hpp +100 -0
  161. data/{Gosu → include/Gosu}/Buttons.hpp +104 -44
  162. data/{Gosu → include/Gosu}/Color.hpp +0 -0
  163. data/{Gosu → include/Gosu}/Directories.hpp +0 -0
  164. data/{Gosu → include/Gosu}/Font.hpp +1 -1
  165. data/{Gosu → include/Gosu}/Fwd.hpp +0 -5
  166. data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
  167. data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
  168. data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
  169. data/{Gosu → include/Gosu}/IO.hpp +0 -0
  170. data/{Gosu → include/Gosu}/Image.hpp +7 -6
  171. data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
  172. data/{Gosu → include/Gosu}/Input.hpp +39 -51
  173. data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
  174. data/{Gosu → include/Gosu}/Math.hpp +0 -0
  175. data/{Gosu → include/Gosu}/Platform.hpp +0 -0
  176. data/{Gosu → include/Gosu}/Text.hpp +0 -0
  177. data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
  178. data/{Gosu → include/Gosu}/Timing.hpp +0 -0
  179. data/{Gosu → include/Gosu}/Utility.hpp +15 -4
  180. data/{Gosu → include/Gosu}/Version.hpp +3 -3
  181. data/{Gosu → include/Gosu}/Window.hpp +46 -34
  182. data/lib/OpenAL32.dll +0 -0
  183. data/lib/SDL2.dll +0 -0
  184. data/lib/gosu.rb +0 -3
  185. data/lib/gosu/patches.rb +0 -23
  186. data/lib/gosu/preview.rb +1 -3
  187. data/lib/gosu/swig_patches.rb +14 -12
  188. data/lib64/OpenAL32.dll +0 -0
  189. data/lib64/SDL2.dll +0 -0
  190. data/rdoc/gosu.rb +112 -23
  191. data/src/Audio.cpp +50 -224
  192. data/src/AudioFile.hpp +20 -37
  193. data/src/AudioFileAudioToolbox.cpp +237 -0
  194. data/src/AudioFileSDLSound.cpp +147 -0
  195. data/src/AudioImpl.cpp +3 -12
  196. data/src/AudioImpl.hpp +3 -1
  197. data/src/Bitmap.cpp +85 -83
  198. data/src/BitmapIO.cpp +52 -58
  199. data/src/Font.cpp +3 -1
  200. data/src/Graphics.cpp +7 -4
  201. data/src/Image.cpp +13 -16
  202. data/src/Input.cpp +412 -164
  203. data/src/LargeImageData.cpp +1 -1
  204. data/src/MarkupParser.cpp +2 -1
  205. data/src/Resolution.cpp +8 -8
  206. data/src/RubyGosu.cxx +1017 -196
  207. data/src/RubyGosu.h +4 -2
  208. data/src/TexChunk.cpp +1 -1
  209. data/src/TextBuilder.cpp +3 -1
  210. data/src/Texture.cpp +1 -1
  211. data/src/TrueTypeFont.cpp +1 -1
  212. data/src/TrueTypeFontWin.cpp +3 -3
  213. data/src/Utility.cpp +11 -7
  214. data/src/Window.cpp +90 -62
  215. data/src/WindowUIKit.cpp +21 -9
  216. metadata +194 -65
  217. data/Gosu/AutoLink.hpp +0 -14
  218. data/Gosu/Bitmap.hpp +0 -113
  219. data/Gosu/Channel.h +0 -25
  220. data/Gosu/Color.h +0 -38
  221. data/Gosu/Font.h +0 -36
  222. data/Gosu/Gosu.h +0 -79
  223. data/Gosu/Image.h +0 -54
  224. data/Gosu/Sample.h +0 -19
  225. data/Gosu/Song.h +0 -24
  226. data/Gosu/TextInput.h +0 -30
  227. data/Gosu/Window.h +0 -61
  228. data/lib/gosu/zen.rb +0 -89
  229. data/src/AudioToolboxFile.hpp +0 -210
  230. data/src/ChannelWrapper.cpp +0 -50
  231. data/src/ColorWrapper.cpp +0 -126
  232. data/src/Constants.cpp +0 -287
  233. data/src/FontWrapper.cpp +0 -74
  234. data/src/GosuWrapper.cpp +0 -232
  235. data/src/ImageWrapper.cpp +0 -168
  236. data/src/MPEGFile.hpp +0 -90
  237. data/src/OggFile.hpp +0 -92
  238. data/src/SampleWrapper.cpp +0 -30
  239. data/src/SndFile.hpp +0 -174
  240. data/src/SongWrapper.cpp +0 -52
  241. data/src/TextInputWrapper.cpp +0 -101
  242. data/src/WinMain.cpp +0 -64
  243. data/src/WindowWrapper.cpp +0 -289
File without changes
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@@ -40,7 +40,7 @@ namespace Gosu
40
40
 
41
41
  //! Returns the width, in pixels, the given text would occupy if drawn.
42
42
  double text_width(const std::string& text) const;
43
- //! Returns the width, in pixels, the given text would occupy if drawn.
43
+ //! Returns the width, in pixels, the given markup would occupy if drawn.
44
44
  double markup_width(const std::string& markup) const;
45
45
 
46
46
  //! Draws text so the top left corner of the text is at (x; y).
@@ -1,14 +1,9 @@
1
- //! \file Fwd.hpp
2
- //! Contains forward declarations of all of Gosu's available classes.
3
-
4
1
  #pragma once
5
2
 
6
- //! The library's main namespace.
7
3
  namespace Gosu
8
4
  {
9
5
  class Bitmap;
10
6
  class Buffer;
11
- class Button;
12
7
  class Channel;
13
8
  class Color;
14
9
  class File;
File without changes
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@@ -7,6 +7,7 @@
7
7
  #include <Gosu/Color.hpp>
8
8
  #include <Gosu/GraphicsBase.hpp>
9
9
  #include <memory>
10
+ #include <string>
10
11
  #include <vector>
11
12
 
12
13
  namespace Gosu
@@ -30,15 +31,15 @@ namespace Gosu
30
31
  //!
31
32
  //! A color key of #ff00ff is automatically applied to BMP image files.
32
33
  //! For more flexibility, use the corresponding constructor that uses a Bitmap object.
33
- Image(const std::string& filename, unsigned src_x, unsigned src_y,
34
- unsigned src_width, unsigned src_height, unsigned image_flags = IF_SMOOTH);
34
+ Image(const std::string& filename, int src_x, int src_y,
35
+ int src_width, int src_height, unsigned image_flags = IF_SMOOTH);
35
36
 
36
37
  //! Converts the given bitmap into an image.
37
38
  explicit Image(const Bitmap& source, unsigned image_flags = IF_SMOOTH);
38
39
 
39
40
  //! Converts a portion of the given bitmap into an image.
40
- Image(const Bitmap& source, unsigned src_x, unsigned src_y, unsigned src_width,
41
- unsigned src_height, unsigned image_flags = IF_SMOOTH);
41
+ Image(const Bitmap& source, int src_x, int src_y, int src_width,
42
+ int src_height, unsigned image_flags = IF_SMOOTH);
42
43
 
43
44
  //! Creates an Image from a user-supplied instance of the ImageData interface.
44
45
  explicit Image(std::unique_ptr<ImageData>&& data);
@@ -47,7 +48,7 @@ namespace Gosu
47
48
  unsigned height() const;
48
49
 
49
50
  //! Draws the image so its upper left corner is at (x; y).
50
- void draw(double x, double y, ZPos z, double scale_x = 1, double scale_y = 1,
51
+ void draw(double x, double y, ZPos z = 0, double scale_x = 1, double scale_y = 1,
51
52
  Color c = Color::WHITE, AlphaMode mode = AM_DEFAULT) const;
52
53
  //! Like draw(), but with modulation colors for all four corners.
53
54
  void draw_mod(double x, double y, ZPos z, double scale_x, double scale_y,
@@ -62,7 +63,7 @@ namespace Gosu
62
63
  //! on the image. 0 is the left border, 1 is the right border, 0.5 is
63
64
  //! the center (and default).
64
65
  //! \param center_y See center_x.
65
- void draw_rot(double x, double y, ZPos z, double angle,
66
+ void draw_rot(double x, double y, ZPos z = 0, double angle = 0,
66
67
  double center_x = 0.5, double center_y = 0.5, double scale_x = 1, double scale_y = 1,
67
68
  Color c = Color::WHITE, AlphaMode mode = AM_DEFAULT) const;
68
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File without changes
@@ -1,89 +1,75 @@
1
- //! \file Input.hpp
2
- //! Interface of the Input class.
3
-
4
1
  #pragma once
5
2
 
6
3
  #include <Gosu/Fwd.hpp>
7
4
  #include <Gosu/Buttons.hpp>
8
5
  #include <Gosu/Platform.hpp>
6
+ #include <Gosu/Utility.hpp>
9
7
  #include <functional>
10
8
  #include <memory>
9
+ #include <string>
11
10
  #include <vector>
12
11
 
13
12
  namespace Gosu
14
13
  {
15
- //! Very lightweight class that identifies a button (keyboard, mouse or other device).
16
- class Button
17
- {
18
- unsigned id_;
19
-
20
- public:
21
- //! For internal use.
22
- explicit Button(unsigned id) : id_(id) {}
23
- //! For internal use.
24
- unsigned id() const { return id_; }
25
-
26
- //! Default constructor; == no_button.
27
- Button() : id_(NO_BUTTON) {}
28
-
29
- //! Conversion from ButtonName constants.
30
- Button(ButtonName name) : id_(name) {}
31
- };
32
-
33
- //! Tests whether two Buttons identify the same physical button.
34
- inline bool operator==(Button lhs, Button rhs) { return lhs.id() == rhs.id(); }
35
- inline bool operator!=(Button lhs, Button rhs) { return !(lhs == rhs); }
36
- inline bool operator<(Button lhs, Button rhs) { return lhs.id() < rhs.id(); }
37
-
38
- //! Struct that saves information about a touch on the surface of a multi-
39
- //! touch device.
40
- //! Available even on non-iPhone platforms to make it easier to compile the
41
- //! same source for multiple platforms.
14
+ /// Struct that saves information about a touch on the surface of a multi-touch device.
15
+ /// (Right now this is only supported on iOS.)
42
16
  struct Touch
43
17
  {
44
- //! Allows for identification of a touch across calls.
18
+ /// Allows for identification of a touch across calls.
45
19
  void* id;
46
- //! Position of a touch on the touch screen.
47
- float x, y;
20
+ /// Position of a touch on the touch screen.
21
+ double x, y;
48
22
  };
49
23
  typedef std::vector<Touch> Touches;
50
-
51
- //! Manages initialization and shutdown of the input system. Only one Input
52
- //! instance can exist per application.
53
- class Input
24
+
25
+ /// Manages initialization and shutdown of the input system.
26
+ /// Only one Input instance can exist per application.
27
+ class Input : Noncopyable
54
28
  {
55
29
  struct Impl;
56
- // Non-movable (const) to avoid dangling internal references.
57
- const std::unique_ptr<Impl> pimpl;
30
+ std::unique_ptr<Impl> pimpl;
58
31
 
59
32
  public:
60
33
  #ifdef GOSU_IS_IPHONE
61
34
  Input(void* view, float update_interval);
62
35
  void feed_touch_event(std::function<void (Touch)>& callback, void* touches);
63
36
  #else
64
- Input(void* window);
37
+ explicit Input(void* window);
65
38
  bool feed_sdl_event(void* event);
66
39
  #endif
67
-
40
+
68
41
  ~Input();
69
-
42
+
70
43
  //! Returns the character (as a UTF-8 encoded string) that a button usually produces.
71
44
  //! Returns the empty string if nothing can be found.
72
45
  static std::string id_to_char(Button btn);
73
46
  //! Returns the button that has to be pressed to produce the given character (as a UTF-8
74
47
  //! encoded string), or NO_BUTTON.
75
48
  static Button char_to_id(std::string ch);
76
-
49
+
50
+ //! Returns the name for the given button, provided it is a Gosu::KB_{constant}
51
+ //! Returns the empty string if nothing can be found.
52
+ static std::string button_name(Button btn);
53
+
54
+ //! Returns the name for the given gamepad.
55
+ //! Returns an empty string if there is no gamepad in the slot index.
56
+ static std::string gamepad_name(int index);
57
+
77
58
  //! Returns true if a button is currently pressed.
78
59
  //! Updated every tick.
79
60
  static bool down(Button btn);
80
-
61
+
62
+ //! Returns the value of a gamepad stick in the range -1.0 through +1.0, or a trigger in the
63
+ //! range 0.0 through +1.0.
64
+ //! Updated every tick.
65
+ static double axis(Button btn);
66
+
81
67
  //! Returns the horizontal position of the mouse relative to the top
82
68
  //! left corner of the window given to Input's constructor.
83
69
  double mouse_x() const;
84
70
  //! See mouse_x.
85
71
  double mouse_y() const;
86
-
72
+
87
73
  //! Immediately moves the mouse as far towards the desired position
88
74
  //! as possible. x and y are relative to the window, just as in mouse_x()
89
75
  //! and mouse_y(), so (0, 0) is the top left corner of the window..
@@ -92,29 +78,31 @@ namespace Gosu
92
78
  // Undocumented for the moment. Also applies to current_touches().
93
79
  void set_mouse_factors(double factor_x, double factor_y,
94
80
  double offset_x = 0, double offset_y = 0);
95
-
81
+
96
82
  //! Currently known touches.
97
83
  const Touches& current_touches() const;
98
-
84
+
99
85
  //! Accelerometer positions in all three dimensions (smoothened).
100
86
  //! Note: Not really deprecated, but temporarily defunct.
101
87
  GOSU_DEPRECATED double accelerometer_x() const;
102
88
  GOSU_DEPRECATED double accelerometer_y() const;
103
89
  GOSU_DEPRECATED double accelerometer_z() const;
104
-
90
+
105
91
  //! Collects new information about which buttons are pressed, where the
106
92
  //! mouse is and calls on_button_up/on_button_down, if assigned.
107
93
  void update();
108
-
94
+
109
95
  //! Assignable events that are called by update. You can bind these to your own functions.
110
96
  //! If you use the Window class, it will assign these to its own methods.
111
97
  std::function<void (Button)> on_button_down, on_button_up;
112
-
98
+
99
+ std::function<void (int)> on_gamepad_connected, on_gamepad_disconnected;
100
+
113
101
  //! Assignable events that are called by update. You can bind these to your own functions.
114
102
  //! If you use the Window class, it will assign these to its own methods.
115
103
  std::function<void (Touch)> on_touch_began, on_touch_moved, on_touch_ended,
116
104
  on_touch_cancelled;
117
-
105
+
118
106
  //! Returns the currently active TextInput instance, or nullptr.
119
107
  TextInput* text_input() const;
120
108
  //! Sets the currently active TextInput, or resets it to the nullptr.
File without changes
File without changes
File without changes
File without changes
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File without changes
@@ -1,6 +1,3 @@
1
- //! \file Utility.hpp
2
- //! General purpose utility functions.
3
-
4
1
  #pragma once
5
2
 
6
3
  #include <string>
@@ -11,10 +8,24 @@ namespace Gosu
11
8
 
12
9
  //! Returns true if the filename has the given extension.
13
10
  //! The comparison is case-insensitive, but you must pass the extension in lower case.
14
- bool has_extension(const std::string& filename, const char* extension);
11
+ bool has_extension(std::string_view filename, std::string_view extension);
15
12
 
16
13
  //! Returns the user's preferred language, at the moment of calling the function. Expect return
17
14
  //! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'.
18
15
  //! The first two letters will always be a language code.
19
16
  std::string language();
17
+
18
+ class Noncopyable
19
+ {
20
+ protected:
21
+ Noncopyable() = default;
22
+ ~Noncopyable() = default;
23
+
24
+ public:
25
+ Noncopyable(const Noncopyable& other) = delete;
26
+ Noncopyable& operator=(const Noncopyable& other) = delete;
27
+
28
+ Noncopyable(Noncopyable&& other) = delete;
29
+ Noncopyable& operator=(Noncopyable&& other) = delete;
30
+ };
20
31
  }
@@ -2,9 +2,9 @@
2
2
 
3
3
  #include <string>
4
4
 
5
- #define GOSU_MAJOR_VERSION 0
6
- #define GOSU_MINOR_VERSION 15
7
- #define GOSU_POINT_VERSION 2
5
+ #define GOSU_MAJOR_VERSION 1
6
+ #define GOSU_MINOR_VERSION 1
7
+ #define GOSU_POINT_VERSION 0
8
8
 
9
9
  namespace Gosu
10
10
  {
@@ -1,6 +1,3 @@
1
- //! \file Window.hpp
2
- //! Interface of the Window class.
3
-
4
1
  #pragma once
5
2
 
6
3
  #include <Gosu/Fwd.hpp>
@@ -9,15 +6,16 @@
9
6
  #include <memory>
10
7
  #include <string>
11
8
 
12
- #ifdef GOSU_IS_WIN
13
- #ifndef NOMINMAX
14
- #define NOMINMAX
15
- #endif
16
- #include <windows.h>
17
- #endif
18
-
19
9
  namespace Gosu
20
10
  {
11
+ enum WindowFlags
12
+ {
13
+ WF_WINDOWED,
14
+ WF_FULLSCREEN = 1,
15
+ WF_RESIZABLE = 2,
16
+ WF_BORDERLESS = 4
17
+ };
18
+
21
19
  //! Convenient all-in-one class that serves as the foundation of a standard Gosu application.
22
20
  //! Manages initialization of all of Gosu's core components and provides timing functionality.
23
21
  //! Note that you should really only use one instance of this class at the same time.
@@ -31,17 +29,23 @@ namespace Gosu
31
29
  //! \param width Width of the window in points; that is, pixels on a normal display, and
32
30
  //! 'points' on a high-resolution display.
33
31
  //! \param height See width.
32
+ //! \param window_flags A bitmask of values from Gosu::WindowFlags.
34
33
  //! \param update_interval Interval in milliseconds between two calls to the update member
35
34
  //! function.
36
- Window(unsigned width, unsigned height, bool fullscreen = false,
37
- double update_interval = 16.666666, bool resizable = false);
35
+ Window(int width, int height, unsigned window_flags = WF_WINDOWED,
36
+ double update_interval = 16.666666);
38
37
  virtual ~Window();
39
38
 
40
- unsigned width() const;
41
- unsigned height() const;
39
+ int width() const;
40
+ int height() const;
42
41
  bool fullscreen() const;
42
+ void resize(int width, int height, bool fullscreen);
43
+
43
44
  bool resizable() const;
44
- void resize(unsigned width, unsigned height, bool fullscreen);
45
+ void set_resizable(bool resizable);
46
+
47
+ bool borderless() const;
48
+ void set_borderless(bool borderless);
45
49
 
46
50
  double update_interval() const;
47
51
  void set_update_interval(double update_interval);
@@ -52,7 +56,7 @@ namespace Gosu
52
56
  //! Enters a modal loop where the Window is visible on screen and
53
57
  //! receives calls to draw, update etc.
54
58
  virtual void show();
55
-
59
+
56
60
  //! EXPERIMENTAL - MAY DISAPPEAR WITHOUT WARNING.
57
61
  //! Performs a single main loop step.
58
62
  //! This method is only useful if you want to integrate Gosu with another library that has
@@ -62,7 +66,7 @@ namespace Gosu
62
66
  //! If you discard the return value and keep calling tick(), the window will be shown again,
63
67
  //! or keep being shown.
64
68
  virtual bool tick();
65
-
69
+
66
70
  //! Closes the window if it is currently shown.
67
71
  //! If you do not want the window to close immediately, you should override this method and
68
72
  //! only call the base implementation (Window::close) when needed.
@@ -71,24 +75,24 @@ namespace Gosu
71
75
  //! Called every update_interval milliseconds while the window is being shown.
72
76
  //! Your application's main game logic goes here.
73
77
  virtual void update() {}
74
-
78
+
75
79
  //! Called after every update and when the OS wants the window to repaint itself.
76
80
  //! Your application's rendering code goes here.
77
81
  virtual void draw() {}
78
-
82
+
79
83
  //! Gives the game a chance to say no to being redrawn.
80
84
  //! This is not a definitive answer. The operating system can still force the window to
81
85
  //! redraw itself.
82
86
  //! By default, the window is redrawn all the time.
83
87
  virtual bool needs_redraw() const { return true; }
84
88
 
85
- //! If this function returns true, the system arrow cursor is drawn while over the window.
86
- virtual bool needs_cursor() const { return false; }
87
-
89
+ //! If this function returns true, the system cursor will be visible while over the window.
90
+ virtual bool needs_cursor() const { return true; }
91
+
88
92
  //! This function is called when the window loses focus on some platforms.
89
93
  //! Most importantly, it is called on the iPhone or iPad when the user locks the screen.
90
94
  virtual void lose_focus() {}
91
-
95
+
92
96
  //! This function is called when the operating system's memory is low.
93
97
  //! So far, it is only called in iOS applications.
94
98
  virtual void release_memory() {}
@@ -99,10 +103,18 @@ namespace Gosu
99
103
  //! To support these shortcuts in your application, make sure to call Window::button_down
100
104
  //! in your implementation.
101
105
  virtual void button_down(Gosu::Button);
102
-
106
+
103
107
  //! Same as button_down. Called when the user releases a button.
104
108
  virtual void button_up(Gosu::Button) {}
105
109
 
110
+ //! Called when a gamepad is connected.
111
+ //! \param index the index of the gamepad slot that the gamepad is in.
112
+ virtual void gamepad_connected(int index) {}
113
+
114
+ //! Called when a gamepad is disconnected.
115
+ //! \param index the index of the gamepad slot that the gamepad is in. The slot will be freed immediately after this callback.
116
+ virtual void gamepad_disconnected(int index) {}
117
+
106
118
  //! Called when a file is dropped onto the window.
107
119
  //! \param filename The filename of the dropped file. When multiple files are dropped, this
108
120
  //! method will be called several times.
@@ -115,14 +127,14 @@ namespace Gosu
115
127
  virtual void touch_moved(Touch touch) {}
116
128
  virtual void touch_ended(Touch touch) {}
117
129
  virtual void touch_cancelled(Touch touch) {}
118
-
130
+
119
131
  const Graphics& graphics() const;
120
132
  Graphics& graphics();
121
-
133
+
122
134
  const Input& input() const;
123
135
  Input& input();
124
136
  #endif
125
-
137
+
126
138
  #ifdef GOSU_IS_IPHONE
127
139
  void* uikit_window() const;
128
140
  #endif
@@ -131,22 +143,22 @@ namespace Gosu
131
143
  //! Returns the width (in pixels) of a screen.
132
144
  //! \param window The result describes the screen on which the window is shown, or the
133
145
  //! primary screen if no window is given.
134
- unsigned screen_width(Window* window = nullptr);
135
-
146
+ int screen_width(Window* window = nullptr);
147
+
136
148
  //! Returns the height (in pixels) of the user's primary screen.
137
149
  //! \param window The result describes the screen on which the window is shown, or the
138
150
  //! primary screen if no window is given.
139
- unsigned screen_height(Window* window = nullptr);
140
-
151
+ int screen_height(Window* window = nullptr);
152
+
141
153
  //! Returns the maximum width (in 'points') that is available for a non-fullscreen Window.
142
154
  //! All windows larger than this size will automatically be shrunk to fit.
143
155
  //! \param window The result describes the screen on which the window is shown, or the
144
156
  //! primary screen if no window is given.
145
- unsigned available_width(Window* window = nullptr);
146
-
157
+ int available_width(Window* window = nullptr);
158
+
147
159
  //! Returns the maximum height (in 'points') that is available for a non-fullscreen Window.
148
160
  //! All windows larger than this size will automatically be shrunk to fit.
149
161
  //! \param window The result describes the screen on which the window is shown, or the
150
162
  //! primary screen if no window is given.
151
- unsigned available_height(Window* window = nullptr);
163
+ int available_height(Window* window = nullptr);
152
164
  }