gosu 0.15.2 → 1.1.0.pre2
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- checksums.yaml +4 -4
- data/dependencies/SDL/include/SDL.h +138 -0
- data/dependencies/SDL/include/SDL_assert.h +293 -0
- data/dependencies/SDL/include/SDL_atomic.h +295 -0
- data/dependencies/SDL/include/SDL_audio.h +859 -0
- data/dependencies/SDL/include/SDL_bits.h +121 -0
- data/dependencies/SDL/include/SDL_blendmode.h +123 -0
- data/dependencies/SDL/include/SDL_clipboard.h +71 -0
- data/dependencies/SDL/include/SDL_config.h +55 -0
- data/dependencies/SDL/include/SDL_config_android.h +182 -0
- data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
- data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
- data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
- data/dependencies/SDL/include/SDL_config_os2.h +188 -0
- data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
- data/dependencies/SDL/include/SDL_config_psp.h +165 -0
- data/dependencies/SDL/include/SDL_config_windows.h +288 -0
- data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
- data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
- data/dependencies/SDL/include/SDL_copying.h +20 -0
- data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
- data/dependencies/SDL/include/SDL_egl.h +1676 -0
- data/dependencies/SDL/include/SDL_endian.h +263 -0
- data/dependencies/SDL/include/SDL_error.h +112 -0
- data/dependencies/SDL/include/SDL_events.h +827 -0
- data/dependencies/SDL/include/SDL_filesystem.h +136 -0
- data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
- data/dependencies/SDL/include/SDL_gesture.h +87 -0
- data/dependencies/SDL/include/SDL_haptic.h +1247 -0
- data/dependencies/SDL/include/SDL_hints.h +1578 -0
- data/dependencies/SDL/include/SDL_joystick.h +499 -0
- data/dependencies/SDL/include/SDL_keyboard.h +217 -0
- data/dependencies/SDL/include/SDL_keycode.h +351 -0
- data/dependencies/SDL/include/SDL_loadso.h +81 -0
- data/dependencies/SDL/include/SDL_locale.h +101 -0
- data/dependencies/SDL/include/SDL_log.h +211 -0
- data/dependencies/SDL/include/SDL_main.h +180 -0
- data/dependencies/SDL/include/SDL_messagebox.h +146 -0
- data/dependencies/SDL/include/SDL_metal.h +117 -0
- data/dependencies/SDL/include/SDL_misc.h +75 -0
- data/dependencies/SDL/include/SDL_mouse.h +302 -0
- data/dependencies/SDL/include/SDL_mutex.h +251 -0
- data/dependencies/SDL/include/SDL_name.h +33 -0
- data/dependencies/SDL/include/SDL_opengl.h +2183 -0
- data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
- data/dependencies/SDL/include/SDL_opengles.h +39 -0
- data/dependencies/SDL/include/SDL_opengles2.h +52 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
- data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
- data/dependencies/SDL/include/SDL_pixels.h +479 -0
- data/dependencies/SDL/include/SDL_platform.h +198 -0
- data/dependencies/SDL/include/SDL_power.h +75 -0
- data/dependencies/SDL/include/SDL_quit.h +58 -0
- data/dependencies/SDL/include/SDL_rect.h +174 -0
- data/dependencies/SDL/include/SDL_render.h +1158 -0
- data/dependencies/SDL/include/SDL_revision.h +2 -0
- data/dependencies/SDL/include/SDL_rwops.h +283 -0
- data/dependencies/SDL/include/SDL_scancode.h +413 -0
- data/dependencies/SDL/include/SDL_sensor.h +267 -0
- data/dependencies/SDL/include/SDL_shape.h +144 -0
- data/dependencies/SDL/include/SDL_stdinc.h +647 -0
- data/dependencies/SDL/include/SDL_surface.h +563 -0
- data/dependencies/SDL/include/SDL_system.h +325 -0
- data/dependencies/SDL/include/SDL_syswm.h +354 -0
- data/dependencies/SDL/include/SDL_test.h +69 -0
- data/dependencies/SDL/include/SDL_test_assert.h +105 -0
- data/dependencies/SDL/include/SDL_test_common.h +218 -0
- data/dependencies/SDL/include/SDL_test_compare.h +69 -0
- data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
- data/dependencies/SDL/include/SDL_test_font.h +81 -0
- data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
- data/dependencies/SDL/include/SDL_test_harness.h +134 -0
- data/dependencies/SDL/include/SDL_test_images.h +78 -0
- data/dependencies/SDL/include/SDL_test_log.h +67 -0
- data/dependencies/SDL/include/SDL_test_md5.h +129 -0
- data/dependencies/SDL/include/SDL_test_memory.h +63 -0
- data/dependencies/SDL/include/SDL_test_random.h +115 -0
- data/dependencies/SDL/include/SDL_thread.h +366 -0
- data/dependencies/SDL/include/SDL_timer.h +115 -0
- data/dependencies/SDL/include/SDL_touch.h +102 -0
- data/dependencies/SDL/include/SDL_types.h +29 -0
- data/dependencies/SDL/include/SDL_version.h +162 -0
- data/dependencies/SDL/include/SDL_video.h +1282 -0
- data/dependencies/SDL/include/SDL_vulkan.h +276 -0
- data/dependencies/SDL/include/begin_code.h +166 -0
- data/dependencies/SDL/include/close_code.h +40 -0
- data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
- data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
- data/dependencies/SDL_sound/SDL_sound.c +795 -0
- data/dependencies/SDL_sound/SDL_sound.h +725 -0
- data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
- data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
- data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
- data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
- data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
- data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
- data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
- data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
- data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
- data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
- data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
- data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
- data/dependencies/SDL_sound/dr_flac.h +5906 -0
- data/dependencies/SDL_sound/dr_mp3.h +2832 -0
- data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
- data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
- data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
- data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
- data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
- data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
- data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
- data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
- data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
- data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
- data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
- data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
- data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
- data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
- data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
- data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
- data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
- data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
- data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
- data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
- data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
- data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
- data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
- data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
- data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
- data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
- data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
- data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
- data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
- data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
- data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
- data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
- data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
- data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
- data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
- data/dependencies/al_soft/AL/al.h +655 -0
- data/dependencies/al_soft/AL/alc.h +270 -0
- data/dependencies/al_soft/AL/alext.h +585 -0
- data/dependencies/al_soft/AL/efx-creative.h +3 -0
- data/dependencies/al_soft/AL/efx-presets.h +402 -0
- data/dependencies/al_soft/AL/efx.h +762 -0
- data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
- data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
- data/{src → dependencies/stb}/stb_image.h +330 -127
- data/{src → dependencies/stb}/stb_image_write.h +156 -85
- data/{src → dependencies/stb}/stb_truetype.h +192 -69
- data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
- data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
- data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
- data/ext/gosu/extconf.rb +53 -39
- data/{Gosu → include/Gosu}/Audio.hpp +6 -8
- data/include/Gosu/Bitmap.hpp +100 -0
- data/{Gosu → include/Gosu}/Buttons.hpp +104 -44
- data/{Gosu → include/Gosu}/Color.hpp +0 -0
- data/{Gosu → include/Gosu}/Directories.hpp +0 -0
- data/{Gosu → include/Gosu}/Font.hpp +1 -1
- data/{Gosu → include/Gosu}/Fwd.hpp +0 -5
- data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
- data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
- data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
- data/{Gosu → include/Gosu}/IO.hpp +0 -0
- data/{Gosu → include/Gosu}/Image.hpp +7 -6
- data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
- data/{Gosu → include/Gosu}/Input.hpp +39 -51
- data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
- data/{Gosu → include/Gosu}/Math.hpp +0 -0
- data/{Gosu → include/Gosu}/Platform.hpp +0 -0
- data/{Gosu → include/Gosu}/Text.hpp +0 -0
- data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
- data/{Gosu → include/Gosu}/Timing.hpp +0 -0
- data/{Gosu → include/Gosu}/Utility.hpp +15 -4
- data/{Gosu → include/Gosu}/Version.hpp +3 -3
- data/{Gosu → include/Gosu}/Window.hpp +46 -34
- data/lib/OpenAL32.dll +0 -0
- data/lib/SDL2.dll +0 -0
- data/lib/gosu.rb +0 -3
- data/lib/gosu/patches.rb +0 -23
- data/lib/gosu/preview.rb +1 -3
- data/lib/gosu/swig_patches.rb +14 -12
- data/lib64/OpenAL32.dll +0 -0
- data/lib64/SDL2.dll +0 -0
- data/rdoc/gosu.rb +112 -23
- data/src/Audio.cpp +50 -224
- data/src/AudioFile.hpp +20 -37
- data/src/AudioFileAudioToolbox.cpp +237 -0
- data/src/AudioFileSDLSound.cpp +147 -0
- data/src/AudioImpl.cpp +3 -12
- data/src/AudioImpl.hpp +3 -1
- data/src/Bitmap.cpp +85 -83
- data/src/BitmapIO.cpp +52 -58
- data/src/Font.cpp +3 -1
- data/src/Graphics.cpp +7 -4
- data/src/Image.cpp +13 -16
- data/src/Input.cpp +412 -164
- data/src/LargeImageData.cpp +1 -1
- data/src/MarkupParser.cpp +2 -1
- data/src/Resolution.cpp +8 -8
- data/src/RubyGosu.cxx +1017 -196
- data/src/RubyGosu.h +4 -2
- data/src/TexChunk.cpp +1 -1
- data/src/TextBuilder.cpp +3 -1
- data/src/Texture.cpp +1 -1
- data/src/TrueTypeFont.cpp +1 -1
- data/src/TrueTypeFontWin.cpp +3 -3
- data/src/Utility.cpp +11 -7
- data/src/Window.cpp +90 -62
- data/src/WindowUIKit.cpp +21 -9
- metadata +194 -65
- data/Gosu/AutoLink.hpp +0 -14
- data/Gosu/Bitmap.hpp +0 -113
- data/Gosu/Channel.h +0 -25
- data/Gosu/Color.h +0 -38
- data/Gosu/Font.h +0 -36
- data/Gosu/Gosu.h +0 -79
- data/Gosu/Image.h +0 -54
- data/Gosu/Sample.h +0 -19
- data/Gosu/Song.h +0 -24
- data/Gosu/TextInput.h +0 -30
- data/Gosu/Window.h +0 -61
- data/lib/gosu/zen.rb +0 -89
- data/src/AudioToolboxFile.hpp +0 -210
- data/src/ChannelWrapper.cpp +0 -50
- data/src/ColorWrapper.cpp +0 -126
- data/src/Constants.cpp +0 -287
- data/src/FontWrapper.cpp +0 -74
- data/src/GosuWrapper.cpp +0 -232
- data/src/ImageWrapper.cpp +0 -168
- data/src/MPEGFile.hpp +0 -90
- data/src/OggFile.hpp +0 -92
- data/src/SampleWrapper.cpp +0 -30
- data/src/SndFile.hpp +0 -174
- data/src/SongWrapper.cpp +0 -52
- data/src/TextInputWrapper.cpp +0 -101
- data/src/WinMain.cpp +0 -64
- data/src/WindowWrapper.cpp +0 -289
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@@ -40,7 +40,7 @@ namespace Gosu
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//! Returns the width, in pixels, the given text would occupy if drawn.
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double text_width(const std::string& text) const;
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//! Returns the width, in pixels, the given
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//! Returns the width, in pixels, the given markup would occupy if drawn.
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double markup_width(const std::string& markup) const;
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//! Draws text so the top left corner of the text is at (x; y).
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//! \file Fwd.hpp
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//! Contains forward declarations of all of Gosu's available classes.
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#pragma once
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//! The library's main namespace.
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namespace Gosu
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{
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class Bitmap;
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class Buffer;
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class Button;
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class Channel;
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class Color;
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class File;
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#include <Gosu/Color.hpp>
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#include <Gosu/GraphicsBase.hpp>
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#include <memory>
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#include <string>
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#include <vector>
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namespace Gosu
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//!
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//! A color key of #ff00ff is automatically applied to BMP image files.
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//! For more flexibility, use the corresponding constructor that uses a Bitmap object.
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Image(const std::string& filename,
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Image(const std::string& filename, int src_x, int src_y,
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int src_width, int src_height, unsigned image_flags = IF_SMOOTH);
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//! Converts the given bitmap into an image.
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explicit Image(const Bitmap& source, unsigned image_flags = IF_SMOOTH);
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//! Converts a portion of the given bitmap into an image.
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Image(const Bitmap& source,
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Image(const Bitmap& source, int src_x, int src_y, int src_width,
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int src_height, unsigned image_flags = IF_SMOOTH);
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//! Creates an Image from a user-supplied instance of the ImageData interface.
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explicit Image(std::unique_ptr<ImageData>&& data);
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unsigned height() const;
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//! Draws the image so its upper left corner is at (x; y).
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void draw(double x, double y, ZPos z, double scale_x = 1, double scale_y = 1,
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void draw(double x, double y, ZPos z = 0, double scale_x = 1, double scale_y = 1,
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Color c = Color::WHITE, AlphaMode mode = AM_DEFAULT) const;
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//! Like draw(), but with modulation colors for all four corners.
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void draw_mod(double x, double y, ZPos z, double scale_x, double scale_y,
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//! on the image. 0 is the left border, 1 is the right border, 0.5 is
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//! the center (and default).
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//! \param center_y See center_x.
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void draw_rot(double x, double y, ZPos z, double angle,
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void draw_rot(double x, double y, ZPos z = 0, double angle = 0,
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double center_x = 0.5, double center_y = 0.5, double scale_x = 1, double scale_y = 1,
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Color c = Color::WHITE, AlphaMode mode = AM_DEFAULT) const;
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//! \file Input.hpp
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//! Interface of the Input class.
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#pragma once
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#include <Gosu/Fwd.hpp>
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#include <Gosu/Buttons.hpp>
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#include <Gosu/Platform.hpp>
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#include <Gosu/Utility.hpp>
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#include <functional>
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#include <memory>
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#include <string>
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#include <vector>
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namespace Gosu
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{
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{
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unsigned id_;
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public:
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//! For internal use.
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explicit Button(unsigned id) : id_(id) {}
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//! For internal use.
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unsigned id() const { return id_; }
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//! Default constructor; == no_button.
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Button() : id_(NO_BUTTON) {}
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//! Conversion from ButtonName constants.
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Button(ButtonName name) : id_(name) {}
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};
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//! Tests whether two Buttons identify the same physical button.
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inline bool operator==(Button lhs, Button rhs) { return lhs.id() == rhs.id(); }
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inline bool operator!=(Button lhs, Button rhs) { return !(lhs == rhs); }
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inline bool operator<(Button lhs, Button rhs) { return lhs.id() < rhs.id(); }
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//! Struct that saves information about a touch on the surface of a multi-
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//! touch device.
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//! Available even on non-iPhone platforms to make it easier to compile the
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//! same source for multiple platforms.
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/// Struct that saves information about a touch on the surface of a multi-touch device.
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/// (Right now this is only supported on iOS.)
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struct Touch
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{
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/// Allows for identification of a touch across calls.
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void* id;
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/// Position of a touch on the touch screen.
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double x, y;
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};
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typedef std::vector<Touch> Touches;
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class Input
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/// Manages initialization and shutdown of the input system.
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/// Only one Input instance can exist per application.
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class Input : Noncopyable
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{
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struct Impl;
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const std::unique_ptr<Impl> pimpl;
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std::unique_ptr<Impl> pimpl;
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#ifdef GOSU_IS_IPHONE
|
61
34
|
Input(void* view, float update_interval);
|
62
35
|
void feed_touch_event(std::function<void (Touch)>& callback, void* touches);
|
63
36
|
#else
|
64
|
-
Input(void* window);
|
37
|
+
explicit Input(void* window);
|
65
38
|
bool feed_sdl_event(void* event);
|
66
39
|
#endif
|
67
|
-
|
40
|
+
|
68
41
|
~Input();
|
69
|
-
|
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|
+
|
70
43
|
//! Returns the character (as a UTF-8 encoded string) that a button usually produces.
|
71
44
|
//! Returns the empty string if nothing can be found.
|
72
45
|
static std::string id_to_char(Button btn);
|
73
46
|
//! Returns the button that has to be pressed to produce the given character (as a UTF-8
|
74
47
|
//! encoded string), or NO_BUTTON.
|
75
48
|
static Button char_to_id(std::string ch);
|
76
|
-
|
49
|
+
|
50
|
+
//! Returns the name for the given button, provided it is a Gosu::KB_{constant}
|
51
|
+
//! Returns the empty string if nothing can be found.
|
52
|
+
static std::string button_name(Button btn);
|
53
|
+
|
54
|
+
//! Returns the name for the given gamepad.
|
55
|
+
//! Returns an empty string if there is no gamepad in the slot index.
|
56
|
+
static std::string gamepad_name(int index);
|
57
|
+
|
77
58
|
//! Returns true if a button is currently pressed.
|
78
59
|
//! Updated every tick.
|
79
60
|
static bool down(Button btn);
|
80
|
-
|
61
|
+
|
62
|
+
//! Returns the value of a gamepad stick in the range -1.0 through +1.0, or a trigger in the
|
63
|
+
//! range 0.0 through +1.0.
|
64
|
+
//! Updated every tick.
|
65
|
+
static double axis(Button btn);
|
66
|
+
|
81
67
|
//! Returns the horizontal position of the mouse relative to the top
|
82
68
|
//! left corner of the window given to Input's constructor.
|
83
69
|
double mouse_x() const;
|
84
70
|
//! See mouse_x.
|
85
71
|
double mouse_y() const;
|
86
|
-
|
72
|
+
|
87
73
|
//! Immediately moves the mouse as far towards the desired position
|
88
74
|
//! as possible. x and y are relative to the window, just as in mouse_x()
|
89
75
|
//! and mouse_y(), so (0, 0) is the top left corner of the window..
|
@@ -92,29 +78,31 @@ namespace Gosu
|
|
92
78
|
// Undocumented for the moment. Also applies to current_touches().
|
93
79
|
void set_mouse_factors(double factor_x, double factor_y,
|
94
80
|
double offset_x = 0, double offset_y = 0);
|
95
|
-
|
81
|
+
|
96
82
|
//! Currently known touches.
|
97
83
|
const Touches& current_touches() const;
|
98
|
-
|
84
|
+
|
99
85
|
//! Accelerometer positions in all three dimensions (smoothened).
|
100
86
|
//! Note: Not really deprecated, but temporarily defunct.
|
101
87
|
GOSU_DEPRECATED double accelerometer_x() const;
|
102
88
|
GOSU_DEPRECATED double accelerometer_y() const;
|
103
89
|
GOSU_DEPRECATED double accelerometer_z() const;
|
104
|
-
|
90
|
+
|
105
91
|
//! Collects new information about which buttons are pressed, where the
|
106
92
|
//! mouse is and calls on_button_up/on_button_down, if assigned.
|
107
93
|
void update();
|
108
|
-
|
94
|
+
|
109
95
|
//! Assignable events that are called by update. You can bind these to your own functions.
|
110
96
|
//! If you use the Window class, it will assign these to its own methods.
|
111
97
|
std::function<void (Button)> on_button_down, on_button_up;
|
112
|
-
|
98
|
+
|
99
|
+
std::function<void (int)> on_gamepad_connected, on_gamepad_disconnected;
|
100
|
+
|
113
101
|
//! Assignable events that are called by update. You can bind these to your own functions.
|
114
102
|
//! If you use the Window class, it will assign these to its own methods.
|
115
103
|
std::function<void (Touch)> on_touch_began, on_touch_moved, on_touch_ended,
|
116
104
|
on_touch_cancelled;
|
117
|
-
|
105
|
+
|
118
106
|
//! Returns the currently active TextInput instance, or nullptr.
|
119
107
|
TextInput* text_input() const;
|
120
108
|
//! Sets the currently active TextInput, or resets it to the nullptr.
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
File without changes
|
@@ -1,6 +1,3 @@
|
|
1
|
-
//! \file Utility.hpp
|
2
|
-
//! General purpose utility functions.
|
3
|
-
|
4
1
|
#pragma once
|
5
2
|
|
6
3
|
#include <string>
|
@@ -11,10 +8,24 @@ namespace Gosu
|
|
11
8
|
|
12
9
|
//! Returns true if the filename has the given extension.
|
13
10
|
//! The comparison is case-insensitive, but you must pass the extension in lower case.
|
14
|
-
bool has_extension(
|
11
|
+
bool has_extension(std::string_view filename, std::string_view extension);
|
15
12
|
|
16
13
|
//! Returns the user's preferred language, at the moment of calling the function. Expect return
|
17
14
|
//! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'.
|
18
15
|
//! The first two letters will always be a language code.
|
19
16
|
std::string language();
|
17
|
+
|
18
|
+
class Noncopyable
|
19
|
+
{
|
20
|
+
protected:
|
21
|
+
Noncopyable() = default;
|
22
|
+
~Noncopyable() = default;
|
23
|
+
|
24
|
+
public:
|
25
|
+
Noncopyable(const Noncopyable& other) = delete;
|
26
|
+
Noncopyable& operator=(const Noncopyable& other) = delete;
|
27
|
+
|
28
|
+
Noncopyable(Noncopyable&& other) = delete;
|
29
|
+
Noncopyable& operator=(Noncopyable&& other) = delete;
|
30
|
+
};
|
20
31
|
}
|
@@ -1,6 +1,3 @@
|
|
1
|
-
//! \file Window.hpp
|
2
|
-
//! Interface of the Window class.
|
3
|
-
|
4
1
|
#pragma once
|
5
2
|
|
6
3
|
#include <Gosu/Fwd.hpp>
|
@@ -9,15 +6,16 @@
|
|
9
6
|
#include <memory>
|
10
7
|
#include <string>
|
11
8
|
|
12
|
-
#ifdef GOSU_IS_WIN
|
13
|
-
#ifndef NOMINMAX
|
14
|
-
#define NOMINMAX
|
15
|
-
#endif
|
16
|
-
#include <windows.h>
|
17
|
-
#endif
|
18
|
-
|
19
9
|
namespace Gosu
|
20
10
|
{
|
11
|
+
enum WindowFlags
|
12
|
+
{
|
13
|
+
WF_WINDOWED,
|
14
|
+
WF_FULLSCREEN = 1,
|
15
|
+
WF_RESIZABLE = 2,
|
16
|
+
WF_BORDERLESS = 4
|
17
|
+
};
|
18
|
+
|
21
19
|
//! Convenient all-in-one class that serves as the foundation of a standard Gosu application.
|
22
20
|
//! Manages initialization of all of Gosu's core components and provides timing functionality.
|
23
21
|
//! Note that you should really only use one instance of this class at the same time.
|
@@ -31,17 +29,23 @@ namespace Gosu
|
|
31
29
|
//! \param width Width of the window in points; that is, pixels on a normal display, and
|
32
30
|
//! 'points' on a high-resolution display.
|
33
31
|
//! \param height See width.
|
32
|
+
//! \param window_flags A bitmask of values from Gosu::WindowFlags.
|
34
33
|
//! \param update_interval Interval in milliseconds between two calls to the update member
|
35
34
|
//! function.
|
36
|
-
Window(
|
37
|
-
|
35
|
+
Window(int width, int height, unsigned window_flags = WF_WINDOWED,
|
36
|
+
double update_interval = 16.666666);
|
38
37
|
virtual ~Window();
|
39
38
|
|
40
|
-
|
41
|
-
|
39
|
+
int width() const;
|
40
|
+
int height() const;
|
42
41
|
bool fullscreen() const;
|
42
|
+
void resize(int width, int height, bool fullscreen);
|
43
|
+
|
43
44
|
bool resizable() const;
|
44
|
-
void
|
45
|
+
void set_resizable(bool resizable);
|
46
|
+
|
47
|
+
bool borderless() const;
|
48
|
+
void set_borderless(bool borderless);
|
45
49
|
|
46
50
|
double update_interval() const;
|
47
51
|
void set_update_interval(double update_interval);
|
@@ -52,7 +56,7 @@ namespace Gosu
|
|
52
56
|
//! Enters a modal loop where the Window is visible on screen and
|
53
57
|
//! receives calls to draw, update etc.
|
54
58
|
virtual void show();
|
55
|
-
|
59
|
+
|
56
60
|
//! EXPERIMENTAL - MAY DISAPPEAR WITHOUT WARNING.
|
57
61
|
//! Performs a single main loop step.
|
58
62
|
//! This method is only useful if you want to integrate Gosu with another library that has
|
@@ -62,7 +66,7 @@ namespace Gosu
|
|
62
66
|
//! If you discard the return value and keep calling tick(), the window will be shown again,
|
63
67
|
//! or keep being shown.
|
64
68
|
virtual bool tick();
|
65
|
-
|
69
|
+
|
66
70
|
//! Closes the window if it is currently shown.
|
67
71
|
//! If you do not want the window to close immediately, you should override this method and
|
68
72
|
//! only call the base implementation (Window::close) when needed.
|
@@ -71,24 +75,24 @@ namespace Gosu
|
|
71
75
|
//! Called every update_interval milliseconds while the window is being shown.
|
72
76
|
//! Your application's main game logic goes here.
|
73
77
|
virtual void update() {}
|
74
|
-
|
78
|
+
|
75
79
|
//! Called after every update and when the OS wants the window to repaint itself.
|
76
80
|
//! Your application's rendering code goes here.
|
77
81
|
virtual void draw() {}
|
78
|
-
|
82
|
+
|
79
83
|
//! Gives the game a chance to say no to being redrawn.
|
80
84
|
//! This is not a definitive answer. The operating system can still force the window to
|
81
85
|
//! redraw itself.
|
82
86
|
//! By default, the window is redrawn all the time.
|
83
87
|
virtual bool needs_redraw() const { return true; }
|
84
88
|
|
85
|
-
//! If this function returns true, the system
|
86
|
-
virtual bool needs_cursor() const { return
|
87
|
-
|
89
|
+
//! If this function returns true, the system cursor will be visible while over the window.
|
90
|
+
virtual bool needs_cursor() const { return true; }
|
91
|
+
|
88
92
|
//! This function is called when the window loses focus on some platforms.
|
89
93
|
//! Most importantly, it is called on the iPhone or iPad when the user locks the screen.
|
90
94
|
virtual void lose_focus() {}
|
91
|
-
|
95
|
+
|
92
96
|
//! This function is called when the operating system's memory is low.
|
93
97
|
//! So far, it is only called in iOS applications.
|
94
98
|
virtual void release_memory() {}
|
@@ -99,10 +103,18 @@ namespace Gosu
|
|
99
103
|
//! To support these shortcuts in your application, make sure to call Window::button_down
|
100
104
|
//! in your implementation.
|
101
105
|
virtual void button_down(Gosu::Button);
|
102
|
-
|
106
|
+
|
103
107
|
//! Same as button_down. Called when the user releases a button.
|
104
108
|
virtual void button_up(Gosu::Button) {}
|
105
109
|
|
110
|
+
//! Called when a gamepad is connected.
|
111
|
+
//! \param index the index of the gamepad slot that the gamepad is in.
|
112
|
+
virtual void gamepad_connected(int index) {}
|
113
|
+
|
114
|
+
//! Called when a gamepad is disconnected.
|
115
|
+
//! \param index the index of the gamepad slot that the gamepad is in. The slot will be freed immediately after this callback.
|
116
|
+
virtual void gamepad_disconnected(int index) {}
|
117
|
+
|
106
118
|
//! Called when a file is dropped onto the window.
|
107
119
|
//! \param filename The filename of the dropped file. When multiple files are dropped, this
|
108
120
|
//! method will be called several times.
|
@@ -115,14 +127,14 @@ namespace Gosu
|
|
115
127
|
virtual void touch_moved(Touch touch) {}
|
116
128
|
virtual void touch_ended(Touch touch) {}
|
117
129
|
virtual void touch_cancelled(Touch touch) {}
|
118
|
-
|
130
|
+
|
119
131
|
const Graphics& graphics() const;
|
120
132
|
Graphics& graphics();
|
121
|
-
|
133
|
+
|
122
134
|
const Input& input() const;
|
123
135
|
Input& input();
|
124
136
|
#endif
|
125
|
-
|
137
|
+
|
126
138
|
#ifdef GOSU_IS_IPHONE
|
127
139
|
void* uikit_window() const;
|
128
140
|
#endif
|
@@ -131,22 +143,22 @@ namespace Gosu
|
|
131
143
|
//! Returns the width (in pixels) of a screen.
|
132
144
|
//! \param window The result describes the screen on which the window is shown, or the
|
133
145
|
//! primary screen if no window is given.
|
134
|
-
|
135
|
-
|
146
|
+
int screen_width(Window* window = nullptr);
|
147
|
+
|
136
148
|
//! Returns the height (in pixels) of the user's primary screen.
|
137
149
|
//! \param window The result describes the screen on which the window is shown, or the
|
138
150
|
//! primary screen if no window is given.
|
139
|
-
|
140
|
-
|
151
|
+
int screen_height(Window* window = nullptr);
|
152
|
+
|
141
153
|
//! Returns the maximum width (in 'points') that is available for a non-fullscreen Window.
|
142
154
|
//! All windows larger than this size will automatically be shrunk to fit.
|
143
155
|
//! \param window The result describes the screen on which the window is shown, or the
|
144
156
|
//! primary screen if no window is given.
|
145
|
-
|
146
|
-
|
157
|
+
int available_width(Window* window = nullptr);
|
158
|
+
|
147
159
|
//! Returns the maximum height (in 'points') that is available for a non-fullscreen Window.
|
148
160
|
//! All windows larger than this size will automatically be shrunk to fit.
|
149
161
|
//! \param window The result describes the screen on which the window is shown, or the
|
150
162
|
//! primary screen if no window is given.
|
151
|
-
|
163
|
+
int available_height(Window* window = nullptr);
|
152
164
|
}
|