gosu 0.15.2 → 1.1.0.pre2

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Files changed (243) hide show
  1. checksums.yaml +4 -4
  2. data/dependencies/SDL/include/SDL.h +138 -0
  3. data/dependencies/SDL/include/SDL_assert.h +293 -0
  4. data/dependencies/SDL/include/SDL_atomic.h +295 -0
  5. data/dependencies/SDL/include/SDL_audio.h +859 -0
  6. data/dependencies/SDL/include/SDL_bits.h +121 -0
  7. data/dependencies/SDL/include/SDL_blendmode.h +123 -0
  8. data/dependencies/SDL/include/SDL_clipboard.h +71 -0
  9. data/dependencies/SDL/include/SDL_config.h +55 -0
  10. data/dependencies/SDL/include/SDL_config_android.h +182 -0
  11. data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
  12. data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
  13. data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
  14. data/dependencies/SDL/include/SDL_config_os2.h +188 -0
  15. data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
  16. data/dependencies/SDL/include/SDL_config_psp.h +165 -0
  17. data/dependencies/SDL/include/SDL_config_windows.h +288 -0
  18. data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
  19. data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
  20. data/dependencies/SDL/include/SDL_copying.h +20 -0
  21. data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
  22. data/dependencies/SDL/include/SDL_egl.h +1676 -0
  23. data/dependencies/SDL/include/SDL_endian.h +263 -0
  24. data/dependencies/SDL/include/SDL_error.h +112 -0
  25. data/dependencies/SDL/include/SDL_events.h +827 -0
  26. data/dependencies/SDL/include/SDL_filesystem.h +136 -0
  27. data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
  28. data/dependencies/SDL/include/SDL_gesture.h +87 -0
  29. data/dependencies/SDL/include/SDL_haptic.h +1247 -0
  30. data/dependencies/SDL/include/SDL_hints.h +1578 -0
  31. data/dependencies/SDL/include/SDL_joystick.h +499 -0
  32. data/dependencies/SDL/include/SDL_keyboard.h +217 -0
  33. data/dependencies/SDL/include/SDL_keycode.h +351 -0
  34. data/dependencies/SDL/include/SDL_loadso.h +81 -0
  35. data/dependencies/SDL/include/SDL_locale.h +101 -0
  36. data/dependencies/SDL/include/SDL_log.h +211 -0
  37. data/dependencies/SDL/include/SDL_main.h +180 -0
  38. data/dependencies/SDL/include/SDL_messagebox.h +146 -0
  39. data/dependencies/SDL/include/SDL_metal.h +117 -0
  40. data/dependencies/SDL/include/SDL_misc.h +75 -0
  41. data/dependencies/SDL/include/SDL_mouse.h +302 -0
  42. data/dependencies/SDL/include/SDL_mutex.h +251 -0
  43. data/dependencies/SDL/include/SDL_name.h +33 -0
  44. data/dependencies/SDL/include/SDL_opengl.h +2183 -0
  45. data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
  46. data/dependencies/SDL/include/SDL_opengles.h +39 -0
  47. data/dependencies/SDL/include/SDL_opengles2.h +52 -0
  48. data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
  49. data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
  50. data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
  51. data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
  52. data/dependencies/SDL/include/SDL_pixels.h +479 -0
  53. data/dependencies/SDL/include/SDL_platform.h +198 -0
  54. data/dependencies/SDL/include/SDL_power.h +75 -0
  55. data/dependencies/SDL/include/SDL_quit.h +58 -0
  56. data/dependencies/SDL/include/SDL_rect.h +174 -0
  57. data/dependencies/SDL/include/SDL_render.h +1158 -0
  58. data/dependencies/SDL/include/SDL_revision.h +2 -0
  59. data/dependencies/SDL/include/SDL_rwops.h +283 -0
  60. data/dependencies/SDL/include/SDL_scancode.h +413 -0
  61. data/dependencies/SDL/include/SDL_sensor.h +267 -0
  62. data/dependencies/SDL/include/SDL_shape.h +144 -0
  63. data/dependencies/SDL/include/SDL_stdinc.h +647 -0
  64. data/dependencies/SDL/include/SDL_surface.h +563 -0
  65. data/dependencies/SDL/include/SDL_system.h +325 -0
  66. data/dependencies/SDL/include/SDL_syswm.h +354 -0
  67. data/dependencies/SDL/include/SDL_test.h +69 -0
  68. data/dependencies/SDL/include/SDL_test_assert.h +105 -0
  69. data/dependencies/SDL/include/SDL_test_common.h +218 -0
  70. data/dependencies/SDL/include/SDL_test_compare.h +69 -0
  71. data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
  72. data/dependencies/SDL/include/SDL_test_font.h +81 -0
  73. data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
  74. data/dependencies/SDL/include/SDL_test_harness.h +134 -0
  75. data/dependencies/SDL/include/SDL_test_images.h +78 -0
  76. data/dependencies/SDL/include/SDL_test_log.h +67 -0
  77. data/dependencies/SDL/include/SDL_test_md5.h +129 -0
  78. data/dependencies/SDL/include/SDL_test_memory.h +63 -0
  79. data/dependencies/SDL/include/SDL_test_random.h +115 -0
  80. data/dependencies/SDL/include/SDL_thread.h +366 -0
  81. data/dependencies/SDL/include/SDL_timer.h +115 -0
  82. data/dependencies/SDL/include/SDL_touch.h +102 -0
  83. data/dependencies/SDL/include/SDL_types.h +29 -0
  84. data/dependencies/SDL/include/SDL_version.h +162 -0
  85. data/dependencies/SDL/include/SDL_video.h +1282 -0
  86. data/dependencies/SDL/include/SDL_vulkan.h +276 -0
  87. data/dependencies/SDL/include/begin_code.h +166 -0
  88. data/dependencies/SDL/include/close_code.h +40 -0
  89. data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
  90. data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
  91. data/dependencies/SDL_sound/SDL_sound.c +795 -0
  92. data/dependencies/SDL_sound/SDL_sound.h +725 -0
  93. data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
  94. data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
  95. data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
  96. data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
  97. data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
  98. data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
  99. data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
  100. data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
  101. data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
  102. data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
  103. data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
  104. data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
  105. data/dependencies/SDL_sound/dr_flac.h +5906 -0
  106. data/dependencies/SDL_sound/dr_mp3.h +2832 -0
  107. data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
  108. data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
  109. data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
  110. data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
  111. data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
  112. data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
  113. data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
  114. data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
  115. data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
  116. data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
  117. data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
  118. data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
  119. data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
  120. data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
  121. data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
  122. data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
  123. data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
  124. data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
  125. data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
  126. data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
  127. data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
  128. data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
  129. data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
  130. data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
  131. data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
  132. data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
  133. data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
  134. data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
  135. data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
  136. data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
  137. data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
  138. data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
  139. data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
  140. data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
  141. data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
  142. data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
  143. data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
  144. data/dependencies/al_soft/AL/al.h +655 -0
  145. data/dependencies/al_soft/AL/alc.h +270 -0
  146. data/dependencies/al_soft/AL/alext.h +585 -0
  147. data/dependencies/al_soft/AL/efx-creative.h +3 -0
  148. data/dependencies/al_soft/AL/efx-presets.h +402 -0
  149. data/dependencies/al_soft/AL/efx.h +762 -0
  150. data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
  151. data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
  152. data/{src → dependencies/stb}/stb_image.h +330 -127
  153. data/{src → dependencies/stb}/stb_image_write.h +156 -85
  154. data/{src → dependencies/stb}/stb_truetype.h +192 -69
  155. data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
  156. data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
  157. data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
  158. data/ext/gosu/extconf.rb +53 -39
  159. data/{Gosu → include/Gosu}/Audio.hpp +6 -8
  160. data/include/Gosu/Bitmap.hpp +100 -0
  161. data/{Gosu → include/Gosu}/Buttons.hpp +104 -44
  162. data/{Gosu → include/Gosu}/Color.hpp +0 -0
  163. data/{Gosu → include/Gosu}/Directories.hpp +0 -0
  164. data/{Gosu → include/Gosu}/Font.hpp +1 -1
  165. data/{Gosu → include/Gosu}/Fwd.hpp +0 -5
  166. data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
  167. data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
  168. data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
  169. data/{Gosu → include/Gosu}/IO.hpp +0 -0
  170. data/{Gosu → include/Gosu}/Image.hpp +7 -6
  171. data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
  172. data/{Gosu → include/Gosu}/Input.hpp +39 -51
  173. data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
  174. data/{Gosu → include/Gosu}/Math.hpp +0 -0
  175. data/{Gosu → include/Gosu}/Platform.hpp +0 -0
  176. data/{Gosu → include/Gosu}/Text.hpp +0 -0
  177. data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
  178. data/{Gosu → include/Gosu}/Timing.hpp +0 -0
  179. data/{Gosu → include/Gosu}/Utility.hpp +15 -4
  180. data/{Gosu → include/Gosu}/Version.hpp +3 -3
  181. data/{Gosu → include/Gosu}/Window.hpp +46 -34
  182. data/lib/OpenAL32.dll +0 -0
  183. data/lib/SDL2.dll +0 -0
  184. data/lib/gosu.rb +0 -3
  185. data/lib/gosu/patches.rb +0 -23
  186. data/lib/gosu/preview.rb +1 -3
  187. data/lib/gosu/swig_patches.rb +14 -12
  188. data/lib64/OpenAL32.dll +0 -0
  189. data/lib64/SDL2.dll +0 -0
  190. data/rdoc/gosu.rb +112 -23
  191. data/src/Audio.cpp +50 -224
  192. data/src/AudioFile.hpp +20 -37
  193. data/src/AudioFileAudioToolbox.cpp +237 -0
  194. data/src/AudioFileSDLSound.cpp +147 -0
  195. data/src/AudioImpl.cpp +3 -12
  196. data/src/AudioImpl.hpp +3 -1
  197. data/src/Bitmap.cpp +85 -83
  198. data/src/BitmapIO.cpp +52 -58
  199. data/src/Font.cpp +3 -1
  200. data/src/Graphics.cpp +7 -4
  201. data/src/Image.cpp +13 -16
  202. data/src/Input.cpp +412 -164
  203. data/src/LargeImageData.cpp +1 -1
  204. data/src/MarkupParser.cpp +2 -1
  205. data/src/Resolution.cpp +8 -8
  206. data/src/RubyGosu.cxx +1017 -196
  207. data/src/RubyGosu.h +4 -2
  208. data/src/TexChunk.cpp +1 -1
  209. data/src/TextBuilder.cpp +3 -1
  210. data/src/Texture.cpp +1 -1
  211. data/src/TrueTypeFont.cpp +1 -1
  212. data/src/TrueTypeFontWin.cpp +3 -3
  213. data/src/Utility.cpp +11 -7
  214. data/src/Window.cpp +90 -62
  215. data/src/WindowUIKit.cpp +21 -9
  216. metadata +194 -65
  217. data/Gosu/AutoLink.hpp +0 -14
  218. data/Gosu/Bitmap.hpp +0 -113
  219. data/Gosu/Channel.h +0 -25
  220. data/Gosu/Color.h +0 -38
  221. data/Gosu/Font.h +0 -36
  222. data/Gosu/Gosu.h +0 -79
  223. data/Gosu/Image.h +0 -54
  224. data/Gosu/Sample.h +0 -19
  225. data/Gosu/Song.h +0 -24
  226. data/Gosu/TextInput.h +0 -30
  227. data/Gosu/Window.h +0 -61
  228. data/lib/gosu/zen.rb +0 -89
  229. data/src/AudioToolboxFile.hpp +0 -210
  230. data/src/ChannelWrapper.cpp +0 -50
  231. data/src/ColorWrapper.cpp +0 -126
  232. data/src/Constants.cpp +0 -287
  233. data/src/FontWrapper.cpp +0 -74
  234. data/src/GosuWrapper.cpp +0 -232
  235. data/src/ImageWrapper.cpp +0 -168
  236. data/src/MPEGFile.hpp +0 -90
  237. data/src/OggFile.hpp +0 -92
  238. data/src/SampleWrapper.cpp +0 -30
  239. data/src/SndFile.hpp +0 -174
  240. data/src/SongWrapper.cpp +0 -52
  241. data/src/TextInputWrapper.cpp +0 -101
  242. data/src/WinMain.cpp +0 -64
  243. data/src/WindowWrapper.cpp +0 -289
@@ -0,0 +1,81 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_loadso.h
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+ *
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+ * System dependent library loading routines
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+ *
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+ * Some things to keep in mind:
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+ * \li These functions only work on C function names. Other languages may
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+ * have name mangling and intrinsic language support that varies from
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+ * compiler to compiler.
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+ * \li Make sure you declare your function pointers with the same calling
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+ * convention as the actual library function. Your code will crash
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+ * mysteriously if you do not do this.
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+ * \li Avoid namespace collisions. If you load a symbol from the library,
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+ * it is not defined whether or not it goes into the global symbol
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+ * namespace for the application. If it does and it conflicts with
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+ * symbols in your code or other shared libraries, you will not get
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+ * the results you expect. :)
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+ */
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+
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+ #ifndef SDL_loadso_h_
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+ #define SDL_loadso_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * This function dynamically loads a shared object and returns a pointer
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+ * to the object handle (or NULL if there was an error).
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+ * The 'sofile' parameter is a system dependent name of the object file.
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+ */
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+ extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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+
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+ /**
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+ * Given an object handle, this function looks up the address of the
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+ * named function in the shared object and returns it. This address
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+ * is no longer valid after calling SDL_UnloadObject().
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+ */
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+ extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
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+ const char *name);
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+
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+ /**
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+ * Unload a shared object from memory.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ }
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* SDL_loadso_h_ */
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+
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+ /* vi: set ts=4 sw=4 expandtab: */
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_locale.h
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+ *
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+ * Include file for SDL locale services
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+ */
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+
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+ #ifndef _SDL_locale_h
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+ #define _SDL_locale_h
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ /* *INDENT-OFF* */
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+ extern "C" {
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+ /* *INDENT-ON* */
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+ #endif
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+
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+
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+ typedef struct SDL_Locale
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+ {
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+ const char *language; /**< A language name, like "en" for English. */
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+ const char *country; /**< A country, like "US" for America. Can be NULL. */
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+ } SDL_Locale;
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+
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+ /**
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+ * \brief Report the user's preferred locale.
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+ *
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+ * This returns an array of SDL_Locale structs, the final item zeroed out.
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+ * When the caller is done with this array, it should call SDL_free() on
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+ * the returned value; all the memory involved is allocated in a single
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+ * block, so a single SDL_free() will suffice.
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+ *
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+ * Returned language strings are in the format xx, where 'xx' is an ISO-639
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+ * language specifier (such as "en" for English, "de" for German, etc).
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+ * Country strings are in the format YY, where "YY" is an ISO-3166 country
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+ * code (such as "US" for the United States, "CA" for Canada, etc). Country
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+ * might be NULL if there's no specific guidance on them (so you might get
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+ * { "en", "US" } for American English, but { "en", NULL } means "English
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+ * language, generically"). Language strings are never NULL, except to
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+ * terminate the array.
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+ *
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+ * Please note that not all of these strings are 2 characters; some are
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+ * three or more.
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+ *
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+ * The returned list of locales are in the order of the user's preference.
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+ * For example, a German citizen that is fluent in US English and knows
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+ * enough Japanese to navigate around Tokyo might have a list like:
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+ * { "de", "en_US", "jp", NULL }. Someone from England might prefer British
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+ * English (where "color" is spelled "colour", etc), but will settle for
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+ * anything like it: { "en_GB", "en", NULL }.
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+ *
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+ * This function returns NULL on error, including when the platform does not
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+ * supply this information at all.
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+ *
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+ * This might be a "slow" call that has to query the operating system. It's
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+ * best to ask for this once and save the results. However, this list can
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+ * change, usually because the user has changed a system preference outside
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+ * of your program; SDL will send an SDL_LOCALECHANGED event in this case,
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+ * if possible, and you can call this function again to get an updated copy
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+ * of preferred locales.
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+ *
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+ * \return array of locales, terminated with a locale with a NULL language
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+ * field. Will return NULL on error.
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+ */
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+ extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
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+
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+ /* Ends C function definitions when using C++ */
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+ #ifdef __cplusplus
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+ /* *INDENT-OFF* */
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+ }
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+ /* *INDENT-ON* */
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+ #endif
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+ #include "close_code.h"
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+
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+ #endif /* _SDL_locale_h */
100
+
101
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,211 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_log.h
24
+ *
25
+ * Simple log messages with categories and priorities.
26
+ *
27
+ * By default logs are quiet, but if you're debugging SDL you might want:
28
+ *
29
+ * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
30
+ *
31
+ * Here's where the messages go on different platforms:
32
+ * Windows: debug output stream
33
+ * Android: log output
34
+ * Others: standard error output (stderr)
35
+ */
36
+
37
+ #ifndef SDL_log_h_
38
+ #define SDL_log_h_
39
+
40
+ #include "SDL_stdinc.h"
41
+
42
+ #include "begin_code.h"
43
+ /* Set up for C function definitions, even when using C++ */
44
+ #ifdef __cplusplus
45
+ extern "C" {
46
+ #endif
47
+
48
+
49
+ /**
50
+ * \brief The maximum size of a log message
51
+ *
52
+ * Messages longer than the maximum size will be truncated
53
+ */
54
+ #define SDL_MAX_LOG_MESSAGE 4096
55
+
56
+ /**
57
+ * \brief The predefined log categories
58
+ *
59
+ * By default the application category is enabled at the INFO level,
60
+ * the assert category is enabled at the WARN level, test is enabled
61
+ * at the VERBOSE level and all other categories are enabled at the
62
+ * CRITICAL level.
63
+ */
64
+ typedef enum
65
+ {
66
+ SDL_LOG_CATEGORY_APPLICATION,
67
+ SDL_LOG_CATEGORY_ERROR,
68
+ SDL_LOG_CATEGORY_ASSERT,
69
+ SDL_LOG_CATEGORY_SYSTEM,
70
+ SDL_LOG_CATEGORY_AUDIO,
71
+ SDL_LOG_CATEGORY_VIDEO,
72
+ SDL_LOG_CATEGORY_RENDER,
73
+ SDL_LOG_CATEGORY_INPUT,
74
+ SDL_LOG_CATEGORY_TEST,
75
+
76
+ /* Reserved for future SDL library use */
77
+ SDL_LOG_CATEGORY_RESERVED1,
78
+ SDL_LOG_CATEGORY_RESERVED2,
79
+ SDL_LOG_CATEGORY_RESERVED3,
80
+ SDL_LOG_CATEGORY_RESERVED4,
81
+ SDL_LOG_CATEGORY_RESERVED5,
82
+ SDL_LOG_CATEGORY_RESERVED6,
83
+ SDL_LOG_CATEGORY_RESERVED7,
84
+ SDL_LOG_CATEGORY_RESERVED8,
85
+ SDL_LOG_CATEGORY_RESERVED9,
86
+ SDL_LOG_CATEGORY_RESERVED10,
87
+
88
+ /* Beyond this point is reserved for application use, e.g.
89
+ enum {
90
+ MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
91
+ MYAPP_CATEGORY_AWESOME2,
92
+ MYAPP_CATEGORY_AWESOME3,
93
+ ...
94
+ };
95
+ */
96
+ SDL_LOG_CATEGORY_CUSTOM
97
+ } SDL_LogCategory;
98
+
99
+ /**
100
+ * \brief The predefined log priorities
101
+ */
102
+ typedef enum
103
+ {
104
+ SDL_LOG_PRIORITY_VERBOSE = 1,
105
+ SDL_LOG_PRIORITY_DEBUG,
106
+ SDL_LOG_PRIORITY_INFO,
107
+ SDL_LOG_PRIORITY_WARN,
108
+ SDL_LOG_PRIORITY_ERROR,
109
+ SDL_LOG_PRIORITY_CRITICAL,
110
+ SDL_NUM_LOG_PRIORITIES
111
+ } SDL_LogPriority;
112
+
113
+
114
+ /**
115
+ * \brief Set the priority of all log categories
116
+ */
117
+ extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
118
+
119
+ /**
120
+ * \brief Set the priority of a particular log category
121
+ */
122
+ extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
123
+ SDL_LogPriority priority);
124
+
125
+ /**
126
+ * \brief Get the priority of a particular log category
127
+ */
128
+ extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
129
+
130
+ /**
131
+ * \brief Reset all priorities to default.
132
+ *
133
+ * \note This is called in SDL_Quit().
134
+ */
135
+ extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
136
+
137
+ /**
138
+ * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
139
+ */
140
+ extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
141
+
142
+ /**
143
+ * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
144
+ */
145
+ extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
146
+
147
+ /**
148
+ * \brief Log a message with SDL_LOG_PRIORITY_DEBUG
149
+ */
150
+ extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
151
+
152
+ /**
153
+ * \brief Log a message with SDL_LOG_PRIORITY_INFO
154
+ */
155
+ extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
156
+
157
+ /**
158
+ * \brief Log a message with SDL_LOG_PRIORITY_WARN
159
+ */
160
+ extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
161
+
162
+ /**
163
+ * \brief Log a message with SDL_LOG_PRIORITY_ERROR
164
+ */
165
+ extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
166
+
167
+ /**
168
+ * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
169
+ */
170
+ extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
171
+
172
+ /**
173
+ * \brief Log a message with the specified category and priority.
174
+ */
175
+ extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
176
+ SDL_LogPriority priority,
177
+ SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
178
+
179
+ /**
180
+ * \brief Log a message with the specified category and priority.
181
+ */
182
+ extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
183
+ SDL_LogPriority priority,
184
+ const char *fmt, va_list ap);
185
+
186
+ /**
187
+ * \brief The prototype for the log output function
188
+ */
189
+ typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
190
+
191
+ /**
192
+ * \brief Get the current log output function.
193
+ */
194
+ extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
195
+
196
+ /**
197
+ * \brief This function allows you to replace the default log output
198
+ * function with one of your own.
199
+ */
200
+ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
201
+
202
+
203
+ /* Ends C function definitions when using C++ */
204
+ #ifdef __cplusplus
205
+ }
206
+ #endif
207
+ #include "close_code.h"
208
+
209
+ #endif /* SDL_log_h_ */
210
+
211
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,180 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDL_main_h_
23
+ #define SDL_main_h_
24
+
25
+ #include "SDL_stdinc.h"
26
+
27
+ /**
28
+ * \file SDL_main.h
29
+ *
30
+ * Redefine main() on some platforms so that it is called by SDL.
31
+ */
32
+
33
+ #ifndef SDL_MAIN_HANDLED
34
+ #if defined(__WIN32__)
35
+ /* On Windows SDL provides WinMain(), which parses the command line and passes
36
+ the arguments to your main function.
37
+
38
+ If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
39
+ */
40
+ #define SDL_MAIN_AVAILABLE
41
+
42
+ #elif defined(__WINRT__)
43
+ /* On WinRT, SDL provides a main function that initializes CoreApplication,
44
+ creating an instance of IFrameworkView in the process.
45
+
46
+ Please note that #include'ing SDL_main.h is not enough to get a main()
47
+ function working. In non-XAML apps, the file,
48
+ src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
49
+ into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
50
+ called, with a pointer to the Direct3D-hosted XAML control passed in.
51
+ */
52
+ #define SDL_MAIN_NEEDED
53
+
54
+ #elif defined(__IPHONEOS__)
55
+ /* On iOS SDL provides a main function that creates an application delegate
56
+ and starts the iOS application run loop.
57
+
58
+ If you link with SDL dynamically on iOS, the main function can't be in a
59
+ shared library, so you need to link with libSDLmain.a, which includes a
60
+ stub main function that calls into the shared library to start execution.
61
+
62
+ See src/video/uikit/SDL_uikitappdelegate.m for more details.
63
+ */
64
+ #define SDL_MAIN_NEEDED
65
+
66
+ #elif defined(__ANDROID__)
67
+ /* On Android SDL provides a Java class in SDLActivity.java that is the
68
+ main activity entry point.
69
+
70
+ See docs/README-android.md for more details on extending that class.
71
+ */
72
+ #define SDL_MAIN_NEEDED
73
+
74
+ /* We need to export SDL_main so it can be launched from Java */
75
+ #define SDLMAIN_DECLSPEC DECLSPEC
76
+
77
+ #elif defined(__NACL__)
78
+ /* On NACL we use ppapi_simple to set up the application helper code,
79
+ then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
80
+ starting the user main function.
81
+ All user code is run in a separate thread by ppapi_simple, thus
82
+ allowing for blocking io to take place via nacl_io
83
+ */
84
+ #define SDL_MAIN_NEEDED
85
+
86
+ #endif
87
+ #endif /* SDL_MAIN_HANDLED */
88
+
89
+ #ifndef SDLMAIN_DECLSPEC
90
+ #define SDLMAIN_DECLSPEC
91
+ #endif
92
+
93
+ /**
94
+ * \file SDL_main.h
95
+ *
96
+ * The application's main() function must be called with C linkage,
97
+ * and should be declared like this:
98
+ * \code
99
+ * #ifdef __cplusplus
100
+ * extern "C"
101
+ * #endif
102
+ * int main(int argc, char *argv[])
103
+ * {
104
+ * }
105
+ * \endcode
106
+ */
107
+
108
+ #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
109
+ #define main SDL_main
110
+ #endif
111
+
112
+ #include "begin_code.h"
113
+ #ifdef __cplusplus
114
+ extern "C" {
115
+ #endif
116
+
117
+ /**
118
+ * The prototype for the application's main() function
119
+ */
120
+ typedef int (*SDL_main_func)(int argc, char *argv[]);
121
+ extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
122
+
123
+
124
+ /**
125
+ * This is called by the real SDL main function to let the rest of the
126
+ * library know that initialization was done properly.
127
+ *
128
+ * Calling this yourself without knowing what you're doing can cause
129
+ * crashes and hard to diagnose problems with your application.
130
+ */
131
+ extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
132
+
133
+ #ifdef __WIN32__
134
+
135
+ /**
136
+ * This can be called to set the application class at startup
137
+ */
138
+ extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
139
+ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
140
+
141
+ #endif /* __WIN32__ */
142
+
143
+
144
+ #ifdef __WINRT__
145
+
146
+ /**
147
+ * \brief Initializes and launches an SDL/WinRT application.
148
+ *
149
+ * \param mainFunction The SDL app's C-style main().
150
+ * \param reserved Reserved for future use; should be NULL
151
+ * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
152
+ * information on the failure.
153
+ */
154
+ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
155
+
156
+ #endif /* __WINRT__ */
157
+
158
+ #if defined(__IPHONEOS__)
159
+
160
+ /**
161
+ * \brief Initializes and launches an SDL application.
162
+ *
163
+ * \param argc The argc parameter from the application's main() function
164
+ * \param argv The argv parameter from the application's main() function
165
+ * \param mainFunction The SDL app's C-style main().
166
+ * \return the return value from mainFunction
167
+ */
168
+ extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
169
+
170
+ #endif /* __IPHONEOS__ */
171
+
172
+
173
+ #ifdef __cplusplus
174
+ }
175
+ #endif
176
+ #include "close_code.h"
177
+
178
+ #endif /* SDL_main_h_ */
179
+
180
+ /* vi: set ts=4 sw=4 expandtab: */