gosu 0.15.1 → 1.1.0.pre1

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Files changed (227) hide show
  1. checksums.yaml +4 -4
  2. data/.yardopts +1 -0
  3. data/COPYING +1 -1
  4. data/dependencies/SDL/include/SDL.h +138 -0
  5. data/dependencies/SDL/include/SDL_assert.h +293 -0
  6. data/dependencies/SDL/include/SDL_atomic.h +295 -0
  7. data/dependencies/SDL/include/SDL_audio.h +859 -0
  8. data/dependencies/SDL/include/SDL_bits.h +121 -0
  9. data/dependencies/SDL/include/SDL_blendmode.h +123 -0
  10. data/dependencies/SDL/include/SDL_clipboard.h +71 -0
  11. data/dependencies/SDL/include/SDL_config.h +55 -0
  12. data/dependencies/SDL/include/SDL_config_android.h +182 -0
  13. data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
  14. data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
  15. data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
  16. data/dependencies/SDL/include/SDL_config_os2.h +188 -0
  17. data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
  18. data/dependencies/SDL/include/SDL_config_psp.h +165 -0
  19. data/dependencies/SDL/include/SDL_config_windows.h +288 -0
  20. data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
  21. data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
  22. data/dependencies/SDL/include/SDL_copying.h +20 -0
  23. data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
  24. data/dependencies/SDL/include/SDL_egl.h +1676 -0
  25. data/dependencies/SDL/include/SDL_endian.h +263 -0
  26. data/dependencies/SDL/include/SDL_error.h +112 -0
  27. data/dependencies/SDL/include/SDL_events.h +827 -0
  28. data/dependencies/SDL/include/SDL_filesystem.h +136 -0
  29. data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
  30. data/dependencies/SDL/include/SDL_gesture.h +87 -0
  31. data/dependencies/SDL/include/SDL_haptic.h +1247 -0
  32. data/dependencies/SDL/include/SDL_hints.h +1578 -0
  33. data/dependencies/SDL/include/SDL_joystick.h +499 -0
  34. data/dependencies/SDL/include/SDL_keyboard.h +217 -0
  35. data/dependencies/SDL/include/SDL_keycode.h +351 -0
  36. data/dependencies/SDL/include/SDL_loadso.h +81 -0
  37. data/dependencies/SDL/include/SDL_locale.h +101 -0
  38. data/dependencies/SDL/include/SDL_log.h +211 -0
  39. data/dependencies/SDL/include/SDL_main.h +180 -0
  40. data/dependencies/SDL/include/SDL_messagebox.h +146 -0
  41. data/dependencies/SDL/include/SDL_metal.h +117 -0
  42. data/dependencies/SDL/include/SDL_misc.h +75 -0
  43. data/dependencies/SDL/include/SDL_mouse.h +302 -0
  44. data/dependencies/SDL/include/SDL_mutex.h +251 -0
  45. data/dependencies/SDL/include/SDL_name.h +33 -0
  46. data/dependencies/SDL/include/SDL_opengl.h +2183 -0
  47. data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
  48. data/dependencies/SDL/include/SDL_opengles.h +39 -0
  49. data/dependencies/SDL/include/SDL_opengles2.h +52 -0
  50. data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
  51. data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
  52. data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
  53. data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
  54. data/dependencies/SDL/include/SDL_pixels.h +479 -0
  55. data/dependencies/SDL/include/SDL_platform.h +198 -0
  56. data/dependencies/SDL/include/SDL_power.h +75 -0
  57. data/dependencies/SDL/include/SDL_quit.h +58 -0
  58. data/dependencies/SDL/include/SDL_rect.h +174 -0
  59. data/dependencies/SDL/include/SDL_render.h +1158 -0
  60. data/dependencies/SDL/include/SDL_revision.h +2 -0
  61. data/dependencies/SDL/include/SDL_rwops.h +283 -0
  62. data/dependencies/SDL/include/SDL_scancode.h +413 -0
  63. data/dependencies/SDL/include/SDL_sensor.h +267 -0
  64. data/dependencies/SDL/include/SDL_shape.h +144 -0
  65. data/dependencies/SDL/include/SDL_stdinc.h +647 -0
  66. data/dependencies/SDL/include/SDL_surface.h +563 -0
  67. data/dependencies/SDL/include/SDL_system.h +325 -0
  68. data/dependencies/SDL/include/SDL_syswm.h +354 -0
  69. data/dependencies/SDL/include/SDL_test.h +69 -0
  70. data/dependencies/SDL/include/SDL_test_assert.h +105 -0
  71. data/dependencies/SDL/include/SDL_test_common.h +218 -0
  72. data/dependencies/SDL/include/SDL_test_compare.h +69 -0
  73. data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
  74. data/dependencies/SDL/include/SDL_test_font.h +81 -0
  75. data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
  76. data/dependencies/SDL/include/SDL_test_harness.h +134 -0
  77. data/dependencies/SDL/include/SDL_test_images.h +78 -0
  78. data/dependencies/SDL/include/SDL_test_log.h +67 -0
  79. data/dependencies/SDL/include/SDL_test_md5.h +129 -0
  80. data/dependencies/SDL/include/SDL_test_memory.h +63 -0
  81. data/dependencies/SDL/include/SDL_test_random.h +115 -0
  82. data/dependencies/SDL/include/SDL_thread.h +366 -0
  83. data/dependencies/SDL/include/SDL_timer.h +115 -0
  84. data/dependencies/SDL/include/SDL_touch.h +102 -0
  85. data/dependencies/SDL/include/SDL_types.h +29 -0
  86. data/dependencies/SDL/include/SDL_version.h +162 -0
  87. data/dependencies/SDL/include/SDL_video.h +1282 -0
  88. data/dependencies/SDL/include/SDL_vulkan.h +276 -0
  89. data/dependencies/SDL/include/begin_code.h +166 -0
  90. data/dependencies/SDL/include/close_code.h +40 -0
  91. data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
  92. data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
  93. data/dependencies/SDL_sound/SDL_sound.c +795 -0
  94. data/dependencies/SDL_sound/SDL_sound.h +725 -0
  95. data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
  96. data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
  97. data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
  98. data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
  99. data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
  100. data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
  101. data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
  102. data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
  103. data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
  104. data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
  105. data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
  106. data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
  107. data/dependencies/SDL_sound/dr_flac.h +5906 -0
  108. data/dependencies/SDL_sound/dr_mp3.h +2832 -0
  109. data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
  110. data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
  111. data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
  112. data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
  113. data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
  114. data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
  115. data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
  116. data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
  117. data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
  118. data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
  119. data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
  120. data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
  121. data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
  122. data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
  123. data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
  124. data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
  125. data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
  126. data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
  127. data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
  128. data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
  129. data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
  130. data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
  131. data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
  132. data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
  133. data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
  134. data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
  135. data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
  136. data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
  137. data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
  138. data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
  139. data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
  140. data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
  141. data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
  142. data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
  143. data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
  144. data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
  145. data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
  146. data/dependencies/al_soft/AL/al.h +655 -0
  147. data/dependencies/al_soft/AL/alc.h +270 -0
  148. data/dependencies/al_soft/AL/alext.h +585 -0
  149. data/dependencies/al_soft/AL/efx-creative.h +3 -0
  150. data/dependencies/al_soft/AL/efx-presets.h +402 -0
  151. data/dependencies/al_soft/AL/efx.h +762 -0
  152. data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
  153. data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
  154. data/{src → dependencies/stb}/stb_image.h +330 -127
  155. data/{src → dependencies/stb}/stb_image_write.h +156 -85
  156. data/{src → dependencies/stb}/stb_truetype.h +192 -69
  157. data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
  158. data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
  159. data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
  160. data/ext/gosu/extconf.rb +53 -39
  161. data/{Gosu → include/Gosu}/Audio.hpp +6 -8
  162. data/include/Gosu/Bitmap.hpp +100 -0
  163. data/{Gosu → include/Gosu}/Buttons.hpp +104 -44
  164. data/{Gosu → include/Gosu}/Color.hpp +0 -0
  165. data/{Gosu → include/Gosu}/Directories.hpp +0 -0
  166. data/{Gosu → include/Gosu}/Font.hpp +1 -1
  167. data/{Gosu → include/Gosu}/Fwd.hpp +0 -5
  168. data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
  169. data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
  170. data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
  171. data/{Gosu → include/Gosu}/IO.hpp +0 -0
  172. data/{Gosu → include/Gosu}/Image.hpp +7 -6
  173. data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
  174. data/{Gosu → include/Gosu}/Input.hpp +39 -51
  175. data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
  176. data/{Gosu → include/Gosu}/Math.hpp +0 -0
  177. data/{Gosu → include/Gosu}/Platform.hpp +0 -0
  178. data/{Gosu → include/Gosu}/Text.hpp +0 -0
  179. data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
  180. data/{Gosu → include/Gosu}/Timing.hpp +0 -0
  181. data/{Gosu → include/Gosu}/Utility.hpp +15 -4
  182. data/{Gosu → include/Gosu}/Version.hpp +3 -3
  183. data/{Gosu → include/Gosu}/Window.hpp +46 -34
  184. data/lib/OpenAL32.dll +0 -0
  185. data/lib/SDL2.dll +0 -0
  186. data/lib/gosu.rb +0 -3
  187. data/lib/gosu/patches.rb +0 -23
  188. data/lib/gosu/preview.rb +1 -3
  189. data/lib/gosu/swig_patches.rb +6 -8
  190. data/lib64/OpenAL32.dll +0 -0
  191. data/lib64/SDL2.dll +0 -0
  192. data/rdoc/gosu.rb +112 -23
  193. data/src/Audio.cpp +50 -224
  194. data/src/AudioFile.hpp +20 -37
  195. data/src/AudioFileAudioToolbox.cpp +237 -0
  196. data/src/AudioFileSDLSound.cpp +147 -0
  197. data/src/AudioImpl.cpp +3 -12
  198. data/src/AudioImpl.hpp +3 -1
  199. data/src/Bitmap.cpp +85 -83
  200. data/src/BitmapIO.cpp +52 -58
  201. data/src/Font.cpp +4 -1
  202. data/src/Graphics.cpp +7 -4
  203. data/src/Image.cpp +13 -16
  204. data/src/Input.cpp +412 -164
  205. data/src/LargeImageData.cpp +2 -1
  206. data/src/MarkupParser.cpp +2 -1
  207. data/src/Resolution.cpp +8 -8
  208. data/src/RubyGosu.cxx +1184 -352
  209. data/src/RubyGosu.h +3 -2
  210. data/src/TexChunk.cpp +1 -1
  211. data/src/Text.cpp +1 -0
  212. data/src/TextBuilder.cpp +3 -1
  213. data/src/Texture.cpp +1 -1
  214. data/src/TrueTypeFont.cpp +2 -1
  215. data/src/TrueTypeFontWin.cpp +3 -3
  216. data/src/Utility.cpp +11 -7
  217. data/src/Window.cpp +90 -62
  218. data/src/WindowUIKit.cpp +21 -9
  219. metadata +195 -46
  220. data/Gosu/AutoLink.hpp +0 -14
  221. data/Gosu/Bitmap.hpp +0 -113
  222. data/lib/gosu/zen.rb +0 -89
  223. data/src/AudioToolboxFile.hpp +0 -210
  224. data/src/MPEGFile.hpp +0 -90
  225. data/src/OggFile.hpp +0 -92
  226. data/src/SndFile.hpp +0 -174
  227. data/src/WinMain.cpp +0 -64
@@ -0,0 +1,251 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ #ifndef SDL_mutex_h_
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+ #define SDL_mutex_h_
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+
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+ /**
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+ * \file SDL_mutex.h
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+ *
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+ * Functions to provide thread synchronization primitives.
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+ */
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * Synchronization functions which can time out return this value
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+ * if they time out.
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+ */
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+ #define SDL_MUTEX_TIMEDOUT 1
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+
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+ /**
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+ * This is the timeout value which corresponds to never time out.
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+ */
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+ #define SDL_MUTEX_MAXWAIT (~(Uint32)0)
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+
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+
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+ /**
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+ * \name Mutex functions
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+ */
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+ /* @{ */
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+
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+ /* The SDL mutex structure, defined in SDL_sysmutex.c */
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+ struct SDL_mutex;
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+ typedef struct SDL_mutex SDL_mutex;
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+
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+ /**
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+ * Create a mutex, initialized unlocked.
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+ */
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+ extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
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+
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+ /**
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+ * Lock the mutex.
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+ *
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+ * \return 0, or -1 on error.
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+ */
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+ #define SDL_mutexP(m) SDL_LockMutex(m)
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+ extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
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+
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+ /**
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+ * Try to lock the mutex
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+ *
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+ * \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
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+ */
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+ extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
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+
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+ /**
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+ * Unlock the mutex.
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+ *
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+ * \return 0, or -1 on error.
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+ *
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+ * \warning It is an error to unlock a mutex that has not been locked by
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+ * the current thread, and doing so results in undefined behavior.
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+ */
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+ #define SDL_mutexV(m) SDL_UnlockMutex(m)
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+ extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
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+
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+ /**
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+ * Destroy a mutex.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
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+
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+ /* @} *//* Mutex functions */
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+
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+
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+ /**
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+ * \name Semaphore functions
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+ */
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+ /* @{ */
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+
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+ /* The SDL semaphore structure, defined in SDL_syssem.c */
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+ struct SDL_semaphore;
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+ typedef struct SDL_semaphore SDL_sem;
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+
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+ /**
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+ * Create a semaphore, initialized with value, returns NULL on failure.
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+ */
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+ extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
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+
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+ /**
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+ * Destroy a semaphore.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
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+
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+ /**
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+ * This function suspends the calling thread until the semaphore pointed
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+ * to by \c sem has a positive count. It then atomically decreases the
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+ * semaphore count.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
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+
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+ /**
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+ * Non-blocking variant of SDL_SemWait().
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+ *
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+ * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
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+ * block, and -1 on error.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
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+
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+ /**
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+ * Variant of SDL_SemWait() with a timeout in milliseconds.
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+ *
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+ * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
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+ * succeed in the allotted time, and -1 on error.
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+ *
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+ * \warning On some platforms this function is implemented by looping with a
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+ * delay of 1 ms, and so should be avoided if possible.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
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+
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+ /**
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+ * Atomically increases the semaphore's count (not blocking).
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+ *
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+ * \return 0, or -1 on error.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
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+
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+ /**
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+ * Returns the current count of the semaphore.
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+ */
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+ extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
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+
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+ /* @} *//* Semaphore functions */
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+
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+
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+ /**
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+ * \name Condition variable functions
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+ */
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+ /* @{ */
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+
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+ /* The SDL condition variable structure, defined in SDL_syscond.c */
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+ struct SDL_cond;
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+ typedef struct SDL_cond SDL_cond;
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+
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+ /**
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+ * Create a condition variable.
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+ *
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+ * Typical use of condition variables:
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+ *
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+ * Thread A:
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+ * SDL_LockMutex(lock);
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+ * while ( ! condition ) {
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+ * SDL_CondWait(cond, lock);
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+ * }
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+ * SDL_UnlockMutex(lock);
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+ *
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+ * Thread B:
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+ * SDL_LockMutex(lock);
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+ * ...
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+ * condition = true;
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+ * ...
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+ * SDL_CondSignal(cond);
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+ * SDL_UnlockMutex(lock);
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+ *
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+ * There is some discussion whether to signal the condition variable
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+ * with the mutex locked or not. There is some potential performance
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+ * benefit to unlocking first on some platforms, but there are some
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+ * potential race conditions depending on how your code is structured.
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+ *
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+ * In general it's safer to signal the condition variable while the
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+ * mutex is locked.
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+ */
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+ extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
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+
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+ /**
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+ * Destroy a condition variable.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
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+
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+ /**
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+ * Restart one of the threads that are waiting on the condition variable.
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+ *
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+ * \return 0 or -1 on error.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
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+
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+ /**
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+ * Restart all threads that are waiting on the condition variable.
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+ *
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+ * \return 0 or -1 on error.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
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+
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+ /**
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+ * Wait on the condition variable, unlocking the provided mutex.
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+ *
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+ * \warning The mutex must be locked before entering this function!
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+ *
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+ * The mutex is re-locked once the condition variable is signaled.
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+ *
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+ * \return 0 when it is signaled, or -1 on error.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
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+
229
+ /**
230
+ * Waits for at most \c ms milliseconds, and returns 0 if the condition
231
+ * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
232
+ * signaled in the allotted time, and -1 on error.
233
+ *
234
+ * \warning On some platforms this function is implemented by looping with a
235
+ * delay of 1 ms, and so should be avoided if possible.
236
+ */
237
+ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
238
+ SDL_mutex * mutex, Uint32 ms);
239
+
240
+ /* @} *//* Condition variable functions */
241
+
242
+
243
+ /* Ends C function definitions when using C++ */
244
+ #ifdef __cplusplus
245
+ }
246
+ #endif
247
+ #include "close_code.h"
248
+
249
+ #endif /* SDL_mutex_h_ */
250
+
251
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,33 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ #ifndef SDLname_h_
23
+ #define SDLname_h_
24
+
25
+ #if defined(__STDC__) || defined(__cplusplus)
26
+ #define NeedFunctionPrototypes 1
27
+ #endif
28
+
29
+ #define SDL_NAME(X) SDL_##X
30
+
31
+ #endif /* SDLname_h_ */
32
+
33
+ /* vi: set ts=4 sw=4 expandtab: */
@@ -0,0 +1,2183 @@
1
+ /*
2
+ Simple DirectMedia Layer
3
+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4
+
5
+ This software is provided 'as-is', without any express or implied
6
+ warranty. In no event will the authors be held liable for any damages
7
+ arising from the use of this software.
8
+
9
+ Permission is granted to anyone to use this software for any purpose,
10
+ including commercial applications, and to alter it and redistribute it
11
+ freely, subject to the following restrictions:
12
+
13
+ 1. The origin of this software must not be misrepresented; you must not
14
+ claim that you wrote the original software. If you use this software
15
+ in a product, an acknowledgment in the product documentation would be
16
+ appreciated but is not required.
17
+ 2. Altered source versions must be plainly marked as such, and must not be
18
+ misrepresented as being the original software.
19
+ 3. This notice may not be removed or altered from any source distribution.
20
+ */
21
+
22
+ /**
23
+ * \file SDL_opengl.h
24
+ *
25
+ * This is a simple file to encapsulate the OpenGL API headers.
26
+ */
27
+
28
+ /**
29
+ * \def NO_SDL_GLEXT
30
+ *
31
+ * Define this if you have your own version of glext.h and want to disable the
32
+ * version included in SDL_opengl.h.
33
+ */
34
+
35
+ #ifndef SDL_opengl_h_
36
+ #define SDL_opengl_h_
37
+
38
+ #include "SDL_config.h"
39
+
40
+ #ifndef __IPHONEOS__ /* No OpenGL on iOS. */
41
+
42
+ /*
43
+ * Mesa 3-D graphics library
44
+ *
45
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
46
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
47
+ *
48
+ * Permission is hereby granted, free of charge, to any person obtaining a
49
+ * copy of this software and associated documentation files (the "Software"),
50
+ * to deal in the Software without restriction, including without limitation
51
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
52
+ * and/or sell copies of the Software, and to permit persons to whom the
53
+ * Software is furnished to do so, subject to the following conditions:
54
+ *
55
+ * The above copyright notice and this permission notice shall be included
56
+ * in all copies or substantial portions of the Software.
57
+ *
58
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
59
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
60
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
61
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
62
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
63
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
64
+ * OTHER DEALINGS IN THE SOFTWARE.
65
+ */
66
+
67
+
68
+ #ifndef __gl_h_
69
+ #define __gl_h_
70
+
71
+ #if defined(USE_MGL_NAMESPACE)
72
+ #include "gl_mangle.h"
73
+ #endif
74
+
75
+
76
+ /**********************************************************************
77
+ * Begin system-specific stuff.
78
+ */
79
+
80
+ #if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
81
+ #define __WIN32__
82
+ #endif
83
+
84
+ #if defined(__WIN32__) && !defined(__CYGWIN__)
85
+ # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
86
+ # define GLAPI __declspec(dllexport)
87
+ # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
88
+ # define GLAPI __declspec(dllimport)
89
+ # else /* for use with static link lib build of Win32 edition only */
90
+ # define GLAPI extern
91
+ # endif /* _STATIC_MESA support */
92
+ # if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
93
+ # define GLAPIENTRY
94
+ # else
95
+ # define GLAPIENTRY __stdcall
96
+ # endif
97
+ #elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
98
+ # define GLAPI extern
99
+ # define GLAPIENTRY __stdcall
100
+ #elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */
101
+ # define GLAPI extern
102
+ # define GLAPIENTRY _System
103
+ # define APIENTRY _System
104
+ # if defined(__GNUC__) && !defined(_System)
105
+ # define _System
106
+ # endif
107
+ #elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
108
+ # define GLAPI __attribute__((visibility("default")))
109
+ # define GLAPIENTRY
110
+ #endif /* WIN32 && !CYGWIN */
111
+
112
+ /*
113
+ * WINDOWS: Include windows.h here to define APIENTRY.
114
+ * It is also useful when applications include this file by
115
+ * including only glut.h, since glut.h depends on windows.h.
116
+ * Applications needing to include windows.h with parms other
117
+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
118
+ * glut.h or gl.h.
119
+ */
120
+ #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
121
+ #ifndef WIN32_LEAN_AND_MEAN
122
+ #define WIN32_LEAN_AND_MEAN 1
123
+ #endif
124
+ #ifndef NOMINMAX /* don't define min() and max(). */
125
+ #define NOMINMAX
126
+ #endif
127
+ #include <windows.h>
128
+ #endif
129
+
130
+ #ifndef GLAPI
131
+ #define GLAPI extern
132
+ #endif
133
+
134
+ #ifndef GLAPIENTRY
135
+ #define GLAPIENTRY
136
+ #endif
137
+
138
+ #ifndef APIENTRY
139
+ #define APIENTRY GLAPIENTRY
140
+ #endif
141
+
142
+ /* "P" suffix to be used for a pointer to a function */
143
+ #ifndef APIENTRYP
144
+ #define APIENTRYP APIENTRY *
145
+ #endif
146
+
147
+ #ifndef GLAPIENTRYP
148
+ #define GLAPIENTRYP GLAPIENTRY *
149
+ #endif
150
+
151
+ #if defined(PRAGMA_EXPORT_SUPPORTED)
152
+ #pragma export on
153
+ #endif
154
+
155
+ /*
156
+ * End system-specific stuff.
157
+ **********************************************************************/
158
+
159
+
160
+
161
+ #ifdef __cplusplus
162
+ extern "C" {
163
+ #endif
164
+
165
+
166
+
167
+ #define GL_VERSION_1_1 1
168
+ #define GL_VERSION_1_2 1
169
+ #define GL_VERSION_1_3 1
170
+ #define GL_ARB_imaging 1
171
+
172
+
173
+ /*
174
+ * Datatypes
175
+ */
176
+ typedef unsigned int GLenum;
177
+ typedef unsigned char GLboolean;
178
+ typedef unsigned int GLbitfield;
179
+ typedef void GLvoid;
180
+ typedef signed char GLbyte; /* 1-byte signed */
181
+ typedef short GLshort; /* 2-byte signed */
182
+ typedef int GLint; /* 4-byte signed */
183
+ typedef unsigned char GLubyte; /* 1-byte unsigned */
184
+ typedef unsigned short GLushort; /* 2-byte unsigned */
185
+ typedef unsigned int GLuint; /* 4-byte unsigned */
186
+ typedef int GLsizei; /* 4-byte signed */
187
+ typedef float GLfloat; /* single precision float */
188
+ typedef float GLclampf; /* single precision float in [0,1] */
189
+ typedef double GLdouble; /* double precision float */
190
+ typedef double GLclampd; /* double precision float in [0,1] */
191
+
192
+
193
+
194
+ /*
195
+ * Constants
196
+ */
197
+
198
+ /* Boolean values */
199
+ #define GL_FALSE 0
200
+ #define GL_TRUE 1
201
+
202
+ /* Data types */
203
+ #define GL_BYTE 0x1400
204
+ #define GL_UNSIGNED_BYTE 0x1401
205
+ #define GL_SHORT 0x1402
206
+ #define GL_UNSIGNED_SHORT 0x1403
207
+ #define GL_INT 0x1404
208
+ #define GL_UNSIGNED_INT 0x1405
209
+ #define GL_FLOAT 0x1406
210
+ #define GL_2_BYTES 0x1407
211
+ #define GL_3_BYTES 0x1408
212
+ #define GL_4_BYTES 0x1409
213
+ #define GL_DOUBLE 0x140A
214
+
215
+ /* Primitives */
216
+ #define GL_POINTS 0x0000
217
+ #define GL_LINES 0x0001
218
+ #define GL_LINE_LOOP 0x0002
219
+ #define GL_LINE_STRIP 0x0003
220
+ #define GL_TRIANGLES 0x0004
221
+ #define GL_TRIANGLE_STRIP 0x0005
222
+ #define GL_TRIANGLE_FAN 0x0006
223
+ #define GL_QUADS 0x0007
224
+ #define GL_QUAD_STRIP 0x0008
225
+ #define GL_POLYGON 0x0009
226
+
227
+ /* Vertex Arrays */
228
+ #define GL_VERTEX_ARRAY 0x8074
229
+ #define GL_NORMAL_ARRAY 0x8075
230
+ #define GL_COLOR_ARRAY 0x8076
231
+ #define GL_INDEX_ARRAY 0x8077
232
+ #define GL_TEXTURE_COORD_ARRAY 0x8078
233
+ #define GL_EDGE_FLAG_ARRAY 0x8079
234
+ #define GL_VERTEX_ARRAY_SIZE 0x807A
235
+ #define GL_VERTEX_ARRAY_TYPE 0x807B
236
+ #define GL_VERTEX_ARRAY_STRIDE 0x807C
237
+ #define GL_NORMAL_ARRAY_TYPE 0x807E
238
+ #define GL_NORMAL_ARRAY_STRIDE 0x807F
239
+ #define GL_COLOR_ARRAY_SIZE 0x8081
240
+ #define GL_COLOR_ARRAY_TYPE 0x8082
241
+ #define GL_COLOR_ARRAY_STRIDE 0x8083
242
+ #define GL_INDEX_ARRAY_TYPE 0x8085
243
+ #define GL_INDEX_ARRAY_STRIDE 0x8086
244
+ #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
245
+ #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
246
+ #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
247
+ #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
248
+ #define GL_VERTEX_ARRAY_POINTER 0x808E
249
+ #define GL_NORMAL_ARRAY_POINTER 0x808F
250
+ #define GL_COLOR_ARRAY_POINTER 0x8090
251
+ #define GL_INDEX_ARRAY_POINTER 0x8091
252
+ #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
253
+ #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
254
+ #define GL_V2F 0x2A20
255
+ #define GL_V3F 0x2A21
256
+ #define GL_C4UB_V2F 0x2A22
257
+ #define GL_C4UB_V3F 0x2A23
258
+ #define GL_C3F_V3F 0x2A24
259
+ #define GL_N3F_V3F 0x2A25
260
+ #define GL_C4F_N3F_V3F 0x2A26
261
+ #define GL_T2F_V3F 0x2A27
262
+ #define GL_T4F_V4F 0x2A28
263
+ #define GL_T2F_C4UB_V3F 0x2A29
264
+ #define GL_T2F_C3F_V3F 0x2A2A
265
+ #define GL_T2F_N3F_V3F 0x2A2B
266
+ #define GL_T2F_C4F_N3F_V3F 0x2A2C
267
+ #define GL_T4F_C4F_N3F_V4F 0x2A2D
268
+
269
+ /* Matrix Mode */
270
+ #define GL_MATRIX_MODE 0x0BA0
271
+ #define GL_MODELVIEW 0x1700
272
+ #define GL_PROJECTION 0x1701
273
+ #define GL_TEXTURE 0x1702
274
+
275
+ /* Points */
276
+ #define GL_POINT_SMOOTH 0x0B10
277
+ #define GL_POINT_SIZE 0x0B11
278
+ #define GL_POINT_SIZE_GRANULARITY 0x0B13
279
+ #define GL_POINT_SIZE_RANGE 0x0B12
280
+
281
+ /* Lines */
282
+ #define GL_LINE_SMOOTH 0x0B20
283
+ #define GL_LINE_STIPPLE 0x0B24
284
+ #define GL_LINE_STIPPLE_PATTERN 0x0B25
285
+ #define GL_LINE_STIPPLE_REPEAT 0x0B26
286
+ #define GL_LINE_WIDTH 0x0B21
287
+ #define GL_LINE_WIDTH_GRANULARITY 0x0B23
288
+ #define GL_LINE_WIDTH_RANGE 0x0B22
289
+
290
+ /* Polygons */
291
+ #define GL_POINT 0x1B00
292
+ #define GL_LINE 0x1B01
293
+ #define GL_FILL 0x1B02
294
+ #define GL_CW 0x0900
295
+ #define GL_CCW 0x0901
296
+ #define GL_FRONT 0x0404
297
+ #define GL_BACK 0x0405
298
+ #define GL_POLYGON_MODE 0x0B40
299
+ #define GL_POLYGON_SMOOTH 0x0B41
300
+ #define GL_POLYGON_STIPPLE 0x0B42
301
+ #define GL_EDGE_FLAG 0x0B43
302
+ #define GL_CULL_FACE 0x0B44
303
+ #define GL_CULL_FACE_MODE 0x0B45
304
+ #define GL_FRONT_FACE 0x0B46
305
+ #define GL_POLYGON_OFFSET_FACTOR 0x8038
306
+ #define GL_POLYGON_OFFSET_UNITS 0x2A00
307
+ #define GL_POLYGON_OFFSET_POINT 0x2A01
308
+ #define GL_POLYGON_OFFSET_LINE 0x2A02
309
+ #define GL_POLYGON_OFFSET_FILL 0x8037
310
+
311
+ /* Display Lists */
312
+ #define GL_COMPILE 0x1300
313
+ #define GL_COMPILE_AND_EXECUTE 0x1301
314
+ #define GL_LIST_BASE 0x0B32
315
+ #define GL_LIST_INDEX 0x0B33
316
+ #define GL_LIST_MODE 0x0B30
317
+
318
+ /* Depth buffer */
319
+ #define GL_NEVER 0x0200
320
+ #define GL_LESS 0x0201
321
+ #define GL_EQUAL 0x0202
322
+ #define GL_LEQUAL 0x0203
323
+ #define GL_GREATER 0x0204
324
+ #define GL_NOTEQUAL 0x0205
325
+ #define GL_GEQUAL 0x0206
326
+ #define GL_ALWAYS 0x0207
327
+ #define GL_DEPTH_TEST 0x0B71
328
+ #define GL_DEPTH_BITS 0x0D56
329
+ #define GL_DEPTH_CLEAR_VALUE 0x0B73
330
+ #define GL_DEPTH_FUNC 0x0B74
331
+ #define GL_DEPTH_RANGE 0x0B70
332
+ #define GL_DEPTH_WRITEMASK 0x0B72
333
+ #define GL_DEPTH_COMPONENT 0x1902
334
+
335
+ /* Lighting */
336
+ #define GL_LIGHTING 0x0B50
337
+ #define GL_LIGHT0 0x4000
338
+ #define GL_LIGHT1 0x4001
339
+ #define GL_LIGHT2 0x4002
340
+ #define GL_LIGHT3 0x4003
341
+ #define GL_LIGHT4 0x4004
342
+ #define GL_LIGHT5 0x4005
343
+ #define GL_LIGHT6 0x4006
344
+ #define GL_LIGHT7 0x4007
345
+ #define GL_SPOT_EXPONENT 0x1205
346
+ #define GL_SPOT_CUTOFF 0x1206
347
+ #define GL_CONSTANT_ATTENUATION 0x1207
348
+ #define GL_LINEAR_ATTENUATION 0x1208
349
+ #define GL_QUADRATIC_ATTENUATION 0x1209
350
+ #define GL_AMBIENT 0x1200
351
+ #define GL_DIFFUSE 0x1201
352
+ #define GL_SPECULAR 0x1202
353
+ #define GL_SHININESS 0x1601
354
+ #define GL_EMISSION 0x1600
355
+ #define GL_POSITION 0x1203
356
+ #define GL_SPOT_DIRECTION 0x1204
357
+ #define GL_AMBIENT_AND_DIFFUSE 0x1602
358
+ #define GL_COLOR_INDEXES 0x1603
359
+ #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
360
+ #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
361
+ #define GL_LIGHT_MODEL_AMBIENT 0x0B53
362
+ #define GL_FRONT_AND_BACK 0x0408
363
+ #define GL_SHADE_MODEL 0x0B54
364
+ #define GL_FLAT 0x1D00
365
+ #define GL_SMOOTH 0x1D01
366
+ #define GL_COLOR_MATERIAL 0x0B57
367
+ #define GL_COLOR_MATERIAL_FACE 0x0B55
368
+ #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
369
+ #define GL_NORMALIZE 0x0BA1
370
+
371
+ /* User clipping planes */
372
+ #define GL_CLIP_PLANE0 0x3000
373
+ #define GL_CLIP_PLANE1 0x3001
374
+ #define GL_CLIP_PLANE2 0x3002
375
+ #define GL_CLIP_PLANE3 0x3003
376
+ #define GL_CLIP_PLANE4 0x3004
377
+ #define GL_CLIP_PLANE5 0x3005
378
+
379
+ /* Accumulation buffer */
380
+ #define GL_ACCUM_RED_BITS 0x0D58
381
+ #define GL_ACCUM_GREEN_BITS 0x0D59
382
+ #define GL_ACCUM_BLUE_BITS 0x0D5A
383
+ #define GL_ACCUM_ALPHA_BITS 0x0D5B
384
+ #define GL_ACCUM_CLEAR_VALUE 0x0B80
385
+ #define GL_ACCUM 0x0100
386
+ #define GL_ADD 0x0104
387
+ #define GL_LOAD 0x0101
388
+ #define GL_MULT 0x0103
389
+ #define GL_RETURN 0x0102
390
+
391
+ /* Alpha testing */
392
+ #define GL_ALPHA_TEST 0x0BC0
393
+ #define GL_ALPHA_TEST_REF 0x0BC2
394
+ #define GL_ALPHA_TEST_FUNC 0x0BC1
395
+
396
+ /* Blending */
397
+ #define GL_BLEND 0x0BE2
398
+ #define GL_BLEND_SRC 0x0BE1
399
+ #define GL_BLEND_DST 0x0BE0
400
+ #define GL_ZERO 0
401
+ #define GL_ONE 1
402
+ #define GL_SRC_COLOR 0x0300
403
+ #define GL_ONE_MINUS_SRC_COLOR 0x0301
404
+ #define GL_SRC_ALPHA 0x0302
405
+ #define GL_ONE_MINUS_SRC_ALPHA 0x0303
406
+ #define GL_DST_ALPHA 0x0304
407
+ #define GL_ONE_MINUS_DST_ALPHA 0x0305
408
+ #define GL_DST_COLOR 0x0306
409
+ #define GL_ONE_MINUS_DST_COLOR 0x0307
410
+ #define GL_SRC_ALPHA_SATURATE 0x0308
411
+
412
+ /* Render Mode */
413
+ #define GL_FEEDBACK 0x1C01
414
+ #define GL_RENDER 0x1C00
415
+ #define GL_SELECT 0x1C02
416
+
417
+ /* Feedback */
418
+ #define GL_2D 0x0600
419
+ #define GL_3D 0x0601
420
+ #define GL_3D_COLOR 0x0602
421
+ #define GL_3D_COLOR_TEXTURE 0x0603
422
+ #define GL_4D_COLOR_TEXTURE 0x0604
423
+ #define GL_POINT_TOKEN 0x0701
424
+ #define GL_LINE_TOKEN 0x0702
425
+ #define GL_LINE_RESET_TOKEN 0x0707
426
+ #define GL_POLYGON_TOKEN 0x0703
427
+ #define GL_BITMAP_TOKEN 0x0704
428
+ #define GL_DRAW_PIXEL_TOKEN 0x0705
429
+ #define GL_COPY_PIXEL_TOKEN 0x0706
430
+ #define GL_PASS_THROUGH_TOKEN 0x0700
431
+ #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
432
+ #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
433
+ #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
434
+
435
+ /* Selection */
436
+ #define GL_SELECTION_BUFFER_POINTER 0x0DF3
437
+ #define GL_SELECTION_BUFFER_SIZE 0x0DF4
438
+
439
+ /* Fog */
440
+ #define GL_FOG 0x0B60
441
+ #define GL_FOG_MODE 0x0B65
442
+ #define GL_FOG_DENSITY 0x0B62
443
+ #define GL_FOG_COLOR 0x0B66
444
+ #define GL_FOG_INDEX 0x0B61
445
+ #define GL_FOG_START 0x0B63
446
+ #define GL_FOG_END 0x0B64
447
+ #define GL_LINEAR 0x2601
448
+ #define GL_EXP 0x0800
449
+ #define GL_EXP2 0x0801
450
+
451
+ /* Logic Ops */
452
+ #define GL_LOGIC_OP 0x0BF1
453
+ #define GL_INDEX_LOGIC_OP 0x0BF1
454
+ #define GL_COLOR_LOGIC_OP 0x0BF2
455
+ #define GL_LOGIC_OP_MODE 0x0BF0
456
+ #define GL_CLEAR 0x1500
457
+ #define GL_SET 0x150F
458
+ #define GL_COPY 0x1503
459
+ #define GL_COPY_INVERTED 0x150C
460
+ #define GL_NOOP 0x1505
461
+ #define GL_INVERT 0x150A
462
+ #define GL_AND 0x1501
463
+ #define GL_NAND 0x150E
464
+ #define GL_OR 0x1507
465
+ #define GL_NOR 0x1508
466
+ #define GL_XOR 0x1506
467
+ #define GL_EQUIV 0x1509
468
+ #define GL_AND_REVERSE 0x1502
469
+ #define GL_AND_INVERTED 0x1504
470
+ #define GL_OR_REVERSE 0x150B
471
+ #define GL_OR_INVERTED 0x150D
472
+
473
+ /* Stencil */
474
+ #define GL_STENCIL_BITS 0x0D57
475
+ #define GL_STENCIL_TEST 0x0B90
476
+ #define GL_STENCIL_CLEAR_VALUE 0x0B91
477
+ #define GL_STENCIL_FUNC 0x0B92
478
+ #define GL_STENCIL_VALUE_MASK 0x0B93
479
+ #define GL_STENCIL_FAIL 0x0B94
480
+ #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
481
+ #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
482
+ #define GL_STENCIL_REF 0x0B97
483
+ #define GL_STENCIL_WRITEMASK 0x0B98
484
+ #define GL_STENCIL_INDEX 0x1901
485
+ #define GL_KEEP 0x1E00
486
+ #define GL_REPLACE 0x1E01
487
+ #define GL_INCR 0x1E02
488
+ #define GL_DECR 0x1E03
489
+
490
+ /* Buffers, Pixel Drawing/Reading */
491
+ #define GL_NONE 0
492
+ #define GL_LEFT 0x0406
493
+ #define GL_RIGHT 0x0407
494
+ /*GL_FRONT 0x0404 */
495
+ /*GL_BACK 0x0405 */
496
+ /*GL_FRONT_AND_BACK 0x0408 */
497
+ #define GL_FRONT_LEFT 0x0400
498
+ #define GL_FRONT_RIGHT 0x0401
499
+ #define GL_BACK_LEFT 0x0402
500
+ #define GL_BACK_RIGHT 0x0403
501
+ #define GL_AUX0 0x0409
502
+ #define GL_AUX1 0x040A
503
+ #define GL_AUX2 0x040B
504
+ #define GL_AUX3 0x040C
505
+ #define GL_COLOR_INDEX 0x1900
506
+ #define GL_RED 0x1903
507
+ #define GL_GREEN 0x1904
508
+ #define GL_BLUE 0x1905
509
+ #define GL_ALPHA 0x1906
510
+ #define GL_LUMINANCE 0x1909
511
+ #define GL_LUMINANCE_ALPHA 0x190A
512
+ #define GL_ALPHA_BITS 0x0D55
513
+ #define GL_RED_BITS 0x0D52
514
+ #define GL_GREEN_BITS 0x0D53
515
+ #define GL_BLUE_BITS 0x0D54
516
+ #define GL_INDEX_BITS 0x0D51
517
+ #define GL_SUBPIXEL_BITS 0x0D50
518
+ #define GL_AUX_BUFFERS 0x0C00
519
+ #define GL_READ_BUFFER 0x0C02
520
+ #define GL_DRAW_BUFFER 0x0C01
521
+ #define GL_DOUBLEBUFFER 0x0C32
522
+ #define GL_STEREO 0x0C33
523
+ #define GL_BITMAP 0x1A00
524
+ #define GL_COLOR 0x1800
525
+ #define GL_DEPTH 0x1801
526
+ #define GL_STENCIL 0x1802
527
+ #define GL_DITHER 0x0BD0
528
+ #define GL_RGB 0x1907
529
+ #define GL_RGBA 0x1908
530
+
531
+ /* Implementation limits */
532
+ #define GL_MAX_LIST_NESTING 0x0B31
533
+ #define GL_MAX_EVAL_ORDER 0x0D30
534
+ #define GL_MAX_LIGHTS 0x0D31
535
+ #define GL_MAX_CLIP_PLANES 0x0D32
536
+ #define GL_MAX_TEXTURE_SIZE 0x0D33
537
+ #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
538
+ #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
539
+ #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
540
+ #define GL_MAX_NAME_STACK_DEPTH 0x0D37
541
+ #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
542
+ #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
543
+ #define GL_MAX_VIEWPORT_DIMS 0x0D3A
544
+ #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
545
+
546
+ /* Gets */
547
+ #define GL_ATTRIB_STACK_DEPTH 0x0BB0
548
+ #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
549
+ #define GL_COLOR_CLEAR_VALUE 0x0C22
550
+ #define GL_COLOR_WRITEMASK 0x0C23
551
+ #define GL_CURRENT_INDEX 0x0B01
552
+ #define GL_CURRENT_COLOR 0x0B00
553
+ #define GL_CURRENT_NORMAL 0x0B02
554
+ #define GL_CURRENT_RASTER_COLOR 0x0B04
555
+ #define GL_CURRENT_RASTER_DISTANCE 0x0B09
556
+ #define GL_CURRENT_RASTER_INDEX 0x0B05
557
+ #define GL_CURRENT_RASTER_POSITION 0x0B07
558
+ #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
559
+ #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
560
+ #define GL_CURRENT_TEXTURE_COORDS 0x0B03
561
+ #define GL_INDEX_CLEAR_VALUE 0x0C20
562
+ #define GL_INDEX_MODE 0x0C30
563
+ #define GL_INDEX_WRITEMASK 0x0C21
564
+ #define GL_MODELVIEW_MATRIX 0x0BA6
565
+ #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
566
+ #define GL_NAME_STACK_DEPTH 0x0D70
567
+ #define GL_PROJECTION_MATRIX 0x0BA7
568
+ #define GL_PROJECTION_STACK_DEPTH 0x0BA4
569
+ #define GL_RENDER_MODE 0x0C40
570
+ #define GL_RGBA_MODE 0x0C31
571
+ #define GL_TEXTURE_MATRIX 0x0BA8
572
+ #define GL_TEXTURE_STACK_DEPTH 0x0BA5
573
+ #define GL_VIEWPORT 0x0BA2
574
+
575
+ /* Evaluators */
576
+ #define GL_AUTO_NORMAL 0x0D80
577
+ #define GL_MAP1_COLOR_4 0x0D90
578
+ #define GL_MAP1_INDEX 0x0D91
579
+ #define GL_MAP1_NORMAL 0x0D92
580
+ #define GL_MAP1_TEXTURE_COORD_1 0x0D93
581
+ #define GL_MAP1_TEXTURE_COORD_2 0x0D94
582
+ #define GL_MAP1_TEXTURE_COORD_3 0x0D95
583
+ #define GL_MAP1_TEXTURE_COORD_4 0x0D96
584
+ #define GL_MAP1_VERTEX_3 0x0D97
585
+ #define GL_MAP1_VERTEX_4 0x0D98
586
+ #define GL_MAP2_COLOR_4 0x0DB0
587
+ #define GL_MAP2_INDEX 0x0DB1
588
+ #define GL_MAP2_NORMAL 0x0DB2
589
+ #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
590
+ #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
591
+ #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
592
+ #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
593
+ #define GL_MAP2_VERTEX_3 0x0DB7
594
+ #define GL_MAP2_VERTEX_4 0x0DB8
595
+ #define GL_MAP1_GRID_DOMAIN 0x0DD0
596
+ #define GL_MAP1_GRID_SEGMENTS 0x0DD1
597
+ #define GL_MAP2_GRID_DOMAIN 0x0DD2
598
+ #define GL_MAP2_GRID_SEGMENTS 0x0DD3
599
+ #define GL_COEFF 0x0A00
600
+ #define GL_ORDER 0x0A01
601
+ #define GL_DOMAIN 0x0A02
602
+
603
+ /* Hints */
604
+ #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
605
+ #define GL_POINT_SMOOTH_HINT 0x0C51
606
+ #define GL_LINE_SMOOTH_HINT 0x0C52
607
+ #define GL_POLYGON_SMOOTH_HINT 0x0C53
608
+ #define GL_FOG_HINT 0x0C54
609
+ #define GL_DONT_CARE 0x1100
610
+ #define GL_FASTEST 0x1101
611
+ #define GL_NICEST 0x1102
612
+
613
+ /* Scissor box */
614
+ #define GL_SCISSOR_BOX 0x0C10
615
+ #define GL_SCISSOR_TEST 0x0C11
616
+
617
+ /* Pixel Mode / Transfer */
618
+ #define GL_MAP_COLOR 0x0D10
619
+ #define GL_MAP_STENCIL 0x0D11
620
+ #define GL_INDEX_SHIFT 0x0D12
621
+ #define GL_INDEX_OFFSET 0x0D13
622
+ #define GL_RED_SCALE 0x0D14
623
+ #define GL_RED_BIAS 0x0D15
624
+ #define GL_GREEN_SCALE 0x0D18
625
+ #define GL_GREEN_BIAS 0x0D19
626
+ #define GL_BLUE_SCALE 0x0D1A
627
+ #define GL_BLUE_BIAS 0x0D1B
628
+ #define GL_ALPHA_SCALE 0x0D1C
629
+ #define GL_ALPHA_BIAS 0x0D1D
630
+ #define GL_DEPTH_SCALE 0x0D1E
631
+ #define GL_DEPTH_BIAS 0x0D1F
632
+ #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
633
+ #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
634
+ #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
635
+ #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
636
+ #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
637
+ #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
638
+ #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
639
+ #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
640
+ #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
641
+ #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
642
+ #define GL_PIXEL_MAP_S_TO_S 0x0C71
643
+ #define GL_PIXEL_MAP_I_TO_I 0x0C70
644
+ #define GL_PIXEL_MAP_I_TO_R 0x0C72
645
+ #define GL_PIXEL_MAP_I_TO_G 0x0C73
646
+ #define GL_PIXEL_MAP_I_TO_B 0x0C74
647
+ #define GL_PIXEL_MAP_I_TO_A 0x0C75
648
+ #define GL_PIXEL_MAP_R_TO_R 0x0C76
649
+ #define GL_PIXEL_MAP_G_TO_G 0x0C77
650
+ #define GL_PIXEL_MAP_B_TO_B 0x0C78
651
+ #define GL_PIXEL_MAP_A_TO_A 0x0C79
652
+ #define GL_PACK_ALIGNMENT 0x0D05
653
+ #define GL_PACK_LSB_FIRST 0x0D01
654
+ #define GL_PACK_ROW_LENGTH 0x0D02
655
+ #define GL_PACK_SKIP_PIXELS 0x0D04
656
+ #define GL_PACK_SKIP_ROWS 0x0D03
657
+ #define GL_PACK_SWAP_BYTES 0x0D00
658
+ #define GL_UNPACK_ALIGNMENT 0x0CF5
659
+ #define GL_UNPACK_LSB_FIRST 0x0CF1
660
+ #define GL_UNPACK_ROW_LENGTH 0x0CF2
661
+ #define GL_UNPACK_SKIP_PIXELS 0x0CF4
662
+ #define GL_UNPACK_SKIP_ROWS 0x0CF3
663
+ #define GL_UNPACK_SWAP_BYTES 0x0CF0
664
+ #define GL_ZOOM_X 0x0D16
665
+ #define GL_ZOOM_Y 0x0D17
666
+
667
+ /* Texture mapping */
668
+ #define GL_TEXTURE_ENV 0x2300
669
+ #define GL_TEXTURE_ENV_MODE 0x2200
670
+ #define GL_TEXTURE_1D 0x0DE0
671
+ #define GL_TEXTURE_2D 0x0DE1
672
+ #define GL_TEXTURE_WRAP_S 0x2802
673
+ #define GL_TEXTURE_WRAP_T 0x2803
674
+ #define GL_TEXTURE_MAG_FILTER 0x2800
675
+ #define GL_TEXTURE_MIN_FILTER 0x2801
676
+ #define GL_TEXTURE_ENV_COLOR 0x2201
677
+ #define GL_TEXTURE_GEN_S 0x0C60
678
+ #define GL_TEXTURE_GEN_T 0x0C61
679
+ #define GL_TEXTURE_GEN_R 0x0C62
680
+ #define GL_TEXTURE_GEN_Q 0x0C63
681
+ #define GL_TEXTURE_GEN_MODE 0x2500
682
+ #define GL_TEXTURE_BORDER_COLOR 0x1004
683
+ #define GL_TEXTURE_WIDTH 0x1000
684
+ #define GL_TEXTURE_HEIGHT 0x1001
685
+ #define GL_TEXTURE_BORDER 0x1005
686
+ #define GL_TEXTURE_COMPONENTS 0x1003
687
+ #define GL_TEXTURE_RED_SIZE 0x805C
688
+ #define GL_TEXTURE_GREEN_SIZE 0x805D
689
+ #define GL_TEXTURE_BLUE_SIZE 0x805E
690
+ #define GL_TEXTURE_ALPHA_SIZE 0x805F
691
+ #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
692
+ #define GL_TEXTURE_INTENSITY_SIZE 0x8061
693
+ #define GL_NEAREST_MIPMAP_NEAREST 0x2700
694
+ #define GL_NEAREST_MIPMAP_LINEAR 0x2702
695
+ #define GL_LINEAR_MIPMAP_NEAREST 0x2701
696
+ #define GL_LINEAR_MIPMAP_LINEAR 0x2703
697
+ #define GL_OBJECT_LINEAR 0x2401
698
+ #define GL_OBJECT_PLANE 0x2501
699
+ #define GL_EYE_LINEAR 0x2400
700
+ #define GL_EYE_PLANE 0x2502
701
+ #define GL_SPHERE_MAP 0x2402
702
+ #define GL_DECAL 0x2101
703
+ #define GL_MODULATE 0x2100
704
+ #define GL_NEAREST 0x2600
705
+ #define GL_REPEAT 0x2901
706
+ #define GL_CLAMP 0x2900
707
+ #define GL_S 0x2000
708
+ #define GL_T 0x2001
709
+ #define GL_R 0x2002
710
+ #define GL_Q 0x2003
711
+
712
+ /* Utility */
713
+ #define GL_VENDOR 0x1F00
714
+ #define GL_RENDERER 0x1F01
715
+ #define GL_VERSION 0x1F02
716
+ #define GL_EXTENSIONS 0x1F03
717
+
718
+ /* Errors */
719
+ #define GL_NO_ERROR 0
720
+ #define GL_INVALID_ENUM 0x0500
721
+ #define GL_INVALID_VALUE 0x0501
722
+ #define GL_INVALID_OPERATION 0x0502
723
+ #define GL_STACK_OVERFLOW 0x0503
724
+ #define GL_STACK_UNDERFLOW 0x0504
725
+ #define GL_OUT_OF_MEMORY 0x0505
726
+
727
+ /* glPush/PopAttrib bits */
728
+ #define GL_CURRENT_BIT 0x00000001
729
+ #define GL_POINT_BIT 0x00000002
730
+ #define GL_LINE_BIT 0x00000004
731
+ #define GL_POLYGON_BIT 0x00000008
732
+ #define GL_POLYGON_STIPPLE_BIT 0x00000010
733
+ #define GL_PIXEL_MODE_BIT 0x00000020
734
+ #define GL_LIGHTING_BIT 0x00000040
735
+ #define GL_FOG_BIT 0x00000080
736
+ #define GL_DEPTH_BUFFER_BIT 0x00000100
737
+ #define GL_ACCUM_BUFFER_BIT 0x00000200
738
+ #define GL_STENCIL_BUFFER_BIT 0x00000400
739
+ #define GL_VIEWPORT_BIT 0x00000800
740
+ #define GL_TRANSFORM_BIT 0x00001000
741
+ #define GL_ENABLE_BIT 0x00002000
742
+ #define GL_COLOR_BUFFER_BIT 0x00004000
743
+ #define GL_HINT_BIT 0x00008000
744
+ #define GL_EVAL_BIT 0x00010000
745
+ #define GL_LIST_BIT 0x00020000
746
+ #define GL_TEXTURE_BIT 0x00040000
747
+ #define GL_SCISSOR_BIT 0x00080000
748
+ #define GL_ALL_ATTRIB_BITS 0x000FFFFF
749
+
750
+
751
+ /* OpenGL 1.1 */
752
+ #define GL_PROXY_TEXTURE_1D 0x8063
753
+ #define GL_PROXY_TEXTURE_2D 0x8064
754
+ #define GL_TEXTURE_PRIORITY 0x8066
755
+ #define GL_TEXTURE_RESIDENT 0x8067
756
+ #define GL_TEXTURE_BINDING_1D 0x8068
757
+ #define GL_TEXTURE_BINDING_2D 0x8069
758
+ #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
759
+ #define GL_ALPHA4 0x803B
760
+ #define GL_ALPHA8 0x803C
761
+ #define GL_ALPHA12 0x803D
762
+ #define GL_ALPHA16 0x803E
763
+ #define GL_LUMINANCE4 0x803F
764
+ #define GL_LUMINANCE8 0x8040
765
+ #define GL_LUMINANCE12 0x8041
766
+ #define GL_LUMINANCE16 0x8042
767
+ #define GL_LUMINANCE4_ALPHA4 0x8043
768
+ #define GL_LUMINANCE6_ALPHA2 0x8044
769
+ #define GL_LUMINANCE8_ALPHA8 0x8045
770
+ #define GL_LUMINANCE12_ALPHA4 0x8046
771
+ #define GL_LUMINANCE12_ALPHA12 0x8047
772
+ #define GL_LUMINANCE16_ALPHA16 0x8048
773
+ #define GL_INTENSITY 0x8049
774
+ #define GL_INTENSITY4 0x804A
775
+ #define GL_INTENSITY8 0x804B
776
+ #define GL_INTENSITY12 0x804C
777
+ #define GL_INTENSITY16 0x804D
778
+ #define GL_R3_G3_B2 0x2A10
779
+ #define GL_RGB4 0x804F
780
+ #define GL_RGB5 0x8050
781
+ #define GL_RGB8 0x8051
782
+ #define GL_RGB10 0x8052
783
+ #define GL_RGB12 0x8053
784
+ #define GL_RGB16 0x8054
785
+ #define GL_RGBA2 0x8055
786
+ #define GL_RGBA4 0x8056
787
+ #define GL_RGB5_A1 0x8057
788
+ #define GL_RGBA8 0x8058
789
+ #define GL_RGB10_A2 0x8059
790
+ #define GL_RGBA12 0x805A
791
+ #define GL_RGBA16 0x805B
792
+ #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
793
+ #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
794
+ #define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
795
+ #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
796
+
797
+
798
+
799
+ /*
800
+ * Miscellaneous
801
+ */
802
+
803
+ GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
804
+
805
+ GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
806
+
807
+ GLAPI void GLAPIENTRY glClear( GLbitfield mask );
808
+
809
+ GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
810
+
811
+ GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
812
+
813
+ GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
814
+
815
+ GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
816
+
817
+ GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
818
+
819
+ GLAPI void GLAPIENTRY glCullFace( GLenum mode );
820
+
821
+ GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
822
+
823
+ GLAPI void GLAPIENTRY glPointSize( GLfloat size );
824
+
825
+ GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
826
+
827
+ GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
828
+
829
+ GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
830
+
831
+ GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
832
+
833
+ GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
834
+
835
+ GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
836
+
837
+ GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
838
+
839
+ GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
840
+
841
+ GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
842
+
843
+ GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
844
+
845
+ GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
846
+
847
+ GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
848
+
849
+ GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
850
+
851
+ GLAPI void GLAPIENTRY glEnable( GLenum cap );
852
+
853
+ GLAPI void GLAPIENTRY glDisable( GLenum cap );
854
+
855
+ GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
856
+
857
+
858
+ GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
859
+
860
+ GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
861
+
862
+
863
+ GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
864
+
865
+ GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
866
+
867
+ GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
868
+
869
+ GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
870
+
871
+
872
+ GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
873
+
874
+ GLAPI void GLAPIENTRY glPopAttrib( void );
875
+
876
+
877
+ GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
878
+
879
+ GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
880
+
881
+
882
+ GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
883
+
884
+ GLAPI GLenum GLAPIENTRY glGetError( void );
885
+
886
+ GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
887
+
888
+ GLAPI void GLAPIENTRY glFinish( void );
889
+
890
+ GLAPI void GLAPIENTRY glFlush( void );
891
+
892
+ GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
893
+
894
+
895
+ /*
896
+ * Depth Buffer
897
+ */
898
+
899
+ GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
900
+
901
+ GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
902
+
903
+ GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
904
+
905
+ GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
906
+
907
+
908
+ /*
909
+ * Accumulation Buffer
910
+ */
911
+
912
+ GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
913
+
914
+ GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
915
+
916
+
917
+ /*
918
+ * Transformation
919
+ */
920
+
921
+ GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
922
+
923
+ GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
924
+ GLdouble bottom, GLdouble top,
925
+ GLdouble near_val, GLdouble far_val );
926
+
927
+ GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
928
+ GLdouble bottom, GLdouble top,
929
+ GLdouble near_val, GLdouble far_val );
930
+
931
+ GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
932
+ GLsizei width, GLsizei height );
933
+
934
+ GLAPI void GLAPIENTRY glPushMatrix( void );
935
+
936
+ GLAPI void GLAPIENTRY glPopMatrix( void );
937
+
938
+ GLAPI void GLAPIENTRY glLoadIdentity( void );
939
+
940
+ GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
941
+ GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
942
+
943
+ GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
944
+ GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
945
+
946
+ GLAPI void GLAPIENTRY glRotated( GLdouble angle,
947
+ GLdouble x, GLdouble y, GLdouble z );
948
+ GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
949
+ GLfloat x, GLfloat y, GLfloat z );
950
+
951
+ GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
952
+ GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
953
+
954
+ GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
955
+ GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
956
+
957
+
958
+ /*
959
+ * Display Lists
960
+ */
961
+
962
+ GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
963
+
964
+ GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
965
+
966
+ GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
967
+
968
+ GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
969
+
970
+ GLAPI void GLAPIENTRY glEndList( void );
971
+
972
+ GLAPI void GLAPIENTRY glCallList( GLuint list );
973
+
974
+ GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
975
+ const GLvoid *lists );
976
+
977
+ GLAPI void GLAPIENTRY glListBase( GLuint base );
978
+
979
+
980
+ /*
981
+ * Drawing Functions
982
+ */
983
+
984
+ GLAPI void GLAPIENTRY glBegin( GLenum mode );
985
+
986
+ GLAPI void GLAPIENTRY glEnd( void );
987
+
988
+
989
+ GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
990
+ GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
991
+ GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
992
+ GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
993
+
994
+ GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
995
+ GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
996
+ GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
997
+ GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
998
+
999
+ GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1000
+ GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1001
+ GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
1002
+ GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
1003
+
1004
+ GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
1005
+ GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
1006
+ GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
1007
+ GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
1008
+
1009
+ GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
1010
+ GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
1011
+ GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
1012
+ GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
1013
+
1014
+ GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
1015
+ GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
1016
+ GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
1017
+ GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
1018
+
1019
+
1020
+ GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
1021
+ GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
1022
+ GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
1023
+ GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
1024
+ GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
1025
+
1026
+ GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
1027
+ GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
1028
+ GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
1029
+ GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
1030
+ GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
1031
+
1032
+
1033
+ GLAPI void GLAPIENTRY glIndexd( GLdouble c );
1034
+ GLAPI void GLAPIENTRY glIndexf( GLfloat c );
1035
+ GLAPI void GLAPIENTRY glIndexi( GLint c );
1036
+ GLAPI void GLAPIENTRY glIndexs( GLshort c );
1037
+ GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
1038
+
1039
+ GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
1040
+ GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
1041
+ GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
1042
+ GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
1043
+ GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
1044
+
1045
+ GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
1046
+ GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
1047
+ GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
1048
+ GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
1049
+ GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
1050
+ GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
1051
+ GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
1052
+ GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
1053
+
1054
+ GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
1055
+ GLbyte blue, GLbyte alpha );
1056
+ GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
1057
+ GLdouble blue, GLdouble alpha );
1058
+ GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
1059
+ GLfloat blue, GLfloat alpha );
1060
+ GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
1061
+ GLint blue, GLint alpha );
1062
+ GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
1063
+ GLshort blue, GLshort alpha );
1064
+ GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
1065
+ GLubyte blue, GLubyte alpha );
1066
+ GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
1067
+ GLuint blue, GLuint alpha );
1068
+ GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
1069
+ GLushort blue, GLushort alpha );
1070
+
1071
+
1072
+ GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
1073
+ GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
1074
+ GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
1075
+ GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
1076
+ GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
1077
+ GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
1078
+ GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
1079
+ GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
1080
+
1081
+ GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
1082
+ GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
1083
+ GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
1084
+ GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
1085
+ GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
1086
+ GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
1087
+ GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
1088
+ GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
1089
+
1090
+
1091
+ GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
1092
+ GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
1093
+ GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
1094
+ GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
1095
+
1096
+ GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
1097
+ GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
1098
+ GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
1099
+ GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
1100
+
1101
+ GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
1102
+ GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
1103
+ GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
1104
+ GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
1105
+
1106
+ GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1107
+ GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1108
+ GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
1109
+ GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
1110
+
1111
+ GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
1112
+ GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
1113
+ GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
1114
+ GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
1115
+
1116
+ GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
1117
+ GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
1118
+ GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
1119
+ GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
1120
+
1121
+ GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
1122
+ GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
1123
+ GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
1124
+ GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
1125
+
1126
+ GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
1127
+ GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
1128
+ GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
1129
+ GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
1130
+
1131
+
1132
+ GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
1133
+ GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
1134
+ GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
1135
+ GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
1136
+
1137
+ GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
1138
+ GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
1139
+ GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
1140
+ GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
1141
+
1142
+ GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1143
+ GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1144
+ GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
1145
+ GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
1146
+
1147
+ GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
1148
+ GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
1149
+ GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
1150
+ GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
1151
+
1152
+ GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
1153
+ GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
1154
+ GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
1155
+ GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
1156
+
1157
+ GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
1158
+ GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
1159
+ GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
1160
+ GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
1161
+
1162
+
1163
+ GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
1164
+ GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
1165
+ GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
1166
+ GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
1167
+
1168
+
1169
+ GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
1170
+ GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
1171
+ GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
1172
+ GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
1173
+
1174
+
1175
+ /*
1176
+ * Vertex Arrays (1.1)
1177
+ */
1178
+
1179
+ GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
1180
+ GLsizei stride, const GLvoid *ptr );
1181
+
1182
+ GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
1183
+ const GLvoid *ptr );
1184
+
1185
+ GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
1186
+ GLsizei stride, const GLvoid *ptr );
1187
+
1188
+ GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
1189
+ const GLvoid *ptr );
1190
+
1191
+ GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
1192
+ GLsizei stride, const GLvoid *ptr );
1193
+
1194
+ GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
1195
+
1196
+ GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
1197
+
1198
+ GLAPI void GLAPIENTRY glArrayElement( GLint i );
1199
+
1200
+ GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
1201
+
1202
+ GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
1203
+ GLenum type, const GLvoid *indices );
1204
+
1205
+ GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
1206
+ const GLvoid *pointer );
1207
+
1208
+ /*
1209
+ * Lighting
1210
+ */
1211
+
1212
+ GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
1213
+
1214
+ GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
1215
+ GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
1216
+ GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
1217
+ const GLfloat *params );
1218
+ GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
1219
+ const GLint *params );
1220
+
1221
+ GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
1222
+ GLfloat *params );
1223
+ GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
1224
+ GLint *params );
1225
+
1226
+ GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
1227
+ GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
1228
+ GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
1229
+ GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
1230
+
1231
+ GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
1232
+ GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
1233
+ GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
1234
+ GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
1235
+
1236
+ GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
1237
+ GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
1238
+
1239
+ GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
1240
+
1241
+
1242
+ /*
1243
+ * Raster functions
1244
+ */
1245
+
1246
+ GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
1247
+
1248
+ GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
1249
+ GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
1250
+
1251
+ GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
1252
+ GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
1253
+
1254
+ GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
1255
+ const GLfloat *values );
1256
+ GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
1257
+ const GLuint *values );
1258
+ GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
1259
+ const GLushort *values );
1260
+
1261
+ GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
1262
+ GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
1263
+ GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
1264
+
1265
+ GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
1266
+ GLfloat xorig, GLfloat yorig,
1267
+ GLfloat xmove, GLfloat ymove,
1268
+ const GLubyte *bitmap );
1269
+
1270
+ GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
1271
+ GLsizei width, GLsizei height,
1272
+ GLenum format, GLenum type,
1273
+ GLvoid *pixels );
1274
+
1275
+ GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
1276
+ GLenum format, GLenum type,
1277
+ const GLvoid *pixels );
1278
+
1279
+ GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
1280
+ GLsizei width, GLsizei height,
1281
+ GLenum type );
1282
+
1283
+ /*
1284
+ * Stenciling
1285
+ */
1286
+
1287
+ GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
1288
+
1289
+ GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
1290
+
1291
+ GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
1292
+
1293
+ GLAPI void GLAPIENTRY glClearStencil( GLint s );
1294
+
1295
+
1296
+
1297
+ /*
1298
+ * Texture mapping
1299
+ */
1300
+
1301
+ GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
1302
+ GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
1303
+ GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
1304
+
1305
+ GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
1306
+ GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
1307
+ GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
1308
+
1309
+ GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
1310
+ GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
1311
+ GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
1312
+
1313
+
1314
+ GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
1315
+ GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
1316
+
1317
+ GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
1318
+ GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
1319
+
1320
+ GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
1321
+ GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
1322
+
1323
+
1324
+ GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
1325
+ GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
1326
+
1327
+ GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
1328
+ const GLfloat *params );
1329
+ GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
1330
+ const GLint *params );
1331
+
1332
+ GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
1333
+ GLenum pname, GLfloat *params);
1334
+ GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
1335
+ GLenum pname, GLint *params );
1336
+
1337
+ GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
1338
+ GLenum pname, GLfloat *params );
1339
+ GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
1340
+ GLenum pname, GLint *params );
1341
+
1342
+
1343
+ GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
1344
+ GLint internalFormat,
1345
+ GLsizei width, GLint border,
1346
+ GLenum format, GLenum type,
1347
+ const GLvoid *pixels );
1348
+
1349
+ GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
1350
+ GLint internalFormat,
1351
+ GLsizei width, GLsizei height,
1352
+ GLint border, GLenum format, GLenum type,
1353
+ const GLvoid *pixels );
1354
+
1355
+ GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
1356
+ GLenum format, GLenum type,
1357
+ GLvoid *pixels );
1358
+
1359
+
1360
+ /* 1.1 functions */
1361
+
1362
+ GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
1363
+
1364
+ GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
1365
+
1366
+ GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
1367
+
1368
+ GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
1369
+ const GLuint *textures,
1370
+ const GLclampf *priorities );
1371
+
1372
+ GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
1373
+ const GLuint *textures,
1374
+ GLboolean *residences );
1375
+
1376
+ GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
1377
+
1378
+
1379
+ GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
1380
+ GLint xoffset,
1381
+ GLsizei width, GLenum format,
1382
+ GLenum type, const GLvoid *pixels );
1383
+
1384
+
1385
+ GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
1386
+ GLint xoffset, GLint yoffset,
1387
+ GLsizei width, GLsizei height,
1388
+ GLenum format, GLenum type,
1389
+ const GLvoid *pixels );
1390
+
1391
+
1392
+ GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
1393
+ GLenum internalformat,
1394
+ GLint x, GLint y,
1395
+ GLsizei width, GLint border );
1396
+
1397
+
1398
+ GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
1399
+ GLenum internalformat,
1400
+ GLint x, GLint y,
1401
+ GLsizei width, GLsizei height,
1402
+ GLint border );
1403
+
1404
+
1405
+ GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
1406
+ GLint xoffset, GLint x, GLint y,
1407
+ GLsizei width );
1408
+
1409
+
1410
+ GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
1411
+ GLint xoffset, GLint yoffset,
1412
+ GLint x, GLint y,
1413
+ GLsizei width, GLsizei height );
1414
+
1415
+
1416
+ /*
1417
+ * Evaluators
1418
+ */
1419
+
1420
+ GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
1421
+ GLint stride,
1422
+ GLint order, const GLdouble *points );
1423
+ GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
1424
+ GLint stride,
1425
+ GLint order, const GLfloat *points );
1426
+
1427
+ GLAPI void GLAPIENTRY glMap2d( GLenum target,
1428
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1429
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1430
+ const GLdouble *points );
1431
+ GLAPI void GLAPIENTRY glMap2f( GLenum target,
1432
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1433
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1434
+ const GLfloat *points );
1435
+
1436
+ GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
1437
+ GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
1438
+ GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
1439
+
1440
+ GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
1441
+ GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
1442
+
1443
+ GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
1444
+ GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
1445
+
1446
+ GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
1447
+ GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
1448
+
1449
+ GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
1450
+ GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
1451
+
1452
+ GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
1453
+ GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
1454
+
1455
+ GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
1456
+ GLint vn, GLdouble v1, GLdouble v2 );
1457
+ GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
1458
+ GLint vn, GLfloat v1, GLfloat v2 );
1459
+
1460
+ GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
1461
+
1462
+ GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
1463
+
1464
+ GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1465
+
1466
+ GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1467
+
1468
+
1469
+ /*
1470
+ * Fog
1471
+ */
1472
+
1473
+ GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
1474
+
1475
+ GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
1476
+
1477
+ GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
1478
+
1479
+ GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
1480
+
1481
+
1482
+ /*
1483
+ * Selection and Feedback
1484
+ */
1485
+
1486
+ GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
1487
+
1488
+ GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
1489
+
1490
+ GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
1491
+
1492
+ GLAPI void GLAPIENTRY glInitNames( void );
1493
+
1494
+ GLAPI void GLAPIENTRY glLoadName( GLuint name );
1495
+
1496
+ GLAPI void GLAPIENTRY glPushName( GLuint name );
1497
+
1498
+ GLAPI void GLAPIENTRY glPopName( void );
1499
+
1500
+
1501
+
1502
+ /*
1503
+ * OpenGL 1.2
1504
+ */
1505
+
1506
+ #define GL_RESCALE_NORMAL 0x803A
1507
+ #define GL_CLAMP_TO_EDGE 0x812F
1508
+ #define GL_MAX_ELEMENTS_VERTICES 0x80E8
1509
+ #define GL_MAX_ELEMENTS_INDICES 0x80E9
1510
+ #define GL_BGR 0x80E0
1511
+ #define GL_BGRA 0x80E1
1512
+ #define GL_UNSIGNED_BYTE_3_3_2 0x8032
1513
+ #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1514
+ #define GL_UNSIGNED_SHORT_5_6_5 0x8363
1515
+ #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1516
+ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1517
+ #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1518
+ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1519
+ #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1520
+ #define GL_UNSIGNED_INT_8_8_8_8 0x8035
1521
+ #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1522
+ #define GL_UNSIGNED_INT_10_10_10_2 0x8036
1523
+ #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1524
+ #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1525
+ #define GL_SINGLE_COLOR 0x81F9
1526
+ #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1527
+ #define GL_TEXTURE_MIN_LOD 0x813A
1528
+ #define GL_TEXTURE_MAX_LOD 0x813B
1529
+ #define GL_TEXTURE_BASE_LEVEL 0x813C
1530
+ #define GL_TEXTURE_MAX_LEVEL 0x813D
1531
+ #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1532
+ #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1533
+ #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1534
+ #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1535
+ #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1536
+ #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1537
+ #define GL_PACK_SKIP_IMAGES 0x806B
1538
+ #define GL_PACK_IMAGE_HEIGHT 0x806C
1539
+ #define GL_UNPACK_SKIP_IMAGES 0x806D
1540
+ #define GL_UNPACK_IMAGE_HEIGHT 0x806E
1541
+ #define GL_TEXTURE_3D 0x806F
1542
+ #define GL_PROXY_TEXTURE_3D 0x8070
1543
+ #define GL_TEXTURE_DEPTH 0x8071
1544
+ #define GL_TEXTURE_WRAP_R 0x8072
1545
+ #define GL_MAX_3D_TEXTURE_SIZE 0x8073
1546
+ #define GL_TEXTURE_BINDING_3D 0x806A
1547
+
1548
+ GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
1549
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1550
+
1551
+ GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
1552
+ GLint internalFormat,
1553
+ GLsizei width, GLsizei height,
1554
+ GLsizei depth, GLint border,
1555
+ GLenum format, GLenum type,
1556
+ const GLvoid *pixels );
1557
+
1558
+ GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
1559
+ GLint xoffset, GLint yoffset,
1560
+ GLint zoffset, GLsizei width,
1561
+ GLsizei height, GLsizei depth,
1562
+ GLenum format,
1563
+ GLenum type, const GLvoid *pixels);
1564
+
1565
+ GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
1566
+ GLint xoffset, GLint yoffset,
1567
+ GLint zoffset, GLint x,
1568
+ GLint y, GLsizei width,
1569
+ GLsizei height );
1570
+
1571
+ typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1572
+ typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1573
+ typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1574
+ typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1575
+
1576
+
1577
+ /*
1578
+ * GL_ARB_imaging
1579
+ */
1580
+
1581
+ #define GL_CONSTANT_COLOR 0x8001
1582
+ #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
1583
+ #define GL_CONSTANT_ALPHA 0x8003
1584
+ #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
1585
+ #define GL_COLOR_TABLE 0x80D0
1586
+ #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
1587
+ #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
1588
+ #define GL_PROXY_COLOR_TABLE 0x80D3
1589
+ #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
1590
+ #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
1591
+ #define GL_COLOR_TABLE_SCALE 0x80D6
1592
+ #define GL_COLOR_TABLE_BIAS 0x80D7
1593
+ #define GL_COLOR_TABLE_FORMAT 0x80D8
1594
+ #define GL_COLOR_TABLE_WIDTH 0x80D9
1595
+ #define GL_COLOR_TABLE_RED_SIZE 0x80DA
1596
+ #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
1597
+ #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
1598
+ #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
1599
+ #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
1600
+ #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
1601
+ #define GL_CONVOLUTION_1D 0x8010
1602
+ #define GL_CONVOLUTION_2D 0x8011
1603
+ #define GL_SEPARABLE_2D 0x8012
1604
+ #define GL_CONVOLUTION_BORDER_MODE 0x8013
1605
+ #define GL_CONVOLUTION_FILTER_SCALE 0x8014
1606
+ #define GL_CONVOLUTION_FILTER_BIAS 0x8015
1607
+ #define GL_REDUCE 0x8016
1608
+ #define GL_CONVOLUTION_FORMAT 0x8017
1609
+ #define GL_CONVOLUTION_WIDTH 0x8018
1610
+ #define GL_CONVOLUTION_HEIGHT 0x8019
1611
+ #define GL_MAX_CONVOLUTION_WIDTH 0x801A
1612
+ #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
1613
+ #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
1614
+ #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
1615
+ #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
1616
+ #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
1617
+ #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
1618
+ #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
1619
+ #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
1620
+ #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
1621
+ #define GL_CONSTANT_BORDER 0x8151
1622
+ #define GL_REPLICATE_BORDER 0x8153
1623
+ #define GL_CONVOLUTION_BORDER_COLOR 0x8154
1624
+ #define GL_COLOR_MATRIX 0x80B1
1625
+ #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
1626
+ #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
1627
+ #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
1628
+ #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
1629
+ #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
1630
+ #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
1631
+ #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
1632
+ #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
1633
+ #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
1634
+ #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
1635
+ #define GL_HISTOGRAM 0x8024
1636
+ #define GL_PROXY_HISTOGRAM 0x8025
1637
+ #define GL_HISTOGRAM_WIDTH 0x8026
1638
+ #define GL_HISTOGRAM_FORMAT 0x8027
1639
+ #define GL_HISTOGRAM_RED_SIZE 0x8028
1640
+ #define GL_HISTOGRAM_GREEN_SIZE 0x8029
1641
+ #define GL_HISTOGRAM_BLUE_SIZE 0x802A
1642
+ #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
1643
+ #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
1644
+ #define GL_HISTOGRAM_SINK 0x802D
1645
+ #define GL_MINMAX 0x802E
1646
+ #define GL_MINMAX_FORMAT 0x802F
1647
+ #define GL_MINMAX_SINK 0x8030
1648
+ #define GL_TABLE_TOO_LARGE 0x8031
1649
+ #define GL_BLEND_EQUATION 0x8009
1650
+ #define GL_MIN 0x8007
1651
+ #define GL_MAX 0x8008
1652
+ #define GL_FUNC_ADD 0x8006
1653
+ #define GL_FUNC_SUBTRACT 0x800A
1654
+ #define GL_FUNC_REVERSE_SUBTRACT 0x800B
1655
+ #define GL_BLEND_COLOR 0x8005
1656
+
1657
+
1658
+ GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
1659
+ GLsizei width, GLenum format,
1660
+ GLenum type, const GLvoid *table );
1661
+
1662
+ GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
1663
+ GLsizei start, GLsizei count,
1664
+ GLenum format, GLenum type,
1665
+ const GLvoid *data );
1666
+
1667
+ GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
1668
+ const GLint *params);
1669
+
1670
+ GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
1671
+ const GLfloat *params);
1672
+
1673
+ GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
1674
+ GLint x, GLint y, GLsizei width );
1675
+
1676
+ GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
1677
+ GLint x, GLint y, GLsizei width );
1678
+
1679
+ GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
1680
+ GLenum type, GLvoid *table );
1681
+
1682
+ GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
1683
+ GLfloat *params );
1684
+
1685
+ GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
1686
+ GLint *params );
1687
+
1688
+ GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
1689
+
1690
+ GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
1691
+ GLclampf blue, GLclampf alpha );
1692
+
1693
+ GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
1694
+ GLenum internalformat, GLboolean sink );
1695
+
1696
+ GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
1697
+
1698
+ GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
1699
+ GLenum format, GLenum type,
1700
+ GLvoid *values );
1701
+
1702
+ GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
1703
+ GLfloat *params );
1704
+
1705
+ GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
1706
+ GLint *params );
1707
+
1708
+ GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
1709
+ GLboolean sink );
1710
+
1711
+ GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
1712
+
1713
+ GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
1714
+ GLenum format, GLenum types,
1715
+ GLvoid *values );
1716
+
1717
+ GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
1718
+ GLfloat *params );
1719
+
1720
+ GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
1721
+ GLint *params );
1722
+
1723
+ GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
1724
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1725
+ const GLvoid *image );
1726
+
1727
+ GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
1728
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1729
+ GLenum type, const GLvoid *image );
1730
+
1731
+ GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
1732
+ GLfloat params );
1733
+
1734
+ GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
1735
+ const GLfloat *params );
1736
+
1737
+ GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
1738
+ GLint params );
1739
+
1740
+ GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
1741
+ const GLint *params );
1742
+
1743
+ GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
1744
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
1745
+
1746
+ GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
1747
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
1748
+ GLsizei height);
1749
+
1750
+ GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
1751
+ GLenum type, GLvoid *image );
1752
+
1753
+ GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
1754
+ GLfloat *params );
1755
+
1756
+ GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
1757
+ GLint *params );
1758
+
1759
+ GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
1760
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1761
+ GLenum type, const GLvoid *row, const GLvoid *column );
1762
+
1763
+ GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
1764
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1765
+
1766
+
1767
+
1768
+
1769
+ /*
1770
+ * OpenGL 1.3
1771
+ */
1772
+
1773
+ /* multitexture */
1774
+ #define GL_TEXTURE0 0x84C0
1775
+ #define GL_TEXTURE1 0x84C1
1776
+ #define GL_TEXTURE2 0x84C2
1777
+ #define GL_TEXTURE3 0x84C3
1778
+ #define GL_TEXTURE4 0x84C4
1779
+ #define GL_TEXTURE5 0x84C5
1780
+ #define GL_TEXTURE6 0x84C6
1781
+ #define GL_TEXTURE7 0x84C7
1782
+ #define GL_TEXTURE8 0x84C8
1783
+ #define GL_TEXTURE9 0x84C9
1784
+ #define GL_TEXTURE10 0x84CA
1785
+ #define GL_TEXTURE11 0x84CB
1786
+ #define GL_TEXTURE12 0x84CC
1787
+ #define GL_TEXTURE13 0x84CD
1788
+ #define GL_TEXTURE14 0x84CE
1789
+ #define GL_TEXTURE15 0x84CF
1790
+ #define GL_TEXTURE16 0x84D0
1791
+ #define GL_TEXTURE17 0x84D1
1792
+ #define GL_TEXTURE18 0x84D2
1793
+ #define GL_TEXTURE19 0x84D3
1794
+ #define GL_TEXTURE20 0x84D4
1795
+ #define GL_TEXTURE21 0x84D5
1796
+ #define GL_TEXTURE22 0x84D6
1797
+ #define GL_TEXTURE23 0x84D7
1798
+ #define GL_TEXTURE24 0x84D8
1799
+ #define GL_TEXTURE25 0x84D9
1800
+ #define GL_TEXTURE26 0x84DA
1801
+ #define GL_TEXTURE27 0x84DB
1802
+ #define GL_TEXTURE28 0x84DC
1803
+ #define GL_TEXTURE29 0x84DD
1804
+ #define GL_TEXTURE30 0x84DE
1805
+ #define GL_TEXTURE31 0x84DF
1806
+ #define GL_ACTIVE_TEXTURE 0x84E0
1807
+ #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1808
+ #define GL_MAX_TEXTURE_UNITS 0x84E2
1809
+ /* texture_cube_map */
1810
+ #define GL_NORMAL_MAP 0x8511
1811
+ #define GL_REFLECTION_MAP 0x8512
1812
+ #define GL_TEXTURE_CUBE_MAP 0x8513
1813
+ #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1814
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1815
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1816
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1817
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1818
+ #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1819
+ #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1820
+ #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1821
+ #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1822
+ /* texture_compression */
1823
+ #define GL_COMPRESSED_ALPHA 0x84E9
1824
+ #define GL_COMPRESSED_LUMINANCE 0x84EA
1825
+ #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1826
+ #define GL_COMPRESSED_INTENSITY 0x84EC
1827
+ #define GL_COMPRESSED_RGB 0x84ED
1828
+ #define GL_COMPRESSED_RGBA 0x84EE
1829
+ #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1830
+ #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1831
+ #define GL_TEXTURE_COMPRESSED 0x86A1
1832
+ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1833
+ #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1834
+ /* multisample */
1835
+ #define GL_MULTISAMPLE 0x809D
1836
+ #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1837
+ #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1838
+ #define GL_SAMPLE_COVERAGE 0x80A0
1839
+ #define GL_SAMPLE_BUFFERS 0x80A8
1840
+ #define GL_SAMPLES 0x80A9
1841
+ #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1842
+ #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1843
+ #define GL_MULTISAMPLE_BIT 0x20000000
1844
+ /* transpose_matrix */
1845
+ #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1846
+ #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1847
+ #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1848
+ #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1849
+ /* texture_env_combine */
1850
+ #define GL_COMBINE 0x8570
1851
+ #define GL_COMBINE_RGB 0x8571
1852
+ #define GL_COMBINE_ALPHA 0x8572
1853
+ #define GL_SOURCE0_RGB 0x8580
1854
+ #define GL_SOURCE1_RGB 0x8581
1855
+ #define GL_SOURCE2_RGB 0x8582
1856
+ #define GL_SOURCE0_ALPHA 0x8588
1857
+ #define GL_SOURCE1_ALPHA 0x8589
1858
+ #define GL_SOURCE2_ALPHA 0x858A
1859
+ #define GL_OPERAND0_RGB 0x8590
1860
+ #define GL_OPERAND1_RGB 0x8591
1861
+ #define GL_OPERAND2_RGB 0x8592
1862
+ #define GL_OPERAND0_ALPHA 0x8598
1863
+ #define GL_OPERAND1_ALPHA 0x8599
1864
+ #define GL_OPERAND2_ALPHA 0x859A
1865
+ #define GL_RGB_SCALE 0x8573
1866
+ #define GL_ADD_SIGNED 0x8574
1867
+ #define GL_INTERPOLATE 0x8575
1868
+ #define GL_SUBTRACT 0x84E7
1869
+ #define GL_CONSTANT 0x8576
1870
+ #define GL_PRIMARY_COLOR 0x8577
1871
+ #define GL_PREVIOUS 0x8578
1872
+ /* texture_env_dot3 */
1873
+ #define GL_DOT3_RGB 0x86AE
1874
+ #define GL_DOT3_RGBA 0x86AF
1875
+ /* texture_border_clamp */
1876
+ #define GL_CLAMP_TO_BORDER 0x812D
1877
+
1878
+ GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
1879
+
1880
+ GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
1881
+
1882
+ GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
1883
+
1884
+ GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
1885
+
1886
+ GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
1887
+
1888
+ GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
1889
+
1890
+ GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
1891
+
1892
+ GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
1893
+
1894
+ GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
1895
+
1896
+ GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
1897
+
1898
+ GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
1899
+
1900
+ GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
1901
+
1902
+ GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
1903
+
1904
+ GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
1905
+
1906
+ GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
1907
+
1908
+ GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
1909
+
1910
+ GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
1911
+
1912
+ GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
1913
+
1914
+ GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
1915
+
1916
+ GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
1917
+
1918
+ GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
1919
+
1920
+ GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
1921
+
1922
+ GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
1923
+
1924
+ GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
1925
+
1926
+ GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
1927
+
1928
+ GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
1929
+
1930
+ GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
1931
+
1932
+ GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
1933
+
1934
+ GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
1935
+
1936
+ GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
1937
+
1938
+ GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
1939
+
1940
+ GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
1941
+
1942
+ GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
1943
+
1944
+ GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1945
+
1946
+ GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
1947
+
1948
+ GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1949
+
1950
+ GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
1951
+
1952
+ GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
1953
+
1954
+ GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
1955
+
1956
+ GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
1957
+
1958
+ GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
1959
+
1960
+
1961
+ GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
1962
+
1963
+ GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
1964
+
1965
+ GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
1966
+
1967
+ GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
1968
+
1969
+ GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
1970
+
1971
+
1972
+ typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
1973
+ typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
1974
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
1975
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
1976
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
1977
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
1978
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
1979
+ typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
1980
+ typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
1981
+
1982
+
1983
+
1984
+ /*
1985
+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
1986
+ */
1987
+ #ifndef GL_ARB_multitexture
1988
+ #define GL_ARB_multitexture 1
1989
+
1990
+ #define GL_TEXTURE0_ARB 0x84C0
1991
+ #define GL_TEXTURE1_ARB 0x84C1
1992
+ #define GL_TEXTURE2_ARB 0x84C2
1993
+ #define GL_TEXTURE3_ARB 0x84C3
1994
+ #define GL_TEXTURE4_ARB 0x84C4
1995
+ #define GL_TEXTURE5_ARB 0x84C5
1996
+ #define GL_TEXTURE6_ARB 0x84C6
1997
+ #define GL_TEXTURE7_ARB 0x84C7
1998
+ #define GL_TEXTURE8_ARB 0x84C8
1999
+ #define GL_TEXTURE9_ARB 0x84C9
2000
+ #define GL_TEXTURE10_ARB 0x84CA
2001
+ #define GL_TEXTURE11_ARB 0x84CB
2002
+ #define GL_TEXTURE12_ARB 0x84CC
2003
+ #define GL_TEXTURE13_ARB 0x84CD
2004
+ #define GL_TEXTURE14_ARB 0x84CE
2005
+ #define GL_TEXTURE15_ARB 0x84CF
2006
+ #define GL_TEXTURE16_ARB 0x84D0
2007
+ #define GL_TEXTURE17_ARB 0x84D1
2008
+ #define GL_TEXTURE18_ARB 0x84D2
2009
+ #define GL_TEXTURE19_ARB 0x84D3
2010
+ #define GL_TEXTURE20_ARB 0x84D4
2011
+ #define GL_TEXTURE21_ARB 0x84D5
2012
+ #define GL_TEXTURE22_ARB 0x84D6
2013
+ #define GL_TEXTURE23_ARB 0x84D7
2014
+ #define GL_TEXTURE24_ARB 0x84D8
2015
+ #define GL_TEXTURE25_ARB 0x84D9
2016
+ #define GL_TEXTURE26_ARB 0x84DA
2017
+ #define GL_TEXTURE27_ARB 0x84DB
2018
+ #define GL_TEXTURE28_ARB 0x84DC
2019
+ #define GL_TEXTURE29_ARB 0x84DD
2020
+ #define GL_TEXTURE30_ARB 0x84DE
2021
+ #define GL_TEXTURE31_ARB 0x84DF
2022
+ #define GL_ACTIVE_TEXTURE_ARB 0x84E0
2023
+ #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
2024
+ #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
2025
+
2026
+ GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
2027
+ GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
2028
+ GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
2029
+ GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
2030
+ GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
2031
+ GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
2032
+ GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
2033
+ GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
2034
+ GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
2035
+ GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
2036
+ GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
2037
+ GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
2038
+ GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
2039
+ GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
2040
+ GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
2041
+ GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
2042
+ GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
2043
+ GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
2044
+ GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
2045
+ GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
2046
+ GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
2047
+ GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
2048
+ GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
2049
+ GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
2050
+ GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
2051
+ GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
2052
+ GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2053
+ GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
2054
+ GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2055
+ GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
2056
+ GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
2057
+ GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
2058
+ GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2059
+ GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
2060
+
2061
+ typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
2062
+ typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
2063
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
2064
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
2065
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
2066
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
2067
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
2068
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
2069
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
2070
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
2071
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
2072
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
2073
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
2074
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
2075
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
2076
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
2077
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
2078
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
2079
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
2080
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
2081
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
2082
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
2083
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
2084
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
2085
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
2086
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
2087
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2088
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
2089
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2090
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
2091
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
2092
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
2093
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2094
+ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
2095
+
2096
+ #endif /* GL_ARB_multitexture */
2097
+
2098
+
2099
+
2100
+ /*
2101
+ * Define this token if you want "old-style" header file behaviour (extensions
2102
+ * defined in gl.h). Otherwise, extensions will be included from glext.h.
2103
+ */
2104
+ #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
2105
+ #include "SDL_opengl_glext.h"
2106
+ #endif /* GL_GLEXT_LEGACY */
2107
+
2108
+
2109
+
2110
+ /*
2111
+ * ???. GL_MESA_packed_depth_stencil
2112
+ * XXX obsolete
2113
+ */
2114
+ #ifndef GL_MESA_packed_depth_stencil
2115
+ #define GL_MESA_packed_depth_stencil 1
2116
+
2117
+ #define GL_DEPTH_STENCIL_MESA 0x8750
2118
+ #define GL_UNSIGNED_INT_24_8_MESA 0x8751
2119
+ #define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
2120
+ #define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
2121
+ #define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
2122
+
2123
+ #endif /* GL_MESA_packed_depth_stencil */
2124
+
2125
+
2126
+ #ifndef GL_ATI_blend_equation_separate
2127
+ #define GL_ATI_blend_equation_separate 1
2128
+
2129
+ #define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
2130
+
2131
+ GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
2132
+ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
2133
+
2134
+ #endif /* GL_ATI_blend_equation_separate */
2135
+
2136
+
2137
+ /* GL_OES_EGL_image */
2138
+ #ifndef GL_OES_EGL_image
2139
+ typedef void* GLeglImageOES;
2140
+ #endif
2141
+
2142
+ #ifndef GL_OES_EGL_image
2143
+ #define GL_OES_EGL_image 1
2144
+ #ifdef GL_GLEXT_PROTOTYPES
2145
+ GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
2146
+ GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
2147
+ #endif
2148
+ typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
2149
+ typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
2150
+ #endif
2151
+
2152
+
2153
+ /**
2154
+ ** NOTE!!!!! If you add new functions to this file, or update
2155
+ ** glext.h be sure to regenerate the gl_mangle.h file. See comments
2156
+ ** in that file for details.
2157
+ **/
2158
+
2159
+
2160
+
2161
+ /**********************************************************************
2162
+ * Begin system-specific stuff
2163
+ */
2164
+ #if defined(PRAGMA_EXPORT_SUPPORTED)
2165
+ #pragma export off
2166
+ #endif
2167
+
2168
+ /*
2169
+ * End system-specific stuff
2170
+ **********************************************************************/
2171
+
2172
+
2173
+ #ifdef __cplusplus
2174
+ }
2175
+ #endif
2176
+
2177
+ #endif /* __gl_h_ */
2178
+
2179
+ #endif /* !__IPHONEOS__ */
2180
+
2181
+ #endif /* SDL_opengl_h_ */
2182
+
2183
+ /* vi: set ts=4 sw=4 expandtab: */