gosu 0.15.1 → 1.1.0.pre1

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Files changed (227) hide show
  1. checksums.yaml +4 -4
  2. data/.yardopts +1 -0
  3. data/COPYING +1 -1
  4. data/dependencies/SDL/include/SDL.h +138 -0
  5. data/dependencies/SDL/include/SDL_assert.h +293 -0
  6. data/dependencies/SDL/include/SDL_atomic.h +295 -0
  7. data/dependencies/SDL/include/SDL_audio.h +859 -0
  8. data/dependencies/SDL/include/SDL_bits.h +121 -0
  9. data/dependencies/SDL/include/SDL_blendmode.h +123 -0
  10. data/dependencies/SDL/include/SDL_clipboard.h +71 -0
  11. data/dependencies/SDL/include/SDL_config.h +55 -0
  12. data/dependencies/SDL/include/SDL_config_android.h +182 -0
  13. data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
  14. data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
  15. data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
  16. data/dependencies/SDL/include/SDL_config_os2.h +188 -0
  17. data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
  18. data/dependencies/SDL/include/SDL_config_psp.h +165 -0
  19. data/dependencies/SDL/include/SDL_config_windows.h +288 -0
  20. data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
  21. data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
  22. data/dependencies/SDL/include/SDL_copying.h +20 -0
  23. data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
  24. data/dependencies/SDL/include/SDL_egl.h +1676 -0
  25. data/dependencies/SDL/include/SDL_endian.h +263 -0
  26. data/dependencies/SDL/include/SDL_error.h +112 -0
  27. data/dependencies/SDL/include/SDL_events.h +827 -0
  28. data/dependencies/SDL/include/SDL_filesystem.h +136 -0
  29. data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
  30. data/dependencies/SDL/include/SDL_gesture.h +87 -0
  31. data/dependencies/SDL/include/SDL_haptic.h +1247 -0
  32. data/dependencies/SDL/include/SDL_hints.h +1578 -0
  33. data/dependencies/SDL/include/SDL_joystick.h +499 -0
  34. data/dependencies/SDL/include/SDL_keyboard.h +217 -0
  35. data/dependencies/SDL/include/SDL_keycode.h +351 -0
  36. data/dependencies/SDL/include/SDL_loadso.h +81 -0
  37. data/dependencies/SDL/include/SDL_locale.h +101 -0
  38. data/dependencies/SDL/include/SDL_log.h +211 -0
  39. data/dependencies/SDL/include/SDL_main.h +180 -0
  40. data/dependencies/SDL/include/SDL_messagebox.h +146 -0
  41. data/dependencies/SDL/include/SDL_metal.h +117 -0
  42. data/dependencies/SDL/include/SDL_misc.h +75 -0
  43. data/dependencies/SDL/include/SDL_mouse.h +302 -0
  44. data/dependencies/SDL/include/SDL_mutex.h +251 -0
  45. data/dependencies/SDL/include/SDL_name.h +33 -0
  46. data/dependencies/SDL/include/SDL_opengl.h +2183 -0
  47. data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
  48. data/dependencies/SDL/include/SDL_opengles.h +39 -0
  49. data/dependencies/SDL/include/SDL_opengles2.h +52 -0
  50. data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
  51. data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
  52. data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
  53. data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
  54. data/dependencies/SDL/include/SDL_pixels.h +479 -0
  55. data/dependencies/SDL/include/SDL_platform.h +198 -0
  56. data/dependencies/SDL/include/SDL_power.h +75 -0
  57. data/dependencies/SDL/include/SDL_quit.h +58 -0
  58. data/dependencies/SDL/include/SDL_rect.h +174 -0
  59. data/dependencies/SDL/include/SDL_render.h +1158 -0
  60. data/dependencies/SDL/include/SDL_revision.h +2 -0
  61. data/dependencies/SDL/include/SDL_rwops.h +283 -0
  62. data/dependencies/SDL/include/SDL_scancode.h +413 -0
  63. data/dependencies/SDL/include/SDL_sensor.h +267 -0
  64. data/dependencies/SDL/include/SDL_shape.h +144 -0
  65. data/dependencies/SDL/include/SDL_stdinc.h +647 -0
  66. data/dependencies/SDL/include/SDL_surface.h +563 -0
  67. data/dependencies/SDL/include/SDL_system.h +325 -0
  68. data/dependencies/SDL/include/SDL_syswm.h +354 -0
  69. data/dependencies/SDL/include/SDL_test.h +69 -0
  70. data/dependencies/SDL/include/SDL_test_assert.h +105 -0
  71. data/dependencies/SDL/include/SDL_test_common.h +218 -0
  72. data/dependencies/SDL/include/SDL_test_compare.h +69 -0
  73. data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
  74. data/dependencies/SDL/include/SDL_test_font.h +81 -0
  75. data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
  76. data/dependencies/SDL/include/SDL_test_harness.h +134 -0
  77. data/dependencies/SDL/include/SDL_test_images.h +78 -0
  78. data/dependencies/SDL/include/SDL_test_log.h +67 -0
  79. data/dependencies/SDL/include/SDL_test_md5.h +129 -0
  80. data/dependencies/SDL/include/SDL_test_memory.h +63 -0
  81. data/dependencies/SDL/include/SDL_test_random.h +115 -0
  82. data/dependencies/SDL/include/SDL_thread.h +366 -0
  83. data/dependencies/SDL/include/SDL_timer.h +115 -0
  84. data/dependencies/SDL/include/SDL_touch.h +102 -0
  85. data/dependencies/SDL/include/SDL_types.h +29 -0
  86. data/dependencies/SDL/include/SDL_version.h +162 -0
  87. data/dependencies/SDL/include/SDL_video.h +1282 -0
  88. data/dependencies/SDL/include/SDL_vulkan.h +276 -0
  89. data/dependencies/SDL/include/begin_code.h +166 -0
  90. data/dependencies/SDL/include/close_code.h +40 -0
  91. data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
  92. data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
  93. data/dependencies/SDL_sound/SDL_sound.c +795 -0
  94. data/dependencies/SDL_sound/SDL_sound.h +725 -0
  95. data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
  96. data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
  97. data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
  98. data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
  99. data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
  100. data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
  101. data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
  102. data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
  103. data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
  104. data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
  105. data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
  106. data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
  107. data/dependencies/SDL_sound/dr_flac.h +5906 -0
  108. data/dependencies/SDL_sound/dr_mp3.h +2832 -0
  109. data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
  110. data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
  111. data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
  112. data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
  113. data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
  114. data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
  115. data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
  116. data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
  117. data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
  118. data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
  119. data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
  120. data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
  121. data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
  122. data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
  123. data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
  124. data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
  125. data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
  126. data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
  127. data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
  128. data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
  129. data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
  130. data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
  131. data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
  132. data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
  133. data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
  134. data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
  135. data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
  136. data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
  137. data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
  138. data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
  139. data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
  140. data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
  141. data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
  142. data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
  143. data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
  144. data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
  145. data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
  146. data/dependencies/al_soft/AL/al.h +655 -0
  147. data/dependencies/al_soft/AL/alc.h +270 -0
  148. data/dependencies/al_soft/AL/alext.h +585 -0
  149. data/dependencies/al_soft/AL/efx-creative.h +3 -0
  150. data/dependencies/al_soft/AL/efx-presets.h +402 -0
  151. data/dependencies/al_soft/AL/efx.h +762 -0
  152. data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
  153. data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
  154. data/{src → dependencies/stb}/stb_image.h +330 -127
  155. data/{src → dependencies/stb}/stb_image_write.h +156 -85
  156. data/{src → dependencies/stb}/stb_truetype.h +192 -69
  157. data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
  158. data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
  159. data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
  160. data/ext/gosu/extconf.rb +53 -39
  161. data/{Gosu → include/Gosu}/Audio.hpp +6 -8
  162. data/include/Gosu/Bitmap.hpp +100 -0
  163. data/{Gosu → include/Gosu}/Buttons.hpp +104 -44
  164. data/{Gosu → include/Gosu}/Color.hpp +0 -0
  165. data/{Gosu → include/Gosu}/Directories.hpp +0 -0
  166. data/{Gosu → include/Gosu}/Font.hpp +1 -1
  167. data/{Gosu → include/Gosu}/Fwd.hpp +0 -5
  168. data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
  169. data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
  170. data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
  171. data/{Gosu → include/Gosu}/IO.hpp +0 -0
  172. data/{Gosu → include/Gosu}/Image.hpp +7 -6
  173. data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
  174. data/{Gosu → include/Gosu}/Input.hpp +39 -51
  175. data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
  176. data/{Gosu → include/Gosu}/Math.hpp +0 -0
  177. data/{Gosu → include/Gosu}/Platform.hpp +0 -0
  178. data/{Gosu → include/Gosu}/Text.hpp +0 -0
  179. data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
  180. data/{Gosu → include/Gosu}/Timing.hpp +0 -0
  181. data/{Gosu → include/Gosu}/Utility.hpp +15 -4
  182. data/{Gosu → include/Gosu}/Version.hpp +3 -3
  183. data/{Gosu → include/Gosu}/Window.hpp +46 -34
  184. data/lib/OpenAL32.dll +0 -0
  185. data/lib/SDL2.dll +0 -0
  186. data/lib/gosu.rb +0 -3
  187. data/lib/gosu/patches.rb +0 -23
  188. data/lib/gosu/preview.rb +1 -3
  189. data/lib/gosu/swig_patches.rb +6 -8
  190. data/lib64/OpenAL32.dll +0 -0
  191. data/lib64/SDL2.dll +0 -0
  192. data/rdoc/gosu.rb +112 -23
  193. data/src/Audio.cpp +50 -224
  194. data/src/AudioFile.hpp +20 -37
  195. data/src/AudioFileAudioToolbox.cpp +237 -0
  196. data/src/AudioFileSDLSound.cpp +147 -0
  197. data/src/AudioImpl.cpp +3 -12
  198. data/src/AudioImpl.hpp +3 -1
  199. data/src/Bitmap.cpp +85 -83
  200. data/src/BitmapIO.cpp +52 -58
  201. data/src/Font.cpp +4 -1
  202. data/src/Graphics.cpp +7 -4
  203. data/src/Image.cpp +13 -16
  204. data/src/Input.cpp +412 -164
  205. data/src/LargeImageData.cpp +2 -1
  206. data/src/MarkupParser.cpp +2 -1
  207. data/src/Resolution.cpp +8 -8
  208. data/src/RubyGosu.cxx +1184 -352
  209. data/src/RubyGosu.h +3 -2
  210. data/src/TexChunk.cpp +1 -1
  211. data/src/Text.cpp +1 -0
  212. data/src/TextBuilder.cpp +3 -1
  213. data/src/Texture.cpp +1 -1
  214. data/src/TrueTypeFont.cpp +2 -1
  215. data/src/TrueTypeFontWin.cpp +3 -3
  216. data/src/Utility.cpp +11 -7
  217. data/src/Window.cpp +90 -62
  218. data/src/WindowUIKit.cpp +21 -9
  219. metadata +195 -46
  220. data/Gosu/AutoLink.hpp +0 -14
  221. data/Gosu/Bitmap.hpp +0 -113
  222. data/lib/gosu/zen.rb +0 -89
  223. data/src/AudioToolboxFile.hpp +0 -210
  224. data/src/MPEGFile.hpp +0 -90
  225. data/src/OggFile.hpp +0 -92
  226. data/src/SndFile.hpp +0 -174
  227. data/src/WinMain.cpp +0 -64
@@ -0,0 +1,499 @@
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+ /*
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+ Simple DirectMedia Layer
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+ Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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+
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+ This software is provided 'as-is', without any express or implied
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+ warranty. In no event will the authors be held liable for any damages
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+ arising from the use of this software.
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+
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+ Permission is granted to anyone to use this software for any purpose,
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+ including commercial applications, and to alter it and redistribute it
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+ freely, subject to the following restrictions:
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+
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+ 1. The origin of this software must not be misrepresented; you must not
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+ claim that you wrote the original software. If you use this software
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+ in a product, an acknowledgment in the product documentation would be
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+ appreciated but is not required.
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+ 2. Altered source versions must be plainly marked as such, and must not be
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+ misrepresented as being the original software.
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+ 3. This notice may not be removed or altered from any source distribution.
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+ */
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+
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+ /**
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+ * \file SDL_joystick.h
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+ *
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+ * Include file for SDL joystick event handling
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+ *
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+ * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
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+ * behind a device_index changing as joysticks are plugged and unplugged.
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+ *
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+ * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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+ * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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+ *
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+ * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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+ * the device (a X360 wired controller for example). This identifier is platform dependent.
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+ *
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+ *
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+ */
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+
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+ #ifndef SDL_joystick_h_
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+ #define SDL_joystick_h_
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+
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+ #include "SDL_stdinc.h"
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+ #include "SDL_error.h"
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+
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+ #include "begin_code.h"
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+ /* Set up for C function definitions, even when using C++ */
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+ #ifdef __cplusplus
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+ extern "C" {
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+ #endif
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+
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+ /**
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+ * \file SDL_joystick.h
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+ *
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+ * In order to use these functions, SDL_Init() must have been called
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+ * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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+ * for joysticks, and load appropriate drivers.
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+ *
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+ * If you would like to receive joystick updates while the application
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+ * is in the background, you should set the following hint before calling
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+ * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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+ */
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+
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+ /**
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+ * The joystick structure used to identify an SDL joystick
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+ */
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+ struct _SDL_Joystick;
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+ typedef struct _SDL_Joystick SDL_Joystick;
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+
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+ /* A structure that encodes the stable unique id for a joystick device */
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+ typedef struct {
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+ Uint8 data[16];
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+ } SDL_JoystickGUID;
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+
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+ /**
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+ * This is a unique ID for a joystick for the time it is connected to the system,
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+ * and is never reused for the lifetime of the application. If the joystick is
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+ * disconnected and reconnected, it will get a new ID.
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+ *
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+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
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+ */
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+ typedef Sint32 SDL_JoystickID;
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+
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+ typedef enum
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+ {
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+ SDL_JOYSTICK_TYPE_UNKNOWN,
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+ SDL_JOYSTICK_TYPE_GAMECONTROLLER,
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+ SDL_JOYSTICK_TYPE_WHEEL,
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+ SDL_JOYSTICK_TYPE_ARCADE_STICK,
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+ SDL_JOYSTICK_TYPE_FLIGHT_STICK,
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+ SDL_JOYSTICK_TYPE_DANCE_PAD,
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+ SDL_JOYSTICK_TYPE_GUITAR,
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+ SDL_JOYSTICK_TYPE_DRUM_KIT,
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+ SDL_JOYSTICK_TYPE_ARCADE_PAD,
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+ SDL_JOYSTICK_TYPE_THROTTLE
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+ } SDL_JoystickType;
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+
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+ typedef enum
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+ {
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+ SDL_JOYSTICK_POWER_UNKNOWN = -1,
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+ SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
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+ SDL_JOYSTICK_POWER_LOW, /* <= 20% */
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+ SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
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+ SDL_JOYSTICK_POWER_FULL, /* <= 100% */
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+ SDL_JOYSTICK_POWER_WIRED,
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+ SDL_JOYSTICK_POWER_MAX
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+ } SDL_JoystickPowerLevel;
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+
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+ /* Set max recognized G-force from accelerometer
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+ See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
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+ */
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+ #define SDL_IPHONE_MAX_GFORCE 5.0
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+
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+
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+ /* Function prototypes */
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+
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+ /**
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+ * Locking for multi-threaded access to the joystick API
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+ *
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+ * If you are using the joystick API or handling events from multiple threads
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+ * you should use these locking functions to protect access to the joysticks.
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+ *
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+ * In particular, you are guaranteed that the joystick list won't change, so
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+ * the API functions that take a joystick index will be valid, and joystick
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+ * and game controller events will not be delivered.
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+ */
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+ extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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+ extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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+
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+ /**
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+ * Count the number of joysticks attached to the system right now
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+ */
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+ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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+
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+ /**
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+ * Get the implementation dependent name of a joystick.
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+ * This can be called before any joysticks are opened.
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+ * If no name can be found, this function returns NULL.
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+ */
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+ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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+
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+ /**
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+ * Get the player index of a joystick, or -1 if it's not available
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+ * This can be called before any joysticks are opened.
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+ */
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+ extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
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+
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+ /**
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+ * Return the GUID for the joystick at this index
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+ * This can be called before any joysticks are opened.
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+ */
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+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
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+
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+ /**
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+ * Get the USB vendor ID of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ * If the vendor ID isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
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+
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+ /**
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+ * Get the USB product ID of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ * If the product ID isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
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+
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+ /**
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+ * Get the product version of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ * If the product version isn't available this function returns 0.
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+ */
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+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
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+
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+ /**
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+ * Get the type of a joystick, if available.
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+ * This can be called before any joysticks are opened.
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+ */
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+ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
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+
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+ /**
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+ * Get the instance ID of a joystick.
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+ * This can be called before any joysticks are opened.
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+ * If the index is out of range, this function will return -1.
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+ */
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+ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
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+
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+ /**
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+ * Open a joystick for use.
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+ * The index passed as an argument refers to the N'th joystick on the system.
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+ * This index is not the value which will identify this joystick in future
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+ * joystick events. The joystick's instance id (::SDL_JoystickID) will be used
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+ * there instead.
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+ *
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+ * \return A joystick identifier, or NULL if an error occurred.
195
+ */
196
+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
197
+
198
+ /**
199
+ * Return the SDL_Joystick associated with an instance id.
200
+ */
201
+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
202
+
203
+ /**
204
+ * Return the SDL_Joystick associated with a player index.
205
+ */
206
+ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
207
+
208
+ /**
209
+ * Attaches a new virtual joystick.
210
+ * Returns the joystick's device index, or -1 if an error occurred.
211
+ */
212
+ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
213
+ int naxes,
214
+ int nbuttons,
215
+ int nhats);
216
+
217
+ /**
218
+ * Detaches a virtual joystick
219
+ * Returns 0 on success, or -1 if an error occurred.
220
+ */
221
+ extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
222
+
223
+ /**
224
+ * Indicates whether or not a virtual-joystick is at a given device index.
225
+ */
226
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
227
+
228
+ /**
229
+ * Set values on an opened, virtual-joystick's controls.
230
+ * Please note that values set here will not be applied until the next
231
+ * call to SDL_JoystickUpdate, which can either be called directly,
232
+ * or can be called indirectly through various other SDL APIS,
233
+ * including, but not limited to the following: SDL_PollEvent,
234
+ * SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
235
+ *
236
+ * Returns 0 on success, -1 on error.
237
+ */
238
+ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
239
+ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
240
+ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
241
+
242
+ /**
243
+ * Return the name for this currently opened joystick.
244
+ * If no name can be found, this function returns NULL.
245
+ */
246
+ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
247
+
248
+ /**
249
+ * Get the player index of an opened joystick, or -1 if it's not available
250
+ *
251
+ * For XInput controllers this returns the XInput user index.
252
+ */
253
+ extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
254
+
255
+ /**
256
+ * Set the player index of an opened joystick
257
+ */
258
+ extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
259
+
260
+ /**
261
+ * Return the GUID for this opened joystick
262
+ */
263
+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
264
+
265
+ /**
266
+ * Get the USB vendor ID of an opened joystick, if available.
267
+ * If the vendor ID isn't available this function returns 0.
268
+ */
269
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
270
+
271
+ /**
272
+ * Get the USB product ID of an opened joystick, if available.
273
+ * If the product ID isn't available this function returns 0.
274
+ */
275
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
276
+
277
+ /**
278
+ * Get the product version of an opened joystick, if available.
279
+ * If the product version isn't available this function returns 0.
280
+ */
281
+ extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
282
+
283
+ /**
284
+ * Get the serial number of an opened joystick, if available.
285
+ *
286
+ * Returns the serial number of the joystick, or NULL if it is not available.
287
+ */
288
+ extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
289
+
290
+ /**
291
+ * Get the type of an opened joystick.
292
+ */
293
+ extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
294
+
295
+ /**
296
+ * Return a string representation for this guid. pszGUID must point to at least 33 bytes
297
+ * (32 for the string plus a NULL terminator).
298
+ */
299
+ extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
300
+
301
+ /**
302
+ * Convert a string into a joystick guid
303
+ */
304
+ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
305
+
306
+ /**
307
+ * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
308
+ */
309
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
310
+
311
+ /**
312
+ * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
313
+ */
314
+ extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
315
+
316
+ /**
317
+ * Get the number of general axis controls on a joystick.
318
+ */
319
+ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
320
+
321
+ /**
322
+ * Get the number of trackballs on a joystick.
323
+ *
324
+ * Joystick trackballs have only relative motion events associated
325
+ * with them and their state cannot be polled.
326
+ */
327
+ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
328
+
329
+ /**
330
+ * Get the number of POV hats on a joystick.
331
+ */
332
+ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
333
+
334
+ /**
335
+ * Get the number of buttons on a joystick.
336
+ */
337
+ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
338
+
339
+ /**
340
+ * Update the current state of the open joysticks.
341
+ *
342
+ * This is called automatically by the event loop if any joystick
343
+ * events are enabled.
344
+ */
345
+ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
346
+
347
+ /**
348
+ * Enable/disable joystick event polling.
349
+ *
350
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
351
+ * yourself and check the state of the joystick when you want joystick
352
+ * information.
353
+ *
354
+ * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
355
+ */
356
+ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
357
+
358
+ #define SDL_JOYSTICK_AXIS_MAX 32767
359
+ #define SDL_JOYSTICK_AXIS_MIN -32768
360
+ /**
361
+ * Get the current state of an axis control on a joystick.
362
+ *
363
+ * The state is a value ranging from -32768 to 32767.
364
+ *
365
+ * The axis indices start at index 0.
366
+ */
367
+ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
368
+ int axis);
369
+
370
+ /**
371
+ * Get the initial state of an axis control on a joystick.
372
+ *
373
+ * The state is a value ranging from -32768 to 32767.
374
+ *
375
+ * The axis indices start at index 0.
376
+ *
377
+ * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
378
+ */
379
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
380
+ int axis, Sint16 *state);
381
+
382
+ /**
383
+ * \name Hat positions
384
+ */
385
+ /* @{ */
386
+ #define SDL_HAT_CENTERED 0x00
387
+ #define SDL_HAT_UP 0x01
388
+ #define SDL_HAT_RIGHT 0x02
389
+ #define SDL_HAT_DOWN 0x04
390
+ #define SDL_HAT_LEFT 0x08
391
+ #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
392
+ #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
393
+ #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
394
+ #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
395
+ /* @} */
396
+
397
+ /**
398
+ * Get the current state of a POV hat on a joystick.
399
+ *
400
+ * The hat indices start at index 0.
401
+ *
402
+ * \return The return value is one of the following positions:
403
+ * - ::SDL_HAT_CENTERED
404
+ * - ::SDL_HAT_UP
405
+ * - ::SDL_HAT_RIGHT
406
+ * - ::SDL_HAT_DOWN
407
+ * - ::SDL_HAT_LEFT
408
+ * - ::SDL_HAT_RIGHTUP
409
+ * - ::SDL_HAT_RIGHTDOWN
410
+ * - ::SDL_HAT_LEFTUP
411
+ * - ::SDL_HAT_LEFTDOWN
412
+ */
413
+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
414
+ int hat);
415
+
416
+ /**
417
+ * Get the ball axis change since the last poll.
418
+ *
419
+ * \return 0, or -1 if you passed it invalid parameters.
420
+ *
421
+ * The ball indices start at index 0.
422
+ */
423
+ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
424
+ int ball, int *dx, int *dy);
425
+
426
+ /**
427
+ * Get the current state of a button on a joystick.
428
+ *
429
+ * The button indices start at index 0.
430
+ */
431
+ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
432
+ int button);
433
+
434
+ /**
435
+ * Start a rumble effect
436
+ * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
437
+ *
438
+ * \param joystick The joystick to vibrate
439
+ * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
440
+ * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
441
+ * \param duration_ms The duration of the rumble effect, in milliseconds
442
+ *
443
+ * \return 0, or -1 if rumble isn't supported on this joystick
444
+ */
445
+ extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
446
+
447
+ /**
448
+ * Start a rumble effect in the joystick's triggers
449
+ * Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
450
+ *
451
+ * \param joystick The joystick to vibrate
452
+ * \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
453
+ * \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
454
+ * \param duration_ms The duration of the rumble effect, in milliseconds
455
+ *
456
+ * \return 0, or -1 if trigger rumble isn't supported on this joystick
457
+ */
458
+ extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
459
+
460
+ /**
461
+ * Return whether a joystick has an LED
462
+ *
463
+ * \param joystick The joystick to query
464
+ *
465
+ * \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
466
+ */
467
+ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
468
+
469
+ /**
470
+ * Update a joystick's LED color.
471
+ *
472
+ * \param joystick The joystick to update
473
+ * \param red The intensity of the red LED
474
+ * \param green The intensity of the green LED
475
+ * \param blue The intensity of the blue LED
476
+ *
477
+ * \return 0, or -1 if this joystick does not have a modifiable LED
478
+ */
479
+ extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
480
+
481
+ /**
482
+ * Close a joystick previously opened with SDL_JoystickOpen().
483
+ */
484
+ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
485
+
486
+ /**
487
+ * Return the battery level of this joystick
488
+ */
489
+ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
490
+
491
+ /* Ends C function definitions when using C++ */
492
+ #ifdef __cplusplus
493
+ }
494
+ #endif
495
+ #include "close_code.h"
496
+
497
+ #endif /* SDL_joystick_h_ */
498
+
499
+ /* vi: set ts=4 sw=4 expandtab: */