gosu 0.15.1 → 1.1.0.pre1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.yardopts +1 -0
- data/COPYING +1 -1
- data/dependencies/SDL/include/SDL.h +138 -0
- data/dependencies/SDL/include/SDL_assert.h +293 -0
- data/dependencies/SDL/include/SDL_atomic.h +295 -0
- data/dependencies/SDL/include/SDL_audio.h +859 -0
- data/dependencies/SDL/include/SDL_bits.h +121 -0
- data/dependencies/SDL/include/SDL_blendmode.h +123 -0
- data/dependencies/SDL/include/SDL_clipboard.h +71 -0
- data/dependencies/SDL/include/SDL_config.h +55 -0
- data/dependencies/SDL/include/SDL_config_android.h +182 -0
- data/dependencies/SDL/include/SDL_config_iphoneos.h +207 -0
- data/dependencies/SDL/include/SDL_config_macosx.h +266 -0
- data/dependencies/SDL/include/SDL_config_minimal.h +85 -0
- data/dependencies/SDL/include/SDL_config_os2.h +188 -0
- data/dependencies/SDL/include/SDL_config_pandora.h +135 -0
- data/dependencies/SDL/include/SDL_config_psp.h +165 -0
- data/dependencies/SDL/include/SDL_config_windows.h +288 -0
- data/dependencies/SDL/include/SDL_config_winrt.h +243 -0
- data/dependencies/SDL/include/SDL_config_wiz.h +149 -0
- data/dependencies/SDL/include/SDL_copying.h +20 -0
- data/dependencies/SDL/include/SDL_cpuinfo.h +299 -0
- data/dependencies/SDL/include/SDL_egl.h +1676 -0
- data/dependencies/SDL/include/SDL_endian.h +263 -0
- data/dependencies/SDL/include/SDL_error.h +112 -0
- data/dependencies/SDL/include/SDL_events.h +827 -0
- data/dependencies/SDL/include/SDL_filesystem.h +136 -0
- data/dependencies/SDL/include/SDL_gamecontroller.h +541 -0
- data/dependencies/SDL/include/SDL_gesture.h +87 -0
- data/dependencies/SDL/include/SDL_haptic.h +1247 -0
- data/dependencies/SDL/include/SDL_hints.h +1578 -0
- data/dependencies/SDL/include/SDL_joystick.h +499 -0
- data/dependencies/SDL/include/SDL_keyboard.h +217 -0
- data/dependencies/SDL/include/SDL_keycode.h +351 -0
- data/dependencies/SDL/include/SDL_loadso.h +81 -0
- data/dependencies/SDL/include/SDL_locale.h +101 -0
- data/dependencies/SDL/include/SDL_log.h +211 -0
- data/dependencies/SDL/include/SDL_main.h +180 -0
- data/dependencies/SDL/include/SDL_messagebox.h +146 -0
- data/dependencies/SDL/include/SDL_metal.h +117 -0
- data/dependencies/SDL/include/SDL_misc.h +75 -0
- data/dependencies/SDL/include/SDL_mouse.h +302 -0
- data/dependencies/SDL/include/SDL_mutex.h +251 -0
- data/dependencies/SDL/include/SDL_name.h +33 -0
- data/dependencies/SDL/include/SDL_opengl.h +2183 -0
- data/dependencies/SDL/include/SDL_opengl_glext.h +11180 -0
- data/dependencies/SDL/include/SDL_opengles.h +39 -0
- data/dependencies/SDL/include/SDL_opengles2.h +52 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2.h +621 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2ext.h +2050 -0
- data/dependencies/SDL/include/SDL_opengles2_gl2platform.h +30 -0
- data/dependencies/SDL/include/SDL_opengles2_khrplatform.h +282 -0
- data/dependencies/SDL/include/SDL_pixels.h +479 -0
- data/dependencies/SDL/include/SDL_platform.h +198 -0
- data/dependencies/SDL/include/SDL_power.h +75 -0
- data/dependencies/SDL/include/SDL_quit.h +58 -0
- data/dependencies/SDL/include/SDL_rect.h +174 -0
- data/dependencies/SDL/include/SDL_render.h +1158 -0
- data/dependencies/SDL/include/SDL_revision.h +2 -0
- data/dependencies/SDL/include/SDL_rwops.h +283 -0
- data/dependencies/SDL/include/SDL_scancode.h +413 -0
- data/dependencies/SDL/include/SDL_sensor.h +267 -0
- data/dependencies/SDL/include/SDL_shape.h +144 -0
- data/dependencies/SDL/include/SDL_stdinc.h +647 -0
- data/dependencies/SDL/include/SDL_surface.h +563 -0
- data/dependencies/SDL/include/SDL_system.h +325 -0
- data/dependencies/SDL/include/SDL_syswm.h +354 -0
- data/dependencies/SDL/include/SDL_test.h +69 -0
- data/dependencies/SDL/include/SDL_test_assert.h +105 -0
- data/dependencies/SDL/include/SDL_test_common.h +218 -0
- data/dependencies/SDL/include/SDL_test_compare.h +69 -0
- data/dependencies/SDL/include/SDL_test_crc32.h +124 -0
- data/dependencies/SDL/include/SDL_test_font.h +81 -0
- data/dependencies/SDL/include/SDL_test_fuzzer.h +384 -0
- data/dependencies/SDL/include/SDL_test_harness.h +134 -0
- data/dependencies/SDL/include/SDL_test_images.h +78 -0
- data/dependencies/SDL/include/SDL_test_log.h +67 -0
- data/dependencies/SDL/include/SDL_test_md5.h +129 -0
- data/dependencies/SDL/include/SDL_test_memory.h +63 -0
- data/dependencies/SDL/include/SDL_test_random.h +115 -0
- data/dependencies/SDL/include/SDL_thread.h +366 -0
- data/dependencies/SDL/include/SDL_timer.h +115 -0
- data/dependencies/SDL/include/SDL_touch.h +102 -0
- data/dependencies/SDL/include/SDL_types.h +29 -0
- data/dependencies/SDL/include/SDL_version.h +162 -0
- data/dependencies/SDL/include/SDL_video.h +1282 -0
- data/dependencies/SDL/include/SDL_vulkan.h +276 -0
- data/dependencies/SDL/include/begin_code.h +166 -0
- data/dependencies/SDL/include/close_code.h +40 -0
- data/dependencies/SDL/lib/x64/libSDL2.dll.a +0 -0
- data/dependencies/SDL/lib/x86/libSDL2.dll.a +0 -0
- data/dependencies/SDL_sound/SDL_sound.c +795 -0
- data/dependencies/SDL_sound/SDL_sound.h +725 -0
- data/dependencies/SDL_sound/SDL_sound_aiff.c +537 -0
- data/dependencies/SDL_sound/SDL_sound_au.c +352 -0
- data/dependencies/SDL_sound/SDL_sound_coreaudio.c +747 -0
- data/dependencies/SDL_sound/SDL_sound_flac.c +182 -0
- data/dependencies/SDL_sound/SDL_sound_internal.h +304 -0
- data/dependencies/SDL_sound/SDL_sound_modplug.c +228 -0
- data/dependencies/SDL_sound/SDL_sound_mp3.c +184 -0
- data/dependencies/SDL_sound/SDL_sound_raw.c +164 -0
- data/dependencies/SDL_sound/SDL_sound_shn.c +1309 -0
- data/dependencies/SDL_sound/SDL_sound_voc.c +550 -0
- data/dependencies/SDL_sound/SDL_sound_vorbis.c +223 -0
- data/dependencies/SDL_sound/SDL_sound_wav.c +783 -0
- data/dependencies/SDL_sound/dr_flac.h +5906 -0
- data/dependencies/SDL_sound/dr_mp3.h +2832 -0
- data/dependencies/SDL_sound/libmodplug/fastmix.c +1748 -0
- data/dependencies/SDL_sound/libmodplug/libmodplug.h +1001 -0
- data/dependencies/SDL_sound/libmodplug/load_669.c +188 -0
- data/dependencies/SDL_sound/libmodplug/load_abc.c +4725 -0
- data/dependencies/SDL_sound/libmodplug/load_amf.c +403 -0
- data/dependencies/SDL_sound/libmodplug/load_ams.c +587 -0
- data/dependencies/SDL_sound/libmodplug/load_dbm.c +357 -0
- data/dependencies/SDL_sound/libmodplug/load_dmf.c +531 -0
- data/dependencies/SDL_sound/libmodplug/load_dsm.c +232 -0
- data/dependencies/SDL_sound/libmodplug/load_far.c +253 -0
- data/dependencies/SDL_sound/libmodplug/load_it.c +796 -0
- data/dependencies/SDL_sound/libmodplug/load_mdl.c +488 -0
- data/dependencies/SDL_sound/libmodplug/load_med.c +757 -0
- data/dependencies/SDL_sound/libmodplug/load_mid.c +1405 -0
- data/dependencies/SDL_sound/libmodplug/load_mod.c +269 -0
- data/dependencies/SDL_sound/libmodplug/load_mt2.c +546 -0
- data/dependencies/SDL_sound/libmodplug/load_mtm.c +142 -0
- data/dependencies/SDL_sound/libmodplug/load_okt.c +192 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.c +1143 -0
- data/dependencies/SDL_sound/libmodplug/load_pat.h +25 -0
- data/dependencies/SDL_sound/libmodplug/load_psm.c +350 -0
- data/dependencies/SDL_sound/libmodplug/load_ptm.c +204 -0
- data/dependencies/SDL_sound/libmodplug/load_s3m.c +325 -0
- data/dependencies/SDL_sound/libmodplug/load_stm.c +180 -0
- data/dependencies/SDL_sound/libmodplug/load_ult.c +206 -0
- data/dependencies/SDL_sound/libmodplug/load_umx.c +51 -0
- data/dependencies/SDL_sound/libmodplug/load_xm.c +554 -0
- data/dependencies/SDL_sound/libmodplug/mmcmp.c +382 -0
- data/dependencies/SDL_sound/libmodplug/modplug.c +170 -0
- data/dependencies/SDL_sound/libmodplug/modplug.h +90 -0
- data/dependencies/SDL_sound/libmodplug/snd_dsp.c +301 -0
- data/dependencies/SDL_sound/libmodplug/snd_flt.c +63 -0
- data/dependencies/SDL_sound/libmodplug/snd_fx.c +2350 -0
- data/dependencies/SDL_sound/libmodplug/sndfile.c +1169 -0
- data/dependencies/SDL_sound/libmodplug/sndmix.c +1034 -0
- data/dependencies/SDL_sound/libmodplug/tables.h +371 -0
- data/{src/stb_vorbis.c → dependencies/SDL_sound/stb_vorbis.h} +143 -78
- data/dependencies/al_soft/AL/al.h +655 -0
- data/dependencies/al_soft/AL/alc.h +270 -0
- data/dependencies/al_soft/AL/alext.h +585 -0
- data/dependencies/al_soft/AL/efx-creative.h +3 -0
- data/dependencies/al_soft/AL/efx-presets.h +402 -0
- data/dependencies/al_soft/AL/efx.h +762 -0
- data/dependencies/al_soft/x64/libOpenAL32.dll.a +0 -0
- data/dependencies/al_soft/x86/libOpenAL32.dll.a +0 -0
- data/{src → dependencies/stb}/stb_image.h +330 -127
- data/{src → dependencies/stb}/stb_image_write.h +156 -85
- data/{src → dependencies/stb}/stb_truetype.h +192 -69
- data/{src → dependencies/utf8proc}/utf8proc.c +0 -0
- data/{src → dependencies/utf8proc}/utf8proc.h +0 -0
- data/{src → dependencies/utf8proc}/utf8proc_data.h +0 -0
- data/ext/gosu/extconf.rb +53 -39
- data/{Gosu → include/Gosu}/Audio.hpp +6 -8
- data/include/Gosu/Bitmap.hpp +100 -0
- data/{Gosu → include/Gosu}/Buttons.hpp +104 -44
- data/{Gosu → include/Gosu}/Color.hpp +0 -0
- data/{Gosu → include/Gosu}/Directories.hpp +0 -0
- data/{Gosu → include/Gosu}/Font.hpp +1 -1
- data/{Gosu → include/Gosu}/Fwd.hpp +0 -5
- data/{Gosu → include/Gosu}/Gosu.hpp +0 -0
- data/{Gosu → include/Gosu}/Graphics.hpp +0 -0
- data/{Gosu → include/Gosu}/GraphicsBase.hpp +0 -0
- data/{Gosu → include/Gosu}/IO.hpp +0 -0
- data/{Gosu → include/Gosu}/Image.hpp +7 -6
- data/{Gosu → include/Gosu}/ImageData.hpp +0 -0
- data/{Gosu → include/Gosu}/Input.hpp +39 -51
- data/{Gosu → include/Gosu}/Inspection.hpp +0 -0
- data/{Gosu → include/Gosu}/Math.hpp +0 -0
- data/{Gosu → include/Gosu}/Platform.hpp +0 -0
- data/{Gosu → include/Gosu}/Text.hpp +0 -0
- data/{Gosu → include/Gosu}/TextInput.hpp +0 -0
- data/{Gosu → include/Gosu}/Timing.hpp +0 -0
- data/{Gosu → include/Gosu}/Utility.hpp +15 -4
- data/{Gosu → include/Gosu}/Version.hpp +3 -3
- data/{Gosu → include/Gosu}/Window.hpp +46 -34
- data/lib/OpenAL32.dll +0 -0
- data/lib/SDL2.dll +0 -0
- data/lib/gosu.rb +0 -3
- data/lib/gosu/patches.rb +0 -23
- data/lib/gosu/preview.rb +1 -3
- data/lib/gosu/swig_patches.rb +6 -8
- data/lib64/OpenAL32.dll +0 -0
- data/lib64/SDL2.dll +0 -0
- data/rdoc/gosu.rb +112 -23
- data/src/Audio.cpp +50 -224
- data/src/AudioFile.hpp +20 -37
- data/src/AudioFileAudioToolbox.cpp +237 -0
- data/src/AudioFileSDLSound.cpp +147 -0
- data/src/AudioImpl.cpp +3 -12
- data/src/AudioImpl.hpp +3 -1
- data/src/Bitmap.cpp +85 -83
- data/src/BitmapIO.cpp +52 -58
- data/src/Font.cpp +4 -1
- data/src/Graphics.cpp +7 -4
- data/src/Image.cpp +13 -16
- data/src/Input.cpp +412 -164
- data/src/LargeImageData.cpp +2 -1
- data/src/MarkupParser.cpp +2 -1
- data/src/Resolution.cpp +8 -8
- data/src/RubyGosu.cxx +1184 -352
- data/src/RubyGosu.h +3 -2
- data/src/TexChunk.cpp +1 -1
- data/src/Text.cpp +1 -0
- data/src/TextBuilder.cpp +3 -1
- data/src/Texture.cpp +1 -1
- data/src/TrueTypeFont.cpp +2 -1
- data/src/TrueTypeFontWin.cpp +3 -3
- data/src/Utility.cpp +11 -7
- data/src/Window.cpp +90 -62
- data/src/WindowUIKit.cpp +21 -9
- metadata +195 -46
- data/Gosu/AutoLink.hpp +0 -14
- data/Gosu/Bitmap.hpp +0 -113
- data/lib/gosu/zen.rb +0 -89
- data/src/AudioToolboxFile.hpp +0 -210
- data/src/MPEGFile.hpp +0 -90
- data/src/OggFile.hpp +0 -92
- data/src/SndFile.hpp +0 -174
- data/src/WinMain.cpp +0 -64
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_loadso.h
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*
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* System dependent library loading routines
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*
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* Some things to keep in mind:
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* \li These functions only work on C function names. Other languages may
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* have name mangling and intrinsic language support that varies from
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* compiler to compiler.
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* \li Make sure you declare your function pointers with the same calling
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* convention as the actual library function. Your code will crash
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* mysteriously if you do not do this.
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* \li Avoid namespace collisions. If you load a symbol from the library,
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* it is not defined whether or not it goes into the global symbol
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* namespace for the application. If it does and it conflicts with
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* symbols in your code or other shared libraries, you will not get
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* the results you expect. :)
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*/
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#ifndef SDL_loadso_h_
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#define SDL_loadso_h_
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* This function dynamically loads a shared object and returns a pointer
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* to the object handle (or NULL if there was an error).
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* The 'sofile' parameter is a system dependent name of the object file.
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
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/**
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* Given an object handle, this function looks up the address of the
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* named function in the shared object and returns it. This address
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* is no longer valid after calling SDL_UnloadObject().
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*/
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extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
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const char *name);
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/**
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* Unload a shared object from memory.
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*/
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extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_loadso_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* Include file for SDL locale services
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*/
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#ifndef _SDL_locale_h
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#define _SDL_locale_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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/* *INDENT-ON* */
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#endif
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typedef struct SDL_Locale
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{
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const char *language; /**< A language name, like "en" for English. */
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const char *country; /**< A country, like "US" for America. Can be NULL. */
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} SDL_Locale;
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* \brief Report the user's preferred locale.
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*
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* When the caller is done with this array, it should call SDL_free() on
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* the returned value; all the memory involved is allocated in a single
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* block, so a single SDL_free() will suffice.
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*
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* Returned language strings are in the format xx, where 'xx' is an ISO-639
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* language specifier (such as "en" for English, "de" for German, etc).
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* Country strings are in the format YY, where "YY" is an ISO-3166 country
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* code (such as "US" for the United States, "CA" for Canada, etc). Country
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* might be NULL if there's no specific guidance on them (so you might get
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* { "en", "US" } for American English, but { "en", NULL } means "English
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* language, generically"). Language strings are never NULL, except to
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* terminate the array.
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*
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* Please note that not all of these strings are 2 characters; some are
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* three or more.
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*
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* The returned list of locales are in the order of the user's preference.
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* For example, a German citizen that is fluent in US English and knows
|
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* enough Japanese to navigate around Tokyo might have a list like:
|
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* { "de", "en_US", "jp", NULL }. Someone from England might prefer British
|
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* English (where "color" is spelled "colour", etc), but will settle for
|
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* anything like it: { "en_GB", "en", NULL }.
|
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*
|
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* This function returns NULL on error, including when the platform does not
|
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* supply this information at all.
|
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*
|
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* This might be a "slow" call that has to query the operating system. It's
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* best to ask for this once and save the results. However, this list can
|
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* change, usually because the user has changed a system preference outside
|
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* of your program; SDL will send an SDL_LOCALECHANGED event in this case,
|
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* if possible, and you can call this function again to get an updated copy
|
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* of preferred locales.
|
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*
|
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* \return array of locales, terminated with a locale with a NULL language
|
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* field. Will return NULL on error.
|
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*/
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extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
|
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+
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
|
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#include "close_code.h"
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+
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#endif /* _SDL_locale_h */
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+
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/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,211 @@
|
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1
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/*
|
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+
Simple DirectMedia Layer
|
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+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
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+
|
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This software is provided 'as-is', without any express or implied
|
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|
+
warranty. In no event will the authors be held liable for any damages
|
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+
arising from the use of this software.
|
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+
|
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Permission is granted to anyone to use this software for any purpose,
|
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+
including commercial applications, and to alter it and redistribute it
|
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+
freely, subject to the following restrictions:
|
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|
+
|
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|
+
1. The origin of this software must not be misrepresented; you must not
|
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+
claim that you wrote the original software. If you use this software
|
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|
+
in a product, an acknowledgment in the product documentation would be
|
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+
appreciated but is not required.
|
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|
+
2. Altered source versions must be plainly marked as such, and must not be
|
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|
+
misrepresented as being the original software.
|
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|
+
3. This notice may not be removed or altered from any source distribution.
|
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|
+
*/
|
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+
|
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/**
|
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|
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* \file SDL_log.h
|
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*
|
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* Simple log messages with categories and priorities.
|
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|
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*
|
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|
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* By default logs are quiet, but if you're debugging SDL you might want:
|
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*
|
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|
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* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
|
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|
+
*
|
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|
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* Here's where the messages go on different platforms:
|
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|
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* Windows: debug output stream
|
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|
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* Android: log output
|
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|
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* Others: standard error output (stderr)
|
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|
+
*/
|
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|
+
|
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|
+
#ifndef SDL_log_h_
|
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|
+
#define SDL_log_h_
|
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|
+
|
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|
+
#include "SDL_stdinc.h"
|
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|
+
|
42
|
+
#include "begin_code.h"
|
43
|
+
/* Set up for C function definitions, even when using C++ */
|
44
|
+
#ifdef __cplusplus
|
45
|
+
extern "C" {
|
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|
+
#endif
|
47
|
+
|
48
|
+
|
49
|
+
/**
|
50
|
+
* \brief The maximum size of a log message
|
51
|
+
*
|
52
|
+
* Messages longer than the maximum size will be truncated
|
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|
+
*/
|
54
|
+
#define SDL_MAX_LOG_MESSAGE 4096
|
55
|
+
|
56
|
+
/**
|
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|
+
* \brief The predefined log categories
|
58
|
+
*
|
59
|
+
* By default the application category is enabled at the INFO level,
|
60
|
+
* the assert category is enabled at the WARN level, test is enabled
|
61
|
+
* at the VERBOSE level and all other categories are enabled at the
|
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|
+
* CRITICAL level.
|
63
|
+
*/
|
64
|
+
typedef enum
|
65
|
+
{
|
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|
+
SDL_LOG_CATEGORY_APPLICATION,
|
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|
+
SDL_LOG_CATEGORY_ERROR,
|
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|
+
SDL_LOG_CATEGORY_ASSERT,
|
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|
+
SDL_LOG_CATEGORY_SYSTEM,
|
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|
+
SDL_LOG_CATEGORY_AUDIO,
|
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|
+
SDL_LOG_CATEGORY_VIDEO,
|
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|
+
SDL_LOG_CATEGORY_RENDER,
|
73
|
+
SDL_LOG_CATEGORY_INPUT,
|
74
|
+
SDL_LOG_CATEGORY_TEST,
|
75
|
+
|
76
|
+
/* Reserved for future SDL library use */
|
77
|
+
SDL_LOG_CATEGORY_RESERVED1,
|
78
|
+
SDL_LOG_CATEGORY_RESERVED2,
|
79
|
+
SDL_LOG_CATEGORY_RESERVED3,
|
80
|
+
SDL_LOG_CATEGORY_RESERVED4,
|
81
|
+
SDL_LOG_CATEGORY_RESERVED5,
|
82
|
+
SDL_LOG_CATEGORY_RESERVED6,
|
83
|
+
SDL_LOG_CATEGORY_RESERVED7,
|
84
|
+
SDL_LOG_CATEGORY_RESERVED8,
|
85
|
+
SDL_LOG_CATEGORY_RESERVED9,
|
86
|
+
SDL_LOG_CATEGORY_RESERVED10,
|
87
|
+
|
88
|
+
/* Beyond this point is reserved for application use, e.g.
|
89
|
+
enum {
|
90
|
+
MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
|
91
|
+
MYAPP_CATEGORY_AWESOME2,
|
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|
+
MYAPP_CATEGORY_AWESOME3,
|
93
|
+
...
|
94
|
+
};
|
95
|
+
*/
|
96
|
+
SDL_LOG_CATEGORY_CUSTOM
|
97
|
+
} SDL_LogCategory;
|
98
|
+
|
99
|
+
/**
|
100
|
+
* \brief The predefined log priorities
|
101
|
+
*/
|
102
|
+
typedef enum
|
103
|
+
{
|
104
|
+
SDL_LOG_PRIORITY_VERBOSE = 1,
|
105
|
+
SDL_LOG_PRIORITY_DEBUG,
|
106
|
+
SDL_LOG_PRIORITY_INFO,
|
107
|
+
SDL_LOG_PRIORITY_WARN,
|
108
|
+
SDL_LOG_PRIORITY_ERROR,
|
109
|
+
SDL_LOG_PRIORITY_CRITICAL,
|
110
|
+
SDL_NUM_LOG_PRIORITIES
|
111
|
+
} SDL_LogPriority;
|
112
|
+
|
113
|
+
|
114
|
+
/**
|
115
|
+
* \brief Set the priority of all log categories
|
116
|
+
*/
|
117
|
+
extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
|
118
|
+
|
119
|
+
/**
|
120
|
+
* \brief Set the priority of a particular log category
|
121
|
+
*/
|
122
|
+
extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
|
123
|
+
SDL_LogPriority priority);
|
124
|
+
|
125
|
+
/**
|
126
|
+
* \brief Get the priority of a particular log category
|
127
|
+
*/
|
128
|
+
extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
|
129
|
+
|
130
|
+
/**
|
131
|
+
* \brief Reset all priorities to default.
|
132
|
+
*
|
133
|
+
* \note This is called in SDL_Quit().
|
134
|
+
*/
|
135
|
+
extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
|
136
|
+
|
137
|
+
/**
|
138
|
+
* \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
|
139
|
+
*/
|
140
|
+
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
|
141
|
+
|
142
|
+
/**
|
143
|
+
* \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
|
144
|
+
*/
|
145
|
+
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
146
|
+
|
147
|
+
/**
|
148
|
+
* \brief Log a message with SDL_LOG_PRIORITY_DEBUG
|
149
|
+
*/
|
150
|
+
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
151
|
+
|
152
|
+
/**
|
153
|
+
* \brief Log a message with SDL_LOG_PRIORITY_INFO
|
154
|
+
*/
|
155
|
+
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
156
|
+
|
157
|
+
/**
|
158
|
+
* \brief Log a message with SDL_LOG_PRIORITY_WARN
|
159
|
+
*/
|
160
|
+
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
161
|
+
|
162
|
+
/**
|
163
|
+
* \brief Log a message with SDL_LOG_PRIORITY_ERROR
|
164
|
+
*/
|
165
|
+
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
166
|
+
|
167
|
+
/**
|
168
|
+
* \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
|
169
|
+
*/
|
170
|
+
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
|
171
|
+
|
172
|
+
/**
|
173
|
+
* \brief Log a message with the specified category and priority.
|
174
|
+
*/
|
175
|
+
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
|
176
|
+
SDL_LogPriority priority,
|
177
|
+
SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
|
178
|
+
|
179
|
+
/**
|
180
|
+
* \brief Log a message with the specified category and priority.
|
181
|
+
*/
|
182
|
+
extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
|
183
|
+
SDL_LogPriority priority,
|
184
|
+
const char *fmt, va_list ap);
|
185
|
+
|
186
|
+
/**
|
187
|
+
* \brief The prototype for the log output function
|
188
|
+
*/
|
189
|
+
typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
|
190
|
+
|
191
|
+
/**
|
192
|
+
* \brief Get the current log output function.
|
193
|
+
*/
|
194
|
+
extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
|
195
|
+
|
196
|
+
/**
|
197
|
+
* \brief This function allows you to replace the default log output
|
198
|
+
* function with one of your own.
|
199
|
+
*/
|
200
|
+
extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
|
201
|
+
|
202
|
+
|
203
|
+
/* Ends C function definitions when using C++ */
|
204
|
+
#ifdef __cplusplus
|
205
|
+
}
|
206
|
+
#endif
|
207
|
+
#include "close_code.h"
|
208
|
+
|
209
|
+
#endif /* SDL_log_h_ */
|
210
|
+
|
211
|
+
/* vi: set ts=4 sw=4 expandtab: */
|
@@ -0,0 +1,180 @@
|
|
1
|
+
/*
|
2
|
+
Simple DirectMedia Layer
|
3
|
+
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
4
|
+
|
5
|
+
This software is provided 'as-is', without any express or implied
|
6
|
+
warranty. In no event will the authors be held liable for any damages
|
7
|
+
arising from the use of this software.
|
8
|
+
|
9
|
+
Permission is granted to anyone to use this software for any purpose,
|
10
|
+
including commercial applications, and to alter it and redistribute it
|
11
|
+
freely, subject to the following restrictions:
|
12
|
+
|
13
|
+
1. The origin of this software must not be misrepresented; you must not
|
14
|
+
claim that you wrote the original software. If you use this software
|
15
|
+
in a product, an acknowledgment in the product documentation would be
|
16
|
+
appreciated but is not required.
|
17
|
+
2. Altered source versions must be plainly marked as such, and must not be
|
18
|
+
misrepresented as being the original software.
|
19
|
+
3. This notice may not be removed or altered from any source distribution.
|
20
|
+
*/
|
21
|
+
|
22
|
+
#ifndef SDL_main_h_
|
23
|
+
#define SDL_main_h_
|
24
|
+
|
25
|
+
#include "SDL_stdinc.h"
|
26
|
+
|
27
|
+
/**
|
28
|
+
* \file SDL_main.h
|
29
|
+
*
|
30
|
+
* Redefine main() on some platforms so that it is called by SDL.
|
31
|
+
*/
|
32
|
+
|
33
|
+
#ifndef SDL_MAIN_HANDLED
|
34
|
+
#if defined(__WIN32__)
|
35
|
+
/* On Windows SDL provides WinMain(), which parses the command line and passes
|
36
|
+
the arguments to your main function.
|
37
|
+
|
38
|
+
If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
|
39
|
+
*/
|
40
|
+
#define SDL_MAIN_AVAILABLE
|
41
|
+
|
42
|
+
#elif defined(__WINRT__)
|
43
|
+
/* On WinRT, SDL provides a main function that initializes CoreApplication,
|
44
|
+
creating an instance of IFrameworkView in the process.
|
45
|
+
|
46
|
+
Please note that #include'ing SDL_main.h is not enough to get a main()
|
47
|
+
function working. In non-XAML apps, the file,
|
48
|
+
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
|
49
|
+
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
|
50
|
+
called, with a pointer to the Direct3D-hosted XAML control passed in.
|
51
|
+
*/
|
52
|
+
#define SDL_MAIN_NEEDED
|
53
|
+
|
54
|
+
#elif defined(__IPHONEOS__)
|
55
|
+
/* On iOS SDL provides a main function that creates an application delegate
|
56
|
+
and starts the iOS application run loop.
|
57
|
+
|
58
|
+
If you link with SDL dynamically on iOS, the main function can't be in a
|
59
|
+
shared library, so you need to link with libSDLmain.a, which includes a
|
60
|
+
stub main function that calls into the shared library to start execution.
|
61
|
+
|
62
|
+
See src/video/uikit/SDL_uikitappdelegate.m for more details.
|
63
|
+
*/
|
64
|
+
#define SDL_MAIN_NEEDED
|
65
|
+
|
66
|
+
#elif defined(__ANDROID__)
|
67
|
+
/* On Android SDL provides a Java class in SDLActivity.java that is the
|
68
|
+
main activity entry point.
|
69
|
+
|
70
|
+
See docs/README-android.md for more details on extending that class.
|
71
|
+
*/
|
72
|
+
#define SDL_MAIN_NEEDED
|
73
|
+
|
74
|
+
/* We need to export SDL_main so it can be launched from Java */
|
75
|
+
#define SDLMAIN_DECLSPEC DECLSPEC
|
76
|
+
|
77
|
+
#elif defined(__NACL__)
|
78
|
+
/* On NACL we use ppapi_simple to set up the application helper code,
|
79
|
+
then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
|
80
|
+
starting the user main function.
|
81
|
+
All user code is run in a separate thread by ppapi_simple, thus
|
82
|
+
allowing for blocking io to take place via nacl_io
|
83
|
+
*/
|
84
|
+
#define SDL_MAIN_NEEDED
|
85
|
+
|
86
|
+
#endif
|
87
|
+
#endif /* SDL_MAIN_HANDLED */
|
88
|
+
|
89
|
+
#ifndef SDLMAIN_DECLSPEC
|
90
|
+
#define SDLMAIN_DECLSPEC
|
91
|
+
#endif
|
92
|
+
|
93
|
+
/**
|
94
|
+
* \file SDL_main.h
|
95
|
+
*
|
96
|
+
* The application's main() function must be called with C linkage,
|
97
|
+
* and should be declared like this:
|
98
|
+
* \code
|
99
|
+
* #ifdef __cplusplus
|
100
|
+
* extern "C"
|
101
|
+
* #endif
|
102
|
+
* int main(int argc, char *argv[])
|
103
|
+
* {
|
104
|
+
* }
|
105
|
+
* \endcode
|
106
|
+
*/
|
107
|
+
|
108
|
+
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
|
109
|
+
#define main SDL_main
|
110
|
+
#endif
|
111
|
+
|
112
|
+
#include "begin_code.h"
|
113
|
+
#ifdef __cplusplus
|
114
|
+
extern "C" {
|
115
|
+
#endif
|
116
|
+
|
117
|
+
/**
|
118
|
+
* The prototype for the application's main() function
|
119
|
+
*/
|
120
|
+
typedef int (*SDL_main_func)(int argc, char *argv[]);
|
121
|
+
extern SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
|
122
|
+
|
123
|
+
|
124
|
+
/**
|
125
|
+
* This is called by the real SDL main function to let the rest of the
|
126
|
+
* library know that initialization was done properly.
|
127
|
+
*
|
128
|
+
* Calling this yourself without knowing what you're doing can cause
|
129
|
+
* crashes and hard to diagnose problems with your application.
|
130
|
+
*/
|
131
|
+
extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
|
132
|
+
|
133
|
+
#ifdef __WIN32__
|
134
|
+
|
135
|
+
/**
|
136
|
+
* This can be called to set the application class at startup
|
137
|
+
*/
|
138
|
+
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
|
139
|
+
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
140
|
+
|
141
|
+
#endif /* __WIN32__ */
|
142
|
+
|
143
|
+
|
144
|
+
#ifdef __WINRT__
|
145
|
+
|
146
|
+
/**
|
147
|
+
* \brief Initializes and launches an SDL/WinRT application.
|
148
|
+
*
|
149
|
+
* \param mainFunction The SDL app's C-style main().
|
150
|
+
* \param reserved Reserved for future use; should be NULL
|
151
|
+
* \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
|
152
|
+
* information on the failure.
|
153
|
+
*/
|
154
|
+
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(SDL_main_func mainFunction, void * reserved);
|
155
|
+
|
156
|
+
#endif /* __WINRT__ */
|
157
|
+
|
158
|
+
#if defined(__IPHONEOS__)
|
159
|
+
|
160
|
+
/**
|
161
|
+
* \brief Initializes and launches an SDL application.
|
162
|
+
*
|
163
|
+
* \param argc The argc parameter from the application's main() function
|
164
|
+
* \param argv The argv parameter from the application's main() function
|
165
|
+
* \param mainFunction The SDL app's C-style main().
|
166
|
+
* \return the return value from mainFunction
|
167
|
+
*/
|
168
|
+
extern DECLSPEC int SDLCALL SDL_UIKitRunApp(int argc, char *argv[], SDL_main_func mainFunction);
|
169
|
+
|
170
|
+
#endif /* __IPHONEOS__ */
|
171
|
+
|
172
|
+
|
173
|
+
#ifdef __cplusplus
|
174
|
+
}
|
175
|
+
#endif
|
176
|
+
#include "close_code.h"
|
177
|
+
|
178
|
+
#endif /* SDL_main_h_ */
|
179
|
+
|
180
|
+
/* vi: set ts=4 sw=4 expandtab: */
|