gamebox 0.3.4 → 0.4.0.rc1
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- data/README.rdoc +38 -0
- data/Rakefile +1 -10
- data/TODO.txt +6 -6
- data/app_generators/gamebox_generator.rb +95 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/.gitignore +0 -0
- data/app_generators/templates/Gemfile +7 -0
- data/app_generators/templates/NEXT_STEPS.txt +1 -0
- data/{lib/gamebox/templates/template_app/README → app_generators/templates/README.rdoc} +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/Rakefile +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/config/boot.rb +0 -0
- data/app_generators/templates/config/environment.rb +30 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/config/game.yml +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/data/fonts/FONTS_GO_HERE +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/data/graphics/GRAPHICS_GO_HERE +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/data/music/MUSIC_GOES_HERE +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/data/sounds/SOUND_FX_GO_HERE +0 -0
- data/{lib/gamebox/templates → app_generators/templates/script}/actor.erb +0 -0
- data/{lib/gamebox/templates → app_generators/templates/script}/actor_spec.erb +0 -0
- data/{lib/gamebox/templates → app_generators/templates/script}/actor_view.erb +0 -0
- data/{lib/gamebox/templates → app_generators/templates/script}/actor_view_spec.erb +0 -0
- data/app_generators/templates/script/generate +12 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/spec/helper.rb +0 -0
- data/app_generators/templates/src/actors/player.rb +8 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/src/app.rb +0 -0
- data/app_generators/templates/src/demo_stage.rb +7 -0
- data/bin/gamebox +8 -70
- data/component_generators/actor_generator.rb +17 -0
- data/docs/CODE_REVIEW +1 -1
- data/docs/REFACTOR_NOTES.txt +25 -0
- data/docs/getting_started.rdoc +1 -1
- data/gamebox.gemspec +7 -4
- data/lib/gamebox.rb +6 -3
- data/lib/gamebox/actors/collidable_debugger.rb +13 -15
- data/lib/gamebox/actors/curtain.rb +44 -43
- data/lib/gamebox/actors/emitter.rb +3 -42
- data/lib/gamebox/actors/fps.rb +13 -6
- data/lib/gamebox/actors/label.rb +42 -34
- data/lib/gamebox/actors/logo.rb +2 -4
- data/lib/gamebox/actors/score.rb +37 -27
- data/lib/gamebox/actors/svg_actor.rb +45 -32
- data/lib/gamebox/behaviors/animated.rb +39 -59
- data/lib/gamebox/behaviors/audible.rb +14 -14
- data/lib/gamebox/behaviors/collidable.rb +65 -36
- data/lib/gamebox/behaviors/collidable/aabb_collidable.rb +2 -3
- data/lib/gamebox/behaviors/collidable/collidable_shape.rb +6 -4
- data/lib/gamebox/behaviors/collidable/polygon_collidable.rb +1 -1
- data/lib/gamebox/behaviors/emitting.rb +48 -0
- data/lib/gamebox/behaviors/graphical.rb +22 -56
- data/lib/gamebox/behaviors/layered.rb +8 -21
- data/lib/gamebox/behaviors/physical.rb +202 -213
- data/lib/gamebox/behaviors/positioned.rb +16 -0
- data/lib/gamebox/behaviors/projectile.rb +15 -0
- data/lib/gamebox/behaviors/visible.rb +16 -0
- data/lib/gamebox/core/aabb_helpers.rb +61 -0
- data/lib/gamebox/core/aabb_node.rb +118 -0
- data/lib/gamebox/core/aabb_tree.rb +137 -0
- data/lib/gamebox/core/actor.rb +102 -0
- data/lib/gamebox/core/actor_factory.rb +56 -0
- data/lib/gamebox/core/actor_view.rb +63 -0
- data/lib/gamebox/core/actor_view_factory.rb +40 -0
- data/lib/gamebox/{arbiter.rb → core/arbiter.rb} +31 -34
- data/lib/gamebox/{backstage.rb → core/backstage.rb} +0 -0
- data/lib/gamebox/core/behavior.rb +64 -0
- data/lib/gamebox/core/behavior_factory.rb +56 -0
- data/lib/gamebox/{class_finder.rb → core/class_finder.rb} +0 -0
- data/lib/gamebox/{config_manager.rb → core/config_manager.rb} +1 -1
- data/lib/gamebox/core/configuration.rb +39 -0
- data/lib/gamebox/core/core.rb +30 -0
- data/lib/gamebox/core/deprecated.rb +15 -0
- data/lib/gamebox/{director.rb → core/director.rb} +6 -11
- data/lib/gamebox/core/font_style.rb +26 -0
- data/lib/gamebox/core/font_style_factory.rb +11 -0
- data/lib/gamebox/core/game.rb +19 -0
- data/lib/gamebox/{hooked_gosu_window.rb → core/hooked_gosu_window.rb} +12 -6
- data/lib/gamebox/{input_manager.rb → core/input_manager.rb} +106 -99
- data/lib/gamebox/core/physics.rb +22 -0
- data/lib/gamebox/{physical_stage.rb → core/physics_manager.rb} +36 -30
- data/lib/gamebox/{resource_manager.rb → core/resource_manager.rb} +19 -18
- data/lib/gamebox/{sound_manager.rb → core/sound_manager.rb} +9 -7
- data/lib/gamebox/{stage.rb → core/stage.rb} +42 -80
- data/lib/gamebox/{stage_manager.rb → core/stage_manager.rb} +46 -53
- data/lib/gamebox/{stagehand.rb → core/stagehand.rb} +0 -0
- data/lib/gamebox/{svg_document.rb → core/svg_document.rb} +0 -0
- data/lib/gamebox/core/timer_manager.rb +50 -0
- data/lib/gamebox/{viewport.rb → core/viewport.rb} +2 -3
- data/lib/gamebox/{wrapped_screen.rb → core/wrapped_screen.rb} +12 -19
- data/lib/gamebox/gamebox_application.rb +7 -15
- data/lib/gamebox/lib/evented_attributes.rb +51 -0
- data/lib/gamebox/{ftor.rb → lib/ftor.rb} +0 -0
- data/lib/gamebox/lib/min_max_helpers.rb +10 -0
- data/lib/gamebox/lib/rect.rb +112 -54
- data/lib/gamebox/lib/yoda.rb +46 -0
- data/lib/gamebox/spec/helper.rb +317 -12
- data/lib/gamebox/stagehands/spatial_tree_stagehand.rb +61 -0
- data/lib/gamebox/version.rb +8 -3
- data/lib/gamebox/views/graphical_actor_view.rb +22 -29
- data/script/perf_aabb.rb +56 -0
- data/script/perf_array_access.rb +16 -0
- data/script/perf_collisions.rb +37 -18
- data/script/perf_struct_vs_array.rb +7 -7
- data/spec/acceptance/animation_spec.rb +65 -0
- data/spec/acceptance/basic_actor_lifecycle_spec.rb +92 -0
- data/spec/acceptance/built_in_collision_handling_spec.rb +55 -0
- data/spec/acceptance/chipmunk_collision_handling_spec.rb +83 -0
- data/spec/acceptance/fps_actor_spec.rb +40 -0
- data/spec/acceptance/pausing_spec.rb +61 -0
- data/spec/acceptance/timer_usage_spec.rb +53 -0
- data/spec/actors/emitter_spec.rb +5 -0
- data/spec/{label_spec.rb → actors/label_spec.rb} +1 -1
- data/spec/behaviors/animated_spec.rb +85 -0
- data/spec/behaviors/collidable_spec.rb +134 -0
- data/spec/{physical_spec.rb → behaviors/physical_spec.rb} +2 -1
- data/spec/behaviors/positioned_spec.rb +6 -0
- data/spec/behaviors/projectile_spec.rb +6 -0
- data/spec/core/aabb_tree_spec.rb +109 -0
- data/spec/core/actor_factory_spec.rb +44 -0
- data/spec/core/actor_spec.rb +78 -0
- data/spec/core/actor_view_spec.rb +53 -0
- data/spec/{arbiter_spec.rb → core/arbiter_spec.rb} +29 -30
- data/spec/core/backstage_spec.rb +37 -0
- data/spec/core/behavior_factory_spec.rb +50 -0
- data/spec/core/behavior_spec.rb +8 -0
- data/spec/core/configuration_spec.rb +8 -0
- data/spec/core/core_spec.rb +13 -0
- data/spec/core/font_style_factory_spec.rb +17 -0
- data/spec/core/font_style_spec.rb +41 -0
- data/spec/core/hooked_gosu_window_spec.rb +75 -0
- data/spec/core/input_manager_spec.rb +285 -0
- data/spec/core/physics_manager_spec.rb +11 -0
- data/spec/core/resource_manager_spec.rb +12 -0
- data/spec/core/stage_manager_spec.rb +140 -0
- data/spec/core/stage_spec.rb +73 -0
- data/spec/core/timer_manager_spec.rb +89 -0
- data/spec/{viewport_spec.rb → core/viewport_spec.rb} +6 -3
- data/spec/core/wrapped_screen_spec.rb +26 -0
- data/spec/fixtures/game.yml +7 -0
- data/spec/fixtures/snelpling/idle/1.png +0 -0
- data/spec/fixtures/snelpling/jump/1.png +0 -0
- data/spec/fixtures/snelpling/jump/2.png +0 -0
- data/spec/fixtures/snelpling/jump/3.png +0 -0
- data/spec/helper.rb +8 -0
- data/spec/{class_finder_spec.rb → lib/class_finder_spec.rb} +2 -1
- data/spec/stagehands/spatial_tree_stagehand_spec.rb +19 -0
- data/spec/views/graphical_actor_view_spec.rb +116 -0
- metadata +343 -144
- data/README.txt +0 -34
- data/lib/gamebox/actor.rb +0 -179
- data/lib/gamebox/actor_factory.rb +0 -57
- data/lib/gamebox/actor_view.rb +0 -44
- data/lib/gamebox/actors/spatial_debugger.rb +0 -62
- data/lib/gamebox/behavior.rb +0 -70
- data/lib/gamebox/behaviors/timed.rb +0 -33
- data/lib/gamebox/behaviors/updatable.rb +0 -12
- data/lib/gamebox/console_app.rb +0 -41
- data/lib/gamebox/gamebox_generator.rb +0 -32
- data/lib/gamebox/generators/actor_generator.rb +0 -43
- data/lib/gamebox/generators/view_generator.rb +0 -42
- data/lib/gamebox/physical_director.rb +0 -17
- data/lib/gamebox/physics.rb +0 -32
- data/lib/gamebox/spatial_bucket.rb +0 -9
- data/lib/gamebox/spatial_hash.rb +0 -194
- data/lib/gamebox/spatial_stagehand.rb +0 -80
- data/lib/gamebox/templates/template_app/Gemfile +0 -6
- data/lib/gamebox/templates/template_app/config/environment.rb +0 -23
- data/lib/gamebox/templates/template_app/config/stage_config.yml +0 -2
- data/lib/gamebox/templates/template_app/script/generate +0 -7
- data/lib/gamebox/templates/template_app/src/demo_stage.rb +0 -11
- data/lib/gamebox/templates/template_app/src/game.rb +0 -19
- data/lib/gamebox/templates/template_app/src/my_actor.rb +0 -14
- data/script/perf_spatial_hash.rb +0 -64
- data/spec/actor_factory_spec.rb +0 -61
- data/spec/actor_spec.rb +0 -71
- data/spec/actor_view_spec.rb +0 -61
- data/spec/animated_spec.rb +0 -83
- data/spec/backstage_spec.rb +0 -45
- data/spec/behavior_spec.rb +0 -28
- data/spec/collidable_spec.rb +0 -135
- data/spec/emitter_spec.rb +0 -20
- data/spec/input_manager_spec.rb +0 -134
- data/spec/resource_manager_spec.rb +0 -13
- data/spec/spatial_hash_spec.rb +0 -119
- data/spec/spatial_stagehand_spec.rb +0 -93
- data/spec/stage_manager_spec.rb +0 -25
- data/spec/stage_spec.rb +0 -65
@@ -0,0 +1,56 @@
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# ActorFactory is responsible for loading all Actors. It also creates the ActorView
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# associated with the Actor and registers it to the Stage be drawn.
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class ActorFactory
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construct_with :input_manager, :wrapped_screen, :resource_manager,
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:behavior_factory, :actor_view_factory, :this_object_context
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# returns the newly created Actor after it and its ActorView has been created.
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def build(actor, opts={})
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merged_opts = opts.merge(actor_type: actor)
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model = nil
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this_object_context.in_subcontext do |actor_context|
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begin
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model = actor_context[:actor]
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actor_definition = Actor.definitions[actor]
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raise "#{actor} not found in Actor.definitions" if actor_definition.nil?
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model.configure(merged_opts)
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actor_definition.behaviors.each do |behavior|
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beh_opts = {}
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beh_key = behavior
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if behavior.is_a?(Hash)
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beh_opts = behavior.values.first
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beh_key = behavior.keys.first
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end
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behavior_factory.add_behavior(model, beh_key, beh_opts)
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end
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actor_view_factory.build model, opts
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rescue Exception => e
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# binding.pry
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raise """
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#{actor} not found:
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#{e.inspect}
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#{e.backtrace[0..6].join("\n")}
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"""
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end
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end
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model
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end
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def class_ancestors(actor)
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klass = actor.class
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[].tap { |actor_klasses|
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while klass != Actor
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actor_klasses << klass
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klass = klass.superclass
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end
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}
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end
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end
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class ActorView
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construct_with :stage, :wrapped_screen, :resource_manager, :actor
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public :stage, :wrapped_screen, :resource_manager, :actor
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attr_accessor :layer, :parallax
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def initialize
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@layer = actor.do_or_do_not(:layer) || 0
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@parallax = actor.do_or_do_not(:parallax) || 1
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# TODO clean up the show/hide here make nice with visible behavior?
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actor.when :remove_me do unregister end
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actor.when :hide_me do unregister end
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actor.when :show_me do register end
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end
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def register
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stage.register_drawable self
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end
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def unregister
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stage.unregister_drawable self
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end
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def screen_width
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@screen_width ||= wrapped_screen.width
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end
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def screen_height
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@screen_height ||= wrapped_screen.height
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end
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class << self
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def define(actor_view_type, &blk)
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@definitions ||= {}
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definition = ActorViewDefinition.new
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definition.instance_eval &blk if block_given?
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@definitions[actor_view_type] = definition
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end
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def definitions
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@definitions ||= {}
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end
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end
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# TODO can these defs be unified?
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class ActorViewDefinition
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attr_accessor :draw_block, :configure_block, :required_injections
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def requires(*injections_needed)
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@required_injections = injections_needed
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end
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def configure(&configure_block)
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@configure_block = configure_block
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end
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def draw(&draw_block)
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@draw_block = draw_block
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end
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end
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end
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# ActorViewFactory is responsible for loading all ActorViews. It creates the ActorView
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# associated with the Actor and registers it to the Stage be drawn.
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class ActorViewFactory
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construct_with :behavior_factory
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# builds a new ActorView and configures it per its definition that is setup via ActorView.define
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def build(actor, opts={})
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# TODO have animated, graphical, physical set a view attr on actor
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view_klass = opts[:view] || actor.do_or_do_not(:view) || "#{actor.actor_type}_view"
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view_definition = ActorView.definitions[view_klass.to_sym]
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view = nil
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if view_definition
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actor_context = actor.this_object_context
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view = actor_context[:actor_view]
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reqs = view_definition.required_injections
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if reqs
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reqs.each do |req|
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object = actor_context[req]
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view.define_singleton_method req do
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components[req]
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end
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components = view.send :components
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components[req] = object
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end
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end
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view.define_singleton_method :draw, &view_definition.draw_block if view_definition.draw_block
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if view_definition.configure_block
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view.define_singleton_method :configure, &view_definition.configure_block
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view.configure
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end
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behavior_factory.add_behavior(actor, :visible, view: view)
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actor.react_to :show unless opts[:hide]
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end
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view
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end
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end
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attr_reader :checks, :collisions
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def register_collidable(actor)
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stagehand(:
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stagehand(:spatial_tree).add(actor)
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end
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def unregister_collidable(actor)
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stagehand(:
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stagehand(:spatial_tree).remove(actor)
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end
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def on_collision_of(first_objs, second_objs, &block)
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end
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end
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def interested_in_collision_of?(type1, type2)
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@collision_handlers ||= {}
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(@collision_handlers[type1] && @collision_handlers[type1][type2]) ||
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(@collision_handlers[type2] && @collision_handlers[type2][type1])
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end
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def find_collisions
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collidable_actors =
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@collisions = 0
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aabb_tree = stagehand(:spatial_tree)
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collidable_actors = aabb_tree.moved_items.values
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collisions = {}
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collidable_actors.each do |first|
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tmp_collidable_actors.each do |second|
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-
@checks += 1
|
74
|
-
if second.is? :collidable
|
75
|
-
if first != second && collide?(first, second)
|
76
|
-
collisions[second] ||= []
|
77
|
-
if !collisions[second].include?(first)
|
78
|
-
@collisions += 1
|
68
|
+
# if first.is? :collidable
|
69
|
+
# HUH? it appears that querying modifies the tree somehow?
|
70
|
+
aabb_tree.collisions(first) do |second|
|
71
|
+
|
72
|
+
# if second.is? :collidable
|
73
|
+
if first != second &&
|
74
|
+
interested_in_collision_of?(first.actor_type, second.actor_type) &&
|
75
|
+
collide?(first, second)
|
76
|
+
if !collisions[second] || (collisions[second] && !collisions[second].include?(first))
|
79
77
|
collisions[first] ||= []
|
80
78
|
collisions[first] << second
|
81
79
|
end
|
82
|
-
|
83
|
-
end
|
80
|
+
# end
|
81
|
+
# end
|
84
82
|
end
|
85
83
|
end
|
86
84
|
end
|
@@ -90,17 +88,16 @@ module Arbiter
|
|
90
88
|
unique_collisions << [first,second]
|
91
89
|
end
|
92
90
|
end
|
93
|
-
|
94
91
|
run_callbacks unique_collisions
|
92
|
+
aabb_tree.reset
|
95
93
|
end
|
96
94
|
|
95
|
+
|
96
|
+
|
97
97
|
def collide?(object, other)
|
98
|
-
|
99
|
-
binding.pry
|
100
|
-
end
|
101
|
-
case object.collidable_shape
|
98
|
+
case object.shape_type
|
102
99
|
when :circle
|
103
|
-
case other.
|
100
|
+
case other.shape_type
|
104
101
|
when :circle
|
105
102
|
collide_circle_circle? object, other
|
106
103
|
when :aabb
|
@@ -109,7 +106,7 @@ module Arbiter
|
|
109
106
|
collide_circle_polygon? object, other
|
110
107
|
end
|
111
108
|
when :aabb
|
112
|
-
case other.
|
109
|
+
case other.shape_type
|
113
110
|
when :circle
|
114
111
|
collide_aabb_circle? object, other
|
115
112
|
when :aabb
|
@@ -118,7 +115,7 @@ module Arbiter
|
|
118
115
|
collide_aabb_polygon? object, other
|
119
116
|
end
|
120
117
|
when :polygon
|
121
|
-
case other.
|
118
|
+
case other.shape_type
|
122
119
|
when :circle
|
123
120
|
collide_polygon_circle? object, other
|
124
121
|
when :aabb
|
@@ -159,8 +156,8 @@ module Arbiter
|
|
159
156
|
|
160
157
|
# returns true if the projections overlap
|
161
158
|
def project_and_detect(axis, a, b)
|
162
|
-
a_min, a_max = send("#{a.
|
163
|
-
b_min, b_max = send("#{b.
|
159
|
+
a_min, a_max = send("#{a.shape_type}_interval", axis, a)
|
160
|
+
b_min, b_max = send("#{b.shape_type}_interval", axis, b)
|
164
161
|
|
165
162
|
a_min <= b_max && b_min <= a_max
|
166
163
|
end
|
File without changes
|
@@ -0,0 +1,64 @@
|
|
1
|
+
# Behavior is any type of behavior an actor can exibit.
|
2
|
+
class Behavior
|
3
|
+
construct_with :actor
|
4
|
+
|
5
|
+
attr_accessor :opts
|
6
|
+
|
7
|
+
def configure(opts={})
|
8
|
+
@opts = opts
|
9
|
+
setup
|
10
|
+
end
|
11
|
+
|
12
|
+
def setup
|
13
|
+
end
|
14
|
+
|
15
|
+
def reacts_with(*messages_with_methods)
|
16
|
+
@message_handlers = messages_with_methods
|
17
|
+
end
|
18
|
+
|
19
|
+
def react_to(message_type, *opts)
|
20
|
+
# TODO perf analysis, should I use a hash here?
|
21
|
+
if @message_handlers && @message_handlers.include?(message_type)
|
22
|
+
send message_type, *opts
|
23
|
+
end
|
24
|
+
end
|
25
|
+
|
26
|
+
class << self
|
27
|
+
|
28
|
+
def define(behavior_type, &blk)
|
29
|
+
@definitions ||= {}
|
30
|
+
definition = BehaviorDefinition.new
|
31
|
+
definition.instance_eval &blk if block_given?
|
32
|
+
@definitions[behavior_type] = definition
|
33
|
+
end
|
34
|
+
|
35
|
+
def definitions
|
36
|
+
@definitions ||= {}
|
37
|
+
end
|
38
|
+
end
|
39
|
+
|
40
|
+
class BehaviorDefinition
|
41
|
+
attr_accessor :setup_block, :required_injections, :react_to_block, :required_behaviors,
|
42
|
+
:helpers_block
|
43
|
+
|
44
|
+
def requires(*injections_needed)
|
45
|
+
@required_injections = injections_needed
|
46
|
+
end
|
47
|
+
|
48
|
+
def requires_behaviors(*behaviors_needed)
|
49
|
+
@required_behaviors = behaviors_needed
|
50
|
+
end
|
51
|
+
|
52
|
+
def setup(&setup_block)
|
53
|
+
@setup_block = setup_block
|
54
|
+
end
|
55
|
+
|
56
|
+
def react_to(&react_to_block)
|
57
|
+
@react_to_block = react_to_block
|
58
|
+
end
|
59
|
+
|
60
|
+
def helpers(&helpers_block)
|
61
|
+
@helpers_block = helpers_block
|
62
|
+
end
|
63
|
+
end
|
64
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
# BehaviorFactory is in charge of creating all behaviors and placing them in an Actor.
|
2
|
+
# Everything you want an Actor to _do_ is part of a Behavior. Actors are stupid buckets of data.
|
3
|
+
# Behaviors can be created by:
|
4
|
+
# has_behavior in an Actor's class definition
|
5
|
+
# or by dynamically creating one at runtime via another behavior.
|
6
|
+
class BehaviorFactory
|
7
|
+
|
8
|
+
# Build a behavior. Takes a symbol or a Hash.
|
9
|
+
# add_behavior(:shootable) or add_behavior(:shootable => {:range=>3})
|
10
|
+
# this will create a new instance of Shootable and pass
|
11
|
+
# :range=>3 to it
|
12
|
+
def add_behavior(actor, behavior_name, opts = {})
|
13
|
+
raise "nil actor" if actor.nil?
|
14
|
+
raise "nil behavior definition" if behavior_name.nil?
|
15
|
+
|
16
|
+
behavior_definition = Behavior.definitions[behavior_name]
|
17
|
+
|
18
|
+
raise "unknown behavior #{behavior_name}" unless behavior_definition
|
19
|
+
context = actor.this_object_context
|
20
|
+
context.in_subcontext do |behavioral_context|
|
21
|
+
behavioral_context[:behavior].tap do |behavior|
|
22
|
+
reqs = behavior_definition.required_injections
|
23
|
+
if reqs
|
24
|
+
reqs.each do |req|
|
25
|
+
object = context[req]
|
26
|
+
behavior.define_singleton_method req do
|
27
|
+
components[req]
|
28
|
+
end
|
29
|
+
components = behavior.send :components
|
30
|
+
components[req] = object
|
31
|
+
end
|
32
|
+
end
|
33
|
+
|
34
|
+
helpers = behavior_definition.helpers_block
|
35
|
+
if helpers
|
36
|
+
helpers_module = Module.new &helpers
|
37
|
+
behavior.extend helpers_module
|
38
|
+
end
|
39
|
+
|
40
|
+
behavior.define_singleton_method :react_to, behavior_definition.react_to_block if behavior_definition.react_to_block
|
41
|
+
|
42
|
+
deps = behavior_definition.required_behaviors
|
43
|
+
if deps
|
44
|
+
deps.each do |beh|
|
45
|
+
add_behavior actor, beh unless actor.has_behavior?(beh)
|
46
|
+
end
|
47
|
+
end
|
48
|
+
behavior.configure(opts)
|
49
|
+
behavior.instance_eval &behavior_definition.setup_block if behavior_definition.setup_block
|
50
|
+
actor.add_behavior behavior_name, behavior
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
54
|
+
|
55
|
+
|
56
|
+
end
|
File without changes
|
@@ -21,7 +21,7 @@ class ConfigManager
|
|
21
21
|
|
22
22
|
# TODO make this path include that app name?
|
23
23
|
def load_config(name)
|
24
|
-
conf = YAML::load_file(
|
24
|
+
conf = YAML::load_file("#{Gamebox.configuration.config_path}#{name}.yml")
|
25
25
|
user_file = "#{ENV['HOME']}/.gamebox/#{name}.yml"
|
26
26
|
if File.exist? user_file
|
27
27
|
user_conf = YAML::load_file user_file
|
@@ -0,0 +1,39 @@
|
|
1
|
+
module Gamebox
|
2
|
+
# Pattern stolen from rspec for configuration
|
3
|
+
class Configuration
|
4
|
+
def self.add_setting(name, opts={})
|
5
|
+
if opts[:alias]
|
6
|
+
alias_method name, opts[:alias]
|
7
|
+
alias_method "#{name}=", "#{opts[:alias]}="
|
8
|
+
alias_method "#{name}?", "#{opts[:alias]}?"
|
9
|
+
else
|
10
|
+
define_method("#{name}=") {|val| settings[name] = val}
|
11
|
+
define_method(name) { settings.has_key?(name) ? settings[name] : opts[:default] }
|
12
|
+
define_method("#{name}?") { send name }
|
13
|
+
end
|
14
|
+
end
|
15
|
+
|
16
|
+
# add_setting :output, :alias => :output_stream
|
17
|
+
add_setting :config_path
|
18
|
+
add_setting :data_path
|
19
|
+
add_setting :music_path
|
20
|
+
add_setting :sound_path
|
21
|
+
add_setting :gfx_path
|
22
|
+
add_setting :fonts_path
|
23
|
+
|
24
|
+
add_setting :gb_config_path
|
25
|
+
add_setting :gb_data_path
|
26
|
+
add_setting :gb_music_path
|
27
|
+
add_setting :gb_sound_path
|
28
|
+
add_setting :gb_gfx_path
|
29
|
+
add_setting :gb_fonts_path
|
30
|
+
|
31
|
+
add_setting :game_name, default: "Untitled Game"
|
32
|
+
|
33
|
+
add_setting :stages, default: [:demo]
|
34
|
+
|
35
|
+
def settings
|
36
|
+
@settings ||= {}
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|