gamebox 0.3.4 → 0.4.0.rc1
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- data/README.rdoc +38 -0
- data/Rakefile +1 -10
- data/TODO.txt +6 -6
- data/app_generators/gamebox_generator.rb +95 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/.gitignore +0 -0
- data/app_generators/templates/Gemfile +7 -0
- data/app_generators/templates/NEXT_STEPS.txt +1 -0
- data/{lib/gamebox/templates/template_app/README → app_generators/templates/README.rdoc} +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/Rakefile +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/config/boot.rb +0 -0
- data/app_generators/templates/config/environment.rb +30 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/config/game.yml +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/data/fonts/FONTS_GO_HERE +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/data/graphics/GRAPHICS_GO_HERE +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/data/music/MUSIC_GOES_HERE +0 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/data/sounds/SOUND_FX_GO_HERE +0 -0
- data/{lib/gamebox/templates → app_generators/templates/script}/actor.erb +0 -0
- data/{lib/gamebox/templates → app_generators/templates/script}/actor_spec.erb +0 -0
- data/{lib/gamebox/templates → app_generators/templates/script}/actor_view.erb +0 -0
- data/{lib/gamebox/templates → app_generators/templates/script}/actor_view_spec.erb +0 -0
- data/app_generators/templates/script/generate +12 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/spec/helper.rb +0 -0
- data/app_generators/templates/src/actors/player.rb +8 -0
- data/{lib/gamebox/templates/template_app → app_generators/templates}/src/app.rb +0 -0
- data/app_generators/templates/src/demo_stage.rb +7 -0
- data/bin/gamebox +8 -70
- data/component_generators/actor_generator.rb +17 -0
- data/docs/CODE_REVIEW +1 -1
- data/docs/REFACTOR_NOTES.txt +25 -0
- data/docs/getting_started.rdoc +1 -1
- data/gamebox.gemspec +7 -4
- data/lib/gamebox.rb +6 -3
- data/lib/gamebox/actors/collidable_debugger.rb +13 -15
- data/lib/gamebox/actors/curtain.rb +44 -43
- data/lib/gamebox/actors/emitter.rb +3 -42
- data/lib/gamebox/actors/fps.rb +13 -6
- data/lib/gamebox/actors/label.rb +42 -34
- data/lib/gamebox/actors/logo.rb +2 -4
- data/lib/gamebox/actors/score.rb +37 -27
- data/lib/gamebox/actors/svg_actor.rb +45 -32
- data/lib/gamebox/behaviors/animated.rb +39 -59
- data/lib/gamebox/behaviors/audible.rb +14 -14
- data/lib/gamebox/behaviors/collidable.rb +65 -36
- data/lib/gamebox/behaviors/collidable/aabb_collidable.rb +2 -3
- data/lib/gamebox/behaviors/collidable/collidable_shape.rb +6 -4
- data/lib/gamebox/behaviors/collidable/polygon_collidable.rb +1 -1
- data/lib/gamebox/behaviors/emitting.rb +48 -0
- data/lib/gamebox/behaviors/graphical.rb +22 -56
- data/lib/gamebox/behaviors/layered.rb +8 -21
- data/lib/gamebox/behaviors/physical.rb +202 -213
- data/lib/gamebox/behaviors/positioned.rb +16 -0
- data/lib/gamebox/behaviors/projectile.rb +15 -0
- data/lib/gamebox/behaviors/visible.rb +16 -0
- data/lib/gamebox/core/aabb_helpers.rb +61 -0
- data/lib/gamebox/core/aabb_node.rb +118 -0
- data/lib/gamebox/core/aabb_tree.rb +137 -0
- data/lib/gamebox/core/actor.rb +102 -0
- data/lib/gamebox/core/actor_factory.rb +56 -0
- data/lib/gamebox/core/actor_view.rb +63 -0
- data/lib/gamebox/core/actor_view_factory.rb +40 -0
- data/lib/gamebox/{arbiter.rb → core/arbiter.rb} +31 -34
- data/lib/gamebox/{backstage.rb → core/backstage.rb} +0 -0
- data/lib/gamebox/core/behavior.rb +64 -0
- data/lib/gamebox/core/behavior_factory.rb +56 -0
- data/lib/gamebox/{class_finder.rb → core/class_finder.rb} +0 -0
- data/lib/gamebox/{config_manager.rb → core/config_manager.rb} +1 -1
- data/lib/gamebox/core/configuration.rb +39 -0
- data/lib/gamebox/core/core.rb +30 -0
- data/lib/gamebox/core/deprecated.rb +15 -0
- data/lib/gamebox/{director.rb → core/director.rb} +6 -11
- data/lib/gamebox/core/font_style.rb +26 -0
- data/lib/gamebox/core/font_style_factory.rb +11 -0
- data/lib/gamebox/core/game.rb +19 -0
- data/lib/gamebox/{hooked_gosu_window.rb → core/hooked_gosu_window.rb} +12 -6
- data/lib/gamebox/{input_manager.rb → core/input_manager.rb} +106 -99
- data/lib/gamebox/core/physics.rb +22 -0
- data/lib/gamebox/{physical_stage.rb → core/physics_manager.rb} +36 -30
- data/lib/gamebox/{resource_manager.rb → core/resource_manager.rb} +19 -18
- data/lib/gamebox/{sound_manager.rb → core/sound_manager.rb} +9 -7
- data/lib/gamebox/{stage.rb → core/stage.rb} +42 -80
- data/lib/gamebox/{stage_manager.rb → core/stage_manager.rb} +46 -53
- data/lib/gamebox/{stagehand.rb → core/stagehand.rb} +0 -0
- data/lib/gamebox/{svg_document.rb → core/svg_document.rb} +0 -0
- data/lib/gamebox/core/timer_manager.rb +50 -0
- data/lib/gamebox/{viewport.rb → core/viewport.rb} +2 -3
- data/lib/gamebox/{wrapped_screen.rb → core/wrapped_screen.rb} +12 -19
- data/lib/gamebox/gamebox_application.rb +7 -15
- data/lib/gamebox/lib/evented_attributes.rb +51 -0
- data/lib/gamebox/{ftor.rb → lib/ftor.rb} +0 -0
- data/lib/gamebox/lib/min_max_helpers.rb +10 -0
- data/lib/gamebox/lib/rect.rb +112 -54
- data/lib/gamebox/lib/yoda.rb +46 -0
- data/lib/gamebox/spec/helper.rb +317 -12
- data/lib/gamebox/stagehands/spatial_tree_stagehand.rb +61 -0
- data/lib/gamebox/version.rb +8 -3
- data/lib/gamebox/views/graphical_actor_view.rb +22 -29
- data/script/perf_aabb.rb +56 -0
- data/script/perf_array_access.rb +16 -0
- data/script/perf_collisions.rb +37 -18
- data/script/perf_struct_vs_array.rb +7 -7
- data/spec/acceptance/animation_spec.rb +65 -0
- data/spec/acceptance/basic_actor_lifecycle_spec.rb +92 -0
- data/spec/acceptance/built_in_collision_handling_spec.rb +55 -0
- data/spec/acceptance/chipmunk_collision_handling_spec.rb +83 -0
- data/spec/acceptance/fps_actor_spec.rb +40 -0
- data/spec/acceptance/pausing_spec.rb +61 -0
- data/spec/acceptance/timer_usage_spec.rb +53 -0
- data/spec/actors/emitter_spec.rb +5 -0
- data/spec/{label_spec.rb → actors/label_spec.rb} +1 -1
- data/spec/behaviors/animated_spec.rb +85 -0
- data/spec/behaviors/collidable_spec.rb +134 -0
- data/spec/{physical_spec.rb → behaviors/physical_spec.rb} +2 -1
- data/spec/behaviors/positioned_spec.rb +6 -0
- data/spec/behaviors/projectile_spec.rb +6 -0
- data/spec/core/aabb_tree_spec.rb +109 -0
- data/spec/core/actor_factory_spec.rb +44 -0
- data/spec/core/actor_spec.rb +78 -0
- data/spec/core/actor_view_spec.rb +53 -0
- data/spec/{arbiter_spec.rb → core/arbiter_spec.rb} +29 -30
- data/spec/core/backstage_spec.rb +37 -0
- data/spec/core/behavior_factory_spec.rb +50 -0
- data/spec/core/behavior_spec.rb +8 -0
- data/spec/core/configuration_spec.rb +8 -0
- data/spec/core/core_spec.rb +13 -0
- data/spec/core/font_style_factory_spec.rb +17 -0
- data/spec/core/font_style_spec.rb +41 -0
- data/spec/core/hooked_gosu_window_spec.rb +75 -0
- data/spec/core/input_manager_spec.rb +285 -0
- data/spec/core/physics_manager_spec.rb +11 -0
- data/spec/core/resource_manager_spec.rb +12 -0
- data/spec/core/stage_manager_spec.rb +140 -0
- data/spec/core/stage_spec.rb +73 -0
- data/spec/core/timer_manager_spec.rb +89 -0
- data/spec/{viewport_spec.rb → core/viewport_spec.rb} +6 -3
- data/spec/core/wrapped_screen_spec.rb +26 -0
- data/spec/fixtures/game.yml +7 -0
- data/spec/fixtures/snelpling/idle/1.png +0 -0
- data/spec/fixtures/snelpling/jump/1.png +0 -0
- data/spec/fixtures/snelpling/jump/2.png +0 -0
- data/spec/fixtures/snelpling/jump/3.png +0 -0
- data/spec/helper.rb +8 -0
- data/spec/{class_finder_spec.rb → lib/class_finder_spec.rb} +2 -1
- data/spec/stagehands/spatial_tree_stagehand_spec.rb +19 -0
- data/spec/views/graphical_actor_view_spec.rb +116 -0
- metadata +343 -144
- data/README.txt +0 -34
- data/lib/gamebox/actor.rb +0 -179
- data/lib/gamebox/actor_factory.rb +0 -57
- data/lib/gamebox/actor_view.rb +0 -44
- data/lib/gamebox/actors/spatial_debugger.rb +0 -62
- data/lib/gamebox/behavior.rb +0 -70
- data/lib/gamebox/behaviors/timed.rb +0 -33
- data/lib/gamebox/behaviors/updatable.rb +0 -12
- data/lib/gamebox/console_app.rb +0 -41
- data/lib/gamebox/gamebox_generator.rb +0 -32
- data/lib/gamebox/generators/actor_generator.rb +0 -43
- data/lib/gamebox/generators/view_generator.rb +0 -42
- data/lib/gamebox/physical_director.rb +0 -17
- data/lib/gamebox/physics.rb +0 -32
- data/lib/gamebox/spatial_bucket.rb +0 -9
- data/lib/gamebox/spatial_hash.rb +0 -194
- data/lib/gamebox/spatial_stagehand.rb +0 -80
- data/lib/gamebox/templates/template_app/Gemfile +0 -6
- data/lib/gamebox/templates/template_app/config/environment.rb +0 -23
- data/lib/gamebox/templates/template_app/config/stage_config.yml +0 -2
- data/lib/gamebox/templates/template_app/script/generate +0 -7
- data/lib/gamebox/templates/template_app/src/demo_stage.rb +0 -11
- data/lib/gamebox/templates/template_app/src/game.rb +0 -19
- data/lib/gamebox/templates/template_app/src/my_actor.rb +0 -14
- data/script/perf_spatial_hash.rb +0 -64
- data/spec/actor_factory_spec.rb +0 -61
- data/spec/actor_spec.rb +0 -71
- data/spec/actor_view_spec.rb +0 -61
- data/spec/animated_spec.rb +0 -83
- data/spec/backstage_spec.rb +0 -45
- data/spec/behavior_spec.rb +0 -28
- data/spec/collidable_spec.rb +0 -135
- data/spec/emitter_spec.rb +0 -20
- data/spec/input_manager_spec.rb +0 -134
- data/spec/resource_manager_spec.rb +0 -13
- data/spec/spatial_hash_spec.rb +0 -119
- data/spec/spatial_stagehand_spec.rb +0 -93
- data/spec/stage_manager_spec.rb +0 -25
- data/spec/stage_spec.rb +0 -65
data/README.txt
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= gamebox
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* http://shawn42.github.com/gamebox/
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== DESCRIPTION:
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A game template for building and distributing Gosu games. See docs/getting_started.rdoc for help getting started.
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== FEATURES/PROBLEMS:
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* Quickly generate a game and have it up and running.
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== SYNOPSIS:
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A game template for building and distributing Gosu games.
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== REQUIREMENTS:
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* Gosu
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* constructor gem
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* publisher gem
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* bundler
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* rspec (for gamebox tests)
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* algorithms gem (optional for line of site and A*)
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== INSTALL:
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* gem install gamebox; gamebox my_cool_game
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== LICENSE:
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(MIT)
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Copyright (c) 2009 Shawn Anderson
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# Actor represent a game object.
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# Actors can have behaviors added and removed from them. Such as :physical or :animated.
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# They are created and hooked up to their optional View class in Stage#create_actor.
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class Actor
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include Kvo
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attr_accessor :behaviors, :stage, :input_manager,
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:resource_manager, :alive, :opts, :visible, :director,
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:wrapped_screen,
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:actor_type
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# TODO change alive and visible to be KVO
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kvo_attr_accessor :x, :y, :alive, :visible
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can_fire_anything
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DEFAULT_PARAMS = {
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:x => 0,
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:y => 0,
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}.freeze
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def initialize(opts={}) # :nodoc:
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@opts = DEFAULT_PARAMS.merge opts
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self.x = @opts[:x]
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self.y = @opts[:y]
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@stage = @opts[:stage]
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@input_manager = @opts[:input]
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@resource_manager = @opts[:resources]
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@director = @opts[:director]
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@actor_type = @opts[:actor_type]
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@wrapped_screen = @opts[:wrapped_screen]
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self.alive = true
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@behaviors = {}
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# add our classes behaviors and parents behaviors
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klass = self.class
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actor_klasses = []
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while klass != Actor
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actor_klasses << klass
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klass = klass.superclass
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end
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behavior_defs = {}
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ordered_behaviors = []
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actor_klasses.reverse.each do |actor_klass|
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actor_behaviors = actor_klass.behaviors.dup
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actor_behaviors.each do |behavior|
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behavior_sym = behavior.is_a?(Hash) ? behavior.keys.first : behavior
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ordered_behaviors << behavior_sym unless ordered_behaviors.include? behavior_sym
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behavior_defs[behavior_sym] = behavior
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end
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end
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ordered_behaviors.each do |behavior|
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is behavior_defs[behavior] unless is? behavior
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end
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setup
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end
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# Called at the end of actor/behavior initialization. To be defined by the
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# child class.
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def setup
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end
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# Is the actor still alive?
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def alive?
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self.alive
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end
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def screen
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@wrapped_screen
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end
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# Tells the actor's Director that he wants to be removed; and unsubscribes
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# the actor from all input events.
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def remove_self
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self.alive = false
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fire :remove_me
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@input_manager.unsubscribe_all self
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end
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# Does this actor have this behavior?
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def is?(behavior_sym)
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end
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# Adds the given behavior to the actor. Takes a symbol or a Hash.
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# act.is(:shootable) or act.is(:shootable => {:range=>3})
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# this will create a new instance of Shootable and pass
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# :range=>3 to it
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# Actor#is does try to require 'shootable' but will not throw an error if shootable cannot be required.
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def is(behavior_def)
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if behavior_def.is_a?(Hash)
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behavior_sym = behavior_def.keys.first
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behavior_opts = behavior_def.values.first
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else
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behavior_sym = behavior_def
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behavior_opts = {}
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end
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klass = Object.const_get Inflector.camelize(behavior_sym)
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@behaviors[behavior_sym] = klass.new self, behavior_opts
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end
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# removed the behavior from the actor.
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def is_no_longer(behavior_sym)
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behavior = @behaviors.delete behavior_sym
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behavior.removed if behavior
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end
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# Calls update on all the actor's behaviors.
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def update_behaviors(time)
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for behavior in @behaviors.values
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behavior.update time
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end
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end
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# Creates a new actor and returns it. (This actor will automatically be added to the Director.
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def spawn(type, args={})
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@stage.spawn type, args
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end
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# Access to backstage for storage
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def backstage
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@stage.backstage
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end
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# to be defined in child class
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def update(time)
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# TODO maybe use a callback list for child classes
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update_behaviors time
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end
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def hide
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fire :hide_me if visible?
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self.visible = false
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end
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def show
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fire :show_me unless visible?
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self.visible = true
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end
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def visible?
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self.visible
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end
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def viewport
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@stage.viewport
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end
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def self.behaviors
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@behaviors ||= []
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end
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def self.has_behaviors(*args)
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@behaviors ||= []
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for a in args
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if a.is_a? Hash
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for k,v in a
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h = {}
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h[k]=v
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@behaviors << h
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end
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else
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@behaviors << a
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end
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end
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@behaviors
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end
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-
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176
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def self.has_behavior(*args)
|
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has_behaviors *args
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end
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end
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@@ -1,57 +0,0 @@
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1
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-
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2
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# ActorFactory is responsible for loading all Actors. It passes along required params such as
|
3
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# stage, input_manager, director, resource_manager. It also creates the ActorView
|
4
|
-
# associated with the Actor and registers it to the Stage be drawn.
|
5
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class ActorFactory
|
6
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-
constructor :input_manager, :wrapped_screen
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7
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-
|
8
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-
attr_accessor :stage_manager, :director
|
9
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-
|
10
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-
# Returns a hash of actor params {:model_klass=>k, :view_klass=>v}. This is for performance reasons.
|
11
|
-
def cached_actor_def(actor)
|
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-
@actor_cache ||= {}
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13
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-
cached_actor = @actor_cache[actor]
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-
return cached_actor if cached_actor
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15
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-
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model_klass = ClassFinder.find(actor)
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raise "#{actor} not found" unless model_klass
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-
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-
view_klass = ClassFinder.find("#{actor}_view")
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-
|
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-
actor_def = {
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-
:model_klass => model_klass,
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23
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-
:view_klass => view_klass
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|
-
}
|
25
|
-
@actor_cache[actor] = actor_def
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-
actor_def
|
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|
-
end
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|
-
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|
-
# returns the newly created Actor after it and its ActorView has been created.
|
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|
-
def build(actor, stage, opts={})
|
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-
actor_def = cached_actor_def actor
|
32
|
-
|
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basic_opts = {
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:stage => stage,
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:input => @input_manager,
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:director => @director,
|
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|
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:resources => stage.resource_manager,
|
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|
-
:actor_type => actor,
|
39
|
-
:wrapped_screen => @wrapped_screen
|
40
|
-
}
|
41
|
-
merged_opts = basic_opts.merge(opts)
|
42
|
-
model = actor_def[:model_klass].new merged_opts
|
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|
-
|
44
|
-
view_klass = opts[:view]
|
45
|
-
view_klass ||= actor_def[:view_klass]
|
46
|
-
|
47
|
-
if model.is? :animated or model.is? :graphical or model.is? :physical
|
48
|
-
view_klass ||= GraphicalActorView
|
49
|
-
end
|
50
|
-
|
51
|
-
view_klass.new stage, model, @wrapped_screen if view_klass
|
52
|
-
|
53
|
-
model.show unless opts[:hide]
|
54
|
-
|
55
|
-
return model
|
56
|
-
end
|
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|
-
end
|
data/lib/gamebox/actor_view.rb
DELETED
@@ -1,44 +0,0 @@
|
|
1
|
-
class ActorView
|
2
|
-
attr_accessor :actor, :stage, :layer, :parallax, :wrapped_screen
|
3
|
-
def initialize(stage, actor, wrapped_screen)
|
4
|
-
@stage = stage
|
5
|
-
@actor = actor
|
6
|
-
@wrapped_screen = wrapped_screen
|
7
|
-
|
8
|
-
@layer = 0
|
9
|
-
@parallax = 1
|
10
|
-
if @actor.is? :layered
|
11
|
-
@layer = @actor.layer
|
12
|
-
@parallax = @actor.parallax
|
13
|
-
end
|
14
|
-
|
15
|
-
actor.when :remove_me do unregister end
|
16
|
-
|
17
|
-
actor.when :hide_me do unregister end
|
18
|
-
|
19
|
-
actor.when :show_me do register end
|
20
|
-
|
21
|
-
setup
|
22
|
-
end
|
23
|
-
|
24
|
-
def register
|
25
|
-
@stage.register_drawable self
|
26
|
-
end
|
27
|
-
|
28
|
-
def unregister
|
29
|
-
@stage.unregister_drawable self
|
30
|
-
end
|
31
|
-
|
32
|
-
def setup
|
33
|
-
end
|
34
|
-
|
35
|
-
def screen_width
|
36
|
-
@screen_width ||= @wrapped_screen.width
|
37
|
-
end
|
38
|
-
|
39
|
-
def screen_height
|
40
|
-
@screen_height ||= @wrapped_screen.height
|
41
|
-
end
|
42
|
-
|
43
|
-
end
|
44
|
-
|
@@ -1,62 +0,0 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
class SpatialDebugger < Actor
|
5
|
-
|
6
|
-
has_behavior :updatable
|
7
|
-
|
8
|
-
attr_reader :spatial, :ratio
|
9
|
-
def setup
|
10
|
-
@spatial = stage.stagehand(:spatial)
|
11
|
-
end
|
12
|
-
|
13
|
-
def update(time)
|
14
|
-
super
|
15
|
-
if stage.checks && stage.checks > 0
|
16
|
-
@ratio = "size:#{@spatial.cell_size} #{stage.collisions} / #{stage.checks} ("
|
17
|
-
@ratio += "#{stage.collisions / stage.checks.to_f})"
|
18
|
-
else
|
19
|
-
@ratio = "N/A"
|
20
|
-
end
|
21
|
-
end
|
22
|
-
|
23
|
-
end
|
24
|
-
|
25
|
-
class SpatialDebuggerView < ActorView
|
26
|
-
def setup
|
27
|
-
# size = 30
|
28
|
-
# font = "Asimov.ttf"
|
29
|
-
# @font = @actor.resource_manager.load_font font, size
|
30
|
-
end
|
31
|
-
|
32
|
-
def draw(target,x_off,y_off, z)
|
33
|
-
vp = stage.viewport
|
34
|
-
cell_size = @actor.spatial.cell_size
|
35
|
-
max = 0
|
36
|
-
@actor.spatial.buckets.each do |x_bucket,stuff|
|
37
|
-
stuff.each do |y_bucket,items|
|
38
|
-
# max = items.size if items.size > max
|
39
|
-
x = x_bucket * cell_size + x_off
|
40
|
-
y = y_bucket * cell_size + y_off
|
41
|
-
target.draw_box x, y, x+cell_size, y+cell_size, [255,25,25], z
|
42
|
-
|
43
|
-
# Yes I know I may be drawing this many times for an actor
|
44
|
-
items.each do |item|
|
45
|
-
# puts "#{item.class}: [#{item.center_x}, #{item.center_y}] #{item.collidable_shape}"
|
46
|
-
parallax = 1
|
47
|
-
ix = item.center_x + x_off
|
48
|
-
iy = item.center_y + y_off
|
49
|
-
|
50
|
-
target.draw_box ix, iy, ix + 2, iy + 2, [255,255,255], 10
|
51
|
-
|
52
|
-
# TODO make work for non circles
|
53
|
-
r = item.radius
|
54
|
-
target.draw_box ix-r, iy-r, ix + r, iy + r, [255,255,255], 10
|
55
|
-
end
|
56
|
-
end
|
57
|
-
end
|
58
|
-
|
59
|
-
# @text_image = @font.render "#{@actor.ratio} [#{max}]", true, Color[:white]
|
60
|
-
# @text_image.blit target.screen, [@actor.x, @actor.y]
|
61
|
-
end
|
62
|
-
end
|
data/lib/gamebox/behavior.rb
DELETED
@@ -1,70 +0,0 @@
|
|
1
|
-
# Behavior is any type of behavior an actor can exibit.
|
2
|
-
class Behavior
|
3
|
-
attr_accessor :actor, :opts, :relegated_methods
|
4
|
-
|
5
|
-
def initialize(actor,opts={})
|
6
|
-
@actor = actor
|
7
|
-
@opts = opts
|
8
|
-
@relegated_methods = []
|
9
|
-
|
10
|
-
req_behs = self.class.required_behaviors
|
11
|
-
req_behs.each do |beh|
|
12
|
-
unless @actor.is? beh
|
13
|
-
@actor.is beh
|
14
|
-
end
|
15
|
-
end
|
16
|
-
setup
|
17
|
-
end
|
18
|
-
|
19
|
-
def setup
|
20
|
-
end
|
21
|
-
|
22
|
-
def removed
|
23
|
-
target = self
|
24
|
-
|
25
|
-
@actor.instance_eval do
|
26
|
-
(class << self; self; end).class_eval do
|
27
|
-
target.relegated_methods.each do |meth|
|
28
|
-
remove_method meth
|
29
|
-
end
|
30
|
-
end
|
31
|
-
end
|
32
|
-
end
|
33
|
-
|
34
|
-
def update(time)
|
35
|
-
end
|
36
|
-
|
37
|
-
def self.required_behaviors
|
38
|
-
@required_behaviors ||= []
|
39
|
-
end
|
40
|
-
|
41
|
-
def self.requires_behaviors(*args)
|
42
|
-
@required_behaviors ||= []
|
43
|
-
for a in args
|
44
|
-
@required_behaviors << a
|
45
|
-
end
|
46
|
-
@behaviors
|
47
|
-
end
|
48
|
-
|
49
|
-
def self.requires_behavior(*args)
|
50
|
-
requires_behaviors(*args)
|
51
|
-
end
|
52
|
-
|
53
|
-
def relegates(*methods)
|
54
|
-
target = self
|
55
|
-
|
56
|
-
@actor.instance_eval do
|
57
|
-
(class << self; self; end).class_eval do
|
58
|
-
methods.each do |meth|
|
59
|
-
# log("redefining #{meth} for #{@actor.class}") if @actor.respond_to? meth
|
60
|
-
target.relegated_methods << meth
|
61
|
-
|
62
|
-
define_method meth do |*args, &block|
|
63
|
-
target.send meth, *args, &block
|
64
|
-
end
|
65
|
-
end
|
66
|
-
end
|
67
|
-
end
|
68
|
-
end
|
69
|
-
|
70
|
-
end
|