gamebox 0.3.4 → 0.4.0.rc1

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Files changed (184) hide show
  1. data/README.rdoc +38 -0
  2. data/Rakefile +1 -10
  3. data/TODO.txt +6 -6
  4. data/app_generators/gamebox_generator.rb +95 -0
  5. data/{lib/gamebox/templates/template_app → app_generators/templates}/.gitignore +0 -0
  6. data/app_generators/templates/Gemfile +7 -0
  7. data/app_generators/templates/NEXT_STEPS.txt +1 -0
  8. data/{lib/gamebox/templates/template_app/README → app_generators/templates/README.rdoc} +0 -0
  9. data/{lib/gamebox/templates/template_app → app_generators/templates}/Rakefile +0 -0
  10. data/{lib/gamebox/templates/template_app → app_generators/templates}/config/boot.rb +0 -0
  11. data/app_generators/templates/config/environment.rb +30 -0
  12. data/{lib/gamebox/templates/template_app → app_generators/templates}/config/game.yml +0 -0
  13. data/{lib/gamebox/templates/template_app → app_generators/templates}/data/fonts/FONTS_GO_HERE +0 -0
  14. data/{lib/gamebox/templates/template_app → app_generators/templates}/data/graphics/GRAPHICS_GO_HERE +0 -0
  15. data/{lib/gamebox/templates/template_app → app_generators/templates}/data/music/MUSIC_GOES_HERE +0 -0
  16. data/{lib/gamebox/templates/template_app → app_generators/templates}/data/sounds/SOUND_FX_GO_HERE +0 -0
  17. data/{lib/gamebox/templates → app_generators/templates/script}/actor.erb +0 -0
  18. data/{lib/gamebox/templates → app_generators/templates/script}/actor_spec.erb +0 -0
  19. data/{lib/gamebox/templates → app_generators/templates/script}/actor_view.erb +0 -0
  20. data/{lib/gamebox/templates → app_generators/templates/script}/actor_view_spec.erb +0 -0
  21. data/app_generators/templates/script/generate +12 -0
  22. data/{lib/gamebox/templates/template_app → app_generators/templates}/spec/helper.rb +0 -0
  23. data/app_generators/templates/src/actors/player.rb +8 -0
  24. data/{lib/gamebox/templates/template_app → app_generators/templates}/src/app.rb +0 -0
  25. data/app_generators/templates/src/demo_stage.rb +7 -0
  26. data/bin/gamebox +8 -70
  27. data/component_generators/actor_generator.rb +17 -0
  28. data/docs/CODE_REVIEW +1 -1
  29. data/docs/REFACTOR_NOTES.txt +25 -0
  30. data/docs/getting_started.rdoc +1 -1
  31. data/gamebox.gemspec +7 -4
  32. data/lib/gamebox.rb +6 -3
  33. data/lib/gamebox/actors/collidable_debugger.rb +13 -15
  34. data/lib/gamebox/actors/curtain.rb +44 -43
  35. data/lib/gamebox/actors/emitter.rb +3 -42
  36. data/lib/gamebox/actors/fps.rb +13 -6
  37. data/lib/gamebox/actors/label.rb +42 -34
  38. data/lib/gamebox/actors/logo.rb +2 -4
  39. data/lib/gamebox/actors/score.rb +37 -27
  40. data/lib/gamebox/actors/svg_actor.rb +45 -32
  41. data/lib/gamebox/behaviors/animated.rb +39 -59
  42. data/lib/gamebox/behaviors/audible.rb +14 -14
  43. data/lib/gamebox/behaviors/collidable.rb +65 -36
  44. data/lib/gamebox/behaviors/collidable/aabb_collidable.rb +2 -3
  45. data/lib/gamebox/behaviors/collidable/collidable_shape.rb +6 -4
  46. data/lib/gamebox/behaviors/collidable/polygon_collidable.rb +1 -1
  47. data/lib/gamebox/behaviors/emitting.rb +48 -0
  48. data/lib/gamebox/behaviors/graphical.rb +22 -56
  49. data/lib/gamebox/behaviors/layered.rb +8 -21
  50. data/lib/gamebox/behaviors/physical.rb +202 -213
  51. data/lib/gamebox/behaviors/positioned.rb +16 -0
  52. data/lib/gamebox/behaviors/projectile.rb +15 -0
  53. data/lib/gamebox/behaviors/visible.rb +16 -0
  54. data/lib/gamebox/core/aabb_helpers.rb +61 -0
  55. data/lib/gamebox/core/aabb_node.rb +118 -0
  56. data/lib/gamebox/core/aabb_tree.rb +137 -0
  57. data/lib/gamebox/core/actor.rb +102 -0
  58. data/lib/gamebox/core/actor_factory.rb +56 -0
  59. data/lib/gamebox/core/actor_view.rb +63 -0
  60. data/lib/gamebox/core/actor_view_factory.rb +40 -0
  61. data/lib/gamebox/{arbiter.rb → core/arbiter.rb} +31 -34
  62. data/lib/gamebox/{backstage.rb → core/backstage.rb} +0 -0
  63. data/lib/gamebox/core/behavior.rb +64 -0
  64. data/lib/gamebox/core/behavior_factory.rb +56 -0
  65. data/lib/gamebox/{class_finder.rb → core/class_finder.rb} +0 -0
  66. data/lib/gamebox/{config_manager.rb → core/config_manager.rb} +1 -1
  67. data/lib/gamebox/core/configuration.rb +39 -0
  68. data/lib/gamebox/core/core.rb +30 -0
  69. data/lib/gamebox/core/deprecated.rb +15 -0
  70. data/lib/gamebox/{director.rb → core/director.rb} +6 -11
  71. data/lib/gamebox/core/font_style.rb +26 -0
  72. data/lib/gamebox/core/font_style_factory.rb +11 -0
  73. data/lib/gamebox/core/game.rb +19 -0
  74. data/lib/gamebox/{hooked_gosu_window.rb → core/hooked_gosu_window.rb} +12 -6
  75. data/lib/gamebox/{input_manager.rb → core/input_manager.rb} +106 -99
  76. data/lib/gamebox/core/physics.rb +22 -0
  77. data/lib/gamebox/{physical_stage.rb → core/physics_manager.rb} +36 -30
  78. data/lib/gamebox/{resource_manager.rb → core/resource_manager.rb} +19 -18
  79. data/lib/gamebox/{sound_manager.rb → core/sound_manager.rb} +9 -7
  80. data/lib/gamebox/{stage.rb → core/stage.rb} +42 -80
  81. data/lib/gamebox/{stage_manager.rb → core/stage_manager.rb} +46 -53
  82. data/lib/gamebox/{stagehand.rb → core/stagehand.rb} +0 -0
  83. data/lib/gamebox/{svg_document.rb → core/svg_document.rb} +0 -0
  84. data/lib/gamebox/core/timer_manager.rb +50 -0
  85. data/lib/gamebox/{viewport.rb → core/viewport.rb} +2 -3
  86. data/lib/gamebox/{wrapped_screen.rb → core/wrapped_screen.rb} +12 -19
  87. data/lib/gamebox/gamebox_application.rb +7 -15
  88. data/lib/gamebox/lib/evented_attributes.rb +51 -0
  89. data/lib/gamebox/{ftor.rb → lib/ftor.rb} +0 -0
  90. data/lib/gamebox/lib/min_max_helpers.rb +10 -0
  91. data/lib/gamebox/lib/rect.rb +112 -54
  92. data/lib/gamebox/lib/yoda.rb +46 -0
  93. data/lib/gamebox/spec/helper.rb +317 -12
  94. data/lib/gamebox/stagehands/spatial_tree_stagehand.rb +61 -0
  95. data/lib/gamebox/version.rb +8 -3
  96. data/lib/gamebox/views/graphical_actor_view.rb +22 -29
  97. data/script/perf_aabb.rb +56 -0
  98. data/script/perf_array_access.rb +16 -0
  99. data/script/perf_collisions.rb +37 -18
  100. data/script/perf_struct_vs_array.rb +7 -7
  101. data/spec/acceptance/animation_spec.rb +65 -0
  102. data/spec/acceptance/basic_actor_lifecycle_spec.rb +92 -0
  103. data/spec/acceptance/built_in_collision_handling_spec.rb +55 -0
  104. data/spec/acceptance/chipmunk_collision_handling_spec.rb +83 -0
  105. data/spec/acceptance/fps_actor_spec.rb +40 -0
  106. data/spec/acceptance/pausing_spec.rb +61 -0
  107. data/spec/acceptance/timer_usage_spec.rb +53 -0
  108. data/spec/actors/emitter_spec.rb +5 -0
  109. data/spec/{label_spec.rb → actors/label_spec.rb} +1 -1
  110. data/spec/behaviors/animated_spec.rb +85 -0
  111. data/spec/behaviors/collidable_spec.rb +134 -0
  112. data/spec/{physical_spec.rb → behaviors/physical_spec.rb} +2 -1
  113. data/spec/behaviors/positioned_spec.rb +6 -0
  114. data/spec/behaviors/projectile_spec.rb +6 -0
  115. data/spec/core/aabb_tree_spec.rb +109 -0
  116. data/spec/core/actor_factory_spec.rb +44 -0
  117. data/spec/core/actor_spec.rb +78 -0
  118. data/spec/core/actor_view_spec.rb +53 -0
  119. data/spec/{arbiter_spec.rb → core/arbiter_spec.rb} +29 -30
  120. data/spec/core/backstage_spec.rb +37 -0
  121. data/spec/core/behavior_factory_spec.rb +50 -0
  122. data/spec/core/behavior_spec.rb +8 -0
  123. data/spec/core/configuration_spec.rb +8 -0
  124. data/spec/core/core_spec.rb +13 -0
  125. data/spec/core/font_style_factory_spec.rb +17 -0
  126. data/spec/core/font_style_spec.rb +41 -0
  127. data/spec/core/hooked_gosu_window_spec.rb +75 -0
  128. data/spec/core/input_manager_spec.rb +285 -0
  129. data/spec/core/physics_manager_spec.rb +11 -0
  130. data/spec/core/resource_manager_spec.rb +12 -0
  131. data/spec/core/stage_manager_spec.rb +140 -0
  132. data/spec/core/stage_spec.rb +73 -0
  133. data/spec/core/timer_manager_spec.rb +89 -0
  134. data/spec/{viewport_spec.rb → core/viewport_spec.rb} +6 -3
  135. data/spec/core/wrapped_screen_spec.rb +26 -0
  136. data/spec/fixtures/game.yml +7 -0
  137. data/spec/fixtures/snelpling/idle/1.png +0 -0
  138. data/spec/fixtures/snelpling/jump/1.png +0 -0
  139. data/spec/fixtures/snelpling/jump/2.png +0 -0
  140. data/spec/fixtures/snelpling/jump/3.png +0 -0
  141. data/spec/helper.rb +8 -0
  142. data/spec/{class_finder_spec.rb → lib/class_finder_spec.rb} +2 -1
  143. data/spec/stagehands/spatial_tree_stagehand_spec.rb +19 -0
  144. data/spec/views/graphical_actor_view_spec.rb +116 -0
  145. metadata +343 -144
  146. data/README.txt +0 -34
  147. data/lib/gamebox/actor.rb +0 -179
  148. data/lib/gamebox/actor_factory.rb +0 -57
  149. data/lib/gamebox/actor_view.rb +0 -44
  150. data/lib/gamebox/actors/spatial_debugger.rb +0 -62
  151. data/lib/gamebox/behavior.rb +0 -70
  152. data/lib/gamebox/behaviors/timed.rb +0 -33
  153. data/lib/gamebox/behaviors/updatable.rb +0 -12
  154. data/lib/gamebox/console_app.rb +0 -41
  155. data/lib/gamebox/gamebox_generator.rb +0 -32
  156. data/lib/gamebox/generators/actor_generator.rb +0 -43
  157. data/lib/gamebox/generators/view_generator.rb +0 -42
  158. data/lib/gamebox/physical_director.rb +0 -17
  159. data/lib/gamebox/physics.rb +0 -32
  160. data/lib/gamebox/spatial_bucket.rb +0 -9
  161. data/lib/gamebox/spatial_hash.rb +0 -194
  162. data/lib/gamebox/spatial_stagehand.rb +0 -80
  163. data/lib/gamebox/templates/template_app/Gemfile +0 -6
  164. data/lib/gamebox/templates/template_app/config/environment.rb +0 -23
  165. data/lib/gamebox/templates/template_app/config/stage_config.yml +0 -2
  166. data/lib/gamebox/templates/template_app/script/generate +0 -7
  167. data/lib/gamebox/templates/template_app/src/demo_stage.rb +0 -11
  168. data/lib/gamebox/templates/template_app/src/game.rb +0 -19
  169. data/lib/gamebox/templates/template_app/src/my_actor.rb +0 -14
  170. data/script/perf_spatial_hash.rb +0 -64
  171. data/spec/actor_factory_spec.rb +0 -61
  172. data/spec/actor_spec.rb +0 -71
  173. data/spec/actor_view_spec.rb +0 -61
  174. data/spec/animated_spec.rb +0 -83
  175. data/spec/backstage_spec.rb +0 -45
  176. data/spec/behavior_spec.rb +0 -28
  177. data/spec/collidable_spec.rb +0 -135
  178. data/spec/emitter_spec.rb +0 -20
  179. data/spec/input_manager_spec.rb +0 -134
  180. data/spec/resource_manager_spec.rb +0 -13
  181. data/spec/spatial_hash_spec.rb +0 -119
  182. data/spec/spatial_stagehand_spec.rb +0 -93
  183. data/spec/stage_manager_spec.rb +0 -25
  184. data/spec/stage_spec.rb +0 -65
@@ -1,10 +1,15 @@
1
1
  module Gamebox
2
2
  module VERSION #:nodoc:
3
3
  MAJOR = 0
4
- MINOR = 3
5
- TINY = 4
4
+ MINOR = 4
5
+ TINY = 0
6
+ RC = 1
6
7
 
7
- ARRAY = [MAJOR, MINOR, TINY]
8
+ if RC > 0
9
+ ARRAY = [MAJOR, MINOR, TINY, "rc#{RC}"]
10
+ else
11
+ ARRAY = [MAJOR, MINOR, TINY]
12
+ end
8
13
  STRING = ARRAY.join('.')
9
14
  end
10
15
  end
@@ -1,47 +1,40 @@
1
1
 
2
+ ActorView.define :graphical_actor_view do
3
+
4
+ draw do |target, x_off, y_off, z|
5
+ img = actor.do_or_do_not(:image)
6
+ return if img.nil?
2
7
 
3
- class GraphicalActorView < ActorView
4
- def draw(target, x_off, y_off, z)
5
8
  x = actor.x
6
9
  y = actor.y
7
10
 
8
11
  offset_x = x+x_off
9
12
  offset_y = y+y_off
10
13
 
11
- img = actor.image
12
- return if img.nil?
13
-
14
- alpha = actor.respond_to?(:alpha) ? actor.alpha : 0xFF
14
+ alpha = actor.do_or_do_not(:alpha) || 0xFF
15
15
  color = Color.new(alpha,0xFF,0xFF,0xFF)
16
16
 
17
+ x_scale = actor.do_or_do_not(:x_scale) || 1
18
+ y_scale = actor.do_or_do_not(:y_scale) || 1
17
19
 
18
- x_scale = actor.respond_to?(:x_scale) ? actor.x_scale : 1
19
- y_scale = actor.respond_to?(:y_scale) ? actor.y_scale : 1
20
- if actor.is? :physical
20
+ # TODO add ? ableness to actor attributes
21
+ if actor.do_or_do_not(:tiled)
22
+ x_tiles = actor.num_x_tiles
23
+ y_tiles = actor.num_y_tiles
21
24
  img_w = img.width
22
25
  img_h = img.height
23
-
24
- img.draw_rot offset_x, offset_y, z, actor.rotation, 0.5, 0.5, x_scale, y_scale
25
- else
26
- graphical_behavior = actor.graphical if actor.is? :graphical
27
- if graphical_behavior && graphical_behavior.tiled?
28
- x_tiles = graphical_behavior.num_x_tiles
29
- y_tiles = graphical_behavior.num_y_tiles
30
- img_w = img.width
31
- img_h = img.height
32
- x_tiles.times do |col|
33
- y_tiles.times do |row|
34
- # TODO why is there a nasty black line between these that jitters?
35
- img.draw_rot offset_x+col*img_w, offset_y+row*img_h, z, actor.rotation, x_scale, y_scale
36
- end
26
+ x_tiles.times do |col|
27
+ y_tiles.times do |row|
28
+ # TODO why is there a nasty black line between these that jitters?
29
+ img.draw_rot offset_x+col*img_w, offset_y+row*img_h, z, actor.rotation, x_scale, y_scale
37
30
  end
31
+ end
32
+ else
33
+ if actor.respond_to? :rotation
34
+ rot = actor.rotation || 0.0
35
+ img.draw_rot offset_x, offset_y, z, rot, 0.5, 0.5, x_scale, y_scale, color
38
36
  else
39
- if actor.respond_to? :rotation
40
- rot = actor.rotation || 0.0
41
- img.draw_rot offset_x, offset_y, z, rot, 0.5, 0.5, x_scale, y_scale, color
42
- else
43
- img.draw offset_x, offset_y, z, x_scale, y_scale, color
44
- end
37
+ img.draw offset_x, offset_y, z, x_scale, y_scale, color
45
38
  end
46
39
  end
47
40
  end
@@ -0,0 +1,56 @@
1
+ require 'benchmark'
2
+ require '../lib/gamebox'
3
+
4
+ class BoxedActor
5
+ include Kvo
6
+ kvo_attr_accessor :x, :y
7
+ attr_accessor :w, :h
8
+
9
+ can_fire_anything
10
+
11
+ def initialize(x,y,w,h)
12
+ @kvo_x = x
13
+ @kvo_y = y
14
+ @w = w
15
+ @h = h
16
+ end
17
+
18
+ end
19
+ require 'perftools'
20
+ PerfTools::CpuProfiler.start("/tmp/perf.txt")
21
+
22
+
23
+ NUM = 1_000
24
+ # Benchmark.bm(60) do |b|
25
+ # b.report("full") do
26
+ tree = SpatialTreeStagehand.new :thing, :thing
27
+
28
+ thing = BoxedActor.new 1, 2, 3, 4
29
+ tree.add thing
30
+ things = []
31
+ 100.times do |i|
32
+ t = BoxedActor.new i, i, i, i
33
+ things << t
34
+ tree.add t
35
+ end
36
+
37
+ NUM.times do
38
+ it = BoxedActor.new 1, 2, 3, 4
39
+ tree.add it
40
+
41
+ thing.x + 1
42
+ things[20..40].each do |t|
43
+ t.x += rand(40)-20
44
+ end
45
+
46
+ tree.neighbors_of thing do
47
+ end
48
+ tree.remove it
49
+ end
50
+ # end
51
+ # end
52
+
53
+ PerfTools::CpuProfiler.stop
54
+ # be pprof.rb --text /tmp/perf.txt
55
+
56
+
@@ -0,0 +1,16 @@
1
+ require 'benchmark'
2
+ NUM = 10_000_000
3
+ Benchmark.bm(60) do |b|
4
+ it = [4,6]
5
+ b.report("[]") do
6
+ NUM.times do
7
+ it[0]
8
+ end
9
+ end
10
+ b.report("at") do
11
+ NUM.times do
12
+ it.at(0)
13
+ end
14
+ end
15
+ end
16
+
@@ -3,25 +3,22 @@ $: << File.dirname(__FILE__)+"/../lib/gamebox"
3
3
  require 'gamebox'
4
4
 
5
5
 
6
- NUM_RUNS = 800
7
- PROFILE = true
6
+ NUM_RUNS = 1000
7
+ PROFILE = false
8
+ class FakeInput
9
+ def unsubscribe_all(*args);end
10
+ end
8
11
 
9
12
  def run
10
13
  config = {
11
14
  screen_resolution: [800,600]
12
15
  }
13
16
 
14
- af = ActorFactory.new input_manager: :input_manager, wrapped_screen: :wrapped_screen
17
+ fake_input = FakeInput.new
18
+ af = ActorFactory.new input_manager: fake_input, wrapped_screen: :wrapped_screen
15
19
  af.director = FakeUpdate.new
16
20
  stage = Stage.new :input_manager, af, :resource_manager, :sound_manager, config, :backstage, {}
17
21
 
18
- things = []
19
- 20.times do |i|
20
- 5.times do |j|
21
- things << stage.spawn(:thinger, x: i*40, y: j*40)
22
- end
23
- end
24
-
25
22
  Benchmark.bm(60) do |b|
26
23
  b.report("update loop") do
27
24
 
@@ -31,16 +28,38 @@ def run
31
28
  require 'perftools'
32
29
  PerfTools::CpuProfiler.start("/tmp/gamebox_perf.txt")
33
30
  end
31
+ things = []
32
+ 200.times do |i|
33
+ 50.times do |j|
34
+ things << stage.spawn(:thinger, x: i*40, y: j*40)
35
+ end
36
+ end
37
+
34
38
 
39
+ stage.on_collision_of :thinger, :thinger do |a,b|
40
+ # no op, just want something to call
41
+ end
35
42
  runs.times do
36
- things[0].x = things[0].x + 1
37
- things[2].x = things[0].x + 1
38
- things[0].x = things[2].x - 1
39
- things[2].x = things[2].x - 1
40
- things[0].y = things[0].y + 1
41
- things[2].y = things[0].y + 1
42
- things[0].y = things[2].y - 1
43
- things[2].y = things[2].y - 1
43
+ # move some around
44
+ dist = 10
45
+ [0,2,5,7,13,19].each do |i|
46
+ thing = things[i]
47
+ thing.x = thing.x + dist
48
+ thing.y = thing.y + dist
49
+ end
50
+
51
+ stage.update(20)
52
+
53
+ [0,2,5,7,13,19].each do |i|
54
+ thing = things[i]
55
+ thing.x = thing.x - dist
56
+ thing.y = thing.y - dist
57
+ end
58
+ stage.update(20)
59
+
60
+ to_kill = things.pop
61
+ things << stage.spawn(:thinger, x: to_kill.x, y: to_kill.y)
62
+ to_kill.remove_self
44
63
  stage.update(20)
45
64
  #
46
65
  # puts "\nGARBAGE COLLECTION"
@@ -1,13 +1,13 @@
1
1
  require 'benchmark'
2
2
 
3
3
  # Point = Struct.new :x, :y
4
- class Point
5
- attr_accessor :x, :y
6
- def initialize(x,y)
7
- @x = x
8
- @y = y
9
- end
10
- end
4
+ # class Point
5
+ # attr_accessor :x, :y
6
+ # def initialize(x,y)
7
+ # @x = x
8
+ # @y = y
9
+ # end
10
+ # end
11
11
  NUM = 10_000_000
12
12
  Benchmark.bm(60) do |b|
13
13
  b.report("array") do
@@ -0,0 +1,65 @@
1
+ require 'helper'
2
+
3
+ describe "Using animation", acceptance: true do
4
+
5
+ let!(:snelpling_idle_png) { mock_image('snelpling/idle/1.png') }
6
+ let!(:snelpling_jump_1_png) { mock_image('snelpling/jump/1.png') }
7
+ let!(:snelpling_jump_2_png) { mock_image('snelpling/jump/2.png') }
8
+ let!(:snelpling_jump_3_png) { mock_image('snelpling/jump/3.png') }
9
+
10
+ define_behavior :jump_on_j do
11
+ requires :input_manager
12
+ setup do
13
+ input_manager.reg :down, KbJ do
14
+ actor.action = :jump
15
+ end
16
+ end
17
+ end
18
+ define_actor_view :snelpling_view do
19
+ draw do |target, x_off, y_off, z|
20
+ actor.image.draw #offset_x, offset_y, z, x_scale, y_scale, color
21
+ end
22
+ end
23
+ define_actor :snelpling do
24
+ has_behavior :jump_on_j
25
+ has_behavior :animated
26
+ end
27
+
28
+ it 'animates correctly' do
29
+ game.stage do |stage| # instance of TestingStage
30
+ create_actor :snelpling
31
+ end
32
+
33
+ see_actor_attrs :snelpling,
34
+ action: :idle,
35
+ image: snelpling_idle_png
36
+
37
+ draw
38
+ see_image_drawn snelpling_idle_png
39
+
40
+ update 60
41
+ draw
42
+ see_image_drawn snelpling_idle_png
43
+
44
+ press_key KbJ
45
+ draw
46
+
47
+ see_image_drawn snelpling_jump_1_png
48
+ update 60
49
+ draw
50
+
51
+ see_image_drawn snelpling_jump_2_png
52
+ update 60
53
+ draw
54
+
55
+ see_image_drawn snelpling_jump_3_png
56
+ update 60
57
+ draw
58
+
59
+ see_image_drawn snelpling_jump_1_png
60
+
61
+ pending "add callback checks?"
62
+ end
63
+
64
+ end
65
+
@@ -0,0 +1,92 @@
1
+ require 'helper'
2
+
3
+ describe "The basic life cycle of an actor", acceptance: true do
4
+ before do
5
+ Gamebox.configure do |config|
6
+ config.config_path = "spec/fixtures/"
7
+ config.music_path = "spec/fixtures/"
8
+ config.sound_path = "spec/fixtures/"
9
+ config.stages = [:testing]
10
+ end
11
+
12
+ Conject.instance_variable_set '@default_object_context', nil
13
+ HookedGosuWindow.stubs(:new).returns(gosu)
14
+ end
15
+ let(:gosu) { MockGosuWindow.new }
16
+ let!(:mc_bane_png) { mock_image('mc_bane.png') }
17
+
18
+ define_behavior :shooty do |beh|
19
+ beh.requires :director
20
+ beh.setup do
21
+ actor.has_attribute :bullets, opts[:bullets]
22
+ director.when :update do |time|
23
+ actor.bullets -= time
24
+ end
25
+ end
26
+ end
27
+
28
+ define_behavior :death_on_d do
29
+ requires :input_manager
30
+ # TODO can we rename this to configure?
31
+ setup do
32
+ input_manager.reg :up, KbD do
33
+ actor.remove
34
+ end
35
+ end
36
+ end
37
+
38
+ define_actor_view :mc_bane_view do
39
+ requires :resource_manager # needs these injected
40
+ configure do
41
+ @image = resource_manager.load_actor_image(actor)
42
+ end
43
+
44
+ draw do |target, x_off, y_off, z|
45
+ # TODO TRACK THESE DRAWINGS
46
+ @image.draw #offset_x, offset_y, z, x_scale, y_scale, color
47
+ end
48
+ end
49
+
50
+ # no code is allowed in the actor!
51
+ # all done through behaviors
52
+ define_actor :mc_bane do
53
+ has_behavior shooty: { bullets: 50 }
54
+ has_behavior :death_on_d
55
+ # actor.has_behavior :graphical
56
+
57
+ # FEATURE REQUEST
58
+ # actor.has_view do |view|
59
+ # view.uses :resource_manager
60
+ # view.configure do
61
+ # end
62
+
63
+ # view.draw do |target, x_off, y_off, z|
64
+ # end
65
+ # end
66
+ end
67
+
68
+
69
+ it 'creates an actor from within stage with the correct behaviors and updates' do
70
+ # going for a capybara style "page" reference for the game
71
+ game.stage do |stage| # instance of TestingStage
72
+ create_actor :mc_bane, x: 250, y: 400
73
+ end
74
+ see_actor_attrs :mc_bane, bullets: 50
75
+
76
+ update 10
77
+ see_image_not_drawn mc_bane_png
78
+
79
+ draw
80
+ see_image_drawn mc_bane_png
81
+
82
+ see_actor_attrs :mc_bane, bullets: 40
83
+ game.should have_actor(:mc_bane)
84
+
85
+ release_key KbD
86
+
87
+ # should have removed himself
88
+ game.should_not have_actor(:mc_bane)
89
+
90
+ end
91
+ end
92
+
@@ -0,0 +1,55 @@
1
+ require 'helper'
2
+
3
+ describe "Using gamebox's built in collision handling", acceptance: true do
4
+
5
+ define_actor :frickin_laser do
6
+ has_behavior :projectile
7
+ has_behavior collidable: {shape: :polygon, points: [[0,0],[10,7],[20,10]]}
8
+ end
9
+
10
+ define_actor :alien do
11
+ has_behavior collidable: {shape: :circle, radius: 10}
12
+ end
13
+
14
+ it 'shows that two overlapping objects collide' do
15
+ #scope cheatzys
16
+ laser = nil
17
+ alien = nil
18
+ game.stage do |stage| # instance of TestingStage
19
+ laser = create_actor :frickin_laser, x: 0, y: 0, vel_x: 5, vel_y: 1
20
+ alien = create_actor :alien, x: 0, y: 0
21
+ on_collision_of :frickin_laser, :alien do |collision_laser, collision_alien|
22
+ @collision_laser = collision_laser
23
+ @collision_alien = collision_alien
24
+ end
25
+ end
26
+ see_stage_ivars collision_laser: nil, collision_alien: nil
27
+ update 1
28
+ # TODO not sure about this one..
29
+ update 1
30
+ see_stage_ivars collision_laser: laser, collision_alien: alien
31
+ end
32
+
33
+ it 'shows that an object in motion can collide' do
34
+ laser = nil
35
+ alien = nil
36
+ game.stage do |stage| # instance of TestingStage
37
+ laser = create_actor :frickin_laser, x: 0, y: 0, vel_x: 5, vel_y: 0
38
+ alien = create_actor :alien, x: 31, y: 0
39
+ on_collision_of :frickin_laser, :alien do |collision_laser, collision_alien|
40
+ @collision_laser = collision_laser
41
+ @collision_alien = collision_alien
42
+ end
43
+ end
44
+ see_stage_ivars collision_laser: nil, collision_alien: nil
45
+ # now the laser moved and will be checked for collisions _next_ update
46
+ update 1
47
+ # trigger the next round of collision detection
48
+ update 2000
49
+ # TODO not sure about this one..
50
+ update 1
51
+ see_stage_ivars collision_laser: laser, collision_alien: alien
52
+ end
53
+
54
+ end
55
+