entityjs 0.2.2 → 0.3.0

Sign up to get free protection for your applications and to get access to all the features.
Files changed (264) hide show
  1. data/.gitignore +7 -6
  2. data/.rspec +2 -0
  3. data/README.md +170 -49
  4. data/Rakefile +9 -0
  5. data/bin/entityjs +24 -14
  6. data/entityjs.gemspec +15 -9
  7. data/lib/entityjs/assets.rb +167 -0
  8. data/lib/entityjs/command.rb +52 -27
  9. data/lib/entityjs/commands/build.rb +128 -0
  10. data/lib/entityjs/commands/comp.rb +74 -0
  11. data/lib/entityjs/commands/font.rb +73 -0
  12. data/lib/entityjs/commands/new.rb +59 -0
  13. data/lib/entityjs/commands/server.rb +54 -0
  14. data/lib/entityjs/commands/templates.rb +28 -0
  15. data/lib/entityjs/commands/test.rb +69 -0
  16. data/lib/entityjs/config.rb +130 -0
  17. data/lib/entityjs/dirc.rb +184 -0
  18. data/lib/entityjs/parsers/parse_tmx.rb +41 -0
  19. data/lib/entityjs/parsers/parse_xml.rb +39 -0
  20. data/lib/entityjs/version.rb +1 -1
  21. data/lib/entityjs.rb +53 -0
  22. data/license.txt +1 -1
  23. data/public/play.html +122 -0
  24. data/public/qunit/qunit.css +226 -0
  25. data/public/qunit/qunit.entity.js +190 -0
  26. data/public/qunit/qunit.input.js +200 -0
  27. data/public/qunit/qunit.js +1598 -0
  28. data/public/qunit/qunit.mock.js +97 -0
  29. data/public/tests.html +45 -0
  30. data/spec/javascripts/helpers/accept.png +0 -0
  31. data/spec/javascripts/helpers/alligator.mp3 +0 -0
  32. data/spec/javascripts/helpers/alligator.ogg +0 -0
  33. data/spec/javascripts/helpers/canvas.js +15 -0
  34. data/spec/javascripts/helpers/entityunit.js +50 -0
  35. data/spec/javascripts/helpers/factories.js +11 -0
  36. data/spec/javascripts/helpers/jquery-1.7.1.min.js +4 -0
  37. data/spec/javascripts/src/core/comp_spec.js +145 -0
  38. data/spec/javascripts/src/core/entity_spec.js +324 -0
  39. data/spec/javascripts/src/core/load_spec.js +71 -0
  40. data/spec/javascripts/src/core/query_spec.js +157 -0
  41. data/spec/javascripts/src/core/re_spec.js +61 -0
  42. data/spec/javascripts/src/core/system_spec.js +41 -0
  43. data/spec/javascripts/src/cycle/draw_spec.js +106 -0
  44. data/spec/javascripts/src/cycle/tick_spec.js +20 -0
  45. data/spec/javascripts/src/cycle/update_spec.js +86 -0
  46. data/spec/javascripts/src/display/align_spec.js +43 -0
  47. data/spec/javascripts/src/display/circle_spec.js +26 -0
  48. data/spec/javascripts/src/display/group_spec.js +7 -0
  49. data/spec/javascripts/src/display/image_spec.js +32 -0
  50. data/spec/javascripts/src/display/imgtext_spec.js +32 -0
  51. data/spec/javascripts/src/display/rect_spec.js +13 -0
  52. data/spec/javascripts/src/display/screen_spec.js +47 -0
  53. data/spec/javascripts/src/display/sprite_spec.js +28 -0
  54. data/spec/javascripts/src/display/text_spec.js +30 -0
  55. data/spec/javascripts/src/input/keyboard_spec.js +67 -0
  56. data/spec/javascripts/src/input/mouse_spec.js +133 -0
  57. data/spec/javascripts/src/input/pressed_spec.js +31 -0
  58. data/spec/javascripts/src/math/bisect_spec.js +59 -0
  59. data/spec/javascripts/src/math/body_spec.js +30 -0
  60. data/spec/javascripts/src/math/drag_spec.js +38 -0
  61. data/spec/javascripts/src/math/force_spec.js +134 -0
  62. data/spec/javascripts/src/math/hit_spec.js +28 -0
  63. data/spec/javascripts/src/math/hitmap_spec.js +52 -0
  64. data/spec/javascripts/src/math/limit_spec.js +35 -0
  65. data/spec/javascripts/src/math/point_spec.js +57 -0
  66. data/spec/javascripts/src/math/tile_spec.js +78 -0
  67. data/spec/javascripts/src/media/sound_spec.js +40 -0
  68. data/spec/javascripts/src/pattern/automap_spec.js +93 -0
  69. data/spec/javascripts/src/pattern/flicker_spec.js +66 -0
  70. data/spec/javascripts/src/pattern/timestep_spec.js +23 -0
  71. data/spec/javascripts/src/save/storage_spec.js +37 -0
  72. data/spec/javascripts/src/util/log_spec.js +9 -0
  73. data/spec/javascripts/src/util/polyfill_spec.js +13 -0
  74. data/spec/javascripts/src/util/random_spec.js +33 -0
  75. data/spec/javascripts/src/util/scene_spec.js +52 -0
  76. data/spec/javascripts/src/util/sheet_spec.js +25 -0
  77. data/spec/javascripts/src/util/support_spec.js +17 -0
  78. data/spec/javascripts/support/jasmine.yml +76 -0
  79. data/spec/javascripts/support/jasmine_config.rb +32 -0
  80. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  81. data/spec/lib/entityjs/assets_spec.rb +216 -0
  82. data/spec/lib/entityjs/command_spec.rb +53 -0
  83. data/spec/lib/entityjs/commands/build_spec.rb +69 -0
  84. data/spec/lib/entityjs/commands/comp_spec.rb +45 -0
  85. data/spec/lib/entityjs/commands/font_spec.rb +7 -0
  86. data/spec/lib/entityjs/commands/new_spec.rb +20 -0
  87. data/spec/lib/entityjs/commands/templates_spec.rb +9 -0
  88. data/spec/lib/entityjs/commands/test_spec.rb +31 -0
  89. data/spec/lib/entityjs/config_spec.rb +19 -0
  90. data/spec/lib/entityjs/dirc_spec.rb +83 -0
  91. data/spec/lib/entityjs/version_spec.rb +9 -0
  92. data/spec/spec_helper.rb +21 -3
  93. data/spec/support/factories.rb +19 -0
  94. data/spec/support/mygame.rb +11 -0
  95. data/src/core/comp.js +318 -0
  96. data/src/core/entity.js +549 -0
  97. data/src/core/load.js +242 -0
  98. data/src/core/query.js +354 -0
  99. data/src/core/re.js +74 -0
  100. data/src/core/system.js +121 -0
  101. data/src/cycle/draw.js +178 -0
  102. data/src/cycle/tick.js +25 -0
  103. data/src/{entityjs/cycle → cycle}/tween.js +60 -60
  104. data/src/{entityjs/cycle → cycle}/update.js +86 -85
  105. data/src/{entityjs/cycle → cycle}/wait.js +22 -21
  106. data/src/{entityjs/cycle → cycle}/worker.js +8 -8
  107. data/src/display/align.js +45 -0
  108. data/src/display/circle.js +33 -0
  109. data/src/{entityjs/display → display}/group.js +62 -62
  110. data/src/display/image.js +35 -0
  111. data/src/display/imgtext.js +102 -0
  112. data/src/{entityjs/display → display}/rect.js +18 -18
  113. data/src/display/screen.js +57 -0
  114. data/src/display/sprite.js +54 -0
  115. data/src/display/text.js +44 -0
  116. data/src/{entityjs/input → input}/keyboard.js +152 -150
  117. data/src/input/mouse.js +111 -0
  118. data/src/input/pressed.js +41 -0
  119. data/src/{entityjs/input → input}/touch.js +24 -28
  120. data/src/math/bisect.js +84 -0
  121. data/src/math/body.js +70 -0
  122. data/src/{entityjs/math → math}/drag.js +44 -38
  123. data/src/math/force.js +143 -0
  124. data/src/math/hit.js +32 -0
  125. data/src/math/hitmap.js +167 -0
  126. data/src/math/limit.js +37 -0
  127. data/src/math/point.js +40 -0
  128. data/src/math/tile.js +109 -0
  129. data/src/media/channel.js +93 -0
  130. data/src/{entityjs/media → media}/playlist.js +4 -4
  131. data/src/media/sound.js +114 -0
  132. data/src/{entityjs/net → net}/socket.js +51 -51
  133. data/src/pattern/automap.js +133 -0
  134. data/src/{entityjs/pattern → pattern}/flicker.js +206 -213
  135. data/src/pattern/timestep.js +31 -0
  136. data/src/{entityjs/save → save}/database.js +6 -6
  137. data/src/{entityjs/save → save}/storage.js +47 -56
  138. data/src/{entityjs/util → util}/log.js +17 -25
  139. data/src/{entityjs/util → util}/polyfill.js +24 -24
  140. data/src/util/random.js +20 -0
  141. data/src/util/scene.js +102 -0
  142. data/src/util/sheet.js +35 -0
  143. data/src/{entityjs/util → util}/support.js +109 -132
  144. data/{examples/keys → templates/arrow_keys/assets/images}/arrow.png +0 -0
  145. data/templates/arrow_keys/config.yml +22 -0
  146. data/templates/arrow_keys/readme.txt +9 -0
  147. data/templates/arrow_keys/scripts/display/arrow.js +69 -0
  148. data/templates/arrow_keys/scripts/init.js +10 -0
  149. data/templates/arrow_keys/scripts/input/controls.js +35 -0
  150. data/templates/arrow_keys/scripts/scenes/home.js +20 -0
  151. data/templates/arrow_keys/scripts/scenes/load.js +57 -0
  152. data/templates/arrow_keys/tests/display/arrow_test.js +29 -0
  153. data/templates/arrow_keys/tests/init_test.js +4 -0
  154. data/templates/arrow_keys/tests/input/controls_test.js +32 -0
  155. data/templates/arrow_keys/tests/scenes/home_test.js +0 -0
  156. data/templates/arrow_keys/tests/scenes/load_test.js +16 -0
  157. data/templates/blank/config.yml +22 -0
  158. data/templates/blank/readme.txt +79 -0
  159. data/templates/platform/assets/images/bit.png +0 -0
  160. data/templates/platform/assets/images/hero.png +0 -0
  161. data/templates/platform/assets/images/items.png +0 -0
  162. data/templates/platform/assets/images/tiles.png +0 -0
  163. data/templates/platform/assets/levels/level1.tmx +44 -0
  164. data/templates/platform/assets/sounds/coin.mp3 +0 -0
  165. data/templates/platform/assets/sounds/coin.ogg +0 -0
  166. data/templates/platform/config.yml +22 -0
  167. data/templates/platform/readme.txt +87 -0
  168. data/templates/platform/scripts/display/bit.js +12 -0
  169. data/templates/platform/scripts/display/hero.js +77 -0
  170. data/templates/platform/scripts/display/tile.js +2 -0
  171. data/templates/platform/scripts/display/tsprite.js +17 -0
  172. data/templates/platform/scripts/init.js +7 -0
  173. data/templates/platform/scripts/items/coin.js +27 -0
  174. data/templates/platform/scripts/items/item.js +41 -0
  175. data/templates/platform/scripts/items/spring.js +25 -0
  176. data/templates/platform/scripts/scenes/home.js +10 -0
  177. data/templates/platform/scripts/scenes/load.js +27 -0
  178. data/templates/platform/scripts/scenes/play.js +31 -0
  179. data/templates/platform/scripts/util/counter.js +34 -0
  180. data/templates/platform/scripts/util/level.js +84 -0
  181. data/templates/platform/tests/display/bit_test.js +7 -0
  182. data/templates/platform/tests/display/hero_test.js +73 -0
  183. data/templates/platform/tests/display/tile_test.js +7 -0
  184. data/templates/platform/tests/display/tsprite_test.js +8 -0
  185. data/templates/platform/tests/factories.js +30 -0
  186. data/templates/platform/tests/items/coin_test.js +28 -0
  187. data/templates/platform/tests/items/item_test.js +36 -0
  188. data/templates/platform/tests/items/spring_test.js +21 -0
  189. data/templates/platform/tests/scenes/home_test.js +9 -0
  190. data/templates/platform/tests/scenes/load_test.js +11 -0
  191. data/templates/platform/tests/scenes/play_test.js +15 -0
  192. data/templates/platform/tests/util/counter_test.js +9 -0
  193. data/templates/platform/tests/util/level_test.js +29 -0
  194. metadata +249 -97
  195. data/build/build_debug.bat +0 -1
  196. data/build/build_min.bat +0 -1
  197. data/build/config.php +0 -64
  198. data/build/debug.php +0 -48
  199. data/build/files.php +0 -74
  200. data/build/jsmin.php +0 -376
  201. data/build/min.php +0 -50
  202. data/changelog.txt +0 -53
  203. data/examples/keys/keys.html +0 -59
  204. data/examples/keys/keys.js +0 -148
  205. data/examples/mouse/mouse.html +0 -58
  206. data/examples/mouse/mouse.js +0 -60
  207. data/examples/scenes/home.png +0 -0
  208. data/examples/scenes/scenes.html +0 -55
  209. data/examples/scenes/scenes.js +0 -134
  210. data/examples/scenes/win.png +0 -0
  211. data/examples/sounds/sound1.mp3 +0 -0
  212. data/examples/sounds/sound1.ogg +0 -0
  213. data/examples/sounds/sounds.html +0 -56
  214. data/examples/sounds/sounds.js +0 -44
  215. data/examples/style/background.png +0 -0
  216. data/examples/style/sheet.css +0 -762
  217. data/examples/tiles/tiles.html +0 -56
  218. data/examples/tiles/tiles.js +0 -85
  219. data/examples/tiles/tiles.png +0 -0
  220. data/lib/blank/config.js +0 -4
  221. data/lib/blank/config.yml +0 -21
  222. data/lib/blank/home.js +0 -11
  223. data/lib/blank/init.js +0 -7
  224. data/lib/blank/load.js +0 -21
  225. data/lib/blank/play.html +0 -29
  226. data/lib/entity.debug.js +0 -52
  227. data/lib/entity.min.js +0 -184
  228. data/lib/entityjs/comp.rb +0 -11
  229. data/lib/entityjs/game.rb +0 -93
  230. data/lib/entityjs/min.rb +0 -11
  231. data/lib/entityjs/refresh.rb +0 -14
  232. data/spec/lib/entityjs/game_spec.rb +0 -11
  233. data/src/entityjs/core/component.js +0 -306
  234. data/src/entityjs/core/entity.js +0 -516
  235. data/src/entityjs/core/load.js +0 -224
  236. data/src/entityjs/core/query.js +0 -410
  237. data/src/entityjs/core/re.js +0 -70
  238. data/src/entityjs/core/system.js +0 -125
  239. data/src/entityjs/cycle/draw.js +0 -185
  240. data/src/entityjs/cycle/ticker.js +0 -27
  241. data/src/entityjs/display/anchor.js +0 -53
  242. data/src/entityjs/display/bitfont.js +0 -93
  243. data/src/entityjs/display/bitmap.js +0 -37
  244. data/src/entityjs/display/circle.js +0 -30
  245. data/src/entityjs/display/font.js +0 -41
  246. data/src/entityjs/display/screen.js +0 -46
  247. data/src/entityjs/display/sprite.js +0 -37
  248. data/src/entityjs/input/mouse.js +0 -123
  249. data/src/entityjs/input/pressed.js +0 -81
  250. data/src/entityjs/math/bind.js +0 -76
  251. data/src/entityjs/math/bisect.js +0 -69
  252. data/src/entityjs/math/body.js +0 -39
  253. data/src/entityjs/math/hitmap.js +0 -165
  254. data/src/entityjs/math/hittest.js +0 -26
  255. data/src/entityjs/math/physics.js +0 -142
  256. data/src/entityjs/math/point.js +0 -57
  257. data/src/entityjs/math/tile.js +0 -91
  258. data/src/entityjs/media/channel.js +0 -93
  259. data/src/entityjs/media/sound.js +0 -110
  260. data/src/entityjs/pattern/arraymap.js +0 -89
  261. data/src/entityjs/pattern/timestep.js +0 -34
  262. data/src/entityjs/util/random.js +0 -38
  263. data/src/entityjs/util/scene.js +0 -101
  264. data/src/entityjs/util/sheet.js +0 -51
@@ -0,0 +1,190 @@
1
+ EUnit = {
2
+ stack:[],
3
+
4
+ runStack:function(){
5
+ for(var i in EUnit.stack){
6
+ var k = EUnit.stack[i];
7
+
8
+ ok(k.called, k.message);
9
+ }
10
+ },
11
+
12
+ push:function(obj){
13
+ this.stack.push(obj);
14
+
15
+ return QUnit.config.queue.unshift(EUnit.runStack);
16
+ }
17
+ };
18
+ /*
19
+ Expects a trigger call from the given obj.
20
+
21
+ var e = re.e('flicker');
22
+
23
+ expectTrigger(e, 'flicker:end', function(){
24
+ //if triggered this will be called
25
+ });
26
+
27
+ */
28
+ function expectTrigger(obj, trigger, func){
29
+ var trig = {
30
+ called:0,
31
+ message:"Expected "+trigger+" to be triggered"
32
+ };
33
+
34
+ trig.meth = function(){
35
+ trig.called++;
36
+ if(func) func.apply(obj, arguments);
37
+ };
38
+
39
+ obj.on(trigger, trig.meth);
40
+
41
+ EUnit.push(trig);
42
+ }
43
+
44
+ /*
45
+ Expects the given entity to have the given flicker present
46
+
47
+ var e = re.e();
48
+
49
+ expectFlicker(e, 'run'); //false
50
+
51
+ e.comps('flicker').addFlicker('run', 123, 21, [2]);
52
+
53
+ expectFlicker(e, 'run') //true
54
+
55
+ */
56
+ function expectFlicker(ent, flick){
57
+ ok(ent.flicker_reels[flick] != null, "Expected entity to have flicker "+flick);
58
+ }
59
+
60
+ /*
61
+ Expects an entity or component to have a current listener attached.
62
+
63
+ var e = re.e();
64
+
65
+ expectListener(e, 'update'); //false
66
+
67
+ e.on('update', function(){
68
+
69
+ });
70
+
71
+ expectListener(e, 'update') //true
72
+
73
+ */
74
+ function expectListener(ent, trigger, func){
75
+ if(arguments.length == 2){
76
+ ok(ent.has('^'+trigger), "Expected entity to have listener "+trigger);
77
+ } else {
78
+ var fin = false;
79
+ for(var i in ent._re_signals[trigger]){
80
+ fin = (ent._re_signals[trigger][i] == func)
81
+ if(fin) break;
82
+ }
83
+
84
+ ok(fin, "Expected entity to have listener "+trigger+" with function");
85
+
86
+ }
87
+ }
88
+
89
+ /*
90
+ Generates a factory for creating complex entities.
91
+
92
+ //create coin factory
93
+ factory('coin', function(){
94
+ //set values on the newly created coin
95
+ this.value = 10;
96
+
97
+ //has all normal methods
98
+ this.def('blah', 10);
99
+ this.on('update', function(){
100
+ });
101
+ });
102
+
103
+ //create coin
104
+ var e = factory('coin');
105
+ e.value // 10
106
+ e.has('coin') //true
107
+
108
+ //can also use f
109
+ var coin2 = f('coin');
110
+ coin2.value //10
111
+
112
+ */
113
+ var _factories = {};
114
+ function factory(comps, func){
115
+ var e = re.e(comps);
116
+
117
+ //don't enter in arrays, strings only
118
+ if(func) _factories[comps] = func;
119
+
120
+ if(_factories[comps]) _factories[comps].call(e);
121
+
122
+ return e;
123
+ }
124
+ var f = factory;
125
+
126
+ /*
127
+ Generates a factory entity for easy use in the module()
128
+
129
+ //light weight
130
+ //a new coin in e will be created for every test()
131
+ module('coin', lazy('coin'));
132
+
133
+ //do something after coin creation
134
+ module('coin', lazy('coin', function(e){
135
+ //called on coin creation.
136
+ }));
137
+
138
+ //setup teardown methods together
139
+ module('coin', lazy('coin', {
140
+ setup:function(e){
141
+ //called on coin creation.
142
+ },
143
+ teardown:function(e){
144
+ //called after each test
145
+ }
146
+ }));
147
+
148
+ test('coin should have valid of 10', function(){
149
+ equal(e.value, 10);
150
+ })
151
+
152
+ etc..
153
+
154
+ */
155
+ var e;
156
+ function lazy(comps, obj){
157
+ return {
158
+ setup:function(){
159
+ e = f(comps);
160
+ if(typeof obj == 'function') obj(e);
161
+ if(obj && obj.setup) obj.setup(e);
162
+ },
163
+ teardown:function(){
164
+ if(obj && obj.teardown) obj.teardown(e);
165
+ e.dispose();
166
+ }
167
+ }
168
+ }
169
+
170
+ /*
171
+ Some super lazy evaluations
172
+ */
173
+ var eq = equal;
174
+ var not = function(arg, message){ok(!arg, message);}
175
+ function is(obj, type){
176
+ if(arguments.length == 1){
177
+ ok(obj != null, "Expected to be present");
178
+ } else{
179
+ ok(obj != null && Object.prototype.toString.call(obj).slice(8, -1).toLowerCase() == type.toLowerCase())
180
+ }
181
+ }
182
+
183
+ function match(test, reg, i){
184
+ if(typeof reg == 'string'){
185
+ reg = new RegExp(reg, i)
186
+ }
187
+
188
+ ok(test.match(reg) != null, "Expected to match "+reg)
189
+
190
+ }
@@ -0,0 +1,200 @@
1
+ /*
2
+ EntityJS methods to simulate user inputs.
3
+ */
4
+
5
+ function _findKeyCode(code){
6
+ var codes = re.c('keyboard').keyCodes;
7
+
8
+ for(var i in codes){
9
+ if(codes[i] == code){
10
+ return i;
11
+ }
12
+ }
13
+ return null;
14
+ }
15
+
16
+ //sim keyboard presses
17
+
18
+ /*
19
+ Calls keydown. This will keep it down until keyup is called.
20
+ keydown('w');
21
+ */
22
+ function keydown(key, e){
23
+ e = e || {};
24
+
25
+ e.type = 'keydown';
26
+ e.keyCode = _findKeyCode(key);
27
+
28
+ re.c('keyboard').event(e);
29
+ };
30
+
31
+ /*
32
+ Calls keyup, even if keydown was not pressed beforehand.
33
+ keyup('w');
34
+ */
35
+ function keyup(key, e){
36
+ e = e || {};
37
+
38
+ e.type = 'keyup';
39
+ e.keyCode = _findKeyCode(key);
40
+
41
+ re.c('keyboard').event(e);
42
+ };
43
+
44
+ /*
45
+ Calls keydown before the callback and then keyup after.
46
+
47
+ keypress('w', function(){
48
+
49
+ //w is down
50
+
51
+ //w is up
52
+ });
53
+
54
+ //w is not down
55
+
56
+ //Can also enter in an array of keys
57
+ keypress(['w','a','s','d'], function(key, event){
58
+
59
+ })
60
+
61
+ //Can also send custom attributes to the event object.
62
+ var e = re.e('keyboard')
63
+ .on('keydown', function(key, event){
64
+ re.log(event.myCustom); //cake
65
+ });
66
+ keypress('w', null, {myCustom:'cake'});
67
+
68
+ //key in mind the callback method is also optional
69
+
70
+ */
71
+ function keypress(key, callback, e){
72
+ if(typeof key == 'object'){
73
+ for(var i in key){
74
+ keypress(key[i], callback, e);
75
+ }
76
+ return;
77
+ }
78
+ keydown(key, e);
79
+ if(callback) callback(key, e);
80
+ keyup(key, e);
81
+ };
82
+
83
+ function _mouseEvent(e, type, x, y, key){
84
+ e = e || {};
85
+
86
+ e.type = type;
87
+ e.clientX = x + document.body.scrollLeft + document.documentElement.scrollLeft;
88
+ e.clientX = y + document.body.scrollTop + document.documentElement.scrollTop;
89
+
90
+ if(key){
91
+ re.c('mouse').press(e);
92
+ } else {
93
+ re.c('mouse').event(e);
94
+ }
95
+ }
96
+
97
+ //sim mouse clicks
98
+
99
+ /*
100
+ Will hold the mouse down until mouse up is called.
101
+
102
+ //click at 10,20 with the middle key
103
+ //add custom to the event object.
104
+ mousedown(10, 20, 'middle', {custom:234});
105
+
106
+ */
107
+ function mousedown(x, y, key, e){
108
+
109
+ _mouseEvent(e, 'mousedown', x, y, key || 'left');
110
+ };
111
+
112
+ /*
113
+ Will call mouse up on the given x, y.
114
+ Mousedown does not need to be called for this to work.
115
+
116
+ mouseup(20, 40, 'right');
117
+ */
118
+ function mouseup(x, y, key, e){
119
+ _mouseEvent(e, 'mouseup', x, y, key || 'left');
120
+ };
121
+
122
+ /*
123
+ Calls mousemove on the given coordinate.
124
+
125
+ mousemove(20, 30);
126
+
127
+ */
128
+ function mousemove(x, y, e){
129
+ _mouseEvent(e, 'mousemove', x, y);
130
+ };
131
+
132
+ /*
133
+ Calls contextmenu on the given coordiante.
134
+
135
+ contextmenu(30, 50)
136
+ */
137
+ function contextmenu(x, y, e){
138
+ _mouseEvent(e, 'contextmenu', x, y);
139
+
140
+ };
141
+
142
+ /*
143
+ Clicks on the given coordinate and optionally call a method inbetween.
144
+
145
+ click(20, 30);
146
+
147
+ //with callback
148
+ click(40, 50, function(x, y, key, event){
149
+ //mousedown..
150
+
151
+
152
+ //mouseup..
153
+ });
154
+
155
+ //mouse not down
156
+
157
+ //call with custom key and event
158
+ click(20, 50, null, 'middle', {blah:23});
159
+
160
+ //multiple clicks
161
+
162
+ click([[0,1], [30, 20], [34, 73]], function(x, y, key, event){
163
+
164
+ re.log('clicks', x, y, key, event);
165
+
166
+ }, 'right', {extra:10});
167
+
168
+ */
169
+ function click(x, y, callback, key, e){
170
+
171
+ if(typeof x == 'object'){
172
+
173
+ for(var i in x){
174
+ click(x[i][0], x[i][1], y, callback, key);
175
+ }
176
+
177
+ return;
178
+ }
179
+
180
+ mousedown(x, y, key, e);
181
+ _mouseEvent(e, 'click', x, y);
182
+ if(callback) callback(x, y, key, e);
183
+ mouseup(x, y, key, e);
184
+ };
185
+
186
+ /*
187
+ Same as the click method, except it calls click twice and then dispatches the callback.
188
+
189
+
190
+ dblclick(20, 40, function(x, y, key, e){
191
+ //blah
192
+ }, 'left', {bl:sdf});
193
+
194
+ */
195
+ function dblclick(x, y, callback, key, e){
196
+ click(x, y, null, key, e);
197
+ click(x, y, null, key, e);
198
+ _mouseEvent(e, 'dblclick', x, y);
199
+ if(callback) callback(x, y, key, e);
200
+ };