entityjs 0.2.2 → 0.3.0
Sign up to get free protection for your applications and to get access to all the features.
- data/.gitignore +7 -6
- data/.rspec +2 -0
- data/README.md +170 -49
- data/Rakefile +9 -0
- data/bin/entityjs +24 -14
- data/entityjs.gemspec +15 -9
- data/lib/entityjs/assets.rb +167 -0
- data/lib/entityjs/command.rb +52 -27
- data/lib/entityjs/commands/build.rb +128 -0
- data/lib/entityjs/commands/comp.rb +74 -0
- data/lib/entityjs/commands/font.rb +73 -0
- data/lib/entityjs/commands/new.rb +59 -0
- data/lib/entityjs/commands/server.rb +54 -0
- data/lib/entityjs/commands/templates.rb +28 -0
- data/lib/entityjs/commands/test.rb +69 -0
- data/lib/entityjs/config.rb +130 -0
- data/lib/entityjs/dirc.rb +184 -0
- data/lib/entityjs/parsers/parse_tmx.rb +41 -0
- data/lib/entityjs/parsers/parse_xml.rb +39 -0
- data/lib/entityjs/version.rb +1 -1
- data/lib/entityjs.rb +53 -0
- data/license.txt +1 -1
- data/public/play.html +122 -0
- data/public/qunit/qunit.css +226 -0
- data/public/qunit/qunit.entity.js +190 -0
- data/public/qunit/qunit.input.js +200 -0
- data/public/qunit/qunit.js +1598 -0
- data/public/qunit/qunit.mock.js +97 -0
- data/public/tests.html +45 -0
- data/spec/javascripts/helpers/accept.png +0 -0
- data/spec/javascripts/helpers/alligator.mp3 +0 -0
- data/spec/javascripts/helpers/alligator.ogg +0 -0
- data/spec/javascripts/helpers/canvas.js +15 -0
- data/spec/javascripts/helpers/entityunit.js +50 -0
- data/spec/javascripts/helpers/factories.js +11 -0
- data/spec/javascripts/helpers/jquery-1.7.1.min.js +4 -0
- data/spec/javascripts/src/core/comp_spec.js +145 -0
- data/spec/javascripts/src/core/entity_spec.js +324 -0
- data/spec/javascripts/src/core/load_spec.js +71 -0
- data/spec/javascripts/src/core/query_spec.js +157 -0
- data/spec/javascripts/src/core/re_spec.js +61 -0
- data/spec/javascripts/src/core/system_spec.js +41 -0
- data/spec/javascripts/src/cycle/draw_spec.js +106 -0
- data/spec/javascripts/src/cycle/tick_spec.js +20 -0
- data/spec/javascripts/src/cycle/update_spec.js +86 -0
- data/spec/javascripts/src/display/align_spec.js +43 -0
- data/spec/javascripts/src/display/circle_spec.js +26 -0
- data/spec/javascripts/src/display/group_spec.js +7 -0
- data/spec/javascripts/src/display/image_spec.js +32 -0
- data/spec/javascripts/src/display/imgtext_spec.js +32 -0
- data/spec/javascripts/src/display/rect_spec.js +13 -0
- data/spec/javascripts/src/display/screen_spec.js +47 -0
- data/spec/javascripts/src/display/sprite_spec.js +28 -0
- data/spec/javascripts/src/display/text_spec.js +30 -0
- data/spec/javascripts/src/input/keyboard_spec.js +67 -0
- data/spec/javascripts/src/input/mouse_spec.js +133 -0
- data/spec/javascripts/src/input/pressed_spec.js +31 -0
- data/spec/javascripts/src/math/bisect_spec.js +59 -0
- data/spec/javascripts/src/math/body_spec.js +30 -0
- data/spec/javascripts/src/math/drag_spec.js +38 -0
- data/spec/javascripts/src/math/force_spec.js +134 -0
- data/spec/javascripts/src/math/hit_spec.js +28 -0
- data/spec/javascripts/src/math/hitmap_spec.js +52 -0
- data/spec/javascripts/src/math/limit_spec.js +35 -0
- data/spec/javascripts/src/math/point_spec.js +57 -0
- data/spec/javascripts/src/math/tile_spec.js +78 -0
- data/spec/javascripts/src/media/sound_spec.js +40 -0
- data/spec/javascripts/src/pattern/automap_spec.js +93 -0
- data/spec/javascripts/src/pattern/flicker_spec.js +66 -0
- data/spec/javascripts/src/pattern/timestep_spec.js +23 -0
- data/spec/javascripts/src/save/storage_spec.js +37 -0
- data/spec/javascripts/src/util/log_spec.js +9 -0
- data/spec/javascripts/src/util/polyfill_spec.js +13 -0
- data/spec/javascripts/src/util/random_spec.js +33 -0
- data/spec/javascripts/src/util/scene_spec.js +52 -0
- data/spec/javascripts/src/util/sheet_spec.js +25 -0
- data/spec/javascripts/src/util/support_spec.js +17 -0
- data/spec/javascripts/support/jasmine.yml +76 -0
- data/spec/javascripts/support/jasmine_config.rb +32 -0
- data/spec/javascripts/support/jasmine_runner.rb +32 -0
- data/spec/lib/entityjs/assets_spec.rb +216 -0
- data/spec/lib/entityjs/command_spec.rb +53 -0
- data/spec/lib/entityjs/commands/build_spec.rb +69 -0
- data/spec/lib/entityjs/commands/comp_spec.rb +45 -0
- data/spec/lib/entityjs/commands/font_spec.rb +7 -0
- data/spec/lib/entityjs/commands/new_spec.rb +20 -0
- data/spec/lib/entityjs/commands/templates_spec.rb +9 -0
- data/spec/lib/entityjs/commands/test_spec.rb +31 -0
- data/spec/lib/entityjs/config_spec.rb +19 -0
- data/spec/lib/entityjs/dirc_spec.rb +83 -0
- data/spec/lib/entityjs/version_spec.rb +9 -0
- data/spec/spec_helper.rb +21 -3
- data/spec/support/factories.rb +19 -0
- data/spec/support/mygame.rb +11 -0
- data/src/core/comp.js +318 -0
- data/src/core/entity.js +549 -0
- data/src/core/load.js +242 -0
- data/src/core/query.js +354 -0
- data/src/core/re.js +74 -0
- data/src/core/system.js +121 -0
- data/src/cycle/draw.js +178 -0
- data/src/cycle/tick.js +25 -0
- data/src/{entityjs/cycle → cycle}/tween.js +60 -60
- data/src/{entityjs/cycle → cycle}/update.js +86 -85
- data/src/{entityjs/cycle → cycle}/wait.js +22 -21
- data/src/{entityjs/cycle → cycle}/worker.js +8 -8
- data/src/display/align.js +45 -0
- data/src/display/circle.js +33 -0
- data/src/{entityjs/display → display}/group.js +62 -62
- data/src/display/image.js +35 -0
- data/src/display/imgtext.js +102 -0
- data/src/{entityjs/display → display}/rect.js +18 -18
- data/src/display/screen.js +57 -0
- data/src/display/sprite.js +54 -0
- data/src/display/text.js +44 -0
- data/src/{entityjs/input → input}/keyboard.js +152 -150
- data/src/input/mouse.js +111 -0
- data/src/input/pressed.js +41 -0
- data/src/{entityjs/input → input}/touch.js +24 -28
- data/src/math/bisect.js +84 -0
- data/src/math/body.js +70 -0
- data/src/{entityjs/math → math}/drag.js +44 -38
- data/src/math/force.js +143 -0
- data/src/math/hit.js +32 -0
- data/src/math/hitmap.js +167 -0
- data/src/math/limit.js +37 -0
- data/src/math/point.js +40 -0
- data/src/math/tile.js +109 -0
- data/src/media/channel.js +93 -0
- data/src/{entityjs/media → media}/playlist.js +4 -4
- data/src/media/sound.js +114 -0
- data/src/{entityjs/net → net}/socket.js +51 -51
- data/src/pattern/automap.js +133 -0
- data/src/{entityjs/pattern → pattern}/flicker.js +206 -213
- data/src/pattern/timestep.js +31 -0
- data/src/{entityjs/save → save}/database.js +6 -6
- data/src/{entityjs/save → save}/storage.js +47 -56
- data/src/{entityjs/util → util}/log.js +17 -25
- data/src/{entityjs/util → util}/polyfill.js +24 -24
- data/src/util/random.js +20 -0
- data/src/util/scene.js +102 -0
- data/src/util/sheet.js +35 -0
- data/src/{entityjs/util → util}/support.js +109 -132
- data/{examples/keys → templates/arrow_keys/assets/images}/arrow.png +0 -0
- data/templates/arrow_keys/config.yml +22 -0
- data/templates/arrow_keys/readme.txt +9 -0
- data/templates/arrow_keys/scripts/display/arrow.js +69 -0
- data/templates/arrow_keys/scripts/init.js +10 -0
- data/templates/arrow_keys/scripts/input/controls.js +35 -0
- data/templates/arrow_keys/scripts/scenes/home.js +20 -0
- data/templates/arrow_keys/scripts/scenes/load.js +57 -0
- data/templates/arrow_keys/tests/display/arrow_test.js +29 -0
- data/templates/arrow_keys/tests/init_test.js +4 -0
- data/templates/arrow_keys/tests/input/controls_test.js +32 -0
- data/templates/arrow_keys/tests/scenes/home_test.js +0 -0
- data/templates/arrow_keys/tests/scenes/load_test.js +16 -0
- data/templates/blank/config.yml +22 -0
- data/templates/blank/readme.txt +79 -0
- data/templates/platform/assets/images/bit.png +0 -0
- data/templates/platform/assets/images/hero.png +0 -0
- data/templates/platform/assets/images/items.png +0 -0
- data/templates/platform/assets/images/tiles.png +0 -0
- data/templates/platform/assets/levels/level1.tmx +44 -0
- data/templates/platform/assets/sounds/coin.mp3 +0 -0
- data/templates/platform/assets/sounds/coin.ogg +0 -0
- data/templates/platform/config.yml +22 -0
- data/templates/platform/readme.txt +87 -0
- data/templates/platform/scripts/display/bit.js +12 -0
- data/templates/platform/scripts/display/hero.js +77 -0
- data/templates/platform/scripts/display/tile.js +2 -0
- data/templates/platform/scripts/display/tsprite.js +17 -0
- data/templates/platform/scripts/init.js +7 -0
- data/templates/platform/scripts/items/coin.js +27 -0
- data/templates/platform/scripts/items/item.js +41 -0
- data/templates/platform/scripts/items/spring.js +25 -0
- data/templates/platform/scripts/scenes/home.js +10 -0
- data/templates/platform/scripts/scenes/load.js +27 -0
- data/templates/platform/scripts/scenes/play.js +31 -0
- data/templates/platform/scripts/util/counter.js +34 -0
- data/templates/platform/scripts/util/level.js +84 -0
- data/templates/platform/tests/display/bit_test.js +7 -0
- data/templates/platform/tests/display/hero_test.js +73 -0
- data/templates/platform/tests/display/tile_test.js +7 -0
- data/templates/platform/tests/display/tsprite_test.js +8 -0
- data/templates/platform/tests/factories.js +30 -0
- data/templates/platform/tests/items/coin_test.js +28 -0
- data/templates/platform/tests/items/item_test.js +36 -0
- data/templates/platform/tests/items/spring_test.js +21 -0
- data/templates/platform/tests/scenes/home_test.js +9 -0
- data/templates/platform/tests/scenes/load_test.js +11 -0
- data/templates/platform/tests/scenes/play_test.js +15 -0
- data/templates/platform/tests/util/counter_test.js +9 -0
- data/templates/platform/tests/util/level_test.js +29 -0
- metadata +249 -97
- data/build/build_debug.bat +0 -1
- data/build/build_min.bat +0 -1
- data/build/config.php +0 -64
- data/build/debug.php +0 -48
- data/build/files.php +0 -74
- data/build/jsmin.php +0 -376
- data/build/min.php +0 -50
- data/changelog.txt +0 -53
- data/examples/keys/keys.html +0 -59
- data/examples/keys/keys.js +0 -148
- data/examples/mouse/mouse.html +0 -58
- data/examples/mouse/mouse.js +0 -60
- data/examples/scenes/home.png +0 -0
- data/examples/scenes/scenes.html +0 -55
- data/examples/scenes/scenes.js +0 -134
- data/examples/scenes/win.png +0 -0
- data/examples/sounds/sound1.mp3 +0 -0
- data/examples/sounds/sound1.ogg +0 -0
- data/examples/sounds/sounds.html +0 -56
- data/examples/sounds/sounds.js +0 -44
- data/examples/style/background.png +0 -0
- data/examples/style/sheet.css +0 -762
- data/examples/tiles/tiles.html +0 -56
- data/examples/tiles/tiles.js +0 -85
- data/examples/tiles/tiles.png +0 -0
- data/lib/blank/config.js +0 -4
- data/lib/blank/config.yml +0 -21
- data/lib/blank/home.js +0 -11
- data/lib/blank/init.js +0 -7
- data/lib/blank/load.js +0 -21
- data/lib/blank/play.html +0 -29
- data/lib/entity.debug.js +0 -52
- data/lib/entity.min.js +0 -184
- data/lib/entityjs/comp.rb +0 -11
- data/lib/entityjs/game.rb +0 -93
- data/lib/entityjs/min.rb +0 -11
- data/lib/entityjs/refresh.rb +0 -14
- data/spec/lib/entityjs/game_spec.rb +0 -11
- data/src/entityjs/core/component.js +0 -306
- data/src/entityjs/core/entity.js +0 -516
- data/src/entityjs/core/load.js +0 -224
- data/src/entityjs/core/query.js +0 -410
- data/src/entityjs/core/re.js +0 -70
- data/src/entityjs/core/system.js +0 -125
- data/src/entityjs/cycle/draw.js +0 -185
- data/src/entityjs/cycle/ticker.js +0 -27
- data/src/entityjs/display/anchor.js +0 -53
- data/src/entityjs/display/bitfont.js +0 -93
- data/src/entityjs/display/bitmap.js +0 -37
- data/src/entityjs/display/circle.js +0 -30
- data/src/entityjs/display/font.js +0 -41
- data/src/entityjs/display/screen.js +0 -46
- data/src/entityjs/display/sprite.js +0 -37
- data/src/entityjs/input/mouse.js +0 -123
- data/src/entityjs/input/pressed.js +0 -81
- data/src/entityjs/math/bind.js +0 -76
- data/src/entityjs/math/bisect.js +0 -69
- data/src/entityjs/math/body.js +0 -39
- data/src/entityjs/math/hitmap.js +0 -165
- data/src/entityjs/math/hittest.js +0 -26
- data/src/entityjs/math/physics.js +0 -142
- data/src/entityjs/math/point.js +0 -57
- data/src/entityjs/math/tile.js +0 -91
- data/src/entityjs/media/channel.js +0 -93
- data/src/entityjs/media/sound.js +0 -110
- data/src/entityjs/pattern/arraymap.js +0 -89
- data/src/entityjs/pattern/timestep.js +0 -34
- data/src/entityjs/util/random.js +0 -38
- data/src/entityjs/util/scene.js +0 -101
- data/src/entityjs/util/sheet.js +0 -51
@@ -0,0 +1,190 @@
|
|
1
|
+
EUnit = {
|
2
|
+
stack:[],
|
3
|
+
|
4
|
+
runStack:function(){
|
5
|
+
for(var i in EUnit.stack){
|
6
|
+
var k = EUnit.stack[i];
|
7
|
+
|
8
|
+
ok(k.called, k.message);
|
9
|
+
}
|
10
|
+
},
|
11
|
+
|
12
|
+
push:function(obj){
|
13
|
+
this.stack.push(obj);
|
14
|
+
|
15
|
+
return QUnit.config.queue.unshift(EUnit.runStack);
|
16
|
+
}
|
17
|
+
};
|
18
|
+
/*
|
19
|
+
Expects a trigger call from the given obj.
|
20
|
+
|
21
|
+
var e = re.e('flicker');
|
22
|
+
|
23
|
+
expectTrigger(e, 'flicker:end', function(){
|
24
|
+
//if triggered this will be called
|
25
|
+
});
|
26
|
+
|
27
|
+
*/
|
28
|
+
function expectTrigger(obj, trigger, func){
|
29
|
+
var trig = {
|
30
|
+
called:0,
|
31
|
+
message:"Expected "+trigger+" to be triggered"
|
32
|
+
};
|
33
|
+
|
34
|
+
trig.meth = function(){
|
35
|
+
trig.called++;
|
36
|
+
if(func) func.apply(obj, arguments);
|
37
|
+
};
|
38
|
+
|
39
|
+
obj.on(trigger, trig.meth);
|
40
|
+
|
41
|
+
EUnit.push(trig);
|
42
|
+
}
|
43
|
+
|
44
|
+
/*
|
45
|
+
Expects the given entity to have the given flicker present
|
46
|
+
|
47
|
+
var e = re.e();
|
48
|
+
|
49
|
+
expectFlicker(e, 'run'); //false
|
50
|
+
|
51
|
+
e.comps('flicker').addFlicker('run', 123, 21, [2]);
|
52
|
+
|
53
|
+
expectFlicker(e, 'run') //true
|
54
|
+
|
55
|
+
*/
|
56
|
+
function expectFlicker(ent, flick){
|
57
|
+
ok(ent.flicker_reels[flick] != null, "Expected entity to have flicker "+flick);
|
58
|
+
}
|
59
|
+
|
60
|
+
/*
|
61
|
+
Expects an entity or component to have a current listener attached.
|
62
|
+
|
63
|
+
var e = re.e();
|
64
|
+
|
65
|
+
expectListener(e, 'update'); //false
|
66
|
+
|
67
|
+
e.on('update', function(){
|
68
|
+
|
69
|
+
});
|
70
|
+
|
71
|
+
expectListener(e, 'update') //true
|
72
|
+
|
73
|
+
*/
|
74
|
+
function expectListener(ent, trigger, func){
|
75
|
+
if(arguments.length == 2){
|
76
|
+
ok(ent.has('^'+trigger), "Expected entity to have listener "+trigger);
|
77
|
+
} else {
|
78
|
+
var fin = false;
|
79
|
+
for(var i in ent._re_signals[trigger]){
|
80
|
+
fin = (ent._re_signals[trigger][i] == func)
|
81
|
+
if(fin) break;
|
82
|
+
}
|
83
|
+
|
84
|
+
ok(fin, "Expected entity to have listener "+trigger+" with function");
|
85
|
+
|
86
|
+
}
|
87
|
+
}
|
88
|
+
|
89
|
+
/*
|
90
|
+
Generates a factory for creating complex entities.
|
91
|
+
|
92
|
+
//create coin factory
|
93
|
+
factory('coin', function(){
|
94
|
+
//set values on the newly created coin
|
95
|
+
this.value = 10;
|
96
|
+
|
97
|
+
//has all normal methods
|
98
|
+
this.def('blah', 10);
|
99
|
+
this.on('update', function(){
|
100
|
+
});
|
101
|
+
});
|
102
|
+
|
103
|
+
//create coin
|
104
|
+
var e = factory('coin');
|
105
|
+
e.value // 10
|
106
|
+
e.has('coin') //true
|
107
|
+
|
108
|
+
//can also use f
|
109
|
+
var coin2 = f('coin');
|
110
|
+
coin2.value //10
|
111
|
+
|
112
|
+
*/
|
113
|
+
var _factories = {};
|
114
|
+
function factory(comps, func){
|
115
|
+
var e = re.e(comps);
|
116
|
+
|
117
|
+
//don't enter in arrays, strings only
|
118
|
+
if(func) _factories[comps] = func;
|
119
|
+
|
120
|
+
if(_factories[comps]) _factories[comps].call(e);
|
121
|
+
|
122
|
+
return e;
|
123
|
+
}
|
124
|
+
var f = factory;
|
125
|
+
|
126
|
+
/*
|
127
|
+
Generates a factory entity for easy use in the module()
|
128
|
+
|
129
|
+
//light weight
|
130
|
+
//a new coin in e will be created for every test()
|
131
|
+
module('coin', lazy('coin'));
|
132
|
+
|
133
|
+
//do something after coin creation
|
134
|
+
module('coin', lazy('coin', function(e){
|
135
|
+
//called on coin creation.
|
136
|
+
}));
|
137
|
+
|
138
|
+
//setup teardown methods together
|
139
|
+
module('coin', lazy('coin', {
|
140
|
+
setup:function(e){
|
141
|
+
//called on coin creation.
|
142
|
+
},
|
143
|
+
teardown:function(e){
|
144
|
+
//called after each test
|
145
|
+
}
|
146
|
+
}));
|
147
|
+
|
148
|
+
test('coin should have valid of 10', function(){
|
149
|
+
equal(e.value, 10);
|
150
|
+
})
|
151
|
+
|
152
|
+
etc..
|
153
|
+
|
154
|
+
*/
|
155
|
+
var e;
|
156
|
+
function lazy(comps, obj){
|
157
|
+
return {
|
158
|
+
setup:function(){
|
159
|
+
e = f(comps);
|
160
|
+
if(typeof obj == 'function') obj(e);
|
161
|
+
if(obj && obj.setup) obj.setup(e);
|
162
|
+
},
|
163
|
+
teardown:function(){
|
164
|
+
if(obj && obj.teardown) obj.teardown(e);
|
165
|
+
e.dispose();
|
166
|
+
}
|
167
|
+
}
|
168
|
+
}
|
169
|
+
|
170
|
+
/*
|
171
|
+
Some super lazy evaluations
|
172
|
+
*/
|
173
|
+
var eq = equal;
|
174
|
+
var not = function(arg, message){ok(!arg, message);}
|
175
|
+
function is(obj, type){
|
176
|
+
if(arguments.length == 1){
|
177
|
+
ok(obj != null, "Expected to be present");
|
178
|
+
} else{
|
179
|
+
ok(obj != null && Object.prototype.toString.call(obj).slice(8, -1).toLowerCase() == type.toLowerCase())
|
180
|
+
}
|
181
|
+
}
|
182
|
+
|
183
|
+
function match(test, reg, i){
|
184
|
+
if(typeof reg == 'string'){
|
185
|
+
reg = new RegExp(reg, i)
|
186
|
+
}
|
187
|
+
|
188
|
+
ok(test.match(reg) != null, "Expected to match "+reg)
|
189
|
+
|
190
|
+
}
|
@@ -0,0 +1,200 @@
|
|
1
|
+
/*
|
2
|
+
EntityJS methods to simulate user inputs.
|
3
|
+
*/
|
4
|
+
|
5
|
+
function _findKeyCode(code){
|
6
|
+
var codes = re.c('keyboard').keyCodes;
|
7
|
+
|
8
|
+
for(var i in codes){
|
9
|
+
if(codes[i] == code){
|
10
|
+
return i;
|
11
|
+
}
|
12
|
+
}
|
13
|
+
return null;
|
14
|
+
}
|
15
|
+
|
16
|
+
//sim keyboard presses
|
17
|
+
|
18
|
+
/*
|
19
|
+
Calls keydown. This will keep it down until keyup is called.
|
20
|
+
keydown('w');
|
21
|
+
*/
|
22
|
+
function keydown(key, e){
|
23
|
+
e = e || {};
|
24
|
+
|
25
|
+
e.type = 'keydown';
|
26
|
+
e.keyCode = _findKeyCode(key);
|
27
|
+
|
28
|
+
re.c('keyboard').event(e);
|
29
|
+
};
|
30
|
+
|
31
|
+
/*
|
32
|
+
Calls keyup, even if keydown was not pressed beforehand.
|
33
|
+
keyup('w');
|
34
|
+
*/
|
35
|
+
function keyup(key, e){
|
36
|
+
e = e || {};
|
37
|
+
|
38
|
+
e.type = 'keyup';
|
39
|
+
e.keyCode = _findKeyCode(key);
|
40
|
+
|
41
|
+
re.c('keyboard').event(e);
|
42
|
+
};
|
43
|
+
|
44
|
+
/*
|
45
|
+
Calls keydown before the callback and then keyup after.
|
46
|
+
|
47
|
+
keypress('w', function(){
|
48
|
+
|
49
|
+
//w is down
|
50
|
+
|
51
|
+
//w is up
|
52
|
+
});
|
53
|
+
|
54
|
+
//w is not down
|
55
|
+
|
56
|
+
//Can also enter in an array of keys
|
57
|
+
keypress(['w','a','s','d'], function(key, event){
|
58
|
+
|
59
|
+
})
|
60
|
+
|
61
|
+
//Can also send custom attributes to the event object.
|
62
|
+
var e = re.e('keyboard')
|
63
|
+
.on('keydown', function(key, event){
|
64
|
+
re.log(event.myCustom); //cake
|
65
|
+
});
|
66
|
+
keypress('w', null, {myCustom:'cake'});
|
67
|
+
|
68
|
+
//key in mind the callback method is also optional
|
69
|
+
|
70
|
+
*/
|
71
|
+
function keypress(key, callback, e){
|
72
|
+
if(typeof key == 'object'){
|
73
|
+
for(var i in key){
|
74
|
+
keypress(key[i], callback, e);
|
75
|
+
}
|
76
|
+
return;
|
77
|
+
}
|
78
|
+
keydown(key, e);
|
79
|
+
if(callback) callback(key, e);
|
80
|
+
keyup(key, e);
|
81
|
+
};
|
82
|
+
|
83
|
+
function _mouseEvent(e, type, x, y, key){
|
84
|
+
e = e || {};
|
85
|
+
|
86
|
+
e.type = type;
|
87
|
+
e.clientX = x + document.body.scrollLeft + document.documentElement.scrollLeft;
|
88
|
+
e.clientX = y + document.body.scrollTop + document.documentElement.scrollTop;
|
89
|
+
|
90
|
+
if(key){
|
91
|
+
re.c('mouse').press(e);
|
92
|
+
} else {
|
93
|
+
re.c('mouse').event(e);
|
94
|
+
}
|
95
|
+
}
|
96
|
+
|
97
|
+
//sim mouse clicks
|
98
|
+
|
99
|
+
/*
|
100
|
+
Will hold the mouse down until mouse up is called.
|
101
|
+
|
102
|
+
//click at 10,20 with the middle key
|
103
|
+
//add custom to the event object.
|
104
|
+
mousedown(10, 20, 'middle', {custom:234});
|
105
|
+
|
106
|
+
*/
|
107
|
+
function mousedown(x, y, key, e){
|
108
|
+
|
109
|
+
_mouseEvent(e, 'mousedown', x, y, key || 'left');
|
110
|
+
};
|
111
|
+
|
112
|
+
/*
|
113
|
+
Will call mouse up on the given x, y.
|
114
|
+
Mousedown does not need to be called for this to work.
|
115
|
+
|
116
|
+
mouseup(20, 40, 'right');
|
117
|
+
*/
|
118
|
+
function mouseup(x, y, key, e){
|
119
|
+
_mouseEvent(e, 'mouseup', x, y, key || 'left');
|
120
|
+
};
|
121
|
+
|
122
|
+
/*
|
123
|
+
Calls mousemove on the given coordinate.
|
124
|
+
|
125
|
+
mousemove(20, 30);
|
126
|
+
|
127
|
+
*/
|
128
|
+
function mousemove(x, y, e){
|
129
|
+
_mouseEvent(e, 'mousemove', x, y);
|
130
|
+
};
|
131
|
+
|
132
|
+
/*
|
133
|
+
Calls contextmenu on the given coordiante.
|
134
|
+
|
135
|
+
contextmenu(30, 50)
|
136
|
+
*/
|
137
|
+
function contextmenu(x, y, e){
|
138
|
+
_mouseEvent(e, 'contextmenu', x, y);
|
139
|
+
|
140
|
+
};
|
141
|
+
|
142
|
+
/*
|
143
|
+
Clicks on the given coordinate and optionally call a method inbetween.
|
144
|
+
|
145
|
+
click(20, 30);
|
146
|
+
|
147
|
+
//with callback
|
148
|
+
click(40, 50, function(x, y, key, event){
|
149
|
+
//mousedown..
|
150
|
+
|
151
|
+
|
152
|
+
//mouseup..
|
153
|
+
});
|
154
|
+
|
155
|
+
//mouse not down
|
156
|
+
|
157
|
+
//call with custom key and event
|
158
|
+
click(20, 50, null, 'middle', {blah:23});
|
159
|
+
|
160
|
+
//multiple clicks
|
161
|
+
|
162
|
+
click([[0,1], [30, 20], [34, 73]], function(x, y, key, event){
|
163
|
+
|
164
|
+
re.log('clicks', x, y, key, event);
|
165
|
+
|
166
|
+
}, 'right', {extra:10});
|
167
|
+
|
168
|
+
*/
|
169
|
+
function click(x, y, callback, key, e){
|
170
|
+
|
171
|
+
if(typeof x == 'object'){
|
172
|
+
|
173
|
+
for(var i in x){
|
174
|
+
click(x[i][0], x[i][1], y, callback, key);
|
175
|
+
}
|
176
|
+
|
177
|
+
return;
|
178
|
+
}
|
179
|
+
|
180
|
+
mousedown(x, y, key, e);
|
181
|
+
_mouseEvent(e, 'click', x, y);
|
182
|
+
if(callback) callback(x, y, key, e);
|
183
|
+
mouseup(x, y, key, e);
|
184
|
+
};
|
185
|
+
|
186
|
+
/*
|
187
|
+
Same as the click method, except it calls click twice and then dispatches the callback.
|
188
|
+
|
189
|
+
|
190
|
+
dblclick(20, 40, function(x, y, key, e){
|
191
|
+
//blah
|
192
|
+
}, 'left', {bl:sdf});
|
193
|
+
|
194
|
+
*/
|
195
|
+
function dblclick(x, y, callback, key, e){
|
196
|
+
click(x, y, null, key, e);
|
197
|
+
click(x, y, null, key, e);
|
198
|
+
_mouseEvent(e, 'dblclick', x, y);
|
199
|
+
if(callback) callback(x, y, key, e);
|
200
|
+
};
|