entityjs 0.2.2 → 0.3.0
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- data/.gitignore +7 -6
- data/.rspec +2 -0
- data/README.md +170 -49
- data/Rakefile +9 -0
- data/bin/entityjs +24 -14
- data/entityjs.gemspec +15 -9
- data/lib/entityjs/assets.rb +167 -0
- data/lib/entityjs/command.rb +52 -27
- data/lib/entityjs/commands/build.rb +128 -0
- data/lib/entityjs/commands/comp.rb +74 -0
- data/lib/entityjs/commands/font.rb +73 -0
- data/lib/entityjs/commands/new.rb +59 -0
- data/lib/entityjs/commands/server.rb +54 -0
- data/lib/entityjs/commands/templates.rb +28 -0
- data/lib/entityjs/commands/test.rb +69 -0
- data/lib/entityjs/config.rb +130 -0
- data/lib/entityjs/dirc.rb +184 -0
- data/lib/entityjs/parsers/parse_tmx.rb +41 -0
- data/lib/entityjs/parsers/parse_xml.rb +39 -0
- data/lib/entityjs/version.rb +1 -1
- data/lib/entityjs.rb +53 -0
- data/license.txt +1 -1
- data/public/play.html +122 -0
- data/public/qunit/qunit.css +226 -0
- data/public/qunit/qunit.entity.js +190 -0
- data/public/qunit/qunit.input.js +200 -0
- data/public/qunit/qunit.js +1598 -0
- data/public/qunit/qunit.mock.js +97 -0
- data/public/tests.html +45 -0
- data/spec/javascripts/helpers/accept.png +0 -0
- data/spec/javascripts/helpers/alligator.mp3 +0 -0
- data/spec/javascripts/helpers/alligator.ogg +0 -0
- data/spec/javascripts/helpers/canvas.js +15 -0
- data/spec/javascripts/helpers/entityunit.js +50 -0
- data/spec/javascripts/helpers/factories.js +11 -0
- data/spec/javascripts/helpers/jquery-1.7.1.min.js +4 -0
- data/spec/javascripts/src/core/comp_spec.js +145 -0
- data/spec/javascripts/src/core/entity_spec.js +324 -0
- data/spec/javascripts/src/core/load_spec.js +71 -0
- data/spec/javascripts/src/core/query_spec.js +157 -0
- data/spec/javascripts/src/core/re_spec.js +61 -0
- data/spec/javascripts/src/core/system_spec.js +41 -0
- data/spec/javascripts/src/cycle/draw_spec.js +106 -0
- data/spec/javascripts/src/cycle/tick_spec.js +20 -0
- data/spec/javascripts/src/cycle/update_spec.js +86 -0
- data/spec/javascripts/src/display/align_spec.js +43 -0
- data/spec/javascripts/src/display/circle_spec.js +26 -0
- data/spec/javascripts/src/display/group_spec.js +7 -0
- data/spec/javascripts/src/display/image_spec.js +32 -0
- data/spec/javascripts/src/display/imgtext_spec.js +32 -0
- data/spec/javascripts/src/display/rect_spec.js +13 -0
- data/spec/javascripts/src/display/screen_spec.js +47 -0
- data/spec/javascripts/src/display/sprite_spec.js +28 -0
- data/spec/javascripts/src/display/text_spec.js +30 -0
- data/spec/javascripts/src/input/keyboard_spec.js +67 -0
- data/spec/javascripts/src/input/mouse_spec.js +133 -0
- data/spec/javascripts/src/input/pressed_spec.js +31 -0
- data/spec/javascripts/src/math/bisect_spec.js +59 -0
- data/spec/javascripts/src/math/body_spec.js +30 -0
- data/spec/javascripts/src/math/drag_spec.js +38 -0
- data/spec/javascripts/src/math/force_spec.js +134 -0
- data/spec/javascripts/src/math/hit_spec.js +28 -0
- data/spec/javascripts/src/math/hitmap_spec.js +52 -0
- data/spec/javascripts/src/math/limit_spec.js +35 -0
- data/spec/javascripts/src/math/point_spec.js +57 -0
- data/spec/javascripts/src/math/tile_spec.js +78 -0
- data/spec/javascripts/src/media/sound_spec.js +40 -0
- data/spec/javascripts/src/pattern/automap_spec.js +93 -0
- data/spec/javascripts/src/pattern/flicker_spec.js +66 -0
- data/spec/javascripts/src/pattern/timestep_spec.js +23 -0
- data/spec/javascripts/src/save/storage_spec.js +37 -0
- data/spec/javascripts/src/util/log_spec.js +9 -0
- data/spec/javascripts/src/util/polyfill_spec.js +13 -0
- data/spec/javascripts/src/util/random_spec.js +33 -0
- data/spec/javascripts/src/util/scene_spec.js +52 -0
- data/spec/javascripts/src/util/sheet_spec.js +25 -0
- data/spec/javascripts/src/util/support_spec.js +17 -0
- data/spec/javascripts/support/jasmine.yml +76 -0
- data/spec/javascripts/support/jasmine_config.rb +32 -0
- data/spec/javascripts/support/jasmine_runner.rb +32 -0
- data/spec/lib/entityjs/assets_spec.rb +216 -0
- data/spec/lib/entityjs/command_spec.rb +53 -0
- data/spec/lib/entityjs/commands/build_spec.rb +69 -0
- data/spec/lib/entityjs/commands/comp_spec.rb +45 -0
- data/spec/lib/entityjs/commands/font_spec.rb +7 -0
- data/spec/lib/entityjs/commands/new_spec.rb +20 -0
- data/spec/lib/entityjs/commands/templates_spec.rb +9 -0
- data/spec/lib/entityjs/commands/test_spec.rb +31 -0
- data/spec/lib/entityjs/config_spec.rb +19 -0
- data/spec/lib/entityjs/dirc_spec.rb +83 -0
- data/spec/lib/entityjs/version_spec.rb +9 -0
- data/spec/spec_helper.rb +21 -3
- data/spec/support/factories.rb +19 -0
- data/spec/support/mygame.rb +11 -0
- data/src/core/comp.js +318 -0
- data/src/core/entity.js +549 -0
- data/src/core/load.js +242 -0
- data/src/core/query.js +354 -0
- data/src/core/re.js +74 -0
- data/src/core/system.js +121 -0
- data/src/cycle/draw.js +178 -0
- data/src/cycle/tick.js +25 -0
- data/src/{entityjs/cycle → cycle}/tween.js +60 -60
- data/src/{entityjs/cycle → cycle}/update.js +86 -85
- data/src/{entityjs/cycle → cycle}/wait.js +22 -21
- data/src/{entityjs/cycle → cycle}/worker.js +8 -8
- data/src/display/align.js +45 -0
- data/src/display/circle.js +33 -0
- data/src/{entityjs/display → display}/group.js +62 -62
- data/src/display/image.js +35 -0
- data/src/display/imgtext.js +102 -0
- data/src/{entityjs/display → display}/rect.js +18 -18
- data/src/display/screen.js +57 -0
- data/src/display/sprite.js +54 -0
- data/src/display/text.js +44 -0
- data/src/{entityjs/input → input}/keyboard.js +152 -150
- data/src/input/mouse.js +111 -0
- data/src/input/pressed.js +41 -0
- data/src/{entityjs/input → input}/touch.js +24 -28
- data/src/math/bisect.js +84 -0
- data/src/math/body.js +70 -0
- data/src/{entityjs/math → math}/drag.js +44 -38
- data/src/math/force.js +143 -0
- data/src/math/hit.js +32 -0
- data/src/math/hitmap.js +167 -0
- data/src/math/limit.js +37 -0
- data/src/math/point.js +40 -0
- data/src/math/tile.js +109 -0
- data/src/media/channel.js +93 -0
- data/src/{entityjs/media → media}/playlist.js +4 -4
- data/src/media/sound.js +114 -0
- data/src/{entityjs/net → net}/socket.js +51 -51
- data/src/pattern/automap.js +133 -0
- data/src/{entityjs/pattern → pattern}/flicker.js +206 -213
- data/src/pattern/timestep.js +31 -0
- data/src/{entityjs/save → save}/database.js +6 -6
- data/src/{entityjs/save → save}/storage.js +47 -56
- data/src/{entityjs/util → util}/log.js +17 -25
- data/src/{entityjs/util → util}/polyfill.js +24 -24
- data/src/util/random.js +20 -0
- data/src/util/scene.js +102 -0
- data/src/util/sheet.js +35 -0
- data/src/{entityjs/util → util}/support.js +109 -132
- data/{examples/keys → templates/arrow_keys/assets/images}/arrow.png +0 -0
- data/templates/arrow_keys/config.yml +22 -0
- data/templates/arrow_keys/readme.txt +9 -0
- data/templates/arrow_keys/scripts/display/arrow.js +69 -0
- data/templates/arrow_keys/scripts/init.js +10 -0
- data/templates/arrow_keys/scripts/input/controls.js +35 -0
- data/templates/arrow_keys/scripts/scenes/home.js +20 -0
- data/templates/arrow_keys/scripts/scenes/load.js +57 -0
- data/templates/arrow_keys/tests/display/arrow_test.js +29 -0
- data/templates/arrow_keys/tests/init_test.js +4 -0
- data/templates/arrow_keys/tests/input/controls_test.js +32 -0
- data/templates/arrow_keys/tests/scenes/home_test.js +0 -0
- data/templates/arrow_keys/tests/scenes/load_test.js +16 -0
- data/templates/blank/config.yml +22 -0
- data/templates/blank/readme.txt +79 -0
- data/templates/platform/assets/images/bit.png +0 -0
- data/templates/platform/assets/images/hero.png +0 -0
- data/templates/platform/assets/images/items.png +0 -0
- data/templates/platform/assets/images/tiles.png +0 -0
- data/templates/platform/assets/levels/level1.tmx +44 -0
- data/templates/platform/assets/sounds/coin.mp3 +0 -0
- data/templates/platform/assets/sounds/coin.ogg +0 -0
- data/templates/platform/config.yml +22 -0
- data/templates/platform/readme.txt +87 -0
- data/templates/platform/scripts/display/bit.js +12 -0
- data/templates/platform/scripts/display/hero.js +77 -0
- data/templates/platform/scripts/display/tile.js +2 -0
- data/templates/platform/scripts/display/tsprite.js +17 -0
- data/templates/platform/scripts/init.js +7 -0
- data/templates/platform/scripts/items/coin.js +27 -0
- data/templates/platform/scripts/items/item.js +41 -0
- data/templates/platform/scripts/items/spring.js +25 -0
- data/templates/platform/scripts/scenes/home.js +10 -0
- data/templates/platform/scripts/scenes/load.js +27 -0
- data/templates/platform/scripts/scenes/play.js +31 -0
- data/templates/platform/scripts/util/counter.js +34 -0
- data/templates/platform/scripts/util/level.js +84 -0
- data/templates/platform/tests/display/bit_test.js +7 -0
- data/templates/platform/tests/display/hero_test.js +73 -0
- data/templates/platform/tests/display/tile_test.js +7 -0
- data/templates/platform/tests/display/tsprite_test.js +8 -0
- data/templates/platform/tests/factories.js +30 -0
- data/templates/platform/tests/items/coin_test.js +28 -0
- data/templates/platform/tests/items/item_test.js +36 -0
- data/templates/platform/tests/items/spring_test.js +21 -0
- data/templates/platform/tests/scenes/home_test.js +9 -0
- data/templates/platform/tests/scenes/load_test.js +11 -0
- data/templates/platform/tests/scenes/play_test.js +15 -0
- data/templates/platform/tests/util/counter_test.js +9 -0
- data/templates/platform/tests/util/level_test.js +29 -0
- metadata +249 -97
- data/build/build_debug.bat +0 -1
- data/build/build_min.bat +0 -1
- data/build/config.php +0 -64
- data/build/debug.php +0 -48
- data/build/files.php +0 -74
- data/build/jsmin.php +0 -376
- data/build/min.php +0 -50
- data/changelog.txt +0 -53
- data/examples/keys/keys.html +0 -59
- data/examples/keys/keys.js +0 -148
- data/examples/mouse/mouse.html +0 -58
- data/examples/mouse/mouse.js +0 -60
- data/examples/scenes/home.png +0 -0
- data/examples/scenes/scenes.html +0 -55
- data/examples/scenes/scenes.js +0 -134
- data/examples/scenes/win.png +0 -0
- data/examples/sounds/sound1.mp3 +0 -0
- data/examples/sounds/sound1.ogg +0 -0
- data/examples/sounds/sounds.html +0 -56
- data/examples/sounds/sounds.js +0 -44
- data/examples/style/background.png +0 -0
- data/examples/style/sheet.css +0 -762
- data/examples/tiles/tiles.html +0 -56
- data/examples/tiles/tiles.js +0 -85
- data/examples/tiles/tiles.png +0 -0
- data/lib/blank/config.js +0 -4
- data/lib/blank/config.yml +0 -21
- data/lib/blank/home.js +0 -11
- data/lib/blank/init.js +0 -7
- data/lib/blank/load.js +0 -21
- data/lib/blank/play.html +0 -29
- data/lib/entity.debug.js +0 -52
- data/lib/entity.min.js +0 -184
- data/lib/entityjs/comp.rb +0 -11
- data/lib/entityjs/game.rb +0 -93
- data/lib/entityjs/min.rb +0 -11
- data/lib/entityjs/refresh.rb +0 -14
- data/spec/lib/entityjs/game_spec.rb +0 -11
- data/src/entityjs/core/component.js +0 -306
- data/src/entityjs/core/entity.js +0 -516
- data/src/entityjs/core/load.js +0 -224
- data/src/entityjs/core/query.js +0 -410
- data/src/entityjs/core/re.js +0 -70
- data/src/entityjs/core/system.js +0 -125
- data/src/entityjs/cycle/draw.js +0 -185
- data/src/entityjs/cycle/ticker.js +0 -27
- data/src/entityjs/display/anchor.js +0 -53
- data/src/entityjs/display/bitfont.js +0 -93
- data/src/entityjs/display/bitmap.js +0 -37
- data/src/entityjs/display/circle.js +0 -30
- data/src/entityjs/display/font.js +0 -41
- data/src/entityjs/display/screen.js +0 -46
- data/src/entityjs/display/sprite.js +0 -37
- data/src/entityjs/input/mouse.js +0 -123
- data/src/entityjs/input/pressed.js +0 -81
- data/src/entityjs/math/bind.js +0 -76
- data/src/entityjs/math/bisect.js +0 -69
- data/src/entityjs/math/body.js +0 -39
- data/src/entityjs/math/hitmap.js +0 -165
- data/src/entityjs/math/hittest.js +0 -26
- data/src/entityjs/math/physics.js +0 -142
- data/src/entityjs/math/point.js +0 -57
- data/src/entityjs/math/tile.js +0 -91
- data/src/entityjs/media/channel.js +0 -93
- data/src/entityjs/media/sound.js +0 -110
- data/src/entityjs/pattern/arraymap.js +0 -89
- data/src/entityjs/pattern/timestep.js +0 -34
- data/src/entityjs/util/random.js +0 -38
- data/src/entityjs/util/scene.js +0 -101
- data/src/entityjs/util/sheet.js +0 -51
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/**
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* jsmin.php - PHP implementation of Douglas Crockford's JSMin.
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* --
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-
$this->b = $this->next();
|
139
|
-
|
140
|
-
if ($this->b === '/' && (
|
141
|
-
$this->a === '(' || $this->a === ',' || $this->a === '=' ||
|
142
|
-
$this->a === ':' || $this->a === '[' || $this->a === '!' ||
|
143
|
-
$this->a === '&' || $this->a === '|' || $this->a === '?' ||
|
144
|
-
$this->a === '{' || $this->a === '}' || $this->a === ';' ||
|
145
|
-
$this->a === "\n" )) {
|
146
|
-
|
147
|
-
$this->output .= $this->a . $this->b;
|
148
|
-
|
149
|
-
for (;;) {
|
150
|
-
$this->a = $this->get();
|
151
|
-
|
152
|
-
if ($this->a === '[') {
|
153
|
-
/*
|
154
|
-
inside a regex [...] set, which MAY contain a '/' itself. Example: mootools Form.Validator near line 460:
|
155
|
-
return Form.Validator.getValidator('IsEmpty').test(element) || (/^(?:[a-z0-9!#$%&'*+/=?^_`{|}~-]\.?){0,63}[a-z0-9!#$%&'*+/=?^_`{|}~-]@(?:(?:[a-z0-9](?:[a-z0-9-]{0,61}[a-z0-9])?\.)*[a-z0-9](?:[a-z0-9-]{0,61}[a-z0-9])?|\[(?:(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.){3}(?:25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\])$/i).test(element.get('value'));
|
156
|
-
*/
|
157
|
-
for (;;) {
|
158
|
-
$this->output .= $this->a;
|
159
|
-
$this->a = $this->get();
|
160
|
-
|
161
|
-
if ($this->a === ']') {
|
162
|
-
break;
|
163
|
-
} elseif ($this->a === '\\') {
|
164
|
-
$this->output .= $this->a;
|
165
|
-
$this->a = $this->get();
|
166
|
-
} elseif (ord($this->a) <= self::ORD_LF) {
|
167
|
-
throw new JSMinException('Unterminated regular expression set in regex literal.');
|
168
|
-
}
|
169
|
-
}
|
170
|
-
} elseif ($this->a === '/') {
|
171
|
-
break;
|
172
|
-
} elseif ($this->a === '\\') {
|
173
|
-
$this->output .= $this->a;
|
174
|
-
$this->a = $this->get();
|
175
|
-
} elseif (ord($this->a) <= self::ORD_LF) {
|
176
|
-
throw new JSMinException('Unterminated regular expression literal.');
|
177
|
-
}
|
178
|
-
|
179
|
-
$this->output .= $this->a;
|
180
|
-
}
|
181
|
-
|
182
|
-
$this->b = $this->next();
|
183
|
-
}
|
184
|
-
}
|
185
|
-
}
|
186
|
-
|
187
|
-
/**
|
188
|
-
* Get next char. Convert ctrl char to space.
|
189
|
-
*
|
190
|
-
* @return string|null
|
191
|
-
*/
|
192
|
-
protected function get() {
|
193
|
-
$c = $this->lookAhead;
|
194
|
-
$this->lookAhead = null;
|
195
|
-
|
196
|
-
if ($c === null) {
|
197
|
-
if ($this->inputIndex < $this->inputLength) {
|
198
|
-
$c = substr($this->input, $this->inputIndex, 1);
|
199
|
-
$this->inputIndex += 1;
|
200
|
-
} else {
|
201
|
-
$c = null;
|
202
|
-
}
|
203
|
-
}
|
204
|
-
|
205
|
-
if ($c === "\r") {
|
206
|
-
return "\n";
|
207
|
-
}
|
208
|
-
|
209
|
-
if ($c === null || $c === "\n" || ord($c) >= self::ORD_SPACE) {
|
210
|
-
return $c;
|
211
|
-
}
|
212
|
-
|
213
|
-
return ' ';
|
214
|
-
}
|
215
|
-
|
216
|
-
/**
|
217
|
-
* Is $c a letter, digit, underscore, dollar sign, or non-ASCII character.
|
218
|
-
*
|
219
|
-
* @return bool
|
220
|
-
*/
|
221
|
-
protected function isAlphaNum($c) {
|
222
|
-
return ord($c) > 126 || $c === '\\' || preg_match('/^[\w\$]$/', $c) === 1;
|
223
|
-
}
|
224
|
-
|
225
|
-
/**
|
226
|
-
* Perform minification, return result
|
227
|
-
*
|
228
|
-
* @uses action()
|
229
|
-
* @uses isAlphaNum()
|
230
|
-
* @return string
|
231
|
-
*/
|
232
|
-
protected function min() {
|
233
|
-
$this->a = "\n";
|
234
|
-
$this->action(self::ACTION_DELETE_A_B);
|
235
|
-
|
236
|
-
while ($this->a !== null) {
|
237
|
-
switch ($this->a) {
|
238
|
-
case ' ':
|
239
|
-
if ($this->isAlphaNum($this->b)) {
|
240
|
-
$this->action(self::ACTION_KEEP_A);
|
241
|
-
} else {
|
242
|
-
$this->action(self::ACTION_DELETE_A);
|
243
|
-
}
|
244
|
-
break;
|
245
|
-
|
246
|
-
case "\n":
|
247
|
-
switch ($this->b) {
|
248
|
-
case '{':
|
249
|
-
case '[':
|
250
|
-
case '(':
|
251
|
-
case '+':
|
252
|
-
case '-':
|
253
|
-
$this->action(self::ACTION_KEEP_A);
|
254
|
-
break;
|
255
|
-
|
256
|
-
case ' ':
|
257
|
-
$this->action(self::ACTION_DELETE_A_B);
|
258
|
-
break;
|
259
|
-
|
260
|
-
default:
|
261
|
-
if ($this->isAlphaNum($this->b)) {
|
262
|
-
$this->action(self::ACTION_KEEP_A);
|
263
|
-
}
|
264
|
-
else {
|
265
|
-
$this->action(self::ACTION_DELETE_A);
|
266
|
-
}
|
267
|
-
}
|
268
|
-
break;
|
269
|
-
|
270
|
-
default:
|
271
|
-
switch ($this->b) {
|
272
|
-
case ' ':
|
273
|
-
if ($this->isAlphaNum($this->a)) {
|
274
|
-
$this->action(self::ACTION_KEEP_A);
|
275
|
-
break;
|
276
|
-
}
|
277
|
-
|
278
|
-
$this->action(self::ACTION_DELETE_A_B);
|
279
|
-
break;
|
280
|
-
|
281
|
-
case "\n":
|
282
|
-
switch ($this->a) {
|
283
|
-
case '}':
|
284
|
-
case ']':
|
285
|
-
case ')':
|
286
|
-
case '+':
|
287
|
-
case '-':
|
288
|
-
case '"':
|
289
|
-
case "'":
|
290
|
-
$this->action(self::ACTION_KEEP_A);
|
291
|
-
break;
|
292
|
-
|
293
|
-
default:
|
294
|
-
if ($this->isAlphaNum($this->a)) {
|
295
|
-
$this->action(self::ACTION_KEEP_A);
|
296
|
-
}
|
297
|
-
else {
|
298
|
-
$this->action(self::ACTION_DELETE_A_B);
|
299
|
-
}
|
300
|
-
}
|
301
|
-
break;
|
302
|
-
|
303
|
-
default:
|
304
|
-
$this->action(self::ACTION_KEEP_A);
|
305
|
-
break;
|
306
|
-
}
|
307
|
-
}
|
308
|
-
}
|
309
|
-
|
310
|
-
return $this->output;
|
311
|
-
}
|
312
|
-
|
313
|
-
/**
|
314
|
-
* Get the next character, skipping over comments. peek() is used to see
|
315
|
-
* if a '/' is followed by a '/' or '*'.
|
316
|
-
*
|
317
|
-
* @uses get()
|
318
|
-
* @uses peek()
|
319
|
-
* @throws JSMinException On unterminated comment.
|
320
|
-
* @return string
|
321
|
-
*/
|
322
|
-
protected function next() {
|
323
|
-
$c = $this->get();
|
324
|
-
|
325
|
-
if ($c === '/') {
|
326
|
-
switch($this->peek()) {
|
327
|
-
case '/':
|
328
|
-
for (;;) {
|
329
|
-
$c = $this->get();
|
330
|
-
|
331
|
-
if (ord($c) <= self::ORD_LF) {
|
332
|
-
return $c;
|
333
|
-
}
|
334
|
-
}
|
335
|
-
|
336
|
-
case '*':
|
337
|
-
$this->get();
|
338
|
-
|
339
|
-
for (;;) {
|
340
|
-
switch($this->get()) {
|
341
|
-
case '*':
|
342
|
-
if ($this->peek() === '/') {
|
343
|
-
$this->get();
|
344
|
-
return ' ';
|
345
|
-
}
|
346
|
-
break;
|
347
|
-
|
348
|
-
case null:
|
349
|
-
throw new JSMinException('Unterminated comment.');
|
350
|
-
}
|
351
|
-
}
|
352
|
-
|
353
|
-
default:
|
354
|
-
return $c;
|
355
|
-
}
|
356
|
-
}
|
357
|
-
|
358
|
-
return $c;
|
359
|
-
}
|
360
|
-
|
361
|
-
/**
|
362
|
-
* Get next char. If is ctrl character, translate to a space or newline.
|
363
|
-
*
|
364
|
-
* @uses get()
|
365
|
-
* @return string|null
|
366
|
-
*/
|
367
|
-
protected function peek() {
|
368
|
-
$this->lookAhead = $this->get();
|
369
|
-
return $this->lookAhead;
|
370
|
-
}
|
371
|
-
}
|
372
|
-
|
373
|
-
// -- Exceptions ---------------------------------------------------------------
|
374
|
-
class JSMinException extends Exception {}
|
375
|
-
|
376
|
-
?>
|
data/build/min.php
DELETED
@@ -1,50 +0,0 @@
|
|
1
|
-
<?php
|
2
|
-
/*
|
3
|
-
Retrojs minifier
|
4
|
-
Version 0.1
|
5
|
-
|
6
|
-
This will minify all javascript files in the source path.
|
7
|
-
|
8
|
-
The default source path is entityjs/src/
|
9
|
-
|
10
|
-
When releasing a new version of your game. You could put it inside the source folder (entityjs/src)
|
11
|
-
and it will be compiled into one javascript file for you.
|
12
|
-
|
13
|
-
@warning This will minify ALL files in source path directories and sub-directories even
|
14
|
-
if its not a javascript file!
|
15
|
-
|
16
|
-
@usage
|
17
|
-
Go into the command prompt
|
18
|
-
Nagivate to min.php
|
19
|
-
type "php min.php"
|
20
|
-
or put all files into your server and navigate to the min.php file.
|
21
|
-
*/
|
22
|
-
|
23
|
-
require 'config.php';
|
24
|
-
|
25
|
-
require 'jsmin.php';
|
26
|
-
|
27
|
-
require 'files.php';
|
28
|
-
|
29
|
-
//add all files
|
30
|
-
foreach($files as $k){
|
31
|
-
$source .= file_get_contents($k);
|
32
|
-
}
|
33
|
-
|
34
|
-
//compile
|
35
|
-
$js=JSMin::minify($source);
|
36
|
-
|
37
|
-
//add license
|
38
|
-
$js = file_get_contents($license) . $js;
|
39
|
-
|
40
|
-
//add version
|
41
|
-
$js = str_replace($version_pattern, $version, $js);
|
42
|
-
|
43
|
-
//paste into file
|
44
|
-
$full_des = $des_path.'/'.$min_name;
|
45
|
-
|
46
|
-
file_put_contents($full_des, $js);
|
47
|
-
|
48
|
-
printf('Success! Minified file at %s',$full_des);
|
49
|
-
|
50
|
-
?>
|
data/changelog.txt
DELETED
@@ -1,53 +0,0 @@
|
|
1
|
-
-----------------------------------------------------------------------------------------
|
2
|
-
Version 0.2.2 [Dec 6, 2011]
|
3
|
-
|
4
|
-
Fixed distanceTo on point component.
|
5
|
-
Added length argument to query filter / map.
|
6
|
-
Removed multiple scene creation from re.scene.
|
7
|
-
Components now dispatch dispose on entity removal.
|
8
|
-
Renamed re.tile globals.
|
9
|
-
Mouse now has optional toScreen coordinates.
|
10
|
-
Screen now has screen convertions globals.
|
11
|
-
Text input focus disables keyboard input.
|
12
|
-
|
13
|
-
-----------------------------------------------------------------------------------------
|
14
|
-
Version 0.2.1 [Oct 11, 2011]
|
15
|
-
|
16
|
-
Added timestep component.
|
17
|
-
Added rect component.
|
18
|
-
Added circle component.
|
19
|
-
Renamed size to hittest component.
|
20
|
-
Add distanceTo to point component.
|
21
|
-
Returning false on a signal will remove it.
|
22
|
-
Added wait component.
|
23
|
-
Renamed sprimate to flicker.
|
24
|
-
Renamed position to anchor.
|
25
|
-
Remove coordinate object properties.
|
26
|
-
Renamed define to extend.
|
27
|
-
|
28
|
-
-----------------------------------------------------------------------------------------
|
29
|
-
Version 0.2 [Sept 30, 2011]
|
30
|
-
|
31
|
-
Added query catching.
|
32
|
-
Added log component.
|
33
|
-
System is now extendable and can be used on multiple canvases.
|
34
|
-
Added ticker component.
|
35
|
-
Load now removes directories.
|
36
|
-
Renamed default to inherit.
|
37
|
-
Load now creates generic extensions.
|
38
|
-
Sound component added.
|
39
|
-
Keyboard, mouse, canvas and sounds now work in all browsers.
|
40
|
-
Added scale and rotation to draw components.
|
41
|
-
Implemented hitmap component.
|
42
|
-
Adding signals now accepts a third context argument.
|
43
|
-
Sprimate now accepts string frames.
|
44
|
-
Added screen component.
|
45
|
-
Added bitfont component.
|
46
|
-
Added random component.
|
47
|
-
Added playlist component.
|
48
|
-
Added position component.
|
49
|
-
|
50
|
-
-----------------------------------------------------------------------------------------
|
51
|
-
Version 0.1 [Sept 15, 2011]
|
52
|
-
|
53
|
-
First release
|
data/examples/keys/keys.html
DELETED
@@ -1,59 +0,0 @@
|
|
1
|
-
<!DOCTYPE html>
|
2
|
-
<html>
|
3
|
-
|
4
|
-
<head>
|
5
|
-
<meta http-equiv="X-UA-Compatible" content="chrome=1">
|
6
|
-
|
7
|
-
<title>Keys Demo</title>
|
8
|
-
<script language="javascript">
|
9
|
-
//modify path of entity.debug.js
|
10
|
-
path = '../../';
|
11
|
-
</script>
|
12
|
-
<script src="../../lib/entity.debug.js" language="javascript"></script>
|
13
|
-
<script src="keys.js" language="javascript"></script>
|
14
|
-
|
15
|
-
<link rel="stylesheet" type="text/css" href="../style/sheet.css" />
|
16
|
-
|
17
|
-
</head>
|
18
|
-
|
19
|
-
<body>
|
20
|
-
|
21
|
-
|
22
|
-
<div class="container_24">
|
23
|
-
<div id="content">
|
24
|
-
<h1>Keys Demo</h1>
|
25
|
-
|
26
|
-
<div class="canvas-container">
|
27
|
-
<canvas id="canvas" width="500" height="400"> </canvas>
|
28
|
-
</div>
|
29
|
-
|
30
|
-
<div class="grid_12">
|
31
|
-
<h2 class="hd-left bg-yellow">Overview</h2>
|
32
|
-
<p>
|
33
|
-
You can control the arrow on screen with key input. You can even add more arrows. View the <a href="keys.js">source code</a> to see how easy it is to program.
|
34
|
-
</p>
|
35
|
-
</div>
|
36
|
-
|
37
|
-
<div class="grid_12">
|
38
|
-
<h2 class="hd-right bg-yellow">Controls</h2>
|
39
|
-
|
40
|
-
<ul>
|
41
|
-
<li><span class="key">W</span> <span class="key">A</span> <span class="key">S</span> <span class="key">D</span> Move arrow.</li>
|
42
|
-
<li><span class="key">Arrow Keys</span> Move arrow. </li>
|
43
|
-
<li><span class="key">SPACE</span> Add arrow.</li>
|
44
|
-
<li><span class="key">R</span> Remove arrow.</li>
|
45
|
-
</ul>
|
46
|
-
|
47
|
-
</div>
|
48
|
-
|
49
|
-
<div class="clear"></div>
|
50
|
-
</div>
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
</div>
|
55
|
-
|
56
|
-
</body>
|
57
|
-
|
58
|
-
|
59
|
-
</html>
|
data/examples/keys/keys.js
DELETED
@@ -1,148 +0,0 @@
|
|
1
|
-
/*
|
2
|
-
This is a demo of the pressed component and sprite component.
|
3
|
-
|
4
|
-
By using WASD or the arrow keys you can move the sprite
|
5
|
-
across the canvas.
|
6
|
-
|
7
|
-
*/
|
8
|
-
|
9
|
-
//Its good practice to keep all constants in an organized object.
|
10
|
-
//This makes it easier to edit in the future.
|
11
|
-
re.constants = {
|
12
|
-
canvasId:'#canvas',
|
13
|
-
assets:"arrow.png",
|
14
|
-
arrowSpeed:120,
|
15
|
-
arrowSizeX:40,
|
16
|
-
arrowSizeY:40
|
17
|
-
|
18
|
-
};
|
19
|
-
|
20
|
-
//first step of every entityjs game is to define a ready function
|
21
|
-
//this will be called when the webpage is finished loading.
|
22
|
-
re.ready(function(){
|
23
|
-
|
24
|
-
//because we're not running on a server turn off root path
|
25
|
-
re.load.path = '';
|
26
|
-
|
27
|
-
//load up the spritesheet
|
28
|
-
re.load(re.constants.assets)
|
29
|
-
.complete(function(){
|
30
|
-
|
31
|
-
//inits the system
|
32
|
-
re.system.init(re.constants.canvasId);
|
33
|
-
|
34
|
-
re.sys.clearColor = '#FFFFFF';
|
35
|
-
|
36
|
-
//starts the mainloop of the application
|
37
|
-
//you can also write sys for shortform
|
38
|
-
re.sys.start();
|
39
|
-
|
40
|
-
//create moving arrow
|
41
|
-
re.entity('arrow');
|
42
|
-
|
43
|
-
//add listener for space presses
|
44
|
-
//you can also call re.e instead of re.entity
|
45
|
-
re.e('keyboard')
|
46
|
-
//listens for keyup on the space key
|
47
|
-
.addSignal('keydown:space', function(){
|
48
|
-
|
49
|
-
//creates a new entity with the arrow component
|
50
|
-
re.e('arrow');
|
51
|
-
|
52
|
-
})
|
53
|
-
//second signal
|
54
|
-
//remove key upon R key up
|
55
|
-
.addSignal('keyup:r', function(){
|
56
|
-
|
57
|
-
var q = re('arrow');
|
58
|
-
if(q.length() > 0){
|
59
|
-
|
60
|
-
//remove first arrow from array
|
61
|
-
re('arrow').get(0).dispose();
|
62
|
-
}
|
63
|
-
|
64
|
-
});
|
65
|
-
|
66
|
-
})
|
67
|
-
.error(function(){
|
68
|
-
console.log('Error something went wrong.');
|
69
|
-
})
|
70
|
-
.progress(function(current, total, asset){
|
71
|
-
console.log('Progress: '+current+' / '+ total);
|
72
|
-
console.log('Asset loaded: ', asset);
|
73
|
-
});
|
74
|
-
|
75
|
-
});
|
76
|
-
|
77
|
-
/*
|
78
|
-
This creates a new component kinda like a class
|
79
|
-
except it can be removed or added at anytime.
|
80
|
-
|
81
|
-
*/
|
82
|
-
re.c('arrow')
|
83
|
-
//adds requirement components
|
84
|
-
.require('pressed update sprite arrow.png')
|
85
|
-
//define constructor
|
86
|
-
.init(function(){
|
87
|
-
//center arrow
|
88
|
-
this.posX = re.sys.sizeX * 0.5;
|
89
|
-
this.posY = re.sys.sizeY * 0.5;
|
90
|
-
|
91
|
-
//this will break the sprite sheet into grids
|
92
|
-
this.sizeX = re.constants.arrowSizeX;
|
93
|
-
this.sizeY = re.constants.arrowSizeY;
|
94
|
-
|
95
|
-
//listens for updates every frame
|
96
|
-
this.addSignal('update', this.arrow_update);
|
97
|
-
|
98
|
-
//prevents default action of keys
|
99
|
-
this.preventDefault('up left right down space r');
|
100
|
-
|
101
|
-
})
|
102
|
-
//define deconstructor
|
103
|
-
.dispose(function(){
|
104
|
-
|
105
|
-
//will remove the signal
|
106
|
-
this.removeSignal('update', this.arrow_update);
|
107
|
-
|
108
|
-
})
|
109
|
-
//values here are set only if they are null
|
110
|
-
.inherit({
|
111
|
-
speed:re.constants.arrowSpeed
|
112
|
-
})
|
113
|
-
//define private variables of the arrow component
|
114
|
-
.namespace({
|
115
|
-
|
116
|
-
update:function(tick, total){
|
117
|
-
var s = this.speed * tick;
|
118
|
-
|
119
|
-
//move based on keypress
|
120
|
-
//listens for w key down OR up key down
|
121
|
-
if(this.pressed('w', 'up')){
|
122
|
-
|
123
|
-
this.posY -= s;
|
124
|
-
|
125
|
-
this.setFrameId(0);
|
126
|
-
|
127
|
-
} else if(this.pressed('s', 'down')){
|
128
|
-
|
129
|
-
this.posY += s;
|
130
|
-
this.setFrameId(2);
|
131
|
-
|
132
|
-
}
|
133
|
-
|
134
|
-
if(this.pressed('a', 'left')){
|
135
|
-
|
136
|
-
this.posX -= s;
|
137
|
-
this.setFrameId(3);
|
138
|
-
|
139
|
-
} else if(this.pressed('d', 'right')){
|
140
|
-
|
141
|
-
this.posX += s;
|
142
|
-
this.setFrameId(1);
|
143
|
-
|
144
|
-
}
|
145
|
-
|
146
|
-
}
|
147
|
-
|
148
|
-
});
|