entityjs 0.2.2 → 0.3.0

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Files changed (264) hide show
  1. data/.gitignore +7 -6
  2. data/.rspec +2 -0
  3. data/README.md +170 -49
  4. data/Rakefile +9 -0
  5. data/bin/entityjs +24 -14
  6. data/entityjs.gemspec +15 -9
  7. data/lib/entityjs/assets.rb +167 -0
  8. data/lib/entityjs/command.rb +52 -27
  9. data/lib/entityjs/commands/build.rb +128 -0
  10. data/lib/entityjs/commands/comp.rb +74 -0
  11. data/lib/entityjs/commands/font.rb +73 -0
  12. data/lib/entityjs/commands/new.rb +59 -0
  13. data/lib/entityjs/commands/server.rb +54 -0
  14. data/lib/entityjs/commands/templates.rb +28 -0
  15. data/lib/entityjs/commands/test.rb +69 -0
  16. data/lib/entityjs/config.rb +130 -0
  17. data/lib/entityjs/dirc.rb +184 -0
  18. data/lib/entityjs/parsers/parse_tmx.rb +41 -0
  19. data/lib/entityjs/parsers/parse_xml.rb +39 -0
  20. data/lib/entityjs/version.rb +1 -1
  21. data/lib/entityjs.rb +53 -0
  22. data/license.txt +1 -1
  23. data/public/play.html +122 -0
  24. data/public/qunit/qunit.css +226 -0
  25. data/public/qunit/qunit.entity.js +190 -0
  26. data/public/qunit/qunit.input.js +200 -0
  27. data/public/qunit/qunit.js +1598 -0
  28. data/public/qunit/qunit.mock.js +97 -0
  29. data/public/tests.html +45 -0
  30. data/spec/javascripts/helpers/accept.png +0 -0
  31. data/spec/javascripts/helpers/alligator.mp3 +0 -0
  32. data/spec/javascripts/helpers/alligator.ogg +0 -0
  33. data/spec/javascripts/helpers/canvas.js +15 -0
  34. data/spec/javascripts/helpers/entityunit.js +50 -0
  35. data/spec/javascripts/helpers/factories.js +11 -0
  36. data/spec/javascripts/helpers/jquery-1.7.1.min.js +4 -0
  37. data/spec/javascripts/src/core/comp_spec.js +145 -0
  38. data/spec/javascripts/src/core/entity_spec.js +324 -0
  39. data/spec/javascripts/src/core/load_spec.js +71 -0
  40. data/spec/javascripts/src/core/query_spec.js +157 -0
  41. data/spec/javascripts/src/core/re_spec.js +61 -0
  42. data/spec/javascripts/src/core/system_spec.js +41 -0
  43. data/spec/javascripts/src/cycle/draw_spec.js +106 -0
  44. data/spec/javascripts/src/cycle/tick_spec.js +20 -0
  45. data/spec/javascripts/src/cycle/update_spec.js +86 -0
  46. data/spec/javascripts/src/display/align_spec.js +43 -0
  47. data/spec/javascripts/src/display/circle_spec.js +26 -0
  48. data/spec/javascripts/src/display/group_spec.js +7 -0
  49. data/spec/javascripts/src/display/image_spec.js +32 -0
  50. data/spec/javascripts/src/display/imgtext_spec.js +32 -0
  51. data/spec/javascripts/src/display/rect_spec.js +13 -0
  52. data/spec/javascripts/src/display/screen_spec.js +47 -0
  53. data/spec/javascripts/src/display/sprite_spec.js +28 -0
  54. data/spec/javascripts/src/display/text_spec.js +30 -0
  55. data/spec/javascripts/src/input/keyboard_spec.js +67 -0
  56. data/spec/javascripts/src/input/mouse_spec.js +133 -0
  57. data/spec/javascripts/src/input/pressed_spec.js +31 -0
  58. data/spec/javascripts/src/math/bisect_spec.js +59 -0
  59. data/spec/javascripts/src/math/body_spec.js +30 -0
  60. data/spec/javascripts/src/math/drag_spec.js +38 -0
  61. data/spec/javascripts/src/math/force_spec.js +134 -0
  62. data/spec/javascripts/src/math/hit_spec.js +28 -0
  63. data/spec/javascripts/src/math/hitmap_spec.js +52 -0
  64. data/spec/javascripts/src/math/limit_spec.js +35 -0
  65. data/spec/javascripts/src/math/point_spec.js +57 -0
  66. data/spec/javascripts/src/math/tile_spec.js +78 -0
  67. data/spec/javascripts/src/media/sound_spec.js +40 -0
  68. data/spec/javascripts/src/pattern/automap_spec.js +93 -0
  69. data/spec/javascripts/src/pattern/flicker_spec.js +66 -0
  70. data/spec/javascripts/src/pattern/timestep_spec.js +23 -0
  71. data/spec/javascripts/src/save/storage_spec.js +37 -0
  72. data/spec/javascripts/src/util/log_spec.js +9 -0
  73. data/spec/javascripts/src/util/polyfill_spec.js +13 -0
  74. data/spec/javascripts/src/util/random_spec.js +33 -0
  75. data/spec/javascripts/src/util/scene_spec.js +52 -0
  76. data/spec/javascripts/src/util/sheet_spec.js +25 -0
  77. data/spec/javascripts/src/util/support_spec.js +17 -0
  78. data/spec/javascripts/support/jasmine.yml +76 -0
  79. data/spec/javascripts/support/jasmine_config.rb +32 -0
  80. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  81. data/spec/lib/entityjs/assets_spec.rb +216 -0
  82. data/spec/lib/entityjs/command_spec.rb +53 -0
  83. data/spec/lib/entityjs/commands/build_spec.rb +69 -0
  84. data/spec/lib/entityjs/commands/comp_spec.rb +45 -0
  85. data/spec/lib/entityjs/commands/font_spec.rb +7 -0
  86. data/spec/lib/entityjs/commands/new_spec.rb +20 -0
  87. data/spec/lib/entityjs/commands/templates_spec.rb +9 -0
  88. data/spec/lib/entityjs/commands/test_spec.rb +31 -0
  89. data/spec/lib/entityjs/config_spec.rb +19 -0
  90. data/spec/lib/entityjs/dirc_spec.rb +83 -0
  91. data/spec/lib/entityjs/version_spec.rb +9 -0
  92. data/spec/spec_helper.rb +21 -3
  93. data/spec/support/factories.rb +19 -0
  94. data/spec/support/mygame.rb +11 -0
  95. data/src/core/comp.js +318 -0
  96. data/src/core/entity.js +549 -0
  97. data/src/core/load.js +242 -0
  98. data/src/core/query.js +354 -0
  99. data/src/core/re.js +74 -0
  100. data/src/core/system.js +121 -0
  101. data/src/cycle/draw.js +178 -0
  102. data/src/cycle/tick.js +25 -0
  103. data/src/{entityjs/cycle → cycle}/tween.js +60 -60
  104. data/src/{entityjs/cycle → cycle}/update.js +86 -85
  105. data/src/{entityjs/cycle → cycle}/wait.js +22 -21
  106. data/src/{entityjs/cycle → cycle}/worker.js +8 -8
  107. data/src/display/align.js +45 -0
  108. data/src/display/circle.js +33 -0
  109. data/src/{entityjs/display → display}/group.js +62 -62
  110. data/src/display/image.js +35 -0
  111. data/src/display/imgtext.js +102 -0
  112. data/src/{entityjs/display → display}/rect.js +18 -18
  113. data/src/display/screen.js +57 -0
  114. data/src/display/sprite.js +54 -0
  115. data/src/display/text.js +44 -0
  116. data/src/{entityjs/input → input}/keyboard.js +152 -150
  117. data/src/input/mouse.js +111 -0
  118. data/src/input/pressed.js +41 -0
  119. data/src/{entityjs/input → input}/touch.js +24 -28
  120. data/src/math/bisect.js +84 -0
  121. data/src/math/body.js +70 -0
  122. data/src/{entityjs/math → math}/drag.js +44 -38
  123. data/src/math/force.js +143 -0
  124. data/src/math/hit.js +32 -0
  125. data/src/math/hitmap.js +167 -0
  126. data/src/math/limit.js +37 -0
  127. data/src/math/point.js +40 -0
  128. data/src/math/tile.js +109 -0
  129. data/src/media/channel.js +93 -0
  130. data/src/{entityjs/media → media}/playlist.js +4 -4
  131. data/src/media/sound.js +114 -0
  132. data/src/{entityjs/net → net}/socket.js +51 -51
  133. data/src/pattern/automap.js +133 -0
  134. data/src/{entityjs/pattern → pattern}/flicker.js +206 -213
  135. data/src/pattern/timestep.js +31 -0
  136. data/src/{entityjs/save → save}/database.js +6 -6
  137. data/src/{entityjs/save → save}/storage.js +47 -56
  138. data/src/{entityjs/util → util}/log.js +17 -25
  139. data/src/{entityjs/util → util}/polyfill.js +24 -24
  140. data/src/util/random.js +20 -0
  141. data/src/util/scene.js +102 -0
  142. data/src/util/sheet.js +35 -0
  143. data/src/{entityjs/util → util}/support.js +109 -132
  144. data/{examples/keys → templates/arrow_keys/assets/images}/arrow.png +0 -0
  145. data/templates/arrow_keys/config.yml +22 -0
  146. data/templates/arrow_keys/readme.txt +9 -0
  147. data/templates/arrow_keys/scripts/display/arrow.js +69 -0
  148. data/templates/arrow_keys/scripts/init.js +10 -0
  149. data/templates/arrow_keys/scripts/input/controls.js +35 -0
  150. data/templates/arrow_keys/scripts/scenes/home.js +20 -0
  151. data/templates/arrow_keys/scripts/scenes/load.js +57 -0
  152. data/templates/arrow_keys/tests/display/arrow_test.js +29 -0
  153. data/templates/arrow_keys/tests/init_test.js +4 -0
  154. data/templates/arrow_keys/tests/input/controls_test.js +32 -0
  155. data/templates/arrow_keys/tests/scenes/home_test.js +0 -0
  156. data/templates/arrow_keys/tests/scenes/load_test.js +16 -0
  157. data/templates/blank/config.yml +22 -0
  158. data/templates/blank/readme.txt +79 -0
  159. data/templates/platform/assets/images/bit.png +0 -0
  160. data/templates/platform/assets/images/hero.png +0 -0
  161. data/templates/platform/assets/images/items.png +0 -0
  162. data/templates/platform/assets/images/tiles.png +0 -0
  163. data/templates/platform/assets/levels/level1.tmx +44 -0
  164. data/templates/platform/assets/sounds/coin.mp3 +0 -0
  165. data/templates/platform/assets/sounds/coin.ogg +0 -0
  166. data/templates/platform/config.yml +22 -0
  167. data/templates/platform/readme.txt +87 -0
  168. data/templates/platform/scripts/display/bit.js +12 -0
  169. data/templates/platform/scripts/display/hero.js +77 -0
  170. data/templates/platform/scripts/display/tile.js +2 -0
  171. data/templates/platform/scripts/display/tsprite.js +17 -0
  172. data/templates/platform/scripts/init.js +7 -0
  173. data/templates/platform/scripts/items/coin.js +27 -0
  174. data/templates/platform/scripts/items/item.js +41 -0
  175. data/templates/platform/scripts/items/spring.js +25 -0
  176. data/templates/platform/scripts/scenes/home.js +10 -0
  177. data/templates/platform/scripts/scenes/load.js +27 -0
  178. data/templates/platform/scripts/scenes/play.js +31 -0
  179. data/templates/platform/scripts/util/counter.js +34 -0
  180. data/templates/platform/scripts/util/level.js +84 -0
  181. data/templates/platform/tests/display/bit_test.js +7 -0
  182. data/templates/platform/tests/display/hero_test.js +73 -0
  183. data/templates/platform/tests/display/tile_test.js +7 -0
  184. data/templates/platform/tests/display/tsprite_test.js +8 -0
  185. data/templates/platform/tests/factories.js +30 -0
  186. data/templates/platform/tests/items/coin_test.js +28 -0
  187. data/templates/platform/tests/items/item_test.js +36 -0
  188. data/templates/platform/tests/items/spring_test.js +21 -0
  189. data/templates/platform/tests/scenes/home_test.js +9 -0
  190. data/templates/platform/tests/scenes/load_test.js +11 -0
  191. data/templates/platform/tests/scenes/play_test.js +15 -0
  192. data/templates/platform/tests/util/counter_test.js +9 -0
  193. data/templates/platform/tests/util/level_test.js +29 -0
  194. metadata +249 -97
  195. data/build/build_debug.bat +0 -1
  196. data/build/build_min.bat +0 -1
  197. data/build/config.php +0 -64
  198. data/build/debug.php +0 -48
  199. data/build/files.php +0 -74
  200. data/build/jsmin.php +0 -376
  201. data/build/min.php +0 -50
  202. data/changelog.txt +0 -53
  203. data/examples/keys/keys.html +0 -59
  204. data/examples/keys/keys.js +0 -148
  205. data/examples/mouse/mouse.html +0 -58
  206. data/examples/mouse/mouse.js +0 -60
  207. data/examples/scenes/home.png +0 -0
  208. data/examples/scenes/scenes.html +0 -55
  209. data/examples/scenes/scenes.js +0 -134
  210. data/examples/scenes/win.png +0 -0
  211. data/examples/sounds/sound1.mp3 +0 -0
  212. data/examples/sounds/sound1.ogg +0 -0
  213. data/examples/sounds/sounds.html +0 -56
  214. data/examples/sounds/sounds.js +0 -44
  215. data/examples/style/background.png +0 -0
  216. data/examples/style/sheet.css +0 -762
  217. data/examples/tiles/tiles.html +0 -56
  218. data/examples/tiles/tiles.js +0 -85
  219. data/examples/tiles/tiles.png +0 -0
  220. data/lib/blank/config.js +0 -4
  221. data/lib/blank/config.yml +0 -21
  222. data/lib/blank/home.js +0 -11
  223. data/lib/blank/init.js +0 -7
  224. data/lib/blank/load.js +0 -21
  225. data/lib/blank/play.html +0 -29
  226. data/lib/entity.debug.js +0 -52
  227. data/lib/entity.min.js +0 -184
  228. data/lib/entityjs/comp.rb +0 -11
  229. data/lib/entityjs/game.rb +0 -93
  230. data/lib/entityjs/min.rb +0 -11
  231. data/lib/entityjs/refresh.rb +0 -14
  232. data/spec/lib/entityjs/game_spec.rb +0 -11
  233. data/src/entityjs/core/component.js +0 -306
  234. data/src/entityjs/core/entity.js +0 -516
  235. data/src/entityjs/core/load.js +0 -224
  236. data/src/entityjs/core/query.js +0 -410
  237. data/src/entityjs/core/re.js +0 -70
  238. data/src/entityjs/core/system.js +0 -125
  239. data/src/entityjs/cycle/draw.js +0 -185
  240. data/src/entityjs/cycle/ticker.js +0 -27
  241. data/src/entityjs/display/anchor.js +0 -53
  242. data/src/entityjs/display/bitfont.js +0 -93
  243. data/src/entityjs/display/bitmap.js +0 -37
  244. data/src/entityjs/display/circle.js +0 -30
  245. data/src/entityjs/display/font.js +0 -41
  246. data/src/entityjs/display/screen.js +0 -46
  247. data/src/entityjs/display/sprite.js +0 -37
  248. data/src/entityjs/input/mouse.js +0 -123
  249. data/src/entityjs/input/pressed.js +0 -81
  250. data/src/entityjs/math/bind.js +0 -76
  251. data/src/entityjs/math/bisect.js +0 -69
  252. data/src/entityjs/math/body.js +0 -39
  253. data/src/entityjs/math/hitmap.js +0 -165
  254. data/src/entityjs/math/hittest.js +0 -26
  255. data/src/entityjs/math/physics.js +0 -142
  256. data/src/entityjs/math/point.js +0 -57
  257. data/src/entityjs/math/tile.js +0 -91
  258. data/src/entityjs/media/channel.js +0 -93
  259. data/src/entityjs/media/sound.js +0 -110
  260. data/src/entityjs/pattern/arraymap.js +0 -89
  261. data/src/entityjs/pattern/timestep.js +0 -34
  262. data/src/entityjs/util/random.js +0 -38
  263. data/src/entityjs/util/scene.js +0 -101
  264. data/src/entityjs/util/sheet.js +0 -51
data/lib/entityjs/game.rb DELETED
@@ -1,93 +0,0 @@
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- module Entityjs
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-
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- class Game
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-
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- def self.generate(name, comps=[])
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- @root = name
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-
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- #create directory
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- self.create_dir(name)
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-
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- Dir.chdir(Dir.pwd+'/'+name)
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-
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- #create html file
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- create_file('play.html')
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-
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- create_file('config.yml')
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-
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- #create lib
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- self.create_dir('lib')
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-
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- #create src directory
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- self.create_dir('src')
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-
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- Dir.chdir(Dir.pwd+'/src')
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-
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- self.create_file('init.js')
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-
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- self.create_dir('display')
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-
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- self.create_dir('plugins')
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-
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- self.create_dir('scenes')
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-
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- Dir.chdir(Dir.pwd+'/scenes')
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- self.create_file('load.js')
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- self.create_file('home.js')
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-
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- #create assets
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- Dir.chdir(Dir.pwd+'/../..')
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-
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- self.create_dir('assets')
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-
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- Dir.chdir(Dir.pwd+'/assets')
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-
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- self.create_dir('sounds')
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-
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- self.create_dir('images')
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-
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- self.create_dir('levels')
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-
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- #create test directory
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- Dir.chdir(Dir.pwd+'/..')
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- self.create_dir('tests')
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-
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- Dir.chdir(Dir.pwd+'/tests')
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-
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- self.create_dir('scenes')
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- self.create_dir('display')
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-
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- Entityjs::Command.run('comp', comps)
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-
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- Entityjs::Command.run('refresh')
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-
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- return true
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- end
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-
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- def self.create_file(name)
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- template = File.expand_path(File.dirname(__FILE__) + '/../blank/'+name)
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- FileUtils.cp template, name
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-
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- path = "/#{name}"
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-
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- cut = Dir.pwd.split(@root)
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-
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- if cut.length == 2
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- path = cut.pop+path
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- end
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-
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- puts "Created: #{path}"
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- end
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-
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- def self.create_dir(name)
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- begin
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- Dir::mkdir(name)
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- puts "Created: /#{name}"
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- rescue
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- puts "Directory: /#{name} already exists!"
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- end
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- end
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-
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- end
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-
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- end
data/lib/entityjs/min.rb DELETED
@@ -1,11 +0,0 @@
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- module Entityjs
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-
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- class Min
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-
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- def self.generate()
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-
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- end
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-
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- end
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-
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- end
@@ -1,14 +0,0 @@
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- module Entityjs
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-
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- class Refresh
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-
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- def self.generate(args=nil)
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-
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-
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-
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- puts 'Refreshed debug.js'
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- end
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-
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- end
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-
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- end
@@ -1,11 +0,0 @@
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- require 'spec_helper'
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-
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- describe 'game' do
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-
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- it 'should generate game mygame' do
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-
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- Entityjs::Game.generate('mygame').should == true
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-
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- end
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-
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- end
@@ -1,306 +0,0 @@
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-
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- /*
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- Quick way to convert sentences to arrays.
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- */
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- var __z = function(n, r){
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- this._checkFinal();
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-
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- if(!this[n]){
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- this[n] = [];
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- }
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-
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- if(typeof r == 'string'){
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- this[n] = this[n].concat(r.split(' '));
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- } else {
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- this[n] = this[n].concat(r);
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- }
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-
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- return this;
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- };
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-
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- /*
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- If component exists, the component will NOT be overwritten.
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-
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- @return component reference
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- */
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- re.comp = re.c = function(title){
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-
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- if(!re._c[title]){
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- re._c[title] = new re.comp.init(title);
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- }
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-
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- return re._c[title];
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- };
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-
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- re.comp.init = function(name){
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-
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- this.name = name;
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- this._re_signals = {};
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- this._re_inherits = {};
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- this._re_extends = {};
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- this._re_final = false;
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- };
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-
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- /*
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- p._re_requires = null;
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-
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- p._re_init = null;
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-
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- p._re_dispose = null;
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-
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- p._re_asserts = null;
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-
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- p._re_interface = null;
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- */
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-
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- re.comp.init.prototype = {
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-
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- _checkFinal:function(){
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-
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- if(this._re_final){
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- throw this.name+' is final.';
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- }
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- },
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-
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- global:function(obj, value){
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- this._checkFinal();
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-
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- if(arguments.length == 1){
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-
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- for(var type in obj){
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- this[type] = obj[type];
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- }
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-
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- } else {
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- this[obj] = value;
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- }
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-
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- return this;
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- },
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-
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-
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- require:function(r){
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- return __z.call(this, '_re_requires', r);
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- },
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-
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- /*
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- Upon component init it will throw an error
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- if one of the listed components exist.
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-
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- This prevents incompatible components from colliding.
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- */
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- assert:function(r){
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- return __z.call(this, '_re_asserts', r);
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- },
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-
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- /*
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- The implement method checks and enforces implmentation
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- of the given keys. This can create interface components
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- for organization and query searches.
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-
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- Forcing an interface on components will allow instant
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- runtime errors and save time.
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-
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- //reccommended to put an i infront to represent an interface
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- re.c('ienemy')
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- //create an enemy interface
107
- .interface('moveTo spawn attack runAway');
108
-
109
- */
110
- implement:function(r){
111
- return __z.call(this, '_re_implments', r);
112
- },
113
-
114
- /*
115
- Creates new names for a component.
116
-
117
- //create a new alias of draw
118
- re.c('draw')
119
- .alias('bob');
120
-
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- //remove alias
122
- re.c('draw')
123
- .alias('-bob');
124
-
125
- //aliases can even delete components itself
126
- re.c('draw').alias('-draw');
127
-
128
- //add two aliases
129
- re.c('draw').alias('dr bob');
130
-
131
- */
132
- alias:function(s){
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- this._checkFinal();
134
-
135
- var p = s.split(' ');
136
-
137
- if(p.length > 1){
138
-
139
- for(var i in p){
140
- this.alias(p[i]);
141
- }
142
-
143
- return this;
144
- }
145
-
146
- if(s.charAt(0) == '-'){
147
- //only remove if its a reference
148
- if(re._c[s.substr(1)] == this){
149
- delete re._c[s.substr(1)];
150
- }
151
- } else {
152
-
153
- re._c[s] = this;
154
- }
155
-
156
- return this;
157
- },
158
-
159
- addSignal:function(){
160
- return re.e.init.prototype.addSignal.apply(this, arguments);
161
- },
162
-
163
- removeSignal:function(){
164
- return re.e.init.prototype.removeSignal.apply(this, arguments);
165
- },
166
-
167
- /*
168
- Adds signal functionality to components.
169
- All components will automatically call two signals, init and dispose.
170
-
171
- Init on entity creation and dispose on entitiy disposition.
172
-
173
- This is useful for 'watch tower' components that keep a list of
174
- all entities that have its component. Check the cycle directory.
175
-
176
- */
177
- signal:function(){
178
- return re.e.init.prototype.signal.apply(this, arguments);
179
- },
180
-
181
- /*
182
- Default adds onto but doesn't overwrite values.
183
- */
184
- inherit:function(d, value){
185
- this._checkFinal();
186
-
187
- if(arguments.length == 1){
188
-
189
- for(var k in d){
190
- this._re_inherits[k] = d[k];
191
- }
192
-
193
- } else {
194
-
195
- this._re_inherits[d] = value;
196
-
197
- }
198
-
199
- return this;
200
- },
201
-
202
- /*
203
- The namespace method is used to put private component variables
204
- in its own space. This prevents unwanted overrites.
205
-
206
- re.c('draw')
207
- .namespace({
208
- pos:0,
209
- type:'none'
210
-
211
- });
212
-
213
- //or
214
- re.c('draw')
215
- .namespace("pos", 0);
216
-
217
- //Will cast to
218
- this.draw_pos = 10;
219
- this.draw_type = 'none';
220
-
221
- */
222
- namespace:function(obj, value){
223
- this._checkFinal();
224
- var name = this.name+'_';
225
-
226
- if(arguments.length == 1){
227
-
228
- for(var k in obj){
229
- this._re_extends[name+k] = obj[k];
230
- }
231
-
232
- } else {
233
- this._re_extends[name+obj] = value;
234
- }
235
-
236
- return this;
237
- },
238
-
239
- /*
240
- extend overrides everything.
241
- */
242
- extend:function(d, value){
243
- this._checkFinal();
244
-
245
- if(!this._re_extends){
246
- this._re_extends = {};
247
- }
248
- if(arguments.length == 1){
249
-
250
- for(var k in d){
251
- this._re_extends[k] = d[k];
252
- }
253
-
254
- } else {
255
- this._re_extends[d] = value;
256
- }
257
-
258
- return this;
259
- },
260
-
261
- init:function(method){
262
- this._checkFinal();
263
-
264
- this._re_init = method;
265
-
266
- return this;
267
- },
268
-
269
- dispose:function(method){
270
- this._checkFinal();
271
-
272
- this._re_dispose = method;
273
-
274
- return this;
275
- },
276
-
277
- /*
278
- The lock method prevents modification to the component.
279
-
280
- This is handy to stop unexpected changes to a component.
281
- */
282
- lock:function(){
283
- this._checkFinal();
284
-
285
- this._re_final = true;
286
-
287
- return this;
288
- },
289
-
290
- /*
291
- The run method allows a function to be ran in the context
292
- of the component.
293
-
294
- Useful to keep everything in one big component.
295
- */
296
- run:function(method){
297
- this._checkFinal();
298
-
299
- //re.ready(function(){
300
- method.call(this);
301
- //});
302
-
303
- return this;
304
- }
305
-
306
- };