entityjs 0.2.2 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gitignore +7 -6
- data/.rspec +2 -0
- data/README.md +170 -49
- data/Rakefile +9 -0
- data/bin/entityjs +24 -14
- data/entityjs.gemspec +15 -9
- data/lib/entityjs/assets.rb +167 -0
- data/lib/entityjs/command.rb +52 -27
- data/lib/entityjs/commands/build.rb +128 -0
- data/lib/entityjs/commands/comp.rb +74 -0
- data/lib/entityjs/commands/font.rb +73 -0
- data/lib/entityjs/commands/new.rb +59 -0
- data/lib/entityjs/commands/server.rb +54 -0
- data/lib/entityjs/commands/templates.rb +28 -0
- data/lib/entityjs/commands/test.rb +69 -0
- data/lib/entityjs/config.rb +130 -0
- data/lib/entityjs/dirc.rb +184 -0
- data/lib/entityjs/parsers/parse_tmx.rb +41 -0
- data/lib/entityjs/parsers/parse_xml.rb +39 -0
- data/lib/entityjs/version.rb +1 -1
- data/lib/entityjs.rb +53 -0
- data/license.txt +1 -1
- data/public/play.html +122 -0
- data/public/qunit/qunit.css +226 -0
- data/public/qunit/qunit.entity.js +190 -0
- data/public/qunit/qunit.input.js +200 -0
- data/public/qunit/qunit.js +1598 -0
- data/public/qunit/qunit.mock.js +97 -0
- data/public/tests.html +45 -0
- data/spec/javascripts/helpers/accept.png +0 -0
- data/spec/javascripts/helpers/alligator.mp3 +0 -0
- data/spec/javascripts/helpers/alligator.ogg +0 -0
- data/spec/javascripts/helpers/canvas.js +15 -0
- data/spec/javascripts/helpers/entityunit.js +50 -0
- data/spec/javascripts/helpers/factories.js +11 -0
- data/spec/javascripts/helpers/jquery-1.7.1.min.js +4 -0
- data/spec/javascripts/src/core/comp_spec.js +145 -0
- data/spec/javascripts/src/core/entity_spec.js +324 -0
- data/spec/javascripts/src/core/load_spec.js +71 -0
- data/spec/javascripts/src/core/query_spec.js +157 -0
- data/spec/javascripts/src/core/re_spec.js +61 -0
- data/spec/javascripts/src/core/system_spec.js +41 -0
- data/spec/javascripts/src/cycle/draw_spec.js +106 -0
- data/spec/javascripts/src/cycle/tick_spec.js +20 -0
- data/spec/javascripts/src/cycle/update_spec.js +86 -0
- data/spec/javascripts/src/display/align_spec.js +43 -0
- data/spec/javascripts/src/display/circle_spec.js +26 -0
- data/spec/javascripts/src/display/group_spec.js +7 -0
- data/spec/javascripts/src/display/image_spec.js +32 -0
- data/spec/javascripts/src/display/imgtext_spec.js +32 -0
- data/spec/javascripts/src/display/rect_spec.js +13 -0
- data/spec/javascripts/src/display/screen_spec.js +47 -0
- data/spec/javascripts/src/display/sprite_spec.js +28 -0
- data/spec/javascripts/src/display/text_spec.js +30 -0
- data/spec/javascripts/src/input/keyboard_spec.js +67 -0
- data/spec/javascripts/src/input/mouse_spec.js +133 -0
- data/spec/javascripts/src/input/pressed_spec.js +31 -0
- data/spec/javascripts/src/math/bisect_spec.js +59 -0
- data/spec/javascripts/src/math/body_spec.js +30 -0
- data/spec/javascripts/src/math/drag_spec.js +38 -0
- data/spec/javascripts/src/math/force_spec.js +134 -0
- data/spec/javascripts/src/math/hit_spec.js +28 -0
- data/spec/javascripts/src/math/hitmap_spec.js +52 -0
- data/spec/javascripts/src/math/limit_spec.js +35 -0
- data/spec/javascripts/src/math/point_spec.js +57 -0
- data/spec/javascripts/src/math/tile_spec.js +78 -0
- data/spec/javascripts/src/media/sound_spec.js +40 -0
- data/spec/javascripts/src/pattern/automap_spec.js +93 -0
- data/spec/javascripts/src/pattern/flicker_spec.js +66 -0
- data/spec/javascripts/src/pattern/timestep_spec.js +23 -0
- data/spec/javascripts/src/save/storage_spec.js +37 -0
- data/spec/javascripts/src/util/log_spec.js +9 -0
- data/spec/javascripts/src/util/polyfill_spec.js +13 -0
- data/spec/javascripts/src/util/random_spec.js +33 -0
- data/spec/javascripts/src/util/scene_spec.js +52 -0
- data/spec/javascripts/src/util/sheet_spec.js +25 -0
- data/spec/javascripts/src/util/support_spec.js +17 -0
- data/spec/javascripts/support/jasmine.yml +76 -0
- data/spec/javascripts/support/jasmine_config.rb +32 -0
- data/spec/javascripts/support/jasmine_runner.rb +32 -0
- data/spec/lib/entityjs/assets_spec.rb +216 -0
- data/spec/lib/entityjs/command_spec.rb +53 -0
- data/spec/lib/entityjs/commands/build_spec.rb +69 -0
- data/spec/lib/entityjs/commands/comp_spec.rb +45 -0
- data/spec/lib/entityjs/commands/font_spec.rb +7 -0
- data/spec/lib/entityjs/commands/new_spec.rb +20 -0
- data/spec/lib/entityjs/commands/templates_spec.rb +9 -0
- data/spec/lib/entityjs/commands/test_spec.rb +31 -0
- data/spec/lib/entityjs/config_spec.rb +19 -0
- data/spec/lib/entityjs/dirc_spec.rb +83 -0
- data/spec/lib/entityjs/version_spec.rb +9 -0
- data/spec/spec_helper.rb +21 -3
- data/spec/support/factories.rb +19 -0
- data/spec/support/mygame.rb +11 -0
- data/src/core/comp.js +318 -0
- data/src/core/entity.js +549 -0
- data/src/core/load.js +242 -0
- data/src/core/query.js +354 -0
- data/src/core/re.js +74 -0
- data/src/core/system.js +121 -0
- data/src/cycle/draw.js +178 -0
- data/src/cycle/tick.js +25 -0
- data/src/{entityjs/cycle → cycle}/tween.js +60 -60
- data/src/{entityjs/cycle → cycle}/update.js +86 -85
- data/src/{entityjs/cycle → cycle}/wait.js +22 -21
- data/src/{entityjs/cycle → cycle}/worker.js +8 -8
- data/src/display/align.js +45 -0
- data/src/display/circle.js +33 -0
- data/src/{entityjs/display → display}/group.js +62 -62
- data/src/display/image.js +35 -0
- data/src/display/imgtext.js +102 -0
- data/src/{entityjs/display → display}/rect.js +18 -18
- data/src/display/screen.js +57 -0
- data/src/display/sprite.js +54 -0
- data/src/display/text.js +44 -0
- data/src/{entityjs/input → input}/keyboard.js +152 -150
- data/src/input/mouse.js +111 -0
- data/src/input/pressed.js +41 -0
- data/src/{entityjs/input → input}/touch.js +24 -28
- data/src/math/bisect.js +84 -0
- data/src/math/body.js +70 -0
- data/src/{entityjs/math → math}/drag.js +44 -38
- data/src/math/force.js +143 -0
- data/src/math/hit.js +32 -0
- data/src/math/hitmap.js +167 -0
- data/src/math/limit.js +37 -0
- data/src/math/point.js +40 -0
- data/src/math/tile.js +109 -0
- data/src/media/channel.js +93 -0
- data/src/{entityjs/media → media}/playlist.js +4 -4
- data/src/media/sound.js +114 -0
- data/src/{entityjs/net → net}/socket.js +51 -51
- data/src/pattern/automap.js +133 -0
- data/src/{entityjs/pattern → pattern}/flicker.js +206 -213
- data/src/pattern/timestep.js +31 -0
- data/src/{entityjs/save → save}/database.js +6 -6
- data/src/{entityjs/save → save}/storage.js +47 -56
- data/src/{entityjs/util → util}/log.js +17 -25
- data/src/{entityjs/util → util}/polyfill.js +24 -24
- data/src/util/random.js +20 -0
- data/src/util/scene.js +102 -0
- data/src/util/sheet.js +35 -0
- data/src/{entityjs/util → util}/support.js +109 -132
- data/{examples/keys → templates/arrow_keys/assets/images}/arrow.png +0 -0
- data/templates/arrow_keys/config.yml +22 -0
- data/templates/arrow_keys/readme.txt +9 -0
- data/templates/arrow_keys/scripts/display/arrow.js +69 -0
- data/templates/arrow_keys/scripts/init.js +10 -0
- data/templates/arrow_keys/scripts/input/controls.js +35 -0
- data/templates/arrow_keys/scripts/scenes/home.js +20 -0
- data/templates/arrow_keys/scripts/scenes/load.js +57 -0
- data/templates/arrow_keys/tests/display/arrow_test.js +29 -0
- data/templates/arrow_keys/tests/init_test.js +4 -0
- data/templates/arrow_keys/tests/input/controls_test.js +32 -0
- data/templates/arrow_keys/tests/scenes/home_test.js +0 -0
- data/templates/arrow_keys/tests/scenes/load_test.js +16 -0
- data/templates/blank/config.yml +22 -0
- data/templates/blank/readme.txt +79 -0
- data/templates/platform/assets/images/bit.png +0 -0
- data/templates/platform/assets/images/hero.png +0 -0
- data/templates/platform/assets/images/items.png +0 -0
- data/templates/platform/assets/images/tiles.png +0 -0
- data/templates/platform/assets/levels/level1.tmx +44 -0
- data/templates/platform/assets/sounds/coin.mp3 +0 -0
- data/templates/platform/assets/sounds/coin.ogg +0 -0
- data/templates/platform/config.yml +22 -0
- data/templates/platform/readme.txt +87 -0
- data/templates/platform/scripts/display/bit.js +12 -0
- data/templates/platform/scripts/display/hero.js +77 -0
- data/templates/platform/scripts/display/tile.js +2 -0
- data/templates/platform/scripts/display/tsprite.js +17 -0
- data/templates/platform/scripts/init.js +7 -0
- data/templates/platform/scripts/items/coin.js +27 -0
- data/templates/platform/scripts/items/item.js +41 -0
- data/templates/platform/scripts/items/spring.js +25 -0
- data/templates/platform/scripts/scenes/home.js +10 -0
- data/templates/platform/scripts/scenes/load.js +27 -0
- data/templates/platform/scripts/scenes/play.js +31 -0
- data/templates/platform/scripts/util/counter.js +34 -0
- data/templates/platform/scripts/util/level.js +84 -0
- data/templates/platform/tests/display/bit_test.js +7 -0
- data/templates/platform/tests/display/hero_test.js +73 -0
- data/templates/platform/tests/display/tile_test.js +7 -0
- data/templates/platform/tests/display/tsprite_test.js +8 -0
- data/templates/platform/tests/factories.js +30 -0
- data/templates/platform/tests/items/coin_test.js +28 -0
- data/templates/platform/tests/items/item_test.js +36 -0
- data/templates/platform/tests/items/spring_test.js +21 -0
- data/templates/platform/tests/scenes/home_test.js +9 -0
- data/templates/platform/tests/scenes/load_test.js +11 -0
- data/templates/platform/tests/scenes/play_test.js +15 -0
- data/templates/platform/tests/util/counter_test.js +9 -0
- data/templates/platform/tests/util/level_test.js +29 -0
- metadata +249 -97
- data/build/build_debug.bat +0 -1
- data/build/build_min.bat +0 -1
- data/build/config.php +0 -64
- data/build/debug.php +0 -48
- data/build/files.php +0 -74
- data/build/jsmin.php +0 -376
- data/build/min.php +0 -50
- data/changelog.txt +0 -53
- data/examples/keys/keys.html +0 -59
- data/examples/keys/keys.js +0 -148
- data/examples/mouse/mouse.html +0 -58
- data/examples/mouse/mouse.js +0 -60
- data/examples/scenes/home.png +0 -0
- data/examples/scenes/scenes.html +0 -55
- data/examples/scenes/scenes.js +0 -134
- data/examples/scenes/win.png +0 -0
- data/examples/sounds/sound1.mp3 +0 -0
- data/examples/sounds/sound1.ogg +0 -0
- data/examples/sounds/sounds.html +0 -56
- data/examples/sounds/sounds.js +0 -44
- data/examples/style/background.png +0 -0
- data/examples/style/sheet.css +0 -762
- data/examples/tiles/tiles.html +0 -56
- data/examples/tiles/tiles.js +0 -85
- data/examples/tiles/tiles.png +0 -0
- data/lib/blank/config.js +0 -4
- data/lib/blank/config.yml +0 -21
- data/lib/blank/home.js +0 -11
- data/lib/blank/init.js +0 -7
- data/lib/blank/load.js +0 -21
- data/lib/blank/play.html +0 -29
- data/lib/entity.debug.js +0 -52
- data/lib/entity.min.js +0 -184
- data/lib/entityjs/comp.rb +0 -11
- data/lib/entityjs/game.rb +0 -93
- data/lib/entityjs/min.rb +0 -11
- data/lib/entityjs/refresh.rb +0 -14
- data/spec/lib/entityjs/game_spec.rb +0 -11
- data/src/entityjs/core/component.js +0 -306
- data/src/entityjs/core/entity.js +0 -516
- data/src/entityjs/core/load.js +0 -224
- data/src/entityjs/core/query.js +0 -410
- data/src/entityjs/core/re.js +0 -70
- data/src/entityjs/core/system.js +0 -125
- data/src/entityjs/cycle/draw.js +0 -185
- data/src/entityjs/cycle/ticker.js +0 -27
- data/src/entityjs/display/anchor.js +0 -53
- data/src/entityjs/display/bitfont.js +0 -93
- data/src/entityjs/display/bitmap.js +0 -37
- data/src/entityjs/display/circle.js +0 -30
- data/src/entityjs/display/font.js +0 -41
- data/src/entityjs/display/screen.js +0 -46
- data/src/entityjs/display/sprite.js +0 -37
- data/src/entityjs/input/mouse.js +0 -123
- data/src/entityjs/input/pressed.js +0 -81
- data/src/entityjs/math/bind.js +0 -76
- data/src/entityjs/math/bisect.js +0 -69
- data/src/entityjs/math/body.js +0 -39
- data/src/entityjs/math/hitmap.js +0 -165
- data/src/entityjs/math/hittest.js +0 -26
- data/src/entityjs/math/physics.js +0 -142
- data/src/entityjs/math/point.js +0 -57
- data/src/entityjs/math/tile.js +0 -91
- data/src/entityjs/media/channel.js +0 -93
- data/src/entityjs/media/sound.js +0 -110
- data/src/entityjs/pattern/arraymap.js +0 -89
- data/src/entityjs/pattern/timestep.js +0 -34
- data/src/entityjs/util/random.js +0 -38
- data/src/entityjs/util/scene.js +0 -101
- data/src/entityjs/util/sheet.js +0 -51
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/*
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The keyboard component allows an entity to listen for keyboard events.
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@usage
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re.e('keyboard')
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.keydown(function(key, event){
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re.log('keydown', key, event);
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})
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.keyup(function(key, event){
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*/
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re.c('keyboard')
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.statics({
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//list of listing entities
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l:[],
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keyCodes: {
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/* start the a-z keys */
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65 : 'a',
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+
77:'m',
|
|
34
|
+
78:'n',
|
|
35
|
+
79:'o',
|
|
36
|
+
80:'p',
|
|
37
|
+
81:'q',
|
|
38
|
+
82:'r',
|
|
39
|
+
83:'s',
|
|
40
|
+
84:'t',
|
|
41
|
+
85:'u',
|
|
42
|
+
86:'v',
|
|
43
|
+
87:'w',
|
|
44
|
+
88:'x',
|
|
45
|
+
89:'y',
|
|
46
|
+
90:'z',
|
|
47
|
+
/* start number keys */
|
|
48
|
+
48:'0',
|
|
49
|
+
49:'1',
|
|
50
|
+
50:'2',
|
|
51
|
+
51:'3',
|
|
52
|
+
52:'4',
|
|
53
|
+
53:'5',
|
|
54
|
+
54:'6',
|
|
55
|
+
55:'7',
|
|
56
|
+
56:'8',
|
|
57
|
+
57:'9',
|
|
58
|
+
/* start the f keys */
|
|
59
|
+
112:'f1',
|
|
60
|
+
113:'f2',
|
|
61
|
+
114:'f3',
|
|
62
|
+
115:'f4',
|
|
63
|
+
116:'f5',
|
|
64
|
+
117:'f6',
|
|
65
|
+
118:'f7',
|
|
66
|
+
119:'f8',
|
|
67
|
+
120:'f9',
|
|
68
|
+
121:'f10',
|
|
69
|
+
122:'f11',
|
|
70
|
+
123:'f12',
|
|
71
|
+
/* start the modifier keys */
|
|
72
|
+
16:'shift',
|
|
73
|
+
17:'ctrl', //mac os - control
|
|
74
|
+
18:'alt',//mac os key - option opt
|
|
75
|
+
24:'cmd', //Mac OS key - also command
|
|
76
|
+
255:'fn',//lenovo - function
|
|
77
|
+
/* Misc. Keys */
|
|
78
|
+
8:'backspace',
|
|
79
|
+
13:'enter', //max os - return
|
|
80
|
+
32:'space',
|
|
81
|
+
27:'esc',
|
|
82
|
+
9:'tab',
|
|
83
|
+
20:'capslock',
|
|
84
|
+
91:'windows',//mac os - super
|
|
85
|
+
46:'delete', //NOT THE OS X DELETE KEY!
|
|
86
|
+
36:'home',
|
|
87
|
+
35:'end',
|
|
88
|
+
33:'pageup',
|
|
89
|
+
34:'pagedown',
|
|
90
|
+
/* Arrow keys */
|
|
91
|
+
37:'left',
|
|
92
|
+
38:'up',
|
|
93
|
+
39:'right',
|
|
94
|
+
40:'down',
|
|
95
|
+
/* Special char keys */
|
|
96
|
+
96:'`',
|
|
97
|
+
45:'-',//also insert on mac?
|
|
98
|
+
187:'=',
|
|
99
|
+
219:'[',
|
|
100
|
+
221:']',
|
|
101
|
+
220:'\\', //it's actually a \ but there's two to escape
|
|
102
|
+
59:';',
|
|
103
|
+
222:"'",
|
|
104
|
+
188:',',
|
|
105
|
+
190:'.',
|
|
106
|
+
191:'/'
|
|
107
|
+
},
|
|
108
|
+
|
|
109
|
+
/*
|
|
110
|
+
Add modifiers, shift, alt, ctrl.
|
|
111
|
+
.trigger('ctrl+k')
|
|
112
|
+
*/
|
|
113
|
+
event: function(e){
|
|
114
|
+
var that = re._c.keyboard;
|
|
115
|
+
|
|
116
|
+
//disable keyboard keys if focus lost
|
|
117
|
+
if(that.body != document.activeElement){
|
|
118
|
+
return;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
var c = e.keyCode || e.which;
|
|
122
|
+
|
|
123
|
+
var key = that.keyCodes[c];
|
|
124
|
+
|
|
125
|
+
if(re.pressed.d){
|
|
126
|
+
re.pressed.d[key] = (e.type == 'keydown');
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
for(var k=0; k<that.l.length; k++){
|
|
130
|
+
that.l[k]
|
|
131
|
+
.trigger(e.type, key, e)
|
|
132
|
+
.trigger(e.type+':'+key, key, e);
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
},
|
|
136
|
+
|
|
137
|
+
//initialize function
|
|
138
|
+
i:function(){
|
|
139
|
+
this.body = re.$('body');
|
|
140
|
+
re.listener('keydown', this.event, false);
|
|
141
|
+
re.listener('keyup', this.event, false);
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
})
|
|
145
|
+
.init(function(c){
|
|
146
|
+
//add to statics key array
|
|
147
|
+
c.l.push(this);
|
|
148
|
+
})
|
|
149
|
+
.dispose(function(c){
|
|
150
|
+
//remove from statics key array
|
|
151
|
+
c.l.splice(c.l.indexOf(this), 1);
|
|
152
|
+
});
|
data/src/input/mouse.js
ADDED
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
/*
|
|
2
|
+
The mouse component allows an entity to listen to mouse triggers.
|
|
3
|
+
|
|
4
|
+
@usage
|
|
5
|
+
re.e('mouse')
|
|
6
|
+
.on('mousedown:middle', function(m){
|
|
7
|
+
//m.x - x position
|
|
8
|
+
//m.y - y position
|
|
9
|
+
//m.scrX - screen x position
|
|
10
|
+
//m.scrY - screen y position
|
|
11
|
+
})
|
|
12
|
+
*/
|
|
13
|
+
re.c('mouse')
|
|
14
|
+
.statics({
|
|
15
|
+
l:[],
|
|
16
|
+
|
|
17
|
+
press:function(e){
|
|
18
|
+
var b, c;
|
|
19
|
+
|
|
20
|
+
//find which key
|
|
21
|
+
if(e.which == null){
|
|
22
|
+
//IE
|
|
23
|
+
if(e.button < 2){
|
|
24
|
+
b = 'left';
|
|
25
|
+
} else if(e.button == 4){
|
|
26
|
+
b = 'middle';
|
|
27
|
+
} else {
|
|
28
|
+
b = 'right';
|
|
29
|
+
}
|
|
30
|
+
} else {
|
|
31
|
+
if(e.which < 2){
|
|
32
|
+
b = 'left';
|
|
33
|
+
} else if(e.which == 2){
|
|
34
|
+
b = 'middle';
|
|
35
|
+
} else {
|
|
36
|
+
b = 'right';
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
c = 'mouse:'+b;
|
|
41
|
+
|
|
42
|
+
//register mouse action
|
|
43
|
+
if(re.pressed.d){
|
|
44
|
+
re.pressed.d[c] = (e.type == 'mousedown');
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
re.c('mouse').event(e, c);
|
|
48
|
+
|
|
49
|
+
},
|
|
50
|
+
|
|
51
|
+
event:function(e, extra){
|
|
52
|
+
|
|
53
|
+
//calculate mouse coordinate
|
|
54
|
+
var x;
|
|
55
|
+
var y;
|
|
56
|
+
|
|
57
|
+
if(e.pageX){
|
|
58
|
+
x = e.pageX;
|
|
59
|
+
y = e.pageY;
|
|
60
|
+
} else {
|
|
61
|
+
x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
|
|
62
|
+
y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
//FUTURE fix, does not support multiple canvases
|
|
66
|
+
x -= re.sys.canvas.offsetLeft;
|
|
67
|
+
y -= re.sys.canvas.offsetTop;
|
|
68
|
+
|
|
69
|
+
//ignore if off canvas
|
|
70
|
+
if(x < 0 || y < 0 || y > re.sys.sizeY || x > re.sys.sizeX){
|
|
71
|
+
return;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
var that = re.c('mouse');
|
|
75
|
+
|
|
76
|
+
//FUTURE automatically transform screen coordinates?
|
|
77
|
+
var c, t, obj;
|
|
78
|
+
for(var i=0; i<that.l.length; i++){
|
|
79
|
+
t = that.l[i];
|
|
80
|
+
obj = {x:x, y:y};
|
|
81
|
+
obj.screenX = re.screen.toScreenX(x);
|
|
82
|
+
obj.screenY = re.screen.toScreenY(y);
|
|
83
|
+
|
|
84
|
+
t.trigger(e.type, obj, e);
|
|
85
|
+
|
|
86
|
+
if(extra){
|
|
87
|
+
t.trigger(e.type+':'+extra, obj, e);
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
},
|
|
92
|
+
|
|
93
|
+
i:function(){
|
|
94
|
+
re.listener('mousedown', this.press, false);
|
|
95
|
+
re.listener('mouseup', this.press, false);
|
|
96
|
+
re.listener('mousemove', this.event, false);
|
|
97
|
+
re.listener('click', this.event, false);
|
|
98
|
+
re.listener('dblclick', this.event, false);
|
|
99
|
+
re.listener('contextmenu', this.event, false);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
})
|
|
103
|
+
.init(function(c){
|
|
104
|
+
//add to listener array
|
|
105
|
+
c.l.push(this);
|
|
106
|
+
})
|
|
107
|
+
.dispose(function(c){
|
|
108
|
+
//remove from listener array
|
|
109
|
+
|
|
110
|
+
c.l.splice(c.l.indexOf(this), 1);
|
|
111
|
+
});
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
/*
|
|
2
|
+
The pressed method is used to check if a key or keys are currently pressed.
|
|
3
|
+
This is most useful in mousemove, keydown or usually an update listener.
|
|
4
|
+
|
|
5
|
+
@usage
|
|
6
|
+
//move player
|
|
7
|
+
re.e('update image player.png')
|
|
8
|
+
.on('update', function(){
|
|
9
|
+
|
|
10
|
+
if(re.pressed(['w', 'up'])){
|
|
11
|
+
this.posY -= 10;
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
});
|
|
15
|
+
|
|
16
|
+
//click based on key
|
|
17
|
+
re.e('mouse image button.png')
|
|
18
|
+
.on('click', function(){
|
|
19
|
+
|
|
20
|
+
if(re.pressed('mouse:middle')){
|
|
21
|
+
//do something..
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
});
|
|
25
|
+
|
|
26
|
+
*/
|
|
27
|
+
re.pressed = function(key){
|
|
28
|
+
|
|
29
|
+
var c = arguments;
|
|
30
|
+
|
|
31
|
+
if(re.is(key, 'array')) c = key;
|
|
32
|
+
|
|
33
|
+
for(var i=0, l = c.length; i<l; i++){
|
|
34
|
+
if(re.pressed.d[c[i]]){
|
|
35
|
+
return true;
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
return false;
|
|
40
|
+
};
|
|
41
|
+
re.pressed.d = {};
|
|
@@ -1,28 +1,24 @@
|
|
|
1
|
-
/*
|
|
2
|
-
The touch component handles touch events and dispatches signals.
|
|
3
|
-
*/
|
|
4
|
-
re.c('touch')
|
|
5
|
-
.
|
|
6
|
-
|
|
7
|
-
touchEvent:function(e){
|
|
8
|
-
|
|
9
|
-
},
|
|
10
|
-
|
|
11
|
-
active:false,
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
if(!this.active){
|
|
15
|
-
this.active = true;
|
|
16
|
-
|
|
17
|
-
re.listener('touchstart', this.touchEvent, false);
|
|
18
|
-
re.listener('touchmove', this.touchEvent, false);
|
|
19
|
-
re.listener('touchend', this.touchEvent, false);
|
|
20
|
-
|
|
21
|
-
}
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
})
|
|
25
|
-
.init(function(c){
|
|
26
|
-
c.initListeners();
|
|
27
|
-
|
|
28
|
-
});
|
|
1
|
+
/*
|
|
2
|
+
The touch component handles touch events and dispatches signals.
|
|
3
|
+
*/
|
|
4
|
+
/*re.c('touch')
|
|
5
|
+
.statics({
|
|
6
|
+
|
|
7
|
+
touchEvent:function(e){
|
|
8
|
+
|
|
9
|
+
},
|
|
10
|
+
|
|
11
|
+
active:false,
|
|
12
|
+
|
|
13
|
+
i:function(){
|
|
14
|
+
if(!this.active){
|
|
15
|
+
this.active = true;
|
|
16
|
+
|
|
17
|
+
re.listener('touchstart', this.touchEvent, false);
|
|
18
|
+
re.listener('touchmove', this.touchEvent, false);
|
|
19
|
+
re.listener('touchend', this.touchEvent, false);
|
|
20
|
+
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
});*/
|
data/src/math/bisect.js
ADDED
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
/*
|
|
2
|
+
The bisect component cuts an object into equal sections. It supplies helper functions
|
|
3
|
+
for converting to a section and from a section. Useful for sprites and animation.
|
|
4
|
+
|
|
5
|
+
The bisect is the width of an area.
|
|
6
|
+
The size is the size of each equally divided block inside the width.
|
|
7
|
+
For a sprite the bisect would be the total width of the image
|
|
8
|
+
and the size would be the size of each frame.
|
|
9
|
+
|
|
10
|
+
The bisect transforms two numbers, x and y positons, into a single bi number.
|
|
11
|
+
|
|
12
|
+
This works by increasing the bi value once the x position is past the width.
|
|
13
|
+
Note: width is called the bisect and the bi is the transformed x,y positions.
|
|
14
|
+
|
|
15
|
+
|
|
16
|
+
|
|
17
|
+
*/
|
|
18
|
+
re.bisect = re.c('bisect')
|
|
19
|
+
.statics({
|
|
20
|
+
|
|
21
|
+
biToX:function(bi, width, size){
|
|
22
|
+
|
|
23
|
+
return this.biToTileX(bi, width, size) * size;
|
|
24
|
+
},
|
|
25
|
+
|
|
26
|
+
biToY:function(bi, width, size){
|
|
27
|
+
|
|
28
|
+
return this.biToTileY(bi, width, size) * size;
|
|
29
|
+
},
|
|
30
|
+
|
|
31
|
+
biToTileX:function(bi, width, size){
|
|
32
|
+
|
|
33
|
+
return bi % (width / size) | 0;
|
|
34
|
+
},
|
|
35
|
+
|
|
36
|
+
biToTileY:function(bi, width, size){
|
|
37
|
+
return (bi * size) / (width - 0.1) | 0;
|
|
38
|
+
},
|
|
39
|
+
|
|
40
|
+
/*
|
|
41
|
+
Accepts Tile positions not normal X,Y
|
|
42
|
+
*/
|
|
43
|
+
tileToBi:function(xt, yt, w, s){
|
|
44
|
+
|
|
45
|
+
return (xt + (yt * (w / s)));
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
})
|
|
49
|
+
.defines({
|
|
50
|
+
|
|
51
|
+
|
|
52
|
+
biToX:function(bi){
|
|
53
|
+
|
|
54
|
+
return re.bisect.biToX(bi, this.bisect, this.sizeX);
|
|
55
|
+
},
|
|
56
|
+
|
|
57
|
+
biToY:function(bi){
|
|
58
|
+
|
|
59
|
+
return re.bisect.biToY(bi, this.bisect, this.sizeY);
|
|
60
|
+
},
|
|
61
|
+
|
|
62
|
+
biToTileX:function(bi){
|
|
63
|
+
|
|
64
|
+
return re.bisect.biToTileX(bi, this.bisect, this.sizeX);
|
|
65
|
+
},
|
|
66
|
+
|
|
67
|
+
biToTileY:function(bi){
|
|
68
|
+
return re.bisect.biToTileY(bi, this.bisect, this.sizeY);
|
|
69
|
+
},
|
|
70
|
+
|
|
71
|
+
tileToBi:function(xt, yt){
|
|
72
|
+
return re.bisect.tileToBi(xt, yt, this.bisect, this.sizeX);
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
})
|
|
76
|
+
.defaults({
|
|
77
|
+
|
|
78
|
+
//full width
|
|
79
|
+
bisect:1,
|
|
80
|
+
|
|
81
|
+
sizeX:1,
|
|
82
|
+
sizeY:1
|
|
83
|
+
|
|
84
|
+
});
|
data/src/math/body.js
ADDED
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
/*
|
|
2
|
+
The body component replaces the hittest component for
|
|
3
|
+
a more precise hit test.
|
|
4
|
+
|
|
5
|
+
It also removes the usage of sizeX and sizeX for collision
|
|
6
|
+
boundaries.
|
|
7
|
+
|
|
8
|
+
@usage
|
|
9
|
+
|
|
10
|
+
re.e('body player.png')
|
|
11
|
+
.attr({
|
|
12
|
+
bodyX:40,
|
|
13
|
+
bodyY:40,
|
|
14
|
+
padX:2 //pushes the body in 2 pixels on both right and left
|
|
15
|
+
})
|
|
16
|
+
.touches(0, 0, 40, 40) //touches random thing?
|
|
17
|
+
.touchesBody(0, 0, 40, 40, 2, 2) //touches another body?
|
|
18
|
+
|
|
19
|
+
*/
|
|
20
|
+
re.c('body')
|
|
21
|
+
.defines({
|
|
22
|
+
|
|
23
|
+
hit:function(x, y, w, h){
|
|
24
|
+
if(re.is(x,'object')){
|
|
25
|
+
y = x.posY;
|
|
26
|
+
w = x.sizeX;
|
|
27
|
+
h = x.sizeY;
|
|
28
|
+
x = x.posX;
|
|
29
|
+
}
|
|
30
|
+
return !
|
|
31
|
+
(
|
|
32
|
+
x > this.posX + this.bodyX - this.padX ||
|
|
33
|
+
x + w < this.posX + this.padX ||
|
|
34
|
+
y > this.posY + this.bodyY - this.padY||
|
|
35
|
+
y + h < this.posY + this.padY
|
|
36
|
+
);
|
|
37
|
+
},
|
|
38
|
+
|
|
39
|
+
hitBody:function(x, y, bx, by, px, py){
|
|
40
|
+
if(re.is(x,'object')){
|
|
41
|
+
y = x.posY;
|
|
42
|
+
bx = x.bodyX;
|
|
43
|
+
by = x.bodyY;
|
|
44
|
+
px = x.padX;
|
|
45
|
+
py = x.padY;
|
|
46
|
+
x = x.posX;
|
|
47
|
+
}
|
|
48
|
+
return !
|
|
49
|
+
(
|
|
50
|
+
x + px > this.posX + this.bodyX + this.padX ||
|
|
51
|
+
x + bx - px < this.posX + this.padX ||
|
|
52
|
+
y + py > this.posY + this.bodyY - this.padY ||
|
|
53
|
+
y + by - py < this.posY + this.padY
|
|
54
|
+
);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
})
|
|
59
|
+
.defaults({
|
|
60
|
+
|
|
61
|
+
posX:0,
|
|
62
|
+
posY:0,
|
|
63
|
+
|
|
64
|
+
padX:0,
|
|
65
|
+
padY:0,
|
|
66
|
+
|
|
67
|
+
bodyX:1,
|
|
68
|
+
bodyY:1
|
|
69
|
+
|
|
70
|
+
});
|