entityjs 0.2.2 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gitignore +7 -6
- data/.rspec +2 -0
- data/README.md +170 -49
- data/Rakefile +9 -0
- data/bin/entityjs +24 -14
- data/entityjs.gemspec +15 -9
- data/lib/entityjs/assets.rb +167 -0
- data/lib/entityjs/command.rb +52 -27
- data/lib/entityjs/commands/build.rb +128 -0
- data/lib/entityjs/commands/comp.rb +74 -0
- data/lib/entityjs/commands/font.rb +73 -0
- data/lib/entityjs/commands/new.rb +59 -0
- data/lib/entityjs/commands/server.rb +54 -0
- data/lib/entityjs/commands/templates.rb +28 -0
- data/lib/entityjs/commands/test.rb +69 -0
- data/lib/entityjs/config.rb +130 -0
- data/lib/entityjs/dirc.rb +184 -0
- data/lib/entityjs/parsers/parse_tmx.rb +41 -0
- data/lib/entityjs/parsers/parse_xml.rb +39 -0
- data/lib/entityjs/version.rb +1 -1
- data/lib/entityjs.rb +53 -0
- data/license.txt +1 -1
- data/public/play.html +122 -0
- data/public/qunit/qunit.css +226 -0
- data/public/qunit/qunit.entity.js +190 -0
- data/public/qunit/qunit.input.js +200 -0
- data/public/qunit/qunit.js +1598 -0
- data/public/qunit/qunit.mock.js +97 -0
- data/public/tests.html +45 -0
- data/spec/javascripts/helpers/accept.png +0 -0
- data/spec/javascripts/helpers/alligator.mp3 +0 -0
- data/spec/javascripts/helpers/alligator.ogg +0 -0
- data/spec/javascripts/helpers/canvas.js +15 -0
- data/spec/javascripts/helpers/entityunit.js +50 -0
- data/spec/javascripts/helpers/factories.js +11 -0
- data/spec/javascripts/helpers/jquery-1.7.1.min.js +4 -0
- data/spec/javascripts/src/core/comp_spec.js +145 -0
- data/spec/javascripts/src/core/entity_spec.js +324 -0
- data/spec/javascripts/src/core/load_spec.js +71 -0
- data/spec/javascripts/src/core/query_spec.js +157 -0
- data/spec/javascripts/src/core/re_spec.js +61 -0
- data/spec/javascripts/src/core/system_spec.js +41 -0
- data/spec/javascripts/src/cycle/draw_spec.js +106 -0
- data/spec/javascripts/src/cycle/tick_spec.js +20 -0
- data/spec/javascripts/src/cycle/update_spec.js +86 -0
- data/spec/javascripts/src/display/align_spec.js +43 -0
- data/spec/javascripts/src/display/circle_spec.js +26 -0
- data/spec/javascripts/src/display/group_spec.js +7 -0
- data/spec/javascripts/src/display/image_spec.js +32 -0
- data/spec/javascripts/src/display/imgtext_spec.js +32 -0
- data/spec/javascripts/src/display/rect_spec.js +13 -0
- data/spec/javascripts/src/display/screen_spec.js +47 -0
- data/spec/javascripts/src/display/sprite_spec.js +28 -0
- data/spec/javascripts/src/display/text_spec.js +30 -0
- data/spec/javascripts/src/input/keyboard_spec.js +67 -0
- data/spec/javascripts/src/input/mouse_spec.js +133 -0
- data/spec/javascripts/src/input/pressed_spec.js +31 -0
- data/spec/javascripts/src/math/bisect_spec.js +59 -0
- data/spec/javascripts/src/math/body_spec.js +30 -0
- data/spec/javascripts/src/math/drag_spec.js +38 -0
- data/spec/javascripts/src/math/force_spec.js +134 -0
- data/spec/javascripts/src/math/hit_spec.js +28 -0
- data/spec/javascripts/src/math/hitmap_spec.js +52 -0
- data/spec/javascripts/src/math/limit_spec.js +35 -0
- data/spec/javascripts/src/math/point_spec.js +57 -0
- data/spec/javascripts/src/math/tile_spec.js +78 -0
- data/spec/javascripts/src/media/sound_spec.js +40 -0
- data/spec/javascripts/src/pattern/automap_spec.js +93 -0
- data/spec/javascripts/src/pattern/flicker_spec.js +66 -0
- data/spec/javascripts/src/pattern/timestep_spec.js +23 -0
- data/spec/javascripts/src/save/storage_spec.js +37 -0
- data/spec/javascripts/src/util/log_spec.js +9 -0
- data/spec/javascripts/src/util/polyfill_spec.js +13 -0
- data/spec/javascripts/src/util/random_spec.js +33 -0
- data/spec/javascripts/src/util/scene_spec.js +52 -0
- data/spec/javascripts/src/util/sheet_spec.js +25 -0
- data/spec/javascripts/src/util/support_spec.js +17 -0
- data/spec/javascripts/support/jasmine.yml +76 -0
- data/spec/javascripts/support/jasmine_config.rb +32 -0
- data/spec/javascripts/support/jasmine_runner.rb +32 -0
- data/spec/lib/entityjs/assets_spec.rb +216 -0
- data/spec/lib/entityjs/command_spec.rb +53 -0
- data/spec/lib/entityjs/commands/build_spec.rb +69 -0
- data/spec/lib/entityjs/commands/comp_spec.rb +45 -0
- data/spec/lib/entityjs/commands/font_spec.rb +7 -0
- data/spec/lib/entityjs/commands/new_spec.rb +20 -0
- data/spec/lib/entityjs/commands/templates_spec.rb +9 -0
- data/spec/lib/entityjs/commands/test_spec.rb +31 -0
- data/spec/lib/entityjs/config_spec.rb +19 -0
- data/spec/lib/entityjs/dirc_spec.rb +83 -0
- data/spec/lib/entityjs/version_spec.rb +9 -0
- data/spec/spec_helper.rb +21 -3
- data/spec/support/factories.rb +19 -0
- data/spec/support/mygame.rb +11 -0
- data/src/core/comp.js +318 -0
- data/src/core/entity.js +549 -0
- data/src/core/load.js +242 -0
- data/src/core/query.js +354 -0
- data/src/core/re.js +74 -0
- data/src/core/system.js +121 -0
- data/src/cycle/draw.js +178 -0
- data/src/cycle/tick.js +25 -0
- data/src/{entityjs/cycle → cycle}/tween.js +60 -60
- data/src/{entityjs/cycle → cycle}/update.js +86 -85
- data/src/{entityjs/cycle → cycle}/wait.js +22 -21
- data/src/{entityjs/cycle → cycle}/worker.js +8 -8
- data/src/display/align.js +45 -0
- data/src/display/circle.js +33 -0
- data/src/{entityjs/display → display}/group.js +62 -62
- data/src/display/image.js +35 -0
- data/src/display/imgtext.js +102 -0
- data/src/{entityjs/display → display}/rect.js +18 -18
- data/src/display/screen.js +57 -0
- data/src/display/sprite.js +54 -0
- data/src/display/text.js +44 -0
- data/src/{entityjs/input → input}/keyboard.js +152 -150
- data/src/input/mouse.js +111 -0
- data/src/input/pressed.js +41 -0
- data/src/{entityjs/input → input}/touch.js +24 -28
- data/src/math/bisect.js +84 -0
- data/src/math/body.js +70 -0
- data/src/{entityjs/math → math}/drag.js +44 -38
- data/src/math/force.js +143 -0
- data/src/math/hit.js +32 -0
- data/src/math/hitmap.js +167 -0
- data/src/math/limit.js +37 -0
- data/src/math/point.js +40 -0
- data/src/math/tile.js +109 -0
- data/src/media/channel.js +93 -0
- data/src/{entityjs/media → media}/playlist.js +4 -4
- data/src/media/sound.js +114 -0
- data/src/{entityjs/net → net}/socket.js +51 -51
- data/src/pattern/automap.js +133 -0
- data/src/{entityjs/pattern → pattern}/flicker.js +206 -213
- data/src/pattern/timestep.js +31 -0
- data/src/{entityjs/save → save}/database.js +6 -6
- data/src/{entityjs/save → save}/storage.js +47 -56
- data/src/{entityjs/util → util}/log.js +17 -25
- data/src/{entityjs/util → util}/polyfill.js +24 -24
- data/src/util/random.js +20 -0
- data/src/util/scene.js +102 -0
- data/src/util/sheet.js +35 -0
- data/src/{entityjs/util → util}/support.js +109 -132
- data/{examples/keys → templates/arrow_keys/assets/images}/arrow.png +0 -0
- data/templates/arrow_keys/config.yml +22 -0
- data/templates/arrow_keys/readme.txt +9 -0
- data/templates/arrow_keys/scripts/display/arrow.js +69 -0
- data/templates/arrow_keys/scripts/init.js +10 -0
- data/templates/arrow_keys/scripts/input/controls.js +35 -0
- data/templates/arrow_keys/scripts/scenes/home.js +20 -0
- data/templates/arrow_keys/scripts/scenes/load.js +57 -0
- data/templates/arrow_keys/tests/display/arrow_test.js +29 -0
- data/templates/arrow_keys/tests/init_test.js +4 -0
- data/templates/arrow_keys/tests/input/controls_test.js +32 -0
- data/templates/arrow_keys/tests/scenes/home_test.js +0 -0
- data/templates/arrow_keys/tests/scenes/load_test.js +16 -0
- data/templates/blank/config.yml +22 -0
- data/templates/blank/readme.txt +79 -0
- data/templates/platform/assets/images/bit.png +0 -0
- data/templates/platform/assets/images/hero.png +0 -0
- data/templates/platform/assets/images/items.png +0 -0
- data/templates/platform/assets/images/tiles.png +0 -0
- data/templates/platform/assets/levels/level1.tmx +44 -0
- data/templates/platform/assets/sounds/coin.mp3 +0 -0
- data/templates/platform/assets/sounds/coin.ogg +0 -0
- data/templates/platform/config.yml +22 -0
- data/templates/platform/readme.txt +87 -0
- data/templates/platform/scripts/display/bit.js +12 -0
- data/templates/platform/scripts/display/hero.js +77 -0
- data/templates/platform/scripts/display/tile.js +2 -0
- data/templates/platform/scripts/display/tsprite.js +17 -0
- data/templates/platform/scripts/init.js +7 -0
- data/templates/platform/scripts/items/coin.js +27 -0
- data/templates/platform/scripts/items/item.js +41 -0
- data/templates/platform/scripts/items/spring.js +25 -0
- data/templates/platform/scripts/scenes/home.js +10 -0
- data/templates/platform/scripts/scenes/load.js +27 -0
- data/templates/platform/scripts/scenes/play.js +31 -0
- data/templates/platform/scripts/util/counter.js +34 -0
- data/templates/platform/scripts/util/level.js +84 -0
- data/templates/platform/tests/display/bit_test.js +7 -0
- data/templates/platform/tests/display/hero_test.js +73 -0
- data/templates/platform/tests/display/tile_test.js +7 -0
- data/templates/platform/tests/display/tsprite_test.js +8 -0
- data/templates/platform/tests/factories.js +30 -0
- data/templates/platform/tests/items/coin_test.js +28 -0
- data/templates/platform/tests/items/item_test.js +36 -0
- data/templates/platform/tests/items/spring_test.js +21 -0
- data/templates/platform/tests/scenes/home_test.js +9 -0
- data/templates/platform/tests/scenes/load_test.js +11 -0
- data/templates/platform/tests/scenes/play_test.js +15 -0
- data/templates/platform/tests/util/counter_test.js +9 -0
- data/templates/platform/tests/util/level_test.js +29 -0
- metadata +249 -97
- data/build/build_debug.bat +0 -1
- data/build/build_min.bat +0 -1
- data/build/config.php +0 -64
- data/build/debug.php +0 -48
- data/build/files.php +0 -74
- data/build/jsmin.php +0 -376
- data/build/min.php +0 -50
- data/changelog.txt +0 -53
- data/examples/keys/keys.html +0 -59
- data/examples/keys/keys.js +0 -148
- data/examples/mouse/mouse.html +0 -58
- data/examples/mouse/mouse.js +0 -60
- data/examples/scenes/home.png +0 -0
- data/examples/scenes/scenes.html +0 -55
- data/examples/scenes/scenes.js +0 -134
- data/examples/scenes/win.png +0 -0
- data/examples/sounds/sound1.mp3 +0 -0
- data/examples/sounds/sound1.ogg +0 -0
- data/examples/sounds/sounds.html +0 -56
- data/examples/sounds/sounds.js +0 -44
- data/examples/style/background.png +0 -0
- data/examples/style/sheet.css +0 -762
- data/examples/tiles/tiles.html +0 -56
- data/examples/tiles/tiles.js +0 -85
- data/examples/tiles/tiles.png +0 -0
- data/lib/blank/config.js +0 -4
- data/lib/blank/config.yml +0 -21
- data/lib/blank/home.js +0 -11
- data/lib/blank/init.js +0 -7
- data/lib/blank/load.js +0 -21
- data/lib/blank/play.html +0 -29
- data/lib/entity.debug.js +0 -52
- data/lib/entity.min.js +0 -184
- data/lib/entityjs/comp.rb +0 -11
- data/lib/entityjs/game.rb +0 -93
- data/lib/entityjs/min.rb +0 -11
- data/lib/entityjs/refresh.rb +0 -14
- data/spec/lib/entityjs/game_spec.rb +0 -11
- data/src/entityjs/core/component.js +0 -306
- data/src/entityjs/core/entity.js +0 -516
- data/src/entityjs/core/load.js +0 -224
- data/src/entityjs/core/query.js +0 -410
- data/src/entityjs/core/re.js +0 -70
- data/src/entityjs/core/system.js +0 -125
- data/src/entityjs/cycle/draw.js +0 -185
- data/src/entityjs/cycle/ticker.js +0 -27
- data/src/entityjs/display/anchor.js +0 -53
- data/src/entityjs/display/bitfont.js +0 -93
- data/src/entityjs/display/bitmap.js +0 -37
- data/src/entityjs/display/circle.js +0 -30
- data/src/entityjs/display/font.js +0 -41
- data/src/entityjs/display/screen.js +0 -46
- data/src/entityjs/display/sprite.js +0 -37
- data/src/entityjs/input/mouse.js +0 -123
- data/src/entityjs/input/pressed.js +0 -81
- data/src/entityjs/math/bind.js +0 -76
- data/src/entityjs/math/bisect.js +0 -69
- data/src/entityjs/math/body.js +0 -39
- data/src/entityjs/math/hitmap.js +0 -165
- data/src/entityjs/math/hittest.js +0 -26
- data/src/entityjs/math/physics.js +0 -142
- data/src/entityjs/math/point.js +0 -57
- data/src/entityjs/math/tile.js +0 -91
- data/src/entityjs/media/channel.js +0 -93
- data/src/entityjs/media/sound.js +0 -110
- data/src/entityjs/pattern/arraymap.js +0 -89
- data/src/entityjs/pattern/timestep.js +0 -34
- data/src/entityjs/util/random.js +0 -38
- data/src/entityjs/util/scene.js +0 -101
- data/src/entityjs/util/sheet.js +0 -51
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re.c('pressed')
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this.bindMaxY = maxy;
|
|
62
|
-
|
|
63
|
-
return this;
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
})
|
|
67
|
-
.init(function(){
|
|
68
|
-
|
|
69
|
-
this.addSignal('update', this.bind_update);
|
|
70
|
-
|
|
71
|
-
})
|
|
72
|
-
.dispose(function(){
|
|
73
|
-
|
|
74
|
-
this.removeSignal('update', this.bind_update);
|
|
75
|
-
|
|
76
|
-
});
|
data/src/entityjs/math/bisect.js
DELETED
|
@@ -1,69 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
The bisect component cuts an object into equal sections. It supplies helper functions
|
|
3
|
-
for converting to a section and from a section. Useful for sprites and animation.
|
|
4
|
-
*/
|
|
5
|
-
re.bisect = re.c('bisect')
|
|
6
|
-
.global({
|
|
7
|
-
|
|
8
|
-
biToX:function(bi, width, size){
|
|
9
|
-
|
|
10
|
-
return this.biToXt(bi, width) * size;
|
|
11
|
-
},
|
|
12
|
-
|
|
13
|
-
biToY:function(bi, width, size){
|
|
14
|
-
|
|
15
|
-
return this.biToYt(bi, width) * size;
|
|
16
|
-
},
|
|
17
|
-
|
|
18
|
-
biToXt:function(bi, width, size){
|
|
19
|
-
|
|
20
|
-
return Math.floor(bi % (width / size) );
|
|
21
|
-
},
|
|
22
|
-
|
|
23
|
-
biToYt:function(bi, width, size){
|
|
24
|
-
return Math.floor((bi * size) / (width - 0.1));
|
|
25
|
-
},
|
|
26
|
-
|
|
27
|
-
toBi:function(xt, yt, w, s){
|
|
28
|
-
|
|
29
|
-
return (xt + (yt * (w / s))) / s;
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
})
|
|
33
|
-
.extend({
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
biToX:function(bi){
|
|
37
|
-
|
|
38
|
-
return this.biToXt(bi, this.bisect) * this.sizeX;
|
|
39
|
-
},
|
|
40
|
-
|
|
41
|
-
biToY:function(bi){
|
|
42
|
-
|
|
43
|
-
return this.biToYt(bi, this.bisect) * this.sizeY;
|
|
44
|
-
},
|
|
45
|
-
|
|
46
|
-
biToXt:function(bi){
|
|
47
|
-
|
|
48
|
-
return Math.floor(bi % (this.bisect / this.sizeX) );
|
|
49
|
-
},
|
|
50
|
-
|
|
51
|
-
biToYt:function(bi){
|
|
52
|
-
return Math.floor((bi * this.sizeY) / (this.bisect - 0.1));
|
|
53
|
-
},
|
|
54
|
-
|
|
55
|
-
toBi:function(xt, yt){
|
|
56
|
-
|
|
57
|
-
return (xt + (yt * (this.bisect / this.sizeX))) / this.sizeX;
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
})
|
|
61
|
-
.inherit({
|
|
62
|
-
|
|
63
|
-
//spliting width
|
|
64
|
-
bisect:1,
|
|
65
|
-
|
|
66
|
-
sizeX:1,
|
|
67
|
-
sizeY:1
|
|
68
|
-
|
|
69
|
-
});
|
data/src/entityjs/math/body.js
DELETED
|
@@ -1,39 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
The body component replaces the hittest component for
|
|
3
|
-
a more precise touch checking.
|
|
4
|
-
|
|
5
|
-
*/
|
|
6
|
-
re.c('body')
|
|
7
|
-
.extend({
|
|
8
|
-
|
|
9
|
-
touches:function(x, y, w, h){
|
|
10
|
-
return !
|
|
11
|
-
(
|
|
12
|
-
x > this.posX + this.bodX - this.padX ||
|
|
13
|
-
x + w < this.posX + this.padX ||
|
|
14
|
-
y > this.posY + this.bodY - this.padY||
|
|
15
|
-
y + h < this.posY + this.padY
|
|
16
|
-
);
|
|
17
|
-
},
|
|
18
|
-
|
|
19
|
-
touchesBody:function(x, y, bx, by, px, py){
|
|
20
|
-
return !
|
|
21
|
-
(
|
|
22
|
-
x + px > this.posX + this.bodX + this.padX ||
|
|
23
|
-
x + bx - px < this.posX + this.padX ||
|
|
24
|
-
y + py > this.posY + this.bodY - this.padY ||
|
|
25
|
-
y + by - py < this.posY + this.padY
|
|
26
|
-
);
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
})
|
|
31
|
-
.inherit({
|
|
32
|
-
|
|
33
|
-
padX:0,
|
|
34
|
-
padY:0,
|
|
35
|
-
|
|
36
|
-
bodX:1,
|
|
37
|
-
bodY:1
|
|
38
|
-
|
|
39
|
-
});
|
data/src/entityjs/math/hitmap.js
DELETED
|
@@ -1,165 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
|
|
3
|
-
The hitmap component is used for collision detection in a tile-based game.
|
|
4
|
-
This can be sent to a physics entity and it will recieve checks if it hits
|
|
5
|
-
a tile.
|
|
6
|
-
|
|
7
|
-
Creating this signal system will allow other developers to easily implement
|
|
8
|
-
their own hit collision system.
|
|
9
|
-
*/
|
|
10
|
-
re.c('hitmap')
|
|
11
|
-
.require('arraymap')
|
|
12
|
-
.extend({
|
|
13
|
-
|
|
14
|
-
hitValue:1,
|
|
15
|
-
|
|
16
|
-
checkAxisX:function(value, x, y, vx, vy){
|
|
17
|
-
|
|
18
|
-
return value == this.hitValue;
|
|
19
|
-
|
|
20
|
-
},
|
|
21
|
-
|
|
22
|
-
checkAxisY:function(value, x, y, vx, vy){
|
|
23
|
-
return value == this.hitValue;
|
|
24
|
-
},
|
|
25
|
-
|
|
26
|
-
checkHit:function(posX, posY, velX, velY, bodX, bodY, padX, padY){
|
|
27
|
-
if(arguments.length == 1){
|
|
28
|
-
var velX = posX.velX;
|
|
29
|
-
var velY = posX.velY;
|
|
30
|
-
|
|
31
|
-
var bodX = posX.bodX;
|
|
32
|
-
var bodY = posX.bodY;
|
|
33
|
-
|
|
34
|
-
var padX = posX.padX;
|
|
35
|
-
var padY = posX.padY;
|
|
36
|
-
|
|
37
|
-
var posY = posX.posY;
|
|
38
|
-
posX = posX.posX;
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
var res = {
|
|
42
|
-
posX:posX,
|
|
43
|
-
posY:posY,
|
|
44
|
-
tarX:-1,
|
|
45
|
-
tarY:-1
|
|
46
|
-
};
|
|
47
|
-
|
|
48
|
-
var step = ~~(Math.max(Math.abs(velX), Math.abs(velY)) / ((re.tile.sizeX + re.tile.sizeY) * 0.5) + 0.5);
|
|
49
|
-
|
|
50
|
-
if(step > 1) {
|
|
51
|
-
var sx = velX / step;
|
|
52
|
-
var sy = velY / step;
|
|
53
|
-
|
|
54
|
-
for(var i=0; i<step && (sx || sy); i++) {
|
|
55
|
-
|
|
56
|
-
this.hitmap_step(res, posX, posY, sx, sy, bodX, bodY, padY, padY);
|
|
57
|
-
|
|
58
|
-
if(res.hitX) {
|
|
59
|
-
sx = 0;
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
if(res.hitY) {
|
|
63
|
-
sy = 0;
|
|
64
|
-
}
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
} else {
|
|
68
|
-
|
|
69
|
-
this.hitmap_step(res, posX, posY, velX, velY, bodX, bodY, padX, padY);
|
|
70
|
-
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
return res;
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
})
|
|
77
|
-
.namespace({
|
|
78
|
-
|
|
79
|
-
/*
|
|
80
|
-
TODO:
|
|
81
|
-
refactor
|
|
82
|
-
possibly utilize entity methods for more robust calculations.
|
|
83
|
-
*/
|
|
84
|
-
step:function(res, x, y, vx, vy, width, height, padx, pady){
|
|
85
|
-
|
|
86
|
-
res.posX += vx;
|
|
87
|
-
res.posY += vy;
|
|
88
|
-
|
|
89
|
-
var t, ty, tx;
|
|
90
|
-
|
|
91
|
-
if(vx) {
|
|
92
|
-
|
|
93
|
-
t = re.tile.sizeX;
|
|
94
|
-
|
|
95
|
-
var offsetx = (vx > 0 ? width - padx : padx);
|
|
96
|
-
|
|
97
|
-
var firsty = Math.floor((y + pady)/ t);
|
|
98
|
-
var lasty = Math.ceil((y + height - pady) / t);
|
|
99
|
-
|
|
100
|
-
tx = Math.floor((x + vx + offsetx) / t);
|
|
101
|
-
|
|
102
|
-
var offx = (vx < 0 ? t : 0);
|
|
103
|
-
//is inside
|
|
104
|
-
if(tx >= 0 && tx < this.lengthX && lasty >= 0 && firsty < this.lengthY) {
|
|
105
|
-
|
|
106
|
-
for(ty = firsty; ty<lasty; ty++){
|
|
107
|
-
|
|
108
|
-
if(this.map[ty]){
|
|
109
|
-
|
|
110
|
-
//signal
|
|
111
|
-
this.signal('hit', this.map[ty][tx], tx, ty);
|
|
112
|
-
|
|
113
|
-
if(this.checkAxisX(this.map[ty][tx], x, y, vx, vy)) {
|
|
114
|
-
res.hitX = true;
|
|
115
|
-
res.posX = tx * t + offx - offsetx;
|
|
116
|
-
res.tarX = tx * t;
|
|
117
|
-
res.tarY = ty * t;
|
|
118
|
-
break;
|
|
119
|
-
}
|
|
120
|
-
}
|
|
121
|
-
|
|
122
|
-
}
|
|
123
|
-
|
|
124
|
-
}
|
|
125
|
-
|
|
126
|
-
}
|
|
127
|
-
|
|
128
|
-
if(vy) {
|
|
129
|
-
t = re.tile.sizeY;
|
|
130
|
-
|
|
131
|
-
var offsety = (vy > 0 ? height -pady : pady);
|
|
132
|
-
|
|
133
|
-
var firstx = Math.floor((res.posX + padx) / t);
|
|
134
|
-
var lastx = Math.ceil((res.posX + width - padx) / t);
|
|
135
|
-
ty = Math.floor((y + vy + offsety) / t);
|
|
136
|
-
|
|
137
|
-
var offy = (vy < 0 ? t : 0);
|
|
138
|
-
// Still inside this collision map?
|
|
139
|
-
if(ty >= 0 && ty < this.lengthY && lastx >= 0 && firstx< this.lengthX) {
|
|
140
|
-
|
|
141
|
-
for(tx = firstx; tx<lastx; tx++) {
|
|
142
|
-
|
|
143
|
-
if(this.map[ty]){
|
|
144
|
-
|
|
145
|
-
this.signal('hit', this.map[ty][tx], tx, ty);
|
|
146
|
-
|
|
147
|
-
if(this.checkAxisY(this.map[ty][tx], x, y, vx, vy)) {
|
|
148
|
-
res.hitY = true;
|
|
149
|
-
res.posY = ty * t + offy - offsety;
|
|
150
|
-
res.tarX = tx * t;
|
|
151
|
-
res.tarY = ty * t;
|
|
152
|
-
break;
|
|
153
|
-
}
|
|
154
|
-
}
|
|
155
|
-
|
|
156
|
-
}
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
}
|
|
162
|
-
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
});
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
re.c('hittest')
|
|
2
|
-
.inherit({
|
|
3
|
-
|
|
4
|
-
posX:0,
|
|
5
|
-
posY:0,
|
|
6
|
-
|
|
7
|
-
sizeX:0,
|
|
8
|
-
sizeY:0,
|
|
9
|
-
|
|
10
|
-
/*
|
|
11
|
-
checks if the two targets intersect with each other.
|
|
12
|
-
|
|
13
|
-
k.touches(x, y, width, height);
|
|
14
|
-
|
|
15
|
-
*/
|
|
16
|
-
touches:function(x, y, w, h){
|
|
17
|
-
return !
|
|
18
|
-
(
|
|
19
|
-
x > this.posX + this.sizeX ||
|
|
20
|
-
x + w < this.posX ||
|
|
21
|
-
y > this.posY + this.sizeY ||
|
|
22
|
-
y + h < this.posY
|
|
23
|
-
);
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
});
|
|
@@ -1,142 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
The Physics component adds new physical and time calculated variables to an entity.
|
|
3
|
-
|
|
4
|
-
These variables will give the entity a more fluid movement in 2d space.
|
|
5
|
-
|
|
6
|
-
Warning - this component is not delta time safe. It assumes a fixed timestep.
|
|
7
|
-
*/
|
|
8
|
-
re.physics = re.c('physics')
|
|
9
|
-
.require('update')
|
|
10
|
-
.global({
|
|
11
|
-
graX:0,
|
|
12
|
-
graY:0,
|
|
13
|
-
|
|
14
|
-
//velocity lower than this will be rounded down
|
|
15
|
-
minVel:0.01
|
|
16
|
-
})
|
|
17
|
-
.inherit({
|
|
18
|
-
|
|
19
|
-
posX:0,
|
|
20
|
-
posY:0,
|
|
21
|
-
|
|
22
|
-
velX:0,
|
|
23
|
-
velY:0,
|
|
24
|
-
|
|
25
|
-
velMaxX:100,
|
|
26
|
-
velMaxY:100,
|
|
27
|
-
|
|
28
|
-
friX:0.9,
|
|
29
|
-
friY:0.4,
|
|
30
|
-
|
|
31
|
-
accX:0,
|
|
32
|
-
accY:0,
|
|
33
|
-
|
|
34
|
-
resX:0,
|
|
35
|
-
resY:0,
|
|
36
|
-
|
|
37
|
-
masX:1,
|
|
38
|
-
masY:1,
|
|
39
|
-
|
|
40
|
-
padX:0,
|
|
41
|
-
padY:0,
|
|
42
|
-
|
|
43
|
-
bodX:1,
|
|
44
|
-
bodY:1
|
|
45
|
-
|
|
46
|
-
})
|
|
47
|
-
.namespace({
|
|
48
|
-
|
|
49
|
-
update:function(t){
|
|
50
|
-
|
|
51
|
-
this.velX = this.force(this.velX, this.accX, this.friX, this.graX, this.masX, this.velMaxX);
|
|
52
|
-
this.velY = this.force(this.velY, this.accY, this.friY, this.graY, this.masY, this.velMaxY);
|
|
53
|
-
|
|
54
|
-
//check collisions and get result
|
|
55
|
-
if(this.hitmap){
|
|
56
|
-
|
|
57
|
-
this.aftermath(this.hitmap.checkHit(this));
|
|
58
|
-
|
|
59
|
-
} else {
|
|
60
|
-
|
|
61
|
-
this.aftermath(this.posX + this.velX, this.posY + this.velY);
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
})
|
|
67
|
-
.extend({
|
|
68
|
-
|
|
69
|
-
aftermath:function(posx, posy, hitx, hity, tarx, tary){
|
|
70
|
-
|
|
71
|
-
if(arguments.length == 1){
|
|
72
|
-
hitx = posx.hitX;
|
|
73
|
-
hity = posx.hitY;
|
|
74
|
-
|
|
75
|
-
tarx = posx.tarX;
|
|
76
|
-
tary = posx.tarY;
|
|
77
|
-
|
|
78
|
-
posy = posx.posY;
|
|
79
|
-
posx = posx.posX;
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
this.posX = posx;
|
|
83
|
-
this.posY = posy;
|
|
84
|
-
|
|
85
|
-
this.signal('aftermath', hitx, hity, tarx, tary);
|
|
86
|
-
|
|
87
|
-
if(hitx){
|
|
88
|
-
this.velX = this.forceRes(this.velX, this.resX);
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
if(hity){
|
|
92
|
-
this.velY = this.forceRes(this.velY, this.resY);
|
|
93
|
-
}
|
|
94
|
-
|
|
95
|
-
},
|
|
96
|
-
|
|
97
|
-
forceRes:function(vel, res){
|
|
98
|
-
return vel * -res;
|
|
99
|
-
},
|
|
100
|
-
|
|
101
|
-
forceGra:function(gra, mas){
|
|
102
|
-
return gra * mas;
|
|
103
|
-
},
|
|
104
|
-
|
|
105
|
-
forceVel:function(vel, acc, fri){
|
|
106
|
-
return (vel + acc) * fri;
|
|
107
|
-
|
|
108
|
-
},
|
|
109
|
-
|
|
110
|
-
force:function(vel, acc, fri, gra, mas, max){
|
|
111
|
-
|
|
112
|
-
var v = this.forceVel(vel, acc, fri) + this.forceGra(gra, mas);
|
|
113
|
-
|
|
114
|
-
v = Math.min(max, Math.max(-max, v));
|
|
115
|
-
|
|
116
|
-
if(Math.abs(v) < re.physics.minVel){
|
|
117
|
-
v = 0;
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
return v;
|
|
121
|
-
},
|
|
122
|
-
|
|
123
|
-
isIdle:function(){
|
|
124
|
-
return (this.velY == 0 && this.velX == 0 && this.accX == 0 && this.accY == 0);
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
})
|
|
128
|
-
.init(function(c){
|
|
129
|
-
|
|
130
|
-
//setup defaults
|
|
131
|
-
this.hitmap = re.hitmap;
|
|
132
|
-
|
|
133
|
-
this.graX = c.graX;
|
|
134
|
-
this.graY = c.graY;
|
|
135
|
-
|
|
136
|
-
this.addSignal('update', this.physics_update);
|
|
137
|
-
})
|
|
138
|
-
.dispose(function(){
|
|
139
|
-
|
|
140
|
-
this.removeSignal('update', this.physics_update);
|
|
141
|
-
|
|
142
|
-
});
|
data/src/entityjs/math/point.js
DELETED
|
@@ -1,57 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
The point component extends an entity that has a 2d position in space.
|
|
3
|
-
This can be used for 2d calculations or most commonly 2d sprite positioning.
|
|
4
|
-
|
|
5
|
-
*/
|
|
6
|
-
|
|
7
|
-
re.c('point')
|
|
8
|
-
.inherit({
|
|
9
|
-
|
|
10
|
-
posX:0,
|
|
11
|
-
posY:0
|
|
12
|
-
|
|
13
|
-
})
|
|
14
|
-
.extend({
|
|
15
|
-
|
|
16
|
-
setPos:function(x, y){
|
|
17
|
-
|
|
18
|
-
if(arguments.length == 1){
|
|
19
|
-
if(x.y)
|
|
20
|
-
this.posY = x.posY;
|
|
21
|
-
|
|
22
|
-
if(x.x)
|
|
23
|
-
this.posX = x.posX;
|
|
24
|
-
|
|
25
|
-
} else {
|
|
26
|
-
|
|
27
|
-
this.posX = x;
|
|
28
|
-
this.posY = y;
|
|
29
|
-
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
return this;
|
|
33
|
-
},
|
|
34
|
-
|
|
35
|
-
setPosX:function(x){
|
|
36
|
-
this.posX = x;
|
|
37
|
-
return this;
|
|
38
|
-
},
|
|
39
|
-
|
|
40
|
-
setPosY:function(y){
|
|
41
|
-
this.posY = y;
|
|
42
|
-
return this;
|
|
43
|
-
},
|
|
44
|
-
|
|
45
|
-
distanceTo:function(x, y){
|
|
46
|
-
if(arguments.length == 1){
|
|
47
|
-
y = x.posY;
|
|
48
|
-
x = x.posX;
|
|
49
|
-
}
|
|
50
|
-
var kx, ky;
|
|
51
|
-
kx = x-this.posX>>31;
|
|
52
|
-
ky = y-this.posY>>31;
|
|
53
|
-
|
|
54
|
-
return Math.round(((x-this.posX ^kx)-kx)+((y-this.posY^ky)-ky));
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
});
|