entityjs 0.2.2 → 0.3.0

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Files changed (264) hide show
  1. data/.gitignore +7 -6
  2. data/.rspec +2 -0
  3. data/README.md +170 -49
  4. data/Rakefile +9 -0
  5. data/bin/entityjs +24 -14
  6. data/entityjs.gemspec +15 -9
  7. data/lib/entityjs/assets.rb +167 -0
  8. data/lib/entityjs/command.rb +52 -27
  9. data/lib/entityjs/commands/build.rb +128 -0
  10. data/lib/entityjs/commands/comp.rb +74 -0
  11. data/lib/entityjs/commands/font.rb +73 -0
  12. data/lib/entityjs/commands/new.rb +59 -0
  13. data/lib/entityjs/commands/server.rb +54 -0
  14. data/lib/entityjs/commands/templates.rb +28 -0
  15. data/lib/entityjs/commands/test.rb +69 -0
  16. data/lib/entityjs/config.rb +130 -0
  17. data/lib/entityjs/dirc.rb +184 -0
  18. data/lib/entityjs/parsers/parse_tmx.rb +41 -0
  19. data/lib/entityjs/parsers/parse_xml.rb +39 -0
  20. data/lib/entityjs/version.rb +1 -1
  21. data/lib/entityjs.rb +53 -0
  22. data/license.txt +1 -1
  23. data/public/play.html +122 -0
  24. data/public/qunit/qunit.css +226 -0
  25. data/public/qunit/qunit.entity.js +190 -0
  26. data/public/qunit/qunit.input.js +200 -0
  27. data/public/qunit/qunit.js +1598 -0
  28. data/public/qunit/qunit.mock.js +97 -0
  29. data/public/tests.html +45 -0
  30. data/spec/javascripts/helpers/accept.png +0 -0
  31. data/spec/javascripts/helpers/alligator.mp3 +0 -0
  32. data/spec/javascripts/helpers/alligator.ogg +0 -0
  33. data/spec/javascripts/helpers/canvas.js +15 -0
  34. data/spec/javascripts/helpers/entityunit.js +50 -0
  35. data/spec/javascripts/helpers/factories.js +11 -0
  36. data/spec/javascripts/helpers/jquery-1.7.1.min.js +4 -0
  37. data/spec/javascripts/src/core/comp_spec.js +145 -0
  38. data/spec/javascripts/src/core/entity_spec.js +324 -0
  39. data/spec/javascripts/src/core/load_spec.js +71 -0
  40. data/spec/javascripts/src/core/query_spec.js +157 -0
  41. data/spec/javascripts/src/core/re_spec.js +61 -0
  42. data/spec/javascripts/src/core/system_spec.js +41 -0
  43. data/spec/javascripts/src/cycle/draw_spec.js +106 -0
  44. data/spec/javascripts/src/cycle/tick_spec.js +20 -0
  45. data/spec/javascripts/src/cycle/update_spec.js +86 -0
  46. data/spec/javascripts/src/display/align_spec.js +43 -0
  47. data/spec/javascripts/src/display/circle_spec.js +26 -0
  48. data/spec/javascripts/src/display/group_spec.js +7 -0
  49. data/spec/javascripts/src/display/image_spec.js +32 -0
  50. data/spec/javascripts/src/display/imgtext_spec.js +32 -0
  51. data/spec/javascripts/src/display/rect_spec.js +13 -0
  52. data/spec/javascripts/src/display/screen_spec.js +47 -0
  53. data/spec/javascripts/src/display/sprite_spec.js +28 -0
  54. data/spec/javascripts/src/display/text_spec.js +30 -0
  55. data/spec/javascripts/src/input/keyboard_spec.js +67 -0
  56. data/spec/javascripts/src/input/mouse_spec.js +133 -0
  57. data/spec/javascripts/src/input/pressed_spec.js +31 -0
  58. data/spec/javascripts/src/math/bisect_spec.js +59 -0
  59. data/spec/javascripts/src/math/body_spec.js +30 -0
  60. data/spec/javascripts/src/math/drag_spec.js +38 -0
  61. data/spec/javascripts/src/math/force_spec.js +134 -0
  62. data/spec/javascripts/src/math/hit_spec.js +28 -0
  63. data/spec/javascripts/src/math/hitmap_spec.js +52 -0
  64. data/spec/javascripts/src/math/limit_spec.js +35 -0
  65. data/spec/javascripts/src/math/point_spec.js +57 -0
  66. data/spec/javascripts/src/math/tile_spec.js +78 -0
  67. data/spec/javascripts/src/media/sound_spec.js +40 -0
  68. data/spec/javascripts/src/pattern/automap_spec.js +93 -0
  69. data/spec/javascripts/src/pattern/flicker_spec.js +66 -0
  70. data/spec/javascripts/src/pattern/timestep_spec.js +23 -0
  71. data/spec/javascripts/src/save/storage_spec.js +37 -0
  72. data/spec/javascripts/src/util/log_spec.js +9 -0
  73. data/spec/javascripts/src/util/polyfill_spec.js +13 -0
  74. data/spec/javascripts/src/util/random_spec.js +33 -0
  75. data/spec/javascripts/src/util/scene_spec.js +52 -0
  76. data/spec/javascripts/src/util/sheet_spec.js +25 -0
  77. data/spec/javascripts/src/util/support_spec.js +17 -0
  78. data/spec/javascripts/support/jasmine.yml +76 -0
  79. data/spec/javascripts/support/jasmine_config.rb +32 -0
  80. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  81. data/spec/lib/entityjs/assets_spec.rb +216 -0
  82. data/spec/lib/entityjs/command_spec.rb +53 -0
  83. data/spec/lib/entityjs/commands/build_spec.rb +69 -0
  84. data/spec/lib/entityjs/commands/comp_spec.rb +45 -0
  85. data/spec/lib/entityjs/commands/font_spec.rb +7 -0
  86. data/spec/lib/entityjs/commands/new_spec.rb +20 -0
  87. data/spec/lib/entityjs/commands/templates_spec.rb +9 -0
  88. data/spec/lib/entityjs/commands/test_spec.rb +31 -0
  89. data/spec/lib/entityjs/config_spec.rb +19 -0
  90. data/spec/lib/entityjs/dirc_spec.rb +83 -0
  91. data/spec/lib/entityjs/version_spec.rb +9 -0
  92. data/spec/spec_helper.rb +21 -3
  93. data/spec/support/factories.rb +19 -0
  94. data/spec/support/mygame.rb +11 -0
  95. data/src/core/comp.js +318 -0
  96. data/src/core/entity.js +549 -0
  97. data/src/core/load.js +242 -0
  98. data/src/core/query.js +354 -0
  99. data/src/core/re.js +74 -0
  100. data/src/core/system.js +121 -0
  101. data/src/cycle/draw.js +178 -0
  102. data/src/cycle/tick.js +25 -0
  103. data/src/{entityjs/cycle → cycle}/tween.js +60 -60
  104. data/src/{entityjs/cycle → cycle}/update.js +86 -85
  105. data/src/{entityjs/cycle → cycle}/wait.js +22 -21
  106. data/src/{entityjs/cycle → cycle}/worker.js +8 -8
  107. data/src/display/align.js +45 -0
  108. data/src/display/circle.js +33 -0
  109. data/src/{entityjs/display → display}/group.js +62 -62
  110. data/src/display/image.js +35 -0
  111. data/src/display/imgtext.js +102 -0
  112. data/src/{entityjs/display → display}/rect.js +18 -18
  113. data/src/display/screen.js +57 -0
  114. data/src/display/sprite.js +54 -0
  115. data/src/display/text.js +44 -0
  116. data/src/{entityjs/input → input}/keyboard.js +152 -150
  117. data/src/input/mouse.js +111 -0
  118. data/src/input/pressed.js +41 -0
  119. data/src/{entityjs/input → input}/touch.js +24 -28
  120. data/src/math/bisect.js +84 -0
  121. data/src/math/body.js +70 -0
  122. data/src/{entityjs/math → math}/drag.js +44 -38
  123. data/src/math/force.js +143 -0
  124. data/src/math/hit.js +32 -0
  125. data/src/math/hitmap.js +167 -0
  126. data/src/math/limit.js +37 -0
  127. data/src/math/point.js +40 -0
  128. data/src/math/tile.js +109 -0
  129. data/src/media/channel.js +93 -0
  130. data/src/{entityjs/media → media}/playlist.js +4 -4
  131. data/src/media/sound.js +114 -0
  132. data/src/{entityjs/net → net}/socket.js +51 -51
  133. data/src/pattern/automap.js +133 -0
  134. data/src/{entityjs/pattern → pattern}/flicker.js +206 -213
  135. data/src/pattern/timestep.js +31 -0
  136. data/src/{entityjs/save → save}/database.js +6 -6
  137. data/src/{entityjs/save → save}/storage.js +47 -56
  138. data/src/{entityjs/util → util}/log.js +17 -25
  139. data/src/{entityjs/util → util}/polyfill.js +24 -24
  140. data/src/util/random.js +20 -0
  141. data/src/util/scene.js +102 -0
  142. data/src/util/sheet.js +35 -0
  143. data/src/{entityjs/util → util}/support.js +109 -132
  144. data/{examples/keys → templates/arrow_keys/assets/images}/arrow.png +0 -0
  145. data/templates/arrow_keys/config.yml +22 -0
  146. data/templates/arrow_keys/readme.txt +9 -0
  147. data/templates/arrow_keys/scripts/display/arrow.js +69 -0
  148. data/templates/arrow_keys/scripts/init.js +10 -0
  149. data/templates/arrow_keys/scripts/input/controls.js +35 -0
  150. data/templates/arrow_keys/scripts/scenes/home.js +20 -0
  151. data/templates/arrow_keys/scripts/scenes/load.js +57 -0
  152. data/templates/arrow_keys/tests/display/arrow_test.js +29 -0
  153. data/templates/arrow_keys/tests/init_test.js +4 -0
  154. data/templates/arrow_keys/tests/input/controls_test.js +32 -0
  155. data/templates/arrow_keys/tests/scenes/home_test.js +0 -0
  156. data/templates/arrow_keys/tests/scenes/load_test.js +16 -0
  157. data/templates/blank/config.yml +22 -0
  158. data/templates/blank/readme.txt +79 -0
  159. data/templates/platform/assets/images/bit.png +0 -0
  160. data/templates/platform/assets/images/hero.png +0 -0
  161. data/templates/platform/assets/images/items.png +0 -0
  162. data/templates/platform/assets/images/tiles.png +0 -0
  163. data/templates/platform/assets/levels/level1.tmx +44 -0
  164. data/templates/platform/assets/sounds/coin.mp3 +0 -0
  165. data/templates/platform/assets/sounds/coin.ogg +0 -0
  166. data/templates/platform/config.yml +22 -0
  167. data/templates/platform/readme.txt +87 -0
  168. data/templates/platform/scripts/display/bit.js +12 -0
  169. data/templates/platform/scripts/display/hero.js +77 -0
  170. data/templates/platform/scripts/display/tile.js +2 -0
  171. data/templates/platform/scripts/display/tsprite.js +17 -0
  172. data/templates/platform/scripts/init.js +7 -0
  173. data/templates/platform/scripts/items/coin.js +27 -0
  174. data/templates/platform/scripts/items/item.js +41 -0
  175. data/templates/platform/scripts/items/spring.js +25 -0
  176. data/templates/platform/scripts/scenes/home.js +10 -0
  177. data/templates/platform/scripts/scenes/load.js +27 -0
  178. data/templates/platform/scripts/scenes/play.js +31 -0
  179. data/templates/platform/scripts/util/counter.js +34 -0
  180. data/templates/platform/scripts/util/level.js +84 -0
  181. data/templates/platform/tests/display/bit_test.js +7 -0
  182. data/templates/platform/tests/display/hero_test.js +73 -0
  183. data/templates/platform/tests/display/tile_test.js +7 -0
  184. data/templates/platform/tests/display/tsprite_test.js +8 -0
  185. data/templates/platform/tests/factories.js +30 -0
  186. data/templates/platform/tests/items/coin_test.js +28 -0
  187. data/templates/platform/tests/items/item_test.js +36 -0
  188. data/templates/platform/tests/items/spring_test.js +21 -0
  189. data/templates/platform/tests/scenes/home_test.js +9 -0
  190. data/templates/platform/tests/scenes/load_test.js +11 -0
  191. data/templates/platform/tests/scenes/play_test.js +15 -0
  192. data/templates/platform/tests/util/counter_test.js +9 -0
  193. data/templates/platform/tests/util/level_test.js +29 -0
  194. metadata +249 -97
  195. data/build/build_debug.bat +0 -1
  196. data/build/build_min.bat +0 -1
  197. data/build/config.php +0 -64
  198. data/build/debug.php +0 -48
  199. data/build/files.php +0 -74
  200. data/build/jsmin.php +0 -376
  201. data/build/min.php +0 -50
  202. data/changelog.txt +0 -53
  203. data/examples/keys/keys.html +0 -59
  204. data/examples/keys/keys.js +0 -148
  205. data/examples/mouse/mouse.html +0 -58
  206. data/examples/mouse/mouse.js +0 -60
  207. data/examples/scenes/home.png +0 -0
  208. data/examples/scenes/scenes.html +0 -55
  209. data/examples/scenes/scenes.js +0 -134
  210. data/examples/scenes/win.png +0 -0
  211. data/examples/sounds/sound1.mp3 +0 -0
  212. data/examples/sounds/sound1.ogg +0 -0
  213. data/examples/sounds/sounds.html +0 -56
  214. data/examples/sounds/sounds.js +0 -44
  215. data/examples/style/background.png +0 -0
  216. data/examples/style/sheet.css +0 -762
  217. data/examples/tiles/tiles.html +0 -56
  218. data/examples/tiles/tiles.js +0 -85
  219. data/examples/tiles/tiles.png +0 -0
  220. data/lib/blank/config.js +0 -4
  221. data/lib/blank/config.yml +0 -21
  222. data/lib/blank/home.js +0 -11
  223. data/lib/blank/init.js +0 -7
  224. data/lib/blank/load.js +0 -21
  225. data/lib/blank/play.html +0 -29
  226. data/lib/entity.debug.js +0 -52
  227. data/lib/entity.min.js +0 -184
  228. data/lib/entityjs/comp.rb +0 -11
  229. data/lib/entityjs/game.rb +0 -93
  230. data/lib/entityjs/min.rb +0 -11
  231. data/lib/entityjs/refresh.rb +0 -14
  232. data/spec/lib/entityjs/game_spec.rb +0 -11
  233. data/src/entityjs/core/component.js +0 -306
  234. data/src/entityjs/core/entity.js +0 -516
  235. data/src/entityjs/core/load.js +0 -224
  236. data/src/entityjs/core/query.js +0 -410
  237. data/src/entityjs/core/re.js +0 -70
  238. data/src/entityjs/core/system.js +0 -125
  239. data/src/entityjs/cycle/draw.js +0 -185
  240. data/src/entityjs/cycle/ticker.js +0 -27
  241. data/src/entityjs/display/anchor.js +0 -53
  242. data/src/entityjs/display/bitfont.js +0 -93
  243. data/src/entityjs/display/bitmap.js +0 -37
  244. data/src/entityjs/display/circle.js +0 -30
  245. data/src/entityjs/display/font.js +0 -41
  246. data/src/entityjs/display/screen.js +0 -46
  247. data/src/entityjs/display/sprite.js +0 -37
  248. data/src/entityjs/input/mouse.js +0 -123
  249. data/src/entityjs/input/pressed.js +0 -81
  250. data/src/entityjs/math/bind.js +0 -76
  251. data/src/entityjs/math/bisect.js +0 -69
  252. data/src/entityjs/math/body.js +0 -39
  253. data/src/entityjs/math/hitmap.js +0 -165
  254. data/src/entityjs/math/hittest.js +0 -26
  255. data/src/entityjs/math/physics.js +0 -142
  256. data/src/entityjs/math/point.js +0 -57
  257. data/src/entityjs/math/tile.js +0 -91
  258. data/src/entityjs/media/channel.js +0 -93
  259. data/src/entityjs/media/sound.js +0 -110
  260. data/src/entityjs/pattern/arraymap.js +0 -89
  261. data/src/entityjs/pattern/timestep.js +0 -34
  262. data/src/entityjs/util/random.js +0 -38
  263. data/src/entityjs/util/scene.js +0 -101
  264. data/src/entityjs/util/sheet.js +0 -51
@@ -1,185 +0,0 @@
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- re.c('draw')
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- .global({
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- listeners:[],
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-
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- draw:function(s){
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- var l = this.listeners;
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-
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- for(var k=0, le = l.length, b; k < le; ++k){
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- b = l[k];
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-
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- if(b && b.sys == s && b.drawing && b.isVisible()){
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- /*if(!b.canvasCache){
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- b.draw_render(c);
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- } else {
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- b.signal('draw', c);
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- }*/
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- b.draw_render(s.context);
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-
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- }
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- }
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-
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- }
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-
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- })
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- .implement('draw')
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- .init(function(c){
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-
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- c.listeners.push(this);
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-
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- //set default screen
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- this.screen = re.screen;
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-
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- })
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- .dispose(function(c){
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-
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- c.listeners.splice(c.listeners.indexOf(this), 1);
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-
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- })
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- .inherit({
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-
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- sys:re.sys,
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- drawing:true,
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- rotation:0,
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- alpha:1,
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-
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- scaleX:1,
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- scaleY:1,
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-
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- posX:0,
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- posY:0,
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-
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- sizeX:1,
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- sizeY:1,
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-
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- regX:0,
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- regY:0
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-
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- })
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- .extend({
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-
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- cache:function(){
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- if(!this.image) return this;
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-
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- this.clearCache();
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-
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- var c = re.$new('canvas');
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- var s = Math.max(this.image.width, this.image.height);
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- c.width = s;
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- c.height = s;
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-
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- this.draw_render(c.getContext(re.sys.contextType));
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-
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- this.canvasCache = c;
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-
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- return this;
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- },
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-
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- clearCache:function(){
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- this.canvasCache = null;
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- },
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-
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- drawFirst:function(){
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- var l = re.c('draw').listeners;
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-
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- l.splice(l.indexOf(this), 1);
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-
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- l.unshift(this);
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- return this;
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- },
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-
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- drawLast:function(){
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- var l = re.c('draw').listeners;
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-
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- l.splice(l.indexOf(this), 1);
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-
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- l.push(this);
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- return this;
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- },
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-
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- drawAfter:function(en){
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- var l = re.c('draw').listeners;
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- var him = l.indexOf(en);
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- var me = l.indexOf(this);
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-
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- if(him > me){
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- //swap
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- var t = l[him];
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- l[him] = l[me];
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- l[me] = t;
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- }
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-
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- return this;
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- },
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-
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- drawBefore:function(en){
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-
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- var l = re.c('draw').listeners;
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- var him = l.indexOf(en);
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- var me = l.indexOf(this);
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-
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- if(him < me){
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- //swap
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- var t = l[him];
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- l[him] = l[me];
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- l[me] = t;
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- }
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-
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- return this;
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- },
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-
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- getScreenX:function(){
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- var x = this.posX;
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- if(this.screen) x -= this.screen.posX;
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- return x;
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- },
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-
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- getScreenY:function(){
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- var y = this.posY;
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- if(this.screen) y -= this.screen.posY;
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- return y;
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- },
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-
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- /*
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- Returns true or false wether the object is visible on screen.
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- */
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- isVisible:function(){
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-
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- return (!this.screen || this.screen.touches(this.posX - this.regX, this.posY - this.regY, this.sizeX, this.sizeY));
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-
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- }
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-
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- })
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- .namespace({
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-
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- render:function(c){
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- if(!c) c = this.sys.context;
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-
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- this.draw_before(c);
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- this.draw(c);
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- this.draw_after(c);
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- },
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-
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- before:function(c){
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-
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- c.save();
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-
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- if(this.alpha != 1)
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- c.globalAlpha = this.alpha;
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-
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- c.translate(this.getScreenX(), this.getScreenY());
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-
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- if(this.rotation != 0)
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- c.rotate(this.rotation * Math.PI / 180);
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-
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-
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- if(this.scaleX != 1 || this.scaleY != 1)
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- c.scale(this.scaleX, this.scaleY);
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-
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- },
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-
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- after:function(c){
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- c.restore();
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- }
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-
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- });
@@ -1,27 +0,0 @@
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- /*
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- The ticker component calculates time between steps for animation or special effects.
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- */
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- re.c('ticker')
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- .inherit({
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- time:0,
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- maxTick:0.05
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- })
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- .init(function(){
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- this.lastTime = Date.now();
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- })
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- .extend({
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-
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- tick:function(){
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- var wall = Date.now();
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- var delta = (wall - this.lastTime) / 1000;
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-
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- this.lastTime = wall;
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-
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- var timeDelta = Math.min(delta, this.maxTick);
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-
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- this.time += timeDelta;
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-
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- return timeDelta;
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- }
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-
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- });
@@ -1,53 +0,0 @@
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- /*
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- The anchor component contains helper methods for positioning entities relative to system size.
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- */
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- re.c('anchor')
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- .extend({
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-
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- centerX:function(o){
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- o = o || 0;
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- this.posX = Math.floor(re.sys.sizeX * 0.5 - this.sizeX * 0.5 + o);
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-
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- return this;
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- },
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-
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- centerY:function(o){
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- o = o || 0;
16
- this.posY = Math.floor(re.sys.sizeY * 0.5 - this.sizeY * 0.5 + o);
17
- return this;
18
- },
19
-
20
- right:function(x){
21
- x = x || 0;
22
- this.posX = Math.floor(re.sys.sizeX - this.sizeX + x);
23
- return this;
24
- },
25
-
26
- left:function(x){
27
- x = x || 0;
28
- this.posX = Math.floor(x);
29
- return this;
30
- },
31
-
32
- top:function(y){
33
- y = y || 0;
34
- this.posY = Math.floor(y);
35
- return this;
36
- },
37
-
38
- bottom:function(y){
39
- y = y || 0;
40
- this.posY = Math.floor(re.sys.sizeY - this.sizeY + y);
41
- return this;
42
- }
43
-
44
- })
45
- .inherit({
46
-
47
- sizeX:0,
48
- sizeY:0,
49
-
50
- posX:0,
51
- posY:0
52
-
53
- });
@@ -1,93 +0,0 @@
1
- /*
2
- The bitfont component writes text on the screen using a sprite image.
3
- This is a faster approach than using the text component for now.
4
- Plus you don't have to worry about the user not supporting the
5
- wanted font.
6
-
7
- */
8
-
9
- re.c('bitfont')
10
- .require('draw')
11
- .inherit({
12
-
13
- text:'',
14
- //default width if charwidths not extendd
15
- charOffset:32
16
-
17
- })
18
- .extend({
19
-
20
- isVisible:function(){
21
- return this.text.length != 0 && this.bitmap && this.parent('draw', 'isVisible');
22
- },
23
-
24
- draw:function(c){
25
-
26
- var slot = 0, charWidth, code, charPos;
27
-
28
- for(var i=0, l = this.text.length; i<l; ++i){
29
-
30
- //get char code
31
- code = this.text.charCodeAt(i) - this.charOffset;
32
-
33
- //find width of character
34
- charWidth = this.charWidths[code];
35
-
36
- //find source character position
37
- if(!this.charCache[code]){
38
- charPos = 0;
39
- for(var p=0; p<code; ++p){
40
- charPos += this.charWidths[p]+1;
41
- }
42
- this.charCache[code] = charPos;
43
- }
44
-
45
- c.drawImage(this.bitmap, this.charCache[code], 0, charWidth, this.bitmap.height, -this.regX + slot, -this.regY, charWidth, this.bitmap.height);
46
-
47
- //append to next character slot
48
- slot += charWidth;
49
-
50
- }
51
-
52
- this.sizeX = slot;
53
- this.sizeY = this.bitmap.height;
54
-
55
-
56
- },
57
-
58
- updateSize:function(){
59
-
60
- var t = 0;
61
- //TODO size is slightly off
62
- for(var p=0; p<this.text.length; p++){
63
- t += this.charWidths[p];
64
- }
65
-
66
- this.sizeX = t;
67
-
68
- if(this.bitmap){
69
- this.sizeY = this.bitmap.height;
70
- } else {
71
- this.sizeY = 0;
72
- }
73
- return this;
74
- },
75
-
76
- setText:function(text){
77
-
78
- this.text = text;
79
- this.updateSize();
80
-
81
- return this;
82
- }
83
-
84
- })
85
- .init(function(){
86
-
87
- if(!this.charCache){
88
- this.charCache = {};
89
- }
90
-
91
- this.updateSize();
92
-
93
- });
@@ -1,37 +0,0 @@
1
- /*
2
- The bitmap component draws an image on screen.
3
-
4
-
5
- FUTURE - add bitdata component for image manipulation.
6
- */
7
- re.c('bitmap')
8
- .require('draw')
9
- .extend({
10
-
11
- setBitmap:function(b){
12
- this.bitmap = b;
13
- if(b){
14
- this.sizeX = b.width;
15
- this.sizeY = b.height;
16
- }
17
- return this;
18
- },
19
-
20
- isVisible:function(){
21
- return this.bitmap && this.parent('draw', 'isVisible');
22
- },
23
-
24
- draw:function(c){
25
-
26
- c.drawImage(this.bitmap, -this.regX, -this.regY, this.sizeX, this.sizeY);
27
- return this;
28
- }
29
-
30
- })
31
- .init(function(){
32
-
33
- if(this.bitmap){
34
- this.setBitmap(this.bitmap);
35
- }
36
-
37
- });
@@ -1,30 +0,0 @@
1
- /*
2
- The circle component draws a rectangle on screen.
3
- */
4
- re.c('circle')
5
- .require('draw')
6
- .inherit({
7
- color:'#82d5f4'
8
- })
9
- .extend({
10
-
11
- draw:function(c){
12
-
13
- c.fillStyle = this.color;
14
-
15
- c.beginPath();
16
-
17
- c.arc(-this.regX, -this.regY, this.sizeX, 0, Math.PI*2, true);
18
-
19
- c.closePath();
20
-
21
- c.fill();
22
-
23
- },
24
-
25
- setRadius:function(r){
26
- this.sizeX = this.sizeY = r;
27
- return this;
28
- }
29
-
30
- });
@@ -1,41 +0,0 @@
1
- /*
2
- The font component displays font on screen using the canvas font api.
3
-
4
- //create font
5
- re.e('font')
6
- .extend({
7
- text:'Texting Message',
8
- textColor:'#ff0000'
9
- });
10
-
11
- TODO implement size
12
-
13
- */
14
- re.c('font')
15
- .require('draw')
16
- .inherit({
17
- font:"14px sans-serif",
18
- textColor:'#000000',
19
- textAlign:'',
20
- text:''
21
- })
22
- .extend({
23
-
24
- isVisible:function(){
25
- return this.text.length != 0;
26
- },
27
-
28
- setText:function(t){
29
- this.text = t;
30
- return this;
31
- },
32
-
33
- draw:function(c){
34
-
35
- c.font = this.font;
36
- c.fillStyle = this.textColor;
37
- c.fillText(this.text, -this.regX, -this.regY);
38
-
39
- }
40
-
41
- });
@@ -1,46 +0,0 @@
1
- /*
2
- The screen component is used for scrolling or shaking all visible objects.
3
- It simply offsets pos values upon rendering.
4
-
5
- This is useful for setting up a tile-based game.
6
- */
7
- re.c('screen')
8
- .require('hittest')
9
- .extend({
10
-
11
- setPos:function(x, y){
12
- if(arguments.length == 1){
13
- y = x.posY;
14
- x = x.posX;
15
- }
16
-
17
- this.posX = x - this.regX;
18
- this.posY = y - this.regY;
19
-
20
- return this;
21
- },
22
-
23
- toScreenX:function(x){
24
- return x + this.posX + this.offX;
25
- },
26
-
27
- toScreenY:function(y){
28
- return y + this.posY + this.offY;
29
- }
30
-
31
- })
32
- .inherit({
33
-
34
- posX:0,
35
- posY:0,
36
-
37
- regX:0,
38
- regY:0,
39
-
40
- sizeX:0,
41
- sizeY:0,
42
-
43
- offX:0,
44
- offY:0
45
-
46
- });
@@ -1,37 +0,0 @@
1
- /*
2
- The sprite object extends a drawable image for an entity.
3
- */
4
-
5
- re.c('sprite')
6
- .require('bitmap bisect')
7
- .inherit({
8
-
9
- frameX:0,
10
- frameY:0
11
-
12
- })
13
- .extend({
14
-
15
- setFrameId:function(id){
16
- this.frameX = this.biToXt(id);
17
- this.frameY = this.biToYt(id);
18
-
19
- return this;
20
- },
21
-
22
- getFrameId:function(){
23
- return this.toBi(this.frameX, this.frameY);
24
- },
25
-
26
- draw:function(c){
27
- c.drawImage(this.bitmap, this.frameX * this.sizeX, this.frameY * this.sizeY, this.sizeX, this.sizeY, -this.regX, -this.regY, this.sizeX, this.sizeY);
28
-
29
- return this;
30
- },
31
-
32
- //implement for flicker
33
- flick:function(c){
34
- this.setFrameId(c);
35
- }
36
-
37
- });
@@ -1,123 +0,0 @@
1
- re.c('mouse')
2
- .global({
3
- listeners:[],
4
-
5
- mouseAction:function(e){
6
- var b;
7
-
8
- //find which key
9
- if(e.which == null){
10
- //IE
11
- if(e.button < 2){
12
- b = 'left';
13
- } else if(e.button == 4){
14
- b = 'middle';
15
- } else {
16
- b = 'right';
17
- }
18
- } else {
19
- if(e.which < 2){
20
- b = 'left';
21
- } else if(e.which == 2){
22
- b = 'middle';
23
- } else {
24
- b = 'right';
25
- }
26
- }
27
-
28
- b = 'mouse:'+b;
29
-
30
- //register mouse action
31
- if(re.c('pressed')._pressed){
32
- re.c('pressed')._pressed[b] = (e.type == 'mousedown');
33
- }
34
-
35
- var c = false;
36
-
37
- if(re.c('pressed').preventDefault){
38
- if(re.c('pressed').preventDefault[b]){
39
- if(e.preventDefault)
40
- e.preventDefault();
41
- else
42
- e.returnValue = false;
43
-
44
- c = true;
45
- }
46
- }
47
-
48
- re.c('mouse').mouseEvent(e);
49
-
50
- if(c) return false;
51
- },
52
-
53
- mouseEvent:function(e){
54
-
55
- //calculate mouse coordinate
56
- var x;
57
- var y;
58
-
59
- if(e.pageX || e.pageY){
60
- x = e.pageX;
61
- y = e.pageY;
62
- } else {
63
- x = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
64
- y = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
65
- }
66
-
67
- //FUTURE fix, does not support multiple canvases
68
- if(re.sys.canvas){
69
- x -= re.sys.canvas.offsetLeft;
70
- y -= re.sys.canvas.offsetTop;
71
- }
72
-
73
- //ignore if off canvas
74
- if(x < 0 || y < 0 || y > re.sys.sizeY || x > re.sys.sizeX){
75
- return;
76
- }
77
-
78
- var that = re.c('mouse');
79
-
80
- //FUTURE automatically transform screen coordinates?
81
- var c, t, sx, sy;
82
- for(var i=0, l = that.listeners.length; i<l; i++){
83
- t = that.listeners[i];
84
- if(t.toScreen && t.screen){
85
- sx = t.screen.toScreenX(x);
86
- sy = t.screen.toScreenY(y);
87
- } else {
88
- sx = x;
89
- sy = y;
90
- }
91
- t.signal(e.type, sx, sy, e);
92
- }
93
-
94
- },
95
-
96
- active:false,
97
- initListeners:function(){
98
- if(!this.active){
99
- this.active = true;
100
-
101
- re.listener('mousedown', this.mouseAction, false);
102
- re.listener('mouseup', this.mouseAction, false);
103
- re.listener('mousemove', this.mouseEvent, false);
104
- re.listener('click', this.mouseEvent, false);
105
- re.listener('dblclick', this.mouseEvent, false);
106
- re.listener('contextmenu', this.mouseEvent, false);
107
- }
108
- }
109
-
110
- })
111
- .inherit({
112
- toScreen:false
113
- })
114
- .init(function(c){
115
- //add to listener array
116
- c.initListeners();
117
- c.listeners.push(this);
118
- })
119
- .dispose(function(c){
120
- //remove from listener array
121
-
122
- c.listeners.splice(c.listeners.indexOf(this), 1);
123
- });