entityjs 0.2.2 → 0.3.0

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Files changed (264) hide show
  1. data/.gitignore +7 -6
  2. data/.rspec +2 -0
  3. data/README.md +170 -49
  4. data/Rakefile +9 -0
  5. data/bin/entityjs +24 -14
  6. data/entityjs.gemspec +15 -9
  7. data/lib/entityjs/assets.rb +167 -0
  8. data/lib/entityjs/command.rb +52 -27
  9. data/lib/entityjs/commands/build.rb +128 -0
  10. data/lib/entityjs/commands/comp.rb +74 -0
  11. data/lib/entityjs/commands/font.rb +73 -0
  12. data/lib/entityjs/commands/new.rb +59 -0
  13. data/lib/entityjs/commands/server.rb +54 -0
  14. data/lib/entityjs/commands/templates.rb +28 -0
  15. data/lib/entityjs/commands/test.rb +69 -0
  16. data/lib/entityjs/config.rb +130 -0
  17. data/lib/entityjs/dirc.rb +184 -0
  18. data/lib/entityjs/parsers/parse_tmx.rb +41 -0
  19. data/lib/entityjs/parsers/parse_xml.rb +39 -0
  20. data/lib/entityjs/version.rb +1 -1
  21. data/lib/entityjs.rb +53 -0
  22. data/license.txt +1 -1
  23. data/public/play.html +122 -0
  24. data/public/qunit/qunit.css +226 -0
  25. data/public/qunit/qunit.entity.js +190 -0
  26. data/public/qunit/qunit.input.js +200 -0
  27. data/public/qunit/qunit.js +1598 -0
  28. data/public/qunit/qunit.mock.js +97 -0
  29. data/public/tests.html +45 -0
  30. data/spec/javascripts/helpers/accept.png +0 -0
  31. data/spec/javascripts/helpers/alligator.mp3 +0 -0
  32. data/spec/javascripts/helpers/alligator.ogg +0 -0
  33. data/spec/javascripts/helpers/canvas.js +15 -0
  34. data/spec/javascripts/helpers/entityunit.js +50 -0
  35. data/spec/javascripts/helpers/factories.js +11 -0
  36. data/spec/javascripts/helpers/jquery-1.7.1.min.js +4 -0
  37. data/spec/javascripts/src/core/comp_spec.js +145 -0
  38. data/spec/javascripts/src/core/entity_spec.js +324 -0
  39. data/spec/javascripts/src/core/load_spec.js +71 -0
  40. data/spec/javascripts/src/core/query_spec.js +157 -0
  41. data/spec/javascripts/src/core/re_spec.js +61 -0
  42. data/spec/javascripts/src/core/system_spec.js +41 -0
  43. data/spec/javascripts/src/cycle/draw_spec.js +106 -0
  44. data/spec/javascripts/src/cycle/tick_spec.js +20 -0
  45. data/spec/javascripts/src/cycle/update_spec.js +86 -0
  46. data/spec/javascripts/src/display/align_spec.js +43 -0
  47. data/spec/javascripts/src/display/circle_spec.js +26 -0
  48. data/spec/javascripts/src/display/group_spec.js +7 -0
  49. data/spec/javascripts/src/display/image_spec.js +32 -0
  50. data/spec/javascripts/src/display/imgtext_spec.js +32 -0
  51. data/spec/javascripts/src/display/rect_spec.js +13 -0
  52. data/spec/javascripts/src/display/screen_spec.js +47 -0
  53. data/spec/javascripts/src/display/sprite_spec.js +28 -0
  54. data/spec/javascripts/src/display/text_spec.js +30 -0
  55. data/spec/javascripts/src/input/keyboard_spec.js +67 -0
  56. data/spec/javascripts/src/input/mouse_spec.js +133 -0
  57. data/spec/javascripts/src/input/pressed_spec.js +31 -0
  58. data/spec/javascripts/src/math/bisect_spec.js +59 -0
  59. data/spec/javascripts/src/math/body_spec.js +30 -0
  60. data/spec/javascripts/src/math/drag_spec.js +38 -0
  61. data/spec/javascripts/src/math/force_spec.js +134 -0
  62. data/spec/javascripts/src/math/hit_spec.js +28 -0
  63. data/spec/javascripts/src/math/hitmap_spec.js +52 -0
  64. data/spec/javascripts/src/math/limit_spec.js +35 -0
  65. data/spec/javascripts/src/math/point_spec.js +57 -0
  66. data/spec/javascripts/src/math/tile_spec.js +78 -0
  67. data/spec/javascripts/src/media/sound_spec.js +40 -0
  68. data/spec/javascripts/src/pattern/automap_spec.js +93 -0
  69. data/spec/javascripts/src/pattern/flicker_spec.js +66 -0
  70. data/spec/javascripts/src/pattern/timestep_spec.js +23 -0
  71. data/spec/javascripts/src/save/storage_spec.js +37 -0
  72. data/spec/javascripts/src/util/log_spec.js +9 -0
  73. data/spec/javascripts/src/util/polyfill_spec.js +13 -0
  74. data/spec/javascripts/src/util/random_spec.js +33 -0
  75. data/spec/javascripts/src/util/scene_spec.js +52 -0
  76. data/spec/javascripts/src/util/sheet_spec.js +25 -0
  77. data/spec/javascripts/src/util/support_spec.js +17 -0
  78. data/spec/javascripts/support/jasmine.yml +76 -0
  79. data/spec/javascripts/support/jasmine_config.rb +32 -0
  80. data/spec/javascripts/support/jasmine_runner.rb +32 -0
  81. data/spec/lib/entityjs/assets_spec.rb +216 -0
  82. data/spec/lib/entityjs/command_spec.rb +53 -0
  83. data/spec/lib/entityjs/commands/build_spec.rb +69 -0
  84. data/spec/lib/entityjs/commands/comp_spec.rb +45 -0
  85. data/spec/lib/entityjs/commands/font_spec.rb +7 -0
  86. data/spec/lib/entityjs/commands/new_spec.rb +20 -0
  87. data/spec/lib/entityjs/commands/templates_spec.rb +9 -0
  88. data/spec/lib/entityjs/commands/test_spec.rb +31 -0
  89. data/spec/lib/entityjs/config_spec.rb +19 -0
  90. data/spec/lib/entityjs/dirc_spec.rb +83 -0
  91. data/spec/lib/entityjs/version_spec.rb +9 -0
  92. data/spec/spec_helper.rb +21 -3
  93. data/spec/support/factories.rb +19 -0
  94. data/spec/support/mygame.rb +11 -0
  95. data/src/core/comp.js +318 -0
  96. data/src/core/entity.js +549 -0
  97. data/src/core/load.js +242 -0
  98. data/src/core/query.js +354 -0
  99. data/src/core/re.js +74 -0
  100. data/src/core/system.js +121 -0
  101. data/src/cycle/draw.js +178 -0
  102. data/src/cycle/tick.js +25 -0
  103. data/src/{entityjs/cycle → cycle}/tween.js +60 -60
  104. data/src/{entityjs/cycle → cycle}/update.js +86 -85
  105. data/src/{entityjs/cycle → cycle}/wait.js +22 -21
  106. data/src/{entityjs/cycle → cycle}/worker.js +8 -8
  107. data/src/display/align.js +45 -0
  108. data/src/display/circle.js +33 -0
  109. data/src/{entityjs/display → display}/group.js +62 -62
  110. data/src/display/image.js +35 -0
  111. data/src/display/imgtext.js +102 -0
  112. data/src/{entityjs/display → display}/rect.js +18 -18
  113. data/src/display/screen.js +57 -0
  114. data/src/display/sprite.js +54 -0
  115. data/src/display/text.js +44 -0
  116. data/src/{entityjs/input → input}/keyboard.js +152 -150
  117. data/src/input/mouse.js +111 -0
  118. data/src/input/pressed.js +41 -0
  119. data/src/{entityjs/input → input}/touch.js +24 -28
  120. data/src/math/bisect.js +84 -0
  121. data/src/math/body.js +70 -0
  122. data/src/{entityjs/math → math}/drag.js +44 -38
  123. data/src/math/force.js +143 -0
  124. data/src/math/hit.js +32 -0
  125. data/src/math/hitmap.js +167 -0
  126. data/src/math/limit.js +37 -0
  127. data/src/math/point.js +40 -0
  128. data/src/math/tile.js +109 -0
  129. data/src/media/channel.js +93 -0
  130. data/src/{entityjs/media → media}/playlist.js +4 -4
  131. data/src/media/sound.js +114 -0
  132. data/src/{entityjs/net → net}/socket.js +51 -51
  133. data/src/pattern/automap.js +133 -0
  134. data/src/{entityjs/pattern → pattern}/flicker.js +206 -213
  135. data/src/pattern/timestep.js +31 -0
  136. data/src/{entityjs/save → save}/database.js +6 -6
  137. data/src/{entityjs/save → save}/storage.js +47 -56
  138. data/src/{entityjs/util → util}/log.js +17 -25
  139. data/src/{entityjs/util → util}/polyfill.js +24 -24
  140. data/src/util/random.js +20 -0
  141. data/src/util/scene.js +102 -0
  142. data/src/util/sheet.js +35 -0
  143. data/src/{entityjs/util → util}/support.js +109 -132
  144. data/{examples/keys → templates/arrow_keys/assets/images}/arrow.png +0 -0
  145. data/templates/arrow_keys/config.yml +22 -0
  146. data/templates/arrow_keys/readme.txt +9 -0
  147. data/templates/arrow_keys/scripts/display/arrow.js +69 -0
  148. data/templates/arrow_keys/scripts/init.js +10 -0
  149. data/templates/arrow_keys/scripts/input/controls.js +35 -0
  150. data/templates/arrow_keys/scripts/scenes/home.js +20 -0
  151. data/templates/arrow_keys/scripts/scenes/load.js +57 -0
  152. data/templates/arrow_keys/tests/display/arrow_test.js +29 -0
  153. data/templates/arrow_keys/tests/init_test.js +4 -0
  154. data/templates/arrow_keys/tests/input/controls_test.js +32 -0
  155. data/templates/arrow_keys/tests/scenes/home_test.js +0 -0
  156. data/templates/arrow_keys/tests/scenes/load_test.js +16 -0
  157. data/templates/blank/config.yml +22 -0
  158. data/templates/blank/readme.txt +79 -0
  159. data/templates/platform/assets/images/bit.png +0 -0
  160. data/templates/platform/assets/images/hero.png +0 -0
  161. data/templates/platform/assets/images/items.png +0 -0
  162. data/templates/platform/assets/images/tiles.png +0 -0
  163. data/templates/platform/assets/levels/level1.tmx +44 -0
  164. data/templates/platform/assets/sounds/coin.mp3 +0 -0
  165. data/templates/platform/assets/sounds/coin.ogg +0 -0
  166. data/templates/platform/config.yml +22 -0
  167. data/templates/platform/readme.txt +87 -0
  168. data/templates/platform/scripts/display/bit.js +12 -0
  169. data/templates/platform/scripts/display/hero.js +77 -0
  170. data/templates/platform/scripts/display/tile.js +2 -0
  171. data/templates/platform/scripts/display/tsprite.js +17 -0
  172. data/templates/platform/scripts/init.js +7 -0
  173. data/templates/platform/scripts/items/coin.js +27 -0
  174. data/templates/platform/scripts/items/item.js +41 -0
  175. data/templates/platform/scripts/items/spring.js +25 -0
  176. data/templates/platform/scripts/scenes/home.js +10 -0
  177. data/templates/platform/scripts/scenes/load.js +27 -0
  178. data/templates/platform/scripts/scenes/play.js +31 -0
  179. data/templates/platform/scripts/util/counter.js +34 -0
  180. data/templates/platform/scripts/util/level.js +84 -0
  181. data/templates/platform/tests/display/bit_test.js +7 -0
  182. data/templates/platform/tests/display/hero_test.js +73 -0
  183. data/templates/platform/tests/display/tile_test.js +7 -0
  184. data/templates/platform/tests/display/tsprite_test.js +8 -0
  185. data/templates/platform/tests/factories.js +30 -0
  186. data/templates/platform/tests/items/coin_test.js +28 -0
  187. data/templates/platform/tests/items/item_test.js +36 -0
  188. data/templates/platform/tests/items/spring_test.js +21 -0
  189. data/templates/platform/tests/scenes/home_test.js +9 -0
  190. data/templates/platform/tests/scenes/load_test.js +11 -0
  191. data/templates/platform/tests/scenes/play_test.js +15 -0
  192. data/templates/platform/tests/util/counter_test.js +9 -0
  193. data/templates/platform/tests/util/level_test.js +29 -0
  194. metadata +249 -97
  195. data/build/build_debug.bat +0 -1
  196. data/build/build_min.bat +0 -1
  197. data/build/config.php +0 -64
  198. data/build/debug.php +0 -48
  199. data/build/files.php +0 -74
  200. data/build/jsmin.php +0 -376
  201. data/build/min.php +0 -50
  202. data/changelog.txt +0 -53
  203. data/examples/keys/keys.html +0 -59
  204. data/examples/keys/keys.js +0 -148
  205. data/examples/mouse/mouse.html +0 -58
  206. data/examples/mouse/mouse.js +0 -60
  207. data/examples/scenes/home.png +0 -0
  208. data/examples/scenes/scenes.html +0 -55
  209. data/examples/scenes/scenes.js +0 -134
  210. data/examples/scenes/win.png +0 -0
  211. data/examples/sounds/sound1.mp3 +0 -0
  212. data/examples/sounds/sound1.ogg +0 -0
  213. data/examples/sounds/sounds.html +0 -56
  214. data/examples/sounds/sounds.js +0 -44
  215. data/examples/style/background.png +0 -0
  216. data/examples/style/sheet.css +0 -762
  217. data/examples/tiles/tiles.html +0 -56
  218. data/examples/tiles/tiles.js +0 -85
  219. data/examples/tiles/tiles.png +0 -0
  220. data/lib/blank/config.js +0 -4
  221. data/lib/blank/config.yml +0 -21
  222. data/lib/blank/home.js +0 -11
  223. data/lib/blank/init.js +0 -7
  224. data/lib/blank/load.js +0 -21
  225. data/lib/blank/play.html +0 -29
  226. data/lib/entity.debug.js +0 -52
  227. data/lib/entity.min.js +0 -184
  228. data/lib/entityjs/comp.rb +0 -11
  229. data/lib/entityjs/game.rb +0 -93
  230. data/lib/entityjs/min.rb +0 -11
  231. data/lib/entityjs/refresh.rb +0 -14
  232. data/spec/lib/entityjs/game_spec.rb +0 -11
  233. data/src/entityjs/core/component.js +0 -306
  234. data/src/entityjs/core/entity.js +0 -516
  235. data/src/entityjs/core/load.js +0 -224
  236. data/src/entityjs/core/query.js +0 -410
  237. data/src/entityjs/core/re.js +0 -70
  238. data/src/entityjs/core/system.js +0 -125
  239. data/src/entityjs/cycle/draw.js +0 -185
  240. data/src/entityjs/cycle/ticker.js +0 -27
  241. data/src/entityjs/display/anchor.js +0 -53
  242. data/src/entityjs/display/bitfont.js +0 -93
  243. data/src/entityjs/display/bitmap.js +0 -37
  244. data/src/entityjs/display/circle.js +0 -30
  245. data/src/entityjs/display/font.js +0 -41
  246. data/src/entityjs/display/screen.js +0 -46
  247. data/src/entityjs/display/sprite.js +0 -37
  248. data/src/entityjs/input/mouse.js +0 -123
  249. data/src/entityjs/input/pressed.js +0 -81
  250. data/src/entityjs/math/bind.js +0 -76
  251. data/src/entityjs/math/bisect.js +0 -69
  252. data/src/entityjs/math/body.js +0 -39
  253. data/src/entityjs/math/hitmap.js +0 -165
  254. data/src/entityjs/math/hittest.js +0 -26
  255. data/src/entityjs/math/physics.js +0 -142
  256. data/src/entityjs/math/point.js +0 -57
  257. data/src/entityjs/math/tile.js +0 -91
  258. data/src/entityjs/media/channel.js +0 -93
  259. data/src/entityjs/media/sound.js +0 -110
  260. data/src/entityjs/pattern/arraymap.js +0 -89
  261. data/src/entityjs/pattern/timestep.js +0 -34
  262. data/src/entityjs/util/random.js +0 -38
  263. data/src/entityjs/util/scene.js +0 -101
  264. data/src/entityjs/util/sheet.js +0 -51
@@ -0,0 +1,84 @@
1
+ re.c('level')
2
+ .defines({
3
+
4
+ build:function(){
5
+ if(re.hitmap){
6
+ re.hitmap.dispose();
7
+ }
8
+ re.hitmap = re.e('hitmap');
9
+
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+ this.placeTiles();
11
+
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+ this.placeHero();
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+
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+ //items requires hero to be defined first
15
+ this.placeItems();
16
+
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+ },
18
+
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+ teardown:function(){
20
+ //todo
21
+ },
22
+
23
+ placeTiles:function(){
24
+
25
+ var map = this.layer.data.$;
26
+
27
+ for(var y=0; y<map.length; y++){
28
+
29
+ for(var x=0; x<map[0].length; x++){
30
+
31
+ var v = map[y][x];
32
+
33
+ if(v){
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+ v--;
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+
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+ re.e('tile').attr({
37
+ tileX:x,
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+ tileY:y,
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+ frame:v
40
+ });
41
+
42
+ //add to hitmap
43
+ re.hitmap.automap(x, y, 1);
44
+
45
+ }
46
+
47
+ }
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+
49
+ }
50
+
51
+ },
52
+
53
+ placeItems:function(){
54
+
55
+ var gid = this.tileset[2].firstgid;
56
+ var items = this.objectgroup[1].object;
57
+
58
+ for(var i in items){
59
+ var it = items[i];
60
+
61
+ var frame = items[i].gid - gid;
62
+
63
+ re.e('t'+frame).attr({
64
+ posX:it.x,
65
+ posY:it.y - re.tile.sizeY,
66
+ frame:frame
67
+ });
68
+
69
+ }
70
+ },
71
+
72
+ placeHero:function(){
73
+
74
+ var pos = this.objectgroup[0].object;
75
+
76
+ re.e('hero')
77
+ .attr({
78
+ posX:pos.x,
79
+ posY:pos.y - re.tile.sizeY //tiled editor adds an extra tile to y
80
+ });
81
+
82
+ }
83
+
84
+ });
@@ -0,0 +1,7 @@
1
+ module('bit', lazy('bit'));
2
+
3
+ test('valid', function(){
4
+
5
+ ok(e.has('bit.png align'));
6
+
7
+ });
@@ -0,0 +1,73 @@
1
+ module('hero', lazy('hero'));
2
+
3
+ test('has flicks', function(){
4
+
5
+ expectFlicker(e, 'idle');
6
+ expectFlicker(e, 'run');
7
+ expectFlicker(e, 'jump');
8
+ expectFlicker(e, 'ladder');
9
+
10
+ });
11
+
12
+ test('has components', function(){
13
+ ok(e.has('hero.png tsprite update force flicker body'));
14
+ });
15
+
16
+ test('flickers idle when not moving', function(){
17
+
18
+ e.flicker('run');
19
+
20
+ stub(e, 'isIdle', function(){return true});
21
+
22
+ e.update();
23
+
24
+ ok(e.flickering('idle'));
25
+
26
+ });
27
+
28
+ test('moves right', function(){
29
+
30
+ expectCall(e, 'flicker');
31
+
32
+ keypress('d', function(){
33
+ e.update();
34
+ });
35
+
36
+
37
+ });
38
+
39
+ test('moves left', function(){
40
+
41
+ expectCall(e, 'flicker');
42
+
43
+ keypress('a', function(){
44
+ e.update();
45
+ });
46
+
47
+ });
48
+
49
+ test('jumps when w pressed', function(){
50
+
51
+ //setup requrements for jumping
52
+ e.ground = true;
53
+ e.jump = false;
54
+
55
+ expectCall(e, 'forceJump');
56
+
57
+ keypress('w', function(){
58
+ e.update();
59
+ });
60
+
61
+ });
62
+
63
+ test('resets jump when hitting the y axis', function(){
64
+
65
+ e.ground = false;
66
+ e.jump = true;
67
+
68
+ e.jumpReset(false, true, 10, 999);
69
+
70
+ ok(e.ground);
71
+ ok(!e.jump);
72
+
73
+ });
@@ -0,0 +1,7 @@
1
+ module('tile', lazy('tile'));
2
+
3
+ test('valid', function(){
4
+
5
+ ok(e.has('tsprite tiles.png'))
6
+
7
+ });
@@ -0,0 +1,8 @@
1
+ module('tsprite', lazy('tsprite'));
2
+
3
+ test('valid', function(){
4
+
5
+ eq(e.sizeX, re.tile.sizeX)
6
+ eq(e.sizeY, re.tile.sizeY)
7
+
8
+ });
@@ -0,0 +1,30 @@
1
+ /*
2
+ The factories file should define factories for creating various entities.
3
+ A factory is an easy way to create complex entities for testing.
4
+ */
5
+ factory('spring', function(){
6
+ this.hero = re.e('hero');
7
+ });
8
+
9
+ factory('item', function(){
10
+ this.hero = re.e('hero');
11
+ })
12
+
13
+ //can also use f
14
+ f('hero', function(){
15
+ //this is a fake value because factories
16
+ //don't have much use in this project
17
+ this.health = 100;
18
+
19
+ //all normal methods are available too
20
+ this.on('update', function(){
21
+ //something
22
+ });
23
+ });
24
+
25
+ /*
26
+ Create an entity from a factory..
27
+
28
+ var hero = f('hero') //new entity
29
+ hero.health = 100;
30
+ */
@@ -0,0 +1,28 @@
1
+ module('coin', lazy('coin'));
2
+
3
+ test('valid', function(){
4
+
5
+ expectListener(e, 'update');
6
+
7
+ expectFlicker(e, 'glow');
8
+
9
+ });
10
+
11
+ test('touch should collect', function(){
12
+
13
+ expectCall(e, 'collect');
14
+
15
+ e.touch();
16
+
17
+ })
18
+
19
+ test('collect should dispose and stuff', function(){
20
+
21
+ expectCall(e.sfx, 'play');
22
+ expectCall(e, 'dispose');
23
+
24
+ expectTrigger(e, 'collect');
25
+
26
+ e.collect();
27
+
28
+ })
@@ -0,0 +1,36 @@
1
+ module('item', lazy('item'));
2
+
3
+ test('has components', function(){
4
+
5
+ ok(e.has('tsprite update items.png'))
6
+
7
+ });
8
+
9
+ test('update method', function(){
10
+
11
+ //touching default to false
12
+ ok(!e.touching)
13
+
14
+ expectListener(e, 'update');
15
+
16
+ });
17
+
18
+ test('hitting hero should call touch', function(){
19
+
20
+ expectCall(e, 'touch');
21
+
22
+ //fake hitBody and always return true
23
+ stub(e.hero, 'hitBody', function(){ return true; });
24
+
25
+ e.item_update();
26
+
27
+ //should call untouch afterwards
28
+
29
+ //force hitbody to always return false now...
30
+ stub(e.hero, 'hitBody', function(){ return false; });
31
+
32
+ expectCall(e, 'untouch');
33
+
34
+ e.item_update();
35
+
36
+ });
@@ -0,0 +1,21 @@
1
+ module('spring', lazy('spring'));
2
+
3
+ test('flicker animation', function(){
4
+
5
+ expectFlicker(e, 'bounce');
6
+
7
+ });
8
+
9
+ test('bounce on touch and key press', function(){
10
+ stub(re, 'pressed', function(key){
11
+ //make sure w key is checked
12
+ equal(key, 'w');
13
+
14
+ return true;
15
+ });
16
+
17
+ expectCall(e, 'flicker');
18
+
19
+ e.touch();
20
+
21
+ });
@@ -0,0 +1,9 @@
1
+ module('home');
2
+
3
+ test('move from to play', function(){
4
+
5
+ expectCall(re.scene('play'), 'enter');
6
+
7
+ re.scene('home').enter();
8
+
9
+ });
@@ -0,0 +1,11 @@
1
+ module('load');
2
+
3
+ test('load stuff', function(){
4
+
5
+ stub(re.scene('home'), 'enter', function(){start()});
6
+
7
+ re.scene('load').enter();
8
+
9
+ stop();
10
+
11
+ });
@@ -0,0 +1,15 @@
1
+ module('play');
2
+
3
+ test('enter play scene', function(){
4
+
5
+ expectCall(re('level1.tmx')[0], 'build');
6
+
7
+ re.scene('play').enter('level1');
8
+
9
+ ok(re.screen.posX != 0);
10
+ ok(re.screen.posY != 0);
11
+
12
+ is(re.scene('play').counter);
13
+ is(re.scene('play').level);
14
+
15
+ });
@@ -0,0 +1,9 @@
1
+ module('counter', lazy('counter'));
2
+
3
+ test('add value', function(){
4
+
5
+ e.add(1);
6
+
7
+ eq(e.add(), 1);
8
+
9
+ })
@@ -0,0 +1,29 @@
1
+ module('level', {
2
+ setup:function(){
3
+ //take existing level
4
+ e = re('level1.tmx')[0];
5
+ }
6
+ });
7
+
8
+ test('build level', function(){
9
+
10
+ e.build();
11
+
12
+ //some simple smoke tests
13
+ ok(re('hero').length != 0);
14
+
15
+ ok(re('tile').length != 0);
16
+
17
+ ok(re('item').length != 0);
18
+
19
+ //should probably write better tests
20
+ });
21
+
22
+ test('teardown level', function(){
23
+
24
+ //does nothing in code
25
+ e.teardown();
26
+
27
+ //todo write tests...
28
+ //ok(re('hero').length == 0)
29
+ });