danabr75-opengl 0.10.0

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Files changed (149) hide show
  1. checksums.yaml +7 -0
  2. data/.autotest +29 -0
  3. data/.gemtest +0 -0
  4. data/.gitignore +6 -0
  5. data/.travis.yml +19 -0
  6. data/Gemfile +8 -0
  7. data/History.md +101 -0
  8. data/MIT-LICENSE +18 -0
  9. data/Manifest.txt +142 -0
  10. data/README.rdoc +105 -0
  11. data/Rakefile +170 -0
  12. data/danabr75-opengl.gemspec +32 -0
  13. data/examples/NeHe/NeHe.png +0 -0
  14. data/examples/NeHe/crate.png +0 -0
  15. data/examples/NeHe/glass.png +0 -0
  16. data/examples/NeHe/nehe_lesson02.rb +117 -0
  17. data/examples/NeHe/nehe_lesson03.rb +123 -0
  18. data/examples/NeHe/nehe_lesson04.rb +132 -0
  19. data/examples/NeHe/nehe_lesson05.rb +182 -0
  20. data/examples/NeHe/nehe_lesson06.rb +186 -0
  21. data/examples/NeHe/nehe_lesson07.rb +240 -0
  22. data/examples/NeHe/nehe_lesson08.rb +255 -0
  23. data/examples/NeHe/nehe_lesson09.rb +203 -0
  24. data/examples/NeHe/nehe_lesson11.rb +176 -0
  25. data/examples/NeHe/nehe_lesson12.rb +203 -0
  26. data/examples/NeHe/nehe_lesson16.rb +211 -0
  27. data/examples/NeHe/nehe_lesson19.rb +209 -0
  28. data/examples/NeHe/nehe_lesson36.rb +308 -0
  29. data/examples/NeHe/particle.png +0 -0
  30. data/examples/NeHe/star.png +0 -0
  31. data/examples/NeHe/tim.png +0 -0
  32. data/examples/OrangeBook/3Dlabs-License.txt +33 -0
  33. data/examples/OrangeBook/brick.frag +36 -0
  34. data/examples/OrangeBook/brick.rb +378 -0
  35. data/examples/OrangeBook/brick.vert +41 -0
  36. data/examples/OrangeBook/particle.frag +17 -0
  37. data/examples/OrangeBook/particle.rb +408 -0
  38. data/examples/OrangeBook/particle.vert +38 -0
  39. data/examples/README +16 -0
  40. data/examples/RedBook/aapoly.rb +143 -0
  41. data/examples/RedBook/aargb.rb +121 -0
  42. data/examples/RedBook/accanti.rb +164 -0
  43. data/examples/RedBook/accpersp.rb +217 -0
  44. data/examples/RedBook/alpha.rb +125 -0
  45. data/examples/RedBook/alpha3D.rb +160 -0
  46. data/examples/RedBook/bezcurve.rb +107 -0
  47. data/examples/RedBook/bezmesh.rb +139 -0
  48. data/examples/RedBook/checker.rb +126 -0
  49. data/examples/RedBook/clip.rb +97 -0
  50. data/examples/RedBook/colormat.rb +137 -0
  51. data/examples/RedBook/cube.rb +71 -0
  52. data/examples/RedBook/depthcue.rb +101 -0
  53. data/examples/RedBook/dof.rb +206 -0
  54. data/examples/RedBook/double.rb +107 -0
  55. data/examples/RedBook/drawf.rb +93 -0
  56. data/examples/RedBook/feedback.rb +147 -0
  57. data/examples/RedBook/fog.rb +168 -0
  58. data/examples/RedBook/font.rb +153 -0
  59. data/examples/RedBook/hello.rb +81 -0
  60. data/examples/RedBook/image.rb +139 -0
  61. data/examples/RedBook/jitter.rb +207 -0
  62. data/examples/RedBook/light.rb +157 -0
  63. data/examples/RedBook/lines.rb +130 -0
  64. data/examples/RedBook/list.rb +113 -0
  65. data/examples/RedBook/material.rb +276 -0
  66. data/examples/RedBook/mipmap.rb +158 -0
  67. data/examples/RedBook/model.rb +115 -0
  68. data/examples/RedBook/movelight.rb +134 -0
  69. data/examples/RedBook/pickdepth.rb +181 -0
  70. data/examples/RedBook/planet.rb +110 -0
  71. data/examples/RedBook/quadric.rb +160 -0
  72. data/examples/RedBook/robot.rb +117 -0
  73. data/examples/RedBook/select.rb +198 -0
  74. data/examples/RedBook/smooth.rb +97 -0
  75. data/examples/RedBook/stencil.rb +165 -0
  76. data/examples/RedBook/stroke.rb +169 -0
  77. data/examples/RedBook/surface.rb +168 -0
  78. data/examples/RedBook/teaambient.rb +134 -0
  79. data/examples/RedBook/teapots.rb +184 -0
  80. data/examples/RedBook/tess.rb +185 -0
  81. data/examples/RedBook/texbind.rb +149 -0
  82. data/examples/RedBook/texgen.rb +171 -0
  83. data/examples/RedBook/texturesurf.rb +130 -0
  84. data/examples/RedBook/varray.rb +161 -0
  85. data/examples/RedBook/wrap.rb +150 -0
  86. data/examples/misc/OGLBench.rb +338 -0
  87. data/examples/misc/anisotropic.rb +196 -0
  88. data/examples/misc/fbo_test.rb +357 -0
  89. data/examples/misc/font-glut.rb +47 -0
  90. data/examples/misc/glfwtest.rb +30 -0
  91. data/examples/misc/plane.rb +161 -0
  92. data/examples/misc/readpixel.rb +66 -0
  93. data/examples/misc/sdltest.rb +36 -0
  94. data/examples/misc/trislam.rb +829 -0
  95. data/ext/opengl/GL/gl.h +2115 -0
  96. data/ext/opengl/GL/glext.h +11770 -0
  97. data/ext/opengl/common.h +372 -0
  98. data/ext/opengl/conv.h +247 -0
  99. data/ext/opengl/extconf.rb +19 -0
  100. data/ext/opengl/fptr_struct.h +912 -0
  101. data/ext/opengl/funcdef.h +279 -0
  102. data/ext/opengl/gl-1.0-1.1.c +3345 -0
  103. data/ext/opengl/gl-1.2.c +155 -0
  104. data/ext/opengl/gl-1.3.c +447 -0
  105. data/ext/opengl/gl-1.4.c +346 -0
  106. data/ext/opengl/gl-1.5.c +225 -0
  107. data/ext/opengl/gl-2.0.c +665 -0
  108. data/ext/opengl/gl-2.1.c +57 -0
  109. data/ext/opengl/gl-3.0.c +502 -0
  110. data/ext/opengl/gl-enums.c +4853 -0
  111. data/ext/opengl/gl-enums.h +14528 -0
  112. data/ext/opengl/gl-error.c +110 -0
  113. data/ext/opengl/gl-error.h +25 -0
  114. data/ext/opengl/gl-ext-3dfx.c +27 -0
  115. data/ext/opengl/gl-ext-arb.c +880 -0
  116. data/ext/opengl/gl-ext-ati.c +41 -0
  117. data/ext/opengl/gl-ext-ext.c +885 -0
  118. data/ext/opengl/gl-ext-gremedy.c +41 -0
  119. data/ext/opengl/gl-ext-nv.c +679 -0
  120. data/ext/opengl/gl.c +265 -0
  121. data/ext/opengl/gl_buffer.c +202 -0
  122. data/ext/opengl/glimpl.c +187 -0
  123. data/ext/opengl/glimpl.h +47 -0
  124. data/ext/opengl/opengl.c +9 -0
  125. data/lib/gl.rb +1 -0
  126. data/lib/opengl.rb +79 -0
  127. data/lib/opengl/bindings_version.rb +4 -0
  128. data/lib/opengl/implementation.rb +38 -0
  129. data/lib/opengl/test_case.rb +86 -0
  130. data/test/dummy.xorg.conf +140 -0
  131. data/test/test_gl.rb +45 -0
  132. data/test/test_gl_10_11.rb +1363 -0
  133. data/test/test_gl_12.rb +71 -0
  134. data/test/test_gl_13.rb +221 -0
  135. data/test/test_gl_14.rb +218 -0
  136. data/test/test_gl_15.rb +258 -0
  137. data/test/test_gl_20.rb +417 -0
  138. data/test/test_gl_21.rb +436 -0
  139. data/test/test_gl_ext_arb.rb +508 -0
  140. data/test/test_gl_ext_ati.rb +28 -0
  141. data/test/test_gl_ext_ext.rb +608 -0
  142. data/test/test_gl_ext_gremedy.rb +29 -0
  143. data/test/test_gl_ext_nv.rb +349 -0
  144. data/test/test_glimpl.rb +23 -0
  145. data/test/test_opengl_buffer.rb +122 -0
  146. data/utils/README +6 -0
  147. data/utils/enumgen.rb +108 -0
  148. data/utils/extlistgen.rb +90 -0
  149. metadata +326 -0
@@ -0,0 +1,41 @@
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+ //
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+ // Vertex shader for procedural bricks
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+ //
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+ // Authors: Dave Baldwin, Steve Koren, Randi Rost
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+ // based on a shader by Darwyn Peachey
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+ //
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+ // Copyright (c) 2002-2004 3Dlabs Inc. Ltd.
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+ //
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+ // See 3Dlabs-License.txt for license information
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+ //
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+
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+ uniform vec3 LightPosition;
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+
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+ const float SpecularContribution = 0.3;
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+ const float DiffuseContribution = 1.0 - SpecularContribution;
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+
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+ varying float LightIntensity;
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+ varying vec2 MCposition;
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+
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+ void main(void)
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+ {
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+ vec3 ecPosition = vec3 (gl_ModelViewMatrix * gl_Vertex);
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+ vec3 tnorm = normalize(gl_NormalMatrix * gl_Normal);
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+ vec3 lightVec = normalize(LightPosition - ecPosition);
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+ vec3 reflectVec = reflect(-lightVec, tnorm);
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+ vec3 viewVec = normalize(-ecPosition);
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+ float diffuse = max(dot(lightVec, tnorm), 0.0);
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+ float spec = 0.0;
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+
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+ if (diffuse > 0.0)
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+ {
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+ spec = max(dot(reflectVec, viewVec), 0.0);
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+ spec = pow(spec, 16.0);
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+ }
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+
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+ LightIntensity = DiffuseContribution * diffuse +
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+ SpecularContribution * spec;
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+
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+ MCposition = gl_Vertex.xy;
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+ gl_Position = ftransform();
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+ }
@@ -0,0 +1,17 @@
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+ //
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+ // Fragment shader for rendering a "confetti cannon"
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+ // via a partcle system
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+ //
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+ // Author: Randi Rost
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+ //
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+ // Copyright (c) 2003-2004: 3Dlabs, Inc.
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+ //
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+ // See 3Dlabs-License.txt for license information
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+ //
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+
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+ varying vec4 Color;
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+
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+ void main (void)
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+ {
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+ gl_FragColor = Color;
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+ }
@@ -0,0 +1,408 @@
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+ #
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+ # Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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+ # All rights reserved.
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+ #
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+ # Redistribution and use in source and binary forms, with or without
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+ # modification, are permitted provided that the following conditions
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+ # are met:
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+ #
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+ # Redistributions of source code must retain the above copyright
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+ # notice, this list of conditions and the following disclaimer.
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+ #
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+ # Redistributions in binary form must reproduce the above
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+ # copyright notice, this list of conditions and the following
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+ # disclaimer in the documentation and/or other materials provided
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+ # with the distribution.
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+ #
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+ # Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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+ # contributors may be used to endorse or promote products derived
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+ # from this software without specific prior written permission.
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+ #
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+ # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+ # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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+ # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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+ # COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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+ # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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+ # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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+ # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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+ # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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+ # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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+ # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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+ # POSSIBILITY OF SUCH DAMAGE.
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+ require 'opengl'
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+ require 'glu'
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+ require 'glut'
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+ include Gl,Glu,Glut
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+
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+ $particleTime = 0
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+
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+ # Movement variables
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+ $fXDiff = 206
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+ $fYDiff = 16
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+ $fZDiff = 10
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+ $xLastIncr = 0
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+ $yLastIncr = 0
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+ $fXInertia = -0.5
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+ $fYInertia = 0
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+ $fXInertiaOld
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+ $fYInertiaOld
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+ $fScale = 0.25
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+ $ftime = 0
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+ $xLast = -1
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+ $yLast = -1
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+ $bmModifiers = 0
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+ $rotate = 1
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+
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+ $programObject = 0
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+ $vertexShaderObject = 0
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+ $fragmentShaderObject = 0
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+
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+ # Rotation defines
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+ INERTIA_THRESHOLD = 1.0
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+ INERTIA_FACTOR = 0.5
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+ SCALE_FACTOR = 0.01
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+ SCALE_INCREMENT = 0.5
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+ TIMER_FREQUENCY_MILLIS = 20
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+
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+ VELOCITY_ARRAY = 5
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+ START_TIME_ARRAY = 4
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+
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+ $clearColor = [[0,0,0,1], [0.2,0.2,0.3,1], [0.7,0.7,0.7,1]]
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+
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+ $arrayWidth = 0, $arrayHeight = 0
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+ $verts = []
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+ $colors = []
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+ $velocities = []
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+ $startTimes = []
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+
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+ def nextClearColor
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+ glClearColor($clearColor[0][0],
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+ $clearColor[0][1],
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+ $clearColor[0][2],
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+ $clearColor[0][3])
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+ $clearColor << $clearColor.shift # rotate
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+ end
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+
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+ def getUniLoc(program, name)
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+ loc = glGetUniformLocation(program, name)
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+
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+ if (loc == -1)
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+ puts "No such uniform named #{name}"
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+ end
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+ return loc
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+ end
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+
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+ def updateAnim
97
+ location = getUniLoc($programObject,"Time")
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+
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+ $particleTime += 0.002
100
+ if $particleTime > 15.0
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+ $particleTime = 0.0
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+ end
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+
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+ glUniform1f(location,$particleTime)
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+ end
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+
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+ def drawPoints
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+ glPointSize(2.0)
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+ glVertexPointer(3, GL_FLOAT, 0, $verts)
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+ glColorPointer(3, GL_FLOAT, 0, $colors)
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+ glVertexAttribPointer(VELOCITY_ARRAY, 3, GL_FLOAT, GL_FALSE, 0, $velocities)
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+ glVertexAttribPointer(START_TIME_ARRAY, 1, GL_FLOAT, GL_FALSE, 0, $startTimes)
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+
114
+ glEnableClientState(GL_VERTEX_ARRAY)
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+ glEnableClientState(GL_COLOR_ARRAY)
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+ glEnableVertexAttribArray(VELOCITY_ARRAY)
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+ glEnableVertexAttribArray(START_TIME_ARRAY)
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+
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+ glDrawArrays(GL_POINTS, 0, $arrayWidth * $arrayHeight)
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+
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+ glDisableClientState(GL_VERTEX_ARRAY)
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+ glDisableClientState(GL_COLOR_ARRAY)
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+ glDisableVertexAttribArray(VELOCITY_ARRAY)
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+ glDisableVertexAttribArray(START_TIME_ARRAY)
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+ end
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+
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+ def createPoints(w,h)
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+ $verts = []
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+ $colors = []
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+ $velocities = []
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+ $startTimes = []
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+
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+ i = 0.5 / w - 0.5
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+ while (i<0.5)
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+ j = 0.5 / h - 0.5
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+ while (j<0.5)
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+ $verts << i
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+ $verts << 0.0
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+ $verts << j
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+
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+ $colors << rand() * 0.5 + 0.5
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+ $colors << rand() * 0.5 + 0.5
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+ $colors << rand() * 0.5 + 0.5
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+
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+ $velocities << rand() + 3.0
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+ $velocities << rand() * 10.0
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+ $velocities << rand() + 3.0
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+
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+ $startTimes << rand() * 10.0
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+
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+ j += 1.0/h
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+ end
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+ i += 1.0/w
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+ end
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+ # convert from ruby Array to memory representation of float data that
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+ # will be passed as array pointers to GL
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+ $verts = $verts.pack("f*")
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+ $colors = $colors.pack("f*")
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+ $velocities = $velocities.pack("f*")
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+ $startTimes = $startTimes.pack("f*")
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+
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+ $arrayWidth = w
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+ $arrayHeight = h
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+ end
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+
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+ play = lambda do
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+ thisTime = glutGet(GLUT_ELAPSED_TIME)
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+ updateAnim()
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+ glutPostRedisplay()
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+ end
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+
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+ display = lambda do
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+ glLoadIdentity()
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+ glTranslatef(0.0, 0.0, -5.0)
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+
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+ glRotatef($fYDiff, 1,0,0)
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+ glRotatef($fXDiff, 0,1,0)
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+ glRotatef($fZDiff, 0,0,1)
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+
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+ glScalef($fScale, $fScale, $fScale)
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+
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+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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+
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+ drawPoints()
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+
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+ glFlush()
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+ glutSwapBuffers()
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+ end
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+
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+ key = lambda do |key,x,y|
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+ $particleTime = 0
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+
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+ case(key)
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+ when ?b
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+ nextClearColor()
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+ when ?q, ?\e # esc
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+ exit(0)
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+ when ?\s # space
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+ $rotate = !$rotate
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+
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+ if ($rotate==false)
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+ $fXInertiaOld = $fXInertia
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+ $fYInertiaOld = $fYInertia
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+ else
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+ $fXInertia = $fXInertiaOld
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+ $fYInertia = $fYInertiaOld
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+
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+ # To prevent confusion, force some rotation
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+ if ($fXInertia == 0 && $fYInertia == 0)
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+ $fXInertia = -0.5
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+ end
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+ end
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+ when ?+
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+ $fScale += SCALE_INCREMENT
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+ when ?-
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+ $fScale -= SCALE_INCREMENT
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+ else
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+ puts "Keyboard commands:\n"
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+ puts "b - Toggle among background clear colors"
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+ puts "q, <esc> - Quit"
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+ puts "? - Help"
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+ puts "<home> - reset zoom and rotation"
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+ puts "<space> or <click> - stop rotation"
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+ puts "<+>, <-> or <ctrl + drag> - zoom model"
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+ puts "<arrow keys> or <drag> - rotate model\n"
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+ end
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+ end
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+
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+ reshape = lambda do |w,h|
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+ vp = 0.8
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+ aspect = w/h
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+
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+ glViewport(0, 0, w, h)
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+ glMatrixMode(GL_PROJECTION)
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+ glLoadIdentity()
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+
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+ glFrustum(-vp, vp, -vp / aspect, vp / aspect, 3, 10.0)
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+
239
+ glMatrixMode(GL_MODELVIEW)
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+ glLoadIdentity()
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+ glTranslatef(0.0, 0.0, -5.0)
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+ end
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+
244
+ motion = lambda do |x,y|
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+ if ($xLast != -1 || $yLast != -1)
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+ $xLastIncr = x - $xLast
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+ $yLastIncr = y - $yLast
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+ if ($bmModifiers & GLUT_ACTIVE_CTRL != 0)
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+ if ($xLast != -1)
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+ $fZDiff += $xLastIncr
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+ $fScale += $yLastIncr*SCALE_FACTOR
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+ end
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+ else
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+ if ($xLast != -1)
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+ $fXDiff += $xLastIncr
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+ $fYDiff += $yLastIncr
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+ end
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+ end
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+ end
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+ $xLast = x
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+ $yLast = y
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+ end
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+
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+ mouse = lambda do |button,state,x,y|
265
+ $bmModifiers = glutGetModifiers()
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+ if (button == GLUT_LEFT_BUTTON)
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+ if (state == GLUT_UP)
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+ $xLast = -1
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+ $yLast = -1
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+ if $xLastIncr > INERTIA_THRESHOLD
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+ $fXInertia = ($xLastIncr - INERTIA_THRESHOLD)*INERTIA_FACTOR
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+ end
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+ if -$xLastIncr > INERTIA_THRESHOLD
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+ $fXInertia = ($xLastIncr + INERTIA_THRESHOLD)*INERTIA_FACTOR
275
+ end
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+
277
+ if $yLastIncr > INERTIA_THRESHOLD
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+ $fYInertia = ($yLastIncr - INERTIA_THRESHOLD)*INERTIA_FACTOR
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+ end
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+ if -$yLastIncr > INERTIA_THRESHOLD
281
+ $fYInertia = ($yLastIncr + INERTIA_THRESHOLD)*INERTIA_FACTOR
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+ end
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+ else
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+ $fXInertia = 0
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+ $fYInertia = 0
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+ end
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+ $xLastIncr = 0
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+ $yLastIncr = 0
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+ end
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+ end
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+
292
+ special = lambda do |key,x,y|
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+ case key
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+ when GLUT_KEY_HOME
295
+ $fXDiff = 206
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+ $fYDiff = 16
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+ $fZDiff = 10
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+ $xLastIncr = 0
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+ $yLastIncr = 0
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+ $fXInertia = -0.5
301
+ $fYInertia = 0
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+ $fScale = 0.25
303
+ $particleTime = 0
304
+ when GLUT_KEY_LEFT
305
+ $fXDiff -= 1
306
+ when GLUT_KEY_RIGHT
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+ $fXDiff += 1
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+ when GLUT_KEY_UP
309
+ $fYDiff -= 1
310
+ when GLUT_KEY_DOWN
311
+ $fYDiff += 1
312
+ end
313
+ end
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+
315
+ timer = lambda do |value|
316
+ $ftime += 0.01
317
+ if $rotate
318
+ $fXDiff += $fXInertia
319
+ $fYDiff += $fYInertia
320
+ end
321
+ glutTimerFunc(TIMER_FREQUENCY_MILLIS , timer, 0)
322
+ end
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+
324
+ def installParticleShaders(vs_name,fs_name)
325
+ # Create a vertex shader object and a fragment shader object
326
+ $vertexShaderObject = glCreateShader(GL_VERTEX_SHADER)
327
+ $fragmentShaderObject = glCreateShader(GL_FRAGMENT_SHADER)
328
+
329
+ # Load source code strings into shaders
330
+ glShaderSource($vertexShaderObject, File.read(vs_name))
331
+ glShaderSource($fragmentShaderObject, File.read(fs_name))
332
+
333
+ # Compile the particle vertex shader, and print out
334
+ # the compiler log file.
335
+ glCompileShader($vertexShaderObject)
336
+ vertCompiled = glGetShaderiv($vertexShaderObject, GL_COMPILE_STATUS)
337
+ puts "Shader InfoLog:\n#{glGetShaderInfoLog($vertexShaderObject)}\n"
338
+
339
+ # Compile the particle fragment shader, and print out
340
+ # the compiler log file.
341
+ glCompileShader($fragmentShaderObject)
342
+ fragCompiled = glGetShaderiv($fragmentShaderObject, GL_COMPILE_STATUS)
343
+ puts "Shader InfoLog:\n#{glGetShaderInfoLog($fragmentShaderObject)}\n"
344
+
345
+ return false if (vertCompiled == 0 || fragCompiled == 0)
346
+
347
+ # Create a program object and attach the two compiled shaders
348
+ $programObject = glCreateProgram()
349
+ glAttachShader($programObject, $vertexShaderObject)
350
+ glAttachShader($programObject, $fragmentShaderObject)
351
+
352
+ #Bind generic attribute indices to attribute variable names
353
+ glBindAttribLocation($programObject, VELOCITY_ARRAY, "Velocity")
354
+ glBindAttribLocation($programObject, START_TIME_ARRAY, "StartTime")
355
+
356
+ # Link the program object and print out the info log
357
+ glLinkProgram($programObject)
358
+ linked = glGetProgramiv($programObject, GL_LINK_STATUS)
359
+ puts "Program InfoLog:\n#{glGetProgramInfoLog($programObject)}\n"
360
+
361
+ return false if linked==0
362
+
363
+ # Install program object as part of current state
364
+ glUseProgram($programObject)
365
+
366
+ # Set up initial uniform values
367
+ glUniform4f(getUniLoc($programObject, "Background"), 0.0, 0.0, 0.0, 1.0)
368
+ glUniform1f(getUniLoc($programObject, "Time"), -5.0)
369
+
370
+ return true
371
+ end
372
+
373
+ # Main
374
+ glutInit()
375
+ glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE)
376
+ glutInitWindowSize(500, 500)
377
+ glutInitWindowPosition(100,100)
378
+ window = glutCreateWindow("3Dlabs OpenGL Shading Language Particle System Demo")
379
+
380
+ glutIdleFunc(play)
381
+ glutDisplayFunc(display)
382
+ glutKeyboardFunc(key)
383
+ glutReshapeFunc(reshape)
384
+ glutMotionFunc(motion)
385
+ glutMouseFunc(mouse)
386
+ glutSpecialFunc(special)
387
+ glutTimerFunc(TIMER_FREQUENCY_MILLIS , timer, 0)
388
+
389
+ # Make sure that OpenGL 2.0 is supported by the driver
390
+ if Gl.is_available?(2.0)==false
391
+ major,minor,*rest = glGetString(GL_VERSION).split(/\.| /)
392
+ puts "GL_VERSION major=#{major} minor=#{minor}"
393
+ puts "Support for OpenGL 2.0 is required for this demo...exiting"
394
+ exit(1)
395
+ end
396
+
397
+ createPoints(100, 100)
398
+
399
+ glDepthFunc(GL_LESS)
400
+ glEnable(GL_DEPTH_TEST)
401
+ nextClearColor()
402
+
403
+ key.call('?', 0, 0)
404
+
405
+ success = installParticleShaders("particle.vert", "particle.frag")
406
+ if (success)
407
+ glutMainLoop()
408
+ end