danabr75-opengl 0.10.0
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- checksums.yaml +7 -0
- data/.autotest +29 -0
- data/.gemtest +0 -0
- data/.gitignore +6 -0
- data/.travis.yml +19 -0
- data/Gemfile +8 -0
- data/History.md +101 -0
- data/MIT-LICENSE +18 -0
- data/Manifest.txt +142 -0
- data/README.rdoc +105 -0
- data/Rakefile +170 -0
- data/danabr75-opengl.gemspec +32 -0
- data/examples/NeHe/NeHe.png +0 -0
- data/examples/NeHe/crate.png +0 -0
- data/examples/NeHe/glass.png +0 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +123 -0
- data/examples/NeHe/nehe_lesson04.rb +132 -0
- data/examples/NeHe/nehe_lesson05.rb +182 -0
- data/examples/NeHe/nehe_lesson06.rb +186 -0
- data/examples/NeHe/nehe_lesson07.rb +240 -0
- data/examples/NeHe/nehe_lesson08.rb +255 -0
- data/examples/NeHe/nehe_lesson09.rb +203 -0
- data/examples/NeHe/nehe_lesson11.rb +176 -0
- data/examples/NeHe/nehe_lesson12.rb +203 -0
- data/examples/NeHe/nehe_lesson16.rb +211 -0
- data/examples/NeHe/nehe_lesson19.rb +209 -0
- data/examples/NeHe/nehe_lesson36.rb +308 -0
- data/examples/NeHe/particle.png +0 -0
- data/examples/NeHe/star.png +0 -0
- data/examples/NeHe/tim.png +0 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +378 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +408 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +143 -0
- data/examples/RedBook/aargb.rb +121 -0
- data/examples/RedBook/accanti.rb +164 -0
- data/examples/RedBook/accpersp.rb +217 -0
- data/examples/RedBook/alpha.rb +125 -0
- data/examples/RedBook/alpha3D.rb +160 -0
- data/examples/RedBook/bezcurve.rb +107 -0
- data/examples/RedBook/bezmesh.rb +139 -0
- data/examples/RedBook/checker.rb +126 -0
- data/examples/RedBook/clip.rb +97 -0
- data/examples/RedBook/colormat.rb +137 -0
- data/examples/RedBook/cube.rb +71 -0
- data/examples/RedBook/depthcue.rb +101 -0
- data/examples/RedBook/dof.rb +206 -0
- data/examples/RedBook/double.rb +107 -0
- data/examples/RedBook/drawf.rb +93 -0
- data/examples/RedBook/feedback.rb +147 -0
- data/examples/RedBook/fog.rb +168 -0
- data/examples/RedBook/font.rb +153 -0
- data/examples/RedBook/hello.rb +81 -0
- data/examples/RedBook/image.rb +139 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/light.rb +157 -0
- data/examples/RedBook/lines.rb +130 -0
- data/examples/RedBook/list.rb +113 -0
- data/examples/RedBook/material.rb +276 -0
- data/examples/RedBook/mipmap.rb +158 -0
- data/examples/RedBook/model.rb +115 -0
- data/examples/RedBook/movelight.rb +134 -0
- data/examples/RedBook/pickdepth.rb +181 -0
- data/examples/RedBook/planet.rb +110 -0
- data/examples/RedBook/quadric.rb +160 -0
- data/examples/RedBook/robot.rb +117 -0
- data/examples/RedBook/select.rb +198 -0
- data/examples/RedBook/smooth.rb +97 -0
- data/examples/RedBook/stencil.rb +165 -0
- data/examples/RedBook/stroke.rb +169 -0
- data/examples/RedBook/surface.rb +168 -0
- data/examples/RedBook/teaambient.rb +134 -0
- data/examples/RedBook/teapots.rb +184 -0
- data/examples/RedBook/tess.rb +185 -0
- data/examples/RedBook/texbind.rb +149 -0
- data/examples/RedBook/texgen.rb +171 -0
- data/examples/RedBook/texturesurf.rb +130 -0
- data/examples/RedBook/varray.rb +161 -0
- data/examples/RedBook/wrap.rb +150 -0
- data/examples/misc/OGLBench.rb +338 -0
- data/examples/misc/anisotropic.rb +196 -0
- data/examples/misc/fbo_test.rb +357 -0
- data/examples/misc/font-glut.rb +47 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +66 -0
- data/examples/misc/sdltest.rb +36 -0
- data/examples/misc/trislam.rb +829 -0
- data/ext/opengl/GL/gl.h +2115 -0
- data/ext/opengl/GL/glext.h +11770 -0
- data/ext/opengl/common.h +372 -0
- data/ext/opengl/conv.h +247 -0
- data/ext/opengl/extconf.rb +19 -0
- data/ext/opengl/fptr_struct.h +912 -0
- data/ext/opengl/funcdef.h +279 -0
- data/ext/opengl/gl-1.0-1.1.c +3345 -0
- data/ext/opengl/gl-1.2.c +155 -0
- data/ext/opengl/gl-1.3.c +447 -0
- data/ext/opengl/gl-1.4.c +346 -0
- data/ext/opengl/gl-1.5.c +225 -0
- data/ext/opengl/gl-2.0.c +665 -0
- data/ext/opengl/gl-2.1.c +57 -0
- data/ext/opengl/gl-3.0.c +502 -0
- data/ext/opengl/gl-enums.c +4853 -0
- data/ext/opengl/gl-enums.h +14528 -0
- data/ext/opengl/gl-error.c +110 -0
- data/ext/opengl/gl-error.h +25 -0
- data/ext/opengl/gl-ext-3dfx.c +27 -0
- data/ext/opengl/gl-ext-arb.c +880 -0
- data/ext/opengl/gl-ext-ati.c +41 -0
- data/ext/opengl/gl-ext-ext.c +885 -0
- data/ext/opengl/gl-ext-gremedy.c +41 -0
- data/ext/opengl/gl-ext-nv.c +679 -0
- data/ext/opengl/gl.c +265 -0
- data/ext/opengl/gl_buffer.c +202 -0
- data/ext/opengl/glimpl.c +187 -0
- data/ext/opengl/glimpl.h +47 -0
- data/ext/opengl/opengl.c +9 -0
- data/lib/gl.rb +1 -0
- data/lib/opengl.rb +79 -0
- data/lib/opengl/bindings_version.rb +4 -0
- data/lib/opengl/implementation.rb +38 -0
- data/lib/opengl/test_case.rb +86 -0
- data/test/dummy.xorg.conf +140 -0
- data/test/test_gl.rb +45 -0
- data/test/test_gl_10_11.rb +1363 -0
- data/test/test_gl_12.rb +71 -0
- data/test/test_gl_13.rb +221 -0
- data/test/test_gl_14.rb +218 -0
- data/test/test_gl_15.rb +258 -0
- data/test/test_gl_20.rb +417 -0
- data/test/test_gl_21.rb +436 -0
- data/test/test_gl_ext_arb.rb +508 -0
- data/test/test_gl_ext_ati.rb +28 -0
- data/test/test_gl_ext_ext.rb +608 -0
- data/test/test_gl_ext_gremedy.rb +29 -0
- data/test/test_gl_ext_nv.rb +349 -0
- data/test/test_glimpl.rb +23 -0
- data/test/test_opengl_buffer.rb +122 -0
- data/utils/README +6 -0
- data/utils/enumgen.rb +108 -0
- data/utils/extlistgen.rb +90 -0
- metadata +326 -0
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# This example comes from the Red Book chapter 5, example 5-1 light.c
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require 'opengl'
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require 'glu'
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require 'glut'
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require 'mathn'
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include Gl, Glu, Glut
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def init
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@fullscreen = false
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@xrot = 0
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@yrot = 0
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@zrot = 0
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glClearColor 0, 0, 0, 0
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glShadeModel GL_SMOOTH
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glMaterialfv GL_FRONT, GL_DIFFUSE, [1, 0, 0, 1]
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glMaterialfv GL_FRONT, GL_SPECULAR, [0, 1, 0, 1]
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glMaterialfv GL_FRONT, GL_AMBIENT, [0, 0, 0.75, 1]
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glMaterialfv GL_FRONT, GL_SHININESS, [40]
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glLightfv GL_LIGHT0, GL_POSITION, [0, 1, -0.25]
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glEnable GL_LIGHTING
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glEnable GL_LIGHT0
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glEnable GL_DEPTH_TEST
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glEnable GL_NORMALIZE
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end
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def cross_product a, b
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Vector[a[1] * b[2] - a[2] * b[1],
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a[2] * b[0] - a[0] * b[2],
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a[0] * b[1] - a[1] * b[0]]
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end
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def normal v1, v2, v3
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cross_product v1 - v2, v2 - v3
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end
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def normals_for_triangle_fan vertexes
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center = vertexes.first
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vertex_normals = vertexes[1..-1].each_cons(2).map do |a, b|
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normal center, a, b
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end
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normals = vertex_normals.each_cons(2).map do |a, b|
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a + b
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end
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normals.unshift vertex_normals.first(3).inject :+
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normals.push vertex_normals.first + vertex_normals.last
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normals.push normals[1]
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normals
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end
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def display
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glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
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glLoadIdentity
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#glutSolidSphere 1.0, 50, 50
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glRotate @xrot, 1, 0, 0
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glRotate @yrot, 0, 1, 0
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glRotate @zrot, 0, 0, 1
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#glBegin GL_POLYGON do
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# glVertex2f -1, 1
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# glVertex2f 1, 1
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# glVertex2f 1, -1
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# glVertex2f -1, -1
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#end
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glMaterialfv GL_FRONT_AND_BACK, GL_DIFFUSE, [1, 1, 1, 1]
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glMaterialfv GL_FRONT_AND_BACK, GL_SPECULAR, [1, 1, 1, 1]
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glMaterialfv GL_FRONT_AND_BACK, GL_AMBIENT, [1, 1, 1, 1]
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glMaterialfv GL_FRONT, GL_SHININESS, [40]
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glBegin GL_LINES do
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glVertex3f 0, 0, 0
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glVertex3f 0, 0, 1
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end
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glMaterialfv GL_FRONT, GL_DIFFUSE, [1, 0, 0, 1]
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glMaterialfv GL_FRONT, GL_SPECULAR, [0, 1, 0, 1]
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glMaterialfv GL_FRONT, GL_AMBIENT, [0, 0, 0.75, 1]
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glMaterialfv GL_FRONT, GL_SHININESS, [40]
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vertices = [
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Vector[ 0.00, -0.4, 0.1],
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Vector[ 0.00, 0.5, 0.0],
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Vector[ 0.24, -0.5, 0.0],
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Vector[-0.24, -0.5, 0.0],
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Vector[ 0.00, 0.5, 0.0],
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]
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normals = normals_for_triangle_fan vertices
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glBegin GL_TRIANGLE_FAN do
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normals.zip(vertices).each do |normal, vertex|
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glNormal3fv normal
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glVertex3fv vertex
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end
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end
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glFlush
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end
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def reshape w, h
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glViewport 0, 0, w, h
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glMatrixMode GL_PROJECTION
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glLoadIdentity
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if w <= h then
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glOrtho -1.5, 1.5, -1.5 * h / w, 1.5 * h / w, -10.0, 10.0
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else
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glOrtho -1.5 * w / h, 1.5 * w / h, -1.5, 1.5, -10.0, 10.0
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end
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glMatrixMode GL_MODELVIEW
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glLoadIdentity
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end
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def keyboard key, x, y
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case key
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when ?\e
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glutDestroyWindow $window
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exit 0
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when 'X' then @xrot += 1
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when 'x' then @xrot -= 1
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when 'Y' then @yrot += 1
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when 'y' then @yrot -= 1
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when 'Z' then @zrot += 1
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when 'z' then @zrot -= 1
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when 'F' then
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@fullscreen = !@fullscreen
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if @fullscreen then
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glutFullScreen
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else
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glutPositionWindow 0, 0
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end
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end
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p key => [@xrot, @yrot, @zrot]
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glutPostRedisplay
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end
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glutInit
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glutInitDisplayMode GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH
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glutInitWindowSize 500, 500
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glutInitWindowPosition 100, 100
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$window = glutCreateWindow 'example 5-1: light'
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init
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glutDisplayFunc :display
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glutReshapeFunc :reshape
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glutKeyboardFunc :keyboard
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glutMainLoop
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#
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# Copyright (c) 1993-1997, Silicon Graphics, Inc.
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# ALL RIGHTS RESERVED
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# Permission to use, copy, modify, and distribute this software for
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# any purpose and without fee is hereby granted, provided that the above
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# copyright notice appear in all copies and that both the copyright notice
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# and this permission notice appear in supporting documentation, and that
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# the name of Silicon Graphics, Inc. not be used in advertising
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# or publicity pertaining to distribution of the software without specific,
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# written prior permission.
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#
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# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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#
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# US Government Users Restricted Rights
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# Use, duplication, or disclosure by the Government is subject to
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# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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# (c)(1)(ii) of the Rights in Technical Data and Computer Software
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# clause at DFARS 252.227-7013 and/or in similar or successor
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# clauses in the FAR or the DOD or NASA FAR Supplement.
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# Unpublished-- rights reserved under the copyright laws of the
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# United States. Contractor/manufacturer is Silicon Graphics,
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# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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#
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# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
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#
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# lines.c
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# This program demonstrates geometric primitives and
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# their attributes.
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require 'opengl'
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require 'glu'
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require 'glut'
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require 'mathn'
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include Gl,Glu,Glut
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def drawOneLine(x1,y1,x2,y2)
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glBegin(GL_LINES)
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glVertex((x1),(y1))
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glVertex((x2),(y2))
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glEnd()
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end
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def init
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glClearColor(0.0, 0.0, 0.0, 0.0)
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glShadeModel(GL_FLAT)
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end
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display = Proc.new do
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glClear(GL_COLOR_BUFFER_BIT)
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# select white for all lines
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glColor(1.0, 1.0, 1.0)
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# in 1st row, 3 lines, each with a different stipple
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glEnable(GL_LINE_STIPPLE)
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glLineStipple(1, 0x0101) # dotted
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drawOneLine(50.0, 125.0, 150.0, 125.0)
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glLineStipple(1, 0x00FF) # dashed
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drawOneLine(150.0, 125.0, 250.0, 125.0)
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glLineStipple(1, 0x1C47) # dash/dot/dash
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drawOneLine(250.0, 125.0, 350.0, 125.0)
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# in 2nd row, 3 wide lines, each with different stipple
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glLineWidth(5.0)
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glLineStipple(1, 0x0101) # dotted
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drawOneLine(50.0, 100.0, 150.0, 100.0)
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glLineStipple(1, 0x00FF) # dashed
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drawOneLine(150.0, 100.0, 250.0, 100.0)
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glLineStipple(1, 0x1C47) # dash/dot/dash
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drawOneLine(250.0, 100.0, 350.0, 100.0)
|
82
|
+
glLineWidth(1.0)
|
83
|
+
|
84
|
+
# in 3rd row, 6 lines, with dash/dot/dash stipple
|
85
|
+
# as part of a single connected line strip
|
86
|
+
glLineStipple(1, 0x1C47) # dash/dot/dash
|
87
|
+
glBegin(GL_LINE_STRIP)
|
88
|
+
for i in 0..6
|
89
|
+
glVertex(50.0 + (i * 50.0), 75.0)
|
90
|
+
end
|
91
|
+
glEnd()
|
92
|
+
|
93
|
+
# in 4th row, 6 independent lines with same stipple
|
94
|
+
for i in 0..5
|
95
|
+
drawOneLine(50.0 + (i * 50.0), 50.0, 50.0 + ((i+1) * 50.0), 50.0)
|
96
|
+
end
|
97
|
+
|
98
|
+
# in 5th row, 1 line, with dash/dot/dash stipple
|
99
|
+
# and a stipple repeat factor of 5
|
100
|
+
glLineStipple(5, 0x1C47) # dash/dot/dash
|
101
|
+
drawOneLine(50.0, 25.0, 350.0, 25.0)
|
102
|
+
|
103
|
+
glDisable(GL_LINE_STIPPLE)
|
104
|
+
glutSwapBuffers()
|
105
|
+
end
|
106
|
+
|
107
|
+
reshape = Proc.new do |w, h|
|
108
|
+
glViewport(0, 0, w, h)
|
109
|
+
glMatrixMode(GL_PROJECTION)
|
110
|
+
glLoadIdentity()
|
111
|
+
GLU.Ortho2D(0.0, w, 0.0, h)
|
112
|
+
end
|
113
|
+
|
114
|
+
keyboard = Proc.new do |key, x, y|
|
115
|
+
case (key)
|
116
|
+
when ?\e
|
117
|
+
exit(0)
|
118
|
+
end
|
119
|
+
end
|
120
|
+
|
121
|
+
glutInit
|
122
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
|
123
|
+
glutInitWindowSize(400, 150)
|
124
|
+
glutInitWindowPosition(100, 100)
|
125
|
+
glutCreateWindow($0)
|
126
|
+
init()
|
127
|
+
glutDisplayFunc(display)
|
128
|
+
glutReshapeFunc(reshape)
|
129
|
+
glutKeyboardFunc(keyboard)
|
130
|
+
glutMainLoop()
|
@@ -0,0 +1,113 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (c) 1993-1997, Silicon Graphics, Inc.
|
3
|
+
# ALL RIGHTS RESERVED
|
4
|
+
# Permission to use, copy, modify, and distribute this software for
|
5
|
+
# any purpose and without fee is hereby granted, provided that the above
|
6
|
+
# copyright notice appear in all copies and that both the copyright notice
|
7
|
+
# and this permission notice appear in supporting documentation, and that
|
8
|
+
# the name of Silicon Graphics, Inc. not be used in advertising
|
9
|
+
# or publicity pertaining to distribution of the software without specific,
|
10
|
+
# written prior permission.
|
11
|
+
#
|
12
|
+
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
13
|
+
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
14
|
+
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
15
|
+
# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
16
|
+
# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
17
|
+
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
18
|
+
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
19
|
+
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
20
|
+
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
21
|
+
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
22
|
+
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
23
|
+
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
24
|
+
#
|
25
|
+
# US Government Users Restricted Rights
|
26
|
+
# Use, duplication, or disclosure by the Government is subject to
|
27
|
+
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
28
|
+
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
29
|
+
# clause at DFARS 252.227-7013 and/or in similar or successor
|
30
|
+
# clauses in the FAR or the DOD or NASA FAR Supplement.
|
31
|
+
# Unpublished-- rights reserved under the copyright laws of the
|
32
|
+
# United States. Contractor/manufacturer is Silicon Graphics,
|
33
|
+
# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
34
|
+
#
|
35
|
+
# OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
|
36
|
+
#
|
37
|
+
# list.c
|
38
|
+
# This program demonstrates how to make and execute a
|
39
|
+
# display list. Note that attributes, such as current
|
40
|
+
# color and matrix, are changed.
|
41
|
+
require 'opengl'
|
42
|
+
require 'glu'
|
43
|
+
require 'glut'
|
44
|
+
require 'mathn'
|
45
|
+
include Gl,Glu,Glut
|
46
|
+
|
47
|
+
$listName = 0
|
48
|
+
|
49
|
+
def init
|
50
|
+
$listName = glGenLists(1)
|
51
|
+
glNewList($listName, GL_COMPILE)
|
52
|
+
glColor(1.0, 0.0, 0.0) # /* current color red */
|
53
|
+
glBegin(GL_TRIANGLES)
|
54
|
+
glVertex(0.0, 0.0)
|
55
|
+
glVertex(1.0, 0.0)
|
56
|
+
glVertex(0.0, 1.0)
|
57
|
+
glEnd()
|
58
|
+
glTranslate(1.5, 0.0, 0.0) # /* move position */
|
59
|
+
glEndList()
|
60
|
+
glShadeModel(GL_FLAT)
|
61
|
+
end
|
62
|
+
|
63
|
+
def drawLine
|
64
|
+
glBegin(GL_LINES)
|
65
|
+
glVertex(0.0, 0.5)
|
66
|
+
glVertex(15.0, 0.5)
|
67
|
+
glEnd()
|
68
|
+
end
|
69
|
+
|
70
|
+
display = Proc.new do
|
71
|
+
glClear(GL_COLOR_BUFFER_BIT)
|
72
|
+
glColor(0.0, 1.0, 0.0) # current color green
|
73
|
+
for i in (0..9 ) # draw 10 triangles
|
74
|
+
glCallList($listName)
|
75
|
+
end
|
76
|
+
drawLine() # is this line green? NO!
|
77
|
+
# where is the line drawn?
|
78
|
+
glutSwapBuffers()
|
79
|
+
end
|
80
|
+
|
81
|
+
reshape = Proc.new do |w, h|
|
82
|
+
glViewport(0, 0, w, h)
|
83
|
+
glMatrixMode(GL_PROJECTION)
|
84
|
+
glLoadIdentity()
|
85
|
+
if (w <= h)
|
86
|
+
GLU.Ortho2D(0.0, 2.0, -0.5 * h/w, 1.5 * h/w)
|
87
|
+
else
|
88
|
+
GLU.Ortho2D(0.0, 2.0 * w/h, -0.5, 1.5)
|
89
|
+
end
|
90
|
+
glMatrixMode(GL_MODELVIEW)
|
91
|
+
glLoadIdentity()
|
92
|
+
end
|
93
|
+
|
94
|
+
keyboard = Proc.new do |key, x, y|
|
95
|
+
case (key)
|
96
|
+
when ?\e
|
97
|
+
exit(0)
|
98
|
+
end
|
99
|
+
end
|
100
|
+
|
101
|
+
# Main Loop
|
102
|
+
# Open window with initial window size, title bar,
|
103
|
+
# RGBA display mode, and handle input events.
|
104
|
+
glutInit
|
105
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB)
|
106
|
+
glutInitWindowSize(650, 100)
|
107
|
+
glutInitWindowPosition(100, 100)
|
108
|
+
glutCreateWindow($0)
|
109
|
+
init()
|
110
|
+
glutReshapeFunc(reshape)
|
111
|
+
glutDisplayFunc(display)
|
112
|
+
glutKeyboardFunc(keyboard)
|
113
|
+
glutMainLoop()
|
@@ -0,0 +1,276 @@
|
|
1
|
+
#
|
2
|
+
# Copyright (c) Mark J. Kilgard, 1994.
|
3
|
+
#
|
4
|
+
# (c) Copyright 1993, Silicon Graphics, Inc.
|
5
|
+
# ALL RIGHTS RESERVED
|
6
|
+
# Permission to use, copy, modify, and distribute this software for
|
7
|
+
# any purpose and without fee is hereby granted, provided that the above
|
8
|
+
# copyright notice appear in all copies and that both the copyright notice
|
9
|
+
# and this permission notice appear in supporting documentation, and that
|
10
|
+
# the name of Silicon Graphics, Inc. not be used in advertising
|
11
|
+
# or publicity pertaining to distribution of the software without specific,
|
12
|
+
# written prior permission.
|
13
|
+
#
|
14
|
+
# THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
15
|
+
# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
16
|
+
# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
17
|
+
# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
18
|
+
# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
19
|
+
# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
20
|
+
# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
21
|
+
# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
22
|
+
# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
23
|
+
# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
24
|
+
# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
25
|
+
# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
26
|
+
#
|
27
|
+
# US Government Users Restricted Rights
|
28
|
+
# Use, duplication, or disclosure by the Government is subject to
|
29
|
+
# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
30
|
+
# (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
31
|
+
# clause at DFARS 252.227-7013 and/or in similar or successor
|
32
|
+
# clauses in the FAR or the DOD or NASA FAR Supplement.
|
33
|
+
# Unpublished-- rights reserved under the copyright laws of the
|
34
|
+
# United States. Contractor/manufacturer is Silicon Graphics,
|
35
|
+
# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
36
|
+
#
|
37
|
+
# OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
38
|
+
#
|
39
|
+
# material.c
|
40
|
+
# This program demonstrates the use of the GL lighting model.
|
41
|
+
# Several objects are drawn using different material characteristics.
|
42
|
+
# A single light source illuminates the objects.
|
43
|
+
require 'opengl'
|
44
|
+
require 'glu'
|
45
|
+
require 'glut'
|
46
|
+
include Gl,Glu,Glut
|
47
|
+
|
48
|
+
# Initialize z-buffer, projection matrix, light source,
|
49
|
+
# and lighting model. Do not specify a material property here.
|
50
|
+
def myinit
|
51
|
+
ambient = [ 0.0, 0.0, 0.0, 1.0 ]
|
52
|
+
diffuse = [ 1.0, 1.0, 1.0, 1.0 ]
|
53
|
+
position = [ 0.0, 3.0, 2.0, 0.0 ]
|
54
|
+
lmodel_ambient = [ 0.4, 0.4, 0.4, 1.0 ]
|
55
|
+
local_view = [ 0.0 ]
|
56
|
+
|
57
|
+
glEnable(GL_DEPTH_TEST)
|
58
|
+
glDepthFunc(GL_LESS)
|
59
|
+
|
60
|
+
glLight(GL_LIGHT0, GL_AMBIENT, ambient)
|
61
|
+
glLight(GL_LIGHT0, GL_DIFFUSE, diffuse)
|
62
|
+
glLight(GL_LIGHT0, GL_POSITION, position)
|
63
|
+
glLightModel(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient)
|
64
|
+
glLightModel(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view)
|
65
|
+
|
66
|
+
glEnable(GL_LIGHTING)
|
67
|
+
glEnable(GL_LIGHT0)
|
68
|
+
|
69
|
+
glClearColor(0.0, 0.1, 0.1, 0.0)
|
70
|
+
end
|
71
|
+
|
72
|
+
# Draw twelve spheres in 3 rows with 4 columns.
|
73
|
+
# The spheres in the first row have materials with no ambient reflection.
|
74
|
+
# The second row has materials with significant ambient reflection.
|
75
|
+
# The third row has materials with colored ambient reflection.
|
76
|
+
#
|
77
|
+
# The first column has materials with blue, diffuse reflection only.
|
78
|
+
# The second column has blue diffuse reflection, as well as specular
|
79
|
+
# reflection with a low shininess exponent.
|
80
|
+
# The third column has blue diffuse reflection, as well as specular
|
81
|
+
# reflection with a high shininess exponent (a more concentrated highlight).
|
82
|
+
# The fourth column has materials which also include an emissive component.
|
83
|
+
#
|
84
|
+
# glTranslatef() is used to move spheres to their appropriate locations.
|
85
|
+
display = proc do
|
86
|
+
no_mat = [ 0.0, 0.0, 0.0, 1.0 ]
|
87
|
+
mat_ambient = [ 0.7, 0.7, 0.7, 1.0 ]
|
88
|
+
mat_ambient_color = [ 0.8, 0.8, 0.2, 1.0 ]
|
89
|
+
mat_diffuse = [ 0.1, 0.5, 0.8, 1.0 ]
|
90
|
+
mat_specular = [ 1.0, 1.0, 1.0, 1.0 ]
|
91
|
+
no_shininess = [ 0.0 ]
|
92
|
+
low_shininess = [ 5.0 ]
|
93
|
+
high_shininess = [ 100.0 ]
|
94
|
+
mat_emission = [0.3, 0.2, 0.2, 0.0]
|
95
|
+
|
96
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
|
97
|
+
|
98
|
+
# draw sphere in first row, first column
|
99
|
+
# diffuse reflection only no ambient or specular
|
100
|
+
glPushMatrix()
|
101
|
+
glTranslate(-3.75, 3.0, 0.0)
|
102
|
+
glMaterial(GL_FRONT, GL_AMBIENT, no_mat)
|
103
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
104
|
+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
|
105
|
+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
|
106
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
107
|
+
glutSolidSphere(1.0, 16, 16)
|
108
|
+
glPopMatrix()
|
109
|
+
|
110
|
+
# draw sphere in first row, second column
|
111
|
+
# diffuse and specular reflection low shininess no ambient
|
112
|
+
glPushMatrix()
|
113
|
+
glTranslate(-1.25, 3.0, 0.0)
|
114
|
+
glMaterial(GL_FRONT, GL_AMBIENT, no_mat)
|
115
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
116
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
117
|
+
glMaterial(GL_FRONT, GL_SHININESS, low_shininess)
|
118
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
119
|
+
glutSolidSphere(1.0, 16, 16)
|
120
|
+
glPopMatrix()
|
121
|
+
|
122
|
+
# draw sphere in first row, third column
|
123
|
+
# diffuse and specular reflection high shininess no ambient
|
124
|
+
glPushMatrix()
|
125
|
+
glTranslate(1.25, 3.0, 0.0)
|
126
|
+
glMaterial(GL_FRONT, GL_AMBIENT, no_mat)
|
127
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
128
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
129
|
+
glMaterial(GL_FRONT, GL_SHININESS, high_shininess)
|
130
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
131
|
+
glutSolidSphere(1.0, 16, 16)
|
132
|
+
glPopMatrix()
|
133
|
+
|
134
|
+
# draw sphere in first row, fourth column
|
135
|
+
# diffuse reflection emission no ambient or specular reflection
|
136
|
+
glPushMatrix()
|
137
|
+
glTranslate(3.75, 3.0, 0.0)
|
138
|
+
glMaterial(GL_FRONT, GL_AMBIENT, no_mat)
|
139
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
140
|
+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
|
141
|
+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
|
142
|
+
glMaterial(GL_FRONT, GL_EMISSION, mat_emission)
|
143
|
+
glutSolidSphere(1.0, 16, 16)
|
144
|
+
glPopMatrix()
|
145
|
+
|
146
|
+
# draw sphere in second row, first column
|
147
|
+
# ambient and diffuse reflection no specular
|
148
|
+
glPushMatrix()
|
149
|
+
glTranslate(-3.75, 0.0, 0.0)
|
150
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
151
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
152
|
+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
|
153
|
+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
|
154
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
155
|
+
glutSolidSphere(1.0, 16, 16)
|
156
|
+
glPopMatrix()
|
157
|
+
|
158
|
+
# draw sphere in second row, second column
|
159
|
+
# ambient, diffuse and specular reflection low shininess
|
160
|
+
glPushMatrix()
|
161
|
+
glTranslate(-1.25, 0.0, 0.0)
|
162
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
163
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
164
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
165
|
+
glMaterial(GL_FRONT, GL_SHININESS, low_shininess)
|
166
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
167
|
+
glutSolidSphere(1.0, 16, 16)
|
168
|
+
glPopMatrix()
|
169
|
+
|
170
|
+
# draw sphere in second row, third column
|
171
|
+
# ambient, diffuse and specular reflection high shininess
|
172
|
+
glPushMatrix()
|
173
|
+
glTranslate(1.25, 0.0, 0.0)
|
174
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
175
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
176
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
177
|
+
glMaterial(GL_FRONT, GL_SHININESS, high_shininess)
|
178
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
179
|
+
glutSolidSphere(1.0, 16, 16)
|
180
|
+
glPopMatrix()
|
181
|
+
|
182
|
+
# draw sphere in second row, fourth column
|
183
|
+
# ambient and diffuse reflection emission no specular
|
184
|
+
glPushMatrix()
|
185
|
+
glTranslate(3.75, 0.0, 0.0)
|
186
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient)
|
187
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
188
|
+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
|
189
|
+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
|
190
|
+
glMaterial(GL_FRONT, GL_EMISSION, mat_emission)
|
191
|
+
glutSolidSphere(1.0, 16, 16)
|
192
|
+
glPopMatrix()
|
193
|
+
|
194
|
+
# draw sphere in third row, first column
|
195
|
+
# colored ambient and diffuse reflection no specular
|
196
|
+
glPushMatrix()
|
197
|
+
glTranslate(-3.75, -3.0, 0.0)
|
198
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient_color)
|
199
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
200
|
+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
|
201
|
+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
|
202
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
203
|
+
glutSolidSphere(1.0, 16, 16)
|
204
|
+
glPopMatrix()
|
205
|
+
|
206
|
+
# draw sphere in third row, second column
|
207
|
+
# colored ambient, diffuse and specular reflection low shininess
|
208
|
+
glPushMatrix()
|
209
|
+
glTranslate(-1.25, -3.0, 0.0)
|
210
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient_color)
|
211
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
212
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
213
|
+
glMaterial(GL_FRONT, GL_SHININESS, low_shininess)
|
214
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
215
|
+
glutSolidSphere(1.0, 16, 16)
|
216
|
+
glPopMatrix()
|
217
|
+
|
218
|
+
# draw sphere in third row, third column
|
219
|
+
# colored ambient, diffuse and specular reflection high shininess
|
220
|
+
glPushMatrix()
|
221
|
+
glTranslate(1.25, -3.0, 0.0)
|
222
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient_color)
|
223
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
224
|
+
glMaterial(GL_FRONT, GL_SPECULAR, mat_specular)
|
225
|
+
glMaterial(GL_FRONT, GL_SHININESS, high_shininess)
|
226
|
+
glMaterial(GL_FRONT, GL_EMISSION, no_mat)
|
227
|
+
glutSolidSphere(1.0, 16, 16)
|
228
|
+
glPopMatrix()
|
229
|
+
|
230
|
+
# draw sphere in third row, fourth column
|
231
|
+
# colored ambient and diffuse reflection emission no specular
|
232
|
+
glPushMatrix()
|
233
|
+
glTranslate(3.75, -3.0, 0.0)
|
234
|
+
glMaterial(GL_FRONT, GL_AMBIENT, mat_ambient_color)
|
235
|
+
glMaterial(GL_FRONT, GL_DIFFUSE, mat_diffuse)
|
236
|
+
glMaterial(GL_FRONT, GL_SPECULAR, no_mat)
|
237
|
+
glMaterial(GL_FRONT, GL_SHININESS, no_shininess)
|
238
|
+
glMaterial(GL_FRONT, GL_EMISSION, mat_emission)
|
239
|
+
glutSolidSphere(1.0, 16, 16)
|
240
|
+
glPopMatrix()
|
241
|
+
|
242
|
+
glutSwapBuffers()
|
243
|
+
end
|
244
|
+
|
245
|
+
myReshape = proc do |w, h|
|
246
|
+
glViewport(0, 0, w, h)
|
247
|
+
glMatrixMode(GL_PROJECTION)
|
248
|
+
glLoadIdentity()
|
249
|
+
if (w <= (h * 2))
|
250
|
+
glOrtho(-6.0, 6.0, -3.0*(h.to_f*2)/w, 3.0*(h.to_f*2)/w, -10.0, 10.0)
|
251
|
+
else
|
252
|
+
glOrtho(-6.0*w.to_f/(h*2), 6.0*w.to_f/(h*2), -3.0, 3.0, -10.0, 10.0)
|
253
|
+
end
|
254
|
+
glMatrixMode(GL_MODELVIEW)
|
255
|
+
end
|
256
|
+
|
257
|
+
keyboard = Proc.new do |key, x, y|
|
258
|
+
case (key)
|
259
|
+
when ?\e
|
260
|
+
exit(0);
|
261
|
+
end
|
262
|
+
end
|
263
|
+
|
264
|
+
# Main Loop
|
265
|
+
# Open window with initial window size, title bar,
|
266
|
+
# RGBA display mode, and handle input events.
|
267
|
+
glutInit()
|
268
|
+
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
|
269
|
+
glutInitWindowSize(600, 600)
|
270
|
+
glutInitWindowPosition(100, 100)
|
271
|
+
glutCreateWindow()
|
272
|
+
myinit()
|
273
|
+
glutReshapeFunc(myReshape)
|
274
|
+
glutDisplayFunc(display)
|
275
|
+
glutKeyboardFunc(keyboard)
|
276
|
+
glutMainLoop()
|