danabr75-opengl 0.10.0
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- checksums.yaml +7 -0
- data/.autotest +29 -0
- data/.gemtest +0 -0
- data/.gitignore +6 -0
- data/.travis.yml +19 -0
- data/Gemfile +8 -0
- data/History.md +101 -0
- data/MIT-LICENSE +18 -0
- data/Manifest.txt +142 -0
- data/README.rdoc +105 -0
- data/Rakefile +170 -0
- data/danabr75-opengl.gemspec +32 -0
- data/examples/NeHe/NeHe.png +0 -0
- data/examples/NeHe/crate.png +0 -0
- data/examples/NeHe/glass.png +0 -0
- data/examples/NeHe/nehe_lesson02.rb +117 -0
- data/examples/NeHe/nehe_lesson03.rb +123 -0
- data/examples/NeHe/nehe_lesson04.rb +132 -0
- data/examples/NeHe/nehe_lesson05.rb +182 -0
- data/examples/NeHe/nehe_lesson06.rb +186 -0
- data/examples/NeHe/nehe_lesson07.rb +240 -0
- data/examples/NeHe/nehe_lesson08.rb +255 -0
- data/examples/NeHe/nehe_lesson09.rb +203 -0
- data/examples/NeHe/nehe_lesson11.rb +176 -0
- data/examples/NeHe/nehe_lesson12.rb +203 -0
- data/examples/NeHe/nehe_lesson16.rb +211 -0
- data/examples/NeHe/nehe_lesson19.rb +209 -0
- data/examples/NeHe/nehe_lesson36.rb +308 -0
- data/examples/NeHe/particle.png +0 -0
- data/examples/NeHe/star.png +0 -0
- data/examples/NeHe/tim.png +0 -0
- data/examples/OrangeBook/3Dlabs-License.txt +33 -0
- data/examples/OrangeBook/brick.frag +36 -0
- data/examples/OrangeBook/brick.rb +378 -0
- data/examples/OrangeBook/brick.vert +41 -0
- data/examples/OrangeBook/particle.frag +17 -0
- data/examples/OrangeBook/particle.rb +408 -0
- data/examples/OrangeBook/particle.vert +38 -0
- data/examples/README +16 -0
- data/examples/RedBook/aapoly.rb +143 -0
- data/examples/RedBook/aargb.rb +121 -0
- data/examples/RedBook/accanti.rb +164 -0
- data/examples/RedBook/accpersp.rb +217 -0
- data/examples/RedBook/alpha.rb +125 -0
- data/examples/RedBook/alpha3D.rb +160 -0
- data/examples/RedBook/bezcurve.rb +107 -0
- data/examples/RedBook/bezmesh.rb +139 -0
- data/examples/RedBook/checker.rb +126 -0
- data/examples/RedBook/clip.rb +97 -0
- data/examples/RedBook/colormat.rb +137 -0
- data/examples/RedBook/cube.rb +71 -0
- data/examples/RedBook/depthcue.rb +101 -0
- data/examples/RedBook/dof.rb +206 -0
- data/examples/RedBook/double.rb +107 -0
- data/examples/RedBook/drawf.rb +93 -0
- data/examples/RedBook/feedback.rb +147 -0
- data/examples/RedBook/fog.rb +168 -0
- data/examples/RedBook/font.rb +153 -0
- data/examples/RedBook/hello.rb +81 -0
- data/examples/RedBook/image.rb +139 -0
- data/examples/RedBook/jitter.rb +207 -0
- data/examples/RedBook/light.rb +157 -0
- data/examples/RedBook/lines.rb +130 -0
- data/examples/RedBook/list.rb +113 -0
- data/examples/RedBook/material.rb +276 -0
- data/examples/RedBook/mipmap.rb +158 -0
- data/examples/RedBook/model.rb +115 -0
- data/examples/RedBook/movelight.rb +134 -0
- data/examples/RedBook/pickdepth.rb +181 -0
- data/examples/RedBook/planet.rb +110 -0
- data/examples/RedBook/quadric.rb +160 -0
- data/examples/RedBook/robot.rb +117 -0
- data/examples/RedBook/select.rb +198 -0
- data/examples/RedBook/smooth.rb +97 -0
- data/examples/RedBook/stencil.rb +165 -0
- data/examples/RedBook/stroke.rb +169 -0
- data/examples/RedBook/surface.rb +168 -0
- data/examples/RedBook/teaambient.rb +134 -0
- data/examples/RedBook/teapots.rb +184 -0
- data/examples/RedBook/tess.rb +185 -0
- data/examples/RedBook/texbind.rb +149 -0
- data/examples/RedBook/texgen.rb +171 -0
- data/examples/RedBook/texturesurf.rb +130 -0
- data/examples/RedBook/varray.rb +161 -0
- data/examples/RedBook/wrap.rb +150 -0
- data/examples/misc/OGLBench.rb +338 -0
- data/examples/misc/anisotropic.rb +196 -0
- data/examples/misc/fbo_test.rb +357 -0
- data/examples/misc/font-glut.rb +47 -0
- data/examples/misc/glfwtest.rb +30 -0
- data/examples/misc/plane.rb +161 -0
- data/examples/misc/readpixel.rb +66 -0
- data/examples/misc/sdltest.rb +36 -0
- data/examples/misc/trislam.rb +829 -0
- data/ext/opengl/GL/gl.h +2115 -0
- data/ext/opengl/GL/glext.h +11770 -0
- data/ext/opengl/common.h +372 -0
- data/ext/opengl/conv.h +247 -0
- data/ext/opengl/extconf.rb +19 -0
- data/ext/opengl/fptr_struct.h +912 -0
- data/ext/opengl/funcdef.h +279 -0
- data/ext/opengl/gl-1.0-1.1.c +3345 -0
- data/ext/opengl/gl-1.2.c +155 -0
- data/ext/opengl/gl-1.3.c +447 -0
- data/ext/opengl/gl-1.4.c +346 -0
- data/ext/opengl/gl-1.5.c +225 -0
- data/ext/opengl/gl-2.0.c +665 -0
- data/ext/opengl/gl-2.1.c +57 -0
- data/ext/opengl/gl-3.0.c +502 -0
- data/ext/opengl/gl-enums.c +4853 -0
- data/ext/opengl/gl-enums.h +14528 -0
- data/ext/opengl/gl-error.c +110 -0
- data/ext/opengl/gl-error.h +25 -0
- data/ext/opengl/gl-ext-3dfx.c +27 -0
- data/ext/opengl/gl-ext-arb.c +880 -0
- data/ext/opengl/gl-ext-ati.c +41 -0
- data/ext/opengl/gl-ext-ext.c +885 -0
- data/ext/opengl/gl-ext-gremedy.c +41 -0
- data/ext/opengl/gl-ext-nv.c +679 -0
- data/ext/opengl/gl.c +265 -0
- data/ext/opengl/gl_buffer.c +202 -0
- data/ext/opengl/glimpl.c +187 -0
- data/ext/opengl/glimpl.h +47 -0
- data/ext/opengl/opengl.c +9 -0
- data/lib/gl.rb +1 -0
- data/lib/opengl.rb +79 -0
- data/lib/opengl/bindings_version.rb +4 -0
- data/lib/opengl/implementation.rb +38 -0
- data/lib/opengl/test_case.rb +86 -0
- data/test/dummy.xorg.conf +140 -0
- data/test/test_gl.rb +45 -0
- data/test/test_gl_10_11.rb +1363 -0
- data/test/test_gl_12.rb +71 -0
- data/test/test_gl_13.rb +221 -0
- data/test/test_gl_14.rb +218 -0
- data/test/test_gl_15.rb +258 -0
- data/test/test_gl_20.rb +417 -0
- data/test/test_gl_21.rb +436 -0
- data/test/test_gl_ext_arb.rb +508 -0
- data/test/test_gl_ext_ati.rb +28 -0
- data/test/test_gl_ext_ext.rb +608 -0
- data/test/test_gl_ext_gremedy.rb +29 -0
- data/test/test_gl_ext_nv.rb +349 -0
- data/test/test_glimpl.rb +23 -0
- data/test/test_opengl_buffer.rb +122 -0
- data/utils/README +6 -0
- data/utils/enumgen.rb +108 -0
- data/utils/extlistgen.rb +90 -0
- metadata +326 -0
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#!/usr/bin/env ruby
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require 'opengl'
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require 'glu'
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require 'glut'
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require 'chunky_png'
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class Lesson16
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include Gl
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include Glu
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include Glut
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def initialize
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@textures = nil
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@xrot = 0.0
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@yrot = 0.0
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@zrot = 0.0
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@fullscreen = true
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@filter = 0
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@fog_mode = [
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GL_EXP,
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GL_EXP2,
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GL_LINEAR
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]
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@fog_filter = 0
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@fog_color = [0.5, 0.5, 0.5, 1.0]
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glutInit
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glutInitDisplayMode GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH
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glutInitWindowSize 640, 480
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glutInitWindowPosition 0, 0
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@window = glutCreateWindow "NeHe Lesson 16 - ruby-opengl version"
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glutDisplayFunc :draw_gl_scene
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glutReshapeFunc :reshape
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glutIdleFunc :idle
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glutKeyboardFunc :keyboard
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reshape 640, 480
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load_texture
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init_gl
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glutMainLoop
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end
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def init_gl
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glEnable GL_TEXTURE_2D
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glShadeModel GL_SMOOTH
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glClearColor 0.5, 0.5, 0.5, 1.0
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glFogi GL_FOG_MODE, @fog_mode[@fog_filter]
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glFogfv GL_FOG_COLOR, @fog_color
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glFogf GL_FOG_DENSITY, 0.35
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glHint GL_FOG_HINT, GL_DONT_CARE
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glFogf GL_FOG_START, 2.0
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glFogf GL_FOG_END, 8.0
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glEnable GL_FOG
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glClearDepth 1.0
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glEnable GL_DEPTH_TEST
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glDepthFunc GL_LEQUAL
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glHint GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST
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end
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def reshape width, height
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width = width.to_f
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height = height.to_f
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height = 1.0 if height.zero?
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glViewport 0, 0, width, height
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glMatrixMode GL_PROJECTION
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glLoadIdentity
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gluPerspective 45.0, width / height, 0.1, 100.0
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glMatrixMode GL_MODELVIEW
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glLoadIdentity
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end
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def draw_gl_scene
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glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
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glMatrixMode GL_MODELVIEW
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glLoadIdentity
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glTranslatef 0.0, 0.0, -7.0
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glRotatef @xrot, 1.0, 0.0, 0.0
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glRotatef @yrot, 0.0, 1.0, 0.0
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glRotatef @zrot, 0.0, 0.0, 1.0
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glBindTexture GL_TEXTURE_2D, @textures[0]
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glBegin GL_QUADS do
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# front face
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(1.0, 1.0, 1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(-1.0, 1.0, 1.0)
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# back face
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, 1.0, -1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(1.0, 1.0, -1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(1.0, -1.0, -1.0)
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# top face
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, 1.0, -1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, 1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(1.0, 1.0, 1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(1.0, 1.0, -1.0)
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# bottom face
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(1.0, -1.0, -1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(1.0, -1.0, 1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, 1.0)
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# right face
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glTexCoord2f(1.0, 0.0)
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glVertex3f(1.0, -1.0, -1.0)
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glTexCoord2f(0.0, 0.0)
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glVertex3f(1.0, 1.0, -1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(1.0, 1.0, 1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(1.0, -1.0, 1.0)
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# left face
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glTexCoord2f(0.0, 0.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glTexCoord2f(0.0, 1.0)
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glVertex3f(-1.0, -1.0, 1.0)
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glTexCoord2f(1.0, 1.0)
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glVertex3f(-1.0, 1.0, 1.0)
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glTexCoord2f(1.0, 0.0)
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glVertex3f(-1.0, 1.0, -1.0)
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end
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@xrot += 0.03
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@yrot += 0.02
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@zrot += 0.04
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glutSwapBuffers
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end
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def idle
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glutPostRedisplay
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end
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def keyboard key, x, y
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case key
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when ?\e
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glutDestroyWindow @window
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exit 0
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when 'F' then
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@fullscreen = !@fullscreen
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if @fullscreen then
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glutFullScreen
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else
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glutPositionWindow 0, 0
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end
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when 'f' then
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@fog_filter += 1
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@fog_filter %= 3
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glFogi GL_FOG_MODE, @fog_mode[@fog_filter]
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puts "fog #{@fog_filter}"
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end
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glutPostRedisplay
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end
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def load_texture
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png = ChunkyPNG::Image.from_file(File.expand_path('../crate.png', __FILE__))
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height = png.height
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width = png.width
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image = png.to_rgba_stream.each_byte.to_a
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@textures = glGenTextures 1
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glBindTexture GL_TEXTURE_2D, @textures[0]
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glTexImage2D GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR
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glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR
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end
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end
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Lesson16.new
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#!/usr/bin/env ruby
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require 'opengl'
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require 'glu'
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require 'glut'
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require 'chunky_png'
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class Lesson19
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include Gl
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include Glu
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include Glut
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Particle = Struct.new(:active, :life, :fade,
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:r, :g, :b,
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:x, :y, :z,
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:xi, :yi, :zi,
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:xg, :yg, :zg)
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def initialize
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@fullscreen = true
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@rainbow = true
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@slowdown = 2.0
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@x_speed = 2.0
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@y_speed = 5.0
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@zoom = -100.0
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@textures = nil
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@colors = [
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[1.0, 0.5, 0.5],
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[1.0, 0.75, 0.5],
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[1.0, 1.0, 0.5],
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[0.75, 1.0, 0.5],
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[0.5, 1.0, 0.5],
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[0.5, 1.0, 0.75],
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[0.5, 1.0, 1.0],
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[0.5, 0.75, 1.0],
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[0.5, 0.5, 1.0],
|
37
|
+
[0.75, 0.5, 1.0],
|
38
|
+
[1.0, 0.5, 1.0],
|
39
|
+
[1.0, 0.5, 0.75],
|
40
|
+
]
|
41
|
+
@color = 0
|
42
|
+
|
43
|
+
@max_particles = 1_000
|
44
|
+
@particles = (0...@max_particles).map do |i|
|
45
|
+
Particle.new(true, # active
|
46
|
+
1.0, # life
|
47
|
+
rand(100) / 1000.0 + 0.003, # fade
|
48
|
+
@colors[i % 12][0], # red
|
49
|
+
@colors[i % 12][1], # green
|
50
|
+
@colors[i % 12][2], # blue
|
51
|
+
0.0, 0.0, 0.0, # x, y, z
|
52
|
+
(rand * 2 - 1), # x speed
|
53
|
+
(rand * 2 - 1), # y speed
|
54
|
+
(rand * 2 - 1), # z speed
|
55
|
+
0.0, # x gravity
|
56
|
+
-0.8, # y gravity
|
57
|
+
0.0) # z gravity
|
58
|
+
end
|
59
|
+
|
60
|
+
glutInit
|
61
|
+
|
62
|
+
glutInitDisplayMode GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH
|
63
|
+
glutInitWindowSize 640, 480
|
64
|
+
glutInitWindowPosition 0, 0
|
65
|
+
|
66
|
+
@window = glutCreateWindow "NeHe Lesson 19 - ruby-opengl version"
|
67
|
+
|
68
|
+
glutDisplayFunc :draw_gl_scene
|
69
|
+
glutReshapeFunc :reshape
|
70
|
+
glutIdleFunc :idle
|
71
|
+
glutKeyboardFunc :keyboard
|
72
|
+
|
73
|
+
reshape 640, 480
|
74
|
+
load_texture
|
75
|
+
init_gl
|
76
|
+
|
77
|
+
glutMainLoop
|
78
|
+
end
|
79
|
+
|
80
|
+
def init_gl
|
81
|
+
glShadeModel GL_SMOOTH
|
82
|
+
glClearColor 0, 0, 0, 0
|
83
|
+
|
84
|
+
glClearDepth 1.0
|
85
|
+
glDisable GL_DEPTH_TEST
|
86
|
+
glEnable GL_BLEND
|
87
|
+
glBlendFunc GL_SRC_ALPHA, GL_ONE
|
88
|
+
glHint GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST
|
89
|
+
glHint GL_POINT_SMOOTH_HINT, GL_NICEST
|
90
|
+
glEnable GL_TEXTURE_2D
|
91
|
+
glBindTexture GL_TEXTURE_2D, @textures[0]
|
92
|
+
end
|
93
|
+
|
94
|
+
def reshape width, height
|
95
|
+
width = width.to_f
|
96
|
+
height = height.to_f
|
97
|
+
height = 1.0 if height.zero?
|
98
|
+
|
99
|
+
glViewport 0, 0, width, height
|
100
|
+
|
101
|
+
glMatrixMode GL_PROJECTION
|
102
|
+
glLoadIdentity
|
103
|
+
|
104
|
+
gluPerspective 45, width / height, 0.1, 200
|
105
|
+
|
106
|
+
glMatrixMode GL_MODELVIEW
|
107
|
+
glLoadIdentity
|
108
|
+
end
|
109
|
+
|
110
|
+
def draw_gl_scene
|
111
|
+
glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
|
112
|
+
glLoadIdentity
|
113
|
+
|
114
|
+
@particles.each do |particle|
|
115
|
+
next unless particle.active
|
116
|
+
|
117
|
+
x = particle.x
|
118
|
+
y = particle.y
|
119
|
+
z = particle.z + @zoom
|
120
|
+
|
121
|
+
glColor4f particle.r, particle.g, particle.b, particle.life
|
122
|
+
|
123
|
+
glBegin GL_TRIANGLE_STRIP do
|
124
|
+
glTexCoord2d 1, 1; glVertex3f x + 0.5, y + 0.5, z
|
125
|
+
glTexCoord2d 0, 1; glVertex3f x - 0.5, y + 0.5, z
|
126
|
+
glTexCoord2d 1, 0; glVertex3f x + 0.5, y - 0.5, z
|
127
|
+
glTexCoord2d 0, 0; glVertex3f x - 0.5, y - 0.5, z
|
128
|
+
end
|
129
|
+
|
130
|
+
particle.x += particle.xi / @slowdown
|
131
|
+
particle.y += particle.yi / @slowdown
|
132
|
+
particle.z += particle.zi / @slowdown
|
133
|
+
|
134
|
+
particle.xi += particle.xg
|
135
|
+
particle.yi += particle.yg
|
136
|
+
particle.zi += particle.zg
|
137
|
+
|
138
|
+
particle.life -= particle.fade
|
139
|
+
|
140
|
+
if particle.life < 0 then
|
141
|
+
particle.life = 1.0
|
142
|
+
particle.fade = rand(100) / 1000.0 + 0.003
|
143
|
+
|
144
|
+
particle.x = 0.0
|
145
|
+
particle.y = 0.0
|
146
|
+
particle.z = 0.0
|
147
|
+
|
148
|
+
particle.xi = @x_speed + rand * 2 - 1
|
149
|
+
particle.yi = @y_speed + rand * 2 - 1
|
150
|
+
particle.zi = rand * 2 - 1
|
151
|
+
|
152
|
+
particle.r = @colors[@color][0]
|
153
|
+
particle.g = @colors[@color][1]
|
154
|
+
particle.b = @colors[@color][2]
|
155
|
+
|
156
|
+
@color += 1
|
157
|
+
@color %= @colors.length - 1
|
158
|
+
end
|
159
|
+
end
|
160
|
+
|
161
|
+
glutSwapBuffers
|
162
|
+
end
|
163
|
+
|
164
|
+
def idle
|
165
|
+
glutPostRedisplay
|
166
|
+
end
|
167
|
+
|
168
|
+
def keyboard key, x, y
|
169
|
+
case key
|
170
|
+
when ?\e
|
171
|
+
glutDestroyWindow @window
|
172
|
+
exit 0
|
173
|
+
when 'F' then
|
174
|
+
@fullscreen = !@fullscreen
|
175
|
+
|
176
|
+
if @fullscreen then
|
177
|
+
glutFullScreen
|
178
|
+
else
|
179
|
+
glutPositionWindow 0, 0
|
180
|
+
end
|
181
|
+
when 'f' then
|
182
|
+
@fog_filter += 1
|
183
|
+
@fog_filter %= 3
|
184
|
+
|
185
|
+
glFogi GL_FOG_MODE, @fog_mode[@fog_filter]
|
186
|
+
puts "fog #{@fog_filter}"
|
187
|
+
end
|
188
|
+
|
189
|
+
glutPostRedisplay
|
190
|
+
end
|
191
|
+
|
192
|
+
def load_texture
|
193
|
+
png = ChunkyPNG::Image.from_file(File.expand_path('../particle.png', __FILE__))
|
194
|
+
|
195
|
+
height = png.height
|
196
|
+
width = png.width
|
197
|
+
|
198
|
+
image = png.to_rgba_stream.each_byte.to_a
|
199
|
+
|
200
|
+
@textures = glGenTextures 1
|
201
|
+
glBindTexture GL_TEXTURE_2D, @textures[0]
|
202
|
+
glTexImage2D GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image
|
203
|
+
glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR
|
204
|
+
glTexParameteri GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR
|
205
|
+
end
|
206
|
+
|
207
|
+
end
|
208
|
+
|
209
|
+
Lesson19.new
|
@@ -0,0 +1,308 @@
|
|
1
|
+
#!/usr/bin/env ruby
|
2
|
+
|
3
|
+
# Nehe Lesson 36 Code
|
4
|
+
# modified from immediate mode to use vertex arrays for helix drawing
|
5
|
+
require 'opengl'
|
6
|
+
require 'glu'
|
7
|
+
require 'glut'
|
8
|
+
|
9
|
+
include Gl,Glu,Glut
|
10
|
+
include Math
|
11
|
+
|
12
|
+
def emptyTexture
|
13
|
+
# Create Storage Space For Texture Data (128x128x4)
|
14
|
+
data = ([0]*4*128*128).pack("f*")
|
15
|
+
txtnumber = glGenTextures(1) # Create 1 Texture
|
16
|
+
glBindTexture(GL_TEXTURE_2D, txtnumber[0]) # Bind The Texture
|
17
|
+
glTexImage2D(GL_TEXTURE_2D, 0, 4, 128, 128, 0,
|
18
|
+
GL_RGBA, GL_FLOAT, data) # Build Texture Using Information In data
|
19
|
+
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR)
|
20
|
+
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR)
|
21
|
+
return txtnumber[0] # Return The Texture ID
|
22
|
+
end
|
23
|
+
|
24
|
+
def init
|
25
|
+
global_ambient = [0.2, 0.2, 0.2, 1.0] # Set Ambient Lighting To Fairly Dark Light (No Color)
|
26
|
+
light0pos = [0.0, 5.0, 10.0, 1.0] # Set The Light Position
|
27
|
+
light0ambient = [0.2, 0.2, 0.2, 1.0] # More Ambient Light
|
28
|
+
light0diffuse = [0.3, 0.3, 0.3, 1.0] # Set The Diffuse Light A Bit Brighter
|
29
|
+
light0specular = [0.8, 0.8, 0.8, 1.0] # Fairly Bright Specular Lighting
|
30
|
+
|
31
|
+
lmodel_ambient = [0.2,0.2,0.2,1.0] # And More Ambient Light
|
32
|
+
|
33
|
+
$angle = 0.0 # Set Starting Angle To Zero
|
34
|
+
|
35
|
+
$lasttime = 0
|
36
|
+
|
37
|
+
$blurTexture = emptyTexture() # Create Our Empty Texture
|
38
|
+
|
39
|
+
$helix_v,$helix_n = createHelix()
|
40
|
+
glVertexPointer(3,GL_FLOAT,0,$helix_v.flatten.pack("f*"))
|
41
|
+
glNormalPointer(GL_FLOAT,0,$helix_n.flatten.pack("f*"))
|
42
|
+
|
43
|
+
glLoadIdentity() # Reset The Modelview Matrix
|
44
|
+
|
45
|
+
glEnable(GL_DEPTH_TEST) # Enable Depth Testing
|
46
|
+
|
47
|
+
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,lmodel_ambient) # Set The Ambient Light Model
|
48
|
+
|
49
|
+
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,global_ambient) # Set The Global Ambient Light Model
|
50
|
+
glLightfv(GL_LIGHT0, GL_POSITION, light0pos) # Set The Lights Position
|
51
|
+
glLightfv(GL_LIGHT0, GL_AMBIENT, light0ambient) # Set The Ambient Light
|
52
|
+
glLightfv(GL_LIGHT0, GL_DIFFUSE, light0diffuse) # Set The Diffuse Light
|
53
|
+
glLightfv(GL_LIGHT0, GL_SPECULAR, light0specular) # Set Up Specular Lighting
|
54
|
+
glEnable(GL_LIGHTING) # Enable Lighting
|
55
|
+
glEnable(GL_LIGHT0) # Enable Light0
|
56
|
+
|
57
|
+
glShadeModel(GL_SMOOTH) # Select Smooth Shading
|
58
|
+
|
59
|
+
glMateriali(GL_FRONT, GL_SHININESS, 128)
|
60
|
+
glClearColor(0.0, 0.0, 0.0, 0.5) # Set The Clear Color To Black
|
61
|
+
end
|
62
|
+
|
63
|
+
# Keyboard handler to exit when ESC is typed
|
64
|
+
keyboard = lambda do |key, x, y|
|
65
|
+
case(key)
|
66
|
+
when ?\e
|
67
|
+
exit(0)
|
68
|
+
end
|
69
|
+
glutPostRedisplay
|
70
|
+
end
|
71
|
+
|
72
|
+
reshape = lambda do |w,h|
|
73
|
+
glMatrixMode(GL_PROJECTION)
|
74
|
+
glViewport(0,0,w,h)
|
75
|
+
glLoadIdentity()
|
76
|
+
width = 0.5
|
77
|
+
height = 0.5 * h/w;
|
78
|
+
glFrustum(-width,width,-height,height,1.0,2000.0)
|
79
|
+
glMatrixMode(GL_MODELVIEW)
|
80
|
+
glViewport(0,0,w,h)
|
81
|
+
end
|
82
|
+
|
83
|
+
def viewOrtho
|
84
|
+
glMatrixMode(GL_PROJECTION) # Select Projection
|
85
|
+
glPushMatrix() # Push The Matrix
|
86
|
+
glLoadIdentity() # Reset The Matrix
|
87
|
+
width = glutGet(GLUT_WINDOW_WIDTH)
|
88
|
+
height = glutGet(GLUT_WINDOW_HEIGHT)
|
89
|
+
glOrtho( 0, width , height , 0, -1, 1 ) # Select Ortho Mode (widthxheight)
|
90
|
+
glMatrixMode(GL_MODELVIEW) # Select Modelview Matrix
|
91
|
+
glPushMatrix() # Push The Matrix
|
92
|
+
glLoadIdentity() # Reset The Matrix
|
93
|
+
end
|
94
|
+
|
95
|
+
def viewPerspective # Set Up A Perspective View
|
96
|
+
glMatrixMode( GL_PROJECTION ) # Select Projection
|
97
|
+
glPopMatrix() # Pop The Matrix
|
98
|
+
glMatrixMode( GL_MODELVIEW ) # Select Modelview
|
99
|
+
glPopMatrix() # Pop The Matrix
|
100
|
+
end
|
101
|
+
|
102
|
+
def normalize(v)
|
103
|
+
len = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2])
|
104
|
+
return v if len==0
|
105
|
+
[ v[0] / len, v[1] / len, v[2] / len ]
|
106
|
+
end
|
107
|
+
|
108
|
+
def calcNormal(v) # Calculates Normal For A Quad Using 3 Points
|
109
|
+
# Finds The Vector Between 2 Points By Subtracting
|
110
|
+
# The x,y,z Coordinates From One Point To Another.
|
111
|
+
# Calculate The Vector From Point 1 To Point 0
|
112
|
+
v1, v2, out = [], [], []
|
113
|
+
x,y,z = 0,1,2
|
114
|
+
|
115
|
+
v1[x] = v[0][x] - v[1][x] # Vector 1.x=Vertex[0].x-Vertex[1].x
|
116
|
+
v1[y] = v[0][y] - v[1][y] # Vector 1.y=Vertex[0].y-Vertex[1].y
|
117
|
+
v1[z] = v[0][z] - v[1][z] # Vector 1.z=Vertex[0].y-Vertex[1].z
|
118
|
+
# Calculate The Vector From Point 2 To Point 1
|
119
|
+
v2[x] = v[1][x] - v[2][x] # Vector 2.x=Vertex[0].x-Vertex[1].x
|
120
|
+
v2[y] = v[1][y] - v[2][y] # Vector 2.y=Vertex[0].y-Vertex[1].y
|
121
|
+
v2[z] = v[1][z] - v[2][z] # Vector 2.z=Vertex[0].z-Vertex[1].z
|
122
|
+
# Compute The Cross Product To Give Us A Surface Normal
|
123
|
+
out[x] = v1[y]*v2[z] - v1[z]*v2[y] # Cross Product For Y - Z
|
124
|
+
out[y] = v1[z]*v2[x] - v1[x]*v2[z] # Cross Product For X - Z
|
125
|
+
out[z] = v1[x]*v2[y] - v1[y]*v2[x] # Cross Product For X - Y
|
126
|
+
|
127
|
+
normalize(out)
|
128
|
+
end
|
129
|
+
|
130
|
+
def createHelix() # creates helix VA
|
131
|
+
twists = 5
|
132
|
+
r = 1.5
|
133
|
+
|
134
|
+
helix_v = []
|
135
|
+
helix_n = []
|
136
|
+
|
137
|
+
0.step(360,20) do |phi| # 360 Degrees In Steps Of 20
|
138
|
+
0.step(360*twists,20) do |theta| # 360 Degrees * Number Of Twists In Steps Of 20
|
139
|
+
v= phi/180.0*PI # Calculate Angle Of First Point ( 0 )
|
140
|
+
u= theta/180.0*PI # Calculate Angle Of First Point ( 0 )
|
141
|
+
|
142
|
+
x= cos(u)*(2.0+cos(v))*r # Calculate x Position (1st Point)
|
143
|
+
y= sin(u)*(2.0+cos(v))*r # Calculate y Position (1st Point)
|
144
|
+
z=((u-(2.0*PI)) + sin(v))*r # Calculate z Position (1st Point)
|
145
|
+
|
146
|
+
v0 = [x,y,z]
|
147
|
+
|
148
|
+
v= phi/180.0*PI # Calculate Angle Of Second Point ( 0 )
|
149
|
+
u= (theta+20)/180.0*PI # Calculate Angle Of Second Point ( 20 )
|
150
|
+
|
151
|
+
x= cos(u)*(2.0+cos(v))*r # Calculate x Position (2nd Point)
|
152
|
+
y= sin(u)*(2.0+cos(v))*r # Calculate y Position (2nd Point)
|
153
|
+
z= ((u-(2.0*PI)) + sin(v))*r # Calculate z Position (2nd Point)
|
154
|
+
|
155
|
+
v1 = [x,y,z]
|
156
|
+
|
157
|
+
v= (phi+20)/180.0*PI # Calculate Angle Of Third Point ( 20 )
|
158
|
+
u= (theta+20)/180.0*PI # Calculate Angle Of Third Point ( 20 )
|
159
|
+
|
160
|
+
x= cos(u)*(2.0+cos(v))*r # Calculate x Position (3rd Point)
|
161
|
+
y= sin(u)*(2.0+cos(v))*r # Calculate y Position (3rd Point)
|
162
|
+
z= ((u-(2.0*PI)) + sin(v))*r # Calculate z Position (3rd Point)
|
163
|
+
|
164
|
+
v2 = [x,y,z]
|
165
|
+
|
166
|
+
v= (phi+20)/180.0*PI # Calculate Angle Of Fourth Point ( 20 )
|
167
|
+
u= (theta)/180.0*PI # Calculate Angle Of Fourth Point ( 0 )
|
168
|
+
|
169
|
+
x= cos(u)*(2.0+cos(v))*r # Calculate x Position (4th Point)
|
170
|
+
y= sin(u)*(2.0+cos(v))*r # Calculate y Position (4th Point)
|
171
|
+
z= ((u-(2.0*PI)) + sin(v))*r # Calculate z Position (4th Point)
|
172
|
+
|
173
|
+
v3 = [x,y,z]
|
174
|
+
|
175
|
+
normal = calcNormal([v0,v1,v2,v3]) # Calculate The Quad Normal
|
176
|
+
helix_v << v0 << v1 << v2 << v3
|
177
|
+
helix_n << normal << normal << normal << normal
|
178
|
+
end
|
179
|
+
end
|
180
|
+
[helix_v,helix_n]
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181
|
+
end
|
182
|
+
|
183
|
+
def processHelix() # Draws A Helix
|
184
|
+
glfMaterialColor = [0.4,0.2,0.8,1.0] # Set The Material Color
|
185
|
+
specular = [1.0,1.0,1.0,1.0] # Sets Up Specular Lighting
|
186
|
+
|
187
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+
glLoadIdentity() # Reset The Modelview Matrix
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188
|
+
gluLookAt(0, 5, 50, 0, 0, 0, 0, 1, 0) # Eye Position (0,5,50) Center Of Scene (0,0,0), Up On Y Axis
|
189
|
+
|
190
|
+
glPushMatrix() # Push The Modelview Matrix
|
191
|
+
|
192
|
+
glTranslatef(0,0,-50) # Translate 50 Units Into The Screen
|
193
|
+
glRotatef($angle/2.0,1,0,0) # Rotate By angle/2 On The X-Axis
|
194
|
+
glRotatef($angle/3.0,0,1,0) # Rotate By angle/3 On The Y-Axis
|
195
|
+
|
196
|
+
glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE,glfMaterialColor)
|
197
|
+
glMaterialfv(GL_FRONT_AND_BACK,GL_SPECULAR,specular)
|
198
|
+
|
199
|
+
glEnableClientState(GL_VERTEX_ARRAY)
|
200
|
+
glEnableClientState(GL_NORMAL_ARRAY)
|
201
|
+
glDrawArrays(GL_QUADS,0,$helix_v.size)
|
202
|
+
glDisableClientState(GL_VERTEX_ARRAY)
|
203
|
+
glDisableClientState(GL_NORMAL_ARRAY)
|
204
|
+
|
205
|
+
glPopMatrix() # Pop The Matrix
|
206
|
+
end
|
207
|
+
|
208
|
+
def drawBlur(times,inc)
|
209
|
+
spost = 0.0 # Starting Texture Coordinate Offset
|
210
|
+
alphainc = 0.9 / times # Fade Speed For Alpha Blending
|
211
|
+
alpha = 0.2 # Starting Alpha Value
|
212
|
+
|
213
|
+
width = glutGet(GLUT_WINDOW_WIDTH)
|
214
|
+
height = glutGet(GLUT_WINDOW_HEIGHT)
|
215
|
+
# Disable AutoTexture Coordinates
|
216
|
+
glDisable(GL_TEXTURE_GEN_S)
|
217
|
+
glDisable(GL_TEXTURE_GEN_T)
|
218
|
+
|
219
|
+
glEnable(GL_TEXTURE_2D) # Enable 2D Texture Mapping
|
220
|
+
glDisable(GL_DEPTH_TEST) # Disable Depth Testing
|
221
|
+
glBlendFunc(GL_SRC_ALPHA,GL_ONE) # Set Blending Mode
|
222
|
+
glEnable(GL_BLEND) # Enable Blending
|
223
|
+
glBindTexture(GL_TEXTURE_2D,$blurTexture) # Bind To The Blur Texture
|
224
|
+
viewOrtho() # Switch To An Ortho View
|
225
|
+
|
226
|
+
alphainc = alpha / times # alphainc=0.2 / Times To Render Blur
|
227
|
+
|
228
|
+
glBegin(GL_QUADS) # Begin Drawing Quads
|
229
|
+
0.upto(times-1) do |num| # Number Of Times To Render Blur
|
230
|
+
glColor4f(1.0, 1.0, 1.0, alpha) # Set The Alpha Value (Starts At 0.2)
|
231
|
+
glTexCoord2f(0+spost,1-spost) # Texture Coordinate ( 0, 1 )
|
232
|
+
glVertex2f(0,0) # First Vertex ( 0, 0 )
|
233
|
+
|
234
|
+
glTexCoord2f(0+spost,0+spost) # Texture Coordinate ( 0, 0 )
|
235
|
+
glVertex2f(0,height) # Second Vertex ( 0, height )
|
236
|
+
|
237
|
+
glTexCoord2f(1-spost,0+spost) # Texture Coordinate ( 1, 0 )
|
238
|
+
glVertex2f(width,height) # Third Vertex ( width, height )
|
239
|
+
|
240
|
+
glTexCoord2f(1-spost,1-spost) # Texture Coordinate ( 1, 1 )
|
241
|
+
glVertex2f(width,0) # Fourth Vertex ( width, 0 )
|
242
|
+
|
243
|
+
spost += inc # Gradually Increase spost (Zooming Closer To Texture Center)
|
244
|
+
alpha = alpha - alphainc # Gradually Decrease alpha (Gradually Fading Image Out)
|
245
|
+
end
|
246
|
+
glEnd() # Done Drawing Quads
|
247
|
+
|
248
|
+
viewPerspective() # Switch To A Perspective View
|
249
|
+
|
250
|
+
glEnable(GL_DEPTH_TEST) # Enable Depth Testing
|
251
|
+
glDisable(GL_TEXTURE_2D) # Disable 2D Texture Mapping
|
252
|
+
glDisable(GL_BLEND) # Disable Blending
|
253
|
+
glBindTexture(GL_TEXTURE_2D,0) # Unbind The Blur Texture
|
254
|
+
end
|
255
|
+
|
256
|
+
|
257
|
+
def renderToTexture
|
258
|
+
glViewport(0,0,128,128); # Set Our Viewport (Match Texture Size)
|
259
|
+
|
260
|
+
processHelix() # Render The Helix
|
261
|
+
|
262
|
+
glBindTexture(GL_TEXTURE_2D,$blurTexture) # Bind To The Blur Texture
|
263
|
+
|
264
|
+
# Copy Our ViewPort To The Blur Texture (From 0,0 To 128,128... No Border)
|
265
|
+
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 0, 0, 128, 128, 0)
|
266
|
+
|
267
|
+
glClearColor(0.0, 0.0, 0.5, 0.5) # Set The Clear Color To Medium Blue
|
268
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Clear The Screen And Depth Buffer
|
269
|
+
width = glutGet(GLUT_WINDOW_WIDTH)
|
270
|
+
height = glutGet(GLUT_WINDOW_HEIGHT)
|
271
|
+
glViewport(0 , 0,width,height) # Set Viewport (0,0 to widthxheight)
|
272
|
+
end
|
273
|
+
|
274
|
+
drawGLScene = lambda do # Draw The Scene
|
275
|
+
glClearColor(0.0, 0.0, 0.0, 0.5) # Set The Clear Color To Black
|
276
|
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Clear Screen And Depth Buffer
|
277
|
+
glLoadIdentity() # Reset The View
|
278
|
+
renderToTexture() # Render To A Texture
|
279
|
+
processHelix() # Draw Our Helix
|
280
|
+
drawBlur(25,0.02) # Draw The Blur Effect
|
281
|
+
glFlush() # Flush The GL Rendering Pipeline
|
282
|
+
glutSwapBuffers()
|
283
|
+
sleep(0.001) # don't hog all cpu time
|
284
|
+
end
|
285
|
+
|
286
|
+
idle = lambda do
|
287
|
+
now = glutGet(GLUT_ELAPSED_TIME)
|
288
|
+
elapsed = now - $lasttime
|
289
|
+
$angle += (elapsed * 0.03) # Update angle Based On The Clock
|
290
|
+
$lasttime = now
|
291
|
+
|
292
|
+
glutPostRedisplay()
|
293
|
+
end
|
294
|
+
|
295
|
+
# Main
|
296
|
+
glutInit()
|
297
|
+
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH)
|
298
|
+
glutInitWindowPosition(100,100)
|
299
|
+
glutInitWindowSize(640,480)
|
300
|
+
glutCreateWindow("NeHe's Lesson 36")
|
301
|
+
glutDisplayFunc(drawGLScene)
|
302
|
+
glutIdleFunc(idle)
|
303
|
+
glutReshapeFunc(reshape)
|
304
|
+
glutKeyboardFunc(keyboard)
|
305
|
+
|
306
|
+
init()
|
307
|
+
|
308
|
+
glutMainLoop()
|